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/************************************************************************ ** This file is part of the network simulator Shawn. ** ** Copyright (C) 2004,2005 by SwarmNet (www.swarmnet.de) ** ** and SWARMS (www.swarms.de) ** ** Shawn is free so...
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#include "Single.h" #pragma once class CShotgun : public CSingle { struct BeginReloadLoop; struct SliderBack; class ReloadOneShellAction; class ReloadEndAction; class ScheduleReload; protected: typedef struct SShotgunParams { SShotgunParams() { Reset(); }; void Reset(const IItemParamsNode ...
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// MFCMailServerDlg.cpp : implementation file // #include "stdafx.h" #include <stdarg.h> #include "MFCMailServer.h" #include "MFCMailServerDlg.h" #include "Pop3.h" #include "Smtp.h" #include "UserDlg.h" #include "NewUserDlg.h" #ifdef _DEBUG #define new DEBUG_NEW #endif CStringList AccountList; ...
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#ifndef GRAPHICS_H #define GRAPHICS_H #include<QThread> #include<QGraphicsView> #include<QGraphicsItem> #include<QGraphicsEllipseItem> #include<QPoint> #include<QColor> #include "settings.h" class Graphics : public QObject { Q_OBJECT public: Graphics(); void init(); void loadMap(); QBrush ge...
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/* * author: koutsop */ #ifndef GAME_H #define GAME_H #include <string> #include <allegro.h> #include <algorithm> #include "AI.h" #include "Ball.h" #include "Point.h" #include "Board.h" #include "MyTime.h" #include "PowerUp.h" #include "Terrain.h" #include "Animator.h" #include "NainSpin.h"...
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#include "oot.h" #include "ISearchFilter.h" ISearchFilter::ISearchFilter(void) { } ISearchFilter::~ISearchFilter(void) { }
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#ifndef MEASUREMENT_H_ #define MEASUREMENT_H_ #include <complex> #include <QVector> class PositionMeasurement { public: long t; //time in ms int pos; //position }; class ImpedanceMeasurement { public: ImpedanceMeasurement(); ImpedanceMeasurement(double fc, double fs, long t, int Nc); long t...
[ "jaa_saaymi@d83832b1-3638-4858-8a38-9f153b6b3474" ]
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#pragma once #include "../GoogleCode_video-tracker/opencv_cvBlobsLibV8.3/Blob.h" class PhataBlob:public CBlob { public: PhataBlob(void); virtual ~PhataBlob(void); };
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// CONTROL IDENTIFIERS #pragma once #ifndef DEVCAM_H #define DEVCAM_H /////////////////////////////////////////////////////////////////////////////// #include <linux/videodev.h> #include <linux/videodev2.h> #include <dirent.h> #include <stdlib.h> #include <string.h> #include <stdio.h> // for snprintf() #include...
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// QueueDeleteDlg.h : header file // #if !defined(AFX_QUEUEDELETEDLG_H__498AF0BF_00EB_4FDC_91EB_086BB4F23545__INCLUDED_) #define AFX_QUEUEDELETEDLG_H__498AF0BF_00EB_4FDC_91EB_086BB4F23545__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 /////////////////////////////////////////////////...
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// Magic Software, Inc. // http://www.magic-software.com // http://www.wild-magic.com // Copyright (c) 2003. All Rights Reserved // // The Wild Magic Library (WML) source code is supplied under the terms of // the license agreement http://www.magic-software.com/License/WildMagic.pdf // and may not be copied or ...
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/** @file Inline implementation of the 4x4 matrix operators */ #ifndef AI_MATRIX4x4_INL_INC #define AI_MATRIX4x4_INL_INC #include "aiMatrix4x4.h" #ifdef __cplusplus #include "aiMatrix3x3.h" #include <algorithm> #include <limits> #include <math.h> #include "aiAssert.h" #include "aiQuaternion.h" // -...
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/****************************************************************************** Este arquivo eh parte da implementacao do ambiente declarativo do middleware Ginga (Ginga-NCL). Direitos Autorais Reservados (c) 1989-2007 PUC-Rio/Laboratorio TeleMidia Este programa eh software livre; voce pode redistribui-lo e/ou modifi...
