text
stringlengths
503
33.4k
labels
stringclasses
23 values
Best MK of all time. Mortal Kombat II really blew the original Mortal Kombat away. It had more characters,fatalities,stage fatalities,special moves,and for the first time introduced friendships and babalities. This game brings back alot of memories to me,and it will always hold a special place in my heart. It's my all time number one favorite video game. The Genesis version was a good port. Although many gamers liked the SNES version alot better,but when I first got this game,it was on the Sega Genesis. I guess that's why I've always liked it better,was because of my dedication to Sega over Nintendo at the time. But if you still own a Genesis,pick this up along with the other MK games as well.
video-games_retro-gaming-microconsoles
Die Spemin blobbies. Many years ago my roomate bought a Sega Genesis, and since I had no real interest in the games he had for it I usually was content with my Nintendo. Then one day he brought Starflight in. From that day I was hooked for months on end. The premise is straightforward: You're the captain of an Interstel (A corporation that runs Arth's starships) exploring vessel. You select a crew among 5 different races, all with thier own unique traits and proficiencies, and send them out to go discover the universe. Along the way the major plot of the game is uncovered...solar flares are erupting all along the coreward fringes of space and they're slowly heading in the general direction of your planet, Arth. Needless to say that investigating the flares themselves (the solution to which will shock you by games' end) and encountering a dozen different alien species, strange artifacts and a simply mindboggling amount of planets, well there's not a lack of something to do throughout the game. With money made by the selling of mineral deposits you can upgrade your ship for fights with some of the more hostile denizens of the universe. My roomate took his copy with him long ago leaving me with nothing except fond memories of this fantastic game. It prompted me to buy the PC version of Starflight 2: Trade Routes of the Cloud Nebula and play that into the ground as well. If you're a fan of Master of Orion or even better StarControl I + II, this game is a *must* have.
video-games_retro-gaming-microconsoles
The craziest kart racer ever. We all love a good Mario Kart game every now and then right? Super Mario Kart was great, Mario Kart 64 was even better, Super Circuit brought back all the elements of SMK, and now, we approach Mario Kart: Double Dash. Does this game stack up to all the other games in the series? Well, OF COURSE! Mario Kart: Double Dash features a huge variety in courses and characters, like the other games in the series, but unlike them, Double Dash's main highlight, where you use 2 characters at once, takes the series to brand new heights! Not only was it fun to select which 2 characters race together (Baby Mario and Wario? Heh.), and to hold more than one item, but you can also play with a friend together in Co-op mode! And to top it all off, the racing is MUCH, MUCH FASTER than in all of the other games! As for the items, they were just as insane as the 2-driver concept. Sure, you still have the average Koopa shells, Banana Peels, etc, but you also get a flying Spiny shell that creates a quick explosion in the 1st Place player's spot (Previous games had it wingless), and Special Items exclusive to each character (Mario: Fireball - Toad: Golden Mushroom)!! The courses were more creative than ever. Here, we drive on a freaking cruiser ship, through prehistoric times, a couple stadiums, and even highways with multiple paths! And let's not forget the new feature in which we play through all 4 cups in one sitting! Lastly, it's hardly ever known, but with some hard work, you can actually connect with 16 other people and play online! With some effort, it can be done....and you'll have an extreme experience unlike any other. So overall, it's one of craziest, most fast-paced kart racers I've ever played! In fact, I think I may as well prefer this game over Mario Kart Wii! Sure, MKWii has easily accessible online play, but Double Dash nails everything else!
video-games_retro-gaming-microconsoles
Sega's Arcade Rally Gem Comes to GBA. The first game I bought for my GBA was GT Advanced 2: Rally Racing. It's a great game and I give it a lot of props but after purchasing Sega Rally Championship, I have a new favorite rally title. At first glance, you will notice that there is an actual 3D landscape throughout the game, unlike in GT Advanced 2: Rally Racing, whose oddball barriers sent your car spinning in an untrue fashion. Another nice feature is that, just like in all Sega Rally incarnations, the co-drive calls the turns well in advance, just like "real rally racing." But seeing as though some of the tracks from the original title are still there, I found a welcomed familiarity. There are more cars then the original title and some new challenging tracks. The ability to post your times against real world opponents, via [the sega rally website] , is an added bonus and adds a great deal of replay value as you are constantly eyeing for the number one spot on the list. The RC Rally is fun to play and also allows you to gain money to purchase more cars, tracks and other goodies. The physics are pretty nice for a handheld game system. Colliding with objects differs little from its Saturn and Dreamcast, counterparts and power slides aren't nearly as spectacular. The only noticeable faults are some incidences of draw-in, somewhat choppy graphics and the close up shot, in replay view, which makes the car look like it's driving sideways. But get past those little glitches and you have a great arcade style rally racer.
video-games_retro-gaming-microconsoles
Presenting Starwars Rebel Strike:LIVE THE ADVENTURE. I own rogue squadron I and II so I know what I'm talking about here. After seeing and hearing much footage from IGN.com about the new rogue squadron I am impressed...GREATLY! on foot with a blaster, lightsaber, or manning a anti-infantry gun. Attacking from the high perch of a AT-ST, or swooping to the rescue in a speeder bike, manning the classic vehicles like the A,X,B, and Y wings as well as the TIE fighter, interceptor, and X1, The Millenium Falcon, Slave I, and of course the Naboo Starfighter. They're all here, waiting in that shiny new 128bit hanger, just for you. Promising a advanced two player mode utilizing Rogue Squadron II, you and a friend can blast apart the deathstar time and again. A totally new engine promising more ships, new graphics that will put Episode I to shame, and getting to mow down defenseless stormtroopers. Dogfight your friend or just outshoot him in the intricate vs modes. The bonuses on this game are EXTREME! Let's not forget the new airborne and groundborne, enemies and friends. And while your out saving that galaxy far far away, don't forget to look at the 128bit scenery, the new oceans will be pretty....STARWARS ROGUE SQAUDRON III:REBEL STRIKE, COMING TO A CONSOLE NEAR YOU...
video-games_retro-gaming-microconsoles
CHEAP FUN THAT CHOMPS TIME QUICKLY. Pac-Man World 2 - been there done that. If you liked Bomberman Generations gameplay you will like this. Pac-Man Vs is the real beauty in this package. The game is so simple yet so brillant. Replay value is endless since all you do is challenge others. When 4 players are going at it the game really shines. 2 and 3 player mode is a little easier on Pac-Man since the Computer Ghost don't provide a big challenge. Only downside is the Ghost's speed never increases. That would add to the fun - if more items were available. Other than that pure fun over and over and over ... as always - outstanding job Nintendo! ... oh and Namco. =)
video-games_retro-gaming-microconsoles
Almost pushes the GBA to it's limits. A port of the PC hit, Wing Commander: Prophecy almost pushes the GBA to it's limits in terms of graphics and gameplay. In this unbelieveably tough mission based shooter, you get to fly around in full 360 degree movement taking on massive ships while also doing reconnaissance missions. Prophecy for the GBA is very similar to it's PC counterpart; the biggest difference being the obvious lack of FMV sequences that the Wing Commander series is known for (featuring actors such as Mark Hamill and Malcolm McDowell), but that is forgiveable considering the platform this game is on. The graphics are outstanding minus a few graphical glitches here and there and some blockiness, but other than that Prophecy offers some nice eye candy. The 48 missions are hard and the multiplayer deathmatch mode is more than worth playing. Controls can be cumbersome, which is the game's biggest flaw, but despite Prophecy's shortcomings, it is a near triumph in terms of the GBA's graphical and gameplay capabilities. All in all, if your an old time fan of the Wing Commander series and you own a GBA, your in heaven.
video-games_retro-gaming-microconsoles
Gameboy Advance. Good ------- 1) Good games, especially the reissued Super Nintendo games (i.e. Legend of Zelda). Also, it plays all previous gameboy games -- plus 3 stars (starting with 3) 2) Portable (duh) -- plus 1 star 3) Graphics and color look pretty good -- plus 1/2 star 4) Decent sound -- plus 1/2 star Bad -------- 1) Terrible lighting, just awful, but this is nothing new to gameboy. Most add-on lights don't work all that well. If you can aford it, buy the GBA SP just for the backlighting. Otherwise, get used to tilt-n-play. -- minus 2 stars 2) Really small, my hands get really tired after a lot of playing, especially the left thumb, working the D-Pad -- minus 1 star 3) The sound [smells] unless you have good earphones --- minus 1 star 4) The best game (Zelda: Link to the Past) involves a lot of time, and all that looking down hurts my neck -- minus no stars (I'm just being a [softie]) Notes -------- Despite the pain, I play on. The GBA is fun, especially the old Zelda. But there are a bunch more to play also. Try Golden Sun, D&D: Eye of the Beholder, Mega Man Zero, Mario Kart Super Circuit, Breath of Fire II, and Metroid Fusion. Plus a bunch others. If you like to game, and want to do it anywhere (doctors office, waiting for green lights, at the dinner table, in the bathtub), the GBA is pretty good. In fact, its really your only choice. Total Stars: 3+(3+1+1/2+1/2)-(2+1+1+0)= 4 Stars
video-games_retro-gaming-microconsoles
Gee, talk about a double standard. I've noticed across the internet that people are complaining about the graphics on Sonic Adventure DX, saying they are only relatively improved. So tell me this, when The Legend of Zelda: Ocarina of Time/Master Quest was released, why didn't anyone complain about those unimproved graphics? The gameplay is still great, but I will admit that the graphics lack in several areas, and the framerate is a little off. It does feature Progressive Scan and Dolby Pro Logic II sound, which is a plus. This is enjoyable for the biggest Sonic fans and completionists, and it does cost...less than any other new game.
video-games_retro-gaming-microconsoles
This game is amazing. Several years ago I went to a movie theater and they had a video game of the Star Wars Trilogy. It was extremely fun with amazing graphics and incredible detail. I was in awe of this game and told my friends that someday I was going to fork over $4500 and buy the arcade game. But now I don't have to. This Rogue Leader game for Gamecube is just as detailed and doesn't cost nearly as much. I was so excited when I first played this. The graphics are amazing, the controls are easy, and the realism is comparable to the movie. It is extremely challenging and I have my work cut out for me to beat the game. If you are a Star Wars fan and love ship to ship combat, this is the game for you. Don't hesitate, buy a gamecube and this game. You will be love it.
video-games_retro-gaming-microconsoles
Awesome and addicting game. If you've seen the show and read the manga, or even if you haven't, this game is one you have to play!! Its like another episode of the anime. And its so fun to watch the characters in 3-D, and to play as Gattsu!! This story is during the Millenium Soldier series of the manga, and happens after the Great Eclipse in the anime series. The game is really satisfying to play as you hack and slash up monsters, at least I think it is. Hee hee it gives me a feeling of POWER!! Lol. Plus the story is just so awesome, the cut scenes are cool and make the game like a movie, and the music is so great, ! Its by the same music producer for the anime, Hirasawa, and the opening and ending songs are incredible!! Can you tell that I am completely obsessed with Berserk? If you haven't seen the anime, then get it and if you haven't read the manga well then get that too. :P Gattsu is my most favorite anime character of all, his character is just so deep!! And he looks so cool in 3-D!! Just buy the game, anime, and manga, I promise you'll love it!!
video-games_retro-gaming-microconsoles
Great game for its time. I first saw a trailer for this game a couple of years back through Cinematech on G4Tech TV. I have played a couple of rpgs, but the more I played turn based rpgs, the more I disliked them. However, I love action rpgs such as kingdom hearts, fallout, mass effect, etc. For a GBA game, this game is amazing. The graphics are great. The story is interesting, and the game itself is pretty good. I bought it recently since I have been playing with my nintendo DS lite more often now. It is a great game. It could use some improvements in its menu options. But again, considering that it was a GBA game, it is pretty awesome. This is an action rpg, so for those who do not like that, this game isn't for you. But if you don't mind, give it a try. It will keep you entertained.
video-games_retro-gaming-microconsoles
Another 4-Player Funfest. Well what did we expect from the latest Mario Party game. There are many other games that tried to imitate these series' successful achievement of delivering an accessible fun and simple 4 player game has failed and this latest addition effortlessly beats the rest of the competition. Well technically it doesn't look very good at all by today's standards and sounds quite annoying but those points are quite irrelevant because this game is simply about multiplayer mayhem. Alone this game is OK but is so much better when there is 2-4 of you playing. I recommend this to anyone looking for a good multiplayer game which doesn't require so much skill but which still provides great entertainment for any kind of gamer. Graphics:6 Sound:5 Gameplay-1 PLayer:8 Multiplayer:10 Value:10
video-games_retro-gaming-microconsoles
Best one in the Series. This is a really great game. Though begining the game can take a while explaining the story, it's worth the wait. In Free Roam mode, you can interact with the environment like you couldn't in the other games in the Need For Speed series. You can knock over street lamps, see the damage on street cars as you crash into them, and slam into lumber trucks and watch the logs roll of into the street. You can even drive underneath the trucks. In the beginning the police purstuits are rather basic, but gradually increase in intensity, involving road blocks, spike strips, even SUVs the smash into your car and blocking your way. There is a greater variety of races now including tollbooth and speedtrap. The only real downside that I found was that the instuctions that came with the game didn't explain all too much, but luckily it shouldn't take too long to learn the ins and outs of the game. Im really pleased with the latest in the series. Have fun and don't get caught by the police ;-)
video-games_retro-gaming-microconsoles
Excellant. I played DBZ Legacy of Goku I, and it was too short and WAY to easy. Plus you could only play as Goku and only had three chi attacks. DBZ Legacy of Goku II is about a thousand times more. The game is REALLY long and a lot more challenging. I beat the first one in about two hours the first time. I have been playing DBZ II for around six hours and Im not halfway done yet! Plus you get to play as Trunks, Piccolo, Gohan, Vegeta and Goku. Each have three chi attacks, two different each, and a different special melee attack each. The leveling system is very sophisticated and the gameplay follows the storyline very well. Even if your not a DBZ fan this is a must buy.
video-games_retro-gaming-microconsoles
It's good, for a while, but not worth 50 bucks. In an attempt to react to the lastest rythem based games that the competing consoles have, Nintendo decided to come out with a Drum game. So how is it? Well at first, I got to admit, it was a little fun, but then, after about 15 minutes, I was bored out of my mind, there is no point to this game, the best thing you can unlock are the games, and they're kinda lame and the controls for it are very clunky for games that might of been good(the DK jr. vine climbing game). They also let you buy new konga sounds, some of them are hillarious like the laser sound, some are annoying, like the sick sound(I'm not joking they actually put people trying to sound like they're sneezing) and then, there's the extremely annoying like the zelda bongos or the donkey konga sounds(worst sounding instruments ever). The music in this game is, well, older 90's songs and...children's songs. While I can understand why they put this in there being that younger audiences might play this game, but they should have left it out because, while some of the older songs are old, gamers like me don't want to play some rhythem based game with Bingo, and the Happy Birthday song. If you really think about it, how many of those songs actually used a drum? The rest of the music, is old stuff with none of the actual singers, which is kinda sad because some of the singers aren't as good. Ever see those Kids Bops commercials? That's about the quality your getting. I guess you might like this game, if you like playing the drums and you don't play in band or don't want to go through the hassels of being in a band. Other than that, if you're buying this game because your the rhythem type of person, then you might consider buying it. But I still wouldn't recommend it. I would only recommend this to young children who want to play the drums, or a person who enjoys the drums alot.
