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An up and down game. This game has got a big enough character selection. The back of the box lies to you and tells you there are 8 modes when there is only really 6. The game is packed with glitches,that ruin your best times,and even crash your game!!I have not yet come across any but i went into some message boards,all of them complained of glitches(and somebody even wrote really long text telling of all the glitches).However the characters are awesome as always,i consider the graphic sprites way better than most of the now-a-day high quality graphix. I bought this game on ebay for 20 dollars. I mean this game is so rare that they quit reproducing them.most people complained to capcom and got a 40 dollar refund of the retail price. You think im that stupid??This game is like as rare and valuable as final fantasy 1 for nes!!If you can get your hands on it,you own something thats value keeps on rising. But try not to get akuma.....he startes off most of the glitches in the game(i read that text thing on glitches and there were about 35 of them).You typically have to lose atleast one match everytime in arcade mode or your game will crash.
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Could be the best pokemon game yet. So now we have pokemon fire red and its counterpart, green leaf. First, we still don't know if all 387 pokemon will be available in this games. I have seen parties of six pokemon each on screenshots, and they are only of the first 151, so I wouldnt rise my hopes. I think this game is excellent, even if it is only a remake of the red and blue versions. There are some new features too, well, the game takes place in kanto again, but now there exists the rainbow islands, which is pretty cool. In the rainbow islands, you can catch deoxys. Other new features is the improved graphics as well as greatly improved music and soundtrack. The pokedex is different, you will see pictures of your items, we will have a voice cheker, when you load you will be reminded of the last things you did. When you get to an important place, such as mt. moon, pokemon mansion, viridian forest and places like those youll see a really cool picture background. I really think that this would be the best game of its class if only all 386 pokemon were catchable, but we are not sure. There are some minor bad stuff. Say goodbye to the the pokemon contests, and I don't think that there would be night time, like in gold and silver versions. But that realy doesnt matter. There are both a boy and a girl trainer, and you get to choose the same starters as red and blue versions. Both games include a wireless adaptor, which is one of the greatest things that could ever happen to this games. In the games, I know that there will be other nice features as well. It would be really sad if you could only catch and trade the original 151, but what can we do. This game will be released pretty late. On japan it was released on january, and on america until september, I cant believe why so much time, were in suspense. Overall, fire red and green leaf will be excellent game for us all
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The blue is back and better than ever. If you're going to buy the Sega Dreamcast this season, Sonic Adventure is a must-buy for the system. Stunning worlds and innovative play make Sonic Adventure an exciting, breathless,and visually astounding game. As Sonic, Tails, Knuckes, Amy, Big, and E102 Gamma, each character must stop the evil that threatens, an evil which lies in Dr. Robotnik -- the sinister villain who has returned to unlease ultimate destruction. Areas like Emerald Coast, Speed Highway, and the Sky Deck make you feel like you're flying in the game, an insane speed that grips and doesn't let go. Breathtaking graphics and sound make this a top-quality game, and no Sonic fan should miss out on Sonic Adventure. A masterpiece of a game, Sonic Adventure is one wild ride, and the Dreamcast shouldn't go without this title. The Dreamcast has accomplished much with this title, and if you're playing Sonic Adventure, don't let go of the controller : this is a fast game. It is must-buy for all gamers.
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One year later. Last year, in the summer, I posted up a review for this game. I gave it one star for both the fun and the overall rating. Here's what the review said: Title: "The only thing decent about this game is its art style. Maybe. As a game goes, it sucks." Review: "As a game goes, it sucks. It really does scream to be put down. The story and voice acting is equally terrible. All in all, I'd have to say this was the worst game I've ever played. Unfortunately though, I've also played Cubivore, which ends up in a tie with this one for worst game ever as well." And here are the comments: Carol says: Did you even understand the story? What parts of it bother you? I replied with a later post: D. Zepeda says: It just wasn't fun. Aim, shoot, run, stop, repeat ad nauseam. I really couldn't even play through the whole thing. And everything I said back then was true, at the time, and I fully believed in every word. Zoom ahead to a little over a year later, and I notice this game still sitting on my shelf. Under a false impression that I had nothing better to do at the time, I decided to give it a third or fourth shot (I forget how many times I tried at this game beforehand). And much to my surprise, I liked it. Even more to my surprise, further on down the line of the game, I found out that I really liked it. The voice acting/translation definitely is still probably one of the worst if not the worst I've heard in a game (maybe excluding most popular anime-licensed games). The thing about this game though, that I really didn't like the first few times I tried playing it, is that it doesn't exactly hold your hand through it. The story is not direct and easy to decipher, but heads down a more abstract route. Once I finally got the hang of it though, a year later, I realized that it was definitely worth playing through just to see what screwed up scenarios would come next. Possibly one of the things I like most about it nowadays is that it's so hard to fully understand and get into at times. It's like a challenge. And this is what turned out to be one of the funnest parts of the game. And this is the same exact thing that made me dislike this game so much when I originally played it. I got mine for about $10 a year ago, and the price shouldn't be too much different now, so if you find it, pick it up. I think... you may like it. If not upon your original reception, then maybe someday. Just keep it up there on your shelf, and if you don't fall in love right away, then just give it a little bit of time. Just keep in mind that the voice acting/translation job is not the best, and this isn't so much an action game as it is... as the other reviewers say on here, an "experience". It is relaxing at times, heart-stopping at others, intriguing during the rest. And the fact that it may sometimes jump between these emotions with no clear transitions makes the erratic awesomeness of this game even better. Do play it to the end though. The ending, depending on how you play out the very last level, is pretty sweet. Although I'm not too sure if I liked what I saw in Shanghai....
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The decline of Resident Evil...but still not bad. Resident Evil: Code Veronica. This was originally released on the Dreamcast and originally intended to be the third of the Resident Evil series. However, that went to what we now know as the excellent Nemesis game for playstation. This game was the first to be set in full 3D with no pre-rendered backgrounds. This game has held up very well and the graphics are more polished on the PS2 and gamecube versions. It follows the story of Claire Redfield after the events of Resident Evil 2 and also reintroduces us to one of the heroes from the original game, Chris Redfield. It features new enemies, weapons and entirely new locations. Something about the location didn't set right with me. Oh, I know...it's not Raccoon City. Well, I guess they couldn't help that after Nemesis, but still. I say this is where Resident Evil started to go down hill. That doesn't mean this is a bad game, but this doesn't feel as fresh as the others before it, who still play great in 2009. I'd recommend this as it is better than Resident Evil Zero, 4 and much better than 5.
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Pretty good, with only a few bad things. When I first heard about Jet Set Radio in a magazine I was reading, I thought that it was totally whack and stupid. It's actually pretty kool. There are tons of pros to this game, and they definitely outweigh the cons. You get to go around and deface property by tagging it, and that in itself is a lot of fun. You can unlock new gangs, and even a dog to skate with. You can also do tricks and stuff like that, which earn you points. The controls are okay, bu there are 3 buttons that you don't use, so if you have a turbo controller, don't bother using it. Of course, all games have cons, and the main thing I don't like is the fact that the police chase you, and you can only run away. Also, if you're tagging some stuff, it may take long enough for that annoying police squadron to find you and shoot you. If there was maybe an afterburner or something that would delay the police for a few seconds, that would be good. Overall, this is a very good game, and I enjoy playing it.
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Better RPGs Have Come and Gone... Just Not on the Overlooked GameCube. The quick summary of Symphonia is that you'll play the role of Lloyd Irving, a teenaged boy with a cloudy past, who stumbles (along with several friends, naturally) into the adventure of a lifetime, culminating in the rescue of not one, but two endangered worlds. It seems that Lloyd's lifelong friend, Colette, is at the center of a once-every-generation pilgrimage that leads to the mysterious salvation of the world, and that everyone but Lloyd realizes that this journey will not end well for Colette. Basically, it's the plot of Final Fantasy X with more of a homogenized, Saturday morning cartoon flair, and less hideous flying monsters named "Sin." I had a really hard time enjoying the progression of the story, as not only was the writing a bit suspect and the characters largely unlikable, but the pacing was jerky and off-putting. After a handful of hours of treading water and building toward an ongoing climax, just as things would begin to get interesting, the story would slam on the brakes and go right back to treading water again. If the writing was feeling particularly exotic, maybe you'd gain or lose a party member in the process. Perhaps most accountable for the slow death of the story was the inclusion of far, far too much unnecessary dialog, without any sort of payoff to validate its existence. This is a game that would have benefitted tremendously had it been basically halved in length. The plot isn't without its intricacies and shining moments, but they're so few and far between that they lose a lot of their impact amid the tedious, back and forth discussions and repeatedly dull, fetch-and-return styled missions. Conversations almost always go on well beyond the point of good reason, even in key situations. It's understandable to have a silly, one-sided conversation with an unimportant character on the outskirts of a city somewhere... such dialog is the bread and butter of RPGs as a whole. Where such meanderings are less acceptable and more damaging, however, are in the key scenes after crucial battles or big plot twists. About two thirds of the conversations in Symphonia are delivered via written text, while the more important chats are spoken by a cast of voice actors... it's a fairly good way to indicate to the player that they need to pay special attention to what's going on, because what's being discussed is going to affect the way the game plays out from that point forward. Yet even these spoken scenes are usually marred by poor writing and unnecessary asides that only serve to elongate the experience. I spent fifty two hours shoveling through about twenty hours' worth of really interesting material. Assuming you can look past the majority of the story, however, the actual practice of playing the game is an extremely enjoyable ride, with plenty of innovation to go alongside the more universally applied elements. All fights occur in real-time, and more resemble a limited Final Fight-style beat-em-up than a standard, turn-based RPG. You're limited to four party members in the field at one time, and will be routinely facing off with as many as six enemies at once. At first glance, the system looks to be nothing more than button mashing and a little luck, but as you become more familiar with your special attacks, working in conjunction with your teammates and shifting your strategy to fit each battle, the actual depth and flexibility of the system becomes much more evident. To tell the truth, I was far from a fan of this battle system until roughly the ten hour mark, when that tiny switch flicked in the back of my brain and I finally understood the intricacies of a fight in the world of Symphonia. The in-game instructions aren't exactly helpful in explaining the full potential of its own mechanics, which leaves you to sort things out on your own... and actually, I preferred it that way. It's much more rewarding when you develop a particularly successful strategy and apply it than it would have been, had you merely followed instructions and begun to paint by number. The controller setup works well with the way the battle system functions, and never gets in the way, even when things are at their most frenzied. Successfully using the GameCube's controller is usually just a matter of how effectively the "A" button is mapped, since it's basically the sole point of focus on the hardware, with every other button and even the analog stick playing a secondary role. Fortunately, Symphonia handles the button in question admirably. In a battle, it's your driving force, working in conjunction with the direction you happen to be pressing on the analog stick to begin one of your basic attacks. While enduring one of the game's lengthy speaking segments, it both increases the speed at which the text appears and acknowledges that you've finished reading that passage and are now physically and emotionally prepared to enjoy the next sentence fragment. It's the only button you absolutely, positively have to have. The rest of the buttons are laid out, basically, declining in button size as they also decline in order of importance. The "B" button activates both your special attacks and your magic, depending on the type of character you're controlling. The "Y" button brings up whichever menu is appropriate at the moment, the trigger buttons momentarily pause the action while you choose a primary target, and the tiny "Z" button initiates incidental conversations at seemingly random points around the map. Because if there's one thing this game needed, it was more incidental conversation. One area in which the controls run into a snag is in the world map, where roaming around the land can quickly become a headache-inducing experience. The camera angles chosen for this view are typically an overhead perspective, following the player from behind and perhaps zoomed in just a little bit too close for comfort. Should the camera nudge anything above ground level, such as a cliff or small building, however, it'll shift to a godawful view, directly over your party. It'll also kindly zoom in beyond the point of any comprehension, so that you're basically seeing your lead character's scalp and a few feet in either direction around him. Naturally, this makes navigating the map extremely difficult, and usually requires some maneuvering to get back into something resembling a workable view. Inside dungeons and during battle, no such issues are evident. The visuals are one area in which this title really excels. Although most characters are rendered via cel shading, which is a technique I'm starting to see overused more and more, they never look forced or unnatural. Set against the beautiful, painterly appearance of the entirety of the game's backdrops and surrounding textures, the shading gives the impression of a big budget, animated motion picture. It's a truly lovely combination, and gives the title a style and look all its own. The character designs are provided by Kosuke Fukishima, well known for his work with the "Oh My Goddess!" and "You're Under Arrest" animated series, and is truly a shining point for the title. The world is filled with a unique visual flair, which is both represented and enhanced by the characters' appearances and their choice in clothing (aside from Lloyd, who wears a jacket that he may as well have lifted from Vash the Stampede himself). The enemies are universally outstanding, and rarely fall to the RPG trend of merely recoloring a design and unleashing it as an entirely different villain. My only real complaint lies with the notable lack of cutscenes during dramatic moments, and that's more a personal preference than anything else. From start to finish, there are three animated cutscenes in this title, and none run for longer than a minute and a half. That makes the giant shot of just such a scene right on the back of the case a bit misleading, and there were surely some moments that would have benefitted tremendously from a little additional visual flair. Instead, 99% of the game is live-rendered, and while this is an example of one of the GameCube's better looking titles, I really would've preferred to see a little bit more than cel shaded polygons after a big fight from time to time. The audio has its ups and its downs, honestly. Some of the voice acting is really top notch, such as the brooding, secretive speech of Kratos and the unintentionally snooty tone of Raine, but for every character with a quality voice, there exist two or three that are absolutely wretched. Most of the summon monsters have irritating voices, and the leading duo of Lloyd and Colette are so super-nice and cheery, I want to take after them with a rusty butcher knife and a bag of salt. The music, as well, goes beyond the point of no return with the inspiration gathered from colorful nature of the graphics, and is almost entirely forgettable. If I weren't such a stickler for listening to every last moment of spoken dialog in a game, I'd have more than likely played this from start to finish with the television muted and my iPod providing the audio input. Simply, if you're a GameCube owner and you're jonesin' for an RPG, this will fill your need adequately. The battle system is outstanding, if you've got the patience to figure it out via trial and error, and the visuals are worth a look or two, because they use the Cube's hardware fairly well. If you're also the owner of a PS2 and / or an Xbox, I've got to say there are far better titles out there in the genre. The story stinks, the characters need some serious work, and there is a LOT. OF. NEEDLESS. CONVERSATION. I'd call the entire package above average, but it's not really anything I'm going to recommend my friends go out of their way to try out.
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Grandson loves it. Even though he and all the other kids of this generation are used to 3D graphics of the newer systems, my grandson can't seem to get enough of the Sega Nomad. I guess it's because it seems a little different to what he's used to and it's probably a lot easier. I admit it. When I got introduced the PS2 & PS3 systems I was also was intimidated by those controllers. Now everything is Sony Playstation, Xbox, or Nintendo Wii so I had to go online to get the cables from Amazon of course because mine went bad the older gaming technology is no longer being sold in the major stores. Again Amazon never fails to come through epecially when you're looking for something that's hard to find.
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Almost Perfect. This RPG is so close to perfect that I had to give it 5 stars. My kids ordered this and played it night and day for a week. I picked it up on a Friday evening and could not put it down all weekend. My wife thinks I'm nuts! This is great fun for kids and adults. What's wonderful is that this is a totally non-violent, yet fully engaging gaming experience. The graphics are well-done. The characters are cute. I only have 3 suggestions for improvement: 1) It is sometimes tricky to place your character in the proper position to use a tool, such as the hoe. 2) I wish the game would stop you from planting seeds in the wrong spot. I wasted 500G's of grass seed when I accidentally threw it all over the inside of my house. I almost cried! 3) I wish that HM2 kept the part about finding a wife. Please support the creation of more nonviolent games by buying this one. My kids loved it so much that we will be planting a garden this summer and raising some chickens!
