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/**************************************************************************************************/ /*! @file ProgressBar.hpp @author Robert Onulak @author Justin Keane @par email: robert.onulak@@digipen.edu @par email: justin.keane@@digipen.edu @par Course: CS260 @par Assignment #3 --------...
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// MainFrm.cpp : CMainFrame 类的实现 // #include "stdafx.h" #include "Li3_2.h" #include "MainFrm.h" #ifdef _DEBUG #define new DEBUG_NEW #endif // CMainFrame IMPLEMENT_DYNCREATE(CMainFrame, CFrameWnd) BEGIN_MESSAGE_MAP(CMainFrame, CFrameWnd) ON_WM_CREATE() END_MESSAGE_MAP() static UINT indicato...
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// This file was automatically generated on Sun Jul 25 11:47:49 GMTDT 2004, // by libs/config/tools/generate // Copyright John Maddock 2002-4. // Use, modification and distribution are subject to the // Boost Software License, Version 1.0. (See accompanying file // LICENSE_1_0.txt or copy at http://www.b...
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/* * Copyright (c) 2007 Nokia Corporation and/or its subsidiary(-ies). * All rights reserved. * This component and the accompanying materials are made available * under the terms of "Eclipse Public License v1.0" * which accompanies this distribution, and is available * at the URL "http://www.eclipse.org/legal/epl...
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/* * This file is part of FBIde project * * FBIde is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * FBIde is distribu...
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/* * * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's * prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok. * Level 2 and Level 3 source code contains trade secrets...
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#include <PalmOS.h> #include "Common.h" #include "ComputerPlayer.h" #include "GameManager.h" #include "GameTable.h" #include "HumanPlayer.h" #include "PitchApp.h" GameManager::GameManager() { // // set some defaults // cutthroat = false; winning_score = 11; first_game = true; scores[0]...
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/*** * openPirates * Copyright (C) 2010 Scott Smith * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * *...
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#include <nds.h> #include "CItem.h" #include "CItemCache.h" #include "CSave.h" CItem::CItem(ItemType itemType, int itemAttribs) { m_itemType = itemType; m_itemAttribs = itemAttribs; m_parent = NULL; m_itemCache = NULL; m_keyItemType = ITEM_NONE; m_locked = false; if(itemAttribs & ITEMATTRIB_OPEN...
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#include <iostream> #include <cstdlib> using namespace std; /***************************************/ enum Banks {PKO, BGZ, BRE, BPH}; /***************************************/ struct Account { Banks bank; int balance; }; struct Person { char name[20]; Account account; }; struct Couple...
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// (C) Copyright John Maddock 2001 - 2003. // (C) Copyright Darin Adler 2001 - 2002. // (C) Copyright Peter Dimov 2001. // (C) Copyright Aleksey Gurtovoy 2002. // (C) Copyright David Abrahams 2002 - 2003. // (C) Copyright Beman Dawes 2002 - 2003. // Use, modification and distribution are subject to t...
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#ifndef _ACCOUNTDIALOG_H_ #define _ACCOUNTDIALOG_H_ #include "gui.h" class AccountDialog: public AccountGUI{ private: bool newAccount; void OnClose( wxCloseEvent& event ); void OnButtonClickOK( wxCommandEvent& event ); void OnButtonClickCancel( wxCommandEvent& event ); public: AccountDialog(...
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// FB Alpha Blue Print driver module // Based on MAME driver by Nicola Salmoria #include "tiles_generic.h" #include "driver.h" extern "C" { #include "ay8910.h" } static unsigned char *AllMem; static unsigned char *MemEnd; static unsigned char *RamEnd; static unsigned char *AllRam; static unsigned char *D...
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// Borland C++ Builder // Copyright (c) 1995, 2002 by Borland Software Corporation // All rights reserved // (DO NOT EDIT: machine generated header) 'SysConst.pas' rev: 6.00 #ifndef SysConstHPP #define SysConstHPP #pragma delphiheader begin #pragma option push -w- #pragma option push -Vx #include <SysIni...
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// stub routines for porting #include <stdarg.h> #include <errno.h> #include <fcntl.h> #include <unistd.h> #include <sys/stat.h> #include <ctype.h> #include "globalincs/pstypes.h" void WinAssert(char * text, char *filename, int line) { fprintf(stderr, "ASSERTION FAILED: \"%s\" at %s:%d\n", text, ...
