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#ifndef OPENALAUDIODEVICE_HPP_INCLUDED #define OPENALAUDIODEVICE_HPP_INCLUDED /* Copyright © 2009 Christopher Joseph Dean Schaefer (disks86) This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this softw...
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/* boost random/uniform_int.hpp header file * * Copyright Jens Maurer 2000-2001 * Distributed under the Boost Software License, Version 1.0. (See * accompanying file LICENSE_1_0.txt or copy at * http://www.boost.org/LICENSE_1_0.txt) * * See http://www.boost.org for most recent version including documentat...
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#include "precompiled.h" #include "Game.h" using namespace std; extern MessageHandler* G_globalMessageHandler; Game::Game(Screen* screen, DXFactory* factory) { //default to main menu internalState = GameState::MainMenu; _screen = screen; for(int i = 0; i < GameStateCount; i++){ this->_controllers[i...
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/* CAudioVolume.h Classe per l'impostazione del volume. Luca Piergentili, 22/08/03 lpiergentili@yahoo.com */ #ifndef _CAUDIOVOLUME_H #define _CAUDIOVOLUME_H 1 #include "window.h" /* CAudioVolume */ class CAudioVolume : public CWnd { public: CAudioVolume(); virtual ~CAudioVolume(); inline ...
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#ifndef NO_HFS #include "fractions.h" #include "physics.h" #include "HFS.h" #include "string_func.h" #include <iomanip> #include <tnt.h> #include <jama_eig.h> using namespace std; using namespace TNT; using namespace JAMA; using namespace physics; using namespace numerics; const double HFS::m_nuc...
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/* LICENSE ------- Copyright 2005 Nullsoft, Inc. All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list o...
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#ifndef __MAIN_FORM #define __MAIN_FORM #include <Classes.hpp> #include <Controls.hpp> #include <StdCtrls.hpp> #include <Forms.hpp> #include "HCFGStorage.h" #include "HExcept.h" #include "HLog.h" #include "HMenus.h" #include "XPMenu.hpp" #include <Dialogs.hpp> #include <Menus.hpp> #include "HWindow.h" #...
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#ifndef VIDEO_DECODER_H #define VIDEO_DECODER_H #include "Codec.h" #include "DemuxedMediaType.h" #include "global_error.h" class VideoDecoder : public Decoder, public IMediaVideo { protected: bool m_keyFrameFound; unsigned m_uDecodedFrameLen, m_uOutputFrameLen; PixelForm...
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/*============================================================================= Boost.Wave: A Standard compliant C++ preprocessor library Sample: Re2C based IDL lexer Definition of the lexer iterator http://www.boost.org/ Copyright (c) 2001-2009 Hartmut Kaiser. Distributed un...
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////////////////////////////////////////////////////////////////////////////// //// javaService.cpp ////////////////////////////////////////////////////////////////////////////// #include <windows.h> #include <stdio.h> #include "jservice.h" #include "JvmServices.h" #include "JvmAppArgs.h" JvmServices* jvmProvider; ...
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// IGMenuEx.cpp : Implementation of CIGMenuEx #include "stdafx.h" #include "IGMenuEx.h" // CIGMenuEx
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/* * Edge.cpp * * Implementacja klasy opisanej w pliku nagłówkowym * * Created on: 2010-01-07 * Author: Piotr Gwizdała */ #include "Edge.h" #include <sstream> Edge::Edge(int startIndex, int endIndex, Node *startNode) { this->startInd = startIndex; this->endInd = endIndex; this->startN =...
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#ifdef _DEBUG #include "util.h" #include <cstring> #include <cstdarg> void Utility::realdprintf( char const * file, int lineno, char const *fmt, ... ) { char buf[256]; ::memset(buf, 0, sizeof(char) * 256); va_list vl; va_start(vl, fmt); vsnprintf(buf, 256, fmt, vl); va_end(vl)...
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/* GWEN Copyright (c) 2010 Facepunch Studios See license in Gwen.h */ #pragma once #include "Gwen/Controls/Base.h" #include "Gwen/Controls/Button.h" #include "Gwen/Controls/Dragger.h" #include "Gwen/Gwen.h" #include "Gwen/Skin.h" #include "Gwen/Controls/Slider.h" namespace Gwen { namespace Co...
