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The graphics are slightly better and it is more colorful than Golden Axe 2. Its a ok game. Im almost sure this is running on a modified version of Golden Axe's engine. The graphics are slightly better and it is more colorful than Golden Axe 2. However, at least for me it doesnt have that games appeal. There was never a sequel to this. I have to assume it only did moderately well in the Arcades and Home versions, otherwise Sega would of made a sequel. In essence its a more colorful version of Golden Axe with Aliens. The music is not up to the level of Golden Axe. If you can get this for cheap go for it. | video-games_retro-gaming-microconsoles |
Splinter Cell is a MUST. First of all, let me tell you that this game is based on a Tom Clancy's written novel. He usually writes books related to terrorism, like The Sum of all Fears. Enough about the author. The game is just great! Its about a spy sort of guy name Sam Fisher who has to accomplish tons of missions. All the game is based on stealth, which means you have to do things quietly and without being watched by anyone. The variety of weapons are excellent, plus the items you use are incredible. One of the most interesting things about this title is that you don't have to kill the bad guys to accomplish your objectives, you can just knock them out and hide them. The game is pretty frustrating at times, like when a camera discovers you, you loose the mission. There is only one little problem with this amazing title, and that is its replay value. It is absolutely a game to play once, it has no new options of coming again and play it. Basically, once complete the game, your done with the title (no multiplayer, no extra missions, no new weapons, no new characters,etc.). Overall, the game is a must for any gamer. And Tom Clancy fans, don't think twice before getting this! | video-games_retro-gaming-microconsoles |
Fun, yes, but but with a few too many tweaks. It's better than the first one. It looks better. It's smoother.
But don't expect it to be fair.. Which severely hinders the fun-factor.
Most annoying #1: The computer ruins your chances at winning any kind of more-than-two-person match because the other people in the ring are making their own game of attacking you and only you. They'll actually wait around, standing idly next to the other guys, not even attacking each other, for you to get up off the mat (finally, after 10 minutes of counting the ring lights because someone else was thrown into you, knocking you on your back). Also, if you are hit enough times with light to medium attacks, your dude will walk around "dazed" in what amounts to too much animation and not enough blocking the opponent who is doing more, (and unblockable) damage! As you're staggering around the ring, drunken-like and forced to watch, The Undertaker is busy measuring his attack. HEY PROGRAMMERS - showcase that new animation technique on A BETTER ABILITY TO CLIMB OUT OF A CAGE!!! Folks, if you want to induce a nuclear anger inside of yourself, try a cage match! Surely a better mechanic could've been employed, as opposed to the slow-moving arm made of lead from the last game! They should've used the lame dazed animation I described above on the classic "ramming the oppenent's head into the cage" wrestling move. Small changes like that are what were missed.
There are a few bright spots though. If your match involves blood, the bleeding guy's blood will stain the mat, and it runs down the center of his nose. I also found that if you keep doing head-punch moves to him, that old familiar "last-hit cracking sound", the one from the last game, opens the wound further. Also, the guy you create at least looks like he belongs on the roster, not just the cartoony "created guy you're using." The AI is a bit better. But as far as AI, it stops there. More on that in a sec. Generally, as I said, looks better and is smoother.
Now on to the AI. Still the inane AI logic is present, and making a comeback this year are: 1)Your own partner hitting you with power-type moves intended for the opponent, all this IF your partner decides to break a pin situation or the oppennt's limb-hold. 2)The computer has no problem knocking off my partner's and my holds, but when my leg is being wrenched, my partner makes small talk with the dads and their sons in the front row!! 3)Team this with poorly-timed swings with any number of damaging weapons, oftentimes into your guy's skull, and by your faithful partner, and you get the AI. I've actually gone after my own partner and kept him out of the match for the remainder.. Screw him!
Other generalities: Severe lack of match-types/modes (Lumberjack maybe? Hello!), And no backstage stuff? Even a little bit? Even the 64 had this!! (APA in the bar..still so cool!) The divas don't bleed? And the created divas don't compete for a belt? Also be aware that each loading screen is way longer for just about e-v-e-r-y-t-h-i-n-g!!!! Good LORD how annoying!!
Created people: better costumes (better contoured to the paerson), more costumes - not necessarily more practical for a wrestler, but relatively unchanged nonetheless. Created people also look better. Not so claylike. The fine-tune-a-wrestler mechanic is also a lot easier to use. The body base-model is a bit more realistic.
Bottom line: Part of me wants to congratulate THQ and/or whomever else put out this game. But the better part thinks that I could've waited a little longer for a sequel. | video-games_retro-gaming-microconsoles |
Addictive game with replay power. We've rented games for our GameCube regularly since Christmas and this is the first one we decided was worthy of purchase.
Monkey Ball bundles several games in one package. The core is a variation of a maze game (which requires more hand/eye coordination at the middle level of difficulty than our 8 and 9 year old girls can muster). We play that game some. The "party" games, which include a racing game with six tracks, a boxing game (its cartoonish and not violent), and a target game which combines something resembling ski jumping with parachuting onto a target get most of the play. These games are addictive, work great in multi-player modes, and have remained fun weeks after purchasing the software.
The other games included are a bowling game which we give some play, a poorly designed mini-golf game, and a nine-ball billiards game that's mildly interesting.
We've rented a wide range of games for the Cube including SSX tricky, the Simpson's Road Range, and Pikmin. These other games are good, but this one's the only one that has remained engaging after several rentals.
Our two girls, 8 and 9, never tire of the racing and target games and play the other modules | video-games_retro-gaming-microconsoles |
Another lackluster Simpsons game for Game Boy. I wanted this game to be good, but it just isn't. I love the Simpsons which is probably the reason I keep buying the games they put out for Game Boy but The levels for this game are just too simplistic and uninspired. Also in order to prevent playing the early levels each time you turn on the game you need to input an 11 letter code which is a annoying. I will probably play with it for about another day or two, then put it away to be forgotten. The two stars are mostly just for the Simpsons name. I would have given it more, but not after paying ... | video-games_retro-gaming-microconsoles |
Still to this day the perfect Arcade home port. The Sega Dreamcast version of Crazy Taxi is close to flawless
This is the only real home console version to own across the board cause everything works for it
The controls: are tight and everything feels right (you don't have a car wheel or brake like the Arcade had) but, for using a controller it's close to perfect!) of all the previous home ports the Dreamcast is the Best the Game Cube would be second
but, the 7th Generation digital versions have been weak and broken compared to this version
The Gamepley: is somewhat basic but, it's a old school mid 1990's arcade title
(At one point there were arcade all across the U.S.) Good luck finding one know! It's enjoyable mindless fun
This is a glimpse into Sega during there comeback years (a sign of limitless possibilities that in the end was not so limitless)
the game is classic Sega pick up and play and have fun!
The Audio/licensed music soundtrack is uncut you get all the Legit original music AAA+++
the soundtrack is really good a bit lack luster but, you get good songs overall
In the end this is a real must have DC title to add to any retro collection 9.5/10 | video-games_retro-gaming-microconsoles |
So simple, it's brilliant. At times, this glorious 2-D explosion-fest can be more addictive than any drug. It'll have you saying "Just one more level and then I'll stop" and "I'll try it just once more, well maybe twice" with alarming frequency.
Unlike traditional shooters, Bangai-O lets you roam around freely without a self-scrolling screen to push you along. You can move in any direction and shoot in any direction simultaneously (the control scheme is just like that of Smash TV, Midway's brilliant arcade game from 1990 or so). The flying mech you pilot, as well as the majority of your targets, are understandably small; the screen sometimes has to accomodate much more chaos and firepower than you'd think could be produced by such tiny combatants. You've got two standard weapons to choose from...homing missiles and ricocheting lasers...and each of them can be launched in a screen-clearing orgy of mass destruction which increases in size and proportion to the number of enemies and amount of gunfire already on-screen. The tiny bit of slowdown that sometimes occurs when you use your special attacks just makes it more dramatic. Watch your score rise faster than gasoline prices as literally dozens upon dozens (sometimes even hundreds!) of projectiles wipe out everything in sight, then grab the space fruit like a malnourished Pac-Man for still more points.
Some of the game's 44 levels have puzzles involving bombs, falling blocks, and one-way doors. Others are just all-out carnage. The balance between the two is struck admirably. In each level you'll face a boss after a brief conversation with him/her/it. This is where the game's oddball sense of humor really shines. My favorite is the boss whose "dialogue" consists of childish drawings instead of words. The Japanese to English translation is pretty weak, but that just adds to the quirkiness of the experience.
Flaws? There are a few, but nothing major. The biggest one is the fact that some bosses simply don't fight; they remain motionless and make no attempt to stop you from perforating them. You might have some remaining normal enemies to contend with, but still, that kinda kills the fun. Also, the health boosters don't exactly grow on trees, and there aren't any extra modes or features...but are they really necessary? Not in this game they aren't. Bangai-O is still very satisfactory, and who knows how many more games of its type we'll see once the PlayStation 2, X-Box, and GameCube are dominating the marketplace with 3-D games that bore everyone half to death?
Bangai-O is a great reason to own a Dreamcast. Shooter fans in particular are well-advised to pick it up. | video-games_retro-gaming-microconsoles |
The reason to own a Gamecube. The Resident Evil series is the reason why I bought a Gamecube last November even thought the Resident Evil remake wasn't released until May of 2002. It was well worth the wait and no matter how many times I replay it, it still sends shivers up my spine!!
Once again I am anticipating the newest chapter in the series with Resident Evil 0. Who would have thought that you could improve on perfection? The details in the backgrounds alone will have you stopping just to admire the realism. And to control TWO characters at the same time is just an added challenge to game that delivers the goods.
The graphics in Resident Evil 0 look to surpass Resident Evil 1 for the Gamecube.
I own an Xbox and fully endorse it to the max but seeing and playing Resident Evil on the Nintendo Gamecube makes me wonder why they haven't made such a marvelous game like this.
Nintendo was smart in making an exclusive deal with Capcom so that they could be the only console with the Resident Evil 0, the Resident Evil 1 remake and Resident Evil 4. Though Resident Evil 4 doesn't come out until late 2003/early 2004, I can only imagine what they have in store for us.
If you are looking for a reason to buy a Gamecube then Resident Evil 0 and Resident Evil 1 gives you two good reasons!! | video-games_retro-gaming-microconsoles |
An Awesome Adventure. Jet Grind Radio is an awesome fast paced game, with only one real disadvantage. This disadvantage is that some people may hit a point where they are just not skilled enough to do what has to be done, or it becomes difficult to figure out what has to be done in order to finish that level, and then you have to repeat the level over and over until you can get it right, but this can get annoying when you have some crazy law enforcement people/things chasing you while you are trying to do something challenging. One way that I have found to minimize this problem is, after failing a mission 3 or 4 times, stop for the day, and come back the next day and try again. This way you don't get too angry, and just stop playing.
Overall the game is definently worth it's cost, and, along with maybe 2 or 3 other solid games, makes it worthwhile to get a dreamcast, even though the system is so old, and many of it's games are on other systems. | video-games_retro-gaming-microconsoles |
Worth playing just to see the ending. I have played all the way through Kingdom Hearts: Chain of Memories, and even though I had a hard time while playing it, it was worth playing it just to get to the ending scene.
Although this game is very difficult and the card battle system is highly annoying, through all of my frustration... Making it to the end of the game was very rewarding and made it all worth it!
For those of you who have played Kingdom Hearts for the PS2 and are going to play Kingdom Hearts 2, this game is the one that links Kingdom Hearts with Kingdom Hearts 2. In Kingdom Hearts: Chain of Memories, the whole story explains what happened to Riku after the events in Kingdom Hearts, and it shows what happened between Axel, Sora, and Namine before Kingdom Hearts 2. So why isn't this game KH2 and the new one for the PS2 Kingdom Hearts 3? Well, it's because this game isn't a true sequel to Kingdom Hearts because you play through all of the same levels as KH1, and by the end of the game Sora loses all of his memories, so it's as though the whole thing never happened. (Dont act like that's a spoiler, play the game for ten minutes and it tells you that it's going to happen.) But it's worth playing to find out what happened between Sora, Axel, and Namine in the past.
For those of you who haven't played the original Kingdom Hearts, or don't own a PS2, the game is worth playing because of how cool the KH series is, and since it's not a true sequel and has a story of it's own... You don't have to play Kingdom Hearts to enjoy it.
Although this game's battle system is very annoying and hard to work with, the game has an amazing story and great graphics!
Making it to the end of the game and seeing the breath taking 3D ending cut scene makes all of the frustration that you felt while playing through certain points in the game all worth it!
Pros: Great game with a great story!
Amazing 3D cut scenes throughout the game make it a pleasant gaming experience!
It's amazing that the GBA is capable of such Great graphics, and PS2 quality cut scenes!
Game contains the KH theme song, "Simple and clean" which plays during the credits after you beat the game!
The voice acting, while limited, is still very good.
A great game for people who like Kingdom Hearts, but don't own a PS2.
The story for Riku's mission is very deep and explains what happens after Sora's mission ends, so it's kinda like you're buying 2 games in one!
Cons: The card battle system is very annoying, and takes alot of getting used to.
Leveling up is hard because you have to collect gems that fall from your fallen enemies to gain experience!
Because of how you level up, you have to run around, or roll under other enemies on the field in order to get at the experience gems!
Leveling up is also annoying because of the fact that you need alot of CP (Card Points) to increase the size of your deck, so you're always having to upgrade your CP which makes it hard to find time to upgrade your HP (Health Points)
Sometimes you'll get so frustrated while playing that you will feel like turning it off, and never playing it again!
50/50: You have to unlock The Soul of Rebirth option if you want to play as Riku and find out what happened to him after KH1, but Riku's mission is so much fun and so much less annoying to play than Sora's mission so it's well worth the trouble of beating the game as Sora to unlock it.
While there are no cut scenes during Riku's mission, the cut scene at the end of Riku's mission in nothing short of awesome!
Overall: Although this game can be very annoying at times, and even drive you crazy! The game has a great story, and even when you're most frustrated with it, you'll find yourself wanting to play it just so you can see what happens next. On top of that, this is one of the only GBA games that I've ever seen that has 3D graphics anywhere in the game! Sure there have been other GBA games with some 3D, but not this kind of 3D! I'm talkin' PS2 quality 3D! The game itself isn't 3D, so don't get the wrong idea... But the cut scenes that take place during certain parts of the game are. So if you've got the money, I recomend buying this game. Yes, it really annoyed me at times, but the amazing ending made it all worth it for me. | video-games_retro-gaming-microconsoles |
Not exactly what you may have wished for. While good ol' Crash Bandicoot has expanded his horizons on the Playstation 2 and Xbox, Vicarious Visions seems to have decided to hold back for the marsupial's then-latest Game Boy Advance title, Crash Purple. On the surface, it seems like it would be a pretty epic crossover between Crash and Spyro; after all, the two have been seen as partners/rivals ever since they gained dominance over the Playstation as unofficial mascots. Unfortunately, what we're provided with here is not anything that a regular Crash Bandicoot platformer can't triumph over...because platforming is not this game's ideal gameplay.
Crash Purple is a collection of minigames that consist of various different gameplay styles, such as hopping on crates, riding to the goal, jet tubing, navigating via tank, etc, while the usual platforming formula is demoted to glorified HUB worlds. Yes, this is what the formation of a Spyro and Crash crossover has led up to. To be fair, though, a lot of the minigames aren't half-bad. They all have an emphasis on arcade-style mechanics and simplicity, basically serving as bite-sized levels that happen to shift between different types of gameplay. That said, you better make sure you get all the Crystals (by beating the minigames) and Gems (by smashing all the crates in the minigames), because unlike the previous GBA Crash games where you just get a not-so-ceremonious ending without collecting them, this game WILL NOT let you progress to the final part without them.
What also helps add to this cartridge is that, just like the GBA version of Crash Nitro Kart, there's a hidden minigame that is accessed by holding L and R while booting up the game. That minigame is called Spyro Party USA, which is literally Crash Party USA from Nitro Kart, except with Spyro dancing onscreen instead of Crash. Nevertheless, it's a simple and fun rhythm game with addictive qualities to it such as the Crash-esc music enhanced by electronic beats, and the nature of the rhythm genre in general.
As for Crash Purple as a whole? It's a fun game, but I personally prefer its predecessors if you want a great Crash experience on the go. | video-games_retro-gaming-microconsoles |
an okay attempt undermined by serious flaws. I wanted to enjoy this game as much as the first three Spyro installments (on the PS2). Much of this game is similar to those originals, and enjoyable. However, the following were some extremely annoying problems:
- some early levels stuttered (visually)
- some sounds wouldn't play (e.g. on speedways, the acceleration and weapon power-ups made no noise)
- the camera positioning was mostly good, but was occasionally annoying-to-very-annoying.
