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#include "Transformation.h" class Object { public: string id; string type; Material * mat; Texture * tex; string mat_id, tex_id; bool visited; vector<Transformation *> transf; Object(string id, string type, string mat_id, string tex_id, vector<Transformation *> transf); void aplicaTransform...
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#include<cstdio> using namespace std; enum { Size = 504, }; int M,N; int mat[Size][Size]; int sum[Size][Size]; int tstnum, tstcase; void calc_sum(){ int i,j; sum[0][0] = mat[0][0]; for(i=1;i<M;i++){ sum[i][0] = sum[i-1][0] + mat[i][0]; } for(j=1;j<N;j++){ sum[0][j] = sum[0][j-1] + mat[0][j...
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BackupTheBerlios/kicad-svn
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/*******************************************/ /* EDITEUR de PCB: routines d'AUTOROUTAGE: */ /*******************************************/ #include "fctsys.h" #include "gr_basic.h" #include "common.h" #include "pcbnew.h" #include "autorout.h" #include "protos.h" #include "cell.h" struct queue /* s...
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BackupTheBerlios/snap-svn
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#ifndef _SeedSearcher_Parser_h #define _SeedSearcher_Parser_h // // File : $RCSfile: $ // $Workfile: Parser.h $ // Version : $Revision: 36 $ // $Author: Aviad $ // $Date: 13/05/05 11:10 $ // Description : // Concrete Parser for seed-searcher options ...
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#include "Logger.h" Logger::Logger(std::string _filename) { output_.open(_filename.c_str(), std::ios::trunc); } Logger::~Logger(void) { output_.close(); } Logger& Logger::ErrorOut() { static Logger logger("ErrorLog.txt"); return logger; } Logger& Logger::DiagnosticOut() { static Logger logg...
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// Geometric Tools, Inc. // http://www.geometrictools.com // Copyright (c) 1998-2006. All Rights Reserved // // The Wild Magic Version 4 Foundation Library source code is supplied // under the terms of the license agreement // http://www.geometrictools.com/License/Wm4FoundationLicense.pdf // and may not be ...
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/** @file Frequency.cpp @date 2011/09/17 @author 황윤하 @brief 프레임 측정 */ #include "stdafx.h" CFrequency::CFrequency() : m_fFrequency( 0.0f ) , m_fFrametime( 0.0f ) , m_nFrames( 0 ) { QueryPerformanceFrequency( &Frequency ); } CFrequency::~CFrequency() { } VOID CFrequency::Updat...
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HOST-PYLOS/ghostnordicleague
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/* Copyright (c) 2001, Mayukh Bose All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the follo...
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#include "StdAfx.h" #ifdef __IMPROVE_MAP_SYSTEM #ifdef __CLIENT #include "WndUserMarkNameChanger.h" #include "ResData.h" //----------------------------------------------------------------------------- CWndUserMarkNameChanger::CWndUserMarkNameChanger( void ) : m_dwUserMarkPositionInfoID( 0 ) { } //-----------...
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XPaladin/image-approx
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#include "BTreeIter.h" BTreeIter::BTreeIter() { assert(false); } BTreeIter::~BTreeIter() { delete list; } BTreeIter::BTreeIter(BTree *btree){ bt=btree; list=new List<BTree *>(); } bool BTreeIter::isDone(){ return list->isDone(); } void BTreeIter::next(){ list->next(); } void B...
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BackupTheBerlios/feedit-svn
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#pragma once class TreeData { public: virtual CAtlString ToString() = 0; int m_id; }; class FolderData : public TreeData { public: CAtlString ToString() { return "Folder"; } CAtlString m_name; }; class FeedData : public TreeData { public: CAtlString ToString() { return "Feed";...
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simophin/remotevision
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/* * VideoCodecInfo.cpp * * Created on: 2011-5-5 * Author: launliu */ #include "VideoCodec.h" #include "VideoCodecId.h" struct IdStrMap { VideoCodecId id; const char *str; }; static struct IdStrMap ID_STR_MAPS[] = { { VCODEC_INVALID, "INVALID" }, { VCODEC_FLV, "FLV" }, { VCODE...
