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ART001596201
oai_dc
3D ์ฒดํ—˜ํ˜• ์–ด๋“œ๋ฒค์ฒ˜ ๊ฒŒ์ž„ โ€œHowSeeโ€ ๊ฐœ๋ฐœ
Development of Stereoscopic 3D Personalized Adventure Game: HowSee
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ž„์ฐฝ์ฃผ(ํ•œ๊ตญ์‚ฐ์—…๊ธฐ์ˆ ๋Œ€ํ•™๊ต); ์ •์„ฑํƒ(ํ•œ๊ตญ์‚ฐ์—…๊ธฐ์ˆ ๋Œ€ํ•™๊ต); ์ตœ์Šนํ›ˆ(ํ•œ๊ตญ์‚ฐ์—…๊ธฐ์ˆ ๋Œ€ํ•™๊ต); ์ด์ฐฝ๋‚จ(ํ•œ๊ตญ์‚ฐ์—…๊ธฐ์ˆ ๋Œ€ํ•™๊ต); ์†ก์žฅ์„ญ(์ฃผ์‹ํšŒ์‚ฌ ๋น„์†” ๊ฐœ๋ฐœํŒ€)" ]
๋””์Šคํ”Œ๋ ˆ์ด ๊ธฐ์ˆ ์˜ ๋ฐœ๋‹ฌ๋กœ ์ž…์ฒด์˜์ƒ(S3D) ์ฝ˜ํ…์ธ ๊ฐœ๋ฐœ์— ์‚ฌํšŒ์  ๊ด€์‹ฌ์€ ๋†’์ง€๋งŒ ๊ฐœ๋ฐœ ๋ฐฉ์‹์˜ ํ‘œ์ค€ํ™”๊ฐ€ ๋˜์–ด ์žˆ์ง€ ์•Š์•„ ์ธํ„ฐ๋ž™ํ‹ฐ๋ธŒ 3D ์ฝ˜ํ…์ธ ์ œ์ž‘ ์„ฑ๊ณผ๋Š” ๋งค์šฐ ์ €์กฐํ•˜๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ์ ์™ธ์„  ์นด๋ฉ”๋ผ๋กœ๋ถ€ํ„ฐ์˜ ์‹ค์‹œ๊ฐ„ ์˜์ƒ์„ ์ž…๋ ฅ์œผ๋กœ ํ•˜๋Š” ์ฃผ์‹œ์„  ๊ธฐ๋ฐ˜์˜ ์‚ฌ์šฉ์ž ์ธํ„ฐํŽ˜์ด์Šค๋ฅผ ๊ธฐ๋ฐ˜์œผ๋กœ ๊ฐœ๋ฐœํ•œ 3D ์ฒดํ—˜ํ˜• ์–ด๋“œ๋ฒค์ฒ˜ ๊ฒŒ์ž„ โ€œHowSee" ๊ฐœ๋ฐœ๊ณผ์ •์„ ๊ธฐ์ˆ ํ•˜์˜€๊ณ , ๊ทธ ๊ณผ์ •์—์„œ ํšจ์œจ์ ์ธ 3D ์ฝ˜ํ…์ธ  ์ œ์ž‘๋ฐฉ๋ฒ•์„ ์ œ์‹œํ•˜์˜€๋‹ค. ํ‘œ์ค€ํ™”๋˜์–ด ์žˆ์ง€ ์•Š์€ ์ž…์ฒด์˜์ƒ ๊ธฐ๋ฐ˜์˜ ๊ฒŒ์ž„์ฝ˜ํ…์ธ  ์ œ์ž‘๋ฐฉ๋ฒ•์— ๊ด€ํ•ด ๋ณธ ๊ฐœ๋ฐœ๊ณผ์ •์—์„œ ๋ฐœ์ƒํ•œ ์‹œํ–‰์ฐฉ์˜ค์™€ ๋ฌธ์ œํ•ด๊ฒฐ ๋ฐฉ๋ฒ• ๋“ฑ์€ ์ž…์ฒด์˜์ƒ ๊ฒŒ์ž„์ฝ˜ํ…์ธ  ์ œ์ž‘์„ ํšจ์œจ์ ์œผ๋กœ ํ•˜๋Š” ๋ฐ ๊ธฐ์ดˆ์ž๋ฃŒ๊ฐ€ ๋  ์ˆ˜ ์žˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000210.xml
ART001596204
oai_dc
๊ตญ๋‚ด <์‹ฌ์ฆˆ2> ํ”Œ๋ ˆ์ด์–ด๋“ค์˜ ๋‹ด๋ก ๋ถ„์„
An Analysis on Discourses of SIMS2 Players in Korea
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊น€์ข…๋•(ํ™์ต๋Œ€ํ•™๊ต); ์†ก์ˆ˜ํ˜„(ํ™์ต๋Œ€ํ•™๊ต)" ]
์ด ์‹œ๋Œ€์˜ ์ฒญ๋…„๋ฌธํ™”๊ฐ€ ๊ฐ€์ง€๊ณ  ์žˆ๋Š” ์˜๋ฏธ๋ฅผ ์ดํ•ดํ•˜๊ธฐ ์œ„ํ•ด์„œ ์ฒญ๋…„์ธต์ด ์ฃผ๋กœ ์ด์šฉํ•˜๋Š” ๋ฏธ๋””์–ด์ธ ๊ฒŒ์ž„๊ณผ ๊ฒŒ์ž„์˜ ์ปค๋ฎค๋‹ˆํ‹ฐ๋ฅผ ๋ถ„์„ํ•œ๋‹ค๋ฉด ๋Œ€์ค‘๋ฌธํ™”์˜ ํ…์ŠคํŠธ์ดํ•ด์™€ ์ˆ˜์šฉ์ž ์ž…์žฅ์„ ์ข€ ๋” ์˜๋ฏธ ์žˆ๊ฒŒ ๋ถ„์„ ํ•  ์ˆ˜ ์žˆ๋‹ค. ๋ฏธ๋””์–ด์™€ ๋ฌธํ™”์˜ ๊ด€๊ณ„๋Š” ๋ฏธ๋ฌ˜ํ•œ ์ƒํ˜ธ์ž‘์šฉ์˜ ์ค‘๊ณ„์—ฌ์„œ ๋‚ด์šฉ๋ถ„์„๊ณผ ๋‹ด๋ก ๋ถ„์„์„ ํ†ตํ•œ ์ ‘๊ทผ๋ฐฉ๋ฒ•์„ ํƒํ•˜์˜€๋‹ค. ๋ถ„์„ ๋Œ€์ƒ์€ ํ”Œ๋ ˆ์ด์–ด๋“ค์˜ ์ •์ฒด์„ฑ์ด ํˆฌ์‚ฌ๋œ ์œก์„ฑ ์‹œ๋ฎฌ๋ ˆ์ด์…˜๊ฒŒ์ž„ <์‹ฌ์ฆˆ2> ์— ๋Œ€ํ•œ ๊ตญ๋‚ด ์ปค๋ฎค๋‹ˆํ‹ฐ์ด๋ฉฐ ๋‚ด์šฉ ๋ถ„์„๊ณผ ๋‹ด๋ก ๋ถ„์„์„ ํ†ตํ•˜์—ฌ ์‚ฌํšŒ์  ๋ฌธํ™”์  ์˜๋ฏธ๋ฅผ ์ฐพ์•„๋ณด๊ณ ์ž ํ•˜์˜€์œผ๋ฉฐ ๋‚ด์šฉ๋ถ„์„์„ ํ†ตํ•ด ์‹ฌ์ฆˆ2 ํ”Œ๋ ˆ์ด์–ด๋“ค์ด ์ด์•ผ๊ธฐ ํ•˜๋Š” ๋‹ด๋ก ์˜ ๋‚ด์šฉ์  ํŠน์ง•์„ ์•Œ ์ˆ˜ ์žˆ์—ˆ๋‹ค. ๋‚ด์šฉ๋ถ„์„์—์„œ ๋‚˜ํƒ€๋‚œ ์ปค๋ฎค๋‹ˆํ‹ฐ์˜ ๋‚ด์šฉ์  ํŠน์„ฑ์„ ๋ณธ ์—ฐ๊ตฌ๋Š” ํฌ๊ฒŒ ์ž์•„์‹คํ˜„ ๋ฐ ์ •์ฒด์„ฑ์˜ ๊ณต๋ฐฉ ๊ทธ๋ฆฌ๊ณ  ์  ๋”๋ฌธ์ œ์—์„œ์˜ ์‹คํ—˜์ ์ธ ๋Œ€๋ฆฌ๋งŒ์กฑ๊ณผ, ์ฐธ์—ฌํ•˜๋Š” ๊ฒŒ์ด๋จธ๋กœ ๋ฌธํ™”์žฌ์ƒ์‚ฐ์œผ๋กœ์˜ ์˜๋ฏธ๊ฐ€ ์žˆ์œผ๋ฉฐ ๊ฐ€์ƒ์†Œ๋น„์˜ ํ™•์‚ฐ, ๋ฐ˜์‚ฌํšŒ์  ํ–‰์œ„์— ๋Œ€ํ•œ ์„ฑ์ฐฐ๋กœ ์‚ฌํšŒ์  ๋ฌธํ™”์  ์˜๋ฏธ๋ฅผ ๊ฐ€์ง„๋‹ค๋Š” ๊ฒƒ์„ ์•Œ ์ˆ˜ ์žˆ์—ˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000210.xml
ART001633329
oai_dc
์ฒด๊ฐํ˜• ์šด๋™๊ฒŒ์ž„์˜ ํšจ๊ณผ์™€ ์„ ํ˜ธ๋„์— ๋Œ€ํ•œ ์—ฐ๊ตฌ
A Study on Effectiveness and Preference of Tangible Fitness Game
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊น€์˜์˜(ํ˜ธ์„œ๋Œ€ํ•™๊ต); ๋ฐ•์ฐฝํ›ˆ(ํ˜ธ์„œ๋Œ€ํ•™๊ต); ๊น€๋Œ€๊ทผ(ํ˜ธ์„œ๋Œ€ํ•™๊ต)" ]
์ตœ๊ทผ ์ฒด๊ฐํ˜• ์ธํ„ฐํŽ˜์ด์Šค ๊ธฐ์ˆ ์ด ๋ฐœ๋‹ฌํ•˜๋ฉด์„œ ์ฒด๋ ฅ ํ–ฅ์ƒ์„ ์œ„ํ•œ ์šด๋™๊ฒŒ์ž„์— ๋Œ€ํ•œ ๊ด€์‹ฌ์ด ๋†’์•„์ง€๊ณ  ์žˆ๋‹ค. ์šฐ๋ฆฌ๋Š” ์ด๋Ÿฌํ•œ ๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„์ด ๋‹จ์ง€ ์Šคํฌ์ธ  ํ–‰์œ„์˜ ๋™์ž‘ ์ธ์‹๋ฟ๋งŒ ์•„๋‹ˆ๋ผ ํŠน์ • ์šด๋™ํšจ๊ณผ๋ฅผ ๋ณด์žฅํ•ด์•ผ ํ•œ๋‹ค๊ณ  ์ƒ๊ฐํ•œ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์€ ์ด๋Ÿฌํ•œ ๊ธฐ๋Šฅ์„ฑ ์šด๋™๊ฒŒ์ž„์ด ์‹ฌ๋ฐ•์ˆ˜์™€ ์„ ํ˜ธ๋„์— ์–ด๋– ํ•œ ์˜ํ–ฅ์„ ๋ฏธ์น˜๋Š”์ง€ ์—ฐ๊ตฌํ•  ๊ฒƒ์ด๋‹ค. ์šฐ๋ฆฌ๋Š” ์œ ์‚ฐ์†Œ ์šด๋™์„ ์œ„ํ•ด ๊ฐœ๋ฐœํ•œ ์šด๋™๊ฒŒ์ž„์ธ GalaxyBike๋ฅผ ์ด์šฉํ•˜์—ฌ ์‹คํ—˜์„ ํ•˜์˜€๋‹ค. ๋˜ํ•œ, ๋ฌด์„  ์‹ฌ๋ฐ•์„ผ์„œ๋ฅผ ์ด์šฉํ•˜์—ฌ ํ”ผํ—˜์ž๋“ค์˜ ์‹ฌ๋ฐ•์ˆ˜๋ฅผ ์ค€๋น„์šด๋™, ๋ณธ์šด๋™, ๊ทธ๋ฆฌ๊ณ  ๋งˆ๋ฌด๋ฆฌ ์šด๋™๋‹จ๊ณ„์—์„œ ์ธก์ •ํ•˜์˜€๋‹ค. ๊ฒŒ์ž„์„ ์™„๋ฃŒํ•œ ํ›„์—๋Š”, ์„ค๋ฌธ์ง€๋ฅผ ์ด์šฉํ•˜์—ฌ ์„ ํ˜ธ๋„๋ฅผ ์กฐ์‚ฌํ•˜์˜€๋‹ค. ์šฐ๋ฆฌ๋Š” ๊ฒŒ์ž„๊ณผ ์šด๋™์„ ๋™์‹œ์— ์ˆ˜ํ–‰ํ•˜๋Š” ๊ธฐ๋Šฅ์„ฑ ์šด๋™ ๊ฒŒ์ž„์ด ๊ฑด๊ฐ• ์ฒด๋ ฅํ–ฅ์ƒ์— ๋Œ€ํ•œ ์ฐธ์—ฌ ์œ ๋ฐœ๊ณผ ์‹ฌ๋ฐ•์ˆ˜๋ฅผ ์ฆ๊ฐ€์‹œํ‚ค๋ฉฐ ์œ ์‚ฐ์†Œ ์šด๋™์˜ ํšจ๊ณผ๋ฅผ ์ œ๊ณตํ•˜๋Š” ๊ฒƒ์„ ํ™•์ธํ•˜์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000210.xml
ART001633325
oai_dc
์†Œ์…œ ๊ฒŒ์ž„์— ๋‚˜ํƒ€๋‚œ ์‹œ๋ฎฌ๋ผํฌ๋ฅด์˜ ์—ฐ์†๋‹จ๊ณ„
Sequential Step of Simulacre in Social Network Game
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์„œ์„ฑ์€(ํ•œ๊ฒฝ๋Œ€ํ•™๊ต)" ]
SNG๋Š” ํ˜„์‹ค์˜ ์‚ฌ์šฉ์ž ์ •์ฒด์„ฑ์„ ๋ฐ”ํƒ•์œผ๋กœ ๊ฐ€์ƒ ๊ณต๊ฐ„์œผ๋กœ ์ง„์ž…ํ•œ๋‹ค. ํ˜„์‹ค์˜ ๊ณต๊ฐ„์—์„œ ๊ฒŒ์ž„๊ณต๊ฐ„์œผ๋กœ ์‰ฝ๊ณ  ๋น ๋ฅด๊ฒŒ ์ง„์ž…ํ•  ์ˆ˜ ์žˆ์œผ๋ฉฐ, ๋˜ํ•œ ์‰ฝ๊ฒŒ ๋น ์ ธ๋‚˜์˜ฌ ์ˆ˜ ์žˆ๋‹ค. ์ด๊ฐ™์€ ๊ฐ€์ƒ๊ณผ ํ˜„์‹ค์˜ ์ž์œ ๋กœ์šด ๋„˜๋‚˜๋“ฆ์„ ์œ„ํ•ด ์บ๋ฆญํ„ฐ์™€ ๊ณต๊ฐ„์ด๋ฏธ์ง€, ๊ฒŒ์ž„ํ”Œ๋ ˆ์ด ๋“ฑ์ด ๋ชจ๋‘ ์ƒ์ง•์  ํ˜„์‹ค์„ฑ์„ ๋ ๊ณ  ์žˆ๋‹ค. ๋ณธ ๊ณ ์—์„œ๋Š” ์ด๋Ÿฌํ•œ ์ƒ์ง•์  ํ˜„์‹ค์„ฑ์ด ๊ฒŒ์ž„ ์† ๊ฐ€์ƒ์„ธ๊ณ„๋กœ ๊ตฌ์ถ•๋˜์–ด๊ฐ€๋Š” SNG์˜ ๊ฒŒ์ž„ ํ”Œ๋ ˆ์ด ๊ณผ์ •์— ์ฃผ๋ชฉํ•˜๊ณ , ์ด๊ฒƒ์ด ๋ณด๋“œ๋ฆฌ์•ผ๋ฅด๊ฐ€ ๋งํ•œ ์‹œ๋ฎฌ๋ผ์‹œ์˜น์˜ ์งˆ์„œ๋ฅผ ๋”ฐ๋ฅด๊ณ  ์žˆ์Œ์„ ํ™•์ธํ•˜๊ณ ์ž ํ–ˆ๋‹ค. ๋ถ„์„ ๊ฒฐ๊ณผ SNG๋Š” ๊ฒŒ์ž„ํ”Œ๋ ˆ์ด ์ดˆ๋ฐ˜์—๋Š” ์ตœ๋Œ€ํ•œ ์‚ฌ์‹ค์„ฑ์„ ๋ฐ˜์˜ํ•˜์—ฌ ๊ฒŒ์ž„ ๊ณต๊ฐ„์œผ๋กœ ์‰ฝ๊ฒŒ ์ง„์ž…ํ•  ์ˆ˜ ์žˆ๋„๋ก ํ–ˆ์œผ๋ฉฐ, ์ ์ฐจ ์‚ฌ์‹ค์„ฑ์„ ์€ํํ•˜๊ณ , ์‚ฌ์‹ค์„ฑ์˜ ๋ถ€์žฌ๋ฅผ ์€ํํ•˜๊ณ  ์™œ๊ณกํ•จ์œผ๋กœ์จ ์ˆœ์ˆ˜ํ•œ ์‹œ๋ฎฌ๋ผํฌ๋ฅด์˜ ๋‹จ๊ณ„์— ์ด๋ฅด๊ณ  ์žˆ์Œ์„ ํ™•์ธํ•  ์ˆ˜ ์žˆ์—ˆ๋‹ค. ์ด๋Ÿฌํ•œ ์‹œ๋ฎฌ๋ผ์‹œ์˜น์˜ ์งˆ์„œ์— ๋”ฐ๋ฅธ ๊ฒŒ์ž„ํ”Œ๋ ˆ์ด ๊ณผ์ •์€ MMORPG์™€ ๊ฐ™์€ ๊ธฐ์กด์˜ ์˜จ๋ผ์ธ ๊ฒŒ์ž„์ด ์ˆœ์ˆ˜ํ•œ ์‹œ๋ฎฌ๋ผํฌ๋ฅด์˜ ๋‹จ๊ณ„๋กœ ๋ฐ”๋กœ ์ง„์ž…ํ•˜๋Š” ๊ฒƒ๊ณผ ๋น„๊ตํ•  ๋•Œ, ๋šœ๋ ทํ•˜๊ฒŒ ๊ตฌ๋ถ„๋˜๋Š” SNG์˜ ๊ฒŒ์ž„์„ฑ์ด๋ผ๊ณ  ํ•  ์ˆ˜ ์žˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000210.xml
ART001633335
oai_dc
๊ฒŒ์ž„์Œ์•…์˜ ๋ณ€์ฒœ์— ๋Œ€ํ•œ ๊ณ ์ฐฐ
A Study of the Changes of Game Music
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ด์ •ํ˜(์—ฐ์„ธ๋””์ง€ํ„ธ๊ฒŒ์ž„๊ต์œก์›)" ]
1970๋…„๋Œ€์˜ ๊ฒŒ์ž„์€ ์†Œํ˜•์นด์„ธํŠธ์™€ ์ถ•์Œ๊ธฐ ๋“ฑ์˜ ํ•˜๋“œ์›จ์–ด์— ์Œ์•… ๋“ฑ๊ณผ ๊ฐ™์€ ์•„๋‚ ๋กœ๊ทธ ํŒŒํ˜•์„ ์ €์žฅํ•˜์—ฌ ์‚ฌ์šฉํ•˜์˜€๋‹ค. ์ด๋Ÿฌํ•œ ๊ตฌ์„ฑ ์š”์†Œ๋“ค๋กœ ์ธํ•ด ๋‚ด๊ตฌ์„ฑ์ด ๋งค์šฐ ๋–จ์–ด์งˆ ์ˆ˜ ๋ฐ–์— ์—†์—ˆ๋‹ค. ๋น„๋””์˜ค ๊ฒŒ์ž„์— ์Œ์•…์„ ์‚ฌ์šฉํ•˜๋Š” ๊ฒฝ์šฐ ๋ณด๋‹ค ์ €๋ ดํ•œ ๋ฐฉ๋ฒ•์€ ์ปดํ“จํ„ฐ ์นฉ์„ ์‚ฌ์šฉํ•˜์—ฌ ์•„๋‚ ๋กœ๊ทธ ์Œํ˜•์„ ์ปดํ“จํ„ฐ ์ฝ”๋“œ๋กœ ๋ณ€ํ™˜ํ•ด ์Šคํ”ผ์ปค๋กœ ๋ณด๋‚ผ ์ˆ˜ ์žˆ๋Š” ์ „๊ธฐ ํŒŒํ˜•์œผ๋กœ ๋ณ€ํ™˜ํ•˜๋Š” ๊ฒƒ์ด๋‹ค. ๊ฒŒ์ž„ ์Œํ–ฅ ํšจ๊ณผ๋„ ์ด์™€ ๊ฐ™์€ ๋ฐฉ์‹์œผ๋กœ ์ƒ์„ฑ๋˜์—ˆ๋‹ค. ๊ธฐ์ˆ ์  ํ•œ๊ณ„๊ฐ€ ์ ์  ๊ทน๋ณต๋˜์–ด, ์ž‘๊ณก๊ฐ€๋“ค์—๊ฒŒ๋Š” ๋” ๋งŽ์€ ์ž์œ ๊ฐ€ ๋ถ€์—ฌ๋˜์—ˆ์œผ๋ฉฐ ๊ด‘๋””์Šคํฌ ๋“ฑ์— ์˜ํ•ด ๋ฏธ๋ฆฌ ๋…น์Œ๋œ ์‚ฌ์šด๋“œ ํŠธ๋ž™์ด ์ถœํ˜„ํ•˜๊ฒŒ ๋˜์—ˆ๋‹ค. ์˜ค๋Š˜๋‚ ์˜ ๊ฒŒ์ž„ ๊ฐœ๋ฐœ์ž๋Š” ๊ฒŒ์ž„์Œ์•…์„ ์ œ์ž‘ํ•˜๋Š” ๊ธฐ์ˆ ์— ๋Œ€ํ•ด ์—ฌ๋Ÿฌ ๊ฐ€์ง€ ์‹œ๋„๋ฅผ ํ•˜๊ณ  ์žˆ๋‹ค. ๊ฒŒ์ž„ ์Œ์•… ์ œ์ž‘์˜ ๋ณ€ํ™”๊ฐ€ ๊ธฐ์ˆ ๊ณผ ๋น„์ฆˆ๋‹ˆ์Šค ์˜ํ–ฅ์„ ๋ฐ›์•„ ๋ฐœ๋‹ฌํ•˜๋Š” ๊ณผ์ •์— ๋”ฐ๋ฅธ ์—ฐ๊ตฌ๋ฅผ ๊ณ ์ฐฐํ•˜์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000210.xml
ART001633340
oai_dc
์ตœ๋Œ€ ํ๋ฆ„ ์ •ํ•ฉ์„ ์ด์šฉํ•œ ์‹ค์‹œ๊ฐ„ ์Œ์†Œ์ธ์‹ ์‹œ์Šคํ…œ ๊ตฌํ˜„
Real-time Phoneme Recognition System Using Max Flow Matching
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ด์ƒ์—ฝ(์‚ผ์œก๋Œ€ํ•™๊ต); ๋ฐ•์„ฑ์›(ํ•œ๊ตญ์ฝ˜ํ…์ธ ์ง„ํฅ์›)" ]
์Šค๋งˆํŠธ ๋””๋ฐ”์ด์Šค๋ฅผ ์ด์šฉํ•œ ๋‹ค์–‘ํ•œ ๊ฒŒ์ž„๋“ค์ด ์ฆ๊ฐ€ํ•˜๊ณ  ์žˆ๋Š”๋ฐ, ์Œ์†Œ์ธ์‹์€ ์Šค๋งˆํŠธ ๋””๋ฐ”์ด์Šค๋ฅผ ์‚ฌ์šฉํ•œ ํšจ์œจ์ ์ธ ์ž…๋ ฅ ๋ฐฉ๋ฒ•์€ ์Œ์„ฑ์ด ๋  ์ˆ˜ ์žˆ๋‹ค. ๊ฒŒ์ž„์—์„œ ์Œ์„ฑ์ธ์‹์€ ๋งค์šฐ ๋น ๋ฅด๊ฒŒ ์ธ์‹๋˜๋ฉด์„œ ๊ตฌ๋™ ๋˜์–ด์•ผํ•˜๋Š”๋ฐ, ๋ณธ ์—ฐ๊ตฌ์—์„œ๋Š” ๊ฒŒ์ž„ ๋ถ„์•ผ์—์„œ ์œ ์šฉํ•˜๊ฒŒ ํ™œ์šฉํ•  ์ˆ˜ ์žˆ๋Š” ์ตœ์ ํ™”๋œ ์Œ์†Œ ์ธ์‹ ๋ฐฉ๋ฒ•์„ ๊ฐœ๋ฐœํ•˜์˜€๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ ์ œ์•ˆํ•˜๋Š” ์Œ์†Œ ์ธ์‹ ๋ฐฉ๋ฒ•์€ ์Œ์„ฑ ํŒŒ์žฅ์„ FFT๋กœ ์ „ํ™˜ํ•˜๊ณ , ํ•ด๋‹น ๊ฐ’์„ Zํ‰๋ฉด์— ๋„์‹œํ•œ ํ›„, ์˜์—ญ ๋ฐ์ดํ„ฐ๋ฅผ ์ถ”์ถœํ•œ ํ›„ ๋ฐ์ดํ„ฐ๋ฒ ์ด์Šค์— ์ €์žฅํ•œ๋‹ค. ๊ทธ๋ฆฌ๊ณ  ํ•ด๋‹น ๊ฐ’์„ ๊ฐ€์ค‘์น˜ ์žˆ๋Š” ๋‘ ๊ฐˆ๋ž˜ ๊ทธ๋ž˜ํ”„ ์ตœ๋Œ€ ํ๋ฆ„ ์ •ํ•ฉ์„ ์‚ฌ์šฉํ•˜์—ฌ ์Œ์†Œ ์ธ์‹์„ ํ•œ๋‹ค. ์ œ์•ˆ๋œ ๋ฐฉ๋ฒ•์€ ๊ฒŒ์ž„ ๋˜๋Š” ๋กœ๋ด‡๊ณผ ๊ฐ™์€ ๋ถ„์•ผ์—์„œ ๋น ๋ฅธ ์Œ์†Œ ์ธ์‹์„ ํ•˜๊ณ ์ž ํ•  ๋•Œ ๋งค์šฐ ์œ ์šฉํ•œ ๋ฐฉ๋ฒ•์ด๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000210.xml
ART001633338
oai_dc
์Šค๋งˆํŠธ ๋””๋ฐ”์ด์Šค ๊ธฐ๋ฐ˜ ๋ฆฌ๋“ฌ์•ก์…˜ ๊ฒŒ์ž„์„ ํ™œ์šฉํ•œ ์ดˆ๋“ฑํ•™๊ต ์Œ์•… ๊ฐ์ƒ์ˆ˜์—…์—์„œ์˜ ํ•™์Šต ํ‰๊ฐ€, ํ•™์Šต ๋ชฐ์ž…, ํ•™์Šต ๋งŒ์กฑ ์—ฐ๊ตฌ
A Research of Learning Assessment, Learning Flow, Learning Satisfaction of Elementary School Music Classes Utilizing Rhythm Action Game based on the Smart Device
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊ณฝ์†Œ์ •(์ƒ๋ช…๋Œ€ํ•™๊ต); ๊ธธํƒœ์ˆ™(์ƒ๋ช…๋Œ€ํ•™๊ต)" ]
๋ณธ ์—ฐ๊ตฌ์—์„œ๋Š” ์Œ์•…๊ฒŒ์ž„์„ ํ™œ์šฉํ•œ ์Œ์•… ๊ฐ์ƒ ๊ต์œก์˜ ํšจ๊ณผ ๋ฐ ๋งŒ์กฑ๋„๋ฅผ ์‚ดํŽด๋ณด์•˜๋‹ค. ์ด๋ฅผ ์œ„ํ•ด ๊ฒฝ๊ธฐ๋„ G์ดˆ๋“ฑํ•™๊ต 4ํ•™๋…„ ๋‚จ๋…€ํ•™์ƒ 107๋ช…์„ ๋Œ€์ƒ์œผ๋กœ ์‹คํ—˜์„ ์‹ค์‹œํ•˜์˜€๋‹ค. ์—ฐ๊ตฌ๊ฒฐ๊ณผ ์Œ์•… ๊ฒŒ์ž„์„ ํ™œ์šฉํ•œ ์ˆ˜์—…์ด ์Œ์•… ๊ฐ์ƒ์„ ํ•œ ์ˆ˜์—…๋ณด๋‹ค ํ•™์Šตํ‰๊ฐ€์™€ ํ•™์Šต๋ชฐ์ž…๋„์— ์žˆ์–ด์„œ ๋†’๊ฒŒ ๋‚˜ํƒ€๋‚ฌ๊ณ , ํŠนํžˆ ๋งŒ์กฑ๋„์—์„œ๋Š” ํ™•์—ฐํžˆ ๋†’์€ ๊ฒฐ๊ณผ๊ฐ€ ๋‚˜ํƒ€๋‚ฌ๋‹ค. ๋˜ํ•œ ํ•™์Šต๋ชฐ์ž…๋„์™€ ํ•™์Šต๋งŒ์กฑ๋„๋Š” ํ•™์Šตํ‰๊ฐ€์— ์˜ํ–ฅ์„ ๋ฏธ์น˜๋Š” ๊ฒƒ์œผ๋กœ ๋ถ„์„๋˜์—ˆ๋‹ค. ๋ณธ ์—ฐ๊ตฌ ๊ฒฐ๊ณผ๋Š” ์Šค๋งˆํŠธ ๊ธฐ๊ธฐ๋ฅผ ํ•™๊ต ์ •๊ทœ ์ˆ˜์—…์— ์ ์šฉํ•˜์—ฌ ํ•™์Šต ์ฝ˜ํ…์ธ  ์„ค๊ณ„ ๋ฐฉํ–ฅ์„ ์ œ์‹œํ•˜๋Š”๋ฐ ๊ธฐ์—ฌํ•  ๊ฒƒ์œผ๋กœ ๋ณธ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000210.xml
ART001633319
oai_dc
๊ต์œก์„ ์œ„ํ•œ ๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„ ์—ฐ๊ตฌ์˜ ํ™•์žฅ์  ์ •์˜์™€ ๋ฒ”์ฃผํ™”๋ฅผ ํ†ตํ•œ ๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„ ์—ฐ๊ตฌ์˜ ๋ฐœ์ „๋ฐฉํ–ฅ์— ๋Œ€ํ•œ ์—ฐ๊ตฌ
A Research on the Extended Definition of Educational Serious Game and Guiding Directions through Categorizations of Serious Games
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊น€์‚ฌํ›ˆ(์ธ๋””์• ๋‚˜ ๋Œ€ํ•™)" ]
๋ณธ ์—ฐ๊ตฌ๋Š” ๊ตญ๋‚ด์™ธ์˜ ๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„์— ๊ด€ํ•œ ํ•™๋ฌธ์  ์„ฑ๊ณผ๋ฌผ์„ ์ด๋ก ์  ํ†ต์ฐฐ์„ ๋ฐ”ํƒ•์œผ๋กœ ์‘์ง‘ํ•˜๊ณ  ๊ฐ„ํ•™๋ฌธ์ ์ธ ๋ฐœ์ „์„ ๋„๋ชจํ•˜๊ธฐ ์œ„ํ•˜์—ฌ ์ˆ˜ํ–‰๋˜์—ˆ๋‹ค. ์—ฐ๊ตฌ ๋ชฉ์  ํ•˜์— ์ˆ˜ํ–‰๋œ ์—ฐ๊ตฌ๋ฌธ์ œ๋Š” ๋‹ค์Œ๊ณผ ๊ฐ™๋‹ค. ์ฒซ์งธ, ๊ต์œก์  ๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„ ์—ฐ๊ตฌ์˜ ํ™•์žฅ์  ์ •์˜๋ฅผ ๋„์ถœํ•จ์œผ๋กœ์จ, ๊ตญ๋‚ด์™ธ์˜ ๋‹ค์–‘ํ•œ ํ•™๋ฌธ๋ถ„์•ผ์— ์‚ฐ์žฌํ•ด์žˆ๋Š” ๊ฒŒ์ž„ ์—ฐ๊ตฌ์™€ ๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„ ์—ฐ๊ตฌ ๋ถ„์•ผ์˜ ํ†ตํ•ฉ์„ ๋„๋ชจํ•œ๋‹ค. ๋‘˜์งธ, ๊ต์œก์  ๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„ ์—ฐ๊ตฌ์˜ ๋ฒ”์œ„๋ฅผ ๋ฒ”์ฃผํ™”ํ•˜์—ฌ ๊ธฐ์กด ์—ฐ๊ตฌ ์„ฑ๊ณผ๋ฅผ ๊ฒฐ์ง‘, ๋ถ„์„ํ•˜์—ฌ ํ–ฅํ›„ ๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„ ์—ฐ๊ตฌ ํ™œ์„ฑํ™”๋ฅผ ์œ„ํ•œ ์ดˆ์„์„ ์ œ๊ณตํ•œ๋‹ค. ๋ณธ ์—ฐ๊ตฌ๋Š” ๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„์˜ ํ™•์žฅ๋œ ์ •์˜๋ฅผ ๋‹ค์Œ๊ณผ ๊ฐ™์ด ์ œ์‹œํ•œ๋‹ค. ๊ต์œก์„ ์œ„ํ•œ ๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„ ์—ฐ๊ตฌ๋Š” ๊ต์œก์  ์œ ์šฉ์„ฑ์„ ๊ณ ์ฐฐํ•˜๋Š” ๊ฒŒ์ž„์— ๊ด€ํ•œ ์—ฐ๊ตฌ๋กœ์„œ, ๋ช…์‹œ์  ํ˜น์€ ์•”๋ฌต์ ์ธ ๊ต์œก๋ชฉ์ ์„ ๊ฐ€์ง€๊ณ  ์„ค๊ณ„ ํ˜น์€ ํ™œ์šฉ๋œ ๊ฒŒ์ž„์— ๊ด€ํ•œ ์—ฐ๊ตฌ๋ฅผ ์˜๋ฏธํ•˜๋ฉฐ, ๊ต์œก์  ์˜๋ฏธ๋ฅผ ํ˜•์‹์  ๊ต์œก๊ณผ ๋น„ํ˜•์‹์  ๊ต์œก, ๋ฌดํ˜•์‹ ํ•™์Šต์„ ํฌ๊ด„ํ•˜๋Š” ์ผ๋ จ์˜ ํ™œ๋™ ์†์—์„œ ์ถ”๊ตฌํ•˜๋Š” ์—ฐ๊ตฌ๋ฅผ ํฌํ•จํ•œ๋‹ค. ๋‹ค์Œ, ์—ฐ๊ตฌ์ž๋Š” ๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„์— ๊ด€ํ•œ ์„ ํ–‰์—ฐ๊ตฌ๋ฅผ ๋„ค ๊ฐ€์ง€๋กœ ๋ฒ”์ฃผํ™”ํ•˜์˜€๋‹ค. โ€˜๊ต์œก์  ๋ชฉ์ ์„ ๊ฐ€์ง„ ํ˜•์‹์  ํ˜น์€ ๋น„ํ˜•์‹์  ๊ต์œก์„ ์œ„ํ•œ ๊ฒŒ์ž„์—ฐ๊ตฌโ€™, โ€˜์ƒ์—…์  ๊ฒŒ์ž„์„ ๊ต์œกํ˜„์žฅ์— ์ ์šฉํ•œ ์—ฐ๊ตฌโ€™, โ€˜๋ฌดํ˜•์‹ ํ•™์Šต์„ ๋ชฉ์ ์œผ๋กœ ์„ค๊ณ„๋œ ๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„ ์—ฐ๊ตฌโ€™, โ€˜๊ฒŒ์ž„ ํ–‰์œ„์—์„œ ๊ต์œก์  ์˜๋ฏธ๋ฅผ ์ฐพ๋Š” ์—ฐ๊ตฌโ€™๊ฐ€ ๊ทธ๊ฒƒ์ด๋‹ค. ์ด๋Ÿฌํ•œ ๋ฒ”์ฃผ ์†์— ๊ฒฐ์ง‘๋œ ๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„ ์—ฐ๊ตฌ์„ฑ๊ณผ์— ๋Œ€ํ•œ ๊ณ ์ฐฐ์€ ์ถ”ํ›„ ๊ต์œก์  ๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„์˜ ๊ฐ„ํ•™๋ฌธ์  ํ™œ์„ฑํ™”๋ฅผ ๋„๋ชจํ•˜๋Š” ์—ฐ๊ตฌ์ž์—๊ฒŒ ์ดˆ์„์œผ๋กœ์„œ ์˜๋ฏธ๋ฅผ ๊ฐ€์งˆ ๊ฒƒ์ด๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000210.xml
ART001633323
oai_dc
๋ฆฌ๋“ฌ๊ฒŒ์ž„์„ ํ™œ์šฉํ•œ ํšจ๊ณผ์ ์ธ ์Œ์•…๊ต์œก ๊ฒŒ์ž„ ์ œ์ž‘
Rhythm Game Design for Effective Music Education
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๋ฐ•์Šน์ด(์ƒ๋ช…๋Œ€ํ•™๊ต); ๊ธธํƒœ์ˆ™(์ƒ๋ช…๋Œ€ํ•™๊ต)" ]
์Œ์•… ํ•™์Šตํšจ๊ณผ ๋ฐ ๊ฐ์ƒ๋Šฅ๋ ฅ์„ ๋†’์ผ ์ˆ˜ ์žˆ๋Š” ํšจ๊ณผ์ ์ธ ์Œ์•…๊ต์œก์šฉ ๋ฆฌ๋“ฌ๊ฒŒ์ž„ ์ œ์ž‘ ๋ฐฉ์•ˆ์„ ์ œ์‹œํ•˜๊ธฐ ์œ„ํ•ด ์Œ์•…๊ฒŒ์ž„์„ ์ œ์ž‘ํ•œ ํ›„ ์ดˆ๋“ฑํ•™์ƒ 107๋ช…์„ ๋Œ€์ƒ์œผ๋กœ ์‹คํ—˜ ๋ฐ ์„ค๋ฌธ์กฐ์‚ฌ๋ฅผ ์‹ค์‹œํ•˜์˜€๋‹ค. ์Œ๊ณ (pitch), ์Œ๊ฐ€(duration), ์Œ๋Ÿ‰(loudness) ์ง€๊ฐ์„ ๋ฐ”ํƒ•์œผ๋กœ ํ•œ ๋ฐ˜๋ณต์ ์ธ ๋ฉœ๋กœ๋”” ํŒจํ„ด์˜ ๋…ธํŠธ์„ค๊ณ„๋ฅผ ํ†ตํ•ด ์Œ์•…์— ๋Œ€ํ•œ ์ดํ•ด๋ฅผ ๋†’์ผ ์ˆ˜ ์žˆ์—ˆ์œผ๋ฉฐ, ์‹œ๊ฐ, ์ฒญ๊ฐ, ์ด‰๊ฐ์˜ ๊ณต๊ฐ๊ฐ์  ์ดํ•ด๋ฅผ ํ†ตํ•ด ์Œ์•… ๊ฐ์ƒ๊ต์œก์˜ ํšจ๊ณผ ๋ฐ ํ•™์ƒ๋“ค์˜ ๋ชฐ์ž…๋„๋ฅผ ๋†’์ผ ์ˆ˜ ์žˆ์—ˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000210.xml
ART001633320
oai_dc
๊ธฐ๋Šฅ์„ฑ๊ฒŒ์ž„์˜ ์„ฑ์ทจ๋„ ํ‰๊ฐ€ ์œ ํ˜• ๋ถ„์„
An Analysis on Achievement-assessing Style for Serious Game
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์œค์„ ์ •(๋™์„œ๋Œ€ํ•™๊ต)" ]
๊ธฐ๋Šฅ์„ฑ๊ฒŒ์ž„์€ ๋ชฉ์ ์„ฑ ๊ฒŒ์ž„์ด๋ฏ€๋กœ ํ”Œ๋ ˆ์ด๋ฅผ ํ†ตํ•ด ์›ํ•˜๋Š” ๋ชฉ์ ์„ ๋‹ฌ์„ฑํ•˜๋„๋ก ๊ฐœ๋ฐœ๋˜๊ณ  ์‚ฌ์šฉ์ž ๋˜ํ•œ ํ”Œ๋ ˆ์ด ๋ชฉ์ ์„ ๋‹ฌ์„ฑํ•˜๊ธฐ ์›ํ•œ๋‹ค. ์„ฑ์ทจ๋„ ํ‰๊ฐ€ ๊ธฐ๋Šฅ์€ ๊ธฐ๋Šฅ์„ฑ๊ฒŒ์ž„์˜ ํ’ˆ์งˆ์— ์ค‘์š”ํ•œ ์˜์—ญ์ด๋‹ค. ๋ณธ ์—ฐ๊ตฌ์—์„œ๋Š” ๊ธฐ๋Šฅ์„ฑ๊ฒŒ์ž„์˜ ์„ฑ์ทจ๋„ ํ‰๊ฐ€ ์œ ํ˜•์„ ์ผ์ฒดํ˜•, ๋ณตํ•ฉํ˜•, ๋ถ„๋ฆฌํ˜•์˜ 3๊ฐ€์ง€ ์œ ํ˜•์œผ๋กœ ์ •์˜ํ•˜์˜€๋‹ค. ์ด์— ๋”ฐ๋ผ ๊ธฐ๋Šฅ์„ฑ๊ฒŒ์ž„๋“ค์ด ์–ด๋–ค ํ˜•ํƒœ์˜ ์„ฑ์ทจ๋„ ํ‰๊ฐ€ ์œ ํ˜•์„ ์‚ฌ์šฉํ•˜๋Š”์ง€ ๋ถ„์„ํ•˜์˜€๋‹ค. ๊ทธ ๊ฒฐ๊ณผ ๊ฒŒ์ž„์„ฑ์„ ๋†’์ด ํ™œ์šฉํ•œ ๊ฒƒ๋“ค์€ ๋Œ€๊ฐœ ์ผ์ฒดํ˜•์„, ๊ธฐ๋Šฅ์„ฑ๊ฒŒ์ž„์˜ ๋ชฉ์ ์— ์ถฉ์‹คํ•˜๊ณ ์ž ํ•œ ๊ฒƒ๋“ค์€ ๋ถ„๋ฆฌํ˜•๊ณผ ๋ณตํ•ฉํ˜•์„ ๋” ์‚ฌ์šฉํ•œ ๊ฒƒ์œผ๋กœ ๋‚˜ํƒ€๋‚ฌ๋‹ค. ๋˜ํ•œ ์„ ํ˜ธํ•˜๋Š” ์„ฑ์ทจ๋„ ํ‰๊ฐ€ ๊ธฐ๋Šฅ์˜ ์กฐ์‚ฌ์—์„œ ์‚ฌ์šฉ์ž๋“ค์€ ์ „๋ฐ˜์ ์œผ๋กœ ์ผ์ฒดํ˜•์„ ์„ ํ˜ธํ•˜๋Š” ๊ฒƒ์œผ๋กœ ๋‚˜ํƒ€๋‚ฌ๋‹ค. ๋ณธ ์—ฐ๊ตฌ๋Š” ํ”Œ๋ ˆ์ด ๋ชฉ์  ๋‹ฌ์„ฑ๊ณผ ์‚ฌ์šฉ์ž์—๊ฒŒ ๋” ๋†’์€ ๋งŒ์กฑ๊ฐ์„ ์ค„ ์ˆ˜ ์žˆ๋Š” ์„ฑ์ทจ๋„ ํ‰๊ฐ€ ๊ธฐ๋Šฅ ์„ค๊ณ„์— ์ฐธ๊ณ  ์ž๋ฃŒ๊ฐ€ ๋  ๊ฒƒ์œผ๋กœ ๊ธฐ๋Œ€ํ•œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000210.xml
ART001633333
oai_dc
MMORPG ์ปค์Šคํ„ฐ๋งˆ์ด์ง•์—์„œ ์  ๋”์— ๋Œ€ํ•œ ํ”Œ๋ ˆ์ด์–ด ํƒœ๋„ ์—ฐ๊ตฌ
Study on Player Attitudes Regarding Gender in the MMORPG Customization Process
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๋ฐฑ์ฒ ํ˜ธ(ํ™์ต๋Œ€ํ•™๊ต)" ]
