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#pragma once typedef unsigned char byte; typedef unsigned short ushort; typedef unsigned long ulong; typedef unsigned int uint; typedef unsigned long uint4; typedef unsigned __int64 uint8; typedef long long longlong; typedef long int4; typedef __int64 int8; #i...
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#include "SensorCallbacks.h" void ClusteredIbeoCallback(const vector<LidarCluster> &IbeoMessage, double IbeoTime, void* Arg) { /* The callback for received Ibeo data. Creates an Ibeo event and adds it to the event queue. INPUTS: IbeoMessage - the cluster data packet IbeoTime - the vehicle time stam...
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/* TerrainBuilder.cpp */ #include "TerrainBuilder.h" #define BUFF_SZ 9999 #define PREFIX_FRAME_NUMBER "farme Number = " #define PREFIX_UP_POINT_X "up.x=" #define PREFIX_UP_POINT_Y "up.y=" #define PREFIX_DOWN_POINT_X "down.x=" #define PREFIX_DOWN_POINT_Y "down.y=" #define PREFIX_WIDTH "Width = " #define P...
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#ifndef _ACCOUNTCACHEMANAGER_H_ #define _ACCOUNTCACHEMANAGER_H_ struct ACCOUNT_CACHE; class CAccountCacheMgr { private: map<string, ACCOUNT_CACHE*> m_2Account; // map<u_long, string> m_2AccountPtr; MemPooler<ACCOUNT_CACHE>* m_pAccountMemPooler; list< ACCOUNT_CACHE* > m_list; int m_nAlloc; publ...
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#include "arch.h" #include "math.h" #include <QtGui/QGraphicsSceneMouseEvent> Arch::Arch(QRectF rect, int startAngle, int spanAngle, Item* parent = 0) :Item(parent) { mPen.setColor(Qt::gray); mBrush.setStyle(Qt::NoBrush); mDomElementType = pictureType; mX1 = rect.left(); mX2 = rect.right(); mY1 = re...
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// AudioStream.h: interface for the CPCMAudio class. // ////////////////////////////////////////////////////////////////////// #if !defined(_AUDIOSTREAM_H_) #define _AUDIOSTREAM_H_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 class CAudioStream : public CDataStream { public: CAudioS...
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template< typename sampletype> class amplifier_mutator { private: struct amplify_op { template< typename actual_type> void operator()( actual_type &sample) { sample = actual_type( sample * m_factor); } void operator()( sampletype_m8 &sample) { sample = static_cast<sampletype_m8>((st...
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#include <client.h> #include <vector> #include <blocksocket.h> using namespace std; Client::Client() { m_pinSocket = new BlockSocket(); } Client::Client(BlockSocket *p_pinSocket) { m_pinSocket = p_pinSocket; } Client::~Client() { delete m_pinSocket; } bool Client::Connect(string p_strAddres...
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// Copyright (C) 2005-2010 Code Synthesis Tools CC // // This program was generated by CodeSynthesis XSD, an XML Schema // to C++ data binding compiler, in the Proprietary License mode. // You should have received a proprietary license from Code Synthesis // Tools CC prior to generating this code. See the license ...
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/* Copyright [2008] [Trevor Hogan] Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or ...
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/* XBFLASH - Xbox Flash image utility * Copyright (C) 2002 Paul Bartholomew * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option)...
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// Copyright David Abrahams 2004. Distributed under the Boost // Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) #include <boost/python/str.hpp> #include <boost/python/extract.hpp> #include <boost/python/ssize_t.hpp> namespace boost { nam...
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/* This source file is part of Rastullahs Lockenpracht. * Copyright (C) 2003-2008 Team Pantheon. http://www.team-pantheon.de * * This program is free software; you can redistribute it and/or modify * it under the terms of the Clarified Artistic License. * * This program is distributed in the hope that it will ...
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// // boost/memory/pools.hpp // // Copyright (c) 2004 - 2008 xushiwei (xushiweizh@gmail.com) // // Distributed under the Boost Software License, Version 1.0. (See // accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // // See http://www.boost.org/libs/memory/index.htm for...
