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/* * File: mfcdde.cc * Purpose: DDE class for MFC * Author: Julian Smart */ // For compilers that support precompilation, includes "wx.h". #include "stdafx.h" #include "windows.h" // #include "wx_utils.h" #include "mfcdde.h" #include <ddeml.h> #ifdef WIN32 #define _EXPORT /**/ #else #define _EXP...
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const Word Hue_Unit = 600; const Word Hue_Min = 0; const Word Hue_Max = (Hue_Unit * 6) - 1; const Word Saturation_Min = 0; const Word Saturation_Max = 2550; const Word Value_Min = 0; const Word Value_Max = 2550; class HSVA { public: short Hue; short Saturation; short Value; Byte Alpha; private: ...
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#include "BBPhysics.h" BBPhysics::BBPhysics() { pPhysicsSDK = NxCreatePhysicsSDK(NX_PHYSICS_SDK_VERSION); if ( pPhysicsSDK != NULL ){ pPhysicsSDK->getFoundationSDK().getRemoteDebugger()->connect ("localhost", 5425); } else return; NxSceneDesc sceneDesc; sceneDesc.gravity.set ( 0, 0, 0 ...
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#ifndef _camera_h #define _camera_h #include <d3dx9.h> namespace cg_labs { class Camera { public: virtual void rotate( float dx, float dy ) = 0; virtual void move( int dx, int dz ) = 0; virtual void updateMatrix() = 0; D3DXVECTOR3 getEyePos(); D3DXVECTOR3 getLo...
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/* --------------------------------------------------------------------------- This source file is part of nGENE Tech. Copyright (c) 2006- Wojciech Toman This program is free software. File: ISound.cpp Version: 0.01 --------------------------------------------------------------------------- */ #includ...
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// Author: Hieu Nguyen // June 19th, 2006 #ifndef __QOS_FILE_FORMAT_H #define __QOS_FILE_FORMAT_H #include <string> using std::string; // Define classes that manage the Qos file's keys naming format. // To change the format, edit qos_file_format.cpp namespace QosFormat { class DomainParticipantQosKey...
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#include "StdAfx.h" #include "Bubble.h" using namespace zerO; CBubble::CBubble(void) : m_fSpeed(0.0f), m_fHight(0.0f), m_fOffsetHight(0), m_fFlotage(0.06f), m_fOffsetRadius(0), m_uStep(0), m_Acceleration(0.0f, 0.0f, 0.0f), m_Source(0.0f, 0.0f, 0.0f), m_Direction(0.0f, 0.0f, 1.0f) { } CBubble::~CBub...
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#include "MotionGraph.h" #include "iostream" #include "skeleton.h" #include "fstream" #include "transform.h" #include "Math3D.h" #include <stdlib.h> #include <time.h> #define NUM_BONES_IN_ASF_FILE 100 using namespace std; float m_jointWeights[NUM_BONES_IN_ASF_FILE]; float GetFacingAngle(Vector3 Ori...
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/* PCSX2 - PS2 Emulator for PCs * Copyright (C) 2002-2010 PCSX2 Dev Team * * PCSX2 is free software: you can redistribute it and/or modify it under the terms * of the GNU Lesser General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) ...
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#if !defined(AFX_SMTP_H__55DE48CB_BEA4_11D1_870E_444553540000__INCLUDED_) #define AFX_SMTP_H__55DE48CB_BEA4_11D1_870E_444553540000__INCLUDED_ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 #include <afxsock.h> #include <atltime.h> // MFC time extensions #include <afxtempl.h> #include "MailMess...
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/* This source file is part of Rastullahs Lockenpracht. * Copyright (C) 2003-2008 Team Pantheon. http://www.team-pantheon.de * * This program is free software; you can redistribute it and/or modify * it under the terms of the Clarified Artistic License. * * This program is distributed in the hope that i...
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// Borland C++ Builder // Copyright (c) 1995, 2002 by Borland Software Corporation // All rights reserved // (DO NOT EDIT: machine generated header) 'IdCoder3To4.pas' rev: 6.00 #ifndef IdCoder3To4HPP #define IdCoder3To4HPP #pragma delphiheader begin #pragma option push -w- #pragma option push -Vx #includ...
