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/****************************************************************************** Este arquivo eh parte da implementacao do ambiente declarativo do middleware Ginga (Ginga-NCL). Copyright (C) 2009 UFSCar/Lince, Todos os Direitos Reservados. Este programa eh software livre; voce pode redistribui-lo e/ou modificah-lo sob...
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/* * timecomponent.h * * Created on: 31.10.2011 * Author: akin */ #ifndef TIMECOMPONENT_H_ #define TIMECOMPONENT_H_ #include <entity/component> #include <entity/entity> #include <system/common> #include <system/clock> #include <deque> #include <entity/properties/timeproperty.h> #include "ti...
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#ifndef EXPLOSION_H #define EXPLOSION_H #include "entities/Entity.h" #include "utils/AnimatedSprite.h" #include <string> #include <SFML/Graphics.hpp> ////////////////////////////////////////////////// /// Explosion entity, when a planet or another /// object is destroyed ///////////////////////////////////...
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// Copyright (C) 2004 WoW Daemon // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is dis...
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//-------------------------------------------------------------------- // wflod.cc // // Triangle-Reduzierer. Der hereinkommende Wavefront-File muss // bereits trianguliert worden sein! // // (C) 1998 A.Weissflog //-------------------------------------------------------------------- #include "tools/wfobject...
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#pragma once #include "component/component.h" #include "entity/interfaces.h" namespace component { struct ContactCallbackEventArgs { weak_reference<Component> otherComponent; D3DXVECTOR3 contactForce; ContactCallbackEventArgs(Component* otherComponent, D3DXVECTOR3& contactForce) : otherComp...
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// Copyright (c) 2010-2011 Zipline Games, Inc. All Rights Reserved. // http://getmoai.com #include "pch.h" #include <uslsext/USMathConsts.h> #include <uslsext/USGfxDevice.h> #include <uslsext/USViewport.h> //================================================================// // USViewport //=================...
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#include "detector.h" FaceDetector::FaceDetector() { storage_ = 0; cascade_ = 0; } FaceDetector::~FaceDetector() { } bool FaceDetector::init(const char * fileName) { storage_ = cvCreateMemStorage(0); cascade_ = (CvHaarClassifierCascade*)cvLoad( fileName, 0, 0, 0 ); if (!cascade_) { fprintf(...
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//-------------------------------------------------------------------------------- // // Copyright (c) 2000 MarkCare Solutions // // Programming by Rich Schonthal // //-------------------------------------------------------------------------------- #include "stdafx.h" #include "dongle.h" // if we're buildi...
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/* Copyright (c) 2009, Peter Barrett ** ** Permission to use, copy, modify, and/or distribute this software for ** any purpose with or without fee is hereby granted, provided that the ** above copyright notice and this permission notice appear in all copies. ** ** THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR...
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Heartbroken/bikini
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// smart_ptr.h -- by Thatcher Ulrich <tu@tulrich.com> 2003 // This source code has been donated to the Public Domain. Do // whatever you want with it. // Smart (ref-counting) pointer classes. Uses "intrusive" approach: // the types pointed to must have add_ref() and drop_ref() methods. // Typically this is d...
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#include "SDFat.hpp" SDFat::SDFat(ISPI& spi,BitIn& sdPresent){ byte errr= SD_Init(spi,sdPresent); FAT_Read_Master_Block(); } VUINT8 SDFat::fileOpen(const VUINT8 *pu8FileName,VUINT8 u8Function){ return FAT_FileOpen(pu8FileName,u8Function); } void SDFat::fileWrite(const VUINT8 *pu8DataPointer,VUINT32 ...
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#include "GeometryNode.h" CGeometryNode::CGeometryNode(void) { } CGeometryNode::~CGeometryNode(void) { } void CGeometryNode::Update(void) { // update the children CSceneNode::Update(); } COBJNode::COBJNode(void) { _model_p = NULL; } COBJNode::~COBJNode(void) { // clean up ...
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flaithbheartaigh/lemonplayer
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/* ============================================================================ Name : DefaultDeclHandler.cpp Author : zengcity Version : 1.0 Copyright : Your copyright notice Description : CDefaultDeclHandler implementation ===========================================================================...
