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#ifndef TMXWINDOW_H #define TMXWINDOW_H #include <QMainWindow> #include "files/tmxfile.h" #include "records/tmxrecord.h" namespace Ui { class TMXWindow; } class TMXWindow : public QMainWindow { Q_OBJECT public: TMXWindow(QWidget *parent = 0); ~TMXWindow(); public slots: bool ...
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#include "wrapper.h" extern "C" { EWXWEXPORT(wxImage*,wxImage_CreateDefault)() { return new wxImage(); } EWXWEXPORT(wxImage*,wxImage_CreateSized)(int width,int height) { return new wxImage(width, height); } EWXWEXPORT(wxImage*,wxImage_CreateFromByteString)(char* data,size_t length,int type) { wx...
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// GrokkSoft HoverRace SourceCode License v1.0, November 29, 2008 // // Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // // - Redistributions in source code must retain the accompanying copyright notice, // thi...
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#include "moduleguiwindow.h" #include "guimodule.h" using namespace std; ModuleGuiWindow::ModuleGuiWindow( GuiModule* guiModule ) : parentGuiModule( guiModule ) { nameLabel.set_text( Glib::locale_to_utf8("Nazwa: ") ); nameButton.set_label( Glib::locale_to_utf8("Zmień nazwę") ); nameBox.set_border_widt...
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#include "PrintQueue.h" PrintQueue::PrintQueue(HANDLE mutex, queue<MyPacket_t>* send, queue<MyPacket_t>* receive) { mutexHandle = mutex; SendQ = send; ReceiveQ = receive; } bool PrintQueue::LoadThread(HANDLE mutex, queue<MyPacket_t>* send, queue<MyPacket_t>* receive, queue<ModelPacket>* sendUDP, queue<Mod...
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/* * Copyright (c) 2005-2009 Nokia Corporation and/or its subsidiary(-ies). * All rights reserved. * This component and the accompanying materials are made available * under the terms of the License "Eclipse Public License v1.0" * which accompanies this distribution, and is available * at the URL "http://www.ecli...
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#ifndef _H_LIGHTNODE #define _H_LIGHTNODE #ifdef WIN32 #include <windows.h> #else #include <GL/glx.h> #include <stdarg.h> #endif #include <GL/gl.h> #include <GL/glu.h> //#include "nodes/abstractnode.h" #include "nodes/togglenode.h" class LightNode:public ToggleNode{ public: LightNode(GLe...
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// Copyright (C) 2008 Davis E. King (davisking@users.sourceforge.net) // License: Boost Software License See LICENSE.txt for the full license. #ifndef DLIB_MATRIx_DEFAULT_MULTIPLY_ #define DLIB_MATRIx_DEFAULT_MULTIPLY_ #include "../geometry.h" #include "matrix.h" #include "matrix_utilities.h" #include "../e...
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/* * Copyright (C) 2009 Research In Motion Limited. http://www.rim.com/ */ #ifndef BlackBerryPlatformMisc_h #define BlackBerryPlatformMisc_h #include "BlackBerryPlatformPrimitives.h" #include "memorymanagement/VirtualMemoryManager.h" // FIXME these should be removed, here for backwards compatibility // ...
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// DlgMainTabAdvance.cpp : 实现文件 // #include "stdafx.h" #include "DlgMainTabAdvance.h" #include ".\dlgmaintabadvance.h" // CDlgMainTabAdvance 对话框 IMPLEMENT_DYNAMIC(CDlgMainTabAdvance, CDialog) CDlgMainTabAdvance::CDlgMainTabAdvance(CWnd* pParent /*=NULL*/) : CDialog(CDlgMainTabAdvance::IDD, pParent) { } ...
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#ifndef Random_h #define Random_h // VRandom number generators. long & RandomNumberStream_(); /// Basic generators adapted from Press et al., Numerical Recipes in C. /// These are designed to output numbers in a flat distribution on the open /// interval (0,1). The argument is the internal random number st...
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#ifndef BOX_H #define BOX_H #include <Ogre.h> using namespace Ogre; //#include "glut.h" //~~~~~~~~~ Bounding Box ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ class BoundBox{ public: Vector3 center; Vector3 dim; // dimension of this box. dim = (max - min)/2 Vector3 bounds[2]; // { min, max } inline v...
