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Works as promised. I got this so I could open up an N64 system to unstick a reset button that had been jammed under the casing. This did the trick. I'm not sure how people stripped this bit, because it's really meant to be used as a hand tool. You don't put it in a drill or an electric screwdriver - and I'm not sure why you would want to when you're opening up sensitive electronics. I just popped this into my hand screwdriver and it worked great. My only complaint is that it doesn't have a typical ball-bearing connector at the top of the bit, so it slides in and out when you pull up on the screwdriver. Nothing you can't work around though. I sure hope they didn't intend this to be used with a magnetic screwdriver....
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Warning - Not for the Faint of Heart. Warning - Not for the Faint of Heart! I have a real love/hate relationship with this game. Most of the time I love it, but sometimes I will hate it out of frustration. This game is amazingly, incredibly, insanely difficult. It's so difficult that most of the levels don't even seem possible to get through without dying at least once. But then here's the ingenious part: the game includes a slow-motion demo of each level being played through perfectly. Any time you feel frustrated, you can watch that for moral support and strategic inspiration. And here's another brilliant addition: you can play through each level yourself in slow-motion. This gives you a little more time to think and perfect your strategy, so when you go back and play through a level at full speed you will be much more effective. The only thing more amazing than how difficult this game is is the fact that you will actually find yourself getting better and better at it. You will actually get to the point where you can beat these insanely hard levels consistently with zero mistakes. For that reason, this game gives you a sense of accomplishment like nothing else. This game is awesome, but I only recommend it for the most hard-core gamers.
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Donkey Konga - a great game with horrible music. The game mechanics are incredibly fun and this fact cannot be overstated. What hampers the game is the incredibly horrible selection of music. Unfortunately, since this game is, for all intents and purposes, a MUSIC game the resulting experience is far more unsatisfactory than one could imagine. I'm not sure who picks the music that is okayed to appear in the game, but when Hillary Duff appears as one of the better tracks in the game you know that you have a problem. More original music would have been far more satisfying (the Donkey Konga 2 theme song was one of the best tracks in the game) and a system that rewards you with extra SONGS as the game progresses would have made the game far more enjoyable. If you are anything more than a casual gamer I would say pass up on buying this game (but be sure to rent since the experience is fun), but if you are under the age of 11 or are buying for that age group do buy this game. To summarize the game you could compare it to eating pineapples: great in small doses, bad when you overdo it.
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Great for Phantasy Star Fans and Dream Cast Collectors. It's perfect for fans of Phantasy Star and Dream Cast collectors. It's only downfall is that Episode II is not on the Dream Cast version, and that an online id and code will be required when making a new character, every time. Also, split screen play is not available in the Dream Cast version, unfortunately. The gamecube and pc versions are probably better due to their content, and the gamecube version has split screen play. All in all, not a bad buy for the price. The loading times for some of thw renders are a little slow... but not terrible.
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Fun but problematic. First of all, this is a really fun and addictive game. Anybody who likes simulator games would enjoy this. Other reviewers complained about the interface, but at least for me, I thought the interface was pretty good. Perhaps it helps that I have S-Video and a relatively large screen, but I thought the interface was easy to use. Maybe not as fast as a mouse could be, but I can't lie down on a couch and use my mouse. My definite problem with this game is that the Dreamcast will start running out of memory with the more trains and stations you add. I find myself purposefully limiting how much I build. Otherwise the cursor & interface starts moving slower and slower. Worst of all, half the time, the game eventually freezes before I can beat the level! It isn't easy to get a gold, so when the game crashes right before you finish a level, it's intensely irritating. It takes time to save, so saving every couple minutes isn't really an option. I'd much rather play a console game than a computer game, so I still enjoy Railroad Tycoon for the Dreamcast very much. But, unless you can accept that it crashes, it's better to spend the same amount of money and get the computer version of Railroad Tycoon...which comes with more levels and (I'd presume) a better manual. Hopefully this game will come out for XBox or PS2 or whatever.
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a great mission. What makes Metroid: Zero Mission so good is the fact it perfectly blends the original NES Metroid with elements of Super Metroid creating a fascinating blend between two classic games. Many of the abilities from Super Metroid are used in the game, despite the fact it seriously feels like you're playing the original NES Metroid for the majority of your playtime. Basically picture the original Metroid remade with updated graphics and faster gameplay in the same style as Super Metroid while making the environments similar but not *quite* the same as the ones from the original Metroid (and several Super Metroid environmental similarities too in fact, especially later on) and you have Zero Mission. For those of you who've played the NES and Super NES Metroid games, I like how the game tricks you into thinking you're walking across familiar territory, only to suddenly change a layout in a drastic -and radically new and inventive- way. It leaves you wanting more, in fact, because you will remember how much you craved the gameplay from the older Metroid games. If there's one complaint it's that the environments don't feel as big due to the hallways and rooms all being standard and tight/small perhaps because there's only so much space that can be put on a Game Boy Advance cartridge, and the enemies are always very easy to take down because there's honestly not nearly as many of them to face compared to either Metroid or Super Metroid. This makes many areas fairly empty and quiet. What's there is pretty easy to eliminate anyway because you've seen it all before so you know how to handle them (same enemies with nothing surprising- for example freezing rippers to climb to higher areas). Also, the game blends both enemies from the NES and Super NES Metroid classics. You'll encounter all kinds of familiar foes and they're usually slightly bigger than either game, though they move and look the same. Some of the theme music -such as in Norfair- is REALLY different compared to the original theme, and in this particular case, hauntingly terrific. Actually all the theme songs from the original Metroid have returned and they're updated with more thumping in the bass and other arrangements have been changed. I don't necessarily think the music in Metroid: Zero Mission is better compared to the original Metroid (or Super Metroid for that matter) but some of the familiar themes will definitely catch your attention because now they've been remade in a strange way giving the game a fresh alternative, and don't be the least bit surprised if you happen to enjoy these updated themes more than their original versions. I personally prefer the original Metroid and Super Metroid's soundtrack but what's here is pretty splendid too. Some of the boss battles -such as the Kraid fight- don't offer significant changes to their strategy of taking them down and out, but that's alright- this is *still* a great game that does most things correctly. It sort of bugs me that they made Kraid so big he fills up the screen like in Super Metroid but you face him from the other side of the room this time, and Ridley is basically the same as the Super Metroid fight as well but easier and animated worse for some reason. I highly recommend this game. Also later you can play a part where Samus has to run away and hide from persistent space pirates, and they move really intelligently and quickly which is surprising (and scary the way they chase after Samus!) This part is fairly challenging I admit, and entertaining. Give the game a Metal Gear Solid vibe almost but set in space. Keep moving!!! The only reason I'm not giving Metroid: Zero Mission 5 stars is because it just can't compete with the original Metroid or Super Metroid, two groundbreaking games that deserve all the praise they've received the last several years. In comparison to these two amazing games, Metroid: Zero Mission has a "been there, done that" feel to it. The straightforward hallways lack personality too. For example the only thing Nintendo did for Norfair is throw in some lava. It's not distinct enough to make it better than the original Metroid and Super Metroid's Norfair areas. Plus everything just feels really small with the straightforward hallways and rooms I mention above. The exploration is decent but done better in Fusion and other games. Items are really easy to spot too, especially compared to Fusion where they were hidden cleverly. Still, it's a total blast to play Zero Mission and the small complaints I have aren't enough to criticize the gameplay or anything. Oh and the ability to cling onto ledges returns, a feature that started in Metroid Fusion. This means you can jump short but cling to the ledge and climb up to safety anyway. It's a nifty move that comes into play a lot. Overall great game!
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Sonic is so fun. This game is great!! You have three missions. You can save the world on the hero side. You will play Sonic, Tails, or Knuckles on this side. Or you can destroy the world on the evil side. On this side you play Shadow, Dr. Eggman, or Rouge the Bat. In each level there is about 5 little missions. There is just so much to do!! My favorite part of the game is when you get to raise Chaos. (Chaos are cute little creatures that can turn out to be good or bad. If you raise them with a evil character, they will turn evil. If you raise them with a good character, they will turn good.) You start out with two eggs. They will hatch and become baby Chaos. You can feed them nuts, give them Chao drives, give them animals, or teach them lessons. The Chao drives give them different kinds of power and the animals can give them a different appearance. You can also buy your Chao stuff, and race with them. If you win a race, you get a prize!! The only thing I don't like about this game, is the bosses and the camera angles. The bosses are almost all robots and they can be very hard. The camera always points forward. If you miss something and you want to go back; the camera will still point forward. You can prevent this by going slow through a level. This way you won't miss stuff. Over all, this game is great!! I like how all the missions tie together!! I also love the characters!! This game is great for any Sonic fan!!
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Good fun, for about an hour and a half. The idea seems good on paper. Taking elements from the original Star Wars trilogy and condensing them to basically 50 levels spread through ten chapters, Ubi Soft's Star Wars Trilogy: Apprentice of the Force is solid fun and definite enjoyment for Star Wars fans, but despite the number of levels, the game itself is actually pretty short, not to mention repetitive is some spots. Playing as Luke Skywalker, you go through plenty of side scroller levels as well as a few vehicle based ones. During the side scroller segments, hordes of Stormtroopers will come at you from both sides. This is fun for a while, until you go through it for about the twentieth time. The vechicle based levels, including piloting an X-Wing to destroy the Death Star and riding a speeder bike through the Ewok forests, are fun diversions, although you'll be wishing for more of them. On the plus side, the boss battles are surprisingly superb. You'll take on foes such as the Rancor beast, Boba Fett, and of course, Darth Vader, and the Vader battle is nothing short of epic. The graphics are solid, and the sound is not only faithful to John Williams' score, but every sound effect, from the sound of a blaster to Vader's breathing, is superbly re-created. Were it not for it's shortcomings, this would be a near essential title for the GBA, and while it's not a bad game in the least, after you beat it once there really won't be much reason to go back.
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The second-best game ever made. If anything's a good game, this is. Even though a lot of the story and characters are a little vague without the first Golden Sun, it's still a good. As always, I recommend you get the first one first. But this is still a terrific game. Pros- -EVEN MORE DJINN!! If you thought that the 28 Djinn you got in the first game was enough, you'll get a headache getting the rest of them for a grand total of 72. Scared yet? -New summons. Unlike the first game, you have to find them. The power of the summons comes in tablets found all around Weyard, from the beast-man Zagan to the ultimate Iris. It is hard to find them all. You also keep the 16 summons from last game for over 40 summons. -New characters. Even though you play a little Jenna at the beginning of the first game, you keep her the entire game in GS:TLA. You also get to play Felix, a slight-antagonist in the 1st one. Also Sheba, who's futured in the very end of GS. Also a new guy, named Peirs, is your water adept from Lemuria. -New cartload of Psynergy. You've now got a cartload of psynergy, including an advanced form of Ragnarock, the ultra-awsome Odyssey (not to be confused with Ulysses, the summon). Also, there's a party-healer called Aura that Jenna has. -New classes. Can't say much as I usually stick with the same elements, but there are more. -You can transfer data from GS to GS:TLA as Isaac's party joins yours. Though you can't have all eight fight at once, you can create your own group of four fighters. -When you're fighting with only four out of the eight in your party, all members gain experience. -The legendary Birds (Fire, Wonder, etc) give you major exp. points. Expecially if you encounter two of them and you kill one, the other calls for renforcments, you kill one, another comes, and so on. -A SHIP!!!!! Be prepared to go to places that you cannot access on land. -Ancient city of Lemuria!! -The best thing in the game: the Teleport Lapis. Think Weyard is to big? It's a small world after all with the Teleport Lapis, with will Teleport you to any city in Weyard! -After you beat the game, you can choose Easy, Normal, or Hard levels. -In the Battle Arena, you can talk to a girl while holding R to listen to ALL the songs in both GS and GS:TLA. This is very neat as you don't need to be in a dungeon or cave to listen to the utterly terrific music. Cons- -GS veterans will be missing the brave Isaac, the thick-headed Garet, the lonely Ivan, and the trustworthy Mia as they sail around with the silent Felix, the impatient Jenna, the prodding Sheba, and the mysterious Peirs. -Instead of getting the summons once you get enough Djinn, you have to find the tablets. -One word: Dullahan. Not only is he an optional boss that will whip your fanny several hundred times over, but he also gaurds a summoning tablet. If the TO BE CONTINUED at the end of GS didn't discourage you, then this guy will. -Can't return to Angara. North of the Karagol Sea is Angara, where you usually are in GS. But in GS:TLA, there is only two cities on Angara: Champa and Loho. All-in-all, GS:TLA is a great game to add to your collection. Even though GS veterans will long for the fairly-peaceful world of Angara, they will not regret continuing the story.
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You'll forget it's a game. This is NOT a game just for younger kids. This game is great for anybody who wants to step out of the real world, and step into a new world with it's own rewards. This is a game that I play every day just to see who's doing what, and what's new in town. Something different happens every day. You can send letters to the people in your town, catch fish to sell to make money, and all sorts of other things. This can hardly be called a game. It's so much more than a game. It's a whole new take on life. If you want to have the chance to run your life the way you'd like, don't pass up this fantastic game.
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A Classic. Ok so alot of folks have a sore spot for sidescroller rpgs, how about a sidescroller adventure game? well if you do this it would be foolish to even read this review. Anyway, Ys3 for the sega genesis is some of the far superior verisons of the consoles hands down, for the quality of gameplay. a few examples of the game play is its solid, the controls are responseive, and Vs the Snes copy, don't have any slow downs. Second to note is the intro offers a detailed comic style of the game play thus far and gives the player more then just fancy animations. Over all, I would suggest this Ys3 to any collector that enjoys the ys series. Ignore anyone who just trashes a game for being different, their close minded.
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Not bad, but. This game is fun. I haven't played SF for many years and this is the first time playing since the SNES. I love pulling off combos with Ryu, it brings back memories. I was however expecting something more with the graphics. I have a VGA box and maybe this is why the characters look so pixelated. I expect this on an earlier console, but on the Dreamcast? The animation is not bad but it would've been nice to see these characters in high res. I think this could be attributed to the space restriction on a GD-ROM (1 GB). Or maybe Capcom just didn't want to for cost purposes (?) So all in all, this is good street fighter fun, but with low resolution graphics which does not look like the arcade in my opinion.