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A Sub-Par Platformer. As a huge fan of Batman, I was really let down when I played this. The platforming levels are repetitive with stiff animation and weak fighting, as you can *only* punch. The driving levels are tough to follow, are not fun and also have bad animation. The boss encounters are confusing and redundant. The only high points is the cool scrolling Batwing shooting level and Robin's "Metal Gear"-esque level. The sprites are tiny and stiffly animated and the sound is just plain bad. It isn't the worst Batman game of all time, but it still could have been a frickin' heck of a lot better. -RoB
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unfair. There are tons of reviews for this product that all seem to indicate a flaw which is partially of their own contrivance. This product exceeds what a memory card of its size should be able acccomplish, and as a result it can cause some minor problems, but the problems are minor. If your game says the card is corrupt and 'would you like to format it?' it is giving you the only message that the game is programmed with. The data is not corrupt; the problem could be a) the card is dusty, b)the card is too hot (sometimes happens due to the excessive processing speed it must employ, c)one of a hundred other problems that sometimes occur durring data transferrance. If you just always say 'format disk' (which will destroy all of your data) than you are partially to blame for the data loss. I use this card dozens of times a day, Animal crossing has told me that my card needs to be formatted over 100 times. I just say no and try again, maybe take out the card and blow the dust off the connectors. I have never lost any data.
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More fast-paced action? Sure, why not. Like the Master System/Game Gear games that succeeded it, Sonic Chaos features all of the high-speed fast-paced action you would always expect from a good Sonic game, as well as short levels, though. The level design is interesting, but normally, I'd beat an act in under a minute. The graphics are also neatly detailed and not bad to look at. The sounds and music are good, but the music isn't memorable. Strangely, that also seems to go for Sonic Triple Trouble and Sonic Blast (two of the games that succeeded this). What I find to be pretty cool are the item boxes that contain springs. As shown on the boxart, it's like bouncing as high as Mario with a pogo stick. This game is a forgotten Sonic classic that deserves more attention. Heck, pretty much all of Sonic Game Gear games need as much attention. This game is as good as any 2D Sonic game out there.
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Monkey On The Brain. Nintendo has recently started to make it a habit for all of their video games from the Super Nintendo era in the early to mid 90's, be reissued for the Game Boy Advance, and its similar systems, Game Boy Player, and Game Boy Advance SP editions. That has proven to be a smart thing, especially giving new chances to play games that were missed a decade ago. It has happened here with Super Mario World, Yoshi's Island, and to the ape itself. Donkey Kong really took its prime here in more than one way. The game also introduced his partner Diddy Kong, which appeared in several games on his own including the sequel to Donkey Kong Country, and Diddy Kong Racing for the Nintendo 64. Still, the game here made its mark very well again. Donkey Kong Country for the Game Boy Advance consists very well here as Donkey & Diddy try to go through six different worlds and over 30 different levels, trying to reclaim all your bananas from K. Rool, and his henchmen pals. The game follows very well, from its originator back in 1994 for the Super NES. Arguably, the games graphics are very well conjured and created. The game itself can be frustrating at times, only if you're using trying to spell out "KONG" on each level, and trying to access the hidden bonus areas. The game also includes 2 bonus games that weren't here in the Super NES version: Candy Kong's Dancing Contest, and Funky's Fishing. Both mini-games, can be optional to all, but not as exciting as the courses itself. The dancing one is sometimes very difficult to beat and can take you days to beat. Still, they are worth trying, if you want to play those alone. Another downside is the controls. They can be difficult at times to control Donkey at certain times, but thankfully you can allow Diddy to maintain the control, if optional. The game itself does seem like an all around challenge for veterans and newcomers to the ape kind alike. All in all, I suggest you buy Donkey Kong Country. It is just a great game, and I missed it the first time out for the Super NES, becuase I didn't own the system. The game does show a little more promise here on the Game Boy Advance. I truly suggest this as a must have for any Game Boy Advance owner. You truly should consider having monkey on tfhe brain.
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Beautiful screen, looks brand new. Very happy with this purchase. I'm working on restoring my gold gameboy color and this screen looks factory new. I've seen some videos where people get a replacement screen that is STILL scratched, but the one I got was perfect with zero flaws. If you're looking to replace your GBC screen, be careful when removing the old one. The best way I've found is to get a sharp blade and attack it from the front. No need to even open up the unit. Get your blade under the sticky side of the old screen and just pry it up. Be careful about applying too much pressure when prying up because you can flatten the plastic of the actual gameboy around the edge of the screen. Thank you, looks great!
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Classic beat-'em-up. If you loved the old Teenage Mutant Ninja Turtles arcade game and "Turtles in Time," then you will definitely like this version. Everyone below have basically said what needs to be said. The only thing I want to add is this: The tournament part of the game is PURE crap. It will not matter what level you set the game to in this mode, as they are all EXACTLY the same: Super Cheese Mode. Furthermore, the "POW" text gets in the way, while you're fighting and the camera angles are terrible. For some strange and unusual reason, the developers of the game got the "ingenious" idea that a overhead camera shot of a dual is a great way to fight. It's like trying to fight with insects. Also, the game is only 2 players. How ridiculous is that?
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What's that sound. 1996, Playstation is a milestone in video gaming. Top-noch graphics with a HUGE library of video games. "Resident Evil" came breaking through the barriers of video gaming. All that was wrong with video games was in "Resident Evil." Then, the franchise grew. And so did the number of video game systems. 2002, "Resident Evil" came back, full force. With graphics to make Stevie Wonder do a double take, you realize you ARE part of the game. Perhaps it isn't you that owns the game... maybe the game owns you. I dunno, but it's very interesting. The Bravo team of S.T.A.R.S. has a chopper down in a remote mountain region outside of Raccoon City, where "strange happenings" have been taking place over a time of about two weeks, I believe. Well, they send in the Alpha team, which consists of Jill Valentine (My very favorite), Chris Redfield, Barry, Wesker, Brad "Chickenheart" Vickers, and some guy that gets killed in the beginning. Well, zombie dogs attack and Brad (the pilot) flies off in fear, leaving you and your teamates to fend for yourselves. Well, to make a long story short, Hell ensues. Let me break down the schematics for ya! Graphics- 10/5. Holy ish! Could that corpse not look anymore real? All I have to say is that it feels as if you are playing a movie, or controling real life. If only other video games could mirror this. It has perfect graphics. They are beautiful, haunting, and, as I've said, very real. The lighting is spooky. Sound- 10/5, again. From hearing leaves crunch in the distance to hearing the soft moan of a zombie at the end of the hall, the sound is crisp, very clear, and freaky. Controls- 4/5. Not above average like the graphics/sound, it gets very annoying trying to remember what button runs, what button triggers the inventory, what button changes targets. It's nostalgic, to say the least. But. they do say half the fun is in getting there! Horror- 10/5. It is the scarriest game to have ever graced any system. It's a test to try to play this game with the lights off. Capcom truely knew what they were doing when they decided to remake a game that was, at best, laughable back in the day. Be afraid. Be very afraid. Overall- 100/5. This is a must own for "Resident Evil" fan to "Gamecube owner whose never heard of the series before" alike. It's enough to make Helen Keller smile. BUY IT IF CONTEMPLATING, PAT YOURSELF ON THE BACK IF YOU BOUGHT IT!
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The Best Ever. Here are the main reasons why this controller is better than any other: 1. The ergonomic design feels perfect in almost any pair of hands. This is most comfortable controller by far. 2. The larger A button makes sense since most games have one main button. 3. The B, X, Y buttons are layed out around the A button to provide quick and easily distinguishable access. Because they have different shapes you can tell them apart without having to look down at the controller. 4. The L and R trigger buttons are analog which react to how hard you press, if you press them all the way down a secondary button is clicked. 5. The new analog joystick is much stronger and more precise than the previous one on N64. It also has a rubber top to provide excellent grip. 6. The yellow c-stick will be used mostly for camera angles, but will also provide a secondary analog joystick whenever necessary. 7. The built-in-rumble feature makes the controller jump to life while you play (Nintendo invented this aspect with the first rumble-packs for N64). If you have played games on all the systems and tried out all the controllers (like i have), then you will agree that this is the best controller by far. Not only does it melt in your hands (sometimes you will literally forget it is there), but it also features a new intuitive button layout which makes controlling games much easier. The PS2 and Xbox controllers are more confusing with buttons that are all exactly the same shape. Also the buttons on the Xbox controller are too close to each other, and the analog can even get in the way while playing! It seems like whoever designed the Xbox controller basically copied the Dreamcast controller but somehow made it worse (one word - pathetic). So far i haven't experienced anything bad with the GameCube controller, i don't even mind the smaller d-pad. I think i was actually pulling off moves faster in Tony Hawk 3 with the smaller d-pad!! I also find that the PS2 d-pad gives me blisters, especially with fighting games (games with alot of movement). This is because it is broken up in four and not connected (in one solid + shape). To sum it up- Nintendo obviously takes alot more care when they design a controller, and they've been doing it for longer than either Sony or Microsoft. The new GameCube controller reflects an evolution of the previous Nintendo controllers. It really seems like Nintendo tries to innovate with every new controller, and this one is the best yet. I have to say that while the other controllers may be 3/5 stars each, the GameCube controller is 5/5 no question. Nintendo sets new standards again!
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There is the sun behind the clouds. i got this game along with my gameboy advance handheld system form my brother..and i loved it..i don't know what the problem is with most of the reviewers. They are totally unfair with this game. they lable this game as tough..super tough...well, i can tell you that it is not so...it may seem so but you cannot just expect to kill all the baddies without putting some effort into it. you will have to start with small fishes i.e.the snakes and squirrels to gain experience and increase your level. after putting time into it, the game will open upto most gamers..this game is rpg for christ's sake...not contra..you have to develop the characters...this is a lot like zelda..if you don't like zelda you probably won't like this game...now overall gameplay-4 stars graphics-5 stars sound-4 stars i have one disappointment..they could have included more moves..he is only limited to three moves..also the other reviewers talk about mster roshi teaching the kamehameha move to goku and the game not being true to the show......that is true ...King kai should have taught him the kai-en-kai technique(...)that particular move should have been included but i don't know what the developers were thinking not including it in the game since it is the most cool move in the series...well for those looking for a solid looking rpg it's definately worth a buy...if you are looking for the typical hack 'n' slash or shotting continuous hordes of baddies like contra this may not be your cup of tea...
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Anime? In my Bomberman. Bomberman Jetters is a game based on an Anime series. Based on Bomberman. Mind. Blown. As with most games based on an anime series the voice acting isn't great but it was a little nostalgic since I used to play games like this all the time. Jetters is pretty easy although I got bodied by every boss at least once. The environments are very colorful and well designed. The puzzle solving doesn't take much thought. This game was clearly made for a younger crowd but is still a pretty good game. It kept my interest at the very least so I would recommend it to any with an interest in dumb games they never knew existed. The reason I bought this game was to make sure the backwards compatibility in my Wii still worked but Bomberman Jetters is now a welcome edition to my games library.
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Face lift for my old Gameboy. I decided to swap to a clear case purely for aesthetics. The screws from the original gameboy fit into the new shell, though were a little tough to screw in that last little bit. A new speaker was included, however, I did not put this in as it meant soldering the old wires onto the new speaker; I didn't want to cause problems for myself. When it was re-assembled, everything worked ok, with the a/b/dpad a little more springy or less mushy than the old ones (might just be my old gameboy). I was pretty surprised how well the process went for a third party product, even though it is a look alike. Certainly would recommend for a face lift or replacement for an old shell. The only differences I had noticed was the look of the power switch, the screws already holding in a metal plate (that keeps game in place) and the "cross hair" part of the plastic mold, which is located on the inside of the back half of the shell. I have taken pictures of these and will upload when I find out how.
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Almost As Great As The Movie. I LOVE anything Nightmare Before Christmas-related. That having been said, this game, overall, was a blast! It is actually one of the best and most challenging GBA games I have ever played! The graphics (especially) are detailed - I especially love the victory dance Jack does after completing each enemy boss! Probably the only thing this game lacks is more of a victory movie at the end. This is the prequel to the movie storyline, in which Jack meets Oogie-Boogie, Sally, and others for the very first time. The story pictures are nicely rendered, and the storyline is great. I highly recommend this to any Nightmare Before Christmas fan! PS- If you wait without moving Jack for a few seconds, he makes cute gestures, like glancing at his watch :) Graphics - 4 Sound - 4 Replay-ability - 5 Overall - 4
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Worst Game. Whats wrong with this game? Everything is the answer, and if you didn't think that by yourself just by reading the title you should read this review Where to start? I know the beginning! The beginning really shows you just how much bad you are in store for. It shows a dumb movie then you have to spin a wheel that always lands on the worst level, (all of them). The game is so easy you could beat it with you eyes closed after 36 hours without sleep, i know because i did. This game is way over rated by the other reviews. You may be wondering why i gave it 2 stars it makes a great shoe horn, but you should buy the plastic ones, they are excellent, and revenge of shinobi rules!
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Better than the Original. Almost every Mario fan on the planet would probably point at Super Mario World and call it the greatest Mario game ever. In every way it outshines its predecessors (at least in my opinion), while in many ways it far surpasses its successors in playability, replay value, appeal, and gameplay. Not to mention, it introduced into the Mario series the my own favorite character, Yoshi. Anybody who enjoyed the Super Mario Bros. games from the NES shouldn't think twice about purchasing this game. In many ways, Super Mario World (from here on out abbreviated SMW) is similar to its direct predecessor, Super Mario Bros. 3. Both have an overworld map, both have at least three power-ups (though SMW only has three), and both, unlike Super Mario Bros. 1, has full support for moving backwards. Their story is more-or-less the same, too--Peach is captured by Bowser, and Mario must storm through the Koopalings (Bowser's kids, all of whom are older than Bowser Jr, who won't exist until Super Mario Sunshine) to get her back, going through eight worlds in the process (SMW, very charmingly, names each world after a type of food, sans worlds 5 and 8). Super Mario Bros. 3 was responsible for introducing a plethora of Mario enemies, and while this is not the case for SMW, SMW introduces Yoshi, who would appear in almost every Mario game since in some form. But it is the differences that make SMW stand out from every other Mario game out there (except Super Mario Land 2, which is almost like a Gameboy incarnation of SMW). If you've ever played more than one Mario side-scroller, you may notice that their collection of enemies is always more-or-less the same. Though most of the enemies in SMW either never appeared again or were already mainstream, there are notably only Goombas in a select few levels, and even then they don't appear until World 5 (if I'm not mistaken). The player in SMW is mainly confronted with either Koopas, Boos, or Buzzy Beetles, with very little else in-between. The final battle with Bowser is completely different from any other Mario game out there, though, so even the monotony of Dinosaur Land's population is made up for by how creative the game gets at Mario's confrontations. In my opinion, though, the best thing about SMW is the replay value. The Game Boy Advance remake's US cover boasts that the game has over 90 levels. You don't have to play through hardly as many to beat Bowser and save the princess--however, to complete the game and unlock both the unbelievably difficult extra world and alter the population of Dinosaur Land into Pumpkin People (and more), it is necessary to complete every single level--a challenge, because most, including almost all of World 4, are accessible only after finding the hidden exits in regular levels. You'll find yourself going through levels countless times, trying to find that hidden key, or that other exit in a Ghost House, and believe me, sometimes it can be mind boggling (one of the secret exits in one of the Ghost Houses is far above Mario, completely out of view, so high you must fly to it, without ever having an indication it was there before hand). If you complete all of the especially challenging World 9, you receive a special bonus of going to an unnumbered world where every level is maddeningly hard. And there are so many secrets to discover in Dinosaur Land, from new locations to Switch Palaces to Ghost Houses to the Secret Area (a must for the harder levels), that you'll be playing the game for hours even after saving the princess. Unless you want the bragging rights of having the original SNES version, I'd recommend getting this remake instead. They are both virtually identical, but the GBA version includes a checklist of all the Princess Coins (Dragon Coins in the SNES version) you've collected (not to mention there's a bonus for finding them all, whereas they simply give you an extra life in the SNES version), the GBA version is portable (a must due to how long the game takes to complete), and, probably the one that hit me hard after buying the SNES version after losing my GBA version, the special Yoshis unlocked in World 9 are made available outside World 9 in the GBA version, whereas in the SNES (and Wii) version, it is necessary to re-complete a level in World 9 with whichever special Yoshi you want (for example, in the GBA version, if you wanted a blue Yoshi to reach the secret exit in one of the World 4 levels, all you had to do was beat the corresponding World 9 level and then find a Blue Yoshi while being Cape Mario, such as in the Secret Area; however, in the SNES and Wii versions, to get a Blue Yoshi you must re-do the level it appears in and complete it with him, then bring him back to the level you wanted to use him in and hope you don't lose him). The GBA version of Super Mario World is the best of all of its incarnations, even out-shining the release on the Virtual Console (which shrugged off the GBA version's changes). It is easily the best of the Super Mario Advance series too, and makes a good pair with its sequel, Yoshi's Island, which also conveniently was remade in the SMA series. Highly recommended, one of the best GBA games out there.