[ "simophin@c14b904f-9159-43ec-a207-ffd88ec269a7", "simophin@gmail.com", "simophin@localhost", "Fanchao Liu@simophin.net" ]
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rtmpnewbie/lai3d
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// MFC_CString_TestDlg.h : 头文件 // #pragma once // CMFC_CString_TestDlg 对话框 class CMFC_CString_TestDlg : public CDialog { // 构造 public: CMFC_CString_TestDlg(CWnd* pParent = NULL); // 标准构造函数 // 对话框数据 enum { IDD = IDD_MFC_CSTRING_TEST_DIALOG }; protected: virtual void DoDataExchange(CDataExchange...
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#ifndef DOT_H #define DOT_H #include <QGraphicsItem> #define ID_DOT 1 class Dot : public QGraphicsItem //Class Wall { public: virtual int type() const; Dot(); Dot(int width, int height); QRectF boundingRect() const; void paint(QPainter *painter, const QStyleOptionGraphicsItem *optio...
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AaronMR/AaronMR_Robotic_Stack
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/* * C++ sockets on Unix and Windows * Copyright (C) 2002 * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any l...
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dtbinh/rush
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//****************************************************************************/ // File: Functor.h //****************************************************************************/ #ifndef __FUNCTOR_H__ #define __FUNCTOR_H__ //****************************************************************************/ // C...
[ "rushbits@gmail.com" ]
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grtvd/asifantasysports
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/* ASHockeyType.h */ /******************************************************************************/ /******************************************************************************/ #ifndef ASHockeyTypeH #define ASHockeyTypeH #include "ASFantasyType.h" using namespace asfantasy; namespace ashockey { ...
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#include "StdAfx.h" #include "SuikayStrategy.h" #include "Manager.h" SuikayStrategy::SuikayStrategy(void) { } SuikayStrategy::~SuikayStrategy(void) { } DIRECTION SuikayStrategy::chooseDirection(CPoint snakeHead) { CPoint PFruit = Manager::theManager()->getFruitPalce(); if (Manager::theManager()->i...
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/*******************************************************************************/ /** * @file PlayerAI.h. * * @brief プレイヤーAI定義. * * @date 2008/12/15. * * @version 1.00. * * @author Tsubasa Uragami. */ /*******************************************************************************/ #ifndef _PLAY...
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#include <Game\HUD.hpp> #include "GL/glew.h" #include "GL/wglew.h" #include <Managers\MediaManager.hpp> void HUD::draw() { glDisable(GL_LIGHTING); glDisable(GL_COLOR_MATERIAL); glDisable(GL_TEXTURE_2D); glMatrixMode(GL_PROJECTION); glPushMatrix(); { glLoadIdentity(); glOrtho(0.0f,640.0f...
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// /* // * // * Copyright (C) 2003-2010 Alexandros Economou // * // * This file is part of Jaangle (http://www.jaangle.com) // * // * This Program is free software; you can redistribute it and/or modify // * it under the terms of the GNU General Public License as published by // * the Free Software Found...
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#pragma once #include <SolidSBCTestSDK.h> #define SSBC_TEST_HARDDRIVE_TMP_WRITE_FILE _T("C:\\tmpwrite.dat") #define SSBC_TEST_HARDDRIVE_TMP_READ_FILE _T("C:\\tmpread.dat") #define SSBC_TEST_HARDDRIVE_THREAD_BLOCKSIZE_WRITE 1024 //4MB #define SSBC_TEST_HARDDRIVE_THREAD_BLOCKSIZE_READ 1024 //4MB class CSoli...
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/* ----------------------------------------------------------------------------- | B A S E G R A P H I C S L I B R A R Y | ----------------------------------------------------------------------------- Copyright (c) 2009 - 2010 Denis Bog...
[ "denisbogol@gmail.com" ]
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/* * Copyright (c) 2002 - 2007 Nokia Corporation and/or its subsidiary(-ies). * All rights reserved. * This component and the accompanying materials are made available * under the terms of "Eclipse Public License v1.0" * which accompanies this distribution, and is available * at the URL "http://www.eclipse.org/le...
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// stdafx.cpp : 只包括标准包含文件的源文件 // test.utest.win32.pch 将作为预编译头 // stdafx.obj 将包含预编译类型信息 #include "stdafx.h" // TODO: 在 STDAFX.H 中 // 引用任何所需的附加头文件,而不是在此文件中引用
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/*** * * Copyright (c) 1996-2002, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting ...