- on dark/nighttime levels, it was hard to see exactly where edges were, which made some jumps quite frustrating
- the boss battles against Ripto are the most annoying I've ever played: I found his ice-shield very hard to defeat, much harder than anything else in the entire game. Often I'd lose 25%-75% of my life before I could even see/approach Ripto. [After I brought down the ice-shield, the next shield was too easy, and the last shield/form was just-right to defeat.] No bonus world after defeating Ripto.
- easy platforming -- hardly any puzzles of 'how do I manage to get up there?' that punctuated the other games.
- a general lack of polish -- little glitches all around.
Overall, I felt the game designers -- rather than helping make a fun/challenging game -- just alternated between being lazy and hating me.
That said, there are some good points: Spyro and Sparx *look* as good as ever. Music was great. Controls are pretty good. Memorable levels, distinct from each other. Some neat race levels, especially near the end. The Thieves Den level was beautiful and great overall [aside from the lack of a save-point once it got tough] with some original ideas.
Overall, the game was fairly easy [except for the boss levels against Ripto]. But there are so many better gamecube/wii games out there (and, better PS2 Spyro games) that you shouldn't spend your time on this one. | video-games_retro-gaming-microconsoles |
Better than Nightmare. This game is way better than nightmare in dreamland. The difficulty has gone up from enemies to boss fights. On Nightmare I would do the boss endurance and win the whole thing against all 8 bosses in a row without getting hurt...call that challenging? This game has made even the 1st boss a challenge.
Multiplayer...best thing on this game by far! If any of you had ever played on nightmare multiplayer, you know how annoying it was to play. You were probably saying like c'mon or hurry up because everyone had to stay close. Now on amazing mirror you can go wherever, even away from everyone else! you can go to one door and they can go to another. And of course you can call them too just like in the single player mode.
Overall this game is a must have. After beating it 3 times i still struggle throughout the game. | video-games_retro-gaming-microconsoles |
Sonic's Greatest Masterpiece. Of all the Sonic games,this is the one that will always be my favorite. While this one kept the elements of Sonic the Hedgehog,it also improved on it. Of course,it also introduced everyone's favorite flying fox,Miles Prower AKA Tails. The story is fun. Dr. Robotnik is kidnapping animals again,while on a search for the Chaos Emeralds so he can activate his ultimate weapon,the Death Egg! Sonic is on a quest to stop him,accompanied by his new friend Tails. The zones are BIG!My definate favorite is Metropolis Zone. The music is great,definately better than the first Sonic game. The best new addition is the Spin Dash. You should definately get this game for your Genesis! You will love it. | video-games_retro-gaming-microconsoles |
Fun and FUNNY. I knew when i bought this game that it was going to be funny and i was right! you can go anywhere in the game! you can almost search every in of springfeild!
Graphics 4/5
very nice graphics it does look like your in the cartoon
Sound 5/5
Very nice the most funniest part of the game when the customers say things!
Gameplay: 4/5
not too bad but i would give longer time in each part of the game so you can look around more, and to have more time to
complete the little missions that the customers ask like to take shortcuts~I didn't even have time to look! or to distroy more!
overall 4/5
great game but needs to be longer but its still AWESOME!!! The Simpsons ROCK!!!! | video-games_retro-gaming-microconsoles |
Great for old + new gamers. This game is absolutely brilliant and amazingly detailed. While other games lead you on a string from one obstacle to the other, Windwaker is (after a certain point) somewhat open ended, leaving you hours on end the go off course of the storyline and explore the dozens of induvidually crafted islands in the game. With hundreds of sidequests, you could be browsing islands for hours or only a couple of minutes. The only drawback is that completing the game and all of it's sidequests without a guide is virtually impossible because of many obscure details, and took a very competent gaming friend of mine a year. But I still hold it a the best game I have ever played in my life. | video-games_retro-gaming-microconsoles |
Average Vs. Fighter - - Wishing for more Vs features. NOTE: You must enjoy the art of 2D fighters before purchasing this game. Please do not buy this game if you think Tekken is the best fighter ever. You will be sadly disappointed. Now on with the review.
Well, I'm a huge Capcom fan. I own just about every game from RE to Marvel Vs. Capcom 2. Heck I own a Saturn just to play the 4meg Vs titles from Japan. I'm also a huge SNK fan. Mostly Metal Slug and Shodown, but I've played a lot of KOF 97/98.
So, imagine my excitement when Capcom announced Capcom Vs. SNK! A Vs title plus Capcom characters and SNK characters! OMG! This would be the end all of 2D fighters.
Sadly it's not. I miss that tag-team mode. Sure, you can select up to 4 fighters (based on fighter "level") but not being able to tag-team is a major disappointment for me. Also, there are no Capcom characters, just Street Fighter. Same goes for SNK characters, just KOF. Would have been nice to have Megaman and Metal Slug :) Or even some characters from SS 2 or 3. Tam Tam anyone? Now the graphics aren't as good as say Street Fighter Alpha 3, the menu system isn't the best for a Vs title and the game just doesn't have the same feeling as other Vs title's for me. The Groove select (select either Capcom or SNK power metering & super combo button selections) and real time metering is very cool however. It's fun watching your score go up or down on each successful hit or block. Plus when you get beat, your score drops down quite a bit! Makes you want to fight even better and more cleanly. Very interesting concept I hope Capcom will adopt for future titles.
In closing, the game should have been titled "Street Fighter meets KOF". That would have been a much more truthful title and I probably would have given it a better review. | video-games_retro-gaming-microconsoles |
The wind...it is blowing. The Legend of Zelda series has proved itself to be a reliable source of above-quality gaming, ever since the early days on the NES. In 1998, the game moved into three dimensions, resulting in The Ocarina of Time on the N64; which I firmly believe to be the absolute greatest videogame of all time. Then in 2000 we had its sequel, Majora's Mask, which proved that the Zelda games were still a force to be reckoned with. Now, in the generation of the GameCube, we get the Wind Waker. Don't be deceived by its cel-shaded cover; The Wind Waker is definitely the best game on the GameCube, and perhaps the 2nd best Zelda game of all time.
The Wind Waker is actually set hundreds of years after the Ocarina of Time. Hyrule is covered in water now, and the only remains are the mountaintops, which are now the various islands throughout the game. The Link from OOT is considered a legend in TWW, and on a certain island known as Outset Island, it is customary to garb boys in green when they reach the age of the Hero of Time. Here on this island is where the adventure begins. Unlike the old Link, the Link of TWW has a family: his Sister and his grandmother. They live together on Outset Island, and when the game begins; it is Link's birthday. He reluctantly puts on the green clothes (they seem a little hot for this time of year....) and not long afterward, things start happening. A band of pirates sail by Outset, pursuing a gigantic bird who has taken there Captain: a little girl named Tetra. A shot from their cannon makes the bird drop Tetra to the earth. But then, in an attempt to recapture her; the bird takes your sister instead! Link leaves the island with the pirates, determined to rescue her. But things get a lot more complicated, and before the game is over, the fate of the world hangs in the balance. It appears that Ganon has returned, and he's pretty ticked. The Wind Waker has a story thats every bit as epic as OOT. There are many memorable supporting characters, and numerous twists and turns throughout. (Something I missed in Majora's Mask.) And don't worry; it has plenty to do with Hyrule, Zelda, the Master's Sword, and the Triforce But I'm not going to spoil it.
Despite how it looks, TWW actually remains quite faithful to the groundwork laid down in OOT. You traverse a gigantic ocean, go through numerous riddle-filled dungeons, collect new items (which in turn allow you to access new areas), et cet. Most of the usual items are back, (The bow, the boomerang, the hookshot), along with some interesting new ones, such as the Grappling Hook and the Deku Leaf. Not to mention; the title item: The Wind Waker. The Wind Waker itself is much like the Ocarina instrument from OOT and MM. You learn songs for it that do different things. However, you don't learn as many songs for it as in the past two games, and you don't play the songs that often. Three different items can be equipped to the X,Y, and Z buttons, while your sword is default on the B button. The control scheme is essentially the same as OOT and MM, with a few tweaks. The camera can now be rotated with the C stick, which helps when you need to look around. You can crawl through tight spaces with the R button. The control scheme isn't broke; so I don't think they need to fix it.
The combat which worked so well in OOT and MM is here, and its better than ever. The controls are still the same, but this time we're treated to beautiful acrobatic animations for the attacks, rather than just a monotonous slashing of the sword. Also, there is a new feature called Parry; which allows you to dodge an attack and strike back at the same time. Also, Link can pick up an enemies' dropped weapon. This is fairly useless; but adds a bit of depth. Also, for the record, this is without a doubt the most fighting-oriented Zelda yet. There are literally hordes of enemies at a time; and they are a lot more serious than before.
The Wind Waker's overworld is bigger and better-looking than ever, although this time its a vast ocean with islands scattered throughout. You'll sail back and forth of these islands many times throughout the game, on your trusty talking boat. (Yes, talking.) This actually is one of the faults of TWW. The sailing from island to island can take forever. Seriously, you'll sometimes spend 10-15 minutes just sailing. And the sharks that come and knock you out of your boat don't help. Thankfully, you'll learn a warp song for your Wind Waker that seriously cuts down on the time spent traveling.
There are plenty of islands throughout the sea. Most of them are just secret areas where you can find money or upgrades, others are bustling towns and homes. Windfall Island is a very impressive place, with plenty of people to talk to and plenty of buildings to enter. Its not as large as Clock Town from Majora's Mask, but its impressive enough. A lot of the time you'll spend in WW is in the overworld, but thats no complaint. There are an absolute TON of secrets to be discovered.
But that being said, you'll spend a fair amount of time in the game's dungeons. There are only five official dungeons, which is one more than MM, but three less than in OOT. Like in the past games, there is a theme to each one. (Fire, forest, earth, and a newly added Wind Temple.) They are filled with riddles that you have to solve to progress, and at the end of each one there is a massive boss. The dungeons are amazingly well thought out, and extremely fun to navigate and defeat. However, they rarely put up much of a challenge. But this can be said of the entirety of the Wind Waker; it is generally quite easy. The puzzles are straightforward and easily recognized. (For the most part. I will admit that there were a few instances in which I was confused.) But none of the dungeons ever get as difficult as, say; OOT's Water Temple. (Shudder). Also, while the bosses are bigger and better looking in this game than they've ever been, they are all very easy to defeat. Even the games final boss, amazing as it is, really does not put up much of a fight. When I completed TWW; I realized that I had not died a single time. If you have played OOT and MM, you will probably breeze through TWW.
This is part of what makes TWW shorter than either OOT or MM. But it isn't just the difficulty; the course of the game just doesn't run very long. In OOT there were 8 dungeons, plus the Well Temple, Gerudo Fortress, Ganon's Castle; et cet. In MM there were only 4 dungeons, but a TON of sidequests and out-of-dungeon missions. (And 20 masks to collect as well.) TWW has 5 dungeons, and very few out-of-dungeon missions. Plus the fact that you can basically breeze through the game due to its low difficulty, the WW goes down a lot quicker than the past two games. Granted, the game will take you around 15-20 hours to defeat, depending on your skill level. And for those who want to gather every heart piece, every arrow upgrade, et cet; you can probably make it last a lot longer. Also, there are a few uneven parts. For instance, the first part of the game has you collecting 3 pearls (Rather like the quest to collect 3 spiritual stones in Ocarina). You have to beat a Fire and Forest temple to get the first two; but there is no water temple to get the third. It seems like it was cut out, perhaps to get the game finished on time. Then for the last part of the game it makes you go on a "scavenger hunt" of sorts to collect 8 triforce shards. You have to literally sail across the entire world to collect 8 charts that tell you where the shards are, and get them deciphered for a whopping 398 rupees each, which makes money collecting a necessity. And then finally, you have to find the shards themselves. This portion of the game is boring, lengthy, and seems like it was shoved in to stretch the game to an acceptable length.
Now we turn our attention to the graphics. As you know, TWW has a distinctly different graphical style than OOT or MM; going with a cel-shaded cartoony look. There are many people who say it stinks, makes the game a cartoon, et cet. These complaints are unbased, as TWW is, in a word, gorgeous. When you play through the game, you'll realize that this was actually a good idea. As this is a new world and time period, there definitely needed to be a new look. And the graphical strength of the Wind Waker lies in other areas. Mainly in the facial expressions of the characters, including Link. Now, as we all know, we never hear what Link says to others; only their answers to him. In the N64 games, he basically seemed like an emotionless shell. But in TWW he is fleshed out through his many, many different expressions and sounds. But it isn't just Link; its every single person you meet. The expressive characters are the main strength of this game. But there are many more. Wind blows through the grass, trees sway, waves wash the beach, lighting streaks the sky, the shadows cast by torches are beautiful, and TWW boasts an extremely high resolution. The graphics are, in fact, quite a step up from the past games. Also, the Wind Waker is by no means a silly game. The ONLY aspect that is not serious are the look of the graphics. I actually thought TWW to be a more serious game than MM.
The audio is solid as well. The music is mostly remixed themes from OOT, and it sounds great. There are numerous sound clips for the characters, although there is no voicework. And I somehow doubt there ever will be.
Despite a few shortcomings, this is still the best game on the GameCube. A great story, fantastic gameplay and excellent graphics combine to make a more-than-worthy title in the Zelda series. It is every bit a must-own as every Zelda title before it. | video-games_retro-gaming-microconsoles |
Not bad, but far from great. I must admit that when I first heard that Capcom was cooking up a Mega Man X RPG, I was very interested. Considering the state of his side-scrolling adventures in the past few years, and even if Mega Man X8 was pretty decent, that game alone isn't enough to bring the series back from the dead.
Originally I had planned to buy this game soon after it came out, but I decided to wait until a price drop due to the fact my friend purchased it before I did and informed me that the game could be completed in a mere 25-30 hours. Call me cheap, call me spoiled from Square-Enix titles, but when I put down 40-50 dollars for a RPG, I usually expect 60+ hours of gameplay at least.
The small gameplay time factor aside, Mega Man X Command Mission is a pretty faithful rendition of X and and crew in a PRG world. The game isn't gonna knock your socks off, or win any awards, but Capcom could have done a lot worse than they did (as if they haven't proven that with the X series).
On the negative side, the game does have it's downs. The battle system is decent, but mainly borrows bits and pieces from almost anykind of RPG battle system you can think of. The battle system's only spark of originally it the Final Strike ability, which I must admit is cool destroying an enemy with a massive volley of attacks, like the first 50 times you do it. After that, it just gets annoying having to mash all the buttons on the controller (couldn't have they put an auto mode in there?). Also, some of the Action Triggers get quite old after doing them over and over, but not to the point of Legend of Dragoon's Addition System (which ranks as my all-time crap of a battle system).
The dungeon layout has to be game's weakest overall aspect, most of which just consist of rooms, hallways, rooms, oh, what's this, ah, another hallway! (oh, and your occansional lift or elevator). They really leave something to be desired, especially when compared to the dungeon designs and layouts in Mega Man Legends 2, which where great (speaking of which, are they ever gonna make another one of those?)
The game's story is another stumbling block. It's not horrible, it is just really disposable. All the twists in the plot are pretty much no brainers, does Capcom think that gamers have the attention span of a goldfish or something? To add to the overly simplified storyline, Capcom pulls a 180 on you buy trying to introduce this whole "are the bad guys really that bad for having a different view or prospective of the world" or "who are you to judge us and our actions" thing. Seriously, what's so wrong with the whole: there's the enemy, their bad, shoot them thing.
Overall, If you like Mega Man and RPG's this is a no-brainer of a purpose. If you like RPG's and don't like Mega Man, you can live without playing this (unless you've decemated every other RPG on the market). | video-games_retro-gaming-microconsoles |
So NOT worth it you can just get real ones off eBay! NOT China fakes from Amazon. Official Nintendo Product Worth it!!!
This is the Official Nintendo 1019 card the highest memory card capacity for the GameCube I ordered 2 but 1 would be just fine if all you own is 10-20 games. It comes boxed with a folded up instruction sheet and 2 sets of labels which I didn't even know existed until now because no one uses them. The label stickers are deep in the packaging and can be hard to spot you might through them away if your not to careful.
That's what I did say...
