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package _codec.projects.tanks.client.clans.clan.clanmembersdata { import alternativa.protocol.ICodec; import alternativa.protocol.IProtocol; import alternativa.protocol.ProtocolBuffer; import alternativa.protocol.codec.OptionalCodecDecorator; import alternativa.protocol.impl.LengthCodecHelper; import alternativa.protocol.info.TypeCodecInfo; import projects.tanks.client.clans.clan.clanmembersdata.ClanMembersCC; public class VectorCodecClanMembersCCLevel1 implements ICodec { private var elementCodec:ICodec; private var optionalElement:Boolean; public function VectorCodecClanMembersCCLevel1(param1:Boolean) { super(); this.optionalElement = param1; } public function init(param1:IProtocol) : void { this.elementCodec = param1.getCodec(new TypeCodecInfo(ClanMembersCC,false)); if(this.optionalElement) { this.elementCodec = new OptionalCodecDecorator(this.elementCodec); } } public function decode(param1:ProtocolBuffer) : Object { var local2:int = LengthCodecHelper.decodeLength(param1); var local3:Vector.<ClanMembersCC> = new Vector.<ClanMembersCC>(local2,true); var local4:int = 0; while(local4 < local2) { local3[local4] = ClanMembersCC(this.elementCodec.decode(param1)); local4++; } return local3; } public function encode(param1:ProtocolBuffer, param2:Object) : void { var local4:ClanMembersCC = null; if(param2 == null) { throw new Error("Object is null. Use @ProtocolOptional annotation."); } var local3:Vector.<ClanMembersCC> = Vector.<ClanMembersCC>(param2); var local5:int = int(local3.length); LengthCodecHelper.encodeLength(param1,local5); var local6:int = 0; while(local6 < local5) { this.elementCodec.encode(param1,local3[local6]); local6++; } } } }
package alternativa.tanks.view.events { import flash.events.Event; public class RegistrationFormEvent extends Event { public static const CLICK_REGISTRATION_BUTTON:String = "RegistrationFormEvent.CLICK_REGISTRATION_BUTTON"; public function RegistrationFormEvent() { super(CLICK_REGISTRATION_BUTTON,true); } } }
package alternativa.tanks.display.usertitle { import mx.core.BitmapAsset; [ExcludeClass] public class ProgressBarSkin_hpLeftBgRedCls extends BitmapAsset { public function ProgressBarSkin_hpLeftBgRedCls() { super(); } } }
package projects.tanks.client.clans.clan.outgoing { import alternativa.osgi.OSGi; import alternativa.protocol.IProtocol; import alternativa.protocol.OptionalMap; import alternativa.protocol.ProtocolBuffer; import flash.utils.ByteArray; import platform.client.fp10.core.model.IModel; public class ClanOutgoingModelServer { private var protocol:IProtocol; private var protocolBuffer:ProtocolBuffer; private var model:IModel; public function ClanOutgoingModelServer(param1:IModel) { super(); this.model = param1; var local2:ByteArray = new ByteArray(); this.protocol = IProtocol(OSGi.getInstance().getService(IProtocol)); this.protocolBuffer = new ProtocolBuffer(local2,local2,new OptionalMap()); } } }
package projects.tanks.client.panel.model.shop.shopcategory { import alternativa.osgi.OSGi; import alternativa.protocol.IProtocol; import alternativa.protocol.ProtocolBuffer; import alternativa.protocol.info.TypeCodecInfo; import alternativa.types.Long; import platform.client.fp10.core.model.IModel; import platform.client.fp10.core.model.impl.Model; import platform.client.fp10.core.registry.ModelRegistry; public class ShopCategoryModelBase extends Model { private var _protocol:IProtocol = IProtocol(OSGi.getInstance().getService(IProtocol)); protected var server:ShopCategoryModelServer; private var client:IShopCategoryModelBase = IShopCategoryModelBase(this); private var modelId:Long = Long.getLong(1873836778,65983182); public function ShopCategoryModelBase() { super(); this.initCodecs(); } protected function initCodecs() : void { this.server = new ShopCategoryModelServer(IModel(this)); var local1:ModelRegistry = ModelRegistry(OSGi.getInstance().getService(ModelRegistry)); local1.registerModelConstructorCodec(this.modelId,this._protocol.getCodec(new TypeCodecInfo(ShopCategoryCC,false))); } protected function getInitParam() : ShopCategoryCC { return ShopCategoryCC(initParams[Model.object]); } override public function invoke(param1:Long, param2:ProtocolBuffer) : void { var local3:* = param1; switch(false ? 0 : 0) { } } override public function get id() : Long { return this.modelId; } } }
package alternativa.tanks.models.tank.criticalhit { import alternativa.console.ConsoleVarFloat; import alternativa.engine3d.objects.Mesh; import alternativa.init.Main; import alternativa.math.Matrix3; import alternativa.math.Vector3; import alternativa.model.IModel; import alternativa.model.IObjectLoadListener; import alternativa.object.ClientObject; import alternativa.physics.collision.types.RayIntersection; import alternativa.service.IModelService; import alternativa.tanks.engine3d.MaterialSequence; import alternativa.tanks.engine3d.MaterialType; import alternativa.tanks.engine3d.TextureAnimation; import alternativa.tanks.models.battlefield.IBattleField; import alternativa.tanks.models.tank.TankData; import alternativa.tanks.services.materialregistry.IMaterialRegistry; import alternativa.tanks.services.objectpool.IObjectPoolService; import alternativa.tanks.sfx.AnimatedPlaneEffect; import alternativa.tanks.sfx.AnimatedSpriteEffectNew; import alternativa.tanks.sfx.MovingObject3DPositionProvider; import alternativa.tanks.sfx.StaticObject3DPositionProvider; import alternativa.tanks.utils.GraphicsUtils; import alternativa.tanks.utils.objectpool.ObjectPool; import com.alternativaplatform.projects.tanks.client.models.tank.criticalhit.ITankCriticalHitModelBase; import com.alternativaplatform.projects.tanks.client.models.tank.criticalhit.TankCriticalHitModelBase; import flash.display.BitmapData; import scpacker.resource.ResourceType; import scpacker.resource.ResourceUtil; public class TankCriticalHitModel extends TankCriticalHitModelBase implements ITankCriticalHitModelBase, IObjectLoadListener, ITankCriticalHitModel { private const EXPLOSION_SIZE:Number = 800; private const SMOKE_SIZE:Number = 400; private const SHOCKWAVE_SIZE:Number = 1000; private const BASE_DIAGONAL:Number = 600; private const MIN_SMOKE_SPEED:Number = 800; private const SMOKE_SPEED_DELTA:Number = 200; private const SMOKE_ACCELERATION:Number = -2000; private const EXPLOSION_FPS:Number = 25; private const SMOKE_FPS:Number = 15; private var objectPoolService:IObjectPoolService; private var materialRegistry:IMaterialRegistry; private var explosionSize:ConsoleVarFloat; private var smokeSize:ConsoleVarFloat; private var scaleModifier:ConsoleVarFloat; private var shockWaveScaleSpeed:ConsoleVarFloat; private var battlefieldModel:IBattleField; private var rayHit:RayIntersection; private var position:Vector3; private var eulerAngles:Vector3; private var velocity:Vector3; private var matrix:Matrix3; public function TankCriticalHitModel() { this.objectPoolService = IObjectPoolService(Main.osgi.getService(IObjectPoolService)); this.materialRegistry = IMaterialRegistry(Main.osgi.getService(IMaterialRegistry)); this.explosionSize = new ConsoleVarFloat("tankexpl_size",this.EXPLOSION_SIZE,1,500); this.scaleModifier = new ConsoleVarFloat("tankexpl_scale",1,0,10); this.rayHit = new RayIntersection(); this.position = new Vector3(); this.eulerAngles = new Vector3(); this.velocity = new Vector3(); this.matrix = new Matrix3(); super(); _interfaces.push(IModel,IObjectLoadListener,ITankCriticalHitModel); } public function initObject(clientObject:ClientObject, explosionTextureId:String, shockWaveTextureId:String, smokeTextureId:String) : void { var modelService:IModelService = null; if(this.battlefieldModel == null) { modelService = IModelService(Main.osgi.getService(IModelService)); this.battlefieldModel = Main.osgi.getService(IBattleField) as IBattleField; } var explosionSequence:MaterialSequence = this.getMaterialSequence(explosionTextureId,this.EXPLOSION_SIZE); var explData:TextureAnimation = GraphicsUtils.getTextureAnimation(null,ResourceUtil.getResource(ResourceType.IMAGE,"criticalHitTexture").bitmapData,200,200); explData.fps = 25; var explosionSFXData:ExplosionData = new ExplosionData(explosionSequence,null,null); explosionSFXData.explosionData = explData; clientObject.putParams(TankCriticalHitModel,explosionSFXData); } public function objectLoaded(object:ClientObject) : void { } public function objectUnloaded(object:ClientObject) : void { this.getData(object).release(); } public function createExplosionEffects(clientObject:ClientObject, tankData:TankData) : void { var explosionData:ExplosionData = null; explosionData = null; var effectScale:Number = NaN; var size:Number = NaN; var minTime:Number = NaN; var angle:Number = NaN; var speed:Number = NaN; var smokeSize:Number = NaN; explosionData = this.getData(clientObject); var objectPool:ObjectPool = this.objectPoolService.objectPool; var hullMesh:Mesh = tankData.tank.skin.hullMesh; var dx:Number = hullMesh.boundMaxX - hullMesh.boundMinX; var dy:Number = hullMesh.boundMaxY - hullMesh.boundMinY; var dz:Number = hullMesh.boundMaxZ - hullMesh.boundMinZ; var diagonal:Number = Math.sqrt(dx * dx + dy * dy + dz * dz); effectScale = this.scaleModifier.value * diagonal / this.BASE_DIAGONAL; var dir:Vector3 = new Vector3(0,0,-1); this.position.vCopy(tankData.tank.state.pos); this.position.z += 50; var explosion:AnimatedSpriteEffectNew = AnimatedSpriteEffectNew(objectPool.getObject(AnimatedSpriteEffectNew)); var animaton:TextureAnimation = explosionData.explosionData; var pos:StaticObject3DPositionProvider = StaticObject3DPositionProvider(objectPool.getObject(StaticObject3DPositionProvider)); pos.init(this.position,200); var explosionSize:Number = this.explosionSize.value * effectScale; var explosionSequence:MaterialSequence = explosionData.explosionSequence; explosionSequence.mipMapResolution = explosionSize / explosionSequence.frameWidth; explosion.init(400,400,animaton,Math.random() * 2 * Math.PI,pos); this.battlefieldModel.addGraphicEffect(explosion); } private function getData(clientObject:ClientObject) : ExplosionData { return ExplosionData(clientObject.getParams(TankCriticalHitModel)); } private function getMaterialSequence(textureId:String, size:Number) : MaterialSequence { var texture:BitmapData = ResourceUtil.getResource(ResourceType.IMAGE,textureId).bitmapData; var frameSize:int = texture.height; return this.materialRegistry.materialSequenceRegistry.getSequence(MaterialType.EFFECT,texture,frameSize,size / frameSize); } } } import alternativa.tanks.engine3d.MaterialSequence; import alternativa.tanks.engine3d.TextureAnimation; class ExplosionData { public var explosionSequence:MaterialSequence; public var shockWaveSequence:MaterialSequence; public var smokeSequence:MaterialSequence; public var explosionData:TextureAnimation; public var shockData:TextureAnimation; public var smokeData:TextureAnimation; function ExplosionData(explosionSequence:MaterialSequence, shockWaveSequence:MaterialSequence, smokeSequence:MaterialSequence) { super(); this.explosionSequence = explosionSequence; this.shockWaveSequence = shockWaveSequence; this.smokeSequence = smokeSequence; } public function release() : void { this.explosionSequence.release(); this.shockWaveSequence.release(); this.smokeSequence.release(); } }
package projects.tanks.client.panel.model.personaldiscount { import alternativa.osgi.OSGi; import alternativa.protocol.ICodec; import alternativa.protocol.IProtocol; import alternativa.protocol.ProtocolBuffer; import alternativa.protocol.info.TypeCodecInfo; import alternativa.types.Long; import platform.client.fp10.core.model.IModel; import platform.client.fp10.core.model.impl.Model; import projects.tanks.client.panel.model.garage.GarageItemInfo; public class PersonalDiscountModelBase extends Model { private var _protocol:IProtocol = IProtocol(OSGi.getInstance().getService(IProtocol)); protected var server:PersonalDiscountModelServer; private var client:IPersonalDiscountModelBase = IPersonalDiscountModelBase(this); private var modelId:Long = Long.getLong(897429325,1733728636); private var _showPersonalDiscountId:Long = Long.getLong(552793109,-485726833); private var _showPersonalDiscount_itemInfoCodec:ICodec; private var _showPersonalDiscount_totalDiscountInPercentCodec:ICodec; private var _showPersonalDiscount_priceWithDiscountCodec:ICodec; private var _showPersonalDiscount_durationInSecCodec:ICodec; public function PersonalDiscountModelBase() { super(); this.initCodecs(); } protected function initCodecs() : void { this.server = new PersonalDiscountModelServer(IModel(this)); this._showPersonalDiscount_itemInfoCodec = this._protocol.getCodec(new TypeCodecInfo(GarageItemInfo,false)); this._showPersonalDiscount_totalDiscountInPercentCodec = this._protocol.getCodec(new TypeCodecInfo(int,false)); this._showPersonalDiscount_priceWithDiscountCodec = this._protocol.getCodec(new TypeCodecInfo(int,false)); this._showPersonalDiscount_durationInSecCodec = this._protocol.getCodec(new TypeCodecInfo(int,false)); } override public function invoke(param1:Long, param2:ProtocolBuffer) : void { switch(param1) { case this._showPersonalDiscountId: this.client.showPersonalDiscount(GarageItemInfo(this._showPersonalDiscount_itemInfoCodec.decode(param2)),int(this._showPersonalDiscount_totalDiscountInPercentCodec.decode(param2)),int(this._showPersonalDiscount_priceWithDiscountCodec.decode(param2)),int(this._showPersonalDiscount_durationInSecCodec.decode(param2))); } } override public function get id() : Long { return this.modelId; } } }
package alternativa.engine3d.core { public class ShadowMap { public var mapSize:int; public var nearDistance:Number; public var farDistance:Number; public var bias:Number = 0; public var additionalSpace:Number = 0; public var alphaThreshold:Number = 0.1; public function ShadowMap(param1:int, param2:Number, param3:Number, param4:Number = 0, param5:Number = 0) { super(); this.mapSize = param1; this.nearDistance = param2; this.farDistance = param3; this.bias = param4; this.additionalSpace = param5; } public function dispose() : void { } } }
package alternativa.tanks.sound { import alternativa.tanks.camera.GameCamera; import alternativa.tanks.sfx.ISound3DEffect; import flash.media.Sound; import flash.media.SoundChannel; import flash.media.SoundTransform; public class DummySoundManager implements ISoundManager { public function DummySoundManager() { super(); } public function set maxDistance(param1:Number) : void { } public function playSound(param1:Sound, param2:int = 0, param3:int = 0, param4:SoundTransform = null) : SoundChannel { return null; } public function stopSound(param1:SoundChannel) : void { } public function stopAllSounds() : void { } public function addEffect(param1:ISound3DEffect) : void { } public function removeEffect(param1:ISound3DEffect) : void { } public function removeAllEffects() : void { } public function updateSoundEffects(param1:int, param2:GameCamera) : void { } public function setMute(param1:Boolean) : void { } } }
package alternativa.tanks.models.weapon.terminator { import alternativa.tanks.battle.objects.tank.WeaponPlatform; import alternativa.tanks.models.weapon.AllGlobalGunParams; import alternativa.tanks.models.weapon.WeaponConst; import alternativa.tanks.models.weapon.railgun.IRailgunSFXModel; import alternativa.tanks.models.weapon.rocketlauncher.sfx.RocketLauncherEffects; import alternativa.tanks.models.weapon.terminator.sfx.TerminatorEffects; import alternativa.tanks.models.weapon.terminator.sfx.TerminatorSFX; import platform.client.fp10.core.type.IGameObject; import projects.tanks.client.battlefield.models.tankparts.weapon.terminator.TerminatorCC; public class TerminatorCommonWeapon { private var gunParams:AllGlobalGunParams; private var _weaponObject:TerminatorObject; private var weaponPlatform:WeaponPlatform; private var _effects:TerminatorEffects; private var _initParam:TerminatorCC; private var _object:IGameObject; private var _user:IGameObject; public function TerminatorCommonWeapon(param1:IGameObject, param2:IGameObject, param3:TerminatorObject, param4:TerminatorCC) { super(); this._weaponObject = param3; this._initParam = param4; this._object = param1; this._user = param2; } public function init(param1:WeaponPlatform, param2:AllGlobalGunParams) : void { this.weaponPlatform = param1; this.gunParams = param2; this._effects = new TerminatorEffects(this.weaponObject,TerminatorSFX(this.object.adapt(TerminatorSFX)).getSfxData(),param1.getTurret3D(),new RocketLauncherEffects(this.weaponObject.rocketLauncherObject.getSfxData(),param1.getTurret3D()),IRailgunSFXModel(this._object.adapt(IRailgunSFXModel)).getEffects()); } public function resetEffects() : void { if(this._effects != null) { this._effects.reset(); } } public function get weaponObject() : TerminatorObject { return this._weaponObject; } public function get effects() : TerminatorEffects { return this._effects; } public function get object() : IGameObject { return this._object; } public function get user() : IGameObject { return this._user; } public function get initParam() : TerminatorCC { return this._initParam; } public function createPrimaryChargeEffects(param1:int) : void { this._effects.railgunEffects.createChargeEffect(this.weaponPlatform.getLocalMuzzlePosition(param1),this.weaponPlatform.getTurret3D(),this._initParam.primaryCC.chargingTimeMsec); this.weaponPlatform.getAllGunParams(this.gunParams,param1); this._effects.railgunEffects.createSoundEffect(this.gunParams.muzzlePosition,0); } public function createSecondaryShotEffects(param1:int) : void { this.weaponPlatform.getBody().addWorldForceScaled(this.gunParams.muzzlePosition,this.gunParams.direction,-this._initParam.secondaryKickback * WeaponConst.BASE_IMPACT_FORCE.getNumber()); this.weaponPlatform.addDust(); this._effects.rocketLauncherEffects.playShotEffect(this.gunParams.muzzlePosition,param1); } public function destroy() : void { this._effects.close(); this._weaponObject = null; this._initParam = null; this._effects = null; this._object = null; this._user = null; } } }
package projects.tanks.client.panel.model.mobilequest.profile { import alternativa.types.Long; public class MobileQuestProfileCC { private var _currentStep:int; private var _eventMember:Boolean; private var _remainingTimeInSec:Long; public function MobileQuestProfileCC(param1:int = 0, param2:Boolean = false, param3:Long = null) { super(); this._currentStep = param1; this._eventMember = param2; this._remainingTimeInSec = param3; } public function get currentStep() : int { return this._currentStep; } public function set currentStep(param1:int) : void { this._currentStep = param1; } public function get eventMember() : Boolean { return this._eventMember; } public function set eventMember(param1:Boolean) : void { this._eventMember = param1; } public function get remainingTimeInSec() : Long { return this._remainingTimeInSec; } public function set remainingTimeInSec(param1:Long) : void { this._remainingTimeInSec = param1; } public function toString() : String { var local1:String = "MobileQuestProfileCC ["; local1 += "currentStep = " + this.currentStep + " "; local1 += "eventMember = " + this.eventMember + " "; local1 += "remainingTimeInSec = " + this.remainingTimeInSec + " "; return local1 + "]"; } } }