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#include "cbase.h" #include "so_player.h" #include "team.h" #include "in_buttons.h" #include "ai_basenpc.h" #include "bone_setup.h" #include "so_gamerules.h" #include "studio.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" // Add support for CS:S player animati...
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jgraulle/stage-animation-physique
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/* * Camera.h * * Created on: 6 fevr. 2009 * Author: jeremie GRAULLE */ #ifndef CAMERA_H_ #define CAMERA_H_ #include "../Math/Vector3.h" #include "../Type.h" #include "../Erreur.h" class Camera { public: // constructeur Camera(const Vector3 & centreObservation=Vector3(0.0,0.0,0.0), ...
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#include "Sprite.h" Sprite::Sprite(void) { } Sprite::~Sprite(void) { for (uint32 i = 0; i < children.size(); i++) delete children[i]; children.clear(); }
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#ifndef __Orz_Test_OrzAR_h__ #define __Orz_Test_OrzAR_h__ #include "config.h" #include <iostream> #include <orz/Framework_Base/FrameworkBase.h> #include <orz/Framework_Base/System.h> #include <orz/Toolkit_Base/TimerManager.h> #include <orz/Toolkit_Base/DynLibManager.h> #include <orz/Toolkit_Base/LogManager.h>...
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#ifndef DOMNotationImpl_HEADER_GUARD_ #define DOMNotationImpl_HEADER_GUARD_ /* * Copyright 2001-2002,2004 The Apache Software Foundation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the Lic...
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// stdafx.cpp : source file that includes just the standard includes // TestSMPreprocessing.pch will be the pre-compiled header // stdafx.obj will contain the pre-compiled type information #include "stdafx.h" // TODO: reference any additional headers you need in STDAFX.H // and not in this file
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// Swing Engine Version 1 Source Code // Most of techniques in the engine are mainly based on David Eberly's // Wild Magic 4 open-source code.The author of Swing Engine learned a lot // from Eberly's experience of architecture and algorithm. // Several sub-systems are totally new,and others are re-implimented or ...
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//======================================================================= // Copyright (C) XashXT Group 2006 //======================================================================= #include "extdll.h" #include "defaults.h" #include "utils.h" #include "cbase.h" #include "basebeams.h" #include "baseweapon.h...
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#ifndef LW_GEOMETRY_H #define LW_GEOMETRY_H #include "vector.h" #include <EASTL/vector.h> class Rect { public: Rect() { x = 0; y = 0; w = 0; h = 0; } Rect(int X, int Y, int W, int H) { x = X; y = Y; w = W; h = H; } int x, y, w, h; }; class Ray { public: Ray...
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//================== SysCAD - Copyright Kenwalt (Pty) Ltd =================== // $Nokeywords: $ //=========================================================================== #include "stdafx.h" #define __GRFCMCMD_CPP #include "sc_defs.h" #include "syscad.h" #include "gpfuncs.h" #include "gpwfuncs.h" #in...
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// coolsb_mfctest.cpp : Defines the class behaviors for the application. // #include "stdafx.h" #include "coolsb_mfctest.h" #include "MainFrm.h" #include "coolsb_mfctestDoc.h" #include "coolsb_mfctestView.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif...
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#include "Vertex.h" const D3DFORMAT INDEX_FORMAT = D3DFMT_INDEX32; const D3DVERTEXELEMENT9 VERTEX_DECL_ARRAY[] = { {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {0, 12, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0}, D3DDECL_END() };
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//================== SysCAD - Copyright Kenwalt (Pty) Ltd =================== // $Nokeywords: $ //=========================================================================== // SysCAD Copyright Kenwalt (Pty) Ltd 1992 #include "stdafx.h" #define __2D_LNORM_CPP #include "sc_defs.h" #include "2d_fn.h" #include ...
