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Heroes Are Remembered, But Legends Never Die. The idea of remaking one of the most beloved games of the 32/64 bit generation was bold, to say the least. However, with a Tri-Force of fantastic talent, the creative geniuses as Konami (Metal Gear Solid), Silicon Knights (Eternal Darkness), and Nintendo (video games as we know them) let their powers combine to recreate a masterpiece of both story and gameplay, even going so far as to draft an action movie director to bring the game's dramatic cinemas up to date. Many thought that, even with the obvious talent available, the taks of recreating the magic of Metal Gear Solid was too monumental to ever be accomplished. They were wrong. Popping the disk into my cubular Nintendo system and beginning the now-familiar quest to rid the island of Shadow Moses of those naughty super-terrorists proved to elicit the same magic that it did when I first played the game on the Playstation. The plot, the characters, the action, all were as great as I rememberd them, and even more so in places. With the help of new gameplay mechanics, re-directed cinemas, and a complete graphical overhawl, this game feels comfortingly familiar without being tired. Firstly, the graphics are easily some of the best on any game released for the GameCube, or any game this generation for that matter. Throughout, they handiliy hold their own against the acclaimed Metal Gear Solid 2, and in some places (particularly when it comes to face detail, physics, and animation), they completely blow MGS 2 away. Gone are the clustered pixels that served for eyes and mouths in the original. In the place of the then-astounding but now-dated character polys are incredibly detailed models, each with texture, style, and a hint of humanity in their eerily realistic eyes. In addition, weather effects, like the snow in the opening of the second area, now look a hundred times better, with more detailed environments both inside and out. There are a few textures here and there that look a little blurry, but overall, everthing is crips, clean, and purddy as h*ll. The newly redone real-time cinemas substantially add to the look of the game, both in quality and style. Even measuring them against the high standard set by MGS 2, these are true works of art that stand unequaled in their field today. The animation and detail make the viewer somtimes wonder wheather or not these are truly real-time, or instead are the more detailed (and more expensive) Full Motion Video scenes favored by the likes of Final Fantasy. However, all is done with the existing game engine, which stands as both a testament to the architecture of the engine that Silicon Knights built for this game, and the talented crew at Konami who made the cinemas. The central figure of Metal Gear Solid: The Twin Snakes is its story, as well it should be, as such a wonderful narrative rarely strikes the cinema, let along the world of video games. With its intricate turns, palpable emotion, stunning revelations, and numerous double-crossings, Metal Gear Solid's narrative had to be told well for both the veterans and rookies who would experience it. The new cut scenes do just that, making what was old new again, giving the familiar plot points a fresh coat of paint, as it were. Sometimes, new action scenes altogether appear, and are so gorgeously coreographed and stylishly presented that they'll have you muttering "Matrix-who?" on several occasions. Finally, a game, no matter how good looking, lives or dies by its gameplay. The mechanics of Metal Gear Solid raised bars, set standards, and blew minds when they were first revealed in 1998, and it speaks of their quality that they hold up so well today. Solid Snake, super-spy extraordinare, must sneak into and through the nuclear weapons disposal facility on Shadow Moses, and though he can handle himself in a fight, it's far better (and a good deal more fun) to slip past the guards unnoticed. That's not easy. They're smart, even more intelligent than they were in the first game, with better sight, hearing, and more thorough seaching methods. However, added to Snake's original move set are some actions that were first seen in Metal Gear Solid 2, such as hanging from ledges, aiming and shooting in first-person, dragging and hiding guards, and hiding yourself in lockers. This is something of a double-edged sword as far as working the new gameplay elements into the title. Foremost, the lay of Shadow Moses hasn't changed much at all, making the inclusion of these new abilities rather questionable. Where would we use them. The answer to which is "Wherever the heck you want." Twin Snakes puts the power in the hands of the gamer to play the game how they want to, which is a refreshing change from the customary hand-holding and linear nature of the original. There are times when the game is made more difficult by these inclusions (particularly in the case of the new bullet-proof shield-bearing guards), but more difficulty in this case is welcome. The original game could be downright easy on the, even on the Normal setting, but even the Easy mode in Twin Snakes will offer a decent challenge to both rookies to the series and veterans of the original. Last, but not least, is the soundtrack. This is a rather hot topic, as it were, as the main theme of Metal Gear Solid is unrecognizable in The Twin Snakes. Some purists would cry fould that such a masterpiece wasn't left alone. However, though its nostalgic value is missed, the existing music fits the new game's presentation like a glove, and stands toe-to-toe with its grandaddy in terms of quality. All in all, this is the best version of one of the best games of a generation. It has aged spectacularly well, with both its narrative AND gameplay being as impressive today as they were in 1998. However, even this is not enough. We also have more gameplay, new cinemas to tell the fantastic story, and a general polish that makes a game six years old feel as new as it did when it was first released. That, ladies and gentlemen, is no mean feat. With polish, detail, and gameplay that few games even today can boast of, Twin Snakes excels at its task and meets some high expectations, and starts the gaming year with a memorable "bang." This game deserves both respect and purchasing, and it deserves them now.
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Dreamcast is well worth it. I curently own a Playstation 2, a PC, and a Dreamcast. I was disapointed in the launch of the dreamcast but after the playstation 2 launch I now realize the Dreamcast luanch was FAR better than the PS2 launch. just in a year I have found ten GREAT games. For the PS2 during the launch there is not ONE game that I like a great deal. I am huge fan of sony so don't get me wrong the PS2 still rocks, but right now I think SEGA has a FAR better chance than most people are giving them credit for. Some of the BEST games I have EVER played are on the dream cast. Vigilante 8 2ns offence, Marvel vs. Capcom 2, Sonic Adventure etc, Resident Evil 4.
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ABSOLUTLEY INCREDIBLE. This game is incredible!! The graphics are amazing and the levels are soooooooo much fun.. Here are my favorite charicters from like the most and don't like the most. Legolas- The best person to play on the game. Hands down. He can get all sorts of arrows (including fire) and is very powerfull. Aragorn- Amazing. Not as good as Legolas but close he can get very good power up moves and is pretty powerful. Gimli- Ok. Not great but not lousy either, just ok. He isn't very fast, but he is pretty powerful. He gets ok power ups but not as good as any of the other charicters.
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Ecco hits the Dreamcast. Well here he is a refereshing incredibly rendered and fully moveable Dolphin all your own to play with anytime you like on your DC. This game looks incredible the near photo realism of all the undersea realms is magnificent. There is alot to be said of game that just allows you to swim around for awhile before sending you on its mission based gameplay. The incredible atmosphere makes up for the fact that you are going to be covering the same terrain alot to the point where you have memorized it. The puzzles are great some quite hard others intuitive and complex. I really think they did a great job with this title, this is the kind of game I would want my kids to play it has dogfighting action without being overly violent. The only thing is that it might literally hypnotize you to sleep with its new agey soundtrack and the oceanic sounds. All in all a stellar title.
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By Far My Favorite Zelda Game. This game is one of the more whimsical games in the Zelda series. At least, before the other Toon Link games were released. There are a lot of people who are conflicted about the animation used for this game. For me, the style allowed Nintendo to add a little more caricature and humor to the series. Of course, there were funny instances in previous Zelda titles, but this game really had a lot more comedy. I also like that this is the first game where you're at sea for the entirety of the game, which is a unique touch. The bosses are fun and challenging, but I wish their names showed up when they were roaring or being all fearsome (though this doesn't bother me enough to knock off one star). The only way you find out their names is if you decide to obtain all the figurines. I personally have never done it, but my sister did and it takes FOREVER. But if you're into that, then go right ahead. For people who are new to the series, this is a good introductory game since it's pretty easy and gives a good idea of what Zelda games are like. The gameplay is really nice and the story is really fun. The music is one of my favorites and it holds a lot of nostalgia for me when I played this for the first time when I was 10. I would definitely recommend this game!
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Very rich in personality and theme. In this review, I will concentrate only on my good impressions. One of the first things that come to mind when I think of this game is its cultural Japanese theme. You can see the influence everywhere, from the many kimonos (even Ganondorf wears a particularly awesome one), the way the characters bow as expressions of thanks or greeting, and many of the names are Japanese. The tiny enemy outposts on the sea are shaped like Shinto shrines. The King of Red Lion's face looks like an Oriental dragon's. There are even references to gods-- there are two wind gods, for example, who are shaped like frogs who ride on clouds-- and there are two temples. The level of design is masterful. Even the sailing itself isn't entirely dull... there are enemies to watch out for, treasure to uproot, the waves change shape and color, and the sky changes color from day to night. There are tons of sidequests, and the enemies are smart and will follow you relentlessly. The music is epic and relaxing at some points, and merry at others. The bosses are not hard, but the fun makes up for it.
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Great RPG. As one of the only RPGs to grace the Nintendo Gamecube, Tales of Symphonia presents itself as a great RPG. The combat system is its biggest plus. Battling is addictive and fun, set in realtime yet featuring the series' traditional line-based battling. Despite the battle system set on a 3D course, however, players can only battle on lines drawn between them and the enemies (meaning that the player cannot bypass the enemy if there is only one on screen without having to resort to special techs or jumping, both not always successful). Players can choose from attacking normally, using special techs, jumping, guarding, and using items (when needed). It's a very action-based system (as have all Tales RPGs ever since the debut of Tales of Eternia) with very little room for comfort, so many casual gamers might not want to pick it up if they are not comfortable battling fervently. While the battle system shines brightly, the storyline and characters are subpar, if not weak. Despite the fact that the storyline does get better at the latter half of the game (and introduces some neat viewpoints from the main antagonist), there is no denying it - the game is full of cliches and stereotypical characters. Both Lloyd and Collete are two characters most hardcore gamers probably have had enough of (the typical dumb swordsman who is stubbornly protagonistic and the typical female protagonist who is 100% dependent on the male lead). There are no surprises for the vast majority of characters (with Kratos, Zelos, Genis, and Raine being the likely exceptions) nor is there a lot of depth when it comes to character development (if there is depth, it is usually cliched). The storyline will turn down most hardcore gamers at the beginning, as the storyline is extremely cliched (so much that I dropped the game for a few weeks until my friends told me to just bear through it). Despite all of this, it is comforting that the storyline progresses into something much better (with the end of the antagonist being arguably the best part). Music is handled, once again, by Motoi Sakuraba, who has (to the best of my knowledge) worked on every single Tales game prior to this (Tales of Legendia features work from a person who goes by "Go Shiina"). However, I would say that this is certainly not one of his best compositions - the synths are very awkward and some of the songs aren't exactly strong. Aside from that, the music won't detract at all (and in many cases it will aid the game). Voice acting is where it hurts. Albeit most US voice acting jobs are quite subpar compared to their Japanese counterparts, the voices for some of the characters simply don't fit. Raine, Genis' sister, sounds more like his mother (although she does assume this role, the concept art depicts Raine/Refill as much younger looking). Voices such as Presea's could have been better (the Japanese VA seems much better at presenting Presea as a human with... certain problems rather than a machine of some kind). And for the most part, the game is terribly cliched, often presenting lines that we've simply grown to hate. I always manage to look away and think about something else when the final non-anime cutscene rolls... However, even with a few blemishes, this game is almost a "must have" RPG. The gameplay is simply amazing (and feels a lot tighter than Tales of Eternia, for example) and just fun. Those who enjoy Tales of Symphonia may want to consider picking up either the next in line, Tales of Legendia, or try and import over Tales of the Abyss, handled by the same team (that did ToS).
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The Best. I loved this game. The bosses are challenging but also fun. I loved to do the chaos blast often. The levels are awesume and the graphic are incredible. I have all of the sonic games for gamecube and this is the best!!!!!!!!!!!!!! (or shall I say 2nd. Sonic DX is my first) I like the teaming and everything. This is the bomb. It beats all of the mario games! I love it soo much that whenever I play my gamecube, I play this game 99,99% of the time. Get this Game!!!!!!!!!!!!!!!!!!!!! PS If you have Sonic Mega Colletion, don't think the heat barrier (red shield) is a fire shield. I tried it in digital circut and the second time i got hit, I scattered 10 rings ( you only scatter 10 rings at a time if you have 11 or more)
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Memories. I remember my father buying this game for me, along with the Gameboy, when it first came out in 1989. My mother could not pull me away from it then, and that pretty much still rings true today. It is short for a Mario game (I can play through it in a couple of hours), but the fun factor still holds its appeal. The inability to not save was never a problem for me, but rather another challenging aspect of the game. In short, I still have my original Gameboy and this game is still in my collection. I'm likely never going to get rid of it, for both nostalgia and appeal. It is interesting to play this game and see enemies and worlds that never carried over to any of the other Mario games.
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One of the best basketball games EVER!! Probably the best for the 'Cube. I must say, after 10 years that this game STILL holds up well, especially for the GameCube. When it originally came out, I played a demo of it at Target and was amazed at the gameplay, wonderful animations and graphics of this game. This great game has awesome gameplay in simulation and arcade mode, which the latter stands out in the game, where you can choose a team and three superstars in an outdoor beach court. This game is the best in the Courtside series and would highly recommend this game for GameCube owners who are basketball fans. Also, I would recommend to those who are reminiscent of the rosters of this game - Shaq and Kobe on the Lakers, AI on the Sixers, Antoine Walker and Paul Pierce on the Celtics, J. Kidd and Kenyon Martin on NJ, Baron Davis on the Charlotte Hornets, etc.
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Mario Reclaims the Racing Genre. One of the fastest, most intese and fun games of all time is back with avengeance. With beautifully colorful graphics, you speed around in your kart and throw shells, fire, bombs, chompers and other weapons at your enemies. The new two-person-per-kart feature is absolutely amazing. The co-op mode gives an extra spice to this game. The new multiplayer mode, Shine Thief, is one of the mode heart-racing multiplayer games ever! You can play it a hundred times and it will never lose its intensity. I could go on explaining why this game is so good, but I'm sure you already know, having played MarioKart 64 or any of the MarioKart games. I leave you with the final words: GO BUY THIS GAME! If you haven't got a Gamecube, this is the reason to buy one!
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Portable Nostalgia. I always seem to know what makes a classic video game, a legendary one these days. Nevertheless, it seems like those old eras with the exciting arcades and video game halls have been considered a thing of the past. It is sadly a constant in what is around us right now. Nevertheless, it still is great to actualy see what makes classics still stand. That has been the case with classics like Pac-Man, who've recently been brought around as newer rendidtions like Pac Pix for the Nintendo DS, and Pac-Man World 3 which has been light years away from the previous edition back in the mid 90's. Now, those classics can be made in the palm of your hand. Namco Museum 50th Anniversary Arcade Collection for the Nintendo Game Boy Advance consists of a only a fraction of the outrageous arrangement of great games the console editions have. Here on this one, you have 5 of the 14 total games here that are highlighted: Pac-Man, Ms. Pac-Man, Rally X, Dig Dug and Galaga. The graphics for these games have been restored well, and the games are each very enjoyable to play. Unfortunately, on the handheld you don't have games like Pole Position, Pac-Mania, which was highlighted before on the previous Namco Museum edition for the GBA system. Although the games still remain addictive, you just could've hoped for more. Nevertheless, Namco Museum 50th Anniversary Arcade Collection fairs well for the Game Boy Advance, but you're just better off going for the editions for the Gamecube, Xbox, Playstation 2, or the Personal computer. Largely, because you's get more great games at the exact same price. Graphics: B- Sound: B Control: C+ Fun & Enjoyment: C Overall: C 1/2+
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finally, its out. i have been a fan since the original Baten Kaitos and could't wait to get the second game. this new title vastly improves on the first game. those gratting voice dialogue is actually a lot better in this game, the graphics are extremly gorgeuos and even the new battle system is fun once you get used to it. the game is a prequel to the first, were in this game the main character is Sagi, who works for the empire. when he is assigned to assasinate someone, he unexpectanly finds there already dead and he is framed for the crime. now he must clear his name with the help of the android Guillo and the gental Milliard. whats diffrent from the first game is unlike the first, you only have three playable characters and there is only one deck for all players. the battle system is also a little diffrent but still keeps true to the original, this time incorperating more combo attacks but what i love is that they got rid of that pointless shuffling the deck thing, thumbs up. the story line is also a bit darker then the first one, through out the game i felt really hopeless and that i could not stop it. the plot also fills in gaps left unanswered in the first game. another feature is the ability to upgrade magnus cause in this game your provided only a handful that you can upgrade through out the game and make even more powerful magnus. you can also compete in the collisuem were your playing skills can be put to the test. also, i really, really, REALLY hope they come out with a third Baten Kaitos, this time a sequel to the first game. plus, a whole bunch of new lands and some new characters (maybe even have Milly or Sagi drop in) i really want them to continue this awesome game series. so please Monolith Soft, make a BK3!
