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/* Copyright 2008 Christian Henning Use, modification and distribution are subject to the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt). */ /***********************************************************************************...
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// Magic Software, Inc. // http://www.magic-software.com // http://www.wild-magic.com // Copyright (c) 2003. All Rights Reserved // // The Wild Magic Library (WML) source code is supplied under the terms of // the license agreement http://www.magic-software.com/License/WildMagic.pdf // and may not be copied or ...
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//AElConfigDialog.h /* This file is part of LM Report Asistent. Authors: Jan Dedek, Jan Kodym, Martin Chrz, Iva Bartunkova LM Report Asistent is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either versio...
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// Copyright John Maddock 2007. // Copyright Paul A. Bristow 2007. // Use, modification and distribution are subject to the // Boost Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt // or copy at http://www.boost.org/LICENSE_1_0.txt) // boost_math.cpp This is the main DLL file. //#...
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#include "Precompiled.h" #include "DxIncludeCallback.h" #ifdef UNITTESTCG_ENABLE_DIRECTX #include "../FileInStream.h" #include <cstring> namespace aurora { DxIncludeCallback::DxIncludeCallback( const IncludeSet& includePaths ) : m_includePaths(includePaths) { } HRESULT STDMETHODCALLTYPE DxIncludeCallb...
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#pragma once class RGBBYTE { public: RGBBYTE(const BYTE& pixel = 0); RGBBYTE(const BYTE& _r, const BYTE& _g, const BYTE& _b); RGBBYTE(const RGBBYTE& pixel); ~RGBBYTE(void); public: BYTE b; BYTE g; BYTE r; public: //치환 연산자 오버로딩 RGBBYTE& operator= (const RGBBYTE& pixel); RGBBYTE& operator= ...
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#ifndef URL_HELPER_H #define URL_HELPER_H #include <string> #include <map> class UrlHelper { public: UrlHelper(std::string url); static void SplitUrl (std::string const& url, std::string& protocol, std::string& server, std::string& path); static bool RemoveProtocolFromUrl(std::string ...
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#include <stdio.h> #include <stdlib.h> #include <string.h> #include <assert.h> #include <unistd.h> #include <signal.h> #include "progress.h" struct progress_implementation { const char *name; int interactive; void *(*create) (wgint, wgint); void (*update) (void *, wgint, double)...
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/* Copyright (c) 2010 Donatien Garnier (donatiengar [at] gmail [dot] com) Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to u...
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#include "cameraortho2.h" CameraOrtho2::CameraOrtho2 (const string& name="default") { _mvid = SGR::SeedGenerator::getInst().maxseed(); _invmvid = SGR::SeedGenerator::getInst().maxseed(); _projid = SGR::SeedGenerator::getInst().maxseed(); _invprojid = SGR::SeedGenerator::getInst().maxseed(); ...
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//****************************************************************************** // RCF - Remote Call Framework // Copyright (c) 2005 - 2009, Jarl Lindrud. All rights reserved. // Consult your license for conditions of use. // Version: 1.1 // Contact: jarl.lindrud <at> gmail.com //*****************************...
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/* ----------------------------------------------------------------------------------------------- This source file is part of the Particle Universe product. Copyright (c) 2010 Henry van Merode Usage of this program is licensed under the terms of the Particle Universe Commercial License. You can find a copy of...
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// TXTI.CPP // // Copyright (c) 1999 Symbian Ltd. All rights reserved. // // Standard includes #include <coemain.h> // CCoeEnv // Messaging includes #include <mtclbase.h> #include <msvstd.hrh> #include <mtmdef.hrh> #include <msvuids.h> #include <msvids.h> // Specific includes #include "txut.h" #in...
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/* * Copyright (c) 1999 * Silicon Graphics Computer Systems, Inc. * * Copyright (c) 1999 * Boris Fomitchev * * This material is provided "as is", with absolutely no warranty expressed * or implied. Any use is at your own risk. * * Permission to use or copy this software for any purpose is hereby gr...
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#include "Common.h" #include "StarcraftBuildOrderSearchManager.h" typedef std::map<MetaType, int> mapType; // gotta keep c++ static happy StarcraftBuildOrderSearchManager * StarcraftBuildOrderSearchManager::instance = NULL; // get an instance of this StarcraftBuildOrderSearchManager * StarcraftBuildOrderSea...