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Good controller just to light for my phone. Ok so I got this controller and at first I was like this is something cool shit, but I was right and wrong. When it came the rubber stickers that hold the phone in place came off and we're stuck to the box. Not really a big deal since they came off easy and stuck back on fairly good. It did take a little time to get it to work since my phone was like " ya I see it but no you can't us it" after a phone restart I finally got it to work and I was surprised how well it worked. I have bought other controllers for the phone and they didn't work at all. The only other probably I had was the controller was just to light so my phone used to drag the phone out of my hand since I got the zte zmax plus phone. So over all good controller just to light to be a good phone clip controller. If they were to add some weight to it to counter the phone weight that would be good.
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So the best Mario Party i've played. I am huge fan of the Mario Party series. I've played them all exept 1, 2, 3, and Advance but out of all the ones I have played I think this one is the best. People often try to caompare MP5 with MP4. They have some similaritys but they both do have some unique qualitys. I think on MP5 mini-games are more fun, on MP4 I think the boards are alittle more fun, MP4 has a better story mode because there actually is an end because in 5 after you beat the Koopa Kids and face Bowser I don't know how too beat him. I think the two are about even when it comes to characters because MP4 has DK and MP5 added Toad, Boo, and Koopa Kid. I thought it was dissapointed when they took away DK in MP5 though.
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Should be a sim hit. This game takes after games like Sim Them park and Rollercoaster Tycoon. You must create and manage a theme park that is based on dinosaurs, like the movies were supposed to do. You can manage restaurants, shops, attractions, and dino health. There is some link cable support, as you can trade the DNA of the 100 something dinosaurs in this game. In this game you can choose the entry fee, feed and track dinosaurs in your park, and come in complete control over Jurassic Park. This game should be a hit, in that it relates to all the Simulaters for PC and Mac.
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Explore Discover and Enjoy. When I first played Pikmin it was unlike anything, I had ever played before. You are Olimar crash landed on a planet with only 30 days to live. Your spaceship has been torn to pieces, which you must retrieve, and at the crash spot, you find these interesting creatures that look like plants. Oh, you are also only a few inches tall. While Pikmin are more useful then tribbles, they are extremely cute, and you proceed to implore their help to gather the missing pieces of your ship through obstacles such as giant ladybugs, rock walls, and other items. This game is not violent, and encourages strategy, problem solving, and puzzle breaking. Featured in James Gee's What Video Games Have to Teach Us about Learning and Literacy. This title should be played by anyone who is has little to no experience with video games. A true classic this game was truly unique in a time when games where starting to lack originality.
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Super Mario Bros. Deluxe. One of the greatest games of all TIME, reborn into the GBC is great on it's own. This game shattered records (until Wii Sports). Why not? It's JUST THAT GOOD! Not only that, special extras and GBC Printer compatibility make this game a 5 Star Game. Even more impressive is that there is a special BOO section, racing against the BOO, a special collect the coin section, collecting 5 special coins. That boosts the game into 7-8 Star regions, past the 5 Star Greatness. 3 games in one is awesome! Not just 3 though! A versus option is also offered, linking 2 Game Boys together. That makes 4 Games. There is one more surprise. The US version of Super Mario Brothers 2 is not really the sequel (by now, you probably know this if you are a gamer). They just slapped Mario's face on it. On the GBC, for the first time, YOU CAN PLAY THE REAL SUPER MARIO BROTHERS 2!!!! It is WAY harder than SMB 1, and that's the reason it wasn't released. It's still great. In conclusion, SMBD, is really 5 games in one! I bought it and with 90 + games in my GBA, GBC, and GB collection, THIS is the game I play most. (Hey, I might just be old-fashioned!) Out of 5 Stars, I would give SMBD, 10 Stars. It's JUST THAT GOOD!
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Just buy the first two games and leave this one alone. I couldn't stand this game. This was NOTHING compared to S of R and S o R 2. The gameplay was super fast and it was alot harder too. The soundtrack in this game was totally lame. Once again,NOTHING compared to the first two games of the trilogy. The characters you choose from are about the same. Except there is no Adam again(which sucks big time) and no Max Thunder either(which REALLY sucks) All there is,is some old dude who is a human-robot or something. I don't even know what the hell this thing even is. Anyway,the graphics are about the only good thing that I would say this game's got going for it. Overall,I would recommend avoiding this one,and just pick up Streets Of Rage and Streets Of Rage 2.
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i want the guy in the giant monkey suit. this game is great. i laughed i cryed i huged it, okay maybe i didn't cry but i did evreything else. this game is soooooooooooo addictive. the so seamingly simple controls are great. And the game gets gradually harder untill where you waist ten lives to get the key. the story: is donkey kong saw an ad for marios mini mario toy. so the big lumox goes to the toy store but (gasp) they were sold out. (duh you stupid monkey!) so donkey steals all the mini marios from marios factory. gameplay: in each level there are 8 stages in the first six you find a key and save a mini mario. in the 7th an 8th stage you bring the mini marios through a stage and then you battle donkeykong. you basically jump over obstacles solve puzzles and throw enemies. it's slightly simmilar to donkeykong the arcade game. graphics:oh my god these graphics rock! so next time you have a spare thrity dollars buy this game! buy this game!
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A direct port is not always a bad thing. Oh man. I still remember playing the arcade version at the corner store when I was a kid. Back then, playing with tons of kids hanging around you was fun. Now it's on the GBA and it's still just as much fun. Beating the crap out of bad guys never gets old in this game. It does become a little boring after you beat it but picks right up when you start to unlock the games secrets. Its easy to unlock the secrets. You unlock them by defeating bad guys. (IE. After 1000, you get one secret, after 1500 you get another) It's better if you find out what the secrets are yourself but once you unlock them, replay value soars. DEFINATLY BUY THIS if you loved the arcade version.
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Difficult, visually. The first game we played on Gamecube was Spongebob, Battle for Bikini Bottom. We absolutely loved it and my daughter plays it over and over. Thinking Shrek 2 would be similar, we rented it. It's very hard to control the c-stick and it kept zooming in and out and wouldn't rotate the camera except for certain times. The charactors were very distant and even if we used the c-stick to zoom in, it still wasn't close enough. It's the same feeling as needing to put eyeglasses on to see something more clearly! Another aspect we didn't like was the four charactors are always together and you would lose track of which one was the main charactor. Maybe we're spoiled because the c-stick on Spongebob allowed you to rotate in every direction to see what was around you and the graphics were so good you could see facial expressions. It's surprising all the reviews are so good because our impression was completely opposite.
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I shake my head in amazement and just say "WHOA. And God stretched his hand and said, let their be the perfect game, and it shall be called Shenmue. And with a bright flash a Dreamcast game was created and what the lord said came true. They should really put that in the bible. Okay, let me just tell you this before I blow up with excitement. THIS GAME IS AWESOME. THis game is everything a videogamer dreamed of. Perfect storyline. Perfect graphics. Perfect sound, perfect, perfect, PERFECT. I pity the soul who does not have this game, but light will definately shed on those who have it or is getting it. The game opens up with Ryo Seeing his father murdered by a mysterious man. After they leave with a special mirror, Ryo goes to his father and swears revenge for his death. See, the perfect storyline. It's been done, but they take this to a whole new level. Then you set off for information. It's a neat game because it's an action adventure game, but much better than all the rest. You also have to do other things, like feed an orphan kitty, win contests, or get a job at a harbor. It's all in this game. Pros:Good graphics Good storyline Perfect Battle strategy Cons: Costs to much Hope this review was helpful
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The best of the Zelda franchise. I am not the world's most hardcore Zelda fan. Nor am I exactly the most skilled at playing the Zelda games. But I have played Zelda games on every system--from the originals on NES, the updates and new entries for GBC and GBA, to the introduction of 3D on N64. Most Zelda fans will say that the best of the franchise is Ocarina of Time; an opinion with which I respectfully disagree. My first introduction to this game came through a demo that was on the Zelda promotion disc released for GCN. Within a few minutes of playing, I knew that I was one day going to own it, no matter how long it took me to acquire the funds for purchasing; I had to own it. The graphics and the gameplay were Just. That. Good. In general, I'm not one to get excited or negative about good or bad graphics in a game, but in one like WW, it's hard not to be excited. Do not let the cel-shading turn you off--this entire game is an incredible universe of well thought-out, 360 degree exploration that is greatly complemented by the very meticulous and oftentimes truly extraordinary graphics. The gaming world itself is absolutely enormous. With the entire world covered in water, the game confines itself to a 7x7 map of squares--but that itself takes half a lifetime to explore. And it is more than worth it. While the game starts out fairly linear, it's of a need, as it guides you through the prologue of the game, the eventual introduction and control of your boat, the Wind Waker, and then centers around exploration of the half a dozen most central islands to the story. And from there, it branches out significantly--reaching a point in which, should you choose, you can spend hours upon hours traveling from island to island and mapping out the entire ocean within the given realm. Traveling does take time, and can become monotonous for some--but fortunately, not long into the game, you can learn how to warp and significantly cut down on travel time. Gameplay is my favorite it's been for any Zelda game I've played. While I became somewhat board with the manner of combat in Ocarina of Time--hit the monster, wait a few seconds till it attacks, hit it again and repeat ad nauseum--combat in this game is wild, fast and furious, by comparison. At the start, on the island where Link starts out, you learn sword fighting from an older man, which includes some very, very cool techniques that can be used in different combinations of your A and B buttons with the control stick. And the puzzles--both in and out of the dungeons--are far from dumbed down, but never were frustrating enough to make me want to stop. The game includes most of the familiar tools from previous Zelda games (boomerang, hookshot, etc) as well as the Deku Leaf--which allows you to fly using magic and ties nicely into the requisite of controlling the wind--and the grappling hook--which, among other things, allows you to steal items like feathers and hearts off your enemies when targeted. The dungeons play out in a less obvious manner than other Zeldas, though it does follow some of the commons. However, there are only two that are officially referred to as "Temples" while they come up with more creative ways of dealing with all the others. And the story surprised me in how it ties in with the commonality of the Zelda franchise--so much so that when I realized how it did all tie together, my jaw dropped, I fell more in love, and was officially hooked upon this game. The gamemakers opened themselves up to the potential of enormous possibilities with this game, and it never, ever lets you down. There is so much to do, so much to explore, so many things to find...once the games reaches it's most non-linear, the possibilities will seem endless. I have played so many games stuck on their linearity, the world felt more like filler--whereas in games like this, one is more than frequently rewarded for test and exploration. And many games that try to add side-items to be found through exploration and side-quest usually disappoint. In this game, for example, you can perform a side-question in which you will ultimately be given a mask that, when worn in battle, will show a life gage for that particular foe. Certainly not a requisite for winning the game, but undeniably a useful tool. As I've already said, the gaming world is HUGE. Every single square on the map has an island or fortress of some kind--and the ones not particularly relevant to the game usually have a mini-game or subquest of some kind that almost always leads to valuable rewards. You find treasure maps scattered literally across the entire world, in which you can travel to the given island and use the grappling hook to dig up rupees, or a heart piece. There are platforms, and fortresses. And what's better (certainly an improvement from other Zeldas) there are maps that can be found that show (though don't detail) which of the squares have platforms, fairies, submarines, etc. Music is probably not my favorite, but it's far from being my least favorite, either. Some themes are better than others--though are undeniably fitting for the given area or scenario--and I do absolutely love the music for Dragon Roost Island. It really doesn't get much better than that. The game does have it's flaws, but what game doesn't. For example, swimming in water can be really hard, and really frustrating. I would climb (or be knocked) out of my boat and swim in circles while trying to get back to the proper position in which I could get Link back into the boat--made all the more frustrating by the fact that you can only be in deep water for a limited amount of time before you drown and lose a heart. Also, while the targeting system is ultimately a brilliant way for dealing with combat in a 3-dimensional plane, I became frustrated when I encountered more than one enemy and, in trying to un-target one enemy, would automatically be transferred to the target of the other enemy. Oftentimes, a particular task to or with that enemy would need to be performed while not targeting anything, and the only way in which I find to solve this problem was to back as far away from all the enemies as possible until they too far away for the targeting to stay on. If there is another simpler, smarter way of dealing with this, I have yet to discover it. Hardcore Zelda fans have long since purchased this game and passed judgment, so anyone reading this is either not too familiar with the Zelda franchise, or, like me, somewhat of a newbie. To either and anyone I would recommend this game. It's one of my favorite console games I've played, and certainly the best I've come across for GCN. Honestly, I love it so much, I can't way to play it again.
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The best investment I have ever made. The gamecube is often regarded as the "kiddy" system because people somehow think that Nintendo only makes games from Nickelodian; however, Gamecube provides fun for people of all ages. The adult gamer has Resident Evil 4 and Eternal Darkness both games I strongly suggest. The RPG fan can play Tales of Symphonia, a game that requires 45+ hours of gameplay, Baten Kaitos, and Paper Mario. Gamecube also includes smash hits Metroid Prime 1 and 2, and The Legend of Zelda: The Wind Waker. The Nintendo Gamecube is also a great party system. Super Smash Brothers Melee, Mario Kart: Double Dash and the various Mario Party titles along with Donkey Konga have excellent multiplayer play. The Nintendo Gamecube is definetly the best investment I have ever made in my gaming experience.