package alternativa.engine3d.core { import alternativa.gfx.agal.VertexShader; public class ShadowReceiverVertexShader extends VertexShader { public function ShadowReceiverVertexShader(param1:Boolean) { super(); dp4(vt0.x,va0,vc[11]); dp4(vt0.y,va0,vc[12]); dp4(vt0.z,va0,vc[13]); mov(vt0.w,va0); dp4(vt1,vt0,vc[15]); dp4(vt1.y,vt0,vc[16]); mul(vt1.xy,vt1,vc[19]); add(v0.xy,vt1,vc[20]); dp4(v0.zw,vt0,vc[17]); div(vt1.z,vc[14].w,vt0); add(vt1.z,vt1,vc[14]); mul(vt1.z,vt1,vc[14].x); sub(vt1.z,vt1,vc[14].y); div(vt1.z,vt1,vc[14].x); sub(vt1.z,vt1,vc[14]); div(vt1.z,vc[14].w,vt1); mov(vt2,vc[20]); nrm(vt2.xyz,vt0.xyz); sub(vt1.z,vt0,vt1); div(vt1.z,vt1,vt2); mul(vt2,vt2,vt1.z); sub(vt0,vt0,vt2); if(param1) { mul(vt0.xy,vt0,vc[18]); mul(vt1.xy,vc[18].zw,vt0.z); add(vt0.xy,vt0,vt1); } mov(op.xw,vt0.xz); neg(op.y,vt0); mul(vt0.z,vt0,vc[14]); add(op.z,vt0,vc[14].w); } } }
package com.alternativaplatform.projects.tanks.client.warfare.models.tankparts.weapon.weakening { import scpacker.Base; public class WeaponWeakeningModelBase extends Base { public function WeaponWeakeningModelBase() { super(); } } }
package projects.tanks.client.battlefield.models.user.suicide { import alternativa.osgi.OSGi; import alternativa.protocol.ICodec; import alternativa.protocol.IProtocol; import alternativa.protocol.ProtocolBuffer; import alternativa.protocol.info.TypeCodecInfo; import alternativa.types.Long; import platform.client.fp10.core.model.IModel; import platform.client.fp10.core.model.impl.Model; import platform.client.fp10.core.registry.ModelRegistry; public class SuicideModelBase extends Model { private var _protocol:IProtocol = IProtocol(OSGi.getInstance().getService(IProtocol)); protected var server:SuicideModelServer; private var client:ISuicideModelBase = ISuicideModelBase(this); private var modelId:Long = Long.getLong(528941690,1765829096); private var _suicideId:Long = Long.getLong(1484172224,917467553); private var _suicide_respawnDelayCodec:ICodec; public function SuicideModelBase() { super(); this.initCodecs(); } protected function initCodecs() : void { this.server = new SuicideModelServer(IModel(this)); var local1:ModelRegistry = ModelRegistry(OSGi.getInstance().getService(ModelRegistry)); local1.registerModelConstructorCodec(this.modelId,this._protocol.getCodec(new TypeCodecInfo(SuicideCC,false))); this._suicide_respawnDelayCodec = this._protocol.getCodec(new TypeCodecInfo(int,false)); } protected function getInitParam() : SuicideCC { return SuicideCC(initParams[Model.object]); } override public function invoke(param1:Long, param2:ProtocolBuffer) : void { switch(param1) { case this._suicideId: this.client.suicide(int(this._suicide_respawnDelayCodec.decode(param2))); } } override public function get id() : Long { return this.modelId; } } }
package { import flash.display.MovieClip; [Embed(source="/_assets/assets.swf", symbol="symbol282")] public dynamic class SliderTrack_disabledSkin extends MovieClip { public function SliderTrack_disabledSkin() { super(); } } }
package com.alternativaplatform.projects.tanks.client.warfare.models.tankparts.weapon.gun { import scpacker.Base; public class GunModelBase extends Base { public function GunModelBase() { super(); } } }
package alternativa.tanks.models.weapons.targeting.debug { import alternativa.engine3d.primitives.Box; import alternativa.math.Matrix3; import alternativa.math.Vector3; import alternativa.osgi.service.console.variables.ConsoleVarInt; import alternativa.tanks.battle.BattleService; import alternativa.tanks.models.weapon.AllGlobalGunParams; public class TargetingVisualDebug { [Inject] public static var battleService:BattleService; private static var targetingDebug:ConsoleVarInt = new ConsoleVarInt("targeting_debug",0,0,1); private var boxes:Vector.<Box> = new Vector.<Box>(); private var xAxis:Vector3 = new Vector3(); private var zAxis:Vector3 = new Vector3(); private var rotationMatrix:Matrix3 = new Matrix3(); public function TargetingVisualDebug() { super(); } public function reset() : void { } public function addRay(param1:AllGlobalGunParams, param2:Vector3, param3:Number, param4:Vector3 = null) : void { } private function createBox(param1:Number, param2:Number, param3:Number, param4:uint = 65535) : Box { return null; } } }
package alternativa.resource { import alternativa.types.Long; public class ResourceStatus { public static const QUEUED:String = "В очереди"; public static const INFO_REQUESTED:String = "Запрошен info.xml"; public static const INFO_LOADED:String = "info.xml загружен"; public static const REQUESTED:String = "Запрошен"; public static const LOADED:String = "Загружен"; public static const LOAD_ERROR:String = "Ошибка загрузки"; public static const UNLOADED:String = "Выгружен"; public var id:Long; public var batchId:int; public var typeName:String; public var name:String; public var status:String; public function ResourceStatus(id:Long, batchId:int, typeName:String, name:String, status:String) { super(); this.id = id; this.batchId = batchId; this.typeName = typeName; this.name = name; this.status = status; } } }
package alternativa.tanks.model.payment.modes.description { import platform.client.fp10.core.model.impl.Model; import platform.client.fp10.core.type.IGameObject; public class PayModeBottomDescriptionInternalEvents implements PayModeBottomDescriptionInternal { private var object:IGameObject; private var impl:Vector.<Object>; public function PayModeBottomDescriptionInternalEvents(param1:IGameObject, param2:Vector.<Object>) { super(); this.object = param1; this.impl = param2; } public function setEnabled(param1:Boolean) : void { var i:int = 0; var m:PayModeBottomDescriptionInternal = null; var enabled:Boolean = param1; try { Model.object = this.object; i = 0; while(i < this.impl.length) { m = PayModeBottomDescriptionInternal(this.impl[i]); m.setEnabled(enabled); i++; } } finally { Model.popObject(); } } } }
package alternativa.tanks.model.item.discount.proabonement { import platform.client.fp10.core.model.impl.Model; import platform.client.fp10.core.type.IGameObject; public class ProAbonementRankDiscountEvents implements ProAbonementRankDiscount { private var object:IGameObject; private var impl:Vector.<Object>; public function ProAbonementRankDiscountEvents(param1:IGameObject, param2:Vector.<Object>) { super(); this.object = param1; this.impl = param2; } public function getRankDiscount() : int { var result:int = 0; var i:int = 0; var m:ProAbonementRankDiscount = null; try { Model.object = this.object; i = 0; while(i < this.impl.length) { m = ProAbonementRankDiscount(this.impl[i]); result = int(m.getRankDiscount()); i++; } } finally { Model.popObject(); } return result; } } }
package alternativa.gfx.agal { import flash.utils.ByteArray; import flash.utils.Endian; public class Shader { public static const v0:CommonRegister = new CommonRegister(0,4); public static const v1:CommonRegister = new CommonRegister(1,4); public static const v2:CommonRegister = new CommonRegister(2,4); public static const v3:CommonRegister = new CommonRegister(3,4); public static const v4:CommonRegister = new CommonRegister(4,4); public static const v5:CommonRegister = new CommonRegister(5,4); public static const v6:CommonRegister = new CommonRegister(6,4); public static const v7:CommonRegister = new CommonRegister(7,4); public static const cc:RelativeRegister = new RelativeRegister(0,1); protected static const MOV:int = 0; protected static const ADD:int = 1; protected static const SUB:int = 2; protected static const MUL:int = 3; protected static const DIV:int = 4; protected static const RCP:int = 5; protected static const MIN:int = 6; protected static const MAX:int = 7; protected static const FRC:int = 8; protected static const SQT:int = 9; protected static const RSQ:int = 10; protected static const POW:int = 11; protected static const LOG:int = 12; protected static const EXP:int = 13; protected static const NRM:int = 14; protected static const SIN:int = 15; protected static const COS:int = 16; protected static const CRS:int = 17; protected static const DP3:int = 18; protected static const DP4:int = 19; protected static const ABS:int = 20; protected static const NEG:int = 21; protected static const SAT:int = 22; protected static const M33:int = 23; protected static const M44:int = 24; protected static const M34:int = 25; protected static const DDX:int = 26; protected static const DDY:int = 27; protected static const IFE:int = 28; protected static const INE:int = 29; protected static const IFG:int = 30; protected static const IFL:int = 31; protected static const ELS:int = 32; protected static const EIF:int = 33; protected static const TED:int = 38; protected static const KIL:int = 39; protected static const TEX:int = 40; protected static const SGE:int = 41; protected static const SLT:int = 42; protected static const SGN:int = 43; protected static const SEQ:int = 44; protected static const SNE:int = 45; protected var data:ByteArray; public function Shader() { super(); this.data = new ByteArray(); this.data.endian = Endian.LITTLE_ENDIAN; this.data.writeByte(160); this.data.writeUnsignedInt(1); this.data.writeByte(161); } public function mov(param1:Register, param2:Register) : void { this.op2(MOV,param1,param2); } public function add(param1:Register, param2:Register, param3:Register) : void { this.op3(ADD,param1,param2,param3); } public function sub(param1:Register, param2:Register, param3:Register) : void { this.op3(SUB,param1,param2,param3); } public function mul(param1:Register, param2:Register, param3:Register) : void { this.op3(MUL,param1,param2,param3); } public function div(param1:Register, param2:Register, param3:Register) : void { this.op3(DIV,param1,param2,param3); } public function rcp(param1:Register, param2:Register) : void { this.op2(RCP,param1,param2); } public function min(param1:Register, param2:Register, param3:Register) : void { this.op3(MIN,param1,param2,param3); } public function max(param1:Register, param2:Register, param3:Register) : void { this.op3(MAX,param1,param2,param3); } public function frc(param1:Register, param2:Register) : void { this.op2(FRC,param1,param2); } public function sqt(param1:Register, param2:Register) : void { this.op2(SQT,param1,param2); } public function rsq(param1:Register, param2:Register) : void { this.op2(RSQ,param1,param2); } public function pow(param1:Register, param2:Register, param3:Register) : void { this.op3(POW,param1,param2,param3); } public function log(param1:Register, param2:Register) : void { this.op2(LOG,param1,param2); } public function exp(param1:Register, param2:Register) : void { this.op2(EXP,param1,param2); } public function nrm(param1:Register, param2:Register) : void { this.op2(NRM,param1,param2); } public function sin(param1:Register, param2:Register) : void { this.op2(SIN,param1,param2); } public function cos(param1:Register, param2:Register) : void { this.op2(COS,param1,param2); } public function crs(param1:Register, param2:Register, param3:Register) : void { this.op3(CRS,param1,param2,param3); } public function dp3(param1:Register, param2:Register, param3:Register) : void { this.op3(DP3,param1,param2,param3); } public function dp4(param1:Register, param2:Register, param3:Register) : void { this.op3(DP4,param1,param2,param3); } public function abs(param1:Register, param2:Register) : void { this.op2(ABS,param1,param2); } public function neg(param1:Register, param2:Register) : void { this.op2(NEG,param1,param2); } public function sat(param1:Register, param2:Register) : void { this.op2(SAT,param1,param2); } public function m33(param1:Register, param2:Register, param3:Register) : void { this.op3(M33,param1,param2,param3); } public function m44(param1:Register, param2:Register, param3:Register) : void { this.op3(M44,param1,param2,param3); } public function m34(param1:Register, param2:Register, param3:Register) : void { this.op3(M34,param1,param2,param3); } public function sge(param1:Register, param2:Register, param3:Register) : void { this.op3(SGE,param1,param2,param3); } public function slt(param1:Register, param2:Register, param3:Register) : void { this.op3(SLT,param1,param2,param3); } public function sgn(param1:Register, param2:Register, param3:Register) : void { this.op3(SGN,param1,param2,param3); } public function seq(param1:Register, param2:Register, param3:Register) : void { this.op3(SEQ,param1,param2,param3); } public function sne(param1:Register, param2:Register, param3:Register) : void { this.op3(SNE,param1,param2,param3); } protected function op2(param1:int, param2:Register, param3:Register) : void { this.data.writeUnsignedInt(param1); param2.writeDest(this.data); param3.writeSource(this.data); this.data.writeUnsignedInt(0); this.data.writeUnsignedInt(0); } protected function op3(param1:int, param2:Register, param3:Register, param4:Register) : void { this.data.writeUnsignedInt(param1); param2.writeDest(this.data); param3.writeSource(this.data); param4.writeSource(this.data); } public function get agalcode() : ByteArray { return this.data; } } }
package projects.tanks.client.chat.models.clanchat.clanchat { import alternativa.osgi.OSGi; import alternativa.protocol.ICodec; import alternativa.protocol.IProtocol; import alternativa.protocol.ProtocolBuffer; import alternativa.protocol.info.CollectionCodecInfo; import alternativa.protocol.info.TypeCodecInfo; import alternativa.types.Long; import platform.client.fp10.core.model.IModel; import platform.client.fp10.core.model.impl.Model; import platform.client.fp10.core.registry.ModelRegistry; import projects.tanks.client.chat.types.ChatMessage; public class ClanChatModelBase extends Model { private var _protocol:IProtocol = IProtocol(OSGi.getInstance().getService(IProtocol)); protected var server:ClanChatModelServer; private var client:IClanChatModelBase = IClanChatModelBase(this); private var modelId:Long = Long.getLong(207484105,-2003218757); private var _receiveMessageId:Long = Long.getLong(1427006127,1489654476); private var _receiveMessage_messageCodec:ICodec; private var _showMessagesHistoryId:Long = Long.getLong(485375957,-1291947355); private var _showMessagesHistory_chatMessagesCodec:ICodec; public function ClanChatModelBase() { super(); this.initCodecs(); } protected function initCodecs() : void { this.server = new ClanChatModelServer(IModel(this)); var local1:ModelRegistry = ModelRegistry(OSGi.getInstance().getService(ModelRegistry)); local1.registerModelConstructorCodec(this.modelId,this._protocol.getCodec(new TypeCodecInfo(ClanChatCC,false))); this._receiveMessage_messageCodec = this._protocol.getCodec(new TypeCodecInfo(ChatMessage,false)); this._showMessagesHistory_chatMessagesCodec = this._protocol.getCodec(new CollectionCodecInfo(new TypeCodecInfo(ChatMessage,false),false,1)); } protected function getInitParam() : ClanChatCC { return ClanChatCC(initParams[Model.object]); } override public function invoke(param1:Long, param2:ProtocolBuffer) : void { switch(param1) { case this._receiveMessageId: this.client.receiveMessage(ChatMessage(this._receiveMessage_messageCodec.decode(param2))); break; case this._showMessagesHistoryId: this.client.showMessagesHistory(this._showMessagesHistory_chatMessagesCodec.decode(param2) as Vector.<ChatMessage>); } } override public function get id() : Long { return this.modelId; } } }
package controls.scroller.blue { import mx.core.BitmapAsset; [ExcludeClass] [Embed(source="/_assets/controls.scroller.blue.ScrollSkinBlue_thumbMiddle.png")] public class ScrollSkinBlue_thumbMiddle extends BitmapAsset { public function ScrollSkinBlue_thumbMiddle() { super(); } } }
package alternativa.engine3d.loaders.events { import flash.events.ErrorEvent; import flash.events.Event; public class LoaderErrorEvent extends ErrorEvent { public static const LOADER_ERROR:String = "loaderError"; private var _url:String; public function LoaderErrorEvent(param1:String, param2:String, param3:String) { super(param1); this.text = param3; this._url = param2; } public function get url() : String { return this._url; } override public function clone() : Event { return new LoaderErrorEvent(type,this._url,text); } override public function toString() : String { return "[LoaderErrorEvent url=" + this._url + ", text=" + text + "]"; } } }
package alternativa.tanks.model.payment.modes.paygarden { import platform.client.fp10.core.model.impl.Model; import platform.client.fp10.core.type.IGameObject; import projects.tanks.client.panel.model.payment.modes.paygarden.PayGardenProductType; public class PayGardenPaymentAdapt implements PayGardenPayment { private var object:IGameObject; private var impl:PayGardenPayment; public function PayGardenPaymentAdapt(param1:IGameObject, param2:PayGardenPayment) { super(); this.object = param1; this.impl = param2; } public function getProductType() : PayGardenProductType { var result:PayGardenProductType = null; try { Model.object = this.object; result = this.impl.getProductType(); } finally { Model.popObject(); } return result; } } }