video-games_retro-gaming-microconsoles
Just so everyone is clear. I'm writing this to clear up an issue that a lot of people seem to have dealing with trading Pokemon from the original games. (Red,Blue, Yellow, Gold, Silver and Crystal.) Many people, like myself, who use a GBA (Gameboy Advance) assume they need to purchase a GBA link cable, which would make logical sense. However, it will not work. GBA link cables are only designed to work with GBA games. This cable however will fix that issue if you want to link older games (Original Gameboy, Gameboy Color). The cable fits into the GBA perfectly and worked flawlessly allowing me to trade from Pokemon Red to Blue. To summarize, this WILL link older Gameboy games being played on original GB, GB pocket, GB Color and GB Advance. This WILL NOT link GB Advance games.
video-games_retro-gaming-microconsoles
Surprisingly Pleasant. Okay so in lieu of FF-Tactics (FFT), Red Emblem (RE), and Tactics Ogre (TO), Onimusha Tactics (OT) doesn't offer much in game play. But, what it does offer it offers WELL - and that's simplicity! You never guessed how much you [the gamer] have trained your brain to tolerate complex interfaces, intricate battle sequences, and inane superflousous features until you've played games like the aforementioned. ::stares at FFT!:: Seriously, OT doesn't do anything that FFT, TO, or RE hasn't done already and 100 times betters. BUT, OT is a necessary reminder that games don't have to get 'crazy' with interfaces and complex storylines. In fact, that's its strength! Cons: Game play is a watered down version of FFT and TO. The storyline is straight forward and LINEAR, and the introduction of "out-of-left-field-characters-that-you-didn't-know-existed-whom-come-into-the-picture-arbitrarily" takes away depth. Music is mediocre, and the graphics are sprite like - can't really mess THAT up. :) And, it has poor player development. You can't backtrack, and you can't explore the world. Pros: So, what's so good about OT? Visually beautiful (especially the handpainted character shots), tricky/cunning AI (at times), simple interface (this means a lot ppl, trust me), culturally DIFFERENT setting (i.e. story takes place IN Japan - how many games do you see that???), interesting story telling style (not to be confused with the actual storyline - OT uses a non-conviential way of telling a story and putting you in the action. It's like a cartoon.), and an overslimplified way of obtaining and upgrading weapons, armors, and items! IMHO, you have to look at OT like this: You're in, you're out, and you're done! That's it. Don't look to this game for intricate battle systems and complex boards, bosses or whatever. Look to this game as an oasis, a vacation spot, away from the hectic and detailed nature of other games like its kind.
video-games_retro-gaming-microconsoles
Very Fun, Very Addicting. I played Pokemon Gold 5 hours straight in the car while traveling.(I was apparently the passenger) And I could have played it for a day straight, if I was allowed of course. It is easier than Red,Blue or Yellow, and it is challenging to defeat everyone. Catching pokemon is easier, and more fun, since you have more choice. All the different kinds of pokeballs are fun, and its hard to catch all of the legendary pokemon. The fact that it can tell b/w night and day is handy, and having a mother that can keep part of your money is VERY handy. The only thing dissapointing about it is that you always have to be a guy! It bugs me alot! Overall, however, I would advise buying this as a gift/or for yourself!
video-games_retro-gaming-microconsoles
Donkey Kong is back. This game was released in 1994 originally, and it was a groundbreaking game for it's time. It was the best selling 16 bit game in the history of video games. (That's no lie, it sold around 8 million copies or so worldwide.) The Game Boy Advanced version is just as good, if not better, than it's Super Nintendo counterpart. In most Game Boy Advance games, the sound is a bit off due to the fact that the Game Boy Advance has stereo sound that comes through a single speaker. In Donkey Kong Country, this is not the case, the sound is better in this version that the Super Nintendo copy. There are more mini-games in this version, such as a fishing game and a dancing game. There is now a "save-anywhere feature". This allows you to press start and save at any time when on the world map. This is a great improvement, because in the Super Nintendo version you had to beat 3 or more levels sometimes before you could save. If you gamed over before you got to the save point, you had to beat those levels over. Another improvement is, when you get to the half-way point barrel in a level, your games starts you there if you game over in that level, so you don't start all the way back at the beginning. In the Super Nintendo version, if you gamed over in a level you started back at the very beginning. Now, some people have complained in their reviews that it is too hard to see what is going on on the screen. You can either buy an overhead light for your Game Boy Advance so you can see the screen better, or buy a Game Boy Advance SP, which has light built into the screen so you can see perfectly. Other people have complain about the resolution of the characters and scenery. This is because the game plays on a small screen, not because the graphics are bad. If you really want to improve the graphics, buy a Game Boy Player, stick the game inside of it, and hook the Game Boy Player to the bottom of your Gamecube. You can now play Donkey Kong Country on your television. The overall gameplay is incredible. You can jump on enemies, ride in mine carts, find jungle animals to ride on and help you through levels, among other things. The music is as great as ever, as I stated above. The graphics are good, as I also stated. The levels are fun and sometimes challenging enough to make you want to scream, but this game is so addicting you'll want to keep trying on a hard level until you pass it. Bosses are well balanced and a couple of them are difficult, but not too bad. The controls are easy to learn and respond nicely. This game's replay value is incredible, and you'll enjoy yourself every time you play this game. This game is an excellent example of how good Super Nintendo games can be when ported to the Game Boy Advance. I strongly suggest this game for any Nintendo fan, or video game fans in general. You will not regret buying it.
video-games_retro-gaming-microconsoles
Great game, even without all of the Pokemon fad hype. A truly marvelous game. I have played a bit (a good sized bit, but not much relative to the rest of the game) of of the Japanese version on emulator, and it looks excellent. It has been a while since our good old days of Pokemon, Ash has finally succeeded in capturing every known Pokemon, and it is time to pass the torch onto a new hero (the world can't turn to Ash forever). Once again, a hero is not with out a rival, but this once turns out to be a Team Rocket member (or at least a Pokemon thief). Prepare yourself for a whole new adventure, because the world of Pokemon has been turned upside down...
video-games_retro-gaming-microconsoles
Better Than the First. I've spent the better part of Labor Day weekend glued to this game. If you liked the first Day of Reckoning, you will like the second installment just as much, if not more. Pros: The controls and gameplay are exactly like the first. It's very fluid and easy to manage. Not much has changed here and I'm glad that they didn't mess with it. The AI is much improved. I've played numerous Tag Team matches and the CPU is much smarter than before. Now they will cut off the ring and keep you on their side. They tend to throw you into the turnbuckle and perform a lot of double-team moves. If one of them is pinning you, the other will jump into the ring to try and prevent your partner from breaking up the count. If, by chance, the CPU is whooping you up on your side of the ring, they will knock down your partner before they try to pin you. Don't worry, it's not to the point where it's totally unfair. In my opinion, this makes for a much more enjoyable game. It's a little peskier, but definitely more realistic and fun. The storyline is also improved. You must still use your created wrestler to play in the Story Mode. In the first DoR, you basically went through the same storyline with each franchise. This time, you start off on RAW and eventually find yourself on Smackdown. The biggest improvement to the storyline is that there are a few occassions where you are asked to choose your destiny. For example, you are given the choice of choosing your Tag Team partner when both of those wrestlers approach you and express interest in pairing up with you. I've only come across about two or three of these instances so far so I only know one storyline. I assume (and hope) that if I had chosen the other options, I would be in a totally different scenario. Nonetheless, just having the option to make choices is an upgrade over the first game. The Create-A-Wrestler is about as deep and intuitive as the first. I've heard that there might be a few less features but I haven't really noticed. When creating your wrestler, you must now take into consideration his/her Skills when you are distributing his/her Attribute points. The Skills are what you need to raise in order to unlock new moves. There are several Skills categories including Grappling, Striking and Dirty Tactics. As your Skill level rises in each category, new moves will become available to you. As a result, you must find a good balance when you distribute your points. If you distribute too many Attribute points, you will be stuck with very weak and unimpressive moves. Also new to CAW is your Call Name and Location. Just like in real wrestling, there will be a ring announcer who says the name, location and weight of the wrestler who is about to enter the arena. While this is a neat feature, the Call Name is limited to a number of preset recordings that are pretty generic (ie. The Alien and The Monster). Actual names are included as well but you will need a common name like David or Jennifer to be able to use this. If you don't like those, you don't need to use the Call Name. The graphics are great and a lot better than the first DoR! Everything is so much smoother and cleaner. The faces are more detailed. This game probably has the best facial reproduction that I've seen in a video game. New camera angles are also another fine addition. Cons: The game's soundtrack is lacking. All the wrestler's themes are there, don't worry. But there is no licensed music on this game like there was in the first. Now there are a bunch of cheesy rock instrumentals to take its place. They're not too bad but they're not great either. There are still no voice-overs. All the dialogue is still in plain text across the screen. Summary: As you can see, there aren't too many negatives to this game. What negatives there are don't take away from the overall experience either. This is a great game and a worthy sequel in the DoR franchise.
video-games_retro-gaming-microconsoles
Can't beat the original. For us old pokemon fans, we fell in love with red and blue. I personally was a charzard fan in third grade, and this happened to be my first rpg. Everyone seemed to have some version of pokemon. You could even trade them with other people, providing you had the correct linking device. After pokemon fell out of fashion, no one seemed to want those really new games (except for the new third graders of course). The original set of pokemon were the greatest, even the strange ones like jynx. I hated the pokemon show after about a year of watching it everyday and owning all the pokemon merchandise. But I still buy the games and play them, because you can't beat the game play. It's quite simply amazing. I'm sad to say my red version was stolen from me a few years ago, but I hope to purchase it once again at a used video game store. Don't be expecting good graphics. This game has terrible graphics but it's still a wonderful game. Many old rpgs are :]
video-games_retro-gaming-microconsoles
I was happy to find a bigger memory card than what he . My oldest son grew up with the old Nintendo Gamecube. Unfortunately, his broke a number of years ago and he didn't keep any of the games. This year for his birthday he was very reminiscent about the Gamecube and decided that he wanted some of those older games. We hunted around for a used Gamecube, but the memory cards are hard to find (we could only find used ones that didn't have many blocks on them). Amazon to the rescue! I was happy to find a bigger memory card than what he originally even had for not a lot of money! I think he'll be happy on his birthday! Thanks Amazon!
video-games_retro-gaming-microconsoles
Phantasy star ERROR. The Phantasy Star Game was a fantastic buy, sat down and played it with my brother. That is until we played the second level which is the "caves" of course. Unfortunately during the boss battle, it ALWAYS says "the game disc can not be read." No other area in the game (that I know of yet) is messing up and affecting my game play this way. Once it pops up I try and complete the boss fight, but most of the time I can't get it to work which ruins all my saved data. I play only a few games like F-zero GX and Tales of Symphonia but no error messages or such. Extremely disappointed by this. :(
video-games_retro-gaming-microconsoles
nobody here knows what they're talking about. hardly any of these reviews are completely true. first of all, it's being published by destination software. rockstar could be developing it, but since the logo isn't on the cover and they don't have anything on their website about it, we can assume they just gave destination permission. second, no screenshots of any kind are out. there was someone who claimed to have bought it last year somehow, and proved it by posting a picture while they were trying to sell it for 60$ on half.com. many people say it will look like the origional two GTAs, but who knows? it could look like driver 2 advance. actually, GTA has a few more pedestrians and the ability to kill them all with a massive weapons selection, so a graphics enhancement as well as d2 advance probably isn't an option. third, it is most likely going to appear on gba. it's been on nintendo.com's, as well as gameboy.com's game list since the end of summer, 2002. its release date has been pushed back about half a year so far, but the new march release date has stayed for quite a while. don't say it'll be good, and don't say it'll be bad, unless you somehow got to play it. don't say people are cheap because they want it on gba rather than ps2 or pc. I'd like to play it in the car or in a waiting room. you can't drag a 3,000$ compaq in there. besides, telling people they're dumb because they don't want to spend 200$, let alone 1,000$ is just ignorant. don't say it's been cancelled, because if it has, they wouldn't still have a release date out right now. and for crying out loud, stop being so incredibly rude to the other reviewers on this page. that's one reason why some people hate americans. didn't your parents teach you how to treat people? it's the most rediculous thing I've ever seen, and that's pretty bad coming from a morbid 16-year-old like me. there has been absolutely no information released to any type of media other than when it's going to be in stores and that it will be. there's so much fact and fiction in these reviews, and it's hardly possible to correctly predict right now, so do yourself a favor and remember- those with patience will be rewarded greatfully.
video-games_retro-gaming-microconsoles
Make way for the King of Fighters. Super Smash Bros. Melee. How to sum it up in one word? Amazing! Smash Bros. Melee is the sequel to the N64 version. All the Nintendo characters (if not, most of them) from the first game make a return. Plus there's a bunch of new characters like Zelda, Princess Peach and the retro characters the Ice Climbers. Also, throw in a handful of extra hidden characters and you got the fighter lineup. The modes of play are plentiful. There's the original tournament and there's also new modes like the Adventure mode, Coin mode and even a Homerun mode. Smash Bros. was one of the best multiplayer games on the N64. Smash Bros. Melee is no different. You can go up against 3 other CPU controlled characters or even better, get 3 of your friends and you'll have one pretty hectic game. Overall, this game is great for anyone, no matter if you're a newbie to this game or a long time fan.
video-games_retro-gaming-microconsoles
Great remote and price. This remote was easy to set up and for a first time user couldn't ask for more. Unlike another remote which required you to download software to be able to use it, this one worked right out of the box. It was just right for my size hands. I bought this to be able to use with my Samsung VR unit and it worked just fine. If you are not looking to spend a fortune and get a unit that works right, then I would recommend this one. Pretty cool that it also is rechargable and has a mouse option. There is a switch that you can move it to use on a iphone but since I don't have one not sure if it works.