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I Love this game. Why do i and so many other people love this game so much? imean wehn it gets right down to it there is no story, and virtually nogameplay. but unlike most RPG's that envelop you in a deep story,this one grabs... with its addictive leveling up system. now i knowthis may seem crazy and wierd, but just the fact that you can levelupin this game is amzing. i found myself constantly saying "just afew more experince points untill teh next level. but guess whut. ikept going, its just something about leveling up that gets me soaddicted to this game. and don't even get me started on the gobs ofRare weapons to be found. these rares make the game fun because itsall about the mystery of when and if u will find that one super rareweapon that no one else has. and when u finally get that one singleultra rare weapon it makes you feel like u accomplished something, itmakes you want to keep going. so stop reading all those bad reviewsand go buy the game.
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WHEEEEE. I got this game for Christmas last year, and I'm STILL playing it! The fun never ends! (wow...) I love the "two-person-in-a-kart" feature and there are so many people to choose from! You can even win people to play with. The courses are fun and range from incredibly easy (Baby Park) to not that easy (Rainbow Road... according to my friends at least. I think it's not that hard.) The special courses are probably the best ones, so you have to work a little for the good stuff! Also, the other things you can do on this game are great too. The bob-omb blast is the BEST! Anyone can enjoy that.
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Grandia II - A Sequal To Remember. The first Grandia on Playstation bored me a bit. After playing through the game, the constant slowdown made me drift away from it. Grandia II was in the stores one day, so i bought it with nothing else to do. The graphics and detail are simply outstanding! Breathtaking FMV sequences compell the story quite a bit and the voice acting is top notch. the length of the game is not quite as long as the first Grandia, it took me 39 hours to complete. the spells and special effects are eye candy, 3-D characters and enemies make for a great battle system, and the time guage is brought over from Grandia as well. The Combo system makes for an exciting fight, and because of these features, i found myself stopping everywhere to gain levels! The characters are included with their own personalities, and youll remember them and feel a sense of worry after completing the game. Distant from the first Grandia, Grandia II breaks through in all elements, making this an instant classic to an already amazing game.
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A VERY VERY GOOD GAME. This is my favorite game so far nintendo has come out with for the gamecube. I recommend this game to anyone who likes to have friends over and that plays gamecube. 4 player is the best mode ever. It is a big improvement from the N64 game. That was also one of my favorite games on the N64 that I couldn't stop playing. People who get this game that have played the N64 version will like the new graphics,modes,levels to fight, and the awesome new characters including Zelda,Peach,Bowser and some new characters to unlock. I can't wait till I get this game. I'm so glad I got gamecube.
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Great Concept but, falls short. I was excited about getting this game when I 1st heard it was coming to the Dreamcast, I loved the demo from the now defunct Official Dreamcast magazine, The demo did lock up and when you had over 24 trains running at once it would be unbearable to play, it would slow down to a snails pace and the cursor would become slow , I thought this was just happening in the demo version and they would fix this when the full game was released The did not... Another complaint is that I wanted to see more detail in the trains and all the buildings also I hate it when a train breaks down when its not at a it takes months for the train to get off the track and disappear, This game can be information overload at Connecting Farms, dairy Farms Coal Mines, Iron Mines with bakery's milk processing plants, Whenever you start a new game the coal mines and iron mines are never in the same place, they are frequently very far away from the steel plant. Thats another reason why this game isn't that good, you can still win without that stuff , I was hoping for the game to be reflective of the current events in World History, Like during World War 1&2 I wanted to see the railroads get bombed. But that didn't happen. Oh Well, if the game didn't have terrible slowdown when you have to many trains and stations this game would have been better.
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Story in-depth. this has to be the bet game ever created. it is placed in time 100 years after the ocarina of time, and it is said that in every game there is a new link born.(the only exception being ocarina of time and majora's mask) this new link has a family, and in the game you see his grandmother and sister. the story starts with link and his sister seeing a bird kidnap a pirate girl, so he goes to help her after being convinced by his sister. when he saves that girl, the bird steals his sister, Arill. this is one hell of a quest, and will be the most anticipated, and best game of all time!!!
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Worst battle system I've ever seen. While overall the game is fun, the battle system drove me up the wall. Basically it takes you to a screen, where you have 2 rows of 4 cards each, the upper row being the enemy and the bottom row being your creatures. In order to get a creature to battle you have to summon it, and then it takes place on one of your cards. Then you pick the action that you want this creature to take and eventually, it will take it, which leads to another screen that shows an image of the attack. The whole process is way toooo long and slow and almost painful. There are way too many subtitles explaining each action, who took the damage and whether this creature is weak against the magic used. After the first couple of battles, I could have done very well without all these explanations. Probably the worst part was that in the dungeons you can't avoid the battles and their frequency is nerve wretching. I don't have much faith that I will ever finish this game. So, if you want to work on your patience, that is the game for you. If you want some action and fun, get something else.
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High expectations were met. It is important to remember that this is the FIRST Sim Game for GBA. This game is increadibly fun. It's kind of different from the sims for pc in the sence that you don't tell the character what to do you steer them right next to an object and then do it. You actually use the controll pad for walking. Also when talking to a person you'll have a list of things to say and you select one in hopes of saying the right thing and raising relationship points. The objectives in the game come in sets but, you do not need to acomplish all goals in a set to recieve a new one. Missions include getting a certain relationship score, finding junk around town, talking to certain people, and outfitting your house. (You change houses about 3 times as you get new jobs) The last thing that really sets it apart from the pc is the awesome mini games! The "Jobs" or mini games are your primary income and are so fun. Rattings out of a possible 10 Fun 9 Gameplay 10 Sound Quality 9 Controlls 10 Lasting ability 8 (You can keep playing after you have finished all objectives) Graphics 10 (Everything is very distinguishable wich is shocking for such a small screen)
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Excellent. I have to agree with the other reviewers here, this is truely a excellent game. I usually hate any sports game due to the fact if you've played one you've played them all. My friends and I way back in the day spent many of hours playing this game. We used to have Pigskin Footbrawl tournaments. It would be worth picking up a old Sega Genesis just for this game alone and maybe one day Xbox or Playstation would bring back this classic game, even if it's on one of those Midway Arcade Classic collection disc. This is one of my all time favorite games. Just straight footbrawl brutality, can't go wrong with that.
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not even a quarter as good as the Zelda Games. This Game is boring The graphics are nothing special and the enimies look like blobs and kill off all those stupid Pikmin things you spent a long time getting..When you play games you want the main character to be cool looking but that stupid space guy looks awful and has a Huge head ... when i heard it was from the same guy who made the Zelda games i rented it fast just to be dissaponted to see this game is awful DONT WASTE MONEY ON THIS ...The Zelda games were so much better then this awful peice of Junk... You don't even have enough time to do anything in the short days.. Awful Game Dont Buy Or RENT IT!!
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One of the best games ever created. Period. This is one of those rare examples of a game that has nothing wrong with it. I will list off the three key points, and how this game not only nails them, but beats them into the ground with an industrial strength jackhammer Graphics: This was the first 16 Meg game on the Genesis. For those not in the know, this means that the game stored 16 megabits, or 16 MEGA POWER!!!!!!!!!!! Because of this enhanced storage, they were able to create more detailed graphics, more sprites, and smoother animations. The the smoothness of the character animations, and the bright, vibrant, and highly detailed backgrounds are simply gorgeous to gawk at, even today. Sound: What can be said; This is, without a doubt, the greatest video game soundtrack of all time. Composer Yuzo Koshiro used his deep knowledge of the then outdated PC-8801 hardware to create an extremely memorable and very engaging soundtrack that makes you want to keep moving left and kicking ass every second. All the tracks sounds unique in their own right, and are a blast to listen to. Gameplay: This is one of the best examples of a Side-scrolling Beat' em up. Most games wimp out by just having a punch/kick combo. The combat in this game is very deep, with each character having a variety of different, powerful moves. Add this with amazing and extremely fun two-player action, four players to choose from that all play differently, and you have a game that will stick with you for a while. This is a game that I would absolutely recommend to anyone, and if I could give it more than 5 stars, I would.
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Fun for the majority but ends up being too damn hard. Like any other 2D Sonic game, this game does offer a huge amount of fun, with colorful levels and jazzy music. But the last 3 stages are so damn hard you'll just be chucking your Nintendo against the wall in a fit of rage. There are too many traps and stingers in each level. For a game that sort of promotes itself on being the fastest platformer out there it is quite cruel to send you straight into enemy, losing all your rings and leaving you powerless to do anything about it. The levels do seem a bit expansive as well and lack that tight, punchy feel of the Mega Drive/Genesis games. In this game you can play as Sonic, Tails, Knuckles and a new character called Cream, who is a rabbit. Strangely enough, Sonic is the blandest character of the lot in this game as he has no useful powers. I ended up getting the furthest with Tails since he has the ability to go airbourne. The last boss is simply impossible and the game is not rewarding enough to take all 4 characters this far. But hey, if you can get it cheap then give it a go. Maybe I'm just really rubbish at it. Graphics A Sound B Gameplay B+ Lasting Appeal C+
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You must play for an hour before judging. My advice to anyone buying the game is to go immediately to the sparing section and just play for an hour straight..this way you will get to have an intuitive feel for the controls and about 30 minutes into the exercise it will hit you that this is one great game. The use of combos is just amazing, with proper timing essential. With the great dissappointment that was KO Kings 2003, it is so nice to have this to wipe the bad taste away. I have not played the movie mode, but the game features over 30 boxers, and really captures the essence of the film. I very highly reccomend this game.
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cool game. i don't like basketball that much and this game rocks. it is like tony hawk where you can create a person and a place. for your team you could have up to 5 people and your character doesnt have to be on the team. you can have real people on your team and created ballers. this game also has different modes to choose from. theres dunk contest, pick-up game, and the story mode sort of thing, street legend. there's more i just cant remember. some of the ballers are not even around in this game. like the old guys, you might say. and for the gamecube only they have the mario bros. they can do anything, even though they are short as a baby. even if you don't like basket ball, this game is cool. (Kyle Gern)
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Why so much. Nintendo's website sells these for half this price. Other store have them for like 2.99 a pack. Is this just one pack for this much? WHY? The cards are fun, and if you like collecting stuff , which is kind of the point of this game, the cards make a nice extra collection also the lay the path to making your townsfolk truly happy. The shirts they wear on the cards are the shirts you should send them. BUT as much as I love amazon, DO NOT BUY them here. This price is horrbly inflated for no apparent reason. Seriously Retail from nintendo's official site online store they are 3.29 per pack!
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An excellent controller in a fun color. The official Nintendo Gamecube controller is the best console controller on the market, for ANY system. In my opinion, it's also the best controller that there ever has been, for any system, and I've been playing video games for a long time. This controller is shaped so that when you pick it up, it feels like it was molded for your hands. It is extremely comfortable to hold, and your hands won't hurt after playing games for a few hours. Not only is it the highest-quality controller out there for the Gamecube, but you will also never need to buy a Microcon or a Pro Mini controller, because it is an excellent controller for hands of any size. For example, I can't use standard XBox controllers because they're so HUGE that I can't even comfortably reach all the buttons. I even had to buy a Microcon for my Ps2, because I couldn't reach the shoulder buttons on the standard Ps2 controller. Not so with the Gamecube--the shape and the layout of the buttons is GREAT and anyone should be able to comfortably reach and use all of them. Finally, I really love this bright orange color. Indigo and jet (black) get kind of boring after a while, and it's nice that they offer something else. Out of my four controllers, the orange one is my favorite. :) Don't buy third-party controllers just because they're cheaper! This is the best controller out there!
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Almost as good as OOT . . . Almost. Loved it. Fell short of Ocarina of Time (which has ruined me for all other Zelda games), but I still loved it. Just a few things I really liked: Epona looks fantastic and the animation is just right. I was a tad bit worried about how Epona would carry over, but she ended up being an improvement over the original. Link can finally use his sword while riding, so that's a super plus. The graphics. Nintendo has always been known for using the Zelda titles to push their hardware to the max, and this is no exception. They surprised the heck outta me, even for a Gamecube title. Link has gotten a huge update and looks gorgeous, but he's still the same fairy-boy you know and love. The environments are almost life-like - attention to detail is phenomenal. Sound is pretty much the same to me. Link is still silent, and I actually prefer it that way as I think a voice would ruin him. The sound effects have almost all been updated, but the entire scheme still sounds very similiar to OOT. There is one new addition, however, and that is Midna. She is the only fully voiced character in the game - speaking a fictional language. Controls are still the same old same old, and they fit perfectly. Link still doesn't jump (which is fine), and rolling is still a bit faster than running. The Story. A good one, to be sure, and there is plenty to it. Again, they have expanded on the Dark World/Light World scenario which has proven to be tried and true. In the Dark World (Twilight), Link assumes the form of a wolf. In the Light World, Link assumes the form of the Hero of Time. It's all very similiar to LTTP - complete with an object that allows Link to remain Hylian in the Dark World, and a mirror that allows travel between the two Worlds. The cinematics. They looked good, and there were more of them than in past games. There also seems to be an added element of drama that wasn't there in the past. What I didn't like: The music in this game wasn't all that great to me. All the past games have had several catchy or memorable tunes, and this one is really lacking in that. The only theme I enjoyed was the Kakariko theme, and I think I despised the Overworld theme. There are some returning OOT and LTTP themes, and they sound good, but the rest are average. Epona's movement while using the bow. She still runs straight in first-person view. I don't think it would have been that hard to give the player use of a thumbstick here. (Edit: This is not the case on the Wii version - Epona's movement can be controlled while using the bow. I may have overlooked this in the GC version.) Rupees. There are way, way too many rupee chests in the dungeons. I do like that you can actually put them back if you can't carry them, but jeez louise what a waste of time and effort. They weren't utilized very well in the gameplay either - the balance was off in my opinion. Either you never had enough, or you were always full. I never found a happy medium there. The dungeons. Honestly, I found them to be somewhat linear. In LTTP and OOT - I remember being lost quite frequently and having to memorize several areas before getting through a certain dungeon. In Twilight Princess, you are almost given the route you should take instead of having to figure it out. They also seemed smaller to me, but I'm not so sure that is true. It's hard to say. The Cave of Ordeals. I just didn't care for this at all. If the rooms had been full of puzzles instead of enemies, I would have enjoyed it. But, I found the hacking and slashing rather tedious after a bit. Sword upgrade. Yes, you do get the Light Sword near the end of the game. But, you only get to use it (with the pretty sparkles and stuff) for a short amount of time. I was very disappointed with that. Shield upgrade. Missing altogether. No Mirror Shield here, which I was sure would have been in the Gerudo desert. The Sages. Bringing back the 6 from OOT would have really been a special treat, but the Sages in TP are just generic characters with no real use. Comic relief. There is hardly any of it! Finally, the characters. This time around, the characters left much to be desired in my experience, and this is the single biggest kicker for me in a Zelda game. I never really connected with any of them, and even though it is a long game, I hardly got to spend any moderate amount of time with any of them other than Midna. The children were a complete waste of time, effort, and game space in my opinion. I didn't much care for them, and found them to be very annoying. I didn't really care whether Ilia was dead or alive, and I sure as heck didn't want to go searching for her. The parts of the story regarding them - very boring and merely a barrier to get beyond. All others - with the exception of the Yeti couple, King Bulblin, The Hero Spirit, and Coro - were just pixels with a certain use. Side quests, or lack of them. There are poes and golden bugs to be found, but that's pretty much it. I can't recall any special item quests. Everything else was okay. Most of my dislikes are based on my expectations from the Zelda franchise, and Ocarina of Time, and are not based on poor or low quality development. This game is Game of the Year material for sure - it's just not OOT. Also, in regards to the comments regarding LOTR. I can certainly see it. The orcish creatures added to the Overworld, the Great Fairy that looks almost identical to the Lady of the Wood, the cutscene showing the greed and betrayal over the Triforce, and a few other similarities here and there do give me a bit of that LOTR feel. I don't really find it to be a big deal, I just don't want it to become the norm in future installations of the franchise. Oh, and the game-world did seem a bit small to me. After playing Okami (which is very Zelda-like and has a MASSIVE game-world) and OOT recently, TP does seem a little cramped.