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#ifndef _LN_REPORT_H_ #define _LN_REPORT_H_ class CLN_Report { public: CLN_Report(); virtual ~CLN_Report(); public: int Init(); int Release(); int SetAlert(bool v_bEnable, DWORD v_dwAlertType, DWORD SubPar); void SendOneAlertReport(short v_shAlermType, char *v_szRID, byte v_bytPriority); voi...
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#include <d3dx9.h> #include "scene.h" using namespace cg_labs; void Renderer::render( Scene &scene ) { for (ObjectToNameMap::iterator it = scene._objects.begin(); it != scene._objects.end(); ++it) it->second->render(); for (LightToNameMap::iterator it = scene._lights.begin(); it != scene._lig...
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/* ============================================================================== This file is part of the JUCE library - "Jules' Utility Class Extensions" Copyright 2004-11 by Raw Material Software Ltd. ------------------------------------------------------------------------------ JUCE can be r...
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#ifndef JAMA_CHOLESKY_H #define JAMA_CHOLESKY_H #include "math.h" /* needed for sqrt() below. */ namespace JAMA { using namespace TNT; /** <P> For a symmetric, positive definite matrix A, this function computes the Cholesky factorization, i.e. it computes a lower triangular matrix L ...
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#include "stdafx.h" #include "my_app.h" #include "ConstString.h" namespace my_utility { using namespace std; using namespace std::tr1; // We can change these implementation to be using external XML file. wstring ConstString::windowTitle() { return L"Billiard"; } wstring ConstString::name_Cu...
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/* * Copyright (c) 2006 Nokia Corporation and/or its subsidiary(-ies). * All rights reserved. * This component and the accompanying materials are made available * under the terms of "Eclipse Public License v1.0" * which accompanies this distribution, and is available * at the URL "http://www.eclipse.org/legal/epl...
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#include "IbeoSyncClient.h" #include "..\time\timing.h" IbeoSyncCallback IbeoSyncClient::callback; IbeoSyncClient::IbeoSyncClient(){ udp_params params = udp_params(); params.remote_ip = inet_addr(IBEO_SYNC_MC_IP); params.local_port = IBEO_SYNC_PORT; params.reuse_addr = 1; conn = new udp_connection (pa...
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#include "stdafx.h" using namespace System; using namespace System::Reflection; using namespace System::Runtime::CompilerServices; using namespace System::Runtime::InteropServices; using namespace System::Security::Permissions; // // General Information about an assembly is controlled through the following ...
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/tags/last_qt3_support_release/gui/ttcutsettings.cpp
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/*----------------------------------------------------------------------------*/ /* COPYRIGHT: TriTime (c) 2003/2005 / www.tritime.org */ /*----------------------------------------------------------------------------*/ /* PROJEKT : TTCUT 2005 ...
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/tp3/codigo/benchmark/FiltroGrafos.h
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federicoemartinez/algo3-2008
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#ifndef Filtro_Grafos_H #define Filtro_Grafos_H #include "Dibujo.h" #include <vector> #include <list> using namespace std; class FiltroGrafos{ public: FiltroGrafos(Dibujo& entrada); Dibujo reconstruirDibujo(Dibujo& limpio); Dibujo* dibujoLimpio; ~FiltroGrafos(); private: vector<n...
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/source/ogre/OgreNewt/boost/mpl/order_fwd.hpp
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sonicma7/choreopower
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#ifndef BOOST_MPL_ORDER_FWD_HPP_INCLUDED #define BOOST_MPL_ORDER_FWD_HPP_INCLUDED // Copyright Aleksey Gurtovoy 2003-2004 // Copyright David Abrahams 2003-2004 // // Distributed under the Boost Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICEN...
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/core_billiard/GeometryFactoryImp.cpp
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#include "stdafx.h" #include "my_render_imp.h" namespace my_render_imp { GeometryFactoryImp::GeometryFactoryImp( InstanceResolver * instanceResolver ) { } Geometry * GeometryFactoryImp::createGeometry( domGeometryRef geo ) { const wstring id = convertString( geo->getId() ); const wstring name = co...