I recently got asked a question from a customer if this product was fake. It was to good to be true and I bought this couple months ago in 2016. it looked so real with the official packaging. So I popped open my memory cards and low and behold I saw a black blob on the circuit board Nintendo never does that and the Nintendo trade mark was no where to be seen. Nintendo always prints there signature trade mark on there circuit boards. This bootleg trend business is similar to a lot of Nintendo china knockoffs that come from play platforms such as GBA (Pokemon's, Fire Emblems, Metroid's) NES (Super Mario's) & Nintendo DS so always keep your tri-wing screw handy when making cartridge buys. Also the Instructions were clearly fake it looked like it was typed on Dos in type writer font on glossy paper. And the cards compared to the original had rough plastic the difference becomes noticeable in the light. The Cards did save properly but i really don't want to use fake cards on my consoles it bothers me. So I just transferred them to my legit card I own which I tested it to see was real (see photos). I really don't like getting scammed. Because what if I traded or sold these online and screwed somebody. Also this becomes a problem because the durability isn't guaranteed. But its safe to say that you can't trust amazon there's way to many fake fraudulent people selling fake products online. Buy it off eBay. Where you can see photos. | video-games_retro-gaming-microconsoles |
Believe it.... This game is THAT good. Wow... never before have I been so involved in the storyline of a game. I know people have been talking about the immersive world and all of that. And while it is amazing, it's the story that will grab you and suck you into this world. If this game was done with Atari 2600 graphics, it would still be a fantastic game. Quite simply, it's one of those games that you don't want to end. If you're reading rewiews for this, you're interested enough to buy it. You WILL not be disappointed. This game shows that SEGA is alive and well and is doing just fine against the lackluster PS2. Yu Suzuki (the game's producer) is a genius, plain and simple. | video-games_retro-gaming-microconsoles |
Half decent compilation that could have been much better. With the release of GBA games dwindling ever so much, it's nice to get a compilation cartridge from Capcom, even if it's only a half decent one. Capcom Classics Mini Mix features the old 8-bit Nintendo versions of Strider, Bionic Commando, and Mighty Final Fight; all of three of which are worthy distractions for the most part. Longtime gamers will no doubt be familiar in one way or another with the three titles; all of which are emulated near perfectly from their NES counterparts, even the lag time and glitches from the NES Strider are here, and it's still the best game in this collection. Though the 16-bit Genesis version was far superior, the version of Strider we get here isn't bad at all, and is a fun platforming adventure. Bionic Commando is pretty different from the arcade game (which is available on the home console Capcom Classic Collection Vol. 1) but fun nontheless. Mighty Final Fight on the other hand isn't as fun as the original, classic brawler. Taking the original game and characters and shrinking them down to ultra-deformed, anime-like fighters, the game just doesn't retain the feel of the original Final Fight game. The biggest gripe of this compilation is that Capcom could have easily thrown in another game or two to go along with these three. If they wanted to stick with old NES games, then any of the Mega Man games or even the rare Street Fighter 2010 would have been welcome here, as would any of Capcom's older arcade titles (1942, Street Fighter 2, Mercs, or Forgotten Worlds) which would have been easily handled on the GBA. Not to mention, some extras would have been nice as well, but at the bargain price, I can't complain too much. All in all Capcom Classics Mini Mix is worth a look for longtime gamers who remember these games, but whether it's worth picking up will be up to you. | video-games_retro-gaming-microconsoles |
Scurge: Hive. Just when you think the Gameboy Advance is on its' way out and the Nintendo DS & the PSP are ready to take over as victors in the handheld scene, a game comes along to prove that the Gameboy Advance still has what it takes. Such a game is Scurge: Hive.
In Scurge: Hive; You play as Jenosa Arma, a bounty hunter, investigating a distress call from a lab on Planet Inos. When her ship is attacked, she's forced to escape to the lab itself to which she finds out that Inos is ridden with an alien species called the Scurge. The bad thing is Jenosa is infected with the virus. Not only is she fighting for her life but is fighting time to make it to decontamination chambers before the virus kills her. Scurge: Hive really forces the player to think about everything to progress through the game.
Scurge is a long game, no doubt about that. There's plenty to do and the story is deep. It's alot like Metroid but in an isometric perspective(much like the GBA Spyro games). It has to be one of the best GBA games I've seen.
Make no mistake, though, -as with alot of games I've played of late- Scurge:Hive is a difficult game even on the easiest difficulty. Not so much that it can't be finished but enough to provide players with a good challenge so don't be expecting a cakewalk.
I really enjoyed the game and hope Orbital Media continues the series with future iterations. | video-games_retro-gaming-microconsoles |
amazing, read review. this is the greatest game ever for gba, actually im not sure since megaman battle network 2 is coming out. but it is an amazing game, there is a huge enviroment consisting of three different towns. you can talk to anyone you want and they all have different things to say. you can go on missions to help your friends. i also have ninetendo 64 and there only a few games on that that have an enviroment as large as this. i have beaten the game several times and i still keep on playing to see if i can get more rare chips. another feature that i have not gotten the chance yet to use is the battle arena. this allows you to connect your gba to your friends and you can battle or trade chips. you should really get this. if you are thinking of getting the sequel get this first. | video-games_retro-gaming-microconsoles |
GREAT GAME. I first got this game's demo from a cd that comes along with the dreamcast magazine. I liked the game so much I eventually bought it and couldn't be happier.
The controls are great, difficult at first maybe, but realistic and easily mastered. The graphics are superb, and the tracks are all unique and fun. Your opponent cars and your own can nab "pickups" along the course and fire firecrakers, leave oil slicks, shoot a photon like gun, among other weapons to slow the other cars. There are many modes: championship, single race, timed race, that once you've beaten unlock other tracks, and more sophisticated cars-about 25 in all, that have different feels racing. There is a decent track editor so you can design your own course. The music well suits the game and is nice turned up loud. Acclaim did a great job with this game.
Anyway, I hope I convinced you to try Re-volt out. I doubt it'll dissapoint. | video-games_retro-gaming-microconsoles |
Exelent game. Unfortunately i have found something i do not like about the game... YOU DON'T GET TO BE AN ANIMAL!!! it would be a lot cooler if you could, but alas. Anyway it is still a great game. A hint for people low on money, talk to the villagers untill they get mad at you. Up untill then they will give you stuff(some stuff not so great). Usually you will have to pay for it but often it is worth it. Also plant fruit trees. not the natural growing fruit. Go to another town which has a different fruit and plant them inplace of other trees they will usually grow. Unnatural friut sell for 500 bells instead of 100 so plant a lot! | video-games_retro-gaming-microconsoles |
Just my luck or is this just a mediocre product. I can't honestly tell if the five star review are being sacartic or what, but two days after I recever this piece of junk the left drive gave up and the crackling sound was horribly noticeable. If that wasn't enough, after a couple more days the speakers seem to have lost pressure or something and now I need to push the headphones against my ears to hear the full volume. A total piece of plastic mediocre crap with mediocre sound quality, I can't think of how anyone could ever rate this five stars if the sound was ot even good when they were working. Will not buy Sentey a second time. | video-games_retro-gaming-microconsoles |
DREAMCAST'S IS POWERFUL, FUN ALTERNATIVE. I just recently bought a Sega Dreamcast... with a handful of games and four controllers. After playing this system, I couldn't believe what a cool system it was. I never warmed up to Sega after it released back to back bombs in the 32X and Sega CD. They seemed more content on being first, then being good. The Sega Saturn system was above average at best. Games that looked pixelated on the Saturn, looked smooth on the Playstation, and of course the lack of third party support did them in too.
So obviously I had no expectations when I bought the Dreamcast for it's meager price. Guess what! My faith in Sega was restored! This was the best system Sega had ever put out! The Genesis was very good, but the Dreamcast was revolutionary. the controllers seemed clunky to me at first, but easy to get used to. The VMU (virtual memory unit) was innovative in plugging into controllers (it even has a screen where the game is played on!) and the Graphics for most of the game were real nice and very comparable to some of the heavy hitters of today: PS2, Gamecube, and X-Box.
Thus far the games have been great. My sisters and I have enjoyed Soul Caliber, Power Stone, NBA 2K1, and NFL 2K2. The graphics are great and the game play just as good. The library is a respectable 245+ games.
As much as I enjoyed this system, I felt a little sad, knowing that this little great machine that could- got totally shafted by third party support and snuffed by the likes of Super-Sized Sony and Microsoft. Would I recommend this to a gamer? HELL YEAH! The only downer (that I'm quickly finding out), is to find some of their games and game reviews to find out what games to get. | video-games_retro-gaming-microconsoles |
AWESOME GAME. Well to start off you get introduced at the beginning of the story where he gives you a pokemon, which you get to choose who you want to start the game with, if you want to have a real challenge on some of the gym leaders especially winoa, the bird pokemon master you should choose treeko, which eventually evolves into grovile and the several levels later it evolves into sceptile, now if you want to beat the elite four with ease and pretty well all trainers and gym leaders, pick treeko and or mudkip, and the cool part is you get to face the infamous team magma, who their leader, archie, when you get to the cave of origin, once you beat all gym leaders (including sootopolis and mossdeep) archie awakens groudon which causes the worst drought and you go to the cave of origin, use your master ball and it will flawlessly catch the legendary GROUDON, which is pictured on the front of the box and he starts out at lvl 45. but then when you beat the elite four in evergrande city you can acsses sky pillar which is one heck of a maze, and when you get to the top, you face THE ULTIMATE RYQUAZA Dun dun tshoe | video-games_retro-gaming-microconsoles |
Made for Widescreen TVs. Im not going to go into all the details of the game since you can just read the other reviews. Ill agree with them all and say the game is awesome. What I wanted to say, since no one else has mentioned it, is that this game has a 16:9 ratio mode for widescreen TVs. Maybe most Gamecube games do this but I only have 2 so I don't know. I was thrilled when I saw that F Zero can be played in widescreen mode. It doesnt make the game any easier but it makes an already hugely fun game a little more so. It may just be the novelty but I think its great that games are finely being designed with widescreen TVs in mind. There are many better reasons to buy this game but if you have a widescreen TV make sure you take advantage of it. | video-games_retro-gaming-microconsoles |
Collector's items. The Tomb Raider franchise has had its ups and downs, so the three forays onto the miniscule Game Boy proscenium are understandably received with eyebrow raised. The first Tomb Raider for Game Boy Color (simply called Tomb Raider) was an immense surprise, since I did not expect to see Lara Croft rendered in such convincing animation. Reviewers seem to give that game high marks, and I have to agree - the game is playable, and actually fun. Then this one, Curse of the Sword, comes along. The animations are nearly as well done as the original, but seem slightly stodgy, as though some of the subtlety has been dropped out in favor of clarity. GBC TR1 sometimes hides items behind the scenery, making them hard to see; GBC TR2 actually blinks the medipaks and other items with a white flash, making cognitive skills hardwon in the first game unnecessary in the second. But what is done well, is done well. By contrast, the Game Boy Advance offering in the series, Prophecy, has bad graphics - Lara Croft is a cartoon who runs like a dork, with unvarying 90 degree leg bends like a swastika. The GBA character is not Lara, but an idea of Lara utterly lacking charm or nuance. The GBC characters, by contrast, transcend their tiny frames with brilliantly conceived animations that actually suggest a human being, or at the very least, the Playstation or Macintosh Lara viewed small. These are all collector's items. | video-games_retro-gaming-microconsoles |
Nintendo Sets! Sega Spikes! VICTORY. Ever since Sega abandoned console manufacturing, they became one of the most hotly pursued game developers. When Nintendo unveiled its Gamecube console, everyone could tell these two would be a match made in heaven. Sega often adopts the same brightly colored, highly playable titles as Nintendo, so it was only a matter of time before Sega masterpieces showed up on the Gamecube. First came Super Monkey Ball, then Soccer Slam. And the latest is Beach Spikers, which is hands-down the best vollyball game ever released on consoles.
The first thing that grabs you are the graphics. The female players are rendered beautifully, with amazingly lifelike animation, smooth joints, and facial expressions. No emphasis on sexiness here - just toned atheletes hungry for victory. The game runs at a perfectly smooth framerate, never slowing down even in multiplayer. The stadiums are awesome to behold: crowds are fully animated, and each stadium features a certain sponsor, ranging from Pringles to Holiday Inn. There's even a court with a gigantic inflatable Sonic the Hedgehog in the background. The sand is wonderfully crafted, being displaced and formed by the players as the match progresses. It's one of the most realistic, stunning sports titles ever made.
Anyone familiar with Sega's Dreamcast Virtua Tennis titles will quickly adopt to Beach Spikers' gameplay. Use the analog stick to move your player and aim your shots, A sets/spikes, B low sets/feints (a "baby" shot designed to go over blockers at the net), and A+B (or X or Y) unleashes a power smash. The same buttons are used for varying serves. It's simple to pick up, but takes a while to master completely - just like Virtua Tennis. Beach Spikers has the same kind of pick-up-&-play charm as Virtua Tennis, Soccer Slam, and Hot Shots Golf: even non-fans will become scoring threats the moment they pick up the controller. To be frank, if you're a fan of these games, Beach Spikers is a MUST.
There are several different modes as well. Arcade is, obviously, a perfect conversion of the arcade game. Choose a team of two girls from various countries and compete in a four-stage tournament. You're allowed to continue should you lose. Each game runs till 15 points (you must win by two), but starts with each team at 10 to allow for quicker games. However, this feature is adjustable in the Options menu, so you can start at zero and play till 30 if you choose. Vs. Mode allows up to four players at once to play a single match, or one of three interesting mini-games: an odd race to catch flags on the far side of the court, a tense game where the ball is a bomb and a timer counts down (you don't wanna be caught with the bomb when the time hits zero!!), or a scoring competition, much like Free Kick in soccer. The mini-games are nice, but the normal head-to-head four-player match is where it's at. Beach Spiker with four players is one of the best multiplayer parties you can have.
There is also a World Tour mode, which fans of Virtua Tennis will be familiar with, but there are some fantastic differences. You choose a player and a partner, using literally hundreds of hair/facial/costume/sunglasses styles. You are in control of your player constantly, but the computer controls your partner. Your partner starts off...well, let's just say she doesn't really know what's going on. During World Tour matches (there are seven multi-stage tournaments in all), you are given the opportunity to grade your partner's performance. You can choose to Praise, Encourage, Chastise, or Do Nothing. If you make the correct choice based on how your partner plays (you'll be using Chastise A LOT in the early going). These exchanges, which happen at courtside, are great fun to watch. Your player will jump up and yell at the partner, or give her a hand, and the partner will respond accordingly. Make the right choice, and your Teamwork meter will rise. Make the wrong choice (i.e. Chastise when your partner is doing well) and your partner will actually yell BACK. It's similar to the AI mode of Virtua Fighter 4 (developed by the same division of Sega, AM2), and creates a wonderful connection between you and your players. After World Tour matches, win or lose, you are awarded points which you can then use to upgrade your partner, RPG style. It's a fantastic mode that is even better than Tennis 2K2's because there's no repetitious Training to be had. Just hit the courts and train that partner!
Beach Spikers is a gorgeous, easy to play, hard to master creation that excels in almost all capacities. The only blemishes on this otherwise perfect game are the slightly annoying and repetitious announcer (you'll get sick of hearing FANTAAASTIC very quickly...and there's no way to turn him off), the sometimes hyperactive camera, and the unmemorable soundtrack. Still, these are small, easily ignorable details that do not at all detract from one of the top single- and multi-player gaming experiences the Gamecube has to offer. Nintendo and Sega are a match made in heaven. You want to ogle artificial females, wait for DOA Xtreme. You want a brilliantly executed game that will stay high on your replay list for months to come, Beach Spikers is where it's at. | video-games_retro-gaming-microconsoles |
Wrestlemania diaster. Having loved the Aki/Asmik WWE games on N64 (Wrestlemania & No Mercy), i've been looking forward to this for a long time, & i've never been more disappointed by a game in my life. The game has been developed by Yukes, who did the Smackdown series on PS1 & 2' & while it looks very impressive when running on demo, it's awful to play. No story modes, no interference, a lack of some characters real theme tunes, a criminal lack of moves & the worst blocking system in the history of gaming. It plays like a very rushed, unfinished game, & is simply no fun to play at all. Avoid like the plague. | video-games_retro-gaming-microconsoles |
SUPERBLY EXCELLENT !! . Mario , the mushroom kingdom , princess peach bowser , cackletta ........ You don't know this people but i'm so obsessed with mario..
its just so great, this game is fantastic... 10/10 **********
this game has great music too....
Just sooo well made.. get this game you won't regret it !
And now theres mario and luigi partners in time.... <--- the best game i ever playing.. the shroobs are cool .. with there space-ships.... abducting people and using toads vim power and you get to go through time holes and retrieve all the COBALT STAR shards.. and the end of the game is the best ever.... thanks for reading !! | video-games_retro-gaming-microconsoles |
Better & Worse Than the First. I was at the same time impressed and disappointed in this title. In <a data-hook="product-link-linked" class="a-link-normal" href="/Teen-Titans/dp/B0009R1TG8/ref=cm_cr_arp_d_rvw_txt?ie=UTF8">Teen Titans</a> you got to flip between any of the Titans at will. It was a really cool idea that let you pick the best character for a certain battle. However, you had few moves per character and they healed so quickly when not in use, the game was extremely easy.
That's all gone here. Replacing it are specialized levels for each Titan. You are given far more fleshed out powers than before, but gone is the freedom of using those powers anywhere. You're also forced into several "leap of faith" situations where you have to memorize platform locations. The game will probably take you longer to finish, but mostly because you'll be forced to replay levels again and again.