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/*----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright © 2000-2004 The OGRE Team Also see acknowledgements in Readme.html This program is free softwa...
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// Copyright (c) 2008-2009 Nokia Corporation and/or its subsidiary(-ies). // All rights reserved. // This component and the accompanying materials are made available // under the terms of "Eclipse Public License v1.0" // which accompanies this distribution, and is available // at the URL "http://www.eclipse.org/le...
[ "none@none" ]
[ [ [ 1, 53 ] ] ]
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#include "netgame.h" #include <math.h> extern CNetGame *pNetGame; CPickup::CPickup(BYTE byteModel, VECTOR *vecPos) { m_SpawnInfo.bytePickupModel = byteModel; m_SpawnInfo.vecPos.X = vecPos->X; m_SpawnInfo.vecPos.Y = vecPos->Y; m_SpawnInfo.vecPos.Z = vecPos->Z; m_bIsActive = TRUE; m_bPickedUp = F...
[ "jacks.mini.net@45e629aa-34f5-11de-82fb-7f665ef830f7" ]
[ [ [ 1, 28 ] ] ]
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owenvallis/Nomestate
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/* ============================================================================== This file is part of the JUCE library - "Jules' Utility Class Extensions" Copyright 2004-11 by Raw Material Software Ltd. ------------------------------------------------------------------------------ JUCE can be r...
[ "ow3nskip" ]
[ [ [ 1, 3043 ] ] ]
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/LuaEngine/Process/ProcessLua_HGEHelp_hgeSprite.cpp
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#include "../Header/Process.h" #include "../Header/LuaConstDefine.h" hgeSprite * Process::_Helper_New_hgeSprite() { hgeSprite * _sprite = NULL; _sprite = new hgeSprite(); if (_sprite) { spriteList.push_back(_sprite); } return _sprite; } hgeSprite * Process::_Helper_New_hgeSprite(HTEXTURE tex, fl...
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//======================================================================= // Copyright (C) Shambler Team 2004 // logicentity.cpp - all entities with prefix "logic_" // additional entities for smart system //======================================================================= #include "extdll.h...
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#ifndef _SOCKETSERVER_H_ #define _SOCKETSERVER_H_ #include "stdafx.h" #include "NTClient.h" class CSocketServer { public: SOCKET m_ListenSocket; HANDLE m_hCompletionPort; HANDLE m_hAcceptThread; HANDLE m_hIOCPThread; CNTClient* m_pHostClient; BOOL m_bExistHost; BOOL m_bGameStart; INT m_...
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#pragma once //typedef D3DXVECTOR3 VEC3; //typedef D3DXVECTOR4 VEC4; // //typedef LPDIRECT3DDEVICE9 PDEV; // //typedef LPDIRECT3DTEXTURE9 PDTX; //typedef LPDIRECT3DSURFACE9 PDSF; // // class CEfSurface { public: struct VtxwDUV { D3DXVECTOR4 p; DWORD d; FLOAT u,v; ...
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// DicomColumnProvider.cpp : Implementation of CDicomColumnProvider #include "stdafx.h" #include "DicomColumnProvider.h" // CDicomColumnProvider DicomTagList CDicomColumnProvider::s_tags(TEXT("columns")); CDicomColumnProvider::CDicomColumnProvider() { } HRESULT CDicomColumnProvider::Initialize(LPCSHCO...
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#include "TransFunctor.h" #include "ChartCreator.h" #include <hj_3rd/hjlib/math/blas_lapack.h> #include <hj_3rd/zjucad/matrix/lapack.h> #include <map> #include <set> #include <queue> #include <iostream> #include <limits> namespace PARAM { TransFunctor::TransFunctor(boost::shared_ptr<ChartCreator> _p_c...
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/********************************************************************** *< FILE: MSHH.h DESCRIPTION: MMH File Format HISTORY: *> Copyright (c) 2009, All Rights Reserved. **********************************************************************/ #pragma once #include "MMH/MMHCommon.h" #include "GFF/GFF...