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#ifndef MODULE_INTERFACE_HPP #define MODULE_INTERFACE_HPP #include <memory> extern "C" { /*! * 多线程版本的初始化、释放 */ int InitMT(); void UninitMT(int handle); /*! * 返回话单类型 */ const char* GetTypeName(int type_idx); /*! * 返回话单类型的每项字段类型 */ const char* GetItemName(int type_idx, int item_idx); ...
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#include "stdafx.h" #include "Graph.h" /* * Contructors and Destructors */ Graph::Graph(){ this->entity = NULL; this->indexes = NULL; this->nNodes = 0; } Graph::Graph(Ogre::Entity *e){ this->entity = e; this->indexes = NULL; this->nNodes = 0; } Graph::~Graph(){ } /* * Methods */...
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#include "ETF.h" #include "imatrix.h" void ETF::set(imatrix& image) { int i, j; double MAX_VAL = 1020.; double v[2]; max_grad = -1.; for (i = 1; i < Nr - 1; i++) { for (j = 1; j < Nc - 1; j++) { //////////////////////////////////////////////////////////////// p[i][j].tx = (image[i+1][j-1] ...
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/*************************************************************************** video.h Core MAME video routines. **************************************************************************** Copyright Aaron Giles All rights reserved. Redistribution and use in source and binary forms, wi...
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/*============================================================================= Copyright (c) 2003 Joel de Guzman Use, modification and distribution is subject to the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) =====...
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/* * Sun++ Scripts for Ascent Based MMORPG Server * Copyright (C) 2008 Sun++ Team <http://www.sunplusplus.info/> * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version...
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/////////////////////////////////////////////////////////////////////////////////////// /// /// \file Core.h /// Defines the CoreEngine. /// Authors: Benjamin Ellinger, Chris Peters /// Copyright 2009, Digipen Institute of Technology /// //////////////////////////////////////////////////////////////////////////...
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Joan10/Estructures-b-siques
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#ifndef CAMARA_H #define CAMARA_H #include "../taulell.h" #include "../objecte.h" class Camara : public Objecte { public: Camara( int ampl, int alc, Taulell *Tref); ~Camara(); // void Pinta(); Punt getInfEsq() { return InfEsq; } Punt get...
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M0WA/SolidSBC
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// SolidSBCTestSDKTools.cpp : Defines the class behaviors for the application. // #include "stdafx.h" #include "SolidSBCTestSDKTools.h" #include "SolidSBCTestSDKToolsDlg.h" #ifdef _DEBUG #define new DEBUG_NEW #endif // CSolidSBCTestSDKToolsApp BEGIN_MESSAGE_MAP(CSolidSBCTestSDKToolsApp, CWinApp) ...
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/tags/0.6/cbear.berlios.de/range/size_type.hpp
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/* The MIT License Copyright (c) 2005 C Bear (http://cbear.berlios.de) Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to u...
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// PanelItems.cpp #include "StdAfx.h" #include "../../../../C/Sort.h" #include "Common/StringConvert.h" #include "Windows/Menu.h" #include "Windows/PropVariant.h" #include "Windows/PropVariantConversions.h" #include "../../PropID.h" #include "resource.h" #include "LangUtils.h" #include "Panel.h"...
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nagyistoce/cs462genacje-salzmamy-networks
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#include "genacje_salzmamy_connector.h" Connector :: Connector () { cout << "default constructor called\n"; } Connector :: Connector (int port_num) { // set display for encrypted data cin.ignore(2048, '\n'); char print = 'x'; do { cout << "Print encrypted data? (y/n): " <<...
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mrG7/mesecina
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/* This source file is part of Mesecina, a software for visualization and studying of * the medial axis and related computational geometry structures. * Copyright Balint Miklos, Applied Geometry Group, ETH Zurich * * $Id: Popup_color_map_frame.h 258 2007-12-05 14:40:50Z miklosb $ */ #ifndef POPUP_ANIMATE_A...
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xytis/ccSim
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#ifndef CTESTENVIROMENT_H_INCLUDED #define CTESTENVIROMENT_H_INCLUDED namespace DoI { class cTestEnviroment { public: private: /** * Čia sudėsim visus operatorius, kuriuos paeliui taikysim kiekvienam blokui. */ vector<aMechanics *>operators;...