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/* * entity.cpp * * Created on: 14.10.2011 * Author: akin */ #include "entity" namespace ice { EntityKey Entity::s_id = 0xFF; const EntityKey Entity::NIL = 0x0; unsigned int Entity::genId() { return s_id++; } Entity::Entity() : id( genId() ) { } Entity::Entity( const Entity& o...
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#include "stdafx.h" #include <string> #include <windows.h> #include "Constants.h" namespace Consts { /* General */ const unsigned int * INGAME = 0; const unsigned int * ptrCharX = 0; const unsigned int * ptrCharY = 0; const unsigned int * ptrCharZ = 0; const unsigned int * ptrCharacterID = 0; /*...
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zhangchenghgd/zeroballistics
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#include "GameHudTankZb.h" #include <limits> #include <osg/Geode> #include <osg/Group> #include <osg/Geometry> #include <osg/NodeCallback> #include <osg/BlendFunc> #include <osg/BlendColor> #include "SceneManager.h" #include "PuppetMasterClient.h" #include "Tank.h" #include "HudBar.h" #include "HudA...
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#include "StdAfx.h" #include "Projectile.h" int Projectile::projectile_spawn_count_ = 0; int Projectile::projectile_free_count_ = 0; Projectile::Projectile(void) : BaseEntity() { damage_ = 10; lifetime_ = 5; mass_ = 100; moment_ = 1; firer_id_ = -1; projectile_spawn_count_++; } Projectile::~Pr...
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/CommunicationModule/CommunicationUI/LoginHelper.cpp
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// For conditions of distribution and use, see copyright notice in license.txt #include "StableHeaders.h" #include "DebugOperatorNew.h" #include "LoginHelper.h" #include "Credentials.h" #include "CommunicationService.h" #include "ConnectionInterface.h" #include "CoreDefines.h" #include "CoreException.h" ...
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#ifndef CSGTREE_H #define CSGTREE_H #include "Volume.h" enum OPERATOR_TYPE {AND, OR}; /* CSG Tree: N / \ / \ N N / \ / \ / \ V N V V / \ V V V = Volume N = Operator Node */ struct OPERATOR_NODE{ OPERATOR_TYPE type; ...
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/src/nvmesh/tools/baker/Samplers.cpp
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saggita/nvidia-mesh-tools
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// Copyright NVIDIA Corporation 2008 -- Ignacio Castano <icastano@nvidia.com> #include <nvmath/Montecarlo.h> #include <nvmesh/raytracing/Raytracing.h> #include <nvmesh/kdtree/KDTree.h> #include "Samplers.h" #include "BaseSurface.h" using namespace nv; GeometrySampler::GeometrySampler(GeometryImage ...
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abcweizhuo/Test3
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//================== SysCAD - Copyright Kenwalt (Pty) Ltd =================== // $Nokeywords: $ //=========================================================================== #ifndef __SP_DBEXTRA_H #define __SP_DBEXTRA_H #ifndef __SC_DEFS_H #include "sc_defs.h" #endif #ifndef __SP_DB_H #include "sp_db...
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LakeIshikawa/splstage2
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#include <string> #include <vector> #include <exception> using namespace std; #include "..\\..\\..\\Mob\\ActionControllable\\ActionControllable.h" #include "..\\..\\..\\Management\\GameControl.h" #include "ASOokamiJumpingDeath.h" /************************************************************//** * アニメーション *...
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jemyzhang/Cashup
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#include <cMzCommon.h> using namespace cMzCommon; #include "ui_main.h" #include "resource.h" #include <UiIconButton.h> #include "commondef.h" #define MZ_IDC_TOOLBAR_MAIN 101 #define MZ_IDC_SCROLLWIN 102 #define MZ_IDC_TITLE 103 #ifdef _DEBUG #define COMPILEM L"D" #else #define COMPILEM L"R" #...
[ "jemyzhang@e7c2eee8-530d-454e-acc3-bb8019a9d48c" ]
[ [ [ 1, 117 ] ] ]
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/source/ogre/OgreNewt/boost/mpl/set/set0_c.hpp
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[]
no_license
sonicma7/choreopower
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#ifndef BOOST_MPL_SET_SET0_C_HPP_INCLUDED #define BOOST_MPL_SET_SET0_C_HPP_INCLUDED // Copyright Aleksey Gurtovoy 2003-2004 // Copyright David Abrahams 2003-2004 // // Distributed under the Boost Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LIC...