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#include "StdAfx.h" #include "TraceObj.h"
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#include <QtGui/QApplication> #include "mainwindow.h" #include "Console.h" int main(int argc, char *argv[]) { QApplication a(argc, argv); MessageOutput::setMessageOutputToGlobalConsole(); MainWindow w; w.showMaximized(); return a.exec(); }
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/*====================================================================== This file is part of the elastix software. Copyright (c) University Medical Center Utrecht. All rights reserved. See src/CopyrightElastix.txt or http://elastix.isi.uu.nl/legal.php for details. This software is distributed W...
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#include "CommonBSPCollider.h" CommonBSPCollider::CommonBSPCollider(void) :collisionIndex(0) { } CommonBSPCollider::~CommonBSPCollider(void) { }
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/************************************************************************ ** This file is part of the network simulator Shawn. ** ** Copyright (C) 2004,2005 by SwarmNet (www.swarmnet.de) ** ** and SWARMS (www.swarms.de) ** ** Shawn is free so...
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#pragma once #ifndef __AFXWIN_H__ #error "include 'stdafx.h' before including this file for PCH" #endif #include "resource.h" #include "FPoint.h" #include <vector> #define PI (3.14159265) // Idle time handler interface class IIdleHandler { public: virtual BOOL OnIdle(LONG lCount) = 0; }; cl...
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/** \file MachineRotateAbsoluteCommand.h \brief Header file for the MachineInitCommand class \author Henrik Mäkitaavola & Anders Lindmark **/ #ifndef __MACHINEROTATEABSOLUTECOMMAND_H__ #define __MACHINEROTATEABSOLUTECOMMAND_H__ #include "machinecommand.h" /// \class MachineRotateAbsoluteC...
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#include "SoundManager.h" SoundManager* SoundManager::getInstance() { static Guard guard; if(SoundManager::instance == 0) { SoundManager::instance = new SoundManager(); } return SoundManager::instance; } ISoundEngine* SoundManager::getEngine() { return this->engine; } SoundManager::SoundManage...
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#ifndef LONGINT_H #define LONGINT_H #include <iostream.h> #include "list.h" #include "LIterator.h" #define MAXLEN 1000 #define maxslice 10000 struct longintnode { int value; longintnode(){}; void Init(int val) {value = val;}; }; class longint { friend longint operator*(const longint&, co...
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/* *author: koutsop */ //TODO na dw na mporw na ala3w to static buffer pou exw edw kai pou ton //xrisimopiw gia thn SwitchIn #ifndef GAMEEDITOR_H #define GAMEEDITOR_H #include <map> #include <string> #include "Terrain.h" #include "OkCancel.h" #include "LoadData.h" #include "StoreData.h" #include "...
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// Copyright (C) 2005 Igor Chesnokov, mailto:ichesnokov@gmail.c...
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// Swing Engine Version 1 Source Code // Most of techniques in the engine are mainly based on David Eberly's // Wild Magic 4 open-source code.The author of Swing Engine learned a lot // from Eberly's experience of architecture and algorithm. // Several sub-systems are totally new,and others are re-implimented or ...
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// gameswf_fontlib.h -- Thatcher Ulrich <tu@tulrich.com> 2003 // This source code has been donated to the Public Domain. Do // whatever you want with it. // Internal interfaces to fontlib. #ifndef GAMESWF_FONTLIB_H #define GAMESWF_FONTLIB_H #include "gameswf/base/tu_config.h" #include "base/containe...
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#ifndef __incl_Graphics_D3D_d3d_h #define __incl_Graphics_D3D_d3d_h #ifdef USE_D3D #include <d3d9.h> #include <d3dx9.h> // include the Direct3D Library file #pragma comment (lib, "d3d9.lib") #pragma comment (lib, "d3dx9.lib") namespace Graphics { namespace D3D { extern LPDIRECT3DDEVICE9 d3ddev; // current d3...
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/*** * * Copyright (c) 1996-2002, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting ...
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// ========================================================================== // Dedmonwakeen's Raid DPS/TPS Simulator. // Send questions to natehieter@gmail.com // ========================================================================== #include "simulationcraft.h" #define RANGE_BITS 24 #define RANGE_HIGH ((...
