text
stringlengths
503
33.4k
labels
stringclasses
23 values
Great Gameplay plus Endless Replay Value = Excellent Game. Yeah, it's that good. Even if you're not a strategy game fan or puzzle game fan, it's hard not to get addicted to this game (I'll let you read the other reviews that talk about the intricacies of the game). The levels are challenging (but fair), the multiplayer is awesome, and there's actually a story to go along with the game! Trust me, you will not regret buying this game because it's one of those games you can play for weeks and still want to play over and over again. Also, if you're looking for a good reason to buy a GBA, this game is the perfect reason. Even my girlfriend, who isn't a gamer, was impressed by this one.
video-games_retro-gaming-microconsoles
A good game, and fond memories. I remember buying this game for my Super Nintendo years ago. The game was made by Capcom, but distributed by Squaresoft, and anything by Square had to be good, right? Anyway, the game itself was fun, if standard. You control Ryu as he and his merry band of adventurers attempt to defeat an evil dragon (whose name escapes me now, I am sorry to say). Of course, the story spirals from here, and you are caught up in a plot by a goddess to rule the world. By today's standards, it may seem trite, but there are many bonuses (for example, how many games let you fish?). Your characters (eight or nine in total) each have special abilities, allowing you to open secret areas, which adds to the replay value. All in all, I thoroughly enjoyed the game, although I think it has been seven or eight years since I played it. However, I am sure that the Advance version will have new bonuses, so needless to say, I'll be killing a few MORE hours with this game. I think it is worth checking out...
video-games_retro-gaming-microconsoles
for old megaman fans everyware this is for you. it has been many years since megaman blessed our NES console with basic platforming action and shooting well now its ack again with the greatest mix of megaman classics ranging from NES to SNES but keeping the same style throughout, choose a level fight your way through the tricks and traps then defeat the end boss and gain some of its power (ice powers from ice man, fire powers from fire man). the format is the same in all 8 starter megaman titles with 2 unlockables (that ive found so far) anyone whos played megaman in the older days should fork out over this title and be proud of it, old fans will remember the quick man time stopper level or the first time they defeated the first megaman. 8 times DR whily brought down terror on the world and 8 times megaman thwarted his plans assisted along the way with a cast of friends like protoman and rush. 1 criticisem i have is in the later titles the boss names became more and more farfetched (junk man, chargeman) but thats my only bad point to add. Any one who never played the old megaman may not find this to their likeing unless you like retro style nes gaming but old megaman fans will die for this i know i will
video-games_retro-gaming-microconsoles
Not exactly Wipeout, but not exactly terrible either. The first thing you will notice in this game are the graphics. Not because they are good, but because they are some of the ugliest on the Sega Dreamcast. Not a promising start, but after the initial shock, if you can REALLY persevere and play MagForce Racing for a while, you will start to realise it is actually half decent. Although it starts off very slow, after you unlock a few things it really does speed up. There are also lots of excellent tracks to race on, some of them brilliantly designed. You do have to stick with the game for a while to unlock these, but they are worth the effort. If you can forgive the fact that it seems hideous at first with its poor graphics, fairly average sound and not great to begin with gameplay, you will find some enjoyment from Mag Force. If more time and effort had been spent on it, it could have been great and perhaps even comparable to the Wipeout series of games.
video-games_retro-gaming-microconsoles
Great Puzzle/Skill Game. For those of you that like skill/puzzle games, you should definitely check this one out. The object of the main game is to roll the monkey ball through increasingly harder tracks until you get to the goal. There are also some mini-games that are fun as well. The original Monkey Ball games on the Cube are great, and this one is too. It's easier to earn play points on this game than it predecessors. Some of the upper levels are ridiculously hard, but that's what I like: a challenge. A lot of GBA games today are too easy (I'm 23 years old) for older people ... this one definitely isn't!
video-games_retro-gaming-microconsoles
The one that started it all. My first Advance Wars game was the second game (Black Hole Rising). It was my first strategy game. So I got into Fire Emblem and Rebel Star Tactical Command, and the DS Advance Wars: Dual Strike. After playing all of these games, I started looking for the first Advance Wars game. I lucked out one day and found a used copy in a Gamestop store. I didn't know what was going on at first. I was fighting Olaf and Grit, and other characters that you play and fight with on your team in the other AW instalments. I finished it and found the answer I was looking for. The replay value is very high. You collect coins at the end of a battle and can use them to buy maps, map cases (don't know what those are for yet), and CO's like grit and Drake once you've cleared the game's campaign mode. If you want to play a friend you can share the system and pass it when your turn is done. Nice for those who don't have another system, game, and link. I think this was the easiest out of the three AW games. This isn't a huge problem though. You can always try to get higher rankings on levels in the campaign and war room. All in all this is a great game that will work your mind and your thumbs for many hours.
video-games_retro-gaming-microconsoles
The best of the Spyro GBA games. I admit that I can't resist reviewing a Spyro game of any kind. This truly improves on the successful formula, and adds some new twists that keep gameplay interesting. It was harder to put this one down than the previous games, because you can progress fairly quickly through the levels, with just the right amount of challenge. The main difference between this and the previous games is the introduction of side quests. There are quite a few "quests" that characters in the game will send you on -- get me these seven magical herbs; get me seven groovy items (I'm not making that one up), etc. Then by completing mini-games, finding keys and unlocking chests or exploring worlds, you eventually come across all these unique, interesting little items in your travels. After you have completed a quest you receive the "Heart" of that particular land, with the ultimate goal to retrieve all of the hearts. Many of our favorite characters are here, like the penguin Sgt. Byrd, with very fun and challenging side-quests...that monkey with the ray-gun....and our old Yeti friend and the Professor. There is a new breath ability -- wind -- which is not useful until you upgrade it a little way into the game. The humor is evident in every level, though they are starting to run out of "themes" for the worlds. The worlds are set up slightly differently, and are larger, with different sections, as opposed to three or four "hub" worlds with 8 or so levels on each. But it works. Some of the level themes include one based on magic (stage magic), a strange world full of clocks, a library, a health spa...I think they may run out of ideas soon, but this definitely keeps it fresh. More of the same on one hand, but it's so fun, and they definitely made the extra effort to keep it interesting. I do wonder why they didn't keep the original title, "Season of Wind," since that makes more sense in the context of the previous games.
video-games_retro-gaming-microconsoles
Actually a great controller. This controller is the second best of the three systems (PS2 being the best!). At first I thought it would suck because of the looks. I was wrong. Once I started playing with it at a friends house, I found it to be very fun. It's so simple to use, but at the same time comfortable. I always look for that in a controller because I usually play videogames for hours and by some controllers my hands get soar. Well, not with this one! Alltogether, there are 13 buttons, along with the 2 analog sticks. It has a perfect size for anyone with big or small hands and it is very unfragile. Well, there's not much else to say, except if you want a gamecube, but aren't sure because of the controller, then buy one. And buy three of these controllers (any color) so all your friends can enjoy the multiplayer games with these cheap, easy-to-use and must-have controllers.
video-games_retro-gaming-microconsoles
A great game - let down by multi-player. The original F-Zero was released way back in 1991 as a SNES Launch title. It featured "Mode 7" which enabled games to pull of a 3D effect. The game was followed up with a special "Sattelaview" version entitled "F-Zero 2". However, it only included one more class "Ace" and the tracks were not as good as any in the first version. The latest F-Zero game was released on the Nintendo 64 a couple of years ago and followed the same princible - Fast cars going along space themed tracks. However this version included twists and hills in the tracks, as well as 30 cars on the track and many tracks. Now Nintendo have released a portable version of F-Zero and it follows the SNES roots more than the Nintendo 64 game. F-Zero Advance (which will be titles F-Zero : Maximum Velocity for the USA launch) is basically an upgraded version of the SNES title. The game however, features all new tracks, cars, classes and music. It only shares the same graphic style as the SNES version - which I'm sure many people are pleased with. This game is not just a "rehash" and overal it is very playable. There are three initial Classes - Pawn, Knight & Bishop - with an additional Queen class which is uncovered later in the game. The game also has difficulty modes - Begginer, Standard and Expert - again a further difficulty "Master" can be unlocked later in the game. The game starts of with four cars and you can uncover a further four by completly certain tasks in the game. The game uses the GBA techology to full effect - the graphics are very sharp and smooth and once you have got used to the controls you will just be speeding though each track with ease. The sound is also pretty good - all the music is brand new. However, I would have liked some of the classic SNES F-Zero music to be present, but really it doesnt matter much. The control does take a little while to get used to. I did have problems with the L & R buttons at first, but after 20 or so minutes I had gotten used to it. Now I don't have any problems at all. The only major dissapointment is the Multiplayer mode. You can play upto four players using one cartridge. However, you can only play one track (Silence) which is very simple and short. You can also only chose one model of car to play with. If you have 4 copies of the game though you don't need to worry. You may play any track and as any car as you want! Overal, I reccomend this to everyone as a must buy launch game. It really is great fun - and as the tracks are all brand new, you won't have already played this game in another form already.
video-games_retro-gaming-microconsoles
Best wario land game ever. I have WL1,3 an 4 but i beat all of them. I played this a long time ago (first WL game i played) at friends house an i wanted a copy but gamestore didn't have copy of game at the time but they had wario land 3 so i got it (wario land 4 and the GBA didn't come out yet) then when gba an WL4 came out i got that but my friend didn't manage to get a GBA but got WL2 (luckily) an i played an beat it an thats how i beat all WL games. I played super mario land but not the 2nd one but i didn't really like it (its just me thats all). an a few days ago i got this game at gamestore! u should get it too cuz it leaves off after marioland 2 (i know the plot from end of SML2-WL4) ill explain the story END of SML2- Mario defeated wario an got his castle back and warios attempt to take over marioland failed...WL3:SML3- Wario realy wanted a castle but didn't know how to get one until he remembered a rumor about a gang of thieves (forgot name) stole a giant peach/toadstool statue that mario ( yes Mario) was forever lookin for an Wario thot if he found it first, he could sell it for $$$ to the royal family so he headed off for his gold...and castle of coarse...this is where U come in to help wario on his journey.... You can get this game at some Gamestop stores, here from a seller, ebay,etc. its not that hard to find really an 15-20$ is a good deal for this game. WL4 is the easiest to get, then WL3, then WL1 (in my area) but WL2 is quite difficult to find...have fun with this game!
video-games_retro-gaming-microconsoles
Great graphics, kinda tough. This game is fun, and mazey. There are a lot of items you have to pick up along the way and you always have to read the scrolls. I actually ended up going backwards at one point in the game and didn't know what I'd done wrong. (The game goes from the left to right to right to left back and forth, and that is the mazey part). Another complaint I have is that the sands of time instrument is pointless. You think, "oh yay! I can rewind time and not die!!" WRONG. You rewind time only to watch yourself die again and hear the horrid background music once again. However, I can't blow if off completely because, the sands of time instrument is useful about 1 out of 10 times. With disregard to all that, this game is pretty fun, and I would recommend it....Unless you get lost easy and are usually tempted to give up.
video-games_retro-gaming-microconsoles
The greatest game ever. If I was at a friend's house and they were playing this game, I would think that it was the stupidest thing ever. But I own it and I think that it's fun as heck. I'm 21 years old and I still love this game, even though I'm sure it was designed with kids in mind. But how can a game where you basically do nothing be not just super fun, but also seriously addictive? I have no idea. All I know is that I can't stop playing. There's so much you can do. You can fish, collect fossils, decorate your house, build onto your house, design clothes,talk to the other inhabitants of the town, run errands, visit other villages, plant trees, pull weeds, catch bugs, shake trees for money, and play classic Ninendo games like Donkey Kong. If you don't already own this game, click add to cart now! **Rob's Tips** Hit rocks with the shovel. Once a day, one will turn red and give you money. When it does, keep hitting it until it goes back to gray. When you find a glowing spot, dig it up and you will get 1000 bucks. You can either bury the money and a money tree will grow, or you can bury a shovel to get the golden shovel. Get two memory cards and create two villages. Go to one village, fill your pockets with fruit, then take the fruit to the other village and sell them. You can earn 500 dollars a piece for imported fruit.
video-games_retro-gaming-microconsoles
I like the new story line. Your gary or james or both and you are off to kill Goldman the one responsible for the 1998 curian case or House of the Dead 1. You will face an endless number of zombies and kill several bosses. Your goal is to stop goldman from destroying all of mankind with his secret weapon which is the final boss of the game. The game is fun for a while but eventually gets very boring. You can play arcade mode or play original. The game bases all on the arcade. You can do training mode which has several shooting events you can do until you get 5 stars on them. All different things are in this game and what ive explained is not all of it.
video-games_retro-gaming-microconsoles
Awesome. I love this game. It's just too awesome to describe what makes it so great, but I'll try. Graphics: Anyone who says that the graphics suck, is either a XBox/PS2 fanboy, or has a really bad vision complex. The graphics are stunning. Best that I have seen on the 'Cube. The environments are huge and well textured, and very detailed. You'll find yourself staring at them in awe without the ability to move your jaw and even your body. They are that good Music: Though it's nothing I'd listen to daily, the music is very atmospheric. It fits in prefectly with the type of the thing you're doing. It is also pretty creepy when you're fighting agaisn't the Space Pirates and Troopers. Sometimes I run for the doors that I'm so scared. Difficulty: Well, the first time playing it, it was difficult. In fact, too dificult. But, once you get used to the controls and such, it becomes fairly easy. The creatures wandering about aren't that hard, but some of the bosses surely are (try beating Thardus on hard... it's nearly impossible). Anyone who gives it a star for being to hard needs to get some skill and a brain instead of whining like a girl. Controls: This is where the game falters a bit. I, as well as others, believe this game should have at least had the option of dual analog. Even so, however, I think the contol scheme it has is perfect for the type of game it is, an exploration based shooter. It's easy to switch arm cannos and visors, and so is laying bombs in morphball mode. It's all very intuitive. Oh, and by the way, just because it automatically locks on for you, this game is anywhere from simple. Other things I'd like to mention is the amount of upgrades; there are tons of them. You can collect over 50 missile upgrades, four missisle combos which are very powerful, a lot of energy tanks and 8 power bombs. The storyline is great such that it's not layed out for you; you use your scan visor to scan and read it as you go through the game. This game is epic and therefore should take you about 15-25 hours to beat it the first time, but it's well worth it.
video-games_retro-gaming-microconsoles
Ack! Weak game. This was a shock to me. For one thing, this game was raved all across the internet. For another thing, I'm familiar with the series (as far back as the first three NES games, to the SNES one, and Symphony of the Night), so I thought this would like those. Well... the gameplay mechanics are here, it seems, but everything else... Lets figure this out piece by piece. First, the graphics were okay. Even though they're dark, and even though they're a bit lacking in animation (only THREE frame to show the main character running??!), the style was okay, and it added to the environments. The sound was nice, and the music was great, but everything here just seemed like it could be done much better (the music sounds a bit MIDI-ish, but the melodies are good). The controls... here's where everything really goes down hill. I'm no stranger to the Castlevania control scheme, having playing the first four games. However, for reasons I cannot fathom, this game has by far the worst control setup of all of them (which says alot, because I've replayed the first three games recently, and they haven't aged that well). First, controling your character is much like controling a big wooden stick. While the same could be said for the first four games in the series, this game takes it to far worse extremes, especially when considering the enemies move so much better (in other words, they're attacks seem more suited to a game that has you moving your character as franticly as a Mega Man X or Mega Man Zero game). Also, the option to have the whip spin by itself became rather annoying. Unlike Castlevania 4, which allowed you to move the whip around by holding the attack button down, this one only makes it spin on it's own, which is somehow amazingly counter-productive. Some of the abilities are nice (high jump, wall jump, etc...), but they don't alieviate this problem much, and actually require over-utilization in some areas (trust me, you would never survive the final battle without high jump). Now the gameplay. I've played other games that used the "Metroid-vania" style (free exploration, found in Symphony of the Night and Aria of Sorrow, as far as the ones I've played). Somehow, this one takes that system and just makes you lost. Seriously, this castle was not as fun to explore as all of the others. The boss battles (mostly refering to the last 4) were super cheap, requiring me to over-use the DSS system to the most extreme, which was a far cry from the more "down to earth" battles from Castlevania 4 and Aria of Sorrow. Much as I enjoy difficulty, I can't stand not being able to have a clear shot at a target with my whip due to the enemy being over-sized or too quick to dodge. This is by far one of my most hated Castlevania games. If you even think about buying this game (since a lot of other people liked it), I recommend you find a way to rent it first. Otherwise, you may get yourself into a snag like I did. Lucky for me, this was only $15 at K-Mart, which is about as low as GBA games get.