The biggest tragedy is that Beastboy goes from being able to fly as a bird to being forced to climb as a monkey. His levels were by far the most annoying, made more so because he should be able to fly. He's weak and nearly worthless this time around. Guess which character you use for the final battle? Starfire suffers a related problem. She's powerful, but for several levels can only fly forward. The screen moves forward and you along with it. There was no logical reason for this other than to make it more difficult in a cheap way and it gets annoying very quickly.
It's too bad the game was done in this way. Had they improved the moves and retained the original ability to change characters at will, this would be a truly great game. As it stands, it's still pretty good. Raven alone is worth the price of admission. Here powers are incredible. | video-games_retro-gaming-microconsoles |
Works Well: Game Cube AC Adapter by Playtech. The "Playtech" Nintendo Game Cube AC Adapter works perfectly. No problems in the past
few weeks and the one caveat is the cord is over a foot shorter than the OEM. This is
why it was given 4 stars instead of five.
------------------------------------------------------------------
For you techies out there here are some of the stats off the box.
(These specs are on the PlayTech box)
- Power Requirements: AC100-240 V, 50/60 Hz.
- Voltage/Electrical Current Output (approx.): DC12 V, 3.2 A
- Adapter Dimensions: 2.4 x 1.1 x 0.55in. (60 x 28 x 14mm)(w/h/d)
- Mass (approx.): 12.35 oz. / 350g
----------------------------------- [Made in China] --------------
Received on time from the vendor and in good shape. No complaints from the user. I
would definitely recommend this adapter for your GameCube.
----
NOTE: * The retail box I received my adapter in was a "Playtech" light purple box.
I have uploaded a photo of the box since it appears different photos are rotated
dependent upon the vendor being highlighted. | video-games_retro-gaming-microconsoles |
Great game with so so graphics. The game still is fun though. Okay when I first heard about Super Mario Sunshine in August I thought it was going to better than it really is. I guess its just wishful thinking but this could be considered a tasty appetizer to Super Mario 128 if that game isn't just a rumor.
Dont get me wrong though the game is only slightly disappointing. There are numerous things to do in this game and they are quite addictive. The graphics could have been a lot better I mean except for the secret courses I like the graphics in Super Mario 64 better. Also the musical score in Sunshine isn't bad but it really doesnt match the excellent melodies 64 had.
The battles,races,and other things are very fun. Still it could have been done better/
We should cut Super Mario a little slack because if the rumor of a Super Mario 128 turns out to be true then we can consider Super Mario Sunshine as a tasty little appetizer for Super Mario 128 which if it turns out to be a true game could be the best damn Mario game since Super Mario Allstar's version of Super Mario Bros 3. Hopefully it will be an improvement from not just Sunshine but the classic Super Mario 64 as well. | video-games_retro-gaming-microconsoles |
Best of the Bunch. While personal nostalgia dictates double dragon II for the NES to be the nearest and dearest to my heart, Double Dragon Advance takes the crown as the best Double Dragon game on ANY home/handheld console. The game's graphics and controls are spot-on and the game harkens back to levels reminiscent of double dragon, double dragon 2 and super double dragon.
Unfortunately, this game has been reproduced more than any other game I've seen. It appears to be exceptionally rare and I would caution any buyer to look up images of what the original cart looked like before throwing down money for the game (many repros look pretty close but none I've seen match the look of the original fully. | video-games_retro-gaming-microconsoles |
Better than the console version. The late 80s and early 90s saw a massive mainstream hit in the form of the Teenage Mutant Ninja Turtles cartoon series. And Konami was there to scoop up the cash machine videogame license, producing action games on the NES and in the arcade, as well as bringing those arcade machines home in ports for the Super NES and Genesis. All good things must end, but the TMNT series has recently been given a surge of life thanks to a revision of the characters in the new Fox animated series. And once again, Konami's there to scarf the rights to produce videogame adventures. The Game Boy Advance version the company created is a satisfying little action game thanks to a nice variety of things to do, but it's over before it really gets started...and the lack of any multiplayer support so that multiple turtles can get in on the action is definitely obvious and sorely missing in this package. Anyone between the ages of three and thirty-three should know who and what the Teenage Mutant Ninja Turtles are. Honestly, you don't need to know anything other than the fact that these guys are kick-ass kung-fu amphibians with renaissance names: Michelangelo, Donatello, and Raphael, with Leonardo leading the quartet. They hide out in their sewer home and train with a sensei that happens to be an anthropomorphic rat. It's been nearly a decade since these guys had their own videogame, and it would have made a lot of sense if Konami simply went back in its archive and produced a port or two of the existing TMNT games for the 2D-friendly Game Boy Advance system. Instead, though, we get a whole new adventure and gameplay design that shares very little with what the company created in the previous generation of the Turtles license. If anything, the Game Boy Advance version is more in line with what the company did, under the Ultra name, for its first game on the Nintendo Entertainment System. Not the arcade ports, but the original side-scrolling adventure where the turtles work through the sewers and the streets against the footclan. The Game Boy Advance game is actually broken up into the four different characters, with players taking control of each turtle individually. Each turtle has his own set of four levels to complete, each based around an episode from the television series. All four have similar control schemes, but they're each balanced in strength and speed based upon their cartoon personality, and each feature unique fighting moves than. For example, Raphael can climb up walls by spearing his Sais into the concrete, and Michelangelo can reach higher platforms with a superskilled walljump. They each have their own attack animations because of their different combat styles and weaponry, but the gameplay boils down to using the A and B buttons with the D-pad in specific combinations to nail the endless wave of enemies as quickly and successfully as possible. Though a little skill is required to down the badguys (leaping out of the way of a firing laser gun or an attacking mouser), the combo system is a little on the rudimentary side...rapidly hitting the B button is enough to juggle most enemies out of the way. But the combat engine is at least satisfying since there's a lot of enemies to wipe out in the game's 17 different levels, and timing the attacks can net a nice, meaty five hit juggle in some cases. The game would get a little dull if all it had were these side-scrolling levels, but thankfully the developer implement an original, interim challenge for each of the four turtles. In Leonardo's levels, players will zoom through the sewers in their custom Sewer Slider in an Operation Wolf-style shooter. Moving through Michelangelo's challenges will give players the ability to ride through the sewers on a "shell board," grabbing gems without getting hit by oncoming sewer traffic. Raphael has a very challenging race against Casey Jones in a fun Shell Cycle challenge, and Donatello takes to the air with the Shell Glider for a little old-school shooter action. It's unfortunate that there's only one of these levels per character, as Konami could have definitely extended the playtime by adding one or two more.
And that's the biggest fault of Teenage Mutant Ninja Turtles: the length. The console versions stink because the action gets incredibly repetitive, but that's not the problem in the portable rendition: there's just not nearly enough on the Game Boy Advance. It's all over in just three hours, and even with the added element of hidden gems only adds on another half hour or so. And what falsely extends the game's length is the enormous amount of cutscenes between the missions...the yabber between turtles and bad guys just goes on and on and on and on with nothing much in the way of actual important substance. It's cool that the developer kept with the style of writing from the current animated show, but man...eventually you'll just be hitting the action button just to skip the near tons of scrolling text. The game's gaping omission: no multiplayer support. How can you have a Teenage Mutant Ninja Turtles game without any sort of cooperative or competitive challenges? Answer: you can't. The console version is very pretty, but it's also extremely dull and repetitive. This game never comes off boring because the developers inject a bit of variety in each of the characters abilities and challenges. The game isn't much more than your typical Final Fight or Double Dragon type of game, but it's a pretty satisfying gaming experience...especially for those who dig the Turtles. But you just can't ignore the fact that the game's irritatingly short. The game's over before it feels like it actually starts, and even with 17 levels to plow through, some missions end surprisingly quick. The game allows for unlimited continues (the only downside is that it also remembers the health bar at the last checkpoint), which definitely attributes to how easy the game is to win. As fun as it is to plow through this game, it definitely needs a little more Turtle Power. | video-games_retro-gaming-microconsoles |
I love this game. Addicting! I get hooked on this game every year when I visit my 8 and 11 year old nephews at Thanksgiving. The best part of the game is not the racing, but the other two "mini-games" that come along with it. There are so many racing style games that I get sick of them, but BATTLE and STUNT is both unique and tons of fun when you have multiple players. In battle everyone gets to drive randomly around a city (or arena) to find guns and to destroy the other players cars. It is the best of a car racing game and a first person shooter all roled into one. There is also a bit of strategy involved in the game since there are multiple types of weapons and you have to locate the best weapon to take on your opponent. Often this means protecting certain areas of the city since the guns always appear in the same spots (that sounds dumb but it actually adds to the fun of the game). Cool game! Stunt....well stunt is just fun to do! | video-games_retro-gaming-microconsoles |
An Ideal Collection of Games. The best thing about this title is the variety of stuff you can play here, and the level of game play. Most of the games offered here have several levels of difficulty and the challenge is good for both kids and adults. The games are fun and varied enough to keep players busy for quite a while.
One cute feature is the face creator, that allows you to make an avatar of yourself, making the game personalized!
The Chess game is challenging, and really would be enough to recommend this title on its own. But add in backgammon, dominoes (which isn't that difficult to figure out once you play it a time or two), mah jong, 4 in a row, which is the board game "Connect 4" and sink ships, a cute version of "Battleship," and you have an excellent title, great for long excursions.
Highly recommended! | video-games_retro-gaming-microconsoles |
Not everything that's promised, but it does what it has to do. This game device is what I thought it would be, a portable handheld of the greatest 16-bit games. The downside is, where this page advertises that the device has 128 games, it only has around 64 games, just duplicated, and a few aren't even legit games, like the "Super Mario Bros" game where jumping on enemies hurts you, you can't break blocks with your head, and you only have 3 fire-torpedoes (not fireballs) before you run out of ammunition. Still, I am pleased enough with this product not to ask for a refund. I mean, hey, it has three original Sonic games. That's good enough for me. | video-games_retro-gaming-microconsoles |
The stragey game to rule them all. Fire Emblem...one of the best games ever,why isn't the day it was releashed a national holiday yet? Anyways,on to the review. Ths game is awesome,for starters the wepon/magic cycle,it goes Swords beat axes,axes beat lances,lances beat swords and with magic it's Dark arts beat Genral,genral beats light,light beats dark arts and it's great with the wepon cylcle becuase it makes sense how Ls beat SWs.also there's horse,peg. and dragon back troops (pegesus and dragon back units are varnuble to bows) the game is quite hard (chapter 26 comes to mind,heck i'am still stuck on that chapter) there's plenty of classes includeing Fighters,mercerarys,myrmidions,peg. knights,wyriden rider,calivers,nomads,clerics,horseback clerics,thiefes,pirates,mages,monks,shamans,archers,knights and the 3 main charters (called lords)are compley differnt from each other and that's only SOME OF THE CLASSES. good plot,cool storyline,good game,will turn based stargey games ever be as good again | video-games_retro-gaming-microconsoles |
Evil Dead: Hail to the King (Dreamcast. This is a great game, if you are a fan of the trilogy. There are many problems with the game, but the overall atmosphere, graphics, and story make it a keeper. The biggest flaw is with the control. It is Resident Evil style, but totally lacks any intuition or stability. It is very, very clumsy. All in all, this doesn't destroy the game. It eventually gets easier to control Ash, but you'll never be fully satisfied with the control. This also makes fights very hard, but almost every monster killed leaves some sort of health power up. There is also a bit of slowdown whenever there is alot of chaos on screen(especially with the flying deadites). Oh yeah, it is very, very hard. But who ever thaught fighting the evil dwellers of hell would be easy. But on to the good points. The game is beautiful, if you find the whole horror thing beautiful. It is incredibly faithful to its source, and any fan of the trilogy will tell you that this is the most important aspect of the game. The atmosphere is down right creepy. Perfect. The graphics are sweet. The sound is straight up scary. Its the best sounding horror game since Silent Hill. I read an interview with Sam Raimi that said this game is intended to be a fourth insallment in the series. It is a total success there. If you are a fan of the movie, get the game. Just take note of the problems in the game. Are they game killers? No, not to me. But I love Evil Dead, and even a less than perfect game does me fine. If your are not a fan, you might want to rent. Without all the bells and whistles that make Evil Dead fans so happy, the game would probably stink. This was a total impulse buy for me. I didn't even know it had been released, I saw it, I bought it. I had read horrible reviews of the PS version, and I was expecting to really hate the game. I don't. I am really enjoying the experience. It is frustrating, hard, and sometimes annoying, but if you really, really love the films, check out the game. | video-games_retro-gaming-microconsoles |
Not Luigi- but fun none the less. Watch for "rogue" reviews as people who are obviously out to give the GameCube a bad name are not giving good, helpful reviews. This game is a simple one-- that means its fun, but not hard to master. It takes a part of the Playstation Tarzan game that was fun-- the sliding on trees-- and expands it considerably. It will take a good bit of control not to slide off into oblivion, but anyone from 5 to 50 years old can still have fun with this one.
The graphics are not ground breaking, but they are improved over the Playstation version and the jungle sounds are excellent. Don't buy this over Luigi- but if you already bought a couple of games and are looking for a good second string list, this one will fit that bill just fine! | video-games_retro-gaming-microconsoles |
Golden Sun The Ultimate game. I only have a few things to say about this game. IT IS AWSOME. IT IS NO DOUBT THE BEST GAMEBOY ADVANCE GAME EVER. IF YOU DON'T HAVE THIS GAME GO OUT AND BUY IT. ONCE YOU BEAT THE GAME (OR WHENEVER YOU WANT)YOU CAN GO TO BATTLE MODE AND FIGHT RANDOM BATTLES. YOU HAVE ALMOST INFANT POSSIBILITIES OF CLASS, INCLUDING SAMURI, NINJA, LORD, CHAMPION, PARAGON, MAGISTER, BARBARIAN, AND MORE. THIS GAME IS THE BEST GAME EVER KNOWN TO MAND KIND. THE PSYENGERY IS ALMOST LIMITLESS. THE SPECAL MOVES WITH REGULAR WEAPONS ARE AWSOME. BUT LAST BUT NOT LEAST THE DJINN ARE AWSOME, BOTH SUMMONS ATTACKS WITH THEM. | video-games_retro-gaming-microconsoles |
Must own game, but if you have a PS2 or XBox. This is a fantastic game if you get any enjoyment out of dungeon crawl games, such as Diablo and Dungeon Siege. The fact that two players can play simultaneously through the campaign alone would make it worth buying, and the fantastic graphics, solid gameplay, and ability to customize your character through skills and feats make this game a must own. However, the Game Cube version is arguably the weakest version of this game, which has also been ported to the XBox and PS2. The frame rates, which are constantly maxed out on the other consoles, regularly dip into the jerky range. However, if you only own a GameCube, this is well worth it. | video-games_retro-gaming-microconsoles |
RE 0. Resident Evil 0 serves as a prequel to every single Resident Evil game that has been made thus far. With that being said, this game had a lot of pressure to deliver a really good story. For the most part, its' story is unchanged: The protagonist becomes stuck in an isolated location and must fend off zombies in order to survive. However, this game took away the whole box system that Resident 1,2 and 3 used. Instead, it let your characters (that's right: you control two characters at the same time in this game) drop off items to make space and then come back and get them at a later time. The controls are pretty much the same from all the other RE games before RE 4. A big weak-point is the variety of bosses. While they are not necessarily easy, they do not take much effort to kill, and they are nothing more than just over-sized insects and other amphibians. All in all, I don't regret buying this game, but it is definitely not the best one in the series by any means. | video-games_retro-gaming-microconsoles |
A nice movie licensee. Toy Story 2 differed completely from the console versions of the game, but it's still a pretty good game. Once you get the hang of the awkward control scheme (Press A while standing still to jump, A while walking to run), the game is actually pretty enjoyable.
The storyline is very similar to the movie's, but for some reason, a deleted scene from the movie is used as a setting for the first level (Woody falls out the window).
The gameplay is pretty good. There may be just about 10 levels, but the game is pretty fun to play.
The music is alright. It sometimes sounds good, but one background song might sound dull. The sound effects are acceptable, too.
The graphics are good for the Game Boy.
Overall, it's another stellar movie game. | video-games_retro-gaming-microconsoles |
My Review Of Phantasy Star Online. Phantasy Star Online (PSO) is a good game bordering on great. The game starts off with a ship called Pioneer 1 heading to a planet to migrate there because earth was no longer livable. Pioneer 1 had said that everything was A-OK so Pioneer 2 was sent off with the rest of earths population to go to Ragol (the name of this particular planet),But when P2 gets there they loose all contact with P1. This is where you come in,your character is tasked with investing the many areas of Ragol in search for survivors and any clue to as why the animals have suddenly gone aggressive. This is about the most story your going to get in one chunk with PSO the rest of it is told Via side quests and little text orbs in the main game.