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/**************************************************************************** ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). ** Contact: Qt Software Information (qt-info@nokia.com) ** ** This file is part of the QtCore module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercia...
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#include "StdAfx.h" #include "PlayerAI.h" #include "TurningRoutines.h" #include "Core.h" #include "sdl.h" #include "Radar.h" std::vector<int> PlayerAI::core_ids_; std::map<int, std::vector<InputConfig> > PlayerAI::bindings; void PlayerAI::SaveBindings() { TiXmlDocument doc("Controls.xml"); TiXmlEle...
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/* GPL v3 Licence : Bombersow is a free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Bombersow is distributed in the hope...
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#include <iostream> #include <algorithm> #include <vector> #include <string> using namespace std; bool isShorter(const string &s1, const string &s2) { return s1.size() < s2.size(); } bool GT6(const string &s) { return s.size() >= 6; } string make_plural(size_t ctr, const string &word, const string ...
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/* State Key Lab of CAD&CG Zhejiang Unv. Author: Jin Huang (hj@cad.zju.edu.cn) Copyright (c) 2004-2010 <Jin Huang> All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions ...
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#include <QtGui> #include <QDesktopWidget> #include "start.h" #include "widget.h" start::start(QWidget *parent) : QWidget(parent) { QDesktopWidget* desktopWidget = QApplication::desktop(); //get client rect. QRect rect = desktopWidget->availableGeometry(); Widget *native = new Widget(&h...
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//------------------------------------------------------------------------------------------ // File: <DAServer.h> // Purpose: declare <OPC da class object> // // @author <Yun Hua> // @version 1.0 2010/01/04 // // Copyright (C) 2010, Yun Hua //-------------------------------------------------------------------...
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#pragma once #include <string> // .Net System Namespaces using namespace System; using namespace System::Runtime::InteropServices; inline String ^ ToManagedString(const char * pString); inline const std::string ToStdString(String ^ strString); namespace fer_h264 { public ref class Starter ...
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/*============================================================================= NOTE: THIS FILE IS A HANDMADE WRAPPER FOR THE ManagedITK PROJECT. Project: ManagedITK Program: Insight Segmentation & Registration Toolkit Module: itkManagedImageBase.cxx Language: C++/CLI Author: Dan Muel...
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#ifndef __TODO_H__ #define __TODO_H__ #include "Item.h" class Todo : public Item { public: Todo(void); ~Todo(void); enum StateType { StateInProgress, StateNotStarted, StateCanceled, StateCompleted, StateHolding, StateWaiting, StatePledge }; virtual Item::Type getType(...
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#include "Tokenizer.h" #include <iostream> #include <fstream> using namespace std; int main() { // test for scanner // char* path = "test2.vcd"; // ofstream out("out.txt"); // ofstream out2("out2.txt"); // signed char ch; // CScanner s( path ); // // while ( (ch = s.get_char()) != -1 ) // out ...
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/**************************************************************************** ** ** This file is part of a Qt Solutions component. ** ** Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies). ** ** Contact: Qt Software Information (qt-info@nokia.com) ** ** Commercial Usage ** Licensees holding...
[ "llepekhin@gmail.com" ]
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#include "Memory.h" using namespace std; Memory::Memory() { for(int i=0;i<= 0x1fffff;i++) contents.push_back(0); } Memory::~Memory() { } vector<uint> Memory::read(uint address, uint blockSize) { vector<uint> result; uint startPos = (address/blockSize); startPos *=blockSize; if(address <= 0...
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#include "EmptyProjectPCH.h" #include "EpCamera.h" #include "Utility.h" #include "WorldManager.h" #include "World.h" #include "ArnNode.h" #include "ShaderWrapper.h" extern PostRadialBlurShader* g_postRadialBlurShader; EpCamera::EpCamera(void) { m_fSmoothCameraTimer = 99999.0f; m_fSmoothCameraDurati...
[ "gasbank@gmail.com", "luneride@hotmail.com" ]
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template< > struct AllegrexInstructionTemplate< 0x0000001d, 0xfc00ffff > : AllegrexInstructionUnknown { static AllegrexInstructionTemplate &self() { static AllegrexInstructionTemplate insn; return insn; } static AllegrexInstruction *get_instance() { return &AllegrexInstr...