video-games_retro-gaming-microconsoles
One Of the best games for the GBA. This is an awesome game, the storyline is where you are this boy called Marche(you can pick your own name though) your world has cahnged into a different kind of world, that is full of fantasy monsters that you can fight and other nice stuff, but your character is trying to change the world back into it's original state, with some others from this fantasy world that help you along. Graphics-8.5/10 The graphics are pretty good, the best part are the portraits of the each character/monster, for the pictures are atcual drawings which have an aime look to them, though the reason I took off the 1.5 is that the characters always walk in one spot, I know the reason it's for but It kinda gets annoying but it's easy to look over that, in other words it dun matter. Sound-7/10 Okay this isn't the best music in the world, but some parts are really nice, quite good for a GBA game, so yea not much else to say. Plot-8/10 Iv'e already told you the general idean above, but just to let you know this game does not have a plot that somehow you have to save the world, so this kind of plot is a nice change considering the plots for the other final fantasies. Gameplay-7.5/10 In the battles it is a bit different but original, it is not real time action each character takes turns, you can move a certain number of squares and then chose an action eg.fight,red magic,lunge tech et. et. Note there is maagic and physical attacks so for magic you can attack from a distance, for physical attacks you need to attack them from the front/sides/or back, you get a higher hit rate if you attack from the sides or back, there is also another action called 'wait' if you 'wait' that characters turn comes quicker the next time around. Really the only dissapointment in this game was that you could not walk around the cities or explore in them, instead you have whats called a 'world map' when you go to a town a menu bar pops up wheter you want to go to pub, shop etc. that reminds me you have to sign up for 'missions' at the pub if you want to finish the game. There are also 5 races in the game, human/moogle(if you are familiar with final fantasy then you'll know what this is)/bangaa/Nu mou/and Viera(all female buny eared things, my favourite reace), you also are in a clan, a group of peopel that work together in mission, fight together etc. your group can consist of any of the races, as long as they offer to join your group after you gradually finish each kind of missions(there are diffrent kinds of missions), your clan can contain a maximum of 24 members. Each race has their own kind of specific 'jobs' certain jobs can only be obtained by you character knowing some other job abilities, ex. In order for a Viera to turn into a red mage, it needs to know at least one 'fencer' move. In the end I give this game 4 stars, which means I think this is a great game, trust me this game is quite long if you want to plan out all the abilities you characters learn, what jobs you want, and including the fact that you need certain items for specific items for other missions, also a whopping 300 misions, no you don't neeed to finish all them to progess in the game, heck I beated the game with only 65 missions done, but if you want a super extra character(s) *hint,hint-Nudge-nudge* I advise you to beat as many missions as you can, so yeah that's it.
video-games_retro-gaming-microconsoles
So You're Buying Jirachi. Even though you're basically paying for a tiny piece of data this since the only other things this disc has to offer are two irrelevant trailers and a berry glitch fix, this is a rather useful and collectible disc because of the fact that Jirachi is typically an event-only Pokemon and has never been available in-game and will never be available again for third generation games. You can download Jirachi only ONCE per save file, but it will be available again if you start a new game or if you have another game pack (which in that case means that you -can- download it as many times as you want). This disc is only compatible with Ruby and Sapphire and will NOT work with Emerald.
video-games_retro-gaming-microconsoles
Virtual Grand Guignol. Rather than a hodgepodge of mayhem and unrelated playing experiences Eternal Darkness: Sanity's Requiem is one of the first masterpieces of game design. The developers have successfully mixed the experience of great horror movies along with their Victorian Roots. Instead of monotonous boss battles that devour time and often enjoyment of the Horror Survival game Eternal Darkness is focused on the experience of suspense and puzzle solving. As game play changes style as you progress, a combination of protection spells and enchanting a broken item is more valuable than a grenade launcher. Environments that are revisited go through the ravages of time and history making a cathedral different to both a Benedictine monk during the Inquisition and later a journalist during World War One. With ancient slumbering terrors, family legacies, malevolent cosmic deities and encroaching madness, Eternal Darkness owes as much to authors Edgar Alan Poe and H.P. Lovecraft as the game 'Fatal Frame' owes to Japanese horror films like 'The Ring'. Lovecraft character, Inspector Henry Legrasse, even makes an appearance in the story as well as a sanitarium named after Jeffrey Combs (known from several films based on Lovecraft's work). Eternal Darkness: Sanity's Requiem is one of the games that transcends its genre with a style that will be instrumental in opening up console game experience to users of greater diversity.
video-games_retro-gaming-microconsoles
Boxing with quirky characters...what more do you need. Black And Bruised is an obscure game. It's a boxing game. No, not a fighting game disguised as a boxing game like Facebreaker, I mean a legit boxing game. The question is, is it worth a spot on your shelf or does it deserve to stay unknown? Story is...well the story is kinda divided between fighters like most fighting games. Basically all the characters want something (Money, fame, power, etc.) And can only get it through boxing. You see these stories in the Boxer's Life mode, where you play six fights with your chosen boxer and see the story of how they get what they want. With cut scenes, might I add. Though talking is done by the narrator, the boxers only talk during the fights. Gameplay is, as mentioned, a boxing match. The larger boxers move slower but hit harder, and the smaller boxers move faster but don't pack as much of a punch. Just pick your playing style. You have an arsenal of high and low punches, blocks and low blocks, as well as power ups. A power up icon appears between the health bars. The boxers have stars above their health bars, and the first fighter to fill the meter gets the power up. Once they have it, they can either use it right there or keep fighting to upgrade it. Some of the power ups are pretty handy, others don't make much sense. There is one particular power up that becomes a problem, but we'll mention that later. The rounds are timed, and after each round, a bell goes off and the boxers return to their corners. They spit banter at each other and then the next round starts, with the boxers having gotten a sliver of health back. When a boxer is knocked down, they have ten seconds to fill up a meter to get up again. Once a boxer has been knocked down a certain number of times, the match is over. I should mention that this game can be brutally hard sometimes. Some of the boxers can completely destroy you if you're unprepared. When you fight the Old Master, you know you're in for a fight because he is brutally hard. Add in the Vampire power up, where successful punches give health back, and you have one annoying old geezer. Not just once, but many times I was fighting him and I had him on the ropes, but he got the vampire power, pounded me, and got all his health back, thus costing me the match. I eventually had to cave in and cheat, and even then it took forever, it's kinda ridicules. If you're looking for a toughie, then Black and Bruised is just what the doctor ordered. As for Presentation, that really hits the nail on the head. The characters are varied and colorful, and the voice actors bring them to life. The arenas are well designed, even if most of it is just background. The bell sounds different in different stages. But what's the coolest is that damage actually shows on the boxers. While fighting, noticeable bruises appear, and character's faces swell up, but there is no blood. What might raise some eyebrows with parents is that game does drop a few dirty jokes, and most of the female characters wear revealing outfits. The thing about Black and Bruised is that it's obscure. I've never heard anyone else bring it up in conversation, most people don't know about it or haven't played it, and it can be a booger to track down. But if you do happen to find it at your local game store, grab it if the price isn't too high. It can be a fun romp, and the two player mode allows you to grab a friend and punch them silly.
video-games_retro-gaming-microconsoles
Where did they go wrong? Ah, well, it has some good things. Game Master's Legacy is my least favorite Game Gear game (probably since I have better ones like Sonic 2, Caesar's Palace and Madden 95). In this review, I will put down the pros and cons and conclude it with a very simple 'Get this game if its free or dirt cheap, nothing else': Pros: Cons: Very challenging WAY to hard Character Select ability Characters are hard to control Level Select ability Characters move slower than Difficulty controls enemies Sound toggle Levels exceed puzzling Cool weapons Music and Sound FX stink Varied landscapes Weapons need a genious to work But the pros are all very Hard to tell if an enemy is small and insignificant. shooting at you The cons exceed the pros, obviously In conclusion, this game can sometimes have an old-school charm. But that charm is always disrupted with a GAME OVER. There is little enjoyment out of this, and sadly at one time this game mesmorized me. So I would reccomend this game if you can get it for free or for dirt cheap, just don't waste your money on it.
video-games_retro-gaming-microconsoles
The difficulty kills this game. This game is IMPOSSIBLE! You only have ONE health bar and ONE life...that's it! When you die,it's right back to the start of the game. It's a shame too,because this game is actually pretty freaking cool. It's got an awesome storyline and the graphics and concept were truly ahead of their time,but oh my lord....what a hard game this is. I've heard it said before that this game is very short,but how am I gonna know if I keep dying over and over???? Overall,if you wanna get this for you're Genesis collection,then I would recommend this game,but as far as playing it goes....I hope you love one HELL OF A CHALLENGE.
video-games_retro-gaming-microconsoles
Truly an Experience. Playing this game is like playing a good movie. Avenge your fathers death. Its the best game i have ever played on any console. You can interact with just about anything you see in the game. You can go in the arcade, buy drinks from vending machine, and even go shopping in the stores. Everything is realistic. Magic weather lets you play a part of the game while it's snowing, but when you play the game a second time (which you propably will!) it may be sunny at exactly the same scene. This game has it all. Elements of roleplaying, action, adventure, and arcade. I highly reccommend this game to anybody!
video-games_retro-gaming-microconsoles
A Fate Worse Than The DMV. I am a wantonly unforgiving being; so as I sifted through the muck of Amazon's weirder side, I came across this relic. Recalling my "experience" with this game, I cracked my knuckles (no pun intended you nerd) and got to some salty typing. As with all Sonic games, it is just a matter of how much it sucks. This one, my dears, excels in that aspect. If you gave a cutting edge team ten-million euros and told them to make the worst game they could, it could never approach the unfocused imbecility that is this game. It is well known that if you try to fail, it often shows. Here, we can enjoy the steamy pile that is a failed attempt at success. So bad is this game, that I am surprised it isn't mentioned along the same lines as "Waterloo", "The Invasion of Russia", and "Donald Trump's Hairpiece". The endless repetition and plotless fever-dream vibe aside, we can focus on the characters. Because I hate them. Sonic is either too slow or too twitchingly fast to control. Tails is just kinda...Tails. Knuckles does a weird floating thing. (Like Echidnas are known for) And Amy...Oh, Amy. She misrepresents woman-kind as a hopeless fanatic of her dear Sonic, despite the fact he has as much personality as a Chili Dog, and the same depth as a modern Shyamalan film. (Perhaps a snide remark about Sonic Fans?) Big the Cat suffers from an advanced form of brain damage, and his "Froggy" quests are more broken then Gorbachev's Perestroika. Oh, yeah- the robot sucks too. Should you fork over the pecuniary assets necessary to buy this...thing-you are in for the biggest flustercluck since Bubsy 3D wooed Superman 64. Is this game bad? Yes. In the same way Ebola is "bad." Or your parachute failing to open. Or having to take down a portrait from the family wall. Or listening to a child cry. Or writing reviews for this sodding heap. It is bad, my dear. If my review inspires interest, I apologize. War-Journalists rarely advocate joining the cause- neither do I recommend trying this for your masochistic purposes. Please, let the Sonic Franchise be exorcised from amongst us; and try not to play this. Unless you already own it, in which case-Heaven help you.
video-games_retro-gaming-microconsoles
When bad decisions happen to good games. Top Line: Origins is a solid game, but suffers from a number of poor design decisions that ultimately detract from the experience. Fans of the original may find changes to the combat system disheartening; newcomers may find the game to be simply inscrutable. All players are likely to find some of the design decisions frustrating. Gameplay: Good The original Baten Kaitos operated on an unusual combat system that made use of "Magnus Cards" that were drawn from an individual character's 'battle deck' and 'played' to achieve combat actions. In Origins, this formula is altered in three main ways. Firstly, the combat cards are no longer weapons, spells, or pieces of armor but attacks. Secondly, the battle system has shifted from turn-based to round-based. Thirdly, all the characters share a single combat deck. While some of these changes might have been good ideas, the execution was off, and as a result the combat is significantly less fun than in the original. The first aspect of change was the shift to attacks. While weapon and armor cards are still around, they are now played to change a character's static equipment and modulate attack or defense. A character can only use one piece of equipment at a time, meaning one cannot simultaneously wear a weapon and a piece of armor. Attack cards basically come in two flavors, and the multiplicity of magnus numbers from the first game has been reduced to just one. Based on its strength, an attack card will have a number 1-7; these must be played in ascending order. Attack cards with numbers higher than 3 will also cost MP, which are earned by playing sequences of magnus cards or using equipment. In a way, this makes more sense than the old system, but it suffers from the fact that the number of available attacks is quite limited, and that only Milly has any custom attacks in the lower numbers. Having a broader range of introductory attacks, and keeping the old magnus number system, would have made combat much more enjoyable. The combat system is essentially round-based. While there is a pseudo real-time aspect to the delay between turns that means occasionally you will be choosing attacks for only one character, most of the time all your characters will all be playing their magnus cards simultaneously. This is an essential feature of the game because it allows characters to chain attacks. When a character ends a turn with a special attack, the next character can, under certain conditions, continue a string of attacks uninterrupted for bonus damage. While this is occasionally useful, enemies do not die until a chain is completed, meaning that if an initial string of attacks is successful, the combo ends up wasting a character's turn. Moreover, the round-based system comes with its own set of disadvantages. There are, for instance, some boss battles where being unable to stop attacking, or to change the target mid-round, are serious problems. More significantly, the round-based system causes the player to be disengaged from the combat round. Combat amounts to a frenzy of card assignment followed by a long (with some enemies who have lengthy attack animations, VERY long) wait. As the game progresses, this tends to make combat a little boring and/or frustrating, in stark contrast to the original's combat system, which kept the player engaged not only during his selection of his own attacks, but also during the enemy's. The final difference is that only one deck is used for the whole party. This was a terrible idea. While it does introduce some interesting dilemmas of strategic deck design, the restrictive number of cards allowed per deck significantly limits the possibilities that are actually reasonable. In particular, cards that affect status ailments other than death are essentially useless; they take up too much deck space to be worthwhile. Even a few battles will convince you that it's easier to wait status effects out using healing items than to waste deck space with items that cure poison or sleep. While the new discard feature is welcome, it quickly becomes clear that it's absolutely necessary in order for this system to work at all. While the basic attack cards are not character-specific, high-level attacks and essentially all equipment cards are (and only one of these can be played per turn). As a result, the appearance of a full hand of cards that are of no use, or can only be used by a single character, is depressingly frequent. 'Camp magnus' from the first game have been excised entirely; characters always start combat with a full health gauge, and all status effects end immediately after a battle. Quest Magnus return, along with useful "magnus mixers" that can be used similarly to the magnus combos of the previous game. Those combos, however, are gone, as also is the wondrous variety that went with them. The numerous food magnus and their kin are essentially gone, replaced by nondescript potions and bandages. The game manages to be well-balanced in stretches, but there is a tremendous step up in difficulty at the beginning of the second disk, starting with an enormously long and difficult boss fight and only getting worse from there for a dungeon or two. While the game eventually settles into a steady progression again, the experience yields never truly catch up with the difficulty of the battles or the need for leveling. Even if the yields were better, leveling up doesn't do all that much good; characters simply do not gain enough strength per level to make their progress seem rewarding. Dungeon designs are passable, but never truly interesting, and do not possess any puzzles of notable difficulty. It's very easy to just bull through most areas, though you will spend a lot of time in combat. Additionally, the game has an absolutely insulting number of unwinnable battles. I accept the need for the main character in an RPG to sometimes be defeated. This does not imply that it is necessary to force me to fight that battle that I will automatically lose, or that it makes any sense at all to hand me a "Game Over" for dying too soon in said battle. Overall, the gameplay mechanics are solid, but some bad decisions were made that significantly detracted from my enjoyment of the game. Story: Good The story here is actually two stories: one about a boy named Sagi a few decades before the events of the original Baten Kaitos, and another about a family trying to save the world during the Time of the Gods. The tale of Malpercio, presented in several different versions in the original game, mutates yet again. There is some interesting stuff here and there plot-wise, but it never really hangs together. There's a lot of mishmosh about people's hearts being too strong or not strong enough, and a pair of maniacal villains bent on destroying the world and burning down trees and stuff, but in the end it amounts to being just a generic mess, with stock Luddite ramblings about the evils of technology. Some of the twists along the way are interesting, but others are downright stupid (especially the final act of betrayal), and despite the name, the origins of the world Kalas and Xelha enter in the original are not really made any clearer. The character interaction between Sagi, Milly, Guillo, and the player (again the player is himself a character in the world as a spirit) is pretty good, and there are many nice character moments, which bring my opinion up, but the characters don't do much evolving. Sagi is pretty much the same person at the end of the game as he was at the beginning, a story weakness made even more glaring by comparison with the tremendous evolution Kalas and Xelha undergo in the original. Most of the truly interesting character angles and ideas never really get much play, although there could have been more solid ruminations on what constitutes good and evil and about the nature of betrayal. Almost all of the NPCs are two-dimensional and not really worth the trouble. For a video game, this is all right, but nothing to write home about. Audio: Good The music in Origins is not as grand as in the original, but still quite passable. Many of the pieces are rearrangements or variations on the existing BK soundtrack, which is perfectly appropriate and works out quite well in a few of the battles. The voice acting, thank god, is solid, a huge improvement over the original. However, I found many of the sound effects accompanying combat actions to be unpleasant. Visuals: Good This score would be higher, were more of the areas original artwork. A simply depressing quantity of the world, however, is composed of recycled screens from the original Baten Kaitos. The new areas are equally pretty, for the most part, but nothing is so stunning that you will be longing to see the artwork again. Additionally, the perspective is sometimes confusing, making it difficult to figure out how to move around some screens. The opening and final cinematics are presented in a watercolor cutout style that is interesting, but not particularly appealing. All other cutscenes are rendered using the game engine, which is reasonably good at conveying action, but lacks facial detail. All dialogue in the game appears onscreen with a headshot; these are likely meant to compensate for the player's inability to really see a character's face. Sometimes this works, sometimes it's not enough. The art on the magnus cards is nice, but again much is recycled. Overall, the artwork is of high quality, but enough of it is recycled for me to withhold some points. Replayability: Average There is a new game+ mode, and as before there are a lot of sidequests you could explore. However, I didn't really feel an urge to do so. Origins isn't actually that long, but it feels like a real slog towards the end, and you'll likely want to leave it on the shelf for several months before having a go at it again. Overall: Enjoyable (77%) I've probably come off a bit harsh here, but Origins isn't really a bad game, and if you're willing to put up with some of the frustrating design decisions it's actually quite a good one. However, caveat emptor! Fans of the original are likely to find the new combat system underwhelming, and the round-based combat can be a drag for anyone. The story is something of a mess, and hard to buy even on its own terms, although there are some interesting aspects that could have been drawn out more. Audio and visuals are enjoyable, and many will be familiar to those who played the first game (perhaps too familiar). Overall, I felt this game was a passable effort that, with some more careful thought and a little extra effort, could have been much better.