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////////////////////////////////////////////////////////// // File: "CGame.cpp" // // Author: Sean Hamstra (SH) // // Purpose: To contain all outer game functionality. ////////////////////////////////////////////////////////// #include "CGame.h" #include "CFactory.h" #include <fstream> #include <iostream> ...
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// Copyright (C) 2007 Davis E. King (davisking@users.sourceforge.net) // License: Boost Software License See LICENSE.txt for the full license. #ifndef DLIB_WEAK_PTr_ #define DLIB_WEAK_PTr_ #include <algorithm> #include <memory> #include "shared_ptr.h" #include "../algs.h" #include "weak_ptr_abstract.h" ...
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/* * libtcod 1.4.1 * Copyright (c) 2008,2009 J.C.Wilk * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this l...
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#include <iostream> #include <cstdlib> #include <nil/file.hpp> #include <nil/array.hpp> #include <nil/string.hpp> #include "excel_data.hpp" #include "creation.hpp" #include "utility.hpp" void create_affixes(std::string const & affix_data, std::string const & affix_descriptor, std::string const & output_file, ...
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/************************************************************************ ** This file is part of the network simulator Shawn. ** ** Copyright (C) 2004-2007 by the SwarmNet (www.swarmnet.de) project ** ** Shawn is free software; you can redistribute it and/or modify it ** ** under the terms ...
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#pragma once #include "./Controls/TreePropSheet/ResizableDialog.h" #include "./Controls/HexEdit/HexEdit.h" #include "MemWatchHexEdit.h" #include "afxwin.h" // CMemWatchWnd 对话框 class CMemWatchWnd : public CResizableDialog { DECLARE_DYNAMIC(CMemWatchWnd) public: CMemWatchWnd(CWnd* pParent = NULL);...
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// BEGIN CUT HERE // END CUT HERE #line 5 "CuttingPoles.cpp" #include <cstdio> #include <cstdlib> #include <cmath> #include <climits> #include <cfloat> #include <map> #include <utility> #include <set> #include <iostream> #include <memory> #include <string> #include <vector> #include <algorithm> #inclu...
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/* * Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies). * All rights reserved. * This component and the accompanying materials are made available * under the terms of "Eclipse Public License v1.0" * which accompanies this distribution, and is available * at the URL "http://www.eclipse.org/legal/epl...
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/* ___ _________ ____ __ / _ )/ __/ ___/____/ __/___ ___ _/_/___ ___ / _ / _// (_ //___/ _/ / _ | _ `/ // _ | -_) /____/_/ \___/ /___//_//_|_, /_//_//_|__/ /___/ This file is part of the Brute-Force Game Engine, BFG-Engine ...
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#include "StdAfx.h" #include "LoginDlg.h" LoginDlg::LoginDlg(QWidget *parent) : QWidget(parent) { ui.setupUi(this); } LoginDlg::~LoginDlg() { }
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/** * @file Model.hpp */ #pragma once #include "Geometry.hpp" #include "Object.hpp" #include "SmoothMesh.hpp" #include "handle_traits.hpp" #include "list_traits.hpp" namespace peek { class Model : public Object { public: /** Constructor */ Model(); /** Draws the model */ void draw() c...
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class pgm_state : public driver_device { public: pgm_state(running_machine &machine, const driver_device_config_base &config) : driver_device(machine, config) { } /* memory pointers */ // UINT16 * m_mainram; // currently this is also used by nvram handler UINT16 * m_bg_videoram; UINT16 * ...
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/* * * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's * prior written consent.This software contains code, techniques and know-how which is confidential and proprietary to Havok. * Level 2 and Level 3 source code contains trade secrets...
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/* * Copyright (C) Research In Motion, Limited 2009-2010. All rights reserved. */ #ifndef BlackBerryPlatformGraphics_h #define BlackBerryPlatformGraphics_h #include "BlackBerryPlatformMemory.h" #include "BlackBerryPlatformPrimitives.h" #if defined(USE_SKIA) #include <skia/ext/platform_canvas.h> #else ...
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#pragma once #include <BWAPI.h> #include <BWTA/Chokepoint.h> #include <BWTA/Polygon.h> #include <BWTA/Region.h> #include <BWTA/BaseLocation.h> #include <BWTA/RectangleArray.h> namespace BWTA { void readMap(); void analyze(); const std::set<Region*>& getRegions(); const std::set<Chokepoint*>& getChok...