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#include "precompiled/pchnspatial.h" //-------------------------------------------------- // noccludingspherevisitor.cc // (C) 2004 Gary Haussmann //-------------------------------------------------- #include "nspatial/noccludingspherevisitor.h" nOccludingSphereVisitor::nOccludingSphereVisitor(const sphere ...
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#ifndef MAINWINDOW_H #define MAINWINDOW_H #include <QMainWindow> class QImage; class QGraphicsScene; class RotateImage; namespace Ui { class MainWindow; } class MainWindow : public QMainWindow { Q_OBJECT public: MainWindow(QWidget *parent = 0); ~MainWindow(); protected: void...
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#include "precomp.h" #include "com_response.h" #include "httpd.h" #include "response.h" ////////////////////////////////////////////////////////////////////////// /*static*/ HRESULT ResponseHeader::Create(http_response* response, String const& key, IDispatch*...
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#pragma once #ifndef __HALAK_UIPANEL_H__ #define __HALAK_UIPANEL_H__ # include <Halak/FWD.h> # include <Halak/UIVisual.h> # include <Halak/Signal.h> # include <vector> namespace Halak { class UIPanel : public UIVisual { public: typedef std::vec...
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// ----------------------------------------------------------------------- // // // MODULE : PlayerSoundFX.cpp // // PURPOSE : Player sound special FX - Implementation // // CREATED : 7/28/98 (was WeaponSoundFX) // // (c) 1998-2000 Monolith Productions, Inc. All Rights Reserved // // -----------------------...
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template< > struct AllegrexInstructionTemplate< 0x0000002c, 0xfc0007ff > : AllegrexInstructionUnknown { static AllegrexInstructionTemplate &self() { static AllegrexInstructionTemplate insn; return insn; } static AllegrexInstruction *get_instance() { return &AllegrexInstr...
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// Copyright (C) 2003 Davis E. King (davisking@users.sourceforge.net) // License: Boost Software License See LICENSE.txt for the full license. #ifndef DLIB_BIT_STREAM_KERNEl_C_ #define DLIB_BIT_STREAM_KERNEl_C_ #include "bit_stream_kernel_abstract.h" #include "../algs.h" #include "../assert.h" #include <ios...
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// 02562 Rendering Framework // Written by Jeppe Revall Frisvad, 2011 // Copyright (c) DTU Informatics 2011 #include <iostream> #include <optix_world.h> #include "mt_random.h" #include "Shader.h" #include "HitInfo.h" #include "RayCaster.h" using namespace std; using namespace optix; float3 RayCaster::c...
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#ifndef APPLICATION_H #define APPLICATION_H #include <string> #include "GlutLoggerWriter.h" class Point; class Application { public: enum SpecialKey { SpecialKey_None, SpecialKey_Up, SpecialKey_Down, SpecialKey_Left, SpecialKey_Right, }; Application(int width, int height); virtua...
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/////////1/////////2/////////3/////////4/////////5/////////6/////////7/////////8 // test_smart_cast.cpp: // (C) Copyright 2002 Robert Ramey - http://www.rrsd.com . // Use, modification and distribution is subject to the Boost Software // License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at /...
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#pragma once /** Slandered header used in almost all code files*/ #include <windows.h> #include <stdio.h> #include <stdlib.h> #include <string.h> #include <sql.h> #include <sqlext.h> #include <comdef.h> #include <vector> #include <gsodbc.h>
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/**************************************************************************** ** MainForm meta object code from reading C++ file 'mainform.h' ** ** Created: N 7. sty 16:28:19 2007 ** by: The Qt MOC ($Id: moc_yacc.cpp,v 1.1.1.13 2006/05/05 17:43:42 chehrlic Exp $) ** ** WARNING! All changes made in this file ...
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#include "Thingie.h" Thingie::Thingie(){ position = Vector3(0, 0, 0); forward = Vector3(0, 0, 1); right = Vector3(1, 0, 0); up = Vector3(0, 1, 0); } Thingie::Thingie(Vector3 position, Vector3 dirOrLookAt, bool lookAt){ this->position = position; forward = Vector3(0, 0, 1); right = Vector3(1, 0, 0...
