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Works but takes some effort. I'm used to the action replay cartridge, so I have been spoiled by being able to cut and paste code into the code manager and then transfer it to my AR. Xploder takes more effort and persistance if the codes you want aren't preloaded. They have to be entered manually, and you can't mix codesets with different master codes--so you might end up with more than one group of codes that can't be activated simultaneously. I got this to use with Gen3 pokemon, and I have at least 2 codesets for each game. It got me the event pokemon and so forth eventually, but it took quite a bit of work.
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Game system broke. I bought this game system for my boyfriend's birthday. He wanted a brand new one so I bought the over priced brand new out of the box dream cast. It worked great for about a week and a half. Then it just stopped working. My boyfriend contacted the company and they said to send it back in for either a replacement or a refund. He sent it back in for a replacement at his own expense. He has not heard from the company again. They will not return his e-mails, nor have they sent him his new dream cast. I am very disappointed with the way this situation turned out.
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NOT WORTH IT. I got this memory card because ign.com gave it good reviews, and I wanted a lot of space for saving my games. After using it for 2 or 3 days, my data was corrupted. I believe that data should not get corrupted after a few days, no matter what memory card you're using. I was left highly upset and I regret ever getting this stupid piece of junk. If you're looking for a lot of memory for saving your games, I suggest you get Nintendo's Memory Card 251. I sure wish I did. Although this 16x memory card can save a lot of data, It's useless if it won't load your data every now and then. Right now, I'm using my memory card 59 to save and load data for the games I'm currently playing (Eternal Darkness & Resident Evil) and I'm using this 16x memory card to store the data for my other games. I should've got Nintendo's Memory Card 251 instead. Maybe I'll get one in the near future.
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Good, but missions on-foot suck. I ran to buy this game when it came out. I was a bit dissapointed with the walking-missions because you only have to tap the A button as fast as you can and there are very few movements. I also thought that when you got the lightsaber, you would have some kick-ass moves, but you can oly deflect lasers and hit enemies. On the other hand, I liked a lot most of the flight missions (especially the "Fondor" one, where you steal a tie hunter). The missions in speeder bike and AT-ST are VERY good (I rally liked the one in the forest because those funny bear things, apart from helping you dropping logs to desroy the other AT-STs, can be squashed). Another thing that I didn't like was that it was a bit too short and the last bonus mission (the onethat goes before the frustrating level called Rebel something) that seemed to be the one of the best in the game, was way too easy.
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Very Poor Light Source. The Worm Light Advance seems like it would be a good addition to one's Game Boy Advance accessories, however, it really isn't even worth its low price. The Worm Light deserves one star as while you use it you can still hook in the link cable THROUGH the Worm Light because it has a port. On the other hand, the light is supposed to do just that, GIVE LIGHT, and it hardly can fulfill its only purpose for existence. The light it barely provides hardly brightens up 2/3 of the screen. THEN, the actual bulb that hangs over the screen gets in the way of the screen blocking most of the game during play. There are better GBA lights on the market so stay away from this one and invest in another.
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Double Trouble. I couldn't agree more with potato_mike's comment about this game. It is a short game and would have lasted SO much longer if it was online. But that said, I do think the graphic's are brilliant. The whole two characters on one kart is a bit gimmicky (more then Eternal Darkness's sanity meter) but it's still a nice feature and you do get a sense of chaos. Nintendo have been making A LOT of short games lately. Luigi's Mansion, Pikmin, Sunshine, Zelda. Only Metroid Prime seems like a decent length and even that's a bit too short for my liking. I was really hoping Double Dash was going to be an online game. It would be the longest lasting game Nintendo's ever made. Oh well, hopefully they will learn from their mistakes. It's still a great game though. I love Mario and his lovely moustache!
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This game is SIC. I don't care what any of you people gotta say about this game. I own a plasma tv, and I got a ps3, so don't tell me what good graphics are. The graphics in this game are sweet, even for this day and age. I loved the fact you could be different alien races and each race had a different power and abilities. I loved them all. As for you people giving this a one rating,, Ive been playing video games since I was four and Im 26 now, and this is probably one of the games that I remember the most for that time of gaming history. The N64 was sweet too, I own a Wii and I get to play alot of those games still, I just wish that Sega would release some of these classics on for next gen networks cause I would buy all of them. Trust me, the gameplay is sweet in this game, the only problem is when you play multiplayer and you go opposite directions, then you really cant go anywhere the screen gets stuck, but its easliy dealt with a little communcation. Me and my friends played this game for over a month straight without taking it out of the system, except for the occasional 2k sports and ready 2 rumble. Oh yeah don't forget Marvel vs. Capcom 2, the dreamcast was made for the hardcore gamers who didn't care about being call a nerd, cause you have to admit, gaming back then wasn't considered a cool thing to do. Me and my friends didn't have nothing else to do in a town populated with 5000 people so we played this game on dreamcast.
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Mario Party 5. Its a good game but not a great one. I've played all other games in the Mario Party series and Mario Party 2 was my favorite. They were fun for a while, but Nintendo needs to learn when to stop. The firs flaw I noticed when the Mario Party games emerged was the "when is it my turn?" element. There is an improved story mode that doesn't take so dang long. I played a couple story mode maps in an hour. There are some very fun bonous modes, but it isn't worth it. Mario Party 5 is for hard core Mario Party gamers ONLY. Otherwise don't waste your time and money.
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Umm...no. Alot of problembs with this game. The Storyline, battlestyle, movement, charachters, and play is VERY CONFUSING. I Seriously LOVED FFTactics, but this, this is just...no. You don't call this FF and let it go unnoticed. I used to be a dedicated FF fan, they all got booring though. Please, for everyone's sake, don't get hooked on the Final Fantasy series. You just waste your money and time. I suggest *Onimusha, Metal Gear Solid, or the Tenchu series*. They all have very good storylines and ALOT of in-your-face action. Anyways, FFT:A's graphics and music are the ONLY things I liked about it. Otherwise, I just plain disliked it.
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Best $... I've spent in a long time. For months, I contemplated what system I should buy: PS2, XBos, or GC. I've played many games on the PS2, and in my opinion, they all lacked one thing: re-playability value (is that even a word?). I'd play a game, and tire of it after a few hours. This was true for every PS2 game I played except Vice-City. Then there was the XBox. I've played a few XBox games, and they just didn't interest me. Like the PS2 games, I lost interest after a short while. The XBox's bulky controller didn't help matters. When I purchased my GC, I have to admit, I'd never played a GC game. Ever. I purchased it based on one reason: It's made by Nintendo. I've been a gamer since 1985 when Nintendo's first console came out, and I've never been dissatisfied with Nintendo since then. Their games have excellent replay value, and they tend to focus more on story depth and immersion into the game than do games for other consoles. So far, I only have one game, the game that came with this bundle. And every day, I look forward to getting home from work to play. Yes, it's a kid's game. Yes, it's childish. But who cares? It's fun. Tonight, I plan to purchase Metroid Prime. I fear that game will leave me _really_ hooked on my new GC. I have full faith in my new GC. I'm confident that like Nintendo's systems of the past, it will provide me with years of enjoyment.
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Uno- a great game. Modeled after the card game of the same name, Uno for GBC is a fun, entertaining game for all ages. It's fairly easy to learn, so even those who have never played before will catch on quickly. The object is to get rid of all your cards before your opponent(s). But don't forget to call UNO when you have one card left! You can link up and play with your friends, or play one-player against a variety of computer opponents. The Gameboy version includes 3 themed decks- Groovy, Space, and Wild West, and even has several special new cards in addition to the normal Uno deck. There are a few minor complaints- Until you are used to the controls, it's easy to do something wrong. I hit the wrong button and drew a card by accident when I could have gone out. Also, calling Uno is confusing until you're used to it. And the animations can be rather annoying, but can be cut off. It can also get slightly boring if a) you play it too much (2 hours straight like I did!) or b) you don't like card games. The number of good things about this game far outweigh the bad. Overall, this is a great gameboy game, and will keep you entertained for a long time! Sadly, it is fairly rare and can be hard to find. Add it to your collection as soon as you can!
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It's like grand theft auto but on the GameCube. True crime new York city is a great open world crime game it's a lot like grand theft auto except your a cop there are many choices you can be a good cop and arrest criminals and take down gangs or be a bad cop and kill criminals and civilians extort shop owners sell evidence there are so many things to do and so many choices to make like grand theft auto you can free roam in between missions and respond to crimes and do other activities the graphics are really good for its time remember it's a GameCube game and the controls are easy Overall true crime new York city is definitely worth owning for anyone who wants grand theft auto for their GameCube or anyone who just wants a fun open world game Highly recommended
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WORST BASKETBALL GAME EVER CREATED. this is the worst basketball game ever created because it is tooooooooooooo unrealistic, because once i was playing wit my friend and i was the sixers and he was the lakers and this is on REGULAR MODE and shaq had the ball at halfcourt and everyone knews mutombo will always beat shaq in a race and so shaq has it at halfcourt and mutombo for some reason is putting full pressure in the first quarter but thats the worst thing, the next i know shaq blows by mutombo and all my other players just stand and watch as shaq goes for an easy dunk. THE GAME IS TOO EASY, if you want a good basketball on GC then get NBA 2k2 or NBA Street but DO NOT, I REPEAT DO NOT BUY THIS GAME!
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One of my favorites. The Gameboy Advance SP shows us what on the go freestylefun we can have with video games. I loved the portability and the amount of battery life, this thing lasts 10 full blown hours of fun games!!!!!! on only 3 hours of charging. Sure the graphics aren't as good as the ds or psp, but it's a cheaper alternative to get a great portable device. The way it flips to protect the screen and to make it more portable is a great feature. And it already has a library of hundreds of games, thats more than you can say for the ds or psp. For only 80 bucks this is a very very very smart buy. so get one
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Not bad for what it is. This thing is cool, but it's not as useful as a Game Genie or a Gameshark would have been. There's 1 problem with it: the codes are already on the disc and you can't add any more. I've found codes for Gamecube games that I can't add to the disc, and that's why I think it is inferior to a Game Genie or Gameshark. I have stated previously that there are no codes for Zelda: Twilight Princess on the disc. I was mistaken. The game is listed as THE Legend of Zelda: Twilight Princess instead of just Legend of Zelda or Zelda like the others, so I've been missing them the whole time I've had this thing. I just found them today. Overall, I'm pleased with the Action Replay, but I still wish I could upload codes to it.
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A good way to spend an afternoon. This is the one game that, by now, every Dreamcast owner already has. And deservedly so; it's easy to pick up and it's blindingly fast. Problem is, it's so fast, you'll blow right through it in a few hours. It's too bad Sega felt the need to tack on the other characters. All the non-Sonic levels are boring (especially the big cat levels where you fish). Then there's the terrible music. I recommend muting your TV and playing your own music on a CD player because the in-game music just doesn't work at all. Or you could listen to it for a good laugh.
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How did this game make it past the debug team. Though this is otherwise a remake of the SNES classic, "Final Fantasy II / IV," there are some things to consider before purchasing the game: 1.) There are many obvious bugs which will often ruin gameplay. 2.) These bugs never should have made their way past test play. The fact that they weren't even noticed / corrected during the North American localization leads me to wonder how lazy the developer really is, given the opportune amount of time to deal with such apparent issues. I don't mean to bicker, though the technical issues completely ruined this re-release for me. First and foremost, there are a number of artificial speed-ups and slowdowns on the overworld map, and this is the first issue which I noticed during the opening sequence. Secondly, there is artifacting all over the map, which is the result of unproperly adjusting the map's proportions to fit the resolution of the GBA. (This shouldn't even be a problem, because any half-wit who knows how to use Photoshop can avoid artifacting.) Third, we move in to the newly-implemented battle system, which is an adaptation of the infamous ATB system. A few of the problems here are lag times, commands failing to register and shifty turns. These problems are quite annoying, and can make combat unnecessarily frustrating. I honestly don't know how other people manage to overlook these things... Now, I have a few other serious issues with this game which aren't necessarily related to bugs. One of the new features, the bestiary, allows the player to add defeated monsters to its databank for later viewing. Simple enough? Well, it seems that the developers redid the encounter rates to make them pre-determined upon starting a new game. In this sense, there are no solid rare or common encounters, as the encounter rates become subjective to the individual game itself. Considering that I've played through the game roughly 3 times, I've never been able to complete the bestiary due to uncommon encounters being too common, and common encounters being too uncommon, vice versa. Doesn't make sense? It doesn't have to -- the developer took a cheap route to make players invest more time in completing the game. Moreover, many of the new features are completely unecessary, ridiculous, or both. Without spoiling the game, I can say that the difficulty, though advertised as being based on the hard-type release, is significantly nerfed by these additions. Overall, the game barely resembles the original in this right. Albeit, I have no reason to detail much else about this release, as just about all the other details are generally covered in other reviews.
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Metroid is an excellent game (clarification on prior review. Metroid is an excellent game. I have not met a single person that has tried it that hates it. It provides the right amount of action and gameplay. BTW, for clarification for fanboy "David from Allentown, PA United States", who stated that the XBox has nothing on the GameCube, and that Perfect Dark 2 on the Cube is going to be better than Halo, you might want to check up on the news. Back in September, Rare announced that the Perfect Dark sequel will be exclusive to the XBox. As one article states: "Bad news all around for Rare fans who only own Nintendo's console currently". Tough luck pal! Guess you will have to but an XBox afterall! heh Back on topic, I highly suggest Metroid on the Cube. Remember people, PLAY GAMES, NOT SYSTEMS!!
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good game, but too hard. Good game, and has nice features. It has an excellent feel of the speed you're supposed to be running at. But the takedown is that its WAY TOO HARD for the average player. I don't consider myself bad for racing games, I've played others. But this game is just too hard. The lowest difficulty for career mode is normal, and that is VERY hard, and you still have hard after that. So, this is more than just challenging, it can be up to frustrating. But its a great game for multiplayer, and if solo for regular races, maybe the championships, but the career mode is quite hard.
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Wario Land 3. My son (age 6 1/2) and I paid for this game together. He thinks Wario Land 3 is very easy at the start but when you get near the end of an area, it is frustrating for him because he cannot get to keys that he can see on the screen. It is hard for him to find the treasure box that goes with the key sometimes. We did not realize this game would be so difficult. We have "Wario Land - Super Mario Land 3" and thought this game would be similar. We love the graphics and the sounds but the game is much more difficult in some places than we would have thought. We believe you would need to be at least 7 years old to play this game more successfully.
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Metroid Lives on. Ah....Metroid a simple name....With a BIG Reputation. Its first Game for the Famicom and NES was a success mainly in the USA. This is the 4th Game that follows the storyline. It lost its free style game play by taking orders from a computer AI which Samus Aran names Adam Malkovich, it goes against what Metroid is well known for, but its game play makes up for this little annoyance. Metroid Fusion takes place after Super Metroid for the SNES. Its game play is fantastic, the graphics are amazing, Story of the game is superb, and the sound quality is EXCELLENT for the GBA. Nothing beats the sound of shooting a missile into a aliens face in Metroid Fusion! Now the delivery was Great...but the cartridge, I received had minor damage but the game played really good a minor flaw in my review. Onto the bad things of the game.... Its HARD in the beginning your completely vulnerable to enemies but near the end your so powerful its too easy! thats the problem with the difficulty beginning to hard, ending too easy! I give this game a 5/5 for the fun factor I played the game and beat it 5 times in a row and find myself still amused by Metroid Fusion. I give the 4/5 for the game overall for its difficulty, its condition of the cartridge, and the lost free play style.
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Not too Bad. This Game is okay. U pick a char and u [destroy].... There isn't a huge story to this game but i'd still buy it. U pick a class of character. U [destroy] and gain levels. When u hit lvl 30 u get a familiar that flys over ur shoulder and shoots with you. each character has unique familairs. there are even secret characters you need to unlock. ratings: Graphics: 9/10 not a huge improvement from N64 Gameplay:8/10 solo , 10/10 multi. its really much more fun with other people to play with. Sound: 8.5/10 the music can get annoying but its not too bad. Story: 9/10 fairly okay story and plot. Replay: 10/10 u beat it as 1 character then u can pick another class and work that 1 up. Overall: 8.5/10. its okay but i'd still buy it. ...