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how do you mess up the controls of mega man. all our lives growing up playing platformers and especially megaman, we all have our little techniques, but the basics on the right side of the controller are simple: shoot with the tip of your thumb and jump with the inside joint(i don't know what else to call it lol) of your thumb. i cant really think of another game that doesnt go by that formula, because its the most efficient. now im not against changing up conventional wisdom, i love it. but when it comes to common sense on a franchise thats been around forever, WHY WOULD YOU REVERSE THOSE BUTTONS?! yes, they made A the shoot and the tiny B on the side jump. if your a megaman fan(obviously you are since your here) you know how crucial control over megaman is, how miliseconds matter in your jumps and shots, and having this messed up the dumbest thing you can mess up in this collection, theyve broken the game for me. everything else is AWESOME about this game, everythings perfect, funny how one little thing they got wrong, swapping two buttons and not being able to customize your controls (which makes me ever madder, im a pc gamer so im used to input mapping) made this game useless to me. you cant even get used to it and why would you? so you can mess yourself up on any other platformer you ever play again? basically get this for the ps2 simple as that. don't bother with this collection unless you somehow think thats a good layout. who knows, im not a gamecube gamer so i don't know if thats normal, but as a general old school gamer i don't like it at all.
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Best bang for the buck. Sega Dreamcast is a great console to own if you are a gamer on a tight budget. For only 50 bucks you get great graphics and a great selection of games. Unfortunately, no more games will be made for the Dreamcast. I have two more gripes about the system. 1. The system is really loud. I'm not sure why, but the Dreamcast is one loud machine. I've played with both the x-box and the ps2, and they are both much quieter than the DC. 2. The controllers are unwieldly. With only one analog directional pad, playing first person shooter can be nearly impossible. Let's be honest, the Dreamcast is a great system for those who aren't looking for the best in the market. My brother is fond of constantly pointing out PS2 superior graphics,which I totally agree with him is much better, but for 50 bucks you can't really criticize the DC about anything. Sure the PS2 graphics look better than the DC, but than again it cost 250 dollars more. You get what you pay for, and for 50 bucks,you get one heck of a console.
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A worthy shooting game to the long line of popular arcade like shooting games released to console. This is a pretty fun game. It is a shooting game. You can get the light gun, or just use the controller. Not a whole lot of interaction or needed effort o move around. Plays more like an arcade shooter. Do you like that? Then this really isn't a title you should miss if you own a dream-cast. Fans of House Of The Dead 2 or the time crisis series, and others, etc, shoot eat this up and have plently of fun. Different difficulty levels. It doesn't quite match up to the graphics of HOTD2 for comparison, but it still looks pretty cool. Plenty of creepy creatures, monsters, you name it. All you'd want in a game like this. No, it is not the best video game ever of this kind (that would have to go to HOTD2, or 3, or Time Crisis II/III) but it stands up better than lesser titles that have since faded into obscurity.
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Finally, Nintendo gets it right. This is the Game Boy to buy. Like the Advance before it, The SP model promises better graphics, an improved sound system, with more music channels, and the shoulder buttons for more functions in your games. People like were complaining about how light did not reflect off of the screen very well in the older model, and how we had to replace batteries constantly with any Game Boy. Plus, the button layout was a bit awkward, resembling the positions of Sega's Game Gear or the Neo Geo Pocket Color. All of these issues have thankfully been addressed. The SP has an internal light source, which lets you see what you're playing clearly. Also, a lithium ion battery has been installed, so you never have to replace it again, you just have to recharge it. Simple. The SP has also gone back to the pocket layout, but the screen folds in for extra portability. Trade in your old Advance and get this... your eyes and your wallet will thank you.
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Good stuff. Maybe twice have I ever got a hand written note from an Amazon order. They even used my name. This really tells me the care about the buyer. Anyway. I was looking for a GBA SP for my wife so she had something To do during her 7 hour chemo seasons. Shipping was really fast and was packaged very well. The game boy it's self wasn't what you would call perfect. Few marks and scratched but I expected that. Living in the pocket of a person isn't the most forgiving thing. You have to remember they are not new. I put a game in and turned it on. Game worked. Game boy worked. Back light worked. Very happy with it. My wife was even more so. Now she has something to keep her busy with her treatment.
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A fun game for the time but it did not age well. Shadowgate Classics is a port of the old NES game which in turn was a port of the old Macintosh game. The strengths and weaknesses of the NES version are present in this version as the two play virtually the same but the problem is that the game itself has aged very badly. For example, the graphics are mostly still images and even the few parts that are animated are done minimally. Instead of a mouse you use the GBA's d-pad to move the cursor around and press a button to "click". Using a d-pad in place of a mouse works okay. It is not quite as precise but Shadowgate is not a game that demands quick reflexes so the d-pad does not hamper game play. If you buy the game used without a manual you may find yourself perplexed as Shadowgate offers no tutorials or an explanation of controls. It literally just dumps you at the front door of the villain's lair with no clue as to what to do. During gameplay you will then use the commands in conjunction with items in your position or the environment around you to proceed. In one area you might move the cursor to the "Open" command, then point to the door and click on that. You would then click on the "Move" command and point to the door again at which point you will find yourself in another area. The big problem with Shadowgate is that the game can only be beaten one way. You must take specific actions in specific areas in order to win and that never changes which provides very little replay value. The game's cryptic nature might leave you wanting to consult an internet walkthrough but the whole point of Shadowgate is figuring out the puzzles for yourself. If you consult a walkthrough then Shadowgate is not much more fun than moving the cursor around on a DVD menu screen. If you find this for under $5 and if you're a collector or played the original game then Shadowgate Classics is worth picking up. Otherwise I suggest passing on this one.
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Fun? Oh yeah. I haven't played any other of the Harvest Moon versions, but I love this one. Choose and name yourself, your partner, and your pet. Begin hard work (that's actually fun!) on the farm in order to earn money for even more seeds and animals. I'm not at this point of the game, yet, but I hear you can marry your partner and even have kids. Plus, you can explore so many places! Gather food in the grasslands, talk to friends in the village, explore the cliff, mountain, and forest. Take the ferry to the mainland and check out the aquarium, movie theater, farmer's union, and shopping mall. Have fun!
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I'll take the good with the bad. Record of Lodoss War looks and plays similar to Diablo I/II and Blood Omen. This means no annoying random encounters like most RPGs. There are two VERY cool aspects to this game. For starters, you are given your own castle from which you can explore the island of Lodoss. Using a spell, you can return to this castle at any time (similar to the Town Portals used in Diablo II). By activating portals, you can transport to different locations throughout the island without having to walk the whole way every time you want to traverse Marmo. The second great aspect of this game is the weapons/armor system. After rescuing Wart, a blacksmith, you can have him forge weapons for you and emboss magic runes onto your weapons and armor that will become NECESSARY for completing the game. My only complaints about this game are the graphics and sound. The sound of your boots clanking againt the floor can get repetitive at best and aggravating at worst. The graphics and sound are what keep this otherwise great game from earning 5 stars, in my estimation.
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Jurassic Park Done Right. Jurassic Park was a fantastic movie when it hit theaters. The wonder of dinosaurs with excellent animatronics and special effects coupled with solid acting and a fun scientific plot made this movie a major motion picture success. This was also around the time that many forms of entertainment that proved to be majorly successful (Mighty Morphin Power Rangers, Teenage Mutant Ninja Turtles, Star Wars, etc.) would branch out into video games to further capitalize on commercial success and to appease a growing population of video game players. Jurassic Park was no exception, and the franchise saw multiple releases on different home consoles. This is one of those titles that saw a release on both the Super Nintendo and the Sega Genesis. However, unlike most games that saw a release on both systems, the two games are vastly different. Also rare about this plight is that the Sega Genesis title is also widely considered to be very much superior to the Super Nintendo version. An 8-bit NES release also came out, but by then Nintendo was obsolete. I would venture to say that the Nintendo release (by Ocean Games, same as the Super Nintendo) is an attempt to be a harshly watered down version of the Super Nintendo release. However, it is extremely ugly and confusing, and not at all fun to play. The Super Nintendo version of the game is an extremely long and complex adventure from an overhead view where gamers take the role of Dr. Alan Grant. You search all over the island for dinosaur eggs and must also navigate some very confusing first-person shooter type corridors inside buildings to locate batteries for the night vision goggles, as well as ID cards to give you further access. Dr. Grant must also find computers to communicate with the ship...you know what, screw it. The game is notoriously long, confusing, difficult and not worth finishing and lots of people hate it. Now the Sega Genesis game is a much simpler approach to what gamers want in a Jurassic Park game. It is an action platformer where Dr. Alan Grant must navigate his way through Jurassic Park by shooting dinosaurs, ultimately resulting in a daring escape from the island. Was that so hard? This is what kids wanted in a Jurassic Park game. I feel like what Ocean tried with the Super Nintendo release was very ambitious and just kind of a concept ahead of it's time. With young gamers, all that was needed was a solid action platformer, and the Sega Genesis delivered. I always enjoyed the opening sequence of the game. It starts off with Dr. Alan Grant's Land Rover breaking down during the storm in front of the T-Rex pen of the dinosaur tour. The view shows the T-Rex peering into the windshield of the car and you can see Grant's eyes widen in terror, then it shows the T-Rex mauling the car in his massive jaws as the music thumps horrificly and the darkness strobes. You then start off the game as Grant lost somewhere in the jungle. Grant is an all-around action man. He can run, jump, throw grenades, shoot his weapons, climb, and hand-over-hand from vines. You encounter charging triceratops, spitting dilophosaurus, obstructive brachiosaurus, pestering compys, vicious raptors, and of course, the bloodthirsty T-Rex. Grant will fight his way through the jungle, survive the brutal power station, navigate the lethal jungle river ride (my personal favorite), figure out the puzzling pump station, blaze through the canyon and the scorching volcano, and then finally overcome the juggernaut that is the Visitor's Center. And it won't be easy. Grant runs around collecting weapons to use to fight his way through the horde of dinosaurs. Some of the jumps require platforming mastery, and there is alot about the game that is trial and error. My favorite level, which is the river level, requires you to navigate many waterfalls which may or may not lead to safe passage or doom. All the while, you have to collect gas cans to keep the boat adequetely fueled. Running out of fuel renders you helpless to the current of the river, and unable to navigate the waterfalls. The level designs and animations are pretty well done. All the dinosaurs look about as good as they are and are pretty representative of how they were portrayed in the movie. Although the Genesis does have it's graphical limitations, Jurassic Park even went above and beyond with the T-Rex, which has a remarkable graphical representation. Although you will never see anything but the T-Rex's head and neck, the appearance is stunning and looks great, and even was able to inspire some fear in old school gamers. Even the T-Rex roar sounds incredible and intimidating. Don't get too close or you will be instantly devoured. I should also note that there is a second game included on the cartridge that allows players to play as the velociraptor in search for a tasty meal known as Dr. Alan Grant. To do that, you go through many of the same levels slaying other dinosaurs and numerous well-armed Jurassic Park guards to reach the end of each level. To be blunt, the controls for the raptor are significantly much stiffer than that of Dr. Grant's, and the game is much shorter and less fun. The music is mediocre, and the sound effects are also mediocre. I would say that the graphics (particularly the T-Rex) are above average, but the game is severely hampered by frame-rate problems. In short, the game tends to slow down whenever there are either too many dinosaurs on the screen or the T-Rex appears, which is brutally annoying. The level design I would definitely call above average, particularly the river boat level, which is just an excellent treat on the eyes due to the smooth animation and definitely the mind due to the high level of challenege. Even if you die many times attempting this level, you will still find yourself persevering to figure out the waterfall solutions and solving the level. It is quite fun, I assure you. So in the end, we see that this game, while it certainly isn't the greatest 16-bit achievement, definitely deserves substantial recognition because it is an above average action platformer that bears the name Jurassic Park. How unfortunate that Ocean attempted to get maybe "a little too creative" in the Super Nintendo attempt. While it isn't a bad game, too many flaws, such as an absurd littany of tasks with no password or save feature, really cripple this game. All gamers wanted at this point was a solid action platformer where you fought dinosaurs, and thus the Genesis version of the game is really the only version that delivered (especially when you consider the Sega CD's illogical and putrid effort at making a Jurassic Park game). Some graphical and audible flaws put a damper on the experience, but this is still a solid game with some substantial fun to be had. Also, this is one of the better entries in the Genesis library as well. Life finds a way...
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Excellent, very fun game. Don't listen to the reviewers who give this one star. I can't see how they possibly can give this game one star. I played the other Resident Evil games on gamecube and they don't even compare to this game. This game is NUTS! Right from the start the action is intense, and it continues throughout the game. I don't know if it's "scary", but the game is definitely suspenseful. When you're standing there reloading and a group of baddies are two feet from your face with pitchforks coming at you fast, you're like "reload! ah! reload damnit!" If you're not sure about buying this game, rent it. You will play for about 5 minutes and be like "damn, why didn't I just buy it!" It's worth the money - it's worth buying a used gamecube for. I guess it may be more "action" oriented, but when you've got one bar of energy, low ammo and a hoard of zombie-people coming at you from every direction I would DEFINITELY call that "survival horror". The fact that there is more action makes it that-much-better. To say this game isn't as good as the original ones is like saying Super Mario Bros was far superior to Super Mario 3. There is NO, I repeat NO comparison that can match up. This game is the best, period.