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#ifndef __INSTRUMENT_FACTORY_H__ #define __INSTRUMENT_FACTORY_H__ #include <string> #include <set> #include <boost/shared_ptr.hpp> #include <boost/filesystem/path.hpp> class instrument; class instrument_factory { public: instrument_factory( const boost::filesystem::path &p); boost::shared_ptr...
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/* ----------------------------------------------------------------------------------------------- This source file is part of the Particle Universe product. Copyright (c) 2010 Henry van Merode Usage of this program is licensed under the terms of the Particle Universe Commercial License. You can find a copy of...
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#ifndef MESECINA_POLAR_MESH_VERTEX_BASE_H #define MESECINA_POLAR_MESH_VERTEX_BASE_H #include <CGAL/Triangulation_vertex_base_3.h> template < class GT, class Vb = CGAL::Triangulation_vertex_base_3<GT> > class Mesh_polar_vertex_base : public Vb { public: typedef typename Vb::Cell_handle Cell_handle; ...
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/************************************************************************* Atari Basketball hardware *************************************************************************/ #include "sound/discrete.h" /* Discrete Sound Input Nodes */ #define BSKTBALL_NOTE_DATA NODE_01 #define BSKTBALL_CROWD_DATA ...
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#include "robot.h" void PaintCylinder(GLfloat radius,GLfloat height); void PaintDisk(GLfloat radius); Robot::Robot(float x, float y, float theta) { radius = y; this->x = x; this->y = y; this->theta = theta; this->x_zero = 0; this->y_zero = 0; this->theta_zero = 0; } void Robot::P...
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/********************************************************************** *< FILE: EMAT.h DESCRIPTION: MMH File Format HISTORY: *> Copyright (c) 2009, All Rights Reserved. **********************************************************************/ #include <stdafx.h> #include "GFF/GFFCommon.h" #include "GFF/GF...
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/* ------------------------[ Lbanet Source ]------------------------- Copyright (C) 2009 Author: Vivien Delage [Rincevent_123] Email : vdelage@gmail.com -------------------------------[ GNU License ]------------------------------- This program is free software: you can redistribute it and/or modify it under ...
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//----------------------------------------------------------------------------- // nphygeomplane_main.cc // (C) 2005 Conjurer Services, S.A. //----------------------------------------------------------------------------- #include "precompiled/pchnphysics.h" #include "nphysics/nphygeomplane.h" #ifndef NGAME ...
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/* #include "main.h" #include "shooting.h" // WinMain関数 int WINAPI WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow ) { // 画面モードの設定 ChangeWindowMode(true); SetGraphMode( WINDOW_WIDTH, WINDOW_HEIGHT, 16 ) ; // DXライブラリ初期化処理 if( DxLib_Init() == -1 ) return...
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/* OnePAD - author: arcum42(@gmail.com) * Copyright (C) 2009 * * Based on ZeroPAD, author zerofrog@gmail.com * Copyright (C) 2006-2007 * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Softwar...
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//****************************************************************************** // RCF - Remote Call Framework // Copyright (c) 2005 - 2009, Jarl Lindrud. All rights reserved. // Consult your license for conditions of use. // Version: 1.1 // Contact: jarl.lindrud <at> gmail.com //*****************************...
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#include <string> enum DSVideoRendererType { VMR7, VMR9, EVR}; enum DSGraphType {OGG, INTELIGENT_CONNECT}; class DSKInitParameters { public: DSKInitParameters(const std::string filePathIn, DSVideoRendererType videoRendererType, DSGraphType graphType); ~DSKInitParameters(); std::string getFilePath(); D...
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/************************************************************************************ TerraLib - a library for developing GIS applications. Copyright 2001-2007 INPE and Tecgraf/PUC-Rio. This code is part of the TerraLib library. This library is free software; you can redistribute it and/or modify it under the t...
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#include "connection.h" // ------------------------------------------------------------------------------- // CONSTRUCTOR / DESTRUCTOR: // ------------------------------------------------------------------------------- CConnection::CConnection() { connected = false; hSocket = 0; } CConnection::~CConnec...
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# pragma once # include "Base.hpp" # include <string> namespace AxeProperty { class String : public Base { PROPERTY_VISITOR_DECLARE() public: String( const TypePtr & _type ); public: void setValue( const std::string & _value ); const std::string & getValue() const; protected: ...