์•„๋ฐ”ํƒ€์˜ ์  ๋”๋Š” MMORPG ํ”Œ๋ ˆ์ด์–ด์˜ ์•„์ด๋ดํ‹ฐํ‹ฐ๋ฅผ ๊ตฌ์„ฑํ•˜๋Š” ๊ธฐ๋ณธ ์š”์†Œ๋กœ์„œ, ๊ฒŒ์ž„ ํŠน์„ฑ์ƒ ํ”Œ๋ ˆ์ด์–ด๊ฐ€ ์Šค์Šค๋กœ ์ฐฝ์กฐํ•  ์ˆ˜ ์žˆ๋Š” ์ปค์Šคํ„ฐ๋งˆ์ด์ง• ์‹œ์Šคํ…œ์„ ๊ฐ–์ถ”๊ณ  ์žˆ์–ด ์•„๋ฐ”ํƒ€ ์  ๋”์— ๊ด€ํ•ด ํ˜„์‹ค๊ณผ๋Š” ๋‹ค๋ฅธ ํƒœ๋„๋ฅผ ๋ณด์ž„์„ ์•Œ ์ˆ˜ ์žˆ๋‹ค. ๊ฐ€์ƒ๊ณต๊ฐ„์—์„œ ์  ๋” ์ปค์Šคํ„ฐ๋งˆ์ด์ง•์€ ์ž์‹ ์„ ๋ณด๋‹ค ๋‹ค์–‘ํ•˜๊ฒŒ ํ‘œํ˜„ํ•˜๊ณ ์ž ํ•˜๋Š” ์•„์ด๋ดํ‹ฐํ‹ฐ์˜ ํ™•์žฅ์ด๋ผ๊ณ  ๋ณด์•„์•ผ ํ•  ๊ฒƒ์ด๋‹ค. ๋‹ค์ˆ˜์˜ ์œ ์ €๋“ค์€ ์  ๋”์Šค์™€ํ•‘๋œ ์•„๋ฐ”ํƒ€๋ฅผ ๊ด€๋ฆฌํ•˜๊ณ  ์žˆ์œผ๋ฉฐ ํŠนํžˆ ๋‚จ์„ฑ์ด ์—ฌ์„ฑ์„ฑ์˜ ์•„๋ฐ”ํƒ€ ํŽ˜๋ฅด์†Œ๋‚˜๋ฅผ ์„ ํ˜ธํ•˜๋Š” ๊ฒƒ์œผ๋กœ ์กฐ์‚ฌ๋˜์—ˆ๋‹ค. ๋ณธ ์—ฐ๊ตฌ์—์„œ๋Š” Q ๋ฐฉ๋ฒ•๋ก ๋ฅผ ํ†ตํ•ด ํ”Œ๋ ˆ์ด์–ด์˜ ์  ๋”์— ๊ด€ํ•œ ํƒœ๋„๋ฅผ ๋ถ„์„ํ•˜๊ณ , ๊ทธ ๊ณผ์ •์—์„œ ์  ๋”์Šค์™€ํ•‘์˜ ์ผ๋ฐ˜ํ™” ํ˜„์ƒ ๋ฐ ๋™๊ธฐ ์š”์ธ์„ ํ™•์ธํ•  ์ˆ˜ ์žˆ์—ˆ๋‹ค. ๋ณธ ์—ฐ๊ตฌ ์ž๋ฃŒ๋Š” MMORPG ์ปค์Šคํ„ฐ๋งˆ์ด์ง• ์‹œ์Šคํ…œ์˜ ์‚ฌ์šฉ์„ฑ ํ‰๊ฐ€๋ฅผ ์œ„ํ•œ ์ค‘์š”ํ•œ ๊ธฐ์ค€์œผ๋กœ ํ™œ์šฉํ•  ์ˆ˜ ์žˆ์„ ๊ฒƒ์ด๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000210.xml
ART001633321
oai_dc
๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„์˜ ํŠœํ† ๋ฆฌ์–ผ ์œ ํ˜• ๋ถ„์„์— ๊ด€ํ•œ ์—ฐ๊ตฌ
A Study on Analysis of Type of Tutorial for Serious Game
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์œค์„ ์ •(๋™์„œ๋Œ€ํ•™๊ต); ๋ฐ•ํฌ์ˆ™(๋ถ€๊ฒฝ๋Œ€ํ•™๊ต)" ]
์ตœ๊ทผ ๊ฐ€์žฅ ๋งŽ์€ ๊ด€์‹ฌ์„ ๋ฐ›๊ณ  ์žˆ๋Š” ๋ถ„์•ผ ์ค‘ ํ•œ ๊ฐ€์ง€๋Š” ๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„์ด๋‹ค. ๋Œ€๋ถ€๋ถ„์˜ ๊ฒŒ์ž„ ์‚ฌ์šฉ์ž๋“ค์€ ๊ทธ๋“ค์ด ์ฒ˜์Œ์œผ๋กœ ๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„์„ ์‚ฌ์šฉํ•˜๊ธฐ์— ์•ž์„œ ๊ฐ€์žฅ ๋จผ์ € ํ•˜๋Š” ์ผ์€ ํŠœํ† ๋ฆฌ์–ผ์„ ์‹คํ–‰ํ•˜๋Š” ์ผ์ด๋‹ค. ๊ทธ๋Ÿฌ๋‚˜ ๋Œ€๋ถ€๋ถ„์˜ ๊ฒฝ์šฐ์— ์žˆ์–ด, ๊ฐœ๋ฐœ์—…์ฒด๋“ค์€ ํŠœํ† ๋ฆฌ์–ผ์˜ ์ค‘์š”์„ฑ์€ ์ธ์‹ํ•˜์ง€ ๋ชปํ•˜๊ณ  ์žˆ์œผ๋ฉฐ ์‚ฌ์šฉ์ž๋“ค์ด ์„ ํ˜ธํ•˜๋Š” ํŠœํ† ๋ฆฌ์–ผ์˜ ์œ ํ˜•์„ ๊ณ ๋ คํ•˜์ง€ ์•Š์€ ์ฑ„ ๊ฐœ๋ฐœ์—…์ฒด์˜ ์˜๋„๋Œ€๋กœ๋งŒ ๊ฐœ๋ฐœ์„ ํ•˜๊ณ  ์žˆ๋‹ค. ๋ณธ ์—ฐ๊ตฌ์—์„œ๋Š” ๋Œ€ํ‘œ์ ์ธ ๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„๋“ค์ด ์ œ๊ณตํ•˜๊ณ  ์žˆ๋Š” ํŠœํ† ๋ฆฌ์–ผ์˜ ์œ ํ˜•์— ๋Œ€ํ•œ ์กฐ์‚ฌ ๋ฐ ๋ถ„์„์„ ์‹ค์‹œํ•˜์˜€๋‹ค. ๋˜ํ•œ, ์‚ฌ์šฉ์ž๋“ค์ด ์„ ํ˜ธํ•˜๋Š” ํŠœํ† ๋ฆฌ์–ผ ์œ ํ˜•์„ ์กฐ์‚ฌํ•˜์˜€๋‹ค. ์—ฐ๊ตฌ ๊ฒฐ๊ณผ๋ฅผ ๊ฐœ๋ฐœ์—…์ฒด๋“ค์ด ํ™œ์šฉํ•œ๋‹ค๋ฉด ๋ณด๋‹ค ํŽธ๋ฆฌํ•˜๋ฉฐ ์šฐ์ˆ˜ํ•œ ํ’ˆ์งˆ์˜ ํŠœํ† ๋ฆฌ์–ผ ๊ฐœ๋ฐœ์„ ๊ธฐ๋Œ€ํ•  ์ˆ˜ ์žˆ์„ ๊ฒƒ์ด๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000210.xml
ART001633326
oai_dc
์ฒด๊ฐํ˜• ๊ฒŒ์ž„ ์›ํ˜•์œผ๋กœ์„œ์˜ ๋กœ๋ด‡ ํ˜„์•…๊ธฐ ์„ค์น˜๋ฏธ์ˆ 
Robotic String Musical Instrument as an Interactive Game Prototype
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊น€ํƒœํฌ(์˜์‚ฐ๋Œ€ํ•™๊ต)" ]
์ฒด๊ฐํ˜• ๊ฒŒ์ž„์—์„œ๋Š” ์‚ฌ์šฉ์ž์˜ ๋ชธ ์ž์ฒด๊ฐ€ ์ธํ„ฐํŽ˜์ด์Šค๋กœ์จ ์ปจํŠธ๋กค๋Ÿฌ์˜ ๊ธฐ๋Šฅ์„ ๊ฐ€์ง€๋ฉฐ ์‚ฌ์šฉ์ž๋Š” ์ž์‹ ์˜ ํ–‰๋™์˜ ๊ฒฐ๊ณผ๋ฅผ ์ฒดํ™”๋œ(embodied) ๊ฒฝํ—˜์œผ๋กœ์จ ํ”ผ๋“œ๋ฐฑ ๋ฐ›๋Š”๋‹ค. ์ด๋Š” ๊ด€๊ฐ์ด ์ ๊ทน์ ์œผ๋กœ ์ฐธ์—ฌํ•˜๋Š” ์ƒํ˜ธ์ž‘์šฉ ๋ฏธ๋””์–ด ์•„ํŠธ ์„ค์น˜๋ฏธ์ˆ ์˜ ๊ฒฝ์šฐ์™€ ๊ฐ™๋‹ค. ์ปดํ“จํ„ฐ ๊ฒŒ์ž„์˜ ๋Œ€๋ถ€๋ถ„์„ ์ฐจ์ง€ํ•˜๋Š” ๋น„๋””์˜ค ๊ฒŒ์ž„๊ณผ๋Š” ์ฐจ๋ณ„์ ์œผ๋กœ ์‹ค๋ฌผ์˜ ์›€์ง์ž„์œผ๋กœ ํ”ผ๋“œ๋ฐฑ ๋˜๋Š” ๊ฒŒ์ž„์ด ๊ณ ๋ ค๋  ์ˆ˜ ์žˆ์œผ๋ฉฐ ๊ทธ ๊ธฐ์ดˆ๋Š” ๋กœ๋ณดํ‹ฑ ์•„ํŠธ์—์„œ ์ฐพ์„ ์ˆ˜ ์žˆ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์€ ๊ฒŒ์ž„๊ณผ ์ƒํ˜ธ์ž‘์šฉ ๋ฏธ๋””์–ด ์•„ํŠธ์˜ ์ ‘์ ์„ ์ฒด๊ฐํ˜• ๊ฒŒ์ž„์œผ๋กœ ์ „์ œํ•˜์—ฌ ํ•˜๋‚˜์˜ ์ƒํ˜ธ์ž‘์šฉ ๋กœ๋ด‡ ์„ค์น˜๋ฌผ ์‚ฌ๋ก€๋ฅผ ์ œ์‹œํ•˜๊ณ  ์‹คํ—˜ํ•˜๋ฉฐ ๋ถ„์„ํ•œ๋‹ค. ๋ณธ ์„ค์น˜๋ฌผ์€ ๊ด€๊ฐ์˜ ์œ„์น˜๋‚˜ ์›€์ง์ž„์— ์˜ํ•˜์—ฌ ์šด๋™ํ•˜๊ณ , ๋กœ๋ด‡์˜ ์šด๋™์— ๋”ฐ๋ผ ํ˜„์˜ ์œ ํšจ๊ธธ์ด๊ฐ€ ์กฐ์ ˆ๋จ์œผ๋กœ์จ ์†Œ๋ฆฌ์— ๋ณ€ํ™”๋ฅผ ์ฃผ๋Š” ํ•˜๋‚˜์˜ ํ•™๊ธฐ์ด๋‹ค. ๋กœ๋ด‡์€ ๋‹ค์ค‘ ์…€ ๊ฑฐ๋ฆฌ ์„ผ์„œ๋ฅผ ์ด์šฉํ•˜์—ฌ ๊ด€๊ฐ์„ ์ถ”์ ํ•˜๊ณ  ๊ด€๊ฐ์€ ์ผ์ •ํ•œ ๊ฑฐ๋ฆฌ๋ฅผ ๋‘๊ณ  ์•…๊ธฐ์™€ ์ƒํ˜ธ์ž‘์šฉํ•˜๋ฏ€๋กœ ์•…๊ธฐ์™€ ๊ด€๊ฐ ๊ฐ„์—๋Š” ๊ด€๊ณ„์  ๊ธด์žฅ์ด ์ž๋ฆฌํ•  ๊ณต์—ฐ์  ๋‚ด๋Ÿฌํ‹ฐ๋ธŒ ๊ณต๊ฐ„์ด ํ˜•์„ฑ๋œ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ์ด๋Ÿฌํ•œ ์ƒํ˜ธ์ž‘์šฉ ๋กœ๋ด‡ ์„ค์น˜๋ฏธ์ˆ ์ด ์ƒํ˜ธ์ž‘์šฉ์— ๊ธฐ์ดˆํ•œ ์—”ํ„ฐํ…Œ์ธ๋จผํŠธ์  ์š”์†Œ๋ฅผ ์ง€๋‹Œ ์ฒด๊ฐํ˜• ๊ฒŒ์ž„์˜ ์›ํ˜•์œผ๋กœ ์ œ์‹œ๋  ์ˆ˜ ์žˆ์Œ์„ ๋ช‡ ๊ฐ€์ง€ ์‚ฌ๋ก€๋ฅผ ๋“ค์–ด ํ† ๋ก ํ•œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000210.xml
ART001633331
oai_dc
G๋Ÿฌ๋‹ ์ˆ˜ํ•™ ์ˆ˜์—…์ด ๋ฏธ๊ตญ ์ดˆ๋“ฑํ•™๊ต 5ํ•™๋…„ ํ•™์ƒ์˜ ์ˆ˜ํ•™ ์„ฑ์ทจ๋„ ํ–ฅ์ƒ์— ๋ฏธ์น˜๋Š” ์˜ํ–ฅ
Effectiveness of G-Learning Math Class in Increase of Math Achievement of K-5 Students in USA
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์œ„์ •ํ˜„(์ค‘์•™๋Œ€ํ•™๊ต); ์›์€์„(๋ชฉ์›๋Œ€ํ•™๊ต)" ]
๋ณธ ์—ฐ๊ตฌ๋Š” ๋ฏธ๊ตญ LA ์ปฌ๋ฒ„์‹œํ‹ฐ์— ์†Œ์žฌํ•œ ๋ผ๋ฐœ๋กœ๋‚˜ ์ดˆ๋“ฑํ•™๊ต์—์„œ 5ํ•™๋…„ 1๊ฐœ ๋ฐ˜์„ ๋Œ€์ƒ์œผ๋กœ 6์ฃผ ๋™์•ˆ ์ง„ํ–‰๋œ G๋Ÿฌ๋‹ ์ˆ˜ํ•™ ์ˆ˜์—…์˜ ๊ตฌ์„ฑ ๊ณผ์ •๊ณผ ๊ทธ ํšจ๊ณผ์„ฑ์„ ์ œ์‹œํ•˜์˜€๋‹ค. G๋Ÿฌ๋‹ ์ˆ˜ํ•™ ์ˆ˜์—…์„ ๊ตฌ์„ฑํ•˜๊ธฐ ์œ„ํ•ด G๋Ÿฌ๋‹ ์ฝ˜ํ…์ธ ์˜ ๊ฐœ๋ฐœ, ์ˆ˜์—…์˜ ๊ตฌ์„ฑ, G๋Ÿฌ๋‹ ์ˆ˜ํ•™ ์ˆ˜์—…์˜ ๊ต์ˆ˜ํ•™์Šต ๋ชจํ˜•, ๊ต์žฌ๊ฐœ๋ฐœ ๊ทธ๋ฆฌ๊ณ  ๊ต์‚ฌ์—ฐ์ˆ˜๋ฅผ ์‹ค์‹œํ•˜์˜€๋‹ค. ์ด์™€ ๊ฐ™์€ ๊ณผ์ •์„ ํ†ตํ•ด ๊ธฐํš๋œ G๋Ÿฌ๋‹ ์ˆ˜ํ•™ ์ˆ˜์—…์˜ ๊ฒฐ๊ณผ ์ˆ˜์—…๋ฐ˜์˜ ์ˆ˜ํ•™ ์„ฑ์ ์€ ์•ฝ 12์  ์ƒ์Šนํ•˜์—ฌ ๋น„๊ต๋ฐ˜๋ณด๋‹ค ๋†’์€ ํ–ฅ์ƒ๋„๋ฅผ ๋ณด์˜€์œผ๋ฉฐ, ํ•˜์œ„์ง‘๋‹จ์€ 22์ , ์ƒ์œ„์ง‘๋‹จ์€ 9์ ์ด ํ–ฅ์ƒ๋˜์—ˆ๋‹ค. ๋˜ํ•œ, ์ˆ˜์—… ์ดํ›„ G๋Ÿฌ๋‹์— ๋Œ€ํ•œ ์ฐธ์—ฌ ํ•™์ƒ์˜ ํฅ๋ฏธ๋„์™€ ํšจ๊ณผ์— ๋Œ€ํ•œ ์ธ์ง€๋„๊ฐ€ ๊ธ์ •์ ์œผ๋กœ ํ–ฅ์ƒ๋˜์—ˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000210.xml
ART001667981
oai_dc
ํ˜ธ๋Ÿฌ์–ด๋“œ๋ฒค์ฒ˜๊ฒŒ์ž„ <ํ™”์ดํŠธ๋ฐ์ด>์˜ ์ˆœ๊ธฐ๋Šฅ์„ฑ์— ๊ด€ํ•œ ์—ฐ๊ตฌ
A Study on the Positive Effects of Horror Adventure Gameโ€œWhite Dayโ€
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ด์žฌํ™(์„œ๊ฐ•๋Œ€ํ•™๊ต)" ]
์šฐ๋ฆฌ ๊ฒŒ์ž„์‚ฌ์— ํฐ ์กฑ์ ์„ ๋‚จ๊ธฐ๊ณ  ์žˆ๋Š” ํ˜ธ๋Ÿฌ์–ด๋“œ๋ฒค์ฒ˜๊ฒŒ์ž„์ธ <ํ™”์ดํŠธ๋ฐ์ด>๋Š” ํ‰์ธกํ•œ ๋ชฌ์Šคํ„ฐ๋“ค๊ณผ ์Œ์‚ฐํ•œ ๋ถ„์œ„๊ธฐ์˜ ์Šคํ…Œ์ด์ง€๋ฅผ ๋””์ž์ธํ•˜๊ณ  ์žˆ๋Š” ์ž”ํ˜นํ•œ ํ˜ธ๋Ÿฌ๊ฐ€ ์•„๋‹ˆ๋ผ, ๊ท€์‹  ์†Œ๋ฆฌ๋ฅผ ํšจ๊ณผ์Œ์œผ๋กœ ๋‚˜ํƒ€๋‚ด๋Š” ์ฒญ๊ฐ์ ์ธ ๊ณตํฌ๋ฅผ ํ™œ์šฉํ•˜์—ฌ ํ•œ๊ตญ์ ์ธ ๊ณตํฌ๋ฅผ ๋””์ž์ธํ•ด๋‚ด๊ณ  ์žˆ๋‹ค. ๋ณธ๊ณ ๋Š” <ํ™”์ดํŠธ๋ฐ์ด>์˜ ๊ตฌ์„ฑ์š”์†Œ๋“ค์„ ํ†ตํ•ด ์ˆœ๊ธฐ๋Šฅ์ ์ธ ์Šคํ† ๋ฆฌํ…”๋ง์˜ ๊ตฌ์กฐ๋ฅผ ํŒŒ์•…ํ•ด ๋ณด๋Š” ๊ฒƒ์ด ์—ฐ๊ตฌ ๋ชฉ์ ์ด๋‹ค. ์—ฐ๊ตฌ ๊ฒฐ๊ณผ, <ํ™”์ดํŠธ๋ฐ์ด>๋Š” ๋ฐฐ๊ฒฝ, ์‚ฌ๊ฑด, ์ธ๋ฌผ์ด ๋งค์šฐ ํƒ„ํƒ„ํ•œ ์‹œ๋‚˜๋ฆฌ์˜ค๋ฅผ ์ง€๋‹ˆ๊ณ  ์žˆ๋‹ค๋Š” ์‚ฌ์‹ค์„ ํŒŒ์•…ํ•  ์ˆ˜ ์žˆ์—ˆ๋‹ค. ๋˜ํ•œ ๋ชจ๋“  ์„ค๊ณ„๊ตฌ์กฐ์™€ ์Šคํ† ๋ฆฌํ…”๋ง๊ตฌ์กฐ๋Š” ์„œ๊ตฌํ˜• ํ˜ธ๋Ÿฌ๊ฒŒ์ž„์ด ์ง€๋‹Œ ์Šคํ”Œ๋ ˆํ„ฐ์ ์ธ ํ˜ธ๋Ÿฌ๋ฅผ ๋ชจ๋ฐฉํ•˜์ง€ ์•Š๊ณ  ์ˆœ๊ธฐ๋Šฅ์ ์ธ ์š”์†Œ๋ฅผ ๊ฐ•ํ™”์‹œํ‚ค๊ณ  ์žˆ๋‹ค๋Š” ์‚ฌ์‹ค์„ ํ™•์ธํ•˜์˜€๋‹ค. ํ”Œ๋ ˆ์ด์–ด์—๊ฒŒ ๋ฏธ๋ฏธํฌ๋ฆฌ์™€ ์ผ๋งํฌ์Šค๊ฐ€ ๋‚ด์žฌ๋œ ๋†€์ด์š”์†Œ๋ฅผ ์ œ๊ณตํ•˜์—ฌ ์ธํ„ฐ๋ž™ํ‹ฐ๋ธŒํ•œ ์žฌ๋ฏธ์„ฑ์„ ํ™•๋Œ€์‹œ์ผœ์ฃผ๊ณ  ์žˆ๋Š” <ํ™”์ดํŠธ๋ฐ์ด>๋Š” ์ด ์‹œ๋Œ€์— ๊ฐ€์žฅ ํ•„์š”์„ฑ์„ ๋А๋ผ๋Š” ์ˆœ๊ธฐ๋Šฅ์ ์ธ ๊ฒŒ์ž„์˜ ํ‘œ๋ณธ์ด๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2012.12.3.37
kci_detailed_000210.xml
ART001667978
oai_dc
์Šค๋งˆํŠธํฐ ์†Œ์…œ ๋„คํŠธ์›Œํฌ ๊ฒŒ์ž„์˜ ์ง€์† ์‚ฌ์šฉ์˜๋„ ์˜ํ–ฅ ์š”์ธ : ๊ฐ€์น˜๋ชจํ˜•์„ ์ค‘์‹ฌ์œผ๋กœ
Factors Affecting the Continuous Use Intention of Smartphone Social Network Games : With a Focus on the Value Model
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊น€ํ˜„์ฒ (์—ฐ์„ธ๋Œ€ํ•™๊ต); ํ—ˆ์„ค(์—ฐ์„ธ๋Œ€ํ•™๊ต); ์ตœ์ค€ํ˜ธ(์—ฐ์„ธ๋Œ€ํ•™๊ต)" ]
์†Œ์…œ ๋„คํŠธ์›Œํฌ ๊ฒŒ์ž„์ด๋ž€ ์†Œ์…œ ๋„คํŠธ์›Œํฌ ์„œ๋น„์Šค ํ”Œ๋žซํผ์„ ๊ธฐ๋ฐ˜์œผ๋กœ ํ•˜์—ฌ ์‚ฌ์šฉ์ž ์ฐธ์—ฌ ๋ฐ ๊ด€๊ณ„ ๋งบ๊ธฐ๋ฅผ ํ™œ์šฉํ•œ ์‚ฌํšŒ์  ์ธ๋งฅ ๊ธฐ๋ฐ˜ ํ˜•ํƒœ์˜ ๊ฒŒ์ž„์„ ๋งํ•œ๋‹ค. ๋ณธ ์—ฐ๊ตฌ๋Š” HCI ๋ถ„์•ผ์—์„œ ์ œ์‹œํ•˜๋Š” ๊ฐ€์น˜๋ชจํ˜•์„ ์ค‘์‹ฌ์œผ๋กœ SNG์˜ ์ง€์†์  ์‚ฌ์šฉ์˜๋„์— ์˜ํ–ฅ์„ ์ฃผ๋Š” ๊ธฐ๋Šฅ์ , ์œ ํฌ์ , ์‚ฌํšŒ์ , ๊ฐœ์ธ์  ๊ฐ€์น˜ ์š”์ธ์„ ๊ฒ€ํ† ํ•˜์˜€๋‹ค. ๋ถ„์„ ๊ฒฐ๊ณผ ์œ ํฌ์  ๊ฐ€์น˜์™€ ๊ธฐ๋Šฅ์  ๊ฐ€์น˜๊ฐ€ ์ง€์†์  ์‚ฌ์šฉ์˜๋„์— ์˜ํ–ฅ์„ ์ฃผ๋Š” ๊ฒƒ์œผ๋กœ ๋‚˜ํƒ€๋‚ฌ์œผ๋ฉฐ, ์‚ฌํšŒ์  ๊ฐ€์น˜, ๊ฐœ์ธ์  ๊ฐ€์น˜๋Š” ์œ ์˜ํ•œ ์˜ํ–ฅ์„ ์ฃผ์ง€ ์•Š๋Š” ๊ฒƒ์œผ๋กœ ๋‚˜ํƒ€๋‚ฌ๋‹ค. ์ด๋Š” SNG์˜ ์„œ๋น„์Šค์— ์žˆ์–ด์„œ ๊ฒŒ์ž„์˜ ์žฌ๋ฏธ์  ์š”์ธ๊ณผ ์‰ฝ๊ณ  ํŽธ๋ฆฌํ•œ ์ธํ„ฐํŽ˜์ด์Šค๋Š” ์ฃผ์š”ํ•œ ์š”์†Œ์ด์ง€๋งŒ, ์ด์šฉ์ž๋“ค์˜ ์‚ฌํšŒ๊ด€๊ณ„์  ๋™์ธ์€ ํฐ ์˜๋ฏธ๊ฐ€ ์—†์Œ์„ ์˜๋ฏธํ•œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2012.12.3.11
kci_detailed_000210.xml
ART001667992
oai_dc
๊ธฐ์ค€ ํ‰๋ฉด์˜ ์„ค์ •์— ์˜ํ•œ ํ™•์žฅ ์นผ๋งŒ ํ•„ํ„ฐ SLAM ๊ธฐ๋ฐ˜ ์นด๋ฉ”๋ผ ์ถ”์  ๋ฐฉ๋ฒ•
EKF SLAM-based Camera Tracking Method by Establishing the Reference Planes
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๋‚จ๋ณด๋‹ด(์ค‘์•™๋Œ€ํ•™๊ต); ํ™ํ˜„๊ธฐ(์ค‘์•™๋Œ€ํ•™๊ต)" ]
๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ์‹œํ€€์Šค ์ƒ์—์„œ ํ™•์žฅ ์นผ๋งŒํ•„ํ„ฐ(Extended Kalman Filter) ๊ธฐ๋ฐ˜์˜ SLAM(Simu- ltaneous Localization And Mapping) ์‹œ์Šคํ…œ์˜ ์•ˆ์ •์ ์ธ ์นด๋ฉ”๋ผ ์ถ”์ ๊ณผ ์žฌ์œ„์น˜(re-localization) ๋ฐฉ๋ฒ•์ด ์ œ์•ˆ๋œ๋‹ค. SLAM์œผ๋กœ ์–ป์–ด์ง„ 3์ฐจ์› ํŠน์ง•์ ์— ๋“ค๋กœ๋„ค(Delaunay) ์‚ผ๊ฐํ™”๋ฅผ ์ ์šฉํ•˜์—ฌ ๊ธฐ์ค€(reference) ํ‰๋ฉด์„ ์„ค์ •ํ•˜๋ฉฐ, ํ‰๋ฉด์ƒ์— ์กด์žฌํ•˜๋Š” ํŠน์ง•์ ์˜ BRISK(Binary Robust Invariant Scalable Keypoints) ๊ธฐ์ˆ ์ž(descriptor)๋ฅผ ์ƒ์„ฑํ•œ๋‹ค. ๊ธฐ์กด ํ™•์žฅ ์นผ๋งŒํ•„ํ„ฐ์˜ ์˜ค์ฐจ๊ฐ€ ๋ˆ„์ ๋˜๋Š” ๊ฒฝ์šฐ๋ฅผ ํŒ๋‹จํ•˜์—ฌ ๊ธฐ์ค€ ํ‰๋ฉด์˜ ํ˜ธ๋ชจ๊ทธ๋ž˜ํ”ผ๋กœ๋ถ€ํ„ฐ ์นด๋ฉ”๋ผ ์ •๋ณด๋ฅผ ํ•ด์„ํ•œ๋‹ค. ๋˜ํ•œ ์นด๋ฉ”๋ผ๊ฐ€ ๊ธ‰๊ฒฉํ•˜๊ฒŒ ์ด๋™ํ•ด์„œ ํŠน์ง•์  ์ถ”์ ์ด ์‹คํŒจํ•˜๋ฉด, ์ €์žฅ๋œ ๊ฐ•๊ฑดํ•œ ๊ธฐ์ˆ ์ž ์ •๋ณด๋ฅผ ๋งค์นญํ•˜์—ฌ ์นด๋ฉ”๋ผ์˜ ์œ„์น˜๋ฅผ ๋‹ค์‹œ ์ถ”์ •ํ•œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2012.12.3.87
kci_detailed_000210.xml
ART001667985
oai_dc
ํด๋ผ์šฐ๋“œ ์ปดํ“จํŒ… ํ™˜๊ฒฝ์—์„œ์˜ ๋„คํŠธ์›Œํฌ ์ ์‘์  N-์Šคํฌ๋ฆฐ ๊ฒŒ์ž„ ์‹œ์Šคํ…œ
Network-Adaptive N-Screen Game System on Cloud Computing
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๋ฅ˜์€์„(๊ณ ๋ ค๋Œ€ํ•™๊ต); ๊ฐ•์‹ ์ง„(ํ™์ต๋Œ€ํ•™๊ต)" ]
๋ณธ ๋…ผ๋ฌธ์€ ํด๋ผ์šฐ๋“œ ์ปดํ“จํŒ… ํ™˜๊ฒฝ์—์„œ ์ƒˆ๋กœ์šด ๋„คํŠธ์›Œํฌ ์ ์‘์  N-์Šคํฌ๋ฆฐ ๊ฒŒ์ž„ ์‹œ์Šคํ…œ์„ ์„ค๊ณ„ ๋ฐ ๊ตฌํ˜„ํ•˜์˜€๋‹ค. ๋ชฉํ‘œํ•˜๋Š” ์‹œ์Šคํ…œ์€ ํด๋ผ์šฐ๋“œ ์„œ๋ฒ„์—์„œ ์—ฐ์‚ฐ๋œ ๊ฒŒ์ž„ ํ™”๋ฉด์„ ๊ฐ€์ •์— ์„ค์น˜๋œ ๊ฒŒ์ž„ ์„œ๋ฒ„๋ฅผ ํ†ตํ•ด ํ•œ๋Œ€ ์ด์ƒ์˜ ๊ฒŒ์ž„ ๋‹จ๋ง๋กœ ์ „์†กํ•ด์•ผ ํ•œ๋‹ค. ํ•˜์ง€๋งŒ, ํ•˜๋‚˜์˜ ๊ฒŒ์ž„ ์˜์ƒ์„ ๊ฐ€์ง€๊ณ  ์„œ๋กœ ๋‹ค๋ฅธ ํ•ด์ƒ๋„๋ฅผ ๊ฐ€์ง„ N-์Šคํฌ๋ฆฐ์„ ์ง€์›ํ•˜๋Š” ๊ฒƒ์€ ์–ด๋ ต๊ณ , ๋ฌด์„  ๋„คํŠธ์›Œํฌ์—์„œ์˜ ๊ฒŒ์ž„ ์‚ฌ์šฉ์ž ์ด๋™์€ ์˜์ƒ ํ™”์งˆ์„ ์ €ํ•˜์‹œํ‚จ๋‹ค. ๋”ฐ๋ผ์„œ, ๋ณธ ๋…ผ๋ฌธ์€ ์Šค์ผ€์ผ๋Ÿฌ๋ธ” ๋น„๋””์˜ค ์ฝ”๋”ฉ ๊ธฐ์ˆ ๊ณผ ์ฑ„๋„ ์ฝ”๋“œ ๊ธฐ์ˆ ์ธ ๋žฉํ„ฐ ์ฝ”๋“œ๋ฅผ ์ด์šฉํ•˜์—ฌ ๋„คํŠธ์›Œํฌ ์ ์‘์  ๊ฒŒ์ž„ ์˜์ƒ ์ถ”์ถœ ๋ฐ ์ „์†ก ๊ธฐ์ˆ ์„ ๊ฐœ๋ฐœํ•˜์˜€๋‹ค. ์‹ค์ œ ๊ฒŒ์ž„ ์˜์ƒ์„ ์ด์šฉํ•œ ์‹œ๋ฎฌ๋ ˆ์ด์…˜ ๊ฒฐ๊ณผ๋Š” ์ œ์•ˆํ•˜๋Š” ์˜์ƒ ๊ธฐ์ˆ ์˜ ํšจ์œจ์„ฑ์„ ์ž…์ฆํ•œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2012.12.3.59
kci_detailed_000210.xml
ART001667979
oai_dc
ํฌ๋กœ์Šค๋ฏธ๋””์–ด ์Šคํ† ๋ฆฌํ…”๋ง์„ ํ†ตํ•œ ๋น„๋””์˜ค ๊ฒŒ์ž„์˜ ๋ฉ”ํƒ€์  ์žฌํ˜„ : ์• ๋‹ˆ๋ฉ”์ด์…˜ <๊ฒŒ์ž„์˜ค๋ฒ„>๋ฅผ ์ค‘์‹ฌ์œผ๋กœ
Meta-representation of Video Game through the Cross-media Storytelling: Focusing on the Animated Motion Picture Game Over
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์กฐ์€ํ•˜(๊ฐ•์›๋Œ€ํ•™๊ต)" ]
โ€˜ํฌ๋กœ์Šค ๋ฏธ๋””์–ด ์Šคํ† ๋ฆฌํ…”๋ง(์ดํ•˜ CMS)โ€™์€ ๋ฏธ๋””์–ด์  ์žฌํ˜„์˜ ์ƒˆ๋กœ์šด ํ˜•์‹์œผ๋กœ์„œ, ํ•˜๋‚˜์˜ ๋งค์ฒด๊ฐ€ ์ง€๋‹Œ ์†์„ฑ์„ ๋‹ค๋ฅธ ๋งค์ฒด ์†์—์„œ ํ•ด๋‹น ๋งค์ฒด์˜ ๊ณ„๊ธฐ๋ฅผ ์ด์šฉํ•ด ์žฌํ˜„ํ•œ๋‹ค. ๋””์ง€ํ„ธ ์‹œ๋Œ€์˜ โ€˜์žฌ๋งค๊ฐœโ€™๊ฐ€ ๊ธฐ์กด ๋ฏธ๋””์–ด ์ฝ˜ํ…์ธ ์˜ ์ƒˆ๋กœ์šด ๊ธฐ์ˆ ์— ๊ธฐ๋ฐ˜ํ•œ ์žฌ์ „์œ ๋ผ ํ•œ๋‹ค๋ฉด, CMS๋Š” ๊ฐ ๋งค์ฒด๊ฐ€ ์ง€๋‹ˆ๋Š” ๊ณ ์œ ํ•œ ํ˜•์‹ ์†์—์„œ ๋‹ค๋ฅธ ์žฅ๋ฅด ๊ฒฝํ—˜์˜ ๊ณ„๊ธฐ๋“ค์„ ์‚ฌ์šฉํ•œ๋‹ค. ๊ธฐ์ˆ ์˜ ๊ฐ€๋Šฅ์„ฑ์—์„œ ๊ฒฝํ—˜์˜ ๊ฐ€๋Šฅ์„ฑ์œผ๋กœ ์žฌํ˜„์˜ ์ดˆ์ ์„ ์ „ํ™˜ํ•œ๋‹ค. ๊ทธ๋Ÿฐ ์˜๋ฏธ์—์„œ CMS๋Š” ๊ธฐ์ˆ ์— ์˜ํ•ด ์ผ๋ฐฉ์ ์œผ๋กœ ์ฃผ๋„๋˜์ง€ ์•Š๋Š”, ๋งค์ฒด ์ƒํƒœ๊ณ„ ์†์—์„œ ๋ฐœ์•„๋œ ์ƒ์กด ์ „๋žต์ด๋‹ค. ๊ทธ ์‚ฌ๋ก€๋กœ์„œ ๋‰ด ๋ฏธ๋””์–ด์˜ ๋Œ€ํ‘œ ์žฅ๋ฅด๋กœ ๊ฐ๊ด‘๋ฐ›๋Š” ๊ฒŒ์ž„์„ ์†Œ์žฌํ™”ํ•˜์—ฌ, ์˜ฌ๋“œ ๋ฏธ๋””์–ด์ธ ์Šคํ†ฑ๋ชจ์…˜ ์• ๋‹ˆ๋ฉ”์ด์…˜์„ ํ†ตํ•ด ๋ฉ”ํƒ€์ ์œผ๋กœ ์žฌํ˜„ํ•œ ์•„๋‹ด ํŽ˜์‚ฌํŒŒ๋„ค(Adam PESapane)์˜ <๊ฒŒ์ž„์˜ค๋ฒ„>(2006)๋ฅผ ์‚ดํŽด๋ณด๊ณ ์ž ํ•œ๋‹ค. ์ด ์ž‘ํ’ˆ์€ ์ผ์ƒ์  ๊ด€์ฐฐ๋ ฅ๊ณผ ์‹œ๊ฐ์  ์ƒ์ƒ๋ ฅ์„ ํ†ตํ•ด ๊ฒŒ์ž„์˜ ์„œ์‚ฌ์  ์—ฐ์‡„๋ฅผ ๋ถ€๊ฐ์‹œํ‚ด์œผ๋กœ์จ ์˜ฌ๋“œ ๋ฏธ๋””์–ด์˜ ํ˜•์‹๊ณผ ๋‰ด ๋ฏธ๋””์–ด์˜ ๋‚ด์šฉ์„ ๊ฒฐํ•ฉํ•˜์—ฌ CMS์˜ ์กฐ๊ฑด์„ ๊ฒฝํ—˜์ ์œผ๋กœ ์ œ์‹œํ•˜๊ณ  ์žˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2012.12.3.25
kci_detailed_000210.xml
ART001667977
oai_dc
์†Œ์…œ ๋„คํŠธ์›Œํฌ ๊ฒŒ์ž„ ํ”Œ๋ ˆ์ด์–ด์˜ ํ–‰๋™์†์„ฑ ๋ถ„์„ -๊ฒฝ์˜โ‹…์‹œ๋ฎฌ๋ ˆ์ด์…˜ ์žฅ๋ฅด๋ฅผ ์ค‘์‹ฌ์œผ๋กœ-
An Analysis of Playerโ€™s Behavior Attributes on Social Network Gamefocused on the Genre of Management Simulation
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊น€๋ฏธ์ง„(๋™์„œ๋Œ€ํ•™๊ต); ๊น€์˜์‹ค(๋™์„œ๋Œ€ํ•™๊ต)" ]
์†Œ์…œ ๋„คํŠธ์›Œํฌ ๊ฒŒ์ž„์€ ๋น„๋™๊ธฐ์‹ ์ ‘์†๋ฐฉ์‹์„ ํ†ตํ•˜์—ฌ ํ”Œ๋ ˆ์ด์–ด ๊ฐ„์˜ ์ง€์†์ ์ธ ์ฐธ์—ฌ๋ฅผ ์œ ๋„ํ•œ๋‹ค. ์ด๋Ÿฌํ•œ ํŠน์ง•์€ SNG ํ”Œ๋ ˆ์ด์–ด๊ฐ„์˜ ์ ๊ทน์ ์ธ ์‚ฌํšŒ์  ์—ฐ๊ฒฐ์„ฑ์„ ์š”๊ตฌํ•˜๋ฉฐ, SNG์˜ ์ฃผ๋œ ๋ชฉ์ ์— ์†ํ•œ๋‹ค. SNG์˜ ์‚ฌํšŒ์  ์—ฐ๊ฒฐ์„ฑ์€ ํ”Œ๋ ˆ์ด์–ด์˜ ๊ฒŒ์ž„ ๋‚ด ํ–‰๋™์†์„ฑ์„ ๊ณต๊ฐ„ ๊ฐœ๋…์œผ๋กœ ๊ตฌ๋ถ„ํ•  ์ˆ˜ ์žˆ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์€ SNG ํ”Œ๋ ˆ์ด์–ด์˜ ํ–‰๋™์„ Social Connectedness(SC)์™€ Non-Social Connectedness(NC)๋กœ ๋‚˜๋ˆ„๊ณ  ์„ธ๋ถ€ํ–‰๋™์„ ๋ถ„๋ฅ˜, ํƒ์ƒ‰ํ•˜์˜€์œผ๋ฉฐ, ์‹คํ—˜์„ ํ†ตํ•˜์—ฌ ๊ฐ ํ–‰๋™์„ ๋น„๊ตํ•˜๊ณ  ์žฌ๋ฏธ์„ฑ๊ณผ์˜ ๊ด€๊ณ„๋ฅผ ๋ถ„์„ํ•˜์˜€๋‹ค. ์ด๋Ÿฌํ•œ ๊ฒฐ๊ณผ๋Š” SNG ๊ฐœ๋ฐœ์— ์ ์šฉํ•  ์ˆ˜ ์žˆ๋Š” ๋ชจ๋ธ์„ ์„ค๊ณ„ํ•˜๋Š” ๋ฐ ์žˆ์–ด ๊ทธ ๋ฒ”์œ„๋ฅผ ์ œ์•ˆํ•˜๋ฉฐ, SNG ํ”Œ๋ ˆ์ด๊ฒฝํ—˜์„ ํ†ตํ•œ ํ”Œ๋ ˆ์ด์–ด์˜ ํ–‰๋™์„ ๋‹จ์ˆœํ™”ํ•˜์—ฌ ๋Œ€๊ทœ๋ชจ ํ”Œ๋ ˆ์ด์–ด์˜ ํ–‰๋™์„ ๋น ๋ฅด๊ฒŒ ํ™•์ธํ•˜๊ธฐ ์œ„ํ•œ ๊ฐ€์ด๋“œ๋ผ์ธ์„ ์ œ์‹œํ•˜๊ณ  ์žˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2012.12.3.3
kci_detailed_000210.xml
ART001667984
oai_dc
๊ฒŒ์ž„ ์„œ๋ฒ„ ํด๋Ÿฌ์Šคํ„ฐ์—์„œ ์„œ๋ฒ„๋“ค๊ฐ„์˜ ๋ถ€ํ•˜ ๊ท ํ˜•์„ ๊ณ ๋ คํ•œ ๊ฒŒ์ž„ ๋ฐฐ์น˜ ๋ฐฉ๋ฒ•
A Game Placement Method Considering Load Balancing between Game Servers in a Game Server Cluster
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ฐจ์ถฉ์šฉ(ํ•œ๊ตญ์™ธ๊ตญ์–ด๋Œ€ํ•™๊ต); ๊น€์ƒ์ฒ (ํ•œ๊ตญ์™ธ๊ตญ์–ด๋Œ€ํ•™๊ต)" ]
ํ•œ ์—…์ฒด๊ฐ€ ์‹ ๊ทœ ๊ฒŒ์ž„ ๋˜๋Š” ์‚ฌ์šฉ์ž๊ฐ€ ๋งŽ์ง€ ์•Š์€ ๊ฒŒ์ž„๋“ค์„ ์„œ๋น„์Šค ํ•˜๋Š” ๊ฒฝ์šฐ, ๊ฒŒ์ž„๋ณ„ ๋ณ„๋„์˜ ์„œ๋ฒ„๋ฅผ ๋‘๋Š” ๊ฒƒ ๋ณด๋‹ค ์„œ๋ฒ„ ์—ฌ๋Ÿฌ ๋Œ€์—์„œ ํ•จ๊ป˜ ์„œ๋น„์Šคํ•˜๋Š” ๊ฒฝ์šฐ๊ฐ€ ํŽธ๋ฆฌํ•  ๊ฒƒ์ด๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ๋™์ผ ์„ฑ๋Šฅ์˜ ์„œ๋ฒ„๋“ค๋กœ ๊ตฌ์„ฑ๋œ ํด๋Ÿฌ์Šคํ„ฐ ์ƒ์—์„œ ๊ฒŒ์ž„ ์—ฌ๋Ÿฌ ๊ฐœ๋ฅผ ํšจ๊ณผ์ ์œผ๋กœ ์„œ๋ฒ„์— ๋ฐฐ์น˜ํ•˜๋Š” ๋ฐฉ๋ฒ•์„ ์ œ์•ˆํ•œ๋‹ค. ์šฐ๋ฆฌ์˜ ๋ฐฉ๋ฒ•์— ์˜ํ•˜๋ฉด, ์„œ๋ฒ„๋“ค๊ฐ„ ๋ถ€ํ•˜ ๋ถˆ๊ท ๋“ฑ์„ ์ค„์—ฌ ์‚ฌ์šฉ์ž ๊ธฐ๊ฐ๋ฅ ์„ ์ตœ์†Œํ™” ํ•  ์ˆ˜ ์žˆ๋Š” ๊ฒŒ์ž„ ๋ฐฐ์น˜๋ฅผ ๊ตฌํ•  ์ˆ˜ ์žˆ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ ์ œ์•ˆํ•œ ๋ฐฉ๋ฒ•์€ ๊ฒŒ์ž„ ์„œ๋น„์Šค ์‹œ ์„œ๋ฒ„ ์ˆ˜, ์„œ๋ฒ„๋‹น ๊ฒŒ์ž„ ์ˆ˜ ๋“ฑ๊ณผ ๊ฐ™์€ ์„œ๋ฒ„ ์šด์˜ ์‚ฌํ•ญ๋“ค์„ ๊ฒฐ์ •ํ•˜๋Š”๋ฐ ๋„์›€์„ ์ค„ ๊ฒƒ์œผ๋กœ ์˜ˆ์ƒํ•œ๋‹ค. ์šฐ๋ฆฌ์˜ ์กฐ์‚ฌ์— ๋”ฐ๋ฅด๋ฉด, ์„œ๋ฒ„ ํด๋Ÿฌ์Šคํ„ฐ์—์„œ์˜ ๊ฒŒ์ž„ ๋ฐฐ์น˜์— ๊ด€ํ•œ ๊ธฐ์กด ์—ฐ๊ตฌ๋Š” ๊ฑฐ์˜ ๋ฐœํ‘œ๋˜์ง€ ์•Š์•˜๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2012.12.3.49
kci_detailed_000210.xml
ART001667987
oai_dc
MMORPG ์„œ๋ฒ„๋ฅผ ์œ„ํ•œ ๊ฒŒ์ž„ ์‚ฌ์šฉ์ž ์ค‘์‹ฌ์˜ ๋ถ€ํ•˜ ๋ถ„์‚ฐ ๊ธฐ๋ฒ•์— ๊ด€ํ•œ ์—ฐ๊ตฌ
A Study of a Game User Oriented Load Balancing Scheme on MMORPG
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ตœ์ข…๊ด€(ํ™์ต๋Œ€ํ•™๊ต); ๊น€ํ˜œ์˜(ํ™์ต๋Œ€ํ•™๊ต); ์šฐ์›์‹(์—”์”จ์†Œํ”„ํŠธ)" ]