video-games_retro-gaming-microconsoles
Doesn't seem finished. I got this game over Advance Wars because i liked Blitz for the N64. Big mistake. First of all, this game has no backround music, which drains some life out of it. However, the anouncer's voice is nicely generated, which is a plus. On the graphics side, they are good, but they are not the best the GBA can do, and it looks like midway hurried to finish them. This game also has a number of bugs. For example, somtimes when you tackile the opposing team, they stop, but it still shows them running. To add to the bad list, the framerate is VERY choppy, which also brings down the score. The good thing about this game? There are LOADS of options. Each teams has its own unique playbook and jersey color. You can reverse plays and move the camera in live action, and snap the ball even after 30 sec. However, there is no multiplayer, which also hurts. Those who want the classic bone-crunching hit gameplay of Blitz won't find it here. This is more like Madden for PSX. All in all, im returning this right away. If they spent another month on it, it would have been at least woth a four.
video-games_retro-gaming-microconsoles
One of the Best Games I've played. I'm biased because I loved Spyro on the playstation too. This game is one of the reasons that I spend hours on my GBA even though the lighting makes it very difficult for me to see. It has challenges without taking away from the "relaxation and entertainment" value that I really seek in a handheld game. I highly suggest this game for kids of all ages, the 5th graders love it as much as the senior citizens. The developers of this game have a great combination ... I'm ready for another Spyro adventure even though I've got a few levels left to find in this one. I also highly reccomend the official guide book and a light/maginifier for your GBA.
video-games_retro-gaming-microconsoles
Fun, but Frustrating. While it may not be the most classic game ever to come out on the Sega Genisis, Aladdin is definitly a good game The game has you taking the role of Aladdin (Duh) As he races through Agrabah, seeking to save the Princess Jasmine. Throughout his at times frustrating quest, he must jump through the cave of wonders, run through the streets of Agrabah, outrun lava boulders in a frustratingly difficult and exciting level, and take on Jaffar in a epic confrentation at the end of the game. The graphics are bright and lively, with lots of colors. The sound is quite good, with lively and catchy music, fairly good voice acting, and lots of boops, bumps and squeaks The level design is at times enlighitining and maddining. Some levels, like Genies lamp, Jafars palace and escape from the cave of wonders are just maddingly frustrating to get through Overall, Aladdin is a good game, but its frustration level takes it down a bit. The good: Bright graphics interesting levels catchy music The bad: nothing And the Ugly: really frustrating at times summary: If you can stand the frustration, this is a good game to buy if you find it at a low price.
video-games_retro-gaming-microconsoles
19.99? Cant beat that. This game is amazing too, I would expect the cost to be no less than $50, but $20? Get out! I love this game, its so complex and is very interesting. I used to hate RPG's. Final Fantasy was utter crap, and gave a bad name to the genre, but TOS is great to say the least. STORY: 10/10 The story is very original. You are Lloyd Irving and your friend Collette, who is the chosen, recieves an oracle. This is the start of the story, it becomes very complex when you get to Triet and start releasing seals. GAMEPLAY: 12/10 This has to be one of the best parts of TOS. For one, you can level up to as high as 100 for every party member. There is also at least 40 hours of gameplay (thats if you speed through). There is a great aray of weapons, armor, items, you can customize, there are 251 enemies, and there are over 30 bosses! SOUND: 10/10 I'm not into the whole game-techno music (I prefer hard rock) but the music goes very well with the atmosphere, especially once you get far in the game. The sound effects and voices are almost perfect. And its good to see that each character has its own personality, that shows that Namco isn't a lazy company. GRAPHICS: 10/10 Now I'm not into the whole japanime thing, but I must say these graphics are well executed and the frame rate is perfect. Gamecube is much more advanced then the N64 in terms of graphics, and in TOS that becomes painfully obvious. Its almost like its 2D, but its actually 3D, yes, its very hard to explain. CHALLENGE: 9/10 Beating the game is hard without going to GameFAQs or something, because the layout of the game is very complex and sometimes even the synopsis won't be able to help you. Also getting your party members to level 100 can be very boring and frustrating, so the challenge there is not to quit and move on, but to keep strengthening them. OVERALL: 11/10 This has to be one of my favorite games of all time, and is easily the best Gamecube game. For other good Gamecube games get Super Smash Bros. Melee, Zelda: Wind Waker, SSX Tricky/3, Sonic Adventure 2 Battle, Metroid Prime 1 & 2, Starfox, and obviously this.
video-games_retro-gaming-microconsoles
Great RPG game. I enjoyed this game even more than Zelda: Oracle of Seasons. (It's a great game too) At first you use specific portals to travel back and forth between past and present until you gain instruments that allow you to transport where you wish. Since I had already completed Oracle of Seasons, I was also able to learn secrects from Ages and use them in the other game. (I reccomend you purchase both games to get the most fun out of the games.) You also play small games during your quest (like target carts). Animal friends assist you in your travels in this game as well. You'll enjoy using a great number of weapons and tools - some different from Seasons. I was happy to beat the game, but a little sad that my adventure my over. I'm ready for another Zelda game already. I defintely reccommend buying this one.
video-games_retro-gaming-microconsoles
Good card game. I specialize in card games and this is one of the best. It doesn't have much of a plot, just the card game, but I don't consider that to be a drawback. It's very valuable for fans of the show because it makes it much easier to understand what's going on. There are a few different rules than in the show however. The higher powered cards can only be played by "sacrificing" other cards currently in play, so you seldom run into the more popular cards like the Dark Magician or the Blue-Eyes, but it adds a new layer of strategy that I like. You get to play everyone from Tristan and little Yugi to Yami Yugi himself (he cheats though). It also has a feature where you can design your own cards and trade them with friends. It automatically saves whenever you do anything so you don't have to think about saving it ever. Get this game if you can find it, it's rare and I'm not giving up my copy.
video-games_retro-gaming-microconsoles
Skating Like a Pro. . .Without the Injuries. The interactive skateboarding videogame legacy from NeverSoft continues, as Nintendo GameCube, Sony PlayStation 2, and Microsoft X-Box see the latest and greatest installment of Tony Hawk's Pro Skater arrive. It is hard to believe that NeverSoft and Activision could improve upon its already extensive and highly addictive gameplay, but some how they have managed to. Skateboarders, get ready for the best skating game to date. Tony Hawk's Pro Skater 3 is definitely not your ordinary skating game. The extensive gameplay can be summed up in two words, however: skateboard tricks. THPS 3 has included such a slew of moves that it can only be contained by the vast memory of the newest systems and technology. The aerial tricks are quite mind-blowing, and range from common airwalks all the way to special air moves such as the stalefish front-flip. Many street tricks are included as well, and kick-flips, 180 ollies, pop-shove its, and hard-flips are all at one's dispose. Of course, many new tricks have been added to THPS 3 as well. Multiple "old-school" tricks can be performed with ease throughout the game. For those not familiar with "old-school" tricks, basically, they are flatland tricks that involve minimal forward momentum, and use feet, and yes, hands as well. For example, a handstand on a skateboard is quite common within this genre of moves. Even reverts have been included in the game, and spinning one's board off of a vert ramp into a combo can be achieved with ease. All the familiar grinds, such as board-slides, 5-0's, 50-50's, tail-slides, and nose-slides, can be used as well. Moves can once again be linked together, creating a seemingly endless line of tricks. Whether one goes from a manual (skateboard "wheelie") into a board-slide, into a dark-slide, onto a one-wheel manual, or any other crazy combination, the possibilities are endless. The skating environments are highly inspired this time around as well. All levels are almost 100% interactive, which means one's dream grinding an escalator in an airport can come true. Even the surrounding common folk talk to skaters, as the skaters attempt to impress them. In fact, two level goals include impressing some Canadians (not very hard), and impressing some cruise ship ladies. If one fails to impress the girls, they begin to laugh; but there is no need to worry, for once one nails that 900, they will be at one's mercy. These are just a few of the many interactive portions of the levels, and each environment, ranging from airports, cruise ships, foundries, and "suburbia", to Canada and Tokyo, is highly detailed as well. Not to mention, one can even make up his or her very own unique skate park with the skate park editor. Plus, if one ever gets bored of the single player mode (not likely), he or she can skate it out with a friend. The options in the multiplier mode include tag, graffiti (tag obstacles to win), HORSE, and King of the Hill. THPS 3, in all its technicalities, is beyond impressive. The graphics are immensely detailed, and the skate-able environments are exceedingly believable. Skaters themselves are more realistic looking than ever, and there is no way one will mistake Tony Hawk for Rodney Mullen, or Bucky Lasek for Eric Koston. The game has an incredible soundtrack, including contributions from The Red Hot Chili Peppers, The Ramones, and Zebra Head. The in game speech and ambiance, including an ice cream truck melody in the suburbs and intercom flight notifications at the airport, add even more to the game. Of course, as an added bonus to the overall game, skateboarding movies will too be available after you complete the game with various skaters. The Tony Hawk's Pro Skater series has continued to amaze me throughout the years, and the latest installment keeps the strong legacy going. -Corey Timpanaro
video-games_retro-gaming-microconsoles
Works great with Snes9x EX. I first tried out this controller at a friend's house. I liked it so much I went home and bought it myself. Can't beat it for the price. And it is a good quality controller. It's comfortable in the hand and the buttons feel good and are responsive. The phone clips in easily. I am using a Nexus 5 phone. My friends seem to like it too. I am playing emulators on it. So far I have only tested the SNES emulator (Snes9x EX+) on it. Here are a few random notes. - I'd like to see different colors. I think black with neon green would be cool. - Cannot reach the volume buttons while it is clipped in. - When the phone is clipped in, it weighs it down and won't stand up like it does in the photos. Of course it really doesn't matter much because you should be holding it. - Number one question I get when I show it off, will it fit the phone vertical? It will not of course, but maybe the makers could address that somehow in the future. - Nexus 6P does fit.
video-games_retro-gaming-microconsoles
A hidden gem in GBA library. This is a fantastic little game! For those who like games such as Metal Gear Solid, this game will seem somewhat familiar. The 3D third person perspective is the best I've seen in a GBA title. Like any GBA title, 3D is bit blocky but that doesn't hinder the game in any way. It's a game like this that makes me wonder why Rogue Spear wasn't done in 3D for GBA. The player controls are excellent for a game of its kind! You can strafe, crouch, dive and put your back up against the wall and peak around corners and over object while shooting under cover. The only draw back that I've seen to this title is that some of the timed missions can be a bit daunting if not downright difficult, with all the objectives given to you! Otherwise, I really enjoy this game!
video-games_retro-gaming-microconsoles
Good game but flawed. Well it's been awhile, but MP is finally here. Did it live up tot he name? Almost. First the good. Graphics are sweet. Unreal atmoshere and smooth framerate. The textures are blurry for a GC game, but they're decent. The lighting and particles are a sight to see. Sound is really well done as well. No voice acting at all but the sfx and music is top notch with pII support. But essentially, some fundamental gameplay flaws make the game needlessly frustrating. One of the flaws is the controls. I disagree about the current perspective being "ideal" - even when jumping, it'd be nice to look down at my feet before I leap and gauge how close to the platform's edge I am, but that is not possible. Jumping from and to platforms is almost always harder than it should be, not to mention the pot you're in when an enemy manages to get behind you when you're fighting a pack in front of you. Dual-analog would've made this perfection. Even after finishing the game just under 14 hours, I still find the controls unecessarily prohibitive. I know that a few weaksauce types fear and abhor the free look style controls of Halo/TS2, but there really should have been an option. Funny how the two aspects I *don't* like - the dull-as-dirt scanning and the limited prespective controls - came from Miyamoto. Again, that's what's symptomatic about the "new" Nintendo - dumbing their games down just a little too much with overthink and overdesign. The morphing ball is also a nice touch though, although nothing that evolves the game. I can say, that I would enjoy Metroid quite a bit more if it had the option for a non-fixed free look, and there is NO situation I've encountered in over 14 hours of play that would've been compromised by it. It's missing for one reason, and that reason is that console-style FPS controls are very daunting to novice gamers as well as many "hardcore" gamers, since they've only been around for a short time. I know a couple people who breathed a sigh of relief when they heard the controls "were like Goldeneye and not Halo," just because they couldn't really adjust to the free-look style. This doesn't excuse the lack of an OPTION to change the controls, though. I would also enjoy better visor controls, since the D-pad requires me to take my hand off the analog stick in order to scan in the heat of battle (to find boss weak points), although some of the blame could be leveled at the Gamecube controller and it's relative paucity of buttons. There's also a real lack of Zelda-style context sensitivity which makes these various buttons/pad presses necessary. Also, the game is a single player game, with no multiplayer whatsoever, whch really brings dow the replay value and the game is pretty short as is. But all in all, it is a decent game. Just don't expect it's gameplay to match it's visual and sound presentation.
video-games_retro-gaming-microconsoles
the wires are aluminum - the soldering is not good (but I didn't fix it because there isn't enough . Full disclosure: I bought this with the intent in modifying it to work for RGB by cutting the trace that tells the Dreamcast to output 32kHz VGA instead of 15kHz RGB. You probably won't have it apart. But since I have, let me tell you some things: - the wires are aluminum - the soldering is not good (but I didn't fix it because there isn't enough slack to fix it without making a lot of work for myself) - the strain relief is not good/mostly for show - the VGA connector - which I didn't touch - requires some wiggling to get it to display one color. It's not the Extron RGB interface at fault here as it works fine with other inputs. If this thing were about half the price, I would give it 5 stars. At this price, I want to see proper soldering with copper wires and a connector that doesn't need to be replaced after almost no abuse.
video-games_retro-gaming-microconsoles
Not woth the money. Although the Madden games are great for the other consoles, the GameBoy Advance version is terrible. I realize that I can't expect as much from the GameBoy version as I do the other versions, but this was a great disappointment. First, the graphics are horrible. I've played Zelda and the Mario Bros games, which show the potential that the GameBoy Advance has, but this game falls far short. Its so bad, that I can barely tell what is going on while I play. Second, the gameplay is extremely choppy. When I am running the ball, it seems as though I skip over sections of the field at times. It is also very difficult to tell where the ball is when all the players get jumbled together making it difficult on defense to tackle the person with the ball. Overall, I think that the GameBoy Advance screen is to small to support a game like this. The graphics are bad, making it hard to tell what is going on and therefore difficult to play. Spend your money on the classics like Zelda, Metroid, and Mario Bros. Those games seem to work better with this smaller console.
video-games_retro-gaming-microconsoles
All I got to say is All Star Baseball 2003. If you guys don't already know, All Star Baseball 2003 requires 251 blocks on data to hold a franchise mode. This is literally the only option you can use to do such a thing. This is actually the second time Acclaim, the makers of ASB 2003, released a game that requires something Nintendo hadn't released at the time of its release, as Turok 2 and NFL Quaterback Club 2000 needed the Expansion Pack for N64 to take full advantage of the game. Right now, Nintendo has no plans to release a bigger card on a set date, but hopefully this one game alone will help nintendo change there minds. As far as this card goes, the fact that InterAct didn't use compression techniques like they did on their N64 cards should take off any doubts that the card can save fles without them suddenly becoming erased.