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/* TODO: Write code to sync the peds controls and position etc */ #include "netgame.h" CPedPool::CPedPool() { BYTE bytePedID = 0; while(bytePedID != MAX_PEDS) { m_bPedSlotState[bytePedID] = FALSE; m_pPeds[bytePedID] = NULL; bytePedID++; } } BOOL CPedPool::InitialiseFromConfig(CConfig *pCo...
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// EspoSock.cpp // Espo Sockets Implementation File // By Joe Esposito #pragma once // Include Header File: #include "EspoSock.h" // Include Source Files // --------------------- #include "DFD.cpp" #include "SocketGroup.cpp" bool WSAStartup (BYTE major, BYTE minor, LPWSADATA lpWSAData)...
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/*============================================================== * Copyright (c) 2009 Blake Fisher. All Rights Reserved. * * This software is released under the BSD License * <http://www.opensource.org/licenses/bsd-license.php> *============================================================== */ #include "m...
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/**************************************************************** * * Copyright (c) 2010 * * Fraunhofer Institute for Manufacturing Engineering * and Automation (IPA) * * +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ * * Project name: care-o-bot * ROS stack name: cob_driver * ROS package n...
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#include "Number.h" #include <map> #include "Program.h" #include <sstream> #include <vector> #include <iostream> #define CONSTANT "C" using namespace std; Number::Number(int value) { value_ = value; } string Number::getConstant(map<int, string> &constantValues, int value) { map<int, string>::itera...
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// SWIGFUSION ^.^ // Lua struct lua_State; // Forward declarations of fused methods: namespace love_sdlkeyboard { } /* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 1.3.35 * ...
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/***********************/ /* fichier pcbplot.cpp */ /***********************/ #include "fctsys.h" #include "gr_basic.h" #include "common.h" #include "plot_common.h" #include "pcbnew.h" #include "pcbplot.h" #include "worksheet.h" #include "id.h" #include "protos.h" #define PLOT_DEFAULT_MARGE 30...
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/*============================================================================= NOTE: THIS FILE IS A HANDMADE WRAPPER FOR THE ManagedITK PROJECT. Project: ManagedITK Program: Insight Segmentation & Registration Toolkit Module: itkManagedImageToPathFilter.cxx Language: C++/CLI Author: ...
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#ifndef FLOATDIAGRAM_H #define FLOATDIAGRAM_H #include <iostream> #include <stdio.h> #include <iostream> #include <QtCore> #include <QDebug> #include <QCoreApplication> #include <QObject> #include <math.h> #include <QGraphicsScene> #include <QtGui> #include <QApplication> #include "graphicsscene.h" #i...
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/* * OCASS - Microsoft Office Communicator Assistant * (http://code.google.com/p/ocass/) * * Copyright (C) 2007 Le Xiongjia * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Found...
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// AiCommand.cpp // 1.0 // This file is part of OpenRedAlert. // // OpenRedAlert is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2 of the License. // // OpenRedAlert is distr...
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/* Copyright (c) 2006 Wangdera Corporation (hobocopy@wangdera.com) Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy,...
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/* * * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's * prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok. * Level 2 and Level 3 source code contains trade secrets...
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#include <cbear.berlios.de/windows/com/pointer_base.hpp>
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#pragma once #include "basicshot.h" class IceSpray : public BasicShot { public: IceSpray(void); ~IceSpray(void); bool Update(PlayerCharacter* pSkillOwner, float fDeltaTime); protected: int GetRange() { return m_iMinRange + m_iSkillRank /m_iRangeMod; } float m_fArcMod; int m_iRangeMod; ...
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/************************************************************************* Circus Charlie *************************************************************************/ class circusc_state : public driver_device { public: circusc_state(running_machine &machine, const driver_device_config_base &config) :...
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/*========================================================================= Program: Visualization Toolkit Module: vtkQtChartSeriesSelection.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. ...