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fianly the perfect card. It's about time Nintendo came out with a sizable memory unit that can hold large amount of information. Before now, one had to rely off-brand cards (such as the Nyko 8 MB) for large saves, and they were susceptible to data corruption and the loss of saves. A basic save of Madden, MVP Baseball, or any of the Sims games often took up most of a regular 251 block card. Saving more than that--a season or franchise--was only possible with off-brand cards whose record of reliability was tenuous at best. (Imagine saving a season of Madden and losing it when the card became corrupted). Nintendo-brand cards have an excellent record of stability and reliability. If you need a large card for saving sports or Sims games, this is perfect.
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The Black Sheep of the StarFox Series. After Star Fox "Adventures" came out, it was very obvious that The StarFox series had come to a rather sucky end. But when commercials came out for an upcoming StarFox game, it seemed like the new game would bring back the great StarFox gameplay of StarFox 64. Rather than doing that, Assault brought pretty much the opposite. When I first turned on the game, the 1st level began as a sequence with some army of ships battling another army of ships. Then, The Great Fox suddenly flies through a big green circle to save the day, I guess. The Team, like in 64, runs thru a long hall to their ships. When Slippy gets on his Arwing, (I guess Namco thought this would be "funny") he lands on his head. When I finally got to play, the first flaw I noticed was that there was no Peppy flying with me. Instead, he was replaced with a blue-fox thingy named Krystal who does absolutely nothing to help you on the mission. Peppy, on the other hand, sits back in the great fox and yells commands. Fox, our valiant hero, now looks like a little kitty with sharp teeth and an Ash Ketchum voice. Another flaw is that annoying, high-pitched, crackly voice everyone calls "Oikany". Really, it's Andrew avenging Uncle Andross's death. At the end of the first level, you fight him in a pathetically easy boss battle. Once you kill Oikany, he defiles that awesome "uncle Andross!!!" line, then just dies. Suddenly, "Aparoids" begin to take over the Lylat System. What are Aparoids? Probably the most generic enemy you have to fight in the whole series. They look like giant robotic aliens and bugs (How very, very original). The level after that is the first on-foot shooting mission-and the controls are just plain annoying. If you want to aim anywhere else besides right in front of you, you need to hold the R button down and aim with the control stick. While doing that, you can't move around to dodge the enemy's shots, so expect this to be a frustrating experience. You can switch to "dual stick" controls (Where you use both analog sticks), but they are so sensitive and hard to master, I just stuck with the default. When you get into the tank, it's no different. And each level on-foot consists of the same set of enemies, on a piece of land that's usually floating. The weapons in on-foot mode are barley audible from the explosions and music, plus they just sound like little water guns. If you run out of ammo in all of your weapons, you have to play with the sucky blaster you start with. What else? There are 10 missions. Only 4 of them are flying levels, and only 2 (besides the last level) have the classic forward-scroll-shooting gameplay. And the landmaster gameplay isn't as fun as in StarFox 64. If you can get a plane on a ground level, the only purpose of it is to shoot one or two enemies down in the sky that your allies are too foolhardy to take down. When your useless wingmates whine about an enemy on their tail, you'll also have to waste your time with that. Yet, believe it or not, I was almost somewhat entertained, until I beat the game after two days - that's right, two (2) days. A good game would take at least a week to beat on its easiest mode, but two days on bronze? And the ending wasn't so promising either. Before the final mission,(SPOILER WARNING) Peppy crashes the Great Fox through the shield blocking Team StarFox from getting thru to the base, and Dies. Then the poser team Star Wolf gives you a hand - yes, I almost forgot. The diabolical Brit Wolf with his challenging team have now been made into a poser American-accented pussie with a low-witted twosome who want to HELP you. That's right, his team attacks you in the third mission, but then joins your side in Corneria (Which is sadly not a flying level like in 64) for no reason. What the crap were Nintendo & Namco thinking??????!!!!??!! In the last mission, Wolf also dies, while you head on to the Aparoid queen, who is a big, robotic alien. The Queen imitates Peppy, General Pepper, and Fox's dad, but the team, unfortunately, doesn't give in. After defeating the somewhat challenging boss, Fox states the LAMEST "inspirational" speech ever. After the credits (SPOILER) everyone who has died somehow comes back to life. And there's more. The music is mostly from 64, but the classic soundtracks (such as the Star Wolf theme) are turned into slow, calm orchestral pieces. In the multiplayer mode, the music is just friggin smooth lounge music that doesn't fit in at all with the battle. The intensity of the game is taken away not only by that factor, but the simple fact that all the arwings fly slower, and enemies are easier to hit. What a kiddie game this is, despite in the Teen rating for "Fantasy Violence." The only reason I played this game for weeks was to unlock "Xevious", an old-school, challenging, and fun mini-game by Namco. To unlock it, I had to get all silver metals on all the levels, which was only frustrating and repetitive. This cool bonus game still doesn't make up for all the screw-ups Namco made. To sum up all this, StarFox ASSault just brings great pity to the StarFox name. If you are the truest StarFox fan of them all, this is no game for you or your gaming buddies. How did StarFox become so sucky? My theory is Krystal - if Rare hadn't combined the upcoming release of Dinosaur Planet with StarFox charactors, the Series' destiny would've been more promising. Overall, I'd prefer blowing my money on Super Mario Sunshine.
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The height of my beat them up genre fighting ability and enjoyment. Simply add two 6 button genesis controllers, and you have yourself the finest console version of my favorite release in Mortal Kombat Console Port history to this date. This was a rally back from the disaster that was probe's Sega port for MK2 that for Genesis came nowhere close to the quality of MK2 SNES port. In contrast, MK3 for Sega Genesis was superior to Mortal Kombat three for SNES, A child at the time who did not have super Nintendo to them this was a major victory. How was all of this possible? The good old arcade to console port wars. It had less to do with the hardware than it did whom was the publisher that made the conversion, which varied game to game and system to system.
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A Solid Action Title That Captures Much of the Series Spirit. Let's get this right out of the way...there is nothing truly groundbreaking in this game, in terms of graphics, sound, or general gameplay. That said, it's still a solid action/puzzle title that captures much of the postmodern spirit of the fabulous series on which it was based. I'd rate it about an 8.3 out of 10. I'll get to the gameplay, etc., in a moment, but will first comment on the story. It does have more of a comic-book feel than the series generally does, but by videogame standards, it's well above-average, and really quite entertaining, mostly in the comedic sense (self-referential humour fully intact). Given that the villain is essentially Ethan Rayne, though, don't expect much in the way of emotional resonance...it's BtVS-lite in that regard. Now, onto the gameplay... The fighting engine is remarkably deep, at least for the Buffy and Faith characters, which you play 65% of the time. The various combos available to you seem endless, though you'll probably do reasonably well with mindless button-mashing, so it's equally suitable for novices and more advanced gamers who like to mix it up. The staking effect is extremely satisfying, especially for fans of the series. Willow's more enjoyable to use later in the game (the Mall stage), with all of her spells firmly intact (though you'll likely fall back on the homing missle most of the time), Xander's relies more on weapons (of which there are an abundance), Spike inflicts the most damage, and Sid (used only in half of the hospital stage) is a riot to behold, with his rapid fists of fury. Character models are good but not exceptional, and the voice work is generally solid (Anya's voice double being the only one totally off-the mark, and Willow's, though well-intentioned, sounding too much like an affectation). The backgrounds capture the series set design nicely, and the music, though somewhat repetitious (but in a quite, subtle way), feels entirely appropriate and quite cinematic. Yes, the one-liners (usually about three-to-four for each function, such as commenting on a locked door) grow tiresome, but once you've familiarized yourself with the stages, you'll be able to keep them to a bare minimum. As per usual with third-person fighting games, the camera is somewhat unwieldly (the only game with a near-perfect camera, IMO, is "Zelda: The Wind Waker"), and the inventory (weapons, health meds) scroll (using the control pad) will be difficult for some players to manage in the heat of battle (there's no perfect way for programmers to deal with this, really). Some puzzles in the game will frustrate upon the initial play-through (you may find yourself wandering around aimlessly on more than a few occasions), but most follow a straightforward logic and usually have precedent earlier in the game (such as in the Zoo reptile area, where you much grab the top of an escalating cage door on TWO occasions). The latter stages of the game are something of a fetch-fest, but a limited number of unlocked doors (hint: in the high school, only the doors with signs beside them and main passageways open) generally give you an indication as to where to proceed...pick up everything in sight before leaving any room. The Multiplayer mode is well-presented, with 26 characters available (if you can unlock them all, in Story Mode), most notably series creator Joss Whedon himself. There's a definite insane randomness to the pickups in this mode, but it certainly allows for a lot of variety. And finally, any BtVS fan is gonna love the extras: a series of candid interviews with Joss and cast members, voice-over sessions, and amusing outtakes. So if you're a huge BtVS fan, buy it. If you're a fan of action/puzzle fighting games, give it a good long rental, and then decide if you'd like to add it to your collection.
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Super + Monkey + Ball = Super Monkey Ball. If you were to take the classic title Marble Madness and stick monkeys inside those marbles, you would get this game. And boy is it just as addicting. In Super Monkey Ball, you control a monkey incased in a transparent sphere and try to make your way towards the goal. The controls are a bit different from the classic MM, as you don't directly control the monkey, you tilt the board that you're trying to navigate. And while the single player holds up fairly well, the main draw of this game is the multi-player, more specifically the mini-games. This title includes six mini-games (three of which you have to unlock) and they include Monkey Fight, Monkey Race, Monkey Target, Monkey Billiards, Monkey Bowling, and Monkey Golf, the first three being the most addictive in my opinion. If you have three buddies, prepare to shelter yourselves from the rest of the world for days straight. The graphics are good for consisting of nothing but monkeys and balls... and maybe some bananas too. Watching the monkeys dance in victory after every round is amusing though. The only sounds you'll be hearing are monkeys and announcers... which speaks for itself. At least the music is decent. Overall, despite the game's title, this is a actually a great game that is made even better when you are playing with friends. And if you do grow tired of this game, well, there's always Super Monkey Ball 2...
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Whoa. Let's get the 'controversial' parts out of the way first: if you refuse to play this game because the graphics are too 'kiddy', you clearly have a maturity problem and have to grow up. Any one with a shred of intelligence understands that graphic styles have to match the story being told, and the 'cel shaded' style of Wind Waker is undoubtedly the best way of telling this story, just like animation is the best medium for a show like the Simpsons. For those of you who are upset that Link has a sister in this game: after the introductory cinema, it should make sense to you why this Link does. On to the rest of the review.... The funny thing about the graphics is that it has all sorts of little touches- from water dripping from Link's clothes after he emerges from the ocean to the way little dust clouds billow up after Link rolls on the ground to the way the water splashes when you jump into it to the wind's effects on everything - that make the game's environment oh-so believable, far more believable than that of almost any other game out there, despite the cartoon graphics. If you don't believe me, play the game first with an open mind before you try to dispute that claim. It's no wonder that Nintendo is still king when it comes to creating engrossing worlds considering the extraordinary polish they give their reigns supreme when it comes to giving their games that extra bit of polish they put in that most developers decide to forget. The sound is similarly impeccable and appropriate, drawing the player further into the game, providing clues for when a battle or anything else is approaching, and even features the classic Zelda theme in places! Wind Waker features pretty much the same control as Ocarina of Time, but it has been been refined to near telepathic levels. Going back to play Ocarina of Time or pretty much every other 3rd person action/adventure game is an exercise in frustration once you get used to Wind Wakers controls. Every other game's camera, enemy targeting and fighting, and character movement systems will seem primitive and unfinished by comparison (cough...Grant Theft Auto...cough...). Lastly, the story will make sense of the Zelda universe and is worthy of the Zelda name. If you enjoyed the story of any past Zelda game, you will not by disappointed by having played through this game. It is that good. Aside from Metroid Prime, I have never played a game that sucked my in as quickly as this game has. It literally drips with character. From the way Link looks at things that might be useful that you may have missed, to Tetra's constant taunting of Link early on, Wind Waker literally drips with character. Buy this game. If you don't have a GameCube yet, buy one and this game too. You won't be sorry. Judging from the release lists for the various systems, this game already looks like Game of the Year. Unless Mario Kart for the GameCube comes out this year. All bets are off then.
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Sadly disappointing. After renting this game for five nights, and only playing it for two, I returned it. Once again EA has produced another mediocre shooter. It's nice they tried some innovative stuff, such as the Oman XR, but overall it is lackluster. The single player becomes redundant and the multiplayer is very generic, less fun than the original considering you have less options. Not to mention the horrid save system, that only lets you save around twice a level, which is not good if you want to play for a little while before you leave the house. The graphics are standard for the XBox, but the cutscenes are amazing, it's a shame there aren't many of those. If you want a good FPS I will suggest XIII, Halo, TimeSplitters, or Red Faction 2, all for a fraction of the price of this wretched piece of design they call a game. The game suffers from true lack of level design, usually forcing you to kill all the enemies before opening the door, and at times that can be boring. Of course you have to do this while some cacophony of techno music is playing. Not to mention what appears to be random lines by enemies. The A.I. is worse than that of the original's. Not only do they basically walk the same path but when you finally do get them to start shooting at you they stay around the same boxes. Then there are the random tank and helicopter battles that cause you to waste ammo, just so you can duck behind cover. Of course these are not too hard, since you just have to hide behind something and peak out and let loose with whatever you have. Hopefully we will see a good Bond game in the future. Until then it is a rental at best.
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BOOOOOO. I can just imagine the meeting that led to the making of this newer GameCube Action Replay. Boss: Alright people, we need a way to make me... er... I mean the company more money. What's a cheap easy way we can do that? Employees: **Thinking quietly** Idiot Employee: Ooh, I've got a great idea! What if we take our old amazing product, the Action Replay Max for the GameCube, and make it so that our buyers can no longer input their own codes! Boss: That's the dumbest, most shameful way of making money I can think of! Great idea! =__= SHAME ON YOU CODEJUNKIES! This version of AR does not allow users to put in their own codes. Oh, so you wanted to buy an Action Replay to play as Amy or Chaos 0 in SA2B like I did? Too bad! You have to deal with the codes you're given! That also means that if your game isn't even listed on the disc then you're totally screwed, because you don't even have the cruddy selection of codes you're given with the other games on the disc. The only way around this is to buy a copy of the GameCube AR Max that comes with a memory card for saving your new codes, which is rare and not currently in production. Prepare yourself for a hefty price tag ($100+) if you've got your heart set on one. This is made even more shameful due to the fact that other discontinued consoles (PS2) still have an AR Max in production, so you can add new codes on those, but not this one. The only reason this isn't a one star review is because what codes you are given work well, without crashing, and there is also a freeloader on the disc, so that you can play imported games with or without codes. **Be aware that when saving imported game data, your memory card will be re-formatted to that region, and you will lose all of your save data currently on your memory card! Be sure to have an extra one and label it!** If you're looking for a simple Gamecube cheat code device, this is really the only one available right now, and last I checked it IS compatible with my Wii, and I do play online with it. But BE FOREWARNED that you won't be able to do all of the cool stuff you see on YouTube. Hopefully one day CodeJunkies will turn their brains back on and start re-producing the AR Max again, but until then we can only hope and wait.
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Gunstar Heroes. Gunstar Super Heroes is a great swan song for the GBA. Legendary Japanese developers Treasure have put together a project that's part sequel, part remake of their classic Genesis run and gun. The controls are tight, with an impressive array of attacks and weapons. The combo/special fire system is simple but functional. The graphics are beautiful, likely the best ever released on the venerable GBA platform, with great sprite work and effects that really shine. The gameplay is what fans of the series will expect, with a healthy amount of minigames and levels with alternate play styles thrown in. The two most glaring problems are a damn-rear impossible helicopter shmup level that is basically broken, and the length of the game overall. While two playable (very similar) characters and 3 difficulties will extend the length of the game for serious players, this is a game that definitely be beat in a few in-depth sittings. I really enjoyed this game and recommend it.