[ "Sonicma7@0822fb10-d3c0-11de-a505-35228575a32e" ]
[ [ [ 1, 32 ] ] ]
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/projects/MainUI/thumbctrl.cpp
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weimingtom/httpcontentparser
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refs/heads/master
2021-01-09T21:58:30.326476
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// ThumbCtrl.cpp : implementation file // #include "stdafx.h" #include "ThumbCtrl.h" #include "resource.h" // It need a icon to representate default image. #include <deque> #include <Gdiplus.h> using namespace Gdiplus; #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __F...
[ "ynkhpp@gmail.com" ]
[ [ [ 1, 588 ] ] ]
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/NpcServer/EncryptClient.h
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[]
no_license
cronoszeu/revresyksgpr
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//////////////////////////////////////////////////////////////////////////////////////////////////// // 客户端SOCKET用加密模板 //////////////////////////////////////////////////////////////////////////////////////////////////// // 仙剑修, 2001.10.26 // 修改为模板:2001.12.11 #ifndef ENCRYPTCLIENT_H #define ENCRYPTCLIENT_H #i...
[ "rpgsky.com@cc92e6ba-efcf-11de-bf31-4dec8810c1c1" ]
[ [ [ 1, 137 ] ] ]
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/Projects/elastix/elastix_sources_v4/src/Common/xout/xoutcell.hxx
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no_license
mijc/Diploma
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refs/heads/master
2021-01-18T13:57:42.223466
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1,369,569
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/*====================================================================== This file is part of the elastix software. Copyright (c) University Medical Center Utrecht. All rights reserved. See src/CopyrightElastix.txt or http://elastix.isi.uu.nl/legal.php for details. This software is distributed W...
[ "maik.stille@gmail.com" ]
[ [ [ 1, 90 ] ] ]
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/vps/include/net/TCPNetwork.h
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[]
no_license
BackupTheBerlios/c--compiler
122667d012c54e3cfab1a78ac1d6654117058906
9163037e985d07823dc2bef25997e14d4968500a
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2021-01-23T12:05:29.527743
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#ifndef UDPNETWORK_H #define UDPNETWORK_H #include "net/IPNetwork.h" #include <sys/time.h> #include <iostream> using namespace std; /** * The TcpNetwork Class will be used to communicate through the network. * * every message to a server or to a client shall be send with the help of this class */ cla...
[ "tobi1024", "stieli" ]
[ [ [ 1, 21 ], [ 23, 24 ], [ 26, 26 ], [ 28, 29 ], [ 40, 40 ], [ 42, 43 ], [ 50, 50 ], [ 52, 53 ], [ 60, 60 ], [ 62, 62 ...
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/client/Game2/Control/ObserverActions.cpp
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no_license
espes/hoverrace
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refs/heads/master
2021-01-23T13:23:03.710443
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// ObserverActions.cpp // A collection of classes implementing the ObserverAction template class // (just has to implement Perform() and a constructor). These are all // actions to be performed when the user presses a control key. // // Copyright (c) 2010, Ryan Curtin // // Licensed under GrokkSoft HoverRace So...
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included ...
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#ifndef __IMAGE_IO_H #define __IMAGE_IO_H #include "image.h" class ImageIO { public: enum ImageFormatEnum { FORMAT_NONE = -1, FORMAT_PNG = 0, FORMAT_JPEG = 1 }; static Image* LoadJPEG(const char* filename); static Image* LoadPNG(const char* filename); static ImageFormatEnum rec...
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#pragma once #include <wx/glcanvas.h> class BasicCanvas : public wxGLCanvas { public: BasicCanvas(wxWindow *parent); // HACK: This is a pretty shitty way to do it... BasicCanvas(wxWindow *parent, bool main); // Derived classes override this to implement custom drawing virtual void Render() { } private: ...