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/applications/hac-widgets/designer/src/customwidgetinterface.cpp
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etop-wesley/hac
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#include "customwidgetinterface.h" #include <QtCore/QtPlugin> CustomWidgetInterface::CustomWidgetInterface(QObject *parent) : QObject(parent), m_initialized(false), m_isContainer(false), m_name(""), m_include(""), m_toolTip(""), m_whatsThis(""), m_domXml(""), m_icon(QIcon()) { } /* * Initializes t...
[ "wesley@debian.(none)" ]
[ [ [ 1, 129 ] ] ]
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/Stack (C++)/Stack.hpp
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MMSequeira/iscte-iul-dcti-pa
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#ifndef STACK_HPP_ #define STACK_HPP_ #include <cassert> #include <algorithm> template <typename I> class Stack { public: typedef I Item; Stack() : capacity(10), number_of_items(0), items(new Item[capacity]) { cout << "Constructing stack!" << endl; } Stack(Stack const& originalStack) : capa...
[ "MMSequeira@gmail.com@672aaf38-5943-b58a-8c72-bd47800389a2" ]
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/project/NetServices/drv/serial/usb/UsbSerial.cpp
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intervigilium/csm213a-embedded
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/* Copyright (c) 2010 Donatien Garnier (donatiengar [at] gmail [dot] com) Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to u...
[ "intervigil@gmail.com" ]
[ [ [ 1, 300 ] ] ]
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/ edge2d --username zmhn320@163.com/include/helper/EdgeAnimSprite.h
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ratalaika/edge2d
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/* ----------------------------------------------------------------------------- This source file is part of EDGE (A very object-oriented and plugin-based 2d game engine) For the latest info, see http://edge2d.googlecode.com Copyright (c) 2007-2008 The EDGE Team Also see acknowledgements in Readme.html This...
[ "zmhn320@163.com@539dfdeb-0f3d-0410-9ace-d34ff1985647" ]
[ [ [ 1, 234 ] ] ]
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/src/Teki/Boss/Ookami/OokamiStraightAttack.h
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LakeIshikawa/splstage2
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#include <string> #include <vector> #include <exception> using namespace std; #ifndef __OokamiStraightAttack_h__ #define __OokamiStraightAttack_h__ // #include "ActionState.h" // #include "OokamiBaseAction.h" class ActionState; class OokamiBaseAction; class OokamiStraightAttack; class OokamiStraightA...
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[ [ [ 1, 28 ] ] ]
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/zombie/code/nebula2/inc/gui/nguibrush.h
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ugozapad/TheZombieEngine
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#ifndef N_GUIBRUSH_H #define N_GUIBRUSH_H //------------------------------------------------------------------------------ /** @brief A brush object which caches the pointer to the GUI resource inside a skin object. (C) 2004 RadonLabs GmbH */ #include "kernel/ntypes.h" #include "util/nstring.h"...
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/tests/MemoryStreamTest.cpp
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[]
no_license
rayfill/cpplib
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#include <cppunit/extensions/HelperMacros.h> #include <IO/MemoryStream.hpp> class MemoryStreamTest : public CppUnit::TestFixture { private: CPPUNIT_TEST_SUITE(MemoryStreamTest); CPPUNIT_TEST(basicStreamTest); CPPUNIT_TEST_SUITE_END(); public: void basicStreamTest() { MemoryStream ms; ms << "t...
[ "bpokazakijr@287b3242-7fab-264f-8401-8509467ab285" ]
[ [ [ 1, 26 ] ] ]
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/rpg2kdevSDK/SDK/CRpgArray.h
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[]
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take-cheeze/rpgtukuru-iphone
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/** @file @brief ツクール仕様の配列(1次元と2次元)を扱うクラス。\n 配列の中身をバッファとして直接格納する。\n ツクールの配列の要素番号は1〜だが、内部では自動的に0〜で扱う。 @author sue445 */ #ifndef _INC_CRPGARRAY #define _INC_CRPGARRAY #include <vector> #include <string> #include "sueLib/smart_buffer.h" #include "sueLib/CMapTable.h" using namespace sueLib; ...