package alternativa.tanks.sfx { import alternativa.engine3d.core.Light3D; import alternativa.engine3d.lights.OmniLight; import alternativa.engine3d.lights.SpotLight; import alternativa.engine3d.lights.TubeLight; import projects.tanks.client.battlefield.models.tankparts.sfx.lighting.entity.LightEffectItem; public final class LightAnimation { private var frames:int; private var time:Vector.<uint>; private var intensity:Vector.<Number>; private var color:Vector.<uint>; private var attenuationBegin:Vector.<Number>; private var attenuationEnd:Vector.<Number>; public function LightAnimation(param1:Vector.<LightEffectItem>) { var local3:LightEffectItem = null; super(); this.frames = param1.length; this.intensity = new Vector.<Number>(this.frames,true); this.color = new Vector.<uint>(this.frames,true); this.attenuationBegin = new Vector.<Number>(this.frames,true); this.attenuationEnd = new Vector.<Number>(this.frames,true); this.time = new Vector.<uint>(this.frames,true); var local2:int = 0; while(local2 < this.frames) { local3 = param1[local2]; this.intensity[local2] = Number(local3.intensity); this.color[local2] = uint(local3.color); this.attenuationBegin[local2] = Number(local3.attenuationBegin); this.attenuationEnd[local2] = Number(local3.attenuationEnd); this.time[local2] = uint(local3.time); local2++; } } private static function lerpNumber(param1:Number, param2:Number, param3:Number) : Number { return param1 + (param2 - param1) * param3; } private static function lerpColor(param1:uint, param2:uint, param3:Number) : uint { var local4:Number = (param1 >> 16 & 0xFF) / 255; var local5:Number = (param1 >> 8 & 0xFF) / 255; var local6:Number = (param1 & 0xFF) / 255; var local7:Number = (param2 >> 16 & 0xFF) / 255; var local8:Number = (param2 >> 8 & 0xFF) / 255; var local9:Number = (param2 & 0xFF) / 255; var local10:int = lerpNumber(local4,local7,param3) * 255; var local11:int = lerpNumber(local5,local8,param3) * 255; var local12:int = lerpNumber(local6,local9,param3) * 255; return local10 << 16 | local11 << 8 | local12; } private function getFrameByTime(param1:Number) : Number { var local3:int = 0; var local4:Number = NaN; var local5:Number = NaN; var local6:Number = NaN; var local2:Number = 0; if(param1 < this.time[this.frames - 1]) { local3 = 0; while(local3 < this.frames - 1) { local4 = this.time[local3]; local5 = this.time[local3 + 1]; if(param1 >= local4 && param1 < local5) { local6 = (param1 - local4) / (local5 - local4); local2 = local3 + local6; break; } local3++; } } else { local2 = this.frames - 1; } return local2; } public function getFramesCount() : int { return this.frames; } private function limitFrame(param1:int) : int { return param1 < this.frames ? param1 : this.frames - 1; } private function updateSpotLight(param1:Number, param2:SpotLight) : void { var local3:int = this.limitFrame(Math.floor(param1)); var local4:int = this.limitFrame(Math.ceil(param1)); var local5:Number = param1 - local3; var local6:Number = this.intensity[local3]; var local7:Number = this.intensity[local4]; var local8:uint = this.color[local3]; var local9:uint = this.color[local4]; var local10:Number = this.attenuationBegin[local3]; var local11:Number = this.attenuationBegin[local4]; var local12:Number = this.attenuationEnd[local3]; var local13:Number = this.attenuationEnd[local4]; param2.intensity = lerpNumber(local6,local7,local5); param2.color = lerpColor(local8,local9,local5); param2.attenuationBegin = lerpNumber(local10,local11,local5); param2.attenuationEnd = lerpNumber(local12,local13,local5); } private function updateOmniLight(param1:Number, param2:OmniLight) : void { var local3:int = this.limitFrame(Math.floor(param1)); var local4:int = this.limitFrame(Math.ceil(param1)); var local5:Number = param1 - local3; var local6:Number = this.intensity[local3]; var local7:Number = this.intensity[local4]; var local8:uint = this.color[local3]; var local9:uint = this.color[local4]; var local10:Number = this.attenuationBegin[local3]; var local11:Number = this.attenuationBegin[local4]; var local12:Number = this.attenuationEnd[local3]; var local13:Number = this.attenuationEnd[local4]; param2.intensity = lerpNumber(local6,local7,local5); param2.color = lerpColor(local8,local9,local5); param2.attenuationBegin = lerpNumber(local10,local11,local5); param2.attenuationEnd = lerpNumber(local12,local13,local5); } private function updateTubeLight(param1:Number, param2:TubeLight) : void { var local3:int = this.limitFrame(Math.floor(param1)); var local4:int = this.limitFrame(Math.ceil(param1)); var local5:Number = param1 - local3; var local6:Number = this.intensity[local3]; var local7:Number = this.intensity[local4]; var local8:uint = this.color[local3]; var local9:uint = this.color[local4]; var local10:Number = this.attenuationBegin[local3]; var local11:Number = this.attenuationBegin[local4]; var local12:Number = this.attenuationEnd[local3]; var local13:Number = this.attenuationEnd[local4]; param2.intensity = lerpNumber(local6,local7,local5); param2.color = lerpColor(local8,local9,local5); param2.attenuationBegin = lerpNumber(local10,local11,local5); param2.attenuationEnd = lerpNumber(local12,local13,local5); } public function updateByTime(param1:Light3D, param2:int, param3:int = -1) : void { var local4:Number = 1; if(param3 > 0 && this.frames > 0) { local4 = this.time[this.frames - 1] / param3; } var local5:Number = this.getFrameByTime(param2 * local4); this.updateByFrame(param1,local5); } private function updateByFrame(param1:Light3D, param2:Number) : void { if(param1 is OmniLight) { this.updateOmniLight(param2,OmniLight(param1)); } else if(param1 is SpotLight) { this.updateSpotLight(param2,SpotLight(param1)); } else if(param1 is TubeLight) { this.updateTubeLight(param2,TubeLight(param1)); } param1.calculateBounds(); } public function getLiveTime() : int { return this.time[this.frames - 1]; } } }
package alternativa.tanks.models.weapon.splash { import alternativa.math.Vector3; import alternativa.physics.Body; import platform.client.fp10.core.model.impl.Model; import platform.client.fp10.core.type.IGameObject; public class SplashEvents implements Splash { private var object:IGameObject; private var impl:Vector.<Object>; public function SplashEvents(param1:IGameObject, param2:Vector.<Object>) { super(); this.object = param1; this.impl = param2; } public function applySplashForce(param1:Vector3, param2:Number, param3:Body, param4:SplashParams = null) : Boolean { var result:Boolean = false; var i:int = 0; var m:Splash = null; var hitPoint:Vector3 = param1; var impactCoeff:Number = param2; var excludedTarget:Body = param3; var splashParams:SplashParams = param4; try { Model.object = this.object; i = 0; while(i < this.impl.length) { m = Splash(this.impl[i]); result = Boolean(m.applySplashForce(hitPoint,impactCoeff,excludedTarget,splashParams)); i++; } } finally { Model.popObject(); } return result; } } }
package alternativa.tanks.models.weapon.smoky { import alternativa.math.Vector3; import alternativa.physics.Body; [ModelInterface] public interface SmokyCallback { function onShot(param1:int) : void; function onShotStatic(param1:int, param2:Vector3) : void; function onShotTarget(param1:int, param2:Vector3, param3:Body) : void; } }
package projects.tanks.client.battlefield.models.battle.battlefield.facilities.facillity { import alternativa.types.Long; import platform.client.fp10.core.resource.types.TextureResource; import projects.tanks.client.battlefield.types.Vector3d; import projects.tanks.client.battleservice.model.battle.team.BattleTeam; import projects.tanks.clients.flash.resources.resource.Tanks3DSResource; public class CommonFacilityCC { private var _facilityObject:Tanks3DSResource; private var _facilityTeam:BattleTeam; private var _facilityTexture:TextureResource; private var _localCenter:Vector3d; private var _ownerId:Long; private var _position:Vector3d; private var _rotation:Vector3d; private var _useLight:Boolean; private var _useShadows:Boolean; public function CommonFacilityCC(param1:Tanks3DSResource = null, param2:BattleTeam = null, param3:TextureResource = null, param4:Vector3d = null, param5:Long = null, param6:Vector3d = null, param7:Vector3d = null, param8:Boolean = false, param9:Boolean = false) { super(); this._facilityObject = param1; this._facilityTeam = param2; this._facilityTexture = param3; this._localCenter = param4; this._ownerId = param5; this._position = param6; this._rotation = param7; this._useLight = param8; this._useShadows = param9; } public function get facilityObject() : Tanks3DSResource { return this._facilityObject; } public function set facilityObject(param1:Tanks3DSResource) : void { this._facilityObject = param1; } public function get facilityTeam() : BattleTeam { return this._facilityTeam; } public function set facilityTeam(param1:BattleTeam) : void { this._facilityTeam = param1; } public function get facilityTexture() : TextureResource { return this._facilityTexture; } public function set facilityTexture(param1:TextureResource) : void { this._facilityTexture = param1; } public function get localCenter() : Vector3d { return this._localCenter; } public function set localCenter(param1:Vector3d) : void { this._localCenter = param1; } public function get ownerId() : Long { return this._ownerId; } public function set ownerId(param1:Long) : void { this._ownerId = param1; } public function get position() : Vector3d { return this._position; } public function set position(param1:Vector3d) : void { this._position = param1; } public function get rotation() : Vector3d { return this._rotation; } public function set rotation(param1:Vector3d) : void { this._rotation = param1; } public function get useLight() : Boolean { return this._useLight; } public function set useLight(param1:Boolean) : void { this._useLight = param1; } public function get useShadows() : Boolean { return this._useShadows; } public function set useShadows(param1:Boolean) : void { this._useShadows = param1; } public function toString() : String { var local1:String = "CommonFacilityCC ["; local1 += "facilityObject = " + this.facilityObject + " "; local1 += "facilityTeam = " + this.facilityTeam + " "; local1 += "facilityTexture = " + this.facilityTexture + " "; local1 += "localCenter = " + this.localCenter + " "; local1 += "ownerId = " + this.ownerId + " "; local1 += "position = " + this.position + " "; local1 += "rotation = " + this.rotation + " "; local1 += "useLight = " + this.useLight + " "; local1 += "useShadows = " + this.useShadows + " "; return local1 + "]"; } } }
package controls.buttons.h30px { import mx.core.BitmapAsset; [ExcludeClass] [Embed(source="/_assets/controls.buttons.h30px.GrayFrameMediumLabelSkin_middle.png")] public class GrayFrameMediumLabelSkin_middle extends BitmapAsset { public function GrayFrameMediumLabelSkin_middle() { super(); } } }
package forms.ranks { import mx.core.BitmapAsset; [ExcludeClass] [Embed(source="/_assets/forms.ranks.PremiumRankBitmaps_bitmapBigRank30.png")] public class PremiumRankBitmaps_bitmapBigRank30 extends BitmapAsset { public function PremiumRankBitmaps_bitmapBigRank30() { super(); } } }
package projects.tanks.client.battlefield.models.user.reloader { public interface ITankReloaderModelBase { function die(param1:int) : void; function onDeathScheduled(param1:int) : void; function onReload() : void; } }
package alternativa.tanks.models.battle.meteor.nuclear { import alternativa.engine3d.core.Camera3D; import alternativa.engine3d.core.Object3DContainer; import alternativa.engine3d.core.Vertex; import alternativa.engine3d.materials.TextureMaterial; import alternativa.engine3d.objects.Mesh; import alternativa.engine3d.objects.Sprite3D; import flash.display.BlendMode; import flash.geom.Vector3D; public class NuclearExplosion { private static var flameMaterial:TextureMaterial = null; private static var smokeMaterial:TextureMaterial = null; private static var lightMaterial:TextureMaterial = null; private static var waveMaterial:TextureMaterial = null; private static const SIZE:Number = 550; internal static const COUNT1:int = 20; internal static const RADIUS1:Number = 1000; internal static const HEIGHT1:Number = 2000; internal static const COUNT2:int = 15; internal static const RADIUS2:Number = 850; internal static const HEIGHT2:Number = HEIGHT1 + SIZE * 0.6; internal static const COUNT3:int = 11; internal static const RADIUS3:Number = 650; internal static const HEIGHT3:Number = HEIGHT2 + SIZE * 0.4; internal static const COUNT4:int = 7; internal static const RADIUS4:Number = 290; internal static const HEIGHT4:Number = HEIGHT3 + SIZE * 0.3; internal static const COUNT5:int = 12; internal static const RADIUS5:Number = 800; internal static const HEIGHT5:Number = HEIGHT1 + SIZE * 0.1; internal static const COUNT6:int = 2; internal static const RADIUS6:Number = 50; internal static const HEIGHT6:Number = HEIGHT1 - SIZE * 0.5; internal static const COUNT7:int = 3; internal static const RADIUS7:Number = 120; internal static const HEIGHT7:Number = HEIGHT6 - SIZE * 0.5; internal static const COUNT8:int = 4; internal static const RADIUS8:Number = 200; internal static const HEIGHT8:Number = HEIGHT7 - SIZE * 0.5; internal static const COUNT9:int = 4; internal static const RADIUS9:Number = 160; internal static const HEIGHT9:Number = HEIGHT8 - SIZE * 0.2; internal static const COUNT10:int = 3; internal static const RADIUS10:Number = 50; internal static const HEIGHT10:Number = HEIGHT9 - SIZE * 0.6; internal static const COUNT11:int = 6; internal static const RADIUS11:Number = 150; internal static const HEIGHT11:Number = HEIGHT10 - SIZE * 0.5; internal static const COUNT12:int = 9; internal static const RADIUS12:Number = 450; internal static const HEIGHT12:Number = HEIGHT11 - SIZE * 0.4; internal static const COUNT13:int = 10; internal static const RADIUS13:Number = 550; internal static const HEIGHT13:Number = HEIGHT12 - SIZE * 0.1; internal static const KEY1:Number = 10 / 60; internal static const KEY2:Number = 120 / 60; internal static const END:Number = 160 / 60; internal static const SPEED:Number = 90; internal static const OFFSET:Number = RADIUS1 + SIZE; private static const vector:Vector3D = new Vector3D(); private var container:Object3DContainer; private var camera:Camera3D; private var epicenter:Vector3D = new Vector3D(); private var sprites:Vector.<Sprite3D> = new Vector.<Sprite3D>(); private var directions:Vector.<Vector3D> = new Vector.<Vector3D>(); private var light:Sprite3D = new Sprite3D(5000,5000,lightMaterial); private var wave:Mesh = new Mesh(); private var time:Number = 0; public function NuclearExplosion(param1:Object3DContainer, param2:Camera3D, param3:Number, param4:Number, param5:Number) { super(); this.container = param1; this.camera = param2; this.epicenter.x = param3; this.epicenter.y = param4; this.epicenter.z = param5; this.createRound(COUNT1,RADIUS1,HEIGHT1,0.6,0,true); this.createRound(COUNT2,RADIUS2,HEIGHT2,0.6,0,true); this.createRound(COUNT3,RADIUS3,HEIGHT3,0.6,0,true); this.createRound(COUNT4,RADIUS4,HEIGHT4,0.6,0,true); this.createRound(COUNT5,RADIUS5,HEIGHT5,0.7,0.4,false); this.createRound(COUNT6,RADIUS6,HEIGHT6,0.6,0,true); this.createRound(COUNT7,RADIUS7,HEIGHT7,0.6,-0.4,true); this.createRound(COUNT8,RADIUS8,HEIGHT8,0.6,0,true); this.createRound(COUNT9,RADIUS9,HEIGHT9,0.7,-0.2,false); this.createRound(COUNT10,RADIUS10,HEIGHT10,0.6,-0.3,true); this.createRound(COUNT11,RADIUS11,HEIGHT11,0.6,0,true); this.createRound(COUNT12,RADIUS12,HEIGHT12,0.6,0,true); this.createRound(COUNT13,RADIUS13,HEIGHT13,0.7,-0.2,false); this.light.useLight = false; this.light.useShadowMap = false; this.light.blendMode = BlendMode.ADD; this.light.softAttenuation = 400; param1.addChild(this.light); var local6:Number = 2000; var local7:Vertex = this.wave.addVertex(-local6,local6,0,0,0); var local8:Vertex = this.wave.addVertex(-local6,-local6,0,0,1); var local9:Vertex = this.wave.addVertex(local6,-local6,0,1,1); var local10:Vertex = this.wave.addVertex(local6,local6,0,1,0); this.wave.addQuadFace(local7,local8,local9,local10,waveMaterial); this.wave.addQuadFace(local7,local10,local9,local8,waveMaterial); this.wave.calculateFacesNormals(); this.wave.calculateBounds(); this.wave.useLight = false; this.wave.useShadowMap = false; this.wave.shadowMapAlphaThreshold = 2; this.wave.depthMapAlphaThreshold = 2; this.wave.blendMode = BlendMode.ADD; this.wave.softAttenuation = 80; param1.addChild(this.wave); } private function createRound(param1:int, param2:Number, param3:Number, param4:Number, param5:Number, param6:Boolean) : void { var local9:Vector3D = null; var local10:Number = NaN; var local11:Sprite3D = null; var local7:Number = Math.PI * 2 / param1; var local8:int = 0; while(local8 < param1) { local9 = new Vector3D(); local9.x = Math.cos(local8 * local7) * param2; local9.y = Math.sin(local8 * local7) * param2; local9.z = param3 - 100; local10 = 1 + Math.random() * param4 + param5; local11 = new Sprite3D(SIZE * local10,SIZE * local10); local11.rotation = -Math.PI / 2 + Math.random() * Math.PI; local11.x = this.epicenter.x + local9.x; local11.y = this.epicenter.y + local9.y; local11.z = this.epicenter.z + local9.z; local11.useLight = false; local11.useShadowMap = false; if(param6) { local11.blendMode = BlendMode.ADD; local11.material = flameMaterial; } else { local11.material = smokeMaterial; } local11.softAttenuation = 200; this.container.addChild(local11); this.sprites.push(local11); local9.normalize(); local9.w = Math.random() > 0.5 ? 1 : -1; this.directions.push(local9); local8++; } } public function update(param1:Number) : Boolean { var local10:Sprite3D = null; var local11:Vector3D = null; this.time += param1; vector.x = this.camera.x - this.epicenter.x; vector.y = this.camera.y - this.epicenter.y; vector.z = this.camera.z - this.epicenter.z - HEIGHT9; vector.normalize(); this.light.x = this.epicenter.x + vector.x * OFFSET; this.light.y = this.epicenter.y + vector.y * OFFSET; this.light.z = this.epicenter.z + vector.z * OFFSET + HEIGHT9; this.wave.x = this.epicenter.x; this.wave.y = this.epicenter.y; this.wave.z = this.epicenter.z + 80; var local2:Boolean = false; var local3:Number = 1; if(this.time <= KEY1) { local3 = this.time / KEY1; local2 = true; } else if(this.time <= KEY2) { local3 = 1; local2 = true; } else if(this.time <= END) { local3 = 1 - (this.time - KEY2) / (END - KEY2); local2 = true; } var local4:Number = KEY1 / 3; if(this.time <= local4) { this.light.alpha = this.time / local4; this.light.visible = true; } else if(this.time <= KEY2) { this.light.alpha = 1 - (this.time - local4) / (KEY2 - local4); this.light.visible = true; } else { this.light.visible = false; } var local5:Number = 10 / 60; var local6:Number = 20 / 60; if(this.time <= local4) { this.wave.alpha = this.time / local5; this.wave.visible = true; } else if(this.time <= local6) { this.wave.alpha = 1 - (this.time - local5) / (local6 - local5); this.wave.visible = true; } else { this.wave.visible = false; } var local7:Number = param1 * 6; this.wave.scaleX += local7; this.wave.scaleY += local7; var local8:int = int(this.sprites.length); var local9:int = 0; while(local9 < local8) { local10 = this.sprites[local9]; local11 = this.directions[local9]; local10.x += local11.x * param1 * SPEED; local10.y += local11.y * param1 * SPEED; local10.z += local11.z * param1 * SPEED * 2.4; local10.rotation += local11.w * param1 * 0.3; local10.alpha = local3; local9++; } if(local3 > 1) { local2 = false; } return local2; } public function destroy() : void { var local1:int = int(this.sprites.length); var local2:int = 0; while(local2 < local1) { this.container.removeChild(this.sprites[local2]); local2++; } this.container.removeChild(this.light); this.container.removeChild(this.wave); this.camera = null; this.container = null; } } }
package alternativa.tanks.controller.events { import flash.events.Event; public class RegistrationFailedEvent extends Event { public static const PASSWORD_IS_INCORRECT:String = "RegistrationFailedEvent.PASSWORD_IS_INCORRECT"; public function RegistrationFailedEvent(param1:String) { super(param1); } } }
