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///\file ULStatusBarCtrl.h ///\brief Заголовочный файл класса статусбара размещенного на плавающей панельке(12.10.2007) #pragma once #ifndef __UL_ULSTATUSBARCTRL_H__ #define __UL_ULSTATUSBARCTRL_H__ #include "ULWndCtrl.h" #include "ULStatusBar.h" namespace ULWnds { namespace ULWndCtrls { ///\class CULS...
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/* File: Mat.cpp Function: Implements Mat.h Author(s): Andrew Willmott Copyright: (c) 1995-2001, Andrew Willmott */ #include "svl/Mat.h" #include <cctype> #include <cstring> #include <cstdarg> #include <iomanip> // --- Mat Constructors & Destructors -...
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/* * This file is part of FBIde project * * FBIde is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * FBIde is distribu...
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#include <IPC/Semaphore.h> Semaphore::Semaphore(unsigned int atom) { atomic = atom; } Semaphore::~Semaphore() { } Semaphore &Semaphore::operator =(const Semaphore &x) { atomic = x.atomic; return *this; } unsigned int Semaphore::operator +=(unsigned int x) { return __sync_add_and_fetch(&atomic...
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//Constructor copia y NElementos #include "thashcalendario.h" int main() { THASHCalendario a,b(4); TCalendario c1(1,1,2011,(const char *)"Fecha1"); TCalendario c2(2,1,2011,(const char *)"Fecha2"); TCalendario c3(3,1,2011,(const char *)"Fecha3"); TCalendario c4(4,1,2011,(const char *)"Fecha4"); ...
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/* #include "common.h" #include "adpcm.h" // <pSXAuthor> you use the decoder class like: // <pSXAuthor> adpcm::decoder d; // <pSXAuthor> signed short buffer[...number of pcm bytes....]; // <pSXAuthor> packet *p=... pointer to start of adpcm data ...; // <pSXAuthor> signed short *ptr=buffer; while ((p->flag...
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/* model (ofxStructuredLight) good view (vbo based rendering) only call decode() once per 3d frame unless told to update() controller (ofxControlPanel) implement connections to m+v -- maybe import/export just in xml now, decode in control panel? implement importer + exporter wrappers eventually add...
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#ifdef HAVE_CONFIG_H # include "config.h" #endif #include "lang/Character.h" using namespace goddk::lang; const jchar Character::MIN_VALUE = (jchar) 0; const jchar Character::MAX_VALUE = (jchar) 0xFFFF; const jchar Character::MIN_HIGH_SURROGATE = (jchar) 0xD800; const jchar Character::MAX_HIGH_SURRO...
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#include "NodeViewerPCH.h" #include "PropertiesWnd.h" #include "Resource.h" #include "MainFrm.h" #include "NodeViewer.h" #include "MaterialListProperty.h" ////////////////////////////////////////////////////////////////////////// #include "ArnNode.h" #include "ArnXformable.h" #include "ArnContainer.h" #in...
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// Geometric Tools, LLC // Copyright (c) 1998-2010 // Distributed under the Boost Software License, Version 1.0. // http://www.boost.org/LICENSE_1_0.txt // http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt // // File Version: 5.0.1 (2010/10/01) #ifndef WM5ASSERT_H #define WM5ASSERT_H #include "Wm...
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/******************************************************************* Title:TaintSource.cpp Function:to find the taintsource in program and record the in memory Description: Define some data structors to record the state of memory in size of 4G at most. Version: 1.1 Date and author: 2009.07.24 ethenjean *...
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// ResizableLayout.cpp: implementation of the CResizableLayout class. // ///////////////////////////////////////////////////////////////////////////// // // Copyright (C) 2000-2002 by Paolo Messina // (http://www.geocities.com/ppescher - ppescher@yahoo.com) // // The contents of this file are subject to the Arti...
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//----------------------------------------------------------------------------- // // ** WARNING! ** // This file was generated automatically by a tool. // Re-running the tool will overwrite this file. // You should copy this file to a custom location // before adding any customizat...
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/**************************************************************************** ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). ** Contact: Qt Software Information (qt-info@nokia.com) ** ** This file is part of the QtCore module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercia...