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/* GWEN Copyright (c) 2010 Facepunch Studios See license in Gwen.h */ #pragma once #include "Base.h" #include "Gwen/BaseRender.h" #include "Gwen/Controls/Label.h" #include "Gwen/Controls/ScrollControl.h" namespace Gwen { namespace Controls { class GWEN_EXPORT TextBox : public Label { GW...
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// Crc16.h: interface for the CCrc16 class. // ////////////////////////////////////////////////////////////////////// #ifndef __Crc16__ #define __Crc16__ class CCrc16 { public: WORD m_crc16; CCrc16(); CCrc16(const BYTE* src, int idx, int sz); CCrc16(const BYTE* src, int sz); ~CCrc16(); static...
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/* Classse para serializar dados para envio e recebimento via socket Baseada na classe dreamMessage.h do livro Programming Multiplayer Games @autor Paulo */ #include <string> #include <sstream> #pragma once #define MAXPACKAGESIZE 300 class CBugMessage { private: int _readCount; ...
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using namespace System; using namespace System::Reflection; using namespace System::Runtime::CompilerServices; using namespace System::Runtime::InteropServices; using namespace System::Security::Permissions; // // General Information about an assembly is controlled through the following // set of attributes. C...
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/** File: NxOgreFunctions.h Created on: 4-Nov-08 Author: Robin Southern "betajaen" SVN: $Id$ © Copyright, 2008-2009 by Robin Southern, http://www.nxogre.org This file is part of NxOgre. NxOgre is free software: you can redistribute it and/or modify it under the terms of the GNU ...
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/* * Moon++ Scripts for Ascent MMORPG Server * Copyright (C) 2005-2007 Ascent Team <http://www.ascentemu.com/> * Copyright (C) 2007-2008 Moon++ Team <http://www.moonplusplus.info/> * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License...
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//////////////////////////////////////////////////////////////////////////////////////////////////// /// @file KinectCamera\KinectCameraManager.h /// /// @brief Declares the kinect camera manager class. //////////////////////////////////////////////////////////////////////////////////////////////////// #prag...
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//===================================================================================================================== // // TRTRenderTest.cpp // // Rendering test harness for TRT. Performs simple raycasting against a mesh, using all of TRT's data structures // // Part of the TinyRT Raytracing Library. /...
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#ifndef VBO_H #define VBO_H #include "GL/glew.h" //#include "GL/glfw.h" #include "Vertex.h" #include "../Config.h" #include <list> class VBO{ private: GLuint m_vboVertices; GLuint m_vboIndices; int m_verticesSize; int m_indicesSize; GLushort* m_ptrIndices; Vertex* m_ptrVertices; //...
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/** ****************************************************************************** * * @file xplanesimulator.cpp * @author The OpenPilot Team, http://www.openpilot.org Copyright (C) 2010. * @brief * @see The GNU Public License (GPL) Version 3 * @defgroup hitlplugin * @{ * ********...
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#include "StdAfx.h" #include "Apriori.h" #include <string.h> #include <time.h> #include <iostream> using namespace std; Apriori::Apriori(void) { m_no_of_rules = 1000; m_no_of_items = 1000; } Apriori::~Apriori(void) { } void Apriori::GetUniqueItems(WrapDataSource * _wrapped,AlgoUtils & _...
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#ifndef ABSTRACTMODE_H #define ABSTRACTMODE_H #include "Canvas.h" #include "Options.h" #include "PromptManager.h" namespace DSPaint { /** * The child classes should implement the button presses as the default does nothing. */ class AbstractMode { private: void ChooseMode(); public: ...
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#include <iostream> int main() { for(int i=10;i>=0;--i) std::cout << i << std::endl; return 0; }
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// Boost Lambda Library lambda_functor_base.hpp ----------------------------- // // Copyright (C) 1999, 2000 Jaakko Jarvi (jaakko.jarvi@cs.utu.fi) // // Distributed under the Boost Software License, Version 1.0. (See // accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // //...
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#ifndef STAGE2_HPP #define STAGE2_HPP #include "..\Box2D_v2.0.1\Box2D\Include\Box2D.h" #include <SFML/Graphics.hpp> #include <iostream> #include <math.h> #include "Object.hpp" #include "TempObjectHandler.hpp" using namespace std; using namespace sf; class Stage2 : public Object { public: /*cl...