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outcast1000/Jaangle
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// /* // * // * Copyright (C) 2003-2010 Alexandros Economou // * // * This file is part of Jaangle (http://www.jaangle.com) // * // * This Program is free software; you can redistribute it and/or modify // * it under the terms of the GNU General Public License as published by // * the Free Software Found...
[ "outcast1000@dc1b949e-fa36-4f9e-8e5c-de004ec35678" ]
[ [ [ 1, 2532 ] ] ]
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/MailReceiver/StdAfx.cpp
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tangooricha/tangoorichas-design-for-graduation
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// stdafx.cpp : source file that includes just the standard includes // MailReceiver.pch will be the pre-compiled header // stdafx.obj will contain the pre-compiled type information #include "stdafx.h"
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sonicma7/choreopower
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#pragma once #include "PuzzleEntity.h" #include <Ogre.h> #include <OgreNewt.h> class GameServices; class TriggerEvent; class EventManager; //This switch only fires once the first time it is touched, then becoming inactice indefinitely class OneTimeTrigger : public PuzzleEntity { //kinda need access to protect...
[ "Sonicma7@0822fb10-d3c0-11de-a505-35228575a32e" ]
[ [ [ 1, 19 ] ] ]
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/PseudoUnitTest/TestStackWalk.hpp
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arlm/pseudo
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#include <Pseudo\StackWalk.hpp> using namespace Pseudo; BEGIN_TEST_CLASS(TestStackWalk) BEGIN_TEST_METHODS TEST_METHOD(Test) END_TEST_METHODS void C() { // TODO-johnls-3/24/2008: Why doesn't this work in release builds...? #if DEBUG ArrayList<StackFrame> stack; StackWalker::get_StackWalker().GetSt...
[ "40727305+Lyon-Smith@users.noreply.github.com" ]
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lianlab/c3de
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#ifndef GAME_MESH_H #define GAME_MESH_H #include "D3DMesh.h" class GameMesh : public D3DMesh { public: GameMesh(int a_meshId, int a_texId, bool a_calculateAABB = true); ~GameMesh(); void SetShaderHandlers(); //void UniformScale(float a_value); void PreRender(Renderer * a_renderer); ...
[ "caiocsabino@7e2be596-0d54-0410-9f9d-cf4183935158" ]
[ [ [ 1, 34 ] ] ]
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/weaponMeter.cpp
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[]
no_license
Objelisks/descendinghammer
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#include "weaponMeter.h" #include "gameState.h" #include "vector" #include "allegro.h" WeaponVisual::WeaponVisual(std::string n, int* cool, int coolMax, RLE_SPRITE* img) { name = n; cooldown = cool; cooldownMax = coolMax; image = img; }; WeaponMeter::WeaponMeter(BITMAP *parentScreen, int x, int y) {...
[ "supertyrian@ae15d362-055d-11de-a1f0-819f45317607" ]
[ [ [ 1, 38 ] ] ]
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#pragma once #include "factor.h" namespace Kylin { class ChainFactor : public Factor { public: BtDeclareRTTI Declare_Event_Handler(ChainFactor, Factor) Declare_Entity_Creator(ChainFactor) ChainFactor(); virtual KBOOL Init(const PropertySet& kProp); protected: virtual KVOID Po...
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// Aipi_STableLocalNumeric.cpp: implementation of the CAipi_STableLocalNumeric class. // ////////////////////////////////////////////////////////////////////// #include "stdafx.h" #include "AIPI.h" #include "Aipi_STableLocalNumeric.h" #include "../MainFrm.h" #include "../ChildFrm.h" #include "../OutputTabVi...
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#include "CommonTestDefs.h" #include "RuntimeTestFixture.h" using namespace amdspl; using namespace amdspl::core::cal; TEST(RuntimeTests, RuntimeGetInstanceTest) { ASSERT_TRUE(Runtime::getInstance() != NULL); } TEST_F(RuntimeTestFixture, RuntimeGetDeviceManagerTest) { DeviceManager* _deviceMgr =...
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/* ============================================================================ Name : Tangram3DAppView.h Author : Copyright : Your copyright notice Description : Declares view class for application. ============================================================================ */ #ifndef __TANGRAM...