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/* * Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies). * All rights reserved. * This component and the accompanying materials are made available * under the terms of the License "Eclipse Public License v1.0" * which accompanies this distribution, and is available * at the URL "http://www.eclipse.o...
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/* * Copyright 1999-2000,2004 The Apache Software Foundation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unle...
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#ifndef __HANDLE_ITEMS_H #define __HANDLE_ITEMS_H #include "World Items.h" #include "structure.h" #include "Soldier Control.h" #define ITEM_HANDLE_OK 1 #define ITEM_HANDLE_RELOADING -1 #define ITEM_HANDLE_UNCONSCIOUS -2 #define ITEM_HANDLE_NOAPS -3 #define ITEM_HANDL...
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/////////////////////////////////////////////////////////////////////////////// // matches.hpp // // Copyright 2008 Eric Niebler. Distributed under the Boost // Software License, Version 1.0. (See accompanying file // LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) #include <string> #includ...
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#include "mainwindow.h" #include "ui_mainwindow.h" #include <QtCore/QTimer> #include <QDateTime> #include <qwaitcondition.h> #include "stdio.h" #include "math.h" MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent), ui(new Ui::MainWindow) { ui->setupUi(this); this->port = new Qe...
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/* * Copyright (c) 2007 Nokia Corporation and/or its subsidiary(-ies). * All rights reserved. * This component and the accompanying materials are made available * under the terms of "Eclipse Public License v1.0" * which accompanies this distribution, and is available * at the URL "http://www.eclipse.org/legal/epl...
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// // Author: Philip Rideout // Copyright: 2002-2006 3Dlabs Inc. Ltd. All rights reserved. // License: see 3Dlabs-license.txt // #ifndef PODIUM_H #define PODIUM_H // Represents the circular reflective podium. class TPodium { public: TPodium(); void Draw() const; void DrawTop(bool o...
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/* Copyright (C) 2006 So Yamaoka This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the ho...
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/************************************************************************* Gangbusters *************************************************************************/ class gbusters_state : public driver_device { public: gbusters_state(running_machine &machine, const driver_device_config_base &config) : ...
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// Geometry Library // // Copyright Barend Gehrels, Geodan Holding B.V. Amsterdam, the Netherlands. // Copyright Bruno Lalande 2008 // Use, modification and distribution is subject to the Boost Software License, // Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0....
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/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org Copyright (c) 2000-2006 Torus Knot Software Ltd Also see acknowledgements in Readme.html This program is...
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#pragma once #include "stdafx.h" #include "Texture.h" #define N_FRAMES_SUM 12 class OpticalFlow { public: OpticalFlow(CvSize frameSize, CvSize finalSize = cvSize(80,60)); ~OpticalFlow(void); void Calculate(IplImage *frame, double mspf=41.72); void Draw(int x=0, int y=0, int w=0, int h=0); void Write(o...
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/************************************************************************* Othello Derby *************************************************************************/ #define OTHLDRBY_VREG_SIZE 18 class othldrby_state : public driver_device { public: othldrby_state(running_machine &machine, const dri...
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#include <pspkernel.h> #include <pspdisplay.h> #include <pspdebug.h> #include <stdlib.h> #include <stdio.h> #include <math.h> #include <string.h> #include <pspgu.h> #include <pspgum.h> #include <pspctrl.h> #include <psprtc.h> #include "callbacks.h" #include "vram.h" #include "controller.h" #include "tex...
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/* * * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's * prior written consent.This software contains code, techniques and know-how which is confidential and proprietary to Havok. * Level 2 and Level 3 source code contains trade secrets...
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// // Copyright (c) 2008, Mariano M. Chouza // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, // t...
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/*- * Copyright (c) 2011, Derek Young * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this li...
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/* * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS...
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#include <ctime> #include <iostream> #include <set> #include <stdlib.h> #include <cstdio> #include <vector> #ifdef WINDOWS #include <GL/gl.h> #include "glut.h" #else #include <GL/glut.h> #include <GL/glu.h> #endif #include "Octree.h" #include "vec3f.h" #include "Particle.h" using namespace std; ...