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#include <Halak.Toolkit/PCH.h> #include <Halak.Toolkit/EditorAttribute.h> #include <Halak.Toolkit/TypeLibrary.h> namespace Halak { namespace Toolkit { EditorAttribute::EditorAttribute(const char* editorTypeName) : Attribute(), editorTypeName(editorTypeName) ...
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// Geometry Library // // Copyright Barend Gehrels, Geodan Holding B.V. Amsterdam, the Netherlands. // Copyright Bruno Lalande 2008 // Use, modification and distribution is subject to the Boost Software License, // Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0....
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//============================================================================ // Date : 22.12.2010 // Author : Tkachenko Dmitry // Copyright : (c) Tkachenko Dmitry (TkachenkoDmitryV@gmail.com) //============================================================================ #ifndef __PROPERTIESIMPL...
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/* * connect_edges_tool.cc * * Created on: Sep 12, 2008 * Author: david.morris */ #include "connect_edges_tool.h" #include "../MainWindow.h" class MainWindow; ConnectEdgesTool::ConnectEdgesTool(QWidget *parent) { parent_ = parent; layout_ = new QGridLayout; layout_->setVerticalSpacing(1...
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/** * Copyright (c) 2006-2009 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, ...
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// main.cpp #include "stdafx.h" #include "sq.hpp" #include "win32.hpp" #include "ref.hpp" #include "string.hpp" #include "resource.h" #pragma comment(lib, "comctl32") #pragma comment(lib, "gdi32") #pragma comment(lib, "imm32") #pragma comment(lib, "shell32") #pragma comment(lib, "shlwapi") #pragma comment...
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/******************************************************************************\ * Technische Universitaet Darmstadt, Institut fuer Nachrichtentechnik * Copyright (c) 2001 * * Author(s): * Volker Fischer * * Description: * * **************************************************************************...
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/* * Copyright (c) 2002 Nokia Corporation and/or its subsidiary(-ies). * All rights reserved. * This component and the accompanying materials are made available * under the terms of "Eclipse Public License v1.0" * which accompanies this distribution, and is available * at the URL "http://www.eclipse.org/legal/epl...
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#include "control.h" #include "wavesound-manager.h" #include "oggsound-manager.h" Control::Control() { } Control::Control(PlayerCar *p) { player = p; } void Control::moveLeft() { if(player->getCarState() == CAR_READY || player->getCarState() == CAR_RUNNING) player->moveLeft(); } void Contro...
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#ifdef PRECOMPILEDHEADERS #include "JA2 All.h" #include "Intro.h" #else #include "Types.h" #include "GameInitOptionsScreen.h" #include "GameSettings.h" #include "Utilities.h" #include "wCheck.h" #include "Font Control.h" #include "WordWrap.h" #include "Render Dirty.h" #include "Input.h" #includ...
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#ifndef _D3D10RENDERCUBETEXTURE_H_ #define _D3D10RENDERCUBETEXTURE_H_ #include "D3D10Prerequisites.h" #include "../Main/RenderTexture.h" namespace Flagship { class _DLL_Export D3D10RenderCubeTexture : public RenderTexture { public: D3D10RenderCubeTexture(); virtual ~D3D10RenderCubeTexture(); e...
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#include "D3D10SDKMesh.h" #include "D3D10RenderWindow.h" namespace Flagship { D3D10SDKMesh::D3D10SDKMesh() { m_iClassType = Base::Mesh_SDKMesh; m_pBound = new BoundingBox; m_pSDKMesh = new CDXUTSDKMesh; } D3D10SDKMesh::~D3D10SDKMesh() { SAFE_DELETE( m_pBound ); SAFE_DELETE( m_pSDKMesh ...
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//Copyright (c) Microsoft Corporation. All rights reserved. #pragma once #include "D3D11Resource.h" namespace Microsoft { namespace WindowsAPICodePack { namespace DirectX { namespace Direct3D11 { using namespace System; /// <summary> /// A 2D texture interface manages texel data, which is struct...
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/* ANTLR Translator Generator * Project led by Terence Parr at http://www.jGuru.com * Software rights: http://www.antlr.org/RIGHTS.html * * $Id: //depot/code/org.antlr/main/main/lib/cpp/src/LLkParser.cpp#5 $ */ /* 1999-2007 Version 3.2 November 2007 * * Optional version * * Modified by David Wigg at ...
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/*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU Lesser General Public License as * * publish...