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// InputDeviceDB.cpp: implementation of the InputDeviceDB class. // ////////////////////////////////////////////////////////////////////// #include <Input/InputDeviceDB.h> #include <Fusion.h> /** InputDeviceDB Constructor * * Operation: * -# Set all the linked lists to null and number of devices to 0 ...
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#pragma once namespace Ane { template<class Type> class Ptr { public: Ptr(); Ptr(Type* p); Ptr(const Ptr<Type>& p); ~Ptr(); void operator=(const Ptr<Type>& p); void operator=(Type* p); bool operator==(const Ptr<Type>& p) const; bool operator!=(const Ptr<T...
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// BinaryData.cpp // // Copyright (C) Symbian Software Ltd 2000-2005. All rights reserved. // Examples to demonstrate how descriptors can handle // general binary data. #include "CommonFramework.h" // // Common literal text // _LIT(KTxtNewLine,"\n"); // // Common format strings // _LIT(KCommonFor...
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#include "StdAfx.h" #include "NxaSphereShapeDescription.h" NxaSphereShapeDescription::NxaSphereShapeDescription(void) { nxShapeDesc = new NxSphereShapeDesc(); } NxaSphereShapeDescription::NxaSphereShapeDescription(NxSphereShapeDesc* ptr) { nxShapeDesc = ptr; } void NxaSphereShapeDescription::Radiu...
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#ifndef CPPUNIT_PORTABILITY_CPPUNITMAP_H #define CPPUNIT_PORTABILITY_CPPUNITMAP_H // The technic used is similar to the wrapper of STLPort. #include <cppunit/Portability.h> #include <functional> #include <map> #if CPPUNIT_STD_NEED_ALLOCATOR template<class Key, class T> class CppUnitMap : public std::...
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/* * Copyright (c) 2009 Nokia Corporation. */ #include <QTime> #include "GameLogic.h" #include "Card.h" #include "CardDeck.h" GameLogic::GameLogic(QObject *parent) : QObject(parent) { // Create cards createCards(); // Create seed for the random QTime time = QTime::currentTime();...
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#include "windows.h" #include "stdio.h" #include <signal.h> #include "digits.h" void colorOn(int n) { Out32(PPORT_BASE,0x01<<(n-1)); } void colorOff(int n) { Out32(PPORT_BASE,0); }
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#ifndef __META_PROJECT_H__ #define __META_PROJECT_H__ /*** Included Header Files ***/ #include "../MGA/MgaTypes.h" #include "../Core/CoreObject.h" /*** Namespace Declaration ***/ namespace MGA { /*** Class Predefinitions ***/ class MetaBase; class CoreProject; class MetaFolder; /*** Type Defi...
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#ifdef PRECOMPILED_HEADER #include "common.h" #endif //FPGA and AluminizerSim need stringable.h #if (ALUMINIZER_SIM || ALUMINIZER_ES) #include "stringable.h" #endif #include "dds_pulse_info.h" template<> dds_pulse_info from_string(const std::string& s) { return dds_pulse_info(s); } template<> ttl_p...
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// See KmTree.cpp // // Author: David Arthur (darthur@gmail.com), 2009 // Includes #include <point_cloud_clustering/3rd_party/KmTree.h> //#include "KmTree.h" #include <iostream> #include <stdlib.h> using namespace std; KmTree::KmTree(int n, int d, Scalar *points): n_(n), d_(d), points_(points) { // Init...
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#ifndef LOCI_NUMERIC_DETAIL_EULER_BASIC_EULER_H_ #define LOCI_NUMERIC_DETAIL_EULER_BASIC_EULER_H_ /** * Spatial euler classes. * Defines a templates base class for 3D euler angles to specialise. * * @file basic_euler.h * @author David Gill * @date 19/11/2009 */ #include "loci/numeric/detail/sim...
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// Aipi_DT_AVF.h: interface for the CAipi_DT_AVF class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_AIPI_DT_AVF_H__8926F452_8CCE_4A50_96F2_7BB9CEFF6A26__INCLUDED_) #define AFX_AIPI_DT_AVF_H__8926F452_8CCE_4A50_96F2_7BB9CEFF6A26__INCLUDED_ #if _MSC_VER > 1000 #pra...