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An excellent game. One of the best on the Game Boy Advance. This game is a lot of fun. Its the sequel to Kirby 64 which was one of the best games on the Nintendo 64. All platform style Kirby games are really similar but that doesnt really take away from how fun they are. The graphics are great and the music is pleasant and Kirby is one of the best heroes in video game history. This is one of those games that you can play again and again and not get sick of. Now for the pros and cons- Pros: One of the most fun games available Good graphics and sound Kirby can copy enemies abilities Ranks up there with Super Mario World and the Sonic Advance games Cons: May be a little too simple and easy for more experienced gamers Cuteness may be a turn off for some people All the Kirby platform games are very similar In conclusion the good outweighs the bad for me and people like me although more experienced gamers might want to stick to games like Zelda and Metroid.
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A great racer with small flaws. This title stands as pure excellence. Tracks are great, and they are generally easy to navigate. The computer opponents always manage to stay competitive, and the replay value for this title is near unlimited. Graphically, it is very polished. The tracks are loaded with nice detail, and it really stands out as one of the best looking games around. The control has always been a strong point is MARIO games, and this is no exception. While there are a few flaws, they do not hurt the overall game too much. First off, the music is annoying. It really adds to the feeling that this is clearly a kids' game, alienating the older audience. All the racers handle very similar to each other, and you will be hard-pressed to find much of a difference. Certain tracks are also very easy to fall off of, and the battle mode borders on lame. But these flaws do not really hurt the game. They also cannot take away the fact that MARIO KART: SUPER CURCUIT is the best racer on a handheld.
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This game is AWESOME . Who said you need nextegen consoles for having serious fun ? I just bought a dreamcast and got this game with twinstick. What can I say ? It absolutely rocks and is considered one of the best dreamcast games and one of the best arcade games ever. I played first with the pad and it's very playable too, just need some practice. Then I found on the web the rare twinsticks and...oh..my! I played for two hours..it's completely different and amazing and the actions so amazing fast. Real 60 fps. By the way, Dreamcast was a very impressive console. I recommend this game to everybody. A piece of game history. It rocks ! If you wanna play real HEAVY..come HEAVY..so you got to buy twisticks for all the moves and tricks ;-)
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One of the first stellar racing games. Before Cruis 'N' U.S.A., F-Zero, and even Ridge Racer made their way onto various consoles, there was Sega's "Outrun" for the arcade cabinet (which was later followed onto the Sega Genesis). Even the 2 Pole Position arcade racing games couldn't hold a candle to this classic's standards. What makes Outrun stand out from the crowd is the incredible graphics, locales, and driving soundtrack ("Splash Wave" is my favorite one). Even the engines, tires, and constant crashes sound very realistic! Your job is to race through 5 non-linear levels (there should be 16 total levels); whenever you reach a fork in the road, you get to decide where to go next. Make sure to switch from low to high gear when you are on straightaways; switch back down to low gear when turning sharp corners or facing heavy traffic so that you don't crash and lose precious seconds of your time! Outrun is a very short game at best, but it's still worth a few moments of gaming pleasure. :) Finally, check out Outrun 2019 for the Sega Genesis and Outrun Europe (Sega Game Gear).
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MK Deadly Alliance Rules. This is definitely the best Mortal Kombat game i have ever played! The graphics are great, the fatalities are good, and to top it all off, each character has 3 fighting styles, icluding an awesome weapon. The graphics in this game are the bloodiest you have ever seen. When you hurt someone, the blood stays on the ground. There are even cuts and bruises on the fighters. This is the most realistic fighting game i have ever seen. I would definitely give it a 10 out of 10. There is even a "Krypt" where you can but levels, characters, and even MK art! Get this game if you like Mortal Kombat games. It is the best one in the set. If you like Tekken, you will love this even more!
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I'm really amazed by this game's quality. I've seen the Japanese version of the game in action, and the graphics are really A LOT better than they ever where on the SNES! Game Boy Advance has much better 2D capabilities than the SNES does!, I played my SSFII to compare and the graphics on the game boy version are ten times smoother!! And also the intro is breathtaking believe me! I knew the GBA was good but I didn't know it was capable of this! The game works very well, and has four different settings of speed. It might have a cheat for even faster fighting like sf2turbo did=) who knows. But It's new artwork will blow anyone away! and some of the levels have been changed a little, to look a little flashier. Guile's stage has a harrier flowting in the backround and it's really impressive, as is Chun Li's stage which I think has really improved in my opinion and is beautiful! Zangief's stage is similar, but has a few changes in the backround. Ken's stage is set in a fast paced city with bilboards. I miss the old stages, but the new ones really are amazing and refresh the game for me anyway. The sound is really nice, nicer with headphones though. Gameplay is of the finest, so much to master and you can ALWAYS get better! plus you have Akuma to master if you can unlock him. The characters are a lot smoother than on the snes, but you'll have to get used to playing with four buttons instead of at least six=( but that's nothing to moan about!, this is as good as it gets believe me and you'll get used to the buttons. The A and B buttons have the low and med kicks and punches squeezed in, so you have to tap the button for a light attack and hold it down a little for a med attack. Then the L and R buttons are of course the high kick and punch and work normally. You can configur the buttons how you want and choose which buttons share attacks. It's a little annoying I admit, but it's still Street Fighter at the bus stop right? how can you go wrong?! I really prefer this to the snes version, because it really is more of a port from the arcade than a port from the snes, and has it's own original artwork too! Buy it! "sonic boom!"
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The arcade perfect version of Marvel VS Capcom . I said it before and I'll say it again in a different way. I'm a 2D fighting veteran and I know which 2D fighter is worth playing all over again and which is worth ditching. However, the PlayStation version of Marvel VS Capcom is just one of those games that needs to be ditched, except for the Dreamcast conversion. Unlike its unworthy PlayStation apprentice, the Dreamcast version of Marvel VS Capcom is 100% arcade perfect in every way ! Allow me to give the lowdown on this game ! The graphics are far by, the best I've seen. Although they seem a bit dated to some people who never played or doubt the VS series, the animation is seamless, with no frames chopped off. The characters look brighter and they move much faster and smoother than that of the arcade version. Including the backgrounds which looks very colorful, but some of them looks like they're featured in an enhanced 16-bit game. But despite of that, the Dreamcast's power is capable of making 2D fighters look better than any other 2D fighters on different home consoles. The sound still remains the same as the arcade and PSX original. The music sounds fairly catchy, but could've been better if Q-Sound hadn't made the music too loud and too flashy to bother even the most patient person in the house. As for the sound effects, almost as similar to that of the earlier VS series, but much improved. You'll still hear a whole lot of the same punching noises and the same hits taken from a super beam or a flame toasted fist. And for the voice acting, the same again, but the only voice that changed, was Ryu's. His character sprite may be based on the original Street Fighter Alpha character, but Capcom designed him to give him his old red headband he had while he was growing older, and make his voice sound a little deeper. As for the gameplay, very well done. The PSX controls didn't do much of the justice but the design of the Dreamcast control fits the gameplay very well. With the DC controller, Marvel VS Capcom plays like a charm ! Yes my friends...it's that good ! And plus, you get the tag feature, where you can switch your characters anytime you want, especially when your first character is losing energy. And as for the game modes, you get five of them, which should be enough to please you. You still get the Arcade mode, along with the 2 player VS mode, Survival mode, Cross Fever mode, and Training mode. As for the selection of characters, it's okay...I guess. You get characters from the Marvel universe from the US and the Capcom universe from Japan. On the Capcom side we've got Ryu, Chun-Li, Zangief, Mega Man, Strider Hiryu, Jin, Morrigan, Captain Commando, and Roll (as a secret character). On the Marvel Comics side we've got Wolverine, Spider-Man, Venom, Gambit, Hulk, and War Machine. The Marvel side does have its share of secret characters, but all of them are alternatives of the same character. But still, while the DC conversion has some flaws, it's still arcade perfect and furthermore, it has no loading times. Marvel VS Capcom for the Dreamcast is one game that shouldn't be left behind. I know what you're saying. I didn't really explain that much detail on the PlayStation version. But the reason why, is because its hard to explain complete details about a horrible port of a true Capcom classic. The DC version was simple to explain, because it defined arcade perfect with a vengeance ! Like I said, if you want the true Marvel VS Capcom experience, play the arcade version or just play this one ! You'll be proud you did !
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The case is PERFECT. ...Well worth the . I highly recommend this kit for several reasons. The case became my daily carrier for the Micro, ...as you will definitely not want to keep the tiny Micro in your pocket without protection (screen scratches). Plus, the case has a mesh pocket inside for a second GBA game cartridge. And don't believe the other review about it being "hard to zip". Not true at all. The case is PERFECT. It even has an embossed D-pad and A & B buttons on the outside, ...which serves no practical purpose whatsover, ...but looks really cool. The car charger is another great plus, especially if you're one who doesn't keep your unit charged often. Lastly, the rubber grip doesn't look as cheesey as you may fear, and it makes the unit infinitely easier to hold onto while playing, ...although the A & B buttons become a bit harder to press (easy to adjust to however). The Micro with the rubber grip installed still fits securely into the case with no problem. I haven't used the headphones, ...and I don't care for the game cartridge case.
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Adamantium Rage is almost a guidebook on abhorrent game design. Wolverine: Adamantium Rage, developed by Teeny Weeny Games/Perfect Entertainment, is a hollow cash-in on the character's namesake. The level design is uninspired, the controls are slippery, and the game even goes as far to employ D-pad buttons in place of face buttons to use attacks. If the way the game controlled didn't get you to stop playing it, the insanely strict level timer will. Throughout every level, you're given just barely enough time to complete it if you're rushing through it, and given Wolvy's powers, this doesn't make a lot of sense. The game does have his regenerating health, yet it moves so slow, and since you're on a timer, you'll never find yourself healing up with it. If they were going to allow you to use his regen. health, they should have done away with the horrible timer. The visuals are OK for the time. Wolverine looks like Wolverine, and the animations aren't bad. The enemy designs are awful, though, and some of the visuals in the levels can be head-scratchingly bad. The level in space with Wolverine constellations really stands out to me. The boss fights are poorly developed, usually falling into the "hit the boss and hope it dies before you do" school of design. Even regular scientist enemies can take out Wolvy if you're not careful, and all of this is due to the nigh-broken controls. Nothing here feels like it works the way it's supposed to. The jumping mechanics are extremely slippery. So much so that you'll find yourself sliding off of tiny platforms you're meant to land on instead of jumping around and feeling like Wolverine. Again, the level timer is a huge pain during moments like this, since usually if you miss a platform, you'll have to trek all the way back to the beginning of the set of platforms to proceed. If you mess up more than once on these sections, you're best left starting the level over. This is a bad game, through and through. Recently, I even had the chance to talk to Dave Swan, who was head of the art department at Perfect Entertainment at the time of this game's release. He did all of the sprite work in this game as his first project, and he was the first to admit that no one at the development team really knew what they were doing. In his words, "You didn't come to [Perfect Entertainment] if you wanted quality." I forget the exact words, but he told me that their existence was to release games quickly to cash in on whatever franchise they were working on, and blatantly said that no one at the team really had no idea what they were doing. That guidelines for the character designs were curiously nonexistent,and playtesting was out of the question; a far away dream. Adamantium Rage is an awful gaming experience, and I urge you not to spend your money on this. There are already two great X-Men games on Genesis, which are miles beyond this piece of trash. X-Men 2: Clone Wars is probably the best Wolverine game ever made, and that says a lot, since all of the characters in that game are done wonderfully. When the man responsible for creating most of the visuals in this game flat-out tells you it was rushed, and that they ultimately released a horrible game, that should also say something. Play either X-Men game on Genesis, and steer clear of this turd. I'm giving it a generous 2 stars since the visuals aren't horrible, or anything. Too bad that's literally all it has going for it.
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Worth every penny. I've never really been a big fan of the resident evil series, but this was probably the best game ive ever played. It takes a bit of time to get used to the controls, but it will only take u about 30 min. tops to get used to them. I was a bit dissapointed that it was only released onto gamecube, but i was pleasently suprised to see how amazing the graphics were for such a system. The attention to detail is also amazing. There are some pretty cool wepons and i like how your able to upgrade them (upgrading will come in handy when instead of dying the villagers will sprout another parasitic head). Even though ive beaten the game, im still playing through again. When u beat the game several things are unlocked, weapons, mini games etc. I would recommend this game to anybody interested in 1st and/or 3rd peson shooter games.
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Classic Nintendo! Cute, novel and creative. OK, as a launch title, Pikmin is no "SuperMario 64", but this is classic nintendo. Cute, original characters and fun, modestly challenging gameplay, make for a delightful introduction to the Gamecube's advanced performance. The basic premise is as follows: Olimar has crashlanded on a strange planet and has to visit several different lands to collect all the rocket parts necessary to repair his ship and return home. He has thirty "days" in which to complete this task (a "day" in Pikmin lasts around 15-20 mins). He soon discovers that he will need to enlist the help of the Pikmin, cute little half-plant, half-animal creatures native to this environment, in order to achieve his goal. The Pikmin themselves come in different colors, and various degrees of maturation, all with different but consistent characteristics (one color flies further and carries bombs, one color can take heat and makes the best fighter, another color can breathe underwater, and so on). The challenge in Pikmin is that to retrieve the rocket ship parts, a number of tasks such as building bridges and knocking down walls must be completed whilst fending off various predatory creatures. Meantime, you must be ensuring you have enough Pikmin of each color by feeding and tending "onions" (large incubator-like structures which generate new Pikmin). Fortunately Pikmin are quite independent rascals, and the job soon becomes one of delegation and time management, with Pikmin organized in groups and setting about a number of tasks simultaneously, while Olimar supervises and directs. Of course, if a day has not gone well you can restart it without saving, until you find the most efficient way of completing that days task(s), but even so, this novel and creative game will keep you and your kids engaged for hours.
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One of the greatest gameboy games ever. Final fantasy Tactics advance is probably among the greatest games i have ever played. when i was younger, i remeber watching my brother play final fantasy tactics for hours on end, and i became completely enthralled by it. Not only have thay managed to create an entirely diferent storyline, character class system etc... but they gave you an option of how long it lasts. The game starts out in the snowy town of St. Ivalice, and then, Mewt (a reccuring charicter whom you never use) opens a magic book, and wishes that the world could be like the game Final Fantasy (lets ignore the redundancy shall we?) and hazzah! the world becomes just like game. Within the game, you fing Montblanc, a moogle who lets you into his clan (small army), and from then on out, you fulfill missions, lead your clan, and boost up your characters, all while trying to destroy five crystals, and finding a way back home. All in all, this game is emmensly addictive, they give you the option of beating it slowly or quickly depending on wheather or not yoiu want to make alot of sidequests. The battle play is increadibly fun, and your guys can learn some really cool attacks. graphics aren't the best ive ever seen, but are in no way bad. If you are looking for an absolutely fantastic game, i'd suggest Final Fantasy Tactics Advance hands down.
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pretty good game. this game has a lot to do. with an expansive story mode full of puzzles, minigames , bosses, and pokemon type battles that help you collect more charabombs it is well worth the money. There is also a multiplayer mode that is pretty fun...it give you a lot of options to tool around with also. the reson I gave it 4 stars instead of 5 is because the multiplayer wasn't as fun as the one in bomberman 64, but thats my opinion. If you liked the 64 games (except for hero which I thought was horrible) than you'll love this game, but if you are really really low on cash just wait and get eternal darkness cause that game is going to be amazing...oh yeah this is about bomberman...Go Bomberman!!!!
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Sci-fi perfection. I don't play video games much, and I certainly don't review them, but I have to go out on a limb here to give Metroid Fusion some stars. I just finished the game (yeah, just...like I said, I don't play much) and it was absolutely incredible. The graphics are great and the gameplay is set up in a brilliant way to keep you entertained from start to finish. That said, I found the game nigh impossible at times, but there always is a solution to each predicament. I loved how intricate the story was, and how most of the maps ended up being puzzles. I'm going to look more into the Metroid series, because the creativity in this game was phenomenal. There's a whole host of "bad guys," tons of bosses, and weapons gallore that just get better and better. My only wish would be that I could have played around with Samus at full power a little before the credits rolled, but oh well. This game is still incredible; it is an absolute blast to play and it'll work your gray matter too. 5 stars, easily.