package projects.tanks.client.achievements.model.panel { import alternativa.osgi.OSGi; import alternativa.protocol.ICodec; import alternativa.protocol.IProtocol; import alternativa.protocol.ProtocolBuffer; import alternativa.protocol.info.EnumCodecInfo; import alternativa.protocol.info.TypeCodecInfo; import alternativa.types.Long; import platform.client.fp10.core.model.IModel; import platform.client.fp10.core.model.impl.Model; import platform.client.fp10.core.registry.ModelRegistry; import projects.tanks.client.achievements.model.Achievement; public class AchievementPanelModelBase extends Model { private var _protocol:IProtocol = IProtocol(OSGi.getInstance().getService(IProtocol)); protected var server:AchievementPanelModelServer; private var client:IAchievementPanelModelBase = IAchievementPanelModelBase(this); private var modelId:Long = Long.getLong(1524513374,287342893); private var _activateAchievementId:Long = Long.getLong(623988280,-1549577978); private var _activateAchievement_achievementCodec:ICodec; private var _completeAchievementId:Long = Long.getLong(392903733,700779252); private var _completeAchievement_achievementCodec:ICodec; private var _completeAchievement_messageCodec:ICodec; private var _completeAchievement_prizeCodec:ICodec; public function AchievementPanelModelBase() { super(); this.initCodecs(); } protected function initCodecs() : void { this.server = new AchievementPanelModelServer(IModel(this)); var local1:ModelRegistry = ModelRegistry(OSGi.getInstance().getService(ModelRegistry)); local1.registerModelConstructorCodec(this.modelId,this._protocol.getCodec(new TypeCodecInfo(AchievementCC,false))); this._activateAchievement_achievementCodec = this._protocol.getCodec(new EnumCodecInfo(Achievement,false)); this._completeAchievement_achievementCodec = this._protocol.getCodec(new EnumCodecInfo(Achievement,false)); this._completeAchievement_messageCodec = this._protocol.getCodec(new TypeCodecInfo(String,false)); this._completeAchievement_prizeCodec = this._protocol.getCodec(new TypeCodecInfo(int,false)); } protected function getInitParam() : AchievementCC { return AchievementCC(initParams[Model.object]); } override public function invoke(param1:Long, param2:ProtocolBuffer) : void { switch(param1) { case this._activateAchievementId: this.client.activateAchievement(Achievement(this._activateAchievement_achievementCodec.decode(param2))); break; case this._completeAchievementId: this.client.completeAchievement(Achievement(this._completeAchievement_achievementCodec.decode(param2)),String(this._completeAchievement_messageCodec.decode(param2)),int(this._completeAchievement_prizeCodec.decode(param2))); } } override public function get id() : Long { return this.modelId; } } }
package alternativa.tanks.models.battle.dm { import alternativa.physics.Body; import alternativa.tanks.models.battle.battlefield.CommonTargetEvaluatorConst; import alternativa.tanks.models.weapon.shared.CommonTargetEvaluator; public class DMCommonTargetEvaluator implements CommonTargetEvaluator { public function DMCommonTargetEvaluator() { super(); } public function getTargetPriority(param1:Body, param2:Number, param3:Number, param4:Number, param5:Number) : Number { if(param1.tank.health > 0) { return CommonTargetEvaluatorConst.MAX_PRIORITY - (CommonTargetEvaluatorConst.DISTANCE_WEIGHT * param2 / param4 + (1 - CommonTargetEvaluatorConst.DISTANCE_WEIGHT) * Math.abs(param3) / param5); } return 0; } } }
package controls.buttons.h30px { import mx.core.BitmapAsset; [ExcludeClass] [Embed(source="/_assets/controls.buttons.h30px.GrayFrameMediumLabelSkin_right.png")] public class GrayFrameMediumLabelSkin_right extends BitmapAsset { public function GrayFrameMediumLabelSkin_right() { super(); } } }
package alternativa.tanks.utils.thirdparty { public interface IURIResolver { function resolve(param1:URI) : URI; } }
package org.osflash.signals.natives { import org.osflash.signals.IPrioritySignal; public interface INativeSignalOwner extends IPrioritySignal, INativeDispatcher { function removeAll() : void; } }
package alternativa.tanks.battle.objects.tank.tankskin.terminator { import alternativa.engine3d.core.Object3D; import alternativa.math.Vector3; import alternativa.tanks.battle.objects.tank.tankskin.turret.*; import projects.tanks.clients.flash.resources.resource.Tanks3DSResource; public class TerminatorTurretSkin extends TurretSkin { public function TerminatorTurretSkin(param1:Tanks3DSResource) { super(param1); setPosition(rootObject,Vector3.ZERO); } public function getBarrel3DByIndex(param1:int) : Object3D { return turretMeshes[param1 == 0 ? 4 : 3]; } public function getLeftBox3D() : Object3D { return turretMeshes[1]; } public function getRightBox3D() : Object3D { return turretMeshes[2]; } } }
package controls.chat { import mx.core.BitmapAsset; [ExcludeClass] [Embed(source="/_assets/controls.chat.BattleChatInput_bitmapNC.png")] public class BattleChatInput_bitmapNC extends BitmapAsset { public function BattleChatInput_bitmapNC() { super(); } } }
package alternativa.tanks.services.colortransform { import alternativa.math.Matrix3; import alternativa.math.Vector3; import alternativa.tanks.battle.Color; import flash.display.BitmapData; import flash.geom.ColorTransform; import projects.tanks.client.battlefield.models.map.DynamicShadowParams; import projects.tanks.clients.flash.commons.models.gpu.GPUCapabilities; public class ColorTransformUtils { public function ColorTransformUtils() { super(); } public static function transformBitmap(param1:BitmapData, param2:ColorTransform) : BitmapData { var local3:BitmapData = param1.clone(); local3.colorTransform(local3.rect,param2); return local3; } public static function equal(param1:ColorTransform, param2:ColorTransform) : Boolean { if(param1 == param2) { return true; } if(param1 == null || param2 == null) { return false; } return param1.redMultiplier == param2.redMultiplier && param1.greenMultiplier == param2.greenMultiplier && param1.blueMultiplier == param2.blueMultiplier && param1.alphaMultiplier == param2.alphaMultiplier && param1.redOffset == param2.redOffset && param1.greenOffset == param2.greenOffset && param1.blueOffset == param2.blueOffset && param1.alphaOffset == param2.alphaOffset; } public static function clone(param1:ColorTransform) : ColorTransform { if(param1 == null) { return null; } return new ColorTransform(param1.redMultiplier,param1.greenMultiplier,param1.blueMultiplier,param1.alphaMultiplier,param1.redOffset,param1.greenOffset,param1.blueOffset,param1.alphaOffset); } public static function toString(param1:ColorTransform) : String { if(param1 == null) { return "null"; } return param1.toString(); } public static function calculateColorTransform(param1:DynamicShadowParams, param2:Number) : ColorTransform { var local3:Color = null; var local4:Color = null; var local5:Matrix3 = null; var local6:Vector3 = null; var local7:Number = NaN; var local8:Number = NaN; var local9:Number = NaN; var local10:Number = NaN; var local11:Number = NaN; var local12:Number = NaN; var local13:Number = NaN; var local14:ColorTransform = null; if(!GPUCapabilities.gpuEnabled || Boolean(GPUCapabilities.constrained)) { local3 = new Color(param1.lightColor); local4 = new Color(param1.shadowColor); local3.subtract(local4); local5 = new Matrix3(); local5.setRotationMatrix(param1.angleX,0,param1.angleZ); local6 = new Vector3(0,1,0); local6.transform3(local5); local6.normalize(); local7 = Math.abs(local6.z) * param2; local8 = (local4.getColor() >> 16 & 0xFF) / 255; local9 = (local4.getColor() >> 8 & 0xFF) / 255; local10 = (local4.getColor() & 0xFF) / 255; local11 = (local3.getColor() >> 16 & 0xFF) / 255; local12 = (local3.getColor() >> 8 & 0xFF) / 255; local13 = (local3.getColor() & 0xFF) / 255; local14 = new ColorTransform(); local14.redMultiplier = 2 * (local8 + local11 * local7); local14.greenMultiplier = 2 * (local9 + local12 * local7); local14.blueMultiplier = 2 * (local10 + local13 * local7); return local14; } return null; } } }
package alternativa.osgi.service.dump { import flash.utils.Dictionary; public interface IDumpService { function registerDumper(param1:IDumper) : void; function unregisterDumper(param1:String) : void; function dump(param1:String, param2:Array) : String; function get dumpersByName() : Dictionary; function get dumpersList() : Vector.<IDumper>; } }
package alternativa.tanks.gui.clanmanagement { import alternativa.tanks.gui.clanmanagement.clanmemberlist.ContextMenuPermissionLabel; import alternativa.types.Long; import projects.tanks.client.clans.clan.permissions.ClanPermission; public class PermissionLabel extends ContextMenuPermissionLabel { public function PermissionLabel(param1:ClanPermission, param2:Object, param3:Long, param4:Long) { super(param1); this.data = param2; this.id = param3; this.currentUserId = param4; this.contextItem = false; ClanPermissionsManager.addPositionUpdateListener(this); } } }
package _codec.projects.tanks.client.battlefield.models.effects.effectlevel { import alternativa.protocol.ICodec; import alternativa.protocol.IProtocol; import alternativa.protocol.ProtocolBuffer; import alternativa.protocol.codec.OptionalCodecDecorator; import alternativa.protocol.impl.LengthCodecHelper; import alternativa.protocol.info.TypeCodecInfo; import projects.tanks.client.battlefield.models.effects.effectlevel.EffectLevelCC; public class VectorCodecEffectLevelCCLevel1 implements ICodec { private var elementCodec:ICodec; private var optionalElement:Boolean; public function VectorCodecEffectLevelCCLevel1(param1:Boolean) { super(); this.optionalElement = param1; } public function init(param1:IProtocol) : void { this.elementCodec = param1.getCodec(new TypeCodecInfo(EffectLevelCC,false)); if(this.optionalElement) { this.elementCodec = new OptionalCodecDecorator(this.elementCodec); } } public function decode(param1:ProtocolBuffer) : Object { var local2:int = int(LengthCodecHelper.decodeLength(param1)); var local3:Vector.<EffectLevelCC> = new Vector.<EffectLevelCC>(local2,true); var local4:int = 0; while(local4 < local2) { local3[local4] = EffectLevelCC(this.elementCodec.decode(param1)); local4++; } return local3; } public function encode(param1:ProtocolBuffer, param2:Object) : void { var local4:EffectLevelCC = null; if(param2 == null) { throw new Error("Object is null. Use @ProtocolOptional annotation."); } var local3:Vector.<EffectLevelCC> = Vector.<EffectLevelCC>(param2); var local5:int = int(local3.length); LengthCodecHelper.encodeLength(param1,local5); var local6:int = 0; while(local6 < local5) { this.elementCodec.encode(param1,local3[local6]); local6++; } } } }
package projects.tanks.client.panel.model.quest.weekly { import projects.tanks.client.panel.model.quest.showing.QuestInfoWithLevel; public class WeeklyQuestInfo extends QuestInfoWithLevel { public function WeeklyQuestInfo() { super(); } override public function toString() : String { var local1:String = "WeeklyQuestInfo ["; local1 += super.toString(); return local1 + "]"; } } }
package alternativa.tanks.gui { import mx.core.BitmapAsset; [ExcludeClass] [Embed(source="/_assets/alternativa.tanks.gui.ItemInfoPanelBitmaps_bitmapTurnSpeed.png")] public class ItemInfoPanelBitmaps_bitmapTurnSpeed extends BitmapAsset { public function ItemInfoPanelBitmaps_bitmapTurnSpeed() { super(); } } }
package alternativa.tanks.models.clan.incoming { import alternativa.tanks.gui.clanmanagement.ClanIncomingRequestsDialog; import alternativa.types.Long; [ModelInterface] public interface IClanIncomingModel { function getUsers() : Vector.<Long>; function setClanIncomingWindow(param1:ClanIncomingRequestsDialog) : void; } }
package projects.tanks.client.battlefield.models.tankparts.weapon.terminator.sfx { import platform.client.fp10.core.resource.types.SoundResource; public class TerminatorSFXCC { private var _closedSound:SoundResource; private var _openedSound:SoundResource; private var _servoSound:SoundResource; public function TerminatorSFXCC(param1:SoundResource = null, param2:SoundResource = null, param3:SoundResource = null) { super(); this._closedSound = param1; this._openedSound = param2; this._servoSound = param3; } public function get closedSound() : SoundResource { return this._closedSound; } public function set closedSound(param1:SoundResource) : void { this._closedSound = param1; } public function get openedSound() : SoundResource { return this._openedSound; } public function set openedSound(param1:SoundResource) : void { this._openedSound = param1; } public function get servoSound() : SoundResource { return this._servoSound; } public function set servoSound(param1:SoundResource) : void { this._servoSound = param1; } public function toString() : String { var local1:String = "TerminatorSFXCC ["; local1 += "closedSound = " + this.closedSound + " "; local1 += "openedSound = " + this.openedSound + " "; local1 += "servoSound = " + this.servoSound + " "; return local1 + "]"; } } }
package assets.resultwindow { import flash.display.BitmapData; [Embed(source="/_assets/assets.resultwindow.bres_BG_BLUE_TL.png")] public dynamic class bres_BG_BLUE_TL extends BitmapData { public function bres_BG_BLUE_TL(param1:int = 4, param2:int = 4) { super(param1,param2); } } }
package controls { import flash.display.GradientType; import flash.display.Graphics; import flash.display.Shape; import flash.display.Sprite; import flash.geom.Matrix; import flash.text.AntiAliasType; import flash.text.GridFitType; import flash.text.TextFieldAutoSize; import flash.text.TextFieldType; import flash.text.TextFormat; public class TextArea extends Sprite { private var shadow:Shape; private var bg:TankWindowInner; private const format:TextFormat = new TextFormat("MyriadPro",12,16777215); public var tf:TextFieldUtf8; private var _width:int; private var _height:int; public function TextArea() { this.shadow = new Shape(); this.bg = new TankWindowInner(0); this.tf = new TextFieldUtf8(); super(); addChild(this.shadow); this.shadow.x = this.shadow.y = 1; addChild(this.bg); addChild(this.tf); this.tf.defaultTextFormat = this.format; this.tf.antiAliasType = AntiAliasType.ADVANCED; this.tf.gridFitType = GridFitType.PIXEL; this.tf.embedFonts = true; this.tf.sharpness = -250; this.tf.thickness = -200; this.tf.x = this.tf.y = 5; this.tf.multiline = true; this.tf.wordWrap = true; this.tf.type = TextFieldType.INPUT; this.tf.selectable = true; this.tf.autoSize = TextFieldAutoSize.NONE; } override public function set width(value:Number) : void { this._width = int(value); this.bg.width = this._width; this.tf.width = this._width - 10; this.draw(); } override public function get width() : Number { return this._width; } override public function set height(value:Number) : void { this._height = int(value); this.bg.height = this._height; this.tf.height = this._height - 10; this.draw(); } override public function get height() : Number { return this._height; } public function get text() : String { return this.tf.text; } public function set text(value:String) : void { this.tf.text = value; } private function draw() : void { var g:Graphics = this.shadow.graphics; var matrix:Matrix = new Matrix(); matrix.createGradientBox(this._width - 2,this._height - 2,Math.PI * 0.5); g.clear(); g.beginGradientFill(GradientType.LINEAR,[0,0],[0.8,0],[0,255],matrix); g.drawRect(0,0,this._width - 2,this._height - 2); g.endFill(); } public function set maxChars(value:int) : void { this.tf.maxChars = value; } } }
package projects.tanks.client.tanksservices.model.notifier.uid { import alternativa.osgi.OSGi; import alternativa.protocol.IProtocol; import alternativa.protocol.OptionalMap; import alternativa.protocol.ProtocolBuffer; import flash.utils.ByteArray; import platform.client.fp10.core.model.IModel; public class UidNotifierModelServer { private var protocol:IProtocol; private var protocolBuffer:ProtocolBuffer; private var model:IModel; public function UidNotifierModelServer(param1:IModel) { super(); this.model = param1; var local2:ByteArray = new ByteArray(); this.protocol = IProtocol(OSGi.getInstance().getService(IProtocol)); this.protocolBuffer = new ProtocolBuffer(local2,local2,new OptionalMap()); } } }
package projects.tanks.client.commons.models.captcha { public class CaptchaLocation { public static const LOGIN_FORM:CaptchaLocation = new CaptchaLocation(0,"LOGIN_FORM"); public static const REGISTER_FORM:CaptchaLocation = new CaptchaLocation(1,"REGISTER_FORM"); public static const CLIENT_STARTUP:CaptchaLocation = new CaptchaLocation(2,"CLIENT_STARTUP"); public static const RESTORE_PASSWORD_FORM:CaptchaLocation = new CaptchaLocation(3,"RESTORE_PASSWORD_FORM"); public static const EMAIL_CHANGE_HASH:CaptchaLocation = new CaptchaLocation(4,"EMAIL_CHANGE_HASH"); public static const ACCOUNT_SETTINGS_FORM:CaptchaLocation = new CaptchaLocation(5,"ACCOUNT_SETTINGS_FORM"); private var _value:int; private var _name:String; public function CaptchaLocation(param1:int, param2:String) { super(); this._value = param1; this._name = param2; } public static function get values() : Vector.<CaptchaLocation> { var local1:Vector.<CaptchaLocation> = new Vector.<CaptchaLocation>(); local1.push(LOGIN_FORM); local1.push(REGISTER_FORM); local1.push(CLIENT_STARTUP); local1.push(RESTORE_PASSWORD_FORM); local1.push(EMAIL_CHANGE_HASH); local1.push(ACCOUNT_SETTINGS_FORM); return local1; } public function toString() : String { return "CaptchaLocation [" + this._name + "]"; } public function get value() : int { return this._value; } public function get name() : String { return this._name; } } }
package alternativa.tanks.models.weapon.gauss.sfx { [ModelInterface] public interface IGaussSFXModel { function getSFXData() : GaussSFXData; } }
package _codec.projects.tanks.client.battlefield.models.user.tank.commands { import alternativa.protocol.ICodec; import alternativa.protocol.IProtocol; import alternativa.protocol.ProtocolBuffer; import projects.tanks.client.battlefield.models.user.tank.commands.TurretControlType; public class CodecTurretControlType implements ICodec { public function CodecTurretControlType() { super(); } public function init(param1:IProtocol) : void { } public function decode(param1:ProtocolBuffer) : Object { var local2:TurretControlType = null; var local3:int = int(param1.reader.readInt()); switch(local3) { case 0: local2 = TurretControlType.ROTATION_DIRECTION; break; case 1: local2 = TurretControlType.TARGET_ANGLE_LOCAL; break; case 2: local2 = TurretControlType.TARGET_ANGLE_WORLD; } return local2; } public function encode(param1:ProtocolBuffer, param2:Object) : void { if(param2 == null) { throw new Error("Object is null. Use @ProtocolOptional annotation."); } var local3:int = int(param2.value); param1.writer.writeInt(local3); } } }