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so good. Aria of Sorrow turned out to be a VERY good game! Not only that, but a really splendid continuation of the classic Metroidvania exploration genre that many Castlevania games successfully turned into upon the release of Symphony of the Night for the Playstation 1. I mean if you like Symphony of the Night, it is *extremely* important to find a copy of Aria of Sorrow by any means necessary because the two games work really well together. Of course Symphony of the Night will always be the best Castlevania game ever and changing the games position at the very top would be very difficult to do. Let's be honest, Aria of Sorrrow is basically like the smaller kid brother of that legendary game. The soundtrack isn't as sweeping or orchestrated and instead settles for a bunch of barely adequate melodies, the environments are basically exactly like the ones in Symphony of the Night but stretched out needlessly overlong in some instances and placed in different spots to keep things surprising (and often renamed- the Royal Chapel is just the Chapel here, and the Library is now called the Study), there's no reverse castle when you properly beat the game making Aria of Sorrow feel shorter overall, the character and/or enemy animations aren't as smooth nor do they provide the same level of colorful eye candy, and the graphics aren't anywhere as beautiful and majestic as the legendary PS1 game (but to be fair *no* Castlevania game can beat Symphony of the Night in that regard). The level design often settles for basic and clichéd reminiscent of Castlevania 2: Simon's Quest for the NES with typical platform jumps and generic stairways that tend to make many environments blend together and feel the same (the same walls with a different coating of paint) many of the baddies are simply the same ones we've seen before in SOTN, the sword variety is slim compared to SOTN and the same applies to the magic spells, boss fights aren't as appealing (especially the very last boss- ugh that one's brutal and not in a good way) and so on and so forth. But Aria of Sorrow manages to do a few things really well. For one thing there's a bunch of new enemies not present in Symphony of the Night, and the ones that are returning often appear much bigger and more intimidating here. Konami apparently enjoyed making near screen-sized enemies. The tradeoff is that there tends to be overkill in that we see similar enemies way too many times (I'd say at least half of them repeat like mad unfortunately) but to add another compliment, this game has a soul collection feature. Souls are what defeated enemies leave behind which are basically new and interesting ways to progress through the game. These are REALLY fascinating to play around with because they often enhance the gameplay and add a really strong piece of replay value to the overall quest. It's not necessary to collect all the souls- only collect them all if you want to 100% the quest. I also like that the same familiar environments mastered beautifully from Symphony of the Night are placed differently here, making Aria of Sorrow feel familiar for those who love SOTN but also different enough that it feels like a whole new adventure while accurately capturing the brilliant presentation and atmosphere that made Symphony of the Night so legendary. Also the storyline is rather easy to understand with a HUGE twist later on that totally caught me by surprise, and the characters are kept to a minimum of 4 or 5 overall which makes it easy to pay attention to the words they say. Mina... the redheaded Japanese girl... wow is she gorgeous or what! Also I'm happy that the main character Soma has the same cool factor as Alucard from SOTN. Any flaws I have are minor and don't matter much, because at the end of the day getting the opportunity to play around with a decent amount of swords, souls and other powerful weapons such as a giant swinging clunky bone helps make the gameplay extremely adventurous and certainly makes the castle itself feel gigantic. Aria of Sorrow moves at a faster pace than Symphony of the Night as well, thanks in particular to a special item you acquire later on in the game. The piano music that plays in the Dance Hall area is spectacular too (as is the graphics and atmosphere here). I feel like I need to be understanding of the fact that locations are just bound to repeat from one Castlevania game to another when we're dealing with a Dracula's castle concept. It's important to not make *too* many changes with this formula because otherwise the quest wouldn't feel like genuine castle exploring anymore. Also there's some neat visuals and ideas such as those monsters that appear inside a mirror and the objective of swinging a ball and chain to break open nearby walls. I like these ideas. The boat ride had potential to smear the same idea in SOTN but it ended up being slightly underutilized. And challenge-wise this game is a LOT harder than Symphony of the Night mainly because your life bar is really small compared to the many generous hits you're allowed to take in SOTN. So overall Aria of Sorrow is all about exploration and action. It's a winning formula folks. Make Aria of Sorrow a game for your collection today.
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Satisfaction? Oh yes. I noticed that some individuals on amazon often express displeasure upon receiving their used consoles. I have to laugh at this. I mean, if you want a product that has no signs of wear and is shiny and new, buy a NEW product. However, if you're looking to avoid spending money unnecessarily and still obtain a great product at a great price, well this is the way to go. My product arrived with some minor scuffing and scratches on it, with a little damage here or there, but it's still in great shape and carries out its functions superbly. The item also was shipped rather swiftly, which is always a plus. As far as reviewing the product in general, for those of you who've never owned a gba sp, they're awesome. They allow you to play all the old gameboy classics, while also letting you play a slew of less archaic games. Also, the console is very compact, which I love.
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Good Game. This is an awesome game and I am a die-hard resident evil fan. I have beaten every game in the series and I own and saw the movie. I have every game for every system ever made so I think I know what I'm talking about. So this game is cool but kinda has the same graphics as Dreamcast. Nothing is really new like the Resident Evil 1 but if you are a die-hard fan like me then you better buy it. Oh yeah and the only reason the game got four stars is because of the graphics. If u are new to the series and have psone get the original resident evil if you can find it, it is awesome.
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Catz. This game is helpful for a younger person wanting a cat. It's campy fun for an older person as well. The player character is either a grade school boy or girl(you choose). Positive points: -It shows what must be done day to day in caring for a "low maintenance" pet; such as a cat. -There are many breeds to own as you progress in the game. Negative points: -You can only keep your pet 14 game days. -There are no "extras" such as games. -No accessories like collars, furniture, or music. -There is also this annoying purple haired girl to check on your progress. She even threatens to take your cat away if you don't care for it. The parents in the game even are scared of this twerpy girl. My son termed her the Kitty Protection Services Polizei. This is the most annoying aspect of the game.
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One of the Best in the Mortal Kombat Series. This was one of the best in the Mortal Kombat series, even though it was lacking a bit in the number of characters department. The Gamecube version has both Shao Kahn and Goro, and they are a nice addition. Deception has one of the best story lines in the MK games, assuming that the "good guys" lost in the previous game. The game's strength lies not in any one area, but in combining all of the areas and playing them to learn the entire story. The Konquest mode is not incredibly difficult, but it is the only way to unlock all of the secrets of the game, and it is enjoyable interacting with all of the characters in the MK universe. The Chess mode and Puzzle fighters are a lot of fun, and offer new twists on old ideas, along with the typical buckets of MK blood. The fighting in the game is fast paced, and much more streamlined over Deadly Alliance. The fighters are a bit smarter and that adds to the challenge, and there are enough special moves and fatalities to keep everyone happy. Also, the booby traps on some of the levels are truly ingenious. Overall, I'm happy with the game and fans of MK should really love it. Fans of fighting games will have little use for the other game modes, but there is enough here to keep most everyone else happy for quite a while, especially if playing with other Human players.
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If you're smart you'll buy this. I got this for my Girlfriend as a random present, she LOVES Streets of Rage and has some old Sega games she wants to play but doesn't have a Sega Genesis anymore, she never has time to play games and is always on the go with college and work, so I thought this would be great for her to play in between classes when she has to wait for the next to start, I was actually looking at a Dingoo and came across this by accident and was really interested, the fact that you can put games on a SD card and play whats not already on there is pretty neat, at almost $60 after shipping, (the price of a game) its well worth it, I opened it to get it set up for her so it will be ready, ***YOU HAVE TO CHARGE IT FOR 11 HOURS BEFORE THE FIRST USE, SAYS IN THE MANUAL*** after that it takes like 3 hours to charge each time and gets 5-6 hours play time I think, anyway after I charged it I started messing with it especially Streets of Rage, some people on here were saying the sound quality was bad, that's NOT true, the sound quality is pretty decent for a portable (its not going to have surround sound or have as good audio as a TV obviously), the game play is excellent as you'd expect from a Genesis and the controls are great and the games run perfectly flawless, its a little weird at first but once you play for a couple minutes you begin to feel more comfortable playing it and the button response is prefect, the only bad thing about this system is that like only 40 of the games are games we all know and the other 40 I've never heard of, they look like card games or something I didn't bother to play those, BUT remember you can put your own selection of games on an SD card and play them, only get a 2GB SD card at the maximum because I've read it won't read any higher but the games are so tiny you'll probably never fill it up half way, I put atleast 30 games on my 2GB SD card and it still has about 90% of space left, make sure the games are a .bin file, you can connect it to a TV but you'll have to buy the cables separate, the only thing this box includes is the Ultimate Portable Game Player, manual and the charging USB cable, there is no wall plug, so you'll either need to already have the plug or use your computer to charge it, its a well built system and for $60 after shipping its well worth it, I collect handhelds and consoles and I can honestly say this is the best your going to get for a portable Sega Genesis (which is pretty amazing) *********Also I believe I read on the box that Sega did License this product******** I'm pretty excited to see what the next product from At Games is, (make a portable Nintendo 64 with a SD slot please!!!!!!!!!!)
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Glitchy Game, Stay away. If you've played the NES or GB Bionic Commando games, you'll love BC: Elite Forces for the GBC. The graphics are well done, even for a old GBC game. The difficulty setting is just right, not too easy and not too hard. However, I found out that this game has an annoying glitch. When playing the game, sometimes the screen will just "freeze" up. Another thing that will happen is you won't be able to access level 6 even after beating level 5! I had high hopes for this game. There's just no way to fix this glitch. I'll probably end up selling this game anyway, and buy the first Bionic Commando for the GameBoy instead. This is a game you should stay away from at all costs.
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Arcade classics in miniature form. I fondly recall playing all four of these games at the local arcade when I was a kid, and it's great to see them available now in handheld form on the Gameboy. The ports are pretty much verbatim, and if you're looking for some videogame nostalgia then this petite collection should offer you some momentary fun. That being said, what works in an arcade setting doesn't necessarily work on a handheld, and Super Hang-On in particular really just isn't much fun without actually sitting on the plastic bike and leaning left and right to control the game. Outrun is another racing game that just doesn't offer much excitement once the nostalgia wears off (and it will). Space Harrier and Afterburner still offer some thumb-burning fun, though, and it's easy to recommend this collection for those two games alone. All in all, if you remember these games fondly and want to revisit them from time to time in whatever setting you use your Gambeboy, you can't go wrong purchasing this cartridge. If you're looking for serious gaming that will entertain you for more than a few minutes at a time, you'll probably want to spend your money elsewhere.
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mario. Of Course You allways need a Mario. This was the first game i got i played it at the store before i had mg GBA and i Was like wow. I bought it and that night i was about 25 percent done with the superMario part. In this Mario there is the regular game and a arcade mode where you get coins and kill stuff not much fun so this is all i am going to talk about it. Super Mario Advance is fun and it is nice to chosse between the four charaters Lugie Peach Toad And the classic Mario. The bosses at the end of each level are very easy to beat i barly ever die and have to start over. this game would be great for you if you play it a little each day and its not the only game have so you don't log millions of hours on it. But if you're a die hard gamer like me and play for hours you will have it beat in days. All in all its a great game while it last. SOUNDS EFFECTS 3.0 What do expect from a mario all he does is picks up stuff jumps a yells when he dies MUSIC 2.7 Differant music for differant parts of the level compared to other games for the Gba there O K GRAPHICS 4.0 Im impressed for a mario nice back drops very colorful CONTROLS 2.0 I being very generous but i gues what can Mario donjust jumpand pick stuff up but it dissapointed me this game didn't use the R and Z buttons well it does use the R button to change screen shots which is use less and i never use it. RE PLAY 4.0 it is fun to play the second time and you can beat the bosses without die ing All In All you Probally think i hated Mario but i thought it was fun and its probally wourth (the money)and i can't tell you any thing about the Multi player because i havn't done it YET but it Should make it even funner Mario deserves a 3.85 And it gets the medal for kicking all other Mario's in the butt
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Be very wary of buying a DC. I bought mine a year ago and i am very pleased with the system. It's graphics are great and it is a lot of fun to play. But the chances are that it will now be a dying system. With Sega getting out of the hardware side means that the customer base will not grow. While more and more PSX2 get into peoples homes the same cannot be said for the DC. There maybe 70+ games still coming to the DC but as time goes on that number will deacrease. A company is not going to bother with so small a market and that is what the Dc will become. Over the last few months I have seen DC games disappearing from the local stores as they decided to drop the line. The local video stores around me have dropped Dc. Tonight I found one stores entire DC gear including the systems they rented out up for sale. The DC section had been replaced with PSX2 games. Sega will also be releasing games for the PSX2 and that alone should be saying alot for what Sega has in mind. Sega has admited defeat and will leave those that supported it high and dry. The current price is very very good. But it is consol taking it's last breaths. Was the PSX2 heaps better. I don't think so. Not from what I saw. I enjoy my DC immensly and played it for many many hours. But it's day is gone. The future is the PSX2. A shame really both for Sega and for those who bought into what they thought was a excellent alternative to the big dollar console's. Because of this I personally will not buy Sega gear in the future.
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A game about careers could be the start of a whole new generation of games. Fred's Review: 8.5/10 stars The first couple of years will be the best and after playing you'l give it a ten but in the third+ years, it loses its fun. You take the role of a farmer and maintain your father's farm with the help of his best friend. At first it might be hard to start out but you'll eventually have an awesome farm. You do everything from growing and tending your crops, to getting married, buying cows,sheep,goats,horses,chickens,and ducks(I won't tell you how to get them) The best way how you'll get money will probably be from fishing. I can get about 2500 G in a day from fishing. You sell things to Van-some dude with his own shop(How does he get all this money?) and you can also buy stuff from him. As you continue through the game you'll get new equipment and buildings that will make farming somewhat easier. But i found out a secret about how you can get rich with the seed mixer and i now have about 200,000 G from doing that. I wouldn't consider this game to even have replay value since you can't beat it. If you want a game that will last you a while, this is probably one of them.
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12 games or just 5. Let's see what we have here. 5 original titles: ~ Pac Man ~ Dig Dug ~ Pole Position ~ Galaga ~ Pac Attack (an original in this case because the gameplay does not resemble any other NAMCO game) 4 sister titles: ~ Ms. Pac Man ~ Galaxian ~ Pole Position 2 ~ Pac Mania and 3 enhancments: ~ Dig Dug Arranged ~ Pac Man Arranged ~ Galaga Arranged and you can only play Pac Attack and Pac Mania once you have unlocked them -- 20,000 points in Pac Man for Pac Mania; 10,000 points in Ms. Pac Man for Pac Attack, or is it the other way around? Anyway, that's what you get, all of them in arcade-perfect condition. Since I love Ms. Pac so much, I would have taken Pac Man out and put a completely different game in, assuming 12 was my maximum. Fans of NAMCO Museum Volume 3 will may be dissapointed that there is no virtual museum to walk around and look at stuff. Sorry. I'll still recommend this package to any classic NAMCO fan simply because it's a part of history that should never be forgotten, and it's available on all three of the latest video game consoles as of September 29th, 2003.
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Just run from this game. Considering how disappointing the home system versions of Minority Report were, I thought the GBA version would be better. And while this GBA conversion licensed from the spectacular film of the same name is a bit better, that isn't saying much, and this game is almost unplayable. The game's biggest flaw, one which all will notice immediately, is the targeting interface which can't tell a villian from an innocent civilian, and you'll have to frequently press the shoulder buttons to cycle through targets while you are being shot at and bludgeoned by enemies, making the game nearly impossible to play. If not for this huge problem, Minority Report would be an utterly fantastic game and the best licensed game on the GBA bar none. The graphics are pretty good and the characters and backgrounds are nicely animated (albeit repeated quite a bit), while the sound is half decent and now and then you'll notice some talk and sounds from the film. All this however, along with any other good point of the game, is overshadowed by the targeting system which will really grate on any player's nerves. All in all, Minority Report for the GBA is worth a play or two, but expect to get ready to throw your GBA against the wall in frustration.