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Memory Maker. There a few games that provide wonderful, enjoyable and everlasting memories. Phantasy Star Online is such a game. This game has such beautiful environments, scenery and MAG that you immediately fall in love with them. Whenever I hear the soundtrack, I feel utter nostalgic and would recount the events in my life during my game time with Phantasy Star Online and the friendships I made online. I have nothing but the best opinions for PSO. I only have one copy of PSO and Dreamcast. I'm keeping these for life. You can have them after you pry them out of my cold, dead hands.
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Another hit for Mario. This game was a welcome relief from the MarioKart's, and MarioParty's! Woohoo! Another adventure! I relished on the play-ability and even the toughest challenges in the mini-games. Thank you Nintendo, for getting away from the Kart and Party series, serious gamers like the adventures! When you have to save and shut down til the next night, it's a gratifying annoyance to have the game stuck in your mind all day, until you can plug in again, and try all the things you've thought up. What's going to be next for Mario? Please keep the Gamecube games coming, not all of us want a Wii. I don't even have the urge for one, I'd rather sit in my easychair and sip my drink. I'll never move furniture for a game.
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I'm not very happy. This sims game on GC is very....weird. Graphics - 6/10: Well there okay, but the sims have odd body shapes. The guys are skinny like an hour glass and the girls are fine, but they all have unnatural, almost forced looking, smiles. Kinda scary fat lips too.... Gameplay - 5/10: The controls were a little odd and defeats a sims purpose by letting the controller CONTROL a sim like somebody controls pacman. Constant glitches where my sim can't move. The Actual Game - 3/10 There is a fictitious feel to this game, and that is caused by odd timing. You can leave to visit a park at 6:00 am and stay there for 3 hours, you come home, and it's 7:00 pm. Wtf? Also there is a difficulty filling your sims needs. Let's say your sleep meter is depleted, your sim has a 8 hour sleep, then the bar is only HALF up. Also there is an annoying mood bar called "comfort." you have to keep your sims around nice EXPENSIVE furniture to fill it, once you leave the area though, it depletes immediately. That causes your sim to be cranky. Oh and the building tools dissapoint me. No stairs? Wtf!? Overall - 5/10 Sims 2 was horrible on console. But to newbies who never even hear of sims, will enjoy it I guess. I love sim games but this is one of the worst. EA? Really?
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Buy from the right guy. MtnDrew is who you need to buy from...enough said right there. I NEVER take the time to write these reviews but I was so pleased with his customer service that I decided to do it anyway. Knowing I was buying such an old gameboy I figured I would think ahead and buy all the extra stuff for it...things like a carrying case and a charger because I knew I would need them. I revived the item after only 2 days and when I opened the bag, I was very surprised. He took the time to include not only a nice carrying case but a charger too...and he packaged it all up nice and neat and the gameboy came fully charged. Most of these things seem simple and small, but they really meant a lot to me. Definitely recommend this seller for the outstanding level of service, no matter what you're buying.
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The old Super Nintendo hit is now portable. I am so glad that they came out with SMW in portable version. I do not own this game yet but I am working on getting it. This takes me back to 1992 when SMW came out on the Super NES. I used to play SMW like crazy more than any other game. I know they came out with a portable SMB,SMB 2, but left out SMB 3, but I like SMW the best of all Mario games. I'm just used to playing this game. It had a lot of special levels and extra ones. I even remember the times I invited my friends over to a party and we played this game all night long on the Super NES! If you love Super Mario World on the Super NES, buy this game on gameboy advance. It is really fun, the difference is it is portable!
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Nintendo Raises The Bar Yet Again. I really enjoyed this game and would say it is one of the very best i have ever played. Nintendo really has been doing a great job on the Metroid series, but this was unexpected. This game takes all other platform shooters and blows them out of the water. What really annoys me is the large number of trashy games that obviously took no work. This is more of an intelligent game. There's still plenty of alien-blasting for all, but it's the characters and story that get me almost as much.<br /><br /> <br /><br /> Samus is supposed to be a bounty hunter, but instead of just hunting down space pirates, she usually ends up tangled into a huge alien-breeding operation and decides to play the hero. That's exactly what happens here. Samus infiltrates a space pirate frigate, destroys a monster alien bug, and pretty soon the whole place is in meltdown mode. The thing she's after, a big robot dragon named Ridley, escapes the explosion and flies off to the planet Tallon IV. Samus follows, and discovers that there's more going on here than what it seems. Throughout your adventure, the entire story unfolds through little journal entries left behind by an ancient alien race before they were killed by... The Great Poison. You later learn exactly what's going on and why.<br /><br /> <br /><br /> Another thing is the unique playing style. If you've ever played other Metroid games, you know the formula. At the beginning, you're physically pretty weak. But as the game progresses, you pick up weapon and armor upgrades like the Plasma Beam and the Thermal Visor. Not only does the player get better at the game, but he/she gets satisfying new weaponry and such. And the controls are much different than you would expect, but at the same time, feel totally natural after about 10 minutes.<br /><br /> <br /><br /> The music and graphic design are great as well. The music perfectly fits what's going on around, and it feels natural. The graphics are something to be reckoned with. Everything looks as good as it should. All the designs of the animals and worlds and equipment, everything looks great.<br /><br /> <br /><br /> This is a dazzling game, and was worth the money even back before the price was lowered. It's intelligent and fun. Happy alien-shooting!
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Harvest Moon meets The Sims with a *little* Zelda thrown in. Break you mind out of any box it might be in, 'cuz Animal Crossing simply won't fit in it. You are one of the newest residents in Animal Crossing, and it's your job to... well, uh... do whatever. You can spend your time collecting bugs, running errands, fishing, or paying off your morgage. It's up to you. There really is no set goal (though there are awards for paying off your house). The 'Real Real Time' took some time to wrap my mind around. I'm used to telling my character to go to sleep, in order to begin a new day. Not the case with Animal Crossing. Unless you cheat, you only get to play on day per day, but that day lasts for 24 hours. This made the first couple days of playing a drag, since there was nothing to do, but once I got over that hump things came easy. A little too easy. If you like collecting, and have a couple friends playing with you (either on your game, or their own) Animal Crossing is worth a look.
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Masterful and Brilliant. This series just keeps getting better. This is a product of unbelievable quality. Cunning craftsmenship, masterful storytelling, superior graphics, good investment in character development, and a knack for raising the pulse in the blink of an eye make this game more than worth the price. You'll spend many nights wide-eyed with clenched teeth playing this one. The storyline is twisting and intriguing, and you'll find yourself drawn in quickly. It has all the right elements that a game of this type needs, and is probably the best game representing the horror/survival genre available today. Buy it or rent it at least, as it will probably be one of the most intense and rewarding entertainement experiences you've ever had. Fans of the series: prepare to experience bliss.
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excelente juego, pero. ojala alguna persona hable espaol para que entienda my punto de vista. Este juego es excelente de manera global, pero, no me gusta que en este juego, jugando a cualquier nivel, cualquier jugador puede tener un partido de 30 puntos. Adems, detesto que en este juego no se pueda jugar a una velocidad menor (es muy rpido para mi gusto). Tuve la oportunidad de jugar la serie sega NBA 2K... y me parece mucho ms real que la versin EA sports (es posible regular la velocidad de los jugadores y ningn mal jugador puede anotar ms de 30 puntos). A parte de eso, el juego NBA live 2003 tiene excelentes grficas y caractersticas.
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SEGA to stop DC console production - what's ahead. Jan. 31-MAR-- By Agence France-Presse Tokyo--Jan. 31--Japan's troubled Sega Corp. officially announced Wednesday it would end production of its Dreamcast games console and restructure to concentrate on selling games software for its rivals' equipment. Sega will restructure its overseas sales units and affiliates to cut costs. "Yes, we are stopping production of Dreamcast at the end of March," said Sega spokeswoman, Miyako Shimizu. "We will continue the Dreamcast business including sales of hardware, but it is selling, not making it," she said, adding that how the business would proceed was still under consideration. "We are in the midst of sweeping changes in the computer game market. Business for home game consoles is at its turning point," Sega said in a statement. "It is becoming difficult to run businesses both for software and hardware that promises growth on growing sales. Therefore, we have decided to swiftly implement a more content-oriented business in order to secure profitability."
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Welcome to your doom. I played the arcade version of this game back in the 80's. A mercenary is resurrected from the dead by Zeus and ordered to rescue his daughter Athena from the clutches of Neff, an evil and very powerful enemy who commands many monsters to do his bidding. The mercenary must find special power-ups to become stronger. Three power-ups will transform him into some kind of monster with special abilities in order to defeat his adversary. Each level you must fight a boss at the end and defeat him to go to the next one until you face Neff himself in the final battle. This game plays great on the Genesis platform and allows you to set the skill level, number of lives and length of the life bar. If you still have a Sega Genesis add this one to your collection.
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The Real Truth About Sega GT. Sega GT is an amazing game, I'll give you that, but what do you consider to be amazing? The truth is is that Sega GT has nice graphics, nothing superb, but nice. The truth is is that this racing game is like none before it. I am a fan of the Ridge Racer series, and I'll tell you upstraight, this is not in any way like Ridge Racer. Sega GT is about two major components, how good of a driver you are, and how good is your car. The trick is to win a many races as possible to improve your car to its fullest and best potential. This is not an easy thing to do. Uniquely, this is the first racing game that I've seen where you can 1. make your own car 2. sell your car 3. own more than one car. Once you play Sega GT after about an hour you will understand that the driving skills you need to finish races are much more complex than that of Ridge Racer. This game is a true racer. It can get frustrating at times, but remember, if you really are a true gamer, graphics are not everything. The graphics a very good, but they are not the best I've seen (if you know what I mean, actually I'm being quite picky because the graphics are superb compared to many video games). The graphics are its only flaw. Otherwise, this is a definite must have because it is probably the best racer you've seen yet.
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My kids love it, so do I. I agree with the other positive reviews that this game is fun, addictive, educational, entertaining, and funny. My 2 kids ages 10 and 12 play every day, but this is the one game I really do not mind them playing, because its constantly changing, its educational, and although they each have their own character, its not really a competitive game in the classic sense and I find more often than not that they help each other as they learn new nuances tricks and tips. I too have a character, and although I do not play too much, when I do its fun, especially the fishing !! Anyway, great game.
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Left Joystick is Wobbly and Gets Stuck. I purchased from Store of Good Goods and the controller was not usable. The buttons and C-stick were near perfect, aside from a sticky Z-button. The biggest issue is the control stick. Immediately out of the box it was wobbly, which is a sign of damage in GameCube Controllers. Upon inserting to Smash Bros Melee, I could see that the character select screen cursor would get stuck right or left after moving it. Attempting to play actual Melee was impossible. The controller was unable to dash-dance and inputting aerials without the C-stick was nigh impossible.
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SuperMarioSunshine: typical game. Super mario is know for it's long legacy in nintendo. From the NES all the way to the gamecube it has chaged the way we look at video games. Super mario sunshine is no exception. The greatest things about this game is it's graphics, it's gameplay and it's story. The graphics in this game are one of the best I have seen in a long time. It has vibrant colors such as pink, purple and orange(the colors of Yoshi). Everything is taken into consideration for the gaphics. The graphics are so detailed you can see a shoadow on every creature or inhabitant on isle Delfino. Another good thing about the game is it's story. Unlike Mario 64 it has a working story-line which this: When Mario arrives on Isle Delfino, the once pristine island has been pollutted with graffiti. Even worse Mario has been blamed for the mess!!! Now Mario has to clean up and hunt down the real culpret. Personally I like the addition of Mario's water pack(FLUUD). The bad things about this game are it's levels(not enough)and it's difficulty(too easy). Overall this game is not for everyone but it is very fun to play.
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Had the groundwork for a great game, but didn't really deliver. I was initially going to buy James Bond 007: Everything or Nothing, but at the last minute decided to get this instead. I wanted a game with decent multiplayer modes, and the reviews said the multiplayer in Everything or Nothing was terrible whereas they were pretty good in this game. I'm now wishing I hadn't changed my mind, seeing as how Nightfire has a mere 12 missions compared to Everything or Nothing's 29, and the multiplayer in Nightfire doesn't seem very playable, anyways. Compared to Goldeneye, this game is very disappointing. And though that might not be a fair comparison, I'm sure a lot of other people had the exact same expectations for a post-Nintendo64 James Bond game. First of all, this game has some interesting bugs and other quirks. - Stun grenades (flashbangs) frequently blind you through walls. You can be facing away from the grenade in an entirely different room and still be completely blinded when it detonates, and yet sometimes enemies who were standing right next to the grenade will be completely unaffected. Also, on a few instances I've gotten the impression that enemies can see you through a wall if you're standing too close to it. - In the second driving level (Enemies Vanquished) it's possible for your car to flip over in ways that defy physics, and even easier to fall outside of the map and drive around in a "no-man's land". - Enemies will sometimes shoot at you even though they're facing away from you. You can clearly see the muzzle flash coming out of their back. - A few of the Bond Moves (rewards you get for performing actions that "only Bond would think of") you pick up seem to be very touchy. Sometimes you'll receive them, sometimes you won't. Some of the requirements for earning them seem to be based on variables as random as your exact position in the room. Similarly, in some missions you need to walk up and perform an action on a computer, but for some reason it either won't do it, or it will do it but it won't count as completing a mission objective. So, you end up standing there repeatedly hitting the button until it decides to work. - On the higher difficulty levels I've shot enemies with a grenade launcher and scored multiple *direct* hits, and yet all they do is stumble backwards and then keep shooting at you. I know James Bond requires a willing suspension of disbelief and that they don't want to make the game *too* easy, but c'mon! - On several of the missions it wasn't at all clear what you're supposed to be doing, even with the cut scenes and voice-overs. On one of the later missions, your partner tells you what to do, but for some reason the volume for her audio clip is so low you can't even hear it over the gunfire and explosions (not that her advice was that useful anyways)! I finally got tired of shooting everything imagineable and just looked it up online how to finish the mission. - They try to make it like there's multiple ways to approach a mission, either with stealth or with guns ablazing. However, in quite a few situations you can be crouched in a dark corner of a huge room or outdoor area using a silenced weapon, and yet as soon as you fire at an enemy all the others in the area *instantly* know your exact location. The only case where stealth is the best approach is on the mission where you're not allowed to kill anybody. Secondly, the controls in this game are terrible. Even though the GameCube controller has more buttons than the one for N64 controlling this game is neither simple nor intuitive. I have never even seen a game that is as difficult to control (specifically, to aim) as this one. - I changed the controller setup from the default to a preconfigured one that was closer to the default controls for GoldenEye (the left joystick is used to walk forwards/backwards and turn left/right, the right/C joystick is used to strafe and look up/down). Doing something as simple as turning a corner is very awkward, and aiming is extremely difficult if you choose to turn off auto-aiming! It's hard to quickly orient yourself to be aiming at an enemy because the controls change where you're looking too fast. When you get the crosshair pointing where you want it, though, it can be very difficult to get those precise shots to the head. A lot of times I've fired a shot only to find that the crosshair is only a pixel or two away from where it needs to be to get a headshot, but the controls don't have enough fine touch to make those small, subtle movements. And they're analog, too! In GoldenEye it was so much easier to aim with the C buttons even though they were actual, digital buttons. I'm not sure if this is the fault of the GameCube controller or the game itself. - By default, you need to press and hold a button to zoom (in my case, the L button), so I changed it so that pressing that button toggled between zoomed and unzoomed. When zoomed in, the left joystick does absolutely nothing and the C joystick is used to aim. The problem is that moving the C joystick from side to side doesn't turn where you're looking but actually makes you *sidestep*. This was extremely frustrating because in some cases it was impossible to hit an enemy with a sniper rifle because when you'd try to move the crosshair horizontally you might be stepping behind the corner of a wall or some other obstacle that would block your view of him. In that case you actually have to unzoom, turn your body, and rezoom, all the while you're still in plain view of *him*, so he shoots you while you're fooling around with the scope. This weird sidestep behavior also caused me to fall off quite a few ledges, too. - Strangely enough, I found out that changing the hold/toggle zoom option back to the default completely changed the controls when zoomed as well as fixed the previous problem, too (and also made it harder to snipe, but not as bad as with the annoying sidestep behavior). This had its own problems, though. When zoomed the left joystick was used to sidestep while the C joystick was used to look up/down and turn left/right. This is almost the reverse of the controls when unzoomed! So the joysticks work one way when unzoomed and pretty much the opposite when zoomed! What could be more difficult or confusing?! These problems *could* have been caused by changing my controller configuration from the default, but they shouldn't offer that option if it doesn't actually work! This game isn't all bad, though, it's just that in some places it could be better. - The graphics and visual effects are pretty good, the cinematics are even better, and the framerates are silky smooth, too, although there's some places in the game where you'll get very obvious slowdowns. The cut scenes look great and the lip-synching is very well done. It also has some of the dialog and little touches that make it distinctively James Bond. - The different view modes (nightvision and thermal imaging) are very cool, as are the underwater and flashbanged effects. - Giving the player rewards based on their scores for a mission was a good idea and adds to the game's replay value, although some of the rewards are just useless. About halfway through the game I realized I could unlock weapons upgrades so I went back through the missions I'd already completed to get the more powerful weapons for use in future missions, but some of them were just stupid and disappointing. A more powerful laser? A grapple with longer range? Increased zoom for the sniper rifle? Increased zoom for the camera? Those really aren't any help *at all* since there's very few places where you can actually use them. - The multiplayer modes are actually pretty good, especially since you can play against the computer. You can configure the number of bots and their fighting styles, and there are a *ton* of gametypes to choose from (once you've unlocked them all). Although I have yet to play against human opponents, I just find it hard to imagine that someone who has never played this game before could pick up a controller and battle it out for an evening without being at an extreme disadvantage. Given how long it takes to get used to the unbelievably difficult aiming in this game, I just don't see that happening. - The second driving mission is incredibly fun, and there's special codes you can put in that allow you to drive an SUV or compete in a secret race (which might be the most entertaining part of the game). The fact that the voice-overs always go out of their way to call it the "V12 Vanquish", though, makes it sound like a marketing ploy for Aston Martin. Overall, I could almost give this game 3 stars, but there's just too many minor annoyances that make it more frustrating than fun. It took me a month of casual playing to finish this game and earn platinum medals on every mission, and I can honestly say I'm glad it's over. I think I've grown to hate this game over that time period, so much so that I couldn't help but write a review and warn other potential buyers about it. The price might be attractive, but in this case you get what you pay for and you'll be better off investing that money in another game.