video-games_retro-gaming-microconsoles
Okay but a sticky-prone Y completely defeats the purpose I bought it for. The controller is okay but the Y button starts to stick after you've been playing for about 10 minutes. Perhaps just a bad luck of the draw on my end from the seller, but it makes the controller virtually worthless to me as I play competitive Melee and a stuck Y button is a no-go (short hopping requires the button to be released within 7 frames for my character, which is almost instant). It now serves as a "we don't have any more controllers so here's the last choice to use but I guess a messed up Y is better than no controller at all?" controller. Not super happy I spent $25ish on this when I could have gotten a perfectly working one instead for the same price.
video-games_retro-gaming-microconsoles
A Good Tale to Tell. The Tales series began with Tales of Phantasia. Unfortunately, it didn't make it over to the United States when it should've back in 1995, and that's rather sad because it is a good game. Those who played the smash hit Tales of Symphonia, will instantly notice a parallel and that the Tales series carries on themes just as Final Fantasy does. The game begins with Cress and his best friend, Chester, going on a hunting trip. Things start off great, but when they get home it's been destroyed, and Cress's family dies taking a secret about him with them. Cress now has to leave the village before the same forces come back. And he does so. His quest soon escalades into anything beyond his wildest dreams when he discovers the true secret of his parents and his own past. Ultimately he will go on to save the world. Your quest is also full of loveable and likeable characters. Something the Tales series has always been good at. The game gets off to a rocky start, but it gets better as time goes on. The battle system is what's unique about Tales of Phantasia. An action/fighting style look at it, rather than the same old turn based strategy we've seen before. It's fun to battle because it's different than most RPGs at the time were. You play as Cress, of course, and you'll be able to select whether you want to control him manually or let the game control him. The surprising thing about Tales of Phantasia (and the Tales series in general) is that the AI is actually good. Unlike other games where the AI of your characters is rather dumb (say... Sword of Mana?), Tales of Phantasia has characters that may actually stay alive and look after themselves. There is also an array of special moves you an do. These moves can also be linked to your attacks. However, there comes a point where battling feels repetitive. The game lags, so battles feel sluggish. It doesn't help that these are random battles either. There's little break to these random encounters. It's fun, but it's limited. Since this is the first game in the Tales series, the battle system just isn't nearly as fleshed out as later games such as Tales of the Abyss. It had a great concept, and it's fun at first, but after a while it gets repetitive. The game is also quite a challenge. If you want an old school RPG that serves up a challenge then by all means play Tales of Phantasia. Tales of Phantasia really delivers in terms of difficulty. Many RPGs of today babysit you to the point where you don't even have to take a moment to level up. Tales of Phantasia does not do that. You'll actually find yourself having to take a break just to level up. Most of the difficulty, however, is just due to the limitations of the battle system. It's just about impossible to dodge attacks, and some of the bosses are absolutely punishing. The graphics and music are good though. The GBA may slowly be getting outdated, but at least the graphics still remain colorful and full of life. The music also sounds pretty good, although not as good as the original Japanese version. The length of the game might be a problem for those who weren't RPGers in the mid 90's. This game isn't going to take you a whole long time to finish. Maybe 20 hours if you do the main quest all by itself. The good news is, like many of the later Tales game, it's got a ton of sidequests to do, and they'll keep you busy and reward you whole heartedly. Again, though, those who weren't RPGers in the mid 90's will probably find this to be a bad thing. Since sidequests are frequent, you'll find yourself forgetting what to do next. There's no quest log or ever any reminder of what to do next. Likewise, the game doesn't always tell you where to go next. When doing so many sidequests it can be hard to get back on track. So you'll end up having to talk to villagers a lot. This isn't a problem however. It IS an RPG, therefore you ARE going to have to talk to people. For what it's worth, Tales of Phantasia is a really good game. Battling sometimes feels like a chore, but really... that's the only thing that keeps this game from being fantastic. It's great, just not perfect. The Good +Good Graphics +Loveable characters +Good storyline +Interesting battle system The Bad -Random encounter rate is pretty high -Battling sometimes feels like a chore due to some lag -Pretty difficult for new RPGers
video-games_retro-gaming-microconsoles
A great new addition to this excellent series. The people at Nintendo have really outdone themselves this time. I have always been a big fan of the Mario Kart series, and each release has been better than the last. This is no exception. Mario Kart Double Dash includes all of the classic elements that made the Super NES and N64 versions so much fun--wacky cast of characters, cool weapons, intense battle mode, very enjoyable Grand Prix mode--and yet manages to improve in almost every aspect of the game. The new Karts, which hold two people, are a great new feature. Not only does this allow two players to team up together, it also allows four people to play in Grand Prix mode, something that was not available on the N64. In addition, each character has a unique weapon, which adds variety to the game. With many characters to choose from, and a large assortment of unlockable karts, levels, and characters, Mario Kart Double Dash also has a greater potential for extended game play than any of its predecessors. The graphics are stunning, and the commentary by the characters enjoyable. It is entertaining to work on various combinations of characters, and try to pick out a kart suited for them. The game is difficult, but not so difficult that you have to dedicate your life to playing it. As always, the battle mode contains unlimited possibilities in the way of kart mayhem. In short, this is an excellent game, worthwhile in every way. With this game, Nintendo continues its tradition of excellent, unique games, and provides yet one more reason why the GameCube is a great choice for a system.
video-games_retro-gaming-microconsoles
Phantasy Star just the way you remembered (except. If you played #1 with the Sega Master System, you'll find absolutely no changes, finished the game in 3 days. Maps are all done the same, the game is in fact, a complete copy of the ROM onto a Nintendo platform. With #3, there's some minor changes. The screen text has been shrunk down and changed a bit to fit the screen of the GBA. The P for poison no longer appears above your character's name, it now sits alongside. Other than that, all is well. However, with the GBA, the changes made, and due to hardware limitations, the sounds, are different. And noticable. Especially with the Gun sounds from Odin from #1, the monster attack sounds, and there's a few bugs. If you use BYE, your 4 characters names and HP/MP boxes stay open. With PS#3, it's just the sound that's noticed. I hope this review was useful. Overall a good game, just with hardware limitations.
video-games_retro-gaming-microconsoles
What it's like to live in paradise. Ah, Nintendo. Always willing to take a risk on a non-violent game. Of course, this does follow the same mold of previous popular non-violent games such as Harvest Moon and The Sims. But Nintendo doesn't delve into the sexual (however mild) relationships of those two games. It's not about wooing and winning your love, hopping in bed for a little Woo-hoo!, and creating a life for your character. This game's about fishing, catching bugs, collecting furniture, doing jobs for the neighbors, and paying off the mortgage on your house. The most violent thing in it is whacking your neighbors over the head with the bug net, and the only sexuality involves the questionable shape of the gyroid machines. The Good: + Addictive + A colorful cast of characters + Tons to collect and customize The Bad: -- The lack of goals may turn some gamers away -- The charm wears off eventually The Ugly: :( Just what is your character supposed to be? Gameplay--8/10 The purpose of this game is to just live in the game's town and interact with everyone and everything. Paying off your house's mortgage to shopkeeper Tom Nook is the only real goal, but you can work it at your own pace. It's a little ironic that to get the money to pay off the mortgage, you have to sell stuff to Tom Nook. He's basically paying it off for you, with only miniscule effort on your part. Of course, paying it off has its rewards: a larger house. The first time you pay off the mortgage, your house size increases twofold, but then you have a new payment to make. Make that, and you get a basement, and so on. There are plenty of things to do, so many that it's difficult to mention them all without just listing them. I'll mention a few, since part of the fun is figuring out everything for yourself, anyway. The three obvious things are those connected with the museum, where you can donate fossils, bugs, and fish. Fossil finding is nothing more than luck. You find a patch of grass marked with an "X," dig it up, and send your findings in the mail for it to be identified. Catching insects and fish is much more fun and rewarding. They appear in different types of weather and different seasons of the year. Thus, insects are scarce in the winter time. And different fish appear in the sea water than in the fresh water. There's a much greater variety of fresh water fish, though the sea has the largest and rarest of the fishes. Catching the coelacanth is great. Catching it again is even better. The first time it can go to the museum, and the second it can go in your basement. Of everything you can do in the game, I spent the most fishing. Unfortunately, it gets a little boring in this blissful, peaceful town. There's not much to do other than what I've listed. You can kick a ball around, build a snowman, or accessorize your wardrobe, but when things get boring, there's nothing to get you past that point of boredom. Other games might grow boring until you get past a certain point, but Animal Crossing doesn't have that luxury. Once it's boring, that's it. And if you neglect your town long enough, it will become overrun by weeds because, apparently, you're the only citizen who cares enough to keep it cleaned up. If you ever have an urge to come back to it after giving it a break, the weeds ruin your welcome back. As the rest of the neighbors live in their blissful ignorance, you'll be left to pull out weeds one by one. Pretty soon you'll just give up. Longevity--10/10 Despite the above-mentioned boredom, the game will suck up lots of your time before you set it aside for good. That you can share your town with other players is a plus, and it makes letter writing much more fun. Since it is a game you can't complete, it technically has an infinite life span. Some people will quit after a couple of hours, most will quit after fifty, and many will continue to wipe the dust off their Gamecube, plug this game in, and play for many, many more hours.
video-games_retro-gaming-microconsoles
Quite possibly the most beautiful game I've ever seen. For those of you who have played the original Resident Evil on the PS1 way back in 1995-96, then you may think that the remake is just another typical remake. Prepare for a surprise, the REmake is quite possibly another game in its own. Let's start with what we know, the REmake does infact follow the original story line and still contains most of the same elements from the original game with a few exceptions. You play as either Chris Redfield (who once belonged to the Air Force) or Jill Valentine (a lady who could probably take down most beer-bottled men in a heartbeat; don't be surprised, she's grown a backbone over the past 10 years). And of course Barry will follow you on your adventure as Jill or Rebecca will help you out as Chris. One thing Resident Evil veterans will notice right away though, is that this is no ordinary remake. Capcom has thrown in new twists, turns, and even some new places in the game just for kicks. A few new hallways have been placed in the mansion and an eerie cabin awaits you near the guardhouse. A few new enemies await you in this game as well. The inclusion of Crimson Heads (what zombies will become if you don't incinerate them or blow their heads off), and bosses like the super crimson head (who many people believe is actually George Trevor) and a deformed mutation known as Lisa. Speaking of Trevor, his past is explored more in this game. You find bits and pieces of his journal lying about and it eventually will end in his demise. You also find a letter from his wife (Jessica Trevor) and a journal left behind by his daughter, Lisa Trevor. And yes, Lisa is a boss in this game. If you actually get into her story, it's really quite sad. But enough of that. Let's get into the actual game. Gameplay is dramatic in the sense that it plays like your actually in the game. I must admit that the graphics are unbelievable, You probably won't find a more beautiful game than this. It may be pre-rendered, but when grass sways, shadows move, the wind blows through the trees, and the water moves so gently, you will believe that the realism is almost to the point of being able to touch it. The story hasn't changed much. Except that Wesker will help you as Chris like Barry did for Jill. Wesker will leave ammo and fix doors for you to help you out and it almost makes you wish he doesn't...well, for those of you who haven't played it, I won't give away the ending. It's been a long time coming but the game does not dissapoint and it has become a classic once again it gamers will indeed hold this dearly to their hearts. I recommend this for veterans though, those who haven't played the original should before they play this one as the REmake can be quite hard at times. All in all, a game that Gamecube owners should not pass over. In a sense, it's every bit as good as the original.
video-games_retro-gaming-microconsoles
Get Psyched!"... for Pac-Man Ghosts. This game is incredible! The intensity, the graphics, the violence, the carnage, the Third Reich insignias! It's all here! You even get to kill der Fuehrer, himself; and that's just in the third episode; there are three more to follow! I just finished all six episodes and I feel I really accomplished something! OK, I was playing on "Daddy Can I Play Now" mode, but I'm a `80s lady who can't get through Atari E.T. past the first level (there is a surprise for us `80s gamers--read on). Even on the easy mode, I found this game to be challenging, especially in some of the later episodes. In this game, you are BJ who looks like the blond superman Germany was revering in the 1930s, but you're on the Ally's side, of course. There are six missions and to complete each, you need to make your way through 9 floors (10 if you find the secret level) by finding your way through various rooms and mazes until you find the elevator shaft (you'll need to find one or two keys to get you through locked doors on your way to the next floor). Secret levels are found by stumbling upon a second elevator shaft on certain levels. You start out with a pistol and eight bullets but; don't worry, you will find ammo and a weapons upgrade during your travels as well as food and first aid to beef up your health. You'll need everything you can get! They'll be times you'd rather find a few bowls of dog food instead of a room full of treasure. Your health is threatened by attack German shepherds, brown shirts (I thought the SA was gotten rid of during the Knight of the Long Knives after Hitler came to power), white-clad officers who shoot more quickly and with greater precision, and blue SS guards who have machine guns. Luckily, you're given warning whether it be a siren, or a call of "Leon!" (I'm not sure what this means, if it was The Andy Griffith Show, it would mean Leon would start shooting peanut butter and jelly sandwiches at you). Then there is an aggravated "Ah!" by the Stormtrooper as if he's saying "I can't believe someone has the audacity to think he can get past me!" On the ninth floor, you will face a boss battle which will take up all the ammo and health you have. Besides der Fuehrer (and some very difficult Hitler ghosts that shoot red cannon balls at you) you will face such foes as Hans Grosse and, later, sister Greta who have two machine guns (no fair!), Dr. Schabbs who has created an army of zombies (you will have to face these zombies, too. They have a machine gun implanted in their chests and they shoot incessantly by swinging their arms), Otto Giftmacher who is the chemical war mastermind and, in the final showdown, General Fettgesicht. These are some intimidating dudes (Schabbs actually throws syringes at you!). When you kill them, you get to see it again in slow motion. The mazes can be very challenging at times. I've felt like pulling my hair out more than once. Sometimes it is a relief to be shot at so, at least you know you're in a new place. I know there are maps available, but I didn't use any and I do not know how I got out of some of them, but I survived! The different textures on the walls and barrels, skeletons, pots, plants, tables, chairs, dead soldiers, and wall decorations can help you navigate through the rooms, but some of the mazes have very few distinguishing characteristics and sometimes you find yourself going in circles (the most aggravating part of the game). I wish there was a way to save at any point in the game. You can only save after completing a floor. I've spent almost an hour on some of these floors although the "pars" are ridiculously low. After spending so much time on a floor, you feel obligated to complete the floor no matter how long it takes so you can save it. There are also lots of hidden rooms. What I do is move across a wall at a slight angle so I move faster while holding down the `B' button. Sometimes you can guess where secret passages are, but nothing is more satisfying than stumbling upon one out of the blue. I wish you could find things in barrels and pots as they seem rather useless except for distinguishing a room. Another thing I found out (by accident) was, if your health is under 10% and you walk over a pool of blood (without a body), you'll hear a slurping sound and your health will go up a few points (no kidding!). Doesn't that make you want to buy this game right now?! Now for the real cool discovery (are you ready for this?): Find the secret level to episode 3 (it's on the seventh floor; it's a secret door inside another secret room found at the end of a tunnel. It's on the left side at the end of the tunnel--the tunnel just widens a little at the end, it may be difficult to notice). The secret elevator takes you to floor ten where you will find Pac-Man ghosts! No kidding! Perfect likeness and even the right colors! Inky, Blinky, Pinky, and Clyde (a.k.a. Bashful, Shadow, Speedy, and Pokey)! They're all there chasing you down and ready to chomp! I couldn't believe it! I don't know what they have to do with Wolfenstein 3D, but as a lady of the `80s, they were an awesome surprise! A few hints, if you want them (if not, do not read on): When facing a boss, shoot at him as far away as possible. His aim is not very good at long distances whereas yours is good at any distance. Secret floors can be found on the following floors: EP1:F1 (last room), EP2:F1 (in a secret room with ammo and first aid), EP3:F7, EP4:F3 (through a winding passage to the right of the main elevator), EP5:F5 (in a secret door after another secret door behind the locked door that takes the silver key. It's at the end of a winding passage on the left wall), EP6: I didn't do this secret level. I think it's found on floor 2, but I'm not sure.
