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SimReady Halloween Candy and Porch

Fun-size Halloween candy, Halloween props and a front-porch digital twin as simulation-ready OpenUSD assets, laid out like nvidia/simready-assets. Made for teaching an SO-101 robot arm to take candy out of a bowl and drop it on top of a sheet ghost for trick-or-treaters, in simulation first.

The wrappers are photorealistic look-alikes of the candy in a typical bulk Halloween bag, with the same colors, layout and plastic finish but no brand names or logos. They were made with GPT-6 image generation. Each candy has a wrapper variant set, so one USD file can wear any of its wrappers.

Assets

Asset Type Size (cm) Mass (g) Mass source Colliders Wrappers
food_candy_bubbleGumTwist_a01 Twist-wrapped bubble gum 4.2 × 1.9 × 1.9 4.5 about 4.5 g per piece capsule_x 2
food_candy_fruitChew_a01 Wrapped fruit chew 2.1 × 2.1 × 1.3 5.0 about 5 g per piece box 3
food_candy_fruitSnackPouch_a01 Fruit snack pouch 9.0 × 7.0 × 1.5 22.7 0.8 oz (22.7 g) pouch box 3
food_candy_funSizeChocolate_a01 Fun-size chocolate bar 7.0 × 3.0 × 1.1 17.0 0.6 oz (17 g) fun-size bar box 2
food_candy_funSizePouch_a01 Fun-size candy pouch 7.5 × 5.5 × 1.4 15.6 0.55 oz (15.6 g) fun-size bag box 4
food_candy_licoriceTwist_a01 Licorice twist 11.0 × 1.3 × 1.3 11.3 about 11 g per twist (4 twists = 45 g) capsule_x 2
food_candy_lollipop_a01 Lollipop 7.7 × 2.5 × 2.5 6.0 about 6 g per lollipop sphere, capsule_x 3
food_candy_powderPacket_a01 Sour powder packet 8.0 × 6.0 × 0.5 10.0 NET WT 0.35 oz (10 g), from the packet label box 3
food_candy_rootBeerBarrel_a01 Root beer barrel hard candy 4.0 × 2.2 × 2.1 6.0 about 6 g per piece (3 pieces = 18 g) capsule_x 2
food_candy_sourStrawsPack_a01 Sour candy straws pack 15.0 × 3.5 × 1.0 15.0 about 15 g fun-size pack box 2
food_candy_tabletRoll_a01 Candy tablet roll 5.0 × 1.8 × 1.8 7.1 0.25 oz (7.1 g) roll capsule_x 2
food_candy_taffyBar_a01 Chewy taffy bar 9.0 × 2.4 × 1.0 15.6 0.55 oz (15.6 g) bar box 3
food_candy_taffySquare_a01 Mini taffy square 4.5 × 4.0 × 0.9 9.8 0.35 oz (9.8 g) mini bar box 3
food_candy_twistWrap_a01 Twist-wrapped hard candy 4.8 × 3.0 × 0.9 5.7 3 pieces per 17 g serving box 3

Masses are typical nutrition-label net weights per piece.

Props and porch

Asset Description Size (cm) Mass (kg) Colliders
halloween_bowl_skeletonOrange_a01 Orange dancing-skeleton candy bowl 30.0 × 30.0 × 12.0 0.35 mesh
halloween_decor_ghostSheet_a01 Porch sheet ghost with candy dish top 123.9 × 100.5 × 77.1 1.5 cylinder_z, mesh
halloween_env_porchCorner_a01 Front porch corner with cobwebbed door 320.0 × 266.0 × 262.0 500.0 box, box, box
plant_mum_orange_a01 Orange garden mums in a white planter 41.2 × 38.6 × 52.0 4.0 cylinder_z, sphere
plant_houseplant_pot_a01 Small houseplant in a pale blue planter 20.9 × 20.0 × 31.7 1.5 cylinder_z
plant_houseplant_pot_a02 Small houseplant in a pale green planter 20.0 × 20.0 × 31.7 1.5 cylinder_z
furniture_table_side_a01 Wooden side table for the SO-101 arm 26.0 × 26.0 × 81.0 4.0 box
furniture_stool_round_a01 Round metal stool for the candy bowl 28.0 × 28.0 × 67.0 3.0 cylinder_z

All props are static. They were modelled on photos of a real porch. The ghost is a bed sheet draped over a round frame with MuJoCo cloth simulation (tools/bake_ghost_cloth.py), so its folds, pooled hem and sagging top (the 2.5 cm dish the candy lands in) come from physics. The porch, bowl and ghost textures were made from the photos with GPT-6 and tile at real-world scale. Sizes are estimates from the photos.

Scenes and robot

scenes/porch_scene.usda            the porch layout in OpenUSD: every asset referenced and placed,
                                   20 candies at their settled physics poses with wrapper variants
scenes/porch_mujoco/porch.xml      the same scene for MuJoCo (meshes and textures included)
robots/so101/so101.usdc            SO-101 visual geometry at its rest pose

The SO-101 model comes from TheRobotStudio/SO-ARM100 (Apache-2.0, license included next to the robot files), with fingertip collision pads and a wrist camera added. robots/so101/so101.usdc is visual only; the arm's physics (joints, servos, contacts) is in scenes/porch_mujoco/porch.xml.