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Off to a great start. Mega Man Battle Network has to be of the best RPG titles to come out for the Game Boy Advance (and there was many) and the greatest Mega Man title to be released. The takes the classic platfomer and transforms it into a stellar RPG-collection game (think about Pokémon). The main protagonist of this series is Mega Man EXE and his operator (who we later find out is twin brother) Lan Hikari (yes the family is a Japanese translation of Light and his grandfather did indeed resemble Dr. Light from the Classic series), the two are polar opposites. The action takes place in both the real world and the cyber world. I will admit that the cyber world does lack a lot polish and every area looks the same. The battle system is ok with you being able to put chips in a folder to use during battle. The sound, especially the epic start menu theme track in killing and when I first got this game way back in 2001 I would sometimes let it play. The Net Navis are mostly based on the classic Robot Master from the classic series
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A good game for Gameboy. If you're reading this, there is a good chance you have played the old NES Double Dragons. Or maybe this, the Genesis, or SNES one. This version of Double Dragon is pretty cool for the Gameboy! Is it farely repetetive.....yes. But that was a element that came with playing beat'em up games back in the 80's & 90's. Still awesome though. This game has simple & responsive gameplay/controls. The graphics are good for the Gameboy. Looking similar to the NES version. Of course it is in black and white instead though. Plus the music and sounds are great!! Some of the bigger dudes on this game are kindahard to hit. But old school games are all about timing. I would recommend this game if you still have a Gameboy. Or if you're planning to get one & start collecting games for it.
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A classic game from the past. In response to some of the negative (& i mean negative) reviews i just want to clarify, this game is NOT overrated. If anything its underrated. Tell me how many people have actually played Final Fantasy for the first time, playing FFX or XII & think, hey these games are pretty cool, lets look at the older games & see how they are. When they get a hold of the game they're like.. "e[...] this game is horrible, graphics are bad, character development is lame & god forbid the noise they call music" or whatever it is they complain about not liking the game. People have to remember, this is an older game! From 1994!! Graphics were limited at that time & this game is no exception. Anyways, what does make this game so great? Well for one thing you can have 4 characters instead of 3 during battle & you get more characters overall. So whats not to like about this game? Well sure it can use a graphics overall maybe some voice-overs but other then that NOTHING. I think the story is superb, you start off with a girl who has no recollection of who she is or what she is doing in the middle of an ancient 'magic war'. Sure that's nostalgic but i think the greatest thing about this game is the fact that the characters don't give up hope. Not only that the music for this game is phenomenal, especially for a Snes game. The sound is a little different from the original i think due to the fact its on a portable system that still uses cartridge technology but that doesn't really bother me, it sounds different, in an interesting way. Not only that you can choose what magic spells you want to learn for those who still want to do the black mage, white mage, fighter style, they can! You also have some innovative tech skills that enables you to certain things for every character. To me this fun is enjoyable, epic & has a replay value up the roof. For all those naysayers, well its your loss.
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great educational game. My son loves the game and even his teacher is happy about it!! My son is 7 1/2 and in second grade. It is sharpening his skills so that the boring math work that he just "loves" to do is a little easier for him. You have to think fast and be on your toes. The game gets more difficult at each level and you need to pass one level in order to get to the next. For each mission completed you earn "money" to upgrade your space ship, etc. The game is great for teaching decision making and quick thinking skills besides for the (obvious) math skills. Math Patrol is also great for boosting self confidence. When passing a "quiz" or a level, or even just answering a question he hasn't already learned in school, he feels so smart. I'm loving it because he's learning as he's playing.
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Finding Nemo with swearing and Rap. After listening to this dumb game yell "Oh G**" for about 5 minutes I turned it off on the kids and they have never even asked to play it again. I am returning it as soon as I get the chance. The shark chase scared my son (who likes the Hobbit... ie. not easily scared by a game) and all the stupid fish kept yelling was "Oh G**". It maybe could have been a cute game but not worth it for the play and the profanity. If you find that even games are getting offensive language and hate it send a complaint and return it. I have sent the complaint to Dreamworks and will be returning it!!
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good. Think of AFO's no frills offline components as more of a practice tutorial for the real battle online,and you may have an easier time justifying your purchase. In eight player deathmatch,the battles can get pretty fierce. It's just too bad the gameplay isn't all that spectacular. With all the revolutionary stuff going on especially the voice chat in AFO,the game still falls short of greatness. Plus,i don't think i'm nitpicking when i say that with the popularity of the DC dropping by the day,the omission of a split screen multiplayer mode is awfully shorsighted. The fortress and CTF modes help its longevity,but there's just not much here to keep me coming back.
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Impressive, most impressive. I wasn't expecting too much from my $18-20 when I bought this, but this controller has met or exceeded all my expectations! The phone clip fits my large S7 edge wonderfully, and the connection has no lag whatsoever. All the buttons and triggers you need are right there, and the controller is well put together. It is comparable to the logitech f310: not quite xbox 360 or ps3 quality but its close and for $20 you are not finding a better deal. I've used it with regular android games, emulators, google cardboard, web surfing, Gear VR, and anything else I've tried to use it for. You may initially have trouble getting it connected but after a couple tries you will always connect the first time. Great investment!
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Not what you may expect. When the GBA was released one of its launch titles was the excellent Tony Hawk Pro Skater 2 which utilized the GBA's graphic horsepower to give it a real time 3-D feel. The recently released Tony Hawk 3 uses this as well, and when the GBA version of Mat Hoffman's Pro BMX was released, I expected it to be like the Tony Hawk games, and I was wrong. This game looks more 16 bit than 32 bit, the graphics are 2-D with a horizontal up-down slant allowing you to trick off ramps, but nothing else. However, this is not a bad game by any means, the control is superb, and there are enough gameplay options available to keep you busy for a while. All in all, not a bad game at all, but I only hope the upcoming GBA sequel will follow in the steps of its Tony Hawk cousins.
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This game is not as good as you might think. I think the Monkeys at Sega just wanted to make a few extra bannanas when they released Super Monkey Ball 2. It's basically just an update of the original game, with a few new games and a new single player format. It's really not that great, although with all the hype surrounding it, you probably think it is. By the way, I'm not one of those guys that just hates everything Sega. I used to own a Genesis, and I love most of their sports games. But this game and it's predecessor are just ridiculous. When you actually consider this games content, you'll realize how little fun rolling around in a sphere as a primate can be. This is just a warning: don't waste your money like I did. It really isn't worth it.
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BUY THIS GAME. BUY IT NOW. you should buy this game, and 3 extra drum sets. if you like playing music, then you'll LOOOOOVE this game. i bought it yesterday and i got so tired coz i was playing it for hours. playing it kinda feels like patty-cake, but in a good way. its REALLY fun with 2-4 players! if you are broke, and don't have enough cash to get all 4 drumsets, you should at least have 2, because playing together with someone else can be great fun. but don't feel bad if you don't have any friends because playing solo is great fun too. you should get this game, even if you don't have that much rhythm, because there's varying difficulties, which makes it fun for all ages. it's an excellent game for young kids to start learning about music and rhythm, and it also makes a really good drinking game for adults.
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Worse than my expectations. Tokyo Extreme Racer Advance for GBA is not very good. I was stunned by the fact that there was only one game mode. The graphics are dull. This review will explain the details. How can a game be considered a satisfactory game if there is only one challenge? The case in this game was that the only challenge was to beat your opponents to the finish line. To win the game, you have to do that over and over for 128 times. There are no alternative racing modes or police chases. As far as fun is concerned, the game does not pass my examination. The graphics of this game must have been designed by the same people who directed the gameplay. The graphics have the same issue, which means that almost all the buildings you pass look almost exactly the same. You are racing at night, and the sky is no more than a black color. There are no clouds in the sky, and rain is never seen. The game does not pass my examination as for graphics either. Now, the overall design of the game is okay. The tracks do have some difficult twists, and you can upgrade your cars to increase their performance. The music, however, is much like the graphics and gameplay. You hear the musical loops over and over again, and, on top of every thing else, it is rather muffled. I do not recommend buying Tokyo Extreme Racer Advance. In my opinion, games can not be fun unless they have variety. The graphics and gameplay of this game does not have that. Below are my scores for this game. Graphics: D+ Duration of Entertainment: D- Sound effects: C Music: D- Overall: D+
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One lil' con. For starters, I like how Nintendo created the design, the battery, and multiple beautiful colors for anyones taste. The thing of it is, is that its odd w/ the control pad. It feels like its so deep i can barely push up or down, etc. Thats all i think think is wrong, but anyone could get used to it. The battery. Built in and rechargable. No more goin to Wal-mart for some stupid batteries. Im not sure how long it takes, but I know it takes a long time before recharging once again. The light. Built in just like the battery but uses up a quite amount of juice from the battery. Thankfully not much, though the light is the best feature, instead of buying one for the GBA or GBC. The light is so usefull, its needed practically every second you play. It still satisfies your urges to play as much as you want. The design. I like this alot. Kind of like a laptop, and buttons are hard to reach, and the cartridge spot is just right. I couldn't find the L and R button when i first saw this thing though :P. THe volume and button switches seem fine too. So overall, this does seem like a pretty good thing to buy. I'm not very fond of the price myself, but with all these features, going to the store every month to get a (light, batteries, add-on) will be a thing of the past. Oh, and one more thing. I was looking at a magazine the otherday, and found out the Playstation portable i called it PSP before i new that was its actually name (weird eh?) and the PSP has the SAME design as the GBASP. Coming out around late 2004. So if you haven't gotten this yet, you might want to look over websites, magazines or whatever to find out about the PSP and its...simularities.
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Good game, and almost unheard. Really this is a hidden gem in the world of the Sega Genesis! Great graphics, and I swear it has twice as much color variations as games today! Its kind of part adventure, part shooter, and part strategy at times! The music is really cheesy but also really catchy and at times it meshes perfectly with the enemies and worlds you travel through! I'm still a little shocked that I could find this game on Amazon, I think I've only seen it once and that was in this dark shady movie rental place that had 60% B-movies, it was a weird little store but it had some unique games in it like this one!
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SWING and a MISS. Sega has never let us down with every release of its top-notch baseball game, World Series Baseball. It has always been the game to beat. Until now. It boggles the mind how Sega refused to even remotely worry about the people actually playing this piece of garbage. Sure, the graphics are the most superb I've ever witnessed. But the inability to control your fielders is NOT a good thing. Add that to the fact that your fielders also seem to be playing for your opponents,(I'm sorry, but you just do not wait until a line drive is right next to you before deciding to move after it.) and you've got the worst game ever. Not the worst sports game, the worst GAME EVER. PERIOD. I WOULDN'T MAKE MY WORST ENEMY PLAY THIS. Graphics: 9 - it just don't get better Control: 4 - yeah, so you can throw and swing... so what? Sound: 5 - it's a baseball game... what'd you expect, Metallica? "Fun-ocity": 2 -me no like much. OVERALL: 1 star - This game is a lot like those certain girls in High School; looks good, but you still wouldn't touch it with a 10-foot pole.
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Star Wars the Clone Wars for Nintendo Gamecube. This game is outight fun,on singleplayer and multiplayer! The Singleplayer campaign is fun,(but not too good because of some weird aspects of the plot that don't appear in the movies),Its fun,captivates you for a while,and has cool vehicular combat that is very fun. The levels are fun,Ussually you drive around in a Republic Tank or a Rebublic Gunship. The Lightsaber fighting is quirky and weird,but is OK.The real aspect of the game is that it is a vehicular combat game through and through. The multiplayer aspect of the game is fun,and shows what the game at its prime. Basiccaly,this game is Star Wars:Rogue Squadron but more on land. Her are some pros/cons Pros:Star Wars,Vehiceles from star wars,Playing around with the Star wars ships and tanks are a blast. cons:Lightsaber fighting is bad,bad cutcenes,and weird plot. All in all,this is a very enjoyable game and definetly recommend it.
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Bad Mario Game. I remember seeing a preview for this game and thinking that this game was going to be like the pokemon pinball games but with better graphics but when i put this game into my gameboy advance i was shocked by how bad it was. The real problem with the game is that the level desigen is very un inspired and its so easy for you to die because of the level lay out. Also its just not that fun of a pinball game. Hopefully Nintendo will learn from there mistakes and actually a good pinball game next time *PS* If you are looking for a good pinball game check out Kirby's Pinball for the original gameboy. While it might not look better than this game its the best pinball game EVER!!!
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The only wheel available anymore...and it's pretty great. When I first bought this I bought it because I didn't see any other Dreamcast wheels available being that it's been 13 years since the DC's release. So I reluctantly bought this wheel and by my surprise it is an extremely quality wheel. The build quality of the wheel itself it brilliant. My only problem with it is that the pedals are spring based and extremely squeaky when playing but they respond quite well. I've played a few hours of SEGA Rally and SEGA GT with this wheel and I would have to give it a 5/5 in terms of response and in general gameplay enhancement.
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You a gamblin' person? Buy a 3rd party accessory. Listen, you're putting your save games on this thing right? You've spent hours unlocking the secret characters, stages, cars, etc., why risk putting it on a 3rd party accesory? Like other reviewers have mentioned, always buy Nintendo the accessories with the Nintendo seal of approval. I have stories about how 3rd party hardware not only broke itself, but broke my console. 3rd party stuff may be cheaper but hey, you get what you pay for (its not THAT much cheaper anyway). Anyway, to the product... I Own 3 games for GameCube: Pikmin, Super Smash Bros. Melee, and Eternal Darknes; Sanity's Requiem, I've rented many others, and more games are coming out, so of course I have alot of save games. I have two memory card 59s, and they're full. The memory card 251 is the second best GameCube accessory to get (behind more controllers of course). Before you go buying a WaveBird, buy the 251 memory card (the WaveBirds are a tad pricey if you ask me, this is a much better value). To the reviewer who said, "who uses that much memory anyway?" People with more than 1 game do. Don't get me wrong, I'm not trying to insult you, but more games WILL come out, and its also nice to have the memory for screenshots and crash replays (Super Smash Bros. Melee and Burnout), and of course for extra saves (just in case your save yourself into a dead end). Bottom line: for only 20 bucks, this is the best value accesory for the GameCube.
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An interesting challenge to play. We've all played the English version of Red and Blue, but what about the original Japanese game? As expected, everything is in Japanese. The characters speak it, the menus and stores use it, and even the Pokemon have unique Japanese names. I don't know Japanese any more then I do any other foreign language, so it was quite a challenge to figure out what to do. This makes the game even more fun. You have to experiment and memorize what each action does and you have to figure out things on your own. Of course the main reason I purchased the Japanese copy over the American was so I could figure out if the Lavender Town myths are true (for those who don't know, a rumor has been going around about the original theme for the Lavender Town level had unusually high pitched sounds that caused kids to get severe headaches), and because this version looked more interesting and exotic. Unfortunately, my copy is the altered version where the music has been fixed (by taking out the entire opening to the song). As for being exotic, this game truly is something most American teenagers don't have.
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The Best Gamecube Game Ever. Splinter Cell is the best game ever for gamecube because..... 1. The Graphics are awsome 2. Realife sounds includeing shots,effects and conversations 3. Good cut secnes (best one is the end of the klaitex building) 4. Only two guns to use but one has great attachments like sticky shocker, sticky camera, diverson camera, smoke grenade and ring airfoil round on the gun you get in the CIA mission 5. Great gadgets like Lock pick, Optic cable, Camera jammer and the Micro listener. 6. three visons like Regluar vison, Night vison, Heat vison. 7. Very easy to become invisable by the darkness and night. 8. And finally awsome martial-art stealth moves (my fav is the spilt jump = where you jump up between two walls and stay up there by your legs pushing against the walls. That is why this game is the best and please make your son or daughter happy by buying it for them :)
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He always loved playing video games ever since pacman came out. My husband has dementia. He always loved playing video games ever since pacman came out. Getting this Sega Genesis console for him was one of the best things I could have done. He used to play these games and now he can again. He gets excited to play them and he is getting better and better everyday. Having the games included was a blessing. He was like a child at Christmas when I showed it to him. I have to make him stop and go to bed. Thank you soooooooooo much Sega Genesis. It is great for helping keep his mind occupied and hand/eye coordination. Thank you!!!!!
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A very surprising and solid game, but lacking in options. I must say that Baseball Advance is AMAZING. Not just for a Game Boy Advance game, but for any system. Baseball is all about the pitcher-batter interface, and Baseball Advance delivers. The batting/pitching interface, done in 3D and very similar to games like All Star Baseball, not only looks nice graphically but is also very logical in design and gets the job done. This is the one baseball I've played where I've actually been unintentionally walked more than once in a game. Pitching in this game is an absolute joy. Unlike other portable baseball games, the fielding is very easy with a nice camera that allows the field to be seen but is still close enough to pick out the details. The game can also be challenging, and your closers will actually need to be brought in to rack up the saves. The only area where the game is lacking, however, would be the options. For one, the only option during a season is a grueling 163 game campaign, which can take literally months to complete. Also, there are only 4 fields to choose from (Safeco, Wrigley, Fenway, and the Giants field). Another area the game could have been improved in would be including strategy of some sort, whether it be a hit and run, double steal, or adjustment of the outfielders. Regardless, this game is great for a first effort in a series. If there is a continuation of Baseball Advance, I would not hesitate in buying it if the aforementioned cons are improved (even if they aren't, this has the makings of a great series).