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//================== SysCAD - Copyright Kenwalt (Pty) Ltd =================== // $Nokeywords: $ //=========================================================================== #ifndef __GlobalPartitionSeperator_H #define __GlobalPartitionSeperator_H #ifndef __MD_HEADERS_H #include "md_headers.h" #endif #i...
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#include <OUE/Game.h> #include <OUE/Video.h> #include <OUE/Sprite.h> #include <OUE/Scene.h> #include <OUE/Control.h> #pragma comment(lib, "OUE.lib") #pragma comment(lib, "Base.lib") using namespace OneU; class BeginScene : public IScene { ISprite* s; public: BeginScene(){ image_t a = GetVideo()...
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/* Coordinator Implementation - Model Branch * * Coordinator.cpp * fwk4gps version 2.0 * gam666/dps901 * October 4 2011 * copyright (c) 2011 Chris Szalwinski * distributed under TPL - see ../Licenses.txt */ #include "iContext.h" // for the Context Interface #include "iUtilities.h" // for er...
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extern "C" { #include "sift.h" } #pragma once #ifndef _CLASS_DESCRIPTEUR #define _CLASS_DESCRIPTEUR #include <vector> using namespace std; class rangers_descripteur { public: //constructeur par default rangers_descripteur(); //Destructeur ~rangers_descripteur(){}; //constructeur ranger...
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#include "EditBox.h" EditBox::EditBox(int x, int y, int width, int height, int layout, QString title) { this->x = x; this->y = y; this->width = width; this->height = height; this->layout = layout; this->spacing = 5; this->title = title; this->title_si...
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#ifndef _ThreadDNSResolver_H_ #define _ThreadDNSResolver_H_ #include "jingxian/config.h" #if !defined (JINGXIAN_LACKS_PRAGMA_ONCE) # pragma once #endif /* JINGXIAN_LACKS_PRAGMA_ONCE */ // Include files # include "jingxian/string/string.h" # include "jingxian/IDNSResolver.h" # include "jingxian/IReactor...
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// stdafx.h : 标准系统包含文件的包含文件, // 或是常用但不常更改的项目特定的包含文件 // #pragma once #ifndef STRICT #define STRICT #endif // 如果您必须使用下列所指定的平台之前的平台,则修改下面的定义。 // 有关不同平台的相应值的最新信息,请参考 MSDN。 #ifndef WINVER // 允许使用特定于 Windows 95 和 Windows NT 4 或更高版本的功能。 #define WINVER 0x0400 // 将此更改为针对于 Windows 98 和 Windows 2000 或更高版本的合适的值...
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//======================================================= // File: vsPerform.cpp // // Authors: //========================================================= #include "voronoiShatter.h" // Description: // // Arguments: // // Return Value; void VoronoiShatter::perform(){ return; }
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/* * The contents of this file are subject to the Mozilla Public * License Version 1.1 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "A...
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//======================================================================= // Copyright 2007 Aaron Windsor // // Distributed under the Boost Software License, Version 1.0. (See // accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) //===============================================...
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#if !defined(AFX_INPUTINTERNALADDRDLG_H__5FA28345_63E9_4288_83B3_A1CA217C17C8__INCLUDED_) #define AFX_INPUTINTERNALADDRDLG_H__5FA28345_63E9_4288_83B3_A1CA217C17C8__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // inputinternaladdrdlg.h : header file // /////////////////////////////////...
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/********************************************** * Namespace: mth * Classes: Helper * Desc: Various helper functions and constants * Author: Vaios Kalpias-Ilias (C) 2008-2009 ***********************************************/ #ifndef HELPER_H #define HELPER_H #include <stdlib.h> #include "Vector.h...
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/* Copyright (c) 2010 Steven Leigh Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribu...
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// CopyPathContextMenu.h : CCopyPathContextMenu の宣言 // [***]VC7.0 IContextMenuのエラーはPlatform SDKのインクルードディレクトリの優先順位を上げる #pragma once #include "resource.h" // メイン シンボル #include <shlguid.h> #include <shlobj.h> #include <comdef.h> #include <list> #include <string> #include <fstream> #include "resource....