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Even more zoom than previous Sonic games. If you have played the great classic Genesis Sonic games and the first Sonic Advance and just expect more of the same, think again. This game is even more about total speed getting from point A to point B than the previous games, with level design all its own. The levels are designed so that, if you want to, most of the time you can just hold down left or right and watch Sonic (or one of the other characters) ZOOM - until you are slowed down and have to decide how to proceed. Don't get me wrong, the levels are huge, with many paths for Sonic to take and a lot of stuff for the floatier characters (Tails and Cream) to explore. But everything, from each level's racing-style opening to the delightful fast-driving Eggman-vehicle bosses, and especially the level design, is all about speed. You can probably dash through the first four levels on your first game, but from zone five onward the difficulty level, both in the levels and against the (I have to mention them again) speedy frenzied moving bosses, increases steadily every zone. The game is just difficult enough to keep me from zapping right through it, which is a good thing and keeps me coming back. I completed the first Sonic Advance the first day but have not beaten this one yet. I also have explored plenty and have not yet found a single chaos emerald, but I am sure they are there. This and the difficulty curve all keep me interested. Another thing I like are the three action buttons. There is a jump button (essential), an attack button (with different effects depending on your character, including a ground pound that breaks floors and can aid in exploration for Sonic), and a 'trick' button, with high-speed effects that vary by situation. What's so good is that only the jump button is necessary, but if you are fast enough and want more variety you can make the game feel much deeper by using one or both of the other buttons in just the right situations. I don't know just how long this game will keep my interest, but on the second day I have had it, MAN is it fun. It's all about speed.
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Great Fighting Game. Between this and Last Blade 2, I'm rediscovering how fun SNK fighters can be. I picked up KOF '99 for PSX (the PSX version of this DC KOF Evolution), and quite enjoyed it. So much so, that I traded it in and bought the--hopefully--notably better DC version. Very much worth it, in fact. The PSX version has a couple of non-gameplay extras, such as a nice art/sketches section that DC does not. But the game itself is far better on DC. Get this, the backgrounds on the DC are FULL 3D and often quite arresting. The PSX version uses static backgrounds based on those 3D backgrounds. BIG difference! Also, sound samples and music are crystal clear here, muffled on PSX. Control is better. Then there are many Extra support characters to "buy" in this version, and two nice Survival/Time Trial modes. And I don't have enough time to extrapolate on the great fighting system, numerous endings (ranging from humourous to somewhat serious). Fighting fans really shouldn't pass this up, and must pass on the bargain PSX version. The difference is surprising.
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DK64 sequel, Donkey Kong Country Returns prequel. So Donkey Kong Country Returns came out back in November of 2010, a game I had waited on since this game. And since I very much enjoy DKCR, I thought I'd write a review for the the game I also loved that would be come next or should be played after Donkey Kong 64 (not to knock off those other games because Donkey Konga was a nice game). The game play is great for all the folk who loved Donkey Kong Country 1, 2, 3, DKCR, and are looking for a DK64 adventure. However, it's unique game play makes it enjoyable. You don't have to run through the levels as fast as you can, rather you progress by getting as many points or beats as possible by collecting bananas and avoiding getting hurt to keep them. At the end of each kingdom you battle a boss who may appear difficult but quite easy to beat once you see the pattern. This version uses the bongo drums (ones you would have received in the Donkey Konga 1 and 2 game bundle) as well as the GC controller. The graphic are stunning for a GC, and looks very nice. I was actually surprised that the little cube could pull it off, and it almost felt dynamic to just look at. The music is also a nice throwback to the same music Dave Wise did for the Country series. Remember the water level. It's here, and the music is quite similar. All in all this is a good buy. I have yet to play the Wii version, which I hear is a good remake for the game and includes a few new features. My only disappoint is that the Wii version doesn't use bongos and after 2 maybe 3 plays on the GC version there isn't much to play for. If you like the bongos and really wanna use then, then this is a good version to get. Otherwise, if you have a Wii and want a few new levels buy the Wii version. In fact, I recommend buying the Wii version overall since new levels add more game hours total. For those who waited on Donkey Kong Country Returns without playing this you missed out on a great tie over and DK64 sequel.
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Robopon The Best RPG game. I just LUV this game I think if you like Pokemon then Robopon is the game for you. You start out as a kid called Cody (or the name you have chosen) and your weak junkie Robopon Sunny. Then as your own your way you begin your journey to become Ledgend 1. Gameplay:9-10 The game play is the same as pokemon only more little side quest and the battles are much harder. Sound:7-10 The sound is better than Pokemon but a little anoying when your in a battle but when your walking it's like music to my ears. Apperance: 10-10 The way it looks is really neat. At the first your sleeping in a bed and the attacks are even better. MORE EXPLOSIONS too. Overall:10-10 This game is just perfect for me and it just might be for you too. Wan't to find out just order it and see for yourself.
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One of the best fighting games ever made. I could go into lots detail about how great this game is. The level of diversity available to players is just amazing. Do a google search or read some of the other reviews and you'll see what I mean. This game is a classic. It's still played in college dorms all over the country. A shame that N doesn't release an Arcade version of this - it would be huge, and would give Capcom some serious competition. This game never gets old. It's the ultimate gamecube controller wrecker. If you don't have it, buy it. This is the game to have for Gamecube.
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This is a fantastic game. This game is a really fun game for kids from 7 and older the reason is it is hard for little kids to figure out what to do and the jumps are a little hard to control, but it is really fun. It requires strategy you go on races and fight end guys and move through haunted mantions. If you are looking for a game for a gift this is a wonderful gift. Your friends and family will go on a wild adventure through this game. I am 13 and it took me a long time to beat this game because of some of the hard levels. It is not fun when you beat a game like in a week or two. And after you beat the game there are more levels and things you can still beat and enjoy. I encourage you to buy this gift because of this great game.
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It's true, Wolfenstein 3D is even out-dated on the GameBoy. The worst FPS available for the GBA is Wolfenstein 3D. It's not the worst by much, Medal of Honor; Underground is pretty darn close. Wolfenstein 3D was the fifth FPS for the GBA but the first FPS ever to be released for any system. Bringing this title back from the dead probably wasn't such a good idea with games like Ecks Vs. Sever competeing with it. Doom and Duke Nukem were old games coming back to life on the GBA but those turned out so darn good. Those games featured beautiful graphics. Wolfenstein 3D's are just plain outdated and ugly, however not as ugly as Medal of Honor: Underground's. The game features the original 60 levels and 4 weapons. Only 4? Yes, I know, there were only 4 in the original but that is to little. This game is even outdated on the Game Boy. The game is still fun but there are a lot of better choices in the FPS genre for GBA. Trust me.
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One of a kind. Fans asked for a boba fett game for years Imagine my surprise when this came out, the next best thing play as Jango Fett. This game serves as a good prequel to star wars the phantom menace although the graphics are ugly and it was extremely difficult at times. The gameplay is ok but there is no real incentive to capture extra bounties and the controls are kind of wonky I wish the game was released for more systems like Pc and xbox. This game came out in 2002 and we still do not have a sequel Boba fett game which is unbelievable to me. This was bred in an era of Lucas Arts and a stream of good star wars titles that sort of died off after 2005.
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No blockheads working at LucasArts this time. If you're too young to remember what the "Original Trilogy" for the Star Wars series means then you should probably put daddy's plastic down and go find these "episodes IV, V, and VI" that these older guys keep talking about. If you're the said daddy and can give me a full specifications list of a T-16 skyhopper, then make no mistake - you have arrived. Okay, so it's a kid-friendly game built out of those little plastic building blocks that you keep finding in the most inopportune places - such as a vaccuum cleaner - but it doesn't mean this game was designed for kids. Take the movies and overdose it with irreverent humor and you have Lego Star Wars II: The Original Trilogy. The game is absolutely spectacular in the level of polish it presents. Tight control makes it easy to spot and shoot targets (usually loads of plastic stormtroopers armed to the teeth with more plastic), though sometimes the Jedi are a little hard to aim when swinging their lightsabers. The general premise of the game is to wade through all three of the orginal movies doing some light puzzling, moderate platforming, and an insane amount of shooting. Oh, and did I mention shooting? I am quite sure you would be expecting graphics that are - well - blocky, but that's simply not the case. Those little Lego characters and other craft are actually quite well-designed, sometimes showing off with some pretty crazy structures - like the towering AT-AT. Pretty darn cool. The cutscenes are simply a riot, and are pretty much the whole reason you will want to come back to this game. They are all at least laugh-out-loud worthy, and some will make you want to watch them again and again for the laughs. Hilarious, indeed. They follow the movies almost exactly, but add in a liberal amount of irreverence to give the player a totally different look at the game. The cutscenes simply make this good game great. So daddy, grab that plastic that you've got in your wallet and give any excuse possible to your family to buy it. It's worth every penny, and though it may not be the greatest game ever made, it's definately one of the funniest. Lego Star Wars II: The Original Trilogy is really what Star Wars: Rogue Squadron III: Rebel Strike should have been, and surpasses it with style. Remember, you should never max out your credit card - but you can come really close without regretting it with Lego Star Wars II: The Original Trilogy.
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Great product, but prepare yourself before you begin the process. I've seen quiet a few negative reviews about these replacement shells and I honestly I don't get it. They are super inexpensive and, if you do your research beforehand, pretty simple to put together. I just finished rebuilding my first GBA SP using this shell kit and the results are pretty fantastic. It literally looks and feel like a brand new GBA SP. There were a few small annoyances with the kit but for the most part it was great. For those that are wondering if this is the right thing for you, here are some pointers. 1. Watch SEVERAL YouTube "how to" videos on replacing the shell. I watched probably 5 or 6 before I even ordered this kit to get a really good idea how this process works. Not one of those videos covered every nuance, so watch a bunch. 2. Be patient. It takes a few hours to put this together the first time, and you don't want to make any mistakes. Organize your screws and components so you aren't overwhelmed when the GBA is in pieces in front of you. 3. The hinges are tricky. They will need to be aligned just right and you will have to push hard to get them in. My kit came with great replacement hinges although I've read some kits came with no hinges One very important tip...PUT THE PLASTIC END CAPS ON THE THE HINGES FIRST! If you put the hinges into the new shell first and then try to put the end caps on, you will realize that the caps need to slide onto the hinges BEFORE you slide the hinges into the shell. 4. Peel off your old labels from the bottom of your original shell and use them instead of the new bottom label. This will keep the serial number and the model number consistent with the hardware. This mattered to me since my GBA SP was a model AGS-101, the one that everyone wants with the gorgeous backlit LCD. The sticker that came with the kit said AGS-001. You can get your old label off by heating it up with a blow dryer for a few minutes and then carefully peeling it off...if you do it right, the adhesive should stay on the label and not on the old GBA shell. 5. Buy a set of screwdrivers used specifically for repairing Nintendo consoles and carts. They are super cheap and you will absolutely need the tri-wing driver. The screwdriver that came with my replacement shell was a regular Phillips screwdriver that honestly wasn't even small enough to work on the Phillips screws my GBA did have.
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The best Memory Card available for the Gamecube. As everyone knows by now Nintendo went a new direction by going CD instead of cartridge. In doing this move it was essential that memory cards come into play, since the game CD's can't store memory. There have been a variety of 3rd party cards and an earlier Gamecube one, but of all I have tried, this one is by far the best. Basically the previous ones I used did not have as good storage space, and got corrupted quite often. An example of this was when I used a 3rd party memory card while playing Phantasy Star Online. Within a week all my data was corrupted on the card. I then switched to the 251 from Nintendo, and I haven't had a problem since. I really like the color of the card too, because it matches my Black Gamecube. The storage space is the best you can get as well, able to hold quite a few game data files. So, overall get this one above all others, because for one it is from Nintendo itself, and because it is more reliable than the rest from my experience.
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Once you start, you can't stop. I was a fan of Red and Blue (not especially Yellow), and then I saw this. I got it for a gift along with Prima's strategy guide (which by the way, is AMAZINGLY helpful) and I couldn't stop. My brother got Gold, and we trade all the time. Let me show you a list of Pros and Cons. PROS: -Excellent pictures -Mystery gift (a feature where two people connect the black squares on the tops of two gameboy colors, use the Mystery Gift option, and each person gets a completely random item, like a Pokemon doll) -Pokegear (includes a better Pokedex, cell phone, and radio) -Lots of new Pokemon makes the game longer, more challenging, and more fun -So many new moves and creative ideas (such as the eight new kinds of Poke balls you can obtain) CONS- -Mystery Gift is only for Gameboy Color, not any other gameboy (including Gameboy Advance) -Once you get the first 8 badges in the Johto region, the Kanto region badges aren't even a challenge -In Kanto, most of the major stuff that was in Red, Blue, and Yellow (like the Safari Zone, Team Rocket hideouts, and city layouts) are either gone or reduced -Trading from Gold & Silver to Red, Blue, and Yellow can be a real pain Although the cons may seem strongs, the pros outnumber them about 15 to 1. Trying to decide between Gold & Silver? The only real diffrence is about some of the Pokemon (some only found in Gold, some only found in Silver) and the order of which you get the legendary birds (in Gold, Ho-oh at Lv. 40, Lugia at Lv. 70) and in Silver, it's just the opposite. As for the Pokemon, if you've played Red and Blue, think of it this way. Gold kind of takes after Red, and Silver kind of take after blue. Between Red and Blue, what did you like? Think of it that way. Now, between Red/Blue/Yellow and Gold/Silver/Krystal, it really depends what you like. Are you into classic, more basic, not-so-complicated-but-still-fun-games? If so, go for Red/Blue/Yellow. But if you like tough, new, complicated, super-fun games, go for Gold/Silver/Krystal. Or you can go for both (like me.) Overall, Pokemon Silver (and Gold) are FABULOUS games. A must get for all gameboys. Oh, by the way, for anyone who was wondering, I've never played Krystal Version, so I avoided bringing it in my review. Hope I was helpful, and good luck for those playing.
