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// // Copyright (c) Microsoft Corporation. All rights reserved. // // // Use of this sample source code is subject to the terms of the Microsoft // license agreement under which you licensed this sample source code. If // you did not accept the terms of the license agreement, you are not // authorized to use th...
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#include <QtGui/QApplication> #include <QVBoxLayout> #include <QDialog> #include <QLabel> #include <QPushButton> #include <QLineEdit> int main(int c, char ** v) { QApplication app(c, v); QDialog d(NULL); QVBoxLayout* layout = new QVBoxLayout; QHBoxLayout* surLayout = new QHBoxLayout; ...
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// FB Alpha Epos Tristar Hardware driver module // Based on MAME driver by Zsolt Vasvari #include "tiles_generic.h" #include "8255ppi.h" #include "bitswap.h" #include "driver.h" extern "C" { #include "ay8910.h" } static unsigned char *AllMem; static unsigned char *MemEnd; static unsigned char *AllRam; s...
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#pragma once #include "..\network\udp_connection.h" #include "..\utility/fastdelegate.h" #ifdef __cplusplus_cli #pragma managed(push,off) #endif #define UDP_MOBILEYE_MULTICAST_PORT 30036 #define UDP_MOBILEYE_MULTICAST_ADDR "239.132.1.36" #define MOBILEYE_MAX_OBS 20 enum MobilEyeID:int { MOBILEY...
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// TLocker.h : Interface and Implement of the TLocker class // // Copyright (c) 2007 PACS Group Zibo Creative Computor CO.,LTD ////////////////////////////////////////////////////////////////////////// // Module : Common Tool // Create Date : 2007.01.09 // // A tool to use critical sections #ifndef TLOCKER_H...
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#include "cppodbc.h" using namespace cppodbc; // ====================================================================== // Implementation of class ODBCException // ====================================================================== ODBCException::ODBCException(int nError, const TCHAR *sqlState, const TCHA...
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// serv_app_minimal_main.cpp // // Copyright (c) Symbian Software Ltd 2006. All rights reserved. // #include "serv_app_minimal.h" #include <eikstart.h> // Creates and returns an instance of the CApaApplication-derived class. static CApaApplication* NewApplication() { return new CExampleApplication; } ...
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/* * ArcEmu MMORPG Server * Copyright (C) 2005-2007 Ascent Team <http://www.ascentemu.com/> * Copyright (C) 2008 <http://www.ArcEmu.org/> * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as published by * the Free Softwa...
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#include "plan.h" #include "heightMapStripe.h" #include <iostream> #include <cmath> Plan::Plan() { //init(1,1,1); } Plan::Plan(unsigned int iDiscretization,unsigned int iWidth, unsigned int iHeight) { init(iDiscretization,iWidth,iHeight); } Plan::~Plan() { std::vector<HeightMapStripe*>::iterato...
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/** * @file main.cpp */ #include "QuartoApp.hpp" using quarto::QuartoApp; /** Entry point for the program */ int main(int argc, char **argv) { QuartoApp app; app.run(); return 0; }
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#include "CHudImageSkin.h" #include "IVideoDriver.h" #include "ITexture.h" #include "rect.h" using namespace irr; using namespace io; using namespace gui; using namespace core; using namespace video; namespace irr { //! Workaround for a bug in IVideoDriver::draw2DImage( ITexture* tex, rect<s32> dstRect,...
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#ifndef FRAMEBUFFER_BASE_H_ #define FRAMEBUFFER_BASE_H_ #include "Pixel.h" class FramebufferBase { public: FramebufferBase(){} virtual ~FramebufferBase(){} /*virtual void PutPixel(PixelBase&& pixel, unsigned int x, unsigned int y, bool directWrite = false) = 0;*/ virtual const float GetWidth() = 0;...
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#pragma once #ifndef __HALAK_UIELEMENT_H__ #define __HALAK_UIELEMENT_H__ # include <Halak/FWD.h> # include <Halak/SharedObject.h> # include <Halak/Property.h> # include <Halak/String.h> namespace Halak { class UIElement : public SharedObject { HKThisIsNoncopyab...