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/*************************************************************** * Name: Sim65App.h * Purpose: Defines Application Class * Author: Neil Stoker (gg6ujj@gmail.com) * Created: 2011-11-26 * Copyright: Neil Stoker (https://sites.google.com/site/g6ujjcode/) * License: *******************************...
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#ifndef SLLIST_H_ #define SLLIST_H_ //#include "CCodeProfiler.h" template <typename Type> class SLLIter; template <typename Type> class SLList { struct Node { Type Data; Node* next; }; Node* Head; public: friend class SLLIter<Type>; ////////////////////////////////////////////...
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//****************************************************************************** // RCF - Remote Call Framework // Copyright (c) 2005 - 2009, Jarl Lindrud. All rights reserved. // Consult your license for conditions of use. // Version: 1.1 // Contact: jarl.lindrud <at> gmail.com //*****************************...
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#ifndef Camera_h #define Camera_h #include "Vector.h" #include "Point.h" #include "Ray.h" class RenderContext; #define deg2rad 0.0174532925f class Camera { public: virtual void preprocess(float aspect) = 0; virtual void generateRay(Ray& ray, const RenderContext& rc, float x, float y)const = 0; vi...
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/* * CGame.hpp * * Created on: 21.08.2010 * Author: Martu */ #ifndef CGAME_HPP_ #define CGAME_HPP_ #include "CScreen.hpp" #include "CConversation.hpp" #include "CMenuButton.hpp" #include <map> // the main game class. here runs the actual game class CGame : public CScreen { private: // ...
[ "martu_xd@gmx.de" ]
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#pragma once #include <tchar.h> #include "Vector3.h" #include "Color.h" namespace BLUE { class CMaterial { public: TCHAR m_name[MAX_PATH]; CColor m_vAmbient; CColor m_vDiffuse; CColor m_vSpecular; int m_nShininess; float m_fAlpha; bool m_bSpecular; public: CMaterial(); ~CMaterial(...
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#ifndef TTOINTEGER_H #define TTOINTEGER_H // ToInteger.h : interface and implement of the ToInteger class // // High-speed convertion from double to int // // Copyright (c) 2007 zhao_fsh Zibo Creative Computor CO.,LTD // ////////////////////////////////////////////////////////////////////////// // // 下述方法全都基...
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/* ** This file is part of SQLite Database Browser ** http://sqlitebrowser.sourceforge.net ** ** Originally developed by Mauricio Piacentini, Tabuleiro ** ** The author disclaims copyright to this source code. ** Consult the LICENSING file for known restrictions ** */ #include <qapplication.h> #include "...
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/*M/////////////////////////////////////////////////////////////////////////////////////// // // IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING. // // By downloading, copying, installing or using the software you agree to this license. // If you do not agree to this license, do not download, i...
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#ifndef FASTDELEGATE_H #define FASTDELEGATE_H #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #include <memory.h> // to allow <,> comparisons //////////////////////////////////////////////////////////////////////////////// // Configuration options // ////////////////////////////////////////...
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dlinsin/yfrog
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#pragma once #include "uploader/URLResolver.h" #include "ImageShackAPI.h" #include "http/ServerResolver.h" namespace ImageShack { using namespace API::ImageShack; using namespace UPLOAD; /** * ImageShack URL Resolver implementation. * * @author Alexander Kozlov */ class URLResolver : publi...
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pent9304/mysms-app
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/**************************************************************************** ** ** Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of a Qt Solutions component. ** ** Commercial Usage ** Lice...
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#pragma once #include "abstractSensorImplementation.h" #include "../../../robotCommunicationInterface.h" #include "../../robotCommandConstants.h" #include "../../d2RobotModel/d2RobotModel.h" namespace qReal { namespace interpreters { namespace robots { namespace details { namespace robotImplementations { na...
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philsong/smartkid
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// smartkid.h : PROJECT_NAME 应用程序的主头文件 // #pragma once #ifndef __AFXWIN_H__ #error 在包含用于 PCH 的此文件之前包含“stdafx.h” #endif #include "resource.h" // 主符号 // CsmartkidApp: // 有关此类的实现,请参阅 smartkid.cpp // class CsmartkidApp : public CWinApp { public: CsmartkidApp(); // 重写 public: virtual BOOL ...