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A Gripping, Epic Masterpiece in the Legend of Zelda Saga. I find myself writing a review for the original version of this game a little more than 10 years since it's initial release on both the Nintendo GameCube, and the Wii. Let me start of by saying that The Legend of Zelda series is my all-time favorite game series, which is a lot in and of itself; video games are my favorite past-time. While I have already done a review for the Wii U Remaster of this game, I feel it right to do a review of the original classic that hit two consoles more than ten years ago. This review will primarily cover the Nintendo Gamecube version, though I may do a review for the Wii version in the future. This will be a fairly lengthy and in-depth review, so be warned. With all of that to say, enjoy the following review for what is a magnificent game indeed. The Legend of Zelda: Twilight Princess is a game that was hyped and talked about beyond belief back before it hit the home consoles in 2006. See, when the GameCube was originally announced, fans expected there to be a "gritty" Zelda title in the vein of Ocarina of Time or Majora's Mask. Instead, Nintendo released a game called "The Legend of Zelda: The Wind Waker" for the beloved purple lunch box. We all know the story of that by now. Fans were baffled and outraged, but as soon is we played "The Wind Waker," we realized what an awesome game it was. Still, there were still fans clamoring for a Zelda game in the style of the N64 classics. As this was around the same time that "The Lord of the Rings" was taking the world by storm, demand for a dark and gritty fantasy setting for Zelda was even more desired. Nintendo answered their fans, and, in 2004, Shigeru Miyamoto himself walked onto the stage at E3 to announce the next Legend of Zelda game for the Nintendo GameCube. The trailer showcased Link riding Epona, engaging in intense, gritty horseback combat. There was even a boss that looked to be inspired by the Balrog from the Lord of the Rings. The trailer featured thunderous applause. We would have to wait two and a half more years before getting the game. When it finally landed in 2006 on two consoles, it did not disappoint. This was the Zelda game I felt like I had been waiting for since I first played Ocarina of Time. While some in recent years simply feel the game is little more than a "retelling" of Ocarina of Time, I personally hardly see that as a bad thing, given that I love Ocarina so much in the first place. I am happy to say that this is one of the very best games of its era, and one of the best games, now, for three consecutive Nintendo consoles (Read my review of the Wii U version if you feel so inclined.) Without further ado, Let's get into the review of this awesome game. Story: Like most Zelda games. this title opens up with Link living in a small village, and leading a simple life. What is different about this game is that Link really feels like a full-fledged character, instead of just an avatar. Link has a life, and friends. At the start of the game, Link is a ranch hand, and he spends his days herding goats with his boss, Fado. Link is also quite athletic in this version of Zelda, as he is able to wrestle with goats, leap fences on his horse, and even has some experience sumo wrestling. One day, Link is told by the Mayor of Ordon Village, and his cousin, Rusl, that he must go take a ceremonial gift to Hyrule Castle, just in time for Princess Zelda's coronation. On the day that Link is to leave, the forces of evil that had already taken over the kingdom of Hyrule make their way to Link's village. A sinister group of goblins riding on the backs of boars, headed by king bulbil, kidnap Link's friends Ilia (daughter of the Mayor,) Colin, and the other village kids. Link chases after his friends, only to find himself in front of a black wall. A hand reaches out, grabs Link, and pulls him into the twilight Realm. Link then turns into a wolf (a key gameplay and story mechanic in this game.) It is after this that Link is taken to a mysterious dungeon, where he is held prisoner. After waking up, a mysterious imp by the name of Midna makes her acquaintance with the Hylian-turned-beast. Link and Midna escape from the dungeon, and go to the tower where Princess Zelda herself is being held captive. Zelda tells Link of the fate of Hyrule being covered in the dark foggy mist known as twilight, and the king of shadows who laid siege to the kingdom. This dark king is known as Zant, and he seeks to engulf the entire world of light in shadow. Link and Midna then head back to Faron woods, where Link rescues the light spirit. After being transformed back into a human, Link and Midna are instructed to go to the Forest Temple to retrieve the fused shadow, the weapon that can defeat Zant. Link and Midna then set forth into the land of Hyrule to regain the three shadow pieces, save Link's friends, and free the kingdom of Hyrule from despair and destruction. There are plenty of exciting twists and turns along thw way, but for spoilers sake, I will keep the story descriptions short. Needless to say, the story is one of the deepest that the Zelda series has ever known. Midna herself is hands-down the best sidekick in Zelda history, and is an awesome character in her own right. While there are some plot holes here and there, the story still does a wonderful job of setting the mood for this darker, more grim tale in the Zelda mythos. Design: Twilight Princess is a game that strived for a more gritty and dark look than previous Zelda games had done. To that end, it had a more saturated color pallete, and lots more emphasis on art direction and boss design. I for one thing that the visuals in this game are beautiful. Next to Resident Evil 4, I can't think of many other games on the GameCube that reached this level of technical achievement. The lighting effects were phenomenal, and the water itself continues to impress me and make me wonder how they managed to achieve this kind of effect on the Gamecube. The character models are well-proportioned and perfectly encapsulate the more realistic feel of the game. There is even some cel-shading elements (particularly in the twilight realm.) One thing that hasn't aged as well visually, are the textures. They were heavily cleaned up in the Wii U re-release, but they often look indistinguishable, blurry, and buddy at times. This is one element of the more gritty and realistic look that does not stand up as well as something like "Wind Waker's" more cartoonish style. The art direction deserves notable mention. While the game looks fine from a technical standpoint for the most part, it is the art direction that really makes this game shine. The enemy designs, the Twilight Realm and its particle effects, the whole game is one of the most awe-inspiring looking games I have yet seen from Nintendo. The whole look of the game feels evocative of a graphic novel. Everything from Link and Zelda, to Midna and Zant, to the bosses and mini bosses, even the aesthetics of the dungeons themselves are some of the most visually appealing things I have yet seen in a Zelda game to this day. Moreover, while the game has a more realistic and gritty look than other Zelda games, it still has the whimsical vibe in its visuals that helps to retain the fun, charming nature that Zelda has always had. This includes the sillier, more zany characters and locations to contrasts well with the rest of the game's look. The sound design in this game is good, but not up to par with other Zelda installments. Most of the songs in this game are from Zelda game's Prior, like "A Link to the Past," "Ocarina of Time," and so on. Don't get me wrong, the songs still sound great, and I love hearing remixed versions of my old favorite Zelda songs. The newer songs in this game aren't nearly as memorable, with a few exceptions. These exceptions are Midna's theme, and the Hyrule Field theme. Both of these songs rank among my favorite musical pieces in Zelda history. The biggest disappointment in the sound area is the lack of orchestration. It would have been killer to have a full-fledged orchestra conduct the game, you'll have to wait for "Skyward Sword" for that. The sound effects themselves are pretty good, however, like the sound of Link's sword, or Epona's galloping. The menu system is much improved over previous Zelda installments. It feels far more streamlined, it's fast to use, and it doesn't slow the pace of the game. The downside to the GameCube version is that you can only have two secondary items equipped at a time, since the Z button is sued to call Midna, or turn into a wolf. The other issue with the design occurs whenever you pick up a blue or red rupee. Every time you boot up the game, and you collect one of these rupees, the game you pause to give you a description of them again. This is annoying, and prior Zelda game's didn't have this issue. Luckily, the Wii U version fixed this. All in all, Twilight Princess is a beautiful, detailed, and meticulously crafted game. While it has some issues, the overall design outshines those issues. Controls and Gameplay: The Control Scheme for Twilight Princess is so good that you could bounce an orange rupee off of it and get extra currency. The controls take the foundations established in prior 3D Zelda installments, but build upon them tooth and nail. Moving Link with the control stick is straightforward and simple, as is swinging Link's sword with B. You press L to target and enemy during combat. While fighting, you can use both your basic sword and shield moves, or any number of hidden skills (more on that later.) Some enemies also require you to use your projectile weapons, which you may also use while targeted onto an enemy. You use the x,y, and Z buttons for your secondary items such as your bow, claw-shots, ball and chain (awesome) and the like. Link jumps automatically when he comes to a ledge. Controlling Epona is also very straightforward. Now, the controls for Link in his wolf form are mapped to the same buttons as they are in human form. Wolf Link basically has equivalent attacks in his canine form that match the same moves he has as a human. The climbing controls can feel a little stiff by todays standards, but they are far from broken. Other than that, the controls are essentially flawless, and hold up gracefully and beautifully. Being a Zelda game, and a Triple A Nintendo title, Twilight Princess features some of the finest Gameplay that the gaming industry has to offer, period. The combat quality itself is absolutely superb. You'd be hard pressed to find another 3-D Sword fighting hack-n-slash action game that handles its combat even half as well as it is handled in Twilight Princess. You fight all kinds of enemies, from man-eating plants, to spiders to sword wielding goblins, to skeletons, lizard men, and armored knights. As Wolf Link, you also fight a multitude of Twilight beings, specifically beings known as "shadow beasts." Throughout the game, you happen upon an ancient, deceased warrior known as the Heroes Shade. The Shade teaches Link no less than seven sword moves. As you fight more and more enemies, you find new and faster ways to fight and dispatch of them; these moves include back-slicing, shield-parries, an instant-kill mortal draw, and so many more. You even gain the mega-spin attack near the very end of the game. Now, I may be in the minority, but I actually really like wolf Link. Wolf Link has some awesome moves and attacks in his own right. With Midna's assistant, Wolf Link can build up a ring of energy, and take out multiple enemies at once. Wolf Link is also far more agile and nimble than normal Link. Not only can he run faster, but he also has the ability to move normally even in places where regular Link would get stuck do to his weight (such as the Snowpeak mountain.) Wolf Link also has heightened sense of smell, and can even jump to far-to-reach places with Midna's assistance. While the combat is fairly easy, most enemies will fall easily to you and your blade, it is so darn refined and fun that you often feel like you can look past the difficulty, or relative lack thereof. The meat and potatoes of any Zelda game and its gameplay is its dungeons design, and Twilight Princess has some of the best dungeons this side of the bridge of Hylia. each dungeon in the game is magnificently crafted that it could have served as a full fledged game mechanic. From using your boomerang to clear a cluster of leaves and save the monkeys of the forest temple, to walking upside down with a pair of magnetic iron boots. or using your claw-shot, and later, double clawshots, to swing from wall to wall, or ceiling to ceiling, each dungeon is a wonderful and joyous treat to play-through. Every dungeon feels like it gets better than the last. Later on in the game, you find yourself in the Arbiter's Grounds, where you must make your way through what feels like a sandy grave, in order to find a contraption that allows Link to spin along walls (the spinner) and partake in what feels like a virtual pinball game. The Snowpeak ruins might be my favorite 3D Zelda dungeon. The ice themed locales, the unique enemy designs, and the whole theme of the dungeon set it apart from just about any other Zelda dungeon that I have played. Moreover, it has an awesome mini boss, and boss. The Snow-peak ruins features my favorite new addition to the Zelda series in this game, the ball and chain. While it is super heavy, Link uses the ball and chain to smash ice, frozen blocks, and even take out enemies. Moreover, there are whole puzzles designed around this simple premise of smashing ice blocks in this dungeon. The Temple of Time is also one of the game's best dungeons. Not only does it feature the wicked awesome mini-boss, the "dark nut," but it also introduces yet another awesome puzzle solving mechanic. The item you obtain in the dungeon, the dominion rod, allows you to control certain statues, and guide them from one spot to another. Once again, this is a simple premise that none the less has some surprisingly complex puzzles built around it. While each of the items is awesome in its own right, the trade-off to having such great dungeon design is that every items feels specifically built for that particular dungeon. There are a few mainstay items that you will use throughout the game, such as the bow, but many of the items will sit in Link's inventory for the majority of the game after he has completed a given dungeon, and start to collect dust. There are secret grottos and shrines in the over-world that will require you to use these items again in order to get a prize, such as a piece of heart, but all in all, they will see little use outside of the dungeons you found them in. Twilight Princess features plenty of variety to its gameplay. Beyond simply concurring dungeons, you will partake in epic and awesome horseback battles, meet many unique and interesting personalities, and even sumo wrestle with the Gorons of Death Mountain. You rarely feel like you're doing the same thing for more than an hour. You can even race a Yeti down a mountain on a frozen leaf! Later on in the game, you can even participate in what feels like a wild-west inspired bow and arrow shoot-out. There is more variety to the gameplay here than you can shake the Master sword at. The boss battles are big, epic, and fun. The boss designs rank among the very best in the Zelda series. You'll fight man eating plants, fiery beasts with flaming chains, a giant Yeti stuck in an icicle, and even a Dragon. One of the bosses, Stallord, even requires you to use your spinner in a manner reminiscent of a pinball game. every boss feels unique and different from the last, and often put the bosses of prior Zelda games to shame. Now, you will also occasionally fight bosses outside of dungeons, though they only occur a few times in the game. These bosses include a jousting sequence with the Bulblin king on the bridge of Eldin, as well as a giant twilight bug that you must take apart as wolf Link in Lake Hylia. One disappointing thin about the bosses is that they are way too easy. Most of them will fall to your blade after just a few rounds. This game also doesn't feature a heroes mode either, so there isn't really a difficulty option (this was also changed in the Wii U version, thankfully.) Even with all that to say, the boss battles are still intense and epic. They will surely leave a lasting impression. The final boss (spoiler) is awesome, and features the one-to-one sword-fight I felt like I always wanted before this game came out. The Gameplay in twilight Princess, regardless of what angle you look at it from, is refined and perfected with the utmost care. This isn't a short walk in the park either, you will have at least 35-45 hours of gameplay before you finish your first play-through, which isn't even getting into the side-quests. Replay-ability: Twilight Princess is a big game. The over-world map is rivaled only by Wind Waker in its scale. While riding around on Epona is epic and a lot of fun, much of the over-world feels admittedly empty. There are plenty of things to do, but they feel very spread out. Even with that to say, there is still plenty of option things and objectives that will keep you coming back to this game for weeks. You can help a selfish man named Jovani recover his soul by tracking down sixty Poe souls in Hyrule (this game's take on the Skulltula hunt if you will,) you can help a weird girl named Agitha find her dreams of being the insect princess by finding several small insects around Hyrule, you can also get every piece of heart. The game also features many item upgrades, such as a larger quiver, extra bomb bags, and larger wallets so that Link can carry more money than he could originally. You get these by playing certain mini games (there is a super fun claw-shot mini-game that you play to get a larger quiver,) helping some of the residents of castle Town or Kakariko village, and even fishing. The fishing mini-game is addictive, and will keep you coming back in and of itself. You can even ride downstream Zora's river in a Canoe, as you shoot jars to score points. You can also help the creepy baby, Malo, with his business venture, and open up a (slightly) less overpriced goods shop in Castle town. While some of the side quests at are less useful than others (such as the magic armor, which does little purpose) they're still really fun and give this game lots of replay value. There is even an optional gauntlet that you can partake in, wherein you must clear fifty floors of enemies that you have thought throughout the course of your journey. Since this game is so much fun, you won't want it to end right away. For that reason, I would honestly recommend that you do at least one completionist run of this game. Verdict: I have no shame in saying that I consider "The Legend of Zelda: Twilight Princess" one of the very finest games in the Zelda series, and one of the best games out there, period. I myself rank this game in my top three Zelda games. Each time I go back and replay this game, I remember what a wonderful experience it was, and still is to play through. While the game might not be without its flaws, it doesn't change the fact that at the end pf the day, I can't think of this game as anything less than a Masterpiece. if you own a GameCube, a Wii, or a Wii U, then this game is a must own experience. I realize that this has been a long review, and that I have been very positive about this game, but I do feel like this game warrants lengthy review, and is deserving of such praise. This is an epic, beautiful, and most importantly, insanely fun adventure that you will remember for a long time. So play this game, match the power of the king of shadows, and restore the land of Hyrule to its former state. And, remember, "A sword wields no strength unless the hand that holds it has courage." -Heroes Shade Cons: Relative lack of difficulty Underutilized items no orchestrated soundtrack Some Dated, muddy textures Pros: Amazing, Refined, Timeless Gameplay Tight, fluid controls Incredible Dungeon and Boss Designs Tons of Gameplay Variety Gripping Story Beautiful Art direction Fun side-quests Tons of nostalgic moments and songs Slick men system Flawless sword combat and awesome sword techniques. Overall: 9.8/10 Piece Out, Dana
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Tired of listening to websites. I can tell all these people that say this game is a sequel to paper mario always listen to those fake game sites that trick you. As I think of it, this game is a whole new story. Because you've never heard the beanbean kingdom being mentioned in any other games, right? Other than that, this game is a masterpiece of rpgs. It's different from the others and the screens outside of battle have many things you can do such as your hammers, high jump, hand brand powers, and a few others which are mostly used for the dungeons. It can be confusing at first getting used to controlling both Mario and Luigi. But this game as I would say is one of the greatest rpgs for gameboy. Give it a try...