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My first Gotta go fast. I was a wee lad with a new Game Gear, and my only game was Batman Returns. Sonic was all the rage, being the only real competitor to Mario, and, since I had a Sega machine and no Nintendo, I opted for a Sanic game for my "portable" device. I played this over and over as a kid seeing as I didn't get many titles for my Game Gear (I didn't get many games period until I had a job and could buy them on my own). I found all the secrets, fought all the bosses, and collected all the rings. While Triple Trouble will always be my favorite Blue Blur game, Chaos has its own charm. I haven't played the Master System version, but from what I've heard they are identical, with the SMS having more field of view. It's a great spin-off from the main Sonic titles on the consoles, and you'll enjoy either the GG or SMS versions, whichever your taste chooses.
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Best Game Overall. They have rated RE1 & RE2 as best playstation games overall & i think that is true, cuz Resident Evil is now an addiction to me. Some of the reviewers on here did say that this game is no good but i don't really think they played Resident Evil to begin with. Even though that RE is 'survival horror' u do have a lack of ammo & u have to save your ammo in order to survive.. well first of all how are u going to survive w/o killing every living creature that comes out & attack you. You don't run from them.. & one of my problems is since this game is in 3D you have a hard time on trying to avoid them because of the camera angle. In my opinion its much easier to just shoot anything that attacks you.. even though some zombies in this game are easy to avoid.. you still might lose life on trying to dash around them because your judgement is off which is like every RE game. Thats where the control comes into play & i do have to say the control for this game can get annoying. Once that camera changes view, u get momentarly lost & u forget that zombie u were trying to avoid. My solution is to cheat.. but does that really take the gameplay away.. probablly. The only thing i don't like about resident evil is its not all action.. you got puzzles.. oh u got to move this shelf over here to open a door. There is this one part in this game (that isn't in the original) that u have to push this statue over to this one corner while walls on either side are about to crush you.. it is scary because u don't know if u will die, but i spent 25min on it.. i died once & had to do the dormitory level again. Took me about 10x b4 finally completing it.. i dint need a strategy guide cuz that wouldnt help, but its all due to the bad controls. Granted i got used to the control but, in some areas of the game it does become a hazard. Anyways enough of me blabbing about that, this game is really good compared to any other RE games out there (well besides RE 0). This game is soo realistic that it makes Final Fantasy X look like a paper mache. (not only that FFX wasn't too great, lack of storyline) anyways here is my grading system for this game.. Graphics: 10/10 The best game has been remade to better graphics.. but not better, the best. I was very impressed by it.. people thought "They have the new RE movie already???" Plus the gore is unbelivable, its just an interactive movie. They dint need any videos for this game, just pure CG's did the trick Sound/Music: 10/10 Ok, the original RE music score really does sound cheezy, were we playing RE or Supermario Unlimited here.. as for the remake, they really outdone themselves, i do like the RE2 music better but this one is just as good (like Silent Hill almost) As for the acting, it is very good.. i don't know why some people dint like the acting, i thought it was good & is alot better then the original (although the original RE acting is fun to watch) Gameplay: 6/10 Its good but could be better, this is my only gripe cuz of the fact i could be the original RE game w/o cheating but with this one i had to in the middle of the game, i was running low on ammo & plus i dint realize that zombies come back to life (as little "Tyrants") after killing them. As most RE fans know is once a zombie is down, they never come back, but after playing this one.. u wish u never shot that one zombie, cuz that is the zombie that came back to life & avenged its own life. Replay: 8/10 u could play this game over & over again (well after 4-5x u get tired of it cuz u know whats going to happen) & is a problem for RE games.. the games are too short (even though this one is pretty long) & u get little extras.. plus the puzzles in the games just become a chore afterwards. Storyline: 9/10 Very good storyline, they improved it from the original version Overall: 8/10 Overall this is a good game to play if u havnt played RE watch out for the controls cuz its confusing at first & the GC edition is just a little worse then usual, but otherwise this is a good game. It has alot more the original & the mansion is much more massive. I suggest buying this game if u like horror, action & don't mind annoying puzzles
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Littlelink writes. This title in the ever-growing Zelda world is up with the big names, such as Ocorina of Time, A Link to the Past, and others. My favorite parts of the game are as follows: Music, on a scale of 10, I would give music a 11. Graphics, cartoony? Sure, but it is a matter of opinion. Story, Awesome! It has a great storyline. The world around, Great! Exploring the seas above is a great experiance, all sorts of chacters and hidden treasures. Even below, where Hyrule sleeps. Replay, *Secret* The "Second Quest" is worth playing over and over. It never gets boring! Final, This is one awesome game, you'll be playing into the late hours of the night. And when you buy it, you'll say to yourself: Da da da daaa!^-^ Littlelink, a serious Zelda Gamer
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Disappointed. If you are a true baseball enthusist, I think you may be disappointed in this game. If you are only into graphics, you will be pleased. What I am basing this off of is my history with N64 All-Star Baseballs. 2K1 lacks the following in comparison: Lack of control of fielding, minimal graphics, & the inability to strategize your game (pitchouts, directing bunts, etc.) Oh yeah, and if your into replays, forget it unless you are stealing or get a simple base hit (better get a good look at those 475' bombs the first time. I'm glad my friend bought it before I did.
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Just so you can cheat, this seller will CHEAT you out of your money. EDIT: Gee isn't it awfully STRANGE that the seller withdrew this item 1 day immediately after I reviewed it & revealed the game for what it was? Hmmm... what an odd coincidence. But consider yourself warned (& smarter for it): ANY Pokemon game that comes "pre-loaded" with every single item & pokemon, including rare event-only ones, all lvl. 100 shinies with maxed-out stats (that likely would NEVER pass the legit-checker Nintendo uses to pass or fail pokemon entered in official tournament use), no matter what the title, is the same exact thing as this game here. They are simply games started, altered by an Action Replay, and saved by the seller, who typically charges a RIDICULOUS amount of money for something you could do yourself for a fraction of the cost. What good are all those pokemon if you can't use them for tournament use (or even just battling a friend) because they stick out like a sore AR code, practically screaming "I'm a hack!!!" NO ONE is going to want to play vs. you with a hack team! NOTE: Please realize the star rating is NOT FOR THE GAME ITSELF (Pokemon FireRed/LeafGreen are 5/5 stars IMO), but this "All 386" version of the game that comes with ALL the pokemon and all the items in one's possession at the start of the game. Why on earth anyone would ever want to start a pokemon game with a 100% filled-out pokedex, every pokemon in one's possession (and every single one SHINY!?) all LVL.100, and every item in existence in one's possession is beyond comprehension. IT RUINS THE ENTIRE POINT OF THE GAME. Plus you're not even going to be able to use them right from the beginning since you won't be able to control lvl. 100 pokemon until you've got most of the badges! Even if you want the pokemon for battling others, they're going to be OBVIOUSLY non-legit since the odds of having an all-shiny party is 1 in 50,000 at the very LEAST. Your versus partner doesn't have to be a genius to realize, instantly, you're using cheated pokemon. The fun of the game is discovering new pokemon as the story unfolds & you venture from town to town, catching pokemon in the wild and finding rare items some of which will help certain pokemon evolve. If you start off with EVERYTHING, then what more is there to do?! Running through the storyline is without reason, and if there's nothing to discover then you might as well not even bother playing in the first place. And what good are lvl. 100 pokemon if they haven't any further opportunity to raise the IV & EV stats through party use? That's right, IV & EV scores no longer count once the pokemon is lvl. 100, so who knows what kind of disposition or stats these ready-made, "instant pokemon" have? Are they even friendly, like a lvl. 100 pokemon (a legit one, raised from, say, lvl. 10) should be? Or are the stats ridiculously maxed out, making their non-legit-ness even MORE glaringly obvious? But the real tragedy of this RIP OFF is the ridiculous price tag!! You're not PHYSICALLY getting anything more than if you just bought the game off the shelf of a retail store. You're getting a regular old game cartridge, nothing special about it other than the game has already been started & saved, and then they used an ACTION REPLAY device on the cartridge to cheat and insert all the pokemon in the PC boxes and own every item. Be aware that you'll be stuck using whatever name THEY picked as the OT name, and if you attempt to start the game over, you will LOSE everything they gave you under the first OT's name! What's sad is that they're preying on uninformed SUCKERS with the lure of being a "pokemaster" with that ungodly price (at least $180.00, sometimes upwards of $200.00). They ruin the game for you, which you can just as easily DO YOURSELF for a LOT LESS COST by simply buying yourself an Action Replay (or the defunct Gameshark) code altering device, a cost of $20-$30 and even less if you shop around or get a used one. You can use the same exact codes they used ~ AR & GS codes for ALL Pokemon games are available all over the net, and from the official AR website as well; plus you can update your AR for automatic update for the latest codes by hooking up with your PC, with a cord & disk with software that comes with the AR. It's very easy to use & you can input codes manually or copy & paste codes onto the AR device from codes you find on the web. What they do to the game is in no way worth the additional $150+!! All they do is start a game, press a few buttons, save, and there you go, every pokemon & all items are in the PC. I know for a fact there are codes available that do that very same thing. So why would anyone pay $180+ when they could buy the game retail for $30 and the AR for $20-$30, a total of $50-$60...far less than HALF of what they're charging uninformed people who just don't know how to use an AR or realize how easy it is. You can use the AR for never fail captures, running into ANY pokemon, getting ANY pokemon as SHINY, and also even for getting EVENT POKEMON into your possession without having gone to an event (which is likely OVER, & never to come out again for this game)...and you don't even need to ruin the entire game if you just want to cheat a little. Plus, you can continue using the AR for code manipulation for ANY other GBA game! Don't support these RIPOFF ARTISTS, they are a SHAM, charging an outrageous price for something anyone with a GBA, Pokemon cartridge, and AR device could do the same for much, much less! And you won't be stuck using someone else's trainer name!
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Treasure Does It Again. If you know Treasure(the developer of this game, and one of the hard core gamers' fave developers) then you know that it is your duty to pick this game up. The graphics are great, it has good music and sound effects, and the usual tight control and play mechanics from Treasure. This is a classic that will become as cherished as Radiant Silvergun and Gunstar Heroes. When you let loose 400 missles or lasers at the press of a button, you'll realize why. There are over 40 levels...some short, some fairly long but they make use of the play mechanics you have...choosing between homing missiles or reflective laser beams. The animated intro/cut scenes are...well...fruity. I mean hyper fruity. But they serve to break up the white knuckle action with humor(they are so fruity you just have to laugh). If you enjoy shooters or action games then pick this up...it may not have the big name license, and it's not 3D but, hey it's fun and a great game to boot. All hard core gamers already bought it.
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Not In the Stars. A collection of Nintendos very first portable games, Game & Watch Gallery 4boasting a whopping 20 titleshas the most in the entire series. Starting out with 6 classics in their original LCD and updated incarnations, you play on one of two difficulty settings while ranking up points. And for every 200 points you earn a star that goes towards an unlockable game (or a preview of an unlockable game, hence the Gallery part). But what the instructions don't tell you is that the player cant just play and earn stars in a periodic manner, but consecutively in every single mode. Unlocking everything demands absolute perfection; a feat most people can achieve. But why would they want to? Dont get me wrong; snagging an original pocket game like Donkey Kong Jr. or Marios Cement Factory from a garage sale or a local Goodwill is good. Stuffing a few dozen into a single cart shouldve been even better. But having seen the best that 21st-century gaming has to offer, I cant imagine playing this beyond the morning commute to work. If not for a few choice titles, Id hardly spend any time on this drab affair. This game is rated E for Everyone.
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Mission:Animorphs. The Animorphs game is challenging so I would recommend this to people who are 8 and up or to those who have long attention spans. This game has 5 challengeing levels In which you have to defeat the Yeerks,Tiny Alien Slugs Which crawl into your brain and take total control over you,and thier leader Visser Three.{The only yeerk ever to obtaine an Andalite body.} In each level you play as one of the animorph characters Cassie, Jake, Marco, and Ax.{An Andalite. It has a humans upper body, a scorpions tail, a deers body, and it has no mouth because They eat with thier hooves. they also have two almond shape eyes and have two eyes on stalks.}Another member of the group is Tobias, you won't get to play as him because he is a nothlit, a person trapped in a animal body,But he does give you helpful hints and clues. Which reminds me there is a time limit to morphing,Two Hours, if you stay in morph past the time limit you will become a nothlit and the game will end, But you don't need to worry because Tobias will let you know when your time is almost up. In the game you have to acomplish tasks to get Animal morphs such as, you have to get the snake before you can get stronger morphs such as the lion and the elephant. As I said before it's challengeing but it's worth it.
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z supersonic warriors or yugioh with this device my best advice if you own pokemon fire red and leaf . all the reviews are wrong the wireless adaptor is only used for mega man 5 digimon racing and pokemon this thing barely has use you would be disapointed you cant play street fighter dragon ball z supersonic warriors or yugioh with this device my best advice if you own pokemon fire red and leaf green buy it i don't know why because pokemon ruby saphire and emerald all need a wired connection all this fuss just for pokemon leaf green and fire red there isn't even a thunder yellow to extend its use this thing is realy a joke a fart before the gameboy advance life ended the gameboy advance really had nice accessarys though this isn't one
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Incredibly hard and clever shmup. This is an absolute must for any shmup fan. The twist here is that there is two colors of enemies; white and black. You can switch the color of your own ship to alternate between these two colors, which lets you absorb the bullets of the color you are in order to build up your special attack. It is an extremely hard game. I've read that there is only 5 levels but so far I could not even make it through the third. There is a lot of challenge and sometimes there is so much bullets in the screen that your eyes hallucinate and your brain almost switch off. Only for the most hardcores.
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Don't buy RED. My son has a Nintendo DS but wanted the Red version of this game. We have the blue version as well but they DO NOT interface well. Nintendo is embracing WiFi and leaving the SP series behind. Blue rescue team is fun for a couple weeks, then gets boring as there isn't the depth of prevous games (Blue, Green, Ruby, Emerald, etc.). No breeding, no "shiny" pokemon, no real depth. Ranger doesn't seem to be so great too. Wait for Diamon and Perl which should introduce >100 more pokemon and work nicely with the wireless croud. If you don't have one, its going to be the reason to buy a DS.
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Great controller. I've this controller for about a year now. I got it so me and my brother could play soul calibur together and it's held up well. I haven't had any problems with the buttons sticking or anything like that. My only complaint is that the analog stick doesn't have a pad on it so the little bumps on it can irratate ur thumb after a while and when my brother dropped it, part of the top of the analog stick broke off. I think maybe if a a pad was on it like the psx/2/3 controllers maybe this wouldn't have happened. Other than that I love this controller. Hasn't let me down yet.
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Great controller. This controller is pretty good once it connects with your phone. It doesn't connect to all androids phone that is 2.0 Bluetooth or higher. You have to have a 2015 phone or 2016 for this device to connect. My sister's Note 5 works but my Lg G3 did not work. The holder clip holds the phone nice and secure. The controller feels sturdy in my hand. The Bluetooth is easily to pair with your device and the instruction sheet that comes in the box is easy to follow. I think the price is fair for the quality that you are getting. I received this free for testing purposes. My opinions are my own.