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// ----------------------------------------------------------------------- // // // MODULE : LTGUILargeText.cp // // PURPOSE : Simple text control which may be used as a menu item. // // (c) 2001 Monolith Productions, Inc. All Rights Reserved // // -------------------------------------------------------------...
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// This code is in the public domain -- Ignacio Castaņo <castanyo@yahoo.es> #ifndef NV_MESH_KDTREE_H #define NV_MESH_KDTREE_H #include <nvcore/Ptr.h> #include <nvmath/Box.h> #include <nvmesh/nvmesh.h> #include <nvmesh/raytracing/FaceBuffer.h> namespace nv { /// KDTree acceleration structure. cla...
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/************************************************************************ ** This file is part of the network simulator Shawn. ** ** Copyright (C) 2004-2010 by the SwarmNet (www.swarmnet.de) project ** ** Shawn is free software; you can redistribute it and/or modify it ** ** under the terms ...
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// rtcwatcher.h // #ifndef _RTCWATCHER_H_ #define _RTCWATCHER_H_ #define WM_POPULATE WM_USER+200 // Class for the watcher window class CRTCWatcher { public: CRTCWatcher(); ~CRTCWatcher(); // Registers the window class static HRESULT RegisterClass(); // Window procedure ...
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#pragma once ////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////...
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#define _USE_MATH_DEFINES #include "GifFont.h" #include "drawing.h" #include <math.h> inline void GetChars(vector<string>& chars, string& text) { const char* p = text.c_str(); for (int i=0, end=text.length(); i<end;) { if (*(p+i)<0) { chars.push_back(text.substr(i,2)); i+=2; } else ...
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#ifndef STARTPHANTOM_H #define STARTPHANTOM_H #include <Physics/Dynamics/Phantom/hkpAabbPhantom.h> namespace HovUni { class Start; /** * A phantom to check if a player has passed the start line * @author Pieter-Jan Pintens */ class StartPhantom : public hkpAabbPhantom { private: Start * mStart...
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#ifndef SIMPLE_GL_GL_SAMPLER_STATE_H #define SIMPLE_GL_GL_SAMPLER_STATE_H #include "GLDevice.h" namespace sgl { class GLSamplerState : public ReferencedImpl<SamplerState> { public: GLSamplerState(sgl::GLDevice* device, const DESC& desc); // Override SamplerState const DESC& SGL_DLLCALL...
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// ************************************************ // Tutorial 6: Textures // // (c) 2003 by Martin Christen. // ************************************************ #include "../cwc/aGLSL.h" #include "../cwc/simpleGL.h" #include <GL/glut.h> #include <iostream> using namespace std; #define FRAG_FILE "tutor...
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// Magic Software, Inc. // http://www.magic-software.com // http://www.wild-magic.com // Copyright (c) 2003. All Rights Reserved // // The Wild Magic Library (WML) source code is supplied under the terms of // the license agreement http://www.magic-software.com/License/WildMagic.pdf // and may not be copied or ...
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#include "Quaternion.h" #include "TMath.h" namespace Virgin { const Quaternion Quaternion::ZERO(0.0f, 0.0f, 0.0f, 0.0f); const Quaternion Quaternion::IDENTITY(1.0f, 0.0f, 0.0f, 0.0f); Quaternion::Quaternion () { // the object is uninitialized } //-----------------------------------------------------...
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// Copyright (c) 2001- Atsuo Ishimoto // See LICENSE for details. #include "stdafx.h" #include "pymwndbase.h" #include "pymwin32funcs.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif void pymRaiseWin32Err() { PyMFC_PROLOGUE(pymRaiseWin32Err); ...
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/* ----------------------------------------------------------------------------- This source file is part of the Particle Universe product. Copyright (c) 2006-2008 Henry van Merode Usage of this program is free for non-commercial use and licensed under the the terms of the GNU Lesser General Public License. ...
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/*! @file @author Albert Semenov @date 02/2008 */ /* This file is part of MyGUI. MyGUI is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your opti...
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#include "SocketException.h" SocketException::SocketException(int nErrorCode, std::string szErrorMessage) : Exception(szErrorMessage) { this->nErrorCode = nErrorCode; } SocketException::~SocketException(void) { }
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// /// \file /// \ingroup dates // #ifndef __DATE_STRING_QM_HPP__ #define __DATE_STRING_QM_HPP__ // // #include <qmlib/corelib/dates/daycount.hpp> QM_NAMESPACE /// \brief Period manager /// /// This class perform the basic conversions between a string period and numeric values /// \ingrou...