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Megaman and Bass Difficulty and Polish Problems. Megaman and Bass is an excellent example of an old-school game. One thing you might notice about this title is that it is very difficult. This WILL pass partially, as you will get better(it took me 3 weeks to get to the final boss the first time i played it, about 2 days later on), but this is still a difficult game. It also lacks the polish of many modern-day games, even megaman games, which have always had this rough feel. But, if you want megaman action, such as megaman X, you may want to try this game out. But, I feel they had a strange balance between bass and megaman, and perhaps you're better off with Megaman Zero. Nonetheless, this game is fun even though it is limited and pretty challenging.
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If someone who never played a Sims game created a Sims game. ...they would probably create something like the GBA version of The Sims 2. I've played the original, first version of the Sims for PC, the GBA Sims Bustin' Out and The Urbz, so I have had experience with other Sim games, including ones where there is a "forced" storyline (all the GBA Sims games are like this as far as I can tell). My complaints: - WHAT HAPPENED to all the meters? Instead of toilet/hunger/exhaustion/etc. meters, you just have one long bar. You have no sense of your sim's needs, and it seems that randomly they will complain about being tired/hungry/etc. You can't preemptively take care of their needs-- you just have to fulfill them as they pop up. (And actually I've had instances where I have my sim go to the bathroom...only to have them complain about having to use the bathroom a short while later) - Conversation/character interaction is tiresome and also random. Instead of choosing conversation topics, you choose conversation "actions" (for a friendly conversation, you choose from "Chit-chat," "Entertain," "Hug," etc.). And if the other character doesn't respond well to your selection, your health bar drops, sometimes significantly. If a conversation goes poorly, you risk your sim passing out. And you can't really get a sense of how the other character will react to what you say! - Shopping is limited! Only one store, and the catalog of things to buy isn't impressive at all. What happened to all the bizarre and funky items you could buy (like the skydiving machine in the Urbz?)??? - Storyline seems way way way too forced and uninteresting. By "forced," I mean that it felt like I was just running one errand after another. There wasn't a sense of "open-endedness" (perhaps because the world is so uninteresting that there's nothing really to explore/do other than the objectives?). - You're stuck in ONE house. The major changes that you can do to it is change it's "theme" (from friendly, romantic, or intimidating). I bought this and The Urbz at the same time. Since then, I've finished The Urbz *twice*, and I still have yet to wrap up this one. Slogging through it, but it's definitely one that I have no problem putting down if I have to attend to other things... I'd say try the other GBA sims games instead of this one. I'm curious to know if they even used the same design/writing team for this game...because it definitely doesn't have the same entertainment value.
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Better than console version. If you grew up in the 1980s, you may recall a series of tiny pink wrestling figures called M.U.S.C.L.E. men. More than 200 different characters were released, but the fad faded away quietly with the onset of the 1990s, quite possibly because there wasn't an accompanying cartoon series to maintain interest in the toy line. Recently, Bandai introduced Ultimate Muscle, a new line of wrestling toys based on the original M.U.S.C.L.E. line. The marketing for Ultimate Muscle is much more pervasive than the campaign for the original series. An animated cartoon show regularly exposes children to the ongoing adventures of characters such as Kid Muscle, Terry Kenyon, and Ramen Man, and there are also accompanying video games available for the Nintendo GameCube and Game Boy Advance systems. The GBA game is titled Ultimate Muscle: The Path of the Superhero. It's a simple yet entertaining game that should appeal greatly to fans of the cartoon series. Signature moves are the only way to KO an opponent and win the match. The game features 24 individual characters and four different play modes. Like the TV show, the story mode centers on Kid Muscle, a reluctant hero living in the shadow of his father, the legendary King Muscle. As you defeat opponents in the story mode, you'll see various events unfold just as they have in the animated series. These moments are presented using comic-book-style cutscenes overlaid with textual dialogue drawn directly from the show. The other play modes include the typical one-on-one versus and survival options you've seen in other games, as well as a unique three-on-three team battle mode that's similar to what you'd find in SNK's popular King of Fighters fighting game series. Unfortunately, there isn't a tag team mode, nor is there a create-a-wrestler feature that allows you to put together your own characters. On the upside, however, every play mode other than the story mode includes link-cable support, allowing you to compete against a friend who also owns a copy of the game. For the most part, Ultimate Muscle is easy to get the hang of, although it does take a brief amount of time to become accustomed to the game's timing system. When characters grapple, a vertical bar with a cursor and three different color zones appears. Weak moves can be pulled off when the cursor is in the yellow or blue portions of the bar, while strong moves, whips, and throws can be accomplished only when the cursor is in the blue portion. If you hesitate too long or input a command when the cursor is in the red section, your opponent will perform a move. As you wear down an opponent, the sizes of the blue and yellow portions of the bar increase, improving your chances of successfully performing an attack. Each character has his own set of roughly a dozen or so grapples and counters, although there aren't any turnbuckle or over-the-ropes maneuvers. What separates Ultimate Muscle from other wrestling games is that you don't win matches by pinning your opponent. Instead, you have to KO your adversaries by performing signature moves when their stamina is low. You can execute a signature move when an opponent is stunned or has been launched into the air, but the timing window for performing these moves is much shorter than for normal grapples. The only time the blue area of the meter is substantial is when your opponent is completely worn out. Otherwise, you'll need to activate what's called a friendship power in order to supersize the meter. The friendship meter builds gradually every time you and your opponent come in contact, typically giving you two or three opportunities to perform signature moves during a match. Signature moves liven up the pace of a match considerably, mainly because they're accompanied by glitzy graphical effects and digitized voice clips taken directly from the cartoon series. The two commentators from the animated series are present in the GBA game to provide text-based play-by-play at the bottom of the screen. The cutscenes that occur between matches and when signature moves are performed help tie the video game into the cartoon series, but even the action in the ring bears striking a resemblance to the TV show. The characters are large and look exactly like they do on TV or in the toy packages, even if the animation isn't as smooth as is possible on the Game Boy Advance. Every time you perform a signature move or activate a friendship power, you'll hear the actual characters call out their moves, thanks to the use of digitized voice clips. There's even running, text-based commentary from Mac Metaphor and Doc Nakano that scrolls across the bottom of the screen. Some of the ring locations don't display much in the way of outside detail, but that doesn't detract substantially from the game's intended celluloid look. While Ultimate Muscle: The Path of the Superhero is primarily a game for fans of the franchise, there's enough in it to appeal to enthusiasts of traditional fighting and wrestling games. The characters and their moves are positively hilarious, and the combat system is complex enough to allow two human players to play match after match without growing bored.
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Surprisingly good. A smash hit overseas, Super Robot Taisen is a blend of strategy and role-playing with giant robots. With a combination like that, can anything go wrong? No, not here anyway, because Super Robot Taisen is surprisingly good, and upon playing this GBA game, you'll know why it's such a hit. Selecting from two characters, SRT has a long and involving storyline as you strategize battles with your robot in tow and take on hordes of opposing robots as well. The battles are turn based, so for old school fans of the genre, SRT has a ton to offer, but for those more used to the real time elements that RPG's use more and more these days, this could kill the game for many. The graphics and animation are nicely done although they can be jerky in spots, while the sound effects are nicely done and the control is pretty spot on. All in all, if you're looking for a deep and involving game for your GBA (which is something all the more rare these days) then you should definitely give Super Robot Taisen a try, and if you dig it, then you should be happy to know that there are more in the series on the way over here.
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Spyro:a Hero's Tale. This game had many faults in my opinion. There was almost no storyline. You could talk to characters to play minigames, solve puzzles and problems, and move to new areas, and although they gave you a necessary collectible item, they had no affect on events in the storyline. In fact, only Hunter, Spyro, Sparx, Professor, and Red had any effect on the main storyline. Only Spyro, Professor, and Red would be considered main characters. As for the actual characters, about seventy-five percent or more had annoying voices, comments, characteristics, speech, ways of talking, mini games, puzzles and problems, and tasks. Some had five out of seven annoyances. It made you not want to even bother listening to most the characters. The mini games were usually terrible. With Sparx you had to avoid getting squashed, crushed, eaten, run over, or attacked more than three times. You had about three weapons, but usually only the standard weapon was useful. You could speed up or slow down, but only temporarily. The last Sparx games were easier than the first ones since all you had to do was shoot and dodge enemies instead of also avoiding obstacles and opening doors in addition to fighting. Blink's mini games were also boring, since basically you either shot, squashed, tackled, or bombed enemies. Most could be shot far away by zooming in, so the only challenges were making sure you didn't get to close to some enemies, jumping at the right time for something to land or grab on to, and having bombs left over to destroy the dark gems. St. Byrd mini games were a little better, though not much. Basically, you used bombs and missiles to destroy enemies who often couldn't fight back, and either targets or cannons. You also flew through gates and hoops. Spyro's mini game was the worst, if that is possible. You aimed and fired at a certain amount of enemies before they killed, passed, or stole from you. Hunter's game play was okay, but usually you could zoom and shoot enemies before they knew you were there, so the main obstacle was not falling off a cliff or getting knocked off one by an obstacle. Spyro's adventure mode was fun since you could use electric, fire, water, and ice breath and bombs, charge, and horn dive enemies while gliding, jumping, or running to defeat enemies. Environments were varied and skills could be learned from elders. Some of the puzzles were boring, but for most part, playing Spyro or one of the other two dragons was fun. Objective is to destroy dark gems and collect eggs and light gems throughout game. Overall, Spyro was fun, mini games were boring, most characters were annoying in one way or another, and the storyline was too short and silly. If you want Spyro with more action(combat), realistic graphics, good characters and storyline, and no mini games, try the legend of spyro trilogy. It focuses more on fighting, than exploration and puzzles, but is much better(especially for kids older than ten or younger kids who like action without blood).
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Only good MK game for gameboy. I thought MK II for gameboy was pretty good. It was ALOT better than the god-awful gameboy versions of MK1 and MK3. The special moves in this game were pretty simple to pull off,compared to the other two games. Plus this version had some decent fatalities and there were also babalities too. The character roster is limited,but it's got the MK II ninjas Sub-Zero,Scorpion, and Reptile. Plus some other fighters as well. The gameplay is fine and the sound/music is pretty good too. Overall. If there was only one MK gameboy game to own,I would say this one would be it. Pick this one up,and leave MK1 and MK3 alone.
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The Power House. That's not true, I did enjoy the manga-styled Bomberman movie scenes, but the game... EUH! It's the ancient style, offers very little, and NO variety. I enjoyed the N64 Bomberman for it's multi-player, here they left that out and it left a big gap. Trying to play is ridiculous, the computer loses about 7 percent of the time, and it's no fun attempting to beat them. You never feel responsibility for the loss. The game can change soo quickly that it might as well be set to one minute, to save us time. There's way too much going on in one screen, like 50 different things and it's like you're supposed to try to watch it all, and you don't... and you lose. Also, there isn't even an Adventure mode here! It's all bombing in a small space. You always start out in a cramped area, far away from opponents. It's so old, and dull, it's begging for a drastic gameplay overhaul, like the N64 version (not saying that was great, but it WAS a direction with genuine innovation). All of the elements exist for a fun game, but it doesn't ever come together. I kept wondering when I would get to the fun part. ...
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Oh My goodness. OMG! I am a 46-7-? year old granny with a traumatic brain injury and this is just the game I have searched for again since I was a kid. no lie! I remember few games I played as a kid, but Mario Bros. and SHADOWGATE! I would stay up all night playing this game. However now, I can play it all the time without mom yelling go to bed! YeeeAaaa! And hey there is small things to tell ya to help ya out, the sticky sticker on there can come off with a little scrapping with fingernail, and wiped away with windex. But hey no biggy hun.....I AM FINALLY IN HEAVEN! Thank You! lol
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Hey You Pikachu", with a Twist. I honestly can't understand why so many people apparently hate this game, or "Hey You Pikachu". Maybe they just want games where you blow stuff up, or something. But anyway, this game is, in a word, great. Like in "Hey You Pikachu", a Pikachu comes to live in your room and you become friends with it. However, it's a bit different this time around: the game centers around watching TV with Pikachu. The game keeps track of time via the GameCube's internal clock, so each day you get a new program (until you've gotten every program in the game). Here are the pros and cons of this game: Pros: 1. There is an all-new Pichu Bros. short called "Pichu Bros. in Party Panic", and each day you get five more minutes of it. You also get to see it in Japanese. One of the best parts of the short is the 3-D "Meowth's Party" sequence. I like the Meowth's Party sequence in Japanese a bit better, though, despite my not understanding a single word they're saying. Don't get me wrong, the English version of Meowth's Party was really good too. The music was a bit drowned out, though. And any sequence where Team Rocket gets the spotlight is worth seeing in my book. 2. The graphics are great--much better than Hey You Pikachu, which also had quite good graphics (despite Pikachu's occasional walking through something). 3. The music is quite good, too, especially the music for Mount Snowfall, the Japanese "Meowth's Party" song, and the Japanese theme song for "Pichu Bros. in Party Panic". Some of the pieces are variations on Hey You Pikachu music. (They did re-use one piece from Hey You Pikachu--to be exact, the really sad one that plays when Pikachu temporarily leaves. But for some reason, in this game they have it playing when you look up at constellations.) 4. The game has a built-in Pokemon Mini. 5. You get to draw a picture and place it on your wall. Unfortunately, if you want to draw a new one and keep it on your wall, it deletes the previous one. (So I've had the same picture on my wall for over a year.) 6. You get to redecorate your room. 7. You can give a nickname to Pikachu. 8. This is really just a personal thing, but I thought Psyduck as a newscaster was hilarious. Also, occasionally your Pikachu gets to show up on the news. Cons: 1. There isn't as much to do as there was in Hey You Pikachu--I guess they had to make room for the TV shows. So you can't travel as much, and the areas you travel to are much smaller than the ones in Hey You Pikachu. (But it's OK.) 2. You can't talk to Pikachu, but it doesn't really detract from the game. (You can, however, pet him with the "C" stick, which I think is a nice touch.) 3. There aren't enough programs, but maybe they took up a lot of memory or something. Pokemon Channel is most certainly worth owning, despite griping you're likely to see. Of course, it's not for everyone--some people would much rather see Pikachu get creamed by a Mack truck. But these people are well worth ignoring. So in conclusion, this game would probably be very well-liked by younger Pokémon fans, and probably even older ones, so I'd suggest at least giving it a test drive. If you like Pokemon, chances are you won't be disappointed.