[ "project.kuto@07b74652-1305-11df-902e-ef6c94960d2c" ]
[ [ [ 1, 69 ] ] ]
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/Source/src/EduNetConnect/AbstractEntityReplicaConnection.h
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[]
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janfietz/edunetgames
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#ifndef __ABSTRACTENTITYREPLICACONNECTION_H__ #define __ABSTRACTENTITYREPLICACONNECTION_H__ //----------------------------------------------------------------------------- // Copyright (c) 2009, Jan Fietz, Cyrus Preuss // All rights reserved. // // Redistribution and use in source and binary forms, with or wit...
[ "janfietz@localhost" ]
[ [ [ 1, 130 ] ] ]
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/hlsdk-2.3-p3/multiplayer/ricochet/dlls/cbase.cpp
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[]
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joropito/amxxgroup
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/*** * * Copyright (c) 1999, 2000 Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting ...
[ "joropito@23c7d628-c96c-11de-a380-73d83ba7c083" ]
[ [ [ 1, 796 ] ] ]
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/server/server.h
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[]
no_license
joshmg/battle
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2020-05-18T17:20:00.768647
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h
// File: server.h // Written by Joshua Green #ifndef SERVER_H #define SERVER_H #include "../shared/character.h" #include "../shared/connection/connection.h" #include "../shared/str/str.h" #include <string> #include <vector> #include <map> #include <ctime> class server; void recv_branch(void*); void d...
[ "joshmg@gmail.com" ]
[ [ [ 1, 94 ] ] ]
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/SEFoundation/SESceneGraph/SEBoxBV.h
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[]
no_license
pizibing/swingengine
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refs/heads/master
2021-01-16T18:29:10.689858
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GB18030
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// Swing Engine Version 1 Source Code // Most of techniques in the engine are mainly based on David Eberly's // Wild Magic 4 open-source code.The author of Swing Engine learned a lot // from Eberly's experience of architecture and algorithm. // Several sub-systems are totally new,and others are re-implimented or ...
[ "hide106@163.com@876e9856-8d94-11de-b760-4d83c623b0ac" ]
[ [ [ 1, 96 ] ] ]
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/src/Simulador.cpp
81de69216faf9b31a6bba204dd72723a26e9c202
[]
no_license
rocanaan/proj-aguiar-2011
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2021-01-01T16:39:05.692522
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/////////////////////////////////////////////////////// /* Avaliação e Desempenho Trabalho de Simulação Alunos: Luiz Filipe de Sá Estrella DRE: 107390627 Fernando de Mesentier Silva DRE: 107390520 Rodrigo de Moura Canaan DRE: 107362200 Vinicius José Serva Pereira DRE: 106...
[ "viniciusjserva@gmail.com@cedf45fa-8354-0ca4-fa20-ed59a3261951", "rocanaan@gmail.com@cedf45fa-8354-0ca4-fa20-ed59a3261951", "FMS2005@gmail.com@cedf45fa-8354-0ca4-fa20-ed59a3261951", "rocanaan@cedf45fa-8354-0ca4-fa20-ed59a3261951" ]
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/////////////////////////////////////////////////////////////////////////////// // ViewFormGL.cpp // ============== // View component of OpenGL dialog window // // AUTHORL Song Ho Ahn (song.ahn@gmail.com) // CREATED: 2006-07-10 // UPDATED: 2006-08-15 ////////////////////////////////////////////////////////////...
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/////////////////////////////////////////////////////////////////// // // // Copyright (c) 2010, Universidad de Alcala // // // // See accompanying LICENSE.TXT ...
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#ifndef __Orz_CParticleInterface__ #define __Orz_CParticleInterface__ #include <orz/Toolkit_Component_Task/Component/ComponentInterface.h> namespace Ogre { class SceneNode; } namespace Orz { class CParticleInterface: public ComponentInterface { private: typedef boost::function<bool (const std::string ...
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#ifndef GRAPH_H #define GRAPH_H #include <list> #include <map> #include <stack> #include <vector> namespace GraphSpace { class BaseNode; class BaseEdge; //class Intersections; class Graph { public: Graph() : iNodeCount(0), iEdgeCount(0) {} ~Graph(); void addNode(BaseNode *pAn)...