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//////////////////////////////////////////////////////// // File Name : "Ninja.h" // // Author : Matthew Di Matteo (MD) // // Purpose : To provide a game object to be used as an emeny // against the user during the game. //////////////////////////////////////////////////////// #ifndef NINJA_H #def...
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/* The zlib/libpng License Copyright (c) 2005-2007 Phillip Castaneda (pjcast -- www.wreckedgames.com) This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone ...
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#ifndef __HYDRALISKAGENT_H__ #define __HYDRALISKAGENT_H__ #include <BWAPI.h> #include "UnitAgent.h" using namespace BWAPI; using namespace std; /** The HydraliskAgent handles Zerg Hydralisk units. * * Author: Johan Hagelback (johan.hagelback@gmail.com) */ class HydraliskAgent : public UnitAgent { pr...
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#ifndef CSE168_ASSIGNMENT_3_H_INCLUDED #define CSE168_ASSIGNMENT_3_H_INCLUDED #include "Material.h" class Assignment3 { public: Assignment3(); virtual ~Assignment3(); void makeCornellScene(); void makeCornellSceneWithSpheres(); void makeTeapotScene( Material::Type teapotMaterialType ); void makeM...
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#include "GL/GLCommon.h" #include "GL/GLDevice.h" #include "GL/GLFont.h" #include "Math/Containers.hpp" #include "Math/Matrix.hpp" namespace { using namespace sgl; using namespace std; using namespace math; const char* font_vertex_shader = "\ uniform mat4 mvp;\ \ ...
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// Copyright (C) 2003 Davis E. King (davisking@users.sourceforge.net) // License: Boost Software License See LICENSE.txt for the full license. #include <sstream> #include <string> #include <ctime> #include <cstdlib> #include <dlib/conditioning_class.h> #include "tester.h" #include "conditioning_class...
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//======================================================================= // Copyright (C) XashXT Group 2006 //======================================================================= #ifndef BASEWORLD_H #define BASEWORLD_H class CWorld : public CBaseEntity { public: void Spawn( void ); void Precache( v...
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// Copyright (C) 2004 WoW Daemon // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is dis...
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// Geometric Tools, Inc. // http://www.geometrictools.com // Copyright (c) 1998-2006. All Rights Reserved // // The Wild Magic Version 4 Foundation Library source code is supplied // under the terms of the license agreement // http://www.geometrictools.com/License/Wm4FoundationLicense.pdf // and may not be ...
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#ifndef WIN32_D2DMANAGER_HPP_ #define WIN32_D2DMANAGER_HPP_ #include <Win32/Config.hpp> #include <Windows.h> #include <d2d1.h> #include <dwrite.h> template<typename COMObject> inline void coSafeRelease(COMObject*& ptr) { if( ptr != nullptr ) { ptr->Release(); ptr = nullptr; } } ...
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// implementace funkci pro vyrizeni pozadavku na AP v zasuvce pro LM // functions.cpp /* This file is part of LM Report Asistent. Authors: Jan Dedek, Jan Kodym, Martin Chrz, Iva Bartunkova LM Report Asistent is free software; you can redistribute it and/or modify it under the terms of the GNU General Public L...
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/** * Copyright (c) 2006-2009 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, ...
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//============================================================================== // node/nlenseflare.h // author: Jeremy Bishop // (C) 2000 Radon Labs GmbH //------------------------------------------------------------------------------ #ifndef N_NLENSEFLARE_H #define N_NLENSEFLARE_H #ifndef N_VISNODE_H ...
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/* MUCC Group Chat GUI Plugin for Miranda IM Copyright (C) 2004 Piotr Piastucki This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any late...
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#ifndef __Orz_Probability_h__ #define __Orz_Probability_h__ #include "WheelControllerConfig.h" #include "WheelEngineInterface.h" namespace Orz { class _OrzNetWheelControlleExport Probability { public: Probability(void); ~Probability(void); }; } #endif
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// BEGIN CUT HERE // END CUT HERE #line 5 "BigCube.cpp" #include <cstdio> #include <cstdlib> #include <cmath> #include <climits> #include <cfloat> #include <map> #include <utility> #include <set> #include <iostream> #include <memory> #include <string> #include <vector> #include <algorithm> #include <n...
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/* * Copyright (c) 2003-2006, Bram Stein * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice,...