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SEGA GENESIS FIRST TRUE RPG. Well well, I remember playing this game for hundreds of hours growing up. So much fun. the little pocket stragegy guide it came with was really handy when you got to the UZO islands and the Green Dam. The characters in this game really stood out from most RPG's in its time. Its always fun to go back home and see another person wants to join you in your fight to save the planet Algo. Most Rpg's have a older feel with knights and Soldiers and many of these games are classics. I think one of phantasy star II's strong points is how its set in the future. And not to mention the battles were far above most RPG's of its time with how detailed the attacks were. It also helped you had 8 party memebers you could change in and out so it helped things not get boring when fighing 100 + Battles.
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Classic Nintendo goodness. Get ready to get nostalgic. I have never played the N64 version of this game, and quite frankly wasn't all that interested in this sequel until I saw it in action. When I saw the Mario level in the adventure mode, I was sold. The level has the old school mario look down, and the reworked music is unbelievable. If you have grown up with Nintendo, as I have, you need to get this game. All the cool touches from the old games will stir up many memories. Not to mention, this game is a blast to play, even if the characters weren't Nintendo's greats. The game moves so fast and there are so many moves to master that it will keep you playing for hours at a time. On top of that, the vast selection of extra modes will keep you coming back for more. The graphics are, of course, outstanding. All of the famous Nintendo scenes are beautifully rendered in full 3D, and the particle and lighting effects during fights are a sight to behold. The sound is amazing, with many famous Nintendo themes reworked or remixed with amazing symphonic and choral touches. Each character has their own set of sounds and reactions. It seems as though no detail has been spared. This looks to be another Nintendo classic. Between this, Pikmin, Luigi's Mansion, Rogue Squadron 2, and Super Monkey Ball, it's a good time to be a GameCube owner. What's unbelievable is that the best is yet to come. We still have Mario, Zelda, Metroid, Resident Evil, Soul Calibur 2, Mario Kart, Sonic Adventure 2, and many others coming out in the next year. Go get your GameCube, and get this game!
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travel tested - luv it. well, I have my case for over a year now and it's still working I travel a lot, expecially by plane and I think everybody knows what that means... I'm used to have my GBA in my hand luggage and so it needed some kind of protecion. This mini case is perfect! I can carry 2 games with it (3 if you leave one IN the GBA) and until now it never opend by itself. My GBA got no damages after all the checking it got at every airport I've been. Also, because of all the stress at airports nowadays, it's quite normal (for me *gg*) to accidentally drop my purse. Even so neither the GBA nor the case itself got ANY damage. I really recommend it
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Wake. This is going to be rough... Because I have mixed feelings concerning the newest Nintendo offering. The line of Zelda games that have been released over the years has built a legion of followers, some so violently dedicated that it would be a fatal mistake to insult Link or make light of the concept of the Triforce. But amidst the bitter hatred and enmity festering between the conflicting sides concerning this "Cel-da," I stand my ground. The Wind Waker is not the best Zelda game to date. But... Before all you Ocarina fans start saying "amen," let me tell you that neither is the Ocarina Of Time. While OOT is undisputably the most revolutionary Zelda game, it still falls short of the benchmark that A Link To The Past set (Not the new 'Ocarina-ized' version for the GBA, mind you). But I digress. Yes, the new Link is a fearsome sight, especially when we were all expecting the strapping, fearless 18-year old Link that we saw at SpaceWorld 2000. The Ocarina Of Time pulled the Zelda franchise towards a more serious and dark tone... It had been a while since the bleeps and bloops of the original, and the world of Zelda was becoming a very realistic and beautiful one. And Nintendo "blew it." The darkness, the adult themes and even Link's handsome face disappeared, leaving many of us with clenched fists and tears. But that doesn't change the fact that this game is amazing. One of the few complaints I had when playing Ocarina was the fact that you always knew where you had to go. You always had at least a vague goal on the horizon the achieve, and there wasn't terribly too much to do along the way. This changes with The Wind Waker. When I first had access to the Great Sea, I couldn't believe it. I really could go anywhere. Granted, there were areas I could not tread because I lacked the items needed, but there was so much to do. There were hundreds of little things to which I replied, "I'll have to get back to that." Some of them I did; Some of them had to wait until the second game. The countless side quests and secrets will have you playing for a good chunk of your month. Aesthetics are extremely good. I won't beat a dead horse; if you've decided that you hate the new look of Zelda, nothing anyone says will ever convince you otherwise. But nobody can deny that the quality of the style Nintendo selected is top-notch. There are particles and atmospheric doodads everywhere, and the water, though nowhere near as impressive as Mario Sunshine's, is beautiful. Music is also done very well. I was glad to see Koji Kondo back on the score, even though he had some assistance. People who have played all the games and even those who picked up with Ocarina will recognize with delight many familiar pieces of traditional Zelda music. But, as always, new themes have been added which are just as easy on the ears as any previous ones. It's obvious that Nintendo put a lot of effort into the presentation. Unfortunately, it is also obvious that about half-way through production of the game, the director, the script writer, the exectutive producer or SOMEONE was murdered. There are distinct "halves" in this game, and there are countless holes in the second part. There weren't enough flaws to really ruin the game for me, but the fact that Nintendo would neglect its flagship GameCube game to this point does not sit well with me at all. To say that the second half of Waker is too short is to make a severe understatement. That aside, The Wind Waker barely edges out Ocarina with it's broad open world, a very well-done story that links (get it?) logically to past Zelda games, and the giddieness that overtakes you when you discover an island that you've never been to before. No game is perfect, except maybe Metroid Prime. But Nintendo once again proves exactly why it's been around for so long.
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Legendary. You are a young boy a girl with a desire to discover a world full of magical creatures known as Pokmon. The little metal balls that you are equipped with can help catch these Pokmon and allow for them to become your own to train and fight with. That is the beauty of the Pokmon video games; the grand scale the concept plays with constantly. Players truly feel as if they are on their own adventure to make their own discoveries in these strange and interesting worlds they encounter. Pokmon Sapphire (well, Ruby too, but the version I played is Sapphire, sooo.....) was that adventure for me, way back when. The memories I had with this game are ones that I don't think I could ever relive in a different Pokmon game; facing the Elite Four, going around and catching random Pokmon with the numerous PokeBalls I had in my disposal, facing the dreaded Kyogre (the Pokmon on the boxart), obtaining a Jirachi from my friend's Pokmon Colosseum Bonus Disc, etc. Does the game still hold up to this day? Of course! I mean, sure, Nintendo did release a 3D remake for the more recent Nintendo 3DS, but Pokmon Sapphire is an amazing game regardless. It follows the same imaginative formula as its Game Boy predecessors, but expands upon it with its charming visuals and well-rounded music cues and sounds. The world of Hoenn looks much more realized than the merely 8-Bit Kanto and Jhoto, and there's so much to do and explore! Hundreds of Pokmon to catch, contests you can participate in with your Pokemon, and of course, the main quest to stop an evil organization, defeat all the Gym Leaders, and march your way up the Elite Four to battle the Champion!! It's just plain awesome...
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Lock up your family and house. As a single mom, i never had time to play any of the games my son wanted me to play with. Now that i am disabled and with more time on my hands that i want, i got into the game playing mode. Recently, i bought a nintendo gamecube and cant believe how fun the games are. Resident Evil is one i'm not sure i will be able to get rid of in my mind. i keep looking for something to jump out at me in the dark or in my closets. im even better at playing than my son or husband. they just laugh when i jump or scream when a sudden scene comes up and scares me. all the other games we've played so far are great and look forward to more creative games by nintendo. thanks
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HARDD. As a prequel to the Sacred Cards, i was expecting a lot. But this game simple didn't deliver. Firstly, The Gameplay is twice as slow, as the AI seems to review its options every time a monster is summoned or attack, basically every time a trap card could be played, wasting like 1 second 5 times every person's turn. That would be ok, if the gameplay was as good the Sacred Cards too, but this game is just not fun. Its wayy too Hard, and you find yourself grinding for hours just to get enough to buy one new crappy card with 900 ATK points. Literally the 4th required duel in the game, the other guys monster average twice your power, (1400 to 700), so you're stuck training endlessly on the nearby drones. BUT, the redeeming factor of this game is a cool storyline like the Sacred Cards. Its just I haven't been able to see any of it yet.
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Greatest Boxing Game EVER. This company, EA Sports has done it again. Their games can't be beaten, let's face it. Their latest release, Fight Night: Round 2 is the GREATEST Boxing game EVER! When I heard about another boxing game to be released by EA Sports, I rented the game as soon as it was released and as soon as I returned the rental, I was at Walmart next door purchasing my own copy. I just had to have this game. This game has it all! I can't imagine a better boxing game than this right here! There is an excellent selection of gameplay options in this game. First, you can have a regular exhibition bout with any boxer from Featherweight - Heavyweight. The second option is CAREER mode. You can either use a boxer already in the game or CREATE a Boxer. The Create-A-Boxer mode is FANTASTIC. You build your fight from ground up. Everything from height, weight, body size, head size, face shape, different hair styles and colors, gloves, trunks, shoes, tattoos, taunts and Special punches. In this mode, if you have created a boxer, and choose to fight as him, before the fight, You will be required to participate in Fight Preparation. This is your opportunity to increase your boxer's stats before the fight. There are three training methods to choose from. One, "Combo Dummy" which works on Agility, Speed, Cuts and Heart. Two, is the "Heavy Bag." This works on Power, Speed, Stamina, Body, Chin, Cuts and Heart. Third is the "Weight Lifting." This works on Power, Stamina, Body, and Cuts. These training methods are fun. The mode "Hard Hits" is a typical exhibition but with different rules. After a knockdown the round is over. And there is no time limit to the rounds. Keep going until your opponent doesn't get up. The career mode is fantastic. First, your fighter starts as a Amateur and you compete in ten fights until you become the Amateur champion and move on to Heavyweight. Now you will start out as the Number 50 contender and work your way up the ranks challenging opponents and earning money for every victory. The higher your fighter's rank, the more money each fight is worth. When you earn money, you can purchase more trunks, shoes, gloves, tattoos, punches, taunts, mouthguards, etc. There is a selection of over 100 different trunks. The new features of the game are the EA Sports Cutman and the Total Punch Haymaker control. First, the EA Sports Cutman allows you to cure swelling and cuts between rounds your fighter has sustained during each round. THIS IS IMPORTANT TO LEARN! Why? If your fighter gets beaten enough and his face looks really torn up, the Referee may stop the fight. Second, is the EA Sports Total Punch Control Haymaker. Using the C-Stick on the controller, you can control the amount of power your fighter throws in his punches. You can use a Haymaker Hook, Uppercut, Body Uppercut and Hook using either arm. These blows will cut your opponent's face. If you time these punches just right, you can start a Flurry of haymakers right-left-right until your opponent collapses. Tip: IF YOU MISS, YOUR OPPONENT WILL TAKE ADVANTAGE WHILE YOUR FIGHTER IS VULNERABLE AND THROW STRONG PUNCHES AT YOU AND YOU MAY BE IN TROUBLE! The graphics of this game are absolutely terrific. Very realistic. Your fighter's face will start swelling and bleeding accordingly as a fighter's would in real life. For instance, your fighter's eye won't swollen shut after 5 strong punches. Little by little the eye will get red, then a little bump under the eye, and gradually your fighter will look like he just went through a car wreck if he gets beaten enough. It is nice when your opponent has a shut eye cus of the swelling. It will effect his fighting and it will be easy to throw haymakers and knock him out. This game couldn't be any closer to real life than it already is. The body graphics are very detailed as well. I LOVE THIS GAME! I am addicted to it. There could never be a better boxing game than EA Sports latest release, "Fight Night: Round 2." A quick tip, be patient, it takes a while to learn your way around the game and how to fight effectively. I give this game a 10/10 hands down. YOU DON'T EVEN HAVE TO BOTHER RENTING THE GAME FIRST! I Guarantee! Once you buy this game, you will never look back!
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Very Very Nice, But. I love the game, but it just loses "something" in translation to GBA. Maybe it is no longer aas special an event as when it first arrived for PC, but it does not hold my interest as it did on the PC. The graphics are good, but I want them to be better. There are still times when it is nice to settle in and blow away greasy monster guys for a while and it is in this that the game excels. I have only had the opportunity to play linked once and loved it. The game grows tiresome more quickly than I remember the original doing so, but I still heartily recommend the game.
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NOTHING! NOTHING CAN PREPARE YOU. The sequel for the arcade smash hit was pretty good on the Sega Genesis. For one thing the game-play is top-notch and the graphics aren't terrible, the fatalities are pretty cool and the stages are done well (except living forest and the tomb I'll get to that later). The game is really tough so you better have quick reflexes and lots a patience, all of the characters from the arcade are selectable along with a couple of secret characters called SMOKE and Smokin! Hot babe JADE! There are a few things though that really bring this port down though. Probably the biggest is the sound, instead of having crystal clear roars and unique sounds that made the MKII in the arcade ground breaking are not present here unfortunately. The music is also pretty wierd, it sounds like a drunk dude trying to jam out on a satar and a drum machine, wierd I know lol. Stages like the living forest the trees don't roar, and also when you select your character their names aren't announced like in the arcade; in fact there is very little speech in this game all together. Honestly if you want a really good version of this game grab the SNES or the rarely talked about 32X version that is also really awesome. There is also a port of this game on the Saturn and the PlayStation and those are good too.
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5 Stars for the System, 2 1/2 stars for the one I received. 5 Stars for the Game Boy Advance SP system itself, very handy portable Gameboy, perfect travel size. Easily fits in your pocket. Wonderful D pad and classic Gameboy design. Easy functioning L and R top buttons. Backwards compatible for the old classic Game Boy & Game Boy color cartridges. It is like having your own personal Super Nintendo on the go anywhere. the SP was a powerful little engine that could with host of great games for its time period. The Gameboy Advance SP system I bought off Amazon was rated in "Good Condition" but had a terrible screen on delivery. I only paid $50 with tax and shipping and I understand you get what you pay for. But if something is in good working condition I expect it to be fully functional with minor wear and tear. It was far more abused than the sellers description said. It should have been rated in "Acceptable" condition. The screen seemed to have a double border and the brightness of the screen makes it look like it is going to die at any moment. Upon playing it for a few minutes it can be seizure inducing and very hard on the eyes. I would suggest to other buyers to pay the extra dollars $80 to $100 to get a much better quality system with an intact screen and fully functioning buttons. The only weakness I found in the system is that the R button easily gets worn down and stops working after heavy use.
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FINALLY. FINALLY!!! A new sonic game. We had Sonic games on the Gamecube before but they were all originally on another console. They were running on an old gaming engine as well. But this game is a work of art. Everything, the new team formation, the graphics, the storyline (which is interesting because Shadow survived but he doesnt remember how because he got an amnesia and also that his enemy is now Eggman also). There are 4 teams of 3 characters each. Team Sonic has Sonic, Tails, and Knuckles. Team Dark has Shadow, Rouge, and this new robot guy that was created/betrayed by Eggman called Omega. Team Rose has Amy, Cream and her chao friend Cheese, and Big the Cat. Another excellent thing as well. The people from Knuckles Chaotix returned. Team Chaotix contains Espio, Vector, and Charmy. They all are against Eggman. BUY THIS THE 1ST DAY IT COMES OUT!!!!