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/* * Moon++ Scripts for Ascent MMORPG Server * Copyright (C) 2005-2007 Ascent Team <http://www.ascentemu.com/> * Copyright (C) 2007-2008 Moon++ Team <http://www.moonplusplus.info/> * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License...
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/* PCSX2 - PS2 Emulator for PCs * Copyright (C) 2002-2010 PCSX2 Dev Team * * PCSX2 is free software: you can redistribute it and/or modify it under the terms * of the GNU Lesser General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) ...
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#pragma once #include "SystemTray.h" #include "QuickPaste.h" #include "ToolTipEx.h" #include "EditFrameWnd.h" #include "MainFrmThread.h" #include "ClipboardSaveRestore.h" #define CLOSE_WINDOW_TIMER 1 #define HIDE_ICON_TIMER 2 #define REMOVE_OLD_ENTRIES_TIMER 3 #define REMOVE_OLD_REMOTE_COPIES ...
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#ifndef BattleCityClient_h #define BattleCityClient_h #include "Socket.h" #include "BattleCityCommunicationProtocol.h" #include "BattleCityEngine.h" #include "SDLHelper.h" #include "SDL_ttf.h" #include "map" using namespace std; #define MAX_TANKS 2 #define MAX_DIRECTIONS 5 class BattleCityClient { ...
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// stdafx.cpp : source file that includes just the standard includes // io_new.pch will be the pre-compiled header // stdafx.obj will contain the pre-compiled type information #include "stdafx.h" // TODO: reference any additional headers you need in STDAFX.H // and not in this file
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#include "EUClient.h" CheckPointManager::CheckPointManager() { mName = ""; mSceneMgr = 0; mPosition = 0; num_of_cp = 0; counter = 0; done = true; pTargets = 0; } CheckPointManager::CheckPointManager(String name, SceneManager *sceneMgr, Vector3 position) { init(name,sceneMgr,position); } voi...
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/* Copyright (c) 1999 - 2010, Vodafone Group Services Ltd All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of ...
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#include <GL/glut.h> static void drawBox_spec(GLfloat size, GLenum type,GLuint texture) { static GLfloat n[6][3] = { {-1.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {1.0, 0.0, 0.0}, {0.0, -1.0, 0.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, -1.0} }; static GLint faces[6][4] = { {0, 1, 2, 3}...
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/* Copyright (c) 1999 - 2010, Vodafone Group Services Ltd All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list...
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#include <TdkPageSize.h> /////////////////////////////////////////////////////////////////////////////// //Empty Constructor //Author : Rui Mauricio Gregório //Date : 12/2008 /////////////////////////////////////////////////////////////////////////////// TdkPageSize::TdkPageSize() { _sizeValue[A0].width=841...
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//************************************************************************** // // Copyright (c) FactorySoft, INC. 1996-1998, All Rights Reserved // //************************************************************************** // // Filename : ConnectionPoint.h // $Author : Jim Hansen // // Descripti...
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// Magic Software, Inc. // http://www.magic-software.com // http://www.wild-magic.com // Copyright (c) 2003. All Rights Reserved // // The Wild Magic Library (WML) source code is supplied under the terms of // the license agreement http://www.magic-software.com/License/WildMagic.pdf // and may not be copied or ...
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/TeCom/src/Tdk/Source Files/TdkAbstractCanvasDraw.cpp
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radtek/terra-printer
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refs/heads/master
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#include <TdkAbstractCanvasDraw.h> #include <TeProjection.h> #include <TeRaster.h> #include <TeDecoderMemory.h> TdkAbstractCanvasDraw::TdkAbstractCanvasDraw(const int& canvasId) : _paintMode(pmdREPLACE), _canvasId(canvasId), _currentBufferId(-1), _backgroundColor(TeColor(255, 255, 255)) { } TdkAbstract...
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/IEBgps/src/IEImageEncoder.cpp
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/* * Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies). * All rights reserved. * This component and the accompanying materials are made available * under the terms of "Eclipse Public License v1.0" * which accompanies this distribution, and is available * at the URL "http://www.eclipse.org/legal/epl...