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/********************************************************************** *< FILE: NIUtils.h DESCRIPTION: Miscellaneous Utilities HISTORY: *> Copyright (c) 2009, All Rights Reserved. **********************************************************************/ #pragma once #ifndef _WINDOWS_ # include <window...
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/** * Copyright (c) 2006-2009 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, ...
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// Data.h // // This header file defines the interfaces to the class Data // // This file was generate from a Dia Diagram using the xslt script file dia-uml2cpp.xsl // which is copyright(c) Dave Klotzbach <dklotzbach@foxvalley.net> // // The author asserts no additional copyrights on the derived product. Limitat...
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// Borland C++ Builder // Copyright (c) 1995, 2002 by Borland Software Corporation // All rights reserved // (DO NOT EDIT: machine generated header) 'DirOutln.pas' rev: 6.00 #ifndef DirOutlnHPP #define DirOutlnHPP #pragma delphiheader begin #pragma option push -w- #pragma option push -Vx #include <Menus....
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//-- OSM_type.cpp ----------------------------------------------------------- // // Classes Implemented // // OSM_Type // OSM_HasType // // History: // // 31/01/2000 First version. // David T. // // 08/02/2000 Class name changes to avoid confusion between typing // David T. of OSM objects (for mutual comp...
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/* * Copyright (c) 2006 Nokia Corporation and/or its subsidiary(-ies). * All rights reserved. * This component and the accompanying materials are made available * under the terms of "Eclipse Public License v1.0" * which accompanies this distribution, and is available * at the URL "http://www.eclipse.org/legal/epl...
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#include "input/MultimodalManager.h" MultimodalManager::MultimodalManager() : myTrackingState(Tracking::NotInitialized) { myGestureManager.initialize(); if(sf::SoundRecorder::IsAvailable()) myVolumeRecorder.Start(11025); } MultimodalManager::~MultimodalManager() { myGestureManager.st...
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#include "Vector3.h" #include <assert.h> #include <stdlib.h> #include <iostream> #include <assert.h> #include <float.h> #include <limits.h> using namespace std; void* Vector3::Constructor() { return new Vector3(); } Vector3::Vector3(Float x, Float y, Float z) { m_X = x; m_Y = y; m_Z = z; asser...
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#include "Vec.h" #include "TriangleMesh.h" class Ray { Vec start; Vec end; Ray(Vec s, Vec e) start(s), end(e) {}; intersect( TriangleFace face); }
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#ifndef _SCENEGRAPHDB_H_ #define _SCENEGRAPHDB_H_ #include <graphics/SceneGraph.h> class SceneGraphDB: public FusionSubsystem{ protected: scenelist_t m_scenes; SceneGraph *m_scene_active; public: SceneGraphDB (); virtual ~SceneGraphDB (); virtual bool Initialise (void); virtua...
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/* * LePlatz - A level editor for the Platz toolset (Uzebox - supports VIDEO_MODE 3) * Copyright (C) 2009 Paul McPhee * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either ...
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#include "Face.h" #include <gl/glut.h> Face::Face(void) {} Face::~Face(void) {} void Face::addVertex(int v) { indices.push_back(v); } void Face::computeNormal(vector<Vertex>& vertices) { Point a = vertices[indices[0]].coord; Point b = vertices[indices[1]].coord; Point c = vertices[indices[2]]....
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//////////////////////////////////////////////////////////////////////////////// // Filename : command.hh // Authors : Creteur Clement // Last edit : 11/11/09 - 16h00 // Comment : //////////////////////////////////////////////////////////////////////////////// #ifndef USEFUL_COMMAND_HH #define USEFUL_COMMAN...
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#pragma once #include <string> #include <list> enum ErrorSeverity { FATALERROR = 0, WARNING }; typedef struct AtlasError { std::string Error; ErrorSeverity Severity; unsigned int LineNumber; } AtlasError; typedef std::list<AtlasError>::iterator ListErrorIt; class AtlasLogger { public: AtlasL...
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#ifndef PATCH_H #define PATCH_H class CLandscape; // 패치 클래스 // 랜드스케이프를 구성하는 일종의 타일 class CPatch { protected: FLOAT *m_pHeightMap; // 높이 맵 (이 패치에 사용될 주소) BOOL m_bDirty; // 버텍스 버퍼를 수정할 필요가 있을 경우 TRUE로 세트 BOOL m_bVisible; // 컬링된 결과 D3DXVECTOR3 m_avBounds[8]; // 컬링에 사용할 바운드 박스 벡터 D3D...