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DKC2 is an amazing port of the SNES version with an extremely high replay value. DKC2 for the Gameboy Advanced is a great side scrolling game for the console. It surpasses DKC with a lot more content and gameplay. The replay factor for this game is extremely high as you try to collect all the DK coins, Golden Feathers, and Krem Coins from the bonus barrels on every stage. DKC2 is not a cupcake and even seasoned veteran side scrollers will find this game challenging. You will use the R button a lot in this game, because you have to do combination jumps to reach secrets and bonus stages so make sure you have a GBA with a working R button. All the boss battles are unique and interesting and the ending of the game is excellent making it worth your time playing through the game. There are 6 very difficult stages in the game Red Hot Ride, Lava Lagoon, Slime Climb, Toxic Tower, Screechs Spirit and Animal Antics. Each of these stages will be frustrating and drive you crazy but passing them will give you a positive feeling of accomplishment. Funky Flights and Espresso Racing are very fun side games that are a nice break from the standard adventure game. I love all the little races throughout the game with your animal buddies trying to beat a computer opponent especially the roller coaster stages. The mine car stages in DKC were fun but this game takes it to another level. Simply put the roller coaster stages are a blast. The game differs from the SNES version by having different world backgrounds, also there is a new orange boss at the end of K Rools Keep. Much of the dark scary atmosphere in Gloomy Glen is changed as well with much more lighting in the GBA version. The 3D elements of the stalagmites in the cave stages are not present and some of the Krazy Kremland backgrounds are different in the roller coaster stages. Overall the music is not as sharp as the SNES but you have to take into consideration the console differences. DKC2 reminded me a little bit of SMB All Stars for the SNES playing the Japanese version of SMB2 The Lost Levels. You will do a lot of trial and error in this game trying to find all the secrets. I died quite a bit and that is a good sign that the game kept making me want to play over and over until I had made progress or increased the percentage. Overall DKC2 for the GBA is a 5 star game loaded with content and extras. There is a lot of stuff to do in the game and the exploration is where the fun begins. Trying to find all the objects to get to that 102% completion is no easy task. I prefer this type of old side scrolling platform games over the endless first person shooters and never ending quest games coming out in todays market. I think I paid around $20 to $25 for this game in good condition and it was well worth the purchase price. The game has the standard 3 slot battery save feature and would be a great addition to any video game library. I highly recommend this game. First time players might want to try DKC first and then transition to this game. It is one of the best sequel games I have ever seen and gets my vote for best in the series of the original 3 games. The game offers continuous hours of fun. Gameplay: 10/10 Play Control: 10/10 Story: 8/10 Challenge: 10/10 Replay Value: 10/10
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GREAT GAME... IF SEGA cared about the PC community. This is by far the best sonic 3d game I've played. It is the closest you will get to the golden games of sonic in the genesis. It is fast, some stages like casinopolis are back,the special stage is just like that great sonic 2 stage, and last but not least charachters go back to their original, great roots. Sonic speed, Tails flying does make a difference in this game, and Knuckes, though it can not climb, it is quite usefull for uncovering the different routes, just like in the genesis. The other teams are just the same, given changes in the degree of difficulty, but in reality the only difficulty you will find in this game... is the lack for a proper Console to PC transfer. Withouth the analog control, it is sometimes very difficult to manouver arround stages, and you will fall quite a lot. Also, PC graphics and performance can easily surpassed those in the consoles ... ok grated you have a good gaming desktop... and sega didn't took advantage of this. The only addon I have discovered so far for the PC, are a bunch of wallpapers, really nice by the way, and some mouse pointers, that is all. If you have a console and an extra $20, probably get the console But if like me, you give up on console when the DC died. Get this sonic game. It is fun, a different yet familiar gameplay, that will give you some old school Sonic fun. Given the controll issues I'm not giving it a 5.
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Where is the old Starfox we knew. First off, i would like to say that i really love the old starfox 64, and thats what i'm comparing it to. When i bought Assault, i asusmed Nintendo was trying to go back with the whole arwing/tank theme without the adventuring on foot theme so much. We all thought it would have been cool, but lets face it, its not. This game could have been incredibly better if Nintendo first of all, 1. Took out the on foot missions and just leave the arwing/tank/submarine missions like the old one. I bought this game so i could play the arwing missions. If i wanted to go on foot, I would have bought starfox adventures. Starfox 64 is a classic, so why not stick to the formula? Don't try to fix something thats not broken. 2. Why does this game have to be so corny? I know 64 was not exactly professionally scripted, but this is just way over done. Nintendo needs to understand that there aren't just 8 year olds playing their games. That's what annoys me most about Nintendo. We're not little kids!!! 3. The Music just made me want to turn it off. It sounds pretty much like the music from starfox64, which is fairly decent, but with annoying touches to it. Especially in the multiplayer. 4. Nintendo needed to add a more serious tone to it. It would have made the gameplay, story, and overall look of the game far better. Who the hell likes this corny junk? But, i need to say that this game is still fairly decent. The Graphics are amazing in the Arwing missions, and the way they play is pretty amazing. Now only if Nintendo would just be smart and just stick to the vehicle gameplay. This game isn't really a bad deal for what its going for now. If you're a fan, buy it, if not, rent it. Over all, i would give this game a 6 out 10. Not HORRIBLY disappointed but, still, could have been far more amazing.
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Awe-Inspir....*Drools. I've owned this game since the day it came out, and the first time i popped it in i was simply amazed. Unlike most of the Resident Evil Games I've Played, I don't think i've ever had a time where i lost interest. Sure, they give you some spots to catch your breath, but right after your little break is done if throws at you another blood thirsty heard of villagers. The controls: eh. They could have had a little tweak here and there, but besides that they were above average. The fact that you could reload in real time was a great improvement, but it would have been nice if they kept the original reload option to (i.e. your in a middle of a battle, and when you go to switch weapons its reloaded, instead of getting the thought*wow i should have reloaded*) Graphics: WOW, enough said Gameplay: I think ive gotten the point across, its pretty amazing Sound: AMAZING, it can get a little creepy sometimes (regenerators give you nightmares) MUST BUY, ITS $20!!!! THATS $40 LESS THAN WHAT I HAD TO PAY get it now, do yourself a favor and pass on those little extras that came with the PS2 version and give yourself the full graphics quality only the G-Cube can give.
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Goodness Gracious, Great BALLS of Fire. NFL 2k1---Ever since I bought the Dreamcast in December of 2000, I have been unable to put this game down. I have literally tried to restrain myself by trying to hide the game and forget about it, but the re-play value of NFL 2k1 is just too damn good. I spend most of my hours in the super-cool franchise mode, where I have a fantasy draft of all the NFL players currently playing (which [makes me mad], because I can never get Jevon Kearse and Peyton Manning on the same team), and try to assmeble the best team in the NFL and take it to the Superbowl year after year, season after season. But the biggest attraction is the college draft at the end of each season...make or break your team by taking risks on lowly rookies...it doesnt get any better than that. The play is awesome, moves are super-realistic and the running game is vastly improved from the late NFL 2k. There are three levels of difficulty in NFL 2k1- rookie, pro, and all-pro. There is a big gap in the Al-toughness from pro to all-pro, which makes the game exciting and intense. I jump out of my seat everytime I win a game in double-overtime with a 50+ yard field goal, just as if it were a real game! There are many cool features, like on-line play and create-a-player/team, and the crowd (I love it when they chant FREAK! FREAK! FREAK! every time Jevon Kearse sacks a QB twice in a row...). Basically, I love football, and when it's the off-season, and baseball is just too damn boring, pick up NFL 2k1 and the time will fly by. I guarantee that NFL 2k1 will change anybody's mind about the way sports games are played, and if you don't have a Dreamcast, better get one before they're gone for good, and get this game right away!! Oh yeah, and you KNOW I will be there when NFL2k2 comes out...
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Best Console I Ever Had!!! (Did not Last. I have owned a Sega Genesis, Sega Dreamcast, Gameboy, and Xbox, and I must say that the Sega Dreamcast provided the most enjoyment out of all of them. I have always though graphics are a little overrated, and that the main priority is gameplay, which is what this system brings. Luckily, I do not care enough that the graphics are not as good as Xbox or PS2 at the time of it's release, because they simply are not. But, I simply loved the games that were provided for the Dreamcast. My absolute favorites were Sonic Adventure 1 and 2, Crazy Taxi 1 and 2, Demolition Racer: No Exit, NFL Blitz 2000, MLB 2K1, Marvel vs. Capcom 2, and Power Stone 1 and 2. Those are 10 great games, plus probably some others, including some I know others loved, like Shenmue, that I never played for myself. This is all compared to Sega Genesis and Gameboy, which both had limited gameplay capabilities, and Xbox, which just did not have enough great games, except for Halo, PGR, and Ghost Recon, which all still pale in comparison to those games on Dreamcast. In fact, the only reason I stopped playing these games was because of one fatal flaw in the system, which was that it was much more susceptible to breaking down. I owned two systems, both of which died probably within a year or two. This was actually the only reason I went onto Xbox. I Just hope that down the line, if Sega creates another system, that they will allow playback for the Dreamcast games that I still own, because it was the most fun I ever had with a video game.
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Okay. This game is fun and all, but cannot put "game boy graphics to bed." Let's just say I wouldn't sell 3 game boy games for it, but it is fun. It should of been called Sonic and Knuckles because the game is kind of a version of Sonic and Knuckles. I think they made it Sonic Blast because any Sonic game that says "blast" in the title usually means they tried to give it the best graphics possible. They did that, but game play isn't as good as other Sonic games. Mainly because sometimes you pass through a ring without collecting it. This is really annoying when running down a hill and then having to run back up it to collect rings you missed. Anyway, I'm going to shut up now and get to the point, it's fun, just don't pay 50 bucks for it.
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Great shape, awesome job. Thank you very much for this Game Boy Printer! It works exactly as it should, the paper is in there as mentioned, and the package arrived on time. I have already printed several photos- finally! Years later of having the Game Boy Camera and other fun games ;)The only concern I have about the printer is the amount of ink in the cartridge. I believe it's either very low, or the cartridge is just very old. However, the product is in overall very good shape. Thank you very much for selling this product to me! I look forward to doing more business with you and others here on Amazon.com.
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Mario's Debut for Gamecube is a Sucess. Mario for gamecube is great. These graphichs are one of the best, though Starfox might be better. With the FLUDD you can use different water techniques, such as squirting water, hovering, a rocket , and my favorite the booster. The game seems shorter compared to Mario 64, but Sunshine is more challenging. For example in 64 you can go on the surface of the water and recover health...well you can't do it in here, you have to collect coins. Another one is-this one made me mad at first- collecting 100 gold coins the red coins and blue coins aren't even worth anything, since the 64 version had red coins worth as 2 coins and blue ones as 5 coins. Like one reviewer said he missied the karate moves, who doesn't that was one of greatest things of Mario 64. Anyway so far I'd say this is my 4th favorite game for the Nintendo Gamecube (behind Starfox, Sonic Collection, and Sonic 2.) This game will be looked at years from now as Goldeneye and Zelda are for the 64.
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Nothing to outclass this till date. I'm 35 now and I've been playing T.V games since I was 10 or something and I have played all major adventure titles on PS, PS2, PS3 and PC. Only two titles still stay fresh on my memory through time and one is this game and the other is MGS3. I will keep my focus on this game on my review. First thing you will notice is the mature voice acting which adds amazing depth and a element of seriousness to the game. Next the graphics for that time and platform was simply great. Third would the fantastic background score which matches the game play, graphics, story and everything this game is about. Fourth would be the truly amazingly well thought story which keeps things fresh till the end of the game, leaving you wanting for more in a good way, making it impossible to wait for the sequels. Last but not the least, the imagination of the spectral and material world was a amazing touch to the game as whoever did that has dug into some scriptures related to that. Bottom line, all the key elements that makes a great game has been utilized in the right proportion to create this masterpiece. I doubt games like these will ever be made again. Tired of all the over the top graphical extravaganza they call as games these days. If only they could make something like this with the modern day gaming power.
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Fasle sense of security - read on. This is my first review of well anything but a sorry tale it is. I have had a cube for four years and this card for 18 months. It has been out of the machine perhaps twice. A couple of weeks ago I got the 'data corrupt, format card' note - damn. That's perhaps 100 game datas gone. Mario Sunshine, Wind Waker, Majora's Mask, Eternal Darkness, Resident Evil 4 and MANY others - you get the gist, adventure games with hundreds, perhaps thousands (yes I mean it) of hours of gameplay gone. Am I likely to want to try again, can I ever play them in the same way? Sure great card, fantastic save capability, until it all goes pop. Not funny. Not funny at all. I now have an imported official 1019 block Nintendo card ([...] I wish i'd read this sooner.
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PERFECT RESULT HERE. Product BETTER than I anticipated. There are videos on the internet from users on how to install this that convey that the seller of this product has improved this product over time. I didn't have to route the red wire, and I LOVE the black shell, for example. You're given two screen covers which is good for different colors of gameboy, and I LOVE the way the "Extra" Plastic has already been taken away such that the new screen fits right into place. The only three things that can improve this product are: 1. Printed instructions (I know most people who would buy this would have internet access anyway, but you just never know) 2. Something in the case that would force you to put the new screen in the correct position only. I had to go back and move the screen 2mm to the right since the screen was just a little out of alignment. This can also happen in a vertical direction too. 3. Include Phillips head screwdriver or only tri-wing screws. This does not negate this great product! A+++!!!
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Solid mutant fun for the GBA. Released around the time X2: X-Men United hit theaters, X2: Wolverine's Revenge focuses on the adamantium clawed mutant berserker as he makes a trek across Canada to learn more of his forgotten past. With telepathic help from Professor Xavier, you guide Wolvie through a horde of enemy ninjas and guards before taking on level bosses like Pyro, Shiva, Deathstrike, and of course, Sabretooth and Magneto. The graphics are typical side scroller fare, but everything is animated nicely, while the sound effects are decent as well. The control handles easily for the most part, and Wolverine's moves are nicely translated from the comics to the game, and his regeneration ability is nicely utilized as well. There's nothing wrong with X2: Wolverine's Revenge for the GBA as this version is better than it's home console bretheren, but once you beat it, there's nothing else left to do. If you're a Wolverine fan, comics or movies, and you can find this cheap then pick it up, just don't expect much more replayability out of it once you beat it.