๋™์ผํ•œ ๊ฐ€์ƒ๊ณต๊ฐ„์—์„œ ๋Œ€๊ทœ๋ชจ ๊ฒŒ์ž„ ์‚ฌ์šฉ์ž๋“ค ๊ฐ„์˜ ์ƒํ˜ธ์ž‘์šฉ์ด ํ™œ๋ฐœํžˆ ์ผ์–ด๋‚˜๋Š” MMORPG(Massively Multi-player Online Role-Playing Games)์—์„œ๋Š” ๋งŽ์€ ๋ถ€ํ•˜๊ฐ€ ๋ฐœ์ƒํ•˜๋ฉฐ ์ด๋กœ ์ธํ•˜์—ฌ ์ง€์—ฐํ˜„์ƒ ๋ฐ ์ž์›๋ถ€์กฑ ๋“ฑ์˜ ๋ฌธ์ œ๋ฅผ ๋ฐœ์ƒ์‹œํ‚จ๋‹ค. ์ด๋ฅผ ํ•ด๊ฒฐํ•˜๊ธฐ ์œ„ํ•ด ๋งŽ์€ ๊ฐœ๋ฐœ์ž๋“ค์ด ๋ถ„์‚ฐ์„œ๋ฒ„ ์—ฐ๊ตฌ์— ๋…ธ๋ ฅํ•˜๊ณ  ์žˆ์ง€๋งŒ ์ฃผ๋กœ ์ •์ , ๋™์  ๋งต ๋ถ„ํ• ์— ์˜ํ•œ ๋ถ„์‚ฐ ์„œ๋ฒ„ ์—ฐ๊ตฌ๊ฐœ๋ฐœ์— ํŽธ์ค‘๋˜์–ด์žˆ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์€ MMORPG์—์„œ ์„œ๋ฒ„์˜ ๋ถ€ํ•˜ ๊ท ๋“ฑํ™”๋ฅผ ์œ„ํ•œ ๊ฒŒ์ž„ ์‚ฌ์šฉ์ž ์ค‘์‹ฌ์˜ ๋ถ„์‚ฐ ์ฒ˜๋ฆฌ ๊ธฐ๋ฒ•์„ ์ œ์•ˆํ•˜๊ณ , 4์žฅ์—์„œ์˜ ๊ตฌํ˜„์„ ํ†ตํ•œ ์„ฑ๋Šฅํ‰๊ฐ€๋ฅผ ํ†ตํ•ด ๋ณธ ๋…ผ๋ฌธ์—์„œ์˜ ์ œ์•ˆ ๊ธฐ๋ฒ•์ด ์‹ฌ๋ฆฌ์Šค (seamless) ์„œ๋ฒ„ ๋ชจ๋ธ๊ณผ ์กด ์„œ๋ฒ„ ๋ชจ๋ธ์—์„œ ์ƒ๊ธฐ๋Š” ํ•ซ์ŠคํŒŸ (hot-spot) ๋ฐ ํŠน์ • ์„œ๋ฒ„์— ๋Œ€ํ•œ ๊ฒŒ์ž„ ์‚ฌ์šฉ์ž ๋ชฐ๋ฆผ ํ˜„์ƒ์— ๋Œ€ํ•ด ํšจ์œจ์ ์œผ๋กœ ๋Œ€์‘ํ•  ์ˆ˜ ์žˆ์Œ์„ ๋ณด์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2012.12.3.69
kci_detailed_000210.xml
ART001667989
oai_dc
๋งˆ์ดํฌ๋กœ๋ธ”๋กœ๊ทธ ์‚ฌ์šฉ์ž์˜ ์†Œ์…œ ๋„คํŠธ์›Œํ‚น ํŒจํ„ด ๋ถ„์„ ๋ฐ ๊ฐ€์‹œํ™” ์‹œ์Šคํ…œ
A Visual Analytics System for Analyzing Social Networking Patterns among Microbloggers
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊ตฌ์œค๋ชจ(๋ช…์ง€์ „๋ฌธ๋Œ€ํ•™); ์ด์ •์ง„(๊ฐ€ํ†จ๋ฆญ๋Œ€ํ•™๊ต); ์„œ์ง„์šฑ(์„œ์šธ๋Œ€ํ•™๊ต)" ]
์ตœ๊ทผ ํŠธ์œ„ํ„ฐ์™€ ๋ฏธํˆฌ๋ฐ์ด ๋“ฑ์˜ ๋งˆ์ดํฌ๋กœ๋ธ”๋กœ๊ทธ ์„œ๋น„์Šค๊ฐ€ ์†Œ์…œ ๋„คํŠธ์›Œํ‚น์—์„œ ์ฐจ์ง€ํ•˜๋Š” ๋น„์ค‘์ด ์ ์  ์ฆ๊ฐ€ํ•˜๊ณ  ์žˆ๋‹ค. ํ•˜์ง€๋งŒ ์ด๋Ÿฌํ•œ ๋งˆ์ดํฌ๋กœ๋ธ”๋กœ๊ทธ ์„œ๋น„์Šค๋Š” ์‚ฌ์šฉ์ž์™€ ์ง€์ธ๋“ค ์‚ฌ์ด์˜ ๋ฉ”์‹œ์ง€๋ฅผ ๋‹จ์ˆœํžˆ ์‹œ๊ฐ„ ์ˆœ์œผ๋กœ ๋‚˜์—ดํ•˜์—ฌ ๋ณด์—ฌ์ฃผ๊ธฐ ๋•Œ๋ฌธ์— ์‚ฌ์šฉ์ž์™€ ํŠน์ • ์ง€์ธ๊ณผ์˜ ๊ด€๊ณ„๋ฅผ ๊ตฌ์ฒด์ ์œผ๋กœ ํŒŒ์•…ํ•˜๊ธฐ๋Š” ์–ด๋ ต๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ๋งˆ์ดํฌ๋กœ๋ธ”๋กœ๊ทธ ์„œ๋น„์Šค๋ฅผ ์ด์šฉํ•˜๋Š” ์‚ฌ์šฉ์ž์™€ ์ง€์ธ๋“ค์ด ์ฃผ๊ณ ๋ฐ›์€ ๋ฉ”์‹œ์ง€๋ฅผ ์ •๋Ÿ‰์ , ์ •์„ฑ์ , ์‹œ๊ฐ„์ ์œผ๋กœ ๋ถ„์„ํ•˜์—ฌ ์‚ฌ์šฉ์ž์™€ ์ง€์ธ๋“ค๊ณผ์˜ ๊ด€๊ณ„๋ฅผ ์ง๊ด€์ ์œผ๋กœ ํŒŒ์•…ํ•  ์ˆ˜ ์žˆ๊ฒŒ ํ•˜๋Š” ์†Œ์…œ ๋„คํŠธ์›Œํ‚น ํŒจํ„ด ๋ถ„์„ ๋ฐ ๊ฐ€์‹œํ™” ์‹œ์Šคํ…œ์„ ์ œ์•ˆํ•œ๋‹ค. ๋˜ํ•œ ๊ด€๊ณ„์˜ ๋ณ€ํ™” ํŒจํ„ด์„ ๋ถ„๋ฅ˜ํ•˜์—ฌ ๋งˆ์ดํฌ๋กœ๋ธ”๋กœ๊ทธ ์„œ๋น„์Šค ์‚ฌ์šฉ์ž์˜ ์ธ๊ฐ„๊ด€๊ณ„๋ฅผ ๊ด€๋ฆฌํ•˜๊ณ  ์ฆ์ง„์‹œํ‚ฌ ์ˆ˜ ์žˆ๋Š” ๋„๊ตฌ๋„ ์ œ๊ณตํ•œ๋‹ค. ์ œ์•ˆ ๊ธฐ๋ฒ•์€ ์Šค๋งˆํŠธํฐ ์–ดํ”Œ๋ฆฌ์ผ€์ด์…˜์— ์„ฑ๊ณต์ ์œผ๋กœ ์ ์šฉ๋˜์–ด ๋งˆ์ดํฌ๋กœ๋ธ”๋กœ๊ทธ ์„œ๋น„์Šค ์‚ฌ์šฉ์ž์˜ ์ธ๊ฐ„๊ด€๊ณ„์˜ ๋ถ„์„ ๋ฐ ์ฆ์ง„์„ ์œ„ํ•œ ๋„๊ตฌ๋กœ์„œ ์‚ฌ์šฉ๋  ์ˆ˜ ์žˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2012.12.3.77
kci_detailed_000210.xml
ART001558564
oai_dc
e์Šคํฌ์ธ ์˜ ์Šคํฌ์ธ  ๋ฒ”์ฃผํ™”์— ๋Œ€ํ•œ ํƒ์ƒ‰์  ์—ฐ๊ตฌ
An Exploratory Research on Categorizing e-Sports as One of the Sports
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ฑ„ํฌ์ƒ(์„œ๊ฐ•๋Œ€ํ•™๊ต); ๊ฐ•์‹ ๊ทœ(์„œ๊ฐ•๋Œ€ํ•™๊ต)" ]
๋ณธ ์—ฐ๊ตฌ์—์„œ๋Š” e์Šคํฌ์ธ ์˜ ์Šคํฌ์ธ  ์  ์†์„ฑ์— ์ค‘์ ์„ ๋‘๊ณ  ๋…ผ์˜๋ฅผ ์ง„ํ–‰์‹œ์ผœ ๋‚˜๊ฐ€๋„๋ก ํ•˜์˜€๋‹ค. ์ด๋ฅผ ์œ„ํ•ด ๋จผ์ € ์‹ ์ฒด ํ™œ๋™์„ ๊ฐ•์กฐํ•˜๋Š” ๊ธฐ์กด์˜ ๊ทผ๋Œ€ ์Šคํฌ์ธ  ๊ฐœ๋…์„ ๋ฏธ๋””์–ด ๊ธฐ์ˆ ์˜ ๋ฐœ์ „, ์ฆ๊ฑฐ์›€ ์ถ”๊ตฌ๋ฐฉ์‹์˜ ๋ณ€ํ™”, ์Šคํฌ์ธ  ํ™˜๊ฒฝ์˜ ์ค‘์š”์„ฑ ์ฆ๊ฐ€, ์Šคํฌ์ธ  ๊ด€๋ จ ๊ธฐ์ˆ  ๋ฐ ๋„๊ตฌ์˜ ๋ฐœ์ „ ๋“ฑ ์‹œ๋Œ€ ๋ณ€ํ™”์— ๋งž์ถ”์–ด ์ƒˆ๋กญ๊ฒŒ ๊ฐœ๋…ํ™” ํ•˜์˜€๋‹ค. ๊ทธ๋ฆฌ๊ณ  ํฌ์ŠคํŠธ๋ชจ๋˜ ์‚ฌํšŒ์˜ ํŠน์ง•, ์†Œ๋น„์™€ ์ฆ๊ฑฐ์›€, ํ˜ธ๋ชจ๋ฃจ๋ด์Šค ์ธ๊ฐ„ํ˜•, ์ŠคํฌํŒ… ๊ฒฝํ—˜, ์‹ ์ฒด์™€ ์ •์‹  ๋“ฑ์„ ์ƒˆ๋กœ์šด ์Šคํฌ์ธ  ๊ฐœ๋…์˜ ์ฃผ์š” ๊ตฌ์„ฑ์š”์†Œ๋กœ ์„ค์ •ํ•˜๊ณ  ์ด์— e์Šคํฌ์ธ ๊ฐ€ ์–ด๋–ป๊ฒŒ ๋ถ€ํ•ฉ๋  ์ˆ˜ ์žˆ๋Š”์ง€ ์‚ดํŽด๋ณด์•˜๋‹ค. e์Šคํฌ์ธ ๋Š” ๊ธฐ์ˆ ์ด ๋ฐœ๋‹ฌํ•œ ์ง€๊ตฌ์ดŒ ์‹œ๋Œ€, ์†Œ๋น„์‚ฌํšŒ์— ๋ถ€ํ•ฉํ•˜๋Š” ์–‘์ƒ์„ ๋ ๋ฉฐ, ์ˆœ์ˆ˜ํ•œ ์ฆ๊ฑฐ์›€์„ ์ฃผ๋Š” ์š”์†Œ์™€ ๊ฒฝํ—˜์  ์š”์†Œ, ์ฐธ์—ฌ์— ์žˆ์–ด ์ •์‹ ์  ์š”์†Œ๊ฐ€ ๊ทน๋Œ€ํ™”๋œ ์ƒˆ๋กœ์šด ๊ฐœ๋…์˜ ์Šคํฌ์ธ ๋กœ ์ •์˜๋  ์ˆ˜ ์žˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000210.xml
ART001558548
oai_dc
๊ต์œก์šฉ ๊ฒŒ์ž„์˜ ํ•™์Šต ์ธํ„ฐ๋ ‰์…˜์„ ์œ„ํ•œ ์ „์ง€์  ๋ทฐ๋กœ์„œ ํ•™์Šต๋งต
Learning Map as Omniscient View for Learning Interaction in Educational Games
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์žฅํฌ๋™(ํ˜ธ์„œ๋Œ€ํ•™๊ต)" ]
๊ฒŒ์ž„์„ธ๋Œ€๋ฅผ ์œ„ํ•œ ํšจ๊ณผ์ ์ธ ๊ต์œก๋ฐฉ๋ฒ•์œผ๋กœ ๊ฒŒ์ž„์„ ํ†ตํ•œ ํ•™์Šต์ด ์ฃผ๋ชฉ์„ ๋ฐ›๊ณ  ์žˆ๋‹ค. ๊ต์œก์šฉ ๊ฒŒ์ž„์€ ํ•™์Šต ์Šคํ† ๋ฆฌ ์ „๋‹ฌ์„ ์œ„ํ•ด, ๊ฒŒ์ž„ํ™”๋ฉด์—์„œ ๊ฐ๊ด€์  ์‹œ์ ์ธ ์ „์ง€์ ์ธ ๋ทฐ๊ฐ€ ์ถ”๊ฐ€์ ์œผ๋กœ ํ•„์š”ํ•˜๋‹ค. ์ด ์ „์ง€์ ์ธ ๋ทฐ๋Š” ์šฐ์ˆ˜ํ•œ ์‹ค์‹œ๊ฐ„ ๊ฐ€๋…์„ฑ๊ณผ ํ•™์Šต๋‚ด์šฉ์— ๋Œ€ํ•œ ์ „์ฒด์ ์ด๊ณ  ์ž์„ธํ•œ ์ •๋ณด๋“ค์„ ์ฒด๊ณ„์ ์œผ๋กœ ์ œ๊ณตํ•˜๋Š” ๊ฒƒ์ด ํ•„์š”ํ•˜๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ํ•™์Šต์Šคํ† ๋ฆฌํ…”๋ง์„ ์œ„ํ•ด ํ•„์š”ํ•œ ์ „์ง€์ ์ธ ๋ทฐ๋กœ์„œ ํ•™์Šต๋งต์„ ์ œ์•ˆํ•˜์˜€๋‹ค. ์ œ์•ˆํ•˜๋Š” ํ•™์Šต๋งต์€ ํ•™์Šต๋‚ด์šฉ์„ ์ „์ง€์ ์œผ๋กœ ๋ณด์—ฌ์ฃผ๊ธฐ ์œ„ํ•ด, ์ง€์—ญ๋ณ„ ํ•™์Šต๋งต, ์ฃผ์ œ๋ณ„ ํ•™์Šต๋งต, ๊ทธ๋ฆฌ๊ณ  ์ง„ํ–‰๋ณ„ ํ•™์Šต๋งต์œผ๋กœ ๊ตฌ์„ฑ๋˜์–ด ์žˆ๋‹ค. ์šฐ์ˆ˜ํ•œ ์‹ค์‹œ๊ฐ„ ๊ฐ€๋…์„ฑ์„ ์œ„ํ•˜์—ฌ, ์ œ์•ˆํ•˜๋Š” ํ•™์Šต๋งต์€ ๋น„์ฃผ์–ผ ๋‹ค์ด์–ด๊ทธ๋žจ๋“ค๋กœ ํ‘œ์‹œ๋œ๋‹ค. ์ œ์•ˆํ•œ ํ•™์Šต๋งต์€ ๊ฒŒ์ž„๋ฏธ๋‹ˆ๋งต์„ ์‚ฌ์šฉํ•˜๋Š” ๋ชจ๋“  ๊ต์œก์šฉ๊ฒŒ์ž„์— ์ ์šฉํ•  ์ˆ˜ ์žˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000210.xml
ART001558560
oai_dc
๋งˆ์ปค๋ฆฌ์Šค ํŠธ๋ž˜ํ‚น์„ ์œ„ํ•œ ํŠน์ง• ์„œ์ˆ ์ž์˜ ๋ฐ์ดํ„ฐ๋ฒ ์ด์Šค ์ƒ์„ฑ ๋ฐ ๊ฒ€์ƒ‰๋ฐฉ๋ฒ•
A Database Creation and Retrival Method of Feature Descriptors for Markerless Tracking
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์œค์š”์„ญ(์„œ๊ฒฝ๋Œ€ํ•™๊ต); ๊น€ํƒœ์˜(์„œ๊ฒฝ๋Œ€ํ•™๊ต)" ]
๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ์ฆ๊ฐ• ํ˜„์‹ค ํ™˜๊ฒฝ์—์„œ ์‹ค์‹œ๊ฐ„ ๋งˆ์ปค๋ฆฌ์Šค ํŠธ๋ž˜ํ‚น์„ ์ˆ˜ํ–‰ํ•˜๊ธฐ ์œ„ํ•œ ํŠน์ง• ์„œ์ˆ ์ž ๋ฐ์ดํ„ฐ๋ฒ ์ด์Šค ์ƒ์„ฑ ๋ฐ ๊ฒ€์ƒ‰ ๋ฐฉ๋ฒ•์„ ์ œ์•ˆํ•œ๋‹ค. ๋จผ์ €, ํŠน์ง• ์„œ์ˆ ์ž๋ฅผ ํšจ์œจ์ ์œผ๋กœ ๊ฒ€์ƒ‰ํ•˜๊ธฐ ์œ„ํ•˜์—ฌ ํŠน์ง• ์„œ์ˆ ์ž์˜ ํ˜•ํƒœ๋ฅผ ๊ธฐ์ค€์œผ๋กœ ์ •์ˆ˜ ๋ถ€ํ˜ธํ™” ํ•˜์—ฌ ์ด 4 ๋‹จ๊ณ„์˜ ์ธ๋ฑ์Šค ๋ฐ์ดํ„ฐ๋ฒ ์ด์Šค๋ฅผ ๊ตฌ์„ฑํ•œ๋‹ค. ํŠน์ • ํŠน์ง• ์„œ์ˆ ์ž์˜ ๊ฒ€์ƒ‰์€ ๋ฐ์ดํ„ฐ๋ฒ ์ด์Šค์—์„œ ๊ฐ ๋‹จ๊ณ„๋ณ„๋กœ ์œ ์‚ฌ์„ฑ ์žˆ๋Š” ํ›„๋ณด ํŠน์ง• ์„œ์ˆ ์ž์˜ ์ธ๋ฑ์Šค๋ฅผ ํƒ์ƒ‰ํ•˜๊ณ  ์ž…๋ ฅ๋œ ํŠน์ง• ์„œ์ˆ ์ž์™€ ํƒ์ƒ‰๋œ ๋ชจ๋“  ํ›„๋ณด ํŠน์ง• ์„œ์ˆ ์ž๋“ค์˜ ์œ ํด๋ฆฌ๋“œ ๊ฑฐ๋ฆฌ ๊ฐ’ ๋น„๊ต๋ฅผ ํ†ตํ•ด ์ด๋ฃจ์–ด์ง„๋‹ค. ๋ณธ ์—ฐ๊ตฌ์—์„œ ์ œ์•ˆํ•œ ๊ฒ€์ƒ‰๋ฐฉ๋ฒ•์€ ํ˜•ํƒœ๋ฅผ ๊ธฐ๋ฐ˜์œผ๋กœ ์œ ์‚ฌํ•˜์ง€ ์•Š์€ ํŠน์ง• ์„œ์ˆ ์ž๋“ค์„ ๊ฒ€์ƒ‰ ๋Œ€์ƒ์—์„œ ์ œ์™ธํ•˜์—ฌ ๊ฒ€์ƒ‰์˜ ํšจ์œจ์„ ๋†’์˜€๋‹ค. ์ œ์•ˆ๋œ ๋ฐฉ๋ฒ•์€ ๊ธฐ์กด KD-Tree ๋ฐฉ๋ฒ•์— ๋น„ํ•ด์„œ ํŠน์ง• ์„œ์ˆ ์ž๋‹น ์•ฝ 16ms์˜ ๊ฒ€์ƒ‰ ์†๋„ ๊ฐœ์„ ์ด ์žˆ์—ˆ์Œ์„ ํ™•์ธํ•  ์ˆ˜ ์žˆ์—ˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000210.xml
ART001558562
oai_dc
MMORPG ๊ธฐ๋ฐ˜ ๊ฒŒ์ž„์˜ ๋ชฐ์ž…์— ๋Œ€ํ•œ ์ •๋Ÿ‰์  ๋ถ„์„ ๋ฐฉ๋ฒ•
Quantitative Analysis of Flow in MMORPG Games
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๋‚จ๋ณ‘์ฒ (ํ•œ๋…๋ฏธ๋””์–ด๋Œ€ํ•™์›๋Œ€ํ•™๊ต); ๋ฐฐ๊ธฐํƒœ(ํ•œ๋…๋ฏธ๋””์–ด๋Œ€ํ•™์›๋Œ€ํ•™๊ต)" ]
ํ•œ๊ตญ์˜ ์˜จ๋ผ์ธ ๊ฒŒ์ž„ ์‹œ์žฅ์€ ์ „์ฒด ๊ฒŒ์ž„ ์‹œ์žฅ์˜ 56.4%๋ฅผ ์ฐจ์ง€ํ•œ๋‹ค. ๊ทธ ์ค‘ MMORPG๋ฅ˜์˜ ๊ฒŒ์ž„์€ ์˜จ๋ผ์ธ ๊ฒŒ์ž„์‹œ์žฅ์˜ 45.27%์˜ ํฐ ๋น„์ค‘์„ ์ฐจ์ง€ํ•˜๊ณ  ์žˆ๋‹ค. ๊ทธ๋Ÿฐ๋ฐ ๋Œ€๋ถ€๋ถ„์˜ MMORPG ๊ฒŒ์ž„๋“ค์€ ๊ธฐํš๊ณผ ๊ฐœ๋ฐœ๊ณผ์ •์—์„œ ์ผ๋ฐ˜ํ™”๋œ ๊ธฐ์ค€์ด๋‚˜ ์›์น™์ด ์•„๋‹Œ ํŠน์ • ๊ธฐํš์ž์˜ ์ฃผ๊ด€์  ํŒ๋‹จ์— ๊ฑฐ์˜ ์ ˆ๋Œ€์ ์œผ๋กœ ์˜์กดํ•˜๊ณ  ์žˆ๋‹ค. ์ด๋Ÿฐ ์ด์œ ๋กœ ์‹ ์ž‘๊ฒŒ์ž„๋“ค ์ค‘ ๋‹ค์ˆ˜๋Š” ์‹œ์žฅ์—์„œ ์ธ์ •๋ฐ›๋Š” ๋Œ€์ž‘ ๊ฒŒ์ž„๊ณผ์˜ ์ฐจ๋ณ„์„ฑ์ด๋‚˜ ์ฐฝ์˜์„ฑ์„ ์ฐพ์•„๋ณด๊ธฐ ์–ด๋ ต๊ณ  ๋ชจ๋ฐฉ์ž‘์ด๋ผ๋Š” ์˜คํ•ด๋ฅผ ๋ฐ›๊ธฐ ์‰ฝ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ์ด๋Ÿฐ ๋ฌธ์ œ์ ์„ ํ•ด๊ฒฐํ•˜๊ธฐ ์œ„ํ•ด ํŠนํžˆ ๊ฒŒ์ž„ ๋ชฐ์ž… ๋ถ€๋ถ„์— ๋Œ€ํ•œ ๊ณตํ†ต์ ์ธ ์ •๋ณด ์ œ๊ณต ๋ฐ ์ •๋Ÿ‰์  ๋ถ„์„ ๋ฐฉ๋ฒ•์„ ์ œ์•ˆํ•œ๋‹ค. ๋˜ํ•œ ์„ฑ๊ณต์ ์ธ MMORPG ๊ฒŒ์ž„๋“ค์˜ ๋ชฐ์ž…์— ๋Œ€ํ•œ ๋ถ„์„์„ ํ†ตํ•ด ์ œ์•ˆํ•œ ๋ฐฉ๋ฒ•์ด ๊ฒŒ์ž„ ๊ฐœ๋ฐœ ์‹œ ํšจ๊ณผ์ ์ธ ๊ฐ€์ด๋“œ๊ฐ€ ๋  ์ˆ˜ ์žˆ์Œ์„ ์ž…์ฆํ•ด ๋ณด์ธ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000210.xml
ART001558554
oai_dc
ํ–‰์œ„์„œ์‚ฌ๋กœ์„œ์˜ ๊ฒŒ์ž„์Šคํ† ๋ฆฌํ…”๋ง์˜ ๋ณธ์งˆ
The Nature of Gamestorytelling as Action-Narrative
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊ธธํƒœ์ˆ™(์ƒ๋ช…๋Œ€ํ•™๊ต)" ]
๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ํ”Œ๋ ˆ์ด์–ด์˜ ํ–‰์œ„์˜ ๊ด€์ ์—์„œ ๊ฒŒ์ž„์Šคํ† ๋ฆฌํ…”๋ง์„ ๋ถ„์„ํ•จ์œผ๋กœ์จ ํ–‰์œ„์„œ์‚ฌ๋กœ์จ์˜ ๊ฒŒ์ž„์Šคํ† ๋ฆฌํ…”๋ง์˜ ๋ณธ์งˆ์— ๋Œ€ํ•ด ๊ณ ์ฐฐํ•˜์˜€๋‹ค. ๊ฒŒ์ž„์Šคํ† ๋ฆฌํ…”๋ง์€ ์ œ์ž‘์ž์— ์˜ํ•ด ์ œ๊ณต๋œ ์Šคํ† ๋ฆฌ ์š”์†Œ์— ํ”Œ๋ ˆ์ด์–ด์˜ ํ–‰์œ„๊ฐ€ ๋”ํ•ด์ ธ ๋งŒ๋“ค์–ด์ง„ ๊ฒƒ์œผ๋กœ์จ ์†Œ์„ค, ์˜ํ™” ๋“ฑ์˜ ์„œ์‚ฌ๋ฌผ๊ณผ ๊ฐ™์€ ๋ณด์—ฌ์ฃผ๊ธฐ๋‚˜ ๋งํ•˜๊ธฐ๋ฅผ ํ†ตํ•œ ํ‘œํ˜„์ด๋‚˜ ์ œ์‹œ ์ค‘์‹ฌ์ธ ์„œ์‚ฌ๋ฌผ์ด ์•„๋‹ˆ๋ผ ์ฒดํ—˜ ์ค‘์‹ฌ์ ์ธ ์„œ์‚ฌ๋ฌผ์ด๋‹ค. ๊ณง, ๊ฒŒ์ž„์Šคํ† ๋ฆฌํ…”๋ง์€ ํ”Œ๋ ˆ์ด์–ด์˜ ํ–‰์œ„์  ์ฐธ์—ฌ๋ฅผ ํ†ตํ•œ ์Šคํ† ๋ฆฌ ํ˜•์„ฑ, 'ํ–‰์œ„์„œ์‚ฌ'์˜ ๋ณธ์งˆ์„ ๊ฐ€์ง€๊ณ  ์žˆ๋‹ค. ์ด๋Ÿฌํ•œ ํ–‰์œ„์„œ์‚ฌ์˜ ์ „ํ†ต์€ ์‹ ํ™”์™€ ๋†€์ด์—์„œ ์ฐพ์„ ์ˆ˜ ์žˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000210.xml
ART001558552
oai_dc
์›น๊ธฐ๋ฐ˜ MMORTS ๊ธฐํ˜ธ์ž‘์šฉ์˜ ์‚ฌ์šฉ์ž ํŠน์„ฑ ์—ฐ๊ตฌ
A Study on User Characteristics Reflected in Semiotic Process of Web-Based MMORTS
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์œค์„ ๋ฏธ(์ดํ™”์—ฌ์ž๋Œ€ํ•™๊ต )" ]
์›น์„ ๊ธฐ๋ฐ˜์œผ๋กœ ํ•˜๋Š” MMORTS ๊ฒŒ์ž„ ํ˜•์‹์€ ์‚ฌ์šฉ์ž๋“ค์ด ๊ฒŒ์ž„์„ ์ธ์ง€ํ•˜๋Š” ๋ฐฉ์‹ ๋˜ํ•œ ๋ณ€ํ˜•์‹œํ‚ค๊ณ  ์žˆ๋‹ค. ๋ณธ ๊ณ ์—์„œ๋Š” MMORTS ๊ฒŒ์ž„์—์„œ์˜ ์‚ฌ์šฉ์ž๋“ค์˜ ๊ธฐํ˜ธ์ž‘์šฉ์ด MMORPG์˜ ๊ฒŒ์ž„๊ณผ๋Š” ๋‹ค๋ฅธ ์–‘์ƒ์„ ๋ณด์ธ๋‹ค๋Š” ์ ์— ์ฃผ๋ชฉํ•˜๊ณ , ์ด๋ฅผ ํผ์Šค์˜ ์‚ผ์›๋ก ์„ ํ†ตํ•ด ๋ถ„์„ํ•˜๊ณ ์ž ํ•œ๋‹ค. MMORTS์—์„œ ์‚ฌ์šฉ์ž๋“ค์€ ์•„๋ฐ”ํƒ€์™€์˜ ๊ฑฐ๋ฆฌ ๋‘๊ธฐ์™€ ์ง€ํ‘œ๊ธฐํ˜ธ ์ฝ์–ด๋‚ด๊ธฐ, ์ƒ์ง•๊ธฐํ˜ธ๋ฅผ ํ†ตํ•œ ์ถ”๋ก ํ•˜๊ธฐ์˜ ๋ฐฉ์‹์œผ๋กœ ๊ธฐํ˜ธ์ž‘์šฉ์„ ์ผ์œผํ‚จ๋‹ค. ์ด๋Š” ์›น๊ธฐ๋ฐ˜ MMORTS์˜ ์‚ฌ์šฉ์ž๋ฅผ ๊ด€๋ฆฌ์ž, ๊ธฐํ˜ธํ•ด์„์ž, ์ „๋žต๊ฐ€๋กœ์„œ ์นญํ•˜๊ฒŒ ํ•˜๋Š” ํŠน์„ฑ์„ ์ด๋Œ์–ด ๋‚ด๊ฒŒ ๋œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000210.xml
ART001558550
oai_dc
๊ตฌ์กฐ์ฃผ์˜์  ์Šคํ† ๋ฆฌํ…”๋ง ๋ชจ๋ธ์˜ ๊ฒŒ์ž„์—์˜ ์ ์šฉ ๊ฐ€๋Šฅ์„ฑ
An Apply of Structuralistic Storytelling Model to Game Design
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๋ฐ•ํƒœ์ˆœ(์—ฐ์„ธ๋Œ€ํ•™๊ต)" ]
๊ตฌ์กฐ์ฃผ์˜์  ์Šคํ† ๋ฆฌํ…”๋ง ๋ชจ๋ธ์ธ ์˜์›…์Šคํ† ๋ฆฌํ…”๋ง ๋ชจ๋ธ์„ ํ†ตํ•˜์—ฌ ์ปดํ“จํ„ฐ๊ฒŒ์ž„์˜ ์Šคํ† ๋ฆฌ๋ฅผ ๋ถ„์„ํ•ด๋ณด๊ณ ์ž ํ•˜์˜€๋‹ค. ์ฃผ๋กœ ์ „ํ†ต์  ๋งค์ฒด๋ฅผ ๋Œ€์ƒ์œผ๋กœ ์ ์šฉ๋˜์—ˆ๋˜ ์Šคํ† ๋ฆฌํ…”๋ง ๋ชจ๋ธ์„ ๊ฒŒ์ž„์— ์ ์šฉํ•˜๋ ค ํ•œ ๊ฒƒ์€, ๊ทธ ๋ชจ๋ธ์ด ๋‹จ์ˆœํžˆ ์ด์•ผ๊ธฐ์˜ ์บ๋ฆญํ„ฐ์™€ ์‚ฌ๊ฑด์„ ์ •๋ฆฌํ•œ ์ˆ˜์ค€์˜ ๊ฒƒ์ด ์•„๋‹ˆ๋ผ ์ธ๊ฐ„์˜ ์‹ฌ๋ฆฌ์  ๋ณธ์„ฑ์„ ์ถ”๊ตฌํ•˜์—ฌ ๋งŒ๋“ค์–ด์ง„ ๊ฒƒ์ด๊ธฐ์— ๊ฐ€๋Šฅํ•˜๋‹ค๊ณ  ์ƒ๊ฐํ•˜์˜€๋‹ค. ์˜์›…์Šคํ† ๋ฆฌํ…”๋ง ๋ชจ๋ธ์„ ์ด์šฉํ•˜์—ฌ ๊ณ ์ „์  ๊ฒŒ์ž„์ธ ํ…ŒํŠธ๋ฆฌ์Šค๋ฅผ ๋ถ„์„ํ•˜์˜€๋Š”๋ฐ 7์›ํ˜•๊ณผ 12์—ฌ์ •์ด ํ…ŒํŠธ๋ฆฌ์Šค์—์„œ๋„ ์œ ํšจํ•˜๊ฒŒ ๋‚˜ํƒ€๋‚จ์„ ์•Œ ์ˆ˜ ์žˆ์—ˆ๋‹ค. ๋‹ค๋งŒ, ๊ฒŒ์ž„์ด์šฉ์ž๊ฐ€ ์ง์ ‘ ์ฃผ์ธ๊ณต์ด ๋˜๋Š” ๊ฒŒ์ž„์Šคํ† ๋ฆฌ์˜ ํŠน์„ฑ์„ ๋ฐฐ๋ คํ•  ํ•„์š”๊ฐ€ ์žˆ์—ˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000210.xml
ART001558558
oai_dc
ํ•™์Šต ๋„๊ตฌ๋กœ์„œ G๋Ÿฌ๋‹ ์ฝ˜ํ…์ธ ์˜ ํ™œ์šฉ๊ณผ ํ•™์Šต ํšจ๊ณผ ๋ถ„์„ -์ดˆ๋“ฑํ•™๊ต ์ˆ˜ํ•™ ๊ต๊ณผ ์ ์šฉ์„ ์ค‘์‹ฌ์œผ๋กœ-
Effectiveness of G-learning Contents as an Educational Tool : The Analysis of G-learning Math in Elementary School
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์œ„์ •ํ˜„(์ค‘์•™๋Œ€ํ•™๊ต); ์†ก์ธ์ˆ˜(์ค‘์•™๋Œ€ํ•™๊ต)" ]
G๋Ÿฌ๋‹์€ ์˜จ๋ผ์ธ๊ฒŒ์ž„ ๋„คํŠธ์›Œํฌ์™€ ๊ฐ€์ƒ์„ธ๊ณ„ ์† ํ™œ๋™, ์œ ์ € ๊ฐ„ ์ปค๋ฎค๋‹ˆํ‹ฐ๋ฅผ ๊ธฐ๋ฐ˜์œผ๋กœ ๋ชฐ์ž…๊ณผ ์žฌ๋ฏธ๋ฅผ ๋А๋ผ๋ฉฐ ๊ณต๋ถ€ํ•  ์ˆ˜ ์žˆ๋Š” ํ•™์Šต๋ฐฉ๋ฒ•์œผ๋กœ ๊ธฐ์กด ํ•™์Šต๋ฐฉ๋ฒ•๊ณผ ์ฐจ๋ณ„ํ™”๋œ ์ƒˆ๋กœ์šด ์‹œ๋„๋กœ ํ‰๊ฐ€ ๋˜๊ณ  ์žˆ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์€ ์ด๋Ÿฌํ•œ G๋Ÿฌ๋‹์„ ์‹ค์ œ ์ดˆ๋“ฑํ•™๊ต ์ˆ˜ํ•™ ์ •๊ทœ ๊ต๊ณผ ๊ณผ์ •์— ์ ์šฉํ•จ์œผ๋กœ์จ G๋Ÿฌ๋‹์˜ ์‹ค์ œ ํ™œ์šฉ์— ๋Œ€ํ•œ ์‚ฌ๋ก€๋ฅผ ๋งˆ๋ จํ•˜๊ณ  ์•„์šธ๋Ÿฌ G๋Ÿฌ๋‹์„ ํ†ตํ•œ ํ•™์Šต์ž๋“ค์˜ ํ•™์Šต ํšจ๊ณผ๋ฅผ ๋ถ„์„ํ•˜๋Š”๋ฐ ๊ทธ ๋ชฉ์ ์„ ๋‘์—ˆ๋‹ค. ์ด๋ฅผ ์œ„ํ•ด ๋ณธ ๋…ผ๋ฌธ์€ ์„œ์šธ ์†Œ์žฌ์˜ ์ดˆ๋“ฑํ•™๊ต 4, 5, 6ํ•™๋…„ ํ•™์ƒ๋“ค์„ ๋Œ€์ƒ์œผ๋กœ G๋Ÿฌ๋‹์„ ์‹ค์ œ ์ ์šฉํ•˜์—ฌ ์ˆ˜์—…์„ ์ง„ํ–‰ํ•˜์˜€์œผ๋ฉฐ ํ•™์Šต์ž๋“ค์˜ ํ•™์Šต ํšจ๊ณผ๋ฅผ ์„ฑ์ทจ๋„ ๋ณ€ํ™” ๊ฐ’์˜ ํ˜•ํƒœ๋กœ ์ธก์ •ํ•˜์˜€๋‹ค. ์ด๋Ÿฌํ•œ ์—ฐ๊ตฌ ๊ณผ์ •์˜ ๊ฒฐ๊ณผ๋กœ ์ดˆ๋“ฑํ•™๊ต ํ•™์ƒ๋“ค์„ ๋Œ€์ƒ์œผ๋กœ ํ•˜๋Š” G๋Ÿฌ๋‹์˜ ์‹ค์ œ ์ ์šฉ ์‚ฌ๋ก€๊ฐ€ ๋ณธ ๋…ผ๋ฌธ์„ ํ†ตํ•ด ์ •๋ฆฌ ๋˜์—ˆ์œผ๋ฉฐ ํ•™์Šต์ž์˜ ํ•™์Šต ํšจ๊ณผ์— ๋Œ€ํ•œ ์ธก์ •๊ณผ ๋ถ„์„ ๊ฒฐ๊ณผ ์—ฐ๊ตฌ๋ฐ˜์ด ์ผ๋ฐ˜๋ฐ˜์— ๋น„๊ตํ•˜์—ฌ ์„ฑ์ทจ๋„ ๋ณ€ํ™”์—์„œ ๊ธ์ •์ ์ธ ๊ฒฐ๊ณผ๊ฐ€ ๋‚˜ํƒ€๋‚จ์œผ๋กœ์จ G๋Ÿฌ๋‹์ด ํ•™์Šต์ž์˜ ์„ฑ์ทจ๋„์— ๊ธ์ •์ ์ธ ์˜ํ–ฅ์„ ๋ฏธ์น˜๋Š” ๊ฒƒ์ด ํ™•์ธ ๋˜์—ˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000210.xml
ART001558557
oai_dc
์Šค๋งˆํŠธํฐ ๊ฒŒ์ž„ ์ฝ˜ํ…์ธ  ๊ตฌ๋งค์š”์ธ ์ถ”์ถœ์— ๊ด€ํ•œ ํƒ์ƒ‰์  ์—ฐ๊ตฌ
An Exploratory Study on the Extraction of Factors of Purchase Intention of a Smart-Phone Game
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊ถŒํ˜์ธ(์ค‘์•™๋Œ€ํ•™๊ต); ๊น€ํ˜ธ์ผ(์ค‘์•™๋Œ€ํ•™๊ต); ์ตœ์šฉ์„(์ค‘์•™๋Œ€ํ•™๊ต)" ]
์ตœ๊ทผ ์Šค๋งˆํŠธํฐ ์‹œ์žฅ์˜ ํฐ ์„ฑ์žฅ์œผ๋กœ ์Šค๋งˆํŠธํฐ ๊ฒŒ์ž„์— ๋Œ€ํ•œ ๊ด€์‹ฌ๋„๊ฐ€ ๋†’์•„์ง€๋ฉด์„œ ์Šค๋งˆํŠธํฐ ๊ฒŒ์ž„ ๊ตฌ๋งค ์ฆ์ง„์„ ์œ„ํ•œ ์ „๋žต๊ฐœ๋ฐœ๊ณผ ๊ฒฝ์Ÿ๋ ฅ ํ™•๋ณด์— ๋Œ€ํ•œ ํ•„์š”์„ฑ์ด ๋Œ€๋‘๋˜๊ณ  ์žˆ๋‹ค. ๊ทธ๋Ÿฌ๋‚˜ ๊ธฐ์กด์˜ ๋ชจ๋ฐ”์ผ ๊ฒŒ์ž„๊ตฌ๋งค ์˜ํ–ฅ๋ณ€์ˆ˜๋Š” ์ตœ๊ทผ ๋ณ€ํ™”๋œ ์Šค๋งˆํŠธํฐ ๊ฒŒ์ž„์˜ ํŠน์„ฑ์„ ๋ฐ˜์˜ํ•˜์ง€ ๋ชปํ•˜์—ฌ ๊ธฐ์กด์˜ ์—ฐ๊ตฌ๋œ ์ด๋ก ์— ์ ์šฉ์‹œํ‚ค๊ธฐ์— ์–ด๋ ค์›€์ด ์žˆ๋‹ค. ์Šค๋งˆํŠธํฐ ํŠน์„ฑ์„ ๊ณ ๋ คํ•œ ์ƒˆ๋กœ์šด ๋ชจ๋ฐ”์ผ ๊ฒŒ์ž„๊ตฌ๋งค ์˜ํ–ฅ๋ณ€์ˆ˜๋ฅผ ์„ค๊ณ„ํ•  ํ•„์š”์„ฑ์ด ์žˆ๋‹ค๊ณ  ํŒ๋‹จ๋˜์–ด ๊ธฐ์กด ์—ฐ๊ตฌ๋œ ๋ณ€์ˆ˜๋“ค๊ณผ ์Šค๋งˆํŠธํฐ ๊ฒŒ์ž„๊ตฌ๋งค ์˜ํ–ฅ์š”์ธ์„ ๋„์ถœํ•˜์—ฌ ์ ‘๋ชฉ์‹œํ‚ด์œผ๋กœ์„œ ๊ธฐ์กด ๋ชจ๋ฐ”์ผํฐ ๊ฒŒ์ž„๊ตฌ๋งค ์˜ํ–ฅ๋ณ€์ˆ˜๋ฅผ ํ™•์žฅํ•˜๋Š”๋ฐ ๋ชฉ์ ์„ ๋‘์—ˆ๋‹ค. ์ด๋ฅผ ์œ„ํ•˜์—ฌ ์ผ๋ฐ˜์ธ 40๋ช…, ์ „๋ฌธ๊ฐ€ 30๋ช…์„ ๋Œ€์ƒ์œผ๋กœ ๊ฐœ๋ฐฉํ˜• ์„ค๋ฌธ๊ณผ ์ „๋ฌธ๊ฐ€ ๊ฒ€์ฆ์„ ์‹ค์‹œํ•œ ํ›„ ๋งˆ์ง€๋ง‰์œผ๋กœ ํ์‡„ํ˜• ์„ค๋ฌธ์„ ์„ค๊ณ„ํ•˜์—ฌ ํƒ์ƒ‰์  ์š”์ธ๋ถ„์„์„ ํ†ตํ•ด ์ง„ํ–‰ํ•˜์˜€๋‹ค. ๊ทธ ๊ฒฐ๊ณผ ์ด 9๊ฐœ์˜ ์š”์ธ์ด ๋„์ถœ๋˜์—ˆ์œผ๋ฉฐ ๊ธฐ์กด ์—ฐ๊ตฌ์—์„œ ๋‚˜ํƒ€๋‚˜์ง€ ์•Š์€ ์Šค๋งˆํŠธํฐ์˜ ํŠน์„ฑ์ด ์ข…ํ•ฉ๋œ โ€˜ํ˜์‹ ์„œ๋น„์Šค ์š”์ธโ€™๊ณผ ์Šค๋งˆํŠธํฐ์˜ ํ„ฐ์น˜๊ธฐ์ˆ , ์šด์˜์ฒด์ œ ๋“ฑ์— ๋Œ€ํ•œ โ€˜๋””๋ฐ”์ด์Šค ์š”์ธโ€™์ด ์ƒˆ๋กญ๊ฒŒ ๋„์ถœ๋˜์—ˆ๋‹ค. ๋ณธ ์—ฐ๊ตฌ์˜ ์—ฐ๊ตฌ๊ฒฐ๊ณผ๋ฅผ ๋ฐ”ํƒ•์œผ๋กœ ๋„์ถœ๋œ ์‹ ๊ทœ์š”์ธ์„ ํ†ตํ•˜์—ฌ ๋ณ€ํ™”๋œ ๋ชจ๋ฐ”์ผํฐ ๊ฒŒ์ž„์˜ ๊ตฌ๋งค ์˜ํ–ฅ๋ณ€์ˆ˜๋ฅผ ํ™•์žฅ ํ–ˆ๋‹ค๋Š” ๊ฒƒ์— ๊ทธ ์˜์˜๊ฐ€ ์žˆ๋‹ค๊ณ  ํ•  ์ˆ˜ ์žˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000210.xml
ART001609719
oai_dc
์ง€๊ทธ๋น„ ๊ธฐ์ˆ ์„ ์ด์šฉํ•œ ๊ทผ๊ฑฐ๋ฆฌ ๋ฌด์„  ๋„คํŠธ์›Œํฌ ๊ฒŒ์ž„ ์‹œ์Šคํ…œ ์„ค๊ณ„
A Game System Design for Local Wireless Network using Zigbee Technology
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊ฐ•์„ฑ๊ด€(์ธํ„ฐ์„ธ์ด๋ธŒ); ๊น€๊ด€์›…(์ „๋‚จ๊ณผํ•™๋Œ€ํ•™); ๊น€ํ™๊ธฐ(๋™์‹ ๋Œ€ํ•™๊ต); ์•ˆํƒœํ™(์ „๋‚จ๊ณผํ•™๋Œ€ํ•™)" ]