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/*******************************************************************************/ /** * @file EntityVisitorMemFun3.h. * * @brief 3引数関数ポインタ訪問者クラス定義. * * @date 2008/07/16. * * @version 1.00. * * @author Kentarou Nisimura. */ /***********************************************************************...
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/* ============================================================================ Name : Rule.h Author : zengcity Version : 1.0 Copyright : Your copyright notice Description : CRule declaration ============================================================================ */ #ifndef RULE_H #define...
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/********************************************************************** *< FILE: EMAS.h DESCRIPTION: MMH File Format HISTORY: *> Copyright (c) 2009, All Rights Reserved. **********************************************************************/ #pragma once #include "MMH/MMHCommon.h" #include "GFF/GFF...
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// TestXMLiteDlg.cpp : implementation file // #include "stdafx.h" #include "TestXMLite.h" #include "TestXMLiteDlg.h" #include "XMLite.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif //////////////////////////////////////////////////////////////////////...
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halak/halak-plusplus
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#include <Halak/PCH.h> #include <Halak/Ray.h> #include <Halak/Matrix4.h> #include <Halak/Rectangle.h> namespace Halak { const Ray Ray::Empty; Ray Ray::FromScreenSpace(Point point, const Matrix4& viewTransform, const Matrix4& projectionTransform, const Rectangle& viewport) { const Vector...
[ "halakshin@gmail.com" ]
[ [ [ 1, 26 ] ] ]
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mohaider/sense-management-irrlicht-ai
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#include <stdio.h> #include "Game.h" #include "PlayState.h" #include "GameObjectFactory.h" #include "Player.h" #include "AIObject.h" #include "EventHandler.h" #include "MessageSender.h" #include "SoundManager.h" #include "SplashState.h" #include "Collision.h" #include "RegionalSenseManager.h" #include <...
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/**************************************************************** * * Copyright (c) 2010 * * Fraunhofer Institute for Manufacturing Engineering * and Automation (IPA) * * +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ * * Project name: care-o-bot * ROS stack name: cob3_common * ROS package ...
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ernieg/493final
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/* This file is part of the Zenipex Library. * Copyleft (C) 2008 Mitchell Keith Bloch a.k.a. bazald * * This source file is simply under the public domain. */ #include "zenilib.h" #include "Gamestate_One.cpp" #include "Tutorial_State.cpp"
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[ [ [ 1, 10 ] ] ]
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#pragma once #include "TerrainVertex.h" #include "QuadTree.h" namespace P3D { namespace World { class Terrain; const Scalar TERRAIN_ERROR_THRESHOLD = 0.2f; /* NxN piece of terrain. Has index buffer. */ class TerrainPatch : public QuadT...
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// Copyright (C) 2005-2010 Code Synthesis Tools CC // // This program was generated by CodeSynthesis XSD, an XML Schema // to C++ data binding compiler, in the Proprietary License mode. // You should have received a proprietary license from Code Synthesis // Tools CC prior to generating this code. See the license ...
[ "klaim@localhost" ]
[ [ [ 1, 148 ] ] ]
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/******************************************************************************/ // // REQUEST.CPP - Source file for the TSPIRequest base class // // Copyrig...
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marvelman610/tmntactis
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//////////////////////////////////////////////////////// // File Name : "CAnimation.cpp" // // Author : Matthew Di Matteo (MD) // // Purpose : This file provides a way to set and control // the animations of the game objects //////////////////////////////////////////////////////// #include "Animat...
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progen/ofx-dev
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#ifndef _TEST_APP #define _TEST_APP #include "ofMain.h" #define OF_ADDON_USING_OFXVECTORMATH #include "ofAddons.h" #define MAX_N_PTS 1500 class testApp : public ofSimpleApp{ public: void setup(); void update(); void draw(); void keyPressed (int key); void keyReleas...
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midnite8177/phever
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//Copyright (c) Microsoft Corporation. All rights reserved. #pragma once #include "D3D11DeviceChild.h" namespace Microsoft { namespace WindowsAPICodePack { namespace DirectX { namespace Direct3D11 { using namespace System; /// <summary> /// A compute-shader class manages an executable program (a...
[ "lucemia@9e708c16-f4dd-11de-aa3c-59de0406b4f5" ]
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svn2github/ngene
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/* * Copyright 1999-2004 The Apache Software Foundation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless re...