PSO was meant to be an online game and it shows, Pioneer 2 is pretty empty and the NPCs never say anything different unless your on a side quest. Normally when your online this is the place where other players are supposed to be,now since there is no conventional way of getting online (Yes you can still go onto PSO online,via private servers) all the areas will feel empty and you can blatantly tell that you were not supposed to be the only one doing some of the missions.
The graphics of PSO are very nice for a Dreamcast game,imagine a stepped down version of PSU and your not to far from the mark. Gameplay is pretty fun,if your a beginner on PSO then you might want to try your character out as a Ranger first,being a Hunter or force you first time will result in you not playing PSO very long. My only complaint is that you have to do an area over an over again to get the proper level to beat the boss/later floors,because as mentioned above,you were supposed to be in a group to beat the bosses at lower levels.
Pros:
+Good amount of character customization
+Good Graphics
+Gameplay is fairly fun
+Feeding you MAG is rewarding
+Can still go online
Cons:
-Was meant to be online,thus levels seem kind of empty
-Have to go through levels multiple times to be strong enough to beat bosses
-Game just feels overall empty offline.
Overall I'd recommend this game if you like Phantasy Star games,but If you want a great offline experience with a story, go for PSU. | video-games_retro-gaming-microconsoles |
You would be better to get Mario Kart Double Dash or F Zero. The game is ok, but i would recomend Mario Kart Double Dash or F Zero GX. This game was no stroy or career mode, put neither does Mario Kart Double Dash, but you can compete for trophies in MK:DD
The graphics are decent, but nothing special. The courses are great though. This game does boast of LAN. It's more a of a multiplayer but its still not that fun. It is only for the true Kirby fans out there. I rented Mario Kart Double Dash and Kirbys Air ride for my birthday party and we barly played Kirbys air ride. you might want to give it a rental though, i wouldn't suggest anymore. | video-games_retro-gaming-microconsoles |
Limited Edition SP = My new best friend . This has got to be one of the coolest things Nintendo has made. The Gameboy has been a part of gaming since the days of the original Nintendo. It has seen many shapes, sizes and most of all, colors. After 15 years Gameboy is still king of portable gaming. Now here we are with yet another Gameboy Advancement...known as the Gameboy Advance SP.
When I first seen the Gameboy Advance, I thought it was great, like having a mini-super nintendo. But, the one thing that bugged me was how dark the screen was...I mean come on, no built-in light? Well Nintendo must have heard the calls of despair and answered with the Gameboy Advance SP...a Gameboy Advance with added features and a sleek new look.
One of the most notiable feature and worth getting the SP for, is the built in light. No longer do you have to hunch under a lamp to play. Now, you can play in ANY lighting situation with ease. Plus, the built in light causes no glare and also enhances the graphics of the game by providing so mush more clarity. You'll see what I mean when you turn the light on and off during gameplay for comparison. Another cool feature is that it folds up like a mini notebook computer. This protects the screen which a BIG plus for kids or gamers who are a little rough with their things.
The GBA SP also features a rechargeable battery pack. Just plug it in the wall with the included charger. Now...some one mentioned that this is a bad design by Nintendo since they don't sell a universal voltage adaptor for foreign countries. BUT, I have a solution for our friends who do traveling to other places on the globe. Nintendo sell replacement SP batteries for $10. For the price of a standard GBA game you can get 3 batteries plus with the one you got with your GBA SP, that makes a total of 4. A battery fully charged will last 10 hours with the light and nearly double without the light. So with 4 fully charged batteries ready to go before your trip, you'll have a good 40 - 70 hours of solid gameplay. All you need is a mini screw driver to remove the battery cover. This should last you til you get back to the states.
One last thing is that you'll notice the SP has no headphone jack. But Nintendo along with other 3rd party companies sell headphone SP adaptors to let you use headphones. Plus they are very inexpensive...I got mine for $4.99 with headphones included.
Now, with all these cool features, Nintendo has finally perfected the Gameboy. But it makes me wonder...what took so long? | video-games_retro-gaming-microconsoles |
I Own QB Club and It's Great. In a strange sequence of events, I found this game a few days ago at the bottom of an N64 clearence bin. I don't know why it's there, but I love it! The graphics in QB Club are slightly better than Madden, and are a huge improvment over past N64 QB Club games. The sound is also great (you can hear the play-by-play, the quarterback calling audibles, etc.). All 31 NFL stadiums (plus 2 bonus stadiums) are beautifully reproduced and it feels as if you're in the stadium. In addition, QB Club has create-a-player and free agents which allow you to customize and improve teams. Also, QB Club's QB Challenge mode is a fun test for when you don't want to play a full game. In summary, if you're a football fan, or if you're looking for a great Gamecube game buy NFL QB Club 2002. It's a great game! | video-games_retro-gaming-microconsoles |
Could have been better. This games story is great, but unfortunately the game play is not. The prgrammer for this game should be ashamed of themselves, they didn't do a very good job with the movement graphics. When Spyro stands still, everything around him moves smoothly. But as soon as Spyro moves, the graphics get glitchy, and sometimes the backround disappears...causing him to fall and lose a life. I really think that if Insomniac (Spyros Original developer) had made this game or something similar, it would have been better for the series. I basically only got the gamecube version because it doesn't take long to load between levels, and the graphics seem to run a little better....but most of all, Spyro is my favorite game character, so I only own it basically for sentimental reasons. | video-games_retro-gaming-microconsoles |
TimeSplitters 2 Hard to play! Not for younger than Teens. The reviews says this game rocks with so many options it will blow your mind. Well kinda true, I find it decent, confusing, very challenging, not for kids under teens. The many options thing is partially true, only if you have beat every level of the game on every difficulty level and beat many mini games that all unlock new game play options. When you buy the game only a very limited number of options are available, I have been playing it for months now and have been unable to unlock just one extra feature! There are about 200+ extra features and games. The many different multiplayer games are why I bought the game, but only 3 options are available at first! This makes it a very limited game. If you have to have it, go ahead and get it, but look at used games shops or online for a used version. Used would be cheaper and probably most options would be unlocked, which would make it a lot better to play. | video-games_retro-gaming-microconsoles |
Works well for what you're most likely purchasing it for. This game converter is probably one of the best if not the best product of it's kind for the Dreamcast on the market. A must for the prospective Dreamcast collector. It works simply and reliably and I have had no problems using it so far. Some people would buy this just for Shenmue II and I can confirm that it works very well with it. The only reason I did not give this item five stars is that in the little piece of paper that comes with it, it claims to also take games that do not support VGA and let you use your VGA cable with them. As far as I've tested that's not the case, but it may possibly be true for some games...just don't hold your breath. However in conclusion, for what almost everyone will want to buy this for, it works well. | video-games_retro-gaming-microconsoles |
RE Heaven. Even now, 2 years after its release, I still play this spectacular game. It is huge in its scope and ambitious in its creation, longer and more exhilirating than any RE game before it.
Graphics:
Superb. These were top of the line visuals when this game was released. The backgrounds are clean and sharp and the characters have way more detail than those in previous RE games. The stylized CG movies are very cool, with plenty of matrix-esque action and nice detail.
Gameplay:
The ill-fated RE control scheme returns in this installment but for those who are used to it there should be no problem. It stays with the standard puzzle and action format as it's predescessors but the puzzles seem far more realistic this time around, like actual problems you might face if you were facing the same situation of Claire/Chris.
Mood:
This game is creepy. There are plenty of heart-pounding jump from your seat moments but this sequel tends to lean more toward creepy pyschological terror that messes with you in the same way as Jacob's Ladder. There are a few creepy environments that come to mind, like Alfred's big dark house on the hill that is a mix of medieval decorations and deformed dolls (there is a life-sized one that has been eviscerated and hung from the ceiling...creepy) or the torture chamber of a really messed-up doctor.
Story:
I like the way that the Ashford family is portrayed, a prestigous line that has lost it's greatness and pride. The Ashford twins, especially Alfred (crossdressing...) are chilling characters. The return of Chris Redford is a plus, and the ending is exhilirating and action-filled. With this plot the RE series seems to be moving away from its B-Movie feel and becoming more similar to a feature film.
All in all this was an excellent game and a recommend it to any fan of the RE Series or any one who likes to play a quality game. | video-games_retro-gaming-microconsoles |
Buy This Game. Fatal Fury Mark Of The Wolves is a great fighting game because it's easy to play and more fun than some of the Street Fighter games. The only returning fighter is Terry Bogard,but the other fighters are well balanced and the super moves are easy to pull off. This Fatal Fury game is different from the other ones,this game is equal to SF 3rd Strike. This game is unlike the SF games because the fighters have all good moves,SF games have great characters,but most of them have charge moves and that sucks. The story mode is awesome,but it's so chessy. This game has great sprites when a move is performed and has one of the best backgrounds ive seen a 2D game.
The survival mode is hard and the most challenging mode in the game,their isn't that many different modes,but it's still one the best SNK fighters out there. I will recommend this game to any fighting fan who likes 2D fighters. This game has one of the best graphics,it looks like a cartoon.
I play this game with my Hori joystick,this game is not as fun with the normal controller.
Pros: well-balanced fighters,easy to do super moves,fun and easy to play, backgrounds are well drawn,story mode dialogue,not as frantic as MVC games,arcade perfect
Cons: no returning fighters except Terry,could use more modes,story mode dialogue | video-games_retro-gaming-microconsoles |
Stumbles at the finish line. Despite being called the Super Mario Bros, Luigi hardly gets attention. He starred in a lame SNES game(Mario is Missing), was in Super Smash Bros. Melee but his moves were exact same as Marios. He wasn't even in Mario Sunshine. Has a launch title, Luigi's Mansion shows off some of the Gamecube's power but the gameplay itself leaves something to be desired.
Story: Luigi wins a mansion in a contest he doesn't even remember entering. He tells his brother Mario to be there. Mario in effect has gone missing and there's ghosts all over. But thanks to Professor Gadd and his Poltergust 3000, Luigi can vacuum up the ghosts Ghostbusters-style.
Graphics: The best usage of the Gamecube's engine is in the lighting and shadow. Lightning strikes through windows provide perfect shadows as well as your flashlight shining the dark rooms. Everything else looks rather blah. Besides Luigi and the ghosts, the rooms looks almost unfinished and somewhat blurry in some cases.
Music/Sound: Barely any music beside a slight reprise of the classic Mario dungeon theme. When you vacuum in a ghost, there's this irritating piano figure, it's literally one note repeated. As for voices, Professor Gadd talks in a faux Japanese almost as it sounds like it but way to short to be japanese, and by pressing B, Luigi cries out "Mario?". His health plays a role in how confident or scared he sounds.
Gameplay: The control scheme for this is awkward. Shoulder L is for element firing, R is for the vacuum and the grey buttons are for your Game Boy Horror, which shows either your map or a scanning feature(almost similar to Metroid Prime's). To turn the flashlight on is A, directly beneath it is the right analog which determines where Luigi faces.
The stumble at the finish line reference in my subject refers to the final boss. I won't spoil who it is or anything but I'll say what happens: you take on King Boo(this isn't really a spoiler) who's inside a big...thing. Anyways, to suck up King Boo you have to fire these big spiky rocks at the thing's mouth while it's attacking but he gets so close to you, the resulting explosion ends up damaging you. Once you hit him, King Boo flies out and you have to suck him in. He literally has 500 HP...compared to your 100. Not only that, while you're trying to suck him in, the thing is firing ice at you.
This is an incredibly unfair fight. It's like the difficulty was evenly balanced throughout the game then bam, frustration alley. I'm no Johnny-come-lately newbie when it comes to gaming but I took well over 4 tries to beat the guy. Kids will be able to progress in the game with little hiccups here and there but that last boss will send them running for their big brother. But other than that, give it a try. | video-games_retro-gaming-microconsoles |
Is that a mermaid in your pocket or are you just happy to see me. This is really just the NES version with only four colors (four shades of either green or grey if you're playing it on the original GB or GB Pocket). You trap enemies in bubbles then throw them at walls, other enemies, or nothing at all. You can enhance the distance and the effect of your bubbles with power-ups. There's really nothing more to this title. It's easy and fun, but once you beat it, there's really nothing left to do except play it again. You could look for hidden forks, pipes, and other stuff from Ariel's grotto, but what fun is that? | video-games_retro-gaming-microconsoles |
Discover it for the first time (again. I tried this game originally back in the game cube days...and it wiped the floor with me. Years later, and thanks to the WIIs 100% gamecube compatibility, I was able to give it another try. This game is very addicting and fun. I wouldn't recommend the harder difficulties unless you want to chuck a controller at the screen (or you are a very skilled player-you pick). Even in th elowest difficulty level though, it can be very challenging. I wouldnt recommend it for kids, as some age inappropriate comments/phrases come at you at unexpected times. Other than that, if you have a WII, and haven't yet discovered the wonderful age of the Gamecube, try it out! | video-games_retro-gaming-microconsoles |
Gameboy Advance SP Review. If you're glad as I am to finally have a Gameboy model where I you do not to have to squint your eyes to play, or get some light add-on that only marginally helps, then now is a good time for an under the breath cheer.
Now I love my old Gameboy pocket (as it's been put away in it's original box for safe keeping), and stuck with it until this Gameboy Advance SP model AGS-101 came out.
The original Gameboy was too bulky, the Pocket was much smaller and had a great screen, the Color was a cheap upgrade with a smaller screen, and the Advance was a poor reformat. They all guzzled power and I made sure to get myself an adapter for my Pocket.
When the Gameboy Advance SP model AGS-001, the power issue was solved with the lithium battery, but the fact that it was frontlit with the push of a button was great but only partially solved the problem. There were angles and lighting condition that made it especially hard to watch a friend, or sometimes play yourself.
Then the Gameboy Advance SP model AGS-101 came out. This model was now backlit, solving the lighting issues, however you could now only play with the light on and thus your battery life is a little shorter. All these new models came in some strange colors, except for this one in Graphite. And because of that, it is the most desired of all Gameboys (barring some rare collector editions of some Gameboys Advance SP systems).
It's a must to play old Gameboy games as it is retroactive, and even accept the old Game Genie/Shark for those games. | video-games_retro-gaming-microconsoles |
Fair enough. Golden Sun it is not. Don't let people trick you into thinking that this game is on par with the greatest RPG out there for GBA. Golden Sun is a brilliant duo of games that succeed because of the involved, creative magic system. Comparing Lunar Legend to Golden Sun is like comparing The Mummy to Indiana Jones.
Which is not to say that Lunar Legend isn't a solid game on its own. Quite the contrary, actually.
First off, I'm not familiar with the series prior to this game; I had never played or even heard of any of these games--so this is my introduction to the world. Second, my playing this came on the heels of severe dissapointment in Kingdom Hearts: Chain of Memories (which, if you liked that game, I might not be the best person to consult regarding good GBA games). KH had all but turned me off to real-time combat outside anything that bore the name Baldur's Gate, and I found this game a refreshing return to turn-based combat.
I appreciate how creative and original the game attempts to be at combat; for instance, I like the unusual aspect that some characters, as they progress, will be able to attack 2 and sometimes even 3 times a turn. You're also given the option of Auto--meaning you can sit back and watch the fight and turns continue back and forth of their own accord--or tactics, in which you can pre-set what you want each character to do and then select the option; a nice idea, but never really used.
Each character is also given an "art gage" that increases each time they successfully attack a monster; when the gage is full, they can release a more powerful spell, some of which get to be pretty interesting. And combat is made all the more engaging by the fact that it looks like a 3-D plane--you are the offset viewer and watch as your characters literally move back and forth across the plane to attack. Some of the spells take advantage of this nicely, as well. And you can change the formation of characters, to put weaker ones in the back and thereby decrease the chances of them being attacked.
I also appreciated the fact that treasure chests more often than not actually held something of use; unlike Sword of Mana, where a variety of treasure chests are sprinkled across the world and rarely hold anything more worthwhile than healing herbs, there are actually some pretty interesting weapons and equipment that can oftentimes produce advantageous results. It's not always successful, but at least they tried.
Unfortunately, there isn't anything that gets much more interesting than the "art gages"--and each person that can do it only has one available. Combat is a snap to learn, but gets old fairly early on. And it is never hard--not even the boss battles, which I would have hoped would take at least a little more strategic thinking to beat. The game is short--maybe 20 hours playing time at most--but by the end, I was growing so bored with the monotony of monster battles with literally every few steps that I take, I was trudging along and driving myself to reach the end.
I also didn't appreciate the sexist aspect; the game includes a number of competent female characters, but there are often references being made about the men needing to protect those females--who had the most unfortunate habit of being taken captive. I realize this is a system where the majority of players are undoubtedly male and care little, but it still grated on my nerves.