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/* * Copyright (C) 2011 Alex009 * License read in license.txt * Description: callbacks */ // SDK #include "SDK/amx/amx.h" #include "SDK/plugincommon.h" class CCallbacks { public: CCallbacks() ; ~CCallbacks(); void OnPlayerSetPointOnMap(int playerid,float x,float y,float z); void CallbacksO...
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// Machine generated IDispatch wrapper class(es) created with Add Class from Typelib Wizard #import "D:\\Geology\\atl\\Debug\\atl.tlb" no_namespace // Catl0 wrapper class class Catl0 : public COleDispatchDriver { public: Catl0(){} // Calls COleDispatchDriver default constructor Catl0(LPDISPATCH pDispatch) ...
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#include "eventhandler.h" #include "eventdispatcher.h" /**contrutor ja adiciona o eventhandler na lista de handlers no dispatcher */ EventHandler::EventHandler(){ EVENTDISPATCHER::getInstance().addHandler(this); } void EventHandler::sendEvent(int eventType, int arg1, int arg2){ EVENTDISPATCHER::get...
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/*----------------------------------------------------------------------------+ Copyright (c) 2008-2008: Joachim Faulhaber +-----------------------------------------------------------------------------+ Distributed under the Boost Software License, Version 1.0. (See accompanying file LICENCE.txt or copy at...
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/* ----------------------------------------------------------------------------------------------- This source file is part of the Particle Universe product. Copyright (c) 2010 Henry van Merode Usage of this program is licensed under the terms of the Particle Universe Commercial License. You can find a copy of...
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/* * Copyright 2001-2002,2004 The Apache Software Foundation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unle...
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// stdafx.cpp : source file that includes just the standard includes // stdafx.pch will be the pre-compiled header // stdafx.obj will contain the pre-compiled type information // Copyright 1998-2003 The MathWorks, Inc. // $Revision: 1.1.6.1 $ $Date: 2003/10/15 18:33:44 $ #include "stdafx.h" #ifdef _ATL_...
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/*** * * Copyright (c) 1996-2002, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting ...
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// CardFile.h : main header file for the PROJECT_NAME application // #pragma once #ifndef __AFXWIN_H__ #error "include 'stdafx.h' before including this file for PCH" #endif #include "resource.h" // main symbols // CCardFileApp: // See CardFile.cpp for the implementation of this class // class CC...
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/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 1.3.23 * * This file is not intended to be easily readable and contains a number of * coding conventions designed to improve portability and effici...
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#ifndef ARSLEXIS_WIN_TEXT_RENDERER_HPP__ #define ARSLEXIS_WIN_TEXT_RENDERER_HPP__ #include <WindowsCE/Controls.hpp> #include <Definition.hpp> class TextRenderer: public Widget { ScrollBar scrollBar_; bool scrollbarVisible_; bool leftButtonDown_; UINT scrollTimer_; ulong_t actionDown_;...
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#include "Boat.h" Boat::Boat(Model *boat, Cloth *sail): boat(boat), sail(sail){ // sail->BuildCloth(); //wyznaczenie końca bomu, wg którego będzie obracany on i żagiel int length; glm::vec4 *ms = boat->GetSegment("bom", "bomend", &length); bomEnd = glm::vec4(0); for(int i = 0; i < length; i++) b...
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#include <windows.h> #include <commctrl.h> #include "coolscroll.h" #include "../skinitf.h" #include <atlcomcli.h> #include <tmschema.h> UINT CALLBACK CoolSB_DrawProc(HDC hdc, UINT uCmdId, UINT uButflags, RECT *rect); extern BOOL fCustomDraw ; //extern HDC hdcSkin; HPEN hpen, oldpen; HPEN whitepen; HFO...
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#include <Gosu/TextInput.hpp> #include <Gosu/Input.hpp> #include <algorithm> #include <vector> #include <wctype.h> struct Gosu::TextInput::Impl { std::wstring text; unsigned caretPos, selectionStart; Impl() : caretPos(0), selectionStart(0) {} }; Gosu::TextInput::TextInput() : pimpl(new Impl)...
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#ifndef _DEFINED_game_state #define _DEFINED_game_state #include <string> /* * GameState.h */ #include "character.h" #include "common_game.h" class GameState { public: GameState(void*); bool isConditionTrue(string cond); void performAction(string action); ...