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Blazin. BLAZING UP THE CHARTS... Well, Def Jam Vendetta is back, but, this time, it's "The Fight for New York"... This game has it all... A great storymode, an awesome multiplayer mode, and more options than you'll know what to do with... You can create your own character and guide him through different levels/events that will score you money/experience points/girlfriends/etc... You can use your money/experience points to unlock new characters/levels, bling bling ; ), secret moves, etc. This game is very deep, and it will keep you busy for a while, trying to unlock everything... The difficulty level is adjustable, so, you will not get bored fighting at the same level... The control is great, the player models are seamless, and the levels are well laid out... I highly recommend this game for anyone who is a fan of wrestling/fighting games/or just the hip hop industry in general. (so you can fight as your favorite entertainer)
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an honest review from a zoids fan. Zoids battle legends is a " possibly" good game buried under alot of garbage. i am a fan of the series and was excited about this game... then i played it. whats wrong you might ask? well lets see, first the controlls are sluggish and non responsive; this is a flaw that will frustrate any person. next is the degree of difficulty. I couldn't get past the first level in the tournement mode! It was so bad that me and my friend had contests to see who could last longer before losing. In closing to summerize my experience with this game: BEFORE I SOLD IT HAPPILY FOR 4 DOLLARS I WANTED TO TAKE THE CD OUT AND SNAP IT IN TWO! Save your money and avoid at all costs NO MATTER HOW HARDCORE OF A FAN YOU ARE
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Best Gameboy RPG Ever. I have owned this game for quite some time and I also own just about every other video game system ever made. I have played through the game about eight times now. The possiblility of multiple paths as well as different endings makes this game new ever time you play it. The gameplay is involving. The character class system is wonderful. The game, while not graphicly astounding, still looks beautiful. The music is the only thing I think could be better, but it is only a minor thing. If you're looking for a great portable game to joyfully eat up hours over a long trip this is a definite, but I think this game is worth playing even over most new rpgs for the latest and greatest home systems.
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A much improved sequel. Capcom released a much improved sequel to the Game Boy title, Mega Man: Dr. Wily's Revenge in 1992. Simply titled "Mega Man II", it was met with commercial success and mixed reaction between players and critics. It follows the same formula and fixes some of the issues that plagued the first game. While it is still not perfect, Mega Man II was still fun to play and provided a fix for those players who wanted to take another Mega Man game on the go. Mega Man returns to stop Dr. Wily after he steals an experimental weapon to escape into the future. So you started with picking one of four stages containing Robot Masters from the NES Mega Man 2 game. After clearing those stages, you must clear four more stages with four Robot Masters, this time from the NES game Mega Man 3. Finally, you must defeat a new Robot Master (Quint) before you can face Dr. Wily and stop him once and for all. The password system returns so you can write them down and save them for the next time you decide to continue your game. The PROS: The results were good this time. The game plays just like a mix of Mega Man 2 and Mega Man 3 for the NES. The stage layouts are a little more easier to navigate and the enemies are manageable this time around. The music tracks are alternate takes on the original versions and for the most part, they sound great. The controls are the same so there is no problem controlling Mega Man. This time, Rush from the NES Mega Man 3 game, joins you and you can acquire his special abilities just like in the NES version. Finally, the game has 9 stages altogether so the experience lasts a little bit longer. The CONS: Capcom didn't really mix things up as much. If you played the first Game Boy title and didn't like it, this game won't change your mind. Only time will tell if Capcom will release this title for the 3DS e-Shop so that for those who didn't play it can get a chance to. Otherwise, if you loved the first game, you'll have to do some searching online as there aren't a lot of copies floating around and only if you are willing to pay a premium price for it. It was worth it and if you are still not convinced, you can check out some YouTube videos and judge for yourself.
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Excellent classic. Picked this up today for a trip in the next few days- Don't freak out that I don't know anything about the game; I had the SNES version. This is an excellent remake of the SNES classic, with a few tweaks. I'll begin witht he bad, and end with the good. One of the most annoying tweaks that I noticed was due to the slightly lower resolution of the GBA as compared to the TV output on the SNES- it causes some quirky camera movement, and I frequently find myself jumping into things that were in view on the SNES but not on the GBA. It's something I can get used to, sure, but it's going to be a pain until I can get used to it. Another tweak that loses some of the feel of the SNES version would be the voices and replacement of Yoshi's sounds with "Yoshi!" "Hnggrrrhh!" and other voice acting. I personally feel it would have been better to leave those as it was. It's most annoying when Yoshi is pushing a chomp rock- It always catches me off guard. Other sounds were a bit hollow, such as the new shy guy sounds (jumping out of the tubes) and the sparkles that Kamek drops down. The old ones complemented the art style (talked about below) seen in the original, but these new sounds don't quite do it. On the brighter side of things, I do feel that the way the controls are implemented on the GBA was very adequate, though I periodically find myself moving to hit the "A" button on an SNES controller when there is none. Another nice thing is that the bonus challenge is opened up at a lower point threshold- no longer do you have to have all 100 points on each level to get this one- just 700. However, to get the bonus STAGES, such as "Poochy Aint Stupid" (World 1 bonus stage),you still have to get all 800, which is definitely a good thing to retain the challenge. As stated in countless other reviews, the graphics are excellent. Just as ont he SNES, this game features a thick outlined, hand drawn feel to the entire game, and as a pixel artist, I must say it's a fun and effective style to work with. It captures the audience's eye without a need to be flashy and perfectionist like many games today. Very unique. The music in the game is very good as well, covering a range of styles, and they easily impress themselves in one's mind. Some ones that stand out are the "Big Bad Baby Bowser" and "Hop! Hop! Donut Lifts!". Of course, these aren't all, there are many great tunes in this game that will ring a bell if you ever hear them at random in the future. All this rambling aside, this is a great game. I'd recommend it to anyone, and since it's now a Player's Choice game, it's cheaper than it was before.
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Beware!!! This game is VERY DARK (almost imposible to see. Literally, this game is too dark to play without eye strain. Although the Nintendo version of this game is also dark, it's played on a much larger screen. However, on the GameBoy Advance screen, unless you're playing outside in daylight, forget it (even with a worm light). I pre-ordered this game along with the new GameBoy Advance and misc. accessories for my son's 8th birthday and had to return the game (Tony Hawk's Pro-Skater) this morning. I've since ordered Rayman via Amazon - hopefully it will be "brighter." If Rayman is as hard to see as Tony Hawk's I will return the machine. We have the original GameBoy, a Nintendo system and both Playstations (I and II) and I have NEVER RETURNED A GAME UNTIL NOW.
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Lacking. 1080 Avalanche is definately a fun game in the sense of speed, but it comes to an overall game, such as tricks and custimization, buy SSX3! Control: 3/5 Im sorry, but I have to have big air and tricks. The way I see it, if I can't pull of awesome combos, things are bad. But, the system where you can get back on balance if you mess up a jump is cool. Sound: 5/5 The reason Sound gets 5? I LOVE THE SOUNDTRACK. The song "Choke" is amazing, and is really something that you could snowboard to. The sound of the snow under the board is crisp as well. Modes and Extras: 2/5 The Match Race is pretty much the only thing worth it, and even that isn't very good. The characters are limited, the boards are limited, and there isn't really any customization or unlockables. Overall: 3/5 The game is cool if you like speed, but the tricks suck and you can only hold a jump for 2 seconds. I reccomend you buy SSX3 instead of this, or you can buy this too. Whatever floats your boat!
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L & R trigger feel good. Cheap. Came in the mail yesterday, I forgot I ordered it. :P Brand new in original package. Pros: Rubber on analog stick, A B C X Y Z buttons have solid response, L & R trigger feel good. Cheap. Cons: Rubber on D-Pad, and is too big. This is a bad idea for fighting games, special moves are impossible to pull off. The rubber makes it impossible to slide your thumb across. If the D-Pad was a + shape instead of a 4 leaf clover, it wouldn't be so bad. If your looking for a fighting game pad, buy a Total control 3 and a Official SEGA Saturn Pad. However, this is a good pad for everything else.
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One of the greatest RPGs ever. Skies of Arcadia (Legends) is one of the finest role-playing games ever made. The art style is phenomenal, and it seamlessly blends with the actual graphics to create a world that is truly believable. The story, though not overly complex or saturated like many Final Fantasy titles is very engaging. It is almost a throwback to the standard cliche plots of yesteryear, with a little of today's political twists. The gameplay is truly where Skies of Arcadia shines. Imagine a blend of Legend of Zelda, Mystical Ninja Starring Goemon, and Suikoden 2 with a little bit of Final Fantasy flair. Turn-based battles, team-based super moves, and the option of recruiting your own teams to work on your ship and your own floating island. Skies of Arcadia ranks as one of the top RPGs of all time. It is a must-have for any collection, and a must-play for any fan of the genre.
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Interesting Arcade/Puzzle mix. Ever since I bought this game, I've barely set it down. It's a highly addictive arcade-platformer with quite a bit of puzzle strategies integrated with the gameplay. The game's 100+ levels (yes, there are that many when you count all the difficulty levels) range from simple jumping-and-climbing rooms to enormous chambers where one badly-timed movement could mean game over. The game takes several recognizable elements from the classic Donkey Kong and Donkey Kong Jr. arcade games, including climbing up and swinging between ropes to knock items down and climbing ladders and moving platforms while jumping over incoming barrels. It also introduces some new concepts, such as leading a troop of half a dozen half-size Marios past enemies and obstacles into a toybox. Unfortunately, the game also has a few weak points. For instance, the controls are sometimes less responsive than they need to be, making levels more difficult thatn they need to be (not that some of the later ones aren't already that way). Also, when picking up and throwing items, it's difficult to get the game to register which direction you are throwing the item/object/enemy in. You might try to throw it straight up and end up tossing it off a ledge. Still, with probably the best graphics seen in any GBA game and a fun soundtrack that fits with the gameplay and doesn't distract the player, this is definitely worth a shot for anyone who likes classic arcade-style games with a bit of a puzzle spin.
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A Teenager's Review. Oh my god. That was when I first thought when I plugged in my new-used dreamcast about a year ago. Let me just start with saying that this is one of my favorite consoles EVER. It has so many absolutely amazing games that are still fun to this day. The controller is pretty cool, especially with the addition of the VMU (I love it that in 2k football you can pick plays on the VMU). It actually has 4 controller jacks, unlike the PS2, which is great. Plus, the console just has that great feel that game consoles should have. Let's start with the games. Sonic Adventure 1 and 2, Resident Evil Code Veronica, NFL 2k and 2K1, Crazy Taxi, Phantasy Star Online, Soulcaliber, and then some underappreciated games that no one knows about like Gundam Side Story. People say the games suck. They are just plain stupid. How can you deny the sheer awesomeness of these games, and more. The Dreamcast literally has a game for EVERYONE. If you like life-simulators, try Seaman. If graffiti is your thing, try Jet Grind Radio. The Dreamcast has more specialty games than any other console in history. Lets go to the controller now. People say it sucks. I love it. First of all, they say it's to big. Why does that matter as long as it works, and it's comfortable. They also say it's bad because it doesn't have two analog sticks. People, the didn't have two analog sticks until late in the PS1's lifetime. It's not really a necessity. It does have two analog triggers (That the Xbox copied), and that's great. Plus, the Dreamcast controller has the VMU. No other console has that. It's an extra screen right in your controller. It even has it's own D-pad for minigames. And you can do extra functions on it like in NFL 2k games you can pick a play without you opponent knowing what it is. To bad you can't do that today. When people complain about the Dreamcast, they usually say one thing, "Ummm... It just sucks." Wow. That is the stupidest complaunt ever. Most people can't think of a good complaint. They probably had one person who didn't like it, so they decided they didn't like it to. The Dreamcast is one of the best systems ever, and everyone I know who had it, still does today.
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Unique and very fun game. Don't overlook this gem of a game. Grab it while you still can! Many people may pass on this title due to it not having a rock star or celebrity associated with it, like a lot of sports games now do, but this game is about inline skating and spray painting the streets.. It's got challenging levels, and the bad guys who chase you are creative and non-stop. I'm enjoying this game very much and each new section that opens up as I progress is a tad bit harder and has more fun than the previous. I play a lot of games, and this one is a definate buy on my list.
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average. Resident Evil 0 is a good addition to the gamecube lineup, which is mostly either kiddie games or games that are also released on the Xbox. The graphic and sound design are great. However the camera could be better, and I hate the inventory system. I would rather use the chests located at certain locations than having to drop an item that takes up two slots, run back and get it because I need it, and then drop it again because I need the slots for health and ammo, and then run back and pick it up again, the hookshot being one example. It's annoying as hell. There are great moments in the game and some of them will make you jump out of your seat. The boss fights are cool, you'll never look at insects the same way again. The leech zombies suck though. Thank god theres only a few of em.
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Sonics first nintendo game is a hit. Well I being an owner of a Sega Genesis have played many of the classic sonic games. So when this came out for the Cube I thought I should expand my Sonic collection. I a glad I did. The game features two main modes Hero and Dark. Both vary in different ways but share a common goal, to collect all the Chaos Emeralds. In Dark you play as Shadow, Dr. Eggman, and Rouge. In Hero you play as Sonic, Tails, and Knuckles. After you beat both sides you unlock a new mode. In this mode all six characters come togehter to prevent the space statio n from running into Earth. The game itself contains over 150 missions. Exclusive to the Gamecube version is a series of multiplayer games. In these games you can be such people as Chaos Zero, metal sonic, or Amy. The reason this game got 4 stars is because the game lacks replay value and the multiplayer games are a little lacking. Overall,I'd say the game is worth a buy.