ํ˜„์žฌ ์™€์ดํŒŒ์ด๊ฐ€ ์ง€์›๋˜๋Š” ์Šค๋งˆํŠธํฐ ์‹œ์žฅ์ด ๊ธ‰๊ฒฉํžˆ ์ฆ๊ฐ€ํ•˜๋ฉด์„œ ์Šค๋งˆํŠธ ํฐ์„ ๊ธฐ๋ฐ˜์œผ๋กœ ํ•˜๋Š” ๋„คํŠธ์›Œํฌ ์ฝ˜ํ…์ธ  ๊ฐ€ ๋น ๋ฅด๊ฒŒ ๋ณด๊ธ‰๋˜๊ณ  ์žˆ๋‹ค. ํ•˜์ง€๋งŒ, ์•„์ง๊นŒ์ง€ ์™€์ดํŒŒ์ด๊ฐ€ ์ง€์›๋˜์ง€ ์•Š๊ฑฐ๋‚˜ ๋ธ”๋ฃจํˆฌ์Šค ํ™˜๊ฒฝ๋งŒ์„ ์ œ๊ณตํ•˜๋Š” ํ”ผ์ฒ˜ํฐ์ด๋‚˜ ๊ธฐํƒ€ ๋ฉ€ํ‹ฐ๋ฏธ๋””์–ด ๊ธฐ๊ธฐ ๋“ฑ์—์„œ๋Š” ๋„คํŠธ์›Œํฌ ์ฝ˜ํ…์ธ ๋ฅผ ์ œ๊ณตํ•˜๊ธฐ ํž˜๋“  ํ™˜๊ฒฝ์ด๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ๋ธ”๋ฃจํˆฌ์Šค, ์™€์ดํŒŒ์ด ๋“ฑ์˜ ๊ธฐ์ˆ ๋ณด๋‹ค๋„ ์ €์ „๋ ฅ, ์ €๊ฐ€๊ฒฉ, ์‚ฌ์šฉ์˜ ์šฉ์ด์„ฑ, ๋‹ค์ฑ„๋„, ๋ธŒ๋กœ๋“œ์บ์ŠคํŒ…์„ ์ง€์›ํ•˜๋Š” ์ง€๊ทธ๋น„ ๊ธฐ์ˆ ์„ ์ด์šฉํ•˜์˜€๋‹ค. ๊ทผ๊ฑฐ๋ฆฌ ๋„คํŠธ์›Œํฌ ๊ฒŒ์ž„์— ์ง€๊ทธ๋น„ ๊ธฐ์ˆ ์„ ์ด์šฉํ•จ์œผ๋กœ์จ ๋‹ค์–‘ํ•œ ํ˜•ํƒœ์˜ ๋„คํŠธ์›Œํฌ ๊ฒŒ์ž„์„ ๊ฐœ๋ฐœํ•  ์ˆ˜ ์žˆ์„ ๊ฒƒ์ด๋‹ค. ๋˜ํ•œ, ์ด๋ฅผ ์ด์šฉํ•œ ๋‹ค์–‘ํ•œ ๋ฌด์„  ๋„คํŠธ์›Œํฌ ์ปจํ…์ธ ์˜ ๊ฐœ๋ฐœ์„ ๊ธฐ๋Œ€ํ•  ์ˆ˜ ์žˆ์„ ๊ฒƒ์ด๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000210.xml
ART001609709
oai_dc
์Šค๋งˆํŠธ๋””๋ฐ”์ด์Šค๋ฅผ ํ™œ์šฉํ•œ ์ธ์ง€ ๋Šฅ๋ ฅ ํ›ˆ๋ จ ๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„ ๊ฐœ๋ฐœ
The Development of Serious Game for the Cognitive Ability Training using Smart Device
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์–‘์˜์šฑ(๊ณ ๋ ค๋Œ€ํ•™๊ต); ์ž„ํฌ์„(๊ณ ๋ ค๋Œ€ํ•™๊ต)" ]
์ธ์ง€๋Šฅ๋ ฅ์€ ๋‡Œ๊ฐ€ ๋‹ด๋‹นํ•˜๊ณ  ์žˆ๋Š” ๊ธฐ๋Šฅ์„ ์˜๋ฏธํ•˜๋ฉฐ, ์‹ค์ƒํ™œ๊ณผ ๋ฐ€์ ‘ํ•˜๊ฒŒ ์—ฐ๊ด€๋˜์–ด ์žˆ๋‹ค. ์ธ๊ฐ„์ด ๋…ธํ™”ํ•˜๋ฉด ๋‡Œ์˜ ๊ธฐ๋Šฅ์ด ์ €ํ•˜๋˜๋ฉฐ, ๊ทธ๊ฒƒ์€ ์ธ์ง€๋Šฅ๋ ฅ์˜ ์ƒ์‹ค์„ ์˜๋ฏธํ•œ๋‹ค. ํ•˜์ง€๋งŒ ๋‡Œ์˜ ๊ฐ€์†Œ์„ฑ์ด๋ผ๋Š” ํŠน์„ฑ์œผ๋กœ ํ›ˆ๋ จ์„ ํ†ตํ•ด ๋‡Œ ๊ธฐ๋Šฅ์˜ ํšŒ๋ณต๊ณผ ์ €ํ•˜๋ฅผ ๋„๋ชจํ•  ์ˆ˜ ์žˆ๋‹ค. ์ด๋Ÿฌํ•œ ํ›ˆ๋ จ ์ž‘์—…์„ ๋‘๋‡Œ ํ›ˆ๋ จ ๋˜๋Š” ์ธ์ง€๋Šฅ๋ ฅ ํ›ˆ๋ จ์ด๋ผ๊ณ  ํ•œ๋‹ค. ์ธ์ง€๋Šฅ๋ ฅ ํ›ˆ๋ จ์€ ์ฃผ๊ธฐ์ ์œผ๋กœ ํ•ด์ฃผ์–ด์•ผ ํ•œ๋‹ค. ํ•˜์ง€๋งŒ ์ธ์ง€๋Šฅ๋ ฅ ํ›ˆ๋ จ์€ ๋ฐ˜๋ณต์ ์ธ ์ˆ˜ํ–‰์„ ์š”๊ตฌํ•˜๊ธฐ ๋•Œ๋ฌธ์— ์‚ฌ์šฉ์ž๋Š” ์ผ๋ฐ˜์ ์œผ๋กœ ๋”ฐ๋ถ„ํ•จ์„ ๋А๋ผ๊ธฐ ์‰ฝ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์€ ์Šค๋งˆํŠธ๋””๋ฐ”์ด์Šค ๊ธฐ๋ฐ˜์˜ ๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„์„ ์ œ์•ˆํ•œ๋‹ค. ์ œ์•ˆํ•˜๋Š” ๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„์€ ์ธ์ง€๋Šฅ๋ ฅ ํ›ˆ๋ จ์„ ๋ฐ˜๋ณต์ ์œผ๋กœ ์ˆ˜ํ–‰ํ•  ์ˆ˜ ์žˆ๋„๋ก ๊ฒŒ์ž„์ ์ธ ์š”์†Œ๋ฅผ ํ™œ์šฉํ•˜์—ฌ ์‚ฌ์šฉ์ž์˜ ์ฐธ์—ฌ์™€ ์ง‘์ค‘์„ ์œ ๋„ํ•˜์˜€๋‹ค. ์ˆ˜์ง‘๋œ ๋ฐ์ดํ„ฐ์˜ ๋ถ„์„์„ ํ†ตํ•˜์—ฌ ์ฃผ์˜๋ ฅ๊ณผ ์ธ์ง€์  ์œ ์—ฐ์„ฑ์˜ ํšจ๊ณผ์„ฑ์„ ํ™•์ธํ•  ์ˆ˜ ์žˆ์—ˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000210.xml
ART001609706
oai_dc
๋ฐฑ์ƒ‰์žก์Œ์„ ํ˜ผํ•ฉํ•œ ๊ฒŒ์ž„์Œ์•…์ด ์ „์ „๋‘์—ฝ์— ๋ฏธ์น˜๋Š” ์˜ํ–ฅ
An Effect of the Prefrontal Lobe Influenced by Game Music Mixed with White Noise
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ตœ์ข…์œค(์ƒ๋ช…๋Œ€ํ•™๊ต); ์ด๋Œ€์›…(์ƒ๋ช…๋Œ€ํ•™๊ต)" ]
๋””์ง€ํ„ธ๋ฏธ๋””์–ด์˜ ์‚ฌ์šด๋“œ๋Š” ์ธ๊ฐ„์˜ ๊ฐ๊ฐ์„ ์ž๊ทนํ•˜์—ฌ ์ปค๋ฎค๋‹ˆ์ผ€์ด์…˜์„ ์ˆ˜ํ–‰ํ•œ๋‹ค. ์†Œ๋ฆฌ ์ž๊ทน์€ ์ƒ๋ฆฌ์  ํฅ๋ถ„์„ ๊ฐ€์ ธ์˜ค๊ณ  ๋ฐ˜์‘์— ๋ฏผ๊ฐํ•œ ์ƒํƒœ๋กœ ๊ฐ์„ฑ์‹œํ‚ค๋Š”๋ฐ, ์ด๋Š” ์‹ฌ์žฅ๋ฐ•๋™, ํ˜ˆ์••, ๋‡ŒํŒŒ์‹ ํ˜ธ๋กœ ๋‚˜ํƒ€๋‚œ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ์ด์™„ํšจ๊ณผ๊ฐ€ ์žˆ๋Š” ๋ฐฑ์ƒ‰์žก์Œ์„ ํ˜ผํ•ฉํ•œ ๊ฒŒ์ž„์Œ์•…๊ณผ ๋ฐฑ์ƒ‰์žก์Œ์ด ์„ž์ด์ง€ ์•Š์€ ๊ฒŒ์ž„์Œ์•…์„ ๋“ฃ๋Š” ๊ฒŒ์ž„ ํ”Œ๋ ˆ์ด์–ด์˜ ๋‡ŒํŒŒ๋ณ€ํ™”๋ฅผ ๊ฒ€์‚ฌํ–ˆ๋‹ค. ์‹คํ—˜์€ ๋‘ ๊ทธ๋ฃน์œผ๋กœ ๋‚˜๋ˆ„์–ด ์ง„ํ–‰๋˜์—ˆ์œผ๋ฉฐ A ๊ทธ๋ฃน์€ ๋ฐฑ์ƒ‰์žก์Œ์ด ์„ž์ธ ๊ฒŒ์ž„์Œ์•…์„, B ๊ทธ๋ฃน์€ ๋ฐฑ์ƒ‰์žก์Œ์ด ์„ž์ด์ง€ ์•Š์€ ๊ฒŒ์ž„์Œ์•…์„ ๋“ค์œผ๋ฉฐ ๊ฒŒ์ž„์„ ํ”Œ๋ ˆ์ดํ–ˆ๋‹ค. ๋‘ ๊ทธ๋ฃน์˜ ์ „์ „๋‘์—ฝ ๋‡ŒํŒŒ ๋ณ€ํ™”๋ฅผ ์ธก์ •ํ•œ ๊ฒฐ๊ณผ ์ขŒ๋‡Œ์—์„œ๋Š” ๋ฐฑ์ƒ‰์žก์Œ์˜ ์ด์™„ํšจ๊ณผ๊ฐ€ ๋‚˜ํƒ€๋‚ฌ์œผ๋ฉฐ, ์šฐ๋‡Œ์˜ ๊ฒฝ์šฐ๋Š” ๊ธฐ๋Œ€์น˜์— ๋ฏธ์น˜์ง€ ๋ชปํ–ˆ๋‹ค. ๋ณธ ์—ฐ๊ตฌ๋Š” ๋ฐฑ์ƒ‰์žก์Œ์˜ ์ด์™„ํšจ๊ณผ๋ฅผ ์ด์šฉํ•œ ๊ธฐ๋Šฅ์„ฑ ์‹ฌ๋ฆฌ์น˜๋ฃŒ ๊ฒŒ์ž„์„ ๊ฐœ๋ฐœํ•˜๊ธฐ ์œ„ํ•œ ๊ธฐ๋ณธ ์—ฐ๊ตฌ๊ฐ€ ๋  ๊ฒƒ์ด๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000210.xml
ART001609717
oai_dc
์˜จ๋ผ์ธ๊ฒŒ์ž„ ๊ณ„์ •๋„์šฉ ํƒ์ง€๋ชจ๋ธ์— ๊ด€ํ•œ ์—ฐ๊ตฌ
Online Game Identity Theft Detection Model based on Hacker's Behavior Analysis
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ตœํ™”์žฌ(๊ณ ๋ ค๋Œ€ํ•™๊ต); ์šฐ์ง€์˜(๊ณ ๋ ค๋Œ€ํ•™๊ต); ๊น€ํœ˜๊ฐ•(๊ณ ๋ ค๋Œ€ํ•™๊ต)" ]
์˜จ๋ผ์ธ์ƒ์—์„œ ์‚ฌ์šฉ์ž์˜ ๊ฐœ์ธ์ •๋ณด๋ฅผ ๋ถˆ๋ฒ•์ ์œผ๋กœ ์ทจ๋“, ์•…์šฉํ•˜๋Š” ๊ณ„์ •๋„์šฉ ๋ฌธ์ œ๋Š” ๊ธˆ์ „์ ์ธ ์ด๋“์„ ์–ป์„ ์ˆ˜ ์žˆ๋Š” MMORPG(Massively Multi-player Online Role Playing Games)์—์„œ ํŠนํžˆ ๋นˆ๋ฒˆํ•˜๊ฒŒ ๋ฐœ์ƒํ•˜๊ณ  ์žˆ๋‹ค. ๋งŽ์€ ์‚ฌ๋žŒ๋“ค์ด ๊ฒŒ์ž„์„ ์ด์šฉํ•˜์—ฌ ์‹ฌ๊ฐํ•œ ํ”ผํ•ด๋กœ ์ด์–ด์งˆ ์ˆ˜ ์žˆ๊ธฐ ๋•Œ๋ฌธ์— ์ด์— ๋Œ€ํ•œ ๋Œ€์ฑ…๋งˆ๋ จ์ด ์‹œ๊ธ‰ํ•จ์—๋„ ๋ถˆ๊ตฌํ•˜๊ณ , ์ด๋ฅผ ์˜ˆ๋ฐฉํ•˜๊ฑฐ๋‚˜ ํƒ์ง€ํ•˜๋Š” ๊ธฐ๋ฒ•์— ๋Œ€ํ•œ ์—ฐ๊ตฌ๊ฐ€ ๋งŽ์ด ๋ถ€์กฑํ•œ ์‹ค์ •์ด๋‹ค. ๋ณธ ์—ฐ๊ตฌ์—์„œ๋Š” ์˜จ๋ผ์ธ๊ฒŒ์ž„์—์„œ ๋ฐœ์ƒํ–ˆ๋˜ ์‹ค์ œ ๊ณ„์ •๋„์šฉ ์‚ฌ๋ก€ ๋ถ„์„์„ ํ†ตํ•ด ๊ณ„์ •๋„์šฉ์˜ ์œ ํ˜•์„ ์ฒด๊ณ„์ ์œผ๋กœ ์ •์˜ํ•˜๊ณ , ์œ ํ˜•๋ณ„๋กœ ๊ณ„์ •๋„์šฉ์„ ๋ถ„๋ฅ˜ํ•˜๋Š” ์ž๋™ํ™”๋œ ํƒ์ง€๋ชจ๋ธ์„ ์ œ์•ˆํ•œ๋‹ค. ์‹ค ๊ณ„์ •๋„์šฉ ์‚ฌ๋ก€๋ฅผ ๋ถ„์„ํ•œ ๊ฒฐ๊ณผ ์†์ „์†๊ฒฐํ˜•, ์‹ ์ค‘ํ˜•, ๋Œ€๋‹ด๋ฌด์Œํ˜•์˜ 3๊ฐ€์ง€๋กœ ๊ตฌ๋ถ„๋˜์—ˆ์œผ๋ฉฐ ์ด ๋ถ„๋ฅ˜ ์ฒด๊ณ„์™€ ํƒ์ง€๋ชจ๋ธ์„ ๊ตญ๋‚ด ์ฃผ์š” ์˜จ๋ผ์ธ๊ฒŒ์ž„ํšŒ์‚ฌ ์ค‘ ํ•œ ๊ณณ์— ์ ์šฉํ•˜์˜€๋‹ค. ๋ณธ ์—ฐ๊ตฌ์—์„œ ์ œ์‹œํ•œ ์œ ํ˜•๋ณ„ ํƒ์ง€๋ชจ๋ธ์€ ํ•ดํ‚น์˜ ์œ ๋ฌด๋งŒ์„ ํŒ์ •ํ•˜๋˜ ๊ธฐ์กด์˜ ๋ชจ๋ธ๋ณด๋‹ค ํƒ์ง€์— ์žˆ์–ด์„œ ํ–ฅ์ƒ๋œ ์„ฑ๋Šฅ์„ ๋ณด์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000210.xml
ART001609728
oai_dc
์‚ฌํ–‰์„ฑ ์™„ํ™” ๊ด€์ ์—์„œ ์•„์ผ€์ด๋“œ๊ฒŒ์ž„์˜ ์ „์ž์นด๋“œ์ œ์— ๊ด€ํ•œ ์—ฐ๊ตฌ
A Study on the Electromagnetic Card System of Arcade Games within the Framework of Relieving Speculation
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๋ฐ•์ข…์ผ(์„ธ์ข…๋Œ€ํ•™๊ต); ๊น€๋™ํ˜„(์„ธ์ข…๋Œ€ํ•™๊ต); ํ—ˆ๋ฌธํ–‰(์•ˆ์–‘๋Œ€ํ•™๊ต)" ]
์•„์ผ€์ด๋“œ๊ฒŒ์ž„ ์‚ฐ์—…์˜ ๊ฒฝ์šฐ ์‚ฌํ–‰์„ฑ ๋ฌธ์ œ๊ฐ€ ๋Š์ž„์—†์ด ์ œ๊ธฐ๋˜๊ณ  ์žˆ๋Š” ์ƒํ™ฉ์—์„œ ์‚ฌํ–‰์„ฑ ๊ธฐ์ค€ ๋“ฑ๊ณผ ๊ด€๋ จ๋œ ์‹ฌ์˜์ œ๋„ ๋ฐ ๋ฌธ์ œ์  ์ „๋ฐ˜์— ๋Œ€ํ•ด ๋ถ„์„ํ•˜์˜€๋‹ค. ์ฐจ์ œ์— ํš๊ธฐ์ ์ธ ์‚ฌ๊ณ ์ „ํ™˜์„ ์œ„ํ•ด, ๊ตญ๋‚ด ์‹ค์ •์— ๋งž๋Š” ์ƒˆ๋กœ์šด ๋ฏธ๋ž˜ ๋ชจํ˜•์œผ๋กœ ์ „์ž์นด๋“œ์ œ๋ฅผ ๋„์ž…ํ•˜๋Š” ๋ฐฉํ–ฅ์œผ๋กœ ์—ฐ๊ตฌํ•˜์—ฌ ์•„์ผ€์ด๋“œ๊ฒŒ์ž„์˜ ๊ฒฝํ’ˆ์ง€๊ธ‰ ํ—ˆ์šฉ๊ณผ ๋„คํŠธ์›Œํฌํ™”๋„ ๋„๋ชจํ•˜์—ฌ ์Œ์„ฑ์ ์ธ ์‚ฐ์—…์—์„œ ์ œ๋„๊ถŒ์œผ๋กœ ๋“ค์–ด์™€ ์‚ฐ์—… ๊ธฐํ‹€์„ ๋‹ค์ง€๊ณ , ์™ธ๊ตญ์‚ฌ๋ก€๋ฅผ ์ ๊ฒ€ํ•˜์—ฌ ์‚ฌํ–‰์„ฑ์„ ์™„ํ™”ํ•˜๋Š” ๋ฐฉํ–ฅ์—์„œ ๊ตญ๋‚ด ์•„์ผ€์ด๋“œ๊ฒŒ์ž„๋ฌผ์— ์ ์šฉํ•˜๋Š” ๋ฐฉ์•ˆ์„ ๊ฐ•๊ตฌํ•˜์˜€๋‹ค. ํ–ฅํ›„ ๊ฒŒ์ž„์—…์ฒด์— ์œ ์šฉํ•œ ๋Œ€์•ˆ์„ ์ œ์‹œํ•˜๊ณ , ๊ฐ€๋Šฅํ•œ ๋น ๋ฅธ ์‹œ๊ธฐ์— ๋„์ž…๋˜๋Š” ๊ฒƒ์ด ํ˜„์žฌ ์–ด๋ ค์šด ์—ฌ๊ฑด ํ•˜์— ์žˆ๋Š” ์•„์ผ€์ด๋“œ๊ฒŒ์ž„ ์‚ฐ์—…์„ ์ง„ํฅ์‹œํ‚ค๋Š” ๋ฐ์— ์ดˆ์„์„ ๋‹ค์ง€๋Š” ๊ณ„๊ธฐ๊ฐ€ ๋˜๋ฆฌ๋ผ ํŒ๋‹จ๋˜์–ด ์ง„๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000210.xml
ART001609729
oai_dc
Smoothed Particle Hydrodynamics ๊ธฐ๋ฐ˜ ๊ณ  ๋ฐ€์ง‘ ๊ตฐ์ค‘ ์‹œ๋ฎฌ๋ ˆ์ด์…˜ ๊ธฐ๋ฒ•
High Density Crowd Simulation based on SPH
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊ฐ•์‹ ์ง„(ํ™์ต๋Œ€ํ•™๊ต); ์ด์ •(๊ณ ๋ ค๋Œ€ํ•™๊ต); ๊น€์ˆ˜๊ท (๋ฐฐ์žฌ๋Œ€ํ•™๊ต)" ]
๊ณ  ๋ฐ€์ง‘ ์ƒํƒœ์˜ ๊ตฐ์ค‘ ์‹œ๋ฎฌ๋ ˆ์ด์…˜์€ ๊ฐ์ฒด ์ˆ˜์— ๋”ฐ๋ผ ๋ณต์žก๋„์™€ ์ œ์ž‘ ๋น„์šฉ์ด ํฌ๊ฒŒ ์ฆ๊ฐ€ํ•จ์œผ๋กœ ์‚ฌ์‹ค์ ์ธ ์›€์ง์ž„์„ ํ‘œํ˜„ํ•˜๋Š”๋ฐ ์–ด๋ ค์›€์ด ์žˆ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ๊ณ  ๋ฐ€์ง‘ ๊ตฐ์ค‘ ์‹œ๋ฎฌ๋ ˆ์ด์…˜ ์‹œ ์‚ฌ์‹ค์ ์ธ ์›€์ง์ž„์„ ํ‘œํ˜„ํ•˜๊ธฐ ์œ„ํ•ด Smoothed Particle Hydrodynamics (SPH) ๊ธฐ๋ฒ•์„ ๋„์ž…ํ•˜์˜€๋‹ค. ๋ณธ ์—ฐ๊ตฌ์—์„œ๋Š” ์œ ์ฒด ์‹œ๋ฎฌ๋ ˆ์ด์…˜์— ์‚ฌ์šฉ๋˜๋Š” SPH ๋ชจ๋ธ์„ ์‘์šฉํ•˜์—ฌ ๊ฐ์ฒด ์›€์ง์ž„์— ํ•„์š”ํ•œ ํšŒํ”ผ๋ ฅ, ๊ฑฐ๋ฆฌ ์œ ์ง€๋ ฅ, ๊ทธ๋ฃน ์‘์ง‘๋ ฅ์„ ์ƒˆ๋กœ์ด ์ œ์•ˆํ•˜์˜€๋‹ค. ์ œ์•ˆ๋œ ๊ฐ์ฒด ์šด๋™ ์ˆ˜์‹์€ ๊ณ  ๋ฐ€์ง‘ ์ƒํƒœ์—์„œ ์œ ์ฒด์™€ ๊ฐ™์ด ์ž์—ฐ์Šค๋Ÿฐ ๊ฐ์ฒด ์›€์ง์ž„์„ ํ‘œํ˜„ํ•˜๋Š”๋ฐ ํšจ๊ณผ์ ์ด๋‹ค. ์‹คํ—˜ ๊ฒฐ๊ณผ, ๋ณธ ์‹œ์Šคํ…œ์€ ๋ฐ€์ง‘๋„ ๋†’์€ ๊ตฐ์ค‘ ์‹œ๋ฎฌ๋ ˆ์ด์…˜์„ ์‹ค์‹œ๊ฐ„์œผ๋กœ ์ƒ์„ฑ ๊ฐ€๋Šฅํ•จ์„ ๋ณด์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000210.xml
ART001609707
oai_dc
์†Œ์…œ ๊ฒŒ์ž„์˜ ๊ตฌ์กฐ์™€ ํŠน์ง•์— ๋Œ€ํ•œ ์—ฐ๊ตฌ
A Study on the Structure and Characteristics of Social Games
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ „๊ฒฝ๋ž€(๋™์˜๋Œ€ํ•™๊ต)" ]
๋””์ง€ํ„ธ ๋ฏธ๋””์–ด ํ™˜๊ฒฝ์—์„œ๋Š” ์ด์šฉ์ž์˜ ์š”๊ตฌ๊ฐ€ ์ƒˆ๋กœ์šด ์„œ๋น„์Šค์™€ ์ฝ˜ํ…์ธ ๋ฅผ ์ฐฝ์ถœํ•  ๋ฟ๋งŒ ์•„๋‹ˆ๋ผ ์ƒˆ๋กœ์šด ๋ฏธ๋””์–ด ์„œ๋น„์Šค์™€ ์ฝ˜ํ…์ธ ๊ฐ€ ์ด์šฉ์ž์˜ ์š”๊ตฌ๋ฅผ ์ƒˆ๋กญ๊ฒŒ ๊ฐœ๋ฐœํ•ด๋‚ด๋ฉด์„œ ์ปจ๋ฒ„์ „์Šค๊ฐ€ ์ง„ํ–‰๋˜๊ณ  ์žˆ๋‹ค. ์†Œ์…œ ๊ฒŒ์ž„ ์—ญ์‹œ ๋˜ ๋‹ค๋ฅธ ์ปจ๋ฒ„์ „์Šค ํ˜„์ƒ์„ ๊ตฌํ˜„ํ•˜๊ณ  ์žˆ๋‹ค. <์‹œํ‹ฐ๋นŒ>๊ณผ ๊ฐ™์€ ์†Œ์…œ ๊ฒŒ์ž„์€ ์ผ๊ณผ ์—ฌ๊ฐ€, ๋…ธ๋™๊ณผ ๋†€์ด, ์‚ฌ์  ์˜์—ญ๊ณผ ๊ณต์  ์˜์—ญ์˜ ๊ฒฝ๊ณ„๊ฐ€ ํ—ˆ๋ฌผ์–ด์ง€๋Š” ์ƒํ™ฉ์„ ๋“œ๋Ÿฌ๋‚ด๊ณ  ์žˆ์œผ๋ฉฐ, ์‚ฌํšŒ์  ์ƒํ˜ธ์ž‘์šฉ๊ณผ ์‚ฌํšŒ์  ์ž๋ณธ์˜ ์—ฐ๊ฒฐ์ด ์–ด๋–ป๊ฒŒ ์ธ๋งฅ์„ ๊ตฌ์„ฑํ•˜๊ณ  ๊ฒฌ๊ณ ํ•˜๊ฒŒ ๋งŒ๋“ค์–ด์ฃผ๋Š”์ง€ ๋ณด์—ฌ์ฃผ๊ณ  ์žˆ๋‹ค. ๋˜ํ•œ <์‹œํ‹ฐ๋นŒ>์€ ์˜จ๋ผ์ธ ์ƒ์—์„œ ์ด๋ฃจ์–ด์ง€๋Š” ์˜๋ก€์ ์ธ ์ปค๋ฎค๋‹ˆ์ผ€์ด์…˜์„ ๋ณด๋‹ค ํฅ๋ฏธ๋กญ๊ณ  ์œ ์—ฐํ•˜๊ฒŒ ๋งŒ๋“ค์–ด์คŒ์œผ๋กœ์จ ์˜จ๋ผ์ธ ์ƒ์—์„œ ์ถ•์ ๋œ ์ธ๋งฅ ํ˜น์€ ์ธ์  ๋„คํŠธ์›Œํฌ๊ฐ€ ์‚ฌํšŒ์  ์ž์‚ฐ์ด ๋˜๋Š” ํ˜„์ƒ์„ ๋“œ๋Ÿฌ๋‚ด๊ณ  ์žˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000210.xml
ART001609716
oai_dc
๋ฐ”์šด๋”ฉ ๋ฐ•์Šค ์„ธ๋ถ„ํ™”๋ฅผ ํ†ตํ•œ ์ง€ํ˜• ๋ Œ๋”๋ง์˜ ๊ฐ€์†ํ™”
Acceleration of Terrain Rendering Using Bounding Box Subdivision
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ด์€์„(์ธํ•˜๋Œ€ํ•™๊ต); ์ด์ง„ํฌ(์ธํ•˜๋Œ€ํ•™๊ต); ์กฐ์ธ์šฐ(์ธํ•˜๋Œ€ํ•™๊ต); ์‹ ๋ณ‘์„(์ธํ•˜๋Œ€ํ•™๊ต)" ]
์ตœ๊ทผ์˜ 3D๊ฒŒ์ž„์ด๋‚˜ ๊ฐ€์ƒํ˜„์‹ค์„ ์œ„ํ•œ ์ง€ํ˜• ์‹œ๊ฐํ™” ์‘์šฉ์—์„œ๋Š” ์‚ฌ์‹ค์ ์ธ ์žฅ๋ฉด์„ ๋ Œ๋”๋ง ํ•˜๊ธฐ ์œ„ํ•ด ๊ณ ํ™”์งˆ ์˜์ƒ์„ ์‹ค์‹œ๊ฐ„์— ์ œ๊ณตํ•˜๋Š” GPU๊ธฐ๋ฐ˜์˜ ๊ด‘์„ ํˆฌ์‚ฌ๋ฒ•์„ ์ด์šฉํ•œ๋‹ค. ์ด ๋ฐฉ๋ฒ•์€ ์ง€ํ˜•๋ฐ์ดํ„ฐ์˜ ํฌ๊ธฐ๊ฐ€ ์ฆ๊ฐ€ํ• ์ˆ˜๋ก ์ƒ˜ํ”Œ๋ง ํ•ด์•ผ ํ•˜๋Š” ํ…์…€์˜ ๊ฐœ์ˆ˜๊ฐ€ ์ฆ๊ฐ€ํ•˜๊ธฐ ๋•Œ๋ฌธ์— ๋ Œ๋”๋ง ์†๋„๊ฐ€ ์ €ํ•˜๋œ๋‹ค. ์ด๋Ÿฌํ•œ ๋ฌธ์ œ์ ์„ ํ•ด๊ฒฐํ•˜๊ธฐ ์œ„ํ•ด์„œ ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” GPU์—์„œ ์‚ฌ์ง„ํŠธ๋ฆฌ๋ฅผ ๊ธฐ๋ฐ˜์œผ๋กœ ์ˆ˜ํ–‰๋˜๋Š” ๋ฐ”์šด๋”ฉ ๋ฐ•์Šค ์„ธ๋ถ„ํ™”๋ฅผ ์ด์šฉํ•˜์—ฌ ๋นˆ ๊ณต๊ฐ„์ด ์ œ๊ฑฐ๋œ ๋ฐ”์šด๋”ฉ ๋ฐ•์Šค๋ฅผ ์ƒ์„ฑํ•˜๊ณ  ์ด๋ฅผ ์ด์šฉํ•˜์—ฌ ๊ด‘์„ ํˆฌ์‚ฌ๋ฒ•์„ ๊ฐ€์†ํ™”ํ•˜๋Š” ๋ฐฉ๋ฒ•์„ ์ œ์•ˆํ•œ๋‹ค. ์ด ๋ฐฉ๋ฒ•์€ ๊ฐ ๊ด‘์„ ๋งˆ๋‹ค ๋นˆ ๊ณต๊ฐ„ ๋„์•ฝ์„ ์œ„ํ•ด ํŠธ๋ฆฌ๋ฅผ ํƒ์ƒ‰ํ•˜์—ฌ ์ค‘๋ณต๋œ ํƒ์ƒ‰์—ฐ์‚ฐ์„ ์ˆ˜ํ–‰ํ•ด์•ผ ํ–ˆ๋˜ ๊ธฐ์กด์˜ ๋ฐฉ๋ฒ•๊ณผ ๋‹ฌ๋ฆฌ ๋ฐ”์šด๋”ฉ ๋ฐ•์Šค๋ฅผ ์ด์šฉํ•˜์—ฌ ํƒ์ƒ‰ ์—ฐ์‚ฐ์„ ๋‹จ 1๋ฒˆ๋งŒ ์ˆ˜ํ–‰ํ•˜๋„๋ก ํ•˜์—ฌ ์ˆ˜ํ–‰์†๋„๋ฅผ ๊ฐ€์†ํ™” ํ•˜์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000210.xml
ART001609727
oai_dc
ํŽธ๋งˆ๋น„ ํ™˜์ž์˜ ์žฌํ™œ์„ ์œ„ํ•œ ๋‹ค์ฑ„๋„ ๊ทผ์ „๋„ ๊ธฐ๋ฐ˜์˜ ์ฒด๊ฐํ˜• ๋ฌด์„  ๊ฒŒ์ž„ ์žฅ์น˜ ๊ฐœ๋ฐœ
The Development of Interactive Wireless-Game Device based on Multi-Channel Electromyography for Rehabilitation in Patients with Hemiplegia
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊น€๊ฐ•์ˆ˜(์ธ์ œ๋Œ€ํ•™๊ต); ๊ฐ•์ •ํ›ˆ(์ธ์ œ๋Œ€ํ•™๊ต); ๋ฌธ์ฐฝ์ˆ˜(๊ฑฐ๋ช…); ์ตœํฅํ˜ธ(์ธ์ œ๋Œ€ํ•™๊ต); ๋ฌธ์น˜์›…(์ธ์ œ๋Œ€ํ•™๊ต)" ]
๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ํŽธ๋งˆ๋น„ ํ™˜์ž๋“ค์˜ ์žฌํ™œ ํ›ˆ๋ จ์„ ๋•๊ธฐ ์œ„ํ•˜์—ฌ ์‹œ๊ฐ์ ์ธ ํ”ผ๋“œ๋ฐฑ๊ณผ ๋™๊ธฐ ๋ถ€์—ฌ๋ฅผ ์ค„ ์ˆ˜ ์žˆ๋Š” ๋‹ค์ฑ„๋„ ๊ทผ์ „๋„ ๊ธฐ๋ฐ˜์˜ ์ฒด๊ฐํ˜• ๋ฌด์„  ๊ฒŒ์ž„ ์žฅ์น˜๋ฅผ ์ œ์•ˆํ•˜์˜€๋‹ค. ๊ฒŒ์ž„ ์ฝ˜ํ…์ธ ๋Š” ํ™˜์ž์˜ ํšŒ๋ณต ์ƒํƒœ์— ๋”ฐ๋ผ ์ ์šฉํ•  ์ˆ˜ ์žˆ๋„๋ก ์ฑ„๋„ ๋ณ„๋กœ ์ œ์ž‘ํ•˜์˜€์œผ๋ฉฐ, ์†๋„ ๋ฐ ๋‚œ์ด๋„๋ฅผ ์กฐ์ ˆํ•  ์ˆ˜ ์žˆ๊ฒŒ ์ œ์ž‘๋˜์—ˆ๋‹ค. ๋ณธ ์žฅ์น˜์˜ ์œ ํšจ์„ฑ ๊ฒ€์ฆ์„ ์œ„ํ•˜์—ฌ ํŽธ๋งˆ๋น„ ํ™˜์ž 7๋ช…์„ ๋Œ€์ƒ์œผ๋กœ ์ ์šฉํ•˜์—ฌ ์„ค๋ฌธ ์กฐ์‚ฌ๋ฅผ ํ•˜์˜€๋‹ค. ์กฐ์‚ฌ ๊ฒฐ๊ณผ๋Š” ์น˜๋ฃŒ ํšจ๊ณผ์— ๋Œ€ํ•œ ๊ธฐ๋Œ€๊ฐ์ด ๊ฐ€์žฅ ๋†’์€ ์ ์ˆ˜(4.14ยฑ0.38)๋ฅผ ๋ณด์—ฌ์ฃผ์—ˆ์œผ๋ฉฐ, ์„ค๋ฌธ ๋ฌธํ•ญ ์ „์ฒด์ ์œผ๋กœ 3์  ์ด์ƒ์˜ ๊ฒฐ๊ณผ๋ฅผ ๋ณด์—ฌ์ฃผ์—ˆ๋‹ค. ์ด ์—ฐ๊ตฌ์˜ ํ•„์š”์„ฑ๊ณผ ๊ฐœ๋ฐœ๋œ ์žฅ์น˜์˜ ๋งŒ์กฑ๊ฐ์„ ํ™•์ธํ•  ์ˆ˜ ์žˆ์—ˆ์œผ๋ฉฐ, ๋ณธ ์žฅ์น˜๋Š” ์žฌํ™œ ํ™˜์ž๋“ค์—๊ฒŒ ๊ฒŒ์ž„์„ ํ†ตํ•˜์—ฌ ์žฌ๋ฏธ์žˆ๊ฒŒ ์žฌํ™œ ์šด๋™์„ ํ•  ๊ธฐํšŒ๋ฅผ ์ œ๊ณตํ•  ์ˆ˜ ์žˆ์„ ๊ฒƒ์ด๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000210.xml
ART001609713
oai_dc
๊ฒŒ์ž„ ์†Œํ”„ํŠธ์›จ์–ด์˜ ํ™•์ธ ๋ฐ ๊ฒ€์ฆ์— ๋Œ€ํ•œ ์‹ ๋ขฐ๋„ ์˜ํ–ฅ ๋ถ„์„
Reliability Effect Analysis for Game Software Verification and Validation
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์†ํ•œ์„ฑ(์ค‘๋ถ€๋Œ€ํ•™๊ต); ๋…ธ์ฐฝํ˜„(์ค‘๋ถ€๋Œ€ํ•™๊ต)" ]
๊ฒŒ์ž„ ์„œ๋น„์Šค๋ฅผ ์œ„ํ•œ ์†Œํ”„ํŠธ์›จ์–ด์˜ ๊ฒฝ์šฐ ๊ทธ ์‹ ๋ขฐ๋„์— ๋Œ€ํ•œ ์ค‘์š”์„ฑ์€ ์ง€์†์ ์œผ๋กœ ์ฆ๊ฐ€ํ•˜๊ณ  ์žˆ๋‹ค. ๋”ฐ๋ผ์„œ ์†Œํ”„ํŠธ์›จ์–ด ์‹ ๋ขฐ๋„์— ๋Œ€ํ•œ ํ‰๊ฐ€ ๋˜ํ•œ ๋งค์šฐ ์ค‘์š”ํ•˜๋‹ค. ๋ณธ ์—ฐ๊ตฌ์—์„œ๋Š” ๊ฐœ๋ฐœ ๊ณต์ •์— ๋Œ€ํ•œ ๋Œ€ํ‘œ ํ™œ๋™์ธ ํ™•์ธ ๋ฐ ๊ฒ€์ฆ์ด ์†Œํ”„ํŠธ์›จ์–ด ์‹ ๋ขฐ๋„์— ์–ด๋– ํ•œ ์˜ํ–ฅ์„ ๋ฏธ์น˜๋Š”๊ฐ€๋ฅผ ์ •๋Ÿ‰์ ์œผ๋กœ ๋ถ„์„ํ•˜๊ธฐ ์œ„ํ•˜์—ฌ ์‹คํ—˜์„ ์ˆ˜ํ–‰ํ•˜์˜€๋‹ค. ์ด๋Ÿฌํ•œ ์‹คํ—˜ ๊ฒฐ๊ณผ๋Š”, BBN (Bayesian Belief Network) ๊ธฐ๋ฐ˜ ์‹ ๋ขฐ๋„ ํ‰๊ฐ€์™€ ๊ฐ™์ด, ๊ฐœ๋ฐœ ๊ณต์ •์— ๊ทผ๊ฑฐํ•˜์—ฌ ์‹ ๋ขฐ๋„๋ฅผ ํ‰๊ฐ€ํ•  ๋•Œ ๋งค์šฐ ์œ ์šฉํ•œ ๊ทผ๊ฑฐ ์ž๋ฃŒ๋กœ ํ™œ์šฉ๋  ๊ฒƒ์ด๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000210.xml
ART001609710
oai_dc
๋…ธ์ธ์šฉ ๋ฐธ๋Ÿฐ์Šค๊ฒŒ์ž„๊ฐœ๋ฐœ ๋ฐ ํšจ๋Šฅ ์—ฐ๊ตฌ: ๋ณต์ง€ํ˜• ๊ฒŒ์ž„ ์ œ์–ธ ์ค‘์‹ฌ์œผ๋กœ
Development and Analysis of the Balance Game for Elderlies : Based on Proposal of the Game-Aided
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์˜ค์„ฑ์„(ํ˜ธ์„œ๋Œ€ํ•™๊ต); ๊น€๊ฒฝ์‹(ํ˜ธ์„œ๋Œ€ํ•™๊ต)" ]
๋ณธ ์—ฐ๊ตฌ์—์„œ๋Š” ์‹ ์ฒด์˜ ์žฅ์• ๋ฅผ ๋ฐ˜์˜ํ•œ ๋ณต์ง€ํ˜• ๊ฒŒ์ž„๋””์ž์ธ ํ‹€์„ ์ œ์‹œํ•˜์˜€๋‹ค. ์ด ๊ฒŒ์ž„ ๋””์ž์ธ ๋ฐฉ์‹์€ ๊ฒŒ์ž„ ๊ทœ์น™์˜ ๊ด€์šฉ์„ฑ๊ณผ ๊ฒŒ์ž„์˜ ํ™˜๊ฒฝ์  ์ฒด๊ฐ์„ ๋…ธ์ธ์˜ ์„ ํƒ์  ๋ฐ˜์‘๋Šฅ๋ ฅ๊ณผ ๊ฐ™์€ ๋ฏผ์ฒฉ์„ฑ์— ์ ์ ˆํ•˜๋„๋ก ์ œ์ž‘ํ•˜๋Š” ๊ฒƒ์„ ์˜๋ฏธํ•œ๋‹ค. ๊ทธ๋ฆฌ๊ณ  ๋ณต์ง€ํ˜• ๊ฒŒ์ž„๋ฐฉ์‹์„ ์ ์šฉํ•˜๊ณ , ํ•˜์ง€๊ทผ์œก์˜ ๊ฐœ์„ ๊ณผ ๊ท ํ˜•์กฐ์ ˆ๋Šฅ๋ ฅ์˜ ํ–ฅ์ƒ์„ ๋ชฉํ‘œ๋กœ โ€˜๊ตด๋ ์‡  ๊ตด๋ฆฌ๊ธฐ ๋ฐธ๋Ÿฐ์Šค๊ฒŒ์ž„โ€™์„ ๊ฐœ๋ฐœํ•˜์˜€๋‹ค. ๊ฒŒ์ž„์ง„ํ–‰์€ ์–‘๋ฐœ์˜ ๊ตด๋ฆผ ๋™์ž‘๊ณผ ์–‘์†์˜ ๋ˆ„๋ฆ„๋™์ž‘์œผ๋กœ ์˜์žํ˜• ๊ฒŒ์ž„์ปจํŠธ๋กค๋Ÿฌ์— ์„ค์น˜๋œ ์••๋ ฅ์„ผ์„œ๋ฅผ ๋ˆ„๋ฅด๋Š” ๋‹จ์ˆœํ•œ ๋™์ž‘์œผ๋กœ ์ง„ํ–‰ํ•˜๋ฉฐ ๋ณตํ•ฉ๋™์ž‘์ด ํ•„์š”ํ•˜์ง€ ์•Š๋„๋ก ํ•˜์˜€๋‹ค. ๋˜ํ•œ ๊ฒŒ์ž„๊ทธ๋ž˜ํ”ฝ์˜ ์†Œ์žฌ๋กœ์„œ ํšŒ์ƒ์š”๋ฒ•์œผ๋กœ ํ™œ์šฉ๋˜๊ณ  ์žˆ๋Š” ๋‚˜๋งˆ์ง€์™€ ํ•˜์ธ์ฆˆ(1994)์— ์˜ํ•ด ์ œ์‹œ๋œ ์ง€๊ฐ์ž๊ทน ์„ธํŠธ๋ฅผ ํ™œ์šฉํ•˜์—ฌ ๋…ธ์ธ๋“ค์—๊ฒŒ ์นœ์ˆ™ํ•œ ๊ฒŒ์ž„๊ทธ๋ž˜ํ”ฝ์œผ๋กœ ๊ตฌ์„ฑํ•˜์˜€๋‹ค. ๋…ธ์ธ 50๋ช…์„ ๋Œ€์ƒ์œผ๋กœ ํ…Œ์ŠคํŠธ์ง„ํ–‰ํ•˜๊ณ  ์„ค๋ฌธ์กฐ์‚ฌํ•˜์˜€๋‹ค. ์„ค๋ฌธ์กฐ์‚ฌ์˜ ๊ฒฐ๊ณผ๋กœ 74%๊ฐ€ ๊ฒŒ์ž„์— ๋งŒ์กฑํ•œ๋‹ค๊ณ  ๋‹ตํ•˜์˜€๊ณ , 88%๊ฐ€ ๊ฒŒ์ž„์„ ์ง€์†์ ์œผ๋กœ ๊ฒŒ์ž„์„ ์ด์šฉํ•˜๊ฒ ๋‹ค๋Š” ์œ ์˜๋ฏธํ•œ ๊ฒฐ๊ณผ๋ฅผ ์–ป์—ˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000210.xml
ART001609726
oai_dc
์˜ˆ์ˆ ์ž‘ํ’ˆ์œผ๋กœ์„œ ๋””์ง€ํ„ธ ๊ฒŒ์ž„์˜ ๋„๋•์  ๊ธฐ๋Šฅ์— ๋Œ€ํ•œ ์—ฐ๊ตฌ
A Study on Moral Functionalities of Digital Game as an Art Form
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์•ˆ๊ณ„์œค(kAIST); ์šฐํƒ(ํ•œ๊ตญ๊ณผํ•™๊ธฐ์ˆ ์›)" ]
ํ˜„๋Œ€์‚ฌํšŒ์—์„œ ๊ฒŒ์ž„์˜ ์˜ํ–ฅ๋ ฅ์€ ์ ์ฐจ ํ™•๋Œ€๋˜๊ณ  ์žˆ์ง€๋งŒ ๊ฒŒ์ž„์˜ ๋„๋•์  ์ •์ฒด์„ฑ์— ๋Œ€ํ•œ ์‚ฌํšŒ์  ๋ถˆ์‹ ์€ ์ค„์–ด๋“ค์ง€ ์•Š๊ณ  ์žˆ๋‹ค. ๋ณธ ์—ฐ๊ตฌ์—์„œ๋Š” ๊ฒŒ์ž„์„ ์ƒˆ๋กœ์šด ์˜ˆ์ˆ ์žฅ๋ฅด๋กœ ์ธ์‹ํ•˜๊ณ  ์˜ˆ์ˆ ๊ณผ ๋„๋• ๊ฐ„์˜ ๊ด€๊ณ„์— ๋Œ€ํ•œ ๋ฏธํ•™์  ์ž…์žฅ๋“ค์„ ์ •๋ฆฌํ•จ์„ ํ†ตํ•ด ์‚ฌํšŒ์—์„œ ์ˆ˜์šฉ๊ฐ€๋Šฅํ•œ ๊ฒŒ์ž„์˜ ๋„๋•์  ์ •์ฒด์„ฑ์— ๋Œ€ํ•ด ๊ณ ์ฐฐํ•˜์˜€๋‹ค. ์ด๋ฅผ ๋ฐ”ํƒ•์œผ๋กœ ์ƒˆ๋กœ์šด ์˜ˆ์ˆ ํ˜•์‹์œผ๋กœ์จ ๊ฒŒ์ž„์ด ๋…์ž์ ์œผ๋กœ ๊ฐ–๊ณ  ์žˆ๋Š” ๋งค์ฒด์ ์ธ ํŠน์„ฑ์— ๋‚ด์žฌ๋œ ๋„๋•์  ์ด์Šˆ๋“ค์„ ๊ฐ€์ƒํ˜„์‹ค์„ฑ, ์ƒํ˜ธ์ž‘์šฉ์„ฑ, ๊ทธ๋ฆฌ๊ณ  ์‹œ๋ฎฌ๋ ˆ์ด์…˜์˜ ์ธก๋ฉด์—์„œ ์ง€์ ํ•˜๊ณ , ์ด๋Ÿฌํ•œ ๋ฌธ์ œ์ ์„ ํ•ด๊ฒฐํ•˜๊ธฐ ์œ„ํ•œ ๊ฐ€์žฅ ํšจ์œจ์ ์ธ ๋ฐฉ์•ˆ์œผ๋กœ ์กด ๋“€์ด์˜ ์˜ˆ์ˆ ๊ต์œก๋ก ์„ ๋ฐ˜๋„๋•์ฃผ์˜์  ๊ด€์ ์—์„œ ์ ์šฉํ•œ ๋„๋•์  ํ”ผ๋“œ๋ฐฑ ์‹œ์Šคํ…œ์„ ์ œ์•ˆํ•˜์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000210.xml
