SimReady Halloween Candy and Porch
Fun-size Halloween candy, Halloween props and a front-porch digital twin as simulation-ready OpenUSD assets, laid out like nvidia/simready-assets. Made for teaching an SO-101 robot arm to take candy out of a bowl and drop it on top of a sheet ghost for trick-or-treaters, in simulation first.
The wrappers are photorealistic look-alikes of the candy in a typical bulk Halloween bag, with
the same colors, layout and plastic finish but no brand names or logos. They were made with GPT-6
image generation. Each candy has a wrapper variant set, so one USD file can wear any of its
wrappers.
Assets
| Asset | Type | Size (cm) | Mass (g) | Mass source | Colliders | Wrappers |
|---|---|---|---|---|---|---|
food_candy_bubbleGumTwist_a01 |
Twist-wrapped bubble gum | 4.2 × 1.9 × 1.9 | 4.5 | about 4.5 g per piece | capsule_x | 2 |
food_candy_fruitChew_a01 |
Wrapped fruit chew | 2.1 × 2.1 × 1.3 | 5.0 | about 5 g per piece | box | 3 |
food_candy_fruitSnackPouch_a01 |
Fruit snack pouch | 9.0 × 7.0 × 1.5 | 22.7 | 0.8 oz (22.7 g) pouch | box | 3 |
food_candy_funSizeChocolate_a01 |
Fun-size chocolate bar | 7.0 × 3.0 × 1.1 | 17.0 | 0.6 oz (17 g) fun-size bar | box | 2 |
food_candy_funSizePouch_a01 |
Fun-size candy pouch | 7.5 × 5.5 × 1.4 | 15.6 | 0.55 oz (15.6 g) fun-size bag | box | 4 |
food_candy_licoriceTwist_a01 |
Licorice twist | 11.0 × 1.3 × 1.3 | 11.3 | about 11 g per twist (4 twists = 45 g) | capsule_x | 2 |
food_candy_lollipop_a01 |
Lollipop | 7.7 × 2.5 × 2.5 | 6.0 | about 6 g per lollipop | sphere, capsule_x | 3 |
food_candy_powderPacket_a01 |
Sour powder packet | 8.0 × 6.0 × 0.5 | 10.0 | NET WT 0.35 oz (10 g), from the packet label | box | 3 |
food_candy_rootBeerBarrel_a01 |
Root beer barrel hard candy | 4.0 × 2.2 × 2.1 | 6.0 | about 6 g per piece (3 pieces = 18 g) | capsule_x | 2 |
food_candy_sourStrawsPack_a01 |
Sour candy straws pack | 15.0 × 3.5 × 1.0 | 15.0 | about 15 g fun-size pack | box | 2 |
food_candy_tabletRoll_a01 |
Candy tablet roll | 5.0 × 1.8 × 1.8 | 7.1 | 0.25 oz (7.1 g) roll | capsule_x | 2 |
food_candy_taffyBar_a01 |
Chewy taffy bar | 9.0 × 2.4 × 1.0 | 15.6 | 0.55 oz (15.6 g) bar | box | 3 |
food_candy_taffySquare_a01 |
Mini taffy square | 4.5 × 4.0 × 0.9 | 9.8 | 0.35 oz (9.8 g) mini bar | box | 3 |
food_candy_twistWrap_a01 |
Twist-wrapped hard candy | 4.8 × 3.0 × 0.9 | 5.7 | 3 pieces per 17 g serving | box | 3 |
Masses are typical nutrition-label net weights per piece.
Props and porch
| Asset | Description | Size (cm) | Mass (kg) | Colliders |
|---|---|---|---|---|
halloween_bowl_skeletonOrange_a01 |
Orange dancing-skeleton candy bowl | 30.0 × 30.0 × 12.0 | 0.35 | mesh |
halloween_decor_ghostSheet_a01 |
Porch sheet ghost with candy dish top | 123.9 × 100.5 × 77.1 | 1.5 | cylinder_z, mesh |
halloween_env_porchCorner_a01 |
Front porch corner with cobwebbed door | 320.0 × 266.0 × 262.0 | 500.0 | box, box, box |
plant_mum_orange_a01 |
Orange garden mums in a white planter | 41.2 × 38.6 × 52.0 | 4.0 | cylinder_z, sphere |
plant_houseplant_pot_a01 |
Small houseplant in a pale blue planter | 20.9 × 20.0 × 31.7 | 1.5 | cylinder_z |
plant_houseplant_pot_a02 |
Small houseplant in a pale green planter | 20.0 × 20.0 × 31.7 | 1.5 | cylinder_z |
furniture_table_side_a01 |
Wooden side table for the SO-101 arm | 26.0 × 26.0 × 81.0 | 4.0 | box |
furniture_stool_round_a01 |
Round metal stool for the candy bowl | 28.0 × 28.0 × 67.0 | 3.0 | cylinder_z |
All props are static. They were modelled on photos of a real porch. The ghost is a bed sheet
draped over a round frame with MuJoCo cloth simulation (tools/bake_ghost_cloth.py), so its folds,
pooled hem and sagging top (the 2.5 cm dish the candy lands in) come from physics. The porch,
bowl and ghost textures were made from the photos with GPT-6 and tile at real-world scale.
Sizes are estimates from the photos.