[ "none@none" ]
[ [ [ 1, 187 ] ] ]
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/OOP/Project-Lines/Board.cpp
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#include "Board.h" //============================================================================= // Constructor Board::Board(const float &X,const float &Y) { // set coords _cordX = X; _cordY = Y; _showMode = 0; // put the images to the vector of sprites _sprites.push_back(GAME_BOARD); _sprites.pu...
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/qchess/chessboard.cpp
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kovrov/scrap
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#include "chessboard.h" #include "movebits.h" ChessBoard::ChessBoard() : _whitePawns (0x000000000000FF00LL), _blackPawns (0x00FF000000000000LL), _whiteKnights (0x0000000000000042LL), _blackKnights (0x4200000000000000LL), _whiteBishops (0x0000000000000024LL), _blackBishops (0x2400000000000000LL), _...
[ "kovrov@gmail.com" ]
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/opencv/cvlinefit.cpp
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/*M/////////////////////////////////////////////////////////////////////////////////////// // // IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING. // // By downloading, copying, installing or using the software you agree to this license. // If you do not agree to this license, do not download, i...
[ "vinicius@hotmail.de" ]
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#ifndef _EXEPTION_H_ #define _EXEPTION_H_ class eExeption { protected: std::string strExeptionMessage; public: eExeption(std::string strExeptionMsg):strExeptionMessage(strExeptionMsg){} eExeption():strExeptionMessage(""){} std::string ExeptionStr(void); ~eExeption(){} }; #endif
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azhai/IndentByFold
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#include "NppPlugin.h" CNppPlugin::CNppPlugin() { m_hDllModule = NULL; m_szDllFileName[0] = 0; m_szIniFileName[0] = 0; } CNppPlugin::~CNppPlugin() { } void CNppPlugin::OnDllProcessAttach( HINSTANCE hDLLInstance ) { int nLen; TCHAR szPath[2*MAX_PATH + 1]; m_hDllModule = ( HMODULE ) hDLLIn...
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bravesoftdz/contexteditor-1
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// CodeGear C++Builder // Copyright (c) 1995, 2008 by CodeGear // All rights reserved // (DO NOT EDIT: machine generated header) 'Sptbxexteditors.pas' rev: 20.00 #ifndef SptbxexteditorsHPP #define SptbxexteditorsHPP #pragma delphiheader begin #pragma option push #pragma option -w- // All warnings off...
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mcejp/PacWorld
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// Paccy.cpp: Implementierung der Klasse CPaccy. // ////////////////////////////////////////////////////////////////////// #include "stdafx.h" #include "stdafx.h" #include "Paccy.h" #ifdef _DEBUG #undef THIS_FILE static char THIS_FILE[]=__FILE__; #define new DEBUG_NEW #endif static int LEFT=1; static ...
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rickyharis39/nolf2
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// ----------------------------------------------------------------------- // // // MODULE : WorldModelDebris.cpp // // PURPOSE : A WorldModelDebris object // // CREATED : 2/27/98 // // ----------------------------------------------------------------------- // #include "stdafx.h" #include "WorldModelDebris...
[ "vytautasrask@gmail.com" ]
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marchon/pokerbridge
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/**************************************************************************** ** Meta object code from reading C++ file 'pbgameoptions.h' ** ** Created: Fri 2. Apr 21:30:27 2010 ** by: The Qt Meta Object Compiler version 61 (Qt 4.5.2) ** ** WARNING! All changes made in this file will be lost! **************...
[ "mikhail.mitkevich@gmail.com" ]
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Heartbroken/bikini-iii
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/*---------------------------------------------------------------------------------------------*//* Binary Kinematics 3 - C++ Game Programming Library Copyright (C) 2008 Viktor Reutzky reutzky@bitchingames.com *//*---------------------------------------------------------------------------------------------*/...
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080278/dvrmd-filter
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// XColorStatic.cpp Version 1.0 // // Author: Hans Dietrich // hdietrich2@hotmail.com // // This software is released into the public domain. // You are free to use it in any way you like. // // This software is provided "as is" with no expressed // or implied warranty. I accept no liability for an...