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#include "stdafx.h" #include "RenderableObject.h"
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#ifndef _CAR_TIMESTAMP_H #define _CAR_TIMESTAMP_H #ifdef __cplusplus_cli #pragma managed(push,off) #endif #include "timestamp.h" #include <limits> using namespace std; #define TICK_PERIOD 0.0001 // in secs #define TICK_FREQUENCY 10000 // handle min/max macro defines #ifdef max #pragma push_macro(...
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#ifndef __PTEXTURE_ #define __PTEXTURE_ #include <vector.h> class PTexture { public: PTexture(); PTexture(int xsize, int ysize); ~PTexture(); int getXSize(); int getYSize(); float getHeight(int x, int y); float getHeightD(int x, int y); int getRed(int x, int y); int g...
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/* Licensed to the Apache Software Foundation (ASF) under one or more contributor license agreements. See the NOTICE file distributed with this work for additional information regarding copyright ownership. The ASF licenses this file to you under the Apache License, Version 2.0 (the "License"); you may not use ...
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// gameswf_function.h -- Thatcher Ulrich <tu@tulrich.com> 2003 // This source code has been donated to the Public Domain. Do // whatever you want with it. // ActionScript function. #ifndef GAMESWF_FUNCTION_H #define GAMESWF_FUNCTION_H #include "gameswf/gameswf.h" #include "gameswf/gameswf_environment.h"...
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/* * DO NOT EDIT. THIS FILE IS GENERATED FROM e:/xr19rel/WINNT_5.2_Depend/mozilla/dom/public/idl/core/nsIDOMEntity.idl */ #ifndef __gen_nsIDOMEntity_h__ #define __gen_nsIDOMEntity_h__ #ifndef __gen_nsIDOMNode_h__ #include "nsIDOMNode.h" #endif /* For IDL files that don't want to include root IDL file...
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#ifndef JSW_SLIB_H #define JSW_SLIB_H /* Classic skip list library > Created (Julienne Walker): April 11, 2004 > Updated (Julienne Walker): August 19, 2005 This code is in the public domain. Anyone may use it or change it in any way that they see fit. The author assumes no responsibility f...
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#include <QApplication> #include <QtDebug> #include <QFont> #include <QPushButton> #include <QWidget> #include "widget.h" #include "gpio.h" #include "led.h" #include "chestnut.h" Widget::Widget(QWidget *parent) : QWidget(parent) { // setFixedSize(200, 120); /* The old way over GPIO: _blu...
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// Copyright (c) 2010-2011 Zipline Games, Inc. All Rights Reserved. // http://getmoai.com #include "pch.h" #include <moaicore/MOAIAnim.h> #include <moaicore/MOAIAnimCurve.h> #include <moaicore/MOAILogMessages.h> //================================================================// // local //================...
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#ifndef STATE_H #define STATE_H ////////////////////////////////////////////////////////////////////////// // // Name: State.h // // Desc: Abstract class that represent a game's state // // Author: Bertoa Nicolas - nicobertoa@gmail.com // ////////////////////////////////////////////////////////////...
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// Recorder.cpp: implementation of the CRecorder class. // ////////////////////////////////////////////////////////////////////// #include "stdafx.h" #include "waveInFFT.h" #include "Recorder.h" #ifdef _DEBUG #undef THIS_FILE static char THIS_FILE[]=__FILE__; #define new DEBUG_NEW #endif //////////////...
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/* * * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's * prior written consent.This software contains code, techniques and know-how which is confidential and proprietary to Havok. * Level 2 and Level 3 source code contains trade secrets...
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/* * Copyright (C) 2006, 2007, 2008, 2009, 2010 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright *...
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/** * @file Piece.hpp */ #pragma once typedef unsigned char byte; namespace quarto { const byte SQUARE = 0x40; const byte ROUND = 0x80; const byte SHORT = 0x10; const byte TALL = 0x20; const byte SOLID = 0x04; const byte HOLLOW = 0x08; const byte DARK = 0x01; const byte LIGHT = 0x02...
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// test.cpp : 定义控制台应用程序的入口点。 // #include <Windows.h> #include <iostream> #include "SDL.h" #include "tinycollision.h" using namespace TinyCollison; class Man :public Object{ public: Man(int x=0, int y=0, int z=0 ,int x_width =1,int y_width =1,int z_width=1) { this->x = x; this->y = y; this->z = z;...