video-games_retro-gaming-microconsoles
Decent handheld, poor audio quality. This is a bare bones sega rom player. It comes with 80 built in games. Most of them are custom homebrew games, but a decent handful are licensed sega titles like sonic and altered beast. It's got an SD card slot which I dumped several hundred roms onto and it recognizes them just fine (you have to unzip the rom files--it cannot read compressed files). The screen quality is pretty good. Much better than a sega game gear. After playing with it for a couple of weeks the battery life seems good as well. My only complaints are that the audio quality is pretty terrible, and there's no way to create and load save states. Other than that, it's great. Very light weight, but feels solid.
video-games_retro-gaming-microconsoles
Beware after 6 months. In the beginning, this proved to be a good pair of glasses to wear. They were comfortable, provided a good shade of amber color, and reliable. The only problem I had in the beginning was the"Gunnar" logo in the top right corner of one of the lens. I could see it out of the corner of my eye and it was a little distracting at times. Fast foward 6 months, I casually remove the pair from my eyes and it SNAPS right in the middle! So dissapointed. I should have known given the writing on the frame - "swiss optics, frame china". Now I'm left with two halves... It's so hard to find quality products these days! >=\
video-games_retro-gaming-microconsoles
Still the BEST DC game to date. By far one of the greatest games i have ever played. Great story, mind-blowing graphics, awesome characters and more. Everything about this game is incredible, right down to the realistic breathing motions of the characters! The soundtrack is the best I have heard out of any fighting game to date. I am desperately trying to find it, but i still can't. Let me know if you do! Lots of game modes and jam-packed with secrets. It will take you a long time to get bored with this game! This is the only reason I haven't sold my DC yet, since Sega abandoned it.
video-games_retro-gaming-microconsoles
One of the best games for Nintendo Gamecube. This game is almost fully enjoyable. I'm giving it 4 stars out of 5, I'm chipping off one for difficulty. Most of you will probably think this is an easy game... The game is mainly that you fly as Luke Skywalker in a vide variety of ships. I like it mainly because you get to blow up stuff. My favorite part is when you chase and blow up Tie fighters. Also, I think, there are elevel missions, or levels. It takes three blocks of memory from your memory card to save your progress. Overall, this is a very good game. Buy it!... Do The CUBE!...
video-games_retro-gaming-microconsoles
Thousand Year Door was the Pinnacle of Intelligent Systems using Paper Mario series as their flagship RPG . Thousand Year Door was the Pinnacle of Intelligent Systems using Paper Mario series as their flagship RPG games and it shows in so many ways, the complex battle systems, badges, characters and over the top bosses, levels that were insane and phenominally done well. Apparently from what Intelligent Systems has stated, this isn't their official rpg series anymore so starting in Wii and forward, everything just sucked and it all shows- horrible sprites, enemies, crappy bosses (except computer dragon boss that goes haywire), terrible levels with no thought to them at all. I won't even pick up Super Paper Mario anymore after beating it b/c its such a horrid gut wrenching experience I cant stomach it anymore. In all fairness... Mario & Luigi Bowsers inside story for the NDS is quite well done and allows you to do all kinds of interesting and fun things with the storyline.
video-games_retro-gaming-microconsoles
Fun game with funny characters. This Game is VERY fun. If you think doing a 1080 is impressive, this game will blow your mind. This game features a new kind of trick called an UBR trick, perform one of these and watch your friend's jaws drop. These tricks involve your feet leaving the board. Some of these tricks involve break dancing moves done on the board in mid air. Also besides the UBR tricks the charecters interact during the race. If you play as Eddie, prepare to laugh. This game features 2 player modes as well as showoff, time attack, free ride, single race, plus the classic World circut. This game is NOT a simulation snowboarding game. The designers actually tried to be as unrealistic as possible without going into the cartoonish department. This game has mild launguage. One other thing: Don't try this at the snowboard summit
video-games_retro-gaming-microconsoles
So much to do, so little fun. First of all, let me say that this is an amazing game in ways. It runs on a real-time clock, and the conditions change from morning to day to night. This is really nice and adds a real boost to its already high originality. This is baisically the Sims, Nintendo style. All the townsfolk are animals, and the player is a strange looking boy or girl. Now the GC is known for the "kiddy" games, and this dosen't help it. But, I don't really care about that, so I'll skip that part. However, the graphics are seriously sub-par for the gamecube. Somethings look nice and smooth, while the animals, and players and just about everything else are box-like and not smooth at all. However, graphics don't make or break a game. The sound is also sub-par, but I guess it goes good with the "happy-go-lucky" aspect of the game. It is usually a cheezy piano song, or the "town song" which you can change to whatever you want. I feel the the SFX are overly used, but that's just me. Now for the biggie, the FUN FACTOR. You've probably all heard that there are a TON of things to do, and you can't really beat the game, just keep playing. Lots of things to do sounds good, right? Not in this game. You get to town and are 18,000 "bells" in debt for your house the size of a small cubicle. I paid this off in about 1-2 hrs. Then you can make your house bigger, and get another 148,000 bells in debt. Collect shells and fruit, and you'll pay it off in no time. Then a few new options open up. You can buy a bug net and a fishing pole and a shovel. You can fish, collect bugs, and dig up fossils, and sometimes bags of money. You can either sell your captured insects and fish to the store, or donate then to the town hall. Sounds fun? Not really. Fun for an hour or two, and then catching bugs and fishing can get boring, fast. I rented this for free as a promotion from Blockbuster(thank God) instead of buying it. I'm glad. After you finally get debt-free you can collect things, find fossils, and fish and hunt bugs, and THAT'S ABOUT IT. I have only had it 4 days, and am bored stiff with it. Rent this game, maybe twice, but don't buy it unless you have unlocked all the activites and have fun with them all. Bottom line(literally): Close, but no cigar.
video-games_retro-gaming-microconsoles
Not worth the money. I had all of these cards, series 1+2. I scanned them all in, and I found it ruined my game. Items that would have had to work hard for, were automatically put in the game all by scanning a card. Some of the cards just put boring everyday objects into the game. You can go onto Ebay and get a bunch of the cards for maybe 10.00. The price is worth it on here, only if you're a collector. But in my humble opinion, these cards made Animal Crossing boring, and too easy. I haven't played it since. If you're looking for the challenge of the game, don't bother with these cards.
video-games_retro-gaming-microconsoles
Overall, I'm satisfied. The good: If you want to replace the shell of your SP, this is it. It came with a complete shell, buttons, contact pads for said buttons, a screen cover, sticker for the back and a Nintendo emblem for the top. My brother gave me his old sp which he used to carry in the same pocket as his keys. THE HORROR!...Now the sp is looking good as new thanks to this shell replacement. The bad: it does not come with a speaker, or the box depicted in the the image on amazon, I found that pretty dishonest and this is really the only reason why a star was lost. The plastic is not the same quality as what came from Nintendo, but you really shouldn't expect it to be. This is a third party "bootleg" of the real deal, and that said, the quality is as good as it could get. It has some rough edges that you might want to VERY finely sand down, but it should't be necessary. Mine came with a scratch or two, but they weren't too bad. Tips for installation: if this is your first time opening up the guts of an electronic device, just make sure you ground yourself, be careful with the ribbon cable, and take your time. The hinges which you must salvage from your old shell were a pain in the ass to put in the new one, and the online guides on youtube don't really say much than "pop them in" look closely at the grooves with a flashlight, and once you get them most of the way in, open/close the SP while pushing on the hinge until it goes all the way in. Make note of which hinge is left and right, otherwise you might put them in "backwards" like I did and have to redo this. You will know if you put them in right if the sp clicks and rests at it's natural "playing angle" if that makes sense. This install, and all electronic work, requires finesse and patience. Don't be one of those people who goes and leaves a one star review because you messed something up. use a guide on youtube, and you should be okay.
video-games_retro-gaming-microconsoles
Let the Platforming Games Begin. The Story: Dark Yabu, the leader of bad guys, has been given 700 years of darkness and misery. After killing Vexx's grandfather, Vexx is determined to give revenge. As a slave, he can't do no harm. Until he wakes up an ancient power he will be able to rise up and become the new hero. This ancient power is a pair of metal claws that are going to be the only hope for the world. ...With 18 huge levels, a hidden multiplayer mode, a climbing free mode, an excellent camera system, a day and night cycle system (at night, enemies become more aggresive), and with an ultra-responsive player control, Vexx definately delivers for the platforming fans. ...With an awesome imaginary world you will find canopy villages, mysterious caves, desert temples, underwater cities, deadly volcanoes, and much more to explore and enjoy. ...The game is filled with so much action and platforming adventure that you can't miss it. The world and characters will make you want to come back. Plus the secret multiplayer mode might keep your hands busy with some pals. IN MY OPINION, IT LOOKS LIKE IT WILL BE A DEFINATE MUST BUY!
video-games_retro-gaming-microconsoles
One of the better comic licensed games of the 16 bit era. When you look at the painstakingly long list of comic licensed games that were released for the 16-bit systems of years ago, most were basically just walk from left to right while beating up countless generic villians in a game which lacks any kind of spirit or feel of the comic it is based from and is pretty much Streets of Rage with a comic license attached to it (notably most of which were published by Acclaim or one of their other publishing divisions). Maximum Carnage is based on the mid-nineties massive event that took place in the Spider-Man comics in which Spidey had to team up with Venom to take on Carnage in a ravaged New York. In the game, you can play as Spidey or Venom, and you pretty much do all as I described above, and thats about it. Almost none of these games had any kind of save feature, and Maximum Carnage is one of these games, and it is a painstakingly long game to finish and does offer some high difficulty. Maximum Carnage's few saving graces are the game's music provided by Green Jelly (although it sounds a bit generic at times considering the Genesis didn't have the best soundchip imaginable) and the fluid and colorful graphics. There are a few guest appearances from other heroes (Firestar, Captain America) and you've got some tough villians in Carnage, Shreik, Doppleganger, and Demogoblin, but other than that Maximum Carnage is only a bit better than the heap of comic licensed 16-bit beat 'em ups.
video-games_retro-gaming-microconsoles
Not thrilled by the game, but the cards are good. The games itself really disappointed me. The gameplay during battles isn't true enough to the real game for my liking (the monsters have elements?!). Also, at the beginning of the game you start with no magic or trap cards making it purely a game of luck. You get more trap and magic cards later, however. The different sections of it (i.e. deck construction, etc.) aren't very easy to navigate through (not that they're complicated, but they're waaay too simple and therefore hard to find what you're looking for). However, the graphics aren't bad for GBA and overall it's a decent game, but it sort of got boring for me. However, it comes with 3 limited edition cards, so I ended up getting the Dark Magician, Blue Eyes White Dragon, and Exodia the Forbidden One. The Dark Magiciand Blue Eyes helped my Kaiba Starter Deck a lot.
video-games_retro-gaming-microconsoles
PSO Highlights. Most people tell you about how great this game is and never tell you what it really is about. You are a hunter who fights and destroys monsters bosses and such. You pick from 3 classes in which 4 different character are inlike this: Hunter 1. Hunewearl 2. Humar 3. Hucast 4. Hucaseal Ranger 1. Racaseal 2. Ramarl 3. Racast 4. Ramar Force 1. Fonewm 2. Fomarl 3. Fonewearl 4. Fomar The different classes you chose from vary as the hunters are close combat users, the rangers are gun weilders, and the Forces are the magic users. When you select the class and character you want you go into even more depth of what your character does and looks like. You get to select your name, Hair color, Hair Style, Outfit, Height, and Weight. This makes each character different and even more cooler. This game can be played online and offline by yourself or with 3 other buddies. Go and buy it and use all your free time into having fun and you may even see me online.
video-games_retro-gaming-microconsoles
Dora and Boots are the best. I bought this for my 2 yr old daughter. She loves Dora and boots. I thought about buying a portable DVD player for our vacation but they are so expensive, batteries last for 2 or 3 hours, and I was worried about her dropping it and breaking it. I saw these videos at Walmart and thought for $18.77 I would give it a try. She loves the videos and you can lock the control buttons so they can't start it over or fastforward. We now own Strawberry Shortcake and the Spongebob Vol 2. If you already own a GBA these wonderful for trips. I believe they are going to make more videos and can't wait for another Dora to come out. We are going on 2 different plane trips and have to change planes and I am taking this with us. The battery life of the GBA is so long I have rarely run out of power. And the unit is small enough to fit in my purse so packing it is no problem. I would recommend this to every one with small children.
video-games_retro-gaming-microconsoles
It was pretty good. Although very "cheesy" to a large degree, I think the game well captured the "Bond Experience" with many of the exciting set piece levels within the game. I did however found the driving parts to be very lame because the controls were "too loose" and it was difficult to steer vehicles without crashing into something which causes me to slow down a lot during timed mission. Also, for me playing a game as a "super spy," going stealth was sometimes a pain to pull off during some missions because the enemies are usually there just waiting for me to "go around that corner" or "open that door" so that they can get me. The music, character models, hand to hand combat, and shooting mechanics though, were all well done. The opening theme song sung by Mya was the best thing I liked about the game. It's a good game to play, and i'm sure people who play it will have fun with it if they are into James Bond.
video-games_retro-gaming-microconsoles
Great controller. This conroller has a great unique design that looks like a sheet of ice that has shattered into alot of little and big peices. When you plug it in and turn it on it is illuminated with a bright purplish blue light that shines through the spaces between the crackles of ice. The controller has a good size and lays comfortably in your hands. The only bad thing about it is that it was a little confusing to set it up. When I started it up a bunch of confusing lights started blinking on the controller. Then I read the manual to see what to do. Then it was a cinch to set up. Overall, a positive experience.
video-games_retro-gaming-microconsoles
Great Play Value, but. I would echo most of the comments that other reviewers have made to-date. My only concern is what appears to be a buggy two-player mode. On three separate occasions, we had SSX Tricky lock up in two-player mode. The screen froze, and the audio made a large humming sound. Had to manually shut off the Gamecube, and restart the game. Eerily reminiscent of the type of experience one has come to expect with Microsoft Windows. We have never had this happen with 4+ years experience with our N64. To have it happen 3 times in one day with Gamecube is somewhat disconcerting. Believe this to be a software bug, as no similar lockups have occurred with Luigi's Mansion or Madden.
video-games_retro-gaming-microconsoles
Mega Man Hero. To be truthful the Mega Man X series has started to become disappointing. Now capcom is giving us a new Mega Man series... but without Mega Man! How could this possibly work? By putting in one of the most loved characters from the Mega Man X series of course! For those who don't know (and I certainly hope you do know this!), Zero was first introduced in the very first Mega Man X way back in 1993. He has since become one of the most beloved characters in video games and now he gets a game all to himself. Mega Man Zero takes place in the same world as Mega Man X only years into the future where X and Zero are reveered as legends. But years have passed and Zero seems out of comission. He's later found by Ciel, who makes him operational again. Now questions arise such as where X might be. Not only that but X is presumed to be evil and up to no good. Now Zero is going to find out. Mega Man Zero doesn't present any different gameplay for the Mega Man veteran. Its the same 2-D sidescrolling that Mega Man fans have grown up with. But this is NOT an easy game. Mega Man Zero is perhaps one of the hardest GBA games I've ever played... and I'm a Mega Man veteran. You select a level to go to just like past MM games. You battle through each level mauling through enemies until you get to the boss. The game is a little different than other Mega Man games, however. For example, Zero ONLY gets a Z-Sabre and his arm cannon. He doesn't get abilities from bosses like Mega Man did. But his weapons do level up. For example his arm cannon (called a Z-Buster) begins with only firing one shot at a time. As his weapon levels up he'll be able to fire four shots and even charge up. He also gets different kinds of weapons such as the triple rod or a shield boomerang. Mega Man Zero also throws in a few other twist. The game now has "Cyber Elfs" which are given to you by defeating certain enemies or you have to find them. There are over 70 Cyber Elves in the game and they give Zero remarkable abilities. Some restore his health... others slow down enemies. The creators also made it so that once you use the Elf, it's gone. This teaches you to use strategy. That's not all the gameplay offers. The game also throws in some twist with the levels. Not everyone is "go for the goal". Some levels require you to beat it in a certain time, or reach certain objectives. You may also find a wounded ally and have to help him by taking him back to the beginning of a level once you beat the boss. So the game certainly isn't boring. Mega Man Zero also looks and sounds BRILLIANT! A GRAND looking game, no doubt. For the GBA these graphics are top notch and the music definitely reminds some of Mega Man X. The games looks smooth and just wait 'til you see the detail on the bosses. The game just looks incredible! The game does have its drawbacks however. The biggest problem is of course that its too hard for younger gamers. This game is NO cakewalk as it will take you the better half of the day to master it. The other problem is that its too short. The game can be completed in a day if you really work at it. My last gripe is the control scheme. It takes time to get used to the controls for this game considering a HUGE emphasis is put on the shoulder buttons. It takes a moment to get used to (especially if you're playing on your SP since those shoulder buttons are small). Mega Man Zero is an incredible game to behold. Any fan of the Mega Man X series should pick this up and give it a try, this is a GBA game to own! The Good +Amazing Graphics +Great Sound +Zero gets his own game now! +Improved gameplay +Classic Mega Man gaming! The Bad -HARD Game. Newcomers will have LOTS of trouble -Too Short -Control Scheme takes time to get used to
video-games_retro-gaming-microconsoles
Review the GAME, NOT release dates / frustration. C'mon people- this is a very fun game. Don't give it bad reviews because you're upset it wasn't for sale when you wanted. I just picked up this game tonight and it's as fun as the original SNES version! It looks exactly the same, and I don't see any differences. It plays very well on the GBA and I'm having a blast re-living it! I always loved playing Aladdin, the backgrounds are fun, the controls are easy, and it's enjoyable! It's actually $24.99 at Toys R Us, so don't pay more than that. You'll have many fun hours with this game....enjoy!