[ "shengang1978@gmail.com@27769579-7047-b306-4d6f-d36f87483bb3" ]
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miyabiarts/GeneralObjectRecognition
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#include "Recognizer.h" // int main() { Recognizer recognizer; recognizer(); return 0; }
[ "miyabiarts@gmail.com" ]
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neverm1ndo/gta-paradise-sa
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#ifndef PLAYER_CHAT_AUTOMUTE_MEANINGLESS_T_HPP #define PLAYER_CHAT_AUTOMUTE_MEANINGLESS_T_HPP #include <string> #include <istream> #include <boost/algorithm/string.hpp> struct player_chat_automute_meaningless_chars_type_t { int min_count; // Минимальное число символов из заданного класса, ч...
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caichunyang2007/my_OpenPilot_mods
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/** ****************************************************************************** * * @file ahrscalibration.h * @author The OpenPilot Team, http://www.openpilot.org Copyright (C) 2010. * @see The GNU Public License (GPL) Version 3 * @addtogroup GCSPlugins GCS Plugins * @{ * @addtogroup...
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burner/e3rt
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/////////////////////////////////////////////////////////////////////////////////////////////////// // OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net) /////////////////////////////////////////////////////////////////////////////////////////////////// // Created : 2006-01-04 // Updated ...
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zot/Plexus-original
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/* * Copyright (c) 2008 TEAM CTHULHU, Bill Burdick, Roy Riggs * Plexus is licensed under the ZLIB license (http://www.opensource.org/licenses/zlib-license.php): */ #include "pch.h" #include "engine.h" #include <fcntl.h> #include <errno.h> #include "remote.h" #include "tc.h" #define UNSET 0 #define SET 1...
[ "bill@sheba.(none)", "furroy@gmail.com", "rriggs@.intranet.edgenet.com" ]
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#ifndef _TSEGMENT2_H_ #define _TSEGMENT2_H_ #include "TPt2.h" #include "TVec2.h" #include "TLine2.h" template <class NumericType> class TSegment2{ public: typedef NumericType value_type; typedef TPt2<value_type> Pt2; typedef TVec2<value_type> Vec2; Pt2 a,b; TSegment2(const Pt2 &A, const Pt2 &B...
[ "victor.liu@gmail.com" ]
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ernieg/493final
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#include "zenilib.h" #include "HardAgent.h" #include "MediumAgent.h" #include "GameModel.h" #include "Board.h" HardAgent::HardAgent(int playerIndex_) : MediumAgent(playerIndex_) { for (int i = 0; i < NUM_COLUMNS; i++) { values[i] = 0; } } void HardAgent::getValue(int index) { GameModel& mode...
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/* Licensed to the Apache Software Foundation (ASF) under one or more contributor license agreements. See the NOTICE file distributed with this work for additional information regarding copyright ownership. The ASF licenses this file to you under the Apache License, Version 2.0 (the "License"); you may not use ...
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#ifndef networkMasterServer_hpp #define networkMasterServer_hpp #include <Poco/Net/SocketReactor.h> #include <Poco/Net/SocketNotification.h> #include <Poco/Util/ServerApplication.h> #include <Poco/Net/DatagramSocket.h> #include <vector> #include "network/packets.hpp" //!The master server class class Netw...
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#ifndef Square_h #define Square_h #include <windows.h> #include <gl\gl.h> #include <gl\glu.h> //#include <gl\glaux.h> #include "Vector2D.h" class Square { protected: Point2D position; float width; float height; public: Square(Point2D position, float width, float height); ...
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#pragma once #include "stdafx.h" #include <iostream> #include <string> #include <vector> #include <fstream> #include <hash_map> #include "Table.h" #include "GenericVariable.h" #include "AtlasParser.h" #include "AtlasFile.h" #include "Pointer.h" #include "AtlasLogger.h" #include "AtlasStats.h" #include "...
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#include "stdafx.h" #include "brahmapsd.h" const double L[] = { 1.58740105197 , 2.0 , 2.51984209979 , 3.17480210394 , 4.0 , 5.03968419958 , 6.34960420787 , 8.0 , 10.0793683992 , 12.6992084157 , 16.0 , 20.1587367983 , 25.3984168315 , 32.0 , 40.3174735966 , 50.79683...