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#include "ShortCut.h" #include "Config.h" #include "unicode.h" #include "stringUtil.h" #include <shellapi.h> #include "malloc.h" #include "vm.h" ShortcutManager shortcutManager; void ShortcutManager::ClearShortcuts() { for (int i=0; i<numShortcuts; i++) { // If already closed the window, no need to unreg...
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// Geometric Tools, Inc. // http://www.geometrictools.com // Copyright (c) 1998-2006. All Rights Reserved // // The Wild Magic Version 4 Foundation Library source code is supplied // under the terms of the license agreement // http://www.geometrictools.com/License/Wm4FoundationLicense.pdf // and may not be ...
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/*================================================================================== Copyright (c) 2008, DAVA Consulting, LLC All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * R...
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/**************************************************************************** ** Meta object code from reading C++ file 'cimserver.h' ** ** Created: Sun Jun 27 23:00:22 2010 ** by: The Qt Meta Object Compiler version 62 (Qt 4.6.2) ** ** WARNING! All changes made in this file will be lost! ******************...
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/* * map.h * * Created on: 1 déc. 2009 * Author: Jean-Louis */ #ifndef MAP_H_ #define MAP_H_ extern "C" { #include <nds.h> #include <stdio.h> #include "constants.h" } #include "mapengine.h" #include "display.h" #define IS_OBJ_NULL(i,j) (objectMap[(i)][(j)] == TILE_NULL) #define IS_O...
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#include "UnitsManager.h" class Pipe{ public: // Calculate the pipe's area double getArea(); // x - Pipe length [m] double length; // θ - Pipe angle [deg] double angle; // D - Pipe diameter [m] double diameter; // ε - Roughness height [m] double roughnessHeight; };
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#include "../tools/ImageBank.h" #include "../App.h" #include "Sun.h" #include "Wind.h" #include "Cloud.h" #include "Terrain.h" #include "World.h" namespace shootmii { World::World() : Polygon(SKY_LAYER), wind(new Wind), terrain(new Terrain(N_ROWS, N_COLS, TERRAIN_CELL_WIDTH, TERRAIN_CELL_HEIGHT)), s...
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/* * Copyright (c) 1999 * Boris Fomitchev * * This material is provided "as is", with absolutely no warranty expressed * or implied. Any use is at your own risk. * * Permission to use or copy this software for any purpose is hereby granted * without fee, provided the above notices are retained on all ...
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// Copyright 2004-2008 Roman Yakovenko. // Distributed under the Boost Software License, Version 1.0. (See // accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) #ifndef __operators_bug_to_be_exported_hpp__ #define __operators_bug_to_be_exported_hpp__ #include <string> nam...
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/* * Rectangle.h * * Created on: Sep 24, 2010 * Author: Roberto */ #ifndef RECTANGLE_H_ #define RECTANGLE_H_ #include "Vector.h" #include "Point.h" namespace Geo { class Rectangle { public: Rectangle(); Rectangle(const Point &origin, const Vector &size); const Point origin(...
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#include "StdAfx.h" #include "ParticleSystem.h" #include "constants.h" #include "SimulationsParams.h" extern CSimulationsParams g_simulationParams; CParticleSystem::CParticleSystem(void): m_nCurFrame(0), mMaxParticleVelocity(100), m_pParticleSize(1,1,1), m_pParticleColor(0,0,1), m_pParticleCo...
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// Author: Hieu Nguyen // June 19th, 2006 #ifndef __QOS_FILE_FORMAT_H #define __QOS_FILE_FORMAT_H #include <string> using std::string; // Define classes that manage the Qos file's keys naming format. // To change the format, edit qos_file_format.cpp namespace QosFormat { class DomainParticipantQosKey...
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/* Bullet Continuous Collision Detection and Physics Library Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. P...
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#include "stdafx.h" #include "NumberFormat.h" CNumberFormat::CNumberFormat() { m_format.NumDigits = 0; m_format.LeadingZero = 0; m_format.lpDecimalSep = NULL; m_format.lpThousandSep = NULL; m_format.NegativeOrder = 0; m_format.Grouping = 0; } CNumberFormat::~CNumberFormat() { delete m_format.lpD...