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#include "testApp.h" //-------------------------------------------------------------- void testApp::setup(){ ofSetVerticalSync(true); bSendSerialMessage = false; ofBackground(255,255,255); serial.enumerateDevices(); //----------------------------------- note: serial.setup("/dev/tt...
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#ifndef __RayTracer_h #define __RayTracer_h //[]------------------------------------------------------------------------[] //| | //| GVSG Foundation Classes | //| ...
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#include "dialogsearch.h" #include "ui_dialogsearch.h" DialogSearch::DialogSearch(QWidget *parent) : QDialog(parent), m_ui(new Ui::DialogSearch) { m_ui->setupUi(this); } DialogSearch::~DialogSearch() { delete m_ui; } void DialogSearch::changeEvent(QEvent *e) { QDialog::changeEven...
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//===================================================================================================================== // // GridRaycaster.h // // Part of the TinyRT Raytracing Library. // Author: Joshua Barczak // // Copyright 2008 Joshua Barczak. All rights reserved. // See Doc/LICENSE.txt for te...
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#include "VerticalLineConvolutionOperator.h" #define VERTICAL_SOBEL_USE_COLORS 0 namespace sauron { VerticalLineConvolutionOperator::VerticalLineConvolutionOperator() { } VerticalLineConvolutionOperator::~VerticalLineConvolutionOperator() { } void VerticalLineConvolutionOperator::convolve( Image &...
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// Copyright Vladimir Prus 2002-2004. // Distributed under the Boost Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt // or copy at http://www.boost.org/LICENSE_1_0.txt) #define BOOST_PROGRAM_OPTIONS_SOURCE #include <boost/program_options/config.hpp> #include <boost/config.hpp> #inc...
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#include "nullBrickImplementation.h" using namespace qReal::interpreters::robots; using namespace details::robotImplementations::brickImplementations; NullBrickImplementation::NullBrickImplementation() { } void NullBrickImplementation::playTone(unsigned freq, unsigned time) { Q_UNUSED(freq); Q_UNUSED(tim...
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/** * Simple3D * Basic, cross-platform 3D-Engine * (c)2010 by M.Naumann * Licenced under GPL 2! */ #ifndef _S3DRect_ #define _S3DRect_ #include "S3DPoint.h" #include "S3DPrimitive.h" class S3DRect : public S3DPrimitive { private: S3DPoint vertices[4]; unsigned long color; public: S3DRect(S3DPoint poin...
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/******************************************************************************************************** /* /* file.cpp /* /* Copyright 2009 Robert Sacks /* /* This file is part of OsBxr. You may redistribute and/or modify OsBxr under the terms of the GNU /* General Public License, version 3, as p...
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// AcceptInput1.cpp // // Copyright (C) Symbian Software Ltd 2000-2005. All rights reserved. // Asynchronous keyboard processing with messenger program. // A single CKeyMessengerProcessor active object (derived from // class CActiveConsole) which accepts input from keyboard, but does not // print it. // This ...
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// TestSVN.cpp : Defines the entry point for the console application. // #include "stdafx.h" int _tmain(int argc, _TCHAR* argv[]) { return 0; }
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#ifndef __EASYSMSUICTRL_h__ #define __EASYSMSUICTRL_h__ //#include "../Core/ServiceControl/CoreService.h" #include "EasySmsWndBase.h" //#include "../CommonLib/Xml/TinySrc/tinyxml.h" /* #include "../CommonLib/Xml/XmlStream.h" #include "../Core/ServiceControl/BasicService.h" #include "../CommonLib/FunctionLib/R...
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/**************************************************************************** ** Meta object code from reading C++ file 'fttourneyopener.h' ** ** Created: Thu 8. Apr 19:38:00 2010 ** by: The Qt Meta Object Compiler version 61 (Qt 4.5.2) ** ** WARNING! All changes made in this file will be lost! ************...
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#ifndef PATL_SUFFIX_MAP_HPP #define PATL_SUFFIX_MAP_HPP #include "impl/suffix_map.hpp" #include "impl/suffix_generic.hpp" #include "bit_comp.hpp" namespace uxn { namespace patl { template < typename Type, typename Datum, sword_t Delta = 1, // расстояние в bit_size между соседними суффиксам...