video-games_retro-gaming-microconsoles
Glad to see that pac is back. There are two games here, on two separate discs. The first game, Pac Man World 2, is a fun take on the old classic - sort of Pac Man meets Mario. Visually, I thought the game was done well, if not cutting-edge graphics-wise. Unlike the original, this game is 3-D and carries a bit more of a story, things that help draw you through the various levels. Further, the levels are challenging, but not too hard for an old fuddy-duddy like me. Sure, my kids tore through the game (as usual, but had fun doing it), but at least I was able to keep up with them. The second game, Pac Man Vs. requires a gameboy advance with the link cable. Therefore, if you do not have this equipment, you will not be able to play it. However, at the price this game pack sells for, and with the quality of the Pac Man World, I don't think that you will be disappointed even if you don't have the gameboy advance. However, if you do, the Vs. game allows multiple players to pit themselves against each other in the classic roles - ghosts and the orbed one. Thus comes forth the second stipulation for the game: it is really only fun when you have multiple players. While getting two game discs for the price of one seems a bargain, because of the requirements of Pac Man Vs. (game boy advance, cable, and (arguably) multiple players), I would think of this game as a bonus disc rather than an integral part of the purchase. The quality of Pac Man World is good, and the creators do a fine job integrating features of the game (and cartoon, for that matter). In fact, you can play the various classic Pac games within the game, thus adding to the "bonus" content. If you are an old Pac-Man fan like me, then this game will be more fun than a mouthful of power pellets.
video-games_retro-gaming-microconsoles
This game show you how to play Monopoly. Monopoly Party is a game that gets you interested into playing Monopoly. It is much better than the PSone version of it. You can change to rules so that you can play 4 people a turn, when you land on free parking, you can get $750 or more, or you can own properties before you play the game. The game only takes one block on your memory card, which is good. I've had this game for a very long time, and this game has been fun the whole time! I give a rating of 4.8/5.0. The graphics like all GC games are not great. The rating for the graphics is 2.8/5.0. Replay value for me is 5.0/5.0 because I love this game and I have been playing it since I have gotten it. I hope you took my advice and bought the game!
video-games_retro-gaming-microconsoles
Naruto: Ninja Council 2. I enjoyed the first Ninja Council, I'll admit, as I wanted me a Naruto game I could play on the go but the repetitive gameplay & crappy music made things get a might boring at times. Sadly, it took me several weeks to finish the game. When I heard that a Ninja Council 2 was in development, I hoped they would address those issues and change things in the game. Boy, did they they change things in the game...they changed developers, the style of gameplay in the game, and the overall feel of the game. Instead of a mixture of platforming,exploration & fighting; Ninja Council focuses mainly on fighting. This time, you're able to play as Naruto, Sasuke, or Sakura as they attempt to pass the Chunin Exams at the Ninja Academy. Yet, while it's good to play as the three & the emphasis on fighting should be what this game is all about, Ninja Council 2 somehow falls short and just doesn't feel as solid a game as the first. Sure, it's a beauty to look at, the overall presentation is top-notch, and it's fun to play at times. It's just whomever you're controlling, it's the same ol' same ol'...make your way through a level, fight a boss, rinse and repeat. After awhile, it got extremely boring. As much as I love Naruto, I'd love to get a more satisfying game for my money(this makes the second Naruto game I've picked up that disappointed me). Picking up the latest issue of Shonen Jump; I read an article about Ninja Council 3 and, by all the screenshots & 411 on the game, it looks like it might be a good one. I pray that it is. If it fails to satisfy my Naruto fix, I wish they'd go a different direction with the next handheld Nintendo DS Naruto game. Maybe have a game that is somewhat like Naruto Ultimate Ninja yet made quite like Dragonball Z Supersonic Warriors, if you can imagine that. Best thing I can tell you about this game is use your own discretion in buying this game. What might not appeal to me, might be just right for you. We all have our own tastes in games and things. Sadly, this game didn't do much for me.
video-games_retro-gaming-microconsoles
Rip-Off / Yu-Gi-Oh Wanna-be. Ok, let's be honest - this game is being marketed as a continuation of Square Enix's Final Fantasy series for GBA. At least in my area they are playing up the Square Enix name in the ads. That being said, this is not Final Fantasy, it is a Yu-gi-oh rip-off. I don't think that alone is a bad thing, but it would help in the advertising if they would say - IF YOU LIKE YU-GI-OH, YOU WILL LOVE KH: CoM! Yeah, the Disney tie-in doesn't hurt either. The problem is, games shouldn't abuse their users, and this title has to be the most user-abusive video game ever. After reading the instruction book and the strategy guide I STILL can't make heads or tails of the game. I have to agree completely with another review which mentioned the enemies being way too easy or God-like with no middle ground. Yes, the pictures are pretty. Once you are beyond that, there is nothing else to hold your interest. To quote another Disney character - Bagheera - how is the student supposed to retain the lesson after you have beat him senseless? Overall, I don't see how Square Enix could get it so right with Final Fantasy Tactics and screw up so hard on KH: CoM. I have to believe this was an accident as I cannot believe anyone intentionally thought this was a good idea. BOTTOM LINE TIME : I have never before given out a 1-star rating, but this turkey sure deserves it. If I could go into negative territory, I would. If you are into Yu-Gi-Oh, then this is your game. If not, you will laugh, you will cry, you will kiss $35 bucks good-bye. Oh, and you will be beaten black-and-blue for the privilage.
video-games_retro-gaming-microconsoles
A surprisingly tactical beat 'em up, with pirates. I used to play this game once or twice as a kid. Of course, with being a kid, some things are perceived differently. I liked Streets of Rage, and subsequently I liked this. It's not exactly as polished as Golden Axe... One of the first things to note is, while Acclaim at least made it look very identical to the SNES version, the music rarely ever changes, consisting of a select few tracks. And you will hear a musical track throughout 5 or 6 levels, so while the gameplay may have a surprisingly decent bit of variety, the music doesn't. Like Batman Returns, or Pirates of Dark Water, some portions will be a straight-out beat 'em up; other portions will restrict you to one axis of movement. The game isn't that hard at first, but gets mind-numbingly crowded with things that can easily kill you later on. Many of the stages are unfortunately quite short, but Acclaim did put in a bit of effort in the later levels of platforming. I will not say the game's the best. Heck, you have to survive through quite a few levels with a decent amount of lives, or there is no way you'll even have one continue. In this respect, it's an endurance game. And don't let the box art fool you, the game is quite cartoony looking. If you can get past the shortcomings, and the fact that Acclaim didn't do it as much justice as a downport from the SNES version, you can still get a kick out of it once you get the controls down. A 6-button pad is recommended, if you wish to learn how to time your blocking. If it were not for the slight variety they put into the levels, I'd flat-out say that this is just another really mediocre beat 'em up with swords. A slash 'em up, rather. But I won't. This could only be recommended to people with some patience on them.
video-games_retro-gaming-microconsoles
Luigi's Mansion. Luigi of the famous Mario Bros. has inherited a creepy old mansion filled with riches. The catch? It's filled with ghouls and ghosts, and it is up to him to catch them all using his trusty vacuum cleaner and his trusty flashlight! As it turns out, Mario is also trapped somewhere within the mansion, so along with the help of Professor E. Gadd, Luigi must defeat all 23 of the house's inhabitants to save Mario and take back the mansion. LUIGI'S MANSION was the Gamecube's launch title, and it marks one of the few games where the underappreciated Luigi takes center stage. Unlike most of the Mario Bros. platformer games, the gameplay here involves mostly puzzle solving and ghost catching, as well as searching for hidden treasures in potted plants and cupboards. Each of the main 23 ghosts pose a different strategy that experienced gamers will have no trouble determining, but there is enough challenge and fun to make the game appealing to new and old players alike. While the boss battles offer little more difficulty, they do make for a nice diversion from the standard play. Hidden treasure is the name of the game, and players are rated at the finish by the amount of loot they collect throughout the darkened halls, so be sure to search every nook and cranny for the highest score possible! Ranking highly is important for the second round, as it alters the "Hidden Mansion" that is unlocked at the completion of the first mission. This also allows for a decent amount of replay value, much to the same extent as the secret world in THE LEGEND OF ZELDA. The control style is extremely basic, involving mostly aiming and shooting, but there are a few handling issues posed by the static camera angles that can make catching ghosts aggravating at times. LUIGI'S MANSION is an entertaining and unique puzzle solver for the Gamecube and Wii systems, and will be a sure fire hit with any Mario Bros. or Ghostbusters fans! -Carl Manes I Like Horror Movies
video-games_retro-gaming-microconsoles
Whats Your Favorite Scary Movie. I am just getting to the poing where I feel comfortable playing alone in a dark house. This game is sooo scary, and its not a playstation repeat. With highly detailed graphics, real time lighting and enough sound to add effect to any movie, its the best game made for nintendo. Lets start with the graphics, the characters are super detailed, you can see the dust fall off of the zombies faces. The environent is like real life, grass on the outside is green with brown tips, you can see a chandelear rock in the shadow of light, very clear. Ths sound is on a different level, you can hear a zombie from around the corner and the closer he gets the louder it gets. For some reason the zombies can bust open the doors, so you cant just lock them up and run away believe me you will be doing a lot of that. This game also has high repaly simply because of alternate endings. So if you're considering buying this game you have the above reasons to end your debate and BUY IT.
video-games_retro-gaming-microconsoles
Better than my expectations, but then again not. First of let me start by saying that i don't see anything wrong with this console. It's easy to carry around, and the box doesn't take up much space. I was already warned, that the console wasn't worth your money, but i purchased it anyway. However, i have come to like it more than i would have thought. First there's the 40 bonus games. Why would you even add these to a SEGA console? There not even SEGA games. But i just don't play any of the bonus games except maybe chess. Just forget about those games. I didn't notice anything bad with the music. But that would probably be because i never grew up with the original mega drive. But my main complaint's are the Mortal Kombat games. Mortal Kombat 1 is not a complete game because of the glitch in endurance 3. But i knew about this already before i brought this product. It was something i was prepared to accept. But then what a shock i had with MK2. The graphics were so bad and the controls weren't working. However i figured out that i had to set the controller to six button and the game was of course the SEGA version and not the better SNES version. Then i found out that MK3 looked real bad and i wondered why they didn't replace it with Ultimate MK3. Why do the pictures on the outside box look so good? Well, later i heard someone say that the pictures of MK1-3 are not of the SEGA version, but the arcade version. The controllers worked totally fine with the infrared. But i did have to point them at the console. To me they didn't seem cheap. But if you forget about these flaws, like i later did, the console isn't really that bad. It's a great deal cheaper than the new consoles and a great way to carry around a bunch of great SEGA games. Overall 7/10. 3 and a half Star out of five. <a data-hook="product-link-linked" class="a-link-normal" href="/Sega-Genesis-AtGames-Classic-Game-Console-2015/dp/B0111WVVLM/ref=cm_cr_arp_d_rvw_txt?ie=UTF8">Sega Genesis AtGames Classic Game Console 2015</a>
video-games_retro-gaming-microconsoles
Dont let your batteries run on low. This is actually way better than an actual gameboy color. Given that its a knockoff (inthe best way) the buttons are a little clunky but not horrible. The screen is bigger, has a gameboy advance back light, and a gameboy advance speacker. Also if you take the game cartridge out and start the system you get a list of in built games. Some of those games are very rare and hard to find so its definately worth its weight in bottle caps. My only vomplaint is that when the battery runs low your games will glitch out of control. Exampl: i was playing Turok rage wars when all of a sudden Alladin jumped on screen then mario and then the gane froze. I turned it back on and it continually glitched until i realized that the batteries were low. I replaced them and the glitch went away. I imagine it glitched like that because of the in built games. Anyway, this is the only knockoff that i know of that is way better than the otiginal. If your a gameboy geek then you gotta get this, it just drips in geeky coolness.