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/* * OGF/Graphite: Geometry and Graphics Programming Library + Utilities * Copyright (C) 2000 Bruno Levy * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of th...
[ "weihongyu1987@gmail.com" ]
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ans-ashkan/expemerent
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/* * Terra Informatica Lightweight Embeddable HTMLayout control * http://terrainformatica.com/htmlayout * * Behaviors support (a.k.a windowless controls) * * The code and information provided "as-is" without * warranty of any kind, either expressed or implied. * * * (C) 2003-2005, Andrew Fedonio...
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chanpi/Tetris
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// stdafx.cpp : 標準インクルード Tetris.pch のみを // 含むソース ファイルは、プリコンパイル済みヘッダーになります。 // stdafx.obj にはプリコンパイル済み型情報が含まれます。 #include "stdafx.h" // TODO: このファイルではなく、STDAFX.H で必要な // 追加ヘッダーを参照してください。
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/* @Group: BSC2D @Group Members: <ul> <li>Robert Campbell: 0701334</li> <li>Audley Gordon: 0802218</li> <li>Dale McFarlane: 0801042</li> <li>Dyonne Duberry: 0802189</li> <li>Xavier Lowe: 0802488</li> </ul> @ */ #include <iostream> #include "item.h" #include "console.h" #include <string> us...
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#include "logwidget.h" #include "data.h" LogWidget::LogWidget(QWidget *parent, const QString &title, Data *dataP) : QDockWidget(title, parent), data(dataP) { edit = new QTextEdit(this); edit->document()->setMaximumBlockCount(4096); this->setWidget(edit); this->setMinimumWidth(512); } L...
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#include "stdafx.h" #include "Demo02.h" int groupNum; //初始化 void Demo02::Init( void* host ) { groupNum = DRAW.AddSpriteGroup( 1 ); DRAW.AddSprite( groupNum, 0, "bg2.png" ); int bgmID = SND.LoadBGM("close.wav"); SND.PlayBGM( bgmID, 0 ); } //每帧运行 void Demo02::Run( void* host, unsigned int time ...
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////////////////////////////////////////////////////////////////////////////////////////////////// // Copyright (c) 2010 Harry Pidcock // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Softwa...
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#include "stdafx.h" using namespace System; using namespace System::Reflection; using namespace System::Runtime::CompilerServices; using namespace System::Runtime::InteropServices; using namespace System::Security::Permissions; // // General Information about an assembly is controlled through the following ...
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/** ****************************************************************************** * * @file gpsdisplaywidget.h * @author Edouard Lafargue Copyright (C) 2010. * @addtogroup GCSPlugins GCS Plugins * @{ * @addtogroup GPSGadgetPlugin GPS Gadget Plugin * @{ * @brief A gadget that displays GPS st...
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/******************************************************************************* * class SPics ******************************************************************************* * Copyright (C) 2007 by Peter Hohl * e-Mail: ppkciz@gmail.com * * This program is free software; you can redistribute it and/or modif...
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#pragma once #include <d3d11.h> struct ID3D11PixelShader; /* Contains a single pixel shader. Use bsShaderManager to create shaders. */ class bsPixelShader { friend class bsShaderManager; public: bsPixelShader(ID3D11PixelShader* pixelShader, unsigned int id) : mPixelShader(pixelShader) , m...
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// stdafx.h : include file for standard system include files, // or project specific include files that are used frequently, but // are changed infrequently // #pragma once #define WIN32_LEAN_AND_MEAN #include "targetver.h" #include <windows.h> #include <winsock2.h> #include <ws2tcpip.h> #include <stdio...
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/*** * hesperus: LevelViewer.h * Copyright Stuart Golodetz, 2009. All rights reserved. ***/ #ifndef H_HESP_LEVELVIEWER #define H_HESP_LEVELVIEWER #include <source/gui/GUIComponent.h> #include "Level.h" namespace hesp { //#################### FORWARD DECLARATIONS #################### typedef shared_...
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#include <Subsystems/Physics/PhysicsModels/PlayerInteraction.hpp> #include <Events/EventData/EventData.hpp> #include <Events/Interfaces/IEventData.hpp> #include <Math/GeometricFigures2D.hpp> #include <memory> void PlayerInteraction::StartUp(Object *playerObject) { this->player = playerObject; safeAddListene...