video-games_retro-gaming-microconsoles
Terrible sequel to the best game in the series. I had high hopes for capcom after their BN3 masterpiece. I really did. I played this game with high anticipation... and was let down so hard I didn't even finish it. Why? The worst, THE. WORST. was the Shademan mini games. I about threw my GBA at the wall. NEVER make it so TEDIOUS to do something as simple as that! (Can't spoil it). The music is... it definitely has a theme, and it sounds interesting at times, but for the most part I didn't like it. Personal preference there. The map designer was on crack and decided to make a huge # sign (with more lines) as a map, so it takes forever to find the right way unless you ALWAYS memorize the entire map. It is very difficult to navigate. The soul system is confusing. The style system was very simple and while it took a long time to change, it worked. I had high hopes for this game... Shademan's mini game (and yes, it is early in the game) was the end of it. The plot was... less than believable either.
video-games_retro-gaming-microconsoles
Same old wonderful 'Zelda' gaming, fresh new GameCube look. What is the main criticism by people who don't like this game? "Man, the graphics stink!!!" To each their own, I suppose. "The Legend of Zelda" is arguably the most iconic game series of classic Nintendo lore, and "The Wind Waker" for GameCube does more than just live up to its predecessors. In many ways it surpasses them. Everything about it is at least pretty good, and often knock-your-socks-off amazing. The graphics are the main sticking point for most people. "It looks rediculous!" they cry. "Link meets the Powerpuff Girls" is another statement I've seen. All nonsense. The graphics are the best part. Yes, they are silly and cartoonish, but "Zelda" games have always been silly and cartoonish, ranging from ordinary (if corny) gags and jokes, all the way to outright surrealism. Just look at the monsters and people who populate every "Zelda" game. "Zelda" games always have a serious, dramatic plot, but they also have a funny, commical side to them. The graphics of "Wind Waker" serve both sides of this equation. The motion is always smooth and fluid, and the facial expressions are absolutely wonderful to behold. And speaking of serious, dramatic plots, "Wind Waker" definitely does not disappoint in this area. It is a direct sequel to the N64 game, "Ocarina of Time", taking place more than 1000 years afterward. This new era's Link is a normal boy living on a modest-sized island of fishermen in the far reaches of the Great Sea. But his world is rocked when, on his birthday, his little sister is abducted by a giant bird. Link heads off to save her, only to get drawn into a much larger quest of courage, legend, and love. The story is very engrossing. The game play has several different modes and mini-games for the player to mess around with, and switching between them is seamless and easy. The control scheme is quite robust, with all buttons on the controler having some function, and is quite easy to learn and master. For example, the versatile camera controls are most excellent. You can leave the camera fixxed immediately behind Link, as is the default, or you can use the C-stick to freely spin the point of view to any angle you wish. Combat, in particular, is easy to learn, thanks to an early in-game tutorial that takes the form of an elderly swordsman who teaches Link all the basics. The essence of combat, as well as many other things, revolves around a targeted lock-on system. Players of the N64 "Zelda" titles will find it very familiar (though not exactly the same), and new players will quickly come to love it. The one bit of trouble in paradise here is what happens when Link defeats an enemy. When he delivers the killing blow, there is a tiny, split-second pause in the game, one which feels like Nintendo put it in on purpose. This is hardly noticeable when you beat one single enemy, but just see what happens when Link is surrounded by a horde of small, weak foes and you do the spinning attack. It is amazing how much those tiny pauses add up to. It can really ruin your rhythm. Music and sound effects are also quite good. They always set the scene perfectly, and the effects sound quite authentic. Even the more fanciful, unrealistic sounds are well-done and work perfectly. There are two problems that I have with all of this. First of all, there are not enough dungeons. Crawling through deep and dangerous dungeons has been one of the mainstays of "Zelda" since the very first game. But this game has only seven dungeons (a strict purist might argue that there are only six), and because of that "Wind Waker" feels a bit short. Second, between the sixth and final dungeons the game turns into a massive cross-world scavenger hunt, where you are busy searching for all the items that will allow you to enter the final dungeon. There are some mini-dungeon caves that you will need to go through, but that is not the same thing as an actual dungeon with a boss fight at the end. The whole affair feels as though the game designers ran out of ideas and just tacked it on to get themselves off the hook. Those are really very minor problems, though. "The Legend of Zelda: The Wind Waker" is a fabulous game. Even after my fifth time playing through from beginning to end, it still has a hold over me. It is a deeply engrossing story with wonderful game play, fabulous graphics, and an ending battle that must be fought to be believed. Unless you're shallow enough to actually think that the graphics are bad, get this game. Zelda maniacs and average game players alike will love it.
video-games_retro-gaming-microconsoles
One of the most important games ever made. I really wanted to review the very first Super Mario Brothers for the NES, but I couldn't find it online. So instead, I will review it on th is instead, which is great, because all gamers who have not played this game should get it and msot of all, enjoy it. It's no wonder why so many people, gamers and non gamers, have played this game and enjoyed it the whole way. Before Super Mario came out, games were alot different. BEfore the release, most games didn't have the same level of play that Super Mario did. This basically means, the multiple levels, the attacking of various creatures using more than one strategy, all kinds of stuff never seen in a videogame before. It boggled the mind back then, it was amazing, and the fanboys whoi lived during that time know what they are talking about. In short, nobody saw a game like this, that had trooping turtles, secret levels, real levels, being able to throw shells, shoot fireballs, too many stuff that nobody has ever seen before. Look back at games before this game was released, and compare it's gameplay to this game. If you really stop and think about what's going on, how you are playing, and what you have to do, it really blows your mind. Of course, Super Mario brothers may have been influential, but I have to say that it is still fun today. The classic story, the rivalry, the jump,. and even the graphics are still fresh in some ways. Forget about how games like MOtorstorm look so realistic. This game has a reason to be on all of those top ten lists. This game is not overrated one bit, as it proudly stands as the game that shaped gaming. As for this game, people would kill if they knew you could play this on the go on a Gameboy Micro. Forget about how unrealisc the graphics are (hey, it was 1985. Things had to evolve, you know), and enjoy how good the game is. I certainly did.
video-games_retro-gaming-microconsoles
Just lacks the spark of the NES title. =====REVIEW ENTIRELY REWRITTEN ON 3/23/2013==== Welp, now that Capcom has announced an epic remake of the NES classic, DuckTales, I think it's time I go look back on it....at least the Game Boy counterpart. DuckTales on the NES was a short game, but while it lasted, it was a thrilling licensed platformer that was better than quite a lot of others during its time. It doesn't top over Mario, or maybe Mega Man, but it definitely packed a punch! So what's the deal with the Game Boy version of the classic? Well, for the most part, it does indeed emulate the magic of the NES game, except that the levels, while containing the same environments and music, are quite different. They are made more compact for the smaller screen. Whether or not they aren't challenging as they were in the NES game is a good thing is up to you. The platforming gameplay has been untouched....for the most part. I'm really glad they made it so that way Scrooge can use his cane by just pressing B instead of Down+B. That makes it a lot more convenient. However, Scrooge's jumping, for some reason, does not feel fluid. Why's that altered for the Game Boy? As for the overall package, the presentation/graphics is/are still as great as they were on NES. The music, on the other hand, is oddly not as strong. The catchy tunes are there, but some of the instruments get interrupted by the sound effects. But all in all, the Game Boy version of DuckTales is still pretty good fun. If you have the choice, you may as well get the NES version instead. That one's just plain awesome, while this one's only pretty good. However, this is still a nice buy for portable play.
video-games_retro-gaming-microconsoles
Not Too Confusing If You Stick With It - - Persistence Pays. ... I give it 4 stars for the reasons mentioned further below. It is given 1 less star from perfection by me because 1) AT First, it is not user-friendly & clear-cut AND because overall the minigames (while original, ingenious, challenging, diverse, thought-provoking, engaging, humorous, etc.) are truly on the difficult side, even in Normal Play mode. Once you comprehend the purpose of the items bought/granted, converting items to power notes, planting items on another's bingo board, winning stars from the mini games to place on bingo board, trading crystals to buy power notes, and MOST IMPORTANTLY USING YOUR POWER NOTES CONSTANTLY DURING MINI GAMES TO ENHANCE YOUR WINNING CAPABILITIES, this game is right on the money. Speaking of money, for the lowered asking price of this game, you cannot go wrong. The sound, color, music and graphics are superb, crisp and pleasing. My 9 year old son has played this game for four days straight, and continues to enjoy it. He is pretty adept with game play controls and is an above average player, yet he would lose often and was not disappointed or discouraged--just resolved to conquering the particular minigame as you can PRACTICE as much as you want. I, too, have played a couple of full games with him and was not bored; neither was I angered by not winning much. The minigames are engrosing and quite fun; I do not regret buying this game. Pros: Practice Mode, MiniGame Explanations, Lengthy MiniGames, Enjoyable and Diverse Games; Graphics & Sound are Great Cons: Not for Under 6-Year Old Crowd Without an Adult; Mini-Games a Little on the Tough Side
video-games_retro-gaming-microconsoles
Bond...James Bond. For a portable system. Unlike the newer DS titles, this game tried something that no other handheld had tried up to this point. A totally rendered FPS. Not isometric like Doom or Dark Forces. It is interesting to note that they did port Doom and Doom II to the GBA as well. It is also interesting to note that the controls are different, since there are no buttons for "looking" like in some of the DS titles. This is also a port of the PC version of the game, so the difference is no driving levels. Overall, a great little gem. Pick it up, especially if you are a Bond fan. The major drawback is that the characters are hard to see at times. A bit revolutionary, considering they ported this game to the GBA at the time.
video-games_retro-gaming-microconsoles
best to happen since Jesus Christ invented the helicopter. this controller is the best piece of hardware ive ever owned for a game system. not only does it look great and allow me to safely hide my gamecube away from my pets, (my dog stepped on the cord once and caused the gamecube to fall about a foot to the hardwood floor where it landed directly on a corner and bounced twice!! a game [Pikmin] was running at the time and the gamecube never skipped a beat. is there anything better than a nintendo? ill bet an xbox or ps2 would have shattered or at least caused the game to freeze. but i just picked it up, put it back on the table and burned my dogs face with a lighter)...i turn the power switch on and off knowing that if the nintendo was on in the other room i could be controlling the game. ... i don't know how, but it just has. thanks again nintendo, if god came back as a game system it would be a nintendo
video-games_retro-gaming-microconsoles
Improving on perfection. The original MGS on Playstation is a classic. I thought it would be almost impossible to improve on a game that at the time was damn near perfect. Leave it to Nintendo to prove me wrong. As they did with the porting of Resident Evil, Nintendo has made such a faithful and flawless translation of this fantastic game onto their new console. Everything that made the original great has remained intact. The voice acting is still superb. The new cut scenes feature expanded action and dialogue, which builds up the story even more. This truly is a fusing of MGS and MGS2. Weapons from the second game have found their way into this translation, including the M9 tranquilizer and PSG1-T. The addition of a first person mode enhances the playability, which includes the aquisition of dog tags! For a bit of a twist, they left the old codec screen alone, without the annoying floating heads of MGS2. There are 5 levels of difficulty, ranging from very easy to extreme, and you can play any difficulty with a saved complete game. They even left in the costume changes from the original MGS. If you're a fan of the MGS series, then I highly suggest getting this game. It's got loads of playability and is an extremely good and faithful translation of the original.
video-games_retro-gaming-microconsoles
Great Wrestling Game. This is one of the better wrestling games ever made. I played the Smackdown vs Raw series for years and when I finally got to play this game I noticed it had a lot solid new things that current WWE games borrow from(like interrupting a move). There's some strategy to the matches and it looks great for a gamecube game. -Gameplay It's more of an arcade type of fun game mixed with in with some strategical spots much like the Smackdown vs Raw series(WWE 12'13) series. Unlike the new WWE 12 and '13 games, the moves look much more violent and aggressive while at the same time more exaggerated. It makes for fun gameplay. The finishing moves don't always finish the match. The higher rated guys needed to be really beat down before they can get pinned. Things like interrupting a finishing move was implemented into this game long before WWE '13. Presentation -Entrances all pretty well done. No commentary just the games soundtrack during matches. Post match celebrations. The works. The main menu looks cool. Graphics -In 2013 I find it amusing that this 2005 wrestling video game looks graphically better than any WWE game on released on the Wii years after. The crowd and wrestlers look real detailed and you could find comparison videos. Great looking game, Surprisingly good looking game. Features Story mode takes your created wrestler into a big story line and your starting from the bottom and working your way to the top. Stats and attributes are earned the more you win so it's takes a bit more effort and strategy to win at first. As of 2013, the game is still more than playable. It has aged well and for those looking for an alternative to the current set of WWE games then this game is more than worthy. The only thing I didn't like is the fact that I had to go specific season mode moments to unlock legends like the Rock and Hulk Hogan. Older WWE games always made it harder to unlock legends and etc. If you have a Gamecube or Backwards compatible Wii and have never played this then go ahead and pick this up.
video-games_retro-gaming-microconsoles
Back to the Original. This is obviously a remake of the Resident Evil on Sony's Playstation. It follows the same story as the original, but gives the player better graphics, more blood, and more zomies. The story is about S.T.A.R.S. Alpha Team heading into the forest in order to find the lost Bravo Team. When they find the helicopter, Kevin is left inside. Dead. So they continue their search around the area. When Joe Frost gets killed, they make their way into an old mansion where evil waits. As with all Resident Evil games, the reason why the mansion had been overrun by zombies and monsters is told through a series files, and journals. Sometime survivors will give you information, but that's rare. The aqua ring. I just loved that place. Unlike the water filled room in the original Resident Evil, the room is a cylinder, and the water is very deep. So deep that there is a huge shark swimming around in it. Big enough to swallow you whole. One of my favorite rooms in the game. Since I never got through the original Resident Evil on the Playstation. I'm not sure if Lisa was in it, but this remake has a character named Lisa in it. Lisa was one of Umbrella's experiments, and I felt she was a great installment to the remake. The back story they gave her was interesting, and I wanted to learn the whole story. Overall, fun, entertaining, scary, everything Resident Evil should be.