The game is as linear as can be imagained, which isn't all that unsual for the handheld RPGs. I, personally, didn't find the story all that engaging, but I will freely admit that I am one who prefers the gameplay to the story;I don't care who's dying and who's evil and who's winning--if the dungeons are fun, I'm hooked.
I wish I hadn't approached the game with the expectation of it being as good as Golden Sun; and I really wish the game had something more to it than the linear storyline and the repetitive combat. When Dragon Warrior first came to the original NES, it suffered from the same flaw, but that was one of the first RPGs to be a video game, and such a flaw was excusable; with this game, by now, I wish they would have learned to move past that. | video-games_retro-gaming-microconsoles |
Dont hate me for hating Mario. I will most likely get many "NO's" for "was this review helpful?" because of my negative review and I hate to be the oddball of the bunch, but please hear me out before voting "NO."
I was a Mario fanatic during my freshman year of highschool. Playing Mario Brothers for hours on end. I would leave the console on at night (there was no saving Marios progress) only to have to start over the next day because mom turned off the console... she just didn't understand, "I made it all the way to world 5-3!!!" Mario was a huge success for its time!!! There was nothing better!!! So, feeling nostalgic, I picked up a copy for my gameboy advance.
After a few hours of gameplay, I was done with it. In this day and age where games of the same price can be so much more entertaining... why did I blow my money on Mario? Its not that I expected cutting edge graphics, or changing the game (why change a classic. I would have been able to make it thru to the end if they just added one feature... just one. A simple thing like a save game feature would have given it 3 stars from me.
This is a perfect example of Nintendo recycling old games and making a bundle. No thought process went into this... it was an old idea repackaged. One thing this did for me, is made me appreciate the advancement in the video game industry. In a day and age when reviewers complain about games being too repetitive, Mario does not deserve a good review... even from those of us who grew up with PAC MAN and GALAGA.
I will agree that when Mario first hit the streets, it was the greatest thing out there. However at this point and time, Mario is definitly showing his age. Think to yourself... if this game was released today... for the first time ever.... would it truely deserve 4+ stars? | video-games_retro-gaming-microconsoles |
A very good, if short action-adventure in the vein of Zelda. I start with this: Can a less than 20 hour game be worth $50? I didn't expect it but I have actually found one that is: Beyond Good & Evil. Feel free to say "I told you so." And now, my review.
Time to finish: 12 hours, 15 minutes
Beyond Good & Evil is an outstanding game. It may be a little short, and many of you may be wondering "Is this game worth $50?" I am going to say, that depends. If you are one to rush through a game, find everything there is to find, do everything there is to do, and then shelve it then the answer is no. If you like to take your time and explore, and re-experience a fine story once you've already beaten the game, then the answer is yes. However, you can already find this game for $20 or in many places (sad really, but good for you).
This game has an absolutely top notch-story. It's got suitable twists and turns and should keep you hooked until the end. Even though the game is less than 15 hours long, it doesn't feel rushed and it most certainly doesn't overstay it's welcome. It is just about the right length to tell the story that the game tells.
The graphics are excellent, but the framerate is a little consistent. The music is dramatic and appropriate. I absolutely loved the various combat battle music tracks. The game is pure fun from the moment you start.
My only real complaint is that the ending leaves much open for a sequel which likely won't appear because I have doubts about this game selling well since it isn't a pre-established franchise, nor the baby of a company with the money and/or desire to heavily market it (Sony, Microsoft) (but you can change that! Go buy it, it's worth it!).
Presentation -- 9.0
The game has a lot of polish and stylistic cohesion. There are great cutscenes.
Graphics -- 9.0
This game has some of the most vibrant, colorful, and detailed graphics of this generation. The only thing that gives it some marks off is the insonsistent framerate, but it didn't bother me much.
Sound -- 9.0
Voice-work is above average. The music in the game is outstanding. Sound effects are well done.
Gameplay -- 9.5
This is how Starfox Adventures wanted to play. Combat is always a blast and your companions actually do something to help in combat (although in that regard they are pretty much one trick pony's). The vehicles handle exactly like you'd want them to.
Lasting Appeal -- 7.0
The game is fairly short, but it's so fun that you'll likely want to play it again!
Overall (Not an Average) -- 9.0
Go buy it please! At $20 or less you have no reason not to. | video-games_retro-gaming-microconsoles |
Chess-like strategy, cool weapons, and a great story. Pros:
+ like chess
+ excellent story
+ cool weapons
+ well-designed graphics
+ 30+ characters
+ no blood or gore
Con:
- lots of talking
Would you rather be a General commanding, or a foot soldier fighting? You must ask yourself this question if you want to buy Fire Emblem. In Fire Emblem, instead of shooting, jumping, or running, you plan strategies. If you like punching you should look elsewhere, but if you like planning you should buy this game. What I like about Fire Emblem is that it has chess-like strategy, cool weapons, and a great story.
Fire Emblem is like chess. It involves planning, strategy, and a knowledge of detailed rules. As in chess, once you lose a character it is gone for good. This limit has bothered other reviewers, but I like it because it makes the game more challenging. As in chess, each character moves in his or her own way. At every move, you must predict whether your enemies will be upon you or not. In chess, a pawn cannot attack as well as a queen, but a pawn has its uses. Likewise, Nepheri cannot attack as well as Trina, but she has her strengths. In Fire Emblem, you have to balance your use of strong and weak characters so you won't lose your strongest characters, but you'll still complete the mission. So if you like strategy games like chess, you will love Fire Emblem, like I do.
The many weapons in Fire Emblem give you a good variety when you choose your characters' weapons. You earn money and buy weapons to keep up with your enemies. Your enemy's pace forces you to work hard. You can create your own weapons which have unique attack stats. I like that you can change the color as well. After a set number of times the weapon will break. This limit makes the game realistic and challenging.
I think Fire Emblem has a great story. The story is not complex, but it is interesting. You want to follow it as the story gets more absorbing. Characters have good back stories for added complexity. Your decisions alter the story. For instance, if Boynd dies maybe Oscar will take his speech. I think that this shows the hard work done by the programmer.
In conclusion, this is a great game for people who like strategy and watching fights. | video-games_retro-gaming-microconsoles |
beautiful & impressive graphics. **************************************************************************************************
recommend (rk-mnd)
v. recommended, recommending, recommends
1. To praise or commend (one) to another as being worthy or desirable; endorse.
2. To make (the possessor, as of an attribute) attractive or acceptable.
3. To commit to the charge of another; entrust.
4. To advise or counsel.
I could sum up my entire review with just the above definition. But instead of just trying to be witty, I will present my recommendation with the following favoring observations.
As an Alice memorabilia collector, I eagerly anticipated the release of this game.
I was (am) very impressed with the quality of the graphics. They are not only beautiful and pleasing to the eye - but also crisp and clear. Crafted well enough to not just be considered as computer graphics but also as ART. I would have loved to see this game with John Tenniel illustrations. However Disney did not do too bad of a job. :^) I have not seen a game this pretty in awhile.
The game play itself I found to be a lot of fun. You will find most of your favorite Alice characters in the game, you definitely are not cheated!
The sound is non-irritating and you just may find yourself _not_ turning the volume to mute on your gameboy. That's a first for me :)
Game play for the novice and advanced alike.
Although, it is very much like any other nintendo game - run, jump, duck ala mario bros, for me, I still find that challenging since I am very mediocre in my game playing skills! The first level is so easy that it was silly (mustard? lets not be silly?). Which lulled me into a false hope of perhaps I could easily master a game for once in my life!! Then the second level was more along the lines of turning my game boy on and off several times to start over again with full lives, But still I did not tire of the game or the sound effects.
I found the game to be a stimulating delight to play, pleasing to the senses and challenging (after level one) but not so difficult as to become extremely-throw-the-gameboy-across-the-room-frustrated (but then again I am not even close to finishing this game yet ha ha). For more experienced game players, this game is still worth the money for the beautiful graphics alone, especially if you are an Alice enthusiast.
And after I showed the game to other Alice aficianado friends, they went out and promptly bought it. The graphics are really that stunning!
(and this review is not meant to sound as pretentious as I have managed to create it to be ~oops)
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Altered Beast: Guardian of the Realms. I reccomend this game for anyone who played and loved the orginal Sega Genesis Altered Beast. This game is a sequel to the orginal Altered Beast. I was amazed with how real the background were and you felt almost like you have been transported to Ancient Greece. The control are excellent and easy to learn, I didn't even bothered reading the instruction manual. For those who haven't played Altered Beast before might find the action too slow compared to today's newer games. I give this game a perfect five because this is how a classic game should be made perfect improvement upon the orginal. | video-games_retro-gaming-microconsoles |
Another great RPG game for the Gamecube. Reviewed for Big Boss Games by: Eschneider6
Another great RPG game for the Gamecube thanks to Namco.
This RPG is different, you have to buy or collect attack, spell, defense, and item cards to help you in battle.
Also in the battles the attack phase is turn based with a timer, and then it goes to real time when the monsters attack and you quickly have to pick an item or defense card or get clobbered.
The story of Baten Kaitos is a world adrift in time and space. The earth below and the vast oceans it once harbored are mere legend.
Act as conscience and spirit guide for young Kalas and his companion Xelha. Guide them in battle and watch their friendship bloom. Join them as they struggle to reveal the mystery of the lost sea and destroy the corruption that threatens their world.
I played this game for 70 hours, doing the three main sub quests (Constellation Magnus, Animals side quest, and family sub quest) and completing the game.
Also set some time aside for a great ending, this game had a great story, good characters, and some secret stuff that rocked! I highly recommend this RPG. With so few RPGs available on the Gamecube, don?t miss this one out.
Start playing it today!
My review score for Baten Kaitos = 9.5
(Score is 1 is throw it out and 10 is a must buy!) | video-games_retro-gaming-microconsoles |
Cool Game. I'm preordering this game cause i read some info about it in a magazine. I'll tell ya a little bit about this,in my own words....
First off,this is an RPG/adventure. This is kinda like Twisted Metal for Playstation,but a little different. 1. Battle System-You don't go and pick up weapons like on other cat shooting games. You musy buy them. You get money on the fights you do,and how quickly you defeat enemies. You can go to yo your garage and upgrade your car in many ways,like making it look better,for example,making it tougher so you won't die so quickly. Or,you can buy different weapons and put them on the front of your car,side,or back. 2. Challenges-You can either talk to people,and some will challenge you to car fights,or you can go to this certain place where they people post challenges and you can accept. 3. Graphics-the graphics may look like a little kids game,but,the game is so much fun,that you may not even mind. 4. Bascially,if you like RPGs or shooting cars,like Twisted Metal or Vigilante 8 for Playstation,just go and get this game! | video-games_retro-gaming-microconsoles |
Not as good as Mario Party or Crash Bash. BIG DISAPOINTMENT. I bought this game from half.com and opened it thinking it would be similar to Sonic Adventure. I started to play and noticed the graphics were pretty good, but also noticed that half of the time I was looking at loadup screens and that I couldn't win and beat Angel Island. I also noticed my opposing characters always got the best cards and also the best forcejewels even at the easiest setting. The mini-games were OK, but the battles and mini-events were boring and aggrevating. I gave up on it and now trying to trade it for a better Dreamcast Game. If Sonic Team made Sonic Shuffle it WOULD be the best party game in the land.
Also if the loadup screens weren't as long it also would improve the game. The graphics and control were the upsides. Overall I would rate 1 out of 5. | video-games_retro-gaming-microconsoles |
Resident Evil 4 Is AWESOME. Resident Evil 4 has been called the "greatest survival horror game of all time." This quote is no lie. Resident Evil 4 dishes out things people only see in there nightmares: Zombies, trolls, mutant wolves, and more. At the start of the game you find your character Leon somewhere in Spain. He has been assigned a mission to save the Presidents Daughter, who mysteriously went missing while on a trip in Spain, and was last seen near where your mission begins. You begin on a thin trail that supposedly leads to a village, on the way you encounter some zombie like creatures that attack without warning. With no choice you are forced to retaliate. The zombies in this game are far from easy to kill. They are very smart and can coordinate attacks with there other zombie friends, dodge your bullets, and can throw pitchforks, knives and all sorts of other things at you. When you reach the end of the trail and arrive at the village you encounter even more zombies, who are even more unfriendly that the ones you encountered on the trail. After you defeat the zombies in the village, your mission moves on. Throughout the game you find that the zombies were at one time normal humans but have been infected with a virus that turns them into murderous zombies. Which shows there plan: The leader of the "zombie clan" planned to kidnap the Presidents Daughter, infect her with the zombie virus and send her home. When you find the Presidents Daughter, the zombies move all there forces to get her back. The game gets much harder with more challenging zombies and boss levels once you find the girl. The difficulty of the game isn't so hard that it makes you crazy. It's the kind of difficulty that keeps you coming back for more all the time.
The graphics of Resident Evil 4 are truly phenomenal, and are better than any game I've ever seen. Your character is so perfectly detailed that you can even see the individual hairs on his head. The voiceovers in RE4 are great as well. Unlike in other games when your characters talk there mouths actually move to what they are saying. The zombies talk also, but all of what they say is in Spanish so it is difficult to figure out what they are saying.
All in all Resident Evil 4 truly is the best video game available today, with phenomenal graphics, a compelling storyline, and zombies that will keep you up at night, it's a must have. | video-games_retro-gaming-microconsoles |
Double edge Sword. So the Gamecube has a lot of strengths for it. It has strong hardware and good load times. It does have weaknesses and it shows some in Chaos Theory. First, memory is an issues because it takes up a lot on the standard 251 block card. I'd really suggest the 1019 block card to comfortably play any Splinter Cell game. Second, the controller lacks buttons and functions of the other versions. Because of that, there are Z button combinations to remember. With no analog clicking, that means the function of that was moved too. The graphics are a little better than the PS2, but not the Xbox.
In conclusion the game's good, but controller function cripples it. | video-games_retro-gaming-microconsoles |
Could be a lot better, but not awful. The latest in the Zelda series is Wind Waker. Wind Waker is a confirmed side adventure, sort of a what if. Nintendo tries to make Link a bit more emotional by using cel-shading, a graphic type that mimics cartoonism. While the game is vast, the storyline is very limited. Getting lost is all too easy. The classic fighting system comes back, but is highly too easy to use, making the difficulty plummet. Gone are the ocarina, Epona, Navi, a most of what made the franchise. Link takes to the sea with the King of Red Lions, a talking vessel, which guides him to his new adventure. Many true Zelda fan will be infuriated that the story deviates from the original Zelda's and plot holes are added on end. The pick up and play ability is still there, but overly emphasized. The music consists of many revisits to old song scores, but for the most part the songs are new. The wind waker replaces the ocarina, and though a intriguing add on, it doesn't match the ocarina's draw. Using it will get on your nerves. The storyline is poorly put together. Control wise, it goes smooth and guiding your boat is very easy. Camera angles will agitate many, as getting them to lock in a position is hard. The weapons are also lower in count than usual, yet a few familiar one are back, with a few upgrades. The boomerang now targets up to five different points, the hookshoot can now be used in conjuction with the Iron boots to pull things to you, the Pictobox can now be used to get little figurines of people you meet in the game and close a few plot holes, the bow and arrows are back, with ice and fire power still there, and your trusty everpresent master sword is back, although not as power as once suggested. All in all, it's a good game to buy, but don't expect much, it is like I said, just a side adventure. | video-games_retro-gaming-microconsoles |
WTF is wrong with these game designers. WTF is wrong with these game designers!? That was my first reaction once I pressed start to this crappy game. The developers were very lazy when putting this game together, even for the standards of a gameboy game for 1990. The attacks are delayed for nearly a second, the controls do not cooperate with you, activating the swinging web is a hassle........just plain awful, not to mention the several gramatical errors during dialoge cut scenes. I actually sold this crap to Funco Land (now Game Stop) for nearly the same price I bought it and even offered more money to take it out of my hands. It's that bad and I'm glad that the Angry Video Game Nerd had the guts to actually review this horrible game. Do NOT BUY THIS GAME!! Also stay away from the two sequels also because I heard that they were worst. . | video-games_retro-gaming-microconsoles |
capcom is the greatest video game company in the universe they are gods the best of the best capcom rocks. capcom is the greatest video game company in the universe there true genius's the best of the best capcom rocks,all the games that capcom made from the 80s,90s,2000s,2010s,2015 and 2016 are the greatest video games in the universe there true classics the best of the best all the games that capcom made from the 80s,90s,2000s,2010s,2015 and 2016 rocks,2015 and 2016 for capcom are the greatest years for capcom in the universe there perfect years the best of the best 2015 and 2016 for capcom rocks ^_^ | video-games_retro-gaming-microconsoles |
Not as interesting as I had hoped. This game looked very interesting to me but when I started playing it, I was left unimpressed. I have not been enjoying the chapter breakdown of play in the least. I prefer the more continuous play that appears in games like "Golden Sun" and the "Legend of Zelda" series. Yes, there are challenges to overcome in those games but you're not stopped so the next challenge can be explained to you. This might make a nice game for a younger crowd but not for adults where the chapter breakdown might be very helpful.