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/arcemu_svn/src/sun/src/GossipScripts/Gossip_Guard.cpp
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/* * Moon++ Scripts for Ascent MMORPG Server * Copyright (C) 2005-2007 Ascent Team <http://www.ascentemu.com/> * Copyright (C) 2007-2008 Moon++ Team <http://www.moonplusplus.info/> * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License...
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//------------------------------------------------------------------------------ // ngfxserver2_cmds.cc // (C) 2002 RadonLabs GmbH //------------------------------------------------------------------------------ #include "gfx2/ngfxserver2.h" static void n_setdisplaymode(void* slf, nCmd* cmd); static void n_ge...
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outcast1000/Jaangle
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// /* // * // * Copyright (C) 2003-2010 Alexandros Economou // * // * This file is part of Jaangle (http://www.jaangle.com) // * // * This Program is free software; you can redistribute it and/or modify // * it under the terms of the GNU General Public License as published by // * the Free Software Found...
[ "outcast1000@dc1b949e-fa36-4f9e-8e5c-de004ec35678" ]
[ [ [ 1, 339 ] ] ]
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/****************************************************************************** * FUNCATE - GIS development team * * TerraLib Components - TeCOM * * @(#) TdkLineWidthProperty.h * ******************************************************************************* * * $Rev$: * * $Author: rui.gregorio $: * * $D...
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// WebSendDlg.cpp : 实现文件 // #include "stdafx.h" #include "WebSendDlg.h" // CWebSendDlg 对话框 IMPLEMENT_DYNAMIC(CWebSendDlg, CDialog) CWebSendDlg::CWebSendDlg(CWnd* pParent /*=NULL*/) : CDialog(CWebSendDlg::IDD, pParent) { } CWebSendDlg::~CWebSendDlg() { } void CWebSendDlg::DoDataExchange(CDa...
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/******************************************************************************\ * Technische Universitaet Darmstadt, Institut fuer Nachrichtentechnik * Copyright (c) 2001 * * Author(s): * Volker Fischer * * Description: * * **************************************************************************...
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// Copyright (C) 2008 Dirk Vanden Boer <dirk.vdb@gmail.com> // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any ...
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#include "BarChart.h" #include "Graph.h" using namespace Graph_lib; BarChart::~BarChart(void) { removeAllShape(); } // RMN some nasty and complicated init function, but i implement it as flexible as possible... // time spent here : 4 hours // and it takes my sleep time... lol... 3 hours spent wondering ...
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/* ============================================================================ Name : KCContactEntry.h Author : zengcity Version : 1.0 Copyright : sohu Description : 联系人信息 主要数据传递 以后手机号处理应该还有控件,所以最好写成类,提供接口 ============================================================================ */ #ifndef...
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#ifndef LIBRARY_H #define LIBRARY_H /* * Some library related sql queries, uglily encapsulated */ #include <QStringList> class QTextStream; struct DictSetting; namespace Library { bool openDB(const QString& name); void createTables(); void addUser(const QString& name); void delUser(const QStri...
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// For conditions of distribution and use, see copyright notice in license.txt #ifndef incl_UiModule_MainPanelButton_h #define incl_UiModule_MainPanelButton_h #include <QPushButton> namespace UiServices { class UiProxyWidget; } QT_BEGIN_NAMESPACE class QWidget; class QString; QT_END_NAMESPACE ...
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// ////////////////////////////////////////////////////////////////////// #include "stdafx.h" #include "Campus.h" #if __VER >= 15 // __CAMPUS #ifdef __WORLDSERVER #include "User.h" extern CUserMng g_UserMng; #endif // __WORLDSERVER ////////////////////////////////////////////////////////////////////// ...
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/*----------------------------------------------------------------------------+ Copyright (c) 2008-2008: Joachim Faulhaber +-----------------------------------------------------------------------------+ Distributed under the Boost Software License, Version 1.0. (See accompanying file LICENCE.txt or copy at...
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/* ============================================================================ Name : NewestDownload.h Author : Version : Copyright : Your copyright notice Description : NewestDownload declaration ============================================================================ */ #ifnde...