video-games_retro-gaming-microconsoles
The rumors of this game are true. This game is degrading to all women and mankind! It is a monotonous 3D beat-em up game, but that is just the first problem. The controls are so bad that you can never be sure of what move your character will do next, secondly, it doesn't seem to matter because the hit detection is so off that it is like you are playing Karate Champ for NES. Also, the movements that these girls perform make me wonder if it is even possible to do them in real life. Also, the ladders... oh man, there is this one ladder that is just so pointlessly high that it literally takes 3 minutes of straight climbing to reach the top, but there is nothing there, but you have to go there to switch to the next girl. The stages are so long and drawn out and take forever to complete. It is just painful to play. Also, I think you have unlimited lives, I could never really figure out what was going on with this. Anyway, the CG sequences are so awkward, like worse than the movies. One last thing about this game, I am not sure if there are more than 2 levels. Stage 2 just seemed to drag on forever, I think I was playing it for 30 minutes and still never cleared it. Many times I would get to some point and get stuck much like in stage 4 of Cheetahmen 2 for NES, it just didn't do anything, I read online that people have cleared stage 2, then the game repeats itself... I give this game a 2 star because a game this bad just has to be played by anyone just to really see it for themselves, plus, it is the worst game on Gamecube and voted to have the Superman 64 award for that year. This game goes with ET Atari, Dr. Jeckyl & Mr. Hyde, and Superman 64, that bad!
video-games_retro-gaming-microconsoles
Totally Awful Product. I bought three of these for my son a year ago for Christmas and now we are down to one. As others have indicated, the accuracy is horrible compared to other wireless controllers and two of my three didn't even last a week before the battery compartment doors started falling off. In the end, two of the three died because the plug came out of the back of the transmitter taking one of the wires with it. These controllers even feel cheap to the touch and are the least substantial of any controllers I have used. On the plus side, I have found the batteries last forever in these things. The G3 controller is for anyone who enjoys sticky keys, faulty battery doors, and inferior junk. If you have someone on your Christmas list who gave you a fruitcake last year and you want to settle the score, buy them these controllers!!!
video-games_retro-gaming-microconsoles
Frustrating. This game is ok the first playthrough & never again. The adventure part is fun but everything is a damn tedious very long chore. Youll be going back & forth, back & forth again & again so many times youll end up shutting the game off. No thought was put into this. Cause going back & forth from a chapter you completed, down the sewers & up again. Repeat 10000 more times. Why did they think this was fun? Its not. Its such a drag. A drag through a disgusting sticking mud road. Thats how slow it is. Whether it be preparing for the next chapter or helping some guy get food or items in other chapters thus having to, you gussed it. Travel back & forth. The chapters are not fun either The first chapter involved a dragon & a castle but before that you must go to the village, find some stones, fight some enemies. Near the end of your search youl find enemies you cant beat & are forced to buy the pow block to defeat them. Lame Youll also encounter fuzzy balls that eat your hp & multiply. You get to the castle & while small its still a pain to get in, go through everything & fight the boss. Chapter 2. You must endure a long path in a forest of man eatting plants & rock enemies who you cant damage much early in the game. So your better off running but the game cheaps you out by forcing you to smash the A button & you loose coins. You make it to the tree but you now need to get a fat ghost to help you advanced. The tree is a confusing mess. Find the little pests And find your way to the boss. Chapter 3. Before you can even start this one your supposed to know to go the bandits house. Pay the jerk to give you a clue to go pay for two items to meet the mafia dude to give you blimp tickets. That out of the way you can finaly get to the chapter. Your in a wwe event and you most join & fight your way to the top. Neat but the mystery sucks. Your given a cake for your hard work but don't eat it cause its poison. But here is were the game cheats. If you ignore it, someone else eats it but they are ok. 2nd cake comes but again don't eat it. I had to fight the same guys numerous times. Why? Idk :/ Chapter 4 Before you can start this, you must talk to some guy who just happend to leave hes village unharmed. And gusse what. Its one of those back & forth montages again. Yay.... NO NO NINTENDO. Bad Seriously you end up going from the village & mansion about 10 times. Part of that is chasing duplous. And getting the letter p How marios friends didn't question how he broke the sky or went back to the mansion is unexplained. This chapter is so dull Chapter 5 Before this one you gotta go get the bomb guy who is stubborn at first & not easy to find. Question. If mario gets the cursed powers How does everyone else fit into tight spaces & cracks or play the mini games? Yea bs You get the boat ready & make it to the island. And it as well is tedious. Poison plants & fuzzis hunt you down as you start the left & right marathon again. Wow so fun going in the same locations endlessly. Having to avoid enemies & do platforming is not fun. Especaily when falling in water which resets you miles away from were you died at & takes 10 whole seconds. Was short but the boss is cheap. Can attack the player FIVE flipping times. With hes blades, poison hook & hes skull. What a cheater. Chapter 6 Possibly the most boring one Having to solve a train mystery. Chapter 7. Time for the 2nd worst chapter in the game Remember all those times you traved back & forth 1000 times? Well here is a whole chapter of going through past chapters finding some jerk who cant be in one place to get you to the moon. You get to the moon & try to beat it. Final chapter. Sigh & facepalm This chapter can be considered to be its own boss Due to its length & difficult puzzles & rooms & traps. Its waaay too long To much to do before meeting the queen. Several bosses 1. The chapter itself 2. Bloomtail 3. Shadow sirens 4. Grodius 5. Bowser & kamek 6. Dark queen Why nintendo. Why did you make this so long? And complicated? She is also pretty darn tough too. Other huge problems Your item menu is waay to small Only 10 items? Mega lame The badges You can only upgrade 3 points each while hp & fp get 5+ points But the worse this is Badges that demand 5 - 8 slots of space but only give you 1 point stat boost. wow what a rip that is total crap 5 or more slots for 1 wimpy point Mega lame Enemies get hyper to boost thier attack by 6x or 8x You can only do 2x Again mega lame Ally badges also take up lots of space too Some of them are hard to use Ie: the fire hammer One swing only Better make it count Timing the star moves is no easy task The stage or viewers might help or harm you Pray it doesnt screw with you because it will The cooking toad This is just evil You cant move cause the toad is missing a contact lens. You move. You step on it... Now you must pay for a new one. Cruel joke nintendo You cant even be creative once you found the cook book. You can fail at cooking and get a mistake. why? Two things This is both the mushroom kingdom world while in a video game where anything is possible yet i cant just make anything i want without it turning into a mistake & thus a waste of items. Luigi has hes own adventure & partners who all grow to hate him Id love to see that game
video-games_retro-gaming-microconsoles
Crummy version of a great arcade game. When I got World Heroes for the Sega Genesis, I didn't have high hopes for this game. Needless to say, I was disappointed even more than I expected. First of all, the sound is horrible. Secondly, the are no voices at all in the game. You don't even hear someone saying "Round 1 Fight!" The moves are extremely difficult to do as well. The only reason I gave this game an overall rating of 2 stars & not 1 was because the graphics are still recognizable. If you have to choose between the SNES version & Genesis version I highly recommend the SNES version. It is more true to the arcade version than the Genesis version.
video-games_retro-gaming-microconsoles
VERY FUN GAME FOR KIDS AND ADULTS GOOD GAME BUT ALSO A BIT BORING. The game is fun very fun. It is great for kids or adults. I'm in my 20's and I do love this game but the only thing is it does get alittle boring after you work to pay of your house and walk around to look for money bags and shells ect. But the fun part about it you can design your own house and upgrade it to a bigger house after you pay Tom Nook, thats the fun part about it. Also when you write your friends letters it is hard to get them to write back, so that part I see no point in. But all and all it's very fun but yet kinda boring at certain parts of the game. Rent it first then if you like it buy it. It's a fun game!!!!!! The funny part of it is sometimes if you shake the wrong tree bees will sting you and then your walking around for a bit with a swollen face.
video-games_retro-gaming-microconsoles
Bone-crunching stick-smashing punch-throwing action 4 Gcube. If I told you about a game where you hit people with sticks, throw your full body force into players, and be able to punch, grab, and headbutt opponents, you'd think I was talking about Ready to Rumble, or something! I'm NOT! It's NHL Hitz 20-02. The best Hockey game I have ever played since Sega... well... maybe not, but still. NHL 20-02 is probably the best Sports game for G-Cube, even better than Madden 2002! (Which I gave a 93.67/100) When you think about Hockey, you know violence is involved. Players don't where layers of padding for nothing! But NHL does more than that. Not many Hockey games are this aggressive. Players literacy trip others with their sticks when attempting to steal the puck. When you check, you check hard. You will sometimes push, shove with your shoulder, or hold your stick horizontally and smash your opponent. OUCH! There are a bunch of teams. When selecting a team, it will show their stats for Defense, Offense, and Speed, which can be 1-20, the higher the better. On the ice is great. You select a center, a winger, and a man on defense. The Goalie is a selected player. The Goalie can be the CPU or the User, you select. Not to mention after each game, you get awarded a certain # of credits. You receive 100/150/200 for playing in Rookie/Pro/All-star mode and get 30/60/90 points for answering an easy/medium/hard question after the game is done. You can then go to the sports shop and purchase New jerseys, (100c) New teams, (500-1000c) New Arenas, (500c) or New heads for create-a-player. (300-700c) With your choice on Franchise/Exhibition/Championship/Create-a-player (or team)/Skills, NHL 20-02 gets a 10/10 for gameplay. It finally happened! I have waited so long for someone to say "Hey, here's an Idea, lets have the audience in 3D!" In every sports game I've seen, the Audience are cardboard figures, with choppy movement of them throwing a hand in the air and then to their side. Thank you Blackbox! The Audience reacts with great effects. The on-ice is also great. Each team player has amazing details. When getting different levels, the puck is different! On a moon rink, the puck is a moon-rock. On the Disco rink, the puck is mirror-ball. It's hilarious! When you look at the Goalie, is padding is spectacular. With Phenomenal 3D enriched environment, NHL Hitz gets a 10/10 for graphics. And don't forget the jerseys, all of them have the logo on them. There's not much to say about the sound. You just hear the clashing of sticks, the stick breaking the sound barrier, and the crowd cheering (or booing!) at players. The announcers aren't that spectacular. Unlike Madden, where the commentators explain about what's going on, what's happened last season, what they should do, and reaction to plays, NHL Hitz has people who say "[Insert name of player here] just took a shot!" "Blocked by [Insert name of player here]" "Puck stolen from [Insert name of player here] by [Insert name of player here]." It's rather boring, so I think I can safely sleep at night without felling too bad by giving the sound an 8.5/10 Now, when I say speed, I don't mean how fast Wayne Gretzky and glide down the rink, I mean loading time. Again, contrary to madden, the loading time is exceptionally fast. The only tiny problem is it takes about a quarter of a second for the players faces to load when selecting your team. What's even better, is you can set the speed of the game! If things are too fast for you on the ice, just crank down the speed a notch. Call me crazy, but Speed gets an 11/10. Controlling the players is no fun. It's watching the expression on your friends face and you juke his opponent, fake shot and pass it, move the puck to the side of you as he attempts to stick slap you, watch your CPU character bash him out of the rink, breaking the glass, and doing a slap-shot right into the net as you win the game. Now, do you know how hard that scenario would be? You don't, BECAUSE IT'S NOT! Look, to do this, I would press Y, X, Hold B and press A, the CPU would "press" y, and then I would Hold B to my liking to choose how hard I should hit it. The longer you hold, the harder you hit. With simple controls like A to pass, B to shoot, X to guard puck, and Y to spin, and on defense, a to switch players, B to stick-slap and attempt to steal, Y to do a check, and X to do... well I don't think it does anything. Then by pressing R or L to go into the Patented "Turbo" mode, the controlling makes the grade with a 10/10. Replay ... well DUH! I'm not going to buy a Hockey game and play it once. All sport games have to get a 10/10 for replay or they just aren't worth buying. So, obviously, NHL Hitz 20-02 gets a 10/10 for Replay. Without a doubt, if you ever feel like a Hockey game, just pick up NHL Hitz. Let's review: Gameplay: 10/10 Graphics: 10/10 Sound: 8.5/10 Speed: 11/10 Controls: 10/10 Replay value: 10/10 Total: 59.5/60 giving NHL Hitz 20-02 a 99.16. CHEATS Well, like most Midway Sports games, there's that thing where you select a variety of 3 pictures, then press up/down/left/right. NHL has that, and the codes are great. There's Snow mode, Big head mode, and first person to 7 wins mode. With no generosity, I'll give it a +2 for codes, because it's hard to enter more than one code at once, and sometimes you can't even enter one. NHL Hitz 20-02's new score is an 101.16. MY FIRST GRADE OVER 100! Now even I know it's good!
video-games_retro-gaming-microconsoles
Not the best production values, but still fun. I love puzzle games, and I've had many puzzle-oriented addictions over the years (Tetris Attack, Snood, Bejeweled, and so forth). ZooCube is unique and rather entertaining, but it does have its shortcomings that keep me from giving it anything more than 3 stars. While the gameplay is quite satisfying, ZooCube is not without its flaws. The in-game menus are rather cheezy, the cut scenes are total garbage (especially the "game over" scene, which doesn't even have the audio properly sync'd to the animation!), and the so-called plot adds absolutely nothing to the game. Tetris didn't need a plot, and ZooCube doesn't need one either. If you can get past the amateurish production values and the silly storyline, you'll find a fun and challenging game that will suck up a fair amount of your time. One tip, though - rent this one before you buy, and see if this style of puzzle game is for you. It won't appeal to everyone, but those who like it will find it very hard to put down.
video-games_retro-gaming-microconsoles
I really wanted to like this. I really and truly wanted to like this game. I could have returned it in the first week, but decided to keep it because I liked the beginning. I'm sort of regretting that decision. First the good stuff, the characters look nice and control pretty well. You get to control the prince and unlike the other versions, the princess. In that respect, it was like a better executed version of Kim Possible 3: Team Possible. There are also some pretty decent boss fights vs a Griffin and with some exceptions the controls are tight. Though not the central theme, combat is pretty good. You're mostly using your dagger or the bow and arrow for Farah. The prince is much better rounded when it comes to combat, employing double-jumps, time reversal, time slowing, time freezing, and more. Some enemies can be a little tricky, but if you work at it you can find their weak spots. In boss fights you often have to use the Sands of Time to cause damage. For a GBA game, it's not the flashiest available, but is pretty well executed. If so many good things, why am I so disappointed? Well, for one thing the length of time between checkpoints gets very tedious. You'll often be asked to make a leap of faith or need to figure out how to get past an obstacle and end up dying repeatedly. That wouldn't be so bad, but the game will often set up three to four of those puzzles in a row, so you have to play through the first tricky one to get to the next, die a few times, then do the third, die another half dozen times, then finally die again a few more times to finally make it to the save point. This is made worse because some of the puzzles require waiting a little while, so you can't just rush through them to the next. It gets old VERY quickly. I found myself having to stop after a checkpoint, turn off the machine and do something else, then come back or else I got so bored I just ran the prince off of ledges, not caring at all. Your mileage may vary, depending on how much of a tolerance for replaying content. The switching between the prince and Farah is pretty sloppy. You can only change when you're standing in certain places. Mostly this is good so you aren't jumping or hanging on something while you change, but at times the choice to not let you switch is inexplicable and can even mean you have to backtrack through dangers (possibly being injured to the point you can't complete or dying outright) just because the character you took wasn't the one the developers wanted you to take; you are given little to no indication which to use in any given spot. That leads to another problem, there are portions of the game that are ambiguous, especially relating to the Sands of Time themselves. You have a move that lets you rebuild broken structures for example, but telling when you can use it is a lot about trial and error; the trial and error are especially vexing because you need to use a significant amount of sand to try the move and many times it's in very short supply. Expect to play portions of levels over and over and over and over again. Overall, can you play this game? Yes. You can play it and probably finish it having at least a fair amount of time. It's not awful, just disappointing. If you get this one you won't be cursing owning it, but you also won't be jumping for joy. Are there better GBA games out there? Yes! Games like the Metroid series, any of the Turtles games, Teen Titans, or even Worms World Party would probably be a better purchase. Update: I just found this out so I wanted to add in case anybody does get this game. Collecting the medal shard things is very important. The game doesn't really explain this very well, but they are used to open some bridges late game. I was wondering around for a couple hours trying to find my way and hitting dead ends, that was the cause. Apparently, you'll find them located in differently colored rooms on your map; I haven't had time to go back through the game to look. Buy a guide or get one for free on the Internet, but don't go in blind. Some people have even created maps of the levels like you can find for the original Metroid game (unlockable by beating&nbsp;<a data-hook="product-link-linked" class="a-link-normal" href="/Metroid-Zero-Mission/dp/B00012BSJ4/ref=cm_cr_arp_d_rvw_txt?ie=UTF8">Metroid: Zero Mission</a>). It's helpful.