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/** * Nodemaster - The real nodemapper ;-) * * @author Jonathan Roewen */ #ifndef NODEMASTER_H #define NODEMASTER_H #include <map> #include <vector> #include <string> using namespace std; #include "Template.h" class NodeWalker; class Nodemaster { public: Nodemaster() { templates = NULL...
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// stdafx.cpp : source file that includes just the standard includes // ahab.pch will be the pre-compiled header // stdafx.obj will contain the pre-compiled type information #include "stdafx.h" // TODO: reference any additional headers you need in STDAFX.H // and not in this file
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/* LICENSE ------- Copyright 2005 Nullsoft, Inc. All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list o...
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/*============================================================================= Copyright (c) 2001-2006 Joel de Guzman Copyright (c) 2005-2006 Dan Marsden Distributed under the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0....
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// (c) Microsoft Corporation. All rights reserved. /************************************* * * MIDASTimer (used for time measured) * *************************************/ #include "midas_timer.h" #define INFINITE_TIME 10e100 /******************** * Generic functions ********************/ MIDAST...
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/*---------------------------------------------------------------------------------------------*//* Binary Kinematics 3 - C++ Game Programming Library Copyright (C) 2008-2010 Viktor Reutskyy viktor.reutskyy@gmail.com *//*----------------------------------------------------------------------------------------...
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/**************************************************************************** ** ** http://www.qxorm.com/ ** http://sourceforge.net/projects/qxorm/ ** Original file by Lionel Marty ** ** This file is part of the QxOrm library ** ** This software is provided 'as-is', without any express or implied ** warranty. ...
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#ifndef _MSGWINDOW_H_ #define _MSGWINDOW_H_ #include <list> #include "Window.h" // Opjcie konfiguracyjne. #define MSG_MAX_MSG_LEN 100 #define MSG_MAX_SEE_MSG 10 // Informacje #define MSG_INF_NO_MSG "Brak wiadomosci." #define MSG_INF_SND_MSG "Wysylanie wiadomosci..." #define MSG_INF_SND_FIL "Wysylanie...
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#include "DebugWin.h" #include "tchar.h" #define LISTID 0x0001 // Creates a pop-up window LRESULT g_DebugWindowProc( HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam ) { long ret; CREATESTRUCT *pCS; RECT rc; DebugWin *pThis = (DebugWin *)GetWindowLong( hWnd, GWL_USERDATA ); s...
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#include "stdafx.h" #include "HScrollTip.h" #define IDM_SCORLL 1121 static int g_nPaintX=0; IMPLEMENT_DYNAMIC(HScrollTip, CWnd) HScrollTip::HScrollTip() { m_strScroll = "月光洗去的只是往日的容颜,留下的却是心灵的春天!"; m_fontText.CreateFont(12,8,0,0,FW_NORMAL,FALSE,FALSE,FALSE,ANSI_CHARSET,3,2,1,2,_T("宋体")); } HScrollTip...
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#include "StdAfx.h" #include "AddressBar.h" int AddressBar::OnCreate(LPCREATESTRUCT lpCreateStruct){ LoadToolBar(IDR_ADDRESSBAR_TOOLBAR); m_comboAddress.Create(*this, rcDefault); SetButtonInfo(1, IDW_ADDRESS_COMBO, TBBS_SEPARATOR, 100); }
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#ifndef LOGINDIALOG_H #define LOGINDIALOG_H #include <QDialog> #include <mainwindow.h> #include "datacenter.h" namespace Ui { class LoginDialog; } class LoginDialog : public QDialog { Q_OBJECT public: explicit LoginDialog(QWidget *parent = 0); ~LoginDialog(); private: Ui::Lo...
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// Recorder.h: interface for the CRecorder class. // ////////////////////////////////////////////////////////////////////// #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #include <windows.h> #include <mmsystem.h> #pragma comment(lib,"winmm.lib") typedef struct _PCMFORMAT { WORD wBitsPe...