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// 02576 Rendering Framework // Written by Jeppe Revall Frisvad, 2010 // Copyright (c) DTU Informatics 2010 #include <optix_world.h> #include "HitInfo.h" #include "Volume.h" using namespace optix; float3 Volume::shade(const Ray& r, HitInfo& hit, bool emit) const { // If inside the volume, Find the dire...
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/* * This file is part of FBIde project * * FBIde is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * FBIde is distribu...
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Copyright (c) Microsoft Corporation. All rights reserved. ///////////////////////////////////////////////////////...
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/******************************************************************************** ** Form generated from reading ui file 'userchat.ui' ** ** Created: Fri 6. Nov 23:26:26 2009 ** by: Qt User Interface Compiler version 4.5.3 ** ** WARNING! All changes made in this file will be lost when recompiling ui file! *...
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/* * Copyright (C) Research In Motion Limited 2009-2010. All rights reserved. */ #ifndef FrameLoaderClientOlympia_h #define FrameLoaderClientOlympia_h #include "FrameLoaderClient.h" #include "NotImplemented.h" #include "DocumentLoader.h" #include "FormState.h" #include "HTMLFormElement.h" #include "Fr...
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// Copyright (c) 2001- Atsuo Ishimoto // See LICENSE for details. #ifndef _PYMWNDBASE_H #define _PYMWNDBASE_H #include "pymfcdefs.h" #include "pydt.h" //***************************************************** // PyMFCWndBase: // Base class for all Window objects. Provides // communication between W...
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#include "stdafx.h" #include "LuaNode.h" #include "luanode_net.h" #include "luanode_net_acceptor.h" #include "blogger.h" #include <boost/asio/placeholders.hpp> #include <boost/bind.hpp> using namespace LuaNode::Net; static unsigned long s_nextAcceptorId = 0; static unsigned long s_acceptorCount = 0; ...
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//------------------------------------------------------------------------------ // nguiformlayout_cmds.cc // (C) 2004 RadonLabs GmbH //------------------------------------------------------------------------------ #include "gui/nguiformlayout.h" static void n_attachform(void* slf, nCmd* cmd); static void n_a...
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/* * ParticleWorld.cpp * * Created on: 25/09/2010 * Author: Mariano */ #include "../../include/world/ParticleWorld.h" #include "../../include/emitter/Emitter.h" #include <iostream> #include <math.h> #include <stdlib.h> #include <GL/glut.h> //#include <GL/glew.h> ParticleWorld::ParticleWorl...
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/* * * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's * prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok. * Level 2 and Level 3 source code contains trade secrets...
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#include "GraphicsServer.h"
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#include <QNetworkInterface> #include <QCheckBox> #include <QMessageBox> #include <QDateTime> #include <QSettings> #include "clipboard.h" #include "ui_clipboard.h" #include "messagedialog.h" #include "settingsdialog.h" #define BROADCAST_INTERVAL 5 #define BROADCAST_PORT 2562 #define TCP_PORT 8080 #define ...
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#include <iostream> #include <vector> using namespace std; int main() { vector<int> ivec; int ival; cout << "Enter some integers(Ctrl+Z to end):" << endl; while (cin >> ival) ivec.push_back(ival); cout << "The last element is :" << endl; vector<int>::iterator iter = ivec.end(); cout << *iter ...
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/* Pod O'Clock for Symbian phones. http://code.google.com/p/podoclock/ Copyright (C) 2010, 2011 Hugo van Kemenade This file is part of Pod O'Clock. Pod O'Clock is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Found...
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/***************************************************************************** * Copyright Statement: * -------------------- * This software is protected by Copyright and the information contained * herein is confidential. The software may not be copied and the information * contained herein may not be used o...
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// Geometric Tools, Inc. // http://www.geometrictools.com // Copyright (c) 1998-2006. All Rights Reserved // // The Wild Magic Version 4 Foundation Library source code is supplied // under the terms of the license agreement // http://www.geometrictools.com/License/Wm4FoundationLicense.pdf // and may not be ...
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/*====================================================================== This file is part of the elastix software. Copyright (c) University Medical Center Utrecht. All rights reserved. See src/CopyrightElastix.txt or http://elastix.isi.uu.nl/legal.php for details. This software is distributed W...