package alternativa.tanks.model.item.skins { import platform.client.fp10.core.model.impl.Model; import platform.client.fp10.core.type.IGameObject; public class MountSkinAdapt implements MountSkin { private var object:IGameObject; private var impl:MountSkin; public function MountSkinAdapt(param1:IGameObject, param2:MountSkin) { super(); this.object = param1; this.impl = param2; } public function getMountedSkin() : IGameObject { var result:IGameObject = null; try { Model.object = this.object; result = this.impl.getMountedSkin(); } finally { Model.popObject(); } return result; } public function mount(param1:IGameObject) : void { var skin:IGameObject = param1; try { Model.object = this.object; this.impl.mount(skin); } finally { Model.popObject(); } } } }
package alternativa.tanks.models.weapon.machinegun.sfx.sound { import alternativa.engine3d.core.Object3D; import alternativa.math.Vector3; import alternativa.tanks.battle.BattleService; import alternativa.tanks.models.weapon.machinegun.sfx.MachineGunSFXData; import alternativa.tanks.sfx.ISound3DEffect; import alternativa.tanks.sfx.ISoundEffectDestructionListener; import alternativa.tanks.sfx.MobileSound3DEffect; import alternativa.tanks.sfx.Sound3D; import flash.media.Sound; public class MachineGunSoundManager implements ISoundEffectDestructionListener { [Inject] public static var battleService:BattleService; private static const INACTIVE_STATE:int = 0; private static const BEGIN_STATE:int = 1; private static const SHOOT_STATE:int = 2; private static const END_STATE:int = 3; private static const END_FAIL_STATE:int = 4; private static const VOLUME:Number = 0.7; private static const START_SOUND_START_TIME:int = 115; private static const BEGIN_SOUND_LENGTH:int = 3520; private static const SHOOT_SOUND_START_TIME:int = 80; private static const END_SOUND_START_TIME:int = 100; private static const END_FAIL_SOUND_START_TIME:int = 27; private var _currentState:int = 0; private var _turret:Object3D; private var _chainStartSound:Sound; private var _turbineStartSound:Sound; private var _shootSound:Sound; private var _shootEndSound:Sound; private var _longFailSound:Sound; private var hitSound3d:Sound3D; private var tankHitSound3d:Sound3D; private var _currentSoundEffect:MobileSound3DEffect; private var hitSoundEffect:MachineGunHitSoundEffect; private var _barrelAccelTime:Number; private var barrelTime:int; public function MachineGunSoundManager(param1:Object3D, param2:MachineGunSFXData, param3:Number) { super(); this._turret = param1; this._chainStartSound = param2.chainStartSound; this._turbineStartSound = param2.turbineStartSound; this._shootSound = param2.shootSound; this._shootEndSound = param2.shootEndSound; this._longFailSound = param2.longFailSound; this.hitSound3d = this.createSound3D(param2.hitSound); this.tankHitSound3d = this.createSound3D(param2.tankHitSound); this._barrelAccelTime = param3; } public function playBeginSound(param1:int) : void { var local2:MobileSound3DEffect = null; var local3:Sound3D = null; if(this._currentState != BEGIN_STATE) { this._currentState = BEGIN_STATE; this.createSoundEffect(this._turbineStartSound,BEGIN_SOUND_LENGTH - this._barrelAccelTime); local2 = MobileSound3DEffect(battleService.getObjectPool().getObject(MobileSound3DEffect)); local3 = Sound3D.create(this._chainStartSound,VOLUME); local2.init(local3,this._turret,0,0,START_SOUND_START_TIME); battleService.addSound3DEffect(local2); } this.barrelTime = param1; } public function playShootSound() : void { if(this._currentState != SHOOT_STATE) { this._currentState = SHOOT_STATE; this.createSoundEffect(this._shootSound,SHOOT_SOUND_START_TIME,1000000); } } public function playEndSound() : void { if(this._currentState != END_STATE) { this._currentState = END_STATE; this.createSoundEffect(this._shootEndSound,END_SOUND_START_TIME); } } public function playEndFailSound(param1:int) : void { if(this._currentState != END_FAIL_STATE) { this._currentState = END_FAIL_STATE; this.createSoundEffect(this._longFailSound,this._barrelAccelTime - this.barrelTime + END_FAIL_SOUND_START_TIME,0,param1); } } public function stopSound() : void { if(this._currentState != INACTIVE_STATE) { this._currentState = INACTIVE_STATE; this.killCurrentSound(); } } private function createSoundEffect(param1:Sound, param2:int, param3:int = 0, param4:int = 0) : void { this.killCurrentSound(); this._currentSoundEffect = MobileSound3DEffect(battleService.getObjectPool().getObject(MobileSound3DEffect)); var local5:Sound3D = this.createSound3D(param1); this._currentSoundEffect.init(local5,this._turret,0,param3,param2,this); battleService.addSound3DEffect(this._currentSoundEffect); if(param4 > 0) { this._currentSoundEffect.fade(param4); } } public function playHitSound(param1:Vector3, param2:Boolean) : void { if(this.hitSoundEffect == null) { this.hitSoundEffect = MachineGunHitSoundEffect(battleService.getObjectPool().getObject(MachineGunHitSoundEffect)); this.hitSoundEffect.init(this.hitSound3d,this.tankHitSound3d); battleService.addSound3DEffect(this.hitSoundEffect); } this.hitSoundEffect.setTarget(param1,param2); } public function destroy() : void { this.killCurrentSound(); this.destroyHitSounds(); this._chainStartSound = null; this._turbineStartSound = null; this._shootSound = null; this._shootEndSound = null; this._longFailSound = null; this._turret = null; } private function destroyHitSounds() : void { this.stopHitSounds(); Sound3D.destroy(this.hitSound3d); Sound3D.destroy(this.tankHitSound3d); this.hitSound3d = null; this.tankHitSound3d = null; } public function stopHitSounds() : void { if(this.hitSoundEffect != null) { this.hitSoundEffect.kill(); this.hitSoundEffect = null; } } public function onSoundEffectDestroyed(param1:ISound3DEffect) : void { if(this._currentSoundEffect == param1) { this._currentSoundEffect = null; } } private function createSound3D(param1:Sound) : Sound3D { return Sound3D.create(param1,VOLUME); } private function killCurrentSound() : void { if(this._currentSoundEffect != null) { this._currentSoundEffect.kill(); this._currentSoundEffect = null; } } } }
package controls.rangicons { import mx.core.BitmapAsset; [ExcludeClass] public class RangIconNormal_p24 extends BitmapAsset { public function RangIconNormal_p24() { super(); } } }
package alternativa.tanks.model.challenge.server { public class ChallengeServerData { public var level:int; public var target_progress:int; public var progress:int; public var id:String; public var description:String; public var prizes:Array; public var completed:String; public var changeCost:int; public var specialChallenge:ChallengeServerData = null; public function ChallengeServerData() { super(); } } }
package _codec.projects.tanks.client.battlefield.models.user.resistance { import alternativa.osgi.OSGi; import alternativa.osgi.service.clientlog.IClientLog; import alternativa.protocol.ICodec; import alternativa.protocol.IProtocol; import alternativa.protocol.ProtocolBuffer; import alternativa.protocol.info.CollectionCodecInfo; import alternativa.protocol.info.TypeCodecInfo; import projects.tanks.client.battlefield.models.user.resistance.TankResistance; import projects.tanks.client.battlefield.models.user.resistance.TankResistancesCC; public class CodecTankResistancesCC implements ICodec { public static var log:IClientLog = IClientLog(OSGi.getInstance().getService(IClientLog)); private var codec_resistances:ICodec; public function CodecTankResistancesCC() { super(); } public function init(param1:IProtocol) : void { this.codec_resistances = param1.getCodec(new CollectionCodecInfo(new TypeCodecInfo(TankResistance,false),false,1)); } public function decode(param1:ProtocolBuffer) : Object { var local2:TankResistancesCC = new TankResistancesCC(); local2.resistances = this.codec_resistances.decode(param1) as Vector.<TankResistance>; return local2; } public function encode(param1:ProtocolBuffer, param2:Object) : void { if(param2 == null) { throw new Error("Object is null. Use @ProtocolOptional annotation."); } var local3:TankResistancesCC = TankResistancesCC(param2); this.codec_resistances.encode(param1,local3.resistances); } } }
package forms.battlelist { import alternativa.init.Main; import alternativa.osgi.service.locale.ILocaleService; import alternativa.tanks.locale.constants.TextConst; import assets.cellrenderer.battlelist.CellBlue; import assets.cellrenderer.battlelist.CellNormalUp; import assets.cellrenderer.battlelist.CellRed; import controls.ButtonState; import controls.Label; import controls.rangicons.RangIconSmall; import fl.controls.listClasses.CellRenderer; import fl.controls.listClasses.ListData; import flash.display.Bitmap; import flash.display.BitmapData; import flash.display.DisplayObject; import flash.display.Sprite; import flash.text.TextFieldAutoSize; import flash.text.TextFormat; import flash.text.TextFormatAlign; public class TeamListRenderer extends CellRenderer { private var format:TextFormat; private var nicon:DisplayObject; private var greenStyle:ButtonState; private var redStyle:ButtonState; private var BlueStyle:ButtonState; private var noNameText:String; public function TeamListRenderer() { this.format = new TextFormat("MyriadPro",13); this.greenStyle = new CellNormalUp(); this.redStyle = new CellRed(); this.BlueStyle = new CellBlue(); var localeService:ILocaleService = Main.osgi.getService(ILocaleService) as ILocaleService; super(); this.format.color = 16777215; setStyle("textFormat",this.format); setStyle("embedFonts",true); this.noNameText = localeService.getText(TextConst.BATTLEINFO_PANEL_NONAME_TEXT); } override public function set data(value:Object) : void { var currentStyle:ButtonState = null; _data = value; this.nicon = this.myIcon(_data); switch(_data.style) { case "green": currentStyle = this.greenStyle; break; case "red": currentStyle = this.redStyle; break; case "blue": currentStyle = this.BlueStyle; } setStyle("upSkin",currentStyle); setStyle("downSkin",currentStyle); setStyle("overSkin",currentStyle); setStyle("selectedUpSkin",currentStyle); setStyle("selectedOverSkin",currentStyle); setStyle("selectedDownSkin",currentStyle); } private function myIcon(data:Object) : Sprite { var name:Label = null; var kills:Label = null; var rangIcon:RangIconSmall = null; var bmp:BitmapData = new BitmapData(_width,20,true,0); var cont:Sprite = new Sprite(); name = new Label(); name.autoSize = TextFieldAutoSize.NONE; name.color = 16777215; name.alpha = data.playerName == "" ? Number(0.5) : Number(1); name.text = data.playerName == "" ? this.noNameText : data.playerName; name.height = 20; name.width = _width - 48; name.x = 10; name.y = 0; kills = new Label(); kills.color = 16777215; kills.autoSize = TextFieldAutoSize.NONE; kills.align = TextFormatAlign.RIGHT; kills.text = data.playerName == "" ? " " : String(data.kills); kills.height = 20; kills.width = 120; kills.x = _width - 135; kills.y = 0; if(data.rang > 0) { rangIcon = new RangIconSmall(data.rang); rangIcon.x = -2; rangIcon.y = 2; cont.addChild(rangIcon); } cont.addChild(name); cont.addChild(kills); return cont; } override public function set listData(value:ListData) : void { _listData = value; label = ""; if(this.nicon != null) { setStyle("icon",this.nicon); } } override protected function drawLayout() : void { super.drawLayout(); background.width = width - 4; background.height = height; } override protected function drawIcon() : void { var oldIcon:DisplayObject = icon; var styleName:String = !!enabled ? mouseState : "disabled"; if(selected) { styleName = "selected" + styleName.substr(0,1).toUpperCase() + styleName.substr(1); } styleName += "Icon"; var iconStyle:Object = getStyleValue(styleName); if(iconStyle == null) { iconStyle = getStyleValue("icon"); } if(iconStyle != null) { icon = getDisplayObjectInstance(iconStyle); } if(icon != null) { addChildAt(icon,1); } if(oldIcon != null && oldIcon != icon && oldIcon.parent == this) { removeChild(oldIcon); } } } }
package alternativa.osgi.service.clientlog { public interface IClientLogBase { function log(param1:String, param2:String, ... rest) : void; } }
package projects.tanks.client.battlefield.types { public class DamageType { public static const SMOKY:DamageType = new DamageType(0,"SMOKY"); public static const SMOKY_CRITICAL:DamageType = new DamageType(1,"SMOKY_CRITICAL"); public static const FIREBIRD:DamageType = new DamageType(2,"FIREBIRD"); public static const FIREBIRD_OVERHEAT:DamageType = new DamageType(3,"FIREBIRD_OVERHEAT"); public static const TWINS:DamageType = new DamageType(4,"TWINS"); public static const RAILGUN:DamageType = new DamageType(5,"RAILGUN"); public static const ISIS:DamageType = new DamageType(6,"ISIS"); public static const MINE:DamageType = new DamageType(7,"MINE"); public static const THUNDER:DamageType = new DamageType(8,"THUNDER"); public static const RICOCHET:DamageType = new DamageType(9,"RICOCHET"); public static const FREEZE:DamageType = new DamageType(10,"FREEZE"); public static const SHAFT:DamageType = new DamageType(11,"SHAFT"); public static const MACHINE_GUN:DamageType = new DamageType(12,"MACHINE_GUN"); public static const SHOTGUN:DamageType = new DamageType(13,"SHOTGUN"); public static const ROCKET:DamageType = new DamageType(14,"ROCKET"); public static const ARTILLERY:DamageType = new DamageType(15,"ARTILLERY"); public static const TERMINATOR:DamageType = new DamageType(16,"TERMINATOR"); public static const BOMB:DamageType = new DamageType(17,"BOMB"); public static const AT_FIELD:DamageType = new DamageType(18,"AT_FIELD"); public static const NUCLEAR:DamageType = new DamageType(19,"NUCLEAR"); public static const GAUSS:DamageType = new DamageType(20,"GAUSS"); private var _value:int; private var _name:String; public function DamageType(param1:int, param2:String) { super(); this._value = param1; this._name = param2; } public static function get values() : Vector.<DamageType> { var local1:Vector.<DamageType> = new Vector.<DamageType>(); local1.push(SMOKY); local1.push(SMOKY_CRITICAL); local1.push(FIREBIRD); local1.push(FIREBIRD_OVERHEAT); local1.push(TWINS); local1.push(RAILGUN); local1.push(ISIS); local1.push(MINE); local1.push(THUNDER); local1.push(RICOCHET); local1.push(FREEZE); local1.push(SHAFT); local1.push(MACHINE_GUN); local1.push(SHOTGUN); local1.push(ROCKET); local1.push(ARTILLERY); local1.push(TERMINATOR); local1.push(BOMB); local1.push(AT_FIELD); local1.push(NUCLEAR); local1.push(GAUSS); return local1; } public function toString() : String { return "DamageType [" + this._name + "]"; } public function get value() : int { return this._value; } public function get name() : String { return this._name; } } }
package controls.resultassets { import assets.resultwindow.bres_SELECTED_RED_PIXEL; import assets.resultwindow.bres_SELECTED_RED_TL; import controls.statassets.StatLineBase; public class ResultWindowRedSelected extends StatLineBase { public function ResultWindowRedSelected() { super(); tl = new bres_SELECTED_RED_TL(1,1); px = new bres_SELECTED_RED_PIXEL(1,1); frameColor = 16673333; } } }
package alternativa.tanks.gui.friends.list.renderer { import alternativa.osgi.service.locale.ILocaleService; import alternativa.tanks.gui.friends.battleLink.BattleLink; import alternativa.tanks.gui.friends.list.renderer.background.RendererBackGroundClanMembersList; import controls.base.LabelBase; import fl.controls.listClasses.CellRenderer; import fl.controls.listClasses.ListData; import flash.display.Bitmap; import flash.display.BitmapData; import flash.display.DisplayObject; import flash.display.Sprite; import flash.events.MouseEvent; import forms.ColorConstants; import forms.Styles; import forms.contextmenu.BattleInviteContextMenuLabel; import forms.userlabel.UserLabel; import projects.tanks.clients.fp10.libraries.TanksLocale; import projects.tanks.clients.fp10.libraries.tanksservices.service.battle.IBattleInfoService; import projects.tanks.clients.fp10.libraries.tanksservices.service.battle.activator.IBattleLinkActivatorService; import services.contextmenu.IContextMenuService; public class ClanMembersListRenderer extends CellRenderer { [Inject] public static var battleLinkActivatorService:IBattleLinkActivatorService; [Inject] public static var localeService:ILocaleService; [Inject] public static var contextMenuService:IContextMenuService; [Inject] public static var battleInfoService:IBattleInfoService; public static const ROW_HEIGHT:int = 18; private static var gradientGreenIconClass:Class = ClanMembersListRenderer_gradientGreenIconClass; private static var gradientGreenBitmapData:BitmapData = Bitmap(new gradientGreenIconClass()).bitmapData; private static var gradientGreyIconClass:Class = ClanMembersListRenderer_gradientGreyIconClass; private static var gradientGreyBitmapData:BitmapData = Bitmap(new gradientGreyIconClass()).bitmapData; private var _labelsContainer:DisplayObject; private var _userLabel:UserLabel; private var _battleLink:BattleLink; private var _isNewLabel:LabelBase; private var _gradientGreen:Bitmap; private var _gradientGrey:Bitmap; private var _battleInviteIcon:Bitmap; public function ClanMembersListRenderer() { super(); } override public function set data(param1:Object) : void { _data = param1; mouseEnabled = false; mouseChildren = true; buttonMode = useHandCursor = false; this._labelsContainer = this.createLabels(_data); var local2:DisplayObject = new RendererBackGroundClanMembersList(this._userLabel.online); var local3:DisplayObject = new RendererBackGroundClanMembersList(this._userLabel.online,true); setStyle(Styles.UP_SKIN,local2); setStyle(Styles.DOWN_SKIN,local2); setStyle(Styles.OVER_SKIN,local2); setStyle(Styles.SELECTED_UP_SKIN,local3); setStyle(Styles.SELECTED_OVER_SKIN,local3); setStyle(Styles.SELECTED_DOWN_SKIN,local3); } private function createLabels(param1:Object) : Sprite { var local2:Sprite = new Sprite(); if(param1.id != null) { if(this._battleInviteIcon == null) { this._battleInviteIcon = new Bitmap(BattleInviteContextMenuLabel.battleInviteBitmapData); } this._battleInviteIcon.x = 0; this._battleInviteIcon.y = (ROW_HEIGHT - this._battleInviteIcon.height) / 2; this._battleInviteIcon.visible = false; local2.addChild(this._battleInviteIcon); this._userLabel = new UserLabel(param1.id,false); this._userLabel.inviteBattleEnable = true; this._userLabel.showClanProfile = false; this._userLabel.x = this._battleInviteIcon.x + this._battleInviteIcon.width + 4; this._userLabel.y = 0; local2.addChild(this._userLabel); if(Boolean(param1.isNew)) { if(this._userLabel.online) { if(this._gradientGreen == null) { this._gradientGreen = new Bitmap(gradientGreenBitmapData); } this._gradientGreen.visible = true; local2.addChild(this._gradientGreen); } else { if(this._gradientGrey == null) { this._gradientGrey = new Bitmap(gradientGreyBitmapData); } this._gradientGrey.visible = true; local2.addChild(this._gradientGrey); } if(this._isNewLabel == null) { this._isNewLabel = new LabelBase(); this._isNewLabel.text = localeService.getText(TanksLocale.TEXT_FRIENDS_NEW_FRIEND); this._isNewLabel.color = ColorConstants.GREEN_LABEL; this._isNewLabel.mouseEnabled = false; } this._isNewLabel.visible = true; this._isNewLabel.x = 223 - this._isNewLabel.width; this._isNewLabel.y = 0; local2.addChild(this._isNewLabel); if(this._gradientGreen != null) { this._gradientGreen.x = this._isNewLabel.x - 7; } if(this._gradientGrey != null) { this._gradientGrey.x = this._isNewLabel.x - 7; } } else { if(this._isNewLabel != null) { this._isNewLabel.visible = false; } if(this._gradientGreen != null) { this._gradientGreen.visible = false; } if(this._gradientGrey != null) { this._gradientGrey.visible = false; } } if(this._battleLink != null) { this._battleLink.removeEvents(); this._battleLink.labelCont.removeEventListener(MouseEvent.CLICK,this.onBattleLinkClick); } this._battleLink = new BattleLink(param1.id); this._battleLink.labelCont.addEventListener(MouseEvent.CLICK,this.onBattleLinkClick,false,0,true); local2.addChild(this._battleLink); this._battleLink.x = 233; this.updateStatusOnline(); this.addEventListener(MouseEvent.ROLL_OVER,this.onRollOver,false,0,true); this.addEventListener(MouseEvent.ROLL_OUT,this.onRollOut,false,0,true); } return local2; } private function updateStatusOnline() : void { _data.online = this._userLabel.online; this._userLabel.setUidColor(this._userLabel.online ? ColorConstants.GREEN_LABEL : ColorConstants.ACCESS_LABEL,false); this._battleInviteIcon.visible = this._userLabel.online && Boolean(_data.availableInvite); } private function onRollOver(param1:MouseEvent) : void { if(Boolean(_data.isNew)) { if(this._isNewLabel != null) { this._isNewLabel.visible = false; } if(this._userLabel.online) { if(this._gradientGreen != null) { this._gradientGreen.visible = false; } } else if(this._gradientGrey != null) { this._gradientGrey.visible = false; } } super.selected = true; } private function onRollOut(param1:MouseEvent) : void { if(Boolean(_data.isNew)) { if(this._isNewLabel != null) { this._isNewLabel.visible = true; } if(this._userLabel.online) { if(this._gradientGreen != null) { this._gradientGreen.visible = true; } } else if(this._gradientGrey != null) { this._gradientGrey.visible = true; } } super.selected = false; } private function onClickRemoveFriend(param1:MouseEvent) : void { contextMenuService.removeFromFriends(this._userLabel.userId,this._userLabel.uid); } private function onBattleLinkClick(param1:MouseEvent) : void { if(this._battleLink.hasData() && this._battleLink.data.isClickable()) { battleLinkActivatorService.navigateToBattleUrl(this._battleLink.data.getBattleData()); } } override public function set listData(param1:ListData) : void { _listData = param1; label = _listData.label; if(this._labelsContainer != null) { setStyle("icon",this._labelsContainer); } } override protected function drawBackground() : void { var local1:String = enabled ? mouseState : "disabled"; if(selected) { local1 = "selected" + local1.substr(0,1).toUpperCase() + local1.substr(1); } local1 += "Skin"; var local2:DisplayObject = background; background = getDisplayObjectInstance(getStyleValue(local1)); addChildAt(background,0); if(local2 != null && local2 != background) { removeChild(local2); } } override public function set selected(param1:Boolean) : void { } } }
package alternativa.tanks.service { public interface IPasswordParamsService { function get forbiddenPasswords() : Array; function set forbiddenPasswords(param1:Array) : void; function get maxPasswordLength() : int; function set maxPasswordLength(param1:int) : void; function get minPasswordLength() : int; function set minPasswordLength(param1:int) : void; function isPasswordForbidden(param1:String) : Boolean; } }
package alternativa.tanks.model.item.discount { public interface IDiscountCollector { function addDiscount(param1:DiscountInfo) : void; } }
package alternativa.tanks.battle.scene3d { public interface Renderer { function render(param1:int, param2:int) : void; } }
package projects.tanks.client.commons.models.linkactivator { import alternativa.osgi.OSGi; import alternativa.protocol.ICodec; import alternativa.protocol.IProtocol; import alternativa.protocol.OptionalMap; import alternativa.protocol.ProtocolBuffer; import alternativa.protocol.info.TypeCodecInfo; import alternativa.types.Long; import flash.utils.ByteArray; import platform.client.fp10.core.model.IModel; import platform.client.fp10.core.model.impl.Model; import platform.client.fp10.core.network.command.SpaceCommand; import platform.client.fp10.core.type.IGameObject; import platform.client.fp10.core.type.ISpace; public class LinkActivatorModelServer { private var protocol:IProtocol; private var protocolBuffer:ProtocolBuffer; private var _activateBattleId:Long = Long.getLong(716811418,-639852363); private var _activateBattle_battleIdCodec:ICodec; private var _isAliveId:Long = Long.getLong(1185403596,1266905127); private var _isAlive_battleIdCodec:ICodec; private var model:IModel; public function LinkActivatorModelServer(param1:IModel) { super(); this.model = param1; var local2:ByteArray = new ByteArray(); this.protocol = IProtocol(OSGi.getInstance().getService(IProtocol)); this.protocolBuffer = new ProtocolBuffer(local2,local2,new OptionalMap()); this._activateBattle_battleIdCodec = this.protocol.getCodec(new TypeCodecInfo(Long,false)); this._isAlive_battleIdCodec = this.protocol.getCodec(new TypeCodecInfo(Long,false)); } public function activateBattle(param1:Long) : void { ByteArray(this.protocolBuffer.writer).position = 0; ByteArray(this.protocolBuffer.writer).length = 0; this._activateBattle_battleIdCodec.encode(this.protocolBuffer,param1); ByteArray(this.protocolBuffer.writer).position = 0; if(Model.object == null) { throw new Error("Execute method without model context."); } var local2:SpaceCommand = new SpaceCommand(Model.object.id,this._activateBattleId,this.protocolBuffer); var local3:IGameObject = Model.object; var local4:ISpace = local3.space; local4.commandSender.sendCommand(local2); this.protocolBuffer.optionalMap.clear(); } public function isAlive(param1:Long) : void { ByteArray(this.protocolBuffer.writer).position = 0; ByteArray(this.protocolBuffer.writer).length = 0; this._isAlive_battleIdCodec.encode(this.protocolBuffer,param1); ByteArray(this.protocolBuffer.writer).position = 0; if(Model.object == null) { throw new Error("Execute method without model context."); } var local2:SpaceCommand = new SpaceCommand(Model.object.id,this._isAliveId,this.protocolBuffer); var local3:IGameObject = Model.object; var local4:ISpace = local3.space; local4.commandSender.sendCommand(local2); this.protocolBuffer.optionalMap.clear(); } } }
package controls.rangicons { import mx.core.BitmapAsset; [ExcludeClass] public class RangsIcon_p26 extends BitmapAsset { public function RangsIcon_p26() { super(); } } }
package projects.tanks.client.battlefield.models.ultimate.effects.hornet { import alternativa.osgi.OSGi; import alternativa.protocol.IProtocol; import alternativa.protocol.ProtocolBuffer; import alternativa.protocol.info.TypeCodecInfo; import alternativa.types.Long; import platform.client.fp10.core.model.IModel; import platform.client.fp10.core.model.impl.Model; import platform.client.fp10.core.registry.ModelRegistry; public class HornetUltimateModelBase extends Model { private var _protocol:IProtocol = IProtocol(OSGi.getInstance().getService(IProtocol)); protected var server:HornetUltimateModelServer; private var client:IHornetUltimateModelBase = IHornetUltimateModelBase(this); private var modelId:Long = Long.getLong(1679670805,-112284013); private var _showUltimateRadarIsTurnedOffId:Long = Long.getLong(1886084416,1962413779); private var _showUltimateRadarIsTurnedOnId:Long = Long.getLong(770442559,-63303675); public function HornetUltimateModelBase() { super(); this.initCodecs(); } protected function initCodecs() : void { this.server = new HornetUltimateModelServer(IModel(this)); var local1:ModelRegistry = ModelRegistry(OSGi.getInstance().getService(ModelRegistry)); local1.registerModelConstructorCodec(this.modelId,this._protocol.getCodec(new TypeCodecInfo(HornetUltimateCC,false))); } protected function getInitParam() : HornetUltimateCC { return HornetUltimateCC(initParams[Model.object]); } override public function invoke(param1:Long, param2:ProtocolBuffer) : void { switch(param1) { case this._showUltimateRadarIsTurnedOffId: this.client.showUltimateRadarIsTurnedOff(); break; case this._showUltimateRadarIsTurnedOnId: this.client.showUltimateRadarIsTurnedOn(); } } override public function get id() : Long { return this.modelId; } } }
package alternativa.tanks.models.battlefield.effects.levelup.rangs { import mx.core.BitmapAsset; [ExcludeClass] public class BigRangIcon_rang_1 extends BitmapAsset { public function BigRangIcon_rang_1() { super(); } } }
package forms.friends.list.renderer.background { import controls.cellrenderer.ButtonState; import flash.display.DisplayObject; import flash.display.Sprite; public class RendererBackGroundIncomingList extends Sprite { private var _width:int = 100; public function RendererBackGroundIncomingList(param1:Boolean) { var _loc2_:ButtonState = null; super(); if(param1) { _loc2_ = new FriendCellSelected(); } else { _loc2_ = new FriendCellNormal(); } addChild(_loc2_); this.resize(); } protected function resize() : void { var _loc1_:DisplayObject = getChildAt(0); _loc1_.width = this._width - 3; _loc1_.height = 18; } override public function set width(param1:Number) : void { this._width = Math.floor(param1); this.resize(); } } }
package projects.tanks.client.panel.model.shop.goldboxpackage { public interface IGoldBoxPackageModelBase { } }
package alternativa.tanks.models.weapon.shaft.sfx { import alternativa.engine3d.materials.Material; import alternativa.math.Vector3; import alternativa.tanks.sfx.GraphicEffect; public interface ShaftTrailEffect extends GraphicEffect { function init(param1:Vector3, param2:Vector3, param3:Number, param4:Number, param5:Material, param6:int) : void; } }
package alternativa.engine3d.core { import alternativa.engine3d.alternativa3d; import alternativa.engine3d.lights.DirectionalLight; import alternativa.engine3d.materials.TextureMaterial; import alternativa.engine3d.objects.BSP; import alternativa.engine3d.objects.Mesh; import alternativa.engine3d.objects.Sprite3D; import alternativa.gfx.core.BitmapTextureResource; import alternativa.gfx.core.Device; import alternativa.gfx.core.IndexBufferResource; import alternativa.gfx.core.ProgramResource; import alternativa.gfx.core.RenderTargetTextureResource; import alternativa.gfx.core.VertexBufferResource; import flash.display.BitmapData; import flash.display3D.Context3DProgramType; import flash.display3D.Context3DVertexBufferFormat; import flash.geom.Rectangle; import flash.utils.ByteArray; use namespace alternativa3d; public class ShadowMap { private static const sizeLimit:int = 2048; private static const bigValue:Number = 2048; public static const numSamples:int = 6; private var programs:Array; private var spriteVertexBuffer:VertexBufferResource; private var spriteIndexBuffer:IndexBufferResource; alternativa3d var transform:Vector.<Number>; alternativa3d var params:Vector.<Number>; private var coords:Vector.<Number>; private var fragment:Vector.<Number>; private var alphaTestConst:Vector.<Number>; private var scissor:Rectangle; alternativa3d var map:RenderTargetTextureResource; alternativa3d var noise:BitmapTextureResource; private var noiseSize:int = 64; private var noiseAngle:Number = 1.0471975511965976; private var noiseRadius:Number = 1.3; private var noiseRandom:Number = 0.3; public var mapSize:int; public var nearDistance:Number; public var farDistance:Number; public var bias:Number = 0; public var biasMultiplier:Number = 30; public var additionalSpace:Number = 0; public var alphaThreshold:Number = 0.1; private var defaultLight:DirectionalLight; private var boundVertexList:Vertex; private var light:DirectionalLight; private var dirZ:Number; private var planeX:Number; private var planeY:Number; private var planeSize:Number; private var pixel:Number; alternativa3d var boundMinX:Number; alternativa3d var boundMinY:Number; alternativa3d var boundMinZ:Number; alternativa3d var boundMaxX:Number; alternativa3d var boundMaxY:Number; alternativa3d var boundMaxZ:Number; public function ShadowMap(param1:int, param2:Number, param3:Number, param4:Number = 0, param5:Number = 0) { var _loc10_:int = 0; var _loc11_:Number = NaN; var _loc12_:int = 0; var _loc13_:int = 0; var _loc14_:int = 0; this.programs = new Array(); this.spriteVertexBuffer = new VertexBufferResource(Vector.<Number>([0,2,4,6]),1); this.spriteIndexBuffer = new IndexBufferResource(Vector.<uint>([0,1,3,1,2,3])); this.transform = Vector.<Number>([0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1]); this.params = Vector.<Number>([-255 * bigValue,-bigValue,bigValue,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1]); this.coords = Vector.<Number>([0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,1 / 255,1]); this.fragment = Vector.<Number>([1 / 255,0,1,1]); this.alphaTestConst = Vector.<Number>([0,0,0,1]); this.scissor = new Rectangle(); this.defaultLight = new DirectionalLight(8355711); this.boundVertexList = Vertex.createList(8); super(); if(param1 > sizeLimit) { throw new Error("Value of mapSize too big."); } var _loc6_:Number = Math.log(param1) / Math.LN2; if(_loc6_ != int(_loc6_)) { throw new Error("Value of mapSize must be power of 2."); } this.mapSize = param1; this.nearDistance = param2; this.farDistance = param3; this.bias = param4; this.additionalSpace = param5; this.defaultLight.rotationX = Math.PI; this.map = new RenderTargetTextureResource(param1,param1); var _loc7_:Vector.<uint> = new Vector.<uint>(); var _loc8_:int = 0; var _loc9_:int = 0; while(_loc9_ < this.noiseSize) { _loc10_ = 0; while(_loc10_ < this.noiseSize) { _loc11_ = Math.random() * this.noiseAngle; _loc12_ = Math.sin(_loc11_) * 255; _loc13_ = Math.cos(_loc11_) * 255; _loc14_ = (this.noiseRandom + Math.random() * (1 - this.noiseRandom)) * 255; _loc7_[_loc8_] = _loc12_ << 16 | _loc13_ << 8 | _loc14_; _loc8_++; _loc10_++; } _loc9_++; } this.noise = new BitmapTextureResource(new BitmapData(this.noiseSize,this.noiseSize,false,0),false); this.noise.bitmapData.setVector(this.noise.bitmapData.rect,_loc7_); } alternativa3d function calculateBounds(param1:Camera3D) : void { if(param1.directionalLight != null) { this.light = param1.directionalLight; } else { this.light = this.defaultLight; } this.light.composeMatrix(); this.dirZ = this.light.mk; this.light.calculateInverseMatrix(); var _loc2_:Number = this.light.ima; var _loc3_:Number = this.light.imb; var _loc4_:Number = this.light.imc; var _loc5_:Number = this.light.imd; var _loc6_:Number = this.light.ime; var _loc7_:Number = this.light.imf; var _loc8_:Number = this.light.img; var _loc9_:Number = this.light.imh; var _loc10_:Number = this.light.imi; var _loc11_:Number = this.light.imj; var _loc12_:Number = this.light.imk; var _loc13_:Number = this.light.iml; this.light.ima = _loc2_ * param1.gma + _loc3_ * param1.gme + _loc4_ * param1.gmi; this.light.imb = _loc2_ * param1.gmb + _loc3_ * param1.gmf + _loc4_ * param1.gmj; this.light.imc = _loc2_ * param1.gmc + _loc3_ * param1.gmg + _loc4_ * param1.gmk; this.light.imd = _loc2_ * param1.gmd + _loc3_ * param1.gmh + _loc4_ * param1.gml + _loc5_; this.light.ime = _loc6_ * param1.gma + _loc7_ * param1.gme + _loc8_ * param1.gmi; this.light.imf = _loc6_ * param1.gmb + _loc7_ * param1.gmf + _loc8_ * param1.gmj; this.light.img = _loc6_ * param1.gmc + _loc7_ * param1.gmg + _loc8_ * param1.gmk; this.light.imh = _loc6_ * param1.gmd + _loc7_ * param1.gmh + _loc8_ * param1.gml + _loc9_; this.light.imi = _loc10_ * param1.gma + _loc11_ * param1.gme + _loc12_ * param1.gmi; this.light.imj = _loc10_ * param1.gmb + _loc11_ * param1.gmf + _loc12_ * param1.gmj; this.light.imk = _loc10_ * param1.gmc + _loc11_ * param1.gmg + _loc12_ * param1.gmk; this.light.iml = _loc10_ * param1.gmd + _loc11_ * param1.gmh + _loc12_ * param1.gml + _loc13_; var _loc14_:Vertex = this.boundVertexList; _loc14_.x = -param1.nearClipping; _loc14_.y = -param1.nearClipping; _loc14_.z = param1.nearClipping; _loc14_ = _loc14_.next; _loc14_.x = -param1.nearClipping; _loc14_.y = param1.nearClipping; _loc14_.z = param1.nearClipping; _loc14_ = _loc14_.next; _loc14_.x = param1.nearClipping; _loc14_.y = param1.nearClipping; _loc14_.z = param1.nearClipping; _loc14_ = _loc14_.next; _loc14_.x = param1.nearClipping; _loc14_.y = -param1.nearClipping; _loc14_.z = param1.nearClipping; _loc14_ = _loc14_.next; _loc14_.x = -this.farDistance; _loc14_.y = -this.farDistance; _loc14_.z = this.farDistance; _loc14_ = _loc14_.next; _loc14_.x = -this.farDistance; _loc14_.y = this.farDistance; _loc14_.z = this.farDistance; _loc14_ = _loc14_.next; _loc14_.x = this.farDistance; _loc14_.y = this.farDistance; _loc14_.z = this.farDistance; _loc14_ = _loc14_.next; _loc14_.x = this.farDistance; _loc14_.y = -this.farDistance; _loc14_.z = this.farDistance; this.light.boundMinX = 1e+22; this.light.boundMinY = 1e+22; this.light.boundMinZ = 1e+22; this.light.boundMaxX = -1e+22; this.light.boundMaxY = -1e+22; this.light.boundMaxZ = -1e+22; _loc14_ = this.boundVertexList; while(_loc14_ != null) { _loc14_.cameraX = this.light.ima * _loc14_.x + this.light.imb * _loc14_.y + this.light.imc * _loc14_.z + this.light.imd; _loc14_.cameraY = this.light.ime * _loc14_.x + this.light.imf * _loc14_.y + this.light.img * _loc14_.z + this.light.imh; _loc14_.cameraZ = this.light.imi * _loc14_.x + this.light.imj * _loc14_.y + this.light.imk * _loc14_.z + this.light.iml; if(_loc14_.cameraX < this.light.boundMinX) { this.light.boundMinX = _loc14_.cameraX; } if(_loc14_.cameraX > this.light.boundMaxX) { this.light.boundMaxX = _loc14_.cameraX; } if(_loc14_.cameraY < this.light.boundMinY) { this.light.boundMinY = _loc14_.cameraY; } if(_loc14_.cameraY > this.light.boundMaxY) { this.light.boundMaxY = _loc14_.cameraY; } if(_loc14_.cameraZ < this.light.boundMinZ) { this.light.boundMinZ = _loc14_.cameraZ; } if(_loc14_.cameraZ > this.light.boundMaxZ) { this.light.boundMaxZ = _loc14_.cameraZ; } _loc14_ = _loc14_.next; } var _loc15_:Vertex = this.boundVertexList; var _loc16_:Vertex = this.boundVertexList.next.next.next.next.next.next; var _loc17_:Vertex = this.boundVertexList.next.next.next.next; var _loc18_:Number = _loc16_.cameraX - _loc15_.cameraX; var _loc19_:Number = _loc16_.cameraY - _loc15_.cameraY; var _loc20_:Number = _loc16_.cameraZ - _loc15_.cameraZ; var _loc21_:Number = _loc17_.cameraX - _loc16_.cameraX; var _loc22_:Number = _loc17_.cameraY - _loc16_.cameraY; var _loc23_:Number = _loc17_.cameraZ - _loc16_.cameraZ; var _loc24_:Number = _loc18_ * _loc18_ + _loc19_ * _loc19_ + _loc20_ * _loc20_; var _loc25_:Number = _loc21_ * _loc21_ + _loc22_ * _loc22_ + _loc23_ * _loc23_; var _loc26_:int = Math.ceil(this.noiseRadius); this.planeSize = _loc24_ > _loc25_ ? Number(Number(Math.sqrt(_loc24_))) : Number(Number(Math.sqrt(_loc25_))); this.pixel = this.planeSize / (this.mapSize - 1 - this.noiseRadius); this.planeSize += _loc26_ * this.pixel * 2; this.light.boundMinX -= _loc26_ * this.pixel; this.light.boundMaxX += _loc26_ * this.pixel; this.light.boundMinY -= _loc26_ * this.pixel; this.light.boundMaxY += _loc26_ * this.pixel; this.light.boundMinZ -= this.additionalSpace; _loc14_ = this.boundVertexList; _loc14_.x = this.light.boundMinX; _loc14_.y = this.light.boundMinY; _loc14_.z = this.light.boundMinZ; _loc14_ = _loc14_.next; _loc14_.x = this.light.boundMaxX; _loc14_.y = this.light.boundMinY; _loc14_.z = this.light.boundMinZ; _loc14_ = _loc14_.next; _loc14_.x = this.light.boundMinX; _loc14_.y = this.light.boundMaxY; _loc14_.z = this.light.boundMinZ; _loc14_ = _loc14_.next; _loc14_.x = this.light.boundMaxX; _loc14_.y = this.light.boundMaxY; _loc14_.z = this.light.boundMinZ; _loc14_ = _loc14_.next; _loc14_.x = this.light.boundMinX; _loc14_.y = this.light.boundMinY; _loc14_.z = this.light.boundMaxZ; _loc14_ = _loc14_.next; _loc14_.x = this.light.boundMaxX; _loc14_.y = this.light.boundMinY; _loc14_.z = this.light.boundMaxZ; _loc14_ = _loc14_.next; _loc14_.x = this.light.boundMinX; _loc14_.y = this.light.boundMaxY; _loc14_.z = this.light.boundMaxZ; _loc14_ = _loc14_.next; _loc14_.x = this.light.boundMaxX; _loc14_.y = this.light.boundMaxY; _loc14_.z = this.light.boundMaxZ; this.boundMinX = 1e+22; this.boundMinY = 1e+22; this.boundMinZ = 1e+22; this.boundMaxX = -1e+22; this.boundMaxY = -1e+22; this.boundMaxZ = -1e+22; _loc14_ = this.boundVertexList; while(_loc14_ != null) { _loc14_.cameraX = this.light.ma * _loc14_.x + this.light.mb * _loc14_.y + this.light.mc * _loc14_.z + this.light.md; _loc14_.cameraY = this.light.me * _loc14_.x + this.light.mf * _loc14_.y + this.light.mg * _loc14_.z + this.light.mh; _loc14_.cameraZ = this.light.mi * _loc14_.x + this.light.mj * _loc14_.y + this.light.mk * _loc14_.z + this.light.ml; if(_loc14_.cameraX < this.boundMinX) { this.boundMinX = _loc14_.cameraX; } if(_loc14_.cameraX > this.boundMaxX) { this.boundMaxX = _loc14_.cameraX; } if(_loc14_.cameraY < this.boundMinY) { this.boundMinY = _loc14_.cameraY; } if(_loc14_.cameraY > this.boundMaxY) { this.boundMaxY = _loc14_.cameraY; } if(_loc14_.cameraZ < this.boundMinZ) { this.boundMinZ = _loc14_.cameraZ; } if(_loc14_.cameraZ > this.boundMaxZ) { this.boundMaxZ = _loc14_.cameraZ; } _loc14_ = _loc14_.next; } } alternativa3d function render(param1:Camera3D, param2:Vector.