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////////////////////////////////////////////////////////////////////////// //! //! \file PinnedBuffer.cpp //! \date 5:5:2009 15:15 //! \author Shawn Zhou //! //! \brief Contains definition of RemoteBuffer class. //! ////////////////////////////////////////////////////////////////////////// #include "R...
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#pragma once ////////////////////////////////////////////////// // CMonitor - wrapper to Win32 multi-monitor API // // Author: Donald Kackman // Email: don@itsEngineering.com // Copyright 2002, Donald Kackman // // You may freely use or modify this code provided this // Copyright is included in all derived ve...
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//--------------------------------------------------------------------------- #ifndef Opciones_ArmonizacionH #define Opciones_ArmonizacionH //--------------------------------------------------------------------------- #include <Classes.hpp> #include <Controls.hpp> #include <StdCtrls.hpp> #include <Forms.hpp> ...
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/* Copyright (c) 1999 - 2010, Vodafone Group Services Ltd All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list...
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/* this ALWAYS GENERATED file contains the definitions for the interfaces */ /* File created by MIDL compiler version 6.00.0366 */ /* at Mon Nov 19 01:26:25 2007 */ /* Compiler settings for .\VolumeControlDLL.idl: Oicf, W1, Zp8, env=Win32 (32b run) protocol : dce , ms_ext, c_ext, robust err...
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/* Bullet Continuous Collision Detection and Physics Library Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. P...
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// stdafx.cpp : source file that includes just the standard includes // OnSipInstall.pch will be the pre-compiled header // stdafx.obj will contain the pre-compiled type information #include "stdafx.h" // TODO: reference any additional headers you need in STDAFX.H // and not in this file
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/* * CppSQLite * Developed by Rob Groves <rob.groves@btinternet.com> * Maintained by NeoSmart Technologies <http://neosmart.net/> * See LICENSE file for copyright and license info */ #ifndef _CppSQLite3_H_ #define _CppSQLite3_H_ #include "sqlite3.h" #include <cstdio> #include <cstring> #define CPPS...
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/* -*- coding: sjis-dos; -*- */ /* * copyright 2010 FUKUZAWA Tadashi. All rights reserved. */ #include "hayat.h" using namespace Hayat; using namespace Hayat::Engine; // stdlibのffiテーブル EXTERN_BYTECODE_FFI(stdlib); // メモリ、GC等初期化 void Engine::initMemory(void* pMemory, size_t memorySize) {...
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#ifdef _NES_MAPPER_CPP_ ///////////////////////////////////////////////////////////////////// // Mapper 97 void NES_mapper97_Init() { g_NESmapper.Reset = NES_mapper97_Reset; g_NESmapper.MemoryWrite = NES_mapper97_MemoryWrite; } void NES_mapper97_Reset() { // set CPU bank pointers g_NESmapper.set_CPU_...
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// TZLocExample.cpp // // Copyright (c) 2005 Symbian Software Ltd. All rights reserved. // This examples demonstrates using the TimeZone Localization API // (CTzLocalizer and associated classes) to retrieve a list of time zones // and to get information about a particular time zone. It adds a city // to a t...
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//=========================================================================== //=== SysCAD SMDK - Hyprod Precipitator Model 2003 : Alcan, Kenwalt === //=========================================================================== #include "stdafx.h" #define __HYPRODCLASSIF_CPP #include "hyprodclassif.h" #...
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//============================================================================= // Desc: 纹理影射基础 //============================================================================= #include "stdafx.h" #include "ClientApplication.h" #include "dshow.texture3d9.h" #include "DShowTextures.h" #include "DShowManager.h"...
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/* Copyright 2011 Aevum Software aevum @ aevumlab.com Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless requi...
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//----------------------------------------------------------------------------- // Torque 3D // Copyright (C) GarageGames.com, Inc. //----------------------------------------------------------------------------- #ifndef _AIPLAYER_H_ #define _AIPLAYER_H_ #ifndef _PLAYER_H_ #include "T3D/player.h" #endif ...