video-games_retro-gaming-microconsoles
JKSCollection delivered. I'm so glad I got this.. I've recently decided to try and play through all the zelda games... I could download most onto my 3ds but I needed a Gameboy advance to play minish cap! So after some research I settled on the sp with the brighter screen .. and let me tell you it's perfect! The seller I bought from (JKSCollection) shipped quickly and it was as described. The outer shell is pretty scratched (I plan on replacing it if you didn't know you could do that look it up! It will make your shopping easier!) but the screen is perfect and everything is in working order. Charger is a nintendo brand charger and looks new and the seller (JKSCollection) included a headphone adapter and two games so that's awesome! Overall I'm very pleased with my purchase... so! Read the descriptions and check the sellers rating and then get yourself one of these! I'm having a blast with mine!
video-games_retro-gaming-microconsoles
My Favorite Zelda Game. I've been playing The Legend of Zelda games since I was really little, and I have loved them all. However, this is my all time favorite. Mostly because you get to turn into a wolf. I have always loved wolves, and have always even thought I may have been a wolf in a previous life. So getting to change into a wolf in this game is really awesome. My brother would even watch in amazement when I would defeat enemies as a wolf that he had problems beating as a human, such as armored Lizalfos. My brother would even bet me that I couldn't defeat certain enemies as a wolf, but I got really good at it. In every other Zelda game that allows horse riding, that's my favorite mode of transportation, but in this one, I would rather be a wolf. I find it really fun to run around everywhere as a wolf. The plot is awesome, and, as always, there are tons of side quests you can complete. There's even one where you have to find a bunch of cats! LOL. For an extra challenge, don't get the heart containers after each boss. For a double extra challenge, don't collect any heart pieces. The final boss is a very long fight, but also very awesome. It takes a lot of skill to beat him with only three hearts. Can you do it? ;) If you're a Legend of Zelda buff like I am, this is one you have to add to your collection.
video-games_retro-gaming-microconsoles
Best Gamecube Game Ever (in my opinion. I know it's a stretch for some, but I am a huge Mario Party fan, and I think this game was the height of the series. Mario Party 4 had classic minigames and great boards/gameplay. Mario Part 5 had nice theming and better minigames, but Mario Party 6 was the best ever: Minigames: * Best in the series (by far) * Mini game mode was just okay, though Unlockables: * The star bank system was pretty cool * Can unlock Very Hard and Brutal Difficulty Party Mode: * Courses change from day to night (best aspect of the game) * Courses have varied ways to get the star, but not as annoying as MP7 * Music is fitting Mic Mode: * Best in series * Speak up game is a blast as are the 1v3 mic minigames Solo Mode: * Easy way to collect stars * Lots of fun to play (better than MP5's idea of playing on a miniature version of each course) * Although, I do miss Bowser... Overall, best GC game!
video-games_retro-gaming-microconsoles
Sluggish and boring but it has something else. Well I bought this game and egarly awaited trying it at home. As I did I found it slow moving and boring. The dungeons are way to big and you can save once, that means it requires about 4 hours out of your life to do a dungeon or waste your money on escape things to get out before you go crazy. The story doesn't do a whole lot either and will someone tell me why it isn't in English?!?! There is only a few good points to this game: even though the story is boring I feel compelled to complete it, the fighting and the learning or new skills keeps me interested, and it only cost me 10 bucks. So if you have beaten everything else or only have 10 bucks on you try this game otherwise why waste your time you'll just forget about it in time anyways
video-games_retro-gaming-microconsoles
A unique and addicting game experience. In September of 2002 a strange game came over to North America. The game to me looked like a strange and kiddy little title, so I did not pay it much thought. However, my brother picked it up a few months later, and I decided to give it a go one night. Since I knew this was a simulation I grabbed a drink, and got ready to be sucked in. I sat through the introduction which was a 10 minute discussion with a cat named "Rover." After wading through the text, I got to town, and I was impressed. To begin, Animal Crossing is a simulation unlike any other, and while isn't for everyone, it still provides a unique experience. The graphics of this game are unfortunately the low point of the game. The sprites are cute, and the backgrounds blend well with this style of gameplay, but they just don't take advantage of the Gamecube's graphical processing. I still think the graphics of this game could still be done on the 64. Don't let this aspect get you down though, just like Harvest Moon graphics are not what matters, it is the gameplay. Going a little more into character models, I did find the expressionism, and emotions of the characters very light hearted and funny. If a character is sad, he/she will frown and there will be a rain cloud above their head. If you make them happy they will laugh and little "Ha Ha Ha" symbols will circle around their head. So, basically don't expect ground breaking graphics, but the funny character sprites, and light hearted graphics won't disappoint either. It is actually the low focus on graphics, that make the gameplay flow much better. The sound and musical portion of the game is one of my favorites by far. Now when a character speaks they will mumble really fast, as the text displays what they are really saying. I am supposing that what they are saying is a high speed dubbing. I believe this was done for a reason, just to make the characters sound cute. The translation of the voices and text are done well, and are top in their category. The sound effects of the game themselves are good. Such, as shoveling, chopping wood, clanking metal, and throwing things in the pond. Each sound is done well respective to the action it represents, and allows the game to flow even better. Now comes to the musical aspect. Now, besides some chimes and the town song that pop in here and there when you enter a certain area or talk to someone, there isn't much music to talk about. However, later in the game you will meet a character that will play songs for you on his guitar, and you can even get a stereo to play his songs. I won't spoil who he is though, you will have to find him yourself. Now, in Animal Crossing you control a little horn-helmeted boy, and your job is to settle into a new town, and more. When you enter the game you are basically broke, and cannot buy a house in this new town. However, a racoon named Tom Nook says he has a shop in town, and if you work for him, he can help you get started with your payment. So, you are wondering, I have a house...now what? Well, what I love about simulations is the fact they are so linear. While you do have some objectives like paying off your house, and your job, you can still do so much more. Go around and make friends with the town folk and do errands for them. Go fishing in the town and catch fish to earn money. Use your shovel to dig for money, kick a ball around, or furnish your home. The game is also very interactive. Unlike Harvest Moon and The Sims, this game does not have a constantly moving time frame. This game has a real time clock, that means that if its September 4th, 2003 at 10:00 PM in reality, that is the time in the game. While that may be cool at times, it is more of a problem than a good thing. Say you only have time to get on at night, you go to the village to do errands for people, only to find out they are all asleep. If you have to meet somewhere in the game at a certain time, you have to do it at that time in reality. Which basically means you have to have a lot of free time to play this game. With that out of the way, there are some positives about this time clock. Holidays and special events like Christmas and Halloween all occur on their respective dates. That way you will be able to do all the special events of the game without forgetting the day you can play them. The slow moving clock will also allow you to do everything you want and more, without running out of time. All in all, this game is truly a great game, and one of the top gems on the Gamecube system. Again, if you loved the Harvest Moon series, The Sims, Stick RPG, or any other special life simulation than be sure to put this game on your Christmas list. Those that get bored quickly, or never liked simulations, probably won't like this game, but I urge you to at least give it a try. With the connectivity of the Game Boy Advance and E-Reader, the addition of NES games, and the huge amount of things to do will offer easily a minimum of 50 hours of solid gameplay. Whether you like these kinds of games or not be sure to pick this one up, it is a unique experience everyone should give a go.
video-games_retro-gaming-microconsoles
fun while it lasts. Kirby is one of the few title where you can say, with full confidence and sanity "i just kicked a whole army's ass with a pink, puffy,.....thing!" nightmare in dreamland is definately not the kirby for the ages. The game itself is classic kirby fun, witha few new added morphs. unfortunately, the storyline is sketchy and hard to follow, and the game is extremely short and easy. i personally put abot two of my gaming hours into this game, which is a meer drop compared tot he 37 hours i have saved to my final fantasy X file. Also, once you ahve run through the game, there really is no reason to do so a second time, because there are NO unlockables waht so ever. Don't get me wrong, the gmeplay of this game is still good fun, but if you have a super nintendo, you will find much more entertainment in kirby superstar.
video-games_retro-gaming-microconsoles
Tenis 2K2 - Awesome. A big improvement over Virtua Tennis. This has smother graphics and better playbility with swinging volleys, and trick shots between the legs. Starting out the world tour has a training mode where you create your own player. You can pick the look, hair style everything. My player looks just like me and I get to name him. You have a calender and you decide whether you play a tournament or train. You have to earn your ranking to get into a tournament. The playing is awesome. The negatives are the women are weak and not as fun to play as men. The whole women side is a waste. The second thing is that the ranking of a man player is based on singles, doubles, and mixed doubles. So You have to play all three to move up in the rankings. Training and playing slow matches with the women is sufferingOther than that the playability is awesome. I can't imagine a better tennis game on any console unless it had a better ranking set up on the world tour mode.
video-games_retro-gaming-microconsoles
Better than the First. If, you already have played the original Metroid Prime (or any of the previous Metroid title, as well) and is not considering at least trying, much less buying, Echoes, you are quiet frankly OUT-OF-YOUR-MIND. The graphics put the Gamecube through its paces and the sounds are as great as the first but the most mesmerizing part of the game is the multiplayer mode. You can virtually start up the game and go straight to it and it won't hinder it at all. It is almost a preview of the weapons you can get in the game and some you can't but makes you wonder why they didn't think of this before. So if you want eye popping graphics and an awesome single AND mulitplayer mode, get this game, but you probably already knew you should.
video-games_retro-gaming-microconsoles
Wistful of Paper Mario but Five Times Funnier. This is probably the best Mario game for the GBA. The foremost reason that sticks out in my mind is its comedy. The main villan is the funniest I've ever seen. Many magazines polled that he is the "Best New Villian" due to his ludicrous dialog. If you played Paper Mario the battle system is about the same. For those who diddn't, it is a turn baised style but with more interaction baised on reflex allowing you to damage the enemy even when you are on the defencive. Everything in the game was perfect and the main reason I play it over and over is simple: It is a good game.
video-games_retro-gaming-microconsoles
A hidden treasure at first, but in the end it lacks gameplay. Suzuki Alstare is a basic crouch rocket, traveling around 225 mph through dirt, snow, sand, ect. The game features twelve tracks, six "super bikes", and four modes .(Reverse mode, Split Screen, ect.) The graphics are very rich and smooth. The also has a frame rate at 60 fps, which isn't bad. Suzuki Alstare has a few mayor flaws. The physics in the game is one of them. There is a lack of feel of going fast. Another flaw in the physics is falling. Also your progress is based around your racing competition. That means if you start another competition you have restarted the tracks that you have earned. During the racing competition there is big gap in difficulty and when you get a upgraded the "super bike" it's very hard to handle. Although having some mayor flaws the game has some great upsides to it. The are simply put great. The bikes and tracks are very detailed. the 60 fps make up for some 2D graphics. The game doesn't use up a ton of vmu space, only 16 blocks. It has some what of a upside in gameplay. Suzuki Alstare is some what fun. Overall, would recommend the game to rent. But if you don't mind the lack of long-term value go ahead and buy it.
video-games_retro-gaming-microconsoles
An extreme disappointment. Snoozer... This game is alright, but it gets pretty boring and you can't save wherever you want. I got this game after seeing my friend's X Box version, and I must say, the X Box version is a billion times better. This game is ok, but it is very repetetive and it gets really old really fast having to defeat the same enemies over and over. I am stuck in the Orc cave right now as described in Tolkien's novel, which is one of the things that made this game appeal to me originally. But, it is not the game I was expecting. I did not enjoy this game very much. My reccomendation, Pokemon, because it is a lot better... The Hobbit is not the best GBA game out there, to say the least. Save your money.
video-games_retro-gaming-microconsoles
Best racing game ever made. 11 stars out of 5. This is it, this is one of the most amazing pieces of software I have ever played. I am reviewing this game almost exactly 10 years after it's release and it is still amazing. The sense of speed in GX is one of the most zen like feelings I have ever had with anything in my life. It holds up and I'm still playing it. I don't know what elese to say about this game other than it is a masters work. Hiroyuki Sakamoto & Toshihiro Nagoshi should make the next games if Nintendo ever decides to bring this series back. But truth be told, if this was the last F-Zero to ever be made, I wouldn't be mad about it because you can't improve on perfection. I'm sure I'll still be playing this for another 10 years! Thank you so much Sega & Nintendo for making this game.
video-games_retro-gaming-microconsoles
The only thing I don't like was or uses the bigger RCA red and white . Works with my Samsung UN55B6000 55-Inch TV from 2009. The only thing I don't like was or uses the bigger RCA red and white plugs for audio instead of the small mini-jack. There maybe some devices out there that have VGA and RCA for audio but the vast amount will use the miniplug. I already had an adapter but now one of my HDMI ports are blocked by it so I either need to get a smaller adapter or an extension cable. One other small issue I had was my own fault. It wasn't working at first but I realized I had to use a bit more force than I was expecting to fully plug the cable into the Dreamcast. It was a snug fit.
video-games_retro-gaming-microconsoles
Great remake of a classic Sega RPG. If you enjoyed this game on the Sega Genesis/Megadrive, you'll love it now on the GBA. With all the same characters plus a few new ones, and a few changes both to the story and to the graphics, this game is very enjoyable to play through. If you're new to this game, it is a top down turn based strategy game similar to Final Fantasy Tactics. Being an old vet at this game, there are a few downsides: Some dialogue has changed, greatly changing the story in some places. Stronger weapons are much easier and more plentiful than the original, seriously decreasing the difficulty curve which was already solid and didn't need to be watered down. You can still enjoy this game on the original DS and DS Lite if you can't locate your old GBA. so that's a big plus! In conclusion, I recommend this game, both here and in it's original form. And if you want an even more expanded experience after playing, the sequel, Shining Force 2, is on the Genesis! The sequel is a totally different but equally awesome game! So choose your 11 companions, get equipped, and lead the Shining Force to victory over the might of the Runefaust army to stop the resurrection of Dark Dragon one more time, or for the first time all over again!
video-games_retro-gaming-microconsoles
Exceptional Potential Wasted By A Few Unforgivable Flaws. Skies of Arcadia *random encounter* is one of the most *random encounter* frustrating and upsetting *random encounter* games I've ever played *random encounter*, and I've played A LOT *random encounter* of games. Basically, the characters *random encounter* are adorable, the environments *random encounter* absolutely gorgeous and extremely *random encounter* detailed and the combat has the *random encounter* potential to be really *random encounter* enjoyable if it weren't forced upon *random encounter* you every other step. I adore so *random encounter* many things about this game but it has *random encounter* three huge flaws that just ruin it *random encounter* for me. The second biggest one is that *random encounter* exploration, both on *random encounter* the world map and inside dungeons *random encounter* is not explained well. The game *random encounter* only gives you a very vague *random encounter* idea of where to go and it's often *random encounter* quite difficult, time consuming and frustrating *random encounter* to find places. Even after looking up *random encounter* a few locations online it still took me *random encounter* well over an hour in some cases just to *random encounter* locate them. The third biggest thing is that *random encounter* the characters are extremely repetitive in battle. All of them *random encounter* say the exact same couple of lines and they all *random encounter* say them over and over and *random encounter* over. It goes from cute, to whatever, to obnoxious *random encounter* to playing the game on mute in order to *random encounter* maintain sanity. The biggest issue I have faith *RANDOM ENCOUNTER* you guys can figure out. It's *random encounter* absolutely absurd. Think Zubat *random encounter* in a cave with their encounter *random encounter* rate multiplied by 5. Absolutely *random encounter* ruins the game and makes it more *random encounter* frustrating than fun.