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/** ****************************************************************************** * * @file objectpersistence.h * @author The OpenPilot Team, http://www.openpilot.org Copyright (C) 2010. * @see The GNU Public License (GPL) Version 3 * @addtogroup GCSPlugins GCS Plugins * @{ * @addtogro...
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//--------------------------------------------------------------------------- #ifndef EditFilterFrmH #define EditFilterFrmH //--------------------------------------------------------------------------- #include <Classes.hpp> #include <Controls.hpp> #include <StdCtrls.hpp> #include <Forms.hpp> #include "RzPane...
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#include <QtGui> #include "BatDown.h" #include "SqliteDB.h" #include "TabWidget.h" #include "TabManager.h" #include "FavoritesView.h" #include "TreeNode.h" #include "PostView.h" #include "MusicView.h" #include "ScriptDialog.h" #include "md5.h" #include "json.h" #include "BatDownUtils.h" BatDown::BatDow...
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#include "algorithmview.h" #include "./../xmlconfigfile.h" #include <tinyxml.h> #include <string> #include <map> #include <list> #include <fstream> void AlgorithmView::LoadFromFile(string fileName) { XMLConfigFile xmlFile; window->freeze_updates(); Clear(); xmlFile.OpenFile( fileName.c_str() ...
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/////////////////////////////////////////////////////////////////////////////// // This file is generated automatically using Prop (version 2.4.0), // last updated on Jul 1, 2011. // The original source file is "..\..\prop-src\constraint.ph". //////////////////////////////////////////////////////////////////////...
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#include "stdafx.h" #include <atlbase.h> // for CRegKey use #include "CpuUsage.h" // //#pragma pack(push,8) //#include "PerfCounters.h" //#pragma pack(pop) #pragma warning( disable: 4996 ) #define SYSTEM_OBJECT_INDEX 2 // 'System' object #define PROCESS_OBJECT_INDEX 230 // 'Process' object #def...
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/******************************************************************************* 功能 : SIP协议栈传输层功能函数 创建人 : 唐春平 创建日期: 2009.01.10 修改记录: *******************************************************************************/ ULONG SIP_Txn_AllocTxn(ULONG ulCoreID, ULONG *pulTxnID); ULONG SIP_Txn_FreeTxn(ULONG ulTxnID);...
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#pragma once /* * @filename UiSingleOption.h * @note 单选列表 * @author JEMYZHANG * @date 2009.10.16 * @ver. 1.0 * @changelog * ver.1.0 初始化程序 */ #include <MzCommonDll.h> #include "UiImage.h" class COMMON_API Ui_InstructionWnd : public CMzWndEx { MZ_DECLARE_DYNAMIC(Ui_InstructionWnd); public: Ui...
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/*! @file @author Albert Semenov @date 06/2009 */ /* This file is part of MyGUI. MyGUI is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your opti...
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/*============================================================================= GameObjectOgre.cpp Author: Matt King =============================================================================*/ #include "GameObjectOgre.h" #include "GameFramework.h" #include "MessageDispatcher.h" //============...
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#ifndef HYPERMATH_VECTOR4 #define HYPERMATH_VECTOR4 #include "math/HMath.h" namespace hmath { class v4 { public : union { struct { f32 x; f32 y; f32 z; f32 w; }; f32 val[4]; }; inline v4(){}; inline v4( const f32 fX, const f32 fY, const f32 fZ, const f...
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/* ID: zinking1 PROG: frac1 LANG: C++ */ #include <iostream> #include <fstream> #include <string> #include <cmath> using namespace std; struct frac { int e,d; }; bool check(int,int); int cmp(const void*,const void*); int main() { ifstream fin ("frac1.in"); ofstream fout ("frac1.out"); int n,...
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class SceneManager { public: SceneManager(); ~SceneManager(); void loadScene(char* file); TGeomInfo* getModel(int modelId); void render(); private: TGeomInfo *models; Object3D* objects; }
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BackupTheBerlios/ttcut-svn
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/*----------------------------------------------------------------------------*/ /* COPYRIGHT: TriTime (c) 2003/2005 / www.tritime.org */ /*----------------------------------------------------------------------------*/ /* PROJEKT : TTCUT 2005 ...