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#ifndef NSRPC_P2PSESSION_H #define NSRPC_P2PSESSION_H #ifdef _MSC_VER # pragma once #endif #include "P2pConfig.h" #include "PeerId.h" #include "PeerStats.h" #include "PeerAddress.h" #include "Group.h" #include "PlugIn.h" #include <boost/noncopyable.hpp> class ACE_Reactor; namespace srpc { class ...
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/* * CvPointCustom.cpp * * Created on: 2010. 5. 26. * Author: hp */ #include "CvPointCustom.h" CvPointCustom::CvPointCustom(int inX, int inY) { // TODO Auto-generated constructor stub x = inX; y = inY; } CvPointCustom::~CvPointCustom() { // TODO Auto-generated destructor stub } boo...
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#ifndef __H_REALITY_SYNTHESIZER_H__ #define __H_REALITY_SYNTHESIZER_H__ #include "defs.h" #include "Cluster.h" #include "Synthesizer.h" #include <vector> using std::vector; class RealitySynthesizer : public Synthesizer { public: RealitySynthesizer(int nWindow, int MaxDiff); virtual ~RealitySynthe...
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/**************************************************************************** * AAMLibrary * http://code.google.com/p/aam-library * Copyright (c) 2008-2009 by GreatYao, all rights reserved. ****************************************************************************/ #include "stdafx.h" #include "AAM_CAM.h...
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/********************************************************************* * * Very simple code snippets to read/write nifti1 files * This code is placed in the public domain. * * If you are the type who doesn't want to use a file format unless * you can write your own i/o code in less than 30minutes, this * ...
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/*---------------------------------------------------------------------------------------------*//* Binary Kinematics 3 - C++ Game Programming Library Copyright (C) 2008 Viktor Reutzky reutzky@bitchingames.com *//*---------------------------------------------------------------------------------------------*/...
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/* -*- coding: sjis-dos; -*- */ /* * copyright 2010 FUKUZAWA Tadashi. All rights reserved. */ #include "hyCFfiType.h" #include "hyCSymbolTable.h" #include "hpInputBuffer.h" using namespace Hayat::Common; using namespace Hayat::Compiler; using namespace Hayat::Parser; FfiType::m_InitStruct F...
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#ifndef HGUARD_AOSD_VIEW_DESIGNERACTIONS_HPP__ #define HGUARD_AOSD_VIEW_DESIGNERACTIONS_HPP__ #pragma once #include <QAction> namespace aosd { namespace view { /** Provide actions for manipulating the Designer(the application). */ class DesignerActions { public: DesignerActions(); ...
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/* Dune II - The Maker Author : Stefan Hendriks Contact: stefanhen83@gmail.com Website: http://dune2themaker.fundynamic.com 2001 - 2009 (c) code by Stefan Hendriks */ #include "include/d2tmh.h" // TODO: constructor/destructors // cAIPlayer functions void cAIPlayer::init(int iID) {...
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/* * Copyright (C) Volition, Inc. 1999. All rights reserved. * * All source code herein is the property of Volition, Inc. You may not sell * or otherwise commercially exploit the source or things you created based on the * source. * */ /* * $Logfile: /Freespace2/code/Network/Multi.cpp $ * $Revisi...
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#ifdef PRECOMPILEDHEADERS #include "JA2 All.h" #include "Intro.h" #else #include "Types.h" #include "MPJoinScreen.h" #include "GameSettings.h" #include "Utilities.h" #include "wCheck.h" #include "Font Control.h" #include "WordWrap.h" #include "Render Dirty.h" #include "Input.h" #include "Option...
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#ifndef DPAGETURNEFFECT_H #define DPAGETURNEFFECT_H #include <QGraphicsView> class QGraphicsPixmapItem; class DPageCurl; class DGraphicsLayer; class DPageTurnEffect : public QGraphicsView { public: DPageTurnEffect(QObject* parent=0); void setWidget(QWidget* hostWidget); void startEffect(); ...
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/* * Copyright (C) 2005 - 2011 MaNGOS <http://www.getmangos.org/> * * Copyright (C) 2008 - 2011 TrilliumCore <http://www.trinitycore.org/> * * Copyright (C) 2011 TrilliumEMU <http://www.arkania.net/> * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU...