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#pragma comment (lib, "msvcrt-ruby18.lib") #include <ruby.h> #include "Input.h" #include "InputClass.h" using namespace base; struct InputData { InputClass* klass; VALUE input_data; }; static void input_dfree( struct InputData* data ) { if( data->klass ) { //TODO: deleteすると落ちることがある delete dat...
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// -------------------------------------------------------------------------- // Dingus project - a collection of subsystems for game/graphics applications // -------------------------------------------------------------------------- #ifndef __DI_KEYBOARD_H #define __DI_KEYBOARD_H #define DIRECTINPUT_VERSION 0...
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/********** This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. (See <http://www.gnu.org/copyleft/lesser.html>.) This libr...
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#include "Rect.h" Rect::Rect() : x1(0), y1(0), x2(0), y2(0), cx(0), cy(0), w(0), h(0) {} void Rect::SetByCenter(float cx, float cy, float w, float h) { this->x1 = cx - w / 2; this->y1 = cy - h / 2; this->x2 = this->x1 + w; this->y2 = this->y1 + h; this->cx = cx; this->cy = cy; this->w = w; this->...
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/////////////////////////////////////////////////////////////////////////////// // Name: swWxGuiTesting/CppGuiTest/swDirDialogManipulator.h // Author: Reinhold Füreder // Created: 2006 // Copyright: (c) 2006 Reinhold Füreder // Licence: wxWindows licence /////////////////////////////////////...
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/******************************************************************************* *******************************************************************************/ #include <QSet> #include "utility.h" #include "context_menu_info.h" /******************************************************************************* ...
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#ifndef CRY_HALF_INL #define CRY_HALF_INL #pragma once typedef uint16 CryHalf; class ICrySizer; typedef union floatint_union {float f; uint32 i;} floatint_union; # if defined(WIN32) || defined(WIN64) || defined(LINUX) __forceinline CryHalf CryConvertFloatToHalf(const float Value) { #ifdef LINUX a...
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/* * Copyright 1999-2000,2004 The Apache Software Foundation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unle...
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//------------------------------------------------------------------------------ // audio/soundfxhandler.cc // (C) 2003 RadonLabs GmbH //------------------------------------------------------------------------------ #include "audio/soundfxhandler.h" #include "audio/server.h" namespace Audio { ImplementRtti(...
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/* * LePlatz - A level editor for the Platz toolset (Uzebox - supports VIDEO_MODE 3) * Copyright (C) 2009 Paul McPhee * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either ...
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/* ** UNaXcess Conferencing System ** (c) 1998 Michael Wood (mike@compsoc.man.ac.uk) ** ** Concepts based on Bradford UNaXcess (c) 1984-87 Brandon S Allbery ** Extensions (c) 1989, 1990 Andrew G Minter ** Manchester UNaXcess extensions by Rob Partington, Gryn Davies, ** Michael Wood, Andrew Armitage, Francis Coo...
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// Copyright (c) 2007-2010 Nokia Corporation and/or its subsidiary(-ies). // All rights reserved. // This component and the accompanying materials are made available // under the terms of the License "Eclipse Public License v1.0" // which accompanies this distribution, and is available // at the URL "http://www.ec...
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// stdafx.cpp : source file that includes just the standard includes // InputLogger.pch will be the pre-compiled header // stdafx.obj will contain the pre-compiled type information #include "stdafx.h"
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#ifndef COLORMAP_H #define COLORMAP_H #include <vector> #include <map> #include <cstring> #include <QDebug> struct Rgb { short r; short g; short b; int red() { return r; } int green() { return g; } int blue() { return b; } Rgb(){} Rgb(int r, int g, int b) { this->r= r; ...
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#include "stdafx.h" #include "Shadows.h" #include "ShadowBufferRTManager.h" #include <dingus/gfx/GfxUtils.h> #include "Hull.h" extern bool gUseDSTShadows; // -------------------------------------------------------------------------- SceneEntityPtrs gScene; LightPtrs gLights; struct ObjectInf...