Layout: the candy bowl sits on a stool against the brick wall, the arm on a side table hidden behind the ghost, and the ghost in front where kids take candy from its top. Cameras: porch_photo (where the reference photo was taken), top (overhead workspace) and wrist.

Layout

<asset_id>/simready_usd/sm_<asset_id>_01.usd     # the asset
<asset_id>/simready_usd/Textures/*.png           # textures (candy: one per wrapper variant)
<asset_id>/simready_usd/.thumbs/256x256/*.png    # thumbnails (dark + _light)
<asset_id>/com.nvidia.simready.packaging.json     # SimReady package marker
<asset_id>/.metadata/                             # root USD + bill of materials (sha256)
assets.json                                       # metadata for every asset
tools/                                            # generator, MuJoCo importer, validator

What's inside each USD

  • metersPerUnit = 1, kilogramsPerUnit = 1, Z up, defaultPrim = /RootNode (kind = component) with SemanticsLabelsAPI:wikidata_class labels.
  • /RootNode/Geometry/candy_body has PhysicsRigidBodyAPI.
    • visual_* are textured render meshes (watertight, with UVs). They have no collision.
    • collider_* are Cube / Sphere / Capsule prims (purpose = guide) with PhysicsCollisionAPI, PhysicsMassAPI (net weight split by volume) and a physics material binding.
  • Physics materials: hard_candy (static 0.45, dynamic 0.35, restitution 0.3); licorice (static 0.75, dynamic 0.65, restitution 0.05); paper_stick (static 0.5, dynamic 0.4, restitution 0.1); wrapper_plastic (static 0.55, dynamic 0.45, restitution 0.05).
  • MuJoCo contact hints on each collider: mjc:condim = 6, mjc:solref = [0.004, 1], mjc:solimp = [0.95, 0.99, 0.001, 0.5, 2], mjc:torsionalFriction = 0.005, mjc:rollingFriction = 0.002. MuJoCo's default contact softness lets 5-17 g objects sag 4-5 mm into the table; these keep resting penetration below 1 mm.

The colliders are primitives, not the rounded wrapper mesh. Real wrappers are soft and lie flat, while a rigid rounded mesh keeps rocking in simulation.

Physics checks

Every candy and prop passes NVIDIA's omni_asset_validate (all default rules, every wrapper variant). The scene and robot files pass with three mesh-quality rules skipped (ManifoldChecker, ZeroAreaFaceChecker, WeldChecker) because of the SO-101's source CAD meshes. tools/validate_simready.py checks the conventions above. A MuJoCo test drops each candy 5 times from 10 cm at random orientations, settles 40 mixed candies in a bowl, and has an SO-101 grasp each type off a table. Grasp success is informational; flat packets lying flat are hard for the real gripper too.

candy                      mass  drop x5: resting / impact penetration    SO-101 grasp
OK   bubbleGumTwist_a01       4.5 g  rest 0.06 mm, impact 5.3 mm              2/3
OK   fruitChew_a01            5.0 g  rest 0.06 mm, impact 5.3 mm              1/3
OK   fruitSnackPouch_a01     22.7 g  rest 0.03 mm, impact 7.4 mm              0/3
OK   funSizeChocolate_a01    17.0 g  rest 0.03 mm, impact 7.0 mm              3/3
OK   funSizePouch_a01        15.6 g  rest 0.03 mm, impact 7.6 mm              0/3
OK   licoriceTwist_a01       11.3 g  rest 0.06 mm, impact 7.7 mm              2/3
OK   lollipop_a01             6.0 g  rest 0.89 mm, impact 4.9 mm              3/3
OK   powderPacket_a01        10.0 g  rest 0.03 mm, impact 7.8 mm              0/3
OK   rootBeerBarrel_a01       6.0 g  rest 0.06 mm, impact 5.4 mm              3/3
OK   sourStrawsPack_a01      15.0 g  rest 0.03 mm, impact 7.7 mm              2/3
OK   tabletRoll_a01           7.1 g  rest 0.06 mm, impact 5.2 mm              2/3
OK   taffyBar_a01            15.6 g  rest 0.03 mm, impact 7.0 mm              2/3
OK   taffySquare_a01          9.8 g  rest 0.03 mm, impact 8.6 mm              0/3
OK   twistWrap_a01            5.7 g  rest 0.03 mm, impact 7.5 mm              0/3
OK   pile in SimReady bowl: 40 candies, max speed 2.0 mm/s, 31 spilled over the rim

Loading in MuJoCo

import mujoco
from tools.simready_import import add_simready_asset

spec = mujoco.MjSpec()
spec.worldbody.add_geom(type=mujoco.mjtGeom.mjGEOM_PLANE, size=[1, 1, 0.01])
body = spec.worldbody.add_body(pos=[0, 0, 0.05])
body.add_freejoint()
add_simready_asset(spec, body, "food_candy_taffyBar_a01/simready_usd/sm_food_candy_taffyBar_a01_01.usd",
                   "taffy", collision="hull", variants={"wrapper": "bar_02"})
model = spec.compile()

Isaac Sim / any USD tool: open the .usd directly and pick a wrapper with the wrapper variant set.

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