video-games_retro-gaming-microconsoles
Get the band aids ready. I haven't found a game this intense in a long time. I went with my son to pick out a game with his christmas money. He got King Kong. (He's to scared to play it)Fight Night Round 2 severe sale at toys r us. 9.99. Couldn't that bad, it was a new release, and I'm getting into sports games. Besides all the hip hop crap music, this game is incredible. Graphics are great, the slow motion power knockdowns, with the blood flyin', get's you really pumped. Takes a while to figure out the swings, but you have really good control of punches and movement. I've figured out almost all of the throws, except the haymaker. Got the game on monday at about 6pm, stayed up till 2:30am, and woke up with the worst Ninetendo thumb since high scool! Just had to wrap my thumb for the next round, GET IT!
video-games_retro-gaming-microconsoles
A good game. There's something about Strategy games that I like. I'm not sure what it is, but I like it. This game is great, I have to think, look at my units and make sure they're up to the task at hand, and if they're not how to keep them alive to the end of the mission. If you're a perfectionist like me then this game will get frusterating at points. I've not beat it yet, but I'm close (within 3-4 chapters). Despite this game's cartoony look it's not really a kid's game. Granted there's no content to make it unacceptable for kids, but it's definately too hard for your average 8 or 9 year old. All that being said this is a good game, solid strategy, solid unit selection and variety, solid game play, solid story.
video-games_retro-gaming-microconsoles
Oh, how I love this game. OK, I admit I was one of the Janie-come-lately's to the gaming console phenomenon. I waited until the Dreamcast was fifty bucks and loaded up on hardware, peripherals, and games. However, now that I've had the opportunity to play quite a few games over the past 90 days, it's obvious that Virtua Tennis is leaps and bounds above the others. The play is so realistic, you really feel like you BECOME the players! (Not really, but you know what I mean.) I'm a big tennis buff, and it's obvious to me that lots of care was taken to make the guys as realistic as possible with mannerisms, style of play, and movement. I'll be all over Virtua Tennis 2K1 as soon as I find it on sale! Very, very cool indeed.
video-games_retro-gaming-microconsoles
A virtual world. Animal Crossing is an alternative world in which you can experience many things that you would normally run into in the real world...except without all the stress and the pain. For instance...you need to find a house to live in, make money to pay off your mortgage and buy things, meet friends and collect money from trees. Well, I guess finding money on trees isn't what you would find in the real world... The game play is simple and to the point. Your mission is to do errands for people in the town and collect "bells", which is the name of the common currency of the city. The game plays like an RPG (role playing game) in that you have to interact with all the characters in the game and talk to them to find out what your tasks and duties are. This will appeal to many people in that the game has many different variations of what happens. It all depends on who you talk to and what your actions are in the town. The game is "cute". The scenary, artwork, characters and music all add to a fantasy world full of colors and talking animals. The streets are clean and everyone gets along. There is even a lost and found at the police station in which you can "claim" lost items. The police are so trusting that you can take items which aren't really yours. <guilty look> Animal Crossings is locked into the time chip of the Game Cube. In other words, the game runs in real time. If you play the game at 4pm in the afternoon, the game will reflect the conditions and lighting at 4 pm. I have been playing this game at 9 pm at night, and unfortunately, sometimes the stores are closed because I arrive too late! This game design gives you a feeling that the game is actually alive. Pretty nice feature. In order to play Animal Crossings, you need an entire memory card (59 blocks) to save the game. The Animal Crossing I had offered a free memory card along with it. Make sure that you have enough memory to save the game. The game is very, very repetitive. Although there are various "missions" for you to go on, such as doing errands for the other animals and delivering items to different areas of the town and decorating your house, the game basically stays on this level. This will wear some people down as this game is not "action" packed. It takes lots of time to play this game and a lot of patience too. I personally like RPG games and games that require a lot of exploring, however, the mind numbing repetition of the game play, at least for me, was getting on the level of irritation The game, overall, is very nice looking. People will find that it is more fun if they do a mulitplayer game in which you can actually visit other people's towns. This is done by saving your data and "traveling" to your friend's town by swapping data. Each city is unique, so your town of your friend will look quite different from yours. Think of the whole game as a virtual pet game. Some people will really like this game. Others will find the challenge of the game non-stimulating and game play boring. I would seriously recommend renting this game before purchasing as this game seems to be one of those games where you either love it or could do without it.
video-games_retro-gaming-microconsoles
If you have any doubts . . . Madden 2002 is the best football game if not one of the greatest games I have ever played. It is so realistic. So what if it takes another memory card for Franchise mode? After winning the super bowl, the off-season play is incredible. Guys retire, you resign, negotiate contracts, man it's so awesome. Uniforms get dirty, the sound is awesome, and madden isn't that bad. There's no bs stuff either, except you can notice more penalties being called on you if you are winning really bad. But this is hands down the best game on cube right now, get it fo sho!
video-games_retro-gaming-microconsoles
A Taste of the Real World. This game is GREAT! I loved it. I am 13 years old, so in my free time, I usually play video games. I baught this game formy self for Christmas, it is AWESOME! It is fn, and actually a little educational. It gives you a taste of the "Real World!" It is so much fun. And now games parents worry about to much violence in video games, well this game is non vilent! It is just great! It will also teach resposibility. This game is great! I reccomend it for every one! Its non violent, teaches responsibility, the seasons and the time change jut like in the real world. GREAT GAME! :)
video-games_retro-gaming-microconsoles
Mystic Heroes ROCKS. Mystic Heroes is a very good game. The first-player mode is a series of battles in which you choose one of four characters with unique strengths and battle your way through the plot. Aside from the actual thrill of battling through hordes of monsters, the interesting part is the Runestones; you find them in various levels and they give you a wide range of magical abilties. Although the single-player is short, it has a lot of replay value with three different diffictulty levels, four characters to choose from and many Runestones to collect. The truely fantastic part of Mystic Heroes, though, is the multi-player. The screen is split into four screens, and each player is unleashed in seperate locations in a land full of baddies. Teamwork is essential, and it's exciting and challenging. It's almost like the game Gauntlet, only a lot more fun. If you have a bunch of friends who love party games, this is the game for you! Although the single-player of Mystic Heroes is pretty good, unless you have a bunch of Gamecube-playing friends or siblings you won't uncover the true beauty of the game. I highly recommend this for anyone who likes adventure or party games.
video-games_retro-gaming-microconsoles
The Genesis Model 2. The Genesis Model 2 system is excellent. I had honestly never seen one in real life until I got mine. I had only seen Model 1 Genesis before I received this in the mail. I plugged it in to my TV and played games I had wanted to play since my childhood. I never had a Genesis as a kid, yet I always wanted one. The controller is excellent, the build quailty of the console itself is great, the whole thing is just great. There's no wonder that it's their most well known console. It's absolutely excellent, and I've spent quite a few hours playing this beauty. Would I recommend it over a Model 1? It depends on you. Personally, I like the look of this console more than a model 1. To me, the model 1 is like an Alienware, and the model 2 is like a Lenovo ThinkPad. Both look nice, but in different ways. To me having an all black finish on anything is beautiful, so I had to get this one. I've read that the model 1 has better sound, but to me the sound is fine on my model 2. If you are considering purchasing a Sega Genesis Model 2, do it. You won't regret it.
video-games_retro-gaming-microconsoles
Lots of Fun. Kirby: Nightmare in Dream Land is a cute, colorful game with exciting levels and fun activities. Many of your enemies (including some bosses) can be sucked up and copied, making for interesting abilities and adorable costumes! Once you've become used to using Kirby and know his basic attacks and such, most of the bosses are pretty easy to beat, even the final boss. Lives are easy to earn, considering that you can earn them through mini-games, and by pressing "A" at the end of each level when Kirby is getting ready to shoot off of the trampoline. Extra points can also be earned by doing this. The mini games consist of a race, a "hot potato" type game, and a "who can press the button fastest?" game. Little fun parts in levels include swimming, braving strong winds, and doing special things to get MORE extra lives, such as copying a fire enemy and lighting a fuse that blows you from a cannon to a special place. Maximum Tomatoes can also be easily earned by beating a boss in the stadium. Overall, a fun game that, unlike many other games, never makes you too frusterated. Definately a favorite Game Boy game of mine, now. I only hope they keep making Kirby games for a long time. Also, there is a level in this game that looks similar to the levels in the old, colorless Kirby games...which is kind of cool if you've played one. And, there's also a new Kirby game out now called The Magic Mirror, that is pretty cool. Go, Kirby!
video-games_retro-gaming-microconsoles
When they said good, they meant great. When they said good, they meant great! The gamecube that I ordered came up to be just a little over 50$ with normal shipping. It came with a orange controller ( mind you they aren't easy to get) along with all of the cords needed to start up the system. All of it works amazingly and to top it off, the thing came almost 2 weeks early! Things that I ordered a week prior to this aren't even here yet. I HIGHLY recommend that you order from these guys. They also separated everything in nice wrapping. If you need game products especially, they are the way to go.
video-games_retro-gaming-microconsoles
Mediocre FPS. XIII is a farely creative LOOKING title, though the plot and gameplay are not in the slightest bit interesting. The weapons SUCK, there is a shotgun, crossbow, revolver, pistol, SMG, and all the other cliche guns, though you you can use chairs as weapons. To add insult to injury, there is a "can't kill cops/can't knockout civilians" rule, which means you have to punch cops and g-men while they shoot at you, or it's mission over. Back to the graphics, XIII looks really cool! Cell-shaded FPS is a good idea! That is the only reason this game got 2 for fun and 3 overall. There is a parental lock feature that turns off the blood, which is handy for people who can't play Mature games, which is handy. If you have a Gamecube and want an FPS get Timesplitters 2 or Timesplitters Future Perfect, they are worth your money. I do not reccomend this game to anyone exept as an April Fool's Day prank.
video-games_retro-gaming-microconsoles
Awesome! A great addition to your Naruto collection. This game arrived within 11 days of it's ordering and was in an acceptable condition. I resolved a few issues and got it to work. Now onto the game itself...It boasts about 30 playable characters. Including Naruto,Sasuke,Sakura,Gaara,Lee,Neji,and many more! It's story mode is Excellent! Covering from the the beginning of the Chunin Exam arc all the way to the end of the Search for Tsunade arc along with many side missions never before seen in the anime itself. Unlike the USA version<a data-hook="product-link-linked" class="a-link-normal" href="/Naruto-Clash-of-Ninja-Revolution/dp/B000S8JXAM/ref=cm_cr_arp_d_rvw_txt?ie=UTF8">Naruto: Clash of Ninja Revolution</a>&nbsp;This game does keep all of the characters from it's previous installments. Although Kisame is not playable until&nbsp;<a data-hook="product-link-linked" class="a-link-normal" href="/Naruto-Gekitou-Ninja-Taisen-4/dp/B001UDSRG0/ref=cm_cr_arp_d_rvw_txt?ie=UTF8">Naruto Gekitou Ninja Taisen 4</a>&nbsp;but regardless this game would be a must have addition for Naruto Fans!
video-games_retro-gaming-microconsoles
Fun, but very mass market. Sincerely, it is difficult to rate this game. It has all it needs to be considered a good game, but also has some issues: Graphics 9/10: Simply great and beautiful. The landscape looks as if it comes directly out of the movie. Story 7/10: this is where I think hardcore LOTR fans will be divided from Mass Market customers. The story is a bit of a slap in the face for anybody who read or loves Tolkien. Your party is basically always 5 minutes behind the company of the ring. Especially at the beginning of the game... a bit too much for somebody but very appealing for those who would like to feel as if they were in some way part of the trilogy story line. Sound 10/10: how could it be better? Gameplay 5/10: Weird things go on in 3rd age. *Monsters appear from nowhere while you go around on the 3D world map. *You can only use three members of your party as you work through fights. Since your characters will become stronger as they use their abilities, the fourth guy you leave out will soon be so behind the other ones he will almost be useless. *You can't cast healing spells while not in combat. At least I didn't manage to. So either you use items or your wait for a fight. *Each character has a skill set. For example, the elf has healing powers. Everytime you use one of those powers, her "spirit skill" will go up by a point. Once you achieve enough points you unlock the next skill. Since you use skills in combat it becomes paramount to use the most possible everytime. *No game economy. No shops. No buying and selling stuff. No random NPC encounters. Low feeling of being part of an "alive" world. Overall the game is fun but it really is not an RPG. It seems that RPGs have gone down to define every game where your character grows during the game and you can personalize her. Not true. Role playing is about playing a role, and you really don't get this in 3rd Age. Plus the fact you have no possibility of roaming freely the land, you don't buy and sell stuff, and every treasure you find is in a nice chest. Yes, chests everywhere: in Moria, in the Mountains, in Fangorn...always chests. Bottom line Buy this game if: 1) you are a LOTR fan, liked the movies and like simple RPGs. 2) you are LOTR fan and will own anything with LOTR written on it. 3) you mildy like the LOTR and you like fantasy. 4) you like "simple RPGs." Don't buy this game if you were hurt by all the differences the LOTR movies had from the book. This game would kill you. HINT/SPOILER: to gain "specialization points" have the Gondorian learn "Company Grace." This will give you a boost in AP (action points) every round. You need these to use your skills. Go through a fight and once you have only one foe alive, use the dwarf to cast "stone shield" on the Gondorian. This will grant him physical immunity for a while. Then use the Gondorian and "taunt" the last foe. Your enemy will only attack the fighter from Gondor. At that point just start using skills. Your enemy will wast attacks and you will gain a specialization point every round. Remember to have "company grace" always active and to recast "stone shield" once it expires.
video-games_retro-gaming-microconsoles
My first Final Fantasy game and it never lived up to expectations. I previously wrote a review about this game about 4 1/2 years ago. Back then, i was eagerly hyped about it because this was my first experience with Final Fantasy. Sadly to say 4 1/2 years later, i've grown disillusioned with the game. For one thing as a single player, i haven't beat the final boss of the game. He's just too strong and it took me 20 years to get my character at his current level (game time that is). The story is great, with slow plot development which allows for continous play in order to figure out what will happen next. Character development is poor, taking a long time in order to level up the character via items and power-ups. Replay value is among the poorest i've seen in a game. Once you beat it, it just goes on the shelf. Maybe because i'm currently a College studnt and i don't have the time but i've been playing video games since 1989 and can tell that this game is HEAVILY geared towards multi-player. I'm at a disadvantage since i'm the only palying it. so as much as the music, plot development and quality, it gets 5 stars but because of its very low replay value and long time to power/level-up your character, it gets 3 stars.
video-games_retro-gaming-microconsoles
Practically Perfect. I mainly bought this game because it was rediculously cheap but then I played it and COULD NOT STOP. Every mechanism which moves you through the story occurs naturally. It is wonderfully challenging without being rediculous. The puzzles are intuitive, the goals are clear, the camera is almost never a problem, it has honest to goodness great voice acting, and it's frickin' GORGEOUS! When I accidentally missed a few items, to go back and locate them was not an obnoxious challenge. Most impressive of all is that this game includes nearly every genre of game you can think of. The racing, the space flight, puzzles, side games, side quests, role-playing....they're all there! And they work! It's even a little Silent Hill-ish in the end! I immediately played the game, again...and it was STILL fun! I highly encourage any game player to try this game. My 5 year old can even play it...with help with the reading!