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Great Premise, Horrible Execution. Your character, called "the sleeper," awakens from a slumber several centuries old to find the world being overrun by tentacles and sentient plant life, all sprouting from an enormous temple named "Fogna." Equipped with a ten foot tall suit of robotic armor named "Elemental Gimmick Gear," he sets off to fight the evil and overcome his own amnesia. It's a bargain basement story at best, and aside from the introduction and a brief revelation halfway through the game, the writing really grinds to a halt right there. You're given no continuing motivation to play. There are a total of three cinematic cut scenes in Elemental Gimmick Gear. One is played at the onset of a new game, and serves to introduce the storyline (or, perhaps, lack thereof). The second is a montage of scenes from that cinema, and plays when you power the game up and fail to press the start button within a couple seconds. The third is your generic "reward" video, and is played every time you defeat a boss and receive a new power. Eight hours into this game, I'd watched that same cinema half a dozen times. No minor nuances were altered, to differentiate between my reception of the ice beam as opposed to, say, the fire beam. It's all the same, horribly compressed, video scene. I'm sure there would have been an equally uninspiring CGI at the game's conclusion, had I been granted the willpower to make it that far. Perhaps the only factor in which EGG doesn't completely lag is the impressive originality within the overworld's graphics. There's a beautiful, stylistic, thick-lined detail in the backdrops of the game's overhead battle scenes that, with a little finesse, could have been really well done. In today's world of 3-D rendered surroundings and polygons, polygons, polygons, it's nice to see some legitimate linework making its way into a game. Unfortunately, programmers managed to turn even that slim positive element into a non-factor, as despite their beauty it's incredibly difficult to navigate your way around the detailed sketches. When you enter a boss battle, the game abruptly shifts from the traditional overhead adventure format (a'la Zelda: A Link to the Past) to a strange, polygonal 3-D battle. In addition to the jerky shift between vantagepoints, the visual style shifts just as abruptly, giving way to a poorly textured 3-D battle zone. Bosses are poorly designed and far from intimidating, to the point where they're almost comical. Your surroundings look vaguely similar to the overhead screen they're meant to be molded after, but lack the fine detail and linework that made those scenes even remotely memorable. The characters are simplistic to a fault, and would've been just as much at home with the first wave of Playstation titles as they are here, late in the Dreamcast's life. Add to that an unforgivable load time prior to each boss battle, and you've got an unhappy camper 97% of the time. Gameplay in EGG is a chore, full of inconsistencies, quirks and bugs. I honestly don't think this game was playtested before its release. Moving around the screen varies from difficult to impossible, and collision detection is way off. Enemies are either too powerful or too weak, with nothing landing in between. I've watched, several times, as my ten foot robot fell to the almighty power of a trout. Yeah, I'm thinking the same thing... you put a fish and a robot in the same room and tell them to fight to the death, my money's most certainly not on the fish. Your robot also has a love for sailing off ledges and cliffs, an action which actively returns you to the last doorway you walked through and takes 20% of your life as a toll. It's beyond easy to accidentally sail into the abyss, as the machine assumes you've stepped over a ledge every time you're within a couple feet of doing so. Pair that with the horrendous controls, which, instead of following your instructions and heading north, often lead you alternately northwest and northeast in a bizarre drunken swagger, this is a big drawback. Even the soundtrack is horribly lacking In EGG. Though obviously influenced heavily by the score to Final Fantasy VIII (complete with the soft plucking of violin strings), the game relies all too often on looping and then looping once again. Each individual song is comprised of MAYBE a minute and a half of original music, which then loops back upon itself infinitely. Considering you'll spend about an hour in an average dungeon, this means you'll hear the same obnoxious tune looped upwards of fifty times before you finally complete your work and return to the overworld. Thinking about Elemental Gimmick Gear makes me wonder what happened. Hudson Soft was chasing the Holy Grail with EGG, the thought of introducing a new type of game to the masses, something which would forever serve as the mold from which entire franchises were crafted. Instead, they released a product which can only be described as overly flawed, incomplete, uninspiring and often painful. I wouldn't wish Elemental Gimmick Gear on my worst enemy.
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Amazing for Melee. Great controller! I recently started playing Smash Melee, and have been using an older contoller model to learn tech skill. Then I bought this one and it works perfectly and even better! The L and R buttons work smoothly. The control stick is firm, and has good grip, its more accurate with quick directional inputs making it even easier to do some tech skill, particularly shield drops and certain wavedash angles between the notches. The contol stick is more responsive in general than my older one. quick button presses are more consistent for short hops ect. I tested my 2 controllers side by side with falco, fox, and a few other characters. Basicaly with the new one my character felt more mobile and more accurate. P.s. Melee is the best smash lol spacies.
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mario party is back... more great multiplayer fun. Generally speaking, a good party consists of loud music, obnoxious people you don't really know, copious amounts of cheap vodka, and a few loose women. While Nintendo's Mario Party 4 doesn't rely on any of the above, it does provide a digital alternative to raging hangovers and vague memories of the previous night's activities. Although it's the fourth title in the series, it's the first Mario Party game on the GameCube, and it packs a decent four-player punch. Mario Party 4 goes a little above and beyond its previous incarnations, and thanks to some skillful development from Hudson Soft, eight of your favorite Nintendo characters are ready to do battle through over 50 nutty mini-games in order to win a juicy prize. Lending itself to a very simple gameplay premise, Mario Party 4 is best enjoyed with four human players -- the idea is to be guy that collects the most hidden stars and gold coins at the end of a party. Each party is played over a selectable number of turns (from between ten and 50 -- ten turns takes around 30 minutes to play) on one of five themed game boards. Some familiar faces are on hand to meet and greet the party-players. Toad, Shy Guy, Koopa, Boo, and Goomba all offer a game board with themes such as the "Seaside Soiree," the "Haunted Bash," and the "Jungle Jam." There are eight Nintendo-friendly guys and gals to choose from at the player select screen: Mario, Luigi, Peach, Yoshi, Wario, Donkey Kong, Daisy, and Waluigi. There are essentially two main modes of play in Mario Party 4. Party mode is where the most fun occurs and involves between one to four human players getting jiggy on any of the game boards. Story mode is the single-player component of the game and pits you against three randomly selected CPU-controlled guys. If you win the game, you'll be awarded a prize, and depending on which character you were playing as, it'll be different each time (e.g. Playing as Waluigi, I won Waluigi's Shelf, which is one of many unique pieces of furniture that can be found for his mini-apartment -- viewable in the prize room). One new feature to the series is the mini-mega system -- which manifests itself in the form of two different mushroom-based items. These items can be taken before you roll the die at the beginning of turn. A mini-mushroom will shrink you down, allowing you to access other areas of the board, but it'll limit your maximum die roll to five instead of six. Being mini will allow you to tackle some special "mini" mini-games too. Going the other route and taking a mega-mushroom, will in contrast increase the size of your guy, and it'll give you a combined roll of two dice, increasing your ability to travel further around the board. You'll also squish any players that you travel past, causing them to hemorrhage value gold coins. Being large also means you'll be immune to any event spaces on the board. The mini-mega system is cool in theory, but in actuality, it doesn't really add that much to the gameplay. There are a ton of new items, events, traps, and bonuses that are scattered through the game -- such as the Genie Lamp which costs 30 coins to buy -- but it'll warp you straight to the current star on the board. All these factors throw more uncertainty into the mix, with the final game experience getting more and more random compared to the first three games in the series. Is this a bad thing? It depends on your point of view, but it can be pretty frustrating to be on top for most of the game and then have it all snatched away at the last minute. There are a few constants; these arrive at the very end of the game in the form of stars awarded to the player that collected the most coins, won the most mini-games, and triggered the most event features. There's no doubt that Mario Party 4 sports classic multiplayer fun and all of the mini-games are a blast in their own right, but there's one hugely annoying factor -- the CPU controlled characters. In the single-player mode, you'll be forced to watch the CPU guys take their individual turns. This happens at a mind-numbingly slow pace, and after a few games you'll be begging to have bamboo shoots inserted under your fingernails to alleviate the tedium. Essentially, the single-player game exists to let you win the prizes -- something that becomes very unimportant all too quickly. Huge Mario gets ready to squash the others. Putting those issues aside, Mario Party 4 as an actual party game, works really well. Teamwork, smack talk, and cajoling come heavily into play, and it's certainly the best in the series to date. The GameCube provides the graphical grunt to take Mario Party 4 to the next level and all of the characters, boards, and mini-games display slick animation, special effects, and a sweet bouncy-cartoony look and feel. Controls for the most part are extremely simplistic, but this really only adds to the pick-up-and-play nature of the game as a whole. There's a myriad of nice Nintendo-tastic tunes, voices, and sound effects, which wrap the game up into a well-presented, good-looking game. For those that enjoy Nintendo's rich characters and imagination, Mario Party 4 is a great game to have. With four-players in tow, it's a total blast, but for those that are looking for some solid, non-anger-inducing solo play, you'd do well to swerve away from this one for sure. The Lowdown: More of the same great Mario Party multiplayer action. Pros: It looks great; the mini-games are a hoot; really good fun with four players. Cons: More features aren't necessarily a good thing; there's little fun when flying solo. BIG DAN's OVERALL RATING - 7.5/10
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One of the best games of all time. If you are fan of Earthbound then you need to play this game. Everything about this game is amazing. The game-play is good, the music is amazing, the story is really good, and the characters are also really good and you really feel of what they are going through. And this also the very first video game I ever played in my life where it made me cry at the beginning and at the end of the game. The game was only released in Japan so the only way to play it is using a Game Boy Advance Emulator and Mother 3 English Rom. But still if you have a chance play it immediately you will not regret it.
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Long wait was well worth it. Anime graphics, RPG on an RPG-starved system, cool spells and techniques and a long and in-depth,(despite predictable), storyline make Tales of Symphonia one my personal favourite titles. Even after beating the game, Mania difficulty can make even a lowly Wood Worm a challenge to defeat. If you've got some friends, team up for a 4-player co-operative mission. My personal favourite challenge is to beat any of the Seal Guardians without getting hit directly, (blocking ok). Promising about 60-80 hours of solid gameplay, (less if you are an expert at these games), TOS is sure to be a classic for the ages.
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Awesome. I rented this game, and beat it in two days. But don't think it's too short, it's just that I'm really good. Well anyway this is a remake of Metal Gear Solid. It has amazing graphics, a great story, and it's fun. This game has one of the best stories, it gets to make more sense as the game goes on. The only thing I didn't like about this game is how there are a lot of movies at one time. Also, all of you that think this game is dumb, and keep writing bad reveiws, stop. It doesn't matter if a game or not, what matters is it's fun. And this game is fun. So...try this one.
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Not what I hoped for. Being a huge fan of the first 3 original Mega Man's, and having played through just about every version made except for the Gameboy versions, I was really excited to play a Mega Man on Gamecube. But there are so many things wrong with this game. The graphics are cel shaded and look weak. There is minimal background scrolling, very little in general going on in the background, and all the levels are very similar looking. Graphics on the SuperNES were better than this. I know they were going for a cartoony look but it's just too flat looking, lacking style, looking more like colorforms. If you want an example of how it should have looked check out the Mega Man game that was in the arcades in the 90's. The music is also horrible. Mega Man 2 and others in the series are known for some of the best game music ever made, and given the power of DVD techology you'd think it would have a great soundtrack, but it ends up just sounding really generic and tinny. The game also breaks away from previous games as you are given chips at the start of each level. The computer choses 5 chips to give you and you can either accept them or send them back and play the stage without any chips (chips being your 'special' item weapon). Also refilling your meters works entirely different than previous Mega Man games. You blaster starts out extremely weak sometimes taking 8 shots to kill your standard basic enemy. Your character is also much larger now which is good but because you can't jump as high and because your slide is often uncontrollable it's very hard to maneuver around enemy bullets. I could go on forever how disappointing this game is but I think I've gone on enough. I'm sure there will be people who like this game, it's playable, but if you are like me and more into the 'old-school' style of mega man games you will only find this title to be mediocre.
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Good Movie, Bad Game. Sure, Jp was a good movie and was a good game on Sega Genesis & Super Nintendo. But when it comes to Hand held systems (I'm talking "Game Boy" too), were as the film succeeds, The game fails. For example, "Jurassic Park" on Sega's Game Gear is "Mario meets Barney on Steroids". You play Dr. Alan Grant and Alan Grant only (saying good-bye to playing a Rator on Genesis). After JP's System bombs, you are sent out to kill all the dinos and find John Hammond's Grand-children. There are four areas one the island, each for one dinos as a boss; a Tricerotops, Bracheosaur, Raptor and Paradonsaur (The flying one). After you rescue all the survivors, you go to the visitor center and fight the T-rex...yeah, right! Grant in the game looks like Mario with a blue shirt on, Kakki pants and lost 150 pounds. The dinos are so stupid that even the Bracheosaur is a bad guy. The dilophosaur spits what looks like green Jello molds. And Grant's guns look like Nerf guns! Bizarrely enough, you can only fight against the T-rex at the end if you beat all the Dinos a certain way (for example, you can't just drive straight across the island, in which the levels are free to roam, to fight one one the bosses; instead you have to go all the way around the island in order) or else you will get an Alternate ending ... and don't buy this game if your a fan. you'll be disipointed for sure. While game go and pass, this one was extinct to begin with.
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Mega Man Zero 2 Underrated. Looking at the reviews this game has gotten, I've realized that this game is highly underrated. This is a very good game that happens to be more difficult than most. For those had problems in the first level, this really isn't your game. This game and Mega Man Zero gave me hours of fun, some frustration, but it was easily worth the money I spent. Don't buy this game if you're looking for an easy side scroller that won't take much of your time. But if you're looking for a fun game that might be difficult for the average player, then this is your game.
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An essential for any GameCube gamer. Bought this for me and my wife shortly after we bought a GameCube (to relive our childhood) a little less than 2 years ago. So far it has worked flawlessly with all games played, and is not even close to filling up. Item received was slightly different in shape than the picture advertised, but that is purely aesthetic. Pros/Cons: +Cheaper than most GameCube cards. About 1/3 the price Nintendo charges for essentially the same thing. +Best MB per $ ratio. +Compatible with WII +Works on all games tested so far (in excess of 20) +Excessive amount of storage space =Durable, although i really haven't put it through any abuse. -Slightly different than pictured (not really a concern, just a point of note) Summary: An essential for any GameCube owner. Excellent price, decent build (hard plastic, but it feels sturdy). 64 MB is plenty of storage (excessive, really), but it ensures that lack of memory will never be a problem you have to face.
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Doesn't TOTALLY blow chunks but. The real tragedy of BMT is that the concept is so appealling. The romance of the road, big rigs, rednecks etc... The graphics are smooth and good looking. And they spent tons of time building a custom soundtrack for several ingame radio stations ala Grand Theft Auto. BUT... the thing is this. The trucks are totally impossible to control and so unrealistic that it spoils the rest of the game. Driving an 18 wheeler on the highways is the heart of the game. And they got it wrong. Way wrong. I don't mean 'it isn't a driving SIMulation', I mean it isn't like driving anything on Earth. I have nearly a million over the road miles logged in real Peterbilts, Freightliners and Internationals. These rigs look reasonably right, but the driving dynamics are a joke. The trailer tandems (tandem mounted axles) slide back and forth as though you have teflon tires and lane control is totally impossible. As for the 'economics'... one full tank of diesel fuel (they call is 'GAS' in the game) costs $33,000! I'm glad this is only a game or I'd be out of business in a heartbeat. The abstract system works, but the driving is so whacked out that you won't be able to tolerate the game long enough to find out. The GameCube version plays and looks almost identically. And as badly. So there is STILL no trucking game that is worthwhile. Not Hard Trucking for PC, not the Freightliner Century in Midtown Madness, and not even the fun arcade conversion of Sega's 18 Wheeler.