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It's Ok...but VERY challenging. Hook is an alright game,but it can get on your nerves. It can be very tough. Especially,since there is no options menu. So you can't adjust the difficulty. But,the game is not all that bad. It's pretty much based off the film. The game starts off with Captain Hook kidnapping adult Peter's kids,then Tink comes and tells him that he's Peter Pan,and its up to him to save them. The game is very hard though. If you die,you gotta start the whole level over again. Plus if you get hit only a few times,your dead. Only checkpoints are during boss battles. The music is very good. Also much like the film. The controls are decent too. A button is for attack and B is for flying. C button has no function at all in this game. Overall,Hook is fair. It's worth checking out if you loved the movie,I guess.
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How does driving into a billboard make the car flip. If you want an arcade-perfect version of the game, you'll have to get the sega saturn version. But this version is fun too. It's fast, responsive, colorful, and sounds great. You race against the clock through very colorful branching stages to get to one of five different endings. This isn't a realistic racing game - you'll see that when plowing into a tree at 180mph causes the car to fly 20 feet into the air and flip a few times while the passengers lay on the road uninjured and only slightly dazed. The sound is really good and you can select one of four soundtracks (radio stations) to listen to. I believe one soundtrack is unique to the Genesis version, but I could be wrong. If you collect classic games, be warned! Like with Space Harrier or After Burner, once you play the Genesis version it may be very difficult to enjoy the much more choppy Sega Master System version.
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EA Just Keeps Making It Better. I just bought NCCA Football and I've played it for a few hours, and all I can say is..WOW!!! This has to be the not only one of the best sports games available, but one of the best GC titles. EA has really gone all out to make NCCA 2005 the most realistic college game yet...and they have succeded. First off, the graphics are stunning. A lot of people claim the Gamecube can't produce good textures of player models, but those people should take one look at this game. The lighting effects are the most realistic of any game available, and sutble touches, like grass stains on jerseys and how the crowd looks and acts really look great. The sound is top notch too. The crowd is almost deafning at the home team's field, and the announce team and marching bands are vastly improved over last year's version. But, all that's just gravy on what is seriously, the most deep, challenging, and fun games on the market. First off, the new "Match Up" stick is a welcome additon. Now, you can pinpoint which DB is nervous or rattled and exploit that for a big gain. But you also have to be smart about this and not rely on the Match Up stick on every down. If you do, you'll force balls into coverage and, on defense, blow the coverage and give up a big play. Speaking of defense, NCCA 2005 includes the "Hit Stick" that Madden 2005 will include. With a flick of the C stick, you can unleash a devestating hit on the running back or reciever and maybe cause a fumble. Watch out though, if you miss, you'll end up face down on the grass. The new "Stadium Pulse" is cool too. Now if you're the home team, you can pump up the crowd on key plays and cause the vistiting team's offense to flunk an aduible. You can also do this while a kicker is getting ready to make a clutch kick. The dynasty mode is the deepest and best of any sports game. You can now suspend and discipline players that are acting up off the field. You can also recruit non football athletes and deal with players who want to transfer. This is awesome for football fanatics, but it may scare off casual gamers. Finally, one of my biggest problems with NCCA 2004 was that your recievers could never catch the damn ball! Whether it was a floater or a bullet pass, they always dropped it!. In 2005, it's a lot easier to complete passes and take pressure of the running game(which benifits from the "Agile Running" system in 2005) So in conslusion, if you enjoy any kind of football, BUY THIS GAME!! The only way you'll stop playing it is when NCCA Football 2006 is released.
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It's a GRADIUS GAME, PERIOD. I just finished Gradius Galaxies today with countless continues.. There's something about this long-lived franchise and I'm glad it is the way it is. When the gaming industry is flooded with 3D games with powerful systems, it's really difficult to find a real good 2D-old schooler games like Gradius series, especially Gradius Galaxies. The moment I turned on the game, there was this nice intro, which shows the history of Gradius series including its early prototype and import-only games as well; and the opening music, which perfectly brings out the Gradius-atmosphere- I was pleasantly surprised with the options they managed to fit in such as continue mode, which let you come back anytime and start from where you left off, and hint mode, which let you see how to beat certain level with pre-recorded game play. However, what it really set this game aside from the rest of the shooter games outside is that this game is based on over-decade time testsed formula, which let you power up your spaceship according to your need. Choosing your ships and powering up certain part becomes very crucial throughout the game and that really adds alot to the not only the game but also replay value. Graphic was what anyone would've expected from Konami (just like castlevania) and some BGM were familiar since they were rearranged from previous Gradius games. Control wasn't as smooth as previous Gradius games (especially Saturn version with import games) because of the GameBoy Advance D-Pad itself, which is sorta difficult to move your ship in diagonal direction with ease. However, that little problem will be overshadowed by high qualities of Gradius. I really hope that Konami would keep certain games like Castlevania and Gradius series the way they are right now, 2D with crisp graphic, gorgeous BGM, and old but the best game play you can find. This game will definitely satisfy Gradius fans and it is the best shooting game you can find from GameBoy Advance. [...]
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A outstanding wireless controller. The Wavebird is, by far, the best wireless countroller out there. With 16(yes, 16) different channels, you can be sure that there won't be any outside interference. In addition, the Wavebird has a claimed 20 feet range, but mine can go well over 40. Dispite all this, the Wavebird still has an ample 100 hours of battery life. Being a casual gamer, My Wavebird has lasted me from September to mid-March and still going on strong. For those who complain about the lack of rumble, know this: vibrations require a motor which sucks up battery power like nobody's business. So unless you want it to have a 20 minute battery life, quit your yapping. Recommended at the highest level.
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Great concept with decent execution. Jet Grind Radio is yet another impressively creative title to come out of Sega (which is why I'm so fond of Sega), and definitely rates as a success. The concept is simple, you skate around towns, tagging (spraypainting) certain objects while evading police officers, police dogs, rockets from helicopters, and other baddies. The animation style is really what cements the experience as being something out of the ordinary, though. Dubbed "cel-shading", the end result is something that looks very much like a cartoon. It's really beautiful to watch as well as play. The gameplay is fun, but has some problems. The first, which likely everyone has addressed, is camera control. There are 3 unused buttons on the controller, and the developers still decided for some unknown reason to double up controls. It's annoying, but you learn to live with it. The other issue that bugs me is that you're constantly on the run from police with no real defense other than fleeing. One other problem I have is with the menu system. When you boot up, you're given the choice of starting a new game, playing a tutorial, or loading an existing file. However, once you have a game in play (through creating a new game or loading), you have to reboot the system to load another. This is really a patently ridiculous feature and particularly annoying if you like alternating w/ a friend but keep seperate game files. One other note I should make is that the worlds may seem smaller than they were described by other reviewers at first. I was pretty aggravated and disappointed for a while until I got far enough that I was actually given the opportunity to skate more or less freely without worry of harassment by police, etc.. It's a bit into the game, but worth noting if you get discouraged. All in all, Jet Grind Radio is still a fantastic game, and definitely a game to get for the Dreamcast. There are minor points that really should have been taken care of, but other than that, a solid effort.
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Amazing and Best Strategy Game Ever. Intelligent Systems (makers of Fire Emblem and Advance Wars) is known for making awesome strategy battle games. FEPOR is no different. It is a real brain teaser, and some levels are tough to play and beat. Also, you will permanently lose a character if he or she is killed in the level. Oh, and if you don't like strategy games or RPGs, then read what the game is about before buying it, and since all Intelligent Systems games are the same idea, would you really expect them to try something different? All FE games before this were the same way, so for the game to be different would be weird. But anyway, this is perhaps one of the best strategy games ever made, and for anyone who has played previous FE games will be very happy with it. This is my first encounter with Fire Emblem, and I could not have been more satisfied. I would recommend this to anyone who has played FE before, or anyone who likes strategy games, like chess. If you like fighting people your own way, without strategy involved, then go get yourself Call of Duty or Baldur's Gate. But again, if you're a fan of strategy, then this is the game for you.
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Great Dreamcast VGA cable for the price. Works as expected, with this cable I was able to attach my Dreamcast to my HDTV's VGA port without issue. The picture is not 100% perfectly sharp but its like 95% there, fine for most people but if you are an videophile this may or may not bug you. There are better Dreamcast VGA cables out there, but not for the price of this cable here. I did not care for the 2 RCA audio plugs, but audio adapters are not hard to find. Also this cable will work with the VGA based scan line generators out there if you are using a LCD/LED Display for the appearance of CRT-like Scanlines. Not really a Con with the product, it's more of a quirk of the Dreamcast library, there are a small selection of games that just not work with VGA at all. A small part of that list, those games can ether be trick to booting in VGA or the game could be patched and you would burn the patched game onto a CD.
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An "Old Friend" is Brought Back to Life. I can remember when I had my original Nintendo system. This was one of the first games I purchased, and I quickly became addicted to it. I managed to make it through every level except 1, and now with the Gameboy version, I will finally be able to continue my quest for that last level. The moment I turned the game on, I could remember those times playing it on my Nintendo system. Nothing has changed from the Nintendo version to the Gameboy version. Unfortunately, I've forgotten where most everything is over the years, but I'm looking forward to playing this great game again and reliving some old memories. The graphics on the Gameboy version are identical to the old Nintendo version. Although the graphics are not nearly as impressive as some other games, it is still a lot of fun to play the game and try to pick your way through all of the different levels and encounters. I give this game my highest recommendation. I was glad to see that one of my "old friends" was given another chance. I know I will play this game with the same level of fun and enthusiasm that I did all those years ago on my Nintendo system. Pick up this game and feel the power of Zelda. I know you will be drawn in just as I was.
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Useful but annoying. This is a pretty good wormlight. It does a very good job of lighting up the screen in even the darkest room, and allowed me to see...or it would have, but the light is actually OVER the screen, blocking your vision of whatever you're playing. Another thing that is convinient yet annoying is that you plug the wormlight right into the side of the Game Boy. This is good because you don't need any batteries. This is bad because it drains energy from the Game Boy. I also read in an earlier review that you can't link up in a dark room with this item which is a very good point. It is better than the magnifier light I also reviewed, but not by much.
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Come on People it is the same thing over and over again. Alright this game is one thing you going through a world that is not that huge and shoot run shoot run, the enemys that come up in the same place over and over again this game is NOT a RPG at all and there is no posible way you can say that it is, it is a adventure game, there is mention of a story at the start but through the level's (the orignal dreamcast one has only 4) You hear nothing at all about the story except from thies little kiosk things and even that is like "our ship crasted we were stranded" all and all if you can do the same thing over and over agin and have fun then you might like the game, the only reson I gave this two stars is because it is fun for about 3 weeks, then you wake up, but just don't fall into the hype people who want a RPG for GC this is not one in the lest bit, you are looking at a pure hak and slash. Granted I have only played the Dreamcast version, but from my understanding they are not changing much, or adding a story.
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Review from a classic prospective. A little background on me and this series. I first played Castlevania on the origional Mac, which was and still is a classic. I followed this by playing the origional on the first GameBoy. So, I get a new GBA/SP and one of the first games I have to try is C:HOD. First impression was WOW what great graphics. So I plow into the game and find all sorts of new features such as level based improvments to your attack's, spellbooks, and much more. I think it improves the gameplay in most respects. So why didn't I give the game 5 stars? Basicly the reason is I found that, unlike the origional games, I realy never died. Dying often was a BIG part of the first games. So ehtier this game is dialed down in skill level, or the same level based improvmets that I like so well are overbalanced in favor of the player. The only other nagging thing I find with this game is althouth you can save anywhere (Kudo's to the developers). You restore back to the same place in the level every time. So if you do short playing sessions you spend a good ammount of time getting back to the 'meat' of the game. Overall do the problems overcome the classic gameplay? The answer is NO not at all! Anyone that has enjoyed the classic games will feel right at home here.
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pokemon rocks. i have played all the pokemon games released up till now when i heared about pokemon leaf green and fire red i isaid to myself you should get this game now Why you ask because the original pokemon (kanto) are the much more fun to catch than the new ones plus wassup with the wirless adapter isn't it cool !!!!!! there are rumors that it has arange up to 50 feet i don't know if thats true all i know that with the improved graphics and original storyline i'd more than happy to buy both games hopr this helped . Ps: if you are popular and like pokemon never tell any one and take it from someone who knows.
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This is the "BEST" Dreamcast Game ever released . This is a rare & overlooked when released Dreamcast game ...which I believe was mainly due to it's Title name "Record of Lodoss War" ...however, it is the "BEST" game of it's type that was ever released on the Dreamcast ! You really should disregard some of the other negative posters here ...if you like "AWESOME" Diablo 2 type gameplay/great Graphics and a long challenging Quest for your money then you really should buy this game. I bought the game when it was originally released & have finished (My copy is still mint condition) it several times ...it's "REALLY" that good. If you own a Dreamcast ...then you should own this game ! ! !
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An excellent game. Castlevania :Circle of the Moon is an exceptionally good game full of horror and puzzle. You play as Nathan Graves, a Vampire Hunter training under your master Morris Baldwin. The game opens up in an Austrian castle (Dracula's castle) and Dracula has awaken to plague the world once again. You start out with the legendary Hunter's Whip and make your way through the maze that he calls his castle. This game ,in my opinion, is one of the best and outdoes the others by quite a large margin. If you have the hardware to play this game get it as soon as you get the funding.
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An awesome game, and fun party games. Super Monkey Ball Jr. is an awesome game, and a nearly falwless port to the Game boy Advance. The main game is still in tact, and it plays perfectly. Like its Gamecube brother, it is hard, but unbeivably addictive. Also included in the game are four party games. They are: MONKEY RACE MONKEY FIGHT MONKEY BOWLING MONKEY TARGET Since the Gamecube version usually only used one button to play each of these games, the port is flawless. These can also be played using the system link, which will lead to hours of fun. It is a little disappointing that only 4 party games got ported, considering Super Monkey Ball 2 had 12. Graphics for the entire game are pretty good, but a little more detail would have been nice. Anyway, this is a great game for any player. Definetely pick it up if you liked the Gamecube versions, or want a fun multiplayer game for the Game Boy Advance.
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Neato. My controller came with a completely empty battery which I'm guessing may have something to do with shipping. After I charged the controller for a couple of hours and followef the directions that came with, it connected fairly easily. At first I thought maybe this wasn't going to be a good controller because it seemed like there was a delay between pushing the buttons and the reaction in the game however it seems like this was isolated and had something to do with specific games not necessarily the controller. Overall I'm very pleased with the controller and I would have given a 5-star rating if there hadn't been any delay in any game I was playing but overall this is a good controller with a good price so you won't be disappointed if you purchase. If you're worried about whether or not your phone will fit it's a spring-loaded adjustable clip and seems like it would fit any size cell phone so if that is something you're wondering about don't worry go ahead and order it. For those of you that are ordering this for ROMs and emulators I have used it on NES and SNES and have had no issues.
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Major Disappointment. I got this game as a gift, so that eases the frustration, and I started playing it, unfortunately after finishing the original Splinter Cell, so I was expecting something similar, and also I was expecting something else due to the fact I have read great reviews abut this game. The most frustrating thing us that you get a fixed camera angle, sometimes you get lost in what you are supposed to do, in boss fights if you don't read game guides there is no clue of what to do. What I have enjoyed are the cutscenes and the audio, but the gameplay I guess you can only like it if you are a fan of the series and hadn't played before Splinter Cell.
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Excellent game, depending on your taste. In my opinion, Metroid prime is the best game on Gamecube, and one of the best games I have ever played. If you are looking for a Halo/James Bond type game, then this is not for you. Metroid Prime doesn't have the constant meaningless killing that these other game do. Instead, it focuses more on exploring the world and figuring out various puzzles. There are, however, intense boss battles and a few intense battle scenes during the game. The graphics are the best I have ever seen, and the levels are immense. This controls are a little different, but you can get used to them fairly quickly. My favorite feature of this game is the ability to scan virtually everything. Retro definitely put a lot of work into making this game as deep as possible, and they succeeded.