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/** This software was developed by the University of Tennessee as part of the Distributed Data Analysis of Neutron Scattering Experiments (DANSE) project funded by the US National Science Foundation. If you use DANSE applications to do scientific research that leads to publication, we ask that you acknowled...
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/* -*- coding: sjis-dos; -*- */ /* * copyright 2010 FUKUZAWA Tadashi. All rights reserved. */ #include "hyBitArray.h" #include "hyMemPool.h" #include <cppunit/extensions/HelperMacros.h> using namespace Hayat::Common; using namespace Hayat::Engine; class Test_BitArray : public CppUnit::TestFixture ...
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/* * * * * * * * * * * * * * Background Pi Client * * v4 * * * * Module: Main.DLL * * * * * * * * * * * * * * * */ #include "BPC_MAIN_DLL.h" //Invis Dialog LRESULT CALLBACK InvisDialogProcedure (HWND hwnd, UINT message, WPARAM w...
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/*------------------------------------------------------------------------- This source file is a part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2009 Torus Knot Software Ltd Permission is hereby granted, free of charge, to any person ...
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#include "VNS.h" VNS::VNS() { iterationLimit = 0; } VNS::VNS(int _iterationLimit) { iterationLimit = _iterationLimit; } VNS::~VNS() { } Solution VNS::solve(DetQuadProblem& pb, Solver& s) const { int itLim = iterationLimit; if (itLim == 0) { itLim = pb.getK()/2; } LinearProblem lp = pb....
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/*----------------------------------------------------------------------------- Copyright (c) 2009, Sonetto Project Developers All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions ...
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//******************************************************************** // FILE NAME: CompleteTreeIndex.h // // DESCRIPTION: Contains declaration for complete tree index class // which represents an index into a complete tree //********************************************************************* #...
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#pragma once int GfxAtoX(CString strNum); CString GfxXtoA(int iNum); CString GfxGetFullPath(CString strPath); CString GfxSprintf(LPCTSTR lpszFormat, ...); void GfxLog(LPCTSTR lpszFormat, ...); class CGrannyViewerDoc; CGrannyViewerDoc* GfxGetDocument(); const UINT INVALID_GRN_ID = 0xFFFFFFFF; #include...
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/* * ILaunchSystem.h * * Created on: Apr 21, 2011 * Author: Nick */ #ifndef ILAUNCHSYSTEM_H_ #define ILAUNCHSYSTEM_H_ #include "IDevice.h" #include "IDigitalInput.h" #include "IMotor.h" class ILaunchSystem : public IDevice { public: // Initialization. virtual void init(IDigitalInput* lo...
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// sklepSeqStep.h: interface for the sklepSeqStep class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_SKLEPSEQSTEP_H__A7AE8B73_28EE_43D5_989D_AF567303C440__INCLUDED_) #define AFX_SKLEPSEQSTEP_H__A7AE8B73_28EE_43D5_989D_AF567303C440__INCLUDED_ #include <juce.h> c...
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// BEGIN CUT HERE // END CUT HERE #line 5 "RecursiveFigures.cpp" #include <iostream> #include <string> #include <vector> #include <sstream> #include <math.h> using namespace std; class RecursiveFigures { public: double getArea(int sideLength, int K) { double half = sideLength/2.0; double sum_a...
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/* This source file is part of Rastullahs Lockenpracht. * Copyright (C) 2003-2005 Team Pantheon. http://www.team-pantheon.de * * This program is free software; you can redistribute it and/or modify * it under the terms of the Clarified Artistic License. * * This program is distributed in the hope that i...
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/* Copyright (c) 2010 Tyrone Davison, Teesside University Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, m...
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#include <SDL/SDL.h> #include <cmath> #include "app.h" #include "GUI.h" #include "GUIButton.h" #include "GUITextHandler.h" #include "point.h" #include "camera.h" #include "physicsManager.h" #include "textureManager.h" #include "ballServer.h" #ifndef PI #define PI 3.1415926 #endif //PI /** * D...