ART001609721
oai_dc
๊ตฌ์กฐ๋ฐฉ์ •์‹์„ ์ด์šฉํ•œ ์Šค๋งˆํŠธํฐ ๊ฒŒ์ž„์˜ ์ง€์†์  ์‚ฌ์šฉ์˜๋„์™€ ์ถ”์ฒœ์— ๋ฏธ์น˜๋Š” ์˜ํ–ฅ์— ๊ด€ํ•œ ์‹ค์ฆ์  ์—ฐ๊ตฌ
An Empirical Study on the Influential Factors to User's Continuos Usage and Recommendation of SmartPhone-Games
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊ถŒํ˜์ธ(์ค‘์•™๋Œ€ํ•™๊ต); ๊น€ํ˜ธ์ผ(์ค‘์•™๋Œ€ํ•™๊ต); ์ตœ์šฉ์„(์ค‘์•™๋Œ€ํ•™๊ต)" ]
์ตœ๊ทผ ์Šค๋งˆํŠธํฐ ์‚ฌ์šฉ์ž์˜ ๊ธ‰๊ฒฉํ•œ ์ฆ๊ฐ€๋Š” ์Šค๋งˆํŠธํฐ๊ฒŒ์ž„ ์‹œ์žฅ์˜ ํฐ ์„ฑ์žฅ์„ ๊ฐ€์ ธ์™”์œผ๋ฉฐ ๊ณ  ๋ถ€๊ฐ€๊ฐ€์น˜ ์‹œ์žฅ์œผ๋กœ์„œ์˜ ์ž…์ง€๋ฅผ ๊ตณํžˆ๊ณ  ์žˆ๋‹ค. ์ด์— ์ƒˆ๋กญ๊ฒŒ ๋ถ€๊ฐ๋˜๋Š” ์Šค๋งˆํŠธํฐ๊ฒŒ์ž„์— ๋Œ€ํ•œ ๋‹ค๊ฐ์ ์ธ ์—ฐ๊ตฌ๊ฐ€ ์•ผ๊ธฐ๋˜๊ณ  ์žˆ์œผ๋‚˜ ๊ธฐ์กด ์—ฐ๊ตฌ๊ฐ€ ์Šค๋งˆํŠธํฐ ์ด์ „์˜ ํœด๋Œ€ํฐ์„ ๋Œ€์ƒ์œผ๋กœ ์—ฐ๊ตฌ๊ฐ€ ๋Œ€๋ถ€๋ถ„ ์ด๋ฃจ์–ด์ ธ ์Šค๋งˆํŠธํฐ ์ค‘์‹ฌ์˜ ์ƒˆ๋กœ์šด ํ™•์žฅ ์—ฐ๊ตฌ๊ฐ€ ํ•„์š”ํ•œ ์‹ค์ •์ด๋‹ค. ๋”ฐ๋ผ์„œ ์„ ํ–‰์—ฐ๊ตฌ๋ฅผ ํ†ตํ•ด ๋„์ถœํ•œ ์Šค๋งˆํŠธํฐ๊ฒŒ์ž„์˜ ๊ตฌ๋งค์˜ํ–ฅ์š”์ธ์„ ํ† ๋Œ€๋กœ ๊ตฌ๋งค์˜๋„, ๊ตฌ๋งคํ–‰๋™, ๋งŒ์กฑ, ์ถ”์ฒœ, ์ง€์†์‚ฌ์šฉ ๊ฐ„์˜ ์˜ํ–ฅ๊ด€๊ณ„๋ฅผ ์•Œ์•„๋ด„์œผ๋กœ์„œ ์ถ”์ฒœ๊ณผ ์ง€์†์‚ฌ์šฉ์— ์˜ํ–ฅ์„ ๋ฏธ์น˜๋Š” ํ•ต์‹ฌ ์š”์ธ์„ ๋„์ถœํ•˜๊ณ ์ž ํ•˜์˜€๋‹ค. ์ด๋ฅผ ์œ„ํ•ด ์Šค๋งˆํŠธํฐ ์‚ฌ์šฉ์ž ์ปค๋ฎค๋‹ˆํ‹ฐ ๋“ฑ์„ ํ†ตํ•ด ์ˆ˜์ง‘ํ•œ ์„ค๋ฌธ์‘๋‹ต์ž๋ฃŒ 293๋ถ€๋ฅผ ๋ถ„์„์— ์ด์šฉํ•˜์˜€์œผ๋ฉฐ ๋ณ€์ธ๋“ค ๊ฐ„์˜ ์˜ํ–ฅ๊ด€๊ณ„ ๋ถ„์„์— ์ด์ ์„ ๊ฐ€์ง„ ๊ตฌ์กฐ๋ฐฉ์ •์‹ ๋ชจ๋ธ์„ ์ฑ„ํƒํ•˜์˜€๋‹ค. ๋ณธ ์—ฐ๊ตฌ๋ฅผ ํ†ตํ•˜์—ฌ ์–ป์€ ํ•ต์‹ฌ ์š”์ธ๋“ค์€ ์ฐจํ›„ ์Šค๋งˆํŠธํฐ๊ฒŒ์ž„ ๊ด€๋ จ ๋น„์ฆˆ๋‹ˆ์Šค ์‹œ์žฅ์—์„œ ์ข€ ๋” ํšจ์œจ์ ์œผ๋กœ ๊ฐœ๋ฐœ์„ ์ˆ˜ํ–‰ํ•˜๊ณ  ๋ณด๋‹ค ๊ฐ€์‹œ์ ์ธ ์„ฑ๊ณผ๋ฅผ ๊ฑฐ๋‘˜ ์ˆ˜ ์žˆ๋Š” ์œ ์šฉํ•œ ์‹œ์‚ฌ๋ฅผ ์ œ๊ณตํ•ด ์ค„ ์ˆ˜ ์žˆ์„ ๊ฒƒ์ด๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000210.xml
ART001609730
oai_dc
๋ ˆ์ด์‹ฑ๊ฒŒ์ž„ ์ž…๋ ฅ๊ธฐ์˜ ์‚ฌ์‹ค์„ฑ๊ณผ ์‹œ์ ์˜ ํšจ๊ณผ: ๊ฐ์„ฑ, ์œ ์ธ๊ฐ€, ๋™์ผ์‹œ, ๊ด€์—ฌ๋„๋ฅผ ์ค‘์‹ฌ์œผ๋กœ
The Effects of Racing Gameโ€™s Realistic Input Device and Point-of-View on Arousal, Valence, Identification and Engagement
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊น€์˜ฅํƒœ(์„œ์šธ๋Œ€ํ•™๊ต)" ]
์ด ์—ฐ๊ตฌ๋Š” ๋น„๋””์˜ค๊ฒŒ์ž„์—์„œ ์ž…๋ ฅ๊ธฐ์˜ ์‚ฌ์‹ค์„ฑ๊ณผ ์‹œ์ ์ด ๊ฒŒ์ž„์ด์šฉ์ž์— ๋ฏธ์น˜๋Š” ์‹ฌ๋ฆฌ์  ์˜ํ–ฅ์„ ์•Œ์•„๋ณด์•˜๋‹ค. ๋จผ์ €, ํ”ผํ—˜์ž๋“ค์—๊ฒŒ ๋ ˆ์ด์‹ฑ ๊ฒŒ์ž„์„ ์„ ํƒํ•˜์—ฌ ์‚ฌ์‹ค์ ์ธ ํ•ธ๋“คํ˜• ์ž…๋ ฅ๊ธฐ์™€ ๋œ ์‚ฌ์‹ค์ ์ธ ๊ฒŒ์ž„ํŒจ๋“œ ์ค‘ ํ•˜๋‚˜๋ฅผ ์ œ๊ณตํ•˜๊ณ  1์ธ์นญ ์‹œ์ ๊ณผ 3์ธ์นญ ์‹œ์ ์„ ๋ชจ๋‘ ์ด์šฉํ•˜๊ฒŒ ํ•œ ํ›„ ๊ทธ ํšจ๊ณผ๋ฅผ ๊ฒ€์ฆํ•˜์˜€๋‹ค. ์—ฐ๊ตฌ๊ฒฐ๊ณผ ์ž…๋ ฅ๊ธฐ์˜ ์‚ฌ์‹ค์„ฑ๊ณผ ์‹œ์ ์˜ ์ฐจ์ด์— ๋”ฐ๋ผ ํ”ผํ—˜์ž์˜ ๊ฐ์„ฑ, ๋™์ผ์‹œ ์ •๋„, ๊ด€์—ฌ๋„์— ์ฐจ์ด๊ฐ€ ์žˆ์Œ์ด ๋“œ๋Ÿฌ๋‚ฌ๋‹ค. ์–ป์–ด์ง„ ๊ฒฐ๊ณผ๋“ค์˜ ํ•จ์˜์™€ ๊ด€๋ จ๋…ผ์˜๊ฐ€ ์ œ์‹œ๋˜์—ˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000210.xml
ART001609722
oai_dc
The Success Factors and Strategy of Social Network Online Game in Korea: A Case Study of Nexon
The Success Factors and Strategy of Social Network Online Game in Korea: A Case Study of Nexon
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์œ ๋ณ‘์ค€(์„œ์šธ๋Œ€ํ•™๊ต); ๊น€๊ด€์ˆ˜(์„œ์šธ๋Œ€ํ•™๊ต)" ]
The creation and interchange of information through the Internet network forms online community and makes Social Network Game (SNG) as a new entertainment by grafting it onto the most popular online games. SNG means the service which amalgamates social network service (e.g., Facebook, Twitter, etc) strong points and the fun of online game. It promotes the intimacy of relation between the friends above social network service and the gaming amusement for users. The domestic SNG market is currently fast changing according to the smart environment which is quickly shifted. The existing online game field will continuously maintain a market size. SNOG will be more developed because it is competitive from the business perspective of managing cost and production cost when compares with the existing online game. In relation to Facebook, Twitter, etc. overseas SNS platform base SNOG service, the domestic competition for launching SNG is expected to heat up as NHN, Daum and SK Communication introduce open type SNS. This study examines the successful factors and strategy for domestic SNOG by studying the case of MapleStory Adventures successful possibility. The possible successful factors are combing SNS on the existing popular online game, marketing through the existing users, and solving the platform problem of a failure factor of NexonStar. This case study is expected to contribute to the domestic SNOG industry development by providing several implications for the successful factors and strategy of SNOG which will be continuously developed. Keywords : SNG, SNS, SNOG industry, MapleStory Adventures
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000210.xml
ART001609724
oai_dc
์—ญ์‚ฌ์  ๊ด€์ ์œผ๋กœ ๋ณธ ์•„์ผ€์ด๋“œ ๊ฒŒ์ž„์˜ ์œ ํ˜• ๋ฐ ํŠน์ง•์— ๋Œ€ํ•œ ์—ฐ๊ตฌ
A Study on Types and Characteristics of Arcade Games from a Historical Perspective
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊ธˆ๋ณด์ƒ(์„ธ์ข…๋Œ€ํ•™๊ต); ๊น€๋™ํ˜„(์„ธ์ข…๋Œ€ํ•™๊ต)" ]
๋ณธ ๋…ผ๋ฌธ์€ ๊ฒŒ์ž„ ์‚ฐ์—…์˜ ์‹œ์ž‘์„ ์—ด์—ˆ๋˜ ์•„์ผ€์ด๋“œ ๊ฒŒ์ž„์˜ ์œ ํ˜•๊ณผ ํŠน์ง•์— ๋Œ€ํ•œ ๊ฒƒ์ด๋‹ค. ์•„์ผ€์ด๋“œ ๊ฒŒ์ž„๊ธฐ๋Š” ํฌ๊ฒŒ โ€˜๊ธฐ๊ณ„์‹ ๊ฒŒ์ž„๊ธฐโ€™, โ€˜์ „๊ธฐ ๊ธฐ๊ณ„์‹ ๊ฒŒ์ž„๊ธฐโ€™, โ€˜๋น„๋””์˜ค ์•„์ผ€์ด๋“œ ๊ฒŒ์ž„๊ธฐโ€™๋กœ ์ง„ํ™”ํ•ด์™”๋‹ค. ์ด๋Ÿฌํ•œ ์ง„ํ™”๊ณผ์ •์—์„œ ์•„์ผ€์ด๋“œ ๊ฒŒ์ž„์€ ๋‹ค๋ฅธ ๊ฒŒ์ž„ ํ”Œ๋žซํผ๊ณผ๋Š” ์ฐจ๋ณ„ํ™”๋˜๋Š” ์ž์‹ ๋งŒ์˜ ํŠน์ง•์„ ๊ฐ–๊ฒŒ ๋œ๋‹ค. ๊ทธ ํŠน์ง•์€ โ€˜๊ณต๊ฐ„์„ฑโ€™, โ€˜์‹œ๊ฐ„์„ฑโ€™, โ€˜๊ฒŒ์ž„์„ฑ์˜ ์›ํ˜•โ€™, โ€˜๋‹จ์ˆœํ•œ ์ธํ„ฐํŽ˜์ด์Šคโ€™, โ€˜๊ณต์—ฐ์„ฑโ€™์ด๋‹ค. ์ตœ๊ทผ ์•„์ผ€์ด๋“œ ๊ฒŒ์ž„์˜ ์นจ์ฒด๋Š” ์ด๋Ÿฌํ•œ ์•„์ผ€์ด๋“œ ๊ฒŒ์ž„๋งŒ์˜ ํŠน์ง•๋“ค์ด ๋‹ค๋ฅธ ๊ฒŒ์ž„์œผ๋กœ ์ „์ด๋˜๋ฉด์„œ ์ฐจ๋ณ„์„ฑ์ด ํ‡ด์ƒ‰๋˜์—ˆ๊ธฐ ๋•Œ๋ฌธ์ด๋‹ค. ๊ทธ ํŠน์ง•์„ ๋‹ค์‹œ ๋ฐœ๊ตดํ•˜์—ฌ ๊ฐ•ํ™”์‹œํ‚จ๋‹ค๋ฉด ๋‹ค์‹œ ๊ฒŒ์ด๋จธ๋“ค๋ฅผ ์‚ฌ๋กœ์žก์„ ์ˆ˜ ์žˆ๋Š” ์•„์ผ€์ด๋“œ ๊ฒŒ์ž„์„ ๋งŒ๋“ค ์ˆ˜ ์žˆ์„ ๊ฒƒ์ด๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000210.xml
ART001609711
oai_dc
ํŒ”๊ฑธ์ด/๋ฐœํŒ ์ปจํŠธ๋กค๋Ÿฌ๋ฅผ ์ด์šฉํ•œ ๊ฑท๊ธฐ๊ฒŒ์ž„ โ€˜ํŒ”๋„๊ฐ•์‚ฐโ€™ ๊ฐœ๋ฐœ ๋ฐ ํšจ๊ณผ์„ฑ ์—ฐ๊ตฌ
Development and Analysis of a Walking Game Using Controllers of Armrests and Footboards (Title: Paldokangsan)
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊น€๊ฒฝ์‹(ํ˜ธ์„œ๋Œ€ํ•™๊ต); ์˜ค์„ฑ์„(ํ˜ธ์„œ๋Œ€ํ•™๊ต); ์•ˆ์ง„ํ˜ธ(ํ˜ธ์„œ๋Œ€ํ•™๊ต); ์ด์„ ํ˜•(ํ˜ธ์„œ๋Œ€ํ•™๊ต); ์ž„๊ฒฝ์ถ˜(์„ฑ์‹ ์—ฌ์ž๋Œ€ํ•™๊ต)" ]
๋ณธ ์—ฐ๊ตฌ์ง„์—์„œ ๊ฐœ๋ฐœ ๋ฐ ํšจ๊ณผ์„ฑ์„ ์—ฐ๊ตฌํ•œ โ€˜ํŒ”๋„๊ฐ•์‚ฐโ€™์€ ์ง‘์—์„œ ์ฆ๊ธฐ๋Š” ์ „๊ตญ๋ช…์Šน์ง€ ๊ตฌ๊ฒฝ์„ ์ปจ์…‰์œผ๋กœ ํ•˜๋Š” ์—ฌ๊ฐ€ํ™œ์šฉ ๋ฐ ๋…ธ์ธ ๋ณต์ง€ํ˜• ๊ฒŒ์ž„์ด๋ฉฐ ํŒ”๊ฑธ์ด์™€ ๋ฐœํŒ ์ปจํŠธ๋กค๋Ÿฌ๋ฅผ ์ด์šฉํ•˜๋Š” ์‚ฌ์šฉ์ž์˜ ๊ฑท๊ธฐํ–‰์œ„๋ฅผ ํ†ตํ•ด์„œ ์ง„ํ–‰ํ•˜๋Š” ๊ฒŒ์ž„์ด๋‹ค. ๊ฐœ๋ฐœ๋œ ๊ฒŒ์ž„์„ ํ†ตํ•ด์„œ ๊ธฐ๋Œ€ํ•˜๋Š” ํšจ๊ณผ์„ฑ์€ ์ƒํ˜ธ ํ˜‘๋ ฅ๊ณผ ๊ฒฝ์Ÿ์„ ํ†ตํ•œ ์šด๋™ ์ฒด๊ฐ์„ฑ์˜ ๋Œ€๋ฆฌ๋งŒ์กฑ๊ณผ, ๋…ธ์ธ๋“ค์ด ๊ฒŒ์ž„ํ”Œ๋ ˆ์ด๋ฅผ ํ†ตํ•ด์„œ ์–ป๋Š” ํ™œ๋™๋ ฅ ๋ฐ ์ง€์ ๊ธฐ๋Šฅ ์œ ์ง€ ๋“ฑ์˜ ๋†€์ด์น˜๋ฃŒ ํšจ๊ณผ์ด๋‹ค. ์ฒœ์•ˆ ๋…ธ์ธ์ข…ํ•ฉ๋ณต์ง€๊ด€์—์„œ 65์„ธ ์ด์ƒ ๋…ธ์ธ 309๋ช…์„ ๋Œ€์ƒ์œผ๋กœ ํ…Œ์ŠคํŠธ ์‹คํ—˜ํ•œ ๊ฒฐ๊ณผ ์ „์ฒด ์‹คํ—˜์ž์˜ 76.1%๊ฐ€ ๊ฒŒ์ž„ํ”Œ๋ ˆ์ด์— ์ „๋ฐ˜์ ์œผ๋กœ ๋งŒ์กฑํ•œ๋‹ค๊ณ  ๋‹ต๋ณ€ํ•˜์˜€๊ณ , ๊ฒŒ์ž„์˜ ํฅ๋ฏธ๋„๋Š” 5์  ๋งŒ์ ์— ํ‰๊ท  4.13์ ์œผ๋กœ ์กฐ์‚ฌ๋˜์—ˆ๋‹ค. ๋‹ค์‹œ ๊ฒŒ์ž„์„ ํ”Œ๋ ˆ์ดํ•˜๊ฒ ๋ƒ๋Š” ์งˆ๋ฌธ์—์„œ ์ „์ฒด ์‘๋‹ต์ž์ค‘ 89.4%๊ฐ€ ๊ธ์ •์ ์ธ ๋ฐ˜์‘์œผ๋กœ ์„ค๋ฌธ์— ์‘๋‹ตํ–ˆ๋‹ค. ๋…ธ์ธ๋“ค์„ ์œ„ํ•œ ๊ด€์šฉ์„ฑ๊ณผ ์ฒด๊ฐ์„ฑ์ด ์‚ด๋ ค์ง„ ๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„์„ ๊ฐœ๋ฐœํ•˜์˜€์Œ์„ ๋ฐœ๊ฒฌํ–ˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000210.xml
ART001609723
oai_dc
์Šค๋งˆํŠธํฐ ๊ธฐ๋ฐ˜ ๊ธฐ๋Šฅ์„ฑ ์‹œ๋ฎฌ๋ ˆ์ด์…˜ ๊ฒŒ์ž„ ๊ฐœ๋ฐœ ์‚ฌ๋ก€ ๋ถ„์„
Development and Usability Analysis of a Serious Simulation Game on the Smart Phone
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์•ˆ์ƒํ•˜(ํ•œ๊ตญ๊ณผํ•™๊ธฐ์ˆ ์›); ๋…ธ์ฐฝํ˜„(์ค‘๋ถ€๋Œ€ํ•™๊ต)" ]
์Šค๋งˆํŠธํฐ ๊ฒŒ์ž„ ์‹œ์žฅ์ด ๊ธ‰๊ฒฉํ•œ ์„ฑ์žฅ์„ธ๋ฅผ ๋ณด์ž„์— ๋”ฐ๋ผ ๋‹ค์–‘ํ•œ ๊ฒŒ์ž„๋“ค์ด ๋“ฑ์žฅํ•˜๊ณ  ์žˆ๋‹ค. ์—ฌ๋Ÿฌ ์žฅ๋ฅด์˜ ์Šค๋งˆํŠธํฐ ๊ฒŒ์ž„ ์ค‘์—์„œ ๊ต์œก/ํ›ˆ๋ จ์šฉ ์‹œ๋ฎฌ๋ ˆ์ด์…˜ ๊ฒŒ์ž„์€ ๊ฑฐ์˜ ์ถœ์‹œ๋˜์ง€ ์•Š๊ณ  ์žˆ๋Š” ํ˜„์‹ค์ด๋‹ค. ๋ณธ ์—ฐ๊ตฌ๋Š” ์Šค๋งˆํŠธํฐ ๊ธฐ๋ฐ˜์˜ ์‹œ๋ฎฌ๋ ˆ์ด์…˜ ๊ฒŒ์ž„์˜ ์‚ฌ์šฉ์„ฑ ๋ฐ ์‚ฌ์—…ํ™” ๊ฐ€๋Šฅ์„ฑ์„ ๋ถ„์„ํ•˜๊ธฐ์œ„ํ•ด ์ฃผ์ฐจ์‹œ๋ฎฌ๋ ˆ์ด์…˜ ๊ฒŒ์ž„์„ ๊ฐœ๋ฐœํ•˜์—ฌ ์•„์ดํฐ ๋ฐ ์•ˆ๋“œ๋กœ์ด๋“œ ๋ฒ„์ „์„ ์ง์ ‘ ํผ๋ธ”๋ฆฌ์‹ฑํ•˜์˜€๋‹ค. ๊ฐœ๋ฐœ๋œ ์ฃผ์ฐจ ์‹œ๋ฎฌ๋ ˆ์ด์…˜ ๊ฒŒ์ž„์€ ์Šค๋งˆํŠธํฐ ํ™˜๊ฒฝ์—์„œ ์ตœ๋Œ€ํ•œ ํ˜„์‹ค๊ณผ ์œ ์‚ฌํ•œ ๊ฒฝํ—˜์„ ํ•˜๋ฉด์„œ๋„ ๋ชฐ์ž…๊ฐ์„ ์ค„ ์ˆ˜ ์žˆ๋„๋ก ์„ค๊ณ„๋˜์—ˆ๋‹ค. ์•„์ดํฐ์˜ ๊ฒฝ์šฐ ์ถœ์‹œ ํ•œ ๋‹ฌ ๋งŒ์— 30๋งŒ ๊ฑด ์ด์ƒ์ด ๋‹ค์šด๋กœ๋“œ ๋˜์—ˆ๊ณ , ์•ˆ๋“œ๋กœ์ด๋“œ ๋ฒ„์ „์˜ ๊ฒฝ์šฐ๋„ ํญ๋ฐœ์ ์ธ ์‚ฌ์šฉ์ž ์ฆ๊ฐ€๊ฐ€ ์ผ์–ด๋‚˜๊ณ  ์žˆ๋‹ค. ์ด๋Š” UI ๋ฐ ํ™”๋ฉด์˜ ์ œ์•ฝ์ด ์žˆ๋”๋ผ๋„ ์Šค๋งˆํŠธํฐ ๊ธฐ๋ฐ˜์˜ ๊ต์œก/ํ›ˆ๋ จ์šฉ ์‹œ๋ฎฌ๋ ˆ์ด์…˜ ๊ฒŒ์ž„์ด ์‚ฌ์šฉ์ž๋“ค์„ ์ถฉ๋ถ„ํžˆ ํ™•๋ณด ํ•  ์ˆ˜ ์žˆ์œผ๋ฉฐ ์ƒ์—…์ ์œผ๋กœ๋„ ์„ฑ๊ณผ๋ฅผ ๋‚ผ ์ˆ˜ ์žˆ๋‹ค๋Š” ๊ฒƒ์„ ์˜๋ฏธํ•œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000210.xml
ART001609720
oai_dc
์น˜๋งค ์˜ˆ๋ฐฉ์„ ์œ„ํ•œ ์ œ์Šค์ฒ˜ ์ธ์‹ ๊ธฐ๋ฐ˜ 3D ๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„ ๊ฐœ๋ฐœ
Development of Gesture Recognition-Based 3D Serious Games
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "ํ•˜๊ด€๋ด‰(์›๊ด‘๋Œ€ํ•™๊ต); ๋ฐ•์ง„์›…(์›๊ด‘๋Œ€ํ•™๊ต); ๊ฐ•์„ ๊ฒฝ(์›๊ด‘๋Œ€ํ•™๊ต); ์ •์„ฑํƒœ(์›๊ด‘๋Œ€ํ•™๊ต)" ]
๋ณธ ๋…ผ๋ฌธ์€ ์น˜๋งค ์˜ˆ๋ฐฉ์„ ์œ„ํ•œ ์ œ์Šค์ฒ˜ ์ธ์‹ ๊ธฐ๋ฐ˜ 3D๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„์„ ์ œ์•ˆํ•œ๋‹ค. ์ œ์•ˆ๋œ ๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„์€ ์ „์‹  ์ œ์Šค์ฒ˜ ์ธ์‹์„ ์ด์šฉํ•จ์œผ๋กœ์จ ์‚ฌ์šฉ์ž์˜ ๋‘๋‡Œ ์‚ฌ์šฉ๋Šฅ๋ ฅ๊ณผ ์‹ ์ฒดํ™œ๋™์„ฑ์„ ์ฆ๊ฐ€์‹œ์ผœ ์น˜๋งค ์˜ˆ๋ฐฉ์˜ ํšจ๊ณผ๋ฅผ ํ–ฅ์ƒ์‹œํ‚ฌ ์ˆ˜ ์žˆ๋„๋ก ํ•˜์˜€๋‹ค. ๊ธฐ์กด์— ๊ฐœ๋ฐœ๋œ ์ œ์Šค์ฒ˜ ์ธ์‹ ๊ธฐ์ˆ ์— ์‚ฌ์šฉ๋œ ์นด๋ฉ”๋ผ๋“ค์€ ์ธ์‹๋ฅ ๊ณผ ๊ฐ€๋™์˜์—ญ์ด ํ•œ๊ณ„์ ์ด๋‹ค. ๋ณด๋‹ค ์•ˆ์ •์ ์ธ ์ „์‹  ์ œ์Šค์ฒ˜์ธ์‹์„ ์œ„ํ•ด 3D depth ์นด๋ฉ”๋ผ๋กœ๋ถ€ํ„ฐ ์‚ฌ์šฉ์ž๋ฅผ ์ธ์‹ํ•˜๊ณ  ์‚ฌ์šฉ์ž์˜ ๊ด€์ ˆ ์ •๋ณด๋ฅผ ํš๋“ํ•˜์˜€์œผ๋ฉฐ ๊ด€์ ˆ์˜ ์›€์ง์ž„์„ ๋ถ„์„ํ•˜์—ฌ ์ „์‹  ์ œ์Šค์ฒ˜๋ฅผ ์ธ์‹ํ•˜์˜€๋‹ค. ๊ฒŒ์ž„ ์ฝ˜ํ…์ธ ๋กœ๋Š” ์น˜๋งค์˜ ๋Œ€ํ‘œ์ ์ธ ์›์ธ์ธ ๋‡Œ์„ธํฌ์˜ ํ‡ดํ™”์— ์ดˆ์ ์„ ๋งž์ถฐ ๊ธฐ์–ต๋ ฅ, ๋…ผ๋ฆฌ๋ ฅ, ์‚ฐ์ˆ ๋Šฅ๋ ฅ, ๊ณต๊ฐ„์ธ์ง€๋Šฅ๋ ฅ ๋“ฑ์„ ํ›ˆ๋ จํ•  ์ˆ˜ ์žˆ๋„๋ก ๊ตฌ์„ฑํ•˜์˜€๋‹ค. ์‚ฌ์šฉ์ž ๋ณ„๋กœ ๊ฒŒ์ž„ ๊ฒฐ๊ณผ๋ฅผ ์ €์žฅํ•˜๊ณ  ๋ถ„์„ํ•˜์—ฌ ์ธ์ง€๋Šฅ๋ ฅ ํ–ฅ์ƒ ์ •๋„๋ฅผ ์ธก์ •ํ•  ์ˆ˜ ์žˆ๋„๋ก ํ•˜์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000210.xml
ART001609714
oai_dc
๊ฒฐ์ •ํŠธ๋ฆฌ ํ•™์Šต ์•Œ๊ณ ๋ฆฌ์ฆ˜์„ ํ™œ์šฉํ•œ ์ถ•๊ตฌ ๊ฒŒ์ž„ ์ˆ˜๋น„ NPC ์ œ์–ด ๋ฐฉ๋ฒ•
NPC Control Model for Defense in Soccer Game Applying the Decision Tree Learning Algorithm
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์กฐ๋‹ฌํ˜ธ(์ƒ๋ช…๋Œ€ํ•™๊ต); ์ด์šฉํ˜ธ(์ƒ๋ช…๋Œ€ํ•™๊ต); ๊น€์ง„ํ˜•(์ƒ๋ช…๋Œ€ํ•™๊ต); ๋ฐ•์†Œ์˜(์ƒ๋ช…๋Œ€ํ•™๊ต); ์ด๋Œ€์›…(์ƒ๋ช…๋Œ€ํ•™๊ต)" ]
๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ๊ฒฐ์ •ํŠธ๋ฆฌ ํ•™์Šต ์•Œ๊ณ ๋ฆฌ์ฆ˜์„ ํ™œ์šฉํ•œ ์ถ•๊ตฌ ๊ฒŒ์ž„ ์ˆ˜๋น„ NPC ์ œ์–ด ๋ฐฉ๋ฒ•์„ ์ œ์•ˆํ•œ๋‹ค. ์ œ์•ˆํ•˜๋Š” ๋ฐฉ๋ฒ•์€ ์‹ค์ œ ๊ฒŒ์ž„ ์‚ฌ์šฉ์ž๋“ค์˜ ์ด๋™ ๋ฐฉํ–ฅ ํŒจํ„ด๊ณผ ํ–‰๋™ ํŒจํ„ด์„ ์ถ”์ถœํ•˜์—ฌ ๊ฒฐ์ •ํŠธ๋ฆฌ ํ•™์Šต ์•Œ๊ณ ๋ฆฌ์ฆ˜์— ์ ์šฉํ•œ๋‹ค. ๊ทธ๋ฆฌ๊ณ  ํ•™์Šต๋œ ๊ฒฐ์ •ํŠธ๋ฆฌ๋ฅผ ๋ฐ”ํƒ•์œผ๋กœ NPC์˜ ์ด๋™๋ฐฉํ–ฅ๊ณผ ํ–‰๋™์„ ๊ฒฐ์ •ํ•œ๋‹ค. ์‹คํ—˜๊ฒฐ๊ณผ ์ œ์•ˆํ•˜๋Š” ๋ฐฉ๋ฒ•์€ ๊ฒฐ์ •ํŠธ๋ฆฌ ํ•™์Šต์— ์‹œ๊ฐ„์ด ๋‹ค์†Œ ๊ฑธ๋ฆฌ์ง€๋งŒ, ํ•™์Šต๋œ ๊ฒฐ์ •ํŠธ๋ฆฌ๋ฅผ ๋ฐ”ํƒ•์œผ๋กœ ์ด๋™๋ฐฉํ–ฅ์ด๋‚˜ ํ–‰๋™์„ ๊ฒฐ์ •ํ•˜๋Š” ์‹œ๊ฐ„์€ ์•ฝ 0.001-0.003 ms(๋ฐ€๋ฆฌ์ดˆ)๊ฐ€ ์†Œ์š”๋˜์–ด ์‹ค์‹œ๊ฐ„์œผ๋กœ NPC๋ฅผ ์ œ์–ดํ•  ์ˆ˜ ์žˆ์—ˆ๋‹ค. ๋˜ํ•œ, ์ œ์•ˆํ•˜๋Š” ๋ฐฉ๋ฒ•์€ ํ˜„์žฌ ์ƒํƒœ ์ •๋ณด ๋ฟ๋งŒ ์•„๋‹ˆ๋ผ ์ด๋ฅผ ๋ถ„์„ํ•œ ๊ด€๊ณ„์ •๋ณด, ์ด์ „ ์ƒํƒœ ์ •๋ณด๋„ ํ•จ๊ป˜ ํ™œ์šฉํ•˜๋ฏ€๋กœ, ๊ธฐ์กด๋ฐฉ๋ฒ•์ธ (Letia98)์— ๋น„ํ•ด ์ด๋™๋ฐฉํ–ฅ ๊ฒฐ์ • ์‹œ ๋†’์€ ์ •ํ™•๋„๋ฅผ ๋‚˜ํƒ€๋ƒˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000210.xml
ART001576942
oai_dc
Realism Cues and Memory in Computer Games : Effects of Violence Cues on Arousal, Engagement, and Memory
Realism Cues and Memory in Computer Games : Effects of Violence Cues on Arousal, Engagement, and Memory
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ •์˜์ค€(๋ฏธ์‹œ๊ฐ„์ฃผ๋ฆฝ๋Œ€); ํ”„๋ž‘ํฌ ๋น„์˜ค์นด(์‹œ๋ผํ์Šค๋Œ€); ๊น€๋ฏผ๊ทœ(์•„์ฃผ๋Œ€ํ•™๊ต)" ]
This study examined if realistic cues of violence - blood color (red), sound cues (screams of pain), and perspective (first-person) - influence user arousal, feeling of presence, and their memory for the game events and positions with personal experience of games. The relationship between arousal and presence was also analyzed with their effects on memory in a 3D modified shooter game (CounterStrike). Results indicated that both realism cues of violence increased the playerโ€™s arousal regardless of the userโ€™s level of game experience, and the arousal had a significant relationship with engagement by affecting presence strongly. Especially, engagement (a sub-factor of presence) was stronger than other variables in explaining the memory effect, and it mediated the effect between arousal and memory. However, the first-person perspective did not show any significant effect on arousal, and had a negative effect on engagement.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000210.xml
ART001576928
oai_dc
์ฐฝ์˜์ ์ธ ๊ฒŒ์ž„์•„์ด๋””์–ด ๋ฐœ์ƒ์— ๊ด€ํ•œ ๋ฐฉ๋ฒ• ์—ฐ๊ตฌ
A Study on the Creative Game Design Framework
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ตœ๋™์„ฑ(๋ฐฑ์„๋Œ€ํ•™๊ต)" ]
๊ฒŒ์ž„ ๋””์ž์ด๋„ˆ์—๊ฒŒ ์š”๊ตฌ๋˜๋Š” ์ฒซ ๋ฒˆ์งธ ๋Šฅ๋ ฅ์€ ์ฐฝ์˜๋ ฅ์ด๋‹ค. ๋”ฐ๋ผ์„œ ๊ฒŒ์ž„ ๊ธฐํš๊ณผ ๊ด€๋ จ๋œ ์—ฐ๊ตฌ์˜ ์‹œ์ž‘์€ ์ฐฝ์˜๋ ฅ์— ๋Œ€ํ•œ ์ •์˜์™€ ๊ฒŒ์ž„ ๋””์ž์ธ์„ ์œ„ํ•œ ์ฐฝ์˜์ ์ธ ์•„์ด๋””์–ด ๋ฐœ์ƒ์— ๋Œ€ํ•œ ์—ฐ๊ตฌ์—์„œ๋ถ€ํ„ฐ ์ถœ๋ฐœ๋˜์–ด์•ผ ํ•œ๋‹ค. ๋ณธ ์—ฐ๊ตฌ์—์„œ๋Š” ์ฐฝ์˜๋ ฅ์ด ๋ฌด์—‡์ด๊ณ , ์ฐฝ์˜์ ์ธ ์•„์ด๋””์–ด ๋ฐœ์ƒ๋ฒ•์— ๊ฒŒ์ž„ ๊ธฐํš ๊ณผ์ •์—์„œ ์–ด๋–ป๊ฒŒ ํ™œ์šฉํ•  ๊ฒƒ์ธ๊ฐ€๋ฅผ ์ œ์•ˆํ•˜๊ณ ์ž ํ–ˆ๋‹ค. ๋จผ์ € ๋ฌธํ—Œ ์—ฐ๊ตฌ๋ฅผ ํ†ตํ•ด ์ฐฝ์˜์„ฑ์„ ์ „์— ์—†๋˜ ์ƒˆ๋กœ์šด ๊ฒƒ์„ ๋งŒ๋“œ๋Š” ํ˜์‹ ์  ์ฐฝ์˜์™€ ๊ธฐ์กด์˜ ๊ฒƒ์„ ์ƒˆ๋กญ๊ฒŒ ๋งŒ๋“œ๋Š” ๋ฐœ์ „์  ์ฐฝ์˜, ์ฆ‰ํฅ์  ์ฐฝ์˜๋กœ ๊ตฌ๋ถ„ํ•˜๊ณ , ๊ฐ ์˜๋ฏธ๊ฐ€ ์–ด๋–ป๊ฒŒ ๋‹ค๋ฅธ์ง€์— ๋Œ€ํ•ด ์‚ดํŽด๋ณด์•˜๋‹ค. ๋‘ ๋ฒˆ์งธ๋กœ, ์ฐฝ์˜์ ์ธ ์•„์ด๋””์–ด ๋ฐœ์ƒ๋ฒ•์ด๋ผ๊ณ  ํ•˜๋Š” ํƒ€ ๋ถ„์•ผ์˜ ์ฐฝ์˜์„ฑ ๊ธฐ๋ฒ•์— ๋Œ€ํ•ด ์‚ดํŽด๋ณด๊ณ , ์ด๋ฅผ ๊ฒŒ์ž„์•„์ด๋””์–ด ๋ฐœ์ƒ ๊ณผ์ •์—์„œ ์–ด๋–ป๊ฒŒ ํ™œ์šฉํ•  ๊ฒƒ์ธ๊ฐ€์— ๋Œ€ํ•ด ์ œ์•ˆํ•˜์˜€๋‹ค. ๋ณธ ์—ฐ๊ตฌ ๊ฒฐ๊ณผ๋Š” ๊ฒŒ์ž„ ๋””์ž์ด๋„ˆ์˜ ์ฐฝ์˜์„ฑ ํ–ฅ์ƒ ๋ฐ ์ฐฝ์˜์ ์ธ ๊ฒŒ์ž„ ์•„์ด๋””์–ด ๋ฐœ์ƒ ๋ฐฉ๋ฒ•์„ ์ œ๊ณตํ•ด ์ค„ ์ˆ˜ ์žˆ์„ ๊ฒƒ์ด๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000210.xml
ART001576934
oai_dc
์†Œ์…œ ๋„คํŠธ์›Œํฌ ๊ฒŒ์ž„(SNG)์—์„œ์˜ ์‚ฌํšŒ์  ์ž๋ณธ๊ณผ ์ฃผ๊ด€์  ํ–‰๋ณต๊ฐ์— ๊ด€ํ•œ ํƒ์ƒ‰์  ์—ฐ๊ตฌ