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// // Filename: "Utils.h" // // Programmer: Ross Mead // Last modified: 30Nov2009 // // Description: This file contains various utility functions. // // preprocessor directives #ifndef UTILS_H #define UTILS_H #include <cstdlib> #include <iostream> #include "GLIncludes.h" using namespace...
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//********************************************************* // Graviator - QPT2a - FH Salzburg // Stefan Ebner - Malte Langkabel - Christian Winkler // // Player // manages Player // //********************************************************* #ifndef SERVER_PLAYER_H #define SERVER_PLAYER_H #include "Serve...
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/* Copyright (c) 1999 - 2010, Vodafone Group Services Ltd All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list...
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// Borland C++ Builder // Copyright (c) 1995, 2002 by Borland Software Corporation // All rights reserved // (DO NOT EDIT: machine generated header) 'TeePrevi.pas' rev: 6.00 #ifndef TeePreviHPP #define TeePreviHPP #pragma delphiheader begin #pragma option push -w- #pragma option push -Vx #include <TeCanv...
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/** *\file Duel.h *\brief File containing the functionalities and the attributes of the Duel class *\author Maxime HAVEZ *\author Gareth THIVEUX *\version 1.0 */ #ifndef DUEL_H #define DUEL_H #include "Etat.h" class Duel : public Etat { private : bool touche; public : /** *\fn void ex...
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/*** * * Copyright (c) 1996-2002, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting ...
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#include "stdafx.h" #include <kcore/corebase.h> #include <kcore/sys/DateTime.h> #include <time.h> namespace gk { #define LLABS(i) (((i)<0)?-(i):(i)) #define MAX_TIME_BUFFER_SIZE 128 // Constant array with months # of days of year int DateTime::anMonthDayInYear[13] = {0, 31, 59, 90, 120, 151, 181, ...
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/* * Copyright (c) 2006 Nokia Corporation and/or its subsidiary(-ies). * All rights reserved. * This component and the accompanying materials are made available * under the terms of "Eclipse Public License v1.0" * which accompanies this distribution, and is available * at the URL "http://www.eclipse.org/legal/epl...
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/************************************************************************* Crytek Source File. Copyright (C), Crytek Studios, 2001-2004. ------------------------------------------------------------------------- $Id$ $DateTime$ Description: Exposes actor functionality to LUA ----------------------...
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///\file ULProfileReg.h ///\brief Заголовочный файл класса профиля приложения в реестре(17.08.2007) #pragma once #ifndef __UL_ULPROFILE_REG_H__ #define __UL_ULPROFILE_REG_H__ #include <windows.h> namespace ULOther { ///\class CULProfileReg ///\brief Класс профиля приложения в реестре(17.08.2007) class CULP...
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// Swing Engine Version 1 Source Code // Most of techniques in the engine are mainly based on David Eberly's // Wild Magic 4 open-source code.The author of Swing Engine learned a lot // from Eberly's experience of architecture and algorithm. // Several sub-systems are totally new,and others are re-implimented or ...
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#pragma once #include "BaseScene.h" /** * The FadeInScene represents a fade in and should be push onto the scene vector after * the item to be faded in. */ class FadeInScene : public BaseScene { public: FadeInScene(); virtual ~FadeInScene(void); virtual void Tick(float _timespan, std::vector<B...
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/******************************************************************* * Advanced 3D Game Programming with DirectX 10.0 * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * See license.txt for modification and distribution information * copyright (c) 2007 by Peter Walsh, Wordware ...
[ "Sean Stacey@localhost" ]
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/* ----------------------------------------------------------------------------------------------- This source file is part of the Particle Universe product. Copyright (c) 2010 Henry van Merode Usage of this program is licensed under the terms of the Particle Universe Commercial License. You can find a copy of...
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#ifndef MicroTimer2_h #define MicroTimer2_h #include <avr/interrupt.h> namespace MicroTimer2 { extern unsigned long msecs; extern void (*func)(); extern volatile unsigned long count; extern volatile char overflowing; extern volatile unsigned int tcnt2; void set(unsigned long ms, void (*f)()); vo...