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Unusual, yet fun. I'm not a huge fan of RPG games. Golden Sun, Final Fantasy, Pokemon. These games all bored me to death. I couldn't get into Golden Sun. Final Fantasy always confused me. And Pokemon was fun at first, but it placed too much emphasis on collection. And I've played every wave of Pokemon. The only RPG game I ever liked was Mega Man Legends. In fact, the only reason I got this Zelda was because it was free with my GameCube. I've never played a Zelda game before, but I love this one. The idea to put it on the water was genious. The cel shading effect is visually stunning at most times. The game is long which is a good thing because I can play for hours at a time. The story line is moderately dependant on previous games, especially Ocarina of Time for N64. Luckily, back in 6th grade, one of my best friends played that game almost nonstop, so I can keep up with this one. That being said, there are a few flaws in the game. First, the special lighting effects could use a little work. The atmospheric lighting is fine. But I noticed a few lamp light, search light, and treasure chest light problems. These poor lighting effects don't get in the way of the game. They just aren't as detailed as you'd expect them to be based on the enormous detail found throughout the rest of the game. The only other problem in the game is when you're facing an onslaught of two or more large enemies at once, the game may lag a little. This is due to the extravagant lighting effects when you hit an enemy. But this problem doesn't appear very often. And, if you can get past the fact that you must read all of the dialogue still, you'll find this is a great game for even the non-RPG gamer.
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Cool game. This game is good. I was skeptical about buying it because it has received relatively bad reviews, but I took a chance on it anyway. If you are thinking about buying this game, first answer these questions: Do you think Jango Fett is cool? Do you want to know some history and back story about Jango? Are you into Star Wars? If you answered "Yes" to these questions, then I completely recommend this game to you. I just don't see how anyone who is into Star Wars or Jango Fett cound NOT like this game. The graphics are impressive, the sound is of course wonderful (all Lucasarts games have great sound), and the cutscenes look fantastic. The Playstation 2 version supposedly has some frame rate issues, but I did not notice any problems on the GameCube version. Reviewers have knocked this game because of some collision detection issues and clipping, and I admit, these are apparent in the game, but THEY IN NO WAY SPOIL THE GAME. Sure the game is not perfect, but what game is. Taken for what its worth, Star Wars Bounty Hunter is cool. I bought this game because I read a lot of positive USER reviews. The USERS are the ones who make or break a game...they are the ones who buy it. I can tell you that I do not regret buying this game at all. And to think I almost didn't buy it because of lackluster game site reviews. Again, if you like Jango Fett, you will like this game, for you can do anything he does. The jetpack is great, and it is a blast to control. And here's a hint: there are codes to unlock all of the levels in the game readily available on many easy to find video game websites. So, you can play any level you want and just have fun. What's wrong with that? Isn't that what games are made for? When I pay fifty bucks for a game, I want to play it, experience it...not get stuck on level two and lose my temper, therefore not playing it very much. Just pick this one up Jango lovers.
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Possibly the best game ever created, a Classic. When I first heard that this Nintendo classic was going to be released for GameBoyAdvance tears came to my eyes. This game is one of my favorite games of all time. I spent countless hours playing this game when i was a child. This game is not like the modern games, the ones that you can beat in 2 hours. No, this game takes time, which is why this and all other mario games are the best. This game has eight worlds of pure awesomeness and plenty of crazy bosses. This isn't one fo those games where you will play it a little and never pick it up again, no this classic never gets old. I no longer have my Nintendo and Super Nintendo though, so i cant wait until this is released. This game brings back so many good memories, and I no longer have my Nintendo and Super Nintendo so i cant wait until this is released. This game is well worth the money and is great for all ages. My 7 year-old sister loves the mario games and i am 15 and still love them. I reccomend this game to everybody who owns a GBA.
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The only memory card you'll ever need. So you've read all of the reviews and are now worrying about whether or not all of your data will be immediately incinerated when you pop this sucker into your Gamecube, I must say that these reviews are right, well...not really. They are right in the sense that some people are stupid and can't understand that, if you erase a game save it is gone forever, to them this is confused as "memory card corruption." Now, you just bought your brand-new Interact Mega Memory Card 16x and you are almost tearful with joy. You get home and you plug it in. You start playing Super Smash Bros. Melee and you decide with the 1000 blocks of data you have to take snapshots. They don't turn out very good so you decide it's time to erase. You clear the whole card! Woops! This card must be corrupt because my save file is gone! How could this have happened? To hell with you, you cursed memory card! After a fiasco like this you immediately pack this thing back up in its packaging and rush back to return this "defective" piece of merchandise. The moral of this sad story is that, if you erase it yourself it's not defective. Now to start with the actual review of this product: I own a Jet Gamecube and am overly pleased with the quality of the games. So I rented games and I saved my files of those games and all of a sudden my precious friend, my Memory Card 59 was full. I was in dismay. I needed something big to store my files on, so I searched and I searched while my Gamecube collected dust, because I'd dare not play it without any free space on a memory card, for I might get a new level or a new character. Now you may say that I might just erase some files. Never! What if I happened to buy one of the games I had rented? I would have to start all over again If I were to erase my save file. Well, I kept searching the Internet, which I thank God Al Gore invented (note: sarcastic remark), until I stumbled upon the Interact Mega Memory Card 16x. I rejoiced! So I have to say, in conclusion, that I have used 503 blocks on my card and have never encountered an error. The only problem I can say about this card is that once you have saved 127 games saves, regardless of the capacity, you can't move or copy files. This is not to be confused with "not being able to save" files. You can save as many files as you want. But who is going to save that many different games onto their card? No one, that's who. And besides that's a flaw that Nintendo made, not Interact. So get of your butt and buy this memory card! You won't be disappointed. Score- 10/10 Reviewed by Andrew
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Still Fun. Last year, I remember every boy in my class had Red or Blue Pokemon. (Well, so did I,the only girl in the class that even liked Pokemon)Every time I went to the Video Game stores, Red and Blue where always off the shelfs. I went through so much trouble trying to find Red. But now that's all over. No one even cares about Red and Blue now,because of all those other pokemon versions have way better features. Yellow has a cute little Pikachu following you as your companion. Gold and Silver no have 100 new Pokemon to catch. Crystal has animated Pokemon that wag tails, blink eyes, flap wings and move while battling. Red and Blue is the original game, and it's just as fun as the others. Just, well, older. I still love the game, though.
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My favorite Pokemon game of all time. Let me start off with this, little iPod kids and droid children, no body cares that its graphics are bad, it was made before you were born. Shut up. I love this game and have and will never use a Pokemon cheat in my life. I spent hours in my bed with a flashlight and my game boy pocket (because it didn't light up, of course)playing this and becoming the very best, like no one ever was. I went to every city, every route, every patch of tall grass, and have yet to catch all the Pokemon. I have beaten the Elite four with my Charizard, Golem, Ditto, Fearow, Zapdos, and Articuno at my side. They were good fiends, to a depressed boy who was struggling with his own. I regret not having the courage to walk into that cave and catch Mewtwo. I always have the masterball in hand, prepared for the most powerful Pokemon ever. I was not ready, I still train in that fateful cave, making my Faithful Pokemon ever stronger, and gazing longingly at the humanoid Mewtwo. I have stepped onto the platform, ready. I approach him... He is waiting for me, I send Charizard in first, he is the one to start with, he will end it. A Fire Blast made Mewtwo laugh, he was stronger. I sent all in, fighting and retreating, and finally, throwing the Master ball. They say it could catch anything, but I had my doubts. It wriggled... Moving... back and forth.. Mewtwo was mine! This was the most exiting moment in my young, 12 year old life. Is I wrote this, I was almost brought to tears. I went to the box I had kept mt Game boy in, for it's own protection, and opened it. Game Boy...... Game freak... Pokemon Red version.... New Game.... Welcome to the world of Pokemon....Are you a boy, or a girl?.... Boy... What is your Name?...... Red, forever and always.
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I want Vengeance - on this game. Batman: Vengeance drops players into the universe from the popular animated shows. While this has been accepted as one of the better Batman-based video games, I found it a really frustrating experience. The game has its moments, but too many control issues killed the experience for me. The main reason fans will want to pick this up is to hear the voice talent from the cartoon reprise their roles, including Kevin Conroy, Tara Strong, and Mark Hamil. The plot isn't terribly special - it tries to innovate in how it links all the villains together so that Batman can fight them, but it wouldn't be compelling without the voice cast backing it. In fact, hearing the voice cast became my only incentive to get through the game. Batman is animated reasonably well, and Gotham is accurately (if blandly) modeled in 3D to match the look of the show. The combat system though, stinks. Batman has an arsenal of gadgets, but u have to switch into a clumsy first-person mode to use them. The c-stick isn't very good at precision aiming, making boss fights like Mr. Freeze and a helicoptor overly difficult. Batman is also rather easily beat up in a slugging match, despite his years of training. Thugs will often land the first punch, then punch you again as you get up, or corner you in a wall and keep you from retaliating. The constantly shifting camera doesn't help things either. Whats a good Batman game without a decent combat system? In the end, I had much more fun with Batman: Rise of Sin Tzu, and even the much-hated Batman: Dark Tomorrow. Fans of the animated shows may want Vengeance just to hear the voice-acting. It's not really fun for anything else.
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Prodigiously Freaky and Frighteningly Fun. This has to be one of the best games I have played thus far. The graphics are simply the best I've ever seen and when you're playing this game at midnight with the lights off... BEWARE! It WILL freak you out! Resident Evil is an excellent representation of the Gamecube's capabilities. The gameplay graphics are unbelievably realistic. Some of my family memebers have walked in the room while I was playing it and have asked, "So, what movie is this?" They were very suprised after realizing it was a video game. So what are the attributes that make this game AWESOME, you ask? Resident Evil is immensely horrifying, tremendously action packed, and has a well-developed puzzle system (the puzzles aren't as complex as those you would encounter in a Zelda game, however, they are still thought-provoking). This game deserves six stars! It is simply a MASTERPIECE. Buy it, play it, love it! ...And after you've boughten it, and played it twenty or so times, and have loved it to death, be sure to check out Resident Evil: Code Veronica X (if you haven't already done so) ;)
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Better Than Original... In Some Ways. Golden Axe II is a great game for multiplayer fun. It is improved from the original in several ways including being able to attack both behind and in front of the player with one move. The graphics are a lot better and the attack range has improved. The there is a more variety of enemies with varying difficulties and better stage layout. It's not as easy to fall to your death accidentally in this game. The life bar takes more damage to go down than in the orignal as well. The powers can be used at different levels depending on how the player wants it. In the original, when you use the magic, it was all used up. BUT, the original did have more continues(6) while this game only has 3. It doesn't help that continues must be shared between players. So if one bad player uses multiple continues, the more experienced player may end up getting game over first because all the continues are gone. The controls are good, for arcade standards, but I do have one complaint. For some reason, my super controller (the ones with the extra buttons and modes) does not work well. The control pad is useless and instead you must maneuver the character using the extra buttons and even the start button. Yes. The start button moved the player foward. So, if you are going to play, use a normal controller. If you have never played the other Golden Axe game, you should know that players can harm each other but by staying apart, you should be fine working together to fight off barages of enemies. The difficulty is pretty leveled, except for the few continues. If you play this game enough you should be able to learn how to battle different enemies without taking too much damage. This is a must if you hope to beat the game. Overall, it is a great game in the Genesis library. It has a few problems but those can be easily overlooked by the fun that this game provides. It is recommended that you play with a friend as there are tons of enemies that will attack you simultaneously, plus it makes the game a whole lot more fun.
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This is hands down the second greatest handheld of ALL TIME. Only behind the DS, which was executed great, and very revolutionary and still is (November 2004 - October 2007, and beyond!!!)! The Flame is the best of the best of the Nintendo SPs. It actually looks more orange than red. Red-Orangish. It's a beautful system, and when you fold it shut, the screen shuts down, and a green light blinks, letting you know that it is using minimal power. I owned one of these for a good year, year and a half. But then I sold it to an ex-friend's brother for 40 bucks. Forgive me, I was desperate, and wanted a DS (although I didn't put the money towards one =P)! All in all, a great, reliable system that can be used years to come! I hear that the pink and light blue ones have better battery life and a brighter screen, like the Nintendo DS Lite. Worth a purchase!!! Pros: Great games Small Colorful Did I mention the great games that came out for this???! Comes with a charger Charges rather quickly Cons: Too small for larger hands Some of the games were mindless (Looks at 95% of the Disney games) (Is ashamed to be a human) Scratches somewhat easily If you take care of it though, you won't have to worry about many scratches. Also, if you lose your charger, they're dirt cheap here at amazon!!! <a data-hook="product-link-linked" class="a-link-normal" href="/Nintendo-DS-Game-Boy-Advance-SP-Rapid-Home-Travel-Charger-with-IC-Chip/dp/B000VBB69M/ref=cm_cr_arp_d_rvw_txt?ie=UTF8">Nintendo DS, Game Boy Advance SP Rapid Home Travel Charger with IC Chip</a>
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Classic revisted. Awesome how it was ported to the gamecube! I know of no new features or anything. First time playing through the game, I will say it was a total blast though. I was skeptical for years about this game. I originally skipped playing it in the late 90's because it came out too soon after Resident Evil 2 and figured it was nothing more than the same game engine with some new areas. (In other words, I figured it was a hastily put together sequal to 2 that I figured would be short and/or not well made or overall disappointing.) First of all I believe the two games were developed side by side, which proved why there was only a year between the games' releases. Secondly and more importantly yes the game had at least a similar engine, although the gameplay mechanics were a lot different from any of the other installments in the series, in a good way. The game focuses intently on a game of cat and mouse between you and the ever approaching and relentless Nemesis B.O.W. This means you are required to run alot, and base your strategy on spur of the moment thought processing sometimes. Unlike the other games where you had time to break; work out a puzzle or mess around with your items, etc. This game won't let you do that for too long, eventually Nemesis will get on your trail and FOLLOW YOU THROUGH ROOMS AND DOORS!!! Until a final confrontation is had, wherever you go he won't be too far behind. This instills in you a desperate sense of urgency and fear to be cautious and always on the run. Customizing gun powders to form new ammunitions was unique to this game as well and very fun to do. The type of game this is, or genre, is classified as 'Survival Horror', to break that down: basically third person perspective with gameplay elements of action/adventure/puzzle/suspense/horror. Overall the game is a very positive experience to play, the graphics continue to be semi-decent into modern times and the story and music is interesting... Super intriguing and important if you are following the whole Resident evil series. If you liked Resident Evil the way 1 and 2 and Code Vernocia played out, you will enjoy this installment as well and I think will find its different style refreshing from the other games in the series, including Resident Evil 4 and 5.
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Delivers on promise, but deceptive in advertising. First of all, this box does deliver on what it states it does. However, you have to have the plug in just the right position on the Dreamcast side. If you push it flush into the console, it will not display on the television or monitor via VGA. This is exceptionally frustrating if you happen to move the console after successfully getting it to work. Also, the heading for this product is as follows: Sega Dreamcast DC VGA Box w/S-Video & RCA - by OEM. This is definitely not an OEM product- it is a third-party, unlicensed model. All I can say is "buyer, beware".
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