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#include "ShutDownStateClass.h" #include "CommonDataClass.h" ShutDownStateClass::ShutDownStateClass() : StateClass() { } void ShutDownStateClass::Start(CommonDataClass* CommonData) { CommonData->Finished = true; } void ShutDownStateClass::Run(CommonDataClass* CommonData) { } void ShutDownStateClas...
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/* * ShadeRecord.h * RayTracer * * Created by Eric Saari on 12/15/10. * Copyright 2010 __MyCompanyName__. All rights reserved. * */ #ifndef _SHADE_RECORD_H_ #define _SHADE_RECORD_H_ #include "Math/Vector3D.h" #include "Math/Point3D.h" #include <boost/shared_ptr.hpp> using namespace boost; class Materi...
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/* Copyright (c) 2003 The Board of Trustees of The Leland Stanford Junior * University. All Rights Reserved. * * See the file LICENSE.txt for information on redistributing this software. */ /* $Id: idk_th_TMTQueue.h,v 1.5 2003/06/02 08:03:40 tomoto Exp $ */ #ifndef _IDK_TH_TMTQUEUE_H_ #define _IDK_TH_TM...
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#ifndef CBEAR_BERLIOS_DE_RANGE_EQUAL_HPP_INCLUDED #define CBEAR_BERLIOS_DE_RANGE_EQUAL_HPP_INCLUDED // std::equal #include <algorithm> #include <cbear.berlios.de/range/begin.hpp> #include <cbear.berlios.de/range/end.hpp> #include <cbear.berlios.de/range/size.hpp> namespace cbear_berlios_de { namespace ra...
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/** * \file Case.h * \brief Fichier d'en-tete decrivant la classe Case * \author Sophie Le Corre * \author Gregoire Lecourt * \version 1.0 * \date 26/01/2011 */ #ifndef CASE_H #define CASE_H /// <remarks> /// si type = TRESOR alors nbTresor>=0, /// sinon nbTresor = 0 /// </remarks> #include <utility> ...
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#pragma once class ArnSkinInfo; class Animation { public: Animation(unsigned int totalCurveCount); ~Animation(void); unsigned int registerCurve(CurveName curveName, unsigned int pointCount, CurveType curveType); bool setCurvePoint(CurveName curveName, POINT2FLOAT* point2Arr...
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#include <windows.h> #include <windowsx.h> #include <tchar.h> #include <strsafe.h> #include "trayicon.hpp" #include "messages.hpp" #include "version.h" #include "graphics.h" #include "errors.hpp" #include "main.hpp" #include "globals.hpp" const UINT ICON_ID = 42; const UINT_PTR IDM_ENABLE = 1; con...
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#include "principal.h" #include <QString> #define _TTY_WIN_ #include "C:\qextserialport\qextserialbase.h" #include "C:\qextserialport\qextserialport.h" Principal::Principal(QWidget *parent) : QMainWindow(parent), ui(new Ui::Principal) { ui->setupUi(this); time = new QTimer(this); le...
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//--------------------------------------------------------------------------- #ifndef RegionAddFormH #define RegionAddFormH //--------------------------------------------------------------------------- #include <Classes.hpp> #include <Controls.hpp> #include <StdCtrls.hpp> #include <Forms.hpp> #include "Region...
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#ifndef __CLIENTVEHICLEUPDATE_H__ #define __CLIENTVEHICLEUPDATE_H__ //----------------------------------------------------------------------------- // Copyright (c) 2009, Jan Fietz, Cyrus Preuss // All rights reserved. // // Redistribution and use in source and binary forms, with or without modification, // ...
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/* This file is part of Toupl. http://code.google.com/p/toupl/ Autor: Bga Email: bga.email@gmail.com X.509 & GnuPG Email certifaces here: http://code.google.com/p/jbasis/downloads/list Copyright 2009 Bga <bga.email@gmail.com> Licensed to the Apache Software Foundation (ASF) under one or more contributor...
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//============================================================================ // Name : DefaultFinder.h // Author : Sakoltsev PV // Version : // Copyright : Your copyright notice // Description : дополнительный модуль с классом содержащим метод поиска подстроки в строке //======================...
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#pragma once #include "afxwin.h" #include "afxdtctl.h" #include "RWDSClientDoc.h" #include "RWDSClientView.h" // CRecordStaff 对话框 class CRecordStaff : public CDialogEx { DECLARE_DYNAMIC(CRecordStaff) public: CRecordStaff(CWnd* pParent = NULL); // 标准构造函数 virtual ~CRecordStaff(); // 对话框数据 enu...