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Possibly the best RPG ever. When first seeing Marth and Roy as playable characters in Super Smash Brothers Melee, you wondered what game were they from and why were they in the games. It turns out that the Fire Emblem series was tremendously popular in Japan and had many games already out. A U.S. release became highly anticipated as Americans wanted to find out just how good fire emblem was. Fire Emblem for the Game Boy Advance was released in 2003 and immediately became a best seller. Obviously this meant that it was a great game. But not only was it a great game, it was excellent and far surpassed most peoples expectations. Sure, there had been other great RPGs/tactical games for GBA before like Golden Sun I and II and Advance Wars (made by the same development team as Fire Emblem); but this took it one step further. It became substantially more challenging than Advance Wars because now your units were no longer expendable. Great care had to be taken as to not lose them in battle. Over time, the player felt an attachment to each character and would even lament if the character died. This made it more important to guarantee each person's survival. Character interactions are much more refined than most games as they can frequently talk to each other and interact with each other. These conversations draw out "mini" stories that specific protagonists and antagonists play out while the game is going on, adding a sense of realism and intrigue. At the end of the game, different character endings can be obtained if their "support level" is high enough, adding another level to the games high interactive aspect. The game's length is can be very long if you take your time for each mission (there is no deadline to meet in all but a few missions). And there are multiple story modes. Lyn's Campaign is the first playable campaign and serves to be sort of a tutorial for the first time player. Then, Eliwood's campaign can be played. This campaign makes up the bulk of the game and is the most challenging. After completing Eliwood's campaign, Hector (Eliwood's friend) Mode becomes available. Hector Mode is comprised of the same missions found earlier but from a different perspective: Hector's. You meet new characters and even go to a few maps not seen before. After all this there is still another playable option. Now you can play any of the three campaigns on hard. Lyn's hard campaign is easy but the two other ones are extremely difficult. The game's music is spectacular. Few GBA games even come close to having such a good soundtrack as Fire Emblem. Of course the Fire Emblem theme is in it but it even has many other musical themes of the same caliber making it an epic. The soundtrack also helps to narrate the storyline with mood by adding and greatly enhancing the situation with mournful music and stirring music etc. Combat sound effects are excellent as you can distinctly hear strikes, magic spells, healing actions and all the other character actions. Game control is excellent as the game utilizes a unique but not uncommon fighting system based on the rock-paper-scissor system and probability. Swords are more effective against axes, axes are more effective against lances and lances are more effective against swords. The same system can be found with the magic powers: anima, dark and light. Many different characters have their respectable traits and abilities. The thief can open chests and doors, there are archers, magic wielders, healers, warriors (of course) scouts (flying units), a soothsayer, and even a merchant that travels with you and manages your items. Its up to you to use each and every specialized ability in unison as a team to complete the objectives. Possibly the only annoying thing about Fire Emblem is that all items you obtain have HP. So every time you use it, the closer it gets to zero and breaks, never to be used again. Even the great weapons like Armads (Hector's Axe) and Durandal (Eliwood's blade) have limited durability. An item that can be used to fix weapons is Hammerne, a staff that "heals" weapons back to original status. Apart from traditional weapons there are magic "books" that conjure a magical attack that can be used to magic wielders. Besides weapons, there are healing staffs and rods that heal character HP and revert harmful status (poison, etc.). This game has some of the best graphics ever seen on the GBA ever. It's even better with the SP and its optimal screen. The main view in the game is a simple grid style map where the action takes place, very similar to the interface in advance wars and advance wars 2. The cursor is used to give directions to each character and can also be used to gather information about the area. As expected, each character can go a certain distance and the distance they can go varies. Movement is affected by natural obstructions such as mountains (some characters cant even traverse mountains) and forests. The graphics are the best in the fighting mode view. The characters are deeply animated when attacking and the magic attacks are beautiful. Also, the background image is clear (plains, mountains etc.) Sound: 10/10 Story: 10/10 Replay Value: 9/10 Graphics: 10/10 Game play: 10/10
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Tales of Symphonia: An Excelent Anime-Style RPG. Okay, here goes my review of "Tales of Symphonia" for the GameCube. I was blown away by Tales of Symphonia. I saw it in a store and had heard good reviews from it, so I bought it, brought it home, and instantly fell in love with it. Graphics- 5/5 The graphics are excelently animated. The cell-shaded anime-like style is executed perfectly. There is nothing to complain about here. Story- 5/5 The story has a lot to absorb. I'm barely halfway through the game, and I've already come across one of the biggest plot twists I've ever seen in any video game I've ever played. I'm not gonna spoil it, I'm just saying it's HUGE. Like "your life is a lie" huge. The story overall is a bit confusing though, and easier to understand if you're an anime/manga nerd like me. Multiplayer- 4/5 This game is enjoyable in single player, but wait! There's multiplayer as well! If you have more than one controller, than by all means-- Take a friend! The second day I had this game I brought it to a friend's house and we were addicted. The second, third, or fourth players only participate in battles though, playing as one of the characters that the AI would control otherwise. The only complaint I have is that the camera tends to zoom in on player one, making it harder for the rest of the players to see where they are and what they're doing. Overall- 5/5 My only complaint was in the multiplayer, and it's not enough to take me away from my opinion that this is a great game. RPG Of The Year material right here.
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Still playing this game 12 years after its release. Battle mode. That is what gives this title its incredible longevity. Well battle mode and the cheat code ([...]) for random weapons in the arenas. Get 4 people playing this at once and the mayhem is just wonderful. If you only have 2 players you may want to use only the smaller arenas. The rest of the game is great too. The single player racing campaign is excellent and challenging. The stunt mode is very amusing with the ability to pop out wings and perform a variety of tricks before you crash. Most of the time you will crash. Landings are hard to stick especially when you're rotating through as many stunts as possible in order to raise your score multiplier. There's also a gauntlet mode in which you try to navigate your car through an intricate series of traps within a certain time limit. You will crash a lot. Finally in order to truly unlock everything (without using the cheat codes I mentioned above) in the game there is a very fun (and sometimes infuriating) token collection system. Throughout all the racing and stunt mode tracks you will find little silver or gold tokens. Collecting the tokens unlocks additional cars, engines, tires, bodies, etc... Chasing these tokens down took many many hours since many were floating up in the air and you had to hit a jump just right to get them. Can someone please make another arcade racing/battle game this good? Please? I keep checking for something like this every year, and every year I'm disappointed. This game is truly an unmatched classic.
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If you liked F-Zero for SNES, then you'll like this. If you loved F-Zero, then get this game. It's the same as it was, same gameplay, graphics. Just a fun and addicting race game. If you've never played F-Zero, this is a great race game, once you get used to the controls (watch the demo by pressing Select at the main screen, the demo will walk you through how to control your hovercraft.) No powerups like Mario Kart, but speed boosts and jumps and fasted paced than Mario Kart. This game has great replay value. 20 levels (5 you have to unlock) 4 skill levels (1 you have to unlock) 10 hovercrafts (6 you have to unlock)
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Simply the Best Game. Zelda Oracle of Ages is the greatest game I have ever played I also think the story line went very well. This is kind of how the game goes, at first you see Impa Zelda's nurse and you find Nayru signing at that moment Veran comes and takes Nayru the Oracle of Ages back into time and creates a new age with Nayru's powers called "The Age of Darkness" So, later in the game you find the Harp of Ages in Nayru's house. By getting the harp you are able to travel through time as you wish. So the plot is this-you must travel through times collecting essences to give the Maku Tree back her knowledge so you can find and Rescue Nayru with the Muku Tree's help. This game overall I think it is one of the most highly graphical games for Game Boy Color, and for all of you that are saying "Amen to that!" that's not quite it there is alot more color in this game than any other color game. Also I think Oracle of Seasons is probably just as great!!
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Hawk at its best (almost. This game is so fun for the GBA that it is a MUST GET.For skateboarding fans like me,or kids that don't skate will like the game all the same. The only cons on it are,1. Gets old after you've beaten it. 2. There is no create a skater or park editor. 3. The music could have been better. The great things are,1. Great Game, tuns of fun. 2. Unbelievable for such a small system. 3. Big courses,for hours of play. 4. Great riders,eric koston,tony hawk,bucky lasek,and more. 5. Great Graphics. There are tons of more great things about it. You should get this game.
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The match between Capcom & Marvel again. This the most perfect tag game ever. By having 56 characters(well bone clawed wolverine does not count, just 55 characters that are from over their own worlds.)Having 3 on 3 is the most insane fighting game with Capcom V.S SNK and Project Justice First of all Marvel V.S Capcom 2 is very smooth, easy to make combos faster than part 1 and changing/adding new feature. I name the features. Snap Back. By using the 3rd or 6th button you can send an fighter back to his or side and call the other partner that is depends on Button A or B. It only uses one hyper bar, but it is blockable. Assist Types: After picking a character one at a time you can choose between 3 types of assists for to use in battle. The assists types pick a special move,(For Example: Cable's assist type A will be his "viper beam,") Healing,enhancing, or a luncher. By pressing the 3rd or 6th while standing. It also picks the Hyper D Combo for the character. Hyper D Combos: After picking the assist type you can do a D Hyper combo with two or all characters. Same as above it depends on your assist type(Example 2: Pick: Jin's assist type B, and if you do the D.H.C he will do the Blooda Punch. Linking Hyper Combos: After doing a Hyper Combo you can do the same motion and chain different combos. Taging: It is now light punch & kick to trade into partner A, heavy punch and kick for partner B. Buttons: now it is just Light/Heavy Punch and Kick ,middle attacks work in combos and was replace by the Heavy buttons. Now the heavy buttons are replace with assist types pro: Gameplay, animation, hyper combos, and quicker than part 1 Con: The music, and hurts your arm if you play it more than once.
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Fun, Original, Excellent. This is a great game!!! If you are looking for something that combines elements of a puzzle game (like tetris or lemmings) with a strategy game (like worms or a variety of PC games) you have found it. The games graphics are perfectly suited and are nice and brite, which is nice given the dark screen. The games difficulty ramps quite nicely and you will never feel lost if you just go through the training mode. The save function is perfect and allows you to play for just a couple moments between saves. It even has a multiplayer link option. I usually give great games 4 stars since they often lack originality -- not here. There is nothing else like it and it will probably remain a staple for your GBA for years.
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Great idea considering technical limitations of system. Pretty much sums up what other reviewers have said (except the GBA Movie Player part), but here goes again... Pros: + Bulkiness to get a good grip and not bend fingers too much. + Holds 3 games. + Protects the back of the SP: very good if you want your serial number label pristine :-P. + Leaves the top (behind the SP screen when it's open) clear. Cons: - The entire system won't fit in whatever that used to be a good fit because of the added bulkiness... i.e. drop the case that starter kits give you. - Does not work with&nbsp;<a data-hook="product-link-linked" class="a-link-normal" href="/GBA-GBA-SP-Movie-Player-Compact-Flash-CF-for-Gameboy-Advance/dp/B000RRQBR2/ref=cm_cr_arp_d_rvw_txt?ie=UTF8">GBA & GBA SP Movie Player Compact Flash CF for Gameboy Advance</a>&nbsp;(now referred to as GBAMP) or any adapters reading user-added flash memory card. (-0.5 star for that) - Blocks the bottom of SP, preventing any battery extensions. (-0 stars for that... not a big issue.) - No flat area around Slot-2 (slots 1 and 3 have raised sides that eat into slot 2), meaning probably no further extensions unless it's just the cartridge sticking straight out or only down to before the connector. GBC Game Shark style extensions that folds back and relies on the flat surface wouldn't work so well. - Hard to move power-on switch. (-0.25 star for that) - GBA games only. No GB/GBC. So... 4.25 stars? What I mean by the GBAMP not working is that it is flaky. It will boot, show the menu, let me see my files. BUT, when it plays my WAVE file, it plays a short bit, and freezes. My best guess is that with the mechanical switch it adds in enough electrical resistance that the cartridge's not getting enough power. I also tried another adapter that reads miniSD (if "SC" rings a bell for anyone) by itself (the other 2 slots empty); no cigar either (it just says "not find the SD"). Would have been so neat if GBAMP works, because it would now stick out from the top in slot 2 (behind the screen when the SP's open) instead of the bottom. Not going to try slots 1 and 3, though... I bet my hand won't like it. Somehow I wish slots 1 and 3 would go in a slight bit, but good as is. How to use after installing on GBA SP: Put in up to 3 cartridges, and you shift the selection switch to match the game you want to play, then turn it on using the power switch on the changer. They're all slide switches. It will mechanically pass on the "turn on" movement of the power switch to the GBA SP. The switch is a bit hard to move, and considering that sometimes the move dosn't get passed on to the GBA, it was an annoyance, since I have to cycle the switch to try again (without taking the GBA out). For example, I'd have turned on my GBA, and when trying to turn it off, the changer's switch got moved, but not the GBA's. So I just switch the changer's switch back to "on" to match the GBA, and try turning it off again. Usually fine on the 2nd try. How it works (my best guess) and the technical limitations: --Why not GB/GBC? When you plug in the changer, the part that goes into the GBA already has a form that tells the GBA, "Hey, I'm a GBA cartridge", so putting in a GB/GBC cartridge on this mechanical adapter is not going to work because the GBA still thinks it's a GBA cartridge. (GBA and GB/GBC require different power and other stuff. Search for that if you want to know more. Wikipedia's Nintendo DS article, under Features - Compatibility, gives a quick mention of voltage requirement difference.) --Fully switched? Partially switched? I opened it up (just 4 uncovered screws for the outer casing, nothing with those nasty plastic clips that break off and you can never repair after opening), and looks like it's just a big circuit board connecting the 3 slots together, with a part going to a switch on a small board with not enough (only 9) wires to change over all the game pins individually. Didn't see anything looking like an IC chip. My best guess is that it switches only a few pins (probably power), meaning that all other pins are connected in parallel... i.e. some of the pins are connected from the GBA to all 3 games, so that would explain why a previous reviewer recommending to turn it off before taking any game out, even if it's not active. Could also explain why the GBAMP was not really working. --Why the switch isn't just a notch just like for the volume? The switch is actually a safety device. When you move it to the "on" position, it has a little "deadbolt" that pushes into a notch on the game selection switch, thereby locking it into place. Don't worry about accidentally changing the slot mid-game and corrupting the save unless the mechanism's defeated (e.g. by forcibly moving the game selection switch while the system's on). Considering that I can't design a better device without going over-budget, I give a high recommendation for this item for its pros. Just be aware of the cons. (Another design would have been an electronic switch that shows up a nice menu on bootup, and a key combination to allow hot-swapping of games, but that's way too complicated and probably prone to failure; if you wanted that, may as well get a custom cartridge -- SC *wink*, which I did use for putting-on and switching homebrews... didn't want to switch commercial cartridges with it, so that's why I bought this.)
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One Great Game. Finally we get a good game for the GameCube. Playing this game will bring back past experiences of playing the first Zelda games. Theres nothing better than hearing the theme music that never seems to get boring. This game had it all. Dozens of sidequests, tricky puzzles, hauling up treasure from the bottom of the ocean, and the ever famous task of saving the princess from Gannon. While at points in the game it might seem hard thats probably because you don't have enough heart container. That can be fixed with two to three hours of doing sidequests. Overall this is the best Zelda game until they make another one.
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Tom Clancy Has Done It Again. Before I begin, let me tell you, this game is not for any undetermined fighters. True, it is not as good as the XBOX or PS2 versions, but it sure as hell beats the heck out of most fighter games. Ignore the weopons, they stink, but you can beat most shooting games with only a pistol. What I'm saying is: If you don't know how to plan, you'll screw up pretty badly. One more plus, it's perfectly fine for teens (not people younger than that). The squad you lead is a double or nothing squad. One man down and you feel that you have failed the mission. The excitement and realism is amazing. But remember, if you don't care, you don't win.
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Good gameplay, but lacks in some areas. NBA 2K2 is a great addition to the Nintendo Game Cube lineup. It has a variety of modes including franchise, season, practice, and street (where you can play 2v2, 3v3, 4v4, or 5v5 and on a variety of street courts). The franchise mode is good because not only do you control the team during games, but you also act as their general manager, which is pretty fun. The whole game is great except for a few areas: 1) COMPUTER PLAYRS ALWAYS SCORE FROM INSIDE THE PAINT The first game I played in NBA 2K2 was an exhibition between the Denver Nuggets (me) and the Houston Rockets (CPU). Almost everytime the Rockets got the ball, their point guard (S. Francis) would always dribble by my point guard and get an easy layup. Even if I had three or four defenders in the paint, Francis would still drive and score. Occasionally, Francis would pass it off to another player in the paint and they would post up and get the bucket. During the course of the game, the computer player only attempted 2 or 3 three-pointers. For this particular game, I thought it was just a fluke or that maybe it was just for Francis or the Rockets. But as I progressed on in Franchise mode, I noticed that the computer team almost always scored from the paint. There were practically no three pointers. This makes the game somewhat less fun to play. 2) COMMENTARY IS VERY LOW The commentary in this game is so soft, that you need to jack your volume level up to a unnecessary level just to hear the commmentary. This commentary isn't the best, but it still makes the game more appealing. So, if you don't want to make your TV volume a lot louder, adjust the volume in the options menu and sit closer to the TV. 3) HARD TO FIND A GOOD CAMERA ANGLE The camera angle that is default in the game does not give you a full view of the court. So you have to go to the camera options menu, play around with the general camera angle, field of view, zoom, and height until you can finally get a clear view of the whole width of the court and the basket. If you don't, then it will be very hard to play this game. These are my only problems with NBA 2K2. But get this game anyway, the game play is great and so are the updated rosters. Overall, NBA 2K2 is a very realistic and down-to-earth basketball game, so don't expect any Hot-Spots (NBA Courtside 2002) or other arcade-style basketball games. I hope this review helps you with your decision.