[ "Riddlemaster@fdc6060e-f348-4335-9a41-9933a8eecd57" ]
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#include "mif.h" MifFile::MifFile(rwops *rw){ QString line; int count; line=rw->readline(); QRegExp first("(//)?MIF\\s*(\\d+)\\s*"); QRegExp lines("^\\{\\s*(\\d+),\\s*(\\d+),\\s*(\\d+),\\s*(\\d+),\\s*(\\d+),\\s*(\\d+)\\},\\s*"); ASSUME(first.exactMatch(line),"not a proper MIF file"); count=firs...
[ "andrey.osenenko@4c7d9dce-195d-11de-9c9a-2d325a3e6494" ]
[ [ [ 1, 157 ] ] ]
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#include "polaczenia.h" #include "okno_glowne.h" polaczenie_szeregowe::polaczenie_szeregowe(element * jeden, element * dwa): pierwszy(jeden), drugi(dwa), kasowany(FALSE) { nazwa = L"polaczenie_szeregowe"; } polaczenie_szeregowe::~polaczenie_szeregowe() { if (!kasowany) { if (pierwszy) delete pier...
[ "wojciak.jakub@gmail.com@2c618d7f-f323-8192-d80b-44f770db81a5" ]
[ [ [ 1, 252 ] ] ]
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#include "stdafx.h" #include "MainDlg.h" #include "MainFrm.h" #include "RakPeerInterface.h" #include "Network.h" IMPLEMENT_DYNAMIC(MainDlg, CDialog) MainDlg::MainDlg(CWnd* pParent /*=NULL*/) : CDialog(MainDlg::IDD, pParent) { } MainDlg::~MainDlg() { } void MainDlg::DoDataExchange(CDataExchange* p...
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#include "ExceptionBadRessource.h" namespace Engine { ExceptionBadRessource::ExceptionBadRessource() throw() { //ctor } ExceptionBadRessource::~ExceptionBadRessource() throw() { //dtor } const char* ExceptionBadRessource::what() const throw() { return "Bad type for this ressource"; } }
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/************************************************************************* Crytek Source File. Copyright (C), Crytek Studios, 2001-2007. ------------------------------------------------------------------------- $Id$ $DateTime$ Description: Battle dust system (aka Fog of War) -----------------------------------...
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#ifndef INCLUDES_H #define INCLUDES_H //boost #include <boost/foreach.hpp> #include <boost/cstdint.hpp> typedef boost::int8_t int8_t ; typedef boost::int_least8_t int_least8_t ; typedef boost::int_fast8_t int_fast8_t ; typedef boost::uint8_t uint8_t ; typ...
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/* --------------------------------------------------------------------------- This source file is part of nGENE Tech. Copyright (c) 2006- Wojciech Toman This program is free software. File: JointPulley.h Version: 0.02 --------------------------------------------------------------------------- */ #pra...
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#pragma once //#include "emule.h" #include "Preferences.h" #include "Log.h" #include "AsyncSocketEx.h" #include "EMSocket.h" #include "CLientUDPSocket.h" #include "Packets.h" #include "opcodes.h" //////////////////////////////////////////////////////////////////////////// #define OP_VC_NAT_HEADER 0xf...
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#ifndef __Scene_h #define __Scene_h //[]------------------------------------------------------------------------[] //| | //| GVSG Graphics Classes | //| Versio...
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#include "originwindow.h" bool OriginWindow::checkCollisionWithAll(QList<MyPoint> before, QList<MyPoint> after, MyPoint objPos) { // Assume the same number of points before and after the move int numPoints = before.size(); // Check if there is a collision between any of the points and any objects ...
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/* soapClient.cpp Generated by gSOAP 2.7.10 from aitop.h Copyright(C) 2000-2008, Robert van Engelen, Genivia Inc. All Rights Reserved. This part of the software is released under one of the following licenses: GPL, the gSOAP public license, or Genivia's license for commercial use. */ #include "soapH.h...
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/* ============================================================================ Name : CFlashLite21LauncherAppUi.cpp Author : Abdul Qabiz Copyright : © 2007-2008 Abdul Qabiz (http://www.abdulqabiz.com) Description : CFlashLite21LauncherAppUi implementation =======================================...