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/************************************************************************ ** This file is part of the network simulator Shawn. ** ** Copyright (C) 2004,2005 by SwarmNet (www.swarmnet.de) ** ** and SWARMS (www.swarms.de) ** ** Shawn is free so...
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/* This source file is part of Rastullahs Lockenpracht. * Copyright (C) 2003-2006 Team Pantheon. http://www.team-pantheon.de * * This program is free software; you can redistribute it and/or modify * it under the terms of the Perl Artistic License. * * This program is distributed in the hope that it wil...
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/* * Copyright (C) 2009 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of ...
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/* This file is part of NMozLib, "Navi Mozilla Library", a wrapper for Mozilla Gecko Copyright (C) 2008 Adam J. Simmons http://code.google.com/p/nmozlib/ Portions Copyright (C) 2006 Callum Prentice and Linden Lab Inc. This library is free software; you can redistribute it and/or modify it under the te...
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/* ___ _________ ____ __ / _ )/ __/ ___/____/ __/___ ___ _/_/___ ___ / _ / _// (_ //___/ _/ / _ | _ `/ // _ | -_) /____/_/ \___/ /___//_//_|_, /_//_//_|__/ /___/ This file is part of the Brute-Force Game Engine, BFG-Engine ...
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/* Vector.h Written by Matthew Fisher Template vector library. Extends functionality of std::vector */ #pragma once #include "..\\..\\Main.h" template <class type> class Vector { public: Vector(); explicit Vector(UINT _Size); Vector(const Vector<type> &V); ~Vector(); /...
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/* * * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's * prior written consent.This software contains code, techniques and know-how which is confidential and proprietary to Havok. * Level 2 and Level 3 source code contains trade secrets...
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included ...
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#include "NetWheelControllerStableHeaders.h" #include "WinDataPrototype.h" #include "WinData.h" #include <boost/random.hpp> using namespace Orz; // //// =r =h =g //// 1 6 6 6 //// 2 10 10 10 //// 3 15 15 15 //// 4 31 31 31 // // //// +r -h =g //// 1 7 5 6 //// 2 11 8 10 //// 3 ...
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/* PCSX2 - PS2 Emulator for PCs * Copyright (C) 2002-2010 PCSX2 Dev Team * * PCSX2 is free software: you can redistribute it and/or modify it under the terms * of the GNU Lesser General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) ...
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// Copyright (c) 2006, Rodrigo Braz Monteiro // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, // this...
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#include "drawing.h" #include "common.h" #include <math.h> COLORREF GetRGBbyHSB(float hue, float saturation, float brightness) { int r, g, b; HSBtoRGB(hue, saturation, brightness, r, g, b); return RGB(r,g,b); } void GetHSBbyRGB(COLORREF rgb, float& hue, float& saturation, float& brightness) { RGB...
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/* * ofFBOTexture.h * openFrameworks * * Created by Zach Gage on 3/28/08. * Copyright 2008 STFJ.NET. All rights reserved. * */ #ifndef _FBO_TEX #define _FBO_TEX #include "ofMain.h" #include <iostream> class ofFBOTexture : public ofTexture { public: void allocate(int w, int h, bool autoC); void s...
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// Borland C++ Builder // Copyright (c) 1995, 2002 by Borland Software Corporation // All rights reserved // (DO NOT EDIT: machine generated header) 'Contnrs.pas' rev: 6.00 #ifndef ContnrsHPP #define ContnrsHPP #pragma delphiheader begin #pragma option push -w- #pragma option push -Vx #include <Classes.h...
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#ifndef _included_gsprchnk_hpp_ #define _included_gsprchnk_hpp_ #include "chunk.hpp" #include "mishchnk.hpp" class AllSprites_Header_Chunk; class AllSprites_Chunk : public Lockable_Chunk_With_Children { public: // empty constructor AllSprites_Chunk (Chunk_With_Children * parent); // constructor fro...
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// Borland C++ Builder // Copyright (c) 1995, 2002 by Borland Software Corporation // All rights reserved // (DO NOT EDIT: machine generated header) 'EditIntf.pas' rev: 6.00 #ifndef EditIntfHPP #define EditIntfHPP #pragma delphiheader begin #pragma option push -w- #pragma option push -Vx #include <VirtIn...