video-games_retro-gaming-microconsoles
Doesn't quite live up to the visuals. If you check out reviews for Capcom's GigaWing 2 on the web or in magazines, some of the scores have been pretty harsh. However, I think the game is a fine accomplishment that, despite some shortcomings, is definitely worthy of a purchase. The main reason for this is the game's overall presentation. Capcom has utilized the Dreamcast-friendly Naomi board to full glory, and everything is rendered in gorgeous 3D, resulting in outstanding visuals for a vertical shooter. The ship designs (planes, rather) are fantastic, using an almost retro-futuristic theme. Most planes, yours (you have five to choose from at the game's start) and the enemy's, are propeller-driven. The soundtrack is wonderful, using an orchestral score instead of tired techno. These changes from typical shooter molds are most welcome, and are almost worth the price of the game themselves. Gameplay in GW2 is a shallower version of Mars Matrix (a superlative DC shooter also by Capcom). Your craft is outfitted with a Reflect Barrier, (which reflects enemy fire when activated), smart bombs, and an upgradeable main cannon. The pyrotechnics involved with these weapons are wonderful creations of color, brilliant explosions of destruction, and each plane's attacks are different. You progress through bullet-laden levels, destroying everything, then encounter a boss: typical shooter stuff. Problem is, GW2 is too short AND you have unlimited continues, which waters down the challenge considerably. Too bad there's no Mars Matrix-ish Shop Mode here! There is an art gallery to unlock, as well as the five planes from the first GigaWing, but once those are opened, there's little to challenge you. There is a 4-player mode, but the slowdown gets so bad the game's barely playable -- unfortunate! Despite these flaws, GigaWing 2 has a grandiose feel to it that is compelling. You'll get immersed in the futuristic setting which is magnified by the design and graphics. Unfortunately, under the glossy surface there isn't a lot of meat. It's certainly worth the [money], and I don't feel it deserves the bad press it's gotten. Plus it'll probably be Capcom's last Dreamcast shooter. If the gameplay had matched the audio-visuals, GW2 would have been a classic.
video-games_retro-gaming-microconsoles
Dungeon Dice Monsters. Dungeon Dice Monsters is a nice game. It`s complicated and it can also be fustrating. It uses the same monsters in yu-gi-oh the cartoon, except different effects. You need what is called a magic crest. In order to collect crest(any crest) you will need to roll three dice and land on them. You also need to do that in order to move,attack and summon a monster. The life pionts of the game are at the end of each players side of the field held by the die master. you have to destroy him in order to win. You make your way to the other side of the field by making a trail with the unfolded die you summond your monster with. You gain 1 monster by winning.
video-games_retro-gaming-microconsoles
Gamecube Goodness. It's the Gamecube controller! It's very comfortable to use, has uses for Gamecube, Wii, and Wii U games (Super Smash Bros), and is a pretty durable controller if you don't abuse it. The cable for this particular one is incredibly long. In my experience, it's almost too long (makes it a hassle to wrap up) but this is just me being pedantic so I can't take off a star for that. DON'T USE THIRD PARTY CONTROLLERS, THEY WILL BREAK. Spend the extra $5-10 and buy a good, long-lasting first-party controller. The last Gamecube controller I used was one I got in 2002 or so and it lasted me 12 years of pretty constant use. I have a friend who always uses this cheap third-party controller, and then complains when it doesn't work. Hmm...I wonder why...anyway, that's my little rant. Don't be cheap, go first party, and enjoy one of the best controllers ever.
video-games_retro-gaming-microconsoles
Destiny needs a new soul. Time and time again fate holds its bonds within heroes. Every 100 years or so a hero was to take another's place and fight evil. But things have changed..in 1999 there was a "Great War" between good and evil..humans vs evil. After a time an eclipse held within the powers of good closed evil within it. Never to be seen or unlocked again. Many years later, an 18 year old named Soma Cruz along with a close friend Mina Hakuba join many others to watch the event of the century.(the eclipse)but something bizarre happens as Soma and Mina are taken to a shrine, but this is no ordinary place. The classic series Castlevania takes a different route, this time in the future. This entry brings back the classic gameplay from the well know CV title to date "Symphony of the Night" and even more. New allies, new foes. Its your turn to choose this heroes destiny. New abilities such as Soul Absorb -take out an enemy.. and you can use their soul as a new attack technique. Or a Guardian which will protect and help you along your journey. Which side are you on? Good or Evil? Soma's fate and his friends lie in your hands.
video-games_retro-gaming-microconsoles
Fun and funny, for awhile. I bought this game for my cousins. I really thought it was a bit too silly for my tastes. They'd give it 5 stars, I'll take one away because of my thoughts on the game. First, my cousins perspectives. A barrel of laughs and a whole lot of fun. They both will sit down in front of the TV for hours playing this game, just beating the stink out of each other until they have to go. They don't care for Michael Buffer, but they do enjoy the boxer comments. Second, my perspective. It's just a button masher to me. I'm sure there's technique there, I just don't have the desire to discover it beyond some minor experimentation. The game has excellent graphics and sound, it just seems to get old fast. You circle around and punch. Once the intial novelty of the graphics and humour dissipate you're left with repetative gameplay. Saving grace to this is the multiplayer. Adding friends and family as opponents instead of the AI is a blast. After a short period of time, you'll be skipping everything just to get to the fight. So if you don't have friends and family to play with or against, it's just an arcade boxing game that probably won't hold your interest for long.
video-games_retro-gaming-microconsoles
A challenge of sheer immpossibility (FUN. I have recently been give the gamecube as a present. the first game i bought was The Lord of the Rings: The Towers for gamecube. it was definetly worth it. here's the whole story: (1)the graphics are unimaginable! they are so descriptive and not boxy at all. yet the three main characters, Aragorn, Legolas, and Gimli, look nothing like the real actors up close. it may sometimes, but during teh Council of Eldrond, it's very iffy. yet when gameplay comes around, it's wonderful. (2)the story line is very similar to the movie yet some things are diffrent. when u first put in the game, its just an introduction. but when the story comes to the battle that happened 3000 years ago, the one where Sauron was defeated, the clips that's explaining the story comes into game life. and you start the game there! it was a big suprise to me. it is only an introdution though. the game get's harder after ever level. here's a hint: during the second level with the Ringwraiths, you must burn them. hit them with Y after they stop hitting you and you don't have to keep pressing B. that will ignite them. you must do this about 2 or three times. but the thing is that your fire on your stick goes out. so you must go up to the big fire and press Y in front of it. your stick will be a lit and you will flip the level. it took me a while to figure that one out. (3) gameplay is easy. A is a normal attack, Y is fierce attack, B is to pary, or block (you must continuously press it to work properly), X is to kick (this is used on the first part of Helm's Deep level to kick down the ladder ~hint, hint~) Z is to jump back (this is very useful when you are battling a troll. after they try hitting you, go up to them and press Y ONCE! then quickly press Z as they will try to crush you with their club. this is a very successful way to kill a cave troll.) and finally to move around use the moving thing. i forgot what it's called. L and R don't do anything. that is the end of all my hints. oh, one more thing. to find out cheats or stragety's, go to nintendo.com. i warn you that the cheat to regain your health only works ONCE every level. use it wisely. i learned this lesson several times, or at least tried to learn, yet failed. this game was throughly fun and it is not a short game. it will keep you playing for a while because you msut complete each level (excluding the first two levels) with three characters. legolas, aragorn, and gimli. i advise that this is not a renting game. you will never finish it. and i also recommend you buy the stragety guide. the second to the last level (which i am currently one now) is very hard. i plan to buy it someday. enjoy playing as you fight the evil forces Sauron!
video-games_retro-gaming-microconsoles
Super Smash Bros. Melee Review. This is my favorite game no doubt for Nintendo Gamecube! This was one of the first games to come out and it had exceptional graphics and sound. Super Smash Bros. on Nintendo 64 was an awesome game and I think they really improved this game from the last. I bought this game the first day it came out and I have redone it about six times and it still sometimes a little bit challenging. It's another great hit from the makers of Nintendo and everyone should get a chance to play with it. Your children will love it if they can get this game for Christmas. This game no doubt is a complete smash hit!
video-games_retro-gaming-microconsoles
WHY WASENT THERE A SAGWA GBA VIDEO. I HATE THIS SHOW. SPONGEBOB IS ONE OF THE WEIRDEST CARTOONS I KNOW. I ALWAYS REALIESED HOW WORST NICKELODEON GOT. ONE TIME I WAS WANTING YOU CANT DO THAT ON TELEVISION TO BE ON. INSTEDT THERE WAS SOME DISAPOINTING SHOW CALLED DANNY PHANTOM. IF YOU WANT GOOD TV YOU WONT FIND IT HERE. BECAUSE OF DANNY PHANTOM BEING ON AT THE SAME TIME THE GREAT OLD SCHOOL U-PICKS WERE OFF-THE-AIR FOR GOOD. THIS LOOKED LIKE A GOOD IDEA BUT I PROBABLY SHOULDNT BUY THIS SINCE THIS DOESENT HAVE ANYTHING THAT I REALLY LIKE INCLUDEING REN & STIMPY, 3 STOOGES, CAILLOU, SAGWA, COUNT DUCKULA, OR YOU CANT DO THAT ON TELEVISION EVEN.
video-games_retro-gaming-microconsoles
The best is only to be started over. HEY, this is the greatest RP freaking G I have every played for dreamcast so far. I really like the battle style(a bit hard to grasp at first), not only that but the music and the characters are wonderfully emotional. The game has a big dead lead line heart beat of belief inself. This was a great game for me because of my veiws on the storyline(can't tell why or it,ll ruin it for ya!). But lets forget about the charaters for a sec and go into graphics. The graphics are the thing that makes me still think that the dreamcast is better than PS2. It really has beutifully animated cenes and spells not to mention the real time graphics. This game was one I couldn't put down it was so good i felt like I was in the game. I'll shut up now but THIS GAME IS A MUST HAVE AND WILL BE REMEBERED FOR THE REST OF YOUR LIFE. THIS GAME IS SOOOOOOOOOOOOOO AWSOME!!
video-games_retro-gaming-microconsoles
Here it is: The best fighter on the Dreamcast so far. Anyone familiar with Capcom knows the company has two very different kinds of fighting games they produce. While these games often star the same characters, that's where the similarity ends. Games like "Street Fighter Alpha 3" or "Capcom vs. SNK" fall into the Serious category, where the pace is slower, the moves less flashy and more difficult to do, and a higher level of mastery required to be able to play the game correctly. On the other side of the camp, you have games like "Pocket Fighters" or "Street Fighter vs. X-Men" which are more like fantasy match ups that aren't supposed to happen in the real timeline of the games. These are the Just For Fun types of Capcom fighters. The downside to these has always been that they're simpler, flashier, easier, and much more shallow. MvsC2 fits the first two parts of the description. Dispelling the flashy=shallow myth, this game elevates the insane fantasy brawl from a fun fighter game-lite into an art form. While the game is much simpler to get the hang of than most serious fighters, it also has at least as much, if not more, depth to it. A newbie can pull off triple tag-team hyper combos within 10 minutes of play, but an experienced fighter can pop you up, air-combo you, tag-in attack you, pop you up again, air fireball you, and then triple tag-in hyper combo you individually 3 times on the way down. Sound insane? Oh, is it ever. This game makes "insane" an understatement. 56 selectable characters, half of which much be earned. 3(!) characters PER SIDE per fight (and the fight only ends when someone looses all three). Wonderful background animations, countless character animations, literally hundreds of possible moves, and all done in nice high-color, blazing fast, decent resolution graphics, with any or all of the characters onscreen at once with nary a hint of slowdown. "Amazing" doesn't do the game justice. Downsides are present, however. While some characters look fine (Akuma, Ryu) some others (Tron Bonne, Shuma Gorrath) look like they were clubbed as infants by the low res/bad animation stick. Also, some of the voice acting is woefully out of place (Jill Valentine's victory dace of shooting off a flare then jumping up and down repeatedly saying "Come on!" with a happy look on her face comes to mind.) It's also worth noting that the music is not your typical fighting game fare. While calm jazzy lounge music is all fine and good, it's not what I envision as the ideal fighter soundtrack. Cap vs. SNK has the soundtrack thing down pat. This game, well...whatever, it fits the game's fun attitude alright I suppose. I just would've liked something a little more punchy. (Bad pun not intended). These are minor complaints, however. If you've ever wondered who'd win in a Mega Man-Morrigan-Akuma vs. Ryu-Wolverine-Spider Man matchup, here's your chance to find out in style. Highly recommended. LOADS of fun. Order now!
video-games_retro-gaming-microconsoles
Way better than I expected. I thought this would be a fun little box that might make my old favorites look a little brighter. I was very impressed with the picture quality. The dreamcast can't push as many polgygons as a playstation 2, but with the VGA cable it certainly looks sharper than even the PS2 with R/G/B component video. I was very surprised. The colors are very bright and vibrant, and it gets rid of the muddy look that a lot of older games can get when played on an HDTV. It also can switch back in forth between composite and VGA output if you'd like to compare the old and new images (I did a few times to make sure I wasn't just telling myself it looked better). Notably, this guy does NOT come with a VGA cable, an audio out, or composite cables, so you'll have to furnish those all on your lonesome.
video-games_retro-gaming-microconsoles
HOW EXCITING!!!COULD YOU JUST ADD A LITTLE MORE TO IT PLEASE. Your game is good and wonderful. I'm just wondering why the songs of the game were so cute, shouldn't it also have a little action music? And why didn't the aliens spoke to each other in any evil sentences, couldn't they talk? Did one of the twonkies already knew that if he follows Jimmy to the earth, he could listen to the music so that he can become a monster, so he and the other twonkies could finally take over the world("Was it the idea")? And why did the game had an unhappy ending when Jimmy got all the aliens back on Twonkus 3 before it left, but one of them was still missing in Retroville? It was so far very interesting. Seeing the cool inventions Jimmy invented during the game, like the shrink ray, the jetpack, etc. This game is almost like Ghostbusters, where Jimmy sucks up the aliens in a vacuum thing, which he like to call the VDR, just like the ghostbusters who use their laserguns to blast ghosts, than suck them up in a electro box thingy. This game odd to be fun to you all.