The graphics are the best part of this game; they are beautiful. | video-games_retro-gaming-microconsoles |
Miraculous how do they do it. This is a great gamecube game. The graphics are beautifully done and story is top quality. Although not being able to find wild Pokemon is somewhat disappointing the 'snaging' Pokemon is fun there are also quite a few that you can get. The music is outstanding it is not the somewhat beepy noises of the gameboy versions but pianos and other instruments. I had preordered this game and got the bonus disc which is a good feature. Although as with all games there are minor flaws or little problems i have with the game. The first thing isn't really a problem but an observation i have never seen people that look like the peolple in this game at all. Secondly im not to fond of the fixed camera. I know that it is done that way on the gameboy games but personally i don't like it. I don't like the female companion. I like how she moves the plot along but she gets in the way. I try to walk back but i push her and it just doesnt feel right. The biggist problem i have with the game is the colosseum mode. As far as im concerned there really is no coloseum mode. To battle a friend you must have the game a gameboy and a gamecube-gameboy link. And you cant choose your pokemon unless you load the from your gameboy. Overall i would say this new advancement in pokeon is a great one. I would recomend this game to anyone who is looking for a fun easier but not simple game. 5 out 5 | video-games_retro-gaming-microconsoles |
Good build for the price and the extra modes add great value . While I don't typically prefer to game on my phone - a lot of people do - making these "clip on" Bluetooth controllers popular. There are a ton of these things - ranging in price and quality; from names you know and those you don't.
You probably haven't heard of BEBONCOOL before. It's okay, neither had I :) They offered to send me a unit to review and I can't resist reviewing gadgets.
Even though I don't play games on my phone - I do play games on my Android tablet and my Shield Android TV. I've used pretty much every compatible controller out there in pursuit of the perfect controller.
The BEBONCOOL controller (we're going to call it "Gamepad" from now on) isn't perfect but it isn't at the bottom of the pile of controllers I've used either. There are a couple of issues that may be "deal killers" for some players. Read on.
Let's start with the physical attributes. It comes in a rather plain box with a manual and "quick start" guide along with a couple of inserts. Also included is a small microUSB cable for charging. The manuals are "Engrish", but you can get through it.
It is incredibly light (which is a double edged sword); light is good for extended play but it gives the appearance of "cheapness". The controller features two analog sticks, a d-pad, four primary face buttons, start, select and an L and R button. These are more "triggerish" than "bumperish" but don't really fit either bill. There is also a reset button (pairing, etc) and under the phone clip you get 4 LEDs, a microUSB charging port and a three way switch labeled G M I.
The phone clip itself doesn't firmly click in the "closed" position so if you use the controller without a phone attached, it flaps a little.
Opening the clip locks in the open position (would have liked the lock a little more firm - especially with today's big, heavy phones. But it does the trick. As with devices of these types, you slide open the clip and stick your phone in it. The clamp portion feels great. I never worried about my Galaxy Note Edge falling out. Nice and secure. The bottom of the clamp is a tough feeling rubber.
Having big hands, this controller isn't SUPER comfortable for me. It is a bit boxy (shame the "handles" don't flare out a bit) but I was able to adapt to it after awhile.
The face buttons feel remarkably good for a product at this price range. What's more? The analog controllers feel great! They have a lot of throw, but they are sensitive so you don't have to throw them for to get input. Plus they click in for extra buttons - and they are tight and clickety.
The Dpad wins no awards. I played some Pac-Man 256 with it and it honestly feels a bit mushy. It seemed responsive, but ... I'm a Dpad snob. Considering the construction of buttons and analog sticks, it felt a bit "phoned in". To be fair, very few controllers have good Dpads.
The triggers have very little throw but are ridged so they aren't quite as comfortable as they could be. Still, they are responsive and smaller hands might not have as much to complain about.
I took several games for a run; Dead Trigger 2, Modern Combat 5, Pac-Man 256 and some others. Here is the problem; some games like MC5 require four trigger buttons (triggers and bumpers) and there is no way to change the controls in that game. Dead Trigger 2 fared better - allowing full customization letting me use LT for aim and RT for firing. I had no issues with responsiveness. The controller worked well when the game supported it.
I had to start resting my wrists on the desk because the "top heavy" phone made it very weighty and a bit awkward. YMMV depending on the phone you are using.
The big bonus here that turns it from a 3 star to a 4 star are the different modes of operation. G M I ... remember?
G - Gamepad. Acts as a standard Bluetooth Gamepad. No issues with Android. Tapping the RESET buttons changes controls from left stick to dpad (they don't both work at once).
M - Mouse. Changes into mouse emulation mode. Unfortunately, the movement of the mouse is a bit slow to be SUPER useful, but for those crazy games that work 99% with a controller but needs a mouse for 1% of the UI? This works and there is GOOD VALUE in this.
I - ICade mode. Remember ICADE? Many games still work with iCADE controls. What's more, iCADE is a keyboard emulator, allowing you to use old emulators that don't support controllers but do support keymapping.
I did mention you can just use this as a controller with your other devices, right? There are better quality stand alone controllers, but if you want to flip between phone and tablet play, this fits the bill.
When I pulled it out of the box, the "cheapish" feeling worried me. After some usage, I think it is a pretty good contender for this market space - especially at the price. The extra modes add value and is better-than-the-price quality in build.
It's definitely worth trying out. Big hands and those looking to play games that require 4 top buttons may want to pass - but otherwise, I'd recommend it. | video-games_retro-gaming-microconsoles |
Engaging, colorful - what more could one ask for. A crisis developed in the course of time, and the Eternal Champion summons warriors from various eras, each of whom met an untimely death; at his great martial compound, the Champion set off a grand tournament - the prize being sufficient foreknowledge to ward off the unjust death that claimed the victor's life. Among the warriors present are Slash - a vicious caveman, stoned for his progressive ideas; Shadow - a corporate assassin, who in turn was eliminated by a colleague; RAX - a kickboxer who underwent a painful cyber-transformation in order to participate in the high-paying matches, but was killed off in a fixed fight; Midknight - the unfortunate carrier of the secret of a hideous venom, himself one of its victims; Xavier - a great scientist who discovered the secret of free energy but was put to death for witchcraft; and many more.
For a Genesis fighting game, the graphics in Eternal Champions are some of the most colorful ever. Each of the eight combatants is almost half-a-screen tall, very detailed, and animated smoothly (slowdown is very infrequnt), and several backgrounds look stunning (especially Atlantis). The music is an entirely different case- several tracks are original, if a bit gritty, but a few are so rickety and annoying that it's hard to pay attention. One would do best not to look through the manual - all special moves are listed inside (and there's no combo system).
Nevertheless, Eternal Champions is a highly playable (and replayable) game, in standard one-player, two-player, or tournament mode for up to thirty two people. Likewise, there's a number of training modes - weakened opponents, tagret practice, rooms filled with projectiles and obstacles of your choice, etc. If you own a Genesis and need a light, but still fairly challenging game, Eternal Champtions may be for you. | video-games_retro-gaming-microconsoles |
Zelda & Link Never Disapoints. In all the Zelda games I have ever played they have never disappointed me. Although not very challenging, the story line kept me playing.
In Wind Waker the story was really good and had a few plot twists that caught me. Even some of the side quests i.e. the Nintendo figurine collection at first didn't interest me but after I got started It turned out to keep my occupied. I only wish the second quest were more challenging. They only changed a few things. But all in all I think that the game is well built although the graphics were not that much of a jump from Orcana of Time and its sister game Majoras Mask. Still need to get better voices though, instead of the occasional grunt.
But if you like adventuring and exploration this is one game that is simple enough to just pick up and play and not so challenging that you get stuck for weeks at a time wondering what to do next. Now I just can't wait till Twilight Princess comes out! | video-games_retro-gaming-microconsoles |
I've Already Played This Game . . . . . . on the Nintendo 64.
- Is there $50 worth of additions? No.
- Is there $50 worth of better graphics? No.
- Is there $50 worth of new characters? No.
- Is there $50 worth of new gameplay? No.
- Is two characters in one cart worth $50? No.
- Is GC broadband compatibility worth $50? No.
Face it, this game is not a sequel, it's an expansion pack. Moreover, single player is no fun at all. Has our society become so blind that we spend money on games that WE ALREADY HAVE all the while there are people in other countries who are STARVING? I mean, give me a break, donate $50 to a worthwhile charity and play the N64 version for crying out loud. | video-games_retro-gaming-microconsoles |
Not Spoiler Free. Like that matters. I think anyone who has played this game could tell you that no spoiler will prepare you or ruin it. Well, my main complaint with this game is of course, the changes. Not zombies, damned straight. The first time the chainsaw maniac kills you, you'll be thinking Texas Chainsaw Massacre, not George Romero. It isn't much of a change, so that's a minor complaint. Because they may as well be zombies, just zombies that speak Spanish and choke you instead of biting you, you still have to shake, shake, shake to get free of their grasp. Insert "parasite" for "zombie" and you're good to go. There are still monsters, some incredibly huge and detailed monsters that look right at home with any other RE you've played. The only thing that I can say I truly hate about this entry is the dodge scheme. At certain points in the game you have to press a button combo, sometimes even in the middle of a cutscene, but if you hit the wrong buttons, it's automatic death and back to your last continue point. It may serve to keep you on your toes, but it makes you realise you're playing a game, takes you out of the story and so it's not a very immersive feature. Sometimes it's a quick AB or LR, and sometimes it's hammering on the A or B button, at times both. Quite a bit like the "interrogation" scene in Metal Gear Solid. That said, I have very much enjoyed the game. The graphics will take your breath away. It's that beautiful. Yes, even "IT" could be classed as beautiful when we're talking detail such as this. And the sound design is right up there too. The first time I encountered a Regenerator, it sent chills up my spine. Not only does it look terrifying, it sounds scary as well. My hat's off to Capcom, I miss my zombies and I miss the evil Umbrella Corporation, but THIS is truly deserving a game of the year award. If at some point, it doesn't impress you, you are very jaded indeed. At the very least, a rental will make you love it or hate it. I, myself, bought it, just because it's that good. | video-games_retro-gaming-microconsoles |
Great System after 3 years. I am here to say that I am not too big on the whole SP idea. I bought a Platinum SP about 2 years ago when they first hit shelves and I can't honestly say it was the greatest purchase I made. If you ever have time to kill, go on Ebay and compare what you can get a Regular Model for to what you pay for a SP. There is no comparison, for lack of a better word I'd have to say looking back on it that the SP was overhyped and priced. The controls give a sick feeling of clausterphobia and the light is something useful only to those that take long trips day-in and day-out. I recently was able to purchase a 3rd GBA system on ebay for the jaw-dropping price of $35.00, and the real shocker was that the system was BRAND NEW. The original GBA model had the SP beat in so many ways it is hard to look back on it and think what a mistake I made for ever buying the SP. This system is the complete deal, I wouldn't pay the listing price of $70.00 for it, but if you find a bargain like I did, go for it. The graphics are crisp and it too is small enough to just slip in a pocket, I wouldn't recomend storing it in a pocket because of the scratches it may cause. The light is the only thing that the SP has over the standard system. I personally believe that the GBA regular has better battery life than an SP. I am playing Zelda Minish Cap on a system that came out 3 yrs ago and is still running strong. Over the past years I've played it, I've played some of the best games on any console such as Metroid Zero Mission and Fusion, not to mention the Castlevania series which in my opinion ranks as one the best series for any system to date. With games like these becoming harder to find, it sure would be nice to find more regular GBA's on a store shelf... | video-games_retro-gaming-microconsoles |
hands down the best multiplayer game EVER. OK, so you like racing games....thats great, I don't really. But there is this battle mode in this San Francisco Rush 2049 game that is wicked ru. I have been playing nonstop for close to 2 years and I never get tired of it. The physics are excellent, and well are the courses. You keep discovering new jumps and possiblities with each play. The weapons are perfectly designed. There are limes, tube stick, pews, green gun, machinis, emp, balls, and assram. Of course these are the names we came up for the warpens, but you can make an argument that any one of these is the best weapon in the game. they are complement each other perfectly. This game is absolutely perfect, the only downside is you have to play the racing and stunt mode to unlock all the cars! stoop. | video-games_retro-gaming-microconsoles |
Nintendo never fails to deliver with Zelda. Without giving too much away, I will say straight out that Twilight Princess is basically a bigger, better, refined Ocarina of Time. At first I was a bit discouraged by this fact, but playing through the game convinced me of how much care went into making this into another Zelda masterpiece that's not "just another entry". Overall, this latest Zelda game is a more than worthy successor in a series that is always improving upon itself.
First off, Twilight Princess is an engineering marvel. I'd rather examine this game than anything the new Sony PS3 has to offer (who would buy a $600 console to get some stupid boring NBA game?). Aside from the Resident Evil remake and RE Zero, Twilight Princess has the most impressive visuals yet on the GameCube. The game can process any complex visual task. I thought I've seen it all until this game. Loading times are nonexistant and I've come across no slowdown whatever, which is extraordinary considering how huge Twilight Princess's world is. This game, along with FFXII and Okami, shows that this generation of consoles is still way more interesting than the new one.
It's Ocarina of Time and more. Death Mountain, Lake Hylia, the Castle Town... everything Ocarina of Time had is vastly improved upon here. All the worlds are exquisitely more detailed and contain much more activity and depth. The controls have improved too, from the outfits to the weaponry. No more limited moves and constant item switching that Ocarina of Time had. The dungeons in this game don't disappoint either. Nintendo keeps impressing me with the creativity put into the puzzles and bosses in the dungeons. You'll come across some of the biggest and most inventive bosses ever in a Zelda game.
A game like this makes you thankful that the Nintendo EAD team is still around developing great titles. In a generation that is dominated by driving games, Maddens, Halos, and Grand Theft Autos (which I find to be all overrated bore-fests), a game like Twilight Princess comes along and whoops everything else on the market with its unbeatable design and charisma. Nintendo, along with Sega, Capcom, SNK, Konami, and Treasure, is a game developer always staying true to the spirit of pure core gaming, and this is a game that further proves it. Twilight Princess is a mandatory purchase if you have a GameCube or Wii. | video-games_retro-gaming-microconsoles |
A good Metroid title, though not without faults. Fusion embodies most of the elements that have made the 2D Metroid games a hit over the past years. It also includes much more storyline than any previous title in the series, exploring Samus' previous experiences and adding a narrative for the events of the game. Gameplay has also been tightened compared with Super Metroid, mostly through a host of minor additions that make for a more enjoyable experience in traversing the environments. Visuals are not the greatest on the GBA (Zero Mission looked better two years later), but they get the job done well enough. The main problem is that story and anrrative comes at the expense of notably increased linearity compared to the open free worlds of most Metroid games, which hurts replay value and reduces the exploration that made many titles like Metroid and Castlevania so engrossing. Secondarily, there are several substantial boss battle difficulty spikes, which tend to engender frustration in the short term. Still, it's a worthy addition to the Metroid franchise, and it's worth the time and money if you enjoyed similar 2D titles. | video-games_retro-gaming-microconsoles |
I love DBZ, but this game is HOT GARBAGE. This game [stunk]. I've been watching DBZ even before Funimation bought the rights to it. I love playing video games. But this game [stunk]. First of all, the length of time you can fly is pathetic and there really is no need for in the game. I felt like it was forced into the game just because. The punch-or-ki blast fighting quickly became monotonous. I was very upset that goku learned the kame-hame-ha wave from King Kai. He could have learned either the spirit bomb (which I doubt would have taken little more effort than the measly ki shots they threw together) or the kaiokin attack. I didn't even get excited as I leveled up because it meant nothing except you didn't die like a PUNK! Oh and it took me all of 5 hours to beat. Maybe I'm asking for to much when I want a game with a little depth that has something to discover, like fighting skills or more than 3 energy attacks. Keep your money folks.
Oh yeah the transformation to super saiyan was garbage. I would have at least use a clip from the anime. But hey, what do I know. | video-games_retro-gaming-microconsoles |
Probably the best Mario game. I've found this game comparable to Super Mario Bros. 2 for the NES: while the gameplay in the sequel is basically similar to the gameplay in the previous game, there are so many new features, and especially such a different, strange new world, that the second game feels nothing like the first. And, of course, SMB2 and Yoshi's Island are both much better than SMB and Super Mario World, respectively; the latter two games are vastly overrated. SMB was a wonderful herald of a new generation of platform games (Pitfall was the prototype in this genre, so SMB wasn't entirely original, but it was definitely far, far more advanced than Pitfall), but by itself it wasn't a very good game. The graphics were poor, even for the NES, and the game was laughably easy to beat. Super Mario World was also rather easy, and felt like nothing more than a remake of SMB3.