video-games_retro-gaming-microconsoles
NOt as easy as some would claim. I'll keep this short and to the point..after all rare chance anyone is going to be looking for this game at this point in time. It replicates the arcade experience nearly perfectly...back when it was released it was harder to get the gun but not so much now. There IS more than one difficulty level...i think the people who said it was to easy played it only on easy and never tried it on the harder or settings..i could be wrong about that. It does get boring quickly if you're not a fan of the game to begin with...but even if you're NOT a fan of the game it's at least a 3* game worth a play if you have a dreamcast in your posesssion....alot more fun with the gun..more challenging with the controller but all in all as i said near perfect emulation of the arcade original One thing i almost forgot. The "bad" acting is intentional. It's supposed to resemble a cheesey 50s horror movie...if you don't get that or you don't like that than this game just isn't for you. on a side note. the typing of the dead just may be more fun than this game unless of course you don't enjoy typing. :)
video-games_retro-gaming-microconsoles
Packs a Lot In a Small Package. The original Super Mario Brothers came out about the same time that I was born, and I think today its aged better than I have. Having not played the game in years, I was craving some Mario and decided to dust Super Mario Bros. Deluxe off; I'm glad that I did. I forgot not only how well this game transitions to the small screen, but just how many features Nintendo managed to cram into the game. There is huge replay value to be had here, which comes in the form of an additional full game, side challenges, and other minigames. While the original Super Mario Bros. was pretty challenging, the developers have added a save anytime and endless continues to ease the frustration level of the player. The only demerit the game gets from me is the fact that the whole game doesn't fit on the screen, so you have to move up and down accordingly, which caused me to lose a couple lives because of an enemy that I couldn't originally see on the screen. I don't need to write up anything about the gameplay, chances are you've played a side-scrolling Mario game at some point of your life. If you haven't, stop reading this and go play right now. Otherwise, this game is perfect for those craving a little old school Mario Brothers action.
video-games_retro-gaming-microconsoles
No Gamecube owner should be without one. The gameboy player is a definite must-have for anyone who owns a Gamecube. Bring it home, remove the cover from the high-speed port on the bottom of the Gamecube, place the gameboy player underneath, and tighten the screw with a penny. With almost no effort at all you're ready to play Game Boy games on the big screen. Simply put the disc in the disc tray and a game in the cartridge slot and off you go. The first obvious advantage is the ability to play on your TV. No more wasting batteries on your GBA or recharging the pack on your GBA SP. The images are much larger but at the cost of a little graininess (not bad though). You have the option to play at 75% screen size (for those who want a sharper, cleaner image) or at 90% screen size. Either way you will have a border around the game screen; there is no way to increase it to 100%. Other options include the ability to choose from one of a couple of controller configurations. This is not real useful as there is no way to fully customize the button layout. My only other gripe here is that the control pad on the GC controller can be a little tough to use due to its size. It's still very playable but a minor annoyance on a few games. You can also set the screen resolution (soft, normal, sharp). It's supposed to help improve the look of some games on the big screen, but I have never found it necessary to use this feature so I won't comment on it. A timer is available if you want to limit a child's time on the system or to make sure children are taking turns. The last option, and best, in my opinion, is the game change option. You can change gamepaks without turning the system off. The only wait time is the Gameboy Advance screen coming up; you don't have to wait for the start-up to load again. The gameboy player features full connectivity to other GBA or GBA SP systems for multiplayer games. One person plays on screen and the others play on their Game Boy screens. It features full e-reader support as well. About the only two things you can't do with this that you can with the portable are: 1) Take it on the go. DUH! 2) Use it for Gamecube games that have GBA connectivity. Otherwise it is a fully functioning Game Boy Advance and it effectively adds over 1,000 potential games to your existing Gamecube library. It is a cheaper option for those who never play portable systems and it allows you to experience some of the best and most well-known games ever created. No Gamecube owner should be without one!
video-games_retro-gaming-microconsoles
The legend continues. I have just completed the Wind Waker adventure and can tell you without hesitancy that this game deserves to be part of anyone's Gamecube collection. The plot is basically universal, save the damsel in distress and repel the evil from the land; the difference is the extraordinarily ingenious way this adventure was designed. It's fun, it's big, maybe frustrating for some, but it is definitely entertaining and worthy of a purchase. What separates this adventure game from the rest is, among many other things, the non-linear design, meaning that you don't necessarily have to follow a straight, exact path to complete the quest. There are always alternative methods of doing things such as defeating an opponent or solving a puzzle. Having an open ended world may be a blessing or a curse. If you get stuck, you may start wandering all around looking for clues all around, and let me warn you, the world is vast. On the other hand, you may take advantage of this, and use a break from the main adventure to take on the many fun side quests in order to obtain additional useful items and hints. You will need some time, a lot of time, to finish this game; you shouldn't expect to complete it in one sitting or even on a weekend (unless you are going to play with an "official" guide beside you). One important aspect of this game to consider is that you need to work for even the most insignificant item; nothing is given away for the taking. The good news is that completing the quest is not impossibly difficult, and being a game jockey is not required. All puzzles are logical, witty, increasingly difficult but very well thought. You don't need to be a Zelda fan to appreciate this game, although for us veterans, the overall feel was very familiar. The addition of the wind factor and using the sea as part of the adventure was fantastic and made it much more interesting. The Zelda series has always been distinguished for being very musically oriented, and this game is no exception. The music is superb; the fighting scenes are greatly enhanced with sounds depending on how well or bad you are performing. Visually, the game is beautiful, there's night and day, there's rain and sun, different moon phases, plus there's lightning and storms. Graphic textures are very real and the cartoonish effects are simply astounding, as if it was an interactive movie. The game dialogues are the only thing that have room for improvement. Nintendo kept the old text based dialogues instead of using voices. Voice effects were limited to a few grunts, "hmmphs" and "ohhhs" (and "thank you's!!") In summary, a very special game, delivering exactly what is expected from the Zelda adventures, suitable for old fans and people new to the series. A sure thing, 5 stars.
video-games_retro-gaming-microconsoles
Mario Kart Crashes onto GBA. With the release of Game Boy Advance around four months ago, came the future of hand-held gaming. I continue to be impressed by the great games for GBA, and the recent release of Mario Kart: Super Circuit has once again sparked my interest in hand-held entertainment. Most gamers, if not all, have heard of Mario Kart, whether it was on the Super Nintendo or the Nintendo 64 platform. Well, GBA has taken all the previous attributes that made Mario Kart a classic game and made a brand new racing adventure. The game features an astonishing twenty new courses, as well as the classic multi-player mode. Some of the courses are renditions of classic tracks, with new twists here and there. Most of the tracks, however, are completely original designs, which offer new challenges in all directions. There are four racing cup modes including the mushroom, flower, thunder, and star cups. Racers that complete all four cups with a gold trophy get yet another cup class called the special cup. Each cup has four tracks, such as Riverside Park, Boo Lake, Luigi Circuit, Yoshi Desert, and Bowser Castle. Four racing classes also add to the experience, and once you become an expert, the 150 cc race mode (the fastest) will challenge even the best of players. On each track, one will find his or herself collecting various power-ups, including mushrooms that give you a boost of speed and a red turtle shell that acts as a guided missile. Together, these and many other items will insure you success in the end; that is if you are a good driver too. Eight of Nintendo's classic characters, including Mario, Luigi, Yoshi, Peach, and Wario, are all available to help one out at this end. In the multi-player mode, Mario Kart: Super Circuit doesn't disappoint. There are four battle courses to choose from, and all one needs is a single game pack among four players to play! The object of the multi-player battle mode is to pop all three of your opponents balloons using various weapons. The courses are uniquely designed so that the multi-player experience is challenging, and yet truly fun at the same time. There is also the option of racing a friend head-to-head on various race tracks. As an added bonus to the over-all game play, the graphics in both the multi-player and single player game are astonishing, and are in crisp and clear 32-bits. The stereo sound on the GBA adds even more of a true racing feel to the game. Mario Kart: Super Circuit runs blindingly fast, and there are no signs of slowing down too, unless of course you do. So, go out and see what Nintendo has done with their latest creation on GBA, and buy Mario Kart: Super Circuit. -Corey Timpanaro
video-games_retro-gaming-microconsoles
Everybody Runs..........FROM THIS GAME. When I first heard that Minority Report, the game was coming out for console systems, I was excited. So, I went out and bought the game, seeing that the screenshots looked pretty exciting. The game is pretty good, but ONLY for the first 4 or 5 levels. After that, it's basically the same annoying thing for 40 levels!! The combat system is pretty decent and fun, the weapons are ok, but nothing more than that. The camera is annoying enough to make you want to give the game to a friend, and the story is full of gaps and plot holes (even though it's made after a movie!!). If you want to waste a few hours and about fifty dollars, this is the game for you.
video-games_retro-gaming-microconsoles
Great game, one big flaw . When I heard that there was going to be a Worms game for GBA, I was thrilled. When I got the game I was thrilled. When I played Worms World Party (WWP) I had a blast. Then the game froze. I would have rated this game a 5; but about one in three times I play it it freezes up and I have to reset, which is bad since I can't save my game. Actually, the game doesn't totally freeze up. Just the picture. You can still move the worms and use the menues, but the picture stays frozen. I may have gotten a bad cartrige to make this happen, but I doubt it. On the other hand, the great gameplay makes it worth the annoyance of having to reset. I definitely recommend WWP to anybody who has a GameBoy Advance and a bit of patience.
video-games_retro-gaming-microconsoles
Season of "ehhh. When the GBA came out, young me was so excited. I knew I was getting it for Christmas, but the biggest surprise under the tree was the new Spyro game. Perfect start to my new GBA collection! Right? Ehhh.... This, like Enter The Dragonfly, was good in theory and visually pleasing, but the programming is lacking. After Spyro defeated the sorceress, many Rhynocs found themselves suddenly jobless, or stuck in positions less than appealing. One such Rhynoc is Grendor, who is in charge at the Grand Central Dragon Realms Library. He is lacking in smarts and stature, so when Bianca visits the library and accidentally leaves behind a spell book, it seems like his golden ticket. He finds a spell to amp up both his brain and his brawn. Unfortunately he reads the spell upside down. He gets his wish, but he also gets two heads, and two massive headaches. The only cure is the wings of 100 fairies, so he freezes them all and tasks the other Rhynocs with retrieving them. Who better to save them than our favorite purple fire breather? You start off in the Autumn Fairy home and work your way up to summer. As usual, Spyro's main attacks are his horns and his firey breath. The levels themselves are actually pretty stunning for a Gameboy, even a GBA. Unfortunately, several things overshadow the pros. - With no map, it is very, very easy to get lost in a level, especially with the above view. I would often find myself stuck in a level for fourty five minutes because I couldn't find the exit or the last fairy. - Despite having learned how to swim in the last two games, and the premise directly stating this game takes place after Year Of The Dragon, Spyro drowns if he so much as gets a toe in water. This is no exaggeration, there is no standing on the edge like in the old games, he drowns and you've lost a life. - There are some bits that are a little too difficult for the target audience. Even when I went back as a teenager and tried to play them I had trouble. - GLITCHES. Much as Enter The Dragonfly had some problems, being the first Spyro for the PS2, there are some problems with the first attempt at putting Spyro on the small screen. This is especially problematic in Hummingbird Fort. The way the platforms are set up, you cannot tell which ones are above you and which are below; you'll often attempt to glide over, only to find out you're about to drop to your death. Even worse, again especially in this level, is getting hit and suddenly flying halfway across the level. This really comes into play with Rhynocs that target you from above with missles; anytime I get hit by one, rather than just being knocked back a couple inches, shoots me back halfway across the level and causes me to lose lives like crazy. - Thieves are very difficult to catch, especially with how easy it is to fall off a level/drown/etc. There's a couple more issues, of course. It's worth buying, but definitely used, for a few bucks. Nothing more.
video-games_retro-gaming-microconsoles
The Talented Ms. Spears Conquers Yet Another Medium. The question for the day is not what Britney Spears has done, but what can't she do. She rose in the pop music industry, starred in a major motion picture, wrote a book, has dolls made in her likeness...and now, her first video game for Nintendo's Game Boy Advance. Britney's Dance Beat is an incredible piece of work. From its amazingly fluid motion captures, awesome digitized music and solid graphics, it is more than just a game. It's a great way to develop hand-eye coordination. Five hit singles are featured in the game: Baby One More Time, Oops!...I Did It Again, Stronger, Overprotected, and I'm A Slave 4 U. There are three levels of difficulty to choose from as you help Britney dance her way through the Practice and Concert modes. After successful completion of each song, you will unlock pictures from her Tour Book and mini Puzzle games. Once you've cleared all the songs from both Practice and Concert modes, you will be treated to an actual music video clip, which I must say is the crowning jewel of this game. Mere words can't describe how absolutely amazed I was at the power of the GBA's capabilities. While I've noticed that Dance Beat shares some similarities to Dance Dance Revolution, Bust-A-Groove and Space Channel 5, it has a unique style of its own. You get to see an automatic replay of the game and watch Britney in all her dancing glory without having to concentrate on the pushing the corresponding buttons to make her dance. However, the video simply blows it all away. It's like having a miniature 4-inch television. If you're a huge Britney fan, there's no doubt you've probably bought the game. If you're looking for a good dancing game, make Britney a part of your collection. Britney's Dance Beat won't disappoint.
video-games_retro-gaming-microconsoles
Pretty Good Game. Usually when a video game is based off a show or movie it's not good, but I have this game for GameCube and it's actually pretty fun. The story is an original plot instead of one used in an episode or movie of Spongebob and while it's pretty basic and simple I thought a lot of parts were funny. It's written much like a long interactive episode of the TV show. The controls are pretty good and the graphics are also okay. I like how the world is set up. I also like a lot of the little visual jokes that they put into it. Overall it's not a masterpiece but it's really fun and a good game to play when you're bored.
video-games_retro-gaming-microconsoles
Overlooked gem of a game. This is the first Dreamcast game I got in 1999. I remember 'wasting' thousands of hours immersed in the world of Arcadia, and that I only resorted to hint sites to finally find all of the Discoveries after completing the game once. The music is amazing and really adds a lot to the game world. Yes, the character designs could be considered crude by today's game standards, but that's part of the appeal for me. The random encounters can get frustrating and I recall having to put the game down more than once after getting annoyed fighting the same group of low-level enemies for the 45652nd time (the upside is, once you know what works the battles go by much faster). The combat system takes much more strategy than at first glance especially for boss battles; I had many, many 'ohhhh, THAT would work better' moments. I tracked down the GC version for a steal a few months ago; that has additional content that generally requires softmodding to access on the Dreamcast.
video-games_retro-gaming-microconsoles
Hours and Hours and Hours of Fun. Playing this game is like you suddenly find yourself inside the cartoon! The graphics are really interesting because they look like they are drawn just as in the cartoon. It's quite seamless compared to other video games where the video games don't look like the cartoons. There are lots of varied levels with different challenges requiring different skills. Lots of puzzle solving, which is why I gave it some educational stars. Timmy wears lots of different costumes and "space"-suits. The variety is astounding! Hours and hours and hours of fun. It will take days for your kids to just get through all of the levels and things the first time, but then there are other features like a Crimson Chin trading card treasure hunt that will have your kids going over every nook and cranny of the game, which greatly increasing the "replay-ability". My boys are 6 and 12, and they both loved it. They tell me there are some spelling type puzzles so I don't if younger players will be able to solve these on their own, but it might have been done so that they could. The only con I could see is that Wanda and Cosmo's dialog does get to be a bit repetitive and annoying if you are running around the same level for a long time. Have fun! [P.S. The game saves just fine.]
video-games_retro-gaming-microconsoles
Good Controllers. The AFUNTA 6-Button Controllers for Sega Genesis came in a basic bag, both individually wrapped. The controllers themselves felt a little plasticy, but sturdy. The D-pads feel very nice. I tested the controllers using Mortal Kombat 3, so every button could be used. The special moves could be pulled off nicely using these controllers. Other 3rd party pads are just garbage or will act weird when pressing multiple buttons at once, this one does not do that at all. Very smooth. For the price, these are the best 3rd party controllers I've used. I received these Genesis controllers at a discount in exchange for my honest and fair review.
video-games_retro-gaming-microconsoles