<Object3D>, param3:int) : void { var _loc12_:Object3D = null; var _loc13_:VertexBufferResource = null; var _loc14_:IndexBufferResource = null; var _loc15_:int = 0; var _loc16_:Boolean = false; var _loc17_:TextureMaterial = null; var _loc18_:Sprite3D = null; var _loc19_:Number = NaN; var _loc20_:Number = NaN; var _loc21_:Number = NaN; var _loc22_:Number = NaN; var _loc23_:Number = NaN; var _loc24_:Number = NaN; var _loc25_:Number = NaN; var _loc26_:Number = NaN; var _loc27_:Number = NaN; var _loc28_:Number = NaN; var _loc29_:Number = NaN; var _loc30_:Number = NaN; var _loc31_:Number = NaN; var _loc32_:Number = NaN; var _loc33_:Mesh = null; var _loc34_:BSP = null; var _loc4_:Device = param1.device; this.planeX = Math.floor(this.light.boundMinX / this.pixel) * this.pixel; this.planeY = Math.floor(this.light.boundMinY / this.pixel) * this.pixel; this.scissor.width = Math.ceil(this.light.boundMaxX / this.pixel) - this.planeX / this.pixel; this.scissor.height = Math.ceil(this.light.boundMaxY / this.pixel) - this.planeY / this.pixel; var _loc5_:Number = 2 / this.planeSize; var _loc6_:Number = -2 / this.planeSize; var _loc7_:Number = 255 / (this.light.boundMaxZ - this.light.boundMinZ); var _loc8_:Number = -(this.planeX + this.planeSize * 0.5) * _loc5_; var _loc9_:Number = -(this.planeY + this.planeSize * 0.5) * _loc6_; var _loc10_:Number = -this.light.boundMinZ * _loc7_; if(this.mapSize != this.map.width) { this.map.dispose(); this.map = new RenderTargetTextureResource(this.mapSize,this.mapSize); } _loc4_.setRenderToTexture(this.map,true); _loc4_.clear(1,0,0); _loc4_.setScissorRectangle(this.scissor); this.transform[14] = 1 / 255; var _loc11_:int = 0; while(_loc11_ < param3) { _loc12_ = param2[_loc11_]; _loc13_ = null; _loc14_ = null; _loc16_ = false; if(_loc12_ is Sprite3D) { _loc18_ = Sprite3D(_loc12_); _loc17_ = TextureMaterial(_loc18_.material); _loc19_ = _loc18_.width; _loc20_ = _loc18_.height; if(_loc18_.autoSize) { _loc31_ = _loc18_.bottomRightU - _loc18_.topLeftU; _loc32_ = _loc18_.bottomRightV - _loc18_.topLeftV; _loc19_ = _loc17_.texture.width * _loc31_; _loc20_ = _loc17_.texture.height * _loc32_; } _loc21_ = Math.tan(Math.asin(-this.dirZ)); _loc19_ *= _loc18_.scaleX; _loc20_ *= _loc18_.scaleY; _loc22_ = this.light.ima * _loc12_.md + this.light.imb * _loc12_.mh + this.light.imc * _loc12_.ml + this.light.imd; _loc23_ = this.light.ime * _loc12_.md + this.light.imf * _loc12_.mh + this.light.img * _loc12_.ml + this.light.imh; _loc24_ = this.light.imi * _loc12_.md + this.light.imj * _loc12_.mh + this.light.imk * _loc12_.ml + this.light.iml; _loc23_ += Math.sin(-this.dirZ) * _loc20_ / 4; _loc24_ -= Math.cos(-this.dirZ) * _loc20_ / 4; _loc25_ = -_loc19_ * _loc18_.originX; _loc26_ = -_loc20_ * _loc18_.originY; _loc27_ = -_loc26_ / _loc21_; _loc28_ = _loc25_ + _loc19_; _loc29_ = _loc26_ + _loc20_; _loc30_ = -_loc29_ / _loc21_; _loc25_ = (_loc25_ + _loc22_) * _loc5_ + _loc8_; _loc26_ = (_loc26_ + _loc23_) * _loc6_ + _loc9_; _loc27_ = (_loc27_ + _loc24_) * _loc7_ + _loc10_; _loc28_ = (_loc28_ + _loc22_) * _loc5_ + _loc8_; _loc29_ = (_loc29_ + _loc23_) * _loc6_ + _loc9_; _loc30_ = (_loc30_ + _loc24_) * _loc7_ + _loc10_; _loc27_ -= this.bias * this.biasMultiplier * _loc7_ / _loc21_; _loc30_ -= this.bias * this.biasMultiplier * _loc7_ / _loc21_; this.coords[0] = _loc25_; this.coords[1] = _loc26_; this.coords[2] = _loc27_; this.coords[4] = 0; this.coords[5] = 0; this.coords[8] = _loc25_; this.coords[9] = _loc29_; this.coords[10] = _loc30_; this.coords[12] = 0; this.coords[13] = 1; this.coords[16] = _loc28_; this.coords[17] = _loc29_; this.coords[18] = _loc30_; this.coords[20] = 1; this.coords[21] = 1; this.coords[24] = _loc28_; this.coords[25] = _loc26_; this.coords[26] = _loc27_; this.coords[28] = 1; this.coords[29] = 0; _loc13_ = this.spriteVertexBuffer; _loc14_ = this.spriteIndexBuffer; _loc15_ = 2; _loc16_ = true; _loc4_.setProgram(this.getProgram(true,true)); _loc4_.setVertexBufferAt(0,_loc13_,0,Context3DVertexBufferFormat.FLOAT_1); _loc4_.setProgramConstantsFromVector(Context3DProgramType.VERTEX,0,this.coords,9,false); } else { this.transform[0] = (this.light.ima * _loc12_.ma + this.light.imb * _loc12_.me + this.light.imc * _loc12_.mi) * _loc5_; this.transform[1] = (this.light.ima * _loc12_.mb + this.light.imb * _loc12_.mf + this.light.imc * _loc12_.mj) * _loc5_; this.transform[2] = (this.light.ima * _loc12_.mc + this.light.imb * _loc12_.mg + this.light.imc * _loc12_.mk) * _loc5_; this.transform[3] = (this.light.ima * _loc12_.md + this.light.imb * _loc12_.mh + this.light.imc * _loc12_.ml + this.light.imd) * _loc5_ + _loc8_; this.transform[4] = (this.light.ime * _loc12_.ma + this.light.imf * _loc12_.me + this.light.img * _loc12_.mi) * _loc6_; this.transform[5] = (this.light.ime * _loc12_.mb + this.light.imf * _loc12_.mf + this.light.img * _loc12_.mj) * _loc6_; this.transform[6] = (this.light.ime * _loc12_.mc + this.light.imf * _loc12_.mg + this.light.img * _loc12_.mk) * _loc6_; this.transform[7] = (this.light.ime * _loc12_.md + this.light.imf * _loc12_.mh + this.light.img * _loc12_.ml + this.light.imh) * _loc6_ + _loc9_; this.transform[8] = (this.light.imi * _loc12_.ma + this.light.imj * _loc12_.me + this.light.imk * _loc12_.mi) * _loc7_; this.transform[9] = (this.light.imi * _loc12_.mb + this.light.imj * _loc12_.mf + this.light.imk * _loc12_.mj) * _loc7_; this.transform[10] = (this.light.imi * _loc12_.mc + this.light.imj * _loc12_.mg + this.light.imk * _loc12_.mk) * _loc7_; this.transform[11] = (this.light.imi * _loc12_.md + this.light.imj * _loc12_.mh + this.light.imk * _loc12_.ml + this.light.iml) * _loc7_ + _loc10_; if(_loc12_ is Mesh) { _loc33_ = Mesh(_loc12_); _loc33_.prepareResources(); _loc13_ = _loc33_.vertexBuffer; _loc14_ = _loc33_.indexBuffer; _loc15_ = _loc33_.numTriangles; _loc17_ = _loc33_.faceList.material as TextureMaterial; } else if(_loc12_ is BSP) { _loc34_ = BSP(_loc12_); _loc34_.prepareResources(); _loc13_ = _loc34_.vertexBuffer; _loc14_ = _loc34_.indexBuffer; _loc15_ = _loc34_.numTriangles; _loc17_ = _loc34_.faces[0].material as TextureMaterial; } else { _loc17_ = null; } if(_loc17_ != null && _loc17_.transparent) { _loc16_ = true; _loc4_.setProgram(this.getProgram(true,false)); _loc4_.setVertexBufferAt(1,_loc13_,3,Context3DVertexBufferFormat.FLOAT_2); } else { _loc4_.setProgram(this.getProgram(false,false)); } _loc4_.setVertexBufferAt(0,_loc13_,0,Context3DVertexBufferFormat.FLOAT_3); _loc4_.setProgramConstantsFromVector(Context3DProgramType.VERTEX,0,this.transform,4,false); } if(_loc13_ != null && _loc14_ != null) { _loc4_.setTextureAt(4,null); _loc4_.setTextureAt(6,null); if(_loc16_) { _loc4_.setTextureAt(0,_loc17_.textureResource); this.alphaTestConst[0] = _loc17_.textureResource.correctionU; this.alphaTestConst[1] = _loc17_.textureResource.correctionV; this.alphaTestConst[3] = _loc12_ is Sprite3D ? Number(Number(0.99)) : Number(Number(this.alphaThreshold)); _loc4_.setProgramConstantsFromVector(Context3DProgramType.VERTEX,10,this.alphaTestConst,1); } _loc4_.setProgramConstantsFromVector(Context3DProgramType.FRAGMENT,0,this.fragment,1); _loc4_.drawTriangles(_loc14_,0,_loc15_); } if(_loc16_) { _loc4_.setTextureAt(0,null); _loc4_.setVertexBufferAt(1,null); } _loc11_++; } _loc4_.setScissorRectangle(null); _loc5_ = 1 / this.planeSize; _loc6_ = 1 / this.planeSize; _loc8_ = -this.planeX * _loc5_; _loc9_ = -this.planeY * _loc6_; this.transform[0] = this.light.ima * _loc5_; this.transform[1] = this.light.imb * _loc5_; this.transform[2] = this.light.imc * _loc5_; this.transform[3] = this.light.imd * _loc5_ + _loc8_; this.transform[4] = this.light.ime * _loc6_; this.transform[5] = this.light.imf * _loc6_; this.transform[6] = this.light.img * _loc6_; this.transform[7] = this.light.imh * _loc6_ + _loc9_; this.transform[8] = this.light.imi * _loc7_; this.transform[9] = this.light.imj * _loc7_; this.transform[10] = this.light.imk * _loc7_; this.transform[11] = this.light.iml * _loc7_ + _loc10_ - this.bias * this.biasMultiplier * _loc7_; this.transform[12] = this.nearDistance; this.transform[13] = this.farDistance - this.nearDistance; this.transform[14] = -_loc7_; this.params[4] = 0; this.params[5] = 0; this.params[6] = this.noiseRadius / this.mapSize; this.params[7] = 1 / numSamples; this.params[8] = param1.view._width / this.noiseSize; this.params[9] = param1.view._height / this.noiseSize; this.params[11] = param1.directionalLight != null ? Number(Number(param1.directionalLightStrength * param1.shadowMapStrength)) : Number(Number(0)); this.params[12] = Math.cos(this.noiseAngle); this.params[13] = Math.sin(this.noiseAngle); this.params[16] = -Math.sin(this.noiseAngle); this.params[17] = Math.cos(this.noiseAngle); } public function dispose() : void { this.map.reset(); this.noise.reset(); } private function getProgram(param1:Boolean, param2:Boolean) : ProgramResource { var _loc5_:ByteArray = null; var _loc6_:ByteArray = null; var _loc3_:int = int(param1) | int(param2) << 1; var _loc4_:ProgramResource = this.programs[_loc3_]; if(_loc4_ == null) { _loc5_ = new ShadowMapVertexShader(param1,param2).agalcode; _loc6_ = new ShadowMapFragmentShader(param1).agalcode; _loc4_ = new ProgramResource(_loc5_,_loc6_); this.programs[_loc3_] = _loc4_; } return _loc4_; } } }
package alternativa.tanks.model.challenge { import mx.core.BitmapAsset; [ExcludeClass] public class ChallengeCongratulationWindow_flowBitmap extends BitmapAsset { public function ChallengeCongratulationWindow_flowBitmap() { super(); } } }
package alternativa.tanks.sfx.floatingmessage { import flash.text.TextField; import flash.text.TextFieldAutoSize; import flash.text.TextFormat; public class Message extends TextField { private static var poolSize:int; private static const DEFAULT_TEXT_FORMAT:TextFormat = new TextFormat("Tahoma",12); private static var pool:Vector.<Message> = new Vector.<Message>(); public var lifeTime:int; public function Message() { super(); autoSize = TextFieldAutoSize.LEFT; defaultTextFormat = DEFAULT_TEXT_FORMAT; background = true; backgroundColor = 0; } public static function create() : Message { if(poolSize == 0) { return new Message(); } return pool[--poolSize]; } public function set color(param1:uint) : void { var local2:TextFormat = defaultTextFormat; local2.color = param1; defaultTextFormat = local2; } public function destroy() : void { if(parent != null) { parent.removeChild(this); } text = ""; var local1:* = poolSize++; pool[local1] = this; } } }
package alternativa.tanks.model.garage.upgrade { [ModelInterface] public interface UpgradeGarageItem { function isUpgradesEnabled() : Boolean; } }
package forms.ranks { import mx.core.BitmapAsset; [ExcludeClass] [Embed(source="/_assets/forms.ranks.PremiumRankBitmaps_bitmapBigRank12.png")] public class PremiumRankBitmaps_bitmapBigRank12 extends BitmapAsset { public function PremiumRankBitmaps_bitmapBigRank12() { super(); } } }
package projects.tanks.client.battleservice.model.createparams { public class BattleLimits { private var _scoreLimit:int; private var _timeLimitInSec:int; public function BattleLimits(param1:int = 0, param2:int = 0) { super(); this._scoreLimit = param1; this._timeLimitInSec = param2; } public function get scoreLimit() : int { return this._scoreLimit; } public function set scoreLimit(param1:int) : void { this._scoreLimit = param1; } public function get timeLimitInSec() : int { return this._timeLimitInSec; } public function set timeLimitInSec(param1:int) : void { this._timeLimitInSec = param1; } public function toString() : String { var local1:String = "BattleLimits ["; local1 += "scoreLimit = " + this.scoreLimit + " "; local1 += "timeLimitInSec = " + this.timeLimitInSec + " "; return local1 + "]"; } } }
package alternativa.tanks.gui.clanmanagement.clanmemberlist.candidates { import alternativa.osgi.service.locale.ILocaleService; import alternativa.tanks.gui.clanmanagement.clanmemberlist.list.ClanMembersHeaderItem; import base.DiscreteSprite; import flash.text.TextFormatAlign; import projects.tanks.clients.fp10.libraries.TanksLocale; public class HeaderClanCandidateList extends DiscreteSprite { [Inject] public static var localeService:ILocaleService; public static var HEADERS:Vector.<HeaderData>; public static var tabs:Vector.<Number> = Vector.<Number>([1]); private static const GAP:int = 2; protected var _width:int = 800; private var headerCells:Vector.<ClanMembersHeaderItem>; public function HeaderClanCandidateList() { var local1:ClanMembersHeaderItem = null; this.headerCells = new Vector.<ClanMembersHeaderItem>(); super(); HEADERS = Vector.<HeaderData>([new HeaderData(localeService.getText(TanksLocale.TEXT_CLAN_MEMBER_NAME),TextFormatAlign.LEFT,2)]); var local2:int = int(HEADERS.length); var local3:int = 0; while(local3 < local2) { local1 = new ClanMembersHeaderItem(HEADERS[local3].align); local1.label = HEADERS[local3].text; local1.setLabelPosX(HEADERS[local3].posX); local1.height = 18; addChild(local1); this.headerCells.push(local1); local3++; } this.align(); } protected function align() : void { var local1:ClanMembersHeaderItem = null; var local2:int = int(HEADERS.length); var local3:Number = GAP - 1; var local4:int = 0; while(local4 < local2) { local1 = this.headerCells[local4]; local1.width = tabs[local4] * (this._width + 2 - GAP * (tabs.length + 1)); local1.x = local3; local1.y = 1; if(local4 != local2 - 1) { local3 += local1.width + GAP; } local4++; } this.headerCells[this.headerCells.length - 1].width = this._width + 3 - local3 - 2 * GAP; } override public function set width(param1:Number) : void { this._width = Math.floor(param1); this.align(); } } } class HeaderData { public var text:String; public var align:String; public var posX:int; public function HeaderData(param1:String, param2:String, param3:int) { super(); this.text = param1; this.align = param2; this.posX = param3; } }
package alternativa.tanks.service.impl { import alternativa.startup.StartupSettings; import alternativa.tanks.service.IExternalEntranceService; import flash.system.Capabilities; import flash.utils.Dictionary; public class ExternalEntranceService implements IExternalEntranceService { public static const VKONTAKTE:String = "vkontakte"; public static const FACEBOOK:String = "facebook"; public static const GOOGLE:String = "google"; private var _snEnabled:Dictionary = new Dictionary(); public function ExternalEntranceService() { super(); } public function get vkontakteEnabled() : Boolean { if(Boolean(this._snEnabled[VKONTAKTE])) { return this._snEnabled[VKONTAKTE]; } return false; } public function get facebookEnabled() : Boolean { if(Boolean(this._snEnabled[FACEBOOK])) { return this._snEnabled[FACEBOOK]; } return false; } public function get googleEnabled() : Boolean { if(Boolean(this._snEnabled[GOOGLE])) { return Boolean(this._snEnabled[GOOGLE]) && !StartupSettings.isDesktop && Capabilities.playerType != "StandAlone"; } return false; } public function setEnabled(param1:String, param2:Boolean) : void { this._snEnabled[param1] = param2; } } }
package alternativa.tanks.service.temporaryitem { import platform.client.fp10.core.type.IGameObject; public interface ITemporaryItemService { function getCurrentTimeRemainingMSec(param1:IGameObject) : Number; function startItem(param1:IGameObject, param2:int) : void; function stopItem(param1:IGameObject) : void; } }
package alternativa.tanks.display { import flash.display.Sprite; import utils.graphics.SectorMask; public class SquareSectorIndicator extends Sprite { private var size:Number; private var ellipseWidth:Number; private var sectorMask:SectorMask; public function SquareSectorIndicator(param1:int, param2:Number, param3:uint, param4:Number) { super(); this.size = param1; this.ellipseWidth = param2; this.drawShape(param3,param4); this.sectorMask = new SectorMask(param1); addChild(this.sectorMask); mask = this.sectorMask; } private function drawShape(param1:uint, param2:Number) : void { graphics.clear(); graphics.beginFill(param1,param2); graphics.drawRoundRect(0,0,this.size,this.size,this.ellipseWidth); graphics.endFill(); } public function setProgress(param1:Number) : void { this.sectorMask.setProgress(1 - param1,1); } public function setColor(param1:uint, param2:Number) : void { this.drawShape(param1,param2); } } }