video-games_retro-gaming-microconsoles
Kelly Hodgdon says: Awesome Game To Buy. This is an awesome game to get because of the exciting things you get to do. Such as, having 2 opposite sex pokemon breed and have an egg. Sometimes a new species will hatch. Remember, this can happen on Gold too. It is realistic too because of the time. This is challenging at times, like the pokemon league. There are a lot of things you will need to make this game fun. Like, you can get a bicycle like always to make travel faster. The best thing about this game is pokemon you can only get on silver version and the new pokemon. I really have enjoyed this game for gameboy color and am still playing it after 6 months. REMEMBER TO ALWAYS KEEP UP YOUR APPEARANCES!!!!!
video-games_retro-gaming-microconsoles
Got it used for a great price. It's about as perfect as you could . Melee player here. Got it used for a great price. It's about as perfect as you could hope for a controller to be for that price. It's not optimal for shield dropping or similar heavily technically gameplay without getting shield drop notches, but that's the case for most great controllers anyway. The only problem is, if you get it used like I did, it might not come perfectly clean, so you might need to briefly clean it first before using it. Far more consistent at things like short-hopping, dash-back, pivots, wavedashing, and L-canceling than the original 2001-2006 era controllers. It seems to have a slightly smaller width of control stick motion, which has its advantages and disadvantages. I find that turn around up tilt is slightly harder on this than previous controllers. But smash DI and dash-dancing are easier. The longer cord is great, except it can be frustrating if it gets tangled. Overall, a very worthwhile investment if you're hoping to move up a bit in Melee compared to where you were on your older/heavily used controller. It should have a good lifespan too, and not wear out on you for quite a few years. Used, it's not quite a top tier controller. But it's pretty near guaranteed to be higher quality than what you had previous if you didn't have a top tier controller, and is a pretty safe investment. New, it's probably closer to a top tier controller, if you think it's worth that much more money.
video-games_retro-gaming-microconsoles
Better than regular game consoles. This is definitely one of the best gaming systems around! I have a Nitendo 64, and I have a hard time finding games I'm interested in, and when I do, I have a hard time shelling out 60 bucks for a game. With the Game Boy Color though, every other game they have for Sony Playstation, Dreamcast, or Nitendo 64, is also available on this system. And considering this CONSOLE costs about the same as ONE GAME for other systems, it's a great buy. I recently got mine, so I only have "Who Wants to be a Millionaire" and "Donkey Kong Country". It's actually kinda frightening how realistic Regis Philbman looks on the game. Donkey Kong Country is just as unbelievebly clear. I've owned a Regular (B&W) Game Boy, and after straining to make out the picture, I gave it away, cause I couldn't see a damn thing, but Game Boy Color is a whole other realm of clarity. I was kinda worried when I got it, that it's picture quality might be just as poor as the original Gamer Boy, but I was pleasantly surprised. Definitely the best systen out there. The only major drawback is trying to pick out a color of Game Boy Color, I had a hard time cause I liked the teal, the kiwi, and the dandelion colors.
video-games_retro-gaming-microconsoles
SO MUCH CHAOS. In an age where so many games end up realying on the gimmick of the week, Ikaruga is sort of an oddity. It's a top down perspective 2-D shooter that has sort of a back to basics feel. How well you do depends entirely on your reflexes. What Keeps Ikaruga from being like every other shooter in the past ten years is the polarity system. basically at a touch of the A button you can change from white to black. You absorb the energy from the bullets that are the same color as yourself and deal double damage to foes of the opposite color. While this sounds simple and easy to understand when the screen starts filling up with both colors of bullets things get hectic fast. This game is legetimitly hard. while only five levels long, each level ups the difficulty quite a bit. The good news is(or bad news depending on how much varity your looking for) that all the enemies fallow a set course. At no point does a level change from what it was in previous game. Things do become alot easier when you get a feel for each level. My favorite part about Ikaruga is that it can be played Co-op with another person. However there are a couple of restrictions. Continues become shared, and it actully takes one to get the second player into the game. since you only have three to start that limits you too one apiece. But the problem that I really like is that your ships will actully edge eachother out for space. this may not sound like a big deal but space at times becomes really limited. you really need teamwork if you expect to survive past the second stage. only five levels with three difficulty settings. while each one provides another level of insanity Ikuruga probably isn't a game that will hold intrest for those all night gaming sessions. but if your looking for some frantic fast paced fun for an hour or two (prefrebly with a cohort) then you could do much worse
video-games_retro-gaming-microconsoles
Fun! But what else do you expect from a Tony Hawk game. This is a fun game! I am not sure there is much higher praise that you could give a game nowadays. That's what really matters when we are playing, is if we are having fun and enjoying ourselves. Sure the graphics matter too, and they are quite impressive in this game. When I first started I was pleasantly impressed by the sharpness and how good it really looked. But my last experience with a Tony Hawk game was briefly playing THPS2 on the PS1. I did get to see THPS2 on the Dreamcast and I was impressed with the graphics on that game, but I personally had not played a THPS for a good length of time since the first one on the PS1. And just like the first one, this one is fun yet challenging. Tony Hawk games never seem to be easy, but they don't seem to be overly difficult either to where you just get frustrated and quit. There is a nice blend with fun and difficulty. One thing that I really like about THPS3 is the varying missions that each level presents. They are creative, and some are humorous. This seemed to start in THPS2, but again I really didn't play that game much. For Tony Hawk fans I need offer no recommendation for this game, you already know how fun these game can be. But for those that own and GameCube and are unsure about this game, this is one that I feel is worth giving a chance. I do not feel that I have wasted my money, and I am more of an RPG, Resident Evil, Legacy of Kain kind of games fan. So this game really isn't in what you might consider "my type of games". It is however fun, and again, that's what matters.
video-games_retro-gaming-microconsoles
Fun, but Don't Expect the Sims. This is a pretty fun game by itself, but if you compare it to the original Sims for PC this one is quite a bit different, and at it's heart is a Sim-popularity quest. Basically you've entered a new city where you don't know anybody and you work as a janitor. You then embark on 5 different missions (each one is subdivided into 5 goals, which are further subdivided into 5 small tasks) to save Miniopolis from an evil tyrant. Among your goals will be to give people gifts, make certain friends, convince people to do things, run errands, raise your overall popularity percentage, etc. This game differs wildly from the PC Sims in several major ways: A. You can have romantic relationships, but you cannot get married or have kids. B. You don't have an actual job that the carpool picks you up for everyday, but instead you unlock minigames and play them for money. You can then be "promoted" in the minigames by raising your skill (body, charisma, logic, etc.) points. C. You can buy a house and buy furniture, but only expect to spend about 1/4 of your time in it, and even then it will only be to eat, sleep, and take a shower. D. All of your household appliances will break often, and you will also be robbed frequently if you do not buy a security system. A lot of things about the game are much better than the original Sims, such as: A. Much more interesting characters to befriend. B. Many more types of pets to have, and you don't have to feed them! (You can play with them, pet them, take them for a walk, or just let them wander around your apartment.) C. You can use a motorcycle or hover-board to navigate your way around Miniopolis. D. Other things besides bills arrive in the mail, such as occasional checks and packages with items inside. E. It is easier to earn skill points, as there is a Miniopolis University which has Logic, Cooking, and Mechanical classes for you to enroll in. Once you beat the game, which doesn't take too long since this game isn't very hard to figure out, you are allowed to continue gameplay as usual except without any goals or missions to complete. You can befriend people to unlock secret areas and keep earning promotions and buying better houses and items.
video-games_retro-gaming-microconsoles
An Absolute KILLER. Before I had bought this game I felt a little aware for its new and original type of gameplay. It actually worried me, losing my interest. Its the on-rail controls that worried me most. But for some reason I just coudnt ignore it. At the first five minutes of playing it I felt I might have made a mistake in buying it. But five minutes coudnt really tell me anything, so I had to give it a chance. Ten minutes later I found Killer 7 so God Dam addictive. I just coudnt keep my eyes off it. The seven characters are based on seven personalities. Each character has their different abilities and weapons and each are required in different areas throughout the game. The puzzles are similar to the resident evil series. Graphics have a stunning cel shade look. The original on-rail controls are just brilliantly done, taking gameplay to a more artistic look and feel to it. Its excellent how the plot evolves to different perspectives leading us to enjoy both storys and gameplay. Almost feels like playing a Quentin Tarantino video game. I have heard many speak bad about this game that have probably only played it for a few minutes. To be honest its what I thought before purchasing.(My God was I wrong) Even myself, I like to play a game with constant action and no meaning. But this game is not constant action but plenty of meaning-and its BRILLIANT.
video-games_retro-gaming-microconsoles
Micro 20th Anniversary Edition. Just got the Micro delivered to my doorsteps today and I'm pretty excited. First note is that this is the Japanese version. Meaning that the instruction booklet and all supplemental materials are in Japanese(Most people don't bother with the manual but collectors usually pay attention to these things). It plays all my U.S. GBA games just fine. I've had the original GBA since it first came out. I play it occasionally and of course the screen is dimmer than a dark alley. The difference with the Micro's screen is astonishing. Bright, clear, and beautiful to view. My old games look brand new on the Micro. The system itself is small and sleek. The buttons feel nice and sturdy. They are responsive during gameplay. I love the 20th Anniversary design; it harkens back to the days of those LCD static handhelds that I enjoyed so much. Terrific improvement over the original GBA and a great collectible item.
video-games_retro-gaming-microconsoles
My Review. I really enjoy this game. Its a lot of fun play, due to the fact there is so many things to do in game, and that you can customize the appearance and performance of your cars in both quick race and career modes. The intensity of the career mode challenges, mixed with the excellent AI of the in game police force makes for some really great game play. EA has come a long way with AI since NFS 3 and 4, which i also really enjoy. Overall this is really good, the highlight is its career mode with 15 levels to go through to beat, and a few random unlocks that aren't available to use in career mode. Its a great game, not much replay value once you beat it, but overall a great game
video-games_retro-gaming-microconsoles
easily the best racer on the dreamcast, but ever. I'm from England, so this game came out about 2 weeks ago. Sorry for you American guys having to wait til January now, but it is worth it, and at least you don't have the bugs! Anyway, as I'm sure you all want to hear, the game IS amazing, and yes, I'd go so far as to say it is the best racer I have played. Racer this is, not full out sim, it doesn't have all the customisability that I've come to love with Gran Turismo, but the new style of playing more than makes up for it. As the game says in the intro, it's not how fast you drive, it's how you drive fast. This game is dependant on scores for particular races if you want to succeed, the points called 'kudos'. You get these points for how 'cooly' you drive the circuit. So just doing a nice clean lap won't get you many points, you'll have to swerve and slide and make tight corners, and race with style. Trust me, you'll love it, and the graphics are just incredible. It'll tide you over till GT3, big time, the game is HUGE!
video-games_retro-gaming-microconsoles
No bashing, No hype, Just the truth. Alright, You've probably read the reviews. 99% of the people either loved the game, or hated it with a passion. Personally, I'm one of those who loved it. It has a semi-slow pace(you don't need to race through it), but the details are astounding. After you've gotten used to the controls, it becomes addicting. If you have several hours to dedicate to playing games, I recommend buying this game. The graphics and visual effects are breath taking, but not perfect. There are slight flaws you'll be able to pick out, early on. Almost everything is accessable to you. You can play games in the local arcade, feed and pet a kitten, and even make phone calls. These activities and many more will get you caught up in the amazing depths this game provides. If you are not the type of person who likes to explore amazing environments and make use of every second of gameplay, don't buy this game. I recommend you rent it first. Get a taste of the gameplay first, then , if it appeals to you, buy and enjoy it. Like me, many of my friends have formed an addiction to this game. We all have one similar dislike. I won't spoil the ending for you, but the game ends in an inconvenient place. It is obvious that Sega intends to make a sequel fairly soon, but that means I would have to spend another fifty bucks just to finish the story I got myself caught up in. I was slightly disappointed in the ending, but I am waiting for the sequel. I won't let the cost stop me. I'm one of the many people who fell in love with this saga, and I intend to finish what I started. Thank you for reading my review, and I hope I helped you decide. ENJOY!
video-games_retro-gaming-microconsoles
A classic game now portable. The Legend of Zelda is one of my favorite NES games and now you can play it anywhere on the GBA. You can tell that this game is good because it is still alot of fun after all these years. I was fortunate to find this on sale the week it came out so even despite that, the price tag overall seems fair for such a great game although I don't think some of the other classic NES games are worth that price. Overall, if your a Zelda fan who wants to remember a great game or even if you've never played this before, you owe it to yourself to give this a try.
video-games_retro-gaming-microconsoles
Metroid Prime 2 delivers in all respects. Where to begin? This highly anticipated sequel delivers on all counts. It brings back enough of the old and introduces enough new elements to keep the game fresh and interesting. In Metroid Prime 2, you once again are the intergalactic bounty hunter Samus Aran. You've been hired by the Galactic Federation to help some of their forces who've crashed on the remote world of Aether. Soon Samus is also stranded on Aether and learns that the troopers she was sent to help have been killed. The culprits: evil beings called the Ing. Your new mission becomes one to stop the Ing and save the good, and dying, Luminoth. Its not that easy though... Gameplay Like the first Metroid Prime, the gameplay is great. Retro has a great system down for control and they're sticking to it, even with some important addtions. The controls are easy to pick up and become quite natural. The non-dual-analog control continues to be one of Metroid's best innovations; its easier to use than dual-analog and is something that sets it apart from most other first-person games. As far as the puzzles within the game itself, they are brilliant. A lot of thought went into designing these puzzles. You may sit in a room for a half hour or more trying out numerous different things until you hit upon the solution (at which point you feel like its the most natural idea in the world). If you lack patience, this probably isn't the game for you as some of the puzzles are quite difficult. Things have been ratcheted up a notch in this game. The challenge level at the beginning of Prime 2 is about the difficulty found halfway through Metroid Prime. Then again, most Metroid games aren't for those without patience. The enemies are as interesting as the puzzles. There are numerous bosses throughout the game (you usually fight one to regain an ability in this one, so there are quite a few). They usually require a wide variety of skills to defeat. The tactics were fairly simple in Metroid Prime. In Prime 2, you need more skills and more control to defeat some of the more difficult bosses. Graphics/Level Design As I said, the puzzles and level design are brilliant. The graphics are no less so. The first Metroid Prime was a marvel when it came out. Now, Prime 2 out does it. I would say that the graphics here are the best I've ever seen in a game. They are extremely detailed. The texture sets are huge and there are little environmental things every where. Its astounding how much work was put into making the environments as real and detailed as possible. The last big area in the game is mind-numbingly incredible. The scenery isn't the only impressive thing. All the enemies, bosses and even Samus are incredibly well done as well. Its hard to believe that this game was built completely from scratch in two years. It makes one wonder what possibilities there are for the Nintendo Revolution, graphically. Sound/Music Retro gets another A here. The music to Prime 2 is engaging, but subtle when it needs to be. The music is the perfect offset to the graphics, providing just the right mood. The soundtrack is a combination of old Metroid remixes (which new gamers likely won't recognize) and completely new tracks. The title screen and menu music is inspired. As for the sound, it too is good, matching the graphics. No sounds seem out of place, and like the graphics there are many simply environmental sounds that just add to the overall atmosphere. Multiplayer The multiplayer has been much talked about and frequently demeaned. However, I sometimes wonder if reviewers have actually played the multiplayer. I recall one comment to the effect of "it has a lock-on so its really worthless." If you can make that comment, you probably have actually played the multiplayer. The lock-on does not make it easy. It makes it different. Just because there is a lock-on doesn't mean kills come easy. While some one has a lock on you you can still dodge and ball mode is quite useful in getting out of a lock or making an escape. There are quite a few good things about the multiplayer. For one, you have many different weapons at your disposal (bombs, boost ball, power bombs, light beam, dark beam, annhilator beam, power beam, death ball, a turret) as well as other power ups (such as massive damage). For another, movement is distincting Metroid. Ball mode is extremely useful, as I said. You can boost, or use your spider ball to move along walls (one level is based around the spider ball) or use kinetic ball cannons to launch yourself across the level for a quick escape. All in all, the only real problem with the multiplayer is that there isn't enough of it. Its the game's weakest area, but it could be stronger if there was more. You start with four levels and can unlock two more through the single-player, as well as several background music tracks. If there were a couple more levels and you could acquire a few more of Samus' abilities in some levels, it would be even better. Overall Echoes is a unique game, even among its predecessors. A new concept of beam ammo for your three new beams has been introduced. Its hard to get used to at first, but after playing with it for a while you learn when each type of beam should be used. You also figure out quickly why there is ammo. The new beams are really powerful and the ammo offsets that. It makes you think strategically about which beams to use. I'd say that this game is a must for all GameCube owners, and certainly for Metroid fans. Its engaging and will provide you with hours of fun as you try to solve its puzzles and ultimately gain the elusive 100% items collected. The sense of accomplishment is its own reward.