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The battles and characters are BORING. You play video games to have fun, right? So, I'm playing this one because I like the immersive worlds, strategy, and stories in RPGs. This one has gotten great reviews by magazines and Amazoners. So I bought it, and all it's got is the immersive world, which is made even more painful by the battles. I will elaborate. The continents are gorgeous, and it's fun to fly around them. But everywhere you fly, you have random battles pop up that are NOT challenging and take a long time. You can only disembark your ship at pre-designated towns, dungeons, etc., so I'm flying around looking for things after a battle, and 15 seconds later I'm cursing out loud that I have to sit through another 2 minute roadblock. Since my characters over-match everything even though I've never looked for battles to pump them up, all I do is press the action button 8 times to have all my characters attack, then get up to do something, and come back 2 minutes later to do the same thing if the battle is still going. I could do all that magic stuff to beat them faster, but I have to sit there choosing spells and weapon colors, and that takes longer. Plus it's pointless; I'm going to win the battle no matter what. More in-depth about the crappy battle system: 6 weapon colors exist and a page in the instruction book says which element of opponent they work against. So if you use a certain colored weapon or spell you'll damage certain opponents more, and get points toward new spells of that color. But with any sort of strategy, you'll win the battle. Use the wrong colored spells and weapons and your lives will not be in danger. Boss battles are a little fun, but NOT a challenge to use your resources the best way possible. Oh, and the only way you can tell an opponent's elemental color is by a tiny colored line above their symbol on the cornerof the screen. You have to get up close to the TV sometimes to tell if it's blue or green. LikeI said, it doesn't matter. I always have way more money than I need to buy new weapons, items and armor. I sometimes skip buying healing items to challenge myself, but it doesn't work. The ship-to-ship battles are graphically cool, but SLOW. And they're also not a challenge. Just heal and guard every round until your harpoon icon appears, then use the harpoon. 2 harpoons alone will win the first 2 major ship battles. The characters are well drawn and animated. The self-rotating camera makes the world come to life. But the characters are not interesting and unoriginal, and NPC's rarely change their dialogue. And the story has huge holes. So the evil Valuan Empire attacks Pirate Isle and imprisons the pirates to be executed, you go in and daringly rescue them, and they all go back to the same island and live as before. Valua doesn't just go right back and attack them again? Playing this game is a braindead experience, and makes me wonder if everyone else that writes comments and reviews is braindead also.
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BackTrack. When I heard that several FPS were coming for the Gameboy Advance, I got excited at the fact that I'd finally have me plenty of shooting action to be able to play on the go. BackTrack was the first game that made it out of the gate for the system. So, naturally, I rushed to the videogame store and purchased BackTrack. I couldn't even wait to get home to check it out and had someone else drive me home. Upon starting the game, I was amazed with the full motion video at the beginning and, thought to myself, this game is going to rock. While the game is very playable, is fast and intense and proved, at the time, that 3-D shooters could be made with ease on the GBA; BackTrack just failed to pull me in to really enjoy it. Don't get me wrong, it's a solid game but it lacked quite a bit and that, in itself, is what killed it from selling very well. First off, all the areas that you play in look practically the same. There weren't too many different types of enemies to go up against. There wasn't much of a story to it. Lastly, there was too many design flaws about it. It just felt more like a generic FPS. There was nothing about it that gave it character like other FPS games that came out for the system later on. I honestly feel this game could have held it's own against Doom, Dark Arena, Ecks vs Sever and Wolfenstein 3D had they spent a little more time on that. At any rate, overall- Backtrack isn't a bad purchase. It does deliver a solid game to play. But, don't expect the same kind of enjoyment out of it that you'd expect from the aforementioned games as it just isn't there.
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Looks Like Wolvie Fell On His Claws. The X-Men apparently exist in a world without stairs. Not in the entire game will you see a staircase, a stair, or anything that could be interpretted as one. Apparently, everyone in the world can either fly, or climb walls. Actually, so much time is spent climbing walls, you could mistake Logan as Spider-Man. But that's not why I gave Wolvie's Revenge 3 stars out of three. I gave it three stars for: A) Poor story-line-- Logan has a terminal virus that will kill him in two days (48 hours) if he doesn't find the cure. From there on out, until the very end of the game, you basically forget that, being more occupied with retrieving keycards, fighting stupid, color-coded AI, and screaming with frustration as buzz-saws dice up our pointy friend. The game tries to distract you with small little comic-book-like segments at the beginning and end of levels, but they're so short that you basically forget they occured. At one point, the X-Mansion is invaded by Omega Red and a horde of his lackeys, both human and cheap droid imitations. You must rescue five "mutants" (All girls. I suppose the developers think they're weak or something. Get 'im, Jeanie) who are kneeling in remote corners of the stairless X-Mansion, completely helpless. Once Logan touches them, however, they teleport away. Stupid time-filling tasks like that irk me to no end. B) Horrible dialog. Yeah, Mystique, Wolverine's going to go and cry because you called him a fool. ??? C) Annoying bosses. It sometimes takes a glitch to evade their fire-rings, adamantium tentacles, etc. But on the pro side, Wolvie boasts very pretty graphics, awesome music (very eerie), and it's just fun to slash people up with your claws, even if there isn't any blood (darn). If only the game had some stairs. Or an elevator would be nice.
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very much fun and challenging. its a lot of fun except for one thing doing the same part over and over and over and over and over and that kinda gets annoying but other than that great graphics cool gadgets and lots of choices on how your gonna kill someone.shock, explode,pop one in his head,sand bags,wack or just get killed by him. oh yeah and something else thats really funny on the last level presidental palace when you knock out the first guy grab his body and go as close as you can to the cliffs edge and hit "R" and youll pull out your gun and his body will fall off the cliff which is really funny to watch so enjoy
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Start Those Nostalgic Engines. There is just so much these days with the classics of the past coming back into the video game markets. Nevertheless, it actually isn't at all a bad thing, but it doesn't at all capture a hit for anybody who is more into current style video games like Halo, or Madden Football '06. While it isn't all that bad, some nostalgia compilations can definitely be enjoyable. Since Midway conjured their classic Arcade Trasures a few years ago, many people have really beeen trying to get those hands on those gems. Howvever, the past 2 of them were just all around. This time the games have a certain theme of a checkered flag. Midway Arcade Treasures 3 for the Nintendo Gamecube, goes all out within the category of being fast and furious, racing in other words. The compilation of racing games here have all been restored beautifully and absolutely deliver. The compilation has some of Midway's best racing titles including Hydro Thunder, a wild a wicked hovercraft boat racing game, Off Road Thunder, and the fast and extremely outrageous San Francisco Rush: The Rock Alcatraz Edition. Also, classic arcade games like the 1990's 3-D Race Drivin', and Badlands are also highlighted here as well. The games here really do deliver here not just in the way they are play, but also in the control. It is very simple to operate and easy to drive. Although you can decide which button you want to be the gas button like before for earlier console versions of games like San Francisco Rush 2049, but the game here all just easy to play. Yet, I don't know if there are a lot of people that might seem interested in this racing compilation right now. But, Midway Arcade Treasures 3 for Nintendo's Gamecube is a great buy for anybody who missed the fast and wild racing games in the arcades, or earlier consoles like the Genesis or Nintendo 64 eras. Start those nostalgic engines and get this game. Cover: B+ Price: A Games: B+ Graphics: B Sound: A 1/2- Control: B+ Fun & Enjoyment: B 1/2+ Overall: B+
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Had promise but poorly executed. Activision has a dubious track record for making great and near excellent Spider-Man games and making poor and lacking X-Men games. Why this is is anyone's guess, and X-Men: Mutant Wars for the GameBoy Color is one of these types of games featuring everyone's favorite merry band of mutants. In this 2-D side scroller you get to pick from Wolverine, Storm, Cyclops, Iceman, and Gambit as you take out hordes of generic baddies and then take on bosses, most of which are most well known even to casual X-Men fans. The graphics are nice and colorful and look surprisingly good, and each character's powers are presented well, but the overall feel of the game just feels unfinished and the levels are poorly designed. If your a GameBoy gamer of any kind and are a fan of the X-Men then this game is worth a look, but don't expect anything remotely redeeming from it.
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I hate this! It has stupid little Pikachu. I hate Pikachu! He is so stupid! This Game Boy unit has Pikachu on it! That is the purebred only reason I absolutely hate this Pokemon product! I think Team Rocket rules and I hate Ash! I am even crying because Team Rocket won't take Ash's Pikachu! I badly want them to and they don't because Ash thinks he'll die without Pikachu! That is so false and I don't like Ash one bit! My name is Justin Pikachuihate and I don't like Pikachu even one little bit! I wished I could get the one with all the starting Pokemon for Gold and Silver on it instead of this one with stupid Pikachu! I don't buy Pokemon products that have a single itty bitty thing to do with Pikachu or even have Pikachu on the box it comes in! Hence the name Justin Pikachuihate! I beg your pardon. Don't buy this one! It has Pikachu on it and that makes it the stupidest thing alive!
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Going back in time...to the deadly team. I am creating this review based on the future installments after this game. I already own Deception and Armageddon so in essence I am making a review in reverse order. This is the first of a trilogy with 3d model fighters and the only reason I am buying this game in 2014 is for collection purposes to complete the trilogy. The only flaws for this game which were fixed in the later games is that there are no stage fatalities, only 1 fatality per fighter and an invisible barrier that restricts falling out the stage. This game is still entertaining simply because it is still MK and I love MK
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3 1/2 stars really. the good: - you have to think. Usually the puzzle is mind-boggling, but when you actually figure it out, you say "oooooh, why didn't I think of that before?!" - Travelling back and forth between times was a good idea, and Nintendo had the sense to put portals within reasonable distance from all points. This gets even easier as you learn different songs later in the game. - The dungeons are challenging without making you want to rip your hair out. The So-So: - The animal companion. It doesn't do much that I can see, but I've only had one (Dimitri, the sea dragon/fish thing.)I've used him twice, and yeah, he's cute, but you don't get much mileage out of him. On the plus, they actually have some firepower, and don't just roll over and die with one hit. - The graphics. Now, I'm rating this against other handhelds' graphics, not the PS2. They're pretty, but just ok, when I know Nintendo has to capabilities to make beautiful graphics. The Bad: - most of the bosses are easy once you figure out the trick (which is also usually easy). Sometimes it takes as few as 6 hits to bring one down, and the minibosses are even worse. This doesn't mean you won't get killed, it just means you'll be more frustrated when you do beat them. - the idea of 4-8 aspects of nature (fire, water, ice, thunder, wind, earth, darkness, and holy, usually) is REALLY OLD, as are "themed" worlds (a town covered in fire, for example, and an underwater city.) Good, but not spectacular. Oracle of Ages is a solid addition, but nothing new.
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Would be Indie Game of the Year if it was released tomorrow. Elemental Gimmick Gear was all but ignored when it was originally released in 1999. It was a top-down 2D action RPG, only four months after the Dreamcast was released in the US with its, at the time, considerable muscle. But if it was released tomorrow on XBox Live Arcade or Steam, it would garner rave reviews and probably win Indie Game of the Year. Why? First of all, even 2D, the game is beautiful. It features well-animated characters on top of gorgeous and colorful hand-drawn backgrounds. Anyone who digs the artistic stylings of more recent games like Braid or Aquaria would feel right at home. The game is littered with the occasional full motion video, which are mostly CG scenery with hand-drawn characters. Speaking of characters, the character design will remind most Sega fans of the Phantasy Star series. The main character himself resembles Rolf from Phantasy Star II. In fact, E.G.G. is one of the first games I can recall using that technique. Boss battles are presented in full 3D, however, they are merely on par with other early Dreamcast games and really add nothing to the game. The game has a very nice soundtrack. It is acoustic-sounding, emphasizing piano and strings. In fact, it is very reminiscent of Motoi Sakuraba of Star Ocean and Valkyrie Profile fame. It also sets the perfect mood for Fogna and its surroundings. There is no voice acting, but the sound effects are very good, with all the metallic clunky noises you'd expect from a game featuring mechs. The story builds very slowly, but it is really quite gripping. The main character is discovered 100 years before the game starts, sleeping in a machine in 5000-year old ruins. Catastrophe strikes 100 years later, and the mysterious Sleeper awakens and sets off to restore his memory. The setting is very unique, and the game always gives you enough tidbits of information to keep you interested. The gameplay may be the biggest feature of the game. It is, more or less, a Zelda clone, with some Megaman-ish elements. The player explores the world and its dungeons, slowly gaining abilities and unlocking more areas in the process. Enemies drop power-ups and money, and as mentioned above, E.G.G. "features" 3D boss battles. It is also stuffed with mini games of all sorts. Puzzles, races, and side quests abound. The one quibble I have with the game is that the translation is a bit on the literal side. Japanese is a very context-dependent language, and the translation reflects this. Although it's never hard to understand what the characters mean, they sometimes say things that sound a bit odd. On the whole, E.G.G. was a fantastic game, completely unappreciated during its time. I can only hope it gets ported to more modern consoles so that others can experience this masterpiece.
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top game. If u don't like this game u must have problemsit is very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very veryvery very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very GOOD I personally cant wait for metroid prime two which they say is two times better than this i don't believe it how could anything be better than this
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Great Way to Keep Entertained. Got this for my son for Christmas, even though I'm not a fan of these -- the last thing I want is a couch-potato kid spending hours on a chair playing this. But I've given in, and my son is happy, although I monitor when and how long he plays. Why I chose the GBA vs the GB Color? Two reasons: it resembles the controllers for the GameCube (and other game system controllers) so there's familiarity in how to hold it and use it. Also, the GBA takes GB, GB Color, and GB Advance games, so there's more variety than with just the GB Color. We'll eventually try to link the GBA to our GameCube, and that may be yet another plus for this little machine. I do find that the screen is kind of dark, even with the light/brightness up, but other than that it's a great buy.