An Exploratory Study on the Social Capital and Subjective Well-Being in Social Network Games
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๋ฐ•ํ˜„์•„(KAIST); ๊น€ํ˜•์ผ(๊ฐ•์›๋Œ€ํ•™๊ต); ์œ ์Šนํ˜ธ(๊ฐ•์›๋Œ€ํ•™๊ต)" ]
๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ์†Œ์…œ ๋„คํŠธ์›Œํฌ ๊ฒŒ์ž„์—์„œ์˜ ์ด์šฉ์ž๋“ค์˜ ์‚ฌํšŒ์  ์ž๋ณธ๊ณผ ์ฃผ๊ด€์  ํ–‰๋ณต๊ฐ์˜ ๋ณ€ํ™”๋ฅผ ์‚ดํŽด๋ณด๊ณ ์ž ํ•˜์˜€๋‹ค. ์ด๋ฅผ ์œ„ํ•ด ์†Œ์…œ ๋„คํŠธ์›Œํฌ ๊ฒŒ์ž„ ์ด์šฉ์ž๋“ค์„ ๋Œ€์ƒ์œผ๋กœ ํฌ์ปค์Šค๊ทธ๋ฃน์ธํ„ฐ๋ทฐ(FGI)๋ฅผ ์ง„ํ–‰ํ•˜๊ณ , ๋„คํŠธ์›Œํฌ ํ”„๋กœ๊ทธ๋žจ์„ ์ด์šฉํ•ด ์–ธ์–ด์—ฐ๊ฒฐ๋ง์„ ๋ถ„์„ํ•˜์˜€๋‹ค. ์—ฐ๊ตฌ ๊ฒฐ๊ณผ ์†Œ์…œ ๋„คํŠธ์›Œํฌ ๊ฒŒ์ž„์—์„œ ์‚ฌํšŒ์  ์ž๋ณธ์€ ๊ฐ์†Œํ•˜๊ฑฐ๋‚˜ ์ง€์ธ๋“ค ์‚ฌ์ด์—์„œ ๋ฏธ๋ฏธํ•˜๊ฒŒ ์ฆ๊ฐ€ํ•˜๋Š” ๊ฒƒ์œผ๋กœ ๋“œ๋Ÿฌ๋‚ฌ์œผ๋ฉฐ, ์ฃผ๊ด€์  ํ–‰๋ณต๊ฐ์€ ์‚ฌํšŒ์  ์ž๋ณธ์„ ๊ฑฐ์น˜์ง€ ์•Š๊ณ  ๋…๋ฆฝ์ ์œผ๋กœ ์„ฑ์ทจ๊ฐ, ์ง€์†์ ์ธ ๋Œ๋ณด๊ธฐ, NPC์™€์˜ ์ธํ„ฐ๋ž™์…˜ ๋“ฑ์˜ ์š”์ธ์— ์˜ํ–ฅ์„ ๋ฐ›์•„ ์ฆ๊ฐ€ํ•˜๋Š” ๊ฒƒ์œผ๋กœ ๋‚˜ํƒ€๋‚ฌ๋‹ค. ๋˜ํ•œ, ์‚ฌํšŒ์  ์ž๋ณธ์˜ ์ฆ๊ฐ€๊ฐ€ ์ฃผ๊ด€์  ํ–‰๋ณต๊ฐ์— ์˜ํ–ฅ์„ ๋ฏธ์นœ๋‹ค๋Š” ๊ฒƒ์„ ๋ฐํžŒ ๊ธฐ์กด์˜ ์—ฐ๊ตฌ์™€ ๋‹ฌ๋ฆฌ ์‚ฌํšŒ์  ์ž๋ณธ์˜ ์ฆ๊ฐ€ ์—†์ด ์ฃผ๊ด€์  ํ–‰๋ณต๊ฐ์ด ์ฆ๊ฐ€ํ•˜๋Š” ๊ฒƒ์„ ๋ฐœ๊ฒฌํ•˜์˜€๋‹ค๋Š” ๋ฐ์— ์—ฐ๊ตฌ์˜ ์˜์˜๊ฐ€ ์žˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000210.xml
ART001576926
oai_dc
๋ชฐ์ž…์— ์˜ํ–ฅ์„ ๋ฏธ์น˜๋Š” ๋‚ด์ ๋ณด์ƒ๊ณผ ์™ธ์ ๋ณด์ƒ
A Study on the Extrinsic and Intrinsic Reward Influencing on the Flow
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ตœ๋™์„ฑ(๋ฐฑ์„๋Œ€ํ•™๊ต)" ]
์ตœ๊ทผ ๋งŽ์€ ์‚ฌ๋žŒ๋“ค์ด ์˜จ๋ผ์ธ ๊ฒŒ์ž„์„ ์ฆ๊น€์— ๋”ฐ๋ผ ํ”Œ๋ ˆ์ด์–ด์˜ ์˜จ๋ผ์ธ ๊ฒŒ์ž„ ์ด์šฉ ์‹œ๊ฐ„์„ ๋Š˜๋ฆฌ๊ธฐ ์œ„ํ•ด ์ƒˆ๋กœ์šด ํ˜•ํƒœ์˜ ๋‹ค์–‘ํ•œ ๊ฒŒ์ž„์„ ์‹œ์žฅ์— ์ถœ์‹œํ•˜๊ณ  ์žˆ๋‹ค. ํ•˜์ง€๋งŒ ์™œ ํ”Œ๋ ˆ์ด์–ด๊ฐ€ ์˜จ๋ผ์ธ ๊ฒŒ์ž„์„ ์ง€์†์ ์œผ๋กœ ํ”Œ๋ ˆ์ดํ•˜๋Š”์ง€์— ๋Œ€ํ•œ ์—ฐ๊ตฌ๋Š” ๊ทธ๋ ‡๊ฒŒ ๋งŽ์ง€ ์•Š๋‹ค. ๋ณธ ์—ฐ๊ตฌ๋Š” ํ”Œ๋ ˆ์ด์–ด์˜ ์˜จ๋ผ์ธ ๊ฒŒ์ž„ ์ด์šฉ ์‹œ๊ฐ„์˜ ์ฃผ์š”ํ•œ ์š”์ธ์ด ๋˜๋Š” ์ฆ๊ฑฐ์šด ๊ฒฝํ—˜์˜ ์ด์œ ๋ฅผ ๋ถ„์„ํ•˜๊ณ ์ž ํ•œ๋‹ค. ์ด๋ฅผ ์œ„ํ•ด ๋ณธ ์—ฐ๊ตฌ์—์„œ๋Š” ๋ชฐ์ž…์˜ ๊ฒฝํ—˜๊ณผ ๊ณ ๊ฐ์ถฉ์„ฑ๋„๊ฐ„์˜ ๊ด€๊ณ„๋ฅผ ๊ธฐ์ดˆ๋กœ ๋ชฐ์ž…์„ ์ฆ๊ฐ€์‹œํ‚ค๊ธฐ ์œ„ํ•œ ๋‚ด์ , ์™ธ์  ๋ณด์ƒ์˜ ์ข…๋ฅ˜์— ๋Œ€ํ•ด ๋ถ„์„ํ•˜์˜€๋‹ค. ๋จผ์ € Personal Interaction์„ ํ†ตํ•ด ํ”Œ๋ ˆ์ด์–ด๊ฐ€ ์–ป๊ณ ์ž ํ•˜๋Š” ์™ธ์  ๋ณด์ƒ์€ ๋ฌธ์ œํ•ด๊ฒฐ์— ๋”ฐ๋ฅธ ๋ณด์ƒ์˜ ํ˜•ํ‰์„ฑ์ด๋ฉฐ, ์ด๋ฅผ ํ†ตํ•ด ํ”Œ๋ ˆ์ด์–ด๋Š” ํ˜„์žฌ ์ž์‹ ์ด ๋ชฉํ‘œ์„ฑ์ทจ๋ฅผ ์ž˜ ํ•˜๊ณ  ์žˆ๋‹ค๊ณ  ๋А๋ผ๋Š” ์ธ์ง€์  ์„ฑ๊ณผ๋ฅผ ๋†’๊ฒŒ ๊ฒฝํ—˜ํ•˜๋Š” ๊ฒƒ์œผ๋กœ ๋ถ„์„๋˜์—ˆ๋‹ค. ๋‘ ๋ฒˆ์งธ, Social Interaction์„ ํ†ตํ•ด ํ”Œ๋ ˆ์ด์–ด๋Š” ํƒ€ ํ”Œ๋ ˆ์ด์–ด๋กœ๋ถ€ํ„ฐ ๊ธ์ •์ ์ธ ํ‰๊ฐ€๋ฅผ ๋ฐ›๊ธฐ๋ฅผ ์›ํ•˜๋ฉฐ, ์ด๋ฅผ ํ†ตํ•ด ์ž์•„์กด์ค‘๊ฐ์ด ๋†’์•„์ง€๋Š” ๊ฒƒ์œผ๋กœ ๋ถ„์„๋˜์—ˆ๋‹ค. ๊ฒฐ๊ตญ ์ธ์ง€์  ์„ฑ๊ณผ์™€ ์ž์•„์กด์ค‘๊ฐ์€ ์˜จ๋ผ์ธ ๊ฒŒ์ž„์„ ํ†ตํ•ด ํ”Œ๋ ˆ์ด์–ด์—๊ฒŒ ๋ชฐ์ž…์„ ๊ฒฝํ—˜ํ•˜๊ฒŒ ๋งŒ๋“œ๋Š” ์ฃผ์š”ํ•œ ์š”์ธ์ด๋ฉฐ, ์ด๋ฅผ ํ†ตํ•ด ๊ฒŒ์ž„์„ ๊ณ„์† ์ด์šฉํ•˜๊ฒ ๋‹ค๋Š” ๊ณ ๊ฐ ์ถฉ์„ฑ๋„๊ฐ€ ๋†’์•„์ง„๋‹ค๋Š” ๊ฒƒ์„ ์•Œ ์ˆ˜ ์žˆ์—ˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000210.xml
ART001576929
oai_dc
์ฝ˜์†” ๊ฒŒ์ž„์šฉ ์กฐ์ž‘๋„๊ตฌ์™€ ๊ฒŒ์ž„ ์ฝ˜ํ…์ธ  ๊ตฌ์„ฑ์˜ ์ƒ๊ด€๊ด€๊ณ„ ์—ฐ๊ตฌ
A Study on Correlation between Console Game Controller
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "ํ•œํ˜œ์›(์ดํ™”์—ฌ์ž๋Œ€ํ•™๊ต); ์œคํ˜œ์˜(์ดํ™”์—ฌ์ž๋Œ€ํ•™๊ต)" ]
์ฝ˜์†” ๊ฒŒ์ž„์—์„œ ์กฐ์ž‘๋„๊ตฌ๋Š” ์‚ฌ์šฉ์ž์™€ ์ฝ˜ํ…์ธ ๋ฅผ ์—ฐ๊ฒฐํ•˜๋Š” ์ค‘์š”ํ•œ ๋งค๊ฐœ์ฒด์˜ ์—ญํ• ์„ ๋‹ด๋‹นํ•˜๊ณ  ์žˆ์œผ๋ฉฐ, ์กฐ์ž‘๋„๊ตฌ๊ฐ€ ๊ธฐ์ˆ ์ ์œผ๋กœ ๋ฐœ์ „ํ•˜๊ณ  ์‚ฐ์—…์ ์œผ๋กœ ๊ทธ ์ˆ˜์š”๊ฐ€ ํ™•๋Œ€๋˜๋ฉด์„œ ๊ฒŒ์ž„ ์ฝ˜ํ…์ธ ์˜ ๋ณ€ํ™”๋ฅผ ์•ผ๊ธฐํ•˜๊ณ  ์žˆ๋‹ค. ๋ณธ ์—ฐ๊ตฌ๋Š” ์€์œ ์™€ ํ™˜์œ ๋ฅผ ํ†ตํ•ด ์กฐ์ž‘๋ฐฉ์‹์˜ ๊ตฌ์กฐ์ฃผ์˜์  ์ฐจ๋ณ„์ ๊ณผ ๊ถ๊ทน์ ์œผ๋กœ ๊ทธ๊ฒƒ์ด ๊ฒŒ์ž„ ์ฝ˜ํ…์ธ ์— ๋ฏธ์น˜๋Š” ์˜ํ–ฅ์„ ์‚ดํŽด๋ณด๊ณ ์ž ํ•œ๋‹ค. ํ–ฅํ›„ ์ฝ˜์†” ๊ฒŒ์ž„ ์กฐ์ž‘๋„๊ตฌ์˜ ๋‹ค์–‘ํ™”๋ผ๋Š” ์ „๋ง ์†์—์„œ ๊ฒŒ์ž„ ํ”Œ๋žซํผ๊ณผ ์ฝ˜ํ…์ธ ์˜ ์ƒ๊ด€๊ด€๊ณ„ ์—ฐ๊ตฌ๋Š” ์˜์˜๋ฅผ ๊ฐ€์งˆ ์ˆ˜ ์žˆ์„ ๊ฒƒ์œผ๋กœ ๋ณธ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000210.xml
ART001576924
oai_dc
๊ฒŒ์ž„ ๋งต ๋””์ž์ธ์„ ์œ„ํ•œ ํ˜‘์—… ๊ฐ€์ƒ ํ™˜๊ฒฝ์—์„œ์˜ ๋™์‹œ์„ฑ ์ œ์–ด ๋ฐ ๊ณต๋™ ํŽธ์ง‘ ๋ฐฉ๋ฒ•
A Concurrency Control and a Collaborative Editing Mechanism in a Collaborative Virtual Environment for Designing a Game Map
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๋ฐ•์„ฑ์ค€(ํ˜ธ์„œ๋Œ€ํ•™๊ต); ์ด์ค€(๊ฑด๊ตญ๋Œ€ํ•™๊ต); ์ž„๋ฏผ๊ทœ(๊ฑด๊ตญ๋Œ€ํ•™๊ต); ๊น€์ง€์ธ(๊ฑด๊ตญ๋Œ€ํ•™๊ต)" ]
๊ฒŒ์ž„ ๋ ˆ๋ฒจ ๋””์ž์ธ์€ ์žฌ๋ฏธ์žˆ๋Š” ๊ฒŒ์ž„ ํ”Œ๋ ˆ์ด๋ฅผ ์œ„ํ•˜์—ฌ ๋งค์šฐ ์ค‘์š”ํ•œ ๊ฒŒ์ž„ ์ œ์ž‘ ์š”์†Œ ์ค‘์˜ ํ•˜๋‚˜์ด๋ฉฐ, ๊ฒŒ์ž„์˜ ํ”Œ๋ ˆ์ด๊ฐ€ ์ด๋ฃจ์–ด์ง€๋Š” ๊ณต๊ฐ„์˜ ๊ตฌ์„ฑ ๋ฐ ํ•ด๋‹น ๋งต์˜ ์ œ์ž‘, ์„ธ๋ถ€์ ์ธ ์žฅ์น˜, ๊ฐ์ฒด์™€ ๋ฌผ์ฒด์˜ ์„ค์ • ๋ฐ ๋ฐฐ์น˜, ๋ฐฐ๊ฒฝ ์„ค์ • ๋ฐ ์ด๋ฒคํŠธ ์—ฐ์ถœ ๋“ฑ์„ ์„ค๊ณ„ํ•˜๋Š” ๊ณผ์ •์ด๋‹ค. ๊ฒŒ์ž„ ๋งต ๋””์ž์ธ ๊ณผ์ •์€ ๋‹ค์ˆ˜์˜ 3D ๊ฐ์ฒด๋ฅผ ๊ณต๊ฐ„ ์†์— ๋ฐฐ์น˜ํ•˜๊ณ , ์ง€์†์ ์ธ ํ‰๊ฐ€, ์ˆ˜์ • ๋ฐ ๋ณด์™„ ๊ณผ์ •์„ ํ†ตํ•˜์—ฌ ๊ฒŒ์ž„ ๊ณต๊ฐ„์˜ ์„ฑ๋Šฅ์„ ๊ฐœ์„ ํ•˜์—ฌ์•ผ ํ•˜๋ฏ€๋กœ, ๊ทธ ๊ณผ์ •์—์„œ ๋น„์šฉ๊ณผ ์‹œ๊ฐ„์„ ๋งŽ์ด ์‚ฌ์šฉํ•˜๊ฒŒ ๋œ๋‹ค. ํ•˜์ง€๋งŒ ๊ธฐ์กด์˜ ๊ฒŒ์ž„ ์ œ์ž‘ ํ™˜๊ฒฝ์—์„œ๋Š” ์—ฌ๋Ÿฌ ๊ฐœ๋ฐœ์ž๋“ค์ด ๊ณต๋™์œผ๋กœ ์ž‘์—…์„ ํ•˜๊ฒŒ ๋˜๋ฏ€๋กœ, ๊ฒŒ์ž„ ๊ณต๊ฐ„ ์†์˜ ๊ฐ์ฒด ๋ฐ ์ž‘์—…๋“ค์— ๋Œ€ํ•œ ๋™์‹œ์„ฑ ์ œ์–ด๊ฐ€ ์–ด๋ ค์›Œ์„œ, ์ „๋ฐ˜์ ์ธ ์ž‘์—…์˜ ์ผ๊ด€์„ฑ์ด ์œ ์ง€๊ฐ€ ๋˜์ง€ ๋ชปํ•˜๋Š” ๋ฌธ์ œ๊ฐ€ ๋ฐœ์ƒํ•˜๊ณ  ์žˆ์œผ๋ฉฐ, ๋˜ํ•œ ๊ณต๋™ ํŽธ์ง‘ ๊ณผ์ •์ด ๋ณต์žกํ•ด์ง€๋ฉด ๊ณต๋™ ์ž‘์—…์˜ ํ’ˆ์งˆ์ด ํ•˜๋ฝํ•˜๋Š” ๋ฌธ์ œ๊ฐ€ ๋ฐœ์ƒํ•˜๊ณ  ์žˆ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ์ด๋Ÿฌํ•œ ๋ฌธ์ œ๋ฅผ ํ•ด๊ฒฐํ•˜๊ธฐ ์œ„ํ•ด ๊ฒŒ์ž„ ๋งต ๋””์ž์ธ์„ ์œ„ํ•œ ํ˜‘์—… ๊ฐ€์ƒ ํ™˜๊ฒฝ์—์„œ์˜ ๋™์‹œ์„ฑ ์ œ์–ด ๋ฐ ๊ณต๋™ ํŽธ์ง‘ ๋ฐฉ๋ฒ•์„ ์ œ์•ˆํ•œ๋‹ค. ์ œ์•ˆ๋œ ์‹œ์Šคํ…œ์€ ๊ณ„์ธต ๊ตฌ์กฐ ๊ธฐ๋ฐ˜์˜ ๊ฐ์ฒด๋“ค์„ ์‚ฌ์šฉํ•˜๊ณ , ๊ฐ ๊ฐ์ฒด๋ณ„ ๋™์‹œ์„ฑ ์ œ์–ด ๊ธฐ๋ฒ•์„ ์ œ๊ณตํ•œ๋‹ค. ๋˜ํ•œ ๊ณต๋™ ํŽธ์ง‘ ์ž‘์—…์„ ์›ํ™œํ•˜๊ฒŒ ์ˆ˜ํ–‰ํ•˜๊ธฐ์— ํ•„์š”ํ•œ ์†Œ์œ ๊ถŒ ๊ด€๋ฆฌ ๊ธฐ๋ฐ˜ Undo/Redo ๋ฉ”์ปค๋‹ˆ์ฆ˜์„ ์ œ๊ณตํ•œ๋‹ค. ์‹คํ—˜ ๊ฒฐ๊ณผ ๋ณธ ๋…ผ๋ฌธ์—์„œ ์ œ์•ˆํ•œ ์‹œ์Šคํ…œ์„ ์‚ฌ์šฉ ํ•˜๋Š” ๊ฒฝ์šฐ์— ์ถฉ๋Œ์˜ ํšŸ์ˆ˜๊ฐ€ ๊ฐ์†Œํ•˜๋ฉฐ, ๋‹ค๋ฅธ ๊ฐœ๋ฐœ์ž๋“ค์ด ์ž‘์—…์„ ์ทจ์†Œํ•˜์—ฌ ์žฌ์ˆ˜์ •์„ ํ•˜๋Š” ๋“ฑ์˜ ๋ถˆํ•„์š”ํ•œ ์ž‘์—… ํšŸ์ˆ˜๊ฐ€ ๊ฐ์†Œํ•˜๋Š” ๊ฒฐ๊ณผ๋ฅผ ๊ฐ€์ ธ ์™”๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000210.xml
ART001576941
oai_dc
ํ•™์Šต๊ด€๋ จ ์ธ์ง€์ด๋ก ์— ๊ธฐ๋ฐ˜ํ•œ ์œ ์•„์šฉ ์Šค๋งˆํŠธํฐ ์–ดํ”Œ๋ฆฌ์ผ€์ด์…˜ ๋ถ„์„
The Analysis of Smart Phone Application for Early Childhood Based on Cognitive Theory
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊น€์€์ •(์ „์ฃผ๊ธฐ์ „๋Œ€ํ•™); ๋ฐ•์„ฑ๋•(ํ•œ๊ตญ๊ต์›๋Œ€ํ•™๊ต); ๊น€๊ฒฝ์ฒ (ํ•œ๊ตญ๊ต์›๋Œ€ํ•™๊ต)" ]
๋ณธ ์—ฐ๊ตฌ๋Š” ํ˜„์žฌ ์–ดํ”Œ๋ฆฌ์ผ€์ด์…˜ ๋งˆ์ผ“ ์‹œ์žฅ์— ๊ณต๊ธ‰๋˜๊ณ  ์žˆ๋Š” ์œ ์•„์šฉ ์–ดํ”Œ๋ฆฌ์ผ€์ด์…˜์„ ๋‹ค์–‘ํ•œ ๊ธฐ์ค€์œผ๋กœ ๋ถ„์„ํ•˜๊ณ , ์œ ์•„๋“ค์˜ ๋ฐœ๋‹ฌ ํŠน์„ฑ ๋ฐ ๋ฉ€ํ‹ฐ๋ฏธ๋””์–ด ์ฝ˜ํ…์ธ  ํŠน์„ฑ์ด ์œ ์•„ ๊ต์œก์šฉ ์–ดํ”Œ๋ฆฌ์ผ€์ด์…˜์— ์–ด๋–ป๊ฒŒ ์ ์šฉ๋  ์ˆ˜ ์žˆ๋Š”์ง€์— ๋Œ€ํ•œ ๊ฐ€๋Šฅ์„ฑ์„ ๋ชจ์ƒ‰ํ•˜์˜€๋‹ค. ์ด๋ฅผ ์œ„ํ•ด ์•„์ดํฐ ์›น์Šคํ† ์–ด ๋ฐ ์•ˆ๋“œ๋กœ์ด๋“œ ๋งˆ์ผ“ ๋“ฑ์˜ ๊ต์œก ์นดํ…Œ๊ณ ๋ฆฌ์— ํƒ‘์žฌ๋˜์–ด ์žˆ๋Š” ์–ดํ”Œ๋ฆฌ์ผ€์ด์…˜ ์ค‘ 61๊ฐœ์˜ ์œ ์•„์šฉ ์–ดํ”Œ๋ฆฌ์ผ€์ด์…˜์„ ์„ ์ •ํ•˜์˜€๊ณ , ํ•™์Šต ์œ ํ˜•๋ณ„ ์ฝ˜ํ…์ธ  ์œ ํ˜•, ์ธ์ง€๋ถ€ํ•˜์›๋ฆฌ, ๋ฉ€ํ‹ฐ๋ฏธ๋””์–ด ์„ค๊ณ„์›๋ฆฌ์— ๊ธฐ๋ฐ˜์„ ๋‘” ๋ถ„์„๊ธฐ์ค€์„ ํ† ๋Œ€๋กœ ์œ ์•„์šฉ ์–ดํ”Œ๋ฆฌ์ผ€์ด์…˜์„ ๋ถ„์„ํ•˜์˜€๋‹ค. ๋ถ„์„๊ฒฐ๊ณผ ์ข€ ๋” ๋‹ค์–‘ํ•œ ์œ ํ˜•์˜ ์–ดํ”Œ๋ฆฌ์ผ€์ด์…˜ ๊ฐœ๋ฐœ์˜ ํ•„์š”์„ฑ์ด ์ œ๊ธฐ๋˜์—ˆ์œผ๋ฉฐ, ์Šค๋งˆํŠธํฐ์˜ ์„ฑ๋Šฅ์„ ์ตœ๋Œ€ํ•œ ํ™œ์šฉํ•  ์ˆ˜ ์žˆ์œผ๋ฉฐ, ๋ฉ€ํ‹ฐ๋ฏธ๋””์–ด ์„ค๊ณ„์›๋ฆฌ๋ฅผ ์ค€์ˆ˜ํ•˜๊ณ , ๋ฌด๋ถ„๋ณ„ํ•œ ๋ฉ€ํ‹ฐ๋ฏธ๋””์–ด ์‚ฌ์šฉ์„ ์ง€์–‘ํ•˜๋Š” ์–ดํ”Œ๋ฆฌ์ผ€์ด์…˜ ๊ฐœ๋ฐœ์˜ ํ•„์š”์„ฑ์ด ์ œ๊ธฐ๋˜์—ˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
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kci_detailed_000210.xml
ART001576932
oai_dc
์„ธ๊ณ„ ๊ฒŒ์ž„์‹ฌ์˜์ œ๋„์˜ ์ถ”์„ธ ๋ฐ ํ•จ์˜์ 
Trends and Implications of Global Game Rating Systems
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๋ฐ•ํƒœ์ˆœ(์—ฐ์„ธ๋Œ€ํ•™๊ต)" ]
์„ธ๊ณ„์ ์ธ ๊ฒŒ์ž„์‹ฌ์˜์ œ๋„์˜ ์ถ”์„ธ๋ฅผ ์ฐพ์•„๋ณด๊ธฐ ์œ„ํ•ด ์ „ ์„ธ๊ณ„์˜ 16๊ฐœ ๊ฒŒ์ž„์‹ฌ์˜์ œ๋„๋ฅผ ์ฐพ์•„ ๊ฒ€ํ† ํ•˜์˜€์œผ๋ฉฐ, ์ฃผ๋กœ ํ‘œํ˜„์˜ ์ž์œ ๋ผ๋Š” ๊ด€์ ์—์„œ ์ด๋“ค ์ œ๋„๋“ค์˜ ์ถ”์ด ๋ฐ ํ•จ์˜์ ์„ ์ฐพ๊ณ ์ž ํ•˜์˜€๋‹ค. ๊ฒŒ์ž„์˜ ์œ„์ƒ์ด ๋†’์•„์ง€๋ฉด์„œ ๊ฒŒ์ž„์ „๋ฌธ์‹ฌ์˜๊ธฐ๊ด€์˜ ์ฆ๊ฐ€, ๋ฏผ๊ฐ„์ž์œจ์‹ฌ์˜๊ธฐ๊ด€์˜ ์ฆ๊ฐ€, ๊ฒŒ์ž„์—์„œ์˜ ํ‘œํ˜„์˜ ์ž์œ ์˜ ํ™•๋Œ€๋ผ๋Š” ์ถ”์„ธ๋ฅผ ์ฐพ์„ ์ˆ˜ ์žˆ์—ˆ๋‹ค. ์ด๋Ÿฌํ•œ ์ถ”์„ธ๋Š” ๊ฒŒ์ž„์ž์ฒด์˜ ๋ฐœ์ „ ์–‘์ƒ๊ณผ ๋งž๋ฌผ๋ ค ํ•„์—ฐ์ ์œผ๋กœ ๋‚˜ํƒ€๋‚˜๋Š” ํ˜„์ƒ์œผ๋กœ ๋ณด์ด๋ฉฐ, ์šฐ๋ฆฌ๋„ ์ด๋Ÿฌํ•œ ์ถ”์„ธ์— ๋งž์ถ”์–ด ์‹ ์†ํ•œ ๋ณ€ํ™”์™€ ํ˜์‹ ์ด ํ•„์š”ํ•จ์„ ์•Œ ์ˆ˜ ์žˆ์—ˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000210.xml
ART001576938
oai_dc
๋‹ค์ˆ˜์˜ ํ‰๋ฉด์„ ๊ฐ€์ง€๋Š” ๋ชจ๋ธ๊ธฐ๋ฐ˜ ์นด๋ฉ”๋ผ ์ถ”์ ๋ฐฉ๋ฒ•
Camera Tracking Method based on Model with Multiple Planes
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ด์ธํ‘œ(์ค‘์•™๋Œ€ํ•™๊ต); ๋‚จ๋ณด๋‹ด(์ค‘์•™๋Œ€ํ•™๊ต); ํ™ํ˜„๊ธฐ(์ค‘์•™๋Œ€ํ•™๊ต)" ]
๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ๋‹ค์ˆ˜์˜ ํ‰๋ฉด์„ ๊ฐ€์ง€๋Š” ๋ชจ๋ธ๊ธฐ๋ฐ˜ ์นด๋ฉ”๋ผ ์ถ”์  ์‹œ์Šคํ…œ์ด ์ œ์•ˆ๋œ๋‹ค. ์ƒํ’ˆ์˜ ์ •๋ณด๋ฅผ ํ‘œ๊ธฐํ•˜๊ธฐ ์œ„ํ•œ 2์ฐจ์› ๋ฐ”์ฝ”๋“œ(barcode)๋กœ ๋„๋ฆฌ ์‚ฌ์šฉ๋˜๋Š” QR(Quick Response) ์ฝ”๋“œ๋ฅผ ์ธ์‹ํ•˜์—ฌ ํ•ด๋‹น ๋ฌผ์ฒด์˜ 3์ฐจ์› ๋ชจ๋ธ์„ ์ž„ํฌํŒ…ํ•œ๋‹ค. ๊ทธ๋ฆฌ๊ณ  ๊ด€๋ จ ๊ธฐํ•˜์ •๋ณด๋ฅผ ์ด์šฉํ•˜์—ฌ ๋ชจ๋ธ์˜ ์ฃผ์š” ์ •์ (vertex)์„ ์ถ”์ถœํ•˜๊ณ  ์˜ตํ‹ฐ์ปฌ ํ”Œ๋กœ์šฐ(optical flow)๋ฅผ ์ด์šฉํ•˜์—ฌ ์ถ”์ ํ•œ๋‹ค. ํด๋ฆฌํ•‘ ์•Œ๊ณ ๋ฆฌ์ฆ˜์œผ๋กœ ๋‹ค์ˆ˜์˜ ํ‰๋ฉด์„ ๊ฐ€์ง€๋Š” ๋ฌผ์ฒด์˜ ํ‰๋ฉด ์˜์—ญ์„ ๊ตฌ๋ณ„ํ•˜๊ณ  ๋งค์นญ๋œ ํŠน์ง•์œผ๋กœ๋ถ€ํ„ฐ ํ˜ธ๋ชจ๊ทธ๋ž˜ํ”ผ๋ฅผ ๊ณ„์‚ฐํ•˜์—ฌ ์ดˆ๊ธฐ ๋‹จ๊ณ„์˜ ๋Œ€๋žต์ ์ธ ์นด๋ฉ”๋ผ ์›€์ง์ž„ ํŒŒ๋ผ๋ฏธํ„ฐ๋ฅผ ์ถ”์ •ํ•œ๋‹ค. ์ดํ›„ ์นด๋ฉ”๋ผ์˜ ์›€์ง์ž„์— ๋”ฐ๋ผ ๋‹ค์–‘ํ•œ ํ‰๋ฉด์— ์กด์žฌํ•˜๋Š” ํŠน์ง•์ ๊ณผ ํ•ด๋‹น 3์ฐจ์› ์ •๋ณด๋ฅผ ์„ ํ˜• ๋ฐฉ์ •์‹์œผ๋กœ ๊ตฌ์„ฑํ•˜๊ณ  DLT(Direct Linear Transform) ๋ฐฉ๋ฒ•์„ ์ ์šฉํ•œ๋‹ค. ์ตœ์ข… ๋‹จ๊ณ„์—์„œ ๋ฒˆ๋“ค ์กฐ์ •(Bundle Adjustment) ์•Œ๊ณ ๋ฆฌ์ฆ˜์„ ์ด์šฉํ•ด ์นด๋ฉ”๋ผ์˜ ์›€์ง์ž„ ํŒŒ๋ผ๋ฏธํ„ฐ์— ํฌํ•จ๋œ ์—๋Ÿฌ๋ฅผ ์ตœ์†Œํ™” ํ•œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000210.xml
ART001576939
oai_dc
์•„๋™ยท์ฒญ์†Œ๋…„์˜ ์˜จ๋ผ์ธ๊ฒŒ์ž„์„ ํ†ตํ•œ ์„ฑ์ทจ, ์ž๊ธฐํšจ๋Šฅ๊ฐ, ํ•™๊ต์ ์‘๊ณผ ์‚ถ์˜ ๋งŒ์กฑ๋„
Children's and Adolescents' Achievement Level in Online Game, Sense of Self-efficacy, School Adjustment and Life Satisfaction
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊น€ํƒœ์—ฐ(์„œ์šธ๋Œ€ํ•™๊ต); ์ด์ˆœํ˜•(์„œ์šธ๋Œ€ํ•™๊ต)" ]
์ด ์—ฐ๊ตฌ๋Š” ์•„๋™โ€ค์ฒญ์†Œ๋…„์˜ ์˜จ๋ผ์ธ๊ฒŒ์ž„์„ ํ†ตํ•œ ์„ฑ์ทจ๊ฐ€ ํ•™๊ต์ ์‘๊ณผ ์‚ถ์˜ ๋งŒ์กฑ๋„์— ์œ ์˜ํ•œ ์˜ํ–ฅ์„ ๋ฏธ์น˜๋Š”์ง€, ๊ทธ๋ฆฌ๊ณ  ๊ทธ ๊ณผ์ •์—์„œ ์ž๊ธฐํšจ๋Šฅ๊ฐ์ด ๋งค๊ฐœ๋ณ€์ธ์œผ๋กœ ์ž‘์šฉํ•˜๋Š”์ง€ ์‚ดํŽด๋ณด๊ณ ์ž ํ–ˆ๋‹ค. ์„œ์šธ์‹œ ์ดˆ๋“ฑ, ์ค‘ํ•™์ƒ 1004๋ช…์— ๋Œ€ํ•œ ์„ค๋ฌธ์กฐ์‚ฌ ๊ฒฐ๊ณผ, ์˜จ๋ผ์ธ๊ฒŒ์ž„ ์‚ฌ์šฉ์ˆ˜์ค€์ด ๋†’์€ ์ง‘๋‹จ์—์„œ ์˜จ๋ผ์ธ๊ฒŒ์ž„์„ ํ†ตํ•œ ์„ฑ์ทจ๋Š” ์ž๊ธฐํšจ๋Šฅ๊ฐ, ํ•™๊ต์ ์‘๊ณผ ์‚ถ์˜ ๋งŒ์กฑ๋„์— ์œ ์˜ํ•œ ์˜ํ–ฅ์„ ๋ฏธ์ณค๋‹ค. ๋˜ํ•œ ์ž๊ธฐํšจ๋Šฅ๊ฐ์€ ์˜จ๋ผ์ธ๊ฒŒ์ž„์„ ํ†ตํ•œ ์„ฑ์ทจ์™€ ํ•™๊ต์ ์‘์˜ ๊ด€๊ณ„, ๊ทธ๋ฆฌ๊ณ  ์˜จ๋ผ์ธ๊ฒŒ์ž„์„ ํ†ตํ•œ ์„ฑ์ทจ์™€ ์‚ถ์˜ ๋งŒ์กฑ๋„์˜ ๊ด€๊ณ„์— ์œ ์˜ํ•œ ์˜ํ–ฅ์„ ๋ฏธ์ณค๋‹ค. ์˜จ๋ผ์ธ๊ฒŒ์ž„์— ๋Œ€ํ•œ ๊ณผ๋ชฐ์ž…์˜ ๋ถ€์ •์  ์˜ํ–ฅ์„ ๊ฐ„๊ณผํ•  ์ˆ˜๋Š” ์—†์ง€๋งŒ, ์ด ์—ฐ๊ตฌ๋Š” ์•„๋™, ์ฒญ์†Œ๋…„์˜ ์˜จ๋ผ์ธ๊ฒŒ์ž„์„ ํ†ตํ•œ ์„ฑ์ทจ๊ฐ€ ๊ทธ๋“ค์˜ ํ•™๊ต์ ์‘๊ณผ ์‚ถ์˜ ๋งŒ์กฑ๋„์— ๊ธ์ •์ ์ธ ์˜ํ–ฅ์„ ๋ฏธ์น  ์ˆ˜ ์žˆ์Œ์„ ๋ฐํ˜”๋‹ค๋Š” ๋ฐ์— ๊ทธ ์˜์˜๊ฐ€ ์žˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000210.xml
ART001576925
oai_dc
๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„์„ ํ†ตํ•œ ์ง‘์ค‘๋ ฅ ํ–ฅ์ƒ์— ๊ด€ํ•œ ์—ฐ๊ตฌ
A Study on the Improvement of Concentration through Serious Games
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์กฐ์Šน์ฃผ(๋„ค์˜ค์— ํ…”); ์œคํ˜•์„ญ(๊ฒฝ์›๋Œ€ํ•™๊ต)" ]
์ง‘์ค‘๋ ฅ์€ ํ•™์Šต๋Šฅ๋ ฅ์— ์žˆ์–ด์„œ ๊ฐ€์žฅ ์ค‘์š”ํ•œ ์š”์†Œ ์ค‘์˜ ํ•˜๋‚˜์ด๋‹ค. ์ง‘์ค‘๋ ฅ ๊ฐœ์„ ์€ ํ•™์Šต๋Šฅ๋ ฅ์„ ๋†’์ด๋Š” ๋ฐ ๋งค์šฐ ์ค‘์š”ํ•˜๋‹ค. ๋””์ง€ํ„ธ ํ‚ค์ฆˆ(digital kids)๋Š” ์–ด๋ ค์„œ๋ถ€ํ„ฐ ๊ฒŒ์ž„๊ณผ ๊ฐ™์€ ์ค‘๋…์ ์ธ ๋ฏธ๋””์–ด์— ์ต์ˆ™ํ•ด์ ธ ์žˆ์–ด์„œ ๊ธฐ์กด์˜ ๊ต์ˆ˜ํ•™์Šต๋ฐฉ๋ฒ•๋งŒ์œผ๋กœ๋Š” ๊ทธ๋“ค์—๊ฒŒ ๊ด€์‹ฌ์„ ๋Œ๊ธฐ๋Š” ์–ด๋ ค์›Œ์กŒ๋‹ค. ๋”ฐ๋ผ์„œ ์ง‘์ค‘๋ ฅ์ด ์•ฝํ•œ ํ•™์ƒ๋“ค์„ ์œ„ํ•œ ์ƒˆ๋กœ์šด ๊ต์œก๋ฐฉ๋ฒ•์˜ ๋„์ž…์ด ๋ถˆ๊ฐ€ํ”ผํ•˜๊ฒŒ ๋˜์—ˆ๋‹ค. ๋ณธ ์‹คํ—˜์€ ์ง‘์ค‘๋ ฅ ํ–ฅ์ƒ์„ ์œ„ํ•œ ํŠน์ • ๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„์„ ํ†ตํ•œ ํ›ˆ๋ จ์ด ์ง‘์ค‘๋ ฅ ํ–ฅ์ƒ์— ๋„์›€์ด ๋  ๊ฒƒ์ด๋ผ๋Š” ๊ฐ€์„ค์„ ์ฆ๋ช…ํ•˜๊ธฐ ์œ„ํ•ด ์ง„ํ–‰๋˜์—ˆ๊ณ , ์ดˆ๋“ฑํ•™์ƒ 4๋ช…์”ฉ ์ง‘์ค‘๋ ฅ ํ›ˆ๋ จ ํ›ˆ๋ จ์ง‘๋‹จ, ๋ช…์ƒ์Œ์•… ํ›ˆ๋ จ์ง‘๋‹จ, ํ†ต์ œ์ง‘๋‹จ์œผ๋กœ ๋‚˜๋ˆ„์–ด ์‹คํ—˜ํ•˜์˜€์œผ๋ฉฐ, QEEG-4 ์žฅ๋น„๋ฅผ ์‚ฌ์šฉํ•˜์—ฌ ์‹คํ—˜ํ•˜์˜€๋‹ค. ์‹คํ—˜ ๊ฒฐ๊ณผ ํŠน์ • ๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„์„ ํ†ตํ•˜์—ฌ ์ง‘์ค‘๋ ฅ ํ–ฅ์ƒ์ด ๊ฐ€๋Šฅํ•˜๊ณ , ๊ฒฐ๊ณผ์ ์œผ๋กœ ํ•™์Šต๋Šฅ๋ ฅ์„ ํ–ฅ์ƒ์‹œํ‚ฌ ์ˆ˜ ์žˆ๋‹ค๋Š” ๊ฒƒ์„ ์ฆ๋ช…ํ•˜์˜€๋‹ค. ์‹คํ—˜ ๊ฒฐ๊ณผ ์ง‘์ค‘๋ ฅ ํ›ˆ๋ จ ๊ฒŒ์ž„๊ณผ ๋ช…์ƒ ์Œ์•…์€ ํ”ผํ—˜์ž๋“ค์˜ ์ง‘์ค‘๋ ฅ์„ ํ–ฅ์ƒ์‹œํ‚ค๋Š”๋ฐ ํšจ๊ณผ๊ฐ€ ์žˆ์—ˆ์Œ์„ ํ™•์ธํ•  ์ˆ˜ ์žˆ์—ˆ๋‹ค. ํŠน์ • ๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„์€ ๋ณดํ†ต ์‚ฌ๋žŒ์€ ์ง‘์ค‘ํ•˜๊ธฐ ์–ด๋ ค์šด ๋ช…์ƒ๊ณผ๋Š” ๋‹ฌ๋ฆฌ ํ˜ธ๊ธฐ์‹ฌ, ๋„์ „๊ณผ์ œ, ๊ฒฝ์Ÿ๊ณผ ๋ณด์ƒ ๋“ฑ์˜ ์žฌ๋ฏธ ์š”์†Œ๋ฅผ ๋‚ดํฌํ•˜๊ณ  ์žˆ๋‹ค. ๊ฒŒ์ž„์€ ์ฒญ์†Œ๋…„๋“ค์—๊ฒŒ ๋” ์ด์ƒ ๋ถ€์ •์ ์ด์ง€ ์•Š์œผ๋ฉฐ ๋‹ค์–‘ํ•œ ํ˜•ํƒœ๋กœ ์‚ฌํšŒ์— ๋„์›€์„ ์ค„ ๊ฒƒ์ด๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000210.xml
ART001576931
oai_dc
๊ฒŒ์ž„๊ฐœ๋ฐœ์ž ์ฐฝ์ž‘ ๊ถŒ๋ฆฌ๋ณดํ˜ธ ๋ฐฉ์•ˆ์— ๊ด€ํ•œ ์†Œ๊ณ  - ์ €์ž‘๊ถŒ๋ฒ•์˜ ์—…๋ฌด์ƒ์ €์ž‘๋ฌผ์ œ๋„๋ฅผ ์ค‘์‹ฌ์œผ๋กœ
Protecting Game Developers Under the Works-for-hire Clause of Copyright Law
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ตœ์ง€์„ (๊ณผํ•™๊ธฐ์ˆ ์ •์ฑ…์—ฐ๊ตฌ์›)" ]
์ด ๊ธ€์€ ์ €์ž‘๊ถŒ๋ฒ•์ƒ ๋ฒ•์ธ์—๊ฒŒ ์ €์ž‘์ž ์ง€์œ„๋ฅผ ๊ท€์†์‹œํ‚ค๋Š” ์—…๋ฌด์ƒ์ €์ž‘๋ฌผ์ œ๋„๋ฅผ ๋ณด์™„ํ•˜์—ฌ ๊ฒŒ์ž„๊ฐœ๋ฐœ์ž์˜ ๊ถŒ๋ฆฌ๋ฅผ ๊ฐ•ํ™”ํ•จ์œผ๋กœ์จ ๊ฐœ๋ฐœ์ž์˜ ์ฐฝ์ž‘์˜์š•์„ ๊ณ ์ทจํ•˜๊ณ  ์ด์ง ๋ฐ ๊ธฐ์ˆ ์œ ์ถœ๊ณผ ๊ด€๋ จ๋œ ๋ถ„์Ÿ์„ ๋ฏธ์—ฐ์— ๋ฐฉ์ง€ํ•˜์—ฌ ์‚ฐ์—…๋ฐœ์ „์„ ์ด‰์ง„ํ•  ์ˆ˜ ์žˆ๋Š” ๋ฐฉ์•ˆ์„ ์ฐพ๋Š” ๊ฒƒ์„ ๋ชฉ์ ์œผ๋กœ ํ•˜์˜€๋‹ค. ์ด๋ฅผ ์œ„ํ•ด ๊ธฐ๋Šฅ์„ฑ์ €์ž‘๋ฌผ๊ณผ ๋ฌธ์˜ˆ์ €์ž‘๋ฌผ์˜ ๋ณตํ•ฉ์  ์„ฑ๊ฒฉ์„ ๋ค ๊ฒŒ์ž„์˜ ํŠน์„ฑ์— ๋น„์ถ”์–ด ์ผ๋ฐ˜์ ์ธ ์‚ฐ์—…์ €์ž‘๊ถŒ์˜ ๊ฐœ๋ฐœ์ž์™€ ๋น„๊ตํ•˜์—ฌ ๋‘ํ…๊ฒŒ ๋ณดํ˜ธ๋  ํ•„์š”๊ฐ€ ์žˆ๋Š”์ง€ ๊ทธ๋ฆฌ๊ณ  ๋ณดํ˜ธ์˜ ํ•„์š”๊ฐ€ ์žˆ๋‹ค๋ฉด ์–ด๋– ํ•œ ๋ฐฉ๋ฒ•์ด ๊ฐ€๋Šฅํ•  ๊ฒƒ์ธ์ง€๋ฅผ ๊ฒ€ํ† ํ•˜์˜€๋‹ค. ๊ตฌ์ฒด์ ์œผ๋กœ ๊ทธ ๋ณด์™„ ๋ฐฉ๋ฒ•์„ ์„ธ ์ธก๋ฉด์œผ๋กœ ๋‚˜๋ˆ„์–ด ๋ถ„์„ํ•˜์˜€๋‹ค. ์ฒซ ๋ฒˆ์งธ ์ธก๋ฉด์€ ์—…๋ฌด์ƒ์ €์ž‘๋ฌผ์ œ๋„๋ฅผ ์—„๊ฒฉํ•˜๊ณ  ์ œํ•œ์ ์œผ๋กœ ์ ์šฉํ•ด์•ผ ํ•œ๋‹ค๋Š” ํ•ด์„๋ก ์  ๊ด€์ ๊ณผ ๋ฒ•์ ์œผ๋กœ ์ €์ž‘์ธ๊ฒฉ๊ถŒ์˜ ๋ณดํ˜ธ๋ฅผ ์ธ์ •ํ•˜์—ฌ์•ผ ํ•œ๋‹ค๋Š” ์ž…๋ฒ•๋ก ์  ๊ด€์ ์„ ์‚ดํŽด๋ณด์•˜๋‹ค. ๋‘ ๋ฒˆ์งธ ์ธก๋ฉด์€ ๋‹ค์ˆ˜์˜ ์ €์ž‘์ž๊ฐ€ ๊ด€์—ฌํ•˜๋Š” ์˜จ๋ผ์ธ๊ฒŒ์ž„ ๊ฐœ๋ฐœ์— ์žˆ์–ด์„œ ์ €์ž‘์ธ๊ฒฉ๊ถŒ์„ ์ธ์ •ํ•˜๊ณ ์ž ํ•˜์˜€์„ ๋•Œ ๋ฌธ์ œ๊ฐ€ ๋˜๋Š” ๋ถ€๋ถ„์ธ ๊ณต๋™์ €์ž‘์ž ์ธ์ • ์—ฌ๋ถ€์™€ ๊ด€๋ จ๋œ ํ•™์„ค๊ณผ ํŒ๋ก€๋ฅผ ๊ฒ€ํ† ํ•˜์˜€๋‹ค. ๋์œผ๋กœ, ํ˜„์‹ค์ ์œผ๋กœ ์ €์ž‘์ธ๊ฒฉ๊ถŒ์„ ๋ณดํ˜ธํ•˜๋Š” ๊ฒƒ์ด ์šฉ์ดํ•˜์ง€ ์•Š์„ ๋•Œ์— ์ง๋ฌด๋ฐœ๋ช…์˜ ๋ณด์ƒ์ฒญ๊ตฌ๊ถŒ ์ฒญ๊ตฌ ๊ทœ์ •์„ ์œ ์ถ”ํ•˜์—ฌ ๊ฐœ๋ฐœ์ž์˜ ๊ฒฝ์ œ์  ์ด์ต์„ ํ™•๋ณดํ•  ์ˆ˜ ์žˆ์„ ๊ฒƒ์ธ์ง€ ๊ฒ€ํ† ํ•˜์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000210.xml