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Not Mario Kart but. okay...like everyone else i was disappointed that mario kart didn't launch with the GBA. what can you do? i picked up krazy racers the day after launch and decided to give it a try. surprisingly, once you can overcome the comparisons to Kart, krazy racers is actually a really good game. the graphics are amazing, much better than kart on the SNES. the music is okay. the characters are unfamiliar but are neato. the power-ups are cool and track design is pretty good. even if you're a kart veteran, the upper levels of this game will give you a bit of a challenge. overall, i'd say its a good buy. the only that hurts it is the lack of a good battle mode. it has mini-battle type games, but they pale in comparison to the b-mode in kart. xcapekey
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Good but gets boring. I bought this game the day it came out. I went home and starting playing it and it was fun for the first week. But then as somebody mentioned in another review just got plain boring becuase thats all you do is deliever packages. I think they should've made this game better by making you do missions where you have to get out of your car and do strategic missions instead of speed but that isn't the way they made it. On the other hand the graphics are great and look like the gamecube was made to look like. The cars are pretty good but where in the h*ll will you find a truck with a faster speed than a race car this makes the game kind of not realistic. It is still a good game and worth buying. To sum it up good game at first but gets boring and a little bit unrealistic.
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Best of all three. I'd expect the developers of this game to know the most about it. EA Canada, the division of Electronic Arts that has developed this game for GCN, PS2, and XBox, has said themselves that the GCN version is the best of the 3. They said that the textures, the lighting, the animation, the framerate, is the best. The modes of play are the exact same, and since the GCN verison is the last to come out, it will have the most recent team changes. The only downside to the GCN version is that the franchise stats only save for one year, rather than five. Not a big deal. If you are loking for a great football game, get Madden 2002. I know I am, along with NFL 2k3 and NFL Blitz next year.
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THIS IS A GOOD DARN CONSOLE. My brother and I,bought a Dreamcast last two week ago because of the price went down,so when we hook it up the console the first game we got was SuperRoundabout San Francisco Edition and Street Fighter 3 Double Impact. The 128 bit graphic look amazing,is a bright sharp graphic we ever seen. Dreamcast graphic look better then N64 we own and the best thing about this console that is small. Is amazing this little console can do like you can use has a internet which million of people know already and a cd audio too. Is sad to hear that sega is not making anymore Dreamcast this year because PS2 is a top seller,but I hope the game maker like Capcom,Eidos,Activision and other company that support Dreamcast still make more game this year. Why we buy this console that we know Sega is not making Dreamcast console anymore instead we didn't buy Playstation 2? That why we pick Dreamcast because the price is good and it's little bit same has PS2 which Dreamcast doesn't have DVD compatible but is still a great console. :-) "BUY ONE IF YOU LIKE"
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A sorely underrated gem of a platformer for Gamecube. Vexx is the type of game that you can not fully appreciate until you get into some of the later levels. I for one think this games' graphics are great, especially through progressive scan. Awesome character designs and very unique textures. Where this game really shines are the awesome, huge worlds you traverse through. I found myself not being able to wait to see what new world i was going to unlock. Each level has 8-10 goals that you can tackle in any order, making it an extremely non-linear game. One area that this game really shines in is the PUZZLE DESIGN! Some of the puzzles in these levels are INGENIOUS! This game is truly for hardcore platforming fans only, if you can't handle your analog stick to perform precise jumping, crawling or maneuvering, you need to stick to your first person shooters.
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It has more Good than Bad. This game is better than expected, but from like the 6th mission on. At first I was disappointed, specially because recently I was playing Rogue Squedro III: Rebel Strike, which I couldn't stop playing. The Good: - Boss Ships' battles, you need to find a different strategy to beat each one. - You can ride creatures and different vehicles, sort of Rogue Squadron. -Easier controlling walkers than Rogue Squadron, but Flying is better in the latter. - Multiple Objectives during one mission - Some very challenging objectives even in padawam mode - 3 difficulty levels - Bonus Objectives to unlock Maps, good if you play multiplayer - Unlimited Continues. Usually Star Wars games give you between 3 and 5 continues, so if you get to a checkpoint you won't have to start from the beginning of the mission again even if you keep failing to get to the next checkpoint. - Enough supplies to replenish health and ammos and some interesting power ups like temporary invincibility and power blasters Bad - Graphics could be better - Bad Voice acting - Cutscenes and story not that good - For hardcore gamers it is going to be short - The first missions are like nonsensical Recommendation: Play it if your a Star Wars Fan. Particularly I'm satisfied with renting it rather than buying it, but if you like to play games over and over again to unlock everything and beat the games in all levels of difficulty and also have friends to play multiplayer then it has a good replayability value so you can buy it, especially now its under 20 bucks.
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BEST TONY HAWK GAME. The original Tony Hawk was so addictive, it was like a modern day Tecmo Super Bowl. I couldn't really get into 2 and 3, For me, 4 was like the resurrection of the series. It was also one of the only games I really played a lot of for the Game Cube, besides Time Splitters 2 and some other joints. This is because the Game Cube pretty much sucked. But as far as the music goes, it was great, I actually learned about some new music from this game. This is one of the best games ever for just smoking pot all day. Just like the original, stoner masterpiece. God Bless.
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history of pokemon. The history of the Pokmon media franchise spans over a decade from when work began officially on the first game to now, and has roots even older. It started simply enough as a hobby of Satoshi Tajiri, who as a child had a fondness for catching insects and tadpoles near his home in suburban Tokyo. Over time, Tajiri decided to put his idea of catching creatures into practice because it would give children the same thrill as he had. Contents [hide] 1 Early days 2 Generation I 2.1 Taking over Japan 2.2 Conquering the world 2.3 Expanding to spin-offs 3 Generation II 3.1 Winds of new beginnings 3.2 Anime and manga in GS 4 Generation III 4.1 Advancing to a new age 4.2 More spin-offs 4.3 Back to Kanto and onward to the Battle Frontier 4.4 Original new concepts 4.5 Ten years of Pokmon 5 Generation IV 5.1 Diamond and Pearl 5.2 New sequels 5.3 Johto's Heart and Soul 6 Generation V 6.1 A Fresh Start 7 The future of Pokmon 8 Related articles 9 References Early days Shigeru MiyamotoWith the help of Ken Sugimori and other friends, Tajiri formed Game Freak and much later the design studio known as Creatures. When Tajiri discovered the Game Boy and the Game Boy Link Cable, it gave him the image of insects traveling along the wire, which led to the concept for a new game called Capsule Monsters. After several failed attempts at pitching this idea to Nintendo, Tajiri's new friend Shigeru Miyamoto pitched it to the company, and Nintendo began to fund the project, spending six years developing the games that would become a worldwide sensation. Due to trademarking issues, the name "Capsule Monsters" was changed to "Pocket Monsters".[1] The original artwork for the games was drawn by Tajiri's friend, artist Ken Sugimori, while the music and sound effects were composed by Junichi Masuda. After debugging was completed, Shigeki Morimoto programmed Mew into the game. However, Game Freak planned to keep the 151st Pokmon hidden from the public unless it was needed for a post-launch event.[2] The project nearly drove Game Freak to bankruptcy. Five employees quit due to the financial conditions, and Tajiri worked many unpaid hours. [3] Generation I Taking over Japan Pokmon Green box artThe first Pokmon games, Pokmon Red and Green Versions, came to the Nintendo Game Boy system in Japan on February 27th, 1996, which was the fulfillment of Satoshi Tajiri's dream and allowed people of all ages to catch, train and trade 151 creatures and become a Pokmon Master. Initially, the Pokmon games had modest sales. However, after players discovered Mew in the games, the magazine CoroCoro announced a "Legendary Pokmon Offer" to distribute Mew to twenty entrants. The contest received 78,000 entrants, and the sales of the Pokmon games quickly increased.[4] Due to high sales, Pokmon Red and Green were swiftly followed up with Pokmon Blue, which had improved graphics and sounds. After the games, a Pokmon Trading Card Game was developed by Media Factory with its own set of rules. The first set of cards was released on October 20th, 1996, containing 102 cards, and became very popular. The franchise also won many manga interpretations, the first being Pokmon Pocket Monsters by Kosaku Anakubo, which was first collected and published in November 1996 by Sh'gakukan. This was chiefly a gag manga, using crude humor and slapstick, starring a trainer named Isamu Akai and his rude Clefairy. The popularity of the franchise also led to an anime series based on the games, premiering in Japan on April 1st, 1997. The main character was a young Pokmon Trainer named Satoshi (after Satoshi Tajiri, later dubbed in English to Ash Ketchum), based on Red. Another character introduced in the first episode was Satoshi's rival, Shigeru (after Shigeru Miyamoto, later dubbed in English to Gary Oak), based on Blue. The anime quickly became very popular, and soon a manga series based on it named Electric Tale of Pikachu was written by Toshihiro Ono. The first volume of the series was first published on October 28th, 1997. The more famous manga in the western world, however, is Pokmon Adventures, the first volume of which was first published in Japan on August 8th, 1997. This is the longest running manga in Pokmon history, as it is still ongoing today, over thirteen years later. Several other manga series were published in that era, including Pokmon Zensho and Miho Asada's Pokmon Get da ze!. In addition to these manga series, Shogakukan also published the first volume of Pokmon Wonderland, a magazine with the latest information on the franchise, on August 23rd, 1997. They also released a new manga series named Pokmon PiPiPi ' Adventures (later translated to Magical Pokmon Journey), authored by Yumi Tsukirino, on March 28th, 1998. The main difference in this series was that is was aimed mainly towards girls. On April 25th, 1998, the first Pokmon Center store was opened in Tokyo, specializing in Pokmon merchandise. Along the way, The Pokmon Company began its operations. Many such stores were opened in later years, and today there are six different stores across Japan, as well as a subsection in the Nintendo World Store in New York. Conquering the world Ash Ketchum in the original series of the animeDue to Pokmon's success in Japan, the series was released overseas. Before the games were released in North America, the localization team attempted to change the Pokmon designs, fearing that the cute designs would not appeal to western gamers; however, the proposal was refused. [5] [6] North America received Red and Blue Versions, as well as the anime, in September 1998 (the anime on the 7th and the games on the 30th), and soon everywhere else began to play the games on the Game Boy under the slogan Gotta Catch 'em All!. The Trading Card Game was also introduced to North America on January 9th, 1999 by Wizards of the Coast. Electric Tale of Pikachu became the first Pokmon manga to be translated to English when VIZ Media started publishing it on September 28th, 1999. Meanwhile in Japan in 1998, a new spin-off game, Pokmon Stadium, was released for Nintendo 64. This game featured only 42 Pokmon of the full 151. This game proved to be commercially and critically unsuccessful. The anime, on the other hand, pushed the franchise to new heights. On July 18th, 1998, Pokmon the First Movie debuted in Japanese theaters, featuring the rare Mew and Mewtwo. In the United States, where it was released on November 10th, 1999, the movie even briefly held the record for highest-grossing opening for an animated film. Plans soon started for a game based on the popular anime and Yellow Version was released September 12th, 1998 in Japan, October 25th, 1999 in North America and Europe. Pokmon Yellow allowed Trainers to take on the role of Ash and travel through Kanto with anime-style graphics for each Pokmon and a Pikachu by their side, following the anime's course of events. Expanding to spin-offs On December 18th, 1998 a Game Boy game based on the TCG was released, later arriving in North America on April 10th, 2000. It was followed, only in Japan, a year later by a sequel titled Pokmon Card GB2: Here Comes Team GR!. The anime, as well as Pokmon Yellow, marked Pikachu as the most popular and recognized creatures in Pokmon history, turning it into the franchise's mascot. This led to a small spin-off game called Hey You, Pikachu!, which was released in Japan on December 12th, 1998, and in North America on November 6th, 2000. This was a virtual-pet game, utilizing the Nintendo 64's Voice Recognition Unit to let the players interact verbally with Pikachu. When the anime finished following the games story with Ash's defeat in the Pokmon League in January 1999, it started a filler season in a new region called the Orange Archipelago, introducing the new main character of Tracey Sketchit. During this season's time, a second movie, Pokmon the Movie 2000, was produced. It was first in Japanese theaters on July 17th, 1999, and in North American theaters on July 21st, 2000. A non-traditional spin-off game for Nintendo 64, Pokmon Snap, was released in Japan on March 21st, 1999, inviting the player (in the role of Todd Snap) to a Pokmon photographing mission in a place called Pokmon Island. This game made its way to North America on July 27th, 1999. On April 14th, 1999, a spin-off pinball game for the Game Boy Color was released, called Pokmon Pinball. This game took all the mechanics of regular pinball, with some Pokmon aspects added in. Its North American release was on June 28th, 1999. Pokmon Live! CD cover artA sequel to Pokmon Stadium was also eventually released in Japan on April 30th, 1999, and became a success. This game reached North America on February 29th, 2000, and became known there as the original Pokmon Stadium. The twist in the Stadium series from the main series was that it featured the Pokmon in 3D. In September 2000, the anime-based puzzle game Pokmon Puzzle League was released for Nintendo 64. This game was the only Pokmon game to be made specifically for western audiences and not be released in Japan. However, this was not the only American-made original Pokmon material. From 2000 to 2002, an anime-based musical called Pokmon Live! was shown on stages around the world. The most memorable plot point in the musical was the revelation that Ash's mother, Delia, used to be a friend of Giovanni when they were younger. The musical isn't considered canon, but it sparked endless theories among fans regarding the identity of Ash's father. Generation II Winds of new beginnings A map of JohtoAlmost since the very beginning of the series, it had been apparent that the first 151 Pokmon would not be the last. Ho-Oh was seen as early as the first episode of the anime, Togepi was owned by a main character, and others like Marill, Snubbull and Donphan were seen in the first movie. Later, when the second generation of Pokmon was drawing nearer, others like Lugia, Slowking and Elekid made their way to the second movie. On November 21st, 1999, Nintendo of Japan released Gold and Silver Versions for the then-new Game Boy Color. This time, Trainers were invited to the land of Johto, where 100 more Pokmon were waiting to be captured. The new games enhanced the Pokmon gaming experience by adding many new features, the most famous likely being the ability for Pokmon to have different genders, in turn allowing them to breed. A time system was also introduced, with a real-time clock allowing different events to happen during the day, at night, and in the morning, as well as on certain days of the week. Another important addition was the happiness system. Shiny Pokmon also first appeared, most notably a Red Gyarados at the Lake of Rage. Trainers could also return to Kanto and face the Gym Leaders that were present in the original games. Pokmon Gold and Silver made its way to North America on October 11th, 2000. The anime followed, of course, and Ash and his friends also arrived at Johto in an episode that aired in Japan on October 14th, 1999 and in the US on October 14th, 2000. Pokmon 3: The Movie was then released to theaters on July 8th, 2000 in Japan and on April 6th, 2001 in North America, featuring the legendary Entei. A new trading card set called Neo Genesis featured the first Generation II Pokmon to the Trading Card Game. It was released in Japan on December 10, 1999 and in the United States on December 16, 2000. A sequel to Pokmon Puzzle League was released on September 21st, 2000 for Game Boy Color, this time in Japan, titled Pokmon Puzzle Challenge. It made its way to North America on December 4th, 2000. On December 14th, 2000, a sequel to the Stadium series was released in Japan called Pokmon Stadium 2, bringing the Generation II Pokmon into full 3D for the first time. This game reached North America on March 25th, 2001. Like Pokmon Yellow, a third version was made called Pokmon Crystal, which was released in Japan on December 14th, 2000 and in North America on July 21st, 2001. Pokmon Crystal had several notable changes from Gold and Silver. Suicune was the version mascot and the focus of the plot. Crystal was also the first portable Pokmon game to feature animations