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/* The MIT License Copyright 2006 Sony Computer Entertainment Inc. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy...
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#include "CCharacter.h" CCharacter::CCharacter() { Init(); } CCharacter::~CCharacter() { } void CCharacter::Init() { m_Velocity = 1; m_vecDir = Vector3(1, 0, 0); m_vecNormal = Vector3(0, 0, 1); m_Acceleration = Vector3(0, 0, 0); m_Position = Vector3(0, 0, 0); m_CurAction = ACTION_RUN; ...
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// Swing Engine Version 1 Source Code // Most of techniques in the engine are mainly based on David Eberly's // Wild Magic 4 open-source code.The author of Swing Engine learned a lot // from Eberly's experience of architecture and algorithm. // Several sub-systems are totally new,and others are re-implimented or ...
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#ifndef MY_KARMA_H #define MY_KARMA_H #include <boost/spirit/include/karma.hpp> namespace karma=boost::spirit::karma; #endif
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/* * parser.cpp * * Created on: Mar 17, 2009 * Author: Phoebus Veiz <phoebusveiz@gmail.com> */ #include <iostream> #include <fstream> #include <string> #include <algorithm> #include <cstdlib> #include <cstdio> #include <cstring> #include "def.h" #include "util.h" #include "parser.h" static...
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/* dxEngine For max speed: while(true) { drawBegin(); drawEnd(); (ticking) drawFlush(); } */ #ifndef _dxEngine #define _dxEngine #include "dxBoot.h" class dxEngine { public: dxEngine (); ~dxEngine (); bool open (const char* windowTitle); void close (); ...
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//this file is part of eMule //Copyright (C)2002-2008 Merkur ( strEmail.Format("%s@%s", "devteam", "emule-project.net") / http://www.emule-project.net ) // //This program is free software; you can redistribute it and/or //modify it under the terms of the GNU General Public License //as published by the Free Softwa...
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//----------------------------------------------------------------------------- // // ** DO NOT EDIT THIS FILE! ** // This file was generated by a tool // re-running the tool will overwrite this file. // //----------------------------------------------------------------------------- #include "spot_g...
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#include "StdAfx.h" #include "FireBall.h" #include "PlayerCharacter.h" FireBall::FireBall(void) { } FireBall::~FireBall(void) { } bool FireBall::Update(PlayerCharacter *pSkillOwner, float fDeltaTime) { //Go on animation if( true ) { float fRadius = m_fMinRadius + (m_iSkillRank / m_fRadiusMod); ...
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// Copyright 2004-2008 Roman Yakovenko. // Distributed under the Boost Software License, Version 1.0. (See // accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) #ifndef __cppexceptions_to_be_exported_hpp__ #define __cppexceptions_to_be_exported_hpp__ #include <string> nam...
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#include "TessaVisitors.h" /*** * Iterates over the instructions in a given function and tries to resolve the types of each instruction. * This has the side effect of setting the type of result field in each instruction. * At the moment, this also assumes that the function accepts parameters as Atoms only an...
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#include "VertexsStructs.h" #include "Texture.h" LPDIRECT3DVERTEXDECLARATION9 SDIFFUSEVERTEX::s_VertexDeclaration = 0; LPDIRECT3DVERTEXDECLARATION9 SSIMPLEVERTEX::s_VertexDeclaration = 0; LPDIRECT3DVERTEXDECLARATION9 SDIFFUSESCREENVERTEX::s_VertexDeclaration = 0; LPDIRECT3DVERTEXDECLARATION9 STEXTUREDSCREENV...
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/* * Author : Copyright (c) Jie Deng * Author e-mail : ddqre@163.com * * License : * cpct_dll processing library * Copyright (c) Jie Deng * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published...
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#ifndef _GG_AUTH_SERVER_H_ #define _GG_AUTH_SERVER_H_ #ifndef WIN32 typedef unsigned short WORD; typedef unsigned long DWORD; typedef void* LPVOID; typedef int BOOL; #endif #ifdef _EXPORT_DLL #define GGAUTHS_API extern "C" __declspec(dllexport) #define GGAUTHS_EXPORT __declsp...
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