ART001576922
oai_dc
๊ฒŒ์ž„ ์บ๋ฆญํ„ฐ์˜ ์ ํ”„ ๋™์ž‘ ์š”์ธ์ด ์‹œ๊ฐ์  ํšจ๊ณผ์— ๋ฏธ์น˜๋Š” ์˜ํ–ฅ
Affection of Game Characterโ€™s Jumping Motion Factors on Visual Effects
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊ณ ํ˜œ์˜(์„œ์šธ์—ฌ์ž๋Œ€ํ•™๊ต); ์œค์„ ์ •(๋™์„œ๋Œ€ํ•™๊ต)" ]
๋ณธ ๋…ผ๋ฌธ์€ ๊ฒŒ์ž„ ์บ๋ฆญํ„ฐ์˜ ์ž์—ฐ์Šค๋Ÿฌ์šด ์ ํ”„ ๋™์ž‘์„ ์œ„ํ•ด ์ ํ”„ ๋™์ž‘์š”์ธ๋“ค์ด ์‹œ๊ฐ์  ํšจ๊ณผ์— ๋ฏธ์น˜๋Š” ์˜ํ–ฅ์„ ๋ถ„์„ํ•˜์˜€๋‹ค. ์šฐ์„ , ์ž์—ฐ์Šค๋Ÿฌ์šด ์ ํ”„๋™์ž‘์„ ๋ณด์—ฌ์ฃผ๋Š” ์ƒ์šฉ ๊ฒŒ์ž„ 3๊ฐœ๋ฅผ ์„ ์ •ํ•˜๊ณ  ๊ฐ ๊ฒŒ์ž„์—์„œ 4๊ฐ€์ง€ ์ฒดํ˜•๋ณ„ ์บ๋ฆญํ„ฐ ์ ํ”„ ์˜์ƒ์„ ์ถ”์ถœํ•˜์˜€๋‹ค. ์ด๊ฒƒ์„ ์ ํ”„๋™์ž‘์˜ 4๊ฐ€์ง€ ์ฃผ์š” ์›์น™์ธ, ๋„์•ฝ์‹œ์˜ ํž˜, ์ฐฉ์ง€์‹œ์˜ ์ถฉ๊ฒฉ, ์ฐฉ์ง€์‹œ์˜ ํƒ„๋ ฅ์„ฑ๊ณผ ๋™์ž‘์˜ ์œ ์—ฐ์„ฑ์œผ๋กœ ํ‰๊ฐ€ํ•˜์˜€๋‹ค. ๊ทธ๋ฆฌ๊ณ  ์ ํ”„ ๋™์ž‘๋ณ„๋กœ ์‹œ๊ฐ„, ๊ฑฐ๋ฆฌ, ๊ฐ๋„ ์š”์ธ์œผ๋กœ ์ธก์ •ํ•˜์˜€๋‹ค. ์ตœ์ข…์ ์œผ๋กœ, ๊ฒŒ์ž„ ์บ๋ฆญํ„ฐ์˜ ์‹œ๊ฐ์  ํšจ๊ณผ์™€ ๋™์ž‘ ์š”์ธ๋“ค๊ณผ์˜ ์ผ๊ด€๋œ ํŠน์ง•์„ ๋ถ„์„ํ•˜์—ฌ ์ œ์‹œํ•˜์˜€๋‹ค. ๋ณธ ์—ฐ๊ตฌ๋Š” ์ž์—ฐ์Šค๋Ÿฌ์šด ์บ๋ฆญํ„ฐ ์ ํ”„ ๋™์ž‘ ๊ตฌํ˜„์„ ์œ„ํ•œ ๊ธฐ์ดˆ ์ž๋ฃŒ๋กœ ํ™œ์šฉ์ด ๋  ์ˆ˜ ์žˆ์„ ๊ฒƒ์ด๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000210.xml
ART001576936
oai_dc
์ธ์ฒœ์ง€์—ญ ๊ฒŒ์ž„์‚ฐ์—…๋‹จ์ง€ ์„ค๋ฆฝ์˜ ๊ฒฝ์ œ์  ํŒŒ๊ธ‰ํšจ๊ณผ ๋ถ„์„
The Economic Impact Analysis of Building Game Industrial Complex In Incheon
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๋‚จ๊ธฐ์ฐฌ(์—ฐ์„ธ๋Œ€ํ•™๊ต); ์ด๋ณ‘๋ฏผ(๊ฑด๊ตญ๋Œ€ํ•™๊ต)" ]
๋ณธ ์—ฐ๊ตฌ๋Š” ์ธ์ฒœ ๊ฒŒ์ž„์‚ฐ์—…๋‹จ์ง€ ์กฐ์„ฑ์„ ํ†ตํ•œ ๊ฒฝ์ œ์  ํŒŒ๊ธ‰ํšจ๊ณผ๋ฅผ ๋ถ„์„ํ•˜๋Š”๋ฐ ์žˆ๋‹ค. ๊ฒŒ์ž„์‚ฐ์—…์€ ๋ฌธํ™”์ฝ˜ํ…์ธ  ์‚ฐ์—…์œผ๋กœ์„œ ํฐ ์ž ์žฌ๊ฐ€๋Šฅ์„ฑ์„ ๊ฐ€์ง€๊ณ  ์žˆ์–ด, ๋ฐœ์ „์— ๋Œ€ํ•œ ๋‹น์œ„์„ฑ์ด ๋†’๋‹ค๋Š” ๋‹ค์–‘ํ•œ ์˜๊ฒฌ์„ ๊ฐ€์ง€๊ณ  ์žˆ์Œ์—๋„ ๋ถˆ๊ตฌํ•˜๊ณ , ์ด์— ๋Œ€ํ•œ ๊ฒฝ์ œ์  ํŒŒ๊ธ‰ํšจ๊ณผ๋ฅผ ๋ถ„์„ํ•œ ์‚ฌ๋ก€๋Š” ๊ฑฐ์˜ ์—†๋Š” ์‹ค์ •์ด์—ˆ๋‹ค. ๋”ฐ๋ผ์„œ ๋ณธ ์—ฐ๊ตฌ๋Š” ์ด๋ฅผ ์„ ํ—˜์ ์œผ๋กœ ๋ถ„์„ํ•˜๋Š” ์ธก๋ฉด์—์„œ ์—ฐ๊ตฌ์— ๋Œ€ํ•œ ์˜์˜๋ฅผ ๊ฐ€์งˆ ์ˆ˜ ์žˆ๋‹ค. ์ด์˜ ๋ถ„์„์„ ์œ„ํ•ด ์ธ์ฒœ๊ฒฝ์ œ์ž์œ ๊ตฌ์—ญ๋‚ด์— ๊ฒŒ์ž„์‚ฐ์—…๋‹จ์ง€๋ฅผ ์„ค๋ฆฝํ•˜๋Š” ๊ฒฝ์šฐ๋ฅผ ๊ฐ€์ •ํ•˜๊ณ  ๊ฑด์„ค๋ถ€๋ฌธ, ๊ฒŒ์ž„๊ด€๋ จ ์ œ์กฐ์—… ๋ฐ ๊ฒŒ์ž„๊ด€๋ จ ์„œ๋น„์Šค์—…์„ ํ† ๋Œ€๋กœ ์ง€์—ญ์‚ฐ์—…์—ฐ๊ด€๋ถ„์„์„ ์‹ค์‹œํ•˜์˜€๋‹ค. ๋ณธ ์—ฐ๊ตฌ์˜ ๊ฒฐ๊ณผ๋ฅผ ํ†ตํ•ด ๊ฒŒ์ž„์‚ฐ์—…์ด ์ง€์—ญ ๋ฐ ๊ตญ๊ฐ€์— ๋ฏธ์น˜๋Š” ์ค‘์š”์„ฑ์„ ์ง์ ‘์ ์œผ๋กœ ํŒŒ์•…ํ•  ์ˆ˜ ์žˆ์œผ๋ฉฐ, ํ–ฅํ›„ ์ด์™€ ๊ด€๋ จํ•œ ์—ฐ๊ตฌ์˜ ๋ฐฉํ–ฅ์— ํฐ ์˜ํ–ฅ์„ ๋ฏธ์น  ์ˆ˜ ์žˆ์„ ๊ฒƒ์ด๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000210.xml
ART001469577
oai_dc
์ปดํ“จํ„ฐ๊ฒŒ์ž„์— ๋‚˜ํƒ€๋‚œ ํˆฌ์˜๋„๋ฒ•์˜ ๋ณ€์ฒœ๊ณผ ์ „๊ฐœ๋ฐฉํ–ฅ
The Changes and Future Direction of Graphical Projection in Computer Games
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "ํ•˜๋™์›(์šฐ์†ก๋Œ€ํ•™๊ต); ์ด์ฐฝ์กฐ(์šฐ์†ก๋Œ€ํ•™๊ต)" ]
์ด ๊ธ€์€ ๊ทธ๋ž˜ํ”ฝ์‚ฌ์šฉ์ž ํ™˜๊ฒฝ์„ ์ง€์›ํ•˜๋Š” ์ปดํ“จํ„ฐ๊ฒŒ์ž„์—์„œ ๋‚˜ํƒ€๋‚œ ํˆฌ์˜์˜ ๋ฐฉ๋ฒ•๋“ค์— ๊ด€ํ•œ ์—ฐ๊ตฌ๋‹ค. ๊ธฐ์กด ์—ฐ๊ตฌ๋“ค์€ ํŠน์ • ํˆฌ์˜๋„๋ฒ•์— ๊ด€ํ•œ ์‚ฌ๋ก€์—ฐ๊ตฌ๋‚˜ ๋ฏธํ•™์  ์ ‘๊ทผ๋“ค์ด ๋Œ€๋ถ€๋ถ„์ด๋‹ค. ์—ฐ๊ตฌ์ž๋Š” ์ปดํ“จํ„ฐ๊ฒŒ์ž„์— ๋‚˜ํƒ€๋‚œ ํˆฌ์˜๋„๋ฒ•์„ ๊ฒŒ์ž„ ์—ฐ๋Œ€๊ธฐ๋ฅผ ๋”ฐ๋ผ ์กฐ์‚ฌํ•˜๊ณ  ๋ถ„์„ํ•˜์—ฌ, ์ด๊ฒƒ์˜ ๋ณ€์ฒœ๊ณผ์ •๊ณผ ์•ž์œผ๋กœ์˜ ๋ฐฉํ–ฅ์— ๊ด€ํ•ด ์—ฐ๊ตฌํ•˜์˜€๋‹ค. ๋˜ํ•œ ๋‹ค์–‘ํ•œ ํˆฌ์˜๋„๋ฒ•๋“ค์˜ ๊ฐ์„ฑ์  ์ธก๋ฉด๊ณผ ์ƒ์‚ฐ์  ์ธก๋ฉด์„ ์‚ดํŽด๋ณธ ๋ฐ”, ์ปดํ“จํ„ฐ ๊ฒŒ์ž„์— ๋‚˜ํƒ€๋‚œ ํˆฌ์˜๋„๋ฒ•๋“ค์€ ๊ทธ๋ž˜ํ”ฝ ๋””์ž์ด๋„ˆ์˜ ์ž‘์—…๋‚œ์ด๋„์™€ ์ปดํ“จํ„ฐ ์ฒ˜๋ฆฌ๋Šฅ๋ ฅ์— ์˜์กดํ•˜์—ฌ ๋ฐœ์ „ํ•˜๋Š” ๊ฒƒ์œผ๋กœ ๋“œ๋Ÿฌ๋‚ฌ๋‹ค. ์ฝ˜ํ…์ธ  ์†Œ๋น„์ž์˜ ๋ณด๋Š” ๋ฐฉ์‹์„ ๊ฒฐ์ •์ง“๋Š” ํˆฌ์˜๋„๋ฒ•์€ ์ฝ˜ํ…์ธ  ๊ฐœ๋ฐœ์˜ ๊ธฐํš๋‹จ๊ณ„์—์„œ ๊ฒฐ์ •๋˜์–ด์•ผ ํ•˜๋Š” ๋งค์šฐ ์ค‘์š”ํ•œ ์š”์†Œ์ž„์œผ๋กœ ์ด ์—ฐ๊ตฌ์˜ ๊ฒฐ๊ณผ๊ฐ€ ์œ ๊ด€ ๋ถ„์•ผ์— ์กฐ๊ธˆ์ด๋‚˜๋งˆ ๊ธฐ์—ฌํ•  ์ˆ˜ ์žˆ๊ธฐ๋ฅผ ๊ธฐ๋Œ€ํ•œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000210.xml
ART001469591
oai_dc
๊ฒŒ์ž„๊ธฐ๋ฐ˜ํ•™์Šต ํ™œ์„ฑํ™”๋ฅผ ์œ„ํ•œ ๊ต์‚ฌ์˜ ์ธ์‹ ์กฐ์‚ฌ
An Analysis of Perceptions of Teacher for Game-Based Learning
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๋ฐ•ํ˜•์„ฑ(๊ฒฝ๊ธฐ๋Œ€ํ•™๊ต); ๋ฐ•์„ฑ๋•(ํ•œ๊ตญ๊ต์›๋Œ€ํ•™๊ต ์œ ์•„๊ต์œก๊ณผ)" ]
๋ณธ ์—ฐ๊ตฌ์˜ ๋ชฉ์ ์€ ๊ฒŒ์ž„์„ ํ™œ์šฉํ•œ ํ•™์Šต์ด ๊ต์œกํ˜„์žฅ์—์„œ ๊ต์ˆ˜-ํ•™์Šต์„ ์ง€์›ํ•˜๋Š” ๋ฐฉ๋ฒ•์œผ๋กœ ํ™œ์šฉ๋˜๊ธฐ ์œ„ํ•ด ๊ต์‚ฌ๋“ค์˜ ์ธ์‹์„ ์กฐ์‚ฌํ•˜์—ฌ ๋ถ„์„ํ•˜๋Š”๋ฐ ์žˆ๋‹ค. ์ด๋Š” ๊ฒŒ์ž„๊ธฐ๋ฐ˜ํ•™์Šต์˜ ํ™•์‚ฐ์„ ์œ„ํ•œ ์ค‘์š”ํ•œ ์ง€ํ‘œ๋กœ ํ™œ์šฉํ•  ์ˆ˜ ์žˆ์„ ๊ฒƒ์ด๋‹ค. ๋ณธ ์—ฐ๊ตฌ์˜ ๊ฒฐ๊ณผ๋ฅผ ์ข…ํ•ฉํ•ด๋ณด๋ฉด, ์ฒซ์งธ, ๊ต์‚ฌ๋“ค์ด ๊ฒŒ์ž„์„ ์‚ฌ์šฉํ•˜๋Š”๋ฐ ์žˆ์–ด ๊ต์œก๊ณผ์ •๊ณผ ๊ด€๋ จ๋œ ํ•™์Šต์ฃผ์ œ์™€ ๋‚ด์šฉ์„ ์ง€๋‹Œ ๊ฒŒ์ž„์„ ์ฐพ๋Š”๋ฐ ์–ด๋ ค์›€์ด ์žˆ๋‹ค๋Š” ๊ฒƒ์ด๋‹ค. ๋‘˜์งธ, ํ•™์Šต์ž์˜ ๋‹ค์–‘ํ•œ ์ˆ˜์ค€์— ๋”ฐ๋ฅธ ๊ฒŒ์ž„ ํ™œ์šฉ ์ˆ˜์—…์„ ์ค€๋น„ํ•˜๋Š”๋ฐ ๋งŽ์€ ์‹œ๊ฐ„์ด ์†Œ์š”๋œ๋‹ค๋Š” ๊ฒƒ์ด๋‹ค. ์…‹์งธ, ๊ต์‚ฌ๊ฐ€ ๊ฒŒ์ž„์„ ์ˆ˜์—…์— ํ™œ์šฉํ•˜๊ธฐ ์œ„ํ•ด ๊ด€๋ จ๊ธฐ๊ด€์—์„œ ๋‹ค์–‘ํ•œ ์ •๋ณด์™€ ์ง€์นจ์„ ์ œ๊ณตํ•ด์•ผํ•  ํ•„์š”๊ฐ€ ์žˆ๋‹ค๋Š” ๊ฒƒ์ด๋‹ค. ๋งˆ์ง€๋ง‰์œผ๋กœ, ํ–‰-์žฌ์ •์ ์ธ ์ง€์›์ด ์ฒด๊ณ„์ ์œผ๋กœ ์ด๋ฃจ์–ด์ ธ์•ผํ•  ํ•„์š”๊ฐ€ ์žˆ๋Š” ๊ฒƒ์œผ๋กœ ๋‚˜ํƒ€๋‚ฌ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000210.xml
ART001469590
oai_dc
์ด๋ฐฉ์„ฑ ๋ฐ˜์‚ฌ์˜ ๋ณ€ํ˜•์„ ํ†ตํ•œ ์‹ค์‹œ๊ฐ„ ์˜ท๊ฐ ๋ Œ๋”๋ง
Realtime Fabric Rendering with Deformed Anisotropic Reflectance
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊ฐ•์˜๋ฏผ(๋™๋ช…๋Œ€ํ•™๊ต)" ]
๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ์ธก์ •๋œ ์–‘๋ฐฉํ–ฅ ๋ฐ˜์‚ฌ ๋ถ„ํฌ ํ•จ์ˆ˜(BRDF)์™€ ๊ฐ™์€ ๋ฐ์ดํ„ฐ ์—†์ด ์‚ฌ์‹ค์ ์ธ ์ง๋ฌผ ํ‘œ๋ฉด ๋ Œ๋”๋ง์ด ๊ฐ€๋Šฅํ•œ ํšจ์œจ์ ์ธ ๋ฐฉ๋ฒ•์„ ์ œ์•ˆํ•œ๋‹ค. ์ œ์•ˆ๋œ ๊ธฐ๋ฒ•์€ ๊ด‘์„  ์ถ”์  ๊ธฐ๋ฐ˜์˜ ์˜คํ”„๋ผ์ธ ๋ Œ๋”๋Ÿฌ์™€ ๊ฒŒ์ž„๊ณผ ๊ฐ™์€ ์‹ค์‹œ๊ฐ„ ์‘์šฉ์— ๋ชจ๋‘ ์ ์šฉํ•  ์ˆ˜ ์žˆ๋‹ค. ์ œ์•ˆ๋œ ๊ธฐ๋ฒ•์€ ๊ตํ˜ธ์ (alternating) ์ด๋ฐฉ์„ฑ ๋ฐ˜์‚ฌ์™€ ๋ณ€ํ˜•๋œ ๋ฏธ์„ธ๋ฉด ๋ถ„ํฌ ํ•จ์ˆ˜๋ฅผ ์ด์šฉํ•˜์—ฌ ์ง์กฐ ํ‘œ๋ฉด์„ ํ‘œํ˜„ํ•œ๋‹ค. ์‹ค์— ๋Œ€ํ•œ ์ ˆ์ฐจ์  ๋ชจ๋ธ๋ง์€ ์ง๋ฌผ์˜ ํ‘œ๋ฉด์„ ํšจ๊ณผ์ ์ด๋ฉฐ ํšจ์œจ์ ์œผ๋กœ ํ‘œํ˜„ํ•  ์ˆ˜ ์žˆ๊ฒŒ ํ•œ๋‹ค. ์‹คํ—˜๊ฒฐ๊ณผ๋Š” ์ œ์•ˆ๋œ ๊ธฐ๋ฒ•์„ ํ†ตํ•ด ์ƒํ˜ธ์ž‘์šฉ์  ์‘์šฉ์—์„œ๋„ ๋‹ค์–‘ํ•œ ์ง์กฐ๋ฌผ ํ‘œ๋ฉด์„ ์‚ฌ์‹ค์ ์œผ๋กœ ๋ Œ๋”๋งํ•  ์ˆ˜ ์žˆ์Œ์„ ๋ณด์ด๊ณ  ์žˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000210.xml
ART001469583
oai_dc
์ดˆ๋“ฑํ•™์ƒ์šฉ ๋ชจ๋ฐ”์ผ ์˜์–ด์–ดํœ˜ ๊ฒŒ์ž„์„ ์œ„ํ•œ ์–ดํœ˜๋ชฉ๋ก ๋ฐ ์ฝ˜ํ…์ธ  ์ ์šฉ ๋ฐฉ๋ฒ• ์ œ์‹œ
Applying Basic Word Lists and Contents for Elementary School English Education by Mobile Games
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ •๋™๋นˆ(์ค‘์•™๋Œ€ํ•™๊ต); ๊น€ํ˜„์ •(์ค‘์•™๋Œ€ํ•™๊ต ๋Œ€ํ•™์› ์˜์–ด์–ธ์–ด๊ณผํ•™๊ณผ); ์›์€์„(์ค‘์•™๋Œ€ํ•™๊ต)" ]
๋ณธ ์—ฐ๊ตฌ๋Š” ๋ชจ๋ฐ”์ผ์˜ ์žฅ์ ์ด ์˜์–ด์–ดํœ˜ ํ•™์Šต์— ์ƒˆ๋กœ์šด ํ™˜๊ฒฝ์„ ์ œ๊ณตํ•ด ์ค„ ์ˆ˜ ์žˆ์„ ๊ฒƒ์œผ๋กœ ๋ณด๊ณ  ์ดˆ๋“ฑ์˜์–ดํ•™์Šต์ž๋“ค์„ ์œ„ํ•œ ๋ชจ๋ฐ”์ผ ๊ฒŒ์ž„์šฉ ์˜์–ด์–ดํœ˜ ํ•™์Šต ๋ชฉ๋ก๊ณผ ํ•จ๊ป˜ ๊ทธ ์ ์šฉ ๋ฐฉ๋ฒ•์„ ์ œ์‹œํ•˜๊ณ ์ž ํ•œ๋‹ค. ์ด๋ฅผ ์œ„ํ•ด์„œ, ์ฒซ์งธ, ์˜์–ด๊ต์œก ๊ณผ์ •์˜ ์ดˆ๋“ฑ ํ•„์ˆ˜ ์–ดํœ˜๋ชฉ๋ก, ์ดˆ๋“ฑ ์˜์–ด๊ต๊ณผ์„œ ์–ดํœ˜, ๊ทธ๋ฆฌ๊ณ  ์ดˆ๋“ฑ ์˜์–ด๋‹จ์–ด์ง‘์œผ๋กœ๋ถ€ํ„ฐ ์ดˆ๋“ฑํ•™๊ต 5, 6ํ•™๋…„ ํ•™์Šต์ž๋“ค์˜ ์–ดํœ˜ํ•™์Šต์— ์ ํ•ฉํ•œ ๊ธฐ๋ณธ ์–ดํœ˜๋ชฉ๋ก์„ ์„ ์ •ํ•˜์˜€๋‹ค. ๋‘˜์งธ, ๊ธฐ์กด์— ์ƒ์šฉํ™” ์ค‘์ธ ๋ชจ๋ฐ”์ผ ๊ฒŒ์ž„์„ ๋ถ„์„ํ•˜์—ฌ ์˜์–ด์–ดํœ˜ ํ•™์Šต์šฉ ๊ฒŒ์ž„์œผ๋กœ ์ ํ•ฉํ•œ ๊ฒƒ์„ ์„ ์ •ํ•˜์˜€๋‹ค. ๋งˆ์ง€๋ง‰์œผ๋กœ, ์„ ์ •๋œ ๊ฒŒ์ž„์— ๊ตฌ์ถ•๋œ ์–ดํœ˜๋ชฉ๋ก์„ ์ ์šฉํ•ด ๊ฐœ๋ฐœํ•˜์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000210.xml
ART001469581
oai_dc
์ „๋ฌธ๊ฐ€ ์ง‘๋‹จ ์–‘์„ฑ์„ ์œ„ํ•œ ํ”„๋กœ๊ฒŒ์ด๋จธ ๋ฐœ๋‹ฌ ๋ฐ ํ•™์Šต ๋ชจํ˜• ์—ฐ๊ตฌ
Research on Professional Groups through Learning of Professional Game Players
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊น€์‚ฌํ›ˆ(ํ•œ๊ตญ๋ฏธ๋””์–ดํ•™๊ต); ๋ฐ•์ƒ์šฑ(์—ฐ์„ธ๋Œ€ํ•™๊ต ๊ต์œก์—ฐ๊ตฌ์†Œ)" ]
โ€˜e-์Šคํฌ์ธ โ€™์— ๋Œ€ํ•œ ๊ตญ๊ฐ€์ ์ธ ๊ด€์‹ฌ์ฆ๊ฐ€๋Š” ๊ฒฝ์ œ์  ํšจ๊ณผ์™€ ๋™์‹œ์— ์‚ฌํšŒ์ ์ธ ๋ณ€ํ™”๋ฅผ ๊ฐ€์ ธ์™”๋‹ค. ๋˜ํ•œ ์ „๋ฌธ์ ์œผ๋กœ ๊ฒŒ์ž„์„ ํ•˜๋Š” ์ง‘๋‹จ์ธ โ€˜ํ”„๋กœ๊ฒŒ์ด๋จธโ€™๋ฅผ ๋ณด์œ ํ•œ ํ•œ๊ตญ์€ ๊ฒŒ์ž„์ข…์ฃผ๊ตญ์œผ๋กœ์„œ์˜ ์œ„์ƒ์„ ๊ฐ€์ง€๋ฉฐ ์„ธ๊ณ„์ ์ธ ๊ด€์‹ฌ ์†์—์„œ ์–‘์ , ์งˆ์  ์„ฑ์žฅ์„ ๊ฑฐ๋“ญํ•˜๊ณ  ์žˆ๋‹ค. ์ด์— ํ”„๋กœ๊ฒŒ์ด๋จธ๋ฅผ ์‚ฌํšŒ์ ์ธ ์ธ์ ์ž์›์œผ๋กœ์„œ ๋ถ„๋ฅ˜ํ•˜๊ณ  ์ฒด๊ณ„์ ์ด๊ณ  ์ด๋ก ์ ์œผ๋กœ ์ •๋ฆฝํ•  ํ•„์š”์„ฑ์ด ์š”๊ตฌ๋œ๋‹ค. ๋ณธ ์—ฐ๊ตฌ๋Š” ํ”„๋กœ๊ฒŒ์ด๋จธ๋“ค์˜ ๋ฐœ๋‹ฌ๊ณผ ํ•™์Šต์— ๊ด€ํ•œ ์ด๋ก ์  ๋ชจํ˜•์„ ์ œ์‹œํ•˜๊ธฐ ์œ„ํ•˜์—ฌ ์ˆ˜ํ–‰๋˜์—ˆ๋‹ค. ๋ชจํ˜•์€ ์ˆ˜๋ฆฝ์€ ๊ทผ๊ฑฐ์ด๋ก  ๋ฐฉ๋ฒ•์— ์˜ํ•œ ์ž๋ฃŒ๋ถ„์„์— ์˜๊ฑฐํ•˜์˜€๋‹ค. ์ด 9๋ช…์˜ ํ”„๋กœ๊ฒŒ์ด๋จธ ์ž๋ฃŒ๊ฐ€ ๋ถ„์„๋˜์—ˆ์œผ๋ฉฐ 3๋ช…์˜ ์ „๋ฌธ๊ฐ€(๊ฐ๋…, ์ปจ์„คํ„ดํŠธ)์— ์˜ํ•ด ๋ชจํ˜• ๊ฒ€์ฆ ๋ฐ ์ˆ˜์ •์˜ ๋‹จ๊ณ„๋ฅผ ๊ฑฐ์ณค๋‹ค. ๋ถ„์„๋œ ์ž๋ฃŒ์˜ ๊ฒฐ๊ณผ๋Š” ๋‹ค์Œ๊ณผ ๊ฐ™๋‹ค. ์ฒซ์งธ, ํ”„๋กœ๊ฒŒ์ด๋จธ์˜ ๋ฐœ๋‹ฌ์€ ์„ ํ˜•์  ๋ชจํ˜•์ด ์•„๋‹Œ โ€˜๋‹จ๊ณ„(stage)โ€™๋กœ ๊ตฌ๋ถ„๋˜๋Š” ํ˜•ํƒœ๋ฅผ ๋‚˜ํƒ€๋‚ธ๋‹ค. ๋‘˜์งธ, โ€˜Enjoyingโ€™, โ€˜Strugglingโ€™, โ€˜Achievingโ€™, โ€˜Slumpingโ€™, โ€˜Recoveringโ€™๋กœ ๋ช…๋ช…๋˜์–ด์ง€๋Š” ๊ฐ๊ฐ์˜ ๋‹จ๊ณ„๋Š” ํ•™์Šต๋ฐฉ๋ฒ•๊ณผ ๋™๊ธฐ์  ์ธก๋ฉด, ๊ต์œก๊ณผ์ •, ๋™๋ฃŒ์™€ ์ƒํ˜ธ์ž‘์šฉ ์œ ํ˜•์— ์žˆ์–ด ๊ณ ์œ ํ•œ ์†์„ฑ์„ ๊ฐ€์ง„๋‹ค. ์…‹์งธ, ๊ธฐ ๋ช…๋ช…๋œ 5 ๋‹จ๊ณ„๋Š” ์œ ์‚ฌํ•œ ์†์„ฑ์— ๋”ฐ๋ผ โ€˜Communicative Stageโ€™์™€ โ€˜Practicing Stageโ€™๋กœ ๋ถ„๋ฅ˜๋œ๋‹ค. Communicative Stage์˜ ์†์„ฑ์œผ๋กœ์„œ ๋น„๊ตฌ์กฐํ™”๋œ ๊ต์œก๊ณผ์ •, ๋‚ด์žฌ์  ๋™๊ธฐ์— ์˜ํ•œ ํ•™์Šตํ˜•ํƒœ, ์ˆ˜ํ‰์  ๊ด€๊ณ„์— ์˜ํ•œ ์ƒํ˜ธ์ž‘์šฉ ํ˜•ํƒœ๊ฐ€ ๋‚˜ํƒ€๋‚ฌ์œผ๋ฉฐ, Practicing Stage์˜ ์†์„ฑ์œผ๋กœ๋Š” ๊ตฌ์กฐํ™”๋œ ๊ต์œก๊ณผ์ •, ์™ธ์žฌ์  ๋™๊ธฐ์— ์˜ํ•œ ํ•™์Šต, ๊ฒฝ์Ÿ์ , ์ˆ˜์ง์ ์ธ ์ƒํ˜ธ์ž‘์šฉ ์œ ํ˜•์ด ๋‚˜ํƒ€๋‚ฌ๋‹ค. ์ด๋Ÿฌํ•œ ๊ฒฐ๊ณผ๋Š” Pedagogy์™€ Andragogy๋ฅผ ๋น„๊ตํ•œ Knowles(1980)์˜ ์ด๋ก ์  ๋ถ„๋ฅ˜๋ฅผ ํ†ตํ•˜์—ฌ ์„ ์ˆ˜๊ด€๋ฆฌ์˜ ๋ฐฉํ–ฅ์ ์„ ์ œ์•ˆํ•œ๋‹ค. ์ฆ‰, ๊ฒŒ์ž„ ์ „๋ฌธ๊ฐ€ ์ง‘๋‹จ์œผ๋กœ์„œ ํ”„๋กœ๊ฒŒ์ด๋จธ์˜ ๊ด€๋ฆฌ๋Š” ์ฒซ์งธ, ์ œ์‹œ๋œ ๋ชจํ˜•์— ์˜๊ฑฐ ์„ ์ˆ˜๋“ค์˜ ์ƒํ™ฉ์„ ์ ์ ˆํ•˜๊ฒŒ ๋ถ„์„ํ•˜๋Š” ๊ณผ์ •์„ ํ•„์š”๋กœ ํ•œ๋‹ค. ๋‘˜์งธ, ๋ถ„์„๋œ ๋ฐœ๋‹ฌ๋‹จ๊ณ„์— ๋”ฐ๋ฅธ ์ ํ•ฉํ•˜๊ณ  ๊ตฌ์ฒด์  ๊ด€๋ฆฌ๋ฐฉ๋ฒ•์ด ์ ์šฉ๋˜์–ด์•ผ ํ•œ๋‹ค. ์…‹์งธ, ์„ ์ˆ˜๋“ค์˜ ๋‹จ๊ณ„์ด๋™์„ ๋„๋ชจํ•˜๊ธฐ ์œ„ํ•ด์„œ๋Š” ์ง€์—ฝ์  ํ›ˆ๋ จ๊ณผ์ •๋ณด๋‹ค๋Š” ๋ชจํ˜•์— ์ž…๊ฐํ•œ ์ด์ฒด์ ์ด๊ณ  ์ฒด๊ณ„์ ์ธ ์ ‘๊ทผ์ด ํ•„์š”ํ•˜๋‹ค. ํ•ต์‹ฌ์–ด: ์ด์Šคํฌ์ธ , ํ”„๋กœ๊ฒŒ์–ด๋จธ, ์Šคํƒ€ํฌ๋ž˜ํ”„ํŠธ, ์ „๋ฌธ๊ฐ€ํ•™์Šต๋ชจํ˜•, ์ธ์ ์ž์›๊ฐœ๋ฐœ
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000210.xml
ART001469588
oai_dc
๊ด‘์„  ์ถ”์ ๋ฒ• ํ…์Šค์ณ ๋งคํ•‘์„ ์œ„ํ•œ MIP-Map ์ˆ˜์ค€ ์„ ํƒ ์•Œ๊ณ ๋ฆฌ์ฆ˜ ์—ฐ๊ตฌ
An Algorithm of MIP-Map Level Selection for Ray-Traced Texture Mapping
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๋ฐ•์šฐ์ฐฌ(์„ธ์ข…๋Œ€ํ•™๊ต); ๊น€๋™์„(์„ธ์ข…๋Œ€ํ•™๊ต ์ปดํ“จํ„ฐ๊ณตํ•™๊ณผ)" ]
๋ณธ ๋…ผ๋ฌธ์€ ๊ด‘์„  ์ถ”์ ๋ฒ• ํ…์Šค์ณ ๋งคํ•‘์—์„œ MIP-Map ์•Œ๊ณ ๋ฆฌ์ฆ˜ ์‚ฌ์šฉ ์‹œ ํ…์Šค์ณ ์ด๋ฏธ์ง€๋“ค์˜ MIP-Map ์ˆ˜์ค€์„ ์„ ํƒํ•˜๋Š” ํšจ๊ณผ์ ์ธ ๋ฐฉ์‹์„ ์ œ์•ˆํ•œ๋‹ค. ์ด๋Š” ๋ Œ๋”๋ง ์‹œ ๋ฌผ์ฒด์™€ ๊ต์ฐจํ•˜๋Š” ๊ด‘์„ ์˜ ๊ธธ์ด๋งŒ์„ ์‚ฌ์šฉํ•˜์—ฌ ํ•ด๋‹น ๋ฌผ์ฒด์˜ ํ…์Šค์ณ MIP-Map ์ˆ˜์ค€์„ ์„ ํƒํ•˜๋Š” ๋ฐฉ๋ฒ•์ด๋‹ค. ๋ณธ ๋ฐฉ์‹์€ MIP-Map์„ ์ง€์›ํ•˜์ง€ ์•Š๋Š” ๋ฐฉ์‹์— ๋น„ํ•˜์—ฌ ํ…์Šค์ณ ์•Œ๋ฆฌ์•„์‹ฑ ๋ฉด์—์„œ ์šฐ์ˆ˜ํ•˜๊ณ  ์„ฑ๋Šฅ ์ €ํ•˜๋Š” ๋ฏธ๋น„ํ•˜๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000210.xml
ART001469586
oai_dc
MMORPG ๊ธธ๋“œ ์‹œ์Šคํ…œ์˜ ์ปค๋ฎค๋‹ˆํ‹ฐ ํšจ๊ณผ ์—ฐ๊ตฌ -์‚ฌํšŒ์  ์ง€์›์„ ๋ฐ”ํƒ•์œผ๋กœ-
An Empirical Study on Community Effect of MMORPG Guild
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์œ„์ •ํ˜„(์ค‘์•™๋Œ€ํ•™๊ต); ์†ก์ธ์ˆ˜(์ค‘์•™๋Œ€ํ•™๊ต)" ]
๋ณธ ๋…ผ๋ฌธ์˜ ๋ชฉ์ ์€ MMORPG์˜ ๊ธธ๋“œ ์‹œ์Šคํ…œ์ด ์‚ฌ์šฉ์ž ์ปค๋ฎค๋‹ˆํ‹ฐ ํ™œ์„ฑํ™”์— ์˜ํ–ฅ์„ ๋ฏธ์น˜๋Š”๊ฐ€๋ฅผ ์‹ค์ฆ๋ถ„์„ํ•˜๋Š” ๊ฒƒ์ด๋‹ค. ์ด๋ฅผ ์œ„ํ•ด ๋ณธ ๋…ผ๋ฌธ์€ ์˜จ๋ผ์ธ ๊ฒŒ์ž„ โ€˜๊ตฐ์ฃผโ€™์˜ ์‚ฌ์šฉ์ž 2,876๋ช…์„ ๋Œ€์ƒ์œผ๋กœ ์„ค๋ฌธ์กฐ์‚ฌ๋ฅผ ์‹ค์‹œ, ์ด๋ฅผ ๋ถ„์„ํ•˜์˜€๋‹ค. ์—ฐ๊ตฌ ๊ฒฐ๊ณผ MMORPG์˜ ๊ธธ๋“œ์— ์†Œ์†๋˜์–ด ์žˆ๋Š” ์‚ฌ์šฉ์ž๋Š” ์†Œ์†๋˜์ง€ ์•Š์€ ์‚ฌ์šฉ์ž์— ๋น„ํ•ด ์‚ฌํšŒ์  ์ง€์›์ด ๋” ํ™œ๋ฐœํ•˜๊ฒŒ ์ด๋ฃจ์–ด์ง€๊ณ  ์žˆ์Œ์„ ํ™•์ธ ํ•  ์ˆ˜ ์žˆ์—ˆ๋‹ค. ํŠนํžˆ ๊ธธ๋“œ ๋‚ด์  ์‚ฌํšŒ์  ์ง€์›์ด ๊ธธ๋“œ ์™ธ์  ์‚ฌํšŒ์  ์ง€์›๋ณด๋‹ค ๋” ์ปค๋ฎค๋‹ˆํ‹ฐ ํ™œ์„ฑํ™”์— ๊ธฐ์—ฌํ•˜๋Š” ๊ฒƒ์œผ๋กœ ๋“œ๋Ÿฌ๋‚ฌ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000210.xml
ART001469587
oai_dc
์ฆ๊ฐ•ํ˜„์‹ค ๊ฒŒ์ž„์„ ์œ„ํ•œ ๊ฒฝ๊ณ„์„  ๊ธฐ๋ฐ˜ ๋งˆ์ปค ์ด์ง„ํ™” ๋ฐฉ๋ฒ•
A Boundary-based Marker Binary Coding Method for Augmented Reality Games
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์œค์š”์„ญ(์„œ๊ฒฝ๋Œ€ํ•™๊ต); ๊น€ํƒœ์˜(์„œ๊ฒฝ๋Œ€ํ•™๊ต)" ]
๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ์ฆ๊ฐ•ํ˜„์‹ค ๊ฒŒ์ž„์„ ์œ„ํ•˜์—ฌ ๋งˆ์ปค ์˜์—ญ์„ ์ด์ง„ํ™” ํ•  ์ˆ˜ ์žˆ๋Š” ๊ฒฝ๊ณ„์„  ๊ธฐ๋ฐ˜ ๋งˆ์ปค ์ด์ง„ํ™” ๋ฐฉ๋ฒ•์„ ์ œ์•ˆํ•œ๋‹ค. ๋จผ์ €, ๊ฒฝ๊ณ„์„ ์„ ๊ฒ€์ถœํ•˜๊ธฐ ์œ„ํ•ด ์› ์˜์ƒ์„ ๊ทธ๋ ˆ์ด ์Šค์ผ€์ผ ์˜์ƒ์œผ๋กœ ๋ณ€ํ™˜ํ•œ ๋’ค ๊ฒฝ๊ณ„์„ ์„ ๊ฒ€์ถœํ•˜๊ณ  ๋งˆ์ปค์˜์—ญ์˜ ๊ฒฝ๊ณ„์„ ์„ ํ๊ตฌ๊ฐ„์œผ๋กœ ๋งŒ๋“ค๊ธฐ ์œ„ํ•ด ๋ชจ๋“  ๊ฒฝ๊ณ„์„  ํ™”์†Œ์— ๋Œ€ํ•ด์„œ 4๋ฐฉํ–ฅ ํ™•์žฅ ์—ฐ์‚ฐ์„ ์ˆ˜ํ–‰ํ•œ๋‹ค. ๊ทธ๋ฆฌ๊ณ  ๊ฒ€์ถœ๋œ ๋ชจ๋“  ๊ฒฝ๊ณ„์„ ์— ๋Œ€ํ•ด์„œ ์ขŒโ€ค์šฐ ํ™”์†Œ์˜ ๋ช…๋„๋ฅผ ๋น„๊ตํ•˜์—ฌ ๋‚ฎ์€ ์ชฝ์— ๊ฒ€์€์ƒ‰, ๋†’์€ ์ชฝ์— ํฐ์ƒ‰์„ ํ• ๋‹นํ•˜์—ฌ ์”จ์•— ์˜์—ญ ํ™•์žฅ ๊ธฐ๋ฒ•์„ ํ†ตํ•ด ๋‚ด๋ถ€ ์˜์—ญ์„ ์ฑ„์šฐ๋ฉด ๋งˆ์ปค์˜์—ญ์˜ ์ด์ง„ํ™”๊ฐ€ ์™„๋ฃŒ๋œ๋‹ค. ์ œ์•ˆ๋œ ๋ฐฉ๋ฒ•์€ ์กฐ๋ช…์˜ ์˜ํ–ฅ์— ๋ฏผ๊ฐํ•˜์ง€ ์•Š์€ ๊ฒฝ๊ณ„์„  ์ •๋ณด๋ฅผ ์ด์šฉํ•˜์—ฌ, ๊ธฐ์กด ๋‹จ์ผ ์ž„๊ณ„๊ฐ’์„ ์‚ฌ์šฉํ•œ ์ด์ง„ํ™” ๋ฐฉ๋ฒ•์— ๋น„ํ•ด ๋‹จ๊ณ„์  ์กฐ๋ช…์ด๋‚˜ ๊ทธ๋ฆผ์ž์˜ ์˜ํ–ฅ์„ ๋ฐ›์€ ์˜์ƒ์—์„œ๋„ ๋งˆ์ปค ์ธ์‹์ด ๊ฐ€๋Šฅํ•œ ์ด์ง„ํ™” ๊ฒฐ๊ณผ๋ฅผ ๋ณด์˜€์œผ๋ฉฐ, VGA๊ธ‰ ์˜์ƒ์„ ๋Œ€์ƒ์œผ๋กœ ํ‰๊ท  51fps์˜ ์ฒ˜๋ฆฌ์†๋„๋ฅผ ๋ณด์—ฌ ์‹ค์‹œ๊ฐ„ ์ฒ˜๋ฆฌ๊ฐ€ ๊ฐ€๋Šฅํ•จ์„ ์•Œ ์ˆ˜ ์žˆ์—ˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000210.xml
ART001469578
oai_dc
ํ€˜์ŠคํŠธ ์‹œ์Šคํ…œ์— ๋Œ€ํ•œ ๊ฒŒ์ž„ํ”Œ๋ ˆ์ด์–ด์˜ ๊ฐ์ •ํŒจํ„ด ๋ถ„์„ : ๋งˆ๋น„๋…ธ๊ธฐ Tutorial Mode๋ฅผ ์ค‘์‹ฌ์œผ๋กœ
Analysis of Emotion Pattern for Game Player on Quest System : Towards of Tutorial Mode in Mabinogi Game
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊น€๋ฏธ์ง„(๋™์„œ๋Œ€ํ•™๊ต); ์†ก์Šน๊ทผ(๋™์„œ๋Œ€ํ•™๊ต)" ]
๋ณธ ๋…ผ๋ฌธ์€ RPG๊ฒŒ์ž„์˜ ํ€˜์ŠคํŠธ ์ˆ˜ํ–‰์— ๋Œ€ํ•œ ํ”Œ๋ ˆ์ด์–ด์˜ ๊ฐ์ •ํŒจํ„ด ๋ถ„์„์„ ๊ทธ ๋ชฉ์ ์œผ๋กœ ํ•˜๊ณ  ์žˆ๋‹ค. ์ธ๊ฐ„์˜ ๋‹ค์–‘ํ•œ ์ธ์ง€ํ–‰๋™ ๋ฒ”์ฃผ์— ๋Œ€ํ•œ ์„ ํ–‰์—ฐ๊ตฌ๋ฅผ ๋ฐ”ํƒ•์œผ๋กœ ๊ฒŒ์ž„ํ”Œ๋ ˆ์ด์–ด์˜ ํ–‰๋™๋ฒ”์ฃผ๋ฅผ 5๊ฐ€์ง€๋กœ ์„ค์ •ํ•˜๊ณ  ๋ฒ”์ฃผ์— ํ•ด๋‹นํ•˜๋Š” ๊ฒŒ์ž„ํ”Œ๋ ˆ์ด ํ–‰๋™(Action)๊ณผ ๋‚ด์šฉ(Content)์„ ์žฌ์ •๋ฆฝํ•˜์˜€๋‹ค. ์ด๋ฅผ ๋ฐ”ํƒ•์œผ๋กœ ์Šคํ† ๋ฆฌ์ค‘์‹ฌ์˜ ์ „๊ฐœ๋กœ ๋‹ค์–‘ํ•œ ํ€˜์ŠคํŠธ ๊ตฌ์„ฑ์„ ๋ณด์—ฌ์ฃผ๋Š” ๋งˆ๋น„๋…ธ๊ธฐ(Mabinogi)๊ฒŒ์ž„์˜ ์ดˆ๊ธฐ๋‹จ๊ณ„(Tutorial Mode)๋ฅผ ํ€˜์ŠคํŠธ๊ตฌ์กฐ ๋ฐ ์ธ์ง€ํ–‰๋™๋ณ„๋กœ ๋ถ„๋ฅ˜ํ•˜์—ฌ ์ดˆ๋ณด ํ”ผํ—˜์ž 10๋ช…์„ ๋Œ€์ƒ์œผ๋กœ ๊ฐ์ •๋ฐ์ดํ„ฐ๋ฅผ ๋„์ถœํ•˜๊ณ  ๊ฒŒ์ž„ํ”Œ๋ ˆ์ด์˜ ์ธ์ง€ํ–‰๋™ํŒจํ„ด๊ณผ ๋„์ถœ๊ฐ์ •์‚ฌ์ด์˜ ์ƒ๊ด€๊ด€๊ณ„๋ฅผ ๋ชจํ˜•ํ™”ํ•˜์˜€๋‹ค. ์ด๋Ÿฌํ•œ ์—ฐ๊ตฌ๊ฒฐ๊ณผ๋Š” ๊ฒŒ์ž„ ํ”Œ๋ ˆ์ด์–ด์˜ ์ž๊ทน์  ์ˆ˜์ค€์„ ๊ฐ์ •ํŒจํ„ด์œผ๋กœ ํ™•์ธํ•˜์—ฌ ํŠน์ •๋‹จ๊ณ„์˜ ํ€˜์ŠคํŠธ ์„ค๊ณ„ ๋ฐ ๋ ˆ๋ฒจ ๋””์ž์ธ์˜ ๊ตฌ์ฒดํ™”๋ฅผ ๋ชจ์ƒ‰ํ•ด ๋ณผ ์ˆ˜ ์žˆ๋‹ค. ๋˜ํ•œ ๊ฒŒ์ž„ํ”Œ๋ ˆ์ด ๊ณผ์ •์—์„œ ํ”Œ๋ ˆ์ด์–ด์˜ ๊ฐ์ •๋ณ€ํ™”๋Š” ์žฌ๋ฏธ์š”์†Œ์˜ ํ‘œ์ถœํ˜•ํƒœ์ด๋ฉฐ ์ „์ฒด์ ์œผ๋กœ ๊ฒŒ์ž„์˜ ์ƒ์œ„๋ชฉํ‘œ์ˆ˜ํ–‰์— ๋Œ€ํ•œ ํ˜ธ๊ธฐ์‹ฌ๊ณผ ๋„์ „์˜์‹์„ ์œ ๋ฐœ ์‹œํ‚ฌ ์ˆ˜ ์žˆ๋Š” ์žฅ์น˜๋กœ ํ™œ์šฉ๊ฐ€๋Šฅ ํ•˜๋ฆฌ๋ผ ๋ณธ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000210.xml