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/* * Copyright 2001,2004 The Apache Software Foundation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless re...
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int main() { return 0; }
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////////////////////////////////////////////////////////////////////////////////// /// \file mainwindow.h /// \author Grzegorz Kurek /// \author grzesiek.kurek@gmail.com /// \version 1.0.1 /// \date 20-01-2010 /// \brief Deklaracja klasy mainwindow, glownego okna programu. Plik naglowkowy. //////////////////////...
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//////////////////////////////////////////////////////////////////////////////// // // Copyright (c) 2004 Sergey Solozhentsev // Author: Sergey Solozhentsev e-mail: salos@mail.ru // Product: WTL Helper // File: WtlHelperDlg.h // Created: 12.01.2005 13:54 // // Using this software in commercial applica...
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#include "StdAfx.h" #include "MutilQueue.h" CMutilQueue::CMutilQueue(void) { m_header = NULL; m_NData = 0; m_end = NULL; } CMutilQueue::~CMutilQueue(void) { Clear(); } void CMutilQueue::In(CMutilQData *Val) { if( m_NData == 0 ) { m_header = Val; m_end = Val; Val->m_next = NULL; Val-...
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/*! \file OBJECT.cpp Implements member functions of OBJECT class. */ /************************************************************************************************ Copyright 2008 Gregory W Heckler This file is part of the GPS Software Defined Radio (GPS-SDR) The GPS-SDR is free software; you can redistrib...
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// Copyright (C) 2002-2009 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #include "CColorConverter.h" #include "SColor.h" #include "os.h" #include "irrString.h" namespace irr { namespace video { //! convert...
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#include "GLRenderContext.h" using namespace RE167; GLRenderContext* GLRenderContext::getSingletonPtr(void) { return static_cast<GLRenderContext *>(ms_Singleton); } GLRenderContext& GLRenderContext::getSingleton(void) { assert( ms_Singleton ); return ( *(static_cast<GLRenderContext *>(ms_Singleton...
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/* * $Id$ * * Copyright (C) 2008 Dorothea Wachmann * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. ...
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#ifndef ENTITIYMAPPING_H #define ENTITIYMAPPING_H #include <map> #include "OgreString.h" namespace HovUni { class Config; /** * This class represents the Entities.ini file but in memory * It is read only */ class EntityMapping { private: /** Name of the ini file */ static Ogre::String mEnti...
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//----------------------------------------------------------------------------- // AtgAnimation.cpp // // Xbox Advanced Technology Group. // Copyright (C) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- #include "stdafx.h" #include <ve...
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/* * Affine transform of a list of "edgelets". An edgelet is a 2D point with its orientation and scale (length). * * Usage: * [outRow, outCol, outO, outS] = c_TemplateAffineTransform(tScale,rScale,cScale,rotation,inRow,inCol,inO,inS,nOri) * * */ # include <stdio.h> # include <stdlib....
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/* * Copyright (C) 2010 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of condi...
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// Copyright (c) 2010-2011 Zipline Games, Inc. All Rights Reserved. // http://getmoai.com #include "pch.h" #include <moaicore/MOAILogMessages.h> #include <moaicore/MOAITransform.h> //================================================================// // local //================================================...
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#include <GL/glut.h> void init (void) { glClearColor (1.0, 1.0, 1.0, 0.0); glMatrixMode (GL_PROJECTION); gluOrtho2D (0.0, 200.0, 0.0, 150.0); } void myDisplay (void) { GLint y; GLfloat Size; glClear (GL_COLOR_BUFFER_BIT); glColor3f (0.0, 0.0, 1.0); Size = 1.0; ...
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#ifndef DOMRange_HEADER_GUARD_ #define DOMRange_HEADER_GUARD_ /* * Copyright 2001-2002,2004 The Apache Software Foundation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * ...
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// ----------------------------------------------------------------------- // // // MODULE : WeaponChooser.cpp // // PURPOSE : In-game popup for choosing weapons // // (c) 1997-2001 Monolith Productions, Inc. All Rights Reserved // // ----------------------------------------------------------------------- // ...