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#include "stdafx.h" #include <cppunit/extensions/HelperMacros.h> #include "../../Source/stdafx.h" #include "../../Source/values/Date.h" #include "../../Source/values/Bool.h" using namespace Swift; class TestValueDate : public CPPUNIT_NS::TestFixture { public: CPPUNIT_TEST_SUITE(TestValueDate); CPPU...
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/* "CodeWorker": a scripting language for parsing and generating text. Copyright (C) 1996-1997, 1999-2002 CÚdric Lemaire This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version ...
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#include "Engine/Window.h" #include <GL/glfw.h> namespace { // It would be nice t move these into Window. // But glfw does not support multiple windows, // hence it does not have user-data associated with // its reshape callback. double projectionWidth = 1.0; double projectionHeight = 1.0; doubl...
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#include "main.h" #include "movePattern.h" #include "firePattern.h" #include "enemyBullet.h" #include "enemy.h" #include "shootingAccessor.h" FirePatternEnemy::FirePatternEnemy(const vector<int> &fs,const vector<vector<MovePattern *> > &_vvmp,int _maxFrame,bool _loop){ frames = fs; vvmp = _vvmp; maxFrame ...
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#ifndef BYTECODE_H_ #define BYTECODE_H_ #include "typeDefs.h" //#include "ExceptionTable.h" class ExceptionTable; class ByteCode { //private: public: u2 nameIndex; u4 length; u2 maxStack; u2 maxLocals; u4 codeLength; u1 * code; ExceptionTable * exceptionTable; u2 getMax...
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/****************************************************************************** * FUNCATE - GIS development team * * TerraLib Components - TeCOM * * @(#) TdkScaleUnitProperty.h * ******************************************************************************* * * $Rev$: * * $Author: rui.gregorio $: * * $D...
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/* This source file is part of Rastullahs Lockenpracht. * Copyright (C) 2003-2005 Team Pantheon. http://www.team-pantheon.de * * This program is free software; you can redistribute it and/or modify * it under the terms of the Clarified Artistic License. * * This program is distributed in the hope that i...
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/* "CodeWorker": a scripting language for parsing and generating text. Copyright (C) 1996-1997, 1999-2002 CÚdric Lemaire This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version ...
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// ChatSDlg.cpp : 구현 파일 // #include "stdafx.h" #include "ChatS.h" #include "ChatSDlg.h" #include "AdduserDlg.h" #include "Data.h" #include "Mgr.h" #include "flag.h" #include ".\chatsdlg.h" #ifdef _DEBUG #define new DEBUG_NEW int clntNumber=0; #endif // CChatSDlg 대화 상자 CChatSDlg::CChatSDlg(CWn...
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#ifndef __FONT_H__ #define __FONT_H__ #include "../Display/Display.h" namespace ElixirEngine { //----------------------------------------------------------------------------------------------- //----------------------------------------------------------------------------------------------- //-------------...
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// PerfMon.h: interface for the CPerfMon class. // ////////////////////////////////////////////////////////////////////// // By Mike Ryan (mike@codexia.com) // Copyright (c) 2000, portions (c) Allen Denver // 07.30.2000 // // Some of the code based on Allen Denver's article "Using the Performance Data Helper Lib...
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///////////////////////////////////////////////////////////////////////////// // Name: wx/generic/dataview.h // Purpose: wxDataViewCtrl generic implementation header // Author: Robert Roebling // Id: $Id: dataview.h 41659 2006-10-06 09:50:45Z RR $ // Copyright: (c) 1998 Robert Roebling ...
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// Major Updates, Fixes, and Core by Nebels // Some help by insanesk8123 <3 // Version 3.0 #include "StdAfx.h" #include "Setup.h" class SCRIPT_DECL SkillNPC : public GossipScript{ public: void GossipHello(Object *pObject, Player *Plr, bool AutoSend); void GossipSelectOption(Object *pObject, Player *...
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scriptkitz/myfirstpro-test
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// stdafx.cpp : source file that includes just the standard includes // injectDll.pch will be the pre-compiled header // stdafx.obj will contain the pre-compiled type information #include "stdafx.h" // TODO: reference any additional headers you need in STDAFX.H // and not in this file
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#ifdef KITSCHY_DEBUG_MEMORY #include "debug_memorymanager.h" #endif #ifdef _WIN32 #include <windows.h> #endif #include <stdio.h> #include <stdlib.h> #include "math.h" #include "string.h" #include "gl.h" #include "glu.h" #include "SDL.h" #include "SDL_mixer.h" #include "SDL_ttf.h" #include "List....