[ "tritime@7763a927-590e-0410-8f7f-dbc853b76eaa" ]
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/PowerBill四川电信专用版本/ibill_source/OprnFTPDialogFrm.h
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sridhar19091986/xmlconvertsql
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//--------------------------------------------------------------------------- #ifndef OprnFTPDialogFrmH #define OprnFTPDialogFrmH //--------------------------------------------------------------------------- #include <Classes.hpp> #include <Controls.hpp> #include <StdCtrls.hpp> #include <Forms.hpp> #include "...
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/branches/tri_ext_copis/examples/qos_providers/generic/reservation/QedoQoS_ReservationQoSProvider/QedoQoS_ReservationQoSProvider.cpp
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BackupTheBerlios/qedo-svn
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// // generated by Qedo // #include "QedoQoS_ReservationQoSProvider.h" // BEGIN USER INSERT SECTION file // END USER INSERT SECTION file namespace QedoQoS { // BEGIN USER INSERT SECTION ReservationQoSproviderImpl void ReservationQoSproviderImpl::register_copis() { std::cout << "ReservationQoSP...
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[ [ [ 1, 416 ] ] ]
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/workspace/teste/SearchTree/Object.cpp
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jcvitorino/repositorio
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#include "Object.h" #include <typeinfo> Object::~Object () {} bool Object::IsNull () const { return false; } int Object::Compare (Object const& object) const { if (typeid (*this) == typeid (object)) return CompareTo (object); else if (typeid (*this).before (typeid (object))) return -1...
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/MovieVis/src/UiHandler.cpp
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awshepard/movievis
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/** * \file UiHandler.cpp * \author Douglas W. Paul and Adam Shepard * * Defines the behavior for the UiHandler class */ #include "UiHandler.hpp" /** * \param app A pointer to the application to control */ UiHandler::UiHandler(Application *app) { this->app = app; this->leftMouseButtonDown = fal...
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[ [ [ 1, 179 ] ] ]
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/Src/DLManager.cpp
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thennequin/dlfm
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#include <curl\curl.h> #include <wx/listctrl.h> #include "DLManager.h" #include "FileDownloader.h" #include "FreeFileDownloader.h" #include "MainWindow.h" #include "FilePage.h" #include "error.h" DLManager::DLManager(Config *config) { wxLogMessage("Download Manager Initialisation"); mConfig = config;...
[ "CameleonTH@0c2b0ced-2a4c-0410-b056-e1a948518b24" ]
[ [ [ 1, 682 ] ] ]
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alonf01/open-light
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//////////////////////////////////////////////////////////////////////////////////////////////////// // file: Calibration\Calibration.h // // summary: Declares the calibration class //////////////////////////////////////////////////////////////////////////////////////////////////// #pragma once //////////////...
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[ [ [ 1, 132 ] ] ]
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/codigos/Plataformas.h
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dairansc/linhasmetro
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//#include <iostream> //#include <string> //#include <math.h> //using namespace std; class Plataformas { public: void inicializa (string, int, int); //void add_todos_paineis(Conexoes*); void desenha (); int id; string nome; int posX; int posY; int paineis_ocupados; bool com_defei...
[ "dairansc@gmail.com" ]
[ [ [ 1, 59 ] ] ]
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/EngineAll/D3DObjects/D3D9PixelShader.h
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ghsoftco/basecode14
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/* D3D9PixelShader.h Written by Matthew Fisher D3D9PixelShader wraps the IDirect3DPixelShader9 object and an associated ID3DXConstantTable. */ #pragma once #ifdef USE_D3D9 class D3D9PixelShader : public D3D9Object { public: D3D9PixelShader(); ~D3D9PixelShader(); void FreeMemory(); ...
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/Library/PhysXCPP/NxaFixedJoint.h
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ECToo/physxdotnet
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#pragma once #include "NxaJoint.h" ref class NxaFixedJointDescription; class NxFixedJoint; public ref class NxaFixedJoint : public NxaJoint { internal: NxaFixedJoint(NxFixedJoint* nxFixedJoint); public: void LoadFromDescription(NxaFixedJointDescription^ desc); void SaveToDescription([Out] NxaFixed...