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#pragma once #include "Gwen/Gwen.h" #include "Gwen/Controls/Base.h" #include "Gwen/Controls/Dragger.h" namespace Gwen { namespace Controls { class GWEN_EXPORT SplitterBar : public ControlsInternal::Dragger { public: GWEN_CONTROL( SplitterBar, ControlsInternal::Dragger ); void Render(...
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// 02562 Rendering Framework // Written by Jeppe Revall Frisvad, 2011 // Copyright (c) DTU Informatics 2011 #include <optix_world.h> #include "HitInfo.h" #include "Plane.h" using namespace optix; bool intersect_plane(const float3& normal, float d, const Ray& r, float& distance) { if ( dot( normal, r....
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// LWUI.h : PROJECT_NAME 应用程序的主头文件 // #pragma once #ifndef __AFXWIN_H__ #error "在包含此文件之前包含“stdafx.h”以生成 PCH 文件" #endif #include "resource.h" // 主符号 // CLWUIApp: // 有关此类的实现,请参阅 LWUI.cpp // class CLWUIApp : public CWinApp { public: CLWUIApp(); // 重写 public: virtual BOOL...
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PuffNSting/Poker
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#include "../include/win_state.h" win_state::win_state(vector<Card> &cards) { int cards_size = cards.size(); vector<Card> holder; //Sort cards in ascending order sort(cards.begin(), cards.end()); // High card high_card = cards[cards_size-1].get_value(); win_level = 0; /...
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sebasrodriguez/teoconj
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#include "Comando.h" void getComandoList(ListaString &l) { ListaStringInsBack(l, "add"); ListaStringInsBack(l, "create"); ListaStringInsBack(l, "difference"); ListaStringInsBack(l, "equals"); ListaStringInsBack(l, "exit"); ListaStringInsBack(l, "help"); ListaStringInsBack(l, "incl...
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#include "stdafx.h" #include "xmlprettyprint.h" #define INDENT " " //static tstring XmlPrettyPrint::prettyPrint(Tag *t) { return prettyPrint(t,""); } //static tstring XmlPrettyPrint::prettyPrint(Tag *t,const tstring& indent) { std::string xml = indent + "<"; if( !t->prefix().empty() ) ...
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#ifndef __TIMESERIE_EXPR_HPP__ #define __TIMESERIE_EXPR_HPP__ #include <jflib/timeseries/timeseries_base.hpp> #include <jflib/timeseries/traits/base.hpp> #include <boost/numeric/ublas/expression_types.hpp> namespace jflib { namespace timeseries { template<class TS> class timeseries_expression_holder_...
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/* VisualBoyAdvance 2 Copyright (C) 2009-2010 VBA development team This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any...
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// PublishPointFormView.cpp : implementation file // #include "stdafx.h" #include "XDigitalLifeServerApp.h" #include "PublishPointFormView.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif //////////////////////////////////////////////////////////////////...
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#pragma once template <class T, DWORD t_dwElapse = 1000> class CThreadNotify { public: CThreadNotify() : m_hEventStop(::CreateEvent(NULL, TRUE, FALSE, NULL)) , m_hWndNotify(NULL) , m_uMsgNotify(WM_NULL) { } virtual ~CThreadNotify() { if (m_hEventStop)...
[ "Administrator@PC-200201010241" ]
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/**************************************************************************/ /* This file is part of IGC Tron */ /* (c) IGC Software 2009 - 2010 */ /* Author : Pierre-Yves GATOUILLAT */ /*******...
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#include "zxfloat.h" //extern "C" extedned __fastcall Module$ggg(); //__asm //{ //EXTRN @@Module$ggg; //} __fastcall ZComplexNumber::ZComplexNumber() : ZObject() { FReal = 0; FVirtual = 0; } __fastcall ZComplexNumber::ZComplexNumber(extended rp, extended vp) : ZObject() { FReal = rp; F...
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#include "neogeo.h" unsigned char* NeoTextROM; int nNeoTextROMSize = -1; bool bBIOSTextROMEnabled; static char* NeoTextTileAttrib = NULL; static int nBankswitch; static int nBankLookupAddress[40]; static int nBankLookupShift[40]; static unsigned char* pTile; static unsigned char* pTileData; static uns...