package projects.tanks.clients.fp10.libraries.tanksservices.model.notifier.referrals { import alternativa.types.Long; import flash.utils.Dictionary; import projects.tanks.client.tanksservices.model.notifier.referrals.IReferralNotifierModelBase; import projects.tanks.client.tanksservices.model.notifier.referrals.ReferralNotifierData; import projects.tanks.client.tanksservices.model.notifier.referrals.ReferralNotifierModelBase; import projects.tanks.clients.fp10.libraries.tanksservices.model.UserRefresh; import projects.tanks.clients.fp10.libraries.tanksservices.model.listener.UserNotifier; import projects.tanks.clients.fp10.libraries.tanksservices.model.notifier.UserInfoConsumer; [ModelInfo] public class ReferralNotifierModel extends ReferralNotifierModelBase implements IReferralNotifierModelBase, UserRefresh { private var data:Dictionary = new Dictionary(); public function ReferralNotifierModel() { super(); } public function setIsReferral(param1:Vector.<ReferralNotifierData>) : void { var local2:ReferralNotifierData = null; for each(local2 in param1) { this.setAndUpdateConsumer(local2); } } private function setAndUpdateConsumer(param1:ReferralNotifierData) : void { var local4:UserInfoConsumer = null; var local2:Long = param1.userId; this.data[local2] = param1.referral; var local3:UserNotifier = UserNotifier(object.adapt(UserNotifier)); if(local3.hasDataConsumer(local2)) { local4 = local3.getDataConsumer(local2); local4.setIsReferral(param1.referral); } } public function refresh(param1:Long, param2:UserInfoConsumer) : void { if(param1 in this.data) { param2.setIsReferral(this.data[param1]); } } public function remove(param1:Long) : void { delete this.data[param1]; } } }
package alternativa.tanks.models.battlefield.effects.graffiti { import mx.core.BitmapAsset; [ExcludeClass] public class GraffitiMenu_rightLockBitmap extends BitmapAsset { public function GraffitiMenu_rightLockBitmap() { super(); } } }
package projects.tanks.client.tanksservices.model.reconnect { public interface IReconnectModelBase { function reconnectFast(param1:RemoteEndpointData) : void; function serverReadyToReconnect() : void; function setSingleEntranceHash(param1:String) : void; } }
package alternativa.tanks.view.mainview { import mx.core.BitmapAsset; [ExcludeClass] [Embed(source="/_assets/alternativa.tanks.view.mainview.BattleTypesPanel_quickBtnClass.png")] public class BattleTypesPanel_quickBtnClass extends BitmapAsset { public function BattleTypesPanel_quickBtnClass() { super(); } } }
package projects.tanks.client.entrance.model.entrance.facebook { public interface IFacebookEntranceModelBase { } }
package _codec.projects.tanks.client.battlefield.models.user.tank { import alternativa.osgi.OSGi; import alternativa.osgi.service.clientlog.IClientLog; import alternativa.protocol.ICodec; import alternativa.protocol.IProtocol; import alternativa.protocol.ProtocolBuffer; import alternativa.protocol.info.EnumCodecInfo; import alternativa.protocol.info.TypeCodecInfo; import alternativa.types.Short; import projects.tanks.client.battlefield.models.user.tank.TankCC; import projects.tanks.client.battlefield.models.user.tank.TankLogicState; import projects.tanks.client.battlefield.types.TankState; import projects.tanks.client.battleservice.model.battle.team.BattleTeam; public class CodecTankCC implements ICodec { public static var log:IClientLog = IClientLog(OSGi.getInstance().getService(IClientLog)); private var codec_health:ICodec; private var codec_local:ICodec; private var codec_logicState:ICodec; private var codec_movementDistanceBorderUntilTankCorrection:ICodec; private var codec_movementTimeoutUntilTankCorrection:ICodec; private var codec_tankState:ICodec; private var codec_team:ICodec; public function CodecTankCC() { super(); } public function init(param1:IProtocol) : void { this.codec_health = param1.getCodec(new TypeCodecInfo(Short,false)); this.codec_local = param1.getCodec(new TypeCodecInfo(Boolean,false)); this.codec_logicState = param1.getCodec(new EnumCodecInfo(TankLogicState,false)); this.codec_movementDistanceBorderUntilTankCorrection = param1.getCodec(new TypeCodecInfo(int,false)); this.codec_movementTimeoutUntilTankCorrection = param1.getCodec(new TypeCodecInfo(int,false)); this.codec_tankState = param1.getCodec(new TypeCodecInfo(TankState,true)); this.codec_team = param1.getCodec(new EnumCodecInfo(BattleTeam,false)); } public function decode(param1:ProtocolBuffer) : Object { var local2:TankCC = new TankCC(); local2.health = this.codec_health.decode(param1) as int; local2.local = this.codec_local.decode(param1) as Boolean; local2.logicState = this.codec_logicState.decode(param1) as TankLogicState; local2.movementDistanceBorderUntilTankCorrection = this.codec_movementDistanceBorderUntilTankCorrection.decode(param1) as int; local2.movementTimeoutUntilTankCorrection = this.codec_movementTimeoutUntilTankCorrection.decode(param1) as int; local2.tankState = this.codec_tankState.decode(param1) as TankState; local2.team = this.codec_team.decode(param1) as BattleTeam; return local2; } public function encode(param1:ProtocolBuffer, param2:Object) : void { if(param2 == null) { throw new Error("Object is null. Use @ProtocolOptional annotation."); } var local3:TankCC = TankCC(param2); this.codec_health.encode(param1,local3.health); this.codec_local.encode(param1,local3.local); this.codec_logicState.encode(param1,local3.logicState); this.codec_movementDistanceBorderUntilTankCorrection.encode(param1,local3.movementDistanceBorderUntilTankCorrection); this.codec_movementTimeoutUntilTankCorrection.encode(param1,local3.movementTimeoutUntilTankCorrection); this.codec_tankState.encode(param1,local3.tankState); this.codec_team.encode(param1,local3.team); } } }
package forms.userlabel { import mx.core.BitmapAsset; [ExcludeClass] [Embed(source="/_assets/forms.userlabel.ChatUserLabel_goldStatusIconClass.png")] public class ChatUserLabel_goldStatusIconClass extends BitmapAsset { public function ChatUserLabel_goldStatusIconClass() { super(); } } }
package controls.lifeindicator { import mx.core.BitmapAsset; [ExcludeClass] [Embed(source="/_assets/controls.lifeindicator.LineCharge_bitmapRight.png")] public class LineCharge_bitmapRight extends BitmapAsset { public function LineCharge_bitmapRight() { super(); } } }
package platform.client.fp10.core.resource { import flash.display.DisplayObjectContainer; import flash.display.LoaderInfo; import flash.events.Event; import flash.events.EventDispatcher; import flash.utils.ByteArray; import flash.utils.Dictionary; import flash.utils.setTimeout; public class BatchMovieConstructor extends EventDispatcher { public var movies:Vector.<DisplayObjectContainer>; private var movieBytes:Vector.<ByteArray>; private var loaders:Dictionary = new Dictionary(); private var maxParallelThreads:int; private var numRunningLoaders:int; private var lastMovieIndex:int; private var isRunning:Boolean; private var numCreatedImages:int; public function BatchMovieConstructor() { super(); } public function buildMovies(param1:Vector.<ByteArray>, param2:int) : void { if(this.isRunning) { throw new Error("Already running"); } if(param1 == null) { throw new ArgumentError("Parameter imageDatas is null"); } this.movieBytes = param1; this.maxParallelThreads = param2; this.isRunning = true; this.movies = new Vector.<DisplayObjectContainer>(param1.length); this.numCreatedImages = 0; this.numRunningLoaders = 0; this.lastMovieIndex = 0; if(param1.length > 0) { this.runLoaders(); } else { setTimeout(this.complete,0); } } private function runLoaders() : void { var local1:MovieLoader = null; while(this.numRunningLoaders < this.maxParallelThreads && this.lastMovieIndex < this.movieBytes.length) { local1 = this.createLoader(this.lastMovieIndex); this.loaders[local1] = true; ++this.numRunningLoaders; ++this.lastMovieIndex; } } private function onMovieComplete(param1:Event) : void { var local2:MovieLoader = MovieLoader(LoaderInfo(param1.target).loader); --this.numRunningLoaders; ++this.numCreatedImages; delete this.loaders[local2]; this.movies[local2.index] = local2; if(this.numCreatedImages == this.movieBytes.length) { this.complete(); } else { this.runLoaders(); } } private function createLoader(param1:int) : MovieLoader { var local2:MovieLoader = new MovieLoader(param1); local2.contentLoaderInfo.addEventListener(Event.COMPLETE,this.onMovieComplete); local2.loadBytes(this.movieBytes[this.lastMovieIndex]); return local2; } private function complete() : void { this.isRunning = false; this.movieBytes = null; dispatchEvent(new Event(Event.COMPLETE)); } } } import flash.display.DisplayObject; import flash.display.DisplayObjectContainer; import flash.display.InteractiveObject; import flash.display.Loader; import flash.events.EventDispatcher; class MovieLoader extends Loader { public var index:int; public function MovieLoader(param1:int) { super(); this.index = param1; } }
package alternativa.tanks.services.tankregistry { import alternativa.tanks.models.tank.ITankModel; import alternativa.types.Long; import flash.utils.Dictionary; import platform.client.fp10.core.type.IGameObject; public class TankUsersRegistryServiceImpl implements TankUsersRegistry { private const users:Dictionary = new Dictionary(); private var userList:Vector.<IGameObject>; private var userCount:int; private var localUser:IGameObject; public function TankUsersRegistryServiceImpl() { super(); } public function addUser(param1:IGameObject) : void { this.userList = null; if(!this.users[param1.id]) { this.users[param1.id] = param1; ++this.userCount; } if(ITankModel(param1.adapt(ITankModel)).isLocal()) { this.localUser = param1; } } public function removeUser(param1:IGameObject) : void { this.userList = null; if(Boolean(this.users[param1.id])) { delete this.users[param1.id]; --this.userCount; } if(ITankModel(param1.adapt(ITankModel)).isLocal()) { this.localUser = null; } } public function getUserCount() : int { return this.userCount; } public function getUsers() : Vector.<IGameObject> { var local1:IGameObject = null; if(this.userList == null) { this.userList = new Vector.<IGameObject>(); for each(local1 in this.users) { this.userList.push(local1); } } return this.userList; } public function getUser(param1:Long) : IGameObject { return this.users[param1]; } public function getLocalUser() : IGameObject { return this.localUser; } public function existLocalUser() : Boolean { return this.localUser != null; } } }
package alternativa.tanks.models.dom.cp { import alternativa.math.Vector3; import alternativa.tanks.models.battlefield.BattlefieldModel; import alternativa.tanks.models.dom.Point; public class ControlPointMarkers { public var sprite:ControlPointSprite; private var point:Point; public function ControlPointMarkers(battlefieldModel:BattlefieldModel, pos:Vector3, keypoint:Point) { super(); this.point = keypoint; this.sprite = new ControlPointSprite(keypoint.id); ControlPointSprite.init(); this.sprite.redraw(); this.sprite.x = pos.x; this.sprite.y = pos.y; this.sprite.z = pos.z; battlefieldModel.getBattlefieldData().viewport.getMapContainer().addChild(this.sprite); } public function tick() : void { this.sprite.progress = this.point.clientProgress; this.sprite.redraw(); } public function destroy() : void { this.sprite.destroy(); this.sprite = null; } } }
package projects.tanks.clients.fp10.libraries.tanksservices.service.friend { import alternativa.types.Long; import flash.events.EventDispatcher; import flash.utils.Dictionary; import platform.client.fp10.core.network.connection.ConnectionCloseStatus; import platform.client.fp10.core.network.handler.OnConnectionClosedServiceListener; import projects.tanks.clients.fp10.libraries.tanksservices.model.friends.FriendInfoConsumer; import projects.tanks.clients.fp10.libraries.tanksservices.model.friends.FriendState; import projects.tanks.clients.fp10.libraries.tanksservices.service.TimeOutTruncateConsumers; public class FriendInfoService extends EventDispatcher implements IFriendInfoService, OnConnectionClosedServiceListener { private var consumers:Dictionary = new Dictionary(); private var friends:Dictionary = new Dictionary(); private var newAcceptedFriends:Dictionary = new Dictionary(); private var newIncomingFriends:Dictionary = new Dictionary(); private var truncateConsumers:TimeOutTruncateConsumers; public function FriendInfoService() { super(); this.truncateConsumers = new TimeOutTruncateConsumers(); this.truncateConsumers.consumers = this.consumers; this.truncateConsumers.truncateFunction = this.unSubscribe; } private static function getDictionaryLengthByValue(param1:Dictionary, param2:Object = null) : int { var local4:Object = null; var local3:int = 0; for each(local4 in param1) { if(param2 != null) { if(local4 == param2) { local3++; } } else { local3++; } } return local3; } public function onConnectionClosed(param1:ConnectionCloseStatus) : void { this.consumers = new Dictionary(); this.friends = new Dictionary(); this.newAcceptedFriends = new Dictionary(); this.newIncomingFriends = new Dictionary(); } private function subscribe(param1:Long, param2:FriendInfoConsumer) : void { this.consumers[param1] = param2; if(param1 in this.friends) { this.notifyConsumer(param1,this.friends[param1]); } } private function unSubscribe(param1:Vector.<Long>) : void { var local2:Long = null; for each(local2 in param1) { delete this.consumers[local2]; } } public function setFriendState(param1:Long, param2:FriendState) : void { var local3:FriendState = this.getFriendState(param1); this.friends[param1] = param2; this.notifyConsumer(param1,param2); dispatchEvent(new FriendStateChangeEvent(FriendStateChangeEvent.CHANGE,param1,param2,local3)); } public function getFriendsIdByState(param1:FriendState) : Vector.<Long> { var local3:* = undefined; var local2:Vector.<Long> = new Vector.<Long>(); for(local3 in this.friends) { if(this.friends[local3] == param1) { local2.push(local3); } } return local2; } public function deleteFriend(param1:Long, param2:FriendState) : void { var local3:FriendState = null; if(this.isFriendsInState(param1,param2)) { local3 = this.getFriendState(param1); delete this.friends[param1]; this.notifyConsumer(param1,FriendState.UNKNOWN); dispatchEvent(new FriendStateChangeEvent(FriendStateChangeEvent.CHANGE,param1,FriendState.UNKNOWN,local3)); } } public function getConsumer(param1:Long) : FriendInfoConsumer { return this.consumers[param1]; } private function notifyConsumer(param1:Long, param2:FriendState) : void { if(param1 in this.consumers) { this.getConsumer(param1).setFriendState(param2); } } public function getOrCreateUpdater(param1:Long) : IFriendsInfoLabelUpdater { var local2:FriendsInfoLabelUpdater = null; this.truncateConsumers.updateLastAccessTime(param1); if(param1 in this.consumers) { local2 = this.consumers[param1]; } else { local2 = new FriendsInfoLabelUpdater(); this.consumers[param1] = local2; this.subscribe(param1,local2); } local2.updateLastAccessTime(); return local2; } public function isFriendsInState(param1:Long, param2:FriendState) : Boolean { return this.friends[param1] == param2; } public function getFriendState(param1:Long) : FriendState { if(param1 in this.friends) { return this.friends[param1]; } return FriendState.UNKNOWN; } public function get acceptedFriendsLength() : int { return getDictionaryLengthByValue(this.friends,FriendState.ACCEPTED); } public function get incomingFriendsLength() : int { return getDictionaryLengthByValue(this.friends,FriendState.INCOMING); } public function onAddNewAcceptedFriend(param1:Long) : void { this.newAcceptedFriends[param1] = true; this.dispatchChangeNewAcceptedFriend(param1); } public function onRemoveNewAcceptedFriend(param1:Long) : void { delete this.newAcceptedFriends[param1]; this.dispatchChangeNewAcceptedFriend(param1); } public function removeNewAcceptedFriend(param1:Long) : void { dispatchEvent(new NewFriendRemoveEvent(NewFriendRemoveEvent.ACCEPTED,param1)); } public function isNewAcceptedFriend(param1:Long) : Boolean { return param1 in this.newAcceptedFriends; } public function get newAcceptedFriendsLength() : int { return getDictionaryLengthByValue(this.newAcceptedFriends); } private function dispatchChangeNewAcceptedFriend(param1:Long) : void { dispatchEvent(new NewFriendEvent(NewFriendEvent.ACCEPTED_CHANGE,param1)); } public function onAddNewIncomingFriend(param1:Long) : void { this.newIncomingFriends[param1] = true; this.dispatchChangeNewIncommingFriend(param1); } public function onRemoveNewIncomingFriend(param1:Long) : void { delete this.newIncomingFriends[param1]; this.dispatchChangeNewIncommingFriend(param1); } public function removeNewIncomingFriend(param1:Long) : void { dispatchEvent(new NewFriendRemoveEvent(NewFriendRemoveEvent.INCOMING,param1)); } public function isNewIncomingFriend(param1:Long) : Boolean { return param1 in this.newIncomingFriends; } public function get newIncomingFriendsLength() : int { return getDictionaryLengthByValue(this.newIncomingFriends); } private function dispatchChangeNewIncommingFriend(param1:Long) : void { dispatchEvent(new NewFriendEvent(NewFriendEvent.INCOMING_CHANGE,param1)); } public function isNewFriend(param1:Long) : Boolean { return this.isNewAcceptedFriend(param1) || this.isNewIncomingFriend(param1); } } }
package alternativa.tanks.models.weapon.laser { import alternativa.math.Vector3; import alternativa.tanks.battle.objects.tank.Tank; [ModelInterface] public interface LaserPointer { function updateDirection(param1:Vector3) : void; function aimAtTank(param1:Tank, param2:Vector3) : void; function hideLaser() : void; function getLaserPointerBlueColor() : uint; function getLaserPointerRedColor() : uint; } }
package alternativa.engine3d.loaders.collada { import alternativa.engine3d.materials.Material; use namespace collada; public class DaeMaterial extends DaeElement { public var material:Material; public var diffuseTexCoords:String; public var used:Boolean = false; public function DaeMaterial(param1:XML, param2:DaeDocument) { super(param1,param2); } private function parseSetParams() : Object { var local3:XML = null; var local4:DaeParam = null; var local1:Object = new Object(); var local2:XMLList = data.instance_effect.setparam; for each(local3 in local2) { local4 = new DaeParam(local3,document); local1[local4.ref] = local4; } return local1; } private function get effectURL() : XML { return data.instance_effect.@url[0]; } override protected function parseImplementation() : Boolean { var local1:DaeEffect = document.findEffect(this.effectURL); if(local1 != null) { local1.parse(); this.material = local1.getMaterial(this.parseSetParams()); this.diffuseTexCoords = local1.diffuseTexCoords; if(this.material != null) { this.material.name = name; } return true; } return false; } } }
package alternativa.tanks.models.battle.gui.markers { import alternativa.math.Vector3; public interface PointIndicatorStateProvider { function getIndicatorPosition() : Vector3; function isIndicatorActive(param1:Vector3 = null) : Boolean; function zOffset() : Number; } }