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/* * Copyright (c) 2007 Nokia Corporation and/or its subsidiary(-ies). * All rights reserved. * This component and the accompanying materials are made available * under the terms of "Eclipse Public License v1.0" * which accompanies this distribution, and is available * at the URL "http://www.eclipse.org/legal/epl...
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#pragma once #include "afxcmn.h" #include "SortListCtrl.h" #include "EnumModule.h" #include <vector> using namespace std; using enumModule::TvecModuleInfo; // CDlgProcessModule 对话框 typedef struct tagModuleColInfo { CString strColName; // Colnum名称 UINT uWidth; // Colnum宽度 }ModuleColInfo; class ...
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/****************************************************************************** TetrominoL.cpp Created for: Tetris Copyright (C) 2006-2007 Oliver Zheng. All rights reserved. No part of this software may be used or reproduced in any form by any means without prior written permission. | | | -- Inherited...
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// ChildFrm.h : interface of the CChildFrame class // ///////////////////////////////////////////////////////////////////////////// #if !defined(AFX_CHILDFRM_H__623441A9_57EA_11D0_9257_00201834E2A3__INCLUDED_) #define AFX_CHILDFRM_H__623441A9_57EA_11D0_9257_00201834E2A3__INCLUDED_ class CChildFrame : public CM...
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/* This source file is part of Rastullahs Lockenpracht. * Copyright (C) 2003-2008 Team Pantheon. http://www.team-pantheon.de * * This program is free software; you can redistribute it and/or modify * it under the terms of the Clarified Artistic License. * * This program is distributed in the hope that it will ...
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// stdafx.cpp : 只包括标准包含文件的源文件 // GServerEngine.pch 将作为预编译头 // stdafx.obj 将包含预编译类型信息 #include "stdafx.h" // TODO: 在 STDAFX.H 中 // 引用任何所需的附加头文件,而不是在此文件中引用
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/** * @file * 2D circle code * @author Ricard Pillosu <d0n3val\@gmail.com> * @date 29 Aug 2004 */ #include "axp2_stdafx.h" /*$1- Info about this primitive ----------------------------------------------*/ float axe_circle::get_area() const { return( PI * (radius * radius) ); } /*$1- Create this...
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/////////////////////////////////////////////////////////////////////////// // Archivo : IndiceHash.h // Namespace : CapaIndice //////////////////////////////////////////////////////////////////////////// // 75.06 Organizacion de Datos // Trabajo practico: Framework de Persistencia ///////////////////////////...
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/* "CodeWorker": a scripting language for parsing and generating text. Copyright (C) 1996-1997, 1999-2002 CÚdric Lemaire This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version ...
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/* This source file is part of Rastullahs Lockenpracht. * Copyright (C) 2003-2008 Team Pantheon. http://www.team-pantheon.de * * This program is free software; you can redistribute it and/or modify * it under the terms of the Clarified Artistic License. * * This program is distributed in the hope that it...
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/*! @file @author Denis Koronchik @author Georgiy Evmenov @date 09/2007 */ #ifndef __MYGUI_PREREQUEST_H__ #define __MYGUI_PREREQUEST_H__ #include "MyGUI_Platform.h" #include <string> #include <list> #include <set> #include <map> #include <vector> #include <deque> #include "MyGUI_Utility.h" ...
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/* -*- C++ -*- */ /**************************************************************************** ** Copyright (c) quickfixengine.org All rights reserved. ** ** This file is part of the QuickFIX FIX Engine ** ** This file may be distributed under the terms of the quickfixengine.org ** license as defined by quic...
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#include "behavior_aux.h" namespace htmlayout { /* BEHAVIOR: actions Simplistic action interpretter. on button clicks exectues actions described by 'action' attribute. TYPICAL USE CASE: < div style="behavior:actions" > .... <button action="alert: Hello world!" > ...
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#include <iostream> #include <tlhelp32.h> #include <time.h> using namespace std; class clsGame { public: static int EnemyPlayerNumber; static int MyPlayerNumber; static string SearchHotkey; static string QuitHotkey; static bool GameFound[8]; static time_t Timer[8]; static bool TimerLeave[8]; s...