video-games_retro-gaming-microconsoles
doesn't have that Metroid feel to it. On its own merit this is a very good game. However, Metroid fans may be disappointed in this outing. I am a huge Metroid fan. I have played them all except for Metroid II and Prime: Hunters and this is the weakest outing of the series. The major problems of this game are 1. The story kinda rams itself down your throat instead of the subtle story telling of the previous Metroid games. The reason the stories in previous Metroid games were so great was because you were creating the story as you went along. You were just given a beinning and you created the rest as you went along. Fusion tells you everything that you're doing and really tries to choke you with this overload of story. 2. It just isn't fun. The other Metroid games were fun because you were free to go at your own pace and feel free to explore the world your on. In Fusion, eerything is so rushed that you feel that you must go to your next goal as soon as possible. For another thing to take all the exploration out of the equation the game tells you exactly where to go next and gives you a mostly full map as soon as you set foot in a new area. On its own merit it is a good game but as a Metroid game it could have been so much better.
video-games_retro-gaming-microconsoles
Metroid Prime 2. Metroid was a great game. Not perfect but good enough to recieve five stars. Many people are comparing this to halo 2 but i have to say this is an unfair comparison since in my view this isn't a true shooter like halo 2 but more of and adventure game. The save function of this game is a little annoying but if you are rather skilled at the game you shouldn't have too much trouble finding stations. I like the dark world and think it was a good idea but not exucuted perfectly. The boss fights are definately the highlight of this game. There was only one boss which i didn't like, that was the boost guardian. doing that in the dark world with energy constantly drained was annoying. That one battle took almost eight trys to complete. As for the people complaining of the atmosphere in the dark world what i can say is that you get two suit upgrades. One which slows down the damage considorably and one which stops it completely. The final boss was easy. I thought something was missing about half-way through the game and after completing it with 98% logbook entries and 100% wepon upgrades i can say that the missing link was the metroids {which only played a small part in the game} and the usual beams. The ammo sistem was a little annoying as well. The only thing i think metroid should include next time is vehicle combat. overall score: 9.75
video-games_retro-gaming-microconsoles
Not too interesting. I bought this game for my 5 year old son. He really liked the movie and I mistakenly thought the game would be very similar. Some people might like it, but my son found it to be very boring and repetetive. You choose a character and then your character has to fight another monster in a room, which varies with each level. There are many different rooms to choose from, but the problem is that there is no story line; it's all fighting. My son likes games which have a story and puzzles to solve, etc. Monsters Inc. Scream Arena is not a game which appealed to our family.
video-games_retro-gaming-microconsoles
A Cult Classic - Product Number #3. This game only sold 15,000 copies total, so I named it a cult classic. I found it excellent - I'm one of the few. Then again, I actually helped make the game, so I'm not exactly your everyday reviewer, heh. It's a long story - how I helped make the game. I don't work at Capcom - suffice to say I did. The game uses per-pixel lighting on the character models and on many of the surfaces. The same effect can be done on Xbox with its Vertex/Pixel shaders - but it takes a lot more cycles - the Gamecube uses a fixed-function lighting pipeline for that. Excellent lighting - one of the few games on Gamecube with it - very rare. The distance from the lights, and the angle, determines the lighting. The controls are excellent. She can jump, flip, crouch, and side-step. Motion-captured animation for all animation. The character is actually based on a 6' 0" tall Argentine model I saw, heh, Michaela Orsi. It uses 4:1 texture compression for the outdoor scenes and full resolution 24-bit textures, via tiling, for the indoor regions. I'm actually about 1/8th of the way through. The game also runs at 120 fps - like F-Zero GX - again, one of the few Gamecube games. Another rare feature for Gamecube - each level uses all 40 MB, and take 16 seconds to load - but it does so while you're choosing the options for the game. Features I would've liked to include - shadowing and energy beams which cause illumination of the surrounding scene. Simple enough - but didn't get the chance. It already was way ahead of its time.
video-games_retro-gaming-microconsoles
Metroids, Look Out. This game is hot and rolling. It has a good storyline, perfect graphics, and nice new looking weapons! The only two things that I have to say against it are: (1) The glich after the Echo Visor (2) The Scan Visor is too colorful these days! Another thing is that the difficulty of finding everything(I had to ask my cousin for help)was very painful. The idea of Dark Samus is also genius-thinking! She look so awsome at the end when she takes of her so cool visor that reveals her three eyes. The reason why I rated it 4 stars and I'm saying it is so good is because...Well, I'll tell you the truth. I'm not really into Metroid games. What I mean to say is that, I suck at them!!! Anyways, great job to the people who made this game and I can't wait for the next Metroid game that comes out. As I said before, "Metroids, look out!"
video-games_retro-gaming-microconsoles
whatever. crazy taxi two is know better than the first one. The only thing different about crazy taxi 2 than the original is you can make your car jump and you can also pick 2,3,4 people up instead of one,and last but not least this crazy taxi takes place in new york not san fransisco.but for people who have never played crazy taxi and whant to play you will have a load of fun with the original or the second one. Pretty much both crazy taxi plots is just picking up as many people in a certain time limit and seeing how much cash you can get. And like i said its fun but you will soon get bored of picking up people and trying to earn cash
video-games_retro-gaming-microconsoles
A Big Dissapointment. Initially, this game showed a lot of promise. Being a huge fan of both the LOTR books and movies, I was excited when I saw this released. The back of the box promised a revolutionary combat system, eye-popping graphics, and open-ended game play - sounded great...so what happened? Well, to avoid starting this review on a sour note, I'll begin with what worked. Admittedly, "eye-popping graphics" and Gameboy don't really belong in the same sentence, but I was still amazed at the detail and beauty of the game world. The graphics were on the level of Golden Sun (which if you've played it, you know what I mean). Hobbiton was lush and I enjoyed checking out Bag End and interacting with other hobbits. I also appreciated the fact that the game took very few liberties with the text, allowing the player to experience much of the Tolkein world. However, this game was dull - with a capital 'D'! The rich and detailed world of LOTR was overwhelming and burdensome, and much of the nuanced details that make the book so enjoyable simply served as wearying breaks in the action. I found myself wandering for long stretches on fetch-and retrieve missions and talking with every minor character in the ever mentioned in the book. The Tom-Bombadil/Old-Man-Willow section was particularly tedious and made me want to bludgeon myself over the head with the Gameboy. After arriving in the mines of Moria, I experienced several problems with the game crashing (!) and with the dungeon maze being very dark and confusing (On a non-backlit Gameboy I found myself huddling under a night-light and squinting in frustration). The crash problems were unacceptable. Due to the utter lack of variables from system to system, and the fact that game-patches are not possible, I felt as if any problems with the game crashing should have and could have been fixed before release. Additionally, the open-ended game-play that is promised means little more than being able to talk to a lot of people who really have nothing to say that adds to the plot of the game. After a while, I found myself unwilling to explore because I was afraid of other crash problems - and quite simply did not care. Lastly, the combat system made me feel as if I was drunk. It was true, as the box stated, I could play all the characters and that the particular turn-based engine that the game uses is unique, but what this end up meaning is that battling is burdensome and tedious. I expect that this "revolutionary" system will continue to be unique because it is very ill-conceived and executed. In short, this game was not fun. The designers did a sloppy job and the universe as they conceived it does not do the material justice. I would not even recommend the game to die-hard LOTR fans as it is not worth their time - read the book again instead.
video-games_retro-gaming-microconsoles
Gamecube hookup, and Game Boy. This is a great thing to buy. Specially if you have any other Gameboy, or Gamecube. Because: If you have a special connection (Available at a very low price) you can use this has a controller, or you can play up tp 4 different games at once. (Need 4 games, and 4 Game Boy Advances) Also, if you have any other Game Boy systems you can play them on Game Boy Advance. The games are pretty cool also. If you get this system you should get Mario Kart Super Circuit. This game has a challengeing 5th cup. You start out with the first four cups. Another thing is the 4 player hook up (Need 4 games, and 4 link cables) This is a game with the mix of Super Nintendo, and the 64 game. The charactors, coins, and levels look like they are from the Super Nintendo , but the items, and features are from the 64 version of Mario Kart.
video-games_retro-gaming-microconsoles
Resident Evil 0 rox. Resident Evil 0 is one of my favorite video games for the nintendo gamecube. This game has the best graphics of all. There is so much detail in the environments and characters. The fire flickers from the wind and the bottles rock back and forth as the train moves. The environments and characters are smooth and look very realistic. The only complaint is the controls. Why doesn't Capcom perfect them?! Other than that the game is awesome. It's a perfect blend of action with horror. I love survival horror games. Just to let some of you know the point of a survival horror game is to give you suspense by leaving you with little ammo while you fight deadly enemies(though in this game there is much more ammo given than in other RE games). The point of a survival horror is not to give you tons of ammo so you can go out and shoot whatever the heck you feel like. That, my friend, is what Goldeneye 007 is all about. I love how you must conserve your ammo. It makes the game more innovative. Otherwise how friggin easy would it be if you had unlimited amounts of ammo scattered around the joint. It adds more strategy to the game. This game really keeps you thinking as you progress through and encounter new and more difficult obstacles. This game is a great reason to buy a nintendo gamecube. Great graphics and great fun! I'm gonna go play it right now! See ya!
video-games_retro-gaming-microconsoles
A mixed bag. About half of the games contained on this Smash Pack are still fun games to play today, the rest feel too dated to be of much fun and makes me wonder why certain titles were picked. Streets Of Rage 2, Sonic The Hedgehog, Golden Ax, and Vectorman stand out as the best games on the pack. THey're still fun, not too difficult, and haven't grown boring with age. Virtua Cop 2 should also be up on that list, but since I don't have a gun its not as fun as it could be. Shining Force and Phantasy Star 2 are two decent RPG which could probably be enjoyed by a fan of the genre. The two puzzle games Columns and Sega Swirl aren't too special, but aren't really bad either. Revenge Of Shinobi seems like it would be fun if it weren't so insanely hard. Finally, Altered Beast and Wrestle War are the only two games on here that I'd classify as being terrible. I guess my only two problems with the set were that I wish some different games had been on here in place of some of the ones I didn't particularly enjoy, and that maybe a few more games should have been included to sweeten the Smash Pack. Overall, it really depends on how many of the games you like, and what you want to pay for the ones that you do like.
video-games_retro-gaming-microconsoles
Good fighting game. I currently own Soul Caliber, Marvel vs Capcom, and DOA2. Doa2 is a good game and has some good points but out of these three it is easily the least fun. For the price marvel vs Capcom is the best but the depth of playability in Soul caliber is incredible especially the Mission modes and point system allowing players to purchase art which in turn opens new aspects of gameplay such as new characters, levels, costumes, etc,. . . I haven't played Virtual fighter 3tb so I can't comment on it. If its a choice between this and Soul Caliber go with Soul caliber. Doa2 is good but the others are way better and cost less.
video-games_retro-gaming-microconsoles
Multipayer. Yep. I never thought I'd see the day Metroid go multiplayer. The graphics on this game rival it's previous installment, and it may even be better. Thae story mode is more interesting than Prime, because you have the world of Aether. Remember the meteor that hit Tallon IV? One just like it hit Aether. It didn't just leave a crater, it opened a path through dimensions which the Ing, the main enemy in the game (sorry, but Space Pirates do make some entrances) came from the dark world to the light world. The most interesting thing about this game? MULTIPLAYER! The game has a 4 person free-for-all mode which you have to find all of the upgrades to use them. This game comes out November 15, so brace yourself!
video-games_retro-gaming-microconsoles
The Force is definitely with this game. I think that LucasArts did a fine job transferring JKII over to the Gamecube. The graphics are great, allowing detailed close ups. The cutscenes are just as good as the PC version. They even changed the levels around a little(not much, though). The fighting sequences are fast and dazzling, and without the jearkiness of the computer you can really enjoy them. And the multiplayer options are THE BEST multiplayer options I have ever seen! You don't even need a second human player! Cool! The only downside is that LucasArts had a hard time transferring the controls over from the keyboard to the Gamecube controller. It took me a long time to get used to them, and I'm still having trouble. But the lightsaber makes up for it! If you already have the computer version of the game don't buy it for the Gamecube, but if you don't, then go for it! I love Star Wars, and this game doesn't let its good name down!
video-games_retro-gaming-microconsoles
Quite fun...4.5 stars. I'll be the first to admit it, I'm not a video game guy. I buy one or two games per year, and the last one I bought was Spider-Man 2, which I played like crazy. I loved that game. When I heard about Ultimate Spider-Man, and that it was going to have the same structure as SM2, I knew that it would be my gaming purchase of the season. I definitely did not waste my money. If you enjoyed Spider-Man 2, chances are you're going to enjoy this game as well. So far, I am very happy with this game. It will give me many hours of enjoyment. Still, there are elements of the game that could have been improved. The radar/map that was present in SM2 is still intact, but is much harder to see in this incarnation. Swinging through trees is disorientating as well. These are minor gripes, and once I got used to them, the game is just as good as SM2. Currently I am stuck trying to chase Electro as Venom, a task that is proving much harder than any of the Black Cat chases in the previous game.
video-games_retro-gaming-microconsoles