But I digress. Yoshi's Island is an excellent game, far better than any Mario game before it, certainly, though it plays completely differently from its predecessors. I can only express disgust, real, honest-to-goodness disgust, at the reviewers who complain that this game is too difficult; I see now why most new games are so easy to beat and will barely amuse a competent gamer for more than a week. I for one am tired of games that can be beaten in a few hours and Yoshi's Island provides a challenge sorely lacking in games today.
Good game, good challenge, and the GBA version plays very well. Fortunately not dumbed-down for the masses, either. | video-games_retro-gaming-microconsoles |
PSO to save the day. Lately Nintendo's been in some what of a downfall. Everyone was waiting for that one game that would turn it around, the one game that would have it all. My freinds, PSO is that game. It brings a mixture of action, drama, mystery, and puzzle into one outstanding video game.
Bringing back the original cast of PSO from Dreamcast and introducing a whole new Force group brings the total number of playable characters to 12. But the ability to mix and match and customize your character to your liking boost's the possibilities
beyond belief.
In mission one you find yourself on a planet infested with mutated native animals. It's up to you to find out who is causing this a stop them.
The range of weapons is nearly endless. From Rifle and Sword to Photon Launcher and Wand. Plus a few extra weapons just for us faithful Nintendo fans.
This game is also playable online. Meaning you can team up with a buddy on the other side of the country and fight evil beside him or with three others. You can trade items, trade cards, make new freinds, and even destroy those who aren't your freinds in battle mode!
With all of this in mind, don't even hesitate to purchase this game. The possibilities are infinite and the funfactor is a definite ten out of ten. Enjoy! | video-games_retro-gaming-microconsoles |
I can't put it nicer - It . I hate to do this because these games are classics, but this game is definitely NOT worth the money. A friedn of mine bought this exact game for the PS1 and he got sick of it fast (I played it for 30 minutes once and I couldn't stand playing anymore) Don't get me wrong, these games were cool when they first came out, but at this point in time, they have been as overplayed as Britney Spears's "Hit Me Baby One More Time." You can download similar versions of these games online for free! If I were a collector and had to have all things namco, I'd buy this, but since I'm not, I'm not going to. Again, if you really like these classic games and don't get sick of playing them frequently, feel free to buy this game. I turst Namco can bame better new stuff! | video-games_retro-gaming-microconsoles |
Incredible versus mech action game. Incredible versus mech action game. Features a loud, upbeat soundtrack and stylish visuals that can still impress. Very cool mechs, designed by Hajime Katoki, known for working on Gundam designs.
Somewhat hampered by the Dreamcast controller (curve dashing is a problem, you can't easily control Cypher's jet mode, etc -- there aren't enough buttons on it!), and you can't freely configure the control setup like the original game on the Saturn.
The arcade mode midboss is painfully hard, too -- the final boss is significantly easier.
Great fun with friends, remember to tell them to jump-cancel to face their opponent (Y then A in rapid succession)!
Being a versus oriented game, vaguely similar to a fighting game, it's meant to be played with other people. | video-games_retro-gaming-microconsoles |
Great game to play and explore. Super Mario Sunshine is a great game with hours and hours of game play. The graphics are great. The story line is that Mario has to go around cleaning up the island to get sun sprites to save the island from darkness. Each location is a rich 3D world that allows a lot of freestyle play to explore the level with lots of hidden areas to find. The game makes full use of the controller with all the buttons and control pads having a function.
One thing to mention since there are many hours of game play it's practically a necessity to get a memory card for your saved games. | video-games_retro-gaming-microconsoles |
Nostalgia... Well, sort of. Alright, my Pokemaniac days are over but every now and then I'll pick a game up. Pokemon FireRed and LeafGreen are a revamped up version of Pokemon Red and Blue. Just five to six years ago Pokemon was THE game to get! I remember going to school with my gameboy to trade with other "trainers" all the time. This was THE game to own back then. Of course it isn't so much the same for me now but it is nice when a classic is revived. Unfortunately for Nintendo, its a shame that they work on a lot of the negative things about the previous games.
To begin, this game is no surprise to the Pokemon fan. The story has been the same since its release in 1999. You're a trainer striving to be the best trainer he or she can be. You go around the world collecting badges from the gyms all over to prove that you're a pokemon master. As the formula goes, you've got a rival and you fight other trainers throughout the game as well.
The gameplay has since its relase in '99 remained unchanged. It borrows elements from Ruby and Sapphire, the two on two battles but much like Ruby and Sapphire you don't get to enjoy those kind of battles too often. You run around the field getting into random encounters. You send a pokemon that you caught in the wild out to battle. You can carry up to six in your inventory at a time. On the field you can also find trainers to do battle with.
Perhaps what strikes me most about the game is that in battle looks a lot sharper and nicer than in the previous versions. Battle also paces a lot faster than before and the animations look a lot better as well.
The graphics have been updated to suit the GBA and they're absolutely gorgeous! They're smooth and look astonishing. The graphics are crisp and the game doesn't suffer too much from the pixel problem the GBA has. Very smooth and colorful as well. The only downside to the graphics is once again, in battle the graphics do not live up to the full potential of the GBA. They STILL only twitch to attack and never actually touch their enemy. In battle also still lacks color and scenery.
The sound, I wish I could say is good. But since the sound has only been updated to sound sixteen bit, that means its still a little annoying. The sound in the first release wasn't anything to jump around about and this re-release is no different. Some tunes actually sound a bit more annoying than before.
What has been unique about the Pokemon games is how after you've completed it there's more to do. Once you've completed the game you can catch more pokemon and challenge previous trainers to duel only their pokemon are at higher levels. You'll more than likely spend more time going through the aftermath of the game than the actual storyline itself.
Every Pokemon fan knows that the only way to completely master Pokemon is to catch 'em all. That's the reason for releasing two different versions. The only difference between the FireRed and LeafGreen games is simply the different pokemon you catch. Some pokemon are no availible in one version and therefore you must trade with the other version.
Perhaps the only BIG con is simply if you've got that brutally mastered file on the original GB version one and spent 200 hours doing it all to get everything you possibly could, you probably won't be too happy to do it all over again on virtually the same game and since you can't bring in your pokemon from the original Red and Blue, some may not be too pleased to have to raise all their pokemon all over again.
The Good
+Re-release of one of the best GB games out there
+Updated Graphics
+Addictive Gameplay
The Bad
-Still not enough Two-on-two battle action
-The sound is still rather annoying
-You can't trade with the original GB game or transfer over Pokemon in anyway. | video-games_retro-gaming-microconsoles |
Beautifully charming- mostly. The game starts off pretty ordinarily - people are getting kidnapped, sidekicks introduce themselves. You may start yawning at the start, thinking it's just Starfox Adventures Part 2. But there is much more of a purpose to everything you do in this and you actually start to care about the characters. The world is thankfully compact yet full of things to do. You will need to solve puzzles (some quite clever) but the solution is never too hard to work out. This game includes ideas that have been seen elsewhere but does it with humour, style at a great sense of atmosphere. In some ways, it reminded me of the Monkey Island series, with the old town on an island full of characters. You could imagine pirates rather than robots roaming around. Ubisoft are a French company and the town has a distinct Gallic look to it. It's very well drawn and a welcoming place to go if you want a bit of time out from the adventure. You can play games in the bar, for instance.
The voice acting is great - I particularly like the announcer on the races (that are a bit like Star Wars Episode 1.) A sizeable section of the game is taken up with stealth sections. Now, I'm not a stealth fan generally but Beyond Good and Evil manages to make it very fun without losing the tense atmosphere necessary. The guards are both very threatening, wearing spotlights, heavy armour and with the power to command a hovering guncraft to shoot you or to send lasers in your general area. And, yet, when you manage to overpower them, they stumble around bewildered in a comical way. I don't want to spoil things but there are some very funny ways of finishing off the guards.
The sound is great, ranging from dark and moody to Jamaican and a bit of French pop/hip hop.
The graphics were specially designed (the 'JADE' engine) and the same engine was used on Prince of Persia. It's difficult to tell it was because both games are distinctly different.
Jade appropriately wears a lot of green, has green lipstick and green features as a recurring colour throughout. The main characters have been really well drawn. You almost forget that Jade isn't real- she's like a young French film star and her expression can change from wryly amused to fearful within a second.
One part of the game is particularly cinematic- a chase across the rooftops. It's like a throwback to a Hitchcock film like North by North West and, though short, it's really well done. The designers obviously had aspirations to make this game film-like and they have succeeded. The scenes at the lighthouse towards the end are beautiful.
One of the few disppointing parts was the last level. Not only is it small but it performs the unforgivable error of having un-necessarily long corridors and a virtual absence of puzzles- an otherwise entertaining game pretty much fizzles out amid a cliched alien enivronment.
Also- and Zelda is the worst offender though it is also seen in this game and Starfox Adventures- why does a game that is based upon the traditional fairytales of good versus evil and swordfights and magic resort to something as stupid as making the character levitate upwards on certain warp points? This idea is pure Star Trek awfulness that is at odds with the simple core of adventure that these stories should be trying to convey. Even Prince of Persia does it. | video-games_retro-gaming-microconsoles |
More Cards, Tougher AI Opponents. This game boasts more cards than any Yu-Gi-Oh GBA game before it. That's a plus. Cards are gotten from packs mirroing the actual game card packs. Another plus. The AI opponents are much tougher than previously (ie. you need more than a beat-down deck to handle everyone). Another plus. You can store "recipes" for 60 decks. A huge plus. The only thing that takes the game down one star for me is the graphics on the gameboard/layout. The one used on Duel Academy and other games was much easier on the eyes. Still, a great game. Get it if you love playing Yu-Gi-Oh! | video-games_retro-gaming-microconsoles |
Nice Collection on One Disc. This game is fun if you grew up playing older games on Genesis or Saturn,which I both own. These games are almost the same as the originals except for the sound It does not sound good at all. Other than the sound the game is pretty good because of the price I paid only $10 and their is 12 games so I think its great. I didn't think some games should not of been on here like Wrestle War and Altered Beast,they are not fun to play. On the other hand, Sonic the hedgehog,Golden Axe,Vectorman,and Streets of Rage 2 were true classics that were still awesome to this day. This game is lacking titles because just the Genesis games I could pick out 30 great games so they should of split the disc on two discs with one great Genesis and one with Saturn games. I would like to see Sonic CD,Toe Jam and Earl,Ristar,Golden Axe-the revenge of the death adder(arcade release only)Streets of Rage 3,Die Hard Arcade,House of the Dead(arcade),Virtua Fighter 2(Saturn version),Nights into dreams. Even though it does not have these games its still a nice collection.
Pros: cheap, most games are still fun,play like the originals,easy to find
Cons: weak sound, not enough games and some are not fun | video-games_retro-gaming-microconsoles |
Looks can be deceiving. The title of this review sums it up. Looks can be very deceiving. I was completly uninterested in ever playing this game. However, I went to the video store to rent a game for my new Gamecube I just got for Christmas and of course nearly everything was already out, except for this game. IT'S SO MUCH FUN! This game is endless! It's like having 7 or 8 different games all in one. The main game, like everyone says, is exactly like Marball Madness from the old NES. The mazes are hard and challenging. The beginner level has about 8 or so levels that are good learning courses. Then 30 on the advanced stages, and 50 on the expert. There is another hidden Master mode (rumored to have 80). I can only get past level 20 on the Advanced and level 7 on the Expert, just to show how much replay value this game does have. To add to this, there's a multiplayer game in this too. Either take turns finishing the levels, or pick five levels you like and compete with 1 or 3 of your friends to see who gets to the finish first. To add to all of that, there's Monkey Bowling (which we tend to spend most of our time playing), monkey billards, Monkey golf (it's like miniture golf....really hard, but fun), Monkey target (just started playing it, seems really hard but alot of fun as well, and last but not least Monkey race. Monkey race is exactly like Mario Kart, except the fact that they're monkeys.....in a ball. It has about 6 or 7 racing levels which get more and more challenging. You pick up objects to throw...etc,etc. It's alot of fun. THIS IS ONE OF THE MOST WELL-ROUNDED GAMES I HAVE EVER PLAYED. I don't like too many one-player games, because I get bored of them after a while. And once it's beaten, it's really never played again. So I try to stick with the multi-player games like (my favorite...and it seems everyone elses) Super Smash Bros. Melee and now Monkey Ball. My wife and my friends had a great time playing this. We couldn't stop playing it. It's very competitive and heck of a lot of fun. There are only two downsides to this game.
1) The side games ARE smaller versions of something like Mario Kart, Bowling, etc. and you really do wish there were more levels and stages. (that doesn't mean that they get boring or are not fun. It just like everything that's good...you just want more. For Smash Bros....even though there's 13 more characters then the last game, I still wish there were more)
2) There's only 4 monkey's to choose from. I wish there were more. The antics get a little repetitive and annoying (especially Baby). Even though they're all the same, move at the same speed, etc. (baby's easier to control on the mazes though...since it's so small and crawls close to the ground).
Renters note: The mini games (Bowling, Billards, Golf) are all locked. You have to play a regular one-player game to unlock it. It won't work if you play with 2 or more people. You receive "play points" for every level you complete. You need 2500 for each mini game. For example on the beginner's course, if you play all 8 levels and beat them without continuing you get about 700 or so play points. Every time you lose all your men it stops the play point counter and tells you how much you have, and how much you need until you unlock it. Sounds lame, but it was really fun tring to unlock them. We just kept passing the controller around the room letting everyone do a level.
SUM-UP: Based on a quick glance, this game looks lame and completely unappealing. It's not. I had no desire to ever play it and I now love it. So if you're interested even a litte, I don't think you'll be disappointed. Rent it if anything. The first time you play, get a bunch a friends together. That's what makes it so much fun. It's one of the best multi-palyer games I've played. It's extremely well-rounded and promises that there is something for everyone....except if you really have a strong distaste for monkeys, and monkey's in balls for that matter. Why didn't they just use Hampsters? Makes more sense....I guess. ENJOY! | video-games_retro-gaming-microconsoles |
It's fantastic! A must for retro gamers. This is one of my favorite Nintendo handheld systems. I own multiple handheld systems including all three variations of the Gameboy Advance and I feel that I can offer a balanced perspective of the SP system's strengths and weaknesses.
First of all, I am reviewing the Pearl Blue SP (model #101). While the model #001 SP systems are also great, the 101 systems are the best ones to own because they have the nice backlit screens. As far as I know, the 101 model only came in 3 colors, Pearl Blue, Metallic Pink and Graphite. If you're going to buy a Gameboy Advance SP, make sure it is a model #101. It may cost a few extra dollars but they are well worth it compared to the original models.
The screen is nice and bright. It's not quite as sharp as the Gameboy Micro's screen but there is nothing to worry about. I have no problems reading game text and the graphics look wonderful on the SP. Handhelds usually do not have great speakers and that is the case here. You can easily hear voices and music so it's not bad by any means but it just isn't as good as listening through your ear phones. Unfortunately, this system does not have a headphone jack but I believe there are some third party headphone adapters out there. Let me be clear, the SP doesn't sound bad at all... it merely sounds okay.
There is only one other gripe I have with this system. The shoulder buttons are significantly smaller than they are on the original GBA or the GBA Micro. That may or may not be a deal breaker for you but I have big hands and like the comfort of the Micro's larger shoulder buttons.
However, the SP 101 systems have a very important feature that is lacking in the Micro line. They can play the original Gameboy games as well as the Gameboy Color library and of course, the Gameboy Advance titles - all on a beautiful, backlit screen! You can get Gameboy and Gameboy Color games for around a dollar each if you're savvy so you can build up a decent game collection in no time. This is truly the best system for retro gamers who want to play Nintendo's handheld titles.
I'd give the SP a five star rating except for the slightly lower quality screen (compared to the Micro), the lack of a headphone jack and the small shoulder buttons. It's a great system. I just happen to like the Micro better for GBA games but the SP rules for the older titles. | video-games_retro-gaming-microconsoles |
The PERFECT Gamecube controller. This is the perfect Gamecube controller with a longer cord than the original Gamecube controller as well as great input fuctions on the controller to the screen commands. These contorllers came brand NEW in original box packaging. They are from Japan though they will work for American Gamecubes as well as Wii which is what I purchased it for. It may not match my Red Wii though the white is still a great color for this excellent controller. The only minor (very minor) problem I had with the controller was because of it being brand new it needed to be broken in as the directional stick didn't respond correctly at first though this problem vanished within 5 minutes of playing some Super Smash Bros. Brawl. I use to just use my old Nintendo Gamecube Wavebird as I love wireless controllers though when it comes to serious 1v1 Super Smash Bros. Brawl matches it has to be wired to make sure no wireless faults are to blame for a loss.
A great controller and I recommend this to anyone that wants a great responsive wired controller for the Gamecube or the Wii. Will work for American systems. | video-games_retro-gaming-microconsoles |
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