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THe best game in the world. This game is soooo fuN! You get to play as kaiba or yugi in a series of battles. you have 3 monster teams the monsters are controlled by you. once you beat yugi and kaiba's side then you unlock the secret of the game which is.... well you'll have to find that out. the hardest part is when you face bakura on yugi's side. you have to take over a fort before him and then wipe out bakura's team. If you beat yugi's side you get the item soul of obelisk. YOU beat kaiba you get slifer's orb. AND winged dragon of ra well that's in the secret of the game so I suggest, BUY IT!
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Ballistic: EvS a great game! . . . EvS a better game. Ballistic: Ecks Vs. Sever is the sixth best FPS for GBA, and the 7th released for the system. I was somewhat disapointed by this title because of how good the original was. The original set such a high bar that it was so hard to topple. Ballistic: Ecks Vs. Sever in my opinion doesn't topple the high bar that the origial set so high. However, everything in this title has improved. The weapon sounds are more realistic and the graphics are improved but the original had a better story, a better array of weapons, and levels that linked Ecks and Sever together. In Ballistic: Ecks Vs. Sever Ecks fights in the US while Sever takes the battle to the Middle East. The game does not live up to it's title. The game is definitly ballistic but Ecks and Sever aren't versus each other at all. This game is not as good as the first but is far better than the movie. Sever-al people will be talking about this Ecks-ellent game for a while but it just doesn't take the cake from it's predacessor.
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ARE YOU OUT OF YOUR MIND? A GAME FOR OVER $200 DOLLARS. Hey this game is definitely a must have.. I know it came out for a limited time for the gamecube.. or I'd say.. they took it off the market because it wasn't worthy to pay $39.99 for a game with same graphics as the PS1 or N64... so.. think you ambitious people.. if people didn't want to pay $39.99 for the brand new videogame.. who on earth is going to pay $99.99 for a used one and $200 for a new one?? I hope nobody does.. you are totally taking advantage of the situation! YOU PEOPLE BUY A PS1 or a N64 with the game for less than $50.. the graphics are the same...no difference..
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Everything Old Is New Again. I am old enough to remember this game when it first came out, and when I heard it would be released on the GameBoy Advance I was very excited. Thankfully it is as much fun today as it was then and is still arguably the best 2-D platform game ever. Nintendo has refined Mario to a science and this game represents the pinnacle of the 2-D versions. With seven areas to explore and 96 goals to find you'll be running, jumping, and flying for hours. For those of you who have not played the Super Nintendo version, in SMW Mario, Luigi, and the Princess decide to take a vaction from the troubles of the Mushroom Kingdom in Dinosaur Land. When they get there they learn from a friendly dinosaur, Yoshi, that Bowser has trapped his friends and taken over the island. On top of this the Princess has disappeared. So Mario and Luigi set off to find the Princess, save the Yoshi's, and stop Bowser. Mario has many power-ups at his disposal including the usual mushrooms, fire flowers, and a new feather which gives Mario the ability to fly with a cape. This game was also the debut of Yoshi, Mario's dinosaur buddy, and this adds a new dimension to the gameplay. Since Yoshi can swallow enemies with his tongue some areas become much easier with his aid. Not included in the original but added for the GBA is the ability to play as Luigi. Luigi can jump higher and fly farther than his brother and is more suited for some levels. Its up to you to choose which plumber is best for you. The gameplay is divided between the seven different areas of Dinosaur Land. Within each area are many individual side-scrolling levels to complete. You advance through the game by completing one level to get to another. There are also shortcuts to be found by discovering the hidden goals of many levels. The world map screen is where you choose the level you want to attempt, and all levels except for castles can be replayed infinitly. The castles are where you fight each areas guardian before moving on to the next area. The original Mario Bros. arcade game is also included. You can play solo or against a friend in battle mode. It's not much, but it does add a little extra something in terms of replay value. Super Mario World is a classic that has stood the test of time. It's simple enough for anyone to enjoy but deep enough with it's replay value for seasoned vet's to appreciate. It's pure fun and thats what video games should be. A must own for the GameBoy Advance.
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A bit different from the original but very good otherwise. It's slightly different from the original gamecube controller and any smash bros veterans will instantly feel this. It's hard to quantify if this difference is strictly better or worse so to be on the safe side, if you are looking for the original gamecube controller in its entirety then keep moving along unless you do not mind the small differences. I cannot speak of its durability until I have used this for a couple of years but so far it seems to perform well enough and it's an official controller so the quality is good.
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THE MOST UNDERRATED SYSTEM EVER. Why I am qualified to write this review. I own a NES, SNES, N64, "Gamecube as that I am reviewing", Wii, Wii u, Genesis, Saturn, Dreamcast, PS2, 2600, 5200, 7800, Turbografx 16, Intellivision 2, GB, GBC, GBA, DS, 3DS, Game gear, Lynx, and a Neo Geo Pocket Color. The Gamecube is underrated. Why? Well I'll tell you why! The controller is... well... perfect. It has a pretty good supply of games with many hidden gems. This is the system that even Nintendo geeks don't even own. Why because of the Wii. The Wii is backwards compatible with the Gamecube. So you can play all your Gamecube games on the Wii. So I am going to tell you why a Gamecube is still worth owning! 1. The controller the beautiful beautiful controller! The thing fits perfectly in your hand! Nintendo knew how good the controller was because there are Wii games that use that controller. (With the new Smash Bros Wii U even). The buttons are perfectly sized. You are going to use the A button the most. So they made it bigger. The L&R buttons are grooved with your fingers. The X&Y controllers are perfectly placed as well. With a Analogue and digital joystick perfectly placed on both sides of the controller. With a D-pad. Just cause. The only problem with this controller is that there is no select button. 2. AHEM a GBA adapter. You cannot put the GBA adapter on the Wii. There are kind of pricey (and I don't even own one but I have played with one). But you can play GBA, and Gameboy games on the Gamecube like a super Gameboy. To my knowledge this is the only way to do that. Which is pretty neat beacuse there are many fine GBA games that translate well to the big screen. Also If you do not own a NES the GBA classic series may be for you! 3. The games. Two legend of Zelda games. A mario game. THE BEST SMASH BROS GAME. (Wii U version pending). Also some fine madden games. A good Mario kart game. The best F Zero game. Great movie adaptions. Ikugra. And some other weird titles. But no Eggerland games. Ever other system besides the NES, MSX, and Gameboy have suffered that same problem. 4. This system has a handle. For you know carrying... Even though it's a console... for a TV... WHY! Well the reason this thing has a handle is because, it is perfect for taking to gaming sessions. Bring Smash bros, four swords, and Mario kart and your set. I'm not kidding this system and a few friends = endless fun. 5. The nostalgia. For people in my generation we didn't grow up with Contra or Breakout. We grew up with N64, PlayStation, and this. (I was the "cool" kid with a Dreamcast) The Gamecube was the last pre internet console. Remember the Internet when the Gamecube was new? Well I don't! If somebody were to say the word Smosh, Pewdie Pie, or Jontron you would be downright confused. The only way you could tell if a game was good is if your friend had it. So that meant calling your friend (pre texting era) or riding your bike over to there house to see for yourself. I used to put the system on the floor because it was my favorite at the time. I used to turn it on and off with my toe. I had to ask my parents to hook it up! My dog would fall asleep on it. So many memories lie within that console. 6. The name doesn't lie. It is a Game Cube. It will fit anywhere, around anything. The X-Box was a huge machine. So were the early PS2's. This was compact and awesome. It is a cube. In what way is the X-box a box anyway? Or a PlayStation a station that you play in? It also used really tiny discs. Which are cool I guess. Technical specs via Wikipedia, Details Source CPU 485 MHz IBM "Gekko" PowerPC CPU based on 750CXe and 750FX 180 nm manufacturing process with 4.9-watt dissipation 162 MHz FSB (1.3 GB/s) 64 KB L1 cache 256 KB L2 cache 32-bit ALU 64-bit FPU (1.9 GFLOPS) [2][3] GPU 162 MHz ATI "Flipper" GPU (8.6 GFLOPS) 3 MB of on-chip 1T-SRAM (2 MB Z-buffer + 1 MB texture cache) 51 million transistors (approximately half dedicated to 1T-SRAM) 180 nm manufacturing process 4 pixel pipelines with 1 texture unit each 24-bit RGB/32-bit RGBA color depth [2][3] System Memory 43 MB total non-unified RAM 24 MB MoSys 1T-SRAM (codenamed "Splash") as main system RAM 3 MB embedded 1T-SRAM within "Flipper" 16 MB DRAM used as I/O buffer for audio and DVD drive [3][4] Audio Output: Stereo (may contain 5.1-channel surround via Dolby Pro Logic II) Integrated audio processor: Custom 81 MHz Macronix 16-bit DSP Instruction memory: 8 KB RAM, 8 KB ROM Data memory: 8 KB RAM, 4 KB ROM Sampling Frequency: 48 kHz 64 simultaneous channels, ADPCM encoding [2][4] Video Modes 640480 interlaced (480i) @ 60 Hz 640480 progressive scan (480p) @ 60 Hz (NTSC versions only) 768576 interlaced (576i) @ 50 Hz (PAL versions only) [2] Connectivity 4 controller ports, 2 memory card slots 2 high-speed serial ports Serial Port 1 is reserved for a broadband adapter or modem adapter Serial Port 2 is unused (DOL-001 and DOL-101 models only) 1 high-speed parallel port up to 81 MB/s (reserved for the Game Boy Player) Analog AV Out Interlaced video composite video NTSC models: S-Video PAL models: RGB, S-Video, or composite SCART Stereophonic analog audio output Digital AV Out (DOL-001 model only) Interlaced or progressive scan YCBCR synthesized to YPBPR using in-cable DAC RCA connector D-Terminal Stereophonic IS digital audio (not used by any cable) [2] Storage 8 cm miniDVD optical disc 1.5 GB capacity 16 Mbit/s-25 Mbit/s transfer rate operating in CAV mode 128 ms average access time Memory card Capacities starting at 512 KB (59 save blocks) 8 KB sectors [2][4][5] Other Power supply DC 12 volts 3.25 A Dimensions: 4.3 in (110 mm) (H) 5.9 in (150 mm) (W) 6.3 in (160 mm) (D) [4] Finally this system is worth owning. In 5 or 6 years this system will be expensive because it was the forgotten system. Many people dumped these things when they got there Wii. I was one of them. I regret that choice because I miss my original Gamecube. I bought another one a while back but it's not as memory inducing as my little black Gamecube. I regret that choice. I always will.
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GREAT GREAT GREAT. Gameubes are cute but the games you can play on them are super wild! I go to video stores almost every week to rent yet another game for my little black gamecube and I have tons of fun! The best thing about it, is its fun for any age! Most people think Nintendo is all about Mario and Luigi but when you really look theres so many other types of games for this system. But if you do like Mario this is the only game console that you can play him on. If you just bought a gamecube or just want to see what kinds of games you can play on it besides mario and wario stuff checkout my reviews for Agressive Inline and SSX Tricky which are two high-action games you shouldn't be without!
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What is wrong with everybody. I'm 13. So some parents don't like "damn" or "hell", but honestly, one video game by a beloved company that goes off the beaten path to something new has to be beaten down like this. Oh boo hoo. If you go into my school, which is a good school, you'll hear more bad words than ever if you played this game. Also, the only time you hear "damn", is when Shadow dies. So unless you don't understand that jumping off cliffs is BAD, then you won't hear it very much. And, on a final note, if you don't want to have your kids exposed to ANY bad words, then get rid of all forms of communication, throw away the tv and electronics, books, board up the windows and doors, and don't let your child out of the house. If your child accidentally says a bad word, and then you go blame it on this game, then that is just messed up. And finally, 1 star is not my true rating, and I gave it 5 stars through and through!
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Great BIG entertainment. in a small package. I thoroughly enjoy playing this game. I find it very difficult to put it down. The game possesses the quality you'd expect from Konami. The sounds effects and music tracks are minimal but what is presented to you is cheerful and upbeat. The graphics are very colorful too. All of the characters in the game are female and are "Japanese Anime" inspired in design so "Manga" fans (like myself) might like it even more. Once you turn on the game you'll notice that WTA Tour Tennis is a bit skimpy on features as there's only a practice mode, tournament mode and a link mode to play against friends. After playing for an about an hour I didn't care about the lack of features because I became hooked and I always look forward to playing it. This game can be enjoyed by girls and guys alike, as I am a 32 year old male. This game has already brought me hours upon hours of joy. If you're an old school gamer like me, this might feel like PONG only prettier. So pick it up while you can.
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A great game, but has some major drawbacks. This game really deserves 3.5 stars, but since I can't do that I decided that there is no way it is worthy of the full 4 stars. Godzilla: Destroy all Monsters Melee is really just a 3-D Super Smash Bros. with Godzilla characters. This makes it great with friends and at parties, but it is not nearly as fun by yourself, and like the SSB games, can get EXTREMELY repetitive. The character graphics are great, but the layouts are bland and boring...except for a few landmarks, they really are all the same. Despite this, the characters are awesome...what could be better than fighting with Godzilla and all his...erm, "buddies." However, unlocking new characters is extremely hard. This also has to be one of the most frustrating games I have ever seen. At some points the monsters you are facing are so much stronger to the point that it is truly impossible to fight back. This is probably a better rent than buy, but since it is selling for so cheap right now it is good enough that you might as well have it.
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Recomended highly--Great fun. This, I will say quite honestly, is a GREAT GAME!!! The graphics, in my opinion, are very well done. The selection of non-violent "weapons" is great too. It's highly addictive, but not take-control-over-your-life addictive. Some people say this game is really easy. I don't think it's exactly HARD, but it certainly isn't easy or anything. Though some of the tracks are almost identical, there really is quite a bit of variety. The characters demonstrate this as well--don't just look at the stars when you pick one! I strongly recommend this game for 9 to 15 year olds. Note for constricted budgets: You can get this game along with the Midnight Blue console for the price of just the console!
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The Nobility of Zelda is Restored. I have been waiting for this game for years. I am not old school. The first Zelda game I played and loved was 'Ocarina of Time'. 'Ocarina' was one of those gaming experiences where everything seems perfect from beginning to end. I played it through countless times, and never tired of the experience. 'Majora's Mask', though not quite as powerful an experience as 'Ocarina', was still an entertaining game that introduced several interesting mechanics. And then came 'Wind Waker'. Though a creative effort, the stylistic change in the graphics and story were dissapointing. The Legend of Zelda was made childish, its nobility diminished under the bright, cel-shaded colors of Link's new Looney Toons world. And now we have 'Twilight Princess.' THIS is the true sequel to 'Ocarina of Time'. Twilight Princess incorporates everything good about 'Ocarina' and much more. The graphics are incredible. The world is immense and multi-layered. The gameplay is fantastic. The story is more mature than any other Zelda game before it. Riding Epona is incredibly fun. Fighting as the Sacred Wolf is equally fun. The bosses are gigantic, though not as challenging as might be liked. There are a lot of cool new items. The Double Hookshot, Ball and Chain, Lantern, and Spinner to name a few. Did I mention that the graphics are spectacular? The Gamecube goes out with a flame of glory. Looking forward to see what the Wii has in store for our green-garbed hero.
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Great Console w/ great 1st party games. The Gamecube is another excellent system from Nintendo. Unfortunately, third party support for the system is somewhat lukewarm. Luckily, as usual, Nintendo's first party games are instant classics and must play games for people of all ages. Pros: Awesome first party games (Metroid Prime, Zelda: The Wind Waker, Mario Sunshine, Mario Party 5, Wario, Resident Evil, Mario Kart Double Dash!!) Controller, while confusing at first, is pretty good. The Wireless Wavebird is awesome. Awesome accesories (Game Boy Player, Wavebird, GBA to Gamecube link) Compact Design Comes in lots of cool colors It's only 100 dollars!!! 4 controller ports Cons: Third Party support is waning (although there are still some good 3rd party games) Not the best for sports games Regarded as "kiddie" by older gamers, so you might not want to bring this to college (although Resident Evil is available, among many other mature games) Can't play DVDs or CDs (Xbox and PS2 can play both) Basically no online games and Nintendo is not making any online games The game devolper Rare (who made Donkey Kong Country and Banjo Kazooie) was sold to Microsoft, so no more awesome Rare games for Gamecube. Overall, the Gamecube's excellent first party games and cheap price make it a solid buy for gamers. This system is excellent for any gamer. It brings you hours of classic Nintendo fun for an economical price. If you are a fan of Nintendo or don't have a lot of money to spend, I highly recomend this system.