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//////////////////////////////////////////////////////// // File : "CSGD_TextureManager.h" // // Author : Jensen Rivera (JR) // // Date Created : 6/26/2006 // // Purpose : Wrapper class for Direct3D. //////////////////////////////////////////////////////// /* Disclaimer: This source code was dev...
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#ifndef PARTICLEMANAGER_H_ #define PARTICLEMANAGER_H_ #include <vector> using std::vector; class Emittor; class CBase; class CCamera; enum emittor_types{ COLLISION_EMITTOR, MISSLE_EMITTOR, EXPLOSION_SMOKE_EMITTOR, EXPLOSION_FIREBURST1_EMITTOR, EXPLOSION_FIREBURST2_EMITTOR, EXPLOSION_FIREBURST3_EMITTOR, E...
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/* (Auto-generated binary data file). */ #ifndef BINARY_SCHEMESOURCES_H #define BINARY_SCHEMESOURCES_H namespace SchemeSources { extern const char* automata_scm; const int automata_scmSize = 8886; extern const char* fomus_scm; const int fomus_scmSize = 21869; e...
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marcellodash/psmame
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/************************************************************************* Atari Blasteroids hardware *************************************************************************/ #include "machine/atarigen.h" class blstroid_state : public atarigen_state { public: blstroid_state(running_machine &machin...
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/* * GTasks - A C++/Qt API client for Google Tasks * * Copyright (C) 2011 Gregory Schlomoff <gregory.schlomoff@gmail.com> * http://gregschlom.com * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (...
[ "gregory.schlomoff@gmail.com", "greg@.(none)" ]
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galek/hesperus
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/*** * hesperus: NavFile.cpp * Copyright Stuart Golodetz, 2009. All rights reserved. ***/ #include "NavFile.h" #include <fstream> #include <source/exceptions/Exception.h> #include <source/io/sections/NavSection.h> namespace hesp { //#################### LOADING METHODS #################### NavMan...
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/**@file OSDecisionSD.cpp * @brief OSM의 DecisionSD의 멤버함수 구현 * @author siva */ #include "stdafx.h" #include "OSDecisionSD.h" #include "Resource.h" /**@brief 실행된 프로세스를 알린다.\n * 테스트에서는 단순히 리스트박스에 그 이름만 표시한다. * @param a_executedProcess 실행된 프로세스의 이름 */ void COSDecisionSD::NotifyExecutedProcess(CStri...
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#include "db-util.hpp" #include "builder.hpp" #include "filters.hpp" #include "texture.hpp" Texture* TextureFilters::merge(Texture* texture1, Texture* texture2, int mode, bool inPlace) { Texture* newTexture; ...
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// Class automatically generated by Dev-C++ New Class wizard #include "Boardrender.h" // class's header file
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// // The Epoch Language Project // Shared Library Code // // Platform-dependent threading wrappers // // Note that we use a fairly intricate system here to provide certain semantics // during data read and write operations. In particular, we store a map that // links thread names with their descriptor blocks (...
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#pragma once #include "..\\..\\Teki.h" #include "..\\..\\..\\Mob\\LightResponseAble.h" #include "Majo.h" /* ライトに反応する小人(ボス用) */ class LightKobito : public Teki, public LightResponseAble { public: LightKobito(); LightKobito( Majo* parent ); void RunTask(); void Fall(); void _Move(); void...
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// Copyright (C) 2004 Davis E. King (davisking@users.sourceforge.net) // License: Boost Software License See LICENSE.txt for the full license. #ifndef DLIB_LZ77_BUFFEr_ #define DLIB_LZ77_BUFFEr_ #include "lz77_buffer/lz77_buffer_kernel_1.h" #include "lz77_buffer/lz77_buffer_kernel_2.h" #include "lz77_buffe...
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/*============================================================================= Boost.Wave: A Standard compliant C++ preprocessor library http://www.boost.org/ Copyright (c) 2001-2006 Hartmut Kaiser. Distributed under the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0...