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I love this game. If you played Paper Mario on the Nintendo 64, or the more recent Mario and Luigi: Superstar Saga on the Game Boy Advance, you've probably been counting the days until the release of Nintendo's latest Mario role-playing game. The Thousand-Year Door contains the same simple and addictive mechanics, and is one of the best RPGs to ever hit the GameCube. The story of The Thousand-Year Door begins with a letter Mario receives from Princess Peach containing a mysterious map. Peach invites Mario on a treasure hunt, then manages to get herself kidnapped (again). As Mario, the player has to get her back (again). Using the treasure map to find clues on her location, players embark on a traveling quest, looking for special items, and unlocking new areas. At various points, you switch control of characters, playing as Peach herself, and even a certain large green chap with terribly bad breath. For those who haven't played either Paper Mario or Superstar Saga, this game will initially seem odd. It's an RPG, but incorporates plenty of simple arcade-like elements from the classic Super Mario series. The game takes full advantage of its flat-yet-3D paper theme, folding Mario on command; he can glide across gaps as a paper airplane, or turn sideways and fit through narrow openings. You occasionally bump into enemies that send you into turn-based battles; however, reflexes and timing play as critical a role as character's stats. By skillfully tapping the right buttons on cue, you can add damage to your attacks, execute special moves, and even dodge enemy strikes. With experience, players can learn to get through lengthy battles without taking a scratch. The venue for combat is rather different too, as all combat takes place on a stage. If you do well, fans come to see you compete. Win the audience over and they'll toss power-ups to you, and their cheers will recharge your energy. If you make slow decisions, perform badly, or are just unlucky, the audience will throw rocks at you. You can also add extra stylistic flairs to your attacks that don't inflict additional damage, but do get the crowd roaring... well, as much as a crowd full of Toads and Koopa Troopas can roar. There's a clean-cut, effective visual style used throughout the game that would be called "charming" in a children's novel. Characters are flat sprites; sometimes single sheets with no depth and other times multiple sprites connected together to create simple 3D shapes. Buildings and rooms unfold like a pop-up book. While the game doesn't exactly show off the GameCube's power, it looks brilliant, full of bright, well-drawn animated characters. Music is largely a blend of fresh tunes and remixed, retro Nintendo music -- they still work! The only real flaw is a number of conversations between characters that go on too long, dragging the usually fast-paced game to a screeching halt. But, those moments are far outshined by the greatness elsewhere. Though it's just an evolution of Superstar Saga and Paper Mario before it, The Thousand-Year Door feels 100 percent fresh and entertaining. The occasionally complicated button maneuvering that caused a little frustration on the GBA is replaced with much more approachable gameplay. While this isn't a hardcore title, the puzzles and numerous battles will keep serious gamers busy for some time. Paper Mario is easy to play, exceptional fun, and a thoroughly engaging title.
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Classic Mario. The formula for the best Mario games started right here at number one. Yes he was featured in Donkey Kong and Mario Bros. before this game came out, but SUPER Mario Bros. invented platform games. To this day the game remains as playable as the first time you opened the box of your NES (back when they packed in games, I miss it). The graphics are great for the time period they were developed for. Remember a true reviewer considers the age of a game and doesn't compare to games that have the benefit of todays technology. Back in 1985 this game was top billing at arcades and at home, the fun factor and replay value was the top priority back then. Unfortunately that philosophy has practically died, and your lucky to even want to play a game after you beat it the first time now days. This game echoes a time when games were fun, replayable, and didn't require a large investment of time to beat. As you get older you find you like these games better and better because life is so busy. SMB is a fine example of Nintendo's trademark quality and the roots of gaming for most of us in our twenties +.
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Time to do some spying around. You are Sam Fisher,a Splinter Cell,and your mission is to stop terrorists. This is a very good stealth game. It doesn't much the greatness of the game for PS2,X-BOX,GAMECUBE,and PC,but it's still very good. It feautures the best graphics I have ever seen in a GBA game so far. It's levels are great,and the moves that you can accomplish are spectacular. So why am I rating it four stars,and not five? Because of the control. It [disappoints]. Most of the times you will loose,it will not be your fault, but the control's fault. And the boss levels...imagine the worst control you can have for a sniper rifle...now double it! Four stars means ''VERY GOOD'' and this is how I rate this game. I suggest you rent this game first before you decide if you will buy it.
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Wow this game is awful. One of the reviewers referred to this game as similar to Shenmue. It's a story based game and that's where the similarities end. This game is BRUTAL. Thank the lord only eight other people have reviewed this game because no one should have to play this. The loading screens alone make it unplayable. You can take a shower while your waiting for the screen to load in between room changes. Your character moves like a garbage truck moving through an alley on a snow day. The environments couldn't be more confusing. You don't even get to actually fly the dragon. I was offended that amazon recommended this game to me. I haven't read the books but I'm sure they're better than playing this garbage. If you want a dragon game go play Panzer dragoon. Even for the 90's this game is unacceptable.
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Finally a game that sets a standard. Advance Wars should be a role model for the perfect turn-based strategy game in ANY console or PC! Graphics are simple yet practical. The vehicles in the action sequences has a "Micro-Machine" look to it, but nonetheless awesome to watch! The sounds are nothing short of awesome (especially the music). Treading tanks, soaring jets, flying helicopter blades, firing missiles, and rattling machine gun sounds are fantastic. The gameplay is what captivated me. I found myself playing this game for hours on end and was forced to buy an A/C adapter so the GBA doesn't run out of batteries! After a few training missions ... I was hooked! The gameplay reminds me of X-Com: Alien Defense and X-Com: Terror from the Deep. The turn-based engine for Advance Wars is so well made! I loved the action sequences, though repetitive, and the ranking system is handy to let you know if you dragged the war on too long (or how you utilized your units). Sure it isn't an RTS like the C&C series, but it doesn't mean that the game is worse either. In fact, this game has many elements that surpass that of any RTS game I have ever played!
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remake of classic super NES classic mario game. super mario world for GBA is the exactly remake of the super NES classic released with the system when it launched 10 years ago. The game features sharp, colorful graphics, 96 levels to explore, bonus games, excellent music of Nintendo composer Koji Kondo. This remake has all of that, and in addition for the first time has voices included for both mario and luigi (which was the same upgrade for the remake of SMB2 in the original mario advance), and also give Luigi his higher jumping ability. Yoshi, the co-star of SMW, also appears in this game to gobble up enemies. I, a long time mario fan, has been waiting for this game along with other remakes of classic marios for the GBA, will guarentee that this game will not disappoint you if you love platform games, this is a must have for mario fans and newcomers should at least give this game a rent to try it out. Keep up the good work Nintendo!
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THE SONGS GET STUCK IN YOUR HEAD!! :D. THIS REVIEW LONG OVERDUE I PLAY THIS GAME BACK IN 07 MY DISLIKE HOW FAST IT IS FOR ANYONE TO BE YOUR LOVER WITHOUT YOU KNOWING IT YOU GET SLAPPED UP YOU DONT HAVE TO SLEEP WITH ANYONE! THOSE PETS!! LOVE THE JOBS QUICK EASY MONEY AND FOOD. ADVICE BUY A GRILL FOR APTS WORK WHERE YOU COOK PUT SHOWER WHERE YOU CHANGE KEEP MOODS UP WORK PAY BILLS AND DECORATE. YOUR AUTO NEAT IF YOU PRACTICE IT AND DO DUMPSTER DIVE THEN SHOWER YOU CAN SELL WHAT YOU DONT USE TOO I LOVE NEON EAST. HAVE FUN AND TRY TO GET YOUR SKILLS ON 10 ASAP IT MAKE THINGS EASIER. MY TIP IF YOU EVER HEAR REPOMAN IS COMING DECORATE BY REMOVING ALL ITEMS BACK TO INVENTORY BEFORE REPO ARRIVES MANAGEMENT GET GREEDY AND WANTS MORE MONEY FOR FREQUENTLY IT COMES CONFUSING TO JUST PAY AND REPO SHOWS UP UNEXPECTEDLY. I GOT INTO BLACKEYE PEAS AFTER THIS GAME.
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Staple for the Gamecube. If you have a Gamecube you need this memory card. The 251 works well and allows for a lot of saving/deleting of information. For a memory card this one is mandatory with many of Gamecube games and this one is the safest bet in order to play many of the games. There are other cards on the market but I don't know how well they function. This one functions great. My complaints follow for why I didn't give this 5 stars are below. 1. Like many of the companies now they are charging a rather high price for something that probably costs very little to mass produce. 2. Even with the 251 capacity this still falls short and you can save only a few games to this card. Playing the new Sims Bustin Out game it takes up over 100 by itself. For quality and storage capacity I do recommend this card for beginning with this system. I'll let you know if I find another that works better, so far no luck.
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Stunning gameplay. "Metroid Prime" is one of the many reasons to buy Nintendo's GameCube, the underdog system that is actually quite good. With its believable graphics, great storyline, and stunningly simple controls, "Prime" might just have a chance at being one of the best games of the new generation of video games. This is definitely a must-buy for GameCube owners, and those who own a GBA will also want to check out its sister game, "Metroid Fusion," which continues the classic side-scroller set by the Metroid games of yore. The pace at which both these games moves is astonishing and involving. Those who say Nintendo is losing touch obviously need to devote a few hours to this game. They're in for a pleasant surprise.
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nice addition to the banjo-kazooie series. Well I love the original two for the N64 and when I saw all these great reviews for the game when I first read them,I decided to buy it... and boy was it worth it! The graphics are beautiful,the music,voices,and sound effects are what you'd expect from a banjo-kazooie game(which are good)and the gameplay is wonderful! There's races you compete in,time trials and the works,just like in the other two for the 64. I highly recomend this game for you to add to your collection,and if you loved the other two banjo-kazooie games,you're more than likely going to love this one.
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The Elite of the Elite when it comes to fighting games. We've encounterd numerous fighting games over the years for both arcades and video game consoles alike. Some classic, some garbage, and everything in between. Soul Cailbur isn't your average fighting game. In fact, I wouldn't even rate Soul Calibur with other fighting games in comparison. I'd put it right up there as a classic's of classic's with games such as Final Fantasy III, and VII, Sim City for the Super NES, the original TMNT and Mario 3 for the regular NES. It's easily the best fighting game ever, and so much more. You could almost classify it as a role playing game with the story line involved. Other classic fighting games like the Street Fighter and Mortal Kombat series were excellent, but with mediocre story lines with the characters (fighers) involved. With Soul Calibur, you'll find characters you'd think came straight out a role playing game. The sound and controls are flawless. The replay value is beyond adequate for the money you pay for it, whether it be used or new. In fact, the only reason I bought a Dreamcast was for the Sonic series (which are classic's by the way), and Soul Calibur. If you have a good friend who is really skilled at this game, (as well as you of course) you'll never get tired of playing this game. Guaranteed from yours truly. Get it.
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NOT a kids game. My son, who is now ten, has played this game for a few years and, I admit, seems to love it. But be careful, the characters in this game can be very hostile and cruel. Just this evening I read one of the dialogs as my son was playing and could not believe the underlying hostility, and the word "stupid" appeared in one of the dialogs refering to my sons character. This game is not appropriate for a young audience and the makers of the game should be ashamed of themselves for marketing it to a young audience. I was very leary of the sarcasm of the characters when my son first started playing the game. Just keep in mind if you are going to purchase this game for a child, the characters in the game get increasingly cold, heartless, and cruel. For me, the game has crossed the line of what I want my son playing.
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Excellent System. PS2 or Dreamcast? Either one. The big thing that people are missing in this argument, is the quality of the games. The quality of the games matters most, not the quality of the graphics. That is all that people argue about. Graphics, or power. Sorry, but I've played games on the NES, SNES, Sega Genesis, Playstation 1 and 2, Nintendo 64 and even Gameboy that were killer. Buy either one, but remember the graphics are practically equal, the only real advantages of the PS2 being 100 mhz faster, which translates into a slightly quicker load time, not more power. Ram is more important. On a PC you can have a 700 mhz Pentium 3, but try to squeeze all that memory through 16 megs of Ram and you create a bottleneck or a traffic jam. Its like trying to run a 454 Chevelle with an exhaust off of a Chevette. As for online play, people have remarked that 56 k is laughable to a PC owner. Not everybody or every area of the world has access to T1 lines and such. Not everybody has access to 56k for that matter. ... Online play that is comparable to probably 90-95% of all online PC play. Besides, a broadband adaptor is on its way. I run my PC at 50k and play a lot of games without lag. For 149 dollars you cant beat the DC, but eventually the PS2 will be 149. The games I have played on DC are excellent, and really made up for some of Segas past failures. The PS2 has some Great games too. Get either one, you won't be dissappointed.
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Great Interactive Game. Rainbow 6 has it all. This is for any level of players. It features 27 training missions; 16 unique missions, plus eagle watch missions and speacial forces action. Rainbow 6 is very similar to the Half-Life game. It pumps you up and makes your heart beats faster as if you are the player itself. If you failed one mission and have to repeat again, the enemies are not where you think you were last kill. It shifts around and there are no two same missions alike. If you are into first player action type game, you have got to pick this up. You will be playing this everyday for at least a month.
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Great Game, But Kinda of Overrated. When I first tried Sonic Adventure 2 Battle, I thought the game was great. But I really hate the Tails and Eggman mission, because you don't really do much and it kinda hard to jump on the platforms,when your on a machine walker. And the Knuckles and Rouges mission where ok, but it was boring. Sonic and Shadows mission, were great. Once you complete the game you can spend your time upgrading and caring for your chao, which makes the game plability last longer. So on a scale of 1-10, I'll give this game a 7.5-8. But overall I recommend you to get this game if you are a Sonic fan, quiet frankly this is probably one of the best Sonic games since the Sonic 3.
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Wicked portable console. I can fondly remember playing the Sega Megadrive back in my teens and when I saw this I had to buy it, especially at just 30. I have to say I love this handheld; it's so cool and retro. I love most of the titles included but especially Streets of Rage; that's my kind of game. Golden Axe is another one I remember playing and it's still fantastic to this day. The best part in my opinion is the SD card slot and being able to download roms. I have another 15 to 20 games on mine now and that just adds value in my opinion. I would and have recommend this to anyone. My 10 year old nephew asked for one for his birthday so we bought him one. Apparently retro is cool these days; who'd have guessed!!