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#include "StdAfx.h" #include "TransformImage.h" #include "Stack.h" #include <vector> #ifdef _DEBUG #define new DEBUG_NEW #endif #define WINNAME "Binary Test" CTransformImage::CTransformImage(void) : m_image(NULL), m_transImage(NULL) { cvNamedWindow(WINNAME); } CTransformImage::~CTransformImage(...
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//****************************************************************************** // RCF - Remote Call Framework // Copyright (c) 2005 - 2009, Jarl Lindrud. All rights reserved. // Consult your license for conditions of use. // Version: 1.1 // Contact: jarl.lindrud <at> gmail.com //*****************************...
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// DLGOptions.cpp : implementation file // #include "stdafx.h" #include "HookCode.h" #include "WP_WTraits.h" #include "DLGOptions.h" extern CWKHekperInfo hookData; #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif HWND hOpenedOptions=0; const char* aWays[]=...
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//included code to generate packets of varying size. Default size is 24 bytes. - Vivek (2/28/08) #include "streamInfo.h" #include "packet.h" #include <sys/types.h> #include <sys/time.h> #include <sys/socket.h> #include <string> #include <iostream> #include <fstream> #include <netdb.h> #include <stdio.h> #in...
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/* * Copyright (C) 2008 Pavlov Denis * * This is a skin engine implementation. * Engine is used by EVERY module to make it look like a main window * of an application. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * p...
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#define INCL_WINSOCK_API_TYPEDEFS 1 #include <winsock2.h> #include "HookingAPI.h" #include "System.h" #include "IMShield.h" #include "IPC.h" LPFN_WSARECV fpWSARecv = NULL; LPFN_WSASEND fpWSASend = NULL; LPFN_SEND fpSend = NULL; LPFN_CONNECT fpConnect = NULL; LPFN_CLOSESOCKET fpCloseSocket = NULL; ...
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/* PCSX2 - PS2 Emulator for PCs * Copyright (C) 2002-2010 PCSX2 Dev Team * * PCSX2 is free software: you can redistribute it and/or modify it under the terms * of the GNU Lesser General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) ...
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#ifndef QUICKGUIWIDGETFACTORY_H #define QUICKGUIWIDGETFACTORY_H #include "QuickGUIException.h" #include "QuickGUIExportDLL.h" #include "QuickGUIWidget.h" #include "OgrePrerequisites.h" #include <map> #include <string> namespace QuickGUIEditor { // forward declarations class MainForm; } namespac...
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/* @Group: BSC2D @Group Members: <ul> <li>Robert Campbell: 0701334</li> <li>Audley Gordon: 0802218</li> <li>Dale McFarlane: 0801042</li> <li>Dyonne Duberry: 0802189</li> <li>Xavier Lowe: 0802488</li> </ul> @ */ #ifndef _FILEMODEL_H #define _FILEMODEL_H #ifndef _REFERENCEMATERIAL_H #include "R...
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#ifndef XMLCONFIGFILE_H #define XMLCONFIGFILE_H #include "tinyxml.h" #include "algorithm.h" #include "audiodriver.h" #include <map> /** * Obiekt pliku konfiguracyjnego XML. * Umozliwa wczytywanie konfiguracji algorytmu zapisanej w pliku XML ustalonego * formatu. */ class XMLConfigFile { public:...
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/**@file ConnectedHostDTO.h * @brief CConnnectedHostDTO 클래스를 정의한다. * @author siva */ #ifndef CONNECTED_HOST_DTO_H #define CONNECTED_HOST_DTO_H /**@ingroup GroupDAM * @class CConnectedHostDTO * @brief 현재 연결된 사용자 개인의 정보를 갖는다. */ class CConnectedHostDTO { public : CString m_userId; CString m_hos...
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// Copyright (c) 2010-2011 Zipline Games, Inc. All Rights Reserved. // http://getmoai.com #include "pch.h" #include <uslsext/USBlendMode.h> #include <uslsext/USColor.h> #include <uslsext/USGfxDevice.h> #include <uslsext/USGLLine.h> #include <uslsext/USGLQuad.h> #include <uslsext/USCanvas.h> #include <uslsext...