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#include <iostream> #include <string> using namespace std; int main() { string result_str,str; cout << "Enter strings(Ctrl+Z to end):" << endl; while(cin >> str) result_str+=str; cout << "String equal to the concatenation of these strings is:" << endl << result_str << endl; return 0; }
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#include "testApp.h" #include "MSAOpenCL.h" #include "MSATimer.h" #define SIZE (2048*2048) #define REPS 500 MSA::OpenCL openCL; float buf[2][SIZE]; MSA::OpenCLBuffer clBuf[2]; float scalerMultipler; float testBuffer[SIZE]; MSA::Timer timer; //-----------------------------------------...
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class Controler { public: void RightMouseClick(int x, int y); void LeftMouseClick(int x, int y); void MouseHover(int x, int y); void LeftMouseDrag(int xStart, int yStart, int xEnd, int yEnd); private: };
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#pragma once #include <windows.h> #include <gl/GL.h> #include <gl/GLU.h> #include "mathlib.h" #include "Ray.h" #include "Material.h" class Vec3; class Grid; // NOTE: Shape primitives should be convex for optimization assumptions to work! // Maybe add: kDOP, metaballs class Shape { public: Sha...
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#ifndef _SYNTHBASS1_ #define _SYNTHBASS1_ #include "Standards.h" //#include "Instrument.h" #include "EnvelopeT.h" #include "Curves.h" class SynthBass1 : public StandardInstrument { public: double Pos; EnvelopeT *Envelope; double Mod1; // controls decay and synthy sound double ThinMod; S...
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rjaramih/midi-me
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// Includes #include "InputDevice.h" #include "DeviceManager.h" #include "Input.h" #include "Output.h" using namespace MidiMe; /****************************** * Constructors and destructor * ******************************/ InputDevice::InputDevice(const string &name) : m_name(name) { // Register this...
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#include "stdafx.h" #include "resData.h" #include "WndBlessingCancel.h" #include "DPClient.h" #include "defineText.h" #include "randomoption.h" #if __VER >= 11 // __SYS_IDENTIFY extern CDPClient g_DPlay; /**************************************************** WndId : APP_CALCEL_BLESSING - 아이템 각성 CtrlId ...
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/* * read/write access to 512x512 bitmaps. * * Copyright (c) 2009 Vedant Kumar <vminch@gmail.com> */ #include "image.hpp" static Word bfType; static DWord bfSize = 19778; static Word bfReserved1 = 0; static Word bfReserved2 = 0; static DWord bfOffBits; static DWord biSize; static DWord biWidth = 51...
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// RenderCSMMFC.h : main header file for the RenderCSMMFC application // #pragma once #ifndef __AFXWIN_H__ #error "include 'stdafx.h' before including this file for PCH" #endif #include "resource.h" // main symbols // CRenderCSMMFCApp: // See RenderCSMMFC.cpp for the implementation of this class ...
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#include <iostream> #include <cstdlib> #include <complex> #include "static_if.hpp" #include "countof.hpp" #include "my/real_traits.hpp" #include "my/vector.hpp" #include "my/matrix.hpp" template <typename T, size_t M, size_t N> void foo(T(&a)[M][N]) { std::size_t s[] = {1,2,3,0}, t[] = {0,1,2}; ...
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/**************************************************************************** ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). ** Contact: Qt Software Information (qt-info@nokia.com) ** ** This file is part of the QtGui module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial...
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#pragma once #include "dolo.h" class CDoloPocoCN : public CDolo { public: CDoloPocoCN(void); ~CDoloPocoCN(void); bool SearchLayer1(CString &str_url); bool SearchLayer3(CString &str_url); };
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#include "graffitiControlPanel.h" graffitiControlPanel::graffitiControlPanel(vars *v) { myVars = v; } void graffitiControlPanel::startGUI() { files.listDirWithExtension(".", ".gml"); //files.listDir(".");//our GMLs should be in data by default anyway. Add user input later gui = new ofxControlPanel(...
[ "golan@flong.com" ]
[ [ [ 1, 105 ] ] ]
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/************************************************************************************* This file is a part of CrashRpt library. Copyright (c) 2003, Michael Carruth All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the follow...
[ "yeshunping@gmail.com@9307afbf-8b4c-5d34-949b-c69a0924eb0b" ]
[ [ [ 1, 100 ] ] ]