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/***** BEGIN LICENSE BLOCK ***** BSD License Copyright (c) 2005-2010, NIF File Format Library and Tools All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the...
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#ifndef USRMatrix_h__ #define USRMatrix_h__ #include "USRVector3.h" #include <math.h> /** \brief Matrix used in 3d maths */ class USRMatrix { public: USRMatrix() { for (int i=0;i<16;i++) _m[i] = 0; _m[0] = 1; _m[5] = 1; _m[10] = 1; _m[15] = 1; } USRVector3 operator*(USRVector...
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#pragma once #include <QSharedPointer> namespace Message { struct CMessageTimeToStartGame; typedef QSharedPointer<CMessageTimeToStartGame> CMessageTimeToStartGamePtr; struct CMessageTimeToStartGame { unsigned int m_second; }; // struct CMessaheTimeToStartGame }; // namespace M...
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// For conditions of distribution and use, see copyright notice in license.txt #ifndef incl_Interfaces_ModuleLoggingFunctions_h #define incl_Interfaces_ModuleLoggingFunctions_h #include <Poco/Logger.h> #define MODULE_LOGGING_FUNCTIONS ...
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//------------------------------------------------------------------------------ // nfont2_main.cc // (C) 2003 RadonLabs GmbH //------------------------------------------------------------------------------ #include "gfx2/nfont2.h" nNebulaClass(nFont2, "nresource"); //---------------------------------------...
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/*============================================================================= KGBTimer.h Author: Matt King =============================================================================*/ #ifndef KGBTIMER_H #define KGBTIMER_H #include "windows.h" class KGBTimer { public: KGBTimer() { to...
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#define MOD_CPP #include "va_opencv.h" #include "../../module_base/src/types.h" #include "../../module_base/src/status_codes.h" #include "../../module_base/src/property_mgr.h" ////////////////////////////////////////////////////////////////////////// #include <cv.h> #include <highgui.h> #include <cvcam.h> ...
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#include <iostream> #include <list> using namespace std; struct node{ int a; int b; node(int _a, int _b){ this->a = _a; this->b = _b; } }; int cmp(node node1, node node2){ return node1.b < node2.b; } void add(list<node> &li1, list<node> &li2){ li1.sort(cmp); li2.sort(cmp); list<no...
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#pragma once namespace my_render { MY_INTERFACE RenderTarget { virtual ~RenderTarget() {} virtual bool displayOnRenderTarget( Render * render, RenderTargetCallBack * ) PURE; virtual Texture * getRenderTargetTexture() PURE; }; }
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/* * author: koutsop */ /* Orizei mia metakinish me sugkekrimeno (dx, dy), ka8ws kai daley meta apo thn parodo tou opoiou h kinhsh 8a efarmostei. */ #ifndef MOVINGANIMATION_H #define MOVINGANIMATION_H #include "Animation.h" class MovingAnimation : public Animation { private: bool continuous; del...
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/* ASFantasyObjectStore.h */ /******************************************************************************/ /******************************************************************************/ #ifndef ASFantasyObjectStoreH #define ASFantasyObjectStoreH #include "ObjectStore.h" #include "ASFantasyType.h" #inclu...
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#ifdef PRECOMPILEDHEADERS #include "Tactical All.h" #else #include "builddefines.h" #include "math.h" #include <stdio.h> #include <errno.h> #include "worlddef.h" #include "renderworld.h" #include "vsurface.h" #include "Render Dirty.h" #include "sysutil.h" #include "container.h" #include "wche...
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/***************************************************************************************** /* File: Board.h /* Desc: Board of the game. A matrix of n x n holes. /* /* gametuto.com - Javier López López (javilop.com) /* /***************************************************************************************** /* ...
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/* * i2c_devices.h * * This file contains object-oriented wrappers for the i2c device API. * * Created on: 15-Feb-2009 * Author: Hok Shun Poon */ #ifndef I2C_DEVICES_H_ #define I2C_DEVICES_H_ #include "electronic.h" /** * I2CMotor * * Represents a I2CMotor with encoder. */ class...
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