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// Copyright (c) Microsoft Corporation 2008. All rights reserved. #pragma once #include <unknwn.h> ////////////////////////////////////////////////////////////////////////////////////////////////// typedef enum { Apple = 0, Banana, Pear } TestFruitType; //////////////////////////////////////////...
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/* DO NOT EDIT! This file has been generated by generate_sources.py script. $Id$ */ #include "precomp.h" using namespace v8; v8::Handle<v8::Value> js_css_ViewCSS::getComputedStyle(v8::Handle<v8::Value> val_elt, css::DOMString val_pseudoElt) { return css::ViewCSS::getComputedStyle(val_elt, val_p...
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//------------------------------------------------------------------------------ // nd3d9server_main.cc // (C) 2003 RadonLabs GmbH //------------------------------------------------------------------------------ #include "gfx2/nd3d9server.h" #include "kernel/nenv.h" #include "kernel/nfileserver2.h" #include "g...
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#ifndef TP2_APPLICATION_H #define TP2_APPLICATION_H #include "color.h" #include "opengl_application.h" class ShaderProgram; class TextureUnit; class Window; class Tp2Application : public OpenGlApplication { public: Tp2Application(CommandLine* commandLine); virtual ~Tp2Application(); protecte...
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#include <reflect/string/ConstString.h> #include <reflect/string/SharedString.h> #include <reflect/string/Fragment.h> #include <reflect/Reflector.h> #include <reflect/PrimitiveType.hpp> #include <reflect/PrimitiveTypes.h> #include <cstring> namespace reflect { namespace string { ConstString::ConstString(con...
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#include "ed.h" #include <float.h> #include <new.h> #include <io.h> #include <eh.h> #include <fcntl.h> #include <objbase.h> #include "ctl3d.h" #include "environ.h" #include "except.h" #include "privctrl.h" #include "xdde.h" #include "fnkey.h" #include "syntaxinfo.h" #include "ipc.h" #include "sock.h" #i...
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// Includes #include "PropertyWidgetFactory.h" #include "PropertyWidget.h" #include "PropertyWidgetCreator.h" #include "PropertyWidgetBool.h" #include "PropertyWidgetCompound.h" #include "PropertyWidgetInt.h" #include "PropertyWidgetUInt.h" #include "PropertyWidgetReal.h" #include "PropertyWidgetString.h" #include <Pro...
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// (c) 1997-2000 Monolith Productions, Inc. All Rights Reserved #ifndef __AIREGION_H__ #define __AIREGION_H__ #include "ltengineobjects.h" #pragma warning( disable : 4786 ) #include <vector> LINKTO_MODULE( AIRegion ); class AINodeSearch; class CAI; class AIVolume; typedef std::vector<AIVolume*>...
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#ifndef __STDTS_H__ #define __STDTS_H__ #pragma once #include "HiberTopoBase.h" #include "PlatTopoBase.h" #include <string> using namespace std; class CStdTS : public CHiberTopoBase { public: CStdTS(); ~CStdTS(void); public: bool GenerateTopo(); void SetLocationViaBoundBox(const Location& Boun...
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// stdafx.cpp : Quelldatei, die nur die Standard-Includes einbindet. // Stategenerator.pch ist der vorkompilierte Header. // stdafx.obj enthält die vorkompilierten Typinformationen. #include "stdafx.h" // TODO: Auf zusätzliche Header verweisen, die in STDAFX.H // und nicht in dieser Datei erforderlich sind.
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/* * Copyright (c) 2007-2009 Nokia Corporation and/or its subsidiary(-ies). * All rights reserved. * This component and the accompanying materials are made available * under the terms of the License "Eclipse Public License v1.0" * which accompanies this distribution, and is available * at the URL "http://www.ecli...
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/* @JUDGE_ID: 39315ZN 272 C++ "Largura" */ #include <iostream> #include <stdio.h> using namespace std; int main(int argc, char **argv) { bool primeira = true; char c; while(scanf("%c",&c)==1) { if(c=='\"') { if(primeira) { cout << "``"; } else { cout << "''"; } pri...
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#ifndef SRPC_STRINGTYPES_H #define SRPC_STRINGTYPES_H #ifdef _MSC_VER # pragma once #endif // 문자열 관련 타입을 정의한다 #include "srpc.h" #include "detail/Allocator.h" #include <sstream> #include <string> namespace srpc { /** @addtogroup types * @{ */ // = String types typedef std::basic_string<char...