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/* * Copyright (c) 2007-2008 Nokia Corporation and/or its subsidiary(-ies). * All rights reserved. * This component and the accompanying materials are made available * under the terms of "Eclipse Public License v1.0" * which accompanies this distribution, and is available * at the URL "http://www.eclipse.org/lega...
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#include "Replay.h" #include "Process.h" #include "Player.h" #include "Data.h" #include "BResource.h" Replay rpy; Replay::Replay() { ZeroMemory(&rpyinfo, sizeof(replayInfo)); } Replay::~Replay() { } void Replay::Fill() { SYSTEMTIME systime; GetLocalTime(&systime); rpyinfo.modeflag = (mp.r...
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#include "cbase.h" #include "gameui/swarm/basemodpanel.h" #include "./GameUI/IGameUI.h" #include "ienginevgui.h" #include "engine/ienginesound.h" #include "EngineInterface.h" #include "tier0/dbg.h" #include "ixboxsystem.h" #include "GameUI_Interface.h" #include "game/client/IGameClientExports.h" #include "gam...
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#include "StdAfx.h" #include "XercesCXMLParser.h" XercesCXMLParser::XercesCXMLParser() { } XercesCXMLParser::~XercesCXMLParser() { } void XercesCXMLParser::Release() { delete m_pParser; delete m_pErrHandler; XMLPlatformUtils::Terminate(); delete this; } bool XercesCXMLParser::OpenF...
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////////////////////////////////////////////////////////// // // AugustRoot // - MglGraphicManager レイヤークラス // ////////////////////////////////////////////////////////// #include "stdafx.h" #include "AugustRoot.h" using namespace agh; using namespace std; // コンストラクタ CAugustRoot::CAugustRoot() { } ...
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#include <stdlib.h> #include <stdio.h> #include <string> #include "../tools/tools.h" #include "stevent.h" void Event_comand_Simple:: show(){ printf("\n Comand %d ",Comand); } void Event_comand_Message:: show(){ printf("\nText %s\n", Text.c_str()); } void Event_comand_M...
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#pragma once #include <BWAPI.h> #include "HighCommand.h" #include "TaskManager.h" #include "EigenUnitGroupManager.h" #include "EnemyUnitDataManager.h" #include "MicroManager.h" #include "UnitGroup.h" #include "Task.h" #include <map> class HighCommand; class TaskManager; class EigenUnitGroupManager; class E...
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/* This source file is part of Rastullahs Lockenpracht. * Copyright (C) 2003-2008 Team Pantheon. http://www.team-pantheon.de * * This program is free software; you can redistribute it and/or modify * it under the terms of the Clarified Artistic License. * * This program is distributed in the hope that i...
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/* --------------------------------------------------------------------------- This source file is part of nGENE Tech. Copyright (c) 2006- Wojciech Toman This program is free software. File: SettingsWindow.cpp Version: 0.03 --------------------------------------------------------------------------- */ ...
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#include "precompiled/pchnscene.h" //------------------------------------------------------------------------------ // ngeometrynode_main.cc // (C) 2004 Conjurer Services, S.A. //------------------------------------------------------------------------------ #include "nscene/ngeometrynode.h" #include "nscene/nsu...
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// Copyright 1998-2003 The MathWorks, Inc. // $Revision: 1.3.4.6 $ $Date: 2003/12/22 00:48:14 $ // nid2a.h: Definition of the nid2a class // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_NID2A_H__D0C329D5_E0FF_11D1_A21F_00A024E7DC56__INCLUDED_) #define AFX_NID2A_H...
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/************************************************************************ ** This file is part of the network simulator Shawn. ** ** Copyright (C) 2004-2007 by the SwarmNet (www.swarmnet.de) project ** ** Shawn is free software; you can redistribute it and/or modify it ** ** under the terms ...
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#ifndef GADSR_H #define GADSR_H #include "gui.h" #include "mygtkslider.h" #include "../../modules/madsrlinear.h" #include <gtkmm/box.h> /** * No description */ class GADSR : public Gui { public: GADSR( Module* mod ); ~GADSR(); virtual Gtk::Widget* GetGui(); REGISTER_GUI( MADSRLinear::Get...
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