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#include "wrapper.h" extern "C" { EWXWEXPORT(wxCaret*,wxCaret_Create)(wxWindow* _wnd,int _wth,int _hgt) { return new wxCaret(_wnd, _wth, _hgt); } EWXWEXPORT(bool,wxCaret_IsOk)(wxCaret* self) { return self->IsOk(); } EWXWEXPORT(bool,wxCaret_IsVisible)(wxCaret* self) { return self->IsVisible(); ...
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#pragma once #include "operacion.h" class OpComprarFichas : public Operacion { protected: virtual bool ejecutarAccion(Socket* socket); public: OpComprarFichas(int idCliente, vector<string> parametros); virtual ~OpComprarFichas(void); };
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#include <cstdio> #include <cstring> bool must[300], vis[300]; int adj[300][300], deg[300]; int a, b, c, v, i; int dfs(int k){ int s = 0; vis[k] = 1; for(int w = 0; w < deg[k]; w++){ int x = adj[k][w]; if(!vis[x]) s += dfs(x); } return( (s || must[k]) ? (k ? s + 1: s) : 0); } int main(void)...
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/* * 3dProject * Geert d'Hoine * (c) 2010 */ #include "Wall.h" #include "Map.h" #ifdef __APPLE__ #include <OpenGL/OpenGL.h> #include <GLUT/glut.h> #else #include <GL/glut.h> #endif Wall::Wall() { } Wall::Wall(float xIn, float yIn, float zIn, float inWidth, float inLength, float inHeight...
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/*! * @file RWLock.cpp * @brief Implementation file for class RWLock * @date 2010-04-17 20:36:54 * @author Tu Yongce <tuyongce@gmail.com> * @version $Id$ */ #include <cassert> #include "RWLock.h" RWLock::RWLock() : m_waitingReaders(0), m_waitingWriters(0), m_refCount(0) { ::Initiali...
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#include "Plane.h" #include "PerPixelLighting.h" #include "PerVertexLighting.h" #include "D3DRenderer.h" #include "ResourceManager.h" #include "DebugMemory.h" Plane::Plane(float width, float height) { m_vertices = new vector<VertexPos>; m_indices = new vector<int>; m_vertices->push_back(VertexPos(-(w...
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//-------------------------------------------------------------------------------- // // Copyright (c) 2000 MarkCare Solutions // // Programming by Rich Schonthal // //-------------------------------------------------------------------------------- #ifndef _SSSUBSYSTEM_H_ #define _SSSUBSYSTEM_H_ //--------...
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#ifndef __RRARBITER_H__ #define __RRARBITER_H__ #include "Type.h" #include "Arbiter.h" class TechParameter; class RRArbiter : public Arbiter { public: RRArbiter( const string& ff_model_str_, uint32_t req_width_, double len_in_wire_, const TechParameter* tech_param_ptr_ ...
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////////////////////////////////////////////////////////// /// /// @file WinHTTPTestUIDlg.cpp /// /// @brief 定义程序所需要的函数 /// /// @version 1.0 /// /// @author 甘先志 /// /// @date 2009-07-28 /// /// <修改日期> <修改者> <修改描述>\n /// /// 2009-07-29 游枭 增加了对多线程和定时器的处理 /// ...
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#ifndef ARMAGIC_CARD_H_ #define ARMAGIC_CARD_H_ #include <string> #include <vector> #include <irrlicht.h> using namespace irr; using irr::core::vector3df; class Card { public: enum Color { COLOR_WHITE, COLOR_BLACK, COLOR_GREEN, COLOR_BLUE, COLOR_RED }; enum Type { CARD_LAND, CAR...
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/* Author: Daniel Knutsen, Trevor Gerhardt Date: Spring 2010 Course: CS 752 */ #include "Camera.h" #include "Point.h" #include "Ray.h" #include "Vector.h" namespace RT { Point PinholeCamera::getEye() { return this->eye; } PinholeCamera::PinholeCamera( Point eye, Point lat, Vecto...