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#ifndef ENTITY_H #define ENTITY_H #include <SFML/Graphics/Shape.hpp> namespace Object { enum Type { NEUTRAL, PLAYER, DESTRUCTIVE, WEAPON, }; } class Entity { public: Entity(Object::Type type = Object::NEUTRAL); virtual ~Entity(); ...
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/* ----------------------------------------------------------------------------- This source file is part of "vektrix" (the rich media and vector graphics rendering library) For the latest info, see http://www.fuse-software.com/ Copyright (c) 2009-2010 Fuse-Software (tm) Permission is hereby granted, free of ...
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/* -*- coding: sjis-dos; -*- */ /* * copyright 2010 FUKUZAWA Tadashi. All rights reserved. */ #include "../stdlib/ffiout/HSca_List.h" #include "hyValue.h" #include <cppunit/extensions/HelperMacros.h> #include <cppunit/ui/text/TestRunner.h> using namespace Hayat::Common; using namespace Hayat::Ffi:...
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#ifndef NEAREST_NEIGHBOUR_HPP #define NEAREST_NEIGHBOUR_HPP #include "distance.h" class Cluster; class HierarchicalClustering; class SingleLink: public Distance { public: virtual double mergedDistance(const Cluster& leftFromCluster, const Cluster& rightFromCluster, const Cluster& toCluster, Hierarchi...
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#pragma once /* Supported formats: png Fixed state? */ class textureObject { public: GLuint texture; textureObject() { texture = NULL; } ~textureObject() { if(texture!=NULL) glDeleteTextures(1, &texture); } bool loadTexture(const char *filename) { glGenTextures(1, &texture); glBi...
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/*** * * Copyright (c) 1999, 2000 Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting ...
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// // generated by Qedo // #include "container_service_MonImpl.h" // BEGIN USER INSERT SECTION file // END USER INSERT SECTION file namespace container_service { // BEGIN USER INSERT SECTION MonExec unsigned long MonExec::get_new_event_number() { Qedo::QedoLock lock (counter_mutex); counter+...
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#include <string> #include <vector> #include <exception> using namespace std; #include "BBN_Option.h" #include "BBN_Decision.h" #include "BBN_Given.h" #include "BBN_Prob.h" #include "../misc/logging.h" #include "../Application.h" BBN_Option::BBN_Option(BBN_Decision* decision) : _decision(decision) { D...
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#include "StdAfx.h" #include "graph.h" //#include "math.h" #define Abs(x) ((x<0)?(-x):(x)) union rgb { unsigned __int8 element[3]; COLORREF color; }; void MultiplyColor(COLORREF &color, double k) { rgb x; x.color=color; x.element[0]=(unsigned __int8)((double)x.element[0]*k); x.element[1]=(uns...
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/* Copyright 2011 Aevum Software aevum @ aevumlab.com Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless requi...
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/** Copyright (C) 2008-2011 IsmAvatar <cmagicj@nni.com>, Josh Ventura *** *** This file is a part of the ENIGMA Development Environment. *** *** ENIGMA is free software: you can redistribute it and/or modify it under the *** terms of the GNU General Public License as published by the Free Software *** Foundation,...
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#include "OpenGlException.h" namespace Virgin { OpenGlException::OpenGlException(void) { } OpenGlException::OpenGlException(const String& message) : Exception(message) { } OpenGlException::~OpenGlException(void) { } }
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/*----------------------------------------------------------------------------- Copyright (c) 2009, Sonetto Project Developers All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions ...
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/*----------------------------------------------------------------------------+ Copyright (c) 2008-2008: Joachim Faulhaber +-----------------------------------------------------------------------------+ Distributed under the Boost Software License, Version 1.0. (See accompanying file LICENCE.txt or copy at...
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#ifndef _AIRess_H_ #define _AIRess_H_ #include <Core/Types/Vector.h> class AIRess { public: // Variable enum statesGZip { IDLE, MOVE, ATTACK, EVADE }; public: // Function static int calculDistance( Vector3f pos1, Vector3f pos2 ); }; #endif
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/* © Vestris Inc., Geneva, Switzerland http://www.vestris.com, 1994-1999 All Rights Reserved _____________________________________________________ written by Daniel Doubrovkine - dblock@vestris.com */ #ifndef BASE_INTERVAL_HPP #define BASE_INTERVAL_HPP #include <platform/include.hpp> #i...