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Fun, But Sort Of A Letdown. I wanted to play this for so long. And the fact it was being done by Hudson Soft (the same guys who did Mario Party 1, 2 and the upcoming 3)made me confident it would be good. Now it's here... and I'm happy and disapointed. Let me start with the good. First, the graphics: they're very good. The game uses the cel-shaded thing for the characters, like Jet Grind Radio did; this was a good idea. The levels are well rendered and colorful. Second, the controls. They're pretty simple. Not as simple as Mario Party, but simple nevertheless. The mini-games' controls are tight and responsive and moving around the board is pretty easy. The mini-games are lots of fun and the sounds are good with the voices of all the characters from Sonic Adventure. Now, the bad. First, no online play. It was orignally going to be in the game, but it was taken out. Second, the AI (Artifical Intelligence). This is what almost destroys the game and is by far the biggest problem. When you pick a card to move, only you can see your own cards, the next player can only see his own cards, and so on. When you play against the computer, when they pick one of your cards,(it happens a lot)they always pick the card they need: I.E. they are 5 spaces away from a Precious Stone, and don't have a 5. You have a 5. They pick from you and they always get the 5. And this happens on every difficulty level, even Easy mode! Strangely, while the computer players seem psychic on the board, in the mini-games, they are very dumb. Plus, the load times are a little longer then they should be. But all in all, this is a fun game, paticularly with 4 players. Fun and new mini-games help round out this package. While Mario Party 2 is better than this game, this is a fun game. Rent it before you buy to see for your self if it's for you.
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average, maybe even below average. Metroid Prime is definitely overrated. Let me list all the reasons why- - The game totally rips off Mega Man Legends 2, a Playstation game released two years before this game came out on the Gamecube. The fire snakes that pop out of the lava, and the beetles that pop out of the ground, are two things in particular that are WAY too similar to aspects of MML2 for me to buy this is supposed to be some kind of coincidence. - The music is severely disappointing. The main theme song where the spaceship is located in the beginning of the game is a remake of the classic theme from the original Metroid (released in 1986) but done much, much worse. Oh sure, it may have sounded beautiful and epic back in 2002 to signal the realistic approach to the 3D movement video games were taking at the time, but nowadays, this particular theme lacks inspiration, melody, and any distinctive qualities. In other words, despite the epic beauty of the music, it's just bland and pointless to me. I'll take the original 1986 version with its inspirational melody thank you very much. - I mention this game feels like a ripoff of Mega Man Legends 2. It's also a ripoff of Quake II, the classic PC shooter. The environments and many of the dark areas feel *exactly* like Quake II, which makes me wonder why I'm playing Metroid Prime when I COULD be playing Quake II instead. Metroid Prime is nothing more than a corridor shooter. - The enemies you encounter are quite uninspiring for the most part. You have these suicidal bats that dart down from the ceiling, but they're small, boring and lack inventiveness. You have vines that pop out of walls and pretend like they're snakes- these are just annoying to shoot. You have wasps that swarm from hives and dive at you- it is VERY irritating to take out a swarm of these. There was nothing like this in Super Metroid. Nothing was irritating about the enemies in that game. Enemies are not only annoying to take out completely, but unacceptable to look at because of the bland way they were designed. - Boss battles are flat-out horrible. That gigantic plant you have to take out is underwhelming compared to the plant boss in Super Metroid (not to mention it takes WAY too much time to actually defeat, despite your best efforts to use the charge beam and morph ball). The very first fight in fact is the worst one of them all- repeatedly and needlessly shooting wasps over and *over* again... ugh. I'm not impressed at all here- boss battles are, for the most part, overlong and boring with no usage of creativity on the part of the developers. - Metroid Prime overall suffers from the same problem that Resident Evil 4 suffers from- the movie-like cinematic feel of the entire game, used for no other reason than a cheap attempt to make the game look as much like a movie as possible. I don't see the appeal of these kind of games to be totally honest- going for that grand and pretentious movie theater effect in video games has been done so many times by this point that it's just not worth the time or energy to create them in this way anymore, not to mention graphics aren't nearly as important as many gamers would have you believe- graphics mean crap to me. - The game is trying to go for a perfect 3D update to Super Metroid, but Metroid Prime is *nothing* like Super Metroid. How CAN it be??? Metroid Prime is just one of literally hundreds of generic 3D shooters out there where one man (or in this case, one woman) goes through a huge world, narrow corridors, and shooting and exploring... and before you say this game is all about exploration... let me respond by saying "Not really". The exploration aspect has been greatly exaggerated because you're honestly not exploring more in this game than you are in, say, Quake II and THAT game never gets credit for the exploratory features it implements, so neither should this one. - The game is so easy that you can literally just rush through enemies while running down hallways and actually ALLOW enemies to take off small chunks of your energy. It doesn't matter because you'll have plenty of energy by the time you reach your destination anyway. The game isn't hard enough. - Four words- WHY ALL THE SCANNING? This is perhaps the most annoying thing I've ever seen in all the years I've been playing video games. If this feature was implemented for storyline purposes only, I wouldn't have a problem with it. But there's actually a purpose to all that scanning you do throughout the game- it effects achievements at the end of the game. Who actually feels like scanning enemies and bosses every time you play this game? Not me, not ever. You don't have a choice though, that is, if you care about the achievements. Terrible game development. - Platform jumps. The excessive amount of platform jumps featured in this game are completely unnecessary, not to mention a hassle half the time. I don't care if Nintendo fanboys defend the abundance of platforms in Metroid Prime by claiming this is not a platform game- that doesn't make the many platforms suddenly become nonexistent- they're *still* there and we *still* have to deal with them. At least make jumping from platform to platform more creative like Mario or Spyro games. That would help the game a LOT. I just don't like this game very much. It's boring, overrated, and not very fun. This game gets a 2 out of 5, despite the fact amazon keeps saying I'm giving it a 5 out of 5. Trust me, I'm not.
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Greatest console strategy, on a handheld. Ohhhhh yess. This game caught me completly by suprise. I had read some of the other reviews talk about it before i got it but nothing prepared me for just how cool this game is. First off you are on of the CO (Commanding Officer i think) in the Orange Star Army. You are basically trying to run the Blue Army out of your territory, which of course comes down to warfare. There are a many units to choose from from infantry, tanks, battle copters, to huge battleships. Each CO you play as has special powers such as andy's hyper repair (which adds 2 health to all units) and max's firepower increaser (forgot the name). The fighting is turn - based, but never slows down. To tell the truth the only strategy game that is as good as advance wars is starcraft. This is basically a console game packed in a handheld package. Highly addictive, and the one must have GBA game.
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the sequel to maximum carnage. ok i know this game has been out for a while but i just had to review it.i ran out and bought this game way back in 1995 and was so dissapointed with it.having bought the limited edition of maximum carnage the year before i thought that it would be better.it wasnt.it still played the same,but the magic that had been captured in mc was gone.i took it back the next day.being a big spidey fan a few years back i bought it again only this time to have it in my collection and not in my to play list.spdey fans you may want to have this in your collection but if your a casual gamer that still has a genesis you may just want to skip this one.
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Fun with water packs. Nothing screams "Fun!" like a good 3D Mario game. After Super Mario 64 blew everybody away in 1996, the only direction Nintendo could go for Mario is up. Super Mario Sunshine is proof - Literally, since it was the follow-up to 64. Is it as amazing? Probably not, but I would be lying if I didn't say this is one of the best Gamecube platformers (if not one of the best Mario games) ever! Super Mario Sunshine basically did what Mario 64 did and boosted everything up in scale. The levels are extremely well-crafted and fun to play around in, the graphics are incredibly colorful and fresh, and the soundtrack is a whole new selection of memorable Mario music! Even better, we now have new toys to play with in the gameplay department - Not only is Yoshi back (albeit with a downgrade), but you also get a FRICKIN' WATER PACK! This thing's name is F.L.U.D.D., and it drastically changes the way you play Sunshine for the better. You'll be squirting water to wash away graffiti M's, stunning enemies or attacking them, against bosses, wash out goo, etc. It doesn't sound too fun at first, but the result is truly satisfying, especially when you get to run around and shoot, as well as go into second-person view to shoot more precisely on certain occasions. The control is remarkably fluid, as Mario feels as acrobatic as ever. He can even use F.L.U.D.D. to hover in the air with water, leading to fun platforming moments by itself. When I say the levels are fun and well-crafted, I mean they are FUN AND WELL-CRAFTED. Every bit of these worlds contains memorable set pieces, so you can't get lost, and there's always something unique in various portions! Plus, the places themselves are brand-new to the Mario universe - You'll be fighting ghosts in a hotel, collecting Red Coins at an amusement park, and even ride squids at a harbor! Pretty much the only thing I have my concerns with is Bowser. I'm not going to spoil anything, but I'm gonna let you off with a warning - Fighting Bowser is not nearly as grand as in any other fight in a previous Mario game. It's rather disappointing, considering how everything else in the game is so great, but it doesn't diminish the fact that this game is an overall everlasting Gamecube treat! If you're a Mario fan, you can't live without this game.
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Too quick to really be enjoyable. This is a platform game starring Ren & Stimpy (they were drawn by the same people that do Sponge Bob)! Each area has a unique theme, but it goes by pretty quick. Quick is a good thing in this case, because there are no passwords or game saves. The first level stars Ren as a rat as he evades Stimpy (a cat). Easy enough, then it switches themes to Stimpy's lab. Six levels of it, and there are more puzzle elements to this which makes it a nice change of pace. Flip switches, open doors, use blow torches to melt the doors (you heard me). Each level has a two or three minute time limit, meaning that you will be done with the game before you know it. The real challenge comes from the poor collission detection. It leaves you with questions like, "will you land on a platform or will you fall through?" "Will a near miss from an enemy still hurt you?" Other than that, there is only one kind of jump in the game and that's a high jump. No matter what its a high jump. The graphics are pretty nice and look more like a drawn cartoon. The animation is pretty bad and picking up items makes the characters (Ren & Stimpy) look like someone stapled it to them. It is a better game for youths, especially considering the fact that its a cartoon game. I enjoyed the game a lot more when I was a teen than I do now probably 15 years later.
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Great system. This system is really good. I took a chance on the one positive review I saw for this and bought it (The price was also very good). Though it is lightweight and feels cheap it actually works perfectly. So far, all my games have worked. The only one I can't play is "Paperboy" and I'm not sure if that is because of the controller or not. all the other games have played perfectly. I would definitely recommend this system if you want to play both nes and super nes games. It is small, easy to connect to any tv (modern connections) and it works. I didn't even have a problem with the controllers. they are on 4 feet of cord so I didn't actually think it was that short and they play pretty good. Downside: You can't connect your old NES controllers to this system. That's it. Overall I really like this system and am having a blast with it. : )
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GBA power grip advance battery recharger. Okay in all seriousness people who want's something on the original GBA being this bulky you would never be able to get this in any kind of carrying case because it make's the original GBA more thicker you would have to be out of your mind to buy this weather or not the year was 2003 or 2008 like right now I mean I saw this back then and said no way it's just too bulky. Do not buy this this is a waste of your money if you want a battery pack look around they made plent of other battery packs for the GBA that are so much more smaller than this and are way more cheaper than this. DO NOT BUY THIS!
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RPG Fans look out. This game is very fun rpg and i love the way that you can create a school of people not just stuck with 2 or 3 characters the whole game.you can get new people in your school by simply clicking the recruit button.such a variety of characters everything from a centurion,to an archer, to a wolf.very amazing and long takes some patience though.over i don't know but a lot of weopons, shields,etc. Another thing is there are theses things called affinity attacks that act like specials.this game requires good hand eye coordination.i like the way you can move to town to town because every town has its own arena and shop and tournaments.if you are a rpg fan this game is great.this game would be a great gift too.o ya forgot this game can have up to 4 players too thats awesome because everybody can control a character!!
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Between Doom,Quake 1 and Hexen. Underated Dreamcast game. This game is a cross between Doom,Quake 1 and Hexxen, or if you ever played Powerslave on the Sega Saturn. It's an old school first person shooter for sure. The cool thing is the jukeboxes througout the game can be activated and they play KISS songs briefly. The atmosphere is dark,gloomy and you probally will have to adjust the brightness to see. I think the audio on this Dreamcast game is top notch considering the age of the game. You hear moans and groans while exploring the various levels. As of now I have not finished this game. I do not like to tax the ol' Dreamcast :) so I play sparingly. If you like old school shooters like Doom,Hexxen,Powerslave and even Quake 1, I say buy this game and you won't be sorry. Just don't expect lots of KISS presence because it's not there frequently.
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Great game. I am 16 years old and have been a fan of Wallace and Gromit for a long time. When I saw this game for sale a couple of years ago, I felt like I had to have it, so I got it, and I don't have any regrets. The game is an interactive sequel to Nick Park's award-winning short film, 'Wallace and Gromit in The Wrong Trousers.' In this game, you take on the role of Gromit, Wallace's faithful sidekick, in an attempt to foil the evil Feathers McGraw's plan to take over the zoo and make diamonds. As Gromit, you'll move from one challenging level to the next, rescuing baby animals that Feathers has imprisioned and collecting tools and other items to build a bunch of wacky devices needed to advance in the game. And the game includes a bunch of extra features, including a clip on how the game was made, clips from 'The Wrong Trousers,' and 'The Snoozeatron,' the latest installment in the Cracking Contraption series. The game's graphics are really a thing to see. While they don't look very realistic, they look almost exactly like they do in the original claymation. I think that any Wallace and Gromit fan should add this game to their collection of Wallace and Gromit merchandise.
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Not a good game. Billy and Jimmy Lee are back -- unfortunately, so are ten of their biggest enemies in this fifth installment of the famous Double Dragon series. Some things have changed, however, and players will face off in one-on-one battles instead of the side-scrolling action found in previous Double Dragon games. Four to six special moves are available for all 12 playable characters, and a plethora of secret codes and options are waiting to be discovered. Also, character attributes are customizable, allowing players to configure a fighter to match their personal fighting style. No matter whom you fight with, the Shadowlord will be ready for a final confrontation.
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