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#include "oscservermethod.h" OscServerMethod::OscServerMethod(WOscContainer *parent, WOscReceiver *receiverContext, const char *methodName, const char *methodDescription): WOscReceiverMethod(parent, ...
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// stdafx.cpp : source file that includes just the standard includes // finalapp.pch will be the pre-compiled header // stdafx.obj will contain the pre-compiled type information #include "stdafx.h" // TODO: reference any additional headers you need in STDAFX.H // and not in this file
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#include "Level.h" #include <cstring> //for NULL void Level::initPhysics(){ //mNewtonWorld = NewtonCreate (NULL, NULL); }
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#include "stdafx.h" #include "ClosureTime.h" #include "Shadow.h" int main(int argc, char* argv[]) { Env = TEnv(argc, argv, TNotify::StdNotify); Env.PrepArgs(TStr::Fmt("DCGraphInfo. build: %s, %s. Time: %s", __TIME__, __DATE__, TExeTm::GetCurTm())); TExeTm ExeTm; const TStr patentsFile = "cit-Patents.tx...
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// stdafx.h : include file for standard system include files, // or project specific include files that are used frequently, but // are changed infrequently // #pragma once #ifndef _WIN32_WINNT // Allow use of features specific to Windows XP or later. #define _WIN32_WINNT 0x0501 // Change ...
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#include "stdafx.h" #include "resource.h" #include "engine/infoengine.h" #include "verifyimgdlg.h" LRESULT VerifyImgDlg::OnInitDialog(UINT /*uMsg*/, WPARAM /*wParam*/, LPARAM /*lParam*/, BOOL& /*bHandled*/) { CenterWindow(GetParent()); picwnd_.SubclassWindow(GetDlgItem(IDC_IMAGE1)); CPic...
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#include "CTreeNode.h" CTreeNode::CTreeNode(Customer* item) { lchild = 0; rchild = 0; m_item = item; } void CTreeNode::setItem(Customer* data) { m_item = data; } Customer* CTreeNode::getItem() const { return m_item; } CTreeNode* CTreeNode::getLChild() const { return lchild; } CTreeNod...
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#ifndef TYPE_H #define TYPE_H #include <QtCore/QString> #include "initializable.h" #include "deletable.h" /** Reprezentuje dany typ wydarzenia. Wydarzenie musi zostać ustawione zanim pojawi się. * * Jest to klasa w stylu Utility. Składa się w szczególności z: * - Wagi tego typu wydarzeń (ala mnożni...
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/********************************************************************* Sigma Dabster 5 Copyright (C) The Dabster Team 2007. All rights reserved. http://www.dabster.prv.pl/ http://code.google.com/p/dabster/ This program is free software; you can redistribute it and/or modify it under the terms of the...
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#include ".\trigger.h" #include "entity.h" #include <string.h> #include "timer.h" #include "console.h" #include "variables.h" extern Timer *timer; extern Console *console; extern EntityContainer *ents; Trigger::Trigger(void) { type = E_TRIGGER; family = EF_ENVIRONMENT; size = Vector(0,0,0); lastT...
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/** * @author Aldebaran Robotics * Aldebaran Robotics (c) 2007 All Rights Reserved - This file is confidential.\n * * Version : $Id$ */ /** * Some tools used by Proxies object */ #ifndef AL_BROKER_TOOLS_H #define AL_BROKER_TOOLS_H #include "altypes.h" #include "alptr.h" //#include "alstub.h"...
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/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2005 The OGRE Team Also see acknowledgements in Readme.html You may use this sample ...
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/* Copyright (c) 1999 - 2010, Vodafone Group Services Ltd All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list...
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# pragma once # include <typeinfo> # include "Type.hpp" # include "Numeric.hpp" namespace AxeProperty { template<class T> class TypeNumeric : public Type { public: TypeNumeric() : Type( typeid(T).name() ) { } public: BasePtr gen() override { return new Numeric<T>( this...
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#ifndef __BYTE_POOL_H #define __BYTE_POOL_H #include "RakMemoryOverride.h" #include "DS_MemoryPool.h" #include "Export.h" #include "SimpleMutex.h" #include <assert.h> // #define _DISABLE_BYTE_POOL // #define _THREADSAFE_BYTE_POOL namespace DataStructures { // Allocate some number of bytes from pools. ...
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