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#ifndef REQUESTMESSAGES_HPP_INCLUDED #define REQUESTMESSAGES_HPP_INCLUDED /* Copyright © 2009 Christopher Joseph Dean Schaefer (disks86) This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software....
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// stdafx.cpp : source file that includes just the standard includes // CustomeMessageExample.pch will be the pre-compiled header // stdafx.obj will contain the pre-compiled type information #include "stdafx.h"
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#include <Fusion.h> #include <FusionPlugin.h> #include <FMODSound.h> Fusion *fusion; //==================================== // Creates the DInputDeviceDB object //==================================== FUSIONPLUGIN void GetInstance(Fusion &f) { fusion = &f; if(fusion->Sound == NULL){ fusion->Sound = ...
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// Magic Software, Inc. // http://www.magic-software.com // http://www.wild-magic.com // Copyright (c) 2003. All Rights Reserved // // The Wild Magic Library (WML) source code is supplied under the terms of // the license agreement http://www.magic-software.com/License/WildMagic.pdf // and may not be copied or ...
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/*============================================================================= GameFramework.cpp Author: Matt King =============================================================================*/ #include "GameFramework.h" #include "GameObject.h" #include "AppStateManager.hpp" using namespace Ogre;...
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#include "stdafx.h" #include "../Display/Display.h" namespace ElixirEngine { //----------------------------------------------------------------------------------------------- //----------------------------------------------------------------------------------------------- //----------------------------------...
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#if !defined(KG_DAGWALK_H_) #define KG_DAGWALK_H_ #include <cassert> /** * dag_walk exemplifies a generic dag walk, * The nodes which the dag is built up of can be any user defined Node data structure. * Its only requirement is that it should have a way to set/unset a visit flag, * which can be used to trackn...
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template< > struct AllegrexInstructionTemplate< 0x70000000, 0xffffffff > : AllegrexInstructionUnknown { static AllegrexInstructionTemplate &self() { static AllegrexInstructionTemplate insn; return insn; } static AllegrexInstruction *get_instance() { return &AllegrexInstr...
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// M-ServerView.cpp : CMServerView 클래스의 구현 // #include "stdafx.h" #include "M-Server.h" #include "M-ServerDoc.h" #include "M-ServerView.h" #ifdef _DEBUG #define new DEBUG_NEW #endif // CMServerView IMPLEMENT_DYNCREATE(CMServerView, CFormView) BEGIN_MESSAGE_MAP(CMServerView, CFormView) ON_ME...
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#pragma once class CMainFrame; class CSKMobileView; class Controller { public : virtual void Init(CMainFrame * mainFrame) = 0; virtual void Init(CSKMobileView * view) = 0; virtual void Fini() = 0; virtual BOOL OnCopyData(CWindow wnd, PCOPYDATASTRUCT pCopyDataStruct) = 0; virtual LRESULT O...
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/* * * Copyright (c) 2004 * John Maddock * * Use, modification and distribution are subject to the * Boost Software License, Version 1.0. (See accompanying file * LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) * */ /* * LOCATION: see http://www.boost.org for most recent...
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//------------------------------------------------------------------------------ // properties/videocameraproperty.cc // (C) 2005 Radon Labs GmbH //------------------------------------------------------------------------------ #include "properties/videocameraproperty.h" #include "managers/focusmanager.h" #inclu...
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#pragma once class Pose_Marker { public: Pose_Marker(double roll, double pitch, double yaw, double distX, double distY, double distZ, int mId); Pose_Marker(void); ~Pose_Marker(void); double roll, pitch, yaw; //degree double distX, distY, distZ; //cm int errorState; int markerId...
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/* COPYRIGHT 1998 Prime Data Corp. All Rights Reserved. Duplication of this file without prior written authorization is strictly prohibited. */ #ifndef _STRARY_H #define _STRARY_H #ifndef _STR_H #include "str.h" #endif #include <vector> class CStrAry : public std::vector<CStr> { protected: const...
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/* * Copyright 1993-2009 NVIDIA Corporation. All rights reserved. * * NVIDIA Corporation and its licensors retain all intellectual property and * proprietary rights in and to this software and related documentation. * Any use, reproduction, disclosure, or distribution of this software * and related docu...
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