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Good game. This is a pretty nice game as it allows you to really become Jango Fett (even though it is 3rd person). You get to kill, fly, bounty, shoot and navigate through well done levels and even learn more about Jango and the prequel trilogy as a result. Not bad. I was real impressed with how different the levels were in this game and how much you had to think to beat them. While some took a long time to figure out, it eventually turned into a lot of fun. Some levels still remain challenging (level seven onward minus the last one but unlike Rogue Squadron the levels don't insanly irritate me mostly. However the biggest problem is the bounties, you have to find them with no clues usually and it's very hard to capture them sometimes. You only gain concept art by bounting them so you can try but once you get to level nine, I'd say forget it. Good game.
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Two problems that could of been avoided stand prominent. Gonna get my metroid on yea...roll under that wreckage, shoot that bad guy...jump that ledge, bomb that false wall....backtrack 5 miles, wait wait wait, what? Yea, you backtrack alot. If you guys have ever played winback, that game where the objective is to backtrack half the time, this game outdoes even winback. Ok so the game is basically a first person shooter. It is linear, There are seperate paths you can go, but you usually will have to stop shortly after because you need a special gizmo or gadget. You don't really need to scan that much to win, even though in the first level they make it seem like you will. Basically you shoot monsters, find things to make your suit do more, and fight bosses for those things, then backtrack. The game has alot of shooting, contrary to what other people say. You will shoot alot of monsters by rapidly clicking the powerbeam button. Eventually, I just started using missles, because every time you kill a guy he leaves something. Well, they don't always leave things, but usually they will leave a health up or missle up. I think it depends on what weapon you use to kill the actual monster. The pros of the game are the great environments. It isn't the same over and over again, actually the backtracking screws that up. You could of gone through tons of different environments, instead you backtrack between like 5 of them, mabye 6. Then there are the graphics, pretty good. The weapons are alright, I love just pounding guys with missles. The morph ball works well, you can use it whenever you want. Then there is the help system. Usually it tells you when there is a save system nearby, and your next objective. Most of the time I am not lost, but sometimes it tells me to go 5 miles to where I just came from and I feel like throwing the game in the garbage. However, the cons of the game greatly out-due all the good things. The control is weird at first, but once you master it, it becomes better. Still, there are points in the game when the control works against you. Say there is a monster shootiong at you from behind. You can't really turn around and keep moving left and right, so you usually will get shot a couple times. Cleared areas usually leave some really tough enemies, that gang up on you and you die. That's another problem, the monsters can be really tough. Usually you can't just shoot the monsters. Most of the time you will have to find a weakness or wait till it turns around and shoot it's back. The overall layout of the game is even worst. Boss, new item, backtrack. You will probably fight 20 bosses in the game. You can get a few energy cell boosters, and missle pack boosters. The only thing is, most of them require you to go out of your way for them. Backtracking isn't that big during the first hour or so of the game, but let me tell you something, it gets worse. You go to this iceworld to get a speed ball reward, then you go ALL THE WAY BACK to your ship. If you play the game and get to the speed ball part, you will know what I am talking about. Besides backtracking and such, the problem is death. Die, reload from last save point saved at. The one problem that could of been avoided easily. Say you get killed? Ok, you can't just continue from the beggining of that boss fight, you are going to have to reload. Say you fight some of the tough enemies, reload. Say you play for 2 hours to get a powerup then die, reload. I think you understand. In closing, the backtracking makes the game bad. The dieing makes the game bad. I wouldn't of minded a shorter game with no backtracking. I wouldn't have minded a retry system for bosses. But these problems overshadow all the good things in the game, and make it not worth playing. Sorry metroid, better luck next time. Overall--->2 Stars n good
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Get This Game. This game was the best I have ever played for this platform. It's basically huge. I know that they are coming out with Golden Sun II so as to finish up the other two lighthouses that you didn't get to do in the first game. It has a whole new system of Djinni. What you do is you travel to different places, completing mini-quests while your main objective is to track down some thieves who stole the elemental stars. But the Djinni is only a small fraction of the game. Once again you see HP, but as for your special attacks, there is a system of psynergy. This allows you to hit more than one person at a time with a single attack. At the beginning of the game, there are only two characters:Isaac and Garet. Later in the game you get Ivan and Mia. At this point it gets pretty exciting because you get to attack 4 times every turn. There is so much more that I could say about this game, but there is a limit on the amount you can type. But if the picture hasn't come accross your mind yet, this is a great game!
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An unbelievable title. Lufia : The Legend Returns was one of the final games to hit the GBC, and the game is simply awesome! The new twisting storyline takes place 300 years after the 1st doom island war. Once again, Natsume impresses the world with its unique battle system. The system looks complicating, but within the first 2 hours of gameplay you'll adapt to it. 9, yes up to 9 people can fight along your side, and the IP (Item Points) and a new LP (Learning Point) system is introduced. IP are built as you take damage, and when used against monsters it is impressive! LP is used for learning Magic, as well as increasing your stamina. The game's uniqueness is brought out again in the dungeons. Nope, there isn't a map. Each floor level changes as you pass them, and the trasures of each room are rehidden. While to some this can be annoying, it really isn't; it can be very helpful at times when you are in need of restocking your inventory. Simply put, Lufia III outstands the world again, and beginners as well as experts are put to the ultimate test. My only advice is that you keep and refer to the instrucion manual; it'll be confusing at first ;) --A little intro to the game-- The story begins when a cerulean haired fortune teller named Seena enters the small village of Patos. Seena meets Wain, a simply unintelligent yet strong teenager whom lives in the village. They become friends, and set off for the adventure of their lives!
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Can't Get Enough of UFC. I can't stop playing this game. It is addictive, especially when playing with friends. I don't know what some of these reviewers are talking about. One of them complains that "the game would be better if the fights lasted longer than thirty seconds..." For anyone who watches UFC they would know that a lot of fights do last only thirty seconds...just yesterday I watched a bout where [this guy] took a guy to the ground and elbowed him in the head six or seven times. That bout was over in about 15 seconds. UFC isn't trying to be Street Fighter or Mortal Kombat. It's focus is on realism, and if you drop someone on their head ten seconds into the fight it will knock them out. Besides, if you practice a lot and fight someone of equal skill it won't be over in thirty seconds...not by a long shot. Anyway, the graphics are spectacular and I liked how Crave didn't skimp on the details. For example, the referee actually stays in the ring and is just as detailed as the fighters. The control scheme is simple to memorize and the moves aren't impossible to pull off like in many other fighting games. Their are counters and moves aplenty. I enjoyed the carreer mode as well. It features fighters with tons of fighting styles that you can train and put up against your friends or the Computer. Crave made so that if you want good fighter you have to train train train, and it doesn't happen in a day. Infact, I spent about two months leveling up my best fighter and now I dominate the Octagon. This is also realistic, UFC fighters go through a lot of training and conditioning in order to fight just one time. This is a spectacular game... There is nothing more satisfying, for example, than beating Tito Ortiz for the gold title with a character that you created and trained...wow.
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Simpsons Road Rage. The Simpsons Road Rage, in my opinion is a very basic game. The only thing you get to do in the game is carry person by person to their destination. The only other feature is the mini-games, where you can test-drive everybody's vehicles in obstacle courses, (usually destroying things). But at least you get a reward! In the Simpsons Road Rage, you start off where Mr. Burns has bought all the bus companies out and has turned them into radioactive buses. The only way to stop him is to put him out of business, as well as saving up enough to buy his business. At the beginning all the characters that you can choose from are Homer, Bart, Marge, Lisa, and Abe (or just grandpa). Each character has their own car that you will see in certain episodes of the Simpsons. As you collect more and more money from being your own taxi, you can unlock different characters, and different areas to race in. But mainly the thing that makes it a good game is that you get to destroy everything!
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Works great for me. I was hesitant at first because of the negative reviews but decided to get it anyway since it wasn't very expensive. Just googled for an article to swap housings and everything went well. The hinge piece is difficult, as you probably already know, but if you take it easy it should work fine. I found that it helps to have something hard with a hole in it the size of the hinge pin (I used a spool), then use the screwdriver and a rubber mallet to push the pin out while centered over the hole. My scratched up GBA looks brand new now and feels great. To those who say it feels light and cheap, I did not experience those problems. I'm normally picky about this kind of stuff, but I guess some people are REALLY picky. I couldn't tell the difference. The only con I have (and it's minor) is that the sticker provided is not the same as an original sticker. There are some chinese symbols instead of english letters in some places, but it's really not that bad. I also found that the hinge pins included did not snap to the usual spots when opening and closing the lid. This was probably my own fault, but I ended up just taking them out and using the originals. Also, a small phillips screwdriver would have been nice to have, because there were tri-wing and phillips screws in my GBA. Overall, great item. Spruces everything up nicely and looks/feels great. I recommend!
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Fun game. This is a pretty fun game and the dialogue is just incredible. Really cracked me up. The only thing Mario says is an occasional, "Oh yeah!" or "Mmm!" the rest of it is onscreen dialogue but it's pretty hilarious and all the characters have wonderful, unique personalities. That's what makes the game so great. Some parts of the game have puzzles and some of these puzzles can be very frustrating, especially towards the end of the game. You might need an online walkthrough to get past some areas and patience is a must, but for the most part, the game was great. I just love the characters in this one! You'll laugh, you'll cry, you'll creep to the edge of your seat, you'll be scared, you'll be happy, and you'll play it through to the end. When the game was finished, I found myself missing the characters! Great game. Highly recommend for all ages and all gamers.
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They're all the same too me. I've pre-ordered this game since August. I waited for three months to play this game. The moment i tried it On November 25, 2003, i fell in love with it. I've played with Super Mario Kart (SNES) and Mario Kart: Super Ciruit(GBA) but not Mario Kart 64(N64) but i do have experience with the series. I have to say, this game is tougher than its predecessors. Especially the 150cc. You know the usual four cups, Mushroom Cup, Flower Cup, Star Cup, and Special Cup. However there is one extra cup, The All Tour Cup. You could only unlock it if you win 1st place in the 150cc in the Special Cup, a pretty complicated task. I'm still training myself so i hope to beat the Special sometime soon. The graphics in this game were great. It was kinda real. the karts are different, this time you have two people racing in one kart. The person in the front takes care of the driving while the person in the back takes care of the items. You could switch both characters via the z button. You could also pair the characters in any which way you want. Just for fun, you could even pair Mario with archnemesis Bowser (very ironic) and Bowser Jr. with Luigi (weird). there are also other unlockables, bu i don't wanna spoil the surprise. The tracks were very cool and i could tell that alot of time and effort was put into this game. hope you enjoy it like i am. Also check out these upcoming games for the GBA and the GCN. Harvest Moon: A Wonderful Life(GCN), Mario Tennis(GCN), Sonic Heroes(GCN), Dragon Ball Z: Saiyan Smash(GCN, scheduled to come out on September 30, 2004).
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A great game that has been over-looked. I was surprised to read some reviews for this game. Do gamers have something against the sun? We're not vampires are we? The creativity portraid through this games gameplay and graphics are some of the finest I've experienced playing Gameboy Advanced games. As you've probably read through other reviews, this game has a built in light sensor. Depending on the amount of light recieved through the sensor determines the way you play the game. One example: The main character of the game has a light gun that you have to charge with sun light. Thats just one example but the whole game is built around the idea of sun light. There's many other great features to the game as well, including an internal clock. This game is fun to just pick up and play anytime. I've enjoyed it, and would recomend it to any one! The gameplay is so much fun, it's not easy to put down your GBA.
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A fitting end to a great trilogy. The first game, Sands of Time, was a 3D platforming classic with a lovable hero, a great story, and it was fun to play. The sequel, Warrior Within, had an improved battle system but now our hero got turned into a nu-metal rawker wannabe who says stuff like "you *****!" with Godsmack music blaring. Well to cap off the trilogy, The Two Thrones expands on both games providing not only a culmination of the good parts but some new ones as well. Story: Taking place directly after Warrior Within, the Prince and Kaileena are travelling to his homeland of Babylon when they find it under siege. He and Kaileena are separated, an old enemy is back, an old friend is back and the Prince has been stricken with a dual personality...sort of. Graphics: It's Prince of Persia so of course they're gonna look great. Detailed, immersive and has an art direction that would look great on the big screen. There's a couple glitches though in some of the cinematics and one boss gave me a hard time because a certain graphic never actually appeared on screen(I'll explain the graphic later). Sound/Music: Ditching the heavy metal(yes!) and replacing it with a Middle Eastern flavor was the perfect way to go. Also returning is the VA for the Prince who's not as wisecracking and funny as Sands of Time but he's still as likable. Gameplay: It's the same thing pretty much, platforming, puzzles with the occasional fight but there's some new additions. First is the "Speed Kill": get behind an enemy(or above) and you'll start a series of time-based button presses which'll kill your enemy before he can alert others. But don't think this will constantly happen though. More often than not, you'll stealth kill one before the other 2 are onto you. But it's still a welcome addition, especially since your main enemy tends to block your sword hits like mad. Speaking of maddening, one serious misstep is the use of continues. If you die than a game over is reached, prompting you to restart. Well it's bound to happen right? Except the game tends to push you waaaay back. In one instance, I went from top to bottom of a room and left into another one and fought some enemies but a miss timed jump made me restart, but not at the space just before the jump or even the enemies, nope I had to start at the top floor again, make my way all the way down, kill enemies than start the jumping again. It's a serious fault. Another new aspect which isn't as frustrating only if you let it, is that at a certain part in the story, the Prince is infected with...something, so in certain parts you transform into the Dark Prince: all black and glowing tattoos and instead of a 2nd dagger, it's Daggertail, a chain wrapped to his arm. He can use it to swing to far away places but there's a downside: his health constantly lowers unless you fill it with Sand. Enemies and sand tend to be plenty at these times but it's still frustrating when you clear a puzzle with no Sand only to come across a group of enemies with very little health left. If it sounds like I'm being too negative, sorry cause this game is fun, just as fun as Sands of Time. This game is certainly better than Warrior Within but it doesn't reach that awesomeness the first one had but this is awesome too, just not classic awesome.
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Wicked cool lil toy. This here is my latest "toy" - literally and figuratively - and I'm having a ball with it! It is a perfect size which is ever so portable and easily fits in just about anything ranging from your khaki pants pocket, to your briefcase or backpack, to any other holding space. The screen size is small, but given the overall size of the device, it is excellently proportional. The buttons are easy to use and sturdy. The color (I picked graphite) is a cool one - as are the other ones made available for purchase (such as red, blue, black). All in all, I'm really happy with this, as I couldn't decide between the Game Boy Advance unit or the Play Station Portable unit. Albeit, the GBA costed $79 whereas the PSP costs $200. I wanted to check out a portable video game unit before paying a whopping $200 for the PSP. Turns out I'll probably get the PSP for my kids as a Christmas gift. See-see. Back to the point - Game Boy Advance - I recommend it for all ages!
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Spyro rox. I got this game for Christmas and I just have to say it is excellent!! The graphics are goods, the gameplay is superb and it has all your fav characters!! This includes Zoe, Hunter, and of course Sparx your best friend. There are enough gems to get (7000) and just the right amount of fairies (100). Basically the story is about this two-headed monster Grendor that imprisons 100 fairies and your mission is to save them. His two heads have a terrible headache and using the wings of the fairies will provide the antidote. By getting enough fairies you can help Bianca (Hunters lover) open portals. There are 4 worlds: Autumn, Winter, Spring and Summer and in each are lots of gems and fairies to get. But beware: on your way to going to the Spring world Grendor shows up and you have to destroy him. He's a pushover though: 3 hits and he's down!! Some of the fairies are obvious to see (they're right in front of your face) but others appear if you've flamed enough burnable objects e.g candles, flowers, pool or done tasks for people. The only downside is that the game's too short. After 3 days I had completed 60%!! This is a game worth buying and is a good value for money!! Good luck on it!!
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