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////////////////////////////////////////////////////////////////////// /// @file stack.hpp /// @author James Anderson CS 153 Section A /// @brief Template implemintation file for /// the stack class for assignment 4 ////////////////////////////////////////////////////////////////////// template <class generic...
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/**************************************************************************** ** Meta object code from reading C++ file 'AntWidget.hpp' ** ** Created: Wed 4. May 11:55:52 2011 ** by: The Qt Meta Object Compiler version 62 (Qt 4.7.1) ** ** WARNING! All changes made in this file will be lost! ****************...
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#include "Sprite.h" #include "Blox2D.h" /* CONSTRUCTOR - DESTRUCTOR */ Sprite::Sprite(Image* imgSpriteSheet, int nrAnimSteps) : m_imgSpriteSheet(imgSpriteSheet), m_AnimSteps(nrAnimSteps), m_SpriteSize(SizeF(0,0)) { m_SpriteSize.width = m_imgSpriteSheet->GetDimensions().width / ...
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#include "stdafx.h" using namespace Wt; using namespace WebUi; WApplication *CreateApplication(const WEnvironment& env) { return new AccordsCalculatorApp(env); } int main(int argc, char **argv) { try { return WRun(argc, argv, &CreateApplication); } catch(const std::exception& ex) ...
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// Geometric Tools, Inc. // http://www.geometrictools.com // Copyright (c) 1998-2006. All Rights Reserved // // The Wild Magic Version 4 Foundation Library source code is supplied // under the terms of the license agreement // http://www.geometrictools.com/License/Wm4FoundationLicense.pdf // and may not be ...
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/* * Copyright 2004,2004 The Apache Software Foundation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless re...
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/*+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++*/ /* ******** *** SparseLib++ */ /* ******* ** *** *** *** */ /* ***** *** ******** ******** ...
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/* * tclObj.c -- * * This file contains Tcl object-related procedures that are used by * many Tcl commands. * * Copyright (c) 1995-1997 Sun Microsystems, Inc. * Copyright (c) 1999 by Scriptics Corporation. * * See the file "license.terms" for information on usage and redistribution * of this file,...
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/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as ...
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#include "stdio.h" #ifndef _ROBOT_CPP #define _ROBOT_CPP #include "robot.h" #include "matrix.h" extern int ROBOT_STARFISH; extern int SHAPE_CYLINDER; extern int SHAPE_RECTANGLE; extern double ROBOT_STARFISH_BODY_LENGTH; extern double ROBOT_STARFISH_BODY_WIDTH; extern double ROBOT_STARFISH_BODY_HEIGHT; exter...
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#include "resource.h" #include "Help.h" #include "Application.h" #include "Controls.h" #include "Skin.h" static int CALLBACK helpDlgProc(HWND hwnd, UINT msg, WPARAM wp, LPARAM lp); Help Help::help; static void helpAbout() { if (Help::help.dlgAbout != null) return; Help::help.dlgAbout = Controls::...
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// ARCgenePool.h #include <time.h> #include <algorithm> #include <iostream> #include "ARCgenes.h" using namespace std; float SURVIVAL_RATE = .50f; int geneCompare(const void * a, const void * b) { if(*(genes*)a<*(genes*)b) return -1; return 1; } class genePool { public: genePool(int po...
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/* This file is part of the KDE project Copyright (C) 2005-2007 Matthias Kretz <kretz@kde.org> This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of ...
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/** * Implementação do módulo de tratamento de erros */ #include "SesError.h" #include "stdafx.h" const int MAX_CH_ERROR_TITLE = 64; // Dimensão max. do titulo em caracters //const int ERROR_TITLE = 64; const int MAX_CH_ERROR_MESSAGE = 256; // Dimensão max. da mensagem de erro em caracters ...
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//--------------------------------------------------- // Name: Game : Timer // Desc: keeps track of time // Author: John Sheblak // Contact: jbsheblak@mail.utexas.edu //--------------------------------------------------- #include "Timer.h" #include <time.h> namespace Game { //------------------------...
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/* threadsync.cpp Copyright (C) 2004 Carlos Justiniano threadsync.cpp is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. threadsync...
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