for every Pokmon. Trainers in Japan received the added bonus of being able to trade, battle, and even obtain the legendary Pokmon Celebi wirelessly by using a cell phone to connect to the Pokmon Mobile System GB. Trainers were also, for the first time, allowed to choose their character's gender. Anime and manga in GS Volume 8 of the Pokmon Adventures mangaOn December 30th, 2000, the first feature-length special of the Pokmon anime was released in Japan as a sequel to Mewtwo Strikes Back, titled Mewtwo Returns. It was later released on DVD in the United States on December 5th, 2001. In June 2000, a manga series by Muneo Sait' titled Pokmon Gold & Silver: The Golden Boys was published in Japan. This manga followed the plot of the Generation II games, before abruptly ending after three volumes with very little resolution. Another new manga series by Takashi Teshirogi based on the anime's new seasons called Ash and Pikachu was published on Febuary 26th, 2001. Another anime movie, Celebi: Voice of the Forest, debuted in theaters in Japan on July 7th, 2001, and in North America on October 25th, 2002. It featured two legendary Pokmon prominent in Pokmon Crystal: Celebi and Suicune. The Pokmon Adventures manga finally caught up to the second generation on August 8th, 2001, when Volume 8 was published in Japan, starting a new chapter. This chapter was much longer than the previous chapters of the series, lasting no less than 7 full volumes. Additionally, this is the only volume to share its release date with future volumes in Japanese, being that the two after it were published at the same time. Raikou, the only member of the legendary beasts yet to be featured in an anime movie, received its own made-for-TV special, The Legend of Thunder!, on December 30th, 2001. This special didn't feature Ash and his friends, but rather new characters based on the player characters of the second generation. On July 13th, 2002, the fifth and last movie of the original series, Pokmon Heroes, was released in Japanese theaters. Distributed on limited release by Miramax, it opened in select American theaters on May 16th, 2003. Generation III Advancing to a new age The first KecleonIn July 2001 an episode of the anime aired in Japan featuring a Pokmon never previously seen - Kecleon. Soon, Kecleon and others like Wynaut, Azurill, Duskull and Volbeat showed up in theaters in 2 Pikachu shorts while Wailmer, Latias and Latios were featured in the fifth Pokmon movie. During the Silver Conference Ash battled Harrison, a Trainer from Littleroot Town in Hoenn. Professor Birch, along with other Pokmon, made a cameo in Johto Photo Finish. Through this, it became known that the next generation of Pokmon was just around the corner. Indeed, a major overhaul of the main game series occurred when Pokmon arrived on the Game Boy Advance on November 21st, 2002 when Ruby and Sapphire Versions were released in Japan. Trainers found themselves in the southern land called Hoenn where 135 new Pokmon were waiting to be discovered. The games reached North America on March 18th 2003 and had many new features, the most prominent being Pokmon Contests, double battles, Pokmon abilities and natures for each Pokmon, along with the reform of effort values and individual values. Also introduced in these versions were more detailed weather conditions and two new villainous teams, Team Magma and Team Aqua. Due to the extensive changes to the system, however, this generation was not compatible with earlier generations. The anime began a new series, Advanced Generation series, which started in Japan on the same day as the release of the games and reached North America almost a year later. A great deal was changed in this series, including the introduction of a new main character, May, based on her game counterpart. Two new movies were produced during the time in Hoenn: Jirachi: Wish Maker (which was released on July 19th, 2003 in Japan and on June 1st, 2004 on video and DVD in North America) and Destiny Deoxys (which was released on July 17th, 2004 in Japan and on January 22nd, 2005 on North American television). Around the same time of the Advanced Generation series, a show called Weekly Pokmon Broadcasting Station began to air weekly in Japan, focusing not on Ash, but on other characters of the anime, such as Misty, Brock, Tracey, Gary, Ritchie, Casey and Sakura. The English dubbed version, Pokmon Chronicles, first aired in the United Kingdom in May 2005, finally dubbing The Legend of Thunder! special to English along the way, three and a half years after its original Japanese airing. Nintendo transferred the Trading Card Game license from Wizards of the Coast to itself in 2003, and released its first set on January 31st, introducing new game mechanics and a new card design. This set was released in North America on June 18th, 2003. More spin-offs To solve the problem of limited Pokmon storage in the continuously growing Pokmon world, Pokmon Box Ruby & Sapphire was released May 30th 2003 in Japan, July 11th 2004 in North America, allowing Trainers to store up to 1,500 Pokmon from their Generation III games. A small spin-off game named Pokmon Channel for GameCube was released in Japan on July 13th, 2003. It focused on a TV-broadcasting network airing a variety of Pokmon programs, with the player playing the role of the test audience. The game also included a unique anime episode, Pichu Bros. in Party Panic. Pokmon Channel reached North America on December 1st, 2003. On July 28th, 2003, Volume 15 of the Pokmon Adventures manga was first published, starting another chapter, this one following the third generation's story. This was the first chapter in the series not to feature previously introduced characters. Other manga series, such as Ash and Pikachu, have also moved into the RS era around the same time. A sequel to Pokmon Pinball met the third generation in Pokmon Pinball: Ruby & Sapphire for Game Boy Advance on August 1st, 2003 in Japan and on August 23rd, 2003 in North America. The Pokmon Pocket Monsters manga series received a third generation sequel in Pokmon Ruby-Sapphire, the first volume of which was first released on September 25th, 2003. Magical Pokmon Journey has also received a sequel in the form of Pokmon Chamo-Chamo ' Pretty ', first published on December 29th, 2003. The 3D version of Generation III came in the form of Pokmon Colosseum on November 21st, 2003 in Japan and March 22nd, 2004 in North America on the GameCube. Unlike the Pokmon Stadium series, this game also featured an RPG taking place in the desolate region of Orre. The game's main addition to the growing Pokmon universe was Shadow Pokmon. Back to Kanto and onward to the Battle Frontier Pokmon FireRed Version box artOn January 29th, 2004, two new games were released in Japan: FireRed and LeafGreen Versions. They arrived in North America on September 9th, 2004, and were remakes of Pokmon Red and Blue which brought the games up to Generation III standards, as well as adding wireless connectivity (through a wireless adapter for the Game Boy Advance) and a new region -- the Sevii Islands. These games also gave the Event Pokmon Deoxys two additional forms, which could only be obtained by moving Deoxys to a FireRed or LeafGreen cartridge. Not yet finished with the Hoenn story, Game Freak developed a third version to complement Pokmon Ruby and Sapphire, Pokmon Emerald. This game was released in Japan on September 16th, 2004, and in North America on May 1st, 2005. Emerald featured the same wireless connectivity as FireRed and LeafGreen, as well as an updated version of Hoenn with many new features, including the Hoenn Battle Frontier, the ability to re-battle Gym Leaders, an altered plot, and animations for all Pokmon, as in Crystal Version. The anime caught up with both the Generation I remakes and Emerald by having the group travel back to Kanto and face the Kanto Battle Frontier there. During this season's time two more movies were produced: Lucario and the Mystery of Mew (premiering in Japan on July 16th, 2005) and Pokmon Ranger and the Temple of the Sea (debuting in Japanese cinemas on July 15th, 2006). On August 28, 2006, Volume 22 of the Pokmon Adventures was published, starting the FireRed & LeafGreen chapter, and on June 23, 2007, Volume 26 started the Emerald chapter. Another short manga series called Pokmon Battle Frontier was written by Shigekatsu Ihara, focusing on the Battle Frontier. Original new concepts A spin-off racing game called Pokmon Dash was released in Japan on December 2nd, 2004 and in North America on March 14th, 2005. It was the first of many Pokmon games made for the Nintendo DS. On August 4th, 2005, Trainers were invited back to Orre in Pokmon XD: Gale of Darkness, a sequel to Pokmon Colosseum taking place about five years later. This game found its way to North America on October 3rd, 2005. A spin-off puzzle game, Pokmon Trozei!, was released on October 20th, 2005 in Japan and on March 6th, 2006 in North America. The game had a story mode, which followed Lucy Fleetfoot as she attempted to take down the Phobos Battalion. Starting with the TCG expansion EX Delta Species, which was released on October 28th, 2005 in Japan and 3 days later in the United States, a new special kind of Pokmon called ' Delta Species was introduced. ' Delta Species Pokmon were found only in a few TCG expansions, and were given a backstory involving a new region called Holon. Pokmon Ranger box artA new style of play saw light on November 17th, 2005, with Pokmon Mystery Dungeon: Red Rescue Team and Blue Rescue Team -- a pair of games, one for Game Boy Advance and one for Nintendo DS -- in which the player is turned into a Pokmon. The games, released in North America on September 18th, 2006, received adaptations in the anime episode SS019 and the manga series Pokmon Mystery Dungeon: Ginji's Rescue Team. Another new twist on Pokmon came in the spin-off Nintendo DS game Pokmon Ranger on March 23rd, 2006. This time, players didn't play as regular Pokmon Trainers, but as Pokmon Rangers traveling the land of Fiore with a device called the Capture Styler instead of Pok Balls. It was released in North America on October 30th, 2006. The game was also promoted in the anime through the appearance of Pokmon Rangers in the main series, a special episode and the ninth movie, and in a short manga series. Ten years of Pokmon 2006 was marked officially as Pokmon's tenth anniversary, and was celebrated as such in many ways, such as Journey Across America. Among other things, an English CD was released titled Pokmon X - 10 Years of Pokmon. On April 29th, 2006, a special episode of the anime called The Mastermind of Mirage Pokmon was broadcast in the United States. This was the first episode to use The Pokmon Company International's new voice actors (Pokmon USA at the time), causing big controversy among the Pokmon fan community. The special was eventually broadcast in Japan as streaming video from the TV Tokyo Anitele web site from October 13th to October 31st, 2006. In fall 2006, another section of the Pokmon franchise was created in the form of the Pokmon Trading Figure Game in Europe, Australia, and Southeast Asia, made by Kaiyodo. The figures reached North America and Japan in 2007. Generation IV Diamond and Pearl A poster for the Diamond & Pearl anime seriesJust like with Kecleon in Generation III, the public learned of Generation IV through a new Pokmon -- Munchlax -- in May 2004. Munchlax was soon featured in Pokmon Dash, as well as the seventh movie and later the main anime. Others such as Lucario, Bonsly, Mime Jr. and Weavile then made their way to the eighth movie, and Mantyke, Buizel and Chatot appeared in the ninth, which featured Manaphy -- a new legendary Pokmon that even became obtainable in Pokmon Ranger. Diamond and Pearl Versions were eventually released for Nintendo DS in Japan on September 28th, 2006, and in North America on April 22nd, 2007. Along with 107 new Pokmon in the new huge land of Sinnoh, these games offered a pseudo-3D rendering of the overworld, the return of the time system, visible gender differences between Pokmon, a split between physical and special moves, and Pokmon Super Contests. The anime Diamond & Pearl series started in Japan and in the US in synchronization with the release of the games. Like the previous series, it introduced a new female character, Dawn, based on her game counterpart. The three movies of this series form a continuous trilogy. The first part of the trilogy, The Rise of Darkrai, premiered on July 14th, 2007 in Japanese theaters, and aired on February 24th, 2008 on North American televisions. The second part, Giratina and the Sky Warrior premiered in Japan on July 19th, 2008, and aired on February 13th, 2009 on North American televisions. The third and final movie of the trilogy, Arceus and the Jewel of Life, premiered on July 18th, 2009 in Japan, has aired on Cartoon Network in the United States on November 20th, 2009. A new TCG set was released in Japan on November 30, 2006 and in the United States on May 23, 2007, featuring the new Pokmon from Sinnoh. New sequels Pokmon Battle Revolution box artOn December 14th, 2006, two weeks after the launch of Nintendo's Wii console, Generation IV Pokmon turned 3D in the form of Pokmon Battle Revolution. It was released in the United States on June 25th, 2007. Several manga series were written for the fourth generation. The first volume of Pocket Monsters DP, the new sequel of Pokmon Pocket Monsters and Pokmon Ruby-Sapphire, was published in Japan on January 26th, 2007. One month later, on February 27th, Shigekatsu Ihara's Pokmon Diamond and Pearl Adventure! was first published. The paired sequels for Pokmon Mystery Dungeon for Nintendo DS were released in Japan on September 13th, 2007 and in North America on April 20th, 2008. Just like before, an anime adaptation was also produced and a manga series was published. Pokmon Rangers were also brought into the fourth generation in a sequel called Pokmon Ranger: Shadows of Almia, set in the new land of Almia. It was released in Japan on March 20th, 2008 and in North America on November 10th, 2008. Anime special were also produced and aired on the same day as the Japanese release, and a short manga was posted as a webcomic on the Japanese Pokmon website. In March 6, 2010, another Ranger game, Pokmon Ranger: Guardian Signs was released in Japan. The new game set in the region of Oblivia was followed by several anime specials. Like with Pokmon Box in Generation III, a storage game titled My Pokmon Ranch was released on March 25th, 2008 in Japan and on June 9th, 2008 in North America, featuring the character of Hayley. Another manga series, Miho Asada's Phantom Thief Pokmon 7 was collected and published on March 28th, 2008. Pokmon Adventures then started its Diamond & Pearl chapter with Volume 30 on December 25th, 2008. The third version of Generation IV, Platinum Version, was released on September 13th, 2008 in Japan and on March 22nd, 2009 in North America, bringing new Pokmon forms into the ring for Giratina, Shaymin, and Rotom, as well as updates similar to those found in Pokmon Emerald. Pokmon Mystery Dungeon: Explorers of Time and Explorers of Darkness was followed by a third version, Explorers of Sky, which was released in Japan on April 18th, 2009. Just like the third versions of the main series, Explorers of Sky had additional content. Another anime adaptation was produced as well. Another set of games of the Pokmon Mystery Dungeon series was also produced for WiiWare, released in Japan on August 4th, 2009. Johto's Heart and Soul Lugia LEGENDEver since the Generation III remakes for the incompatible Generation I games, Pokmon fans have widely speculated that remakes of the Generation II Pokmon games, Gold and Silver, would be made for Nintendo DS. Indeed, the paired remakes, titled HeartGold and SoulSilver, were eventually released in Japan on September 12, 2009, and were released in the United States on March 14, 2010. The games were referred to in the anime in an episode that featured the counterpart of the new player character and the three starter Pokmon of Johto, one of whom even joined the regular cast. A new expansion set for the TCG was also released to celebrate the new games. A new game for the Wii: PokPark Wii: Pikachu's Adventure, was released on December 5, 2009. The game was released in North America and Europe in the spring of 2010. Generation V A Fresh Start Pokmon White boxOn February 7, 2010, Pokmon Sunday revealed a new Pokmon: Zoroark. Generation V was dawning, and it quickly became clear that even though the new games, Pokmon Black and White Versions, would again be on the Nintendo DS platform, everything about them will be quite new. In an unexpected move, Nintendo revealed that no old Pokmon would be available this time around until after the story is over, effectively giving both new and old Trainers in Unova, a region based on New York rather than Japan, a completely fresh experience. On September 18, 2010, when the games were released in Japan, 156 new Pokmon were introduced, making this the biggest Pokmon generation yet. The anime was quick to follow in a new series, Best Wishes. Similar to the original series, Ash's companions this time around are two Gym Leaders: Dent and Iris. The future of Pokmon The history of the Pokmon media franchise already spans long over a decade, and is rich with five generations, many main series games, spin-off games, a Trading Card Game, four series of anime complete with 14 movies, many series of manga, a musical, and plenty of music, but it is far from over. Even though Generation V has just begun, it is widely believed that it's far from being the last one. The new generations to come will probably extend the Pokmon universe in similar fashion as the older generations did, with new Pokmon, new regions, new characters and features. However, nothing can be certain. Only time can tell.
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Which one, Which one. To tell you the truth there is hardly any difference between the Gambcube, PS2, and X-box. Graphics and such are practically the same. I mean there isn't a MASSIVE difference between the qaulity of the 3 systems. Gamecube, no doubt, is a state of the art system. Yet so is the PS2 and X-box. I beleive your desision on which console to buy should be based on what games are coming out (or are already out) for each system. All three consoles have amazing titles coming out. Gamecube with Resident Evil, Mario Sunshine, Metroid Prime. PS2 with GTA: Vice City, Gran Turisma, SOCOM: Navy Seals, Metal Gear Solid. X-box with Halo, Halo 2, and Ghost Recon. Don't buy a system just because its faster or looks cooler. Buy it for the games, for that is the main purpose for buying that system. Now look at the games for the systems, and decide what you are intrested in most, and buy it!