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// ========================================================================== // Class Specification : COXCopyStatusDialog // ========================================================================== // Header file : cpystdlg.h // Version: 9.3 // This software along with its related components, docum...
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/*============================================================================= Boost.Wave: A Standard compliant C++ preprocessor library http://www.boost.org/ Copyright (c) 2001-2009 Hartmut Kaiser. Distributed under the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0...
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///////////////////////////////////////////////////////////////// // Date: 2009-10-16 // Author: Yishi Guo // Exercise: 3.5 // Page: 88 // Content: Practice using region of interest(ROI). ///////////////////////////////////////////////////////////////// #include <cv.h> #include <highgui.h> in...
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//================== SysCAD - Copyright Kenwalt (Pty) Ltd =================== // $Nokeywords: $ //=========================================================================== #ifndef __ARCHMAN_H #define __ARCHMAN_H #ifndef __EXECUTIV_H #include "executiv.h" #endif #include <afxtempl.h> //-------------...
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/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 1.3.31 * * This file is not intended to be easily readable and contains a number of * coding conventions designed to improve portability and efficiency....
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#ifndef TESTQTWEBKIT_H #define TESTQTWEBKIT_H #include "common.h" #include <QtGui/QDialog> QT_BEGIN_NAMESPACE class QWebView; class QLineEdit; QT_END_NAMESPACE class TestQtWebKit : public QDialog { Q_OBJECT public: TestQtWebKit(QWidget *parent = 0, Qt::WFlags flags = 0); ~TestQtWebKit(void); ...
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// Copyright (C) 2002-2009 Thomas Alten // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h // Code contributed by skreamz #include "IrrCompileConfig.h" #ifdef __IRR_COMPILE_WITH_WAD_ARCHIVE_LOADER_ #include "CWADReader.h" #include "o...
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#include "NewWheelDirectorStableHeaders.h" #include "logic/AllLogic.h" #include "WheelEvents.h" using namespace Orz; ProRunLogic::ProRunLogic(my_context ctx):LogicAdv(ctx) { ORZ_LOG_NORMAL_MESSAGE("State In: ProRunLogic!"); getOwner()->runWinner(); //WheelUI::getSingleton().runZXH(Hardware::getSingle...
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/* PCSX2 - PS2 Emulator for PCs * Copyright (C) 2002-2010 PCSX2 Dev Team * * PCSX2 is free software: you can redistribute it and/or modify it under the terms * of the GNU Lesser General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) ...
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#ifndef __incl_Graphics_OGL_GuiCheckBox_h #define __incl_Graphics_OGL_GuiCheckBox_h #include "../Textures/TextureMgr.h" #include "GuiLabel.h" namespace Graphics { namespace OGL { class CGuiCheckBox : public CGuiControl { private: HTexture m_hBoxIcon; HTexture m_hTickIcon; ...
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#pragma once #ifndef MYUSERINPUT_H #define MYUSERINPUT_H #include "includes.h" #include "MyGameControl.h" class MyUserInput { public: MyUserInput(void); ~MyUserInput(void); bool init(HINSTANCE* hInst, HWND* hWnd, MyGameControl* givenGC); //alles Initialisieren void inputKB(); //Tastatur...
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#ifndef WIN_MAIN_H #define WIN_MAIN_H #include "common.h" #include <string> // #defines #define MAX(x,y) ((x)<(y)?(y):(x)) #define MIN(x,y) ((x)>(y)?(y):(x)) #define VNSCLIP ((eoptions&EO_CLIPSIDES)?8:0) #define VNSWID ((eoptions&EO_CLIPSIDES)?240:256) #define SO_FORCE8BIT 1 #define SO_SECONDARY...
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// Boost result_of library // Copyright Douglas Gregor 2004. Use, modification and // distribution is subject to the Boost Software License, Version // 1.0. (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // For more information, see http://www.boost.org/libs/util...
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/* ======================================================================== Name : TraceManagerAppUi.h Author : DH Copyright : All right is reserved! Version : E-Mail : dh.come@gmail.com Description : Copyright (c) 2009-2015 DH. This material, including documentation and an...