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#include <QtGui/QApplication> #include <QTranslator> #include "scoderwizard.h" int main(int argc, char *argv[]) { QApplication a(argc, argv); QTranslator translator; translator.load("scoder_ru"); a.installTranslator(&translator); SCoderWizard w; w.show(); return a.exec()...
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/*********************************************************************************/ /* CSVEdit - kGUI sample program showing: */ /* */ /* Tables ...
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/* * Copyright (C) Volition, Inc. 1999. All rights reserved. * * All source code herein is the property of Volition, Inc. You may not sell * or otherwise commercially exploit the source or things you created based on the * source. * */ /* * $Logfile: /Freespace2/code/Ui/UI.H $ * $Revision: 1.1.1....
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// Dbconfig.cpp : 实现文件 // #include "stdafx.h" #include "FP_Attendance.h" #include "ConfigDlg.h" #include "ultility.h" // CConfigDlg 对话框 IMPLEMENT_DYNAMIC(CConfigDlg, CDialog) CConfigDlg::CConfigDlg(Config& cfg, CWnd* pParent /*=NULL*/) : CDialog(CConfigDlg::IDD, pParent), m_cfg(cfg) { } CCo...
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#ifndef __TOKEN_H #define __TOKEN_H /////////////////////////////////////////////////////////////////////////////// // // AutoIt // // Copyright (C)1999-2003: // - Jonathan Bennett <jon@hiddensoft.com> // - See "AUTHORS.txt" for contributors. // // This program is free software; you can redistribute it an...
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/* * * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's * prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok. * Level 2 and Level 3 source code contains trade secrets...
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/********************************************************************** *< FILE: DECL.h DESCRIPTION: MESH File Format HISTORY: *> Copyright (c) 2009, All Rights Reserved. **********************************************************************/ #pragma once #include "MESH/MESHCommon.h" #include "GFF/...
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#include "ImageProcessor.h" ImageProcessor::ImageProcessor(void) { } ImageProcessor::~ImageProcessor(void) { } IplImage* ImageProcessor::getSubImageAndResize(IplImage* img,CvRect rect,int new_width,int new_height){ if((rect.x >= 0) && (rect.y >= 0) && (rect.x + rect.width <= img->width) && (rect.y ...
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#ifndef INCLUDED_EXPRESSIONOPERATORS_H #define INCLUDED_EXPRESSIONOPERATORS_H #include "notexpression.h" #include "andexpression.h" #include "orexpression.h" template<typename T> struct ExpressionOperators { NotExpression<T> operator!() const { return NotExpression<T>(static_cast<const T&>(*this)); ...
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#ifndef PARAMETER_H #define PARAMETER_H #include <QString> #include <QStringList> #include <QMap> class Parameter { public: Parameter(); Parameter(QMap<QString, QString> paraMap); ~Parameter(); public: QString getValueOf(const QString key) const; private: QMap<QString, QStrin...
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/* * gct.h * Class to handle Ocarina TXT Cheatfiles * */ #ifndef _GCT_H #define _GCT_H #include <sstream> #define MAXCHEATS 100 using namespace std; //!Handles Ocarina TXT Cheatfiles class GCTCheats { private: string sGameID; string sGameTitle; string sCheatName[MAXCHEATS]; ...
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//------------------------------------------------------------------------------ // shadervariableinstance.cc // (C) 2007 Radon Labs GmbH //------------------------------------------------------------------------------ #include "stdneb.h" #include "coregraphics/shadervariableinstance.h" #if __WIN32__ namespa...
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/** * \file IEventHandler.h * \brief Interface offrant les signatures de fonction d'un gestionnaire d'&eacute;v&egrave;nements. * \author Mathieu Plourde * \author Jean-Philippe Morin * \version 1.0 * * Interface qui offre les signatures de base pour un gestionnaire d'&eacute;v&egrave;nements de l'applica...
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#ifndef _SDLBITMAP_H_ #define _SDLBITMAP_H_ // #include "utils/bitmap.h" // struct SDL_Surface; namespace syd { class SdlBitmap : public Bitmap { SDL_Surface* sdlSurface_p; static SDL_Surface* mainSurface_p; public: SDL_Surface* getSdlSurface() const; public: virtual unsigned width() con...