ART001451182
oai_dc
๋ณต์žก์ ์‘๊ณ„๋กœ์„œ ์˜จ๋ผ์ธ๊ฒŒ์ž„ ์•„์ดํ…œ ํ˜„๊ธˆ๊ฑฐ๋ž˜์ฒด๊ณ„์˜ ์ง„ํ™”์— ๊ด€ํ•œ ์—ฐ๊ตฌ
The Study on Evolution of Online-game Item Cash-trade-system as Complex Adaptive System
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์žฅ์šฉํ˜ธ(์„œ๊ฐ•๋Œ€ํ•™๊ต); ์ •์›์กฐ(์„œ๊ฐ•๋Œ€ํ•™๊ต ์‹ ๋ฌธ๋ฐฉ์†กํ•™๊ณผ)" ]
๋ณธ ์—ฐ๊ตฌ๋Š” ์•„์ดํ…œ ํ˜„๊ธˆ๊ฑฐ๋ž˜๋ฅผ ๋‹จ์ˆœํ•œ ์ •์ ์ธ ์ฒด๊ณ„๋กœ ์ ‘๊ทผํ•˜๋Š” ๊ธฐ์กด ์—ฐ๊ตฌ์™€ ๋‹ฌ๋ฆฌ, ๊ฑฐ๋ž˜์˜ ์ง„ํ™”๊ณผ์ •์— ๋Œ€ํ•œ ์—ญ์‚ฌ์  ๋ถ„์„์„ ํ†ตํ•ด ์•„์ดํ…œ ํ˜„๊ธˆ ๊ฑฐ๋ž˜๋ฅผ ๋ณต์žก์ ์‘๊ณ„(CAS)๋กœ์„œ ์ ‘๊ทผํ•˜์˜€๋‹ค. ์•„์ดํ…œ ํ˜„๊ธˆ๊ฑฐ๋ž˜๋Š” ๊ฐ€์ƒ๊ฒฝ์ œ์™€ ํ˜„์‹ค๊ฒฝ์ œ ๊ฐ„์˜ ์œตํ•ฉ์„ ๋ณด์—ฌ์ฃผ๋Š” ๋ณตํ•ฉ์  ํ˜„์ƒ์œผ๋กœ ์‹œ๊ฐ„์— ๋”ฐ๋ผ ์•„์ดํ…œ์˜ ์ƒ์‚ฐ๊ณผ ์†Œ๋น„ ๊ณผ์ •์ด ์—ญ๋™์ ์œผ๋กœ ์ง„ํ™”ํ•˜๊ณ  ์žˆ๋‹ค. ๋ณธ ์—ฐ๊ตฌ๋Š” ์ฒซ์งธ, ์ดˆ๊ธฐ ์•„์ดํ…œ ๊ฑฐ๋ž˜๊ฐ€ ๋‹จ์ผํ•œ ํ–‰์œ„์ž์— ์˜ํ•ด ์„ค๊ณ„๋œ ์˜๋„์  ์ฒด๊ณ„๊ฐ€ ์•„๋‹ˆ๋ผ ๋‚ด์ƒ์ ์œผ๋กœ ์ฐฝ๋ฐœํ•˜์˜€์Œ์„, ๋‘˜์งธ, ์ดˆ๊ธฐ ๊ฑฐ๋ž˜ ์ดํ›„ ์•„์ดํ…œ ๊ฑฐ๋ž˜๋Š” ๋‹ค์–‘ํ•œ ํ–‰์œ„์ž๋“ค(๊ฐœ์ธ์œ ์ €, ์ž‘์—…์žฅ, ๊ฒŒ์ž„ ๊ธฐ์—…, ์œ ์ € ์ปค๋ฎค๋‹ˆํ‹ฐ, ์ค‘๊ฐœ์ธ ๋“ฑ)์ด ์ž๋ฐœ์ ์œผ๋กœ ์ฐธ์—ฌํ•˜๋Š” ๋ณต์žกํ•˜๊ณ  ์—ญ๋™์ ์ธ ์ฒด๊ณ„๋กœ์„œ ๊ฑฐ๋ž˜์•ˆ์ „์„ฑ๊ณผ ํšจ์œจ์„ฑ์„ ์ฆ๊ฐ€์‹œํ‚ค๋Š” ๋ฐฉํ–ฅ์œผ๋กœ ์ž๊ธฐ์กฐ์งํ™”ํ•˜๊ณ  ์žˆ์Œ์„, ์…‹์งธ, ๋ณต์ž‘์ ‘์‘๊ณ„๋กœ์„œ ์•„์ดํ…œ ๊ฑฐ๋ž˜ ์ฒด๊ณ„๋Š” ๋‚ด๋ถ€ ํ–‰์œ„์ž๋“ค์˜ ์š•๊ตฌ๋ฅผ ์ƒํ˜ธ๋ณด์™„ํ•ด์ฃผ๊ณ  ๊ธ์ •์  ํ”ผ๋“œ๋ฐฑ์ด ๊ฐ•๋ ฅํžˆ ์ž‘๋™ํ•˜๊ณ  ์žˆ์Œ์„ ๋ถ„์„ํ•˜์˜€๋‹ค. ๋ณธ ์—ฐ๊ตฌ์˜ ๊ฒฐ๊ณผ๋Š” ์•„์ดํ…œ ํ˜„๊ธˆ๊ฑฐ๋ž˜์˜ ์ฐฝ๋ฐœ๊ณผ ์ง„ํ™”์— ๋Œ€ํ•œ ์ดํ•ด๊ฐ€ ๋ถ€์žฌํ•œ ์ธ์œ„์  ๊ทœ์ œ๊ฐ€ ์ฒด์ œ ํšจ์œจ์„ฑ์„ ์™œ๊ณก์‹œ์ผœ ๋น„์˜๋„์ ์ธ ์ •์ฑ… ์‹คํŒจ๋ฅผ ์•ผ๊ธฐํ•  ์ˆ˜ ์žˆ๋‹ค๋Š” ํ•จ์˜๋ฅผ ์ œ๊ณตํ•œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000210.xml
ART001451181
oai_dc
3D 1์ธ์นญ ์ŠˆํŒ… ๊ฒŒ์ž„์—์„œ์˜ ์‹œ๊ฐ์  ์š”์†Œ์™€ ์ฃผ์ฒด
Screen Image and Subjectivity of 3D First-Person Shooting Game
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ „๊ฒฝ๋ž€(๋™์˜๋Œ€ํ•™๊ต)" ]
์ด ์—ฐ๊ตฌ์—์„œ๋Š” 3D 1์ธ์นญ ์ŠˆํŒ…๊ฒŒ์ž„์˜ ์‹œ๊ฐ์  ์š”์†Œ๋ฅผ ์‚ดํŽด๋ณด๊ณ , ๊ทธ ๊ณ ์œ ํ•œ ํŠน์ง•์œผ๋กœ ์ธํ•ด ์ƒˆ๋กญ๊ฒŒ ๊ตฌ์„ฑ๋˜๋Š” ์ฃผ์ฒด์˜ ๋ฌธ์ œ๋ฅผ ๊ฒ€ํ† ํ•˜์˜€๋‹ค. 3D 1์ธ์นญ ์ŠˆํŒ…๊ฒŒ์ž„์€ ํ˜„์‹ค ์„ธ๊ณ„์—์„œ ์ธ๊ฐ„์ด ๊ฐ–๋Š” ์‹œ๊ฐ ๊ฒฝํ—˜์„ ์žฌ๋งค๊ฐœํ•จ์œผ๋กœ์จ ๊ฒŒ์ด๋จธ๋กœ ํ•˜์—ฌ๊ธˆ ๋ชฐ์ž…๊ฐ์„ ์ฐฝ์กฐํ•œ๋‹ค. ์ฃผ๊ด€์  ์‹œ์ ์˜ ๊ตฌ์„ฑ, ์ƒ๋Œ€์ ์œผ๋กœ ํˆฌ๋ช…ํ•œ ์ธํ„ฐํŽ˜์ด์Šค์˜ ์„ค์ • ๋“ฑ์€ 3D 1์ธ์นญ ์ŠˆํŒ…๊ฒŒ์ž„์˜ ์˜์ƒ์ด ์ง€๋‹ˆ๊ณ  ์žˆ๋Š” ํŠน์ง•์ด๋ผ ํ•  ์ˆ˜ ์žˆ๋‹ค. ์ด๋Ÿฌํ•œ ๊ฒŒ์ž„์˜ ์‹œ๊ฐ์  ์š”์†Œ๋ฅผ ํ†ตํ•ด ๊ตฌ์„ฑ๋˜๋Š” ์ฃผ์ฒด๋Š” ์˜ํ™”์—์„œ ๋ด‰ํ•ฉ๊ณผ ๊ฐ™์€ ์žฅ์น˜๋ฅผ ํ†ตํ•ด ํ˜•์„ฑ๋˜๋Š” ์ฃผ์ฒด์™€ ๋‹ค๋ฅธ ๊ฒƒ์ด๋ฉฐ, ๊ฒŒ์ด๋จธ๋Š” ์ฃผ๊ด€์  ์‹œ์ ๊ณผ ์ž์œจ์ ์ธ ์˜์ƒ ๊ตฌ์„ฑ์„ ํ†ตํ•ด ์‹œ์„ ์˜ ์ฃผ์ฒด, ํ–‰์œ„์˜ ์ฃผ์ฒด์ด์ž ์„œ์ˆ ์˜ ์ฃผ์ฒด๊ฐ€ ๋œ๋‹ค. ๊ทธ๋Ÿฌ๋‚˜ 3D 1์ธ์นญ ์ŠˆํŒ…๊ฒŒ์ž„์—์„œ ๊ฒŒ์ด๋จธ๋Š” ์™„์ „ํ•œ ์˜๋ฏธ์˜ ๋งํ•˜๋Š” ์ฃผ์ฒด๊ฐ€ ์•„๋‹ˆ๋ผ ์‹œ์•ผ์˜ ์ œํ•œ์œผ๋กœ ์ธํ•ด ๋ถˆ์™„์ „ํ•œ ์ˆ˜์ค€์˜ ์ฃผ์ฒด์— ๋จธ๋ฌด๋ฅด๊ฒŒ ๋œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000210.xml
ART001451184
oai_dc
์‹ ๋ขฐ๋„์™€ ํ˜ธํ™˜์„ฑ์„ ์œ„ํ•œ ๊ธฐ๋Šฅ์„ฑ๊ฒŒ์ž„ ๋ฉ”ํƒ€๋ฐ์ดํ„ฐ ์Šคํ‚ค๋งˆ ์„ค๊ณ„
A Design of Serious Game Metadata Schema for Reliability and Compatibility
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์œค์„ ์ •(๋™์„œ๋Œ€ํ•™๊ต)" ]
๋ฉ”ํƒ€๋ฐ์ดํ„ฐ๋Š” ํ•ต์‹ฌ ์ •๋ณด์˜ ์žฌ์‚ฌ์šฉ, ์œ ํ†ต ๋ฐ ๊ด€๋ฆฌ, ์ €์ž‘๊ถŒ ๋ณดํ˜ธ, ์ค‘๋ณต ํˆฌ์ž์˜ ๋ฐฉ์ง€ ๋“ฑ์„ ์œ„ํ•ด ์‚ฌ์šฉ๋œ๋‹ค. ๊ธฐ๋Šฅ์„ฑ๊ฒŒ์ž„์€ ๋‹ค๊ณ„์ธต ๋ฉ€ํ‹ฐ๋ฏธ๋””์–ด ๋ฐ์ดํ„ฐ๋กœ ๊ตฌ์„ฑ๋˜์–ด ์žˆ๋‹ค. ๋˜ํ•œ ์ด์šฉ๋ชฉ์ ์— ๋”ฐ๋ฅธ ์„ ํƒ์„ ์œ„ํ•ด ํ’ˆ์งˆ์ •๋ณด๊ฐ€ ์ค‘์š”ํ•˜๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ๋ฉ€ํ‹ฐ๋ฏธ๋””์–ด ํŠน์„ฑ์ •๋ณด์™€ ์˜์—ญ๋ณ„ ๊ณ„๋Ÿ‰์ ์ธ ํ’ˆ์งˆ์ •๋ณด๋ฅผ ํฌํ•จํ•œ ๊ธฐ๋Šฅ์„ฑ๊ฒŒ์ž„์˜ ๋ฉ”ํƒ€๋ฐ์ดํ„ฐ ์Šคํ‚ค๋งˆ๋ฅผ ์„ค๊ณ„ํ•˜์˜€๋‹ค. ์ด ์—ฐ๊ตฌ๋Š” ๊ธฐ๋Šฅ์„ฑ๊ฒŒ์ž„ ์ด์šฉ์ž๋“ค์—๊ฒŒ ํ’ˆ์งˆ์ •๋ณด๋ฅผ ํ†ตํ•ด ์‹ ๋ขฐ๋„๋ฅผ ์ œ๊ณตํ•˜๊ณ  ๋ฉ€ํ‹ฐ๋ฏธ๋””์–ด ํŠน์„ฑ์ •๋ณด๋ฅผ ํ†ตํ•ด ๊ด€๋ จ๋ถ„์•ผ ๋ฉ”ํƒ€๋ฐ์ดํ„ฐ์™€ ํ˜ธํ™˜์„ฑ์„ ์ œ๊ณตํ•  ์ˆ˜ ์žˆ๋Š” ๋ฉ”ํƒ€๋ฐ์ดํ„ฐ ์‹œ์Šคํ…œ ๊ฐœ๋ฐœ์˜ ํ† ๋Œ€๊ฐ€ ๋  ๊ฒƒ์ด๋‹ค. ๋‚˜์•„๊ฐ€ ๊ธฐ๋Šฅ์„ฑ๊ฒŒ์ž„ ์‚ฐ์—…์˜ ์•ˆ์ •์  ๋ฐœ์ „์— ๊ธฐ์—ฌํ•  ๊ฒƒ์œผ๋กœ ๊ธฐ๋Œ€ํ•œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000210.xml
ART001451178
oai_dc
๊ฒŒ์ž„์ œ์ž‘ ์‚ฌ๋ก€๋ฅผ ํ†ตํ•œ ์‚ฐํ•™ํ˜‘๋™ ๊ฐœ๋…๋ชจ๋ธ
A Suggestion of Conceptual Model of Industrial-Educational Cooperation through Practical Game Development
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์€๊ด‘ํ•˜((์ฃผ)์•„์ด์ฝ˜์˜จ)" ]
๋ณธ ๋…ผ๋ฌธ์€ ์‚ฐ์—…์ฒด์—์„œ ํ™œ์šฉ ๊ฐ€๋Šฅํ•œ ์—…๋ฌด ์ค‘์‹ฌ์˜ ๋‚ด์šฉ์„ ๊ธฐ๋ฐ˜์œผ๋กœ ์‚ฐํ•™ํ˜‘๋™์— ์˜ํ•œ ๊ต์œก ์‹ค์Šต ์‚ฌ๋ก€ ์—ฐ๊ตฌ๋ฅผ ํ†ตํ•ด์„œ โ€˜์‚ฐํ•™ํ˜‘๋™ ๊ฐœ๋… ๋ชจ๋ธโ€™์„ ์ œ์•ˆํ•˜์˜€๋‹ค. ์ œ์•ˆ ๋ชจ๋ธ์˜ ํ˜•ํƒœ๋ฅผ ๋‹จ๊ณ„์  ํ”„๋กœ์„ธ์Šค๋กœ ํ‘œํ˜„ํ•˜๊ธฐ ์œ„ํ•ด์„œ ๊ฒŒ์ž„ ์ œ์ž‘์— ๋Œ€ํ•œ ์ „์ฒด ์‹ค์Šต ๊ณผ์ •์„ '์‚ฐํ•™ํ˜‘๋™ ํŒŒ์ดํ”„๋ผ์ธ(Pipe-line)'์œผ๋กœ ๊ตฌ์„ฑํ•˜์˜€๊ณ  ์ด์— ๊ด€ํ•œ ๋‹จ๊ณ„๋ณ„ ์‚ฌ๋ก€ ๋‚ด์šฉ์„ ๊ธฐ์ˆ ํ•˜์˜€๋‹ค. ๋ณธ ๋…ผ๋ฌธ์˜ ์—ฐ๊ตฌ๋ชฉ์ ์€ ์ผ๋ฐ˜์ ์ธ ์‚ฐ์—…์ฒด์™€์˜ ์‚ฐํ•™ํ˜‘๋™ ๊ณผ์ •์—์„œ ๋ฒ—์–ด๋‚˜ ์‹ค์ œ ํ•™์Šตํ•˜๋Š” ๋Œ€์ƒ์ž์—๊ฒŒ ์‚ฐ์—… ํ˜„์žฅ์˜ ์ œ์ž‘ ํ”„๋กœ์„ธ์Šค๋ฅผ ์ง, ๊ฐ„์ ‘์ ์œผ๋กœ ์ฒดํ—˜์‹œํ‚ค๋Š”๋ฐ ์ค‘์ ์„ ๋‘์—ˆ์œผ๋ฉฐ, ๋ฌด์—‡๋ณด๋‹ค๋„ ํ•ด๋‹น ์‹ค์Šต ๊ต์ˆ˜์ž์˜ ๋‹จ๊ณ„๋ณ„ ์—ญํ•  ์ค‘์š”์„ฑ์„ ์ œ์‹œํ•˜๋Š” ์‚ฐํ•™ํ˜‘๋™ ๋ชจ๋ธ์˜ ์ œ์•ˆ์ด๋‹ค. ์ด๋Š” ํ–ฅํ›„, ์‚ฐํ•™ํ˜‘๋™ ๊ด€๋ จ ๊ต์œก ์‹ค์Šต ๋ฐ ๊ด€๋ จ ์—ฐ๊ตฌ์˜ ์ฐธ๊ณ ์ž๋ฃŒ๋กœ์„œ ํ™œ์šฉ ๋  ์ˆ˜ ์žˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000210.xml
ART001451183
oai_dc
์‚ฌํšŒํ†ต๊ณ„ํ•™์ , ์žฅ๋ฅด์  ๋ถ„๋ฅ˜์— ๋”ฐ๋ฅธ ์˜จ๋ผ์ธ ๊ฒŒ์ž„์˜ ์ด์šฉ ํŠน์„ฑ์— ๊ด€ํ•œ ์—ฐ๊ตฌ
A Study on the Usage Pattern Based on Genres and Socio-demographic Characteristics in Online Games
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๋ฅ˜์„ฑ์ผ(NHN(์ฃผ)); ๋ฐ•์„ ์ฃผ(์—ฐ์„ธ๋Œ€ํ•™๊ต)" ]
๋ณธ ์—ฐ๊ตฌ์—์„œ๋Š” ์‚ฌํšŒํ†ต๊ณ„ํ•™์  ๋ถ„๋ฅ˜ ๋˜๋Š” ๊ฒŒ์ž„ ์žฅ๋ฅด ๊ตฌ๋ถ„์— ๋”ฐ๋ฅธ ์˜จ๋ผ์ธ ๊ฒŒ์ž„์˜ ์ด์šฉํŠน์„ฑ์„ ๋ถ„์„ํ•˜์˜€๋‹ค. ๊ธฐ์กด์˜ ์œ ์‚ฌ ์—ฐ๊ตฌ ์‚ฌ๋ก€์—์„œ๋Š” ์ฃผ๋กœ ์„ค๋ฌธ์— ์˜ํ•œ ์ ‘๊ทผ ๋ฐฉ๋ฒ•์„ ์‚ฌ์šฉํ•˜์˜€์œผ๋‚˜, ๋ณธ ์—ฐ๊ตฌ์—์„œ๋Š” ์‹ค์ œ ๊ฒŒ์ž„ ์ ‘์† ๊ธฐ๋ก์— ๋Œ€ํ•œ ๊ฐ๊ด€์ ์ธ ๋ฐ์ดํ„ฐ ๋ถ„์„์„ ์ˆ˜ํ–‰ํ•˜์˜€๊ณ , ์ผ๋ถ€ ์š”์ธ์˜ ๋ถ„์„์„ ์œ„ํ•ด์„œ๋Š” ๋ชจ์ˆ˜์  ๋ชจ๋ธ๋ง ๋ฐ ์ˆ˜๋ฆฌ์  ์ ‘๊ทผ ๋ฐฉ๋ฒ•์„ ์‚ฌ์šฉํ•˜์˜€๋‹ค. ๋ณธ ์—ฐ๊ตฌ์—์„œ ์ œ์‹œํ•œ ๊ฐ€์„ค์˜ ๊ฒ€์ • ๊ฒฐ๊ณผ, ๋‹ค์Œ๊ณผ ๊ฐ™์€ ์‚ฌ์‹ค์ด ํ™•์ธ๋˜์—ˆ๋‹ค. ์˜จ๋ผ์ธ ๊ฒŒ์ž„ ์ด์šฉ ์ธ๊ตฌ๋Š”, ์„ฑ๋ณ„ ๊ธฐ์ค€์œผ๋กœ ๋‚จ์ž>์—ฌ์ž, ์ง์—…๋ถ„๋ฅ˜์—์„œ๋Š” ํ•™์ƒ>ํ™”์ดํŠธ์นผ๋ผ>์ฃผ๋ถ€>๋ธ”๋ฃจ์นผ๋ผ>์ž์˜์—…>๋ฌด์ง/๊ธฐํƒ€, ํ•™๋ ฅ ๊ธฐ์ค€์—์„œ๋Š” ๋Œ€์กธ>์ดˆ์ค‘๊ณ ์ƒ>๊ณ ์กธ>๋Œ€ํ•™(์›)์ƒ, ์›” ์†Œ๋“ ์ˆ˜์ค€๋ณ„ ๊ตฌ๋ถ„์—์„œ๋Š” 300โˆผ500๋งŒ>100โˆผ300๋งŒ>500๋งŒ์ด์ƒ>100๋งŒ(์›)๋ฏธ๋งŒ, ๊ทธ๋ฆฌ๊ณ  ๊ฒฐํ˜ผ์—ฌ๋ถ€์— ์žˆ์–ด์„œ๋Š” ๋ฏธํ˜ผ์ž>๊ธฐํ˜ผ์ž์˜ ๊ด€๊ณ„๊ฐ€ ์„ฑ๋ฆฝ๋˜์—ˆ๋‹ค. ์žฅ๋ฅด ๊ตฌ๋ถ„์—์„œ๋Š” ์›น๋ณด๋“œ>RPG>์‹œ๋ฎฌ๋ ˆ์ด์…˜>(์•ก์…˜, ๋ ˆ์ด์‹ฑ, ์ŠˆํŒ…)>์Šคํฌ์ธ  ์ˆœ์œผ๋กœ ์ด์šฉ์ž๊ฐ€ ๋งŽ์•˜๊ณ , ์ตœ๋Œ€๋™์‹œ์ ‘์†์ž ์ธก๋ฉด์—์„œ๋Š” RPG๊ฐ€ ํƒ€ ์žฅ๋ฅด๋ณด๋‹ค MCR(Max Concurrent User Ratio)์ด ๋†’์€ ๊ฒƒ์œผ๋กœ ํ™•์ธ๋˜์—ˆ๋‹ค, ํ•œํŽธ, ์žฅ๋ฅด๋ณ„ ์ง€์†์ด์šฉ์œจ์˜ ์ฐจ์ด์— ๋Œ€ํ•œ ๊ฐ€์„ค์€ ๊ธฐ๊ฐ๋˜์—ˆ๋‹ค. ์˜จ๋ผ์ธ ๊ฒŒ์ž„์˜ ์ด์šฉ ์ธ๊ตฌ ๊ตฌ์„ฑ์— ์žˆ์–ด์„œ ์„ฑ๋ณ„ร—์—ฐ๋ น, ์žฅ๋ฅดร—์„ฑ๋ณ„, ์žฅ๋ฅดร—์—ฐ๋ น์˜ ์ƒํ˜ธ์ž‘์šฉ์˜ ์กด์žฌ๊ฐ€ ํ™•์ธ๋˜์—ˆ๊ณ , ์ด๋“ค ๊ฐ ์ƒํ˜ธ์ž‘์šฉ์— ๋Œ€ํ•˜์—ฌ ์‚ฌํ›„๋ถ„์„์„ ์ˆ˜ํ–‰ํ•˜์—ฌ ๊ทธ ๊ฒฐ๊ณผ๋ฅผ ์ œ์‹œํ•˜์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000210.xml
ART001451180
oai_dc
FMEA๋ฅผ ํ™œ์šฉํ•œ ์ฒด๊ฐํ˜•๊ฒŒ์ž„ ์•ˆ์ „์„ฑ ํ‰๊ฐ€๋ชจ๋ธ์— ๊ด€ํ•œ ์—ฐ๊ตฌ - wii ์‚ฌ๊ณ ์‚ฌ๋ก€๋ฅผ ์ค‘์‹ฌ์œผ๋กœ -
The Research on Applying FMEA to Evaluate the Safety of Tangible Game - Focusing on Wii Accident Cases -
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊น€์šฐ๋ฆฌ(๊ฐ•์›๋Œ€ํ•™๊ต); ์œ ์Šนํ˜ธ(๊ฐ•์›๋Œ€ํ•™๊ต)" ]
๋ณธ ๋…ผ๋ฌธ์€ ์ œํ’ˆ์˜ ๊ณ ์žฅ๋ชจ๋“œ๋ฅผ ์˜ˆ์ธกํ•˜๊ณ  ์ œ๊ฑฐํ•˜๋Š” FMEA๋ฅผ ์ฒด๊ฐํ˜•๊ฒŒ์ž„์˜ ์•ˆ์ „์„ฑ ํ‰๊ฐ€์ฒ™๋„์—์ ์šฉํ•จ์œผ๋กœ์จ ์ฒด๊ฐํ˜•๊ฒŒ์ž„์˜ ์‚ฌ์šฉ๊ฐ€๋Šฅ์„ฑ์„ ์ฆ์ง„์‹œํ‚ค๋Š” ๋ฐฉ๋ฒ•์— ๋Œ€ํ•œ ๋…ผ๋ฌธ์ด๋‹ค. ์ฒด๊ฐํ˜•๊ฒŒ์ž„์ด ์ œ๊ณตํ•˜๋Š” ์ž‘๋™ํ™”๋œ ์ธํ„ฐ๋ž™์…˜์ด๋ผ๋Š” ํŠน์ง• ๋•Œ๋ฌธ์— ์‚ฌ์šฉ์ž๋“ค์€ ์˜ˆ์ƒ์น˜ ๋ชปํ•œ ์‚ฌ๊ณ ๋“ค์„ ๊ฒช๊ฒŒ ๋˜์—ˆ๋‹ค. ์ด์— ๋ณธ ๋…ผ๋ฌธ์€ Wii ์‚ฌ๊ณ ์‚ฌ๋ก€๋“ค ์ค‘ ๊ฒŒ์ž„๊ธฐ๊ธฐ์™€ ์‹ ์ฒด์ƒํ•ด๋ถ€์œ„์˜ ๋‘ ๊ฐ€์ง€ ๋ถ„๋ฅ˜ ๋‚ด์˜ ์œ„ํ—˜์š”์ธ(๊ณ ์žฅ๋ชจ๋“œ)๋“ค์„ FMEA๋ฅผ ์‚ฌ์šฉํ•ด ์šฐ์„ ์ˆœ์œ„๋ฅผ ๋งค๊ฒจ๋ณด์•˜๋‹ค. ๊ทธ ๊ฒฐ๊ณผ ๊ฒŒ์ž„๊ธฐ๊ธฐ์—์„œ๋Š” TV๊ฐ€, ์‹ ์ฒด์ƒํ•ด๋ถ€์œ„์—์„œ๋Š” ์†์—ด์ƒ ๋ฐ ํƒ€๋ฐ•์ƒ์ด ๊ฐ€์žฅ ํฐ ์œ„ํ—˜์š”์ธ์œผ๋กœ ๋‚˜ํƒ€๋‚ฌ๋‹ค. ์ด๋ฅผ ๋ฐ”ํƒ•์œผ๋กœ FMEA๋ฅผ ํ™œ์šฉํ•œ ์ฒด๊ฐํ˜•๊ฒŒ์ž„ ์•ˆ์ „์„ฑ ํ‰๊ฐ€๋ชจ๋ธ์—์„œ ๊ฐ€์žฅ ์šฐ์„ ์ ์œผ๋กœ ๊ณ ๋ คํ•ด์•ผ ํ•  ์•ˆ์ •์„ฑ ํ‰๊ฐ€ ์ˆœ์œ„๋ฅผ ์ œ๊ณตํ•˜๊ณ , ์ƒ์ดํ•œ ์ฒด๊ฐํ˜•๊ฒŒ์ž„ ๊ธฐ๊ธฐ๋“ค ๊ฐ„์˜ ์ผ๊ด€์„ฑ ์žˆ๋Š” ํ‰๊ฐ€ ๊ฐ€์ด๋“œ๋ผ์ธ์„ ์ œ๊ณตํ•  ์ˆ˜ ์žˆ๋Š” ๊ธฐ์ดˆ๋ฅผ ๋งˆ๋ จํ•˜์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000210.xml
ART001451185
oai_dc
์‹ค์‹œ๊ฐ„ ์ „๋žต ์‹œ๋ฎฌ๋ ˆ์ด์…˜ ๊ฒŒ์ž„์—์„œ์˜ ํšจ์œจ์ ์ธ ๋™๊ธฐํ™” ๊ธฐ๋ฒ•
A Scheme for Efficient Synchronization on Real Time Strategy Games
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊น€ํ˜œ์˜(ํ™์ต๋Œ€ํ•™๊ต); ์ž„์˜์ข…(ํ™์ต๋Œ€ํ•™๊ต)" ]
์‹ค์‹œ๊ฐ„ ์ „๋žต ์‹œ๋ฎฌ๋ ˆ์ด์…˜(Real-Time Strategy, RTS)์—์„œ๋Š” ๊ฒŒ์ž„ ์œ ์ €๊ฐ€ ๋‚ด๋ฆฌ๋Š” ๋ช…๋ น์ด ๋น ๋ฅธ ์‹œ๊ฐ„ ์•ˆ์— ๊ฒŒ์ž„์— ๋ฐ˜์˜๋˜์–ด์•ผ ํ•˜๋ฉฐ, ๊ทธ ๋ช…๋ น์€ ์—ฌ๋Ÿฌ ๊ฐ์ฒด์—๊ฒŒ ์ „๋‹ฌ๋  ์ˆ˜๋„ ์žˆ์œผ๋ฉฐ, ๊ฒŒ์ž„์— ์ฐธ์—ฌํ•œ ๋ชจ๋“  ๊ฒŒ์ž„ ์œ ์ €๊ฐ€ ๊ฐ™์€ ์ง„ํ–‰์ƒํ™ฉ์„ ์œ ์ง€ํ•˜๋ฉฐ ๊ฒŒ์ž„์ด ์ง„ํ–‰๋˜์–ด์•ผํ•œ๋‹ค. ๊ทธ๋Ÿฌ๋‚˜ ๋„คํŠธ์›Œํฌ ๊ธฐ๋ฐ˜ ๊ฒŒ์ž„์—์„œ ๋‹ค๋ฅธ ๊ฒŒ์ž„ ์œ ์ €์—๊ฒŒ ๊ทธ ๋ช…๋ น์„ ์ „๋‹ฌํ•˜๊ธฐ๊นŒ์ง€๋Š” ์ผ์ •์‹œ๊ฐ„์ด ์†Œ์š”๋˜๋ฉฐ, ์งง์€ ์‹œ๊ฐ„ ์•ˆ์— ๋งŽ์€ ๋ช…๋ น์— ๋Œ€ํ•œ ๋™๊ธฐํ™”๋Š” ์‹ค์‹œ๊ฐ„ ์ „๋žต ์‹œ๋ฎฌ๋ ˆ์ด์…˜ ๊ฒŒ์ž„์„œ๋ฒ„์˜ ์ค‘์š”ํ•œ ์š”์†Œ๊ฐ€ ๋œ๋‹ค. ๋”ฐ๋ผ์„œ ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ์‹ค์‹œ๊ฐ„ ์ „๋žต ์‹œ๋ฎฌ๋ ˆ์ด์…˜ ๊ฒŒ์ž„์—์„œ์˜ ํšจ์œจ์ ์ธ ๋™๊ธฐํ™”๋ฅผ ์œ„ํ•œ ์ด๋ฒคํŠธ ์ž ๊ธˆ ๊ธฐ๋ฒ•์„ ๊ธฐ๋ฐ˜์œผ๋กœ ํ•œ ์ƒˆ๋กœ์šด ๊ธฐ๋ฒ•์„ ์ œ์•ˆํ•˜๊ณ , ์ด๋ฅผ ์ ์šฉํ•œ ์ „๋žต ์‹œ๋ฎฌ๋ ˆ์ด์…˜ ๊ฒŒ์ž„์„œ๋ฒ„ ๋ฐ ํด๋ผ์ด์–ธํŠธ๋ฅผ ๊ตฌํ˜„ํ•˜์˜€์œผ๋ฉฐ, ์—ฌ๋Ÿฌ ํด๋ผ์ด์–ธํŠธ๋“ค๊ณผ์˜ ๊ฒŒ์ž„ ์‹คํ–‰์„ ํ†ตํ•œ ํ…Œ์ŠคํŠธ๋ฅผ ํ†ตํ•ด ์ œ์•ˆ ๊ธฐ๋ฒ•์˜ ํšจ์šฉ์„ฑ๊ณผ ์‹ ๋ขฐ์„ฑ์„ ๋ณด์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000210.xml
ART001451186
oai_dc
์œ ํ•œ์ƒํƒœ๊ธฐ๊ณ„๋ฅผ ์‚ฌ์šฉํ•œ ๋น„๋‘˜๊ธฐ๋“ค์— ๋Œ€ํ•œ ์ง‘๋‹จํ–‰๋™์˜ ์„ค๊ณ„ ๋ฐ ๊ตฌํ˜„
Design and Implementation of Group Behaviors for Doves by Using a Finite State Machine
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ด์žฌ๋ฌธ(ํ•œ์„ฑ๋Œ€ํ•™๊ต); ์กฐ์„ธํ™(ํ•œ์„ฑ๋Œ€ํ•™๊ต)" ]
๋ณธ ๋…ผ๋ฌธ์€ ๋น„๋‘˜๊ธฐ๋“ค์˜ ๋‹ค์–‘ํ•œ ์ƒํƒœ์— ๋Œ€ํ•˜์—ฌ ์ง‘๋‹จํ–‰๋™์„ ์ž์—ฐ์Šค๋Ÿฝ๊ฒŒ ์‹œ๋ฎฌ๋ ˆ์ด์…˜ํ•˜๋Š” ์‹œ์Šคํ…œ์„ ์„ค๊ณ„ํ•˜๊ณ  ๊ตฌํ˜„ํ•˜๋Š” ๊ฒƒ์ด๋‹ค. ์ด๊ฒƒ์„ ํ•˜๊ธฐ ์œ„ํ•˜์—ฌ ๋น„๋‘˜๊ธฐ๋“ค์˜ ์ง‘๋‹จํ–‰๋™์€ โ€˜๋‚ ์•„๊ฐ€๊ธฐโ€™, โ€˜๋‚ด๋ ค์•‰๊ธฐโ€™, โ€˜๋จน์ด๋จน๊ธฐโ€™ ๋ฐ โ€˜๋‚ ์•„์˜ค๋ฅด๊ธฐโ€™์™€ ๊ฐ™์ด 4๊ฐœ์˜ ์•ก์…˜๋ชจ๋ธ๋กœ ๋‚˜๋‰˜์—ˆ๋‹ค. ๊ฐ ์•ก์…˜๋ชจ๋ธ์„ ๊ตฌ์„ฑํ•˜๋Š” ์กฐ์ข…ํž˜๋“ค์ด ์ฐพ์•„์กŒ์œผ๋ฉฐ, ์œ ํ•œ์ƒํƒœ๊ธฐ๊ณ„ ๊ธฐ๋ฒ•์„ ์‚ฌ์šฉํ•˜์—ฌ ์„ค๊ณ„๋˜์—ˆ๋‹ค. ์„ค๊ณ„๋œ ์‹œ์Šคํ…œ์€ ์˜ค์šฐ๊ฑฐ ์—”์ง„๊ณผ ์ง‘์ ํ•˜์—ฌ ๊ตฌํ˜„๋˜์—ˆ๋‹ค. ๊ตฌํ˜„๋œ ์‹œ์Šคํ…œ์˜ ์‹œ๋ฎฌ๋ ˆ์ด์…˜์œผ๋กœ๋ถ€ํ„ฐ ๋น„๋‘˜๊ธฐ๋“ค์˜ ์ž์—ฐ์Šค๋Ÿฌ์šด ์ง‘๋‹จํ–‰๋™์„ ํ‘œํ˜„ํ•˜๋Š” ์กฐ์ข…ํž˜์— ๋Œ€ํ•œ ๋‹ค์–‘ํ•œ ํŒŒ๋ผ๋ฏธํ„ฐ ๊ฐ’๋“ค์„ ์ฐพ์„ ์ˆ˜ ์žˆ์—ˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000210.xml
ART001451187
oai_dc
์ ˆ์ฐจ์  ๋ฒ”ํ”„ ๋งคํ•‘์„ ์ด์šฉํ•œ ์ง๋ฌผํ‘œ๋ฉด์˜ ์‚ฌ์‹ค์  ๋ Œ๋”๋ง
Realistic Rendering of Woven Surface using Procedural Bump Mapping
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊ฐ•์˜๋ฏผ(๋™๋ช…๋Œ€ํ•™๊ต)" ]
๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ์ง๋ฌผ์„ ์‚ฌ์‹ค์ ์œผ๋กœ ๋ Œ๋”๋งํ•  ์ˆ˜ ์žˆ๋Š” ์ ˆ์ฐจ์  ์ ‘๊ทผ๋ฒ•์„ ์ œ์•ˆํ•œ๋‹ค. ๊ฐ€์ƒ ์ง๋ฌผ์„ ๋ Œ๋”๋งํ•˜๊ธฐ ์œ„ํ•œ ๊ธฐ์กด์˜ ์ ˆ์ฐจ์ ์ธ ๊ธฐ๋ฒ•๋“ค์€ ๊ฒฐ๊ณผ์˜ ์‚ฌ์‹ค์„ฑ์ด ๋ถ€์กฑํ•˜๋‹ค๋Š” ๋ฌธ์ œ์ ์ด ์žˆ๋‹ค. ์ด๋ฅผ ํ•ด๊ฒฐํ•˜๊ธฐ ์œ„ํ•ด ์ œ์•ˆ๋œ ์˜ˆ์ œ-๊ธฐ๋ฐ˜ ์ ‘๊ทผ๋ฒ•์€ ๋ Œ๋”๋ง์˜ ์‚ฌ์‹ค์„ฑ์„ ๋งค์šฐ ๋†’์˜€์ง€๋งŒ, ๋‹ค์–‘ํ•œ ์žฌ์งˆ์˜ ๋ฐ˜์‚ฌ๋ฅผ ํ‘œํ˜„ํ•˜๊ธฐ ์œ„ํ•ด์„œ๋Š” ๋Œ€์šฉ๋Ÿ‰์˜ ์ €์žฅ ๊ณต๊ฐ„์ด ํ•„์š”ํ•˜๋‹ค๋Š” ๋‹จ์ ์„ ๊ฐ€์ง„๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ ์ œ์•ˆ๋˜๋Š” ๊ธฐ๋ฒ•์€ ๋ฏธ์„ธ๋ฉด(microfacet) ๋ชจ๋ธ์„ ์ด์šฉํ•˜์—ฌ ์ง๋ฌผ์„ ํ‘œํ˜„ํ•œ๋‹ค. ๋ฏธ์„ธ๋ฉด ๋ชจ๋ธ์€ ์ด๋ฐฉ์„ฑ ๋ฐ˜์‚ฌ ํŠน์„ฑ์„ ๊ฐ–๋„๋ก ํ•˜์˜€์œผ๋ฉฐ, ์”จ์‹ค๊ณผ ๋‚ ์‹ค์€ ์ด๋Ÿฌํ•œ ์ด๋ฐฉ์„ฑ ๋ฐ˜์‚ฌ ํŠน์„ฑ์„ ์ˆ˜์ง์œผ๋กœ ๊ต์ฐจํ•˜์—ฌ ํ‘œํ˜„ํ•  ์ˆ˜ ์žˆ๋‹ค. ์ด์™€ ํ•จ๊ป˜ ๋ณธ ๋…ผ๋ฌธ์€ ์‹ค์„ ๋”์šฑ ์‚ฌ์‹ค์ ์œผ๋กœ ํ‘œํ˜„ํ•˜๊ธฐ ์œ„ํ•ด ์ง์กฐ๋ฌผ์„ ๊ตฌ์„ฑํ•˜๋Š” ์‹ค์˜ ๊ตด๊ณก์„ ์ ˆ์ฐจ์ ์œผ๋กœ ๋ชจ๋ธ๋งํ•˜๋Š” ๊ธฐ๋ฒ•์„ ์ œ์•ˆํ•œ๋‹ค. ์ œ์•ˆ๋œ ๊ธฐ๋ฒ•์€ ๋ฐ์ดํ„ฐ๋ฅผ ์‚ฌ์šฉํ•˜์ง€ ์•Š๊ณ ๋„ ๋งค์šฐ ์‚ฌ์‹ค์ ์ธ ์ง๋ฌผ ๋ Œ๋”๋ง์ด ๊ฐ€๋Šฅํ•˜๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000211.xml
ART001451179
oai_dc
์›น ๊ธฐ๋ฐ˜ MMORTS <๋ถ€์กฑ์ „์Ÿ>์˜ ์Šคํ† ๋ฆฌํ…”๋ง ์—ฐ๊ตฌ
A Study on the Storytelling of Web-based MMORTS 'Tribal War'
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๋ฅ˜์ฒ ๊ท (์ดํ™”์—ฌ์ž๋Œ€ํ•™๊ต); ์ž„์ˆ˜๋ฏธ(์ดํ™”์—ฌ์ž๋Œ€ํ•™๊ต)" ]
์›น์„ ๊ธฐ๋ฐ˜์œผ๋กœ ํ•œ ์ „๋žต ์‹œ๋ฎฌ๋ ˆ์ด์…˜์€ ํด๋ผ์ด์–ธํŠธ ๊ธฐ๋ฐ˜์˜ ์ผ๋ฐ˜ ์˜จ๋ผ์ธ ๊ฒŒ์ž„๊ณผ ๋ณ€๋ณ„๋˜๋Š” ํŠน์ง•๋“ค์„ ๊ฐ–๊ณ  ์žˆ๋‹ค. ์ฒซ์งธ, ์›น ๊ธฐ๋ฐ˜ MMORTS๋Š” ๊ฒŒ์ž„ ๊ณผ์ •์ด ๊ทธ๋ž˜ํ”ฝ์  ํ‘œํ˜„๊ณผ ํ…์ŠคํŠธ์  ํ‘œํ˜„์˜ ๋ณตํ•ฉ์œผ๋กœ ์žฌํ˜„๋œ๋‹ค. ๋‘˜์งธ, ๊ฒŒ์ž„์˜ ์ฃผ์ฒด๋Š” ํ”Œ๋ ˆ์ด์–ด, ์ „๋žต ๊ฑฐ์ ์œผ๋กœ์„œ์˜ ๋งˆ์„ ์บ๋ฆญํ„ฐ๋ผ๋Š” ์‹œ์ฐจ์  ์ฃผ์ฒด๋กœ์„œ ์กด์žฌํ•œ๋‹ค. ๋ณธ๊ณ ๋Š” ์ด๋Ÿฌํ•œ ์š”์†Œ๋“ค์„ ์ค‘์‹ฌ์œผ๋กœ ์›น ๊ธฐ๋ฐ˜ MMORTS์˜ ์Šคํ† ๋ฆฌํ…”๋ง์„ ๋ถ„์„ํ•˜๋Š” ๊ฒƒ์„ ๋ชฉ์ ์œผ๋กœ ํ•˜๋ฉฐ ์ด๋…ธ๊ฒŒ์ž„์ฆˆ(Innogames)์‚ฌ์˜ <๋ถ€์กฑ์ „์Ÿ(Tribal War)>์„ ์—ฐ๊ตฌ๋Œ€์ƒ์œผ๋กœ ์„ ํƒํ•˜์˜€๋‹ค. ๋ถ„์„๊ฒฐ๊ณผ, ์›น๊ธฐ๋ฐ˜ MMORTS <๋ถ€์กฑ์ „์Ÿ>์˜ ํ”Œ๋ ˆ์ด์–ด๋Š” ๋กœ๊ทธ์•„์›ƒ ๋œ ๋™์•ˆ์— ๋ฒŒ์–ด์ง„ ์ˆ˜๋™์  AI ์บ๋ฆญํ„ฐ์˜ ๊ฒฝํ—˜๊นŒ์ง€๋„ ๋กœ๊ทธ์ธ ํ›„ ์‹œ์ฐจ๋ฅผ ๋‘๊ณ  ๋ฐ›์•„๋“ค์ž„์œผ๋กœ์จ ๊ณ ์œ ์˜ ์‚ฌ์šฉ์ž ์„œ์‚ฌ๋ฅผ ๊ฒฝํ—˜ํ•˜๊ฒŒ ๋จ์„ ์•Œ ์ˆ˜ ์žˆ์—ˆ๋‹ค. ๋ณธ ์—ฐ๊ตฌ๋Š” ์ผ์ƒ์ ์ธ ์—…๋ฌด์™€ ๋ณ‘์น˜๊ฐ€ ๊ฐ€๋Šฅํ•˜๊ณ  ์—ฌํƒ€ ํ”Œ๋žซํผ๊ณผ ์—ฐ๊ณ„๋  ์ˆ˜ ์žˆ๋Š” ์›น ๊ธฐ๋ฐ˜ ๊ฐ€์ƒ์„ธ๊ณ„๊ฐ€ ๊ฐ–๋Š” ์ž ์žฌ๋ ฅ์„ ๋…ผํ–ˆ๋‹ค๋Š” ์ ์—์„œ ์˜์˜๋ฅผ ๊ฐ–๋Š”๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000211.xml
ART001502018
oai_dc
์˜จ๋ผ์ธ ๊ฒŒ์ž„ ๋™๊ธฐํ™”๋ฅผ ์œ„ํ•œ ๋ฐ์ดํ„ฐ ์†ก์ˆ˜์‹  ๊ตฌ์กฐ
Data Send-Receive Structure for Online Game Synchronization
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ฃผ์šฐ์„(๋™์„œ๋Œ€ํ•™๊ต)" ]
๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ๊ฒŒ์ž„ ์ง„ํ–‰์˜ ๋™๊ธฐํ™”๋ฅผ ์œ„ํ•ด ๋น ๋ฅธ ๋ฐ์ดํ„ฐ ์†ก์ˆ˜์‹ ์ด ๊ฐ€๋Šฅํ•œ ํ†ต์‹  ๊ตฌ์กฐ์— ๋Œ€ํ•ด์„œ ์ œ์•ˆํ•œ๋‹ค. ์ด๋ฅผ ์œ„ํ•ด์„œ ์šฐ์„ , ์˜จ๋ผ์ธ ๊ฒŒ์ž„์—์„œ ๋ฐ์ดํ„ฐ ์†ก์ˆ˜์‹  ์†๋„๊ฐ€ ๊ฒŒ์ž„์˜ ์žฅ๋ฅด์— ๋”ฐ๋ผ ๋ฏธ์น˜๋Š” ์˜ํ–ฅ์— ๋Œ€ํ•ด์„œ ๋ถ„์„ํ•˜์˜€๋‹ค. ๊ทธ๋ฆฌ๊ณ  ๊ฒŒ์ž„์˜ ๋™๊ธฐํ™”๊ฐ€ ๊ฒŒ์ž„ ์ง„ํ–‰์— ํฐ ์˜ํ–ฅ์„ ์ฃผ๋Š” ์‹ค์‹œ๊ฐ„ ์˜จ๋ผ์ธ ๋Œ€์ „ ๊ฒŒ์ž„๊ณผ ๊ฐ™์€ ์žฅ๋ฅด์— ์ ํ•ฉํ•œ ๋ฐ์ดํ„ฐ ํ†ต์‹  ๊ตฌ์กฐ์— ๋Œ€ํ•ด์„œ ์ œ์•ˆํ•˜์˜€๋‹ค. ๋ณธ ์—ฐ๊ตฌ์—์„œ ์ œ์•ˆํ•œ ํ†ต์‹  ๊ตฌ์กฐ๋Š” TCP/UDP ํ”„๋กœํ† ์ฝœ์„ ํ•จ๊ป˜ ์ด์šฉํ•˜์˜€์œผ๋ฉฐ ๊ณต์œ ๊ธฐ