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#include "w_force.h" void WP_AddToClientBitflags(gentity_t *ent, int entNum) { if (!ent) return; if (entNum > 47) ent->s.trickedentindex4 |= (1 << (entNum-48)); else if (entNum > 31) ent->s.trickedentindex3 |= (1 << (entNum-32)); else if (entNum > 15) ent->s.trickedentindex2 |= (1 << (entNum...
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#ifndef BURNER_PS3_H #define BURNER_PS3_H #ifdef _UNICODE #define UNICODE #endif #include <string.h> #include <sys/timer.h> #include <sys/return_code.h> #include <sys/process.h> #include <sys/vm.h> #include <cell/audio.h> #include <cell/sysmodule.h> #include <cell/cell_fs.h> #include <cell/pad.h> #in...
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// WANNE: Yes, this should be disabled, otherwise we get weird behavior when running the game with a VS 2005 build! //#pragma setlocale("DUTCH") #ifdef PRECOMPILEDHEADERS #include "Utils All.h" #include "_Ja25Dutchtext.h" #else #include "Language Defines.h" #ifdef DUTCH #include "text.h" #include "F...
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/* Copyright (c) 1999 - 2010, Vodafone Group Services Ltd All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list...
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#include "cv.h" #include "highgui.h" #include <fstream> using namespace std; //#define PI 3.14 #pragma once class Gauss { public: double InvCov[2][2]; double sub[3]; double rsl[3]; double b; double phi; double logOfSqrt2PiVariance; double threshold; CvMat* mean; CvMat* corrvariant...
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/* ------------------------[ Lbanet Source ]------------------------- Copyright (C) 2009 Author: Vivien Delage [Rincevent_123] Email : vdelage@gmail.com -------------------------------[ GNU License ]------------------------------- This program is free software: you can redistribute it and/or modify it under ...
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#ifndef E_ARTICLE_PARSER #define E_ARTICLE_PARSER #include "IException.h" typedef enum {SW_ARCHIVO_CORRUPTO,} AP_error; class eArticleParser : public std::exception::exception, public IException { private: AP_error errnumber; //!< El numero de error que arrojo la excepcion public: /** * Constr...
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// This file was automatically generated on Tue Feb 15 17:34:12 2005 // by libs/config/tools/generate.cpp // Copyright John Maddock 2002-4. // Use, modification and distribution are subject to the // Boost Software License, Version 1.0. (See accompanying file // LICENSE_1_0.txt or copy at http://www.boost....
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/* -*- C++ -*- */ /**************************************************************************** ** Copyright (c) quickfixengine.org All rights reserved. ** ** This file is part of the QuickFIX FIX Engine ** ** This file may be distributed under the terms of the quickfixengine.org ** license as defined by quic...
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/* ComplexMesh.cpp Written by Matthew Fisher ComplexMesh is a complex (edge-based) mesh structure. */ #include "..\\..\\Main.h" #include "ComplexMesh.h" HalfEdge HalfEdge::Invalid; FullEdge FullEdge::Invalid; Triangle Triangle::Invalid; Vertex Vertex::Invalid; Triangle Triangle::Boundary; FullEdge Ful...
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#include "stdafx.h" __declspec(dllexport) HRESULT DoFC_ROF(HRESULT hr) { return hr; }
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/* ------------------------[ Lbanet Source ]------------------------- Copyright (C) 2009 Author: Vivien Delage [Rincevent_123] Email : vdelage@gmail.com -------------------------------[ GNU License ]------------------------------- This program is free software: you can redistribute it and/or modify it under ...
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/* Copyright (c) <2003-2011> <Julio Jerez, Newton Game Dynamics> * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software f...
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#include <iostream> #include <vector> #include <list> #include <algorithm> #include <time.h> #include "finder.h" #include "event-manager.h" using namespace std; using namespace sikuli; #define CHANGE_THRESHOLD 0.001 vector<RegionObserver> EventManager::region_observers; bool EventManager::bObservin...
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// stdafx.h : 标准系统包含文件的包含文件, // 或是经常使用但不常更改的 // 特定于项目的包含文件 // #pragma once #include "targetver.h" #include <stdio.h> #include <tchar.h> #ifndef _WIN32_DCOM #define _WIN32_DCOM #endif #include <windows.h> #include <iostream> #import "..\DcomSvr\Debug\DcomSvr.tlb" raw_interfaces_only, n...
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