[ "amiles@e8b6d1ee-b643-0410-9178-bfabf5f736f5" ]
[ [ [ 1, 16 ] ] ]
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/TP3/BattleCity/Classes/Socket.cpp
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jfacorro/tp-taller-prog-1-fiuba
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#include "Socket.h" #ifndef Socket_cpp #define Socket_cpp #define NULL_PORT -1 /* Se utiliza como valor nulo de puerto */ #define IP_SIZE 16 /* Longitud maxima de una direccion IP */ int Socket::Listen(int port) { WSADATA wsaData; /* Utilizada para inicializacion del winsock */ WORD wVersionReq =...
[ "juan.facorro@6dff32cf-8f48-0410-9a2e-7b8b34aa6dfb" ]
[ [ [ 1, 286 ] ] ]
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/NumberLib/NumbersLib/PingPongNumber.h
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Jargyle214/specialnumbers
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#ifndef _PING_PONG_NUMBER_H #define _PING_PONG_NUMBER_H #include "RangedNumber.h" #include "CyclicNumber.h" namespace luma { namespace numbers { /** A PingPongNumber is a number that can grow (or shrink) up to a point, and then starts shrinking (or growing) again. @author Herman Tulleken (herman....
[ "herman.tulleken@efac63d9-b148-0410-ace2-6f69ea89f809" ]
[ [ [ 1, 196 ] ] ]
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/zombie/code/zombie/ntrigger/src/ntrigger/ngameevent.cc
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//----------------------------------------------------------------------------- // ngameevent.cc // (C) 2005 Conjurer Services, S.A. //----------------------------------------------------------------------------- #include "precompiled/pchntrigger.h" #include "ntrigger/ngameevent.h" #include "ntrigger/ntriggerse...
[ "magarcias@c1fa4281-9647-0410-8f2c-f027dd5e0a91" ]
[ [ [ 1, 132 ] ] ]
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/src/GUI/proRataPreProcess.cpp
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ipodyaco/prorata
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#include <QtGui> #include "proRataPreProcess.h" #include <iostream> using namespace std; ProRataPreProcessWizard::ProRataPreProcessWizard(QWidget *qwParent) : ProRataPreProcessAbstract(qwParent) { setNumPages(4); } QWidget *ProRataPreProcessWizard::createPage(int iIndex) { switch (iIndex) { case 0...
[ "chongle.pan@c58cc1ec-c975-bb1e-ac29-6983d7497d3a" ]
[ [ [ 1, 44 ] ] ]
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/includes/webkitsupport/platform/BlackBerryPlatformTimer.h
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azrul2202/WebKit-Smartphone
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/* * Copyright (C) Research In Motion Limited 2009-2011. All rights reserved. */ #ifndef BlackBerryPlatformTimer_h #define BlackBerryPlatformTimer_h namespace blackberry { namespace bridge { class Timer; } } namespace BlackBerry { namespace Platform { class TimerClient { public: ...
[ "sdevitt@rim.com" ]
[ [ [ 1, 98 ] ] ]
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/emulator/allegrex/disassembler/DIVU.h
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lemmore22/pspe4all
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/* DIVU */ void AllegrexInstructionTemplate< 0x0000001b, 0xfc00ffff >::disassemble(u32 address, u32 opcode, char *opcode_name, char *operands, char *comment) { using namespace Allegrex; ::strcpy(opcode_name, "divu"); ::sprintf(operands, "%s, %s", gpr_name[rs(opcode)], gpr_name[rt(opcode)]); ::strcpy(com...
[ "hlide@free.fr" ]
[ [ [ 1, 9 ] ] ]
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/GServerEngine/Public/TimerList.cpp
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win18216001/tpgame
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#include "StdAfx.h" #include "TimerList.h" template<class type_name> CTimerList<type_name>::CTimerList(void) { // m_pTimerArray = (tagTimerVar*)VirtualAlloc( NULL , sizeof(tagTimerVar) * MAX_TIMER_NUM , MEM_COMMIT ,PAGE_READWRITE ); // // for ( int count = 0 ; count < MAX_TIMER_NUM ; count ++ ) // { //...
[ "tangpeng918@126.com" ]
[ [ [ 1, 142 ] ] ]