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So many doors. I enjoyed "Nightmare in Dreamland" so much I couldn't wait to get my hands on another Kirby game for my GBA. Unfortunately, this Kirby game isn't like the previously mentioned title. "The Amazing Mirror" was definitely designed with four player co-op in mind. If you're like me and are enjoying these GBA titles in 2015, you're probably not gonna find anyone who has a GBA and "Amazing Mirror" to join you on your quest. Let's talk about the single player campaign. Its the same as the co-op campaign except you're playing by yourself with 3 other A.I. Kirbys. "Amazing Mirror" is not linear like "Nightmare". In fact, its quite the opposite. Your goal is to find the 8 shards of the amazing mirror. You'll start at your central hub which begins with one door. As you progress you will unlock more doors which act as shortcuts to the central hub. While you are in the different areas of the game, it can get quite confusing, which leads to "Amazing Mirror"s downfall. The map, assuming you have found it (think Zelda's dungeons) will show you where you have been, where you're going, and where the boss is who has one of the shards you need. You can easily skip a boss or two and get the shards in any order you wish. Problem is, most of the time you stumble on to the next area, instead of the boos or map you were looking for. That's my biggest problem with this game. SO MANY DOORS! Too many paths to take! Seriously, each square of the map you are in may have 3 different doors which is 3 different paths. What I cannot stand in this Kirby game is there are MANY dead ends. If you stumble into a dead end you are screwed. You must take a warp star back to the central hub. Now had you not found the door which takes you to the hub as a shortcut, you are gonna be doing a lot of backtracking. The map looks like a freaking tree with a the path choices you have. Yeah, its ugly. Your A.I. Kirby partners are no where to be seen unless you summon them on your cell phone. That's right, Kirby got himself a cell. On to the brighter side of things, the power ups are much cooler than in "Nightmare". You have the basics, spark, laser, hammer, etc. However they have added some new ablilties as well. You now have "cook" which functions exactly like Kirby's final smash in Super Smash Bros Brawl. You have "smash" which functions like Kirby plays in the Smash Bros series. They tweaked a couple existing abilities as well. For instance, "fight" now functions like actually fighting. Gone are the ways of sucking people up and body slamming them. Now, when you have "fight" you will punch and kick in a fury of blows. So I would have to say that while I enjoy "Amazing Mirror", its just too confusing to progress and very frustrating when you cant get to where you need to go. It is still a Kirby game and still fun to play when you're on the right track. Sad thing is the map system and progression really slow things down.
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Virtua Tennis. This is a greatgame that seems to be excellent in all categories, and yet, there is always something that seems wrong and could use improvement The graphics are smooth and are a testament to the Dreamcast, but unfortunately the faces of the players look TERRIBLE(on par with Goldeneye on N64), and the game suffers from occasional slowdown, especially in doubles matches. As far as control goes, the simple two button interface is ingenious and enables your friends to pick it up and be almost as good as you in minutes. Although there are times when I feel the control could have been refined a little bit more. I often found myself pressing A to hit the ball when it is right in front of me, and my character would dive for the ball and miss it. But probably the thing I hate most about the game is the unbalanced doubles AI. For some reason, your doubles partner finds it impossible to hit the ball in the area where the other playes are not. Another thing is the fact that most of the time your partner is behaving like Rain Man, but every tenth point or so, he will engage in intense volley match with both of the players on the other side of the court, and smoke them effortlessly, no matter what the difficulty. WHAT IS THAT! As far as the players go, I didn't mind the fact that there were no "superstars" as much as I did that half of the characters in the game are MADE UP. The do not exist. Period. Sega, at least pay some no name player to appear in your game rather than making someone up. Anyway...definetly check this game out, I'm almost sure you'll find a rental worth your time. I've really only mentioned the bad things when there is a world of good in this game. I guess I'm a little disgruntled because I'm trying to beat the last match in the World Circuit mode and having no luck. Rating: 8
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Simply Legendary. Being an avid "Zelda Gamer" since '93, I was very anxious to get Ocarina of Time when I saw an advertisement for it on TV. My parents ended up getting me the game for X'mass 1998, and I was totally amazed. The first thing I noticed was that the graphics were amazing, never before had I ever seen anything like that before. It was almost like the entire Zelda Universe had come to life. Nintendo did an amazing job at working out the minor details which made the game soo much better. The gameplay was revolutionary. OoT was one of the first games to introduce "Z" targeting to games, a very handy dandy feature that allowes players to target various objects, ranging from enemies, characters, or strategic objects. The button lay-out was very easy to learn and use efficiently all throughout the game. In addtion to that, a player is allowed to wield a variety of weapons which all have different characteristics - the typical swords, hook shots, hunting bows, boomerangs ect. A person is also allowed to play an Ocarina, an instrument in which they must use to play important songs in the game, or just compose their own music for fun. One can also ride horses, go fishing, play archery/target practice games or simply walk around and enjoy the stunning and diverse scenery of the game The greatest gameplay addtion to the game are the two worlds. Well, it's actually just one world, but there are two perspectives to it. One can explore Hyrule as a child or an adult. Through each perspective, the character might be able to encounter different enemies, meet new people, or access hidden areas. This not only adds replay value, but makes the game much more interesting. The sound effects and music in the game were outstanding as well. even though most people might not even listen to the background songs, they were very well composed and add a nice atmosphere wherever one goes. You might not be surprised if you start bobbing your head to the lively tunes of the Lost Forest or Geradu Valley. The game's story is simply amazing. It's very easy to understand, and keeps one interested in the game. Even though the game appears to be a simple "save the world from evil", there's alot more to it. The creators from Nintendo have added several themes to the story to make it more in depth and feel like "Lord of the Rings" of Nintendo. Ocarina of Time is quite the greatest game of all times. It has a great story, gameplay, graphics, sound and music and feels amazingly realistic. This is a must buy for everyone interested in video games. -PS: From personal experience, I liked the N64 version better than the GC one, only because the GC one froze once in a while.... But its still the same game
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Fun Game. I purchased this game on the strength of liking a couple other Splinter Cell games. Glad I decided to buy this game. It's like a new game every time you play. The little things here and there you do decide your fate as you go. It has replay value, which is always good with a game. The one part part I don't like is the "team" aspect of a couple challanges, then again there is some of that in previous Splinter Cells. If you like the Splinter Cell series, then take a chance on this game. If you're not sure about it, you might want to rent it first. Either way this is a great game.
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Basically the same but with more. I like many of the other reviewers that played the first Sims PS2 version until I was dreaming of Sims characters I'd played it so much. So I was really looking forward to Sims Bustin Out for my Gamecube. So far I love the game. Many of the things are similar to the other version, but this one has many more things you can do for careers and fun. The added option of the cars/scooters was a neat option although I'm not real sure for the Gamecube version they needed it since you don't control the vehicle only get in and go to whereever you want and it runs automatically, so it's more that you own one. One thing I love is that you can go visit other places in the game. It's much easier to get to know other Sims by visiting their homes. Also some of the other Sims have items that you might not have unlocked so there are items for fun that you can join in together to not only gain more friends but so your fun level is also effected. There is so much more that you can do with your Sims also such as Tell story/Kiss hand/etc. This game is great fun and you'll find yourself wrapped up in it for hours and replaying is a definite must because there are so many different careers you can accept and different roommates you can have and so many different jobs you can take to earn different bonus items/special items. Now for my complaints. Don't get me wrong these things DO NOT take away from my 5 stars I still LOVE this game!!! As I mentioned I have the Gamecube version, so I don't know about the other platforms, but this one my car was nothing more than something that took me somewhere. I wasn't able to drive or have control over it. I also have been unable to find a way to skip over the driving screen movie/image/whatever they call them. So it takes up a little bit of time. The ability to allow my Sims to run on their own for a period of time would have been nice too. I mean, I could set up a series of things I wanted them to do in order to accomplish goals such as building skills and you can't just let them run through. While you are at mom's house especially she will nag you and the pop ups keep you having to punch the A button. I'd have liked to turn off or have a button to run on their own. They have the ability to have their own free will, but it's not really that if it keeps asking you to press a button. Finally I'd have liked the same cheat code feature they had for the previous version so you could enter a cheat code. (But that's just me I love those Cheat codes!!) I'm editing this review to add that be sure to have a memory card for this game at least the 251 card. I bought the game online and guess I didn't get enough information so when it came I ended up having to go purchase another memory card. Even with that you might possibly want two if you intend of trying to save more than one game. I don't know much about memory cards but really this game requires a big save. ----------- This is my favorite game once again since the first one Sims! I can't wait for a 3rd console version:)
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NCAA FOOTBALL 2005. Still the greatest, if football ever took a year off it would survive...just televise madden and ncaa football and the general public couldn't tell the difference. Passing-Still could tweak the backfield dumps for broken plays, backs are clumsy and screens have to get better its a staple of college football. Overall passing did improve with some AI for help w/beginners but once your accustom...its on. Rushing-Still the best, added features like rattled backers make for crushing hits when your running with a high powered backfield ie Georgia/LSU/Auburn. If you like speedy breakaways then the new feature of agile running is like driving a nimble porsche compared to the Caddilac style of 2004's version. All in all Im impressed. D-fense This is an ever growing part of sports video games and this game pretty much locked it down. Players are very smarter,faster and lay hits that look so realistic you need to sit in the hot tub after laying down the controls. The use of Homefield advantage is worth the price of admission. This feature is the very reason why this game should very well rival game sales between madden and absolutley smother any other college game out there. Take my word for it, play one game at Sanford Stadium and you'll see why this is exciting.(If you have HD you are extremly lucky) Please,please,please don't buy any other game if are a strict college f-ball fan. Game is great keep up the good work EA.
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important cultural document; great game. I love FFL. Final Fantasy Legend is a versatile, robust RPG that i would liken to the Diablo of its day. the story line, which i grant you is occasionally flat, is more than made up for by the generally innovative game interface which involves limited weapon uses, versatile, randomly developing characters (mutants), mutating monster characters, a scalable party (you can have anywhere between 1 and 4 characters, and add more, up to four of course, at any time), etc., etc.... If you liked Diablo I and its randomly generating levels and weapons scheme, and thought that these aspects more than made up for its light plotline, I think you will appreciate the (admittedly less honed, more hidden) sense of replayability that Final Fantasy Legend delivers. Both Diablo I and Final Fantasy Legend also share a classic sense of item-fetishization: the idolization of the elusive, sought-after item, whether it be a platonic ideal "perfect" item in Diablo, or the glass sword in this game. If you, like me, are a rarity finder, a scourer of levels, in short, an item-fetishizer, you will love this game. I digress. I think that in this situation, an opinion may prevail over an argument: my favorite aspect of final fantasy legend is its quintessential old-school feel and general sense of mood and peculiar, veiled beauty. I say that there is no sweeter song than that played on a square wave synthesizer and know that there are those of you out there who agree with me. I believe, also that when one creates a game, one should leave room for the player's freedom of choice, as well as his/her imagination. which this game does, i feel, with a little room to spare. If you are looking for another of square's recent, heavy-handed disneyesque cine-RPG's, buy (the totally unaffiliated) Final Fantasy 17 or 20 or whatever number they're churning out. But if you want an old-school hand-crafted game that makes the absolute most of its limited hardware, get Final Fantasy Legend.
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Gundam games at their best. This a truly fun game. Short, but amazingly fun. Graphics: 9/10 Great graphics add to the fun of this game. The mobile suits (giant robots) are very detailed and cool looking. The enviroment isn't the best but are better than your average game. Gameplay: 9/10 FUN!! You have 4 Moblie souts to choose from. Each with it's weapons. Then you go duke it out with your foe! First gun! Then come in with the swords! The sword fighting makes you feel like your actually in the mobile suit! Replay Value: 5/10 Too short. A great game and all but just to short. The first time you play is grand, but.... after that it's pretty much just a game in your library. Multiplayer and other modes would make it better.
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Farming and Village Fun. Great and fun game. The animals are just so cute looking and the controls are easy to use. Cons: My only major complaints are that the rucksack can only hold 15 slots and you can not stack items. There are quite a few typos, as well. Every once and a while you will find them missing an article or they will call you a boy when you play as a girl. Pros: Like I said, the animals are so cute. The controls are easy to use. The characters are cute. There are some fun festivals that include mini games which is a new twist for me for the harvest moon games. I also love the idea that you can buy more land for you property all over the town. You can also have more than one house! So far, this is one of my top harvest moon games.
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Save lots of . I bought this adapter a while ago, i decided to review it now. It basically saves you a lot of time and money. Plug n play, no need to change AAA batteries all the time. The cord is actually pretty long so you won't accidentally unplug it. If you play pokemon, you know how frustrating and annoying it can be when you catch a rare pokemon and suddenly the batteries die and you forgot to save, well with this you can play as long as you want!. I was a little disappointed that it didn't come with the original box but whatevers, the adapter is more important. I highly recommend it if you want to dust off that GB pocket and play those awesome games.
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Sega employees wrote the previous reviews. This game is nothing like Spawn. This game is garbage. I own Powerstone, and Spawn for the DC, and they are both waaaaaaaay beter than Heavy Metal Geomatrix!!!! First of all, there is no cpu controlled partner. This makes it extremely difficult to beat it on one player. On the last 2 levels, the boss has a partner and you have to beat both of them by yourself. In order to beat the game, I had to force a friend to unwillingly play with me. The arenas for this game are very samll, each stage is just a flat plane. There are no hidden rooms, caves, allyways etc. The characters move very slowly, and they have a small variety of weapons. There are no power ups for speed or weapon damage. I am a fan of Heavy Metal magazine so I expected a great game. This just turned out to be a big disoppintment. Shame on you Sega.
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The best Sonic video game, in my opinion. As said above, I think this is the best Sonic title of the Genesis four (1, 2, 3 & S&K). In this game we see Sonic going up against Robotnick and a hoard of new mechanical enemies. After Sonic knocked Robotnicks evil Death Egg machine out of the sky in Sonic 3, it landed on the Floating Island. Now stuck in the biggest volcano on the island, Robotnick needs the master Chaos Emerald to get it out. But guess who lives on Floating Island? Knuckles the Echidna, the guardian of the Chaos emerald, who has a problem of his own...an evil robot who is terrorizing the island. In this game we get to play either Sonic or Knuckles, the latter having cooler moves like flying and climbing. However, Sonic's main advantage is that he has four or five more levels to his game. The two have the same levels, they're altered sometimes to suit the story of each. Although Sonic 2 was the longer game, Sonic & Knuckles is cooler because of the richer graphics and more detailed levels. You're character gets to swing from ropes, tests his arm strength on lifting machines, climb rungs over nothingness, bungee down steep cliffs, and ride a dizzying laser transport. The levels display their own little characteristics. Walk through the Mushroom Hill Zone and watch pollen fly up behind you. See the heat your character must be feeling as heatwaves rise from golden sands in the Sandopolis Zone. Fight an evil boss at the end of almost every level. Enjoy the electrifying excitement as the final showdown with Sonic and the evil Dr. Robotnic ensues. Gather all the chaos emeralds and enter a secret end level where you chase Robotnick through space as... buy the game and find out. Plus with the Sonic & Knuckles cartridge you can hook Sonic 2 to the top to play Knuckles in the that game. Put Sonic 3 on top and play all of the levels in that game combined with the ones in S & K. Put another game on top and play endless special levels. If you're looking for a good game on the Genesis console, this is it. It is hard to find, but its worth it if you're into Sonic games or adventure games. Whew!
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All the fun of "Super Metroid" with great GBA advancements. The famed 'Metroid' series really hit its stride with the release of "Super Metroid" for the Super NES platform. It did away with the monotony of "Metroid II" and enhanced the gameplay and environment of the original "Metroid". The puzzles and challenges presented by this version captivated all kinds of gamers. It re-hashed the original story and gave it some extra kick. New weapons and abilities were introduced, as were more complex storylines. Having never played any of the 'Metroid' games before this one, it was quite a spectacular introduction. Now, fast foward a few years. Knowing that the new GameBoy Advance System is making quite a profit out of porting old Super NES games for handheld, I was interested to see if Nintendo was going to put "Super Metroid" on the GBA. Well, they did, sort of. The game that ended up being developed for GBA was called "Metroid Fusion" and it resembles "Super Metroid" in many ways. However, there are several distinctions. For starters, this takes place AFTER "Super Metroid" and adds a new wrinkle to story by creating a new nemesis called 'parasite X' which was able to procreate after our hero, Samus, wiped out all of the Metroids on SR 388. This parasite is a menace to the entire universe and all traces of it on SR 388 and the orbital research lab must be destroyed. "... Fusion" takes place entirely aboard the orbital research lab and employs most of the same gameplay that "Super Metroid" did. It's still a side-scroller and it presents many of the same obstacles of its predecessor. There are numerous different types of doors that are sealed and unable to be accessed unless certain criteria are met. There are other access points and hidden entries that can only be discovered if you have the right weapons or know where to look. In addition, throughout the game, there are several different bosses Samus must defeat in order recover certain powers. It's hard to truly describe how satisfying this game really is. You really need to play it yourself to see first hand. Rest assured, though. If you liked "Super Metroid", you're going to love this game.
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