Scenes and robot
scenes/porch_scene.usda the porch layout in OpenUSD: every asset referenced and placed,
20 candies at their settled physics poses with wrapper variants
scenes/porch_mujoco/porch.xml the same scene for MuJoCo (meshes and textures included)
robots/so101/so101.usdc SO-101 visual geometry at its rest pose
The SO-101 model comes from TheRobotStudio/SO-ARM100
(Apache-2.0, license included next to the robot files), with fingertip collision pads and a wrist
camera added. robots/so101/so101.usdc is visual only; the arm's physics (joints, servos,
contacts) is in scenes/porch_mujoco/porch.xml.
Layout: the candy bowl sits on a stool against the brick wall, the arm on a side table hidden
behind the ghost, and the ghost in front where kids take candy from its top. Cameras:
porch_photo (where the reference photo was taken), top (overhead workspace) and wrist.
Layout
<asset_id>/simready_usd/sm_<asset_id>_01.usd # the asset
<asset_id>/simready_usd/Textures/*.png # textures (candy: one per wrapper variant)
<asset_id>/simready_usd/.thumbs/256x256/*.png # thumbnails (dark + _light)
<asset_id>/com.nvidia.simready.packaging.json # SimReady package marker
<asset_id>/.metadata/ # root USD + bill of materials (sha256)
assets.json # metadata for every asset
tools/ # generator, MuJoCo importer, validator
What's inside each USD
metersPerUnit = 1,kilogramsPerUnit = 1, Z up,defaultPrim = /RootNode(kind = component) withSemanticsLabelsAPI:wikidata_classlabels./RootNode/Geometry/candy_bodyhasPhysicsRigidBodyAPI.visual_*are textured render meshes (watertight, with UVs). They have no collision.collider_*areCube/Sphere/Capsuleprims (purpose = guide) withPhysicsCollisionAPI,PhysicsMassAPI(net weight split by volume) and a physics material binding.
- Physics materials: hard_candy (static 0.45, dynamic 0.35, restitution 0.3); licorice (static 0.75, dynamic 0.65, restitution 0.05); paper_stick (static 0.5, dynamic 0.4, restitution 0.1); wrapper_plastic (static 0.55, dynamic 0.45, restitution 0.05).
- MuJoCo contact hints on each collider:
mjc:condim = 6,mjc:solref = [0.004, 1],mjc:solimp = [0.95, 0.99, 0.001, 0.5, 2],mjc:torsionalFriction = 0.005,mjc:rollingFriction = 0.002. MuJoCo's default contact softness lets 5-17 g objects sag 4-5 mm into the table; these keep resting penetration below 1 mm.
The colliders are primitives, not the rounded wrapper mesh. Real wrappers are soft and lie flat, while a rigid rounded mesh keeps rocking in simulation.
Physics checks
Every candy and prop passes NVIDIA's omni_asset_validate (all default rules, every wrapper
variant). The scene and robot files pass with three mesh-quality rules skipped
(ManifoldChecker, ZeroAreaFaceChecker, WeldChecker) because of the SO-101's source CAD meshes.
tools/validate_simready.py checks the conventions above. A MuJoCo test drops each candy 5 times
from 10 cm at random orientations, settles 40 mixed candies in a bowl, and has an SO-101 grasp
each type off a table. Grasp success is informational; flat packets lying flat are hard for the
real gripper too.
candy mass drop x5: resting / impact penetration SO-101 grasp
OK bubbleGumTwist_a01 4.5 g rest 0.06 mm, impact 5.3 mm 2/3
OK fruitChew_a01 5.0 g rest 0.06 mm, impact 5.3 mm 1/3
OK fruitSnackPouch_a01 22.7 g rest 0.03 mm, impact 7.4 mm 0/3
OK funSizeChocolate_a01 17.0 g rest 0.03 mm, impact 7.0 mm 3/3
OK funSizePouch_a01 15.6 g rest 0.03 mm, impact 7.6 mm 0/3
OK licoriceTwist_a01 11.3 g rest 0.06 mm, impact 7.7 mm 2/3
OK lollipop_a01 6.0 g rest 0.89 mm, impact 4.9 mm 3/3
OK powderPacket_a01 10.0 g rest 0.03 mm, impact 7.8 mm 0/3
OK rootBeerBarrel_a01 6.0 g rest 0.06 mm, impact 5.4 mm 3/3
OK sourStrawsPack_a01 15.0 g rest 0.03 mm, impact 7.7 mm 2/3
OK tabletRoll_a01 7.1 g rest 0.06 mm, impact 5.2 mm 2/3
OK taffyBar_a01 15.6 g rest 0.03 mm, impact 7.0 mm 2/3
OK taffySquare_a01 9.8 g rest 0.03 mm, impact 8.6 mm 0/3
OK twistWrap_a01 5.7 g rest 0.03 mm, impact 7.5 mm 0/3
OK pile in SimReady bowl: 40 candies, max speed 2.0 mm/s, 31 spilled over the rim
Loading in MuJoCo
import mujoco
from tools.simready_import import add_simready_asset
spec = mujoco.MjSpec()
spec.worldbody.add_geom(type=mujoco.mjtGeom.mjGEOM_PLANE, size=[1, 1, 0.01])
body = spec.worldbody.add_body(pos=[0, 0, 0.05])
body.add_freejoint()
add_simready_asset(spec, body, "food_candy_taffyBar_a01/simready_usd/sm_food_candy_taffyBar_a01_01.usd",
"taffy", collision="hull", variants={"wrapper": "bar_02"})
model = spec.compile()
Isaac Sim / any USD tool: open the .usd directly and pick a wrapper with the wrapper variant set.
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