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/* ============================================================================ Name : CoCo.cpp Author : 浮生若茶 Version : Copyright : Your copyright notice Description : Application entry point ============================================================================ */ // INCLUDE FIL...
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#ifndef HWX_XTYPEEX_H #define HWX_XTYPEEX_H #include "Ext_Type.h" #define SelectFont(hDC, hFont) \ ((HFONT) ::SelectObject((hDC), (HGDIOBJ) (HFONT) (hFont))) #ifndef HANDLE_MSG #define HANDLE_MSG(m_hWnd, message, fn) \ case (message): \ return HANDLE_##message((m_hWnd), (wParam), (lParam),...
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// -------------------------------------------------------------------------- // Dingus project - a collection of subsystems for game/graphics applications // -------------------------------------------------------------------------- #include "stdafx.h" #include "ProxyEffect.h" #include "D3DDevice.h" #include "...
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/* * * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's * prior written consent.This software contains code, techniques and know-how which is confidential and proprietary to Havok. * Level 2 and Level 3 source code contains trade secrets...
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/*! @file Interface.cpp @author dasyprocta */ #include "gui_base.h" #include "gui/Interface.h" #include "afx/GraphicsDevice.h" #include "afx/InputDevice.h" #include "WindowManager.hpp" namespace nyanco { void GuiInterface::Implement() { GuiInterface::RegistFactory(gui::Interf...
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//  // // # # ### # # -= Nuclex Library =-  // // ## # # # ## ## DirectInput8InputDevice.cpp - DirectInput8 input device  // // ### # # ...
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// NodeMgr.h : Çì´õ ÆÄÀÏ // #pragma once #include <vector> using namespace std; #include "Node.h" #include "Mesh.h" #include "ZMP.h" class CNodeMgr { public: CNodeMgr(LPDIRECT3DDEVICE9 pD3DDevice); ~CNodeMgr(void); void Animate(); void Draw(); void SetWeight(); void SetAngle(COMPONENT id...
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#ifndef ENGINE_MATH_HPP #define ENGINE_MATH_HPP #include "vector3.hpp" #include "quaternion.hpp" namespace engine { class DLLEXPORTIMPORT CMath { public: /** * Returns minimum of its two arguments. * This function is here only because of Microsoft's fuckups. * @param[in] x First value. ...
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#include <iostream> using namespace std; #define out(x) (cout << #x << ": " << x << endl) typedef long long int64; const int maxint = 0x7FFFFFFF; const int64 maxint64 = 0x7FFFFFFFFFFFFFFFLL; template <class T> void show(T a, int n) { for (int i = 0; i < n; ++i) cout << a[i] << ' '; cout << endl; } template <cl...
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/* * Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies). * All rights reserved. * This component and the accompanying materials are made available * under the terms of "Eclipse Public License v1.0" * which accompanies this distribution, and is available * at the URL "http://www.eclipse.org/legal/epl...
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#include "stdio.h" #include "iostream" #include "string.h" #include "math.h" #include "string" #include "vector" #include "set" #include "map" #include "queue" #include "list" using namespace std; int main() { int n[10]; int odd[10],even[10]; bool flag; while(true){ flag=false; for(int i=0...
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/* ============================================================================ Name : FileRecordAdapter.cpp Author : Version : 1.0 Copyright : Your copyright notice Description : CFileRecordAdapter implementation ============================================================================ */ ...
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/*========================================================================= Program: Visualization Toolkit Module: $RCSfile: vtkDataObject.h,v $ Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. ...
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#ifndef __COMMANDCENTERAGENT_H__ #define __COMMANDCENTERAGENT_H__ #include <BWAPI.h> #include "StructureAgent.h" using namespace BWAPI; using namespace std; /** The CommandCenterAgent handles Terran Command Center buildings. * * Implemented abilities: * - Trains and keeps the number of SCVs (workers) up...
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/*=============================================== -= [url=http://www.poke646.com].:: Poke646 ::.&nbsp;&nbsp;&nbsp;A Half-Life Singleplayer Modification[/url] =- The same old trouble in a brand new environment MP3 player headerfile TheTinySteini ===============================================*/ #inc...
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/* Copyright (c) 1999 - 2010, Vodafone Group Services Ltd All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list...
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