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/***************************************************************************** * Copyright (C) 2009 The Forget3D Project by Martin Foo (i25ffz@hotmail.com) * ALL RIGHTS RESERVED * * License I * Permission to use, copy, modify, and distribute this software for * any purpose and WITHOUT a fee is granted under...
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/** * @file OpenURLDialog.cpp */ #include "stdafx.h" #include "OpenURLDialog.h" #if defined USE_ATLDBGMEM #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif // Constructor COpenURLDlg::COpenURLDlg() { } // Handler LRESULT COpenURLDlg::OnInitDialog(UINT /*u...
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/**************************************************************************** WindowScroller.cpp : implementation file Written by : PJ Arends pja@telus.net Copyright © 2003 PJ Arends ----------------------------------------------------------------------------- This code is provided as is, with no warranty as ...
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// disk.h // Data structures to emulate a physical disk. A physical disk // can accept (one at a time) requests to read/write a disk sector; // when the request is satisfied, the CPU gets an interrupt, and // the next request can be sent to the disk. // // Disk contents are preserved across machine crashes, bu...
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#include "StdAfx.h" #include "NetworkConfig.h" #include "json/json.h" #include "RecordConfig.h" BOOL Net_NAS_Parse(char* szInBuffer, LPVOID lpOutBuffer, DWORD dwOutBufferSize, LPDWORD lpBytesReturned) { BOOL bRet = FALSE; if ( NULL == szInBuffer || NULL == lpOutBuffer || dwOutBufferSize < sizeof(CFG_N...
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// // Copyright (c) Microsoft Corporation. All rights reserved. // // // Use of this source code is subject to the terms of the Microsoft end-user // license agreement (EULA) under which you licensed this SOFTWARE PRODUCT. // If you did not accept the terms of the EULA, you are not authorized to use // this sou...
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class Board { static const int NUMSTONES = 4; // number of stones each bowl begins with static const int NUMBOWLS = 6; // number of bowls for each player // (count does not include the mancala) public: Board(); // post: All bowls for each player have been init...
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/****************************************************************************** Este arquivo eh parte da implementacao do ambiente declarativo do middleware Ginga (Ginga-NCL). Copyright (C) 2009 UFSCar/Lince, Todos os Direitos Reservados. Este programa eh software livre; voce pode redistribui-lo e/ou modificah-lo sob...
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#pragma once #include "../globals.h" class Material { public: Material(); ~Material(); void setDiffuse(float r, float g, float b, float a); void setDiffuse(const Color3 &olor, float a = 1.0f); void setAmbient(float r, float g, float b, float a); void setAmbient(const Color3 &olor, float a = 1.0f);...
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#ifndef classes_11_11_2006 #define classes_11_11_2006 #include "smart_ptr.h" struct base_i{ public: virtual ~base_i() {} virtual int get_value() const = 0; }; struct derived_t : base_i{ derived_t(){} virtual int get_value() const{ return 0xD; } }; // Some smart pointer classes do...
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// Copyright 2006-2008 the V8 project authors. All rights reserved. // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, th...
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/* Metrowerks Standard Library * Copyright © 1995-2002 Metrowerks Corporation. All rights reserved. * * $Date: 2002/07/01 21:13:32 $ * $Revision: 1.3 $ */ // deque.h // hh 971206 Changed filename from deque to deque.h #ifndef _DEQUE_H // hh 971206 Made include guards standard...
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//////////////////////////////////////////////////////////////////////////////// // This source file is part of the ZipArchive library source distribution and // is Copyrighted 2000 - 2007 by Artpol Software - Tadeusz Dracz // // This program is free software; you can redistribute it and/or // modify it under the ...
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//================== SysCAD - Copyright Kenwalt (Pty) Ltd =================== // $Nokeywords: $ //=========================================================================== #include "stdafx.h" #include "smdk_precip.h" //==================================================================================== //#p...
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#pragma once #include <iostream> #include <cv.h> #include <highgui.h> using namespace std; namespace ferry { namespace imutil { namespace io { class AVIWriter { public: AVIWriter(const char* path, int width, int height) { //this->path = path; pvw = cvCreateVideoWriter(path, -1, 30, cvSize(wi...
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