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A very engrossing adventure. Look to the center of the console adventure gaming galaxy, and there you will find Link. Every heart piece you've ever collected and gem you've gathered, every block you've pushed and wall you've bombed open, every Dark World you've visited and 3D sword-lock you've acquired-all these things stem from Shigeru Miyamoto's incremental innovations in arranging adventure game 1s and 0s. This time, however, our Hero's had an inspiration of a different sort. Few things in this life have gotten gamers as riled up as the Great Kiddifying of Young Master Link; chances are you'd already convinced yourself whether you love Cel-da or hate him before you'd even played the game. For the cel-haters, no amount of gushing is gonna change your mind-even if you heard that the quality of the liquid watercolor animation rivals (heck, surpasses) Disney's best, or that the game's spirit taps into the same natural-mystical kid/adult crossover zone occupied by the finest films of Hayao Miyazaki (Spirited Away, My Neighbor Totoro, Princess Mononoke). For the cel-lover, The Wind Waker will be the adventure of a lifetime...a combination of vivid artistry and timeless gameplay that radiates magic shiny happy life light. Miyamoto's goal has always been to make sure that everything that goes into his games only serves to make them more fun...features lists and demographic data be damned. In that regard, The Wind Waker doesn't stray from the winning formula that's made the series such a smashing success. The Overworld still holds more secrets than you'll ever find. Dungeons contain the standard assortment of maps, new tools, and boss battles. Even Link's new baton is essentially a dressed-up version of the Ocarina of Time as you learn various songs to open doors, transport across the map, and change night into day. There are still blocks to push and chests to open-though all of this is handled with a bit more wisdom and a bit more refinement. The game features fewer "dungeons" in the traditional sense, but the ones that are here tend to be huger and more challenging with new twists (several of the more ingenious ones have you leading around another character, Ico-style, to solve puzzles). Later in the game, the notion of "dungeons" is all but overthrown by a series of wonderfully elaborate treasure hunts that are sure to tax even the most accomplished Zelda gamer. The biggest (non-Celda-related) change comes in the way the Overworld is presented: as a vast ocean, set in a 7x7 grid, each square containing an island with something to find-a heart container piece or rupee stash at the least, an entire bird-person city or multi-level dungeon at the most. Each island is surrounded by tons of other stuff to tax your to-do list: some magic fish to find, some unexpected mini racecourse to traverse, some shark to kill, some random treasure trove to yank up from the brine. In many ways, the structure resembles Westwood's underappreciated Pirates: The Legend of Black Kat. While trekking between islands threatens to become tedious, there's always a million somethings to do on the way if you're so inclined-treasure maps to decipher, giant squids to encounter, submarines to pilfer, Great Fairies to free. Even so, the game's surprisingly non-linear, exploration-nurturing nature often requires patience and sturdy sea legs for backtracking. Combat is a supreme joy-it incorporates Ocarina's lock-on system, though new additions like countering and disarming are a cause for celebration (combos create awesome Looney Tunes-y "dynamic soundtracks"), and experimenting on foes with your newly acquired tools generates lots of happy fun hormone. You'll rarely die, and while the boss battles are glorious, they're not exactly tough. More fun/less frustrating is the game's fighting philosophy. Unfortunately, the camera can really freak out on you, and you'll often find yourself in first-person mode when you meant to be locked on. Where things get truly challenging is in the puzzles: For most of the game, the fun-to-frustration ratio is pitch perfect, but be warned that you will get stuck as the Wind Waker has a knack for turning the most mundane box-pushing puzzle into a test for a Mensa membership. Take, for example, the Earth Dungeon, which does for "reflecting light" what Ocarina of Time did for "changing water levels." All this, of course, is stitched together by one of the most creative and beautiful worlds ever conceived and brought to life...not just in video gaming, but in the whole realm of animation, film, and art. While The Wind Waker may be a bit too complex for the young, it's definitely made for the young at heart. The Legend of Zelda: The Wind Waker dares to defy the notion that games need to be more "gritty and realistic" by choosing instead to become exactly the opposite. Link's is an adventure as old as time, but it feels like the most refreshing game in the world thanks to creative daring, insanely superior production values, and-above all-gameplay that would be fun even if Link were five colors, 16 pixels, and carried a blue monochrome block for a sword
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Final Fantasy IV Advance. Leave it to me to start into a series in its' second, third, or fourth installments. In this case, it's the fourth. Course, there's a good explanation why. I set out looking for Final Fantasy I&II: Dawn of Souls for my Gameboy Advance(Hey, if you're going to collect a series, it's a good thing to start at the beginning) at my local videogame store but they only had Final Fantasy IV Advance so I decided to get it instead. There isn't much that I can say that hasn't already been said by the other reviewers here about Final Fantasy IV Advance. The story goes like this..The kingdom of Baron is on a quest to collect all the elemental crystals. The commander of its air force, Cecil, has been dismissed after questioning the king's motives. With the help of others; Cecil sets out to stop the growing threat and, in the meantime, uncovers a far more dangerous one. It's a deep story with alot of twists and turns & is a deeply challenging game due to the Active Time Battle system. I can't recommend this game enough. It's one of my all-time favorite Final Fantasy games. Although they tweaked the graphics, translation and whatnot abit, they pretty much made the game as it was originally. I think Final Fantasy fans as well as casual RPG gamers will really enjoy this one.
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Works but the paper doesn't so use thermal receipt paper. I bought this because I never had one, Bought the camera too. I have three gameboys and it works on all of them. I like how you can take pictures on a GAMEBOY. The quality isn't the greatest but what do you want from a 1997 toy. The paper doesn't work which was expected as much of the paper sat in a warehouse for years but I can buy some thermal print paper or receipt paper and then cut it to fit the printer. Four stars due to the paper. My suggestion is to use receipt paper or get some new paper but theres no guarantee that it will work.
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3rd Opinion: Can use GameCube GBA adapter to play on big screen, better than Virtua Fighter tech demo clones. 3rd Opinion: 3D fighters on any console irritate me. I can't get past the fact fighting games regressed into tech demos during the Virtua Fighter era. 3D fighters lack responsiveness, animation quality, rendering quality, and game design quality. The GameBoy Advance is one of the few modern consoles to carry quality fighting games. The King of Fighters series is largely based on the Neo Geo arcade console, created by SNK. There are not many handheld 2D fighting games, so the only concern is not having enough games to compare it with. This game is essentially Fatal Fury vs. Art of Fighting, and this series laid the groundwork for other team-based fighting games such as X-Men vs. Street Fighter.
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A Pure Work Of Art, Timeless. Can't believe I'm writing this review in 2012, but the NGC deserves it. I've had my NGC for a long time. In fact, I had it through out the majority of this gen's life cycle. I sold my NGC (but kept the games) back in 2011 to buy a Wii & haven't regretted it since but lets stick to the NGC for this review lol. The GameCube is a pure work of art. It doesn't play DVDs, it doesn't play music. It only does ONE thing and one thing alone. Play games. This is a no gimmick, no nonsense gaming system, dedicated solely to gaming, & it shows hard. The NGC is FAST. Slow to almost NO load times are what you're looking at in games. The quality & durability of the system & it's components is superb & unmatched in every way. It's been proven that the NGC is the strongest, longest-lasting system of all three (NGC, PS2, Xbox). I've owned both a PS2 & NGC. NOTHING takes a hit & still works as flawlessly as a NGC. It's hard for the outer casing to even get scratched lol. It's light, portable, neat & sturdy. It comes with 4 control ports. 4's the standard, no wasting money on a multi-tap like you would need to for the PS2, this baby comes ready for a crowd. & the games are ready for a crowd too. Speaking of games, the NGC is a force to be reckoned with. It's really not that complicated. Xbox is out of the race before it even starts. Besides Halo & Fable, anything on an Xbox you can get anywhere else. Now comes the PS2. Ok, PS2 has by FAR the most games, and a crazy amount of them are good, but a crazy amount of games are also bad. THEN, you can't get Nintendo exclusives at all on a PS2 at all, and that's saying a lot, because unlike PS2 & Xbox, the NGC first party releases alone are are enough to power a system lol, & that's no exaggeration. Most good third party games on the PS2 can be found on the NGC. The others either don't matter cuz they're crap, or the NGC makes up for it, cuz it has ALOT of good games the PS2 doesn't have either. Incredible exclusives like Mario games, StarFox, Kirby, Pikmin, Pokemon, Donkey Kong, F-Zero, Zelda, Super Smash Bros, Fire Emblem, Metroid Prime, Final Fantasy Crystal Chronicles & Tales Of Symphonia are only a few in a very long line of epic games you can get only on the NGC & they're all great. Most are nominees for game of the year or winner of that award. NGC has less games than the PS2, but a higher percentage of it's games are good games. My mountain of NGC games never stopped growing, and i'm very picky when it comes to games. Even today there are good NGC games I haven't gotten my hands on yet that i intend to. Bottom line is, forget the fancy excuses to try and enhance sales, cuz the NGC doesn't do any of that. It just does what it's suppose to be, something to play video games on, and does it extremely well. This is of the best consoles you'll ever have the pleasure of knowing.
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Very Good Game. I really liked this game. there was enough fighting in this to keep me playing for a very long time. Also this game lives up to Jackie Chan with him using everything he can find ranging from a fish to a bamboo stick! all the enemies in this game were very difficult to sometimes just plain frustrating! Also the bosses in this game were very hard and you needed to figure out how to kill them. For example you couldent just go up to them and start punching and kicking them. One off the bosses attacks was to suck you up and spit you out so you had to figure out that once it started to suck in you had to avoid its attack and run behind it and attack it!! I would definatley buy this game if you like jackie chan, or his show(or if you just like a good portable fighting game!)!!
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You Won't Finad a Better Racing Game. I have gotten NFS Underground almost a year ago, and it is still awesome. The main idea of the game is to simply, well... Race! You can choose from four race options: circuit, drag, drift, and sprint. Each have different rules, such as who can reach the highest miximum speed, who can bang against the border least often, and so on. Circuit is the simple race. No special rules. Pros. 1. Lots of different cars to choose from 2. Hundreds of different ways you can customize your car. Every time you win a race, you gain money. You lose money if you lose a race. The better the part you want to install is, the more expensive it is. Different motors, bumpers, stickers, and yes, you can change the color of the car. I heard many people say you cannot. They are wrong. 3. The music is awesome. And the songs are not just something to keep you entertained while you play. Those songs are for real. Believe it or not, but I sametimes turn off the SFX and put the music on maximum and play with nothing but the music 4. The races are not that easy. It takes a long time to finally beat a challenge. This will keep you entertained for a long, long time 5. The controls are really easy to learn Cons. 1. The graphics, I'm sad to say, are not the best. These are probably the main reason I brought the rating down from a five to a four. 2. All the good parts, as well as other car colors other than silver, are locked until you get farther in the game 3. Sometimes being challanged by others can get really annoying. That is, whenever you click on the option to race, you get to pick the player you want to race against. Once in a while you get challanged, and you cannot do anything but go ahead and race. You can't refuse! Overall, a great game. GET IT!
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Proves Dreamcast was one of the best consoles. Not sure why I waited so long to fully utilize the still great DC, but I'm very glad I did. The output through this cable is amazing, it easily beats out PS2, Xbox and Wii running component in terms of graphic cababilities, and from an older system no less. Coming from an S-video cable, which my new TV doesn't have, and most don't anymore, this is an astounding upgrade, you have't seen what the system is capable of until you've seen it running in full 640x480, doesn't sound technically great, but I assure you, it's a huge difference. I was slightly hesitant since it's an all in one instead of the normal box converter, but I wanted it simpler and it's well worth the price in terms of performance and ease of use, I only had to buy a Y-splitter since my TV only has a 3.5 audio jack for use with a VGA input.
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SIMPSON's Road Rage, a good start for GameCube. This is a good game to start off with on Gamecube. I just got my Gamecube and this is the first game I got. I love it. It helps that I am a Simpson's fan but I believe that everybody would like this game. Even if you just watched maybe 2 or 3 episodes. The main part of the game is Road Rage. The goal is to get 1 million $'s. It is really fun because everytime you hit a certain cash goal you win a prize, like a new character or a new starting location. The cool thing is you pick. The other cool part of this game is Mission Mode. There are 10 in all and at the end you win a certain prize(I won't ruin it for u), basically there are different missions such as knocking all of the newspaper stands down and then on the 10th mission you meet Mr. Burns himself. Personally, I like this game a lot. It does have some similarities to Crazy Taxi but in Simpson's there is actually a way to beat the game(getting 1 million $.) In Crazy Taxi there was no way to beat the game. Also, mission mode has almost nothing in common with Taxi. The Head to Head Mode(multiplayer) is also really fun. You can set the goal to 5K, 10k, or 15k. For each person you drop off you get 1k. One of the players picks the person up and tries to get the chararcter to it's destination while the other tries to follow the car and smash into it to steal the passenger. It's very cool. This game does have some bugs to work out like long loading times but it is all worth it. That's why I give it a 4. If I could have I would've put 4 and a half.
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This game WILL be a must have for the next 10 years. I have always wondered if there could be a better game than Metal Gear Solid, Tekken, Super Smash Brothers, and all the other great games that have come out. This one surpasses them all. The same old characters (Mario, Link, Ness, D.K.), with some new characters (Sheik, Peach, Ice Climbers) are in it. There are some hidden characters in it, too, such as Ganondorf and possibly Sonic from Sega. There are many different modes and they changed the one player mode so it is a lot better than the last Super Smash Brothers. There are new stages as well. There are also at least 30 items to use! When I get my Gamecube, this is my first choice of game to buy. I would also recommend Wave Race: Blue Storm, Pikman, Luigi's Mansion, and Star Wars: Rogue Leader. So far all this games look enjoyable.
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Don't Expect Any Help From the Instruction Booklet. I learned how to play this game by trial and error, and it's an okay role-playing game. I'm familiar with the PC version and Nintendo got the gist of this large-scope game crammed into the Game Boy pretty well. There are lots of things the instruction booklet doesn't tell you, like how to move creatures into your army once you've recruited them into your garrison. I was highly annoyed when I accidentally discovered how to do it. Other than that, and the rather clumsy menus, this is a pretty good (but long) game. One of the better hand-held RPGs that I've tried.
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The Ultimate Horror game for any console. Resident Evil is of that unique style that really brings you right into the game. The scary atmosphere will have you biting your nails within the first few minutes into the opening cutscene. The graphics in this game are amazing, to give them a 10/10 is an understatement. As you walk through the mansion you will grow to appreciate the spectacular lighting effects, dust kicking up off the floor as you run and the beautifully designed undead bearing down on you. The musical score also helps set the mood for this ultimate experience. I give the music and sound effects a 9/10. For all of those who played the old Resident Evil on Ps should definately pick this up for I assure you there will be no dissapointment. In this new remake there are new extra modes such as invisible enemies, The kamikaze zombie feature and the back breaking real survior mode. Resident Evil has large amounts of staying power. The game contains multiple endings, special weapons and outfits for character can be won for beating the game on acertain difficulty mode. The new Resident Evil is gonna make your forehead water with cold sweat. Just remember that in this game that if fear dosen't kill you something else will.
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Metroid behind the visor. I must confess that I was among the many nay Sayers who doubted that Metroid could work as a first person "shooter." The problem with my assumption is that I assumed that the game would be a first person shooter to begin with, its not; its an adventure. I don't know how Retro Studios did it, but now that I have this game in hand I can't stomach the idea of a 3D Metroid in any other perspective, granted that with a 3rd person view you could do some of Samus' cooler tricks like the screw attack, but in all honesty I don't miss it. I'm too consumed by this overwhelming game. From the moment I landed on Talon IV and saw the world around me I knew that this game would be huge, and it has owned my soul ever since. I still can't help but feel overwhelmed by this simply amazing game. Metroid Prime is the definitive Metroid game, and being a die-hard fan of Super Metroid that is saying quite a lot. I'm surprised to see how well this game works, from the bomb jumps to the hidden secrets, to the exploration, and feeling of claustrophobia. Everything that has made Metroid so cool in the past is present and accounted for in 3D. Graphically the game is breath taking. I cannot think of a better-looking game out there, this exceeds even Resident Evil, and it runs at a smooth and constant 60 frames per second. I always thought that the one advantage the XBox had over GameCube was reflective and metallic surfaces, this is no longer the case, as Metroid Prime exceeds even the greatest XBox efforts in every aspect. The sound effects are amazing, and the story (obtained through liberal application of the scan visor) is surprisingly deep and, yet again overwhelming. The music is MIDI, but unlike Star Fox its something I appreciate, as many of the tunes have a nostalgic relevance as the game uses the same MIDI, or slightly remixed Midis from previous games, as well as some new tunes that get stuck in your head just as easily. Very atmospheric, very cool. All in all I can't give this game any less than a perfect score. It's been eight years since we've had a new Metroid game, and it's been eight years well worth the wait. Do not hesitate to buy this game, if you don't have a GameCube to play it on go buy one! Trust me, you do not want to miss this epic adventure!
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Title should be called Batman "tarnished" Forever. I like the original Batman game for this system as oppose to this joke. The graphics are very good I will say that, but terrible gameplay. The fighting system in this game was different and it was more than just a rock'em sock'em still side scroller. I liked how each of the characters had a huge list of moves; and how you can use them in the dual mode. Despite this being a bad game overrall I remember myself and my brother loved playing this game back in the day. It was cool when I was a pre-teen but now its just one of those stale games.
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Surprisingly fun for a game that did not receive alot of advertising. I recently saw this game on a demo at a Wal-Mart and was told that the store at the time only had the demo disc, but did not actually have the game available for sale. I was entranced with the concept of a game which required the user to operate a robot to basically clean up around a fictitious home, interacting with the family, completing various tasks etc. How much fun could that be right? This game is just as challenging and enjoyable for me, a 37 year old adult as it is for my 13 & 9 year old boy and girl respectively. Intriguing action as well as a unique storyline keeps the player interested to find out what else they can accomplish with this little 4-1/2" robot. This game does not have any violence and yet does not come across as a childish game. I personally have not completed the game yet, but I am still interested in doing so.
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Not Perfect,not poor but OKAY. Spyro the Dragon is a game that has very nice graphics, but unfortunetly its boring. I bought the 2nd Spyro on Playstation and I enjoyed it. However when I bought it on GameBoy Avanced (Spyro Season Of Ice) I was bored. It was the same game except nicer graphics and different levels. The Good points of Spyro are: -Nice Graphics -Different worlds The Bad points: -Always the same thing -You never get anything special -And Simply boring Now I don't hate this game but I don't love it either. I recomend you not to buy this game. Rent it but don't buy. Im warning you!!!!!!
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Onimusha is great. This game is a hit! Okay, first of all... I hate these kind of stragety games. When I first started Onimusha, I was like... I thought this was an RPG (Stupid me)! But I played further and once I hit the 25th episode, I was hooked! Great characters, great choices... awesome! It came to an extremely critical point that I needed to look up walkthroughs because the game got so tough. Im on the 44th episode right now. I have one more until the big bad 45th episode, where the master of Genma Nobunaga transforms into the big bad demon with 6000 HP! Hence the number, it really is big. Most master are only 300-999 HP. This is 6000! Play it and beat it and tell me how! LOL.
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It's a fun game that you don't have to devote a ton . Simple gameplay - pick up customers, deliver them to where they want to go while impressing them with your daring driving skills. Rinse and repeat. It's a fun game that you don't have to devote a ton of time to. You can play the arcade style (start with 60 seconds as if you dropped a quarter in), or choose the 'original' or 'arcade' version map and choose to drive for 3, 5, or 10 minutes. The map titled 'original' seems to be second or new map, since the game started out in arcades. Perhaps it meant it was original content for the console version? Oh and the soundtrack is great - Bad Religion and Offspring.
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almost exactly what I expected. So far this gamecube memory card works great :) initially, I thought the card would have a larger memory, but I must have read wrong or something because it is exactly as big as the description says. I was hoping for more save blocks, but I guess I'll just have to get more cards or a bigger one later on. we'll see how long this card lasts me, the last memory card I ordered for gamecube was not nintendo brand and stopped working very soon after I started using it, so let's hope this one lasts longer. I'll try to update this review if anything changes.
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Small, but stylish. To tell you the truth, I was expecting a much bigger backpack when I ordered this. But, once I opened it, it didn't need any more room! With all the pockets, you'll have no trouble storing everything. I actualy have a couple pockets that I have no clue what to put in them! Included with the pack is a removable disk carrier. This holds 8 GCN disks, and 8 normal sized ones. I suppose if you run out of space for the mini-disks, you can put them in the regular spots. The inclusion of larger CD holders is great if you plan to hold more than your GCN in this bag. My only question: What is the small pocket behind the disk carrier used for? I can't find anything that fits in it. Besides this small flaw, this is a great bag. Worth all 5 stars.
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Finally another way to spend 400 hours or so. ...TACTICS. When it was just an idea in my head from watching a trailer on a bonus disc(I think from Parasite Eve) it struck me as some kind of FFgimick. Little did I realize that the game was the deepest in the entire series. Complex story structuremixed with an ever challenging strategy game. Now thanks to a gameboy player for the GC I am glued to my bed watching the hours fly by as I enjoy an all new tactics adventure. Mind you I find it easier than the original. Level raising was often very tedious in the first game, now the mission based battles and clan skirmishes give each battle variety. I began to realize very quickly how much gil plays a part in the game since you make it hand over fist. I was getting close to 100,000gil after 8 hours of battles and dispatch missions. I was buying items like crazy all the while. I have heard that you need to link with someone else to get all the mission items in the game which kind of bothers me. That seems pointless to me. I prefer a complete RPG with no hassles. Anyway, the job system is geared toward specific races which is cool and overlaps so that you can customize well, but not entirely. For instance Assassin class is far better than the Ninja class yet only one race can take that job. So I have found that they did fix many annoyances from the first game, yet it has lost some of the challenge and customization. But who cares? It is Final Fantasy Tactics. BUY IT NOW!
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One of a kind game boy system. Ok so first of let me state that this is the Japanese version. which means it has the 'Happy Mario 20th anniversary' logo on the back. So it makes it way better than the American version, but anyways the first thing i noticed was the color. The red is actually more like a burgundy and it has a gold faceplate on the front. it looks very nice. but for me i think the system itself is a little to small for my hands, they start sweating really easily. the buttons feel press really nicely but the shoulder buttons are hard to reach and they feel a tad flimsy. the screen is very small (about 2 inches horizontal) some people say that it has better resolution or that the images look clearer because it has a smaller screen but this isn't true. but still this gameboy is very convenient. its small size make it very easy to transport. all in all its fun to play but not for too long because unless you have small hands its going to be hard to get used to.
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The game to see before online mayhem breaks loose. As strange as it may sound, this game is actually very scary, even to a veteran horror flick fan like myself. And to add to the depth of how gory this game is, the graphics are some of the best I've seen on a console(even better than 99% of PC games). I was wowed at how many times people in the game got sliced and diced(not going to include any names). If you liked Resident Evil:CV, you WONT like this game. It is alot better, and the story is really intense. If your looking for a game before the explosion of online madness, this should be your number one choice.
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The Best of the Lego Video games...so far. The Harry Potter Lego games looked good, but left much to be improved. The first Lego Star Wars (ep. I-III), was a vast improvement, great and surprisingly accurate settings from the films, lots of characters to unlock and plenty of ways to play and replay the stories using different character skills. Star Wars Lego II has all that makes the first game good, but based on the original trilogy. Improvements include more extras and ways to play characters that you've pieced together yourself. Both these games are great ways to introduce younger players to gaming and the SW Saga itself, it is easy to play and holds the interest of all ages. We had fun rewatching the movies after Lego game sessions. Keep your eyes peeled for the BATMAN Lego games.
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Even Better Than GoldenEye. I bought this game without previously renting it, which I was a little skeptical about, but after only playing one mission, I was convinced that I had made the right decision. The play control is great, and the variety is amazing. There are three types of missions, shooting, driving, and "rail" missions where you move on a track. Also, the mission variety is great because each mission is long, involved, and very fun. Your gadgets always come in very handy, and the weapons are very cool, and very fun to experiment with. The multiplayer mode is amazing too. The sheer number of scenarios, including GoldenEye Strike, is mind-blowing, and you can play as characters such as Jaws, oddjob, Goldfinger, Xenia, and Wai Lin, as well as many others from almost every Bond movie. If you like First Person Shooter games, this is a must for your collection.
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The Ripping Friends for Gameboy Advance. "The Ripping Friends" for Gameboy Advance is based on the Cartoon Network series of the same about 4 grown men who in diaper suits and capes combat good and evil. The cartoon was created by Spumco the same great minds who brought us "Ren and Stimpy" for Nickelodeon and likewise the game is done by Spumco. I have to say I was impressed by the game in a couple areas like the graphics, other areas though like the gameplay basically sucked it got repetitive very quick and it really hurt the game and thus the game itself will only be liked by fans of the show. Story: Crab, Slab, Rip and Chunk battle their arch nemesis Citracet whose a mad evil doer bent on taking over the world. The series is hilarious filled with dark humor. The game itself sometimes uses these gags well too. For example, a monster in the game might be dressed as a mailman, and the monster as the mailman will be delivering bombs. It's politically incorrect humor, but it's funny most of the time. Graphics 10: I gave the graphics a 10 for many reasons for one thing the characters look exactly like they do in the cartoon. This seems obvious but can't tell you how many game companies fail to get the likewise of their characters in games (Acclaim in Legends of Wrestling II ). Sound and Music 4: Sound and Music is a bit of a downer. You get a theme for intro, theme for the levels in between, but in game sounds consists of groans and thumps like when you hit a monster. One cool thing is when you get certain powerups you get one digitized voice recording from the character you choose, such as it's "Ripping Time"!!!. Gameplay 3: Here is the real bad apple here. If you played Double Dragon or Final Fight youll be familiar with fighting platforms games. You play through a level beaten up like 20 opponents to meet the boss, and same thing applies here. While the graphics are great and sound is allright, gameplay gets repetitive. Occasionally you get a powerup and are able to execute powermoves like superpunches, Youll even pick up a special capping gun like a machine gun, but still gameplay is awfully repetitive. Very. If you ain't a fan of the show you might not play the game the whole threw. Bosses in the game though are very challenging. There a special Multiplayer and Deathmatch mode in the game but have not played them. Overall "The Ripping Friends" is a game made for only fans. You might like it I guess without being a fan, it's a pretty good game, but gameplay gets repetitive. More special moves could have really helped here. A couple of the different characters have their own moves so you might want to switch. However in the end, the game does get a passing mark it just could have been much better.
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Zelda? .. (3 1/2 stars. As a huge Zelda fan (I own every Zelda game for every console) I can tell you that, although this game is at least decent in each aspect, there's something missing about it. Perhaps it's the easy-to-adjust-to style of gameplay of other Zeldas. The Oracle of Seasons\Oracle of Ages games were both a far cry from the tired-and-true save the princess storyline, but they turned out to be the best games for the Game Boy Color console. This game, I would not call at all the best game for the Nintendo Gamecube. Granted, of my consoles, I have the least number of -games- for this system, but I think I've played enough to give fair judgment to this. Let me start by saying...I have not beaten this game. This game is based on my being about halfway through the game. First of all, the graphics are distracting. The control of them is smooth and effective, but the cartoon-esque style almost kind of throws you off, and everything seems like it's done automatically, especially the ultra-sloppy fighting system of crash-boom-bang. It's incredibly odd for a Zelda game to have a weak fighting system, but nonetheless, it does, and you've been warned in advance before (perhaps) buying it. It may also be a little difficult for any younger player or inexperienced player- the 1st dungeon (level) was even a bit of a hassle to get through, and again, very "non-Zelda" as I'll refer to this game as. But that doesn't mean it's not a good game. I'd much rather be playing this than even something like Mario Sunshine or Luigi's Mansion, two other quirky games released for the system. (Who's idea was it for Mario to clean up the island?) Though it's more a spin off of Zelda (the storyline and characters are completely irrelevant to any other Zelda storyline, Link having a sister per se, plus the hero at the beginning seems like he's inheriting Link's status rather than setting out as the Hero of Time, Link.) It's still a challenge and something fun to do when you have nothing better to do. That doesn't sound very convincing, but it's not too easy for me to sit down and start playing a game--it's got to be pretty good, which not very many games are today. Again to the negatives. This game lacks what made Ocarina of Time and Majora's Mask so memorable and the two of the best games ever made. (OoT, I would personally rank as #1) ..The cinematic-esque feeling that you get when you play it and finish it. It doesn't play out like a movie, which all great games do. It plays out as a game, nothing but a game, just simply a game to play, not to experience, as games should be when they are long and drawn-out. Even "Link's Awakening" for the original Game Boy possessed this quality, and with a game like Zelda it should be simple to acheive, but Nintendo failed to do so this time, mostly thanks to the graphics, which gave it a joking sort of manner to it. Simply not Zelda. BOTTOM LINE: This is more a spin-off than an actual ZELDA game. GRADE : B
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Pure. Genius. After I purchased this game from the Amazon Marketplace, it took about a week and a half before it arrived. I'd like to say that every minute of waiting was worth it; Viewtiful Joe ranks among the best games I have ever played. As you should know by now, Viewtiful Joe is a beat-'em-up type game. Therefore, I have gotten a bit sick of the people who complain that 'there is no story'. If there's one type of game that doesn't need a story, it's a beat-'em-up. So, in my opinion, the story that they have works very well for Joe. Now that's out of way, I'll talk about the only thing that's really worth talking about when it comes to video games: gameplay. As a beat-'em-up, Viewtiful Joe is obviously centered on fighting; trust me, the fighting in this game is a blast. You have several options for dealing with your foes. Should I tear through 'em at Mach Speed? Or should I hammer them with Slo-Mo attacks? How about Zooming In and ripping apart a ton of 'em at once with a 360 kick? Or should I just go through the plain method of dodging their attacks, them pounding 'em while they're off balance? And all of these options don't even count the extra moves you can purchase between levels, such as the voomerang and the red hot kick. Fighting is fun, but there is more to Joe than that. A wide array of puzzles dot every level, requiring you to use logic to figure them out before you progress. The most interesting thing about this is figuring out what logic is in a world seemingly devoid of any. You can make drops of water grow to monstrous proportions by slowing down time, you can catch things on fire by punching them repeatedly at Mach Speed, and you can smash through ceilings by Zooming In and jumping. These puzzles usually aren't too difficult once you get the hang of how things work, but they do the job of giving the logic portion of your brain a workout in between bash fests. Bottom Line: I've barely been able to put Viewtiful Joe down ever since I got it. If you can appreciate what video games are supposed to be, do yourself a favor and give Joe a try. If you can't, go play Grand Theft Auto or something.
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Peaceful RPG. This Harvest Moon for the Gamecube is quite a bit different than the Nintendo 64 version. Here is a list of what's new: GRAPHICS: The graphics in this game is a big step up from N64. Your character lives in a small ocean town, so there are always beautiful vistas of the ocean. Also there is a very realistic river to fish in from many different spots. In the spring all the trees are in bloom with pink blossoms, it is very beautiful. You can always see a slight breeze blowing through the grass in your field on your farm. Your cows are very realistic looking. All in all great graphics. START OUT: Remember in N64 how you had to pull a lot of weeds, break a bunch of rocks, and cut a bunch of stumps to get your farm set up? I was grateful to see I did not have to do any of these tediuos chores in this game. In fact there are never weeds to pull, rocks to crack or stumps to cut, and you don't have to run around cutting stumps to collect lumber for building extentions anymore, thank goodness. In Gamecube version, you get a nice green field of fodder that already has a fence and you get a normal cow that is already milking. LIVESTOCK: There are several breeds of cow now, normal, brown, marble and star, with breeds getting more expensive the fancier they are. Star cows are the most expensive. Remember the good ole days of N64 when all cows are automatically female and they automatically give milk forever once they reach a certain age? Well now on GC version, animals can be male or female and it is necessary to have a male around to get a female pregnant, and a female will not milk unless she just gave birth. New babies can be male or female. I find myself really hoping for females when babies are born. (They are worth more, cost more and are productive) I did not have to have a bull to get my cows pregnant at first, I borrowed a neighboring cow for a price. Chickens can be male or female too. Must have rooster to fertilize eggs. I sold a lot of rooster babies as I was getting too many hatched. Sheep are available too, and a goat, but I haven't bought those. There is only so much room in the barn. I got a horse for free and this time you can ride him all over town, not just in your farm. DAILY CHORES: Now in GC version you must water your crops twice a day, milk cows twice a day, and brush and talk to animals twice a day. It keeps you busy. You can no longer upgrade your tools by using them over and over. You must buy better tools - and they do not make it so you can water or cut more squares at once like the good ole days of N64. They are just lighter tools so you do not get tired as easily. Also add cuddling your chickens to the list. You can cuddle your cows too. DATING/MARRIAGE: I was disappointed. They really made dating and marriage even more boring in this version than in N64. Now there are only 3 girls to choose from, and you have no choice, you must marry, the game ends on you too soon if you don't. While you are dating your girl it is so boring. She never drops by your farm to say hi or bring a treat. She never does anything interesting with you like in N64. There was one scene where she decided to walk with me and that was it. Now that we are married it is even worse. She does absolutly nothing for the farm. I picked Ceilia, thinking since she likes crops she would help with something. In N64 version different girls did different chores for you, like gathering eggs. I wish they would of continued that. Instead I have a worse Stepford Wife than before. YOUR SON: You automatically get a son after marrying in this game. No having to wait while you treat your wife nicely and make sure you get home on time. Your boy starts out already able to walk. You can buy toys for him and pick him up and cuddle him. He even goes outside sometimes (your wife never does). I hear the more friends you have, the more career choices your son will have. PEOPLE/FRIENDS: There is a wide variety of friends to meet. No mailman and mail this time though! Different people like different gifts. Some will give you a weird item in return after awhile. You do not get recipes now from giving food. Instead you must look at people's kitchen's or other places, and you must memorize the recipe, it does not automatically show up in your kitchen. EATING/CROPS: You must eat in this game or your stomach grumbles. You can eat your crops plain or fish or odd plants that grow around town and on your farm. But if you cook in your kitchen one meal lasts you all day. Use recipes you found. The simplest one I found was sweet potato soup with one sweet potato. I like how even though it is one item it lasts me all day. Back in the days when I was broke, I was making a lot of mistakes with odd plants yet they filled me up too. There are many more crops in this game than N64 and you can grow even in the winter. You just have to pay attention to what season they grow. Months/Seasons (Spring, Summer, Winter, Fall) are only 10 days long each instead of the old 30 days. Remember when you could get several tomatoes on one vine? Now you get only one per seed. You can buy tomatoes, carrots, melons, watermelons, sweet potatoes, potatoes, turnips, strawberries, and several tree seeds too. Don't have to water trees! MAKING MONEY: In this version you can no longer stick veggies, fruits and other plants in a crop box to make money, only dairy and eggs. Instead sell your stuff to a salesman named Vann who comes at least twice a month. What was most helpful to me in the beginning was cutting a lot of fodder and selling them to him for 10 gold each. It made more sense than growing lots of crops which tired me out, and then making little profit on them (sometimes only 5 gold!) It takes longer to save money in this game the N64 version, but when you save up 30000 it really pays to buy a food processing room to make cheese or butter, they are worth a lot more than milk. Now I am rich with money to blow. There is no longer a greenhouse to get. Fancier cows can make better grades of food, like a brown cow's milk makes better butter than a normal cow. THE MINE: You can mine any time of the year now, not just winter. I have collected lots of weird stuff than I can either sell to Vann or give to picky friends who don't like flowers! There are a lot of glitches in the game, words spelled wrong and such. Don't buy a food processing room when you have a cow expecting or have a calf in a hutch, it made my calf disappear and it took longer for her to come out of it. You can carry a lot more in this game at one time than the other version which I love. All in all the game is fun and there is more to think about than the N64 version. It keeps me busy.
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nintendo has got a bright idea here. this light is great i mean it rocks this is a great light for the GBA even though if you had a gameboy and a wormlight well the gb wormlight does work on the GBA you should get the GBA wormlight my title says nintendo has got a bright idea here well your probally wondering what that means well here it is in the old GB days when you were in your car in the dark and you plugged in your wormlight you had to sacrifice the fact that you couldn't link up well all thats changed when you plug in the light you can plug the link up cable in the back of the wormlight so you can play4 player in the dark me i think that rock s looks like nindndo has got a bright idea
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You Should Buy A GameBoy Color Just To Play This. Holy crap! How did Konami and company pull this one off? What we basically have here is a game that takes almost everything we loved about "Metal Gear Solid" on the PlayStation, and crammed it onto a GameBoy Color cartridge with a new story. It sounds impossible and doomed to fail. But you must believe me --- this is one of the greatest "Metal Gear" games, and fans only familiar with the Solid titles on the 3 PlayStations are missing out. The gameplay is surprising sharp. As Solid Snake, you can brush up on your skills with the VR Training levels. Believe me, these will come in handy if you want to master the gme. Snake basically has all of the skills he had in the original "MGS". He can flatten against walls to hide from the enemy. He can acquire weapons on the battlefield from handguns to rocket launchers. He is given a radar to scope out the area. In short, this is the Solid Snake fans have loved since 1998 (or 1988 for you original loyal fans). The story has nothing to do with the Sony MGS games, but it doesn't have to. It begins pretty similar to how "Metal Gear" did, with terrorists taking over an African fortress, and it's up to Snake to stop them. Although this GameBoy story doesn't really get into philosphy as much as the Sony console games, this is still a tight espionage thriller. The story is well-presented through Codec conversations that don't run on for too long, and animated cutscenes that are better than anything the NES gave us. One difference between this GameBoy adventure is that this "Metal Gear Solid" is broken into 13 levels. This is actually a great thing, because it offers you a chance to replay your favorite chapters. Plus, it helps guide the player to the right path, rather than risk endless backtracking. But make no mistake - this is still a "Metal Gear" game to its core, from the stealth tactics to the over-the-top bosses. And like every other "Metal Gear" game in this beloved franchise, it has a few moments that seem to go beyond the core elements of the game. I'm referring to the sequence where you must use the conveyor belts and your cardboard box to smuggle your way through the base. How did they come up with that? If there is one thing to fault with this version of "Metal Gear Solid" (besides the unavoidable lack of voice acting), it's way you can dispose of your enemies without getting caught. Granted, this wasn't a big deal until 2001's "MGS 2", but nowadays, it's a tad silly that you can take out your enemies with little risk of getting caught. But if you choose to challenge yourself and remain stealthy... you're in for a delightful challenge. One last thing - the music is handheld perfection. I hum some of these tunes to this day, and I hadn't played this game for many years. The GameBoy Color release of "Metal Gear Solid" is among the greatest games in handheld history, with a high quality of innovation and entertainment. If you don't own a GameBoy Color or original GameBoy Advance, this game is worth the purchase alone. I'd even call it a superior game to the PlayStation original. Yes, you read that right!
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Armada - A good game that could have been much better. No genre goes back as far as the shooter. The first computer game, the 2 player Space War, was a shooter, with subsequent titles, such as the classic Asteroids, being more complete versions of that original concept. In many ways, Armada could be seen as a successor to those two titles. Indeed, control is handled much the same way, as is the perspective, but Metro3D intended for it to be much more. In essence, Armada could be said to be 2 parts Asteroids & 1 part Populous. If this is the combination Metro3D was going for, they did not entirely succeed. While everything looks very crisp and clean, nothing ever really looks quite good enough to impress the fact upon you that you're playing a Dreamcast game. There's nothing here that couldn't be done on the Playstation, albeit with a bit of texture warping. That said, the lighting and translucency effects are easy on the eyes, and the textures are clean. Add to that the fact that there are quite a few enemies on-screen at any given time, and you have a game that looks good, even if it doesn't exactly tax the Dreamcast hardware. Armada has an adequate sound package. The music is quite good, consisting of the usual orchestral science-fiction scores, that stack up quite well. Whether you complete a mission, get your ship upgraded or get defeated in space (at which time you're transported back to Earth) you are awarded with appropriate music, fitting each particular mood, as the soundtrack tries its best to give the game an epic feel. Voice acting is also quite competent, and in most cases sounds better than 90% of the B-Movie dialogue most companies seem to be going for (probably by accident). As far as the usual bells and whistles, there all there too. Explosions, weapons, alien screams, etc. all sound very good, not to mention quite loud. Another invaluable aspect is that allies can and will make themselves known, at which point you can choose whether or not to assist them in their mission (you will be awarded appropriately with a sum of credits). Whenever you manage to get the audio aspects of a game to assist in the actual gameplay, rather than just supply a mood, you know you've done something right. Armada delivers on both counts. Armada's controls are simple and straightforward. You use the Analog stick to rotate your ship, and the analog triggers for acceleration (energy-draining warp engines, or standard sub-light engines). The D-Pad also is used, but not for out and out control. By pressing down on the D-Pad over an appropriate site (planet, space station, etc.), you will enter other areas for combat, or in the case of Earth, refuel and rearm your Power Pods (smart bombs). Pressing up on the D-Pad while in these sites will of course cause you to blast back out into space. While the system quickly becomes second nature, and is never too cumbersome to drain from the game, the amount of actions is probably a bit too limited (scan/converse, shoot, smart bomb, accelerate) for a game trying to be a "Shooter RPG." While not a bad game by any means, the promise of a "Shooter RPG" seems to get hopes up a little too high, because when all is said and done, Armada is basically just an overhead, mission-based shooter with a few elements of role- playing, such as conversing with NPC's and levelling-up thrown in for good measure. The multiplayer aspects of the game add some much-needed life into a game that can get extremely repetitive rather quickly, but oftentimes it also can become frustrating when you have players who choose not to cooperate. Another downer is the open-ended gameplay, because as soon as every mission is completed, you basically have nothing more to do, and it seems more like a way to cheat the player out of a proper ending, than a "feature." As a shooter alone, Armada would have been a passable title, but throw the letters "RPG" in there, and you have a game that cannot possibly live up to the hype. Armada, if a bit of a let down, was and is a good idea in concept, if falls a bit short in execution. Don't get me wrong, Armada is an enjoyable game, especially if you like shooters, but it simply doesn't deliver the role-playing experience Metro3D seemed to promise. Multiplayer is a nice touch, when used properly, but the open-ended game cheats the avid gamer who completes the game, from a more fulfilling experience. Unless Metro3D plans to have additional missions for download into a VMU or the upcoming ZIP Drive, this is a mistake. Rumor has it that Metro3D is already planning to correct the mistakes and provide a more thorough role-playing experience in the sequel. If this is true, perhaps then gamers will get the overall experience they deserved with this game. As it is, Armada is a welcome, if somewhat disappointing addition to the US Dreamcast library.
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Metroid Prime. This game is ... awesome!!!!The graphics are amazing. You will truly be amazed by the variety of weapons,visors,and enemies. Like all good games,it has a few cons,like that you cant save when you want and you cant be in 3rd person mode when you want unless you are in morph ball mode which is where you can turn into a ball and roll around which allows you to get into small places where you usually would not be able to get. After the first level you lose practically all of your gadgets. You will be surprised at the different things you see on your visor like when you submerge and then come up the water runs down your screen,some times bug guts splatter and steam gets on your visor. I bought the strategy guide which helped ALOT!This game kinda long and sometimes difficult but it is WELL worth the time and money.
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Nintendo's greatness shines again. There are those occasions when a product comes out that is so good that any attempts at a sequel or prequel have such a high level of expectation that it is impossible for any attempt at expanding the story cannot ever live up to the expectations set by the original. In this case, The Legend of Zelda: The Ocarina of Time is a game that in 1998 won numerous game of the year awards, and redefined the 3D Action RPG. In short, many critics declared the game perfect. I was grateful for OOT because the N64 was such a huge disappointment over all that it really needed a game like that to make me not regret purchasing it. I agree with the critics, OOT was perfect in every way shape and form, considering the technology of the time. It was also the first game to incorporate facial expressions into real time graphics, a title that was the very definition of revolutionary, a game I still give 5 stars to whole heartedly, and the only game I have ever given a 100% score to. The game was simply that good. The game was followed by Majora's Mask, a game I enjoyed greatly, especially since it was so difficult compared to other Zelda titles. It wasn't as perfect or polished as OOT was, but it still garnered a 5 star rating and a 97% score from me. Now the GameCube's most controversial title has arrived. Controversial solely because of the games art direction. While I will agree that I would love to see the return of adult Link in a more realistic looking adventure I must say that for what Nintendo was trying to do they did a brilliant job. The goal of this game's art style was to make it look and feel like a Saturday morning cartoon, a feat that they accomplished brilliantly. Whether or not you approve of the art style, one must confess that for what it is, it looks, and animates brilliantly. The music is also light years BETTER than the cheesy MIDIs of OOT and Majora's Mask, the environments more clear, and the over world more vast, but unlike OOT, which for its time made full use of the technology available to it to become perfect, The Wind Waker does have a few minor shortcomings, Though I feel that the art style is not one of them. The shortcoming I found in this game is the lack of danger. While the game is still very fun to play it's not very difficult at all, and even bosses can be plowed through rather quickly once you figure out the key to fighting them. This is off set by some clever puzzles however. I just would like to have more complex battles, this game is about as difficult as Star Fox Adventures... you may die on occasion, but not nearly as often as you should in a truly challenging game. There are some fetch quests that also seem very tedious, thankfully shortened from the Japanese version, but this is offset by a very clever story that makes the game worth playing. Granted, its nothing on Final Fantasy scale, but its still epic in its own right, and as a fan of Saturday Morning Cartoons, I have a lot of fun even just watching this very well done game. It is truly a title that every GameCube owner should pick up, but sadly it does not live up to the perfection of OOT, I doubt anything will. I would definitely encourage playing this game, especially if you're a cartoon fan. Its one of the best GameCube games out there, but does not usurp Metroid Prime's title as Best GameCube game ever. Graphics 10: For what they were trying to do they accomplished it perfectly. The first good-looking cell-shaded video game. Sound Effects 7: This game needs voice acting! It needs it badly! The voice effects in here are largely grunts and screams and other minor effects like that. I like the music cued combos during fights, and the rest of the sound effects do their job well, but nothing truly spectacular... good voice overs would have raised this score to a ten. Music 8: Well composed well presented in brilliant Dolby Pro Logic 2. Still MIDI music, not as bad as OOT, but not as good as the music of say... Castlevania, Symphony of the Night, or Final Fantast X, or Metal Gear Solid 2. Game play 10: Nearly perfect, but not quite. There are not as many dungeons in this game as there were in OOT, which is disappointing, and for a seasoned Zelda fanatic like myself its a bit too easy in parts, but this is coming from a guy who won't play Blood Rayne without cheat codes turned on because I don't like loosing. But the reason I like RPGs is because with a few exceptions the difficulty of the game is totally dependant on how much effort the player puts into developing the character. For an RPG this game was just a wee bit too easy for me. That does not mean that game isn't good though! Replay value 10: Like with any Zelda game, great replay value. I imagine this game will likely be just as much fun to play to play ten years from now as the original NES Legend of Zelda remains today. There's even a second quest! Over all 96.2%
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I'm impressed. I gotta admit it- I never liked the Resident Evil series very much. Something about not being able to move very fast, and those terrible camera angles, always turned me off. Then I hear there's a sequel coming out that turns the game design on its ear; sounded cool, but still probably not my thing. Then I read the reviews, which were unanimously positive, over-the-roof positive, so I broke down and bought it. I'm happy I did. This is a terrific game: the graphics are beautiful, the revamped controls (not entirely new, but polished and a lot smoother) work well, and the action is relentless. The story is cheesy, and a lot of the dialogue goofy as hell, but that adds to the charm. (Besides, this series was never really famous for its Swiftian wit.) This is the type of game that's good for anybody who likes good games; at the very least, rent it if you can.
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One word: SWEET. I just bought The Legend of Zelda Four Swords adventure and haven't been able to put it down. I haven't tried any of the multiplayer modes because i do not have a second cable yet but i plan to purchase one tomorrow and try them out. Even just playing single player this game is a blast. Though the graphics are so-so the gameplay is really fun. At first i was one of those people who thought that Gameboy to Gamecube was a stupid idea and it would never work. Well i was wrong this game has changed my mind. I love the whole Gameboy Advance thing it makes the game a lot better. The only one thing i must say is this isn't your traditional type of Zelda its more of an Arcade style like the kind you would find in a arcade that you would pay a nickle for. The game is divided into levels and you complete each level. You don't really collect items though its more of a one time thing. Overall i found this game really fun and challenging so I would recommend it to anyone who has a GBA and a GCN.
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If Leon's guns could talk. You've probably read all the reviews, so instead of getting into the mechanics I'm gonna cut right to the chase....it's intense. RE has been remodeled into what could be the most action defining game to this date, managing to bring you(the player)into a cinematic plethora of heart pounding chase-downs, near death decapitators, and an arsenal that blows you away almost as well as it does to your sickle-wielding foes. Brains splatter, heads fly, riots of crazy villagers explode, and those are just the basics. Things lurk in RE4, and then pop out when you least expect it. Even near the end, when you think you've gone through every possible game mechanic RE4 has to offer, it sends you careening into a new challenge. The graphics are top notch-screen shots do justice-but playing it is like living it. The world of RE4 seems to breath, and in the rare moment that you're not fighting for your life it's hard not to want to take a picture. Anyway buy the game if you got the cash...its a good one, just don't expect to have that much free time until after killing for at least 16-20 hours.
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Retro Does it Again. When I first got my original Metroid Prime off eBay, I beat it and then wanted more. Metroid Prime 2 came out and I had to get it. The results were amazing. First off, the storyline was spectacular. Retro studios did a wonderful job with it. You are sent to help out federation troops on a planet named Aether. What looks like a normal "I have to go help these police who can't protect themselves" mission, turns out to have a much greater challenge. The planet was torn between time and space and now has an "evil twin". You now need to transport energy from the other dimension called "Dark Aether" back to the light world. But the boss from the games predecessor has also returned...in your form! Second, the graphics are truly astounding! I think that the graphics have improved since MP1. The landscape in the Torvus Bog area is very realistic. Plus the nifty graphics of Samus' enemies are unique. From gentle sandbats to fearsome grenchlers, this game's graphics forgo Halo 2's. In fact, Halo 2 is no match for Echoes's graphics. Note: If your kids are scared easily DO NOT buy this game for them. The graphics can be very frightening. Next, this is not an FPS. This is a rare first person adventure. Instead of shooting everything that is living, Echoes is a much more strategic game. From scanning things for information, to solving puzzles, this game makes the player use his/her brain power as well as gaming abilities. The game is also extremely challenging. Unlike MP1, Echoes jumps into the game without telling you how to play. I would not recommend this game to anyone who is impatient or hasn't played the original which has the same controls. The sound effects of the Prime series astound me once again. With shrieks, roars, explosions, and overall cool noises, Echoes gives you all the effects you could ask for. Many people say that the sound track for Echoes is lacking the effectiveness of the first. I think the music of Echoes gives the player the same tense feeling as the original did. You know that space pirates or a boss is coming when the creepy music starts to play. Strangely enough, I didn't play the game for a few months because it was kind of scary. You can turn the music off at the options menu. Finally, the multiplayer mode is one of my favorites. My friends hate it because I beat them all the time at it. The deathmatch mode could be better but the bounty mode gives you a long and satisfying battle. Overall I think that Retro Studios have outdone themselves. They have successfully produced a sequel that has really proven itself better than its predecessor. So go get this game, you won't be sorry.
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THE SOUL STILL BURNS. It has been a long 4 years for Soul Calibur fans. Since 1999 the first game has wowed me day in and day out, and tournament in and tournament out. It touched my SOUL as no other game has. With the world to live up to, how could Namco take on the task of a sequal. Just like this. Change some, but keep the overall feel the same, and that's just what Namco did. As the old saying goes "if it's not broke don't fix it", well I'm here to tell you Soul Calibur was not broke. In Soul Calibur 2 you will have an oppertunity to learn from amoungst 20+ fighters, some old, a few new. You will have a chance not just to learn there moves, but to develop a personnal style all your own. That's the best part of the game. The fighting system is so deep, it gives you a chance to pick a fighter, learn the system of the game and the rules that apply to all fighters, then to learn your specific character, and finnally to divise your own style to that character. When you do all this, your fighter will fight like no other, not even other people who use your same character. While there are a few single player hooks, the real game is taking that fighter that you have trained with and spent countless hours perfecting, and pitting them against another person who has spent the same amount of hard work on there fighter. The matches will never get old, and will never be the same. With that said, if you do have someone to fight against, this game has endless replay value. But what if you don't have a friend? As for the single player game, you can still do as I said, and learn a character, and give him style. But if you can only test him on the computer, while the computer can be a challenge on say the hardest difficulty, it's stiff fighting style will lack the soul of a human controlled player, and will not be as fun a match. There is also the Weapon Master mode for single player. I don't think this was as fun as the Mission Battles of the first game. Especially the dungens, they were to long and repetitive. I got tired after fighting Berserker 20 times in a row. In this mode you can earn money to buy weapons for each character (about 10 for each). They all have some sort of special function, like extended reach or they rejuvinate your life with each swing, but none of that really adds any fun to a fight. I would have prefered it if the weapons just looked different, but funtioned the same. You can also purchase extra stuff like art, costumes, stages, and modes. Now for my real complaint. In the first Soul Calibur there were over 300 great art pics you could unlock, in this game there is only one set of about 10 (excluding the character select screen pics, and the concept pics that have been floating around the net for the past year). In all there might be 50, but only a few worth looking at. The controls for the Gamecube version are different, but not bad after you get use to it, and the GameCube only Link is the only console specific character worth anything making this version the best out of the three. All in all this is hands down a must buy game, especially for fans of the first game, but also for every gamer.
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Mario Shines in this great party of a game. I reccomend this game for those who like to parr-tay! This is a wonderful mix of colorful characters, unique gameboards, different(but good of course) gameplay, and best of all it has everyones favorite plumber taking the spotlight. Of course Bowser is up to no good, and takes on his usual delightful role of a tantrum throwing, mario hating, princess stealing, dragon. This time he's back with lots of rage, i mean a therepist would have a fieldday with this guy. He of course had his own gameboard which is hillarios, it's owned by he and his equally funny and menacing son, baby bowser (or sometimes called Koopa Kid). I loved this game though it is aimed at a younger audience, but the multiplayer mode will bring delight to anyone regardless of age. This game is a gem in a pool of second-rate gamecube games, a must have for any real gamer. 5 out of 5 stars, most definatly.
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Loading Nemo. This game is terrible! My son purchased this game with his own money and was in tears when he realized what a "rip-off" it was. If you have seen the movie, you have seen the game. Basically, you watch the movie, and every few minutes the movie breaks so you can play a game. The problem arises during the 'loading' time. During the load time, all that is on screen is Nemo swimming on a black screen. We were so frustrated we timed the loading. It took a minimum of 2 minutes to load- the actual game only took 1 minute to play!! I emailed the company (THQ) and they told me to exchange it. I brought it back to "Toys R Us" and they did exchange it. The second game was just as bad! I went back to Toys R Us and returned that one and explained the problem. I don't think they believed me, so they put the disc in the Gamecube they had at the store. When the saw how long it loaded they gave me a refund. Final word. If you have patient children, they will love it. If you have normal children, they will hate it!
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Great Portable Fun. As a fan of the Mario Kart series, I was anxious to finally pick up and play Super Circuit years after it's release. I've had a ton of fun on Mario Kart Wii and its always interesting for me to go back in the past a little bit to see how the games have progressed. First off, Super Circuit is fun. It's a perfect portable game. The tracks are not so long as to take up too much time, yet they are long enough to not feel too cheap and tacked on for the sake of putting a Mario Kart game out. There is a nice selection of tracks to start the game off that each require it's own type of skill to master. Sure, as always, there is a track or two that sometimes feels unnecessarily frustrating, but the fun you have on the other tracks more than make up for it. Once you get the hang of sliding around corners, using the jump button to control those turns and coming out of them with a nice little boost to shoot you ahead of your opponents, you'll be having all kinds of great fun. There are a few different modes to choose from. You can of course go for the classic Grand Prix mode with 50, 100, or 150ccs and test your mettle against your computer foes (I hate Peach). There is the Time Trial mode in which you can learn to master the tracks with no fear of being rear ended with a dreaded red turtle shell at the finish line, and then there is the Quick Run, in which you can simply load up any track you want and race against the CPU without worrying about doing an entire Cup. Unfortunately, you need another person with a Gameboy Advance and a connector cable to play Multiplayer and since I don't have that option, I can't comment on it. All I know is that I've heard that it is better if the other person were to have their own Super Circuit cart as well. You can play with only one game and a connector cable if you wish, but it will limit your character selection. Super Circuit also harkens the return of the coins from Super Mario Kart, which means that the outcome of the race will rely on skill as much as it does luck. Whereas the newest incarnations of the Mario Kart franchise usually require an big chunk of luck (you tend to get punished for being good), you will have to collect as many coins as you can to help your speed and to keep you from spinning out each time you get hit, which will happen when you run out of coins. Collecting coins also brings up another cool thing about the game; if you collect 100 coins in each cup after getting gold in it, it will unlock that cup from the original Super Mario Kart. So, when all is said and done, you have the potential for unlocking another five cups for a grand total of 40 tracks to race. Not too shabby for a portable racing game. Honestly, I found this game to be more fun than I expected. It's absolutely perfect for what it's intended for. When you are out and about and have your Gameboy Advance (or DS or 3DS) with you, it's great for playing bite sized chunks at a time. It takes very little time to compete in a cup and be done with it if that is what you wish. On the other hand, there are enough tracks and it is enough fun that you could sit in your living room or on a road trip and play it for hours. I recommend this game heartily for those that are fans of the Kart.
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Decent Product, Especially for the Money. My Game Boy Advanced SP 101 was literally falling apart, so when I found this I immediately bought it. From what I can tell, it is a quality shell, although definitely made more cheaply than an actual Nintendo case. The hinges are not quite as good as the hinges out of a stock case, I would suggest using the ones out of your old handheld. There are slight differences, and the branding and logo are slightly off, but for an aftermarket case it is well made. I would suggest buying this if you are looking for a cheap fix, otherwise I would just go buy a refurbished model and spend the little bit of extra money.
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This shows how litle details can f***ck up a game. the game has great graphics, the tipicla batle sistem, i haven't played all so i can tell you about the story but the other guy says its pretty good, but what really scrw up the game for me was the movinbg sistem, you see you don't get to move around freely in the game the game tells you that u can move in lets say 2 direccions u choose one and ur guy moves and thats all , for true rpg players like myself , i don't know if am a god one or a bad one but who cares, if you like to explore, do more than the must do missions , you like to know more than its necesary to truely discover everything about a game, then this game isn't for you, but if you are to laizy to move ur own character , have no curiosity at all, this game is for you.
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Best of the original GameBoy titles. First off: This is NOT the Nintendo Entertainment System title. Don't be fooled by other reviews--there are no RPG elements to this game whatsoever. Two years after The Castlevania Adventure was released in 1989, GameBoy owners were rewarded for their continued faith in the series. After that lackluster title, Konami decided to fix a couple glaring problems, and the result is Castlevania 2: Belmont's Revenge. jumping was a terrible issue originally, as the majority of player deaths were caused by jumps requiring exact positioning of jumps (usually, jumping as Christopher's heel looked to be the last thing on the ledge). The other "cool" idea, that of whip DOWNgrades after being hit, has been toned down with a modification that makes this less common (only certain enemies can produce this effect on your character now). The inclusion of this system is more than made up for by the inclusion of special items; you now not only have the ability to fling those cool mystic fireballs but get a special item now: an Axe or Holy water if you're playing the U.S. version (in the Japanese, the useful Axe is replaced, oddly, with a holy cross that works like all other Castlevania boomerangs). This leads to another good replacement: those silly coins found in the obligatory candles (possibly a move to freshen the scent of the original's levels) from Adventure now hold the hearts which we KNEW you'd like to have back. No game feels too much like Castlevania without hearts that double as spare bullets. Items hidden inside blocks have made their return as well, with the familiar pork chops and other things found inside ledges over doors and such. Tellingly, the soundtrack has improved. The standout theme from Adventure's stage one, "Battle of the Holy," is still competitive with tunes from Belmont's Revenge, but imagine the WHOLE soundtrack composed of similar titles (we do know the names, but only because the Japanese version's sound test includes the names). The length of the soundtrack is about the same as that of Castlevania 3, with 24 unique songs. This compares quite favorably to Adventure's selection of 13. Graphical details are improved; while Adventure's details are very good and solidly constructed they don't quite match those of Belmont's Revenge. Here, the generic feel and drab corridors of Adventure are scrapped for tiles that are, well, interesting. Different "castles" have their own themes, and the graphics reflect this quite well. Enemies are still rather silly looking, but more interesting in looks overall. Fans of opening up floors with the explosive eyeballs from Adventure will certainly be slightly disappointed that their creature is gone. Still, bosses such as the dual goat statues with spears more than make up for the lack of cheap rotated sprite based enemies. Much of the other relatively poorly drawn...stuff...found in that other game has been replaced here to great effect. The frogs are quite annoying, but the game doesn't focus on them: you have everything from skeletons to beefy looking Iron Dolls (rather Japanese looking suits of armor). The game's progression is a breakthrough on the GameBoy: for the first four stages, you can choose what "castle" you wish to visit first, and your stage select screen changes to reflect this until...well, I'll leave this up to you to discover. It's sufficient to say that the level progression system is the most interesting of any Castlevania outside of Castlevania 3 (if you discard games that allow you to walk and teleport about a larger overall map). This game IS the highlight of the original GameBoy's library. Challenging yet balanced, I firmly believe it is superior to Metroid 2. If you're building an original GameBoy game collection, this must be one of your first games.
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Spend a little extra, get a lot more. When the Game Boy Advance first graced the game scene, I purchased one because, like the Game Boy / Nintendo trend, the old dies out... much like the original GB, GB Pocket, and GB Color, each improving upon the previous release. Well, I was pleased with the GB Adv., it had good color, comfortable to hold, etc., but it had a few downfalls. My first peeve was that you had to have a really bright light to play it in dim areas, and if it were too bright, you would get a great deal of glare. I ignored this because it was fun to play, and so I did, finding that it devoured batteries rather quickly. Another issue I found was that there was no direct place to put an adaptor, or at least, I never found it. Eventually, after a few years of wear and tear, the power button fritzed out and it reset itself, frequently. After the GB Adv., the GB Advanced SP came on board, and I looked at it thinking, why buy that, I have an Adv., it works fine, so what?, it's a little smaller. Contrary to my previous beliefs, the SP has a whole lot more than a smaller size. I'm not sure what feature is better, the back light or the battery. I suppose, airing on the side of cost, the battery wins. If you have not already guessed/been informed, SP comes with a battery inside, which is chargeable, yes!, no more swapping out the battery, just plug, charge, and go! As mentioned, it also has a backlight, aside from the already bright screen; you can see it extraordinarily well! The SP is very, very small, as in, it fits comfortably in a front pocket. However, there are one things (not even major) that might not be to the liking of a few people. Parents, siblings, other people in area of this device, the SP does not have a headphone plug-in!!! This might get annoying for someone who is taking this on a long car trip, or you could just turn down the volume, but some people love the sound, so, it's up to you. All in all, I think I should have swapped my Advanced for SP while it was still working, but that was then, and it's all good now.
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ESPN golf is great. ESPN golf is great. The controls are easy to learn, and within five minutes of playing the game you swing like tiger woods! But than the challenge begins: 14 players to choose from, one can hit really hard but can't aim very good. Another can aim very acurate but can't hit far. Needless to say this adds to the game's depth. The sound are goods, a nice tune, lovely birds and other sounds of nature (rain, wind). Naturally the wind and rain infuence the flight and bounce of the ball. The graphics are functional and clear, no oscars here but they do the job perfect. With numurous tours to compete on, with increasingly difficult bukers, water and greens the game has a long lifespan. Perfect game: easy to learn, impossible to master.
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Astonishing game...takes the prize for best FPS on gba. I bought the first FPS for gba, Backtrack, and it was really dissapointing. Controls were bad, plot was bad, gfx were bad, just about everything about it was bad. I had doubts about whether or not Ecks vs. Sever would be any better. But I decided to buy this game at (...) (last one they had) after reading the description which had a captiving plotline and the gfx were very nice. This is a bang up game. You can't get any better than this (except maybe AI multiplayer). The government agents and guards that you shoot all are nicely animated. Tons of weapon choices unlike some other FPS (doom and backtrack), you will have one helluva fun time shooting (...) people. I can't wait till my friends get it so I can play multiplayer with them and finally see what it is like to play a FPS game on gba with other people (I've always dreamed of it). This game rocks. If you want one all around excellent game, buy this game. I have around 20 gba games and this is by far the best one right beside Golden Sun. Buy this game.
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The Greatest Game Made For Any System So Far. Ok, Do you remember the great classic games such as the Final Fantasy series, Sonic and Mario. This game is all those games put together with better gameplay, controls, and graphics. When I turned on my dreamcast and started a new game the intro video started and I was immediatley interested in the game. Once the video ended I expected to see a little bit worse graphics but guess what they stayed the same. This just made the game better. All of the different modes are great and I really like the fact that you can go anywhere and do anything. All and all this is definetly my favorite game ever and probaly will be yours too.
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A Must Have For All GameCubers. You just got to have it. My mom,dad,and sister bought me this game, a Gamecube, a memory card, and an additional controller for my 11th birthday. This game is so fun. It has all the classic characters from the Nintendo 64 classic like Mario, Fox, Samus Aran, Link, and the others. There are also some new characters like Yoshi, Peach, and Bowser. Unlike the N64 classic, you can unlock secret characters, such as Marth and Luigi. My sister and I REALLY enjoy this game. This is a great game for anybody with a Gamecube. Super Smash Bros. Melee. It's a must have.
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Brilliant adventure game. Featuring brilliant animation and cool puzzle-solving, Scooby-Doo Mystery plays like one of the old-fashioned text adventure games only loads more fun and with a 'point and click' style gameplay. The game has 2 separate cases. The first is Blake Hotel in which Daphne's uncle has been kidnapped and it's up to Shaggy and Scooby to find him. The backgrounds and environment of the snowbound hotel are very atmospheric and it's loads of fun exploring everywhere looking for clues. Of the 2 cases I prefer this one. The second case is the Ha Ha Carnival where an evil clown is running loose creating havoc. Shaggy and Scooby must explore the whole amusement park and figure out a way to catch him. It's not as atmospheric as the first but still has great animation. Some of the best seen on the Sega Genesis. As expected, Shaggy and Scooby are the only gang members who do anything as Fred, Daphne and Velma wander off in one of their usual 'splitting up' manoeuvres. This doesn't bother me as Shaggy and Scooby are what the show is really about anyway. Scooby-Doo mystery is so vivid and detailed that it's almost like an episode that you control. The only complaint that I can think of would be the rather repetitive music that only gets on your nerves in the second case. If you can find this game anywhere it is well worth your time and money. Maybe a bit too hard for kids though. Graphics A+ Sound C Gameplay A Lasting Appeal B
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This game is GREAT! Takes some time to get learn though. I decided to write another review after playing this game for a few more hours. I didn't like this game very much at first but it takes some getting used to and it helps for you to choose the red essence god(called Chattur'gha) for Pious Agustus to serve early in the game as this essence allows you to create a recover spell that recovers health which you need the most! If you choose one of the other two gods for Pious to serve you will find this limits you to only regaining sanity or magic on another early level that is hard to beat without the ability to regain health. Well I'm halfway through this game and it rocks! The story is awesome and am enjoying this game as much as Resident Evil if not better. The world you're going to explore is much larger than Resident Evil. While Resident Evil wins on the graphics quality and scariness factor, Eternal Darkness wins on the storyfront and neatness of gameplay. There is a lot more to do than simply shoot at zombies and other monsters. While there are still puzzles to solve like Resident Evil, the use of finding items to make spells is awesome. The spells are varied and using different runes along with different essences of 4 different gods you can dramatically change the effects of spells. I was having a some trouble surviving the first few dungeons until I found a spell to recover health and sanity. Oh Sanity! What a great concept to add to the game! Going insane is fun. I like to let my sanity meter run low just to hear the crazy sound effects and see the changes in the game. Now I can just cast a spell to increase my sanity whenever I really need to. There are parts in the game when you can't afford to be going insane, like when you're trying to get through a hallway in temples with blades swinging down or darts shooting at you Indiana Jones style. It took me a long while to master the combat as selecting the right enemy and the right body part takes some getting used to. I found that targeting the head first is ALWAYS the best option and then attack the arms or torso. Moving around is easier than Resident Evil but learning to fight and win your battles took me about as long as Resident Evil. It was confusing to learn the new controls after playing Resident Evil because the games feel so much like each other that your brain wants to use the Resident Evil ways of moving or attacking at first. Overall I am enjoying this game MORE than Resident Evil. Why? I don't have to hunt all over for herbs to regain health and ink ribbons to save my game. You can save in almost any part of the game as many times as you like so long as that room your in is cleared of enemies. Oh my goodness it's such a relief being able to save anytime I want. Just walking around regenerates spell power so that I can recover health or sanity. Plus the puzzles are easier in this game and I find myself referring to the hint book a lot less than Resident Evil. Lastly there is ammo you have to find if you want to use guns on levels that have guns(or darts for blowdarts for that matter!) However there is also swords on every level I've seen so far and they work just as well in most cases to the long range weapons and they require no ammo. Unlike Resident Evil in which it is nearly suicide to walk around with only your dagger, the melee weapons of Eternal Darkness work great. For those of you who cringed at Resident Evil being so short on ammo you will be pleased that Eternal Darkness allows you to fight as much as you want with swords. Eternal Darkness and Resident Evil are both great games. If I had to have only one of them though I would prefer Eternal Darkness. I love using different characters though the different time periods. There is really a lot more to do in Eternal Darkness than Resident Evil and there is a more gripping story in Eternal Darkness. However Eternal Darkness doesn't have the scariness and fear factor that Resident Evil does. I don't feel afraid when I'm about to open a door or walk down a dark hallway but that's ok but because I'm excited about the gameplay anyways!
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Best Gameboy game ever. The Legend of Zelda: Link's Awakening is arguably the best game offered on the original black and white Gameboy (no offense to Metroid II). Not many people realize that this game came out AFTER the Super Nintendo Zelda game (A Link to the Past), and there are times when you can see the modifications the developers made on the SNES version to make it better in the Gameboy version. The main example of this, and one of the coolest features on Zelda games at the time is the ability to jump in this game to get over obstacles and enemies. Also, the graphics to this game are wonderful compared to other Gameboy games around. In this adventure, Link awakens on a beach in a world he's never been before. The story doesn't quite go along with the previous three Zelda games. You aren't in Hyrule, Gannon is not the enemy, and Zelda is not even in the game. But the game play is classic Zelda, and there's almost no better thing to do in a video game than play as Link fighting enemies to save the day. P.S. The side-scrolling "Super Mario" tunnels are the funniest things Nintendo decided to put in this game.
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Come for the Defender, Stay for the Robotron. OK So I experienced something of a major buyers remorse before getting this game. Not because I played it, but because I read all the horrible reviews for Robotron and Defender and cried myself to sleep. Which was awkward as I was at my desk at work, cause they had to wake me up, and then offer me counseling. And then there were the uncomfortable stares and whispers, which made the whole workplace intolerable until I stopped doing it. Anyways, Robotron and Defender are two of my three favorite games from the 80's arcade era, the 3rd being Mr. Do. I freaked when I saw they were available on the GBA platform, as I had just bought a GBA for literally $1 at a garage sale. Gameplay: Robotron - Yes the others are correct - Robotron does not have the dual joystick approach of the past. How could they? So they did the next best thing - they allow you to fire in the direction you're going. So yes, it does change the gameplay quite a bit compared to the original, but it's still a fantastic play. The speed and hit-tolerances are great, and I found myself flying through levels. This alone was worth the price of admission. Defender - Defender is extremely faithful to the original. Granted, with the small screen, it's a bit difficult to see aliens and time your shots just perfectly not to hit the human you're trying to rescue. But c'mon people - this is a video game, not neurosurgery. No one except residents of the Tron world get injured when you don't complete your intricate rescue maneuver just perfectly. Considering they're allowing me to relive my schlocky pre-teen dreams in a handheld, without zits or innumerable quarters or losing my milk-money to Vlad the 6th Grader-With-A-Beard, I'm happy. Joust is.. Joust. I never understood the appeal of this game. I'm a knight on a flying ostrich, and instead of searching for the land of Ooo or hanging with Falkor or the awesome gang from Dungeons and Dragons, I'm going to fight another dude over an egg? Whatever. As much as I can tell it's faithfully rendered here. This leaves us with .... Sinistar. Honestly the original arcade cabinet version is up there in my top-10. So many hours and sweat and quarters spent at Pinky's Fascination right near Rockaway Playland trying to blow this dude up! But honestly on the GBA, I'd suggest you give this one a cursory one-play and skip it (which, in all honesty, is going to royally irritate Sinistar himself. Dude doesn't handle being ignored very well.) It just doesn't work on the tiny screen, and the speed and controls prevent you from retrieving any of the Sini-bombs. So there you are, mining away like one of Snow White's dwarves, and you get nothing but a metal alien attack and then Sini himself screaming and eating the crew of your ship. No thanks. I don't even want to discuss how he can scream like that in the vacuum of space. I chose to Skip this one. All in all people, this is a deal at twice the price. Absolutely a joy to play.
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Breathtaking Game. Hi, my name is Yuroku. I just thought that I would comment on one of Nintendo's greatest games. I personally suggest this game for anyone who has just gotten a gamecube. I especially think that the American version of SSBM is just as good as the Japanese version (which is the one I have). So, anyway, lets get to the facts. My opinion is that the people's reviws I read who object to this game are pretty hard up. Nintendo announced how hard it was for them to make it the way it is. It isn't really that much of a 2-D game. I would probably say that it is a profile-like fighting game. The arenas are of such a high variety that at least one of them will suit your taste. (I like the ones where you are on a giant fast moving platform, speeding through mountains, networks, graffiti tunnels, and high above a race track). Favorite chararcters: Zelda/Shiek, Marth, Mewtwo,and everybody else. This is a great game for anyone who has just bought a GC. It was my first game when I got my GC a week ago............
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A Very Good Game. Sonic Adventure is a very fun game. Allows you to pick between 2 sides Good and Dark. Very good graphics except for the bad camera angles which may be hard to control. Sometimes gets very frustrating when trying to complete one of the many missions. Best Sonic game I have ever played. Lots of Mini-Games such as Chao's, Chao Racing, and Chao Karate. Also many 2 player games such as Races, Treasure Hunts, Shooting, 2 Player Chao Races, 2 Player Chao Karate, and Cart Racing. Tons of secrets but I can't tell you what they are. Overall a very fun game which will keep you hooked.
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The most intense Star Wars game to date. Me and my friends have lost hours of sleep playing this incredible game. This is one of the most intense games I have played. Will YOU like it? Well, you first have to like the concept of Demolition Derby. If you do, you'll at least like it. You'll like it even more if you like Star Wars. This game makes some of the Star Wars dreams come true. Where else will you see Darth Maul (who is a hidden character that I've unlocked) and Boba Fett battle each other? As such, this game isn't very fun if you play alone. You MUST be playing against friends. Pick this one up if you're looking for a great party game and turn the sound up!!
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My all time favorite game is Shining Force. The Fact that this Console will not allow you to save your RPG progression completely negates the whole reason I purchased the product. My all time favorite game is Shining Force, I have the emulator for it, but I wanted to be able to play it on is cartridge. But in order to do that on this console I would have to keep it on for the entire game. And Shining Force is not a quick game at all. Add on to that, that ever time you hit the Menu button (located above the start button) it acts like a reset button, there is way to much chance for you to accidently loss all progression by a mere drop of the controller, or simply power glitch. On top of that, the wireless controls they provide are horrible. If you are not in direct, and i do mean DIRECT line of sight to console they do not work. All in all. A great disappointment!
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kirby rocks. First of all I wouldn't give this a 10/10 rating. I'd probably give a 8/10. but anyway the cool part is you have 3 modes! 1. Air ride is a simple long course racing multiplayer game. 2. Top ride is a mini racing course with a top-screen view! So you get to see only kirbies heads.<and of course the track> 3. City trial is were you free for all ride around the city and grab items. The cool part is that you can get 2 secret cars! Hydra is a very fast machine that is faster than any car. And Dragoon is a machine that goes normal speed but you would amazed at how highn it flies! But you need to get three peices for every machine. THey are hidden in red boxes. Always are in DEEPLY hidden red boxes. Also there is 320 objectives for you to complete on each mode! You also can unlock King Deedede and Metal Knight. But king crap is so slow! Metal Knight is cool! He is fast and above all I think he is 2 in line to be the fastest! over all BUY THIS GAME!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Sonic the Hedgehog brought to the GBA. Finally, Sega has done something that will please many Game Boy Advance owners. They have brought Sonic the Hedgehog, the "mascot" of Sega to Nintendo's GBA. If you are familiar with the Sonic series on the Genesis, you know just what you're getting here. This game brings back the 2D Sonic from the good ole Genesis days. Looking for rings, multiple 360-degree loops in a row, and Dr. Robotnik? You got 'em. They're all here. If you could do it in the Genesis Sonic games you could do all that, plus a lot more in this game. There are 6 levels and 14 stages (but to see get to the 14th stage you must beat the game as everyone and collect all 7 emeralds). The stages in each level are very fun to play. As you go on each level gets harder and harder. There are also 2 Special Stages which you get to by collecting warp springs instead of coins. The graphics for this game aren't as good as the original games, but the characters are upgraded. Sonic, Tails, Knuckles, and Amy look just like they do in the Dreamcast games. The thing that makes the graphics suffer some, is that the GBA isn't back-lit, some levels are very hard to see without good lighting. Overall the graphics are good, with amazing backgrounds and animations. The sound effects for this game are amazing. They fit perfectly with each level and stage. The speakers of the GBA are not strong enough to play the music in very high quality, but with headphones the music is solid and smooth. You can even use music from older games as well, but you need to find them. The two reasons why I didn't give this game a perfect score is because the game is way too short. All you'll find in this game is 6 levels and 14 stages. Also, it is very hard to get to the Special Stages and they are very difficult. They are pretty much like the Special Stages in Sonic 2. Another addition to this game is a mini Chao Garden, for which you can connect your GBA to a GameCube and transfer data and do other things. This is a great feature in Sonic Advance. Overall, this is a great game! This is the GBA game that everyone should own. If you are a Sonic fan like me, you should get this game. You'll really like it.s
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An extremely fun, older role-playing game. This game is very fun and challenging. It is older, but in my opinion it is just as good as, if not better than, Phantasy Star 3 which was also out for the Sega Genesis around the same time as this. And that is saying a lot, because the Phantasy Star games are some of the best role-playing games ever made, comparable to the Final Fantasy series. I remember playing Sword of Vermilion years ago, and getting so involved in it, and not being able to stop playing. You will not be wasting your money if you want a fun, older role-playing game to kill some time with. It's excellent!
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Truly Must Be Experienced With Headphones. When I found out there was a new Metroid game coming out, I got a little excited. When they called it Super Metroid on [drugs], I got really excited. Got it the day after it came out. Ok, I'll break it down to the basic aspects. Controls: 5/5 I considered four, but I gotta go with five. It does seem a little glitched once in a while when you fire a shot from the air, but overall it really is perfect. The learning curve for the controls is only about 20 minutes, then you've got it. The old Super Metroid attacks are easier to control, Space Jump and Boost Jump in particular. Graphics: 5/5 The cut scenes are truly epic for a portable system. In game, its very smooth, has the same feel as Super Metroid. The backgrounds are just the right shade so that movement on the screen is easy to see and you don't have the problems like you do in some of the other GBA games. The enemies aren't cloaked in the darkness of the screen. Sound: 6/5 This is the best. The music is perfect for the game, and you have got to use headphones. There is a headphone mode for it. When enemies enter the screen from the right, it goes off in your right ear and the music in one section alternates sides. Very cool effects. Replay: 5/5 You are going to have to play this game a lot of times to get the real ending, and its worth the work to get it. You can complete the game in 2 hours, but to beat it you are talking up in the 30s and 40s. Overall: 5/5 Its not perfect. No game is without weaknesses, but this is as close as they have come to perfection on GBA. I would definatly buy it, especially since most places don't rent GBA games anyway. I will say this though. I still believe Super Metroid on SNES was better, but not buy much.
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my favorite of them all. ok... I've been playing castlevania games for a long time now, and in my personal opinion, there has yet to be a "bad" castlevania game released. There are good castlevanias, better castlevanias, and fantastic ones. This game falls into the last catagory. Game play is fantastic, and very fluid, with simple controlls that anyone can learn. graphics are amazing (especially for a handheld) and the game offers TONS of replay value. I beat the game for the first time in about 4 hours (I'm a little on the experienced side when it comes to castlevania puzzles...) but I have logged over 48 hours into the game unlocking everything.... all 112 souls, 100% map, all 3 endings, compleate monster encylopedia, all "hard mode items",all weapons and armor/accessory, both difficulties with both characters, and all bosh rush items. While the casual player will find plenty to do and play in the game, castlevania fans will pull even more out of the game. wheather you have a few hours to kill on a road trip, or just want some old school, gothic, vampire slaying fun at home, I would recomend this game to anyone and everyone. If you are new to the series, this is the place to start, if you are a vetren, this is one to add to the collection. In my opinion, this is not the best castlevania game ever made, but it is my favorite...for 30 dollars, there are few games that will give you as much fun and enjoyment as Castlevania: Aria of Sorrow.
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Play it now. You shouldn't be reading this review--you should be either at the store buying this game, at home playing it, or reflecting on how great it was after you finished it, like I am. But if you must have reasons, then I suppose I will give you some. The --it's perfect. That's the only way to describe it. Every button on the controller is used, making for an interface that's both challenging and intuitive. The combat system is fast-paced, but it's loaded with strategy elements as well. Basically, you must play your Magnus (I refuse to call them "cards", as that is demeaning) in combos like pairs and straights to demolish your enemies. But as you level up, things get complicated, keeping the game fresh. Magnus have multiple numbers; you're allowed to play more in a turn; and the time you have to play them gets smaller. Therefore, battles hit the perfect spot between boring and frustrating. I can't speak for everyone here, but as for myself, I truly looked forward to every battle. It's also worth mentioning that you can see enemies before you fight them, making exploration less nerve-racking. The places you'll visit are widely varied, but they're all creative and gorgeous to look at. I don't want to spoil too much, but I will say that there's a village made completely out of candy, a peaceful mountain cabin amidst a gigantic herd of sheep, and a huge castle where clouds constantly cascade down the walls like water. The phrase "How do they come up with this stuff!?" will pop into your head more than once, I can guarantee. The story and characters aren't too shabby, either. The story doesn't seem too unique at first, but after you get past the part where a less original RPG would end, plot twists are the order of the day. There were a few moments that stopped my heart completely, and a couple more that had my jaw on the floor. The touches of humor will make you smile, but the emotional momenets felt a bit too forced for me (especially the crying, which sounded like a dying animal trapped in a tin can). As a last little gripe, some parts were a bit confusing, too. Overall, though, the plot's strong parts carry it through. None of the characters are amazing, but each one had a unique backstory that fleshed them out well. At the start, they all seem to have cookie-cutter personalities (the silent mercenary, the peppy cheerleader, the "cool young dude"), but as the story progresses, they begin to show a much wider range of emotions, and near the end, there are major revelations centering around every character, which makes you feel more bonded to them. As we all know, little touches can make or break a game, and Baten Kaitos has some great ones. For one, all the Magnus are cool to look at and a blast to collect. I found myself giggling with delight every time I found a new weapon or shield. Sure, most RPGs have equipment options, but since this game gives you an entire deck to fill, you'll be finding new loot much more often. There are lots of sidequests to perform, ranging from short errands to game-spanning searches. Each one gives you good rewards, though; you never feel as if your time was wasted. Finally, there's the fact that this game certainly gives you your money's worth: I played for a whopping 65 hours! Much longer than most modern RPGs, and definitely longer than games of other genres (what do they expect you to DO in action games--play the measly 10-hour campaigns, and then play endlessly repetitive multiplayer for the rest of the time!?). Now, the above reasons should be enough to convince you to buy this game. I have already wasted too much of your potential playtime by writing such a long review--the only way you can compensate is to play it immediately!
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May be quite possibly the best Castlevania ever. While the past two GBA Castlevania's were good, this one is leaps and bounds ahead of them. The Soul system of this game is brilliant and is quite addicting. However, getting the souls of every monster in this game can be quite time consuming. Though, one expensive ring does make this task much easier... And the main character, Soma, just looks downright cool. Plus the dozens of swords, hammers, spears, and even guns he can get all behave differently and are unique. No two weapons look or act the same. And its just plain fun to swing a sword twice the size of your main character. :) The challenge in this game can be a bit high in some areas but never leaves you frustrated. Add to the fact that this game has hidden final bosses, hidden areas, a special arena mode which earns you rare and awesome weapons, a hidden playable character, and a mode which allows you to restart the game with all your items intact makes this game a gem and a real joy to play. Also, there is a special Hard mode which can earn you rare items like Deaths Scythe and a werewolf killing Silver Gun. All in all, this game plain old rocks and will give you plenty of enjoyment and fun for your money. Pick it up, you won't be sorry.
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This game could be better. This game is packed with alot of missions, stages, and power-ups. The only part of the game that really pisses me off, is the biolizard. I could never get past that boss, it took all my 99, yes I said 99 lives. Well the main reason I bought the game and you should guess, the chao garden!! These things are are fun to raise and reproduce. (I'm Ian's son who typed this review, he has no intrest in games.) My personal favorite character is shadow the hedgehog, he is LIVE, that's all I need to say. I recommend this game for you, but be prepared for "the biolizard" and be prepared for getting pissed off as well. P.S. Have extra $ for new gamecube controllers, you might get so pissed off that you might brake it!!!!!.
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Just to clear things up. There have been a few rumors lately (*AHEM*) on how this game will be. I would like to tell ALL of you what make SADX an early contender for best game of the year. First of all, these are the new feature, only found in DX: Updated and relatively improved graphics in comparison to the original Dreamcast title Six playable Sonic favorites including Tails, Knuckles, Amy, and the speedy blue hedgehog himself, Sonic Gameplay spans 50 huge levels, loaded with giant bosses and high-speed thrills in classic Sonic fashion Chao mini-games allow players to raise (e.g. Tamagotchi) and eventually race against small pets Link to one of three GBA titles to aid your Chaos raising efforts: Sonic Pinball Party, Sonic Advance, and Sonic Advance 2 Brand-new gameplay mode featuring 60 mini-missions that allow players to find secret items and unlockables including a very special treat -- 12 classic Game Gear Sonic titles! Sonic adventure sold millions when released on dreamcast, and this one will likely be better than the original. game gear had many good games, i used to own one. I will buy this, but in truth, this game can be a challenge. For some of sonic's emblems in the original, you had to beat each level in under two minutes. Sound easy, it is not, and trust me you will be pulling your hair out. This will be a great game, BUY IT.
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Incredible controller, best ever. The GameCube controller. This controller is one of the best ever made. No doubt about it. Nintendo's previous controller, from the Nintendo 64, was good, but not great. It was a very different type of design. The GameCube controller is a million times better than that controller. It's really hard to believe. The very first time I held this controller in my hands, I knew it was a winner. Many people say this controller was made for people with small hands. I disagree with that. I have small hands myself, but I have a few friends who have huge hands, and they have no problems with it. The left and right triggers are in the perfect position for both of your index fingers. All the buttons on the right side of the controller are easily accessible with your right thumb. They button layout is nearly perfect; with an enlarged "A" button for games with repetitive pressing of a single button. The analog stick can be easily accessed with your left thumb, and it rotates smoothly every time. The C-stick has replaced the C buttons from the previous N64 controller, and it allows for much more precise control. The only problems I could possibly think of with this controller are that the control pad is a bit small, but it is very rarely used, so that really isn't too big of a problem and the second thing I could think of was that the length of the controller cable is a bit short, but that can be easily fixed with extension cables. And now that the WaveBird is out, you can enjoy the wonderful GameCube controller without all the trouble of cables! I've had this controller for nearly eight months now, and it is still extremely dependable. All the buttons are still firm, and the control stick is still nice and tight. Nintendo hardly needs to issue any kind of a warrantee with this controller; there is hardly any chance of anything bad happening to it. You would have to drop something heavy on it, or pour something on it. I've dropped my controller numerous times, and nothing has happened to it yet. It is still in nearly brand new factory specifications. I am truly amazed. Overall, this controller is better than any of its counterparts. It deserves the "best controller" award in my book. Nintendo has come up with another masterpiece. Mark Williams
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The best handheld ever. I recently just bought a gba. Its really great the graphics and sound are awesome. nintendo really outdid itself this time. The games available for this system are great they re kid friendly just like all nintendo games the only problem is the screen lighting but it can be corrected by playing in a good source of light. Its so small it fits in my shirt pocket perfectly. Its of 32 bits but the graphics of the 32 bit PS1 are much better I ve got tekken 3(ps)and tekken advance(im a tekken dragonballz and digimon fan)but the tekken 3 graphics are awesome really better than the GBA version. If you think you want a system with really eye poppoing graphics your better off with the Gamecube or PS2 or XBOX
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unique retelling of the 3rd movie. terminator 3 redemption is a short but challenging game. the control mechanics during the driving portions is a bit difficult to get accustomed to. i found myself constantly fighting the auto aim while driving. even with this shortcoming i still had lots of fun playing the game. the art direction/concept is top notch and blends well with the movie cut scenes. the game is one of the most underrated video game in consoles. the graphics is surprisingly good for a gamecube game. the explosions effects and the environments have lots of detail. audio is also good with surround sound option. the story has been modified from the movie but it works well for the game. i actually prefer the games version over what they presented in the movie. i played the game on the wii and there were no hiccups in frame rate but the game did freeze the system once requiring a power down of the console. i also made sure not to buy a 64mb memory card for gamecube because saved game files get corrupted when used on the wii console. any gamecube 16mb memory card works well for the wii.
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Only for serious nintendo fans. The Gameboy micro is a nifty little system (emphasis on little) that is much smaller then both the original GBA, And the GBASP, It had both up sides and down sides. Ups 1: Size: Its small size makes it very easy to carry and comfortable to have in your pocket. It is very easy to take to and from places, and does not weigh much. Its size is also a bit of a downfall as well, you will read this later. 2: Screen: While small, it is still a nicely backlit screen, making it easy to see what you are doing in the game. The screen is also a bit of a downfall, you will read why later. 3: Individuality: Possibly the coolest part of this console, was the customization. The GBA Micro had removable face plates rather then a fixed plastic screen protector, meaning the face plates could be changed to ones personal tastes. This was probably due to the fact the console only came in black, and a 20th anniversary edition, which was red and gold, where most gameboys came in several different colors. Downs 1: Screen : While it is a nicely backlit and easy to see screen, It is very small, Much smaller then that of the original advance and advance sp, and may cause your eyes to tire quickly. 2: Comfort: For a child of a young age, this system may be more comfortable to hold then the bigger GBA, and possibly gbasp. However for people of average size or larger in their teens and adult years, system can quickly become uncomfortable to hold due to its small size. 3: Backwards comparability: If you are looking for a cheap console that is able to play gameboy, gameboy color, and gameboy advance games, this is not for you. this gameboy will not play original gameboy games, as well as gameboy color games. You are better off with a AGS-101 model SP, or a AGB-001 model gameboy advance. 4: Accessories: Finding accessories for this system is very very difficult. This model of gameboy used a different charger, link cable, battery, everything. You can not use a GBA Link cable with this, you need to find an adapter. If you lose the charger, you will have a rough time finding a new one, because the console was short lived and seen as a bit of a failure, so 3rd party support was small. Faceplates are hard to find, it uses a different battery that is soldered to the motherboard, rather then the 2 AA's the GBA used, or the removable rechargeable battery the SP used. 5: Price: For what you get, this console is expensive however you look at it, if you are a collector in the market for a brand new 20th anniversary model, then that's really all this console is good for. Used, they can be $50-$70 USD or more, and can be only in playable condition with some nasty marks and missing parts. Summary: The gameboy micro was a nice idea by nintendo, however its high price, even used, lack of 3rd party support, and lack of ease to replace parts if needed, makes this a console one should try to avoid unless one is a serious nintendo collector. If you want a system to play both GBA and GB games, either look into a gba sp ags101, or a gba agb001, or possibly a custom backlit gba agb001 for the extra comfort.
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awesome. I love my GAME BOY pocket. It was the first system I ever owned. When someone stepped on and messed up my screen, I was devastated. Now I got another and it's time for an amazing nostalgia trip. If you want a way to play Gameboy games use this or maybe a gba sp. I love the size and the yellow one is the coolest. On a budget and want to discover how a whole generation became gamers? Buy this! Small note, the one I recieved didn't have the power light visible. I'll have to swap out the screen plate, but it's a minor complaint, and does not affect the review of the Gameboy as a product.
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Do not listen to what others say, and read this ASAP. It IS true. This memory card will get corrupt, but do not listen what others are saying. A game will always prompt you, saying "The file you have selected is corrupt, and must therefore be deleted before continuing." This only happens sometimes, but watch this. ALWAYS carry a Nintendo Memory card handy. Either a 59 or that new 251 one. When you get the error, turn the game off, and put the Nintendo brand card in an open slot (There are 2 slots. A and B) and load the Gamecube Setting screen. (Either take the game out or hold down "A" when the gamecube logo starts to assemble at the opening screen) and you will see a box. Go down to the "memory card" space. Highlight the file, and click "move". The file will be moved to the other card. It will no longer be corrupt. Take out the Interact card and use the Nintendo one for the game instead. Basically, the card is used more as a storage device. If you don't know what to do, don't look at me, you obviously don't know how to work a gamecube.
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Better than I thought. This is my first year buying NBA Live since the Sega Genesis Years. I played 95 -96 and then found 97 to be complete garbage. So I took a break from b-ball games for awhile until I played NBA 2k1 at a friends house one day. I immediately went out and purchased a Dreamcast. I was in love with this game and the following year's version. Dreamcast went out so I purchased a Gamecube. I purchased NBA 2k3 which was fun but I couldn't play a full game without the reported freeze. ESPN decided to discontinue their games for Gamecube and I was in trouble. I refused to buy Live again. This year I said "what the hay, it's only $25". I must say that I am pleasantly surprised by this game. I haven't played 2k4 or 2k5 but this game is pretty realistic this year. If you crank that baby up to superstar level and increase the game speed to about 75, you have yourself a game. I have never seen a defense and offense so smart from the computer. on previous 2k editions, if you don't call a play the men just stand around looking like "what should we do next". Live doesn't have that problem, I just got finished playing and Jermaine O'Neal came up top and set me a screen and began to roll. I didn't have to "tell" him to do it. Post men go to work in the post and shooters work to get free (running around picks and subtly pushing their men off). On the old 2k games the computer offense would usually take some crazy shots and bail you out on defense. Not this Live here. Whatever defense you play they adjust. I switched to the 2-3 and the Lakers were working all of the holes in the zone. When I switched back to man they worked the ball around until they had a free shot. That's smart b-ballin'. The computer offense will always find the open man when you double down leaving you to scramble to find the shooters. On defense the computer doubles your hot scorers. I was getting hot with O'Neal but the computer didn't just bring some lame double from the entry passers defensive man. They were bringing doubles from all over the floor. The doubles were aggressive and if i brought the ball down around waist level I had to worry about Kareem Rush or Chucky Atkins wrestling the ball out of my hands. Once the ball hit the floor people started diving to gain possession. I said "that's it this game is great". The only thing I have found that I hate so far is playing defense. It feels like you are on skates and at your opponents freestyle dribbling will. When playing your friends I suggest playing some zone for when you get broke down off the dribble. Take it from someone who loves playing and watching basketball, this game is pretty good and very realistic.
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Wonderful, but has some potential downsides. Well, from what I can tell this new GBA is a wonderful one, but there seems to be some potential downsides to it. First of all many people have been complaining about the headphone jack. Nintendo isn't that stupid, I'm almost positive that they will come out with an adapter with a passthough port so you can still do what you want. Then you have the games like Kirby's Tilt 'n Tumble. The only reason that game doesn't work is because of a motion/position detector that detects where it is and if your shaking it. As for the e-reader it does in fact work with the GBA-SP from a review I read somewhere, maybe IGN or something. My other complaint is that while I LOVE the new clamshell design there is the potential that the connector going to the LCD will break or the entire other half will break off from a minor fall. (After having my for awhile now I have found it to be very stable and doubt it will break any time soon) In conclusion this is a wonderful new gameboy but you may need to be extra carefull with it and wait awhile for some new accessories before getting one.
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SWEEEEEEEEEEEEEEEEEEEEEEEEEEEET. This is a reaaaaaaaaalllllllllyyyyyy awesome game! Picture this, racing at breakneck speeds through TONS of traffic, you gettin the picture? Yep, thats it, incredible crashes, traffic that tries to swerve out of your way, liking it so far? In other words, the perfect game for me. I only have a few problems with it, 1. I don't have a memory card so I can't save (sniff)2. Reaaaaaaaaaaallllly corney music. 3. To many (or not enough?) mystery cars. 4. On a more pesonal note, MY TV IS TOO SMALL!! Other than that, it's a great buy(in other words,WHAT ARE YOU WAITING FOR, GET IT!!).
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Cute and Bittersweet. The controls being so simple for such a hard game is rather ironic. I picked this cute looking game up at a flea market since I was dying for a new game to play on my GameCube. This was the only one that looked good among the ones in the display case. I thought I had spotted Soul Caliber in there, but I'm not familiar with that series. I popped the disc in and was amused its silliness. Well, I got bored rather quickly. I made it to the fourth and fifth levels and was honestly not excited to keep continuing. It just got more and more frustrating and repetitive. Some easy, some hard. The mini-games are much more interesting than the story mode. I found that the Challenge Mode was more appropriate for this type of game. Maybe I'll give this to one of my little cousins or the Goodwill where someone may like it better than I did.
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In Truth, a Most Honorable Game. Salt the sumo ring, because this game has guts. It wasn't the best mind you, but hey, any game with fat guys and ninjas can't be all bad, right? This game will be a real treat for fans of the cartoon. It's the best way to step into the three sumo's towering miwashis and wreak some over-sized havoc. You might recognize some of the situations the sumos get themselves into, such as the city turning into a jungle, a trip back in time to medieval Mongolia and (from one of my personal favorite episodes) a trip to the woods. Similarly, your adversaries are plucked from the series. You encounter killer fish, mutant bunnies, evil bees, robotic dinosaurs, obese accountants and, of course, those pesky BAD Inc. ninjas. Along with the villainous Dr. Stinger, B.S., Ms. Mister and Genghis Fenghis, all three sumos are immediately playable. Each sumo retains his signature move from the show, perhaps the most devastating being Booma's (not Boomer) "Gluteus Maximus" attack. The only holes in this game are the slightly annoying mini-games and the length. Beyond the initial game there is not much to do. I guess I've just come to expect more from a handheld game. This is over pretty quick, but what's there is pretty sweet. Nice graphical touches (the sumo's eyes bulge as their girth becomes stuck in manholes) and the sumos move list and enemy types are more spacious than you'd expect. But once past the initial game, there is nothing left to do except replay your favorite levels. This is kind of like "I Ninja" except with sumos and on a Game Boy. Your devotion to the series could affect your enjoyment of the game. People who aren't really fans might consider this and average game and subtract a star. Of course, die-hard fans of the show (those who've had plastic surgery to look like Booma's posterior) will claim that this is the greatest thing ever made, and give it an easy five stars. But for those of us in the middle, this game is definitely worth it. So, on your next stop to the all you can eat sushi buffet, bound off and buy this game.
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First Experience at RPGs. WOW! This was my first experience in the wonderful world of RPGs and I've been enchanted. The characters interact in a way that draws you into the game, the turn-based style gave me time for strategy, and logic in gameplay is neccessary and enjoyable. I guess what I mean by that is, you use your brain. But beware: each time a character dies, you'll feel the impact. Or maybe I'm just an over-imaginitive, sensitive little person..... I was a little irked that there was so much to go back and forth acroos the main map (a plot that lets you choose whether to move the the next battle or to a monster-infested place or trainin area) and do while I still wanted to continue the plot. Also, one of the very main characters, the princess Erika, seemed shallow. It was also difficult to make her stronger; I just didn't want to put her in harms way for her weakness. But, overall, the RPG was highly enjoyable, though I can't compare it to the original.
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The Dreamcast. I am the proud owner of an X-box, a Playstaion 2, and a little beauty called the Sega Dreamcast. Simply put, this system rocks! After getting a playstation 2 and and x-box, I still play my Dreamcast more then either of them put together, and no, not because I am a die-hard sega fan-boy. Instead, it is because it has the games and graphics to compete with any other next-gen systems. Games such as Sonic Adventure, Jet Grind Radio, and Soul Calibur (best. fighting game. ever.) this system can easily compete with the PS2s library. Not to mention they are all at a fraction of the cost. And though the grapichs on an ordinary television set may not be on par with the x-box, a VGA adapter can change that. BY using the adapter to hook my Dreamcast up to the Comuter the screen resoultion was increased to an astounding 1280x1024 (this numbers changed depending upon quality of adapter and the monitors max res.) This new resolution gave the games a new, fresh looked that surpassed the PS2 and even the X-box. Also, it comes with a built in 56k dial-up modem, so you can connect online and play games such as Quake 3, NFL2k2, and Sega's hit, Phantasy Star Online. Overall, this system is a hit, and even after its untimley (and undeserved demise) this underrated system still gets a lot of attention in my household...
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Gives the word epic a new meaning. Inspired a lot by Nintendo's smash hit Super Mario 64, Sonic Adventure is a massive, breathtaking game that rarely comes along. Sonic returns alongside his old buds Tails and Knuckles with some other characters to once again battle Dr. Robotnik. While you can tell this game was designed primarily for younger kids, older gamers will love playing Sonic Adventure. The levels are massive, the graphics are unbelieveable, and the virtual pet Chao is a cool addition to an allready awesome game. The only problem is the camera angle can get awkward very quickly on certain levels, causing you to misjudge your distance when you jump and leading to frustrating deaths, but when you get the hang of it, it becomes simple. All in all, the one Dreamcast game (along with Shenmue which is very recommended) that is essential in your collection if you own a Dreamcast.
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very misleading. this item was listed as "like new" but it is "acceptable" at best. the first thing that i noticed was that the seam had a large amount of dark buildup, which tells me that someone has used the controller extensively. there are scuffs and dents all over the controller as well as some sticky residue that i will have to clean off before i will even be able to use it. further inspection shows the cord is kinked, appears to be twisted inside, and has something (rust?) on the connector. there is something rattling around on the inside and the joystick is looser than the used one i picked up at a disc replay. im debating whether or not i should even put in the work to try to clean this controller up and see if it even works or just return it. TL;DR i am very disappointed with this purchase. what was advertised as a "like new" controller was really an old used and abused one that someone tossed aside.
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Love It. So you know, this is Joseph's youngest daughter, not Joseph! A little while before last Christmas (2005) I saw this game in stores and I had to get it, because I know how quick Bratz items sell out. When I went home to play it, it was so cool and easy to understand. I lost the game along with my SP (I'm so irresponsible) and now I have to buy another one. All this means is that my memory may be a little wrong, but I'll try to remember! One of the Bratz gets a job at a fashion magazine and it's not what she expects. (I think it's Jade) Her and the rest of the Bratz decided to start their own Fashion Magazine and they're off to London. Cool games around every corner and even better fashions, hairstyles, and accesories! The Bratz do encounter a few arguments when Sasha takes too much control and Cloe ditches Yasmin for a ...(not gonna ruin it!) Plus, with the evil twins and (Jade's?) old boss on the loose trying to ruin their plans, disaster is at hand!
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A good ol' 2D mech brawling game. I recently purchased Tech Romancer for my Dreamcast hoping that I'd get the most fun out of this game rather than others I've tried out (Zone of the Enders, War of the Monsters, Gundam Breaker, Armoured Core, Real Steel, Pacific Rim) and while Tech Romancer doesn't surpass ZotE or WotM it's definitely a great fun fighting mech game to try out if you've got a Dreamcast. The game is in 2D and seems to have been an arcade direct port so in this aspect it's in its raw aspect with everything included, and once you battle all 12 opponents you'll see new characters which look pretty cool and resemble the likes of Neon Genesis Evangelion, Gundam and other mech anime series you'd recognise from Japanese animation. As for the controls it's pretty simplistic, the Y's for the melee attacks (I wish it was more expanded like X for punches & Y for kicks), Y/B for defence and A for jumping, you can make combos out of these buttons by pressing them in order as shown in the manual and ideally the D-PAD is the way to control the characters than the Analogue Stick (given it's a lot more accurate for where you want to go either backwards, forwards or just standing). Overall, I give this game a 3/5 (7/10 - Good) don't get me wrong I really like it but the game could have been much better and fluid like the Marvel Vs. Capcom series (this is a Capcom game after all). Before I post this, I've got to say that the manual is pretty thick but this was the case for most Dreamcast games now that I think about it (PAL edition).
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Ridiculous. I bought this game on my brother's recommendation for under $20, that should be a hint in and of itself (Sam's Club had it for under $13) and was fine with it until I started playing the story line solo on hard. I went through the first 6 levels without too much trouble but then I hit a brick wall on Atom Smasher. Until then I was enjoying this game like I enjoyed Golden Eye. I managed to go through all of Golden Eye's levels on difficult without a game shark or any cheat codes. But this game goes beyond hard and into the flat out malicious. On Atom Smasher you are time limited because you must deactivate bombs. So, of course this would be the level where doors take 8 seconds to open, and scientist flat out won't deactivate bombs if they've heard any form of gun shot from a bad guy without waiting 5 or 6 seconds while (precious time ticks away). Also, you can be killed in 3 shots, yet, you must take out an incredible number of guards who can take up to 4 shots for the yellows and 6 for the blacks. Some of the yellows are guaranteed a shot because they have sniper riffles and a majority of those shots will be in the head. In some cases scientists must travel 20 or so seconds to get to the bomb to deactivate it wasting more time. And my favorite is the bomb that you must pick up with a magnet and drop into a whole. You can hover the magnet over the bomb and hold down the right trigger as told and it won't pick up the bomb. When it decides to pick up the bomb is beyond me. On the whole I play games for enjoyment. Having some **s****s make a game that incorporates a lot of malicious in your face grief is a huge turn off. So, unless mastering Golden Eye on difficult as well as the first 6 levels of this game is no achievement, this game is nothing but grief. Also, there seem to be only 10 levels, wow, they put a lot of time into this one. I guess in short, if you are the type of person that isn't compelled to beat every aspect of the game you buy you will probably enjoy the easy and normal levels on this game, however, if you want to go through this game on hard, and aren't any better than me, you will hate this game. Honestly, the hard levels in this game were (in my opinion) based on skill and luck; I mean think about it, I was dead in 3 hits and I had no chance at body armor while fighting more than 1 person at a time. The algorithms are so poor, guards that aren't looking at you will be shooting you. I've been shot through brick walls many times. Also, this game suffers from the I can see it through the scope but keep hitting the wall syndrom as well. Unless you are holding the rifle in very odd fashion, I don't see how that is possible, I mean barrels do have to be straight, don't they? Oh and one other thing, this game offers challenge mode which can be quite sick, run away from the monkeys that are on fire for at least 2 minutes?!?! What the heck is that? Decapitate the circus zombies that are on fire while remaining in a narrow zone and if they get close to you they catch you on fire.
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Cannot recommend for Wii use. I have only used this card on a Wii but it is completely unreliable. When it is first plugged into the Wii, it often displays the message "the device in slot A cannot be used". If you unplug it and plug it in again into slot B or back into slot A, it sometimes works, sometimes doesn't. I even ordered a replacement on the chance that it was a dud. The replacement seemed to be working at first but then started giving me the same message. It happened less often but it still happened and is not acceptable. I can't comment on whether or not it works in a Gamecube as I have only used it in a Wii, two Wiis in fact. The behavior was the same on both Wiis and with both cards.
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Fun and True to Original. This game is fun and just like the original Donkey Kong Country 3. Just like Donkey Kong Land 2, the areas are the same as their SNES counterparts but the level designs are different. I enjoyed the levels in this game and it is a very large game for Gameboy standards. The game took me about 5 hours to complete 100% and there are almost as many levels in this game as the original. The controls play perfectly. I never had any problem with the controls since they are identical to the SNES game except Kiddy doesn't have the water skip. The secrets are much harder to find than the other Donkey Kong Land games, but not impossible. I got stuck only in 3 levels. The water levels are not fun because to find those secrets you need to run into every wall on all four sides to make sure you don't miss a hidden opening. It wears on your thumbs really bad but luckily there aren't many water levels. The secrets are cleverly hidden sometimes but other times the only way to find them is to jump down a hole that would otherwise kill you and they do this a lot. Doesn't seem fair but after beating a level, you can jump down a hole and pause and exit the level before dying if nothing was there. If you get all the secrets you get the usual Lost World but if you get all the secrets from those you get something new, trial runs. These trial runs are punishing and are almost as hard to get as those in Donkey Kong Country Returns. To win you have to be perfect and attack enemies every chance you get to get a short boost of speed. The hardest is the water level because the only way to win that one is to know the secret shortcut barrel. Overall, the game is fun and long. You can enjoy the game for hours, especially if you try to find all the secrets. There are only two things I did not like about the game and that is the cruel trial runs and the final boss. I did not like how... *SPOILERS* After you beat the boss, he doesn't act like he's been beaten. You go through the whole game, find all the secrets, beat every boss including him and expect a hero's ending. You beat the boss and when he is defeated you expect him to either die or give up saying how you are his superior. Nope. He instead acts like the whole game was a challenge from a game show and gives you the prize of those darn trial runs! What happens when you beat all the trial runs? Nothing! Just the save screen showing you beat the game entirely. Ending is bad but the rest of the game is enjoyable.
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Good value. My son dropped and broke his Game Boy Advance SP. He wanted the exact same color, the Pearl Blue. I told him I would replace it and got on Amazon.com. I was surprised to see how much brand new ones cost, so I decided to get him a used one. I bought him one that was listed as "collectible". He had it within 10 days. It was described as being in good shape with a few scratches on the outside, and no marks on the screen. It arrived exactly as described and he was very happy!! And so was I!! It works perfectly. If you don't mind a few marks on the outside, this is the way to go!
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A serious waste of time. I've played Magic the Gathering on and off for years. The video versions have always been terrible. Yu-Gi-Oh Dark Duel Stories is nothing like those. It's fun, it's addictive and you'll waste a good portion of any given day playing it! It's not just that it's a well-paced game, it's that it's also an intuitive game. I had no idea how to play it when I bought the game, the instruction manual is spotty at best (I'll be purchasing the strategy guide when it comes out) but after 4 or 5 rounds I had a handle on the play mechanics and the meager instructions that were included started to make sense. I'm anxious to link up and play against a human but for now there's no shortage of challenging computer opponents to play against. Also worth mentioning is the amazing card library that's included (more than 700 individual cards)plus the card construction area that allows you to customize up to 10,000 cards! Now the downside: The graphics are fairly simplistic and in some cases downright rough, there's not a lot of animation and the music is pretty annoying, and not one of those things takes away for a minute from the great gameplay. If you can find it, buy it, you won't be disappointed.
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Great "Metroid Prime" Sequel. Considering it was a quick sequel, anyone expecting there to be massive changes to the original "Metroid Prime" game engine and play controls were just busy deluding themselves. That's not generally how the industry works, folks. And as someone who has played every "Metroid" game (minus the DS games), I had my worries about a poisonous Dark World with limited ammo. In short, there's nothing to worry about. If you played the original "Metroid Prime" (MP1), you spend less time getting accustomed to the controls and get ramped into the game easily. That's a plus for me, and this game is still about twice as long as its predecessor. Plus, in my view, MP1 had too many repetitive Space Pirate battles that just became a bore after a while, rather than a challenge. And the trend of missiles becoming increasingly worthless, as started with "Super Metroid," officially ended with this game. Limited beam ammo means becoming increasingly creative in some battles. While some people have complained about the areas being a bit "boring," well, that's a matter of opinion. The "Metroid" series always had a certain claustrophobia about it until MP1, and all MP2 here does is reclaim that sense of dread that I came to love with the series. Even then, though, there's still plenty of eye candy to enjoy, particularly later on in the game. All in all, it's a game worth playing. I frankly enjoyed it much more than I did playing MP1, and a game that is longer, requires more strategy, and has a bit more difficulty is something I heartily welcome. It was a hell of a lot of fun.
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REinvented. Back in 2002, I bought a GCN to play the Resident Evil remake. I loved it, it was the next best thing to the best Resident Evil ever - the first one for PSOne. It was scary, it was beautiful, it rocked! And, by the way, I bought my first videogame, a PSOne, just to play Resident Evil. Then came Resident Evil Zero. Some people I know stopped playing the series just because of that game. It wasn't a bad game at all, but it could've been so much better, it disappointed fans. Suddently, it seemed like that slow, zombie formula wasn't working for most fans, and CAPCOM didn't want the series to die, so they released Resident Evil 4. First of all, it shouldn't be called Resident Evil, because it has very little to do with the games we've been playing for years. If you think that's a good thing, if you were tired of the zombies and the same old formula, buy this game right now. If you're like me, and you loved that old formula... As good as this game can be, you will most likely miss the old games. RE4 is near perfection visually, I have no complains about that. Controls are enjoyable most of the time (the new aiming system is harder, but more rewarding), enemies are intelligent, the soundtrack is nothing speaial but voice acting was very well done. The game is technically top-notch. Is it fun? Well, yes. Some difficult parts here and there (few but intelligent puzzles), but it's overall fun. If you're worried about the lengh and you don't want to spend 50 bucks for a few hours, don't worry. You won't beat this game under 20 hours, unless you hurry a lot. No matter if you hated or loved the old RE games, you have a very good chance of enjoying this one. Nice extras after you beat the game shall keep you entertained. Don't wait for the PS2 version in 2005, buy it right now. It's not the best Resident Evil ever, but it's a different experience you won't forget.
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Compared to FOTR by Vivendi a great game. Vivendi's FOTR crashes in Moria and that is where this game starts. You pick a character at the begining and play him through the whole game and start in the mountain pass of Caradhras. You play all the way through to Helms Deep and the battle there. This game has action so you will not be bored out of your mind wandering around. The full size of the game on disk is 16MB so for a GBA game it has a lot to it. There are even transition shots from the movies - very cool. My thumb was sore after playing the whole thing - also NO BUGS or CRASHES!!! A big plus. LOTR fans will have find this game somewhere. It will fit on FA2 128MEG.
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Greatest Fighter Of All Time. I don't care what anybody says about gamecube but it rocks. The graphics for Soul Caliber 2 are off the chain. Link is without a doubt the most coolest player on the planet. I mean you can unlock tons of weapons for him like the megaton hammer,biggoron sword,and the razor sword. Oh and someone please post how to get extra versus mode and the last three secret characters please. The details of this game are some of the best i have seen. Like clothes flow on windswept arenas. Even the women have a certain realistic bounce in there cheast. I have been playing for many days and still cant let go. The weapon master is a great way to earn items. What happens is that instead of making the oppenent impossible to beat the developers simply put certain circumstances in the level to make it harder for example when you are trying to defeat your oppenent you have to watch out for his attacks as well because if you get hit hard enough and fall on the ground you lose. I still recommend this game to anyone who appreciates good fighters these days.
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Should be an absolute hit. A highly valued game in Japan, this game should be great in it's american debut. As a commander, you must control your troops and deploy new ones that will destroy enemies. There are a total of 19 different units that you can build, from the rocket launchers to the submarines and the aircraft. There are other special features, such as Fog of War that will hide units or aircraft that will power them on. After you capture the Headquarters of your enemy and destroy all of their troops, the game is over with a victory under your belt. In Single Player you must play the role of the Orange Star army, and overcome campaigns that focus you against the 3 countries of your region, Blue Moon, Green Earth, and Yellow Comet. There are more special features in the Single Player campaigns, as there are Commanding Officers that will join you with their special powers that could be anything almost. In 2, 3, or 4 player maps, you must stop all the enemies and live to tell the tale. Another Feature is that there are 144 different maps for you to choose from. The multiplayer on this game is also good. It will be fun to play with 3 different friends simultaniously, a real showdown of skill. A GBA and Game Pak will be required for each of these players however, as this is a very large and complicated game that takes up a lot of space. Overall, this game should be great, as it will bring a whole new dimension to the GBA: Strategy. If you like Age of Kings or Command and Conquer, this game is for you.
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bore me to death. ...ok so heres the idea of the game....take an action genre such as first person shooter..thats typicaly fulled of action and fun...and instead make it incredibly boring...but give the consumer lots of needless information like "this plant is the jugahuga plant"..I DONT CARE!! this game bores meeee the boss fight where u were runnign around it was pretty fun but thats the only action in the game...the world was beautiful and everythign was beautiful...but i didn't 'click' with this world... it just felt like i was looking at a pretty moving picture....kind of the equivalent of watching somebody else playing.......then again i like watching my friends play games..but..just not this one...
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Works as it should, no complaints. Provides a good picture over S-video and composite. Despite only being listed as an N64/GC cable, I can confirm that it works with Super Nintendo as well, unless you have the later Super Nintendo Jr/Mini, which did not support S-video (the composite should still work, though). I work with recording/producing video game footage a lot, so I know what standard-def analog video signals like composite and S-video will look like on an HDTV or PC capture device. They're never going to be perfect, but the cable I received didn't underperform. The Nintendo multi-out head and body of the cable feel solid and well built, but the four RCA & S-video cables and heads at the end are thin and feel rather flimsy. Not sure if it will end up being an issue, but it was an inexpensive cable, so it actually feels better than I expected. Ultimately, these are legacy video formats and can only look so good, but S-video is a big step up from composite, especially if you have an HDTV. Lines and edges should look much clearer in S-video, and the screen should be significantly less "shimmery."
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Easily the Best RPG Game to be Released by Nintendo. Even though I haven't completed this game yet, this is the best game for all ages, Mario fans or not. It takes your gameplaying experience to a total new dimension that has not been seen yet. Yep, since this is "Paper Mario", that means you are in the PAPER DIMENSION. What really made me interested into this totally new concept is that how characters can maneuver around the levels and landscapes, which is totally made out of paper. It is a cross between 2D and 3D. That's what was interesting about this game in the whole start. It is sometimes easy, and sometimes hard, but mostly hard, so it is a good idea to get the whole handbook with the game (found in Gamestop, or other used game stores near you). You may love the violence in the game. Great cartoon effects, and great moves by Mario; In this game he can do moves that he couldn't do normally in the regular games. If you get the chance, find the fire hammer; it will save you someday in the game. The characters that travels with you, especially Yoshi. You can't get over Yoshi, by the way! He maybe young & small, but this yoshi has quite an attitude. Easily one of the best RPG characters of the whole game. Don't mind reading this review anymore. The game will tell you how good it is better than I can, so buy the game as soon as possible before they are all gone!
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decent game. this game is decent .........nice graphics...cool franhise mode...i play it over and over even though its more than 6 years old...the only thing i don't like are the player ratings....they have a letter grade for the overall rating...and then they have ratings for their individual attributes like power and defense and running ability...this causes a problem because players with an overal rating of C- can have a power rating of A+ and hit 60 homers in a season....that doesnt make sense to me....anyhow the rookie draft is cool...players will go from C ratings to A ratings over a course of 4-5 years if they have the potential...they will be in the minor leagues or your farm team and you can track them over the years...just like in real life...or sometimes you get a player who is really good right out of high school or college and you bring them up next year and they are rated at a B+ or A-...but this rarely happens...i had one player on a CPU team get drafted and the next year he was an A+ .........he was awesome.....everything else is pretty standard the stadiums are realistic ...they don't have the nationals expansion team yet but its only 2004....overall like i said its a decent game homerun derby and all that good stuff...the batting takes some time to get used to but its not overly hard....if u had the last version (2003) its an upgrade but not neccesarily a better game...they both have their adv and disadv....personally i like the older game better but the newer game has the rookie draft so its all about what you like....
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Better off with a used BC Wii. Im sure the cables work great, BUT heres the low down. First off, you need a gamecube WITH the Digital AV out, which was discontinued pre 2004. Obviously you know that, thats why you're searching for these cables as WAS I. In my opinion, no cable for any system is worth $140.00 for any reason what-so-ever. Unless you have the cube with the necessary port (pre-2004 made) AND are a DIE HARD FAN of the cube AND have $140 burning your house down, these cables aren't worth it. Why? The "wash-out" you get on a HDTV from RCA jacks is tolerable at best... The difference is noticeable, BUT ONLY on the sharpness. Meaning the graphics itself is unaffected by a high def tv (resolution is no better, remember, its only 480p). Although, the "wash-out" is eliminated with a sharper image of said graphics. Cheaper better fix/solution to your dilemma. DO NOT BUY a NEW Wii. DO BUY a BACKWARDS compatible Wii (The one with the gamecube memory card and controller ports on top). About $80 used at your local Game Stop or other fine gaming store or online. Tax free ones at your local flea market (at least at mine it was, usually flea market sellers sell at flat rates). Got mine for $70 and they forgot to check the Wii, so it came with a complimentary game, Yeeaahh Yuuhh! Bought the Wii component cables from "Komodo" brand, 8ft 24kt gold plated, $15. Now, how is that picture? Like I said, eliminates the "wash-out" for a sharp image, meaning anything with an edge is now very noticeable. Another suggested fix (I haven't tried personally) S-Video cables. It may clean up some "wash-out"...? I dunno. Anywhos, more than likely you will NOT get these cables BRAND SPANKING NEW in the bag untouched. Now im just going out on a limb here, but $85 vs. $140. I'll break it down even further: $140 = (More than likely used) Game Cube component cables. $85 = (More than likely used) Nintendo Wii "old version" (backwards compatible with Game Cube games, memory cards, controllers and Game Boy Advance link), Wii remote, Wii nun chuck, Wii sensor bar, Wii power cable, Wii RCA AV jacks, (bought separately) Komodo brand Wii component cables. Unfortunately you will NOT be able to play the GBA on the TV. The only way i know of is with the GC and the adapter that goes under it. Which in that case, Yes you will need to buy these cables to view the GBA in 480p... if thats even doable? Unless there IS some other way to do it..? (I haven't searched/goggled for that, so i may be wrong). Although i would have loved to find them at Game Stop for $5 (which, by the way, they no longer accept or carry any Game Cube stuff). Its up to you, the power.... is yours!.... Captain Planet, he's our hero, gonna bring pollution down to zero!
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Great finish to the series. First off the whole series of RE is great even though there are mixed feelings concerning them. I for one have the entire series and I haven't even finished playing RE0 yet. I keep playing other games so I don't always stick with the games. But enough of talking about the other games of RE. I'm here to tell you that if you want to be scared out of your mind, turn off the lights, turn up your volume and listen to everything around you and you will feel like you are actually there. The first scene had me hooked and wanting more so that can tell you that this game will be one of the greatest in NGC history. The graphics are so realistic you think that the characters are really real. Also it is very hard to put down the controller even for a minute to use the facilities ;-) The use again with two people to control at times is just as good as RE0. You will laugh at somethings and others will leave you so frustrated that you want to bash your head against the wall to clear your head. I only made it a little ways with the game but I'm not that far. I will have to start the series over again so I can get a better feel for them. The sound is awesome. There is very little for me to tell you about it other than play it to find out. Gameplay is addicting and difficult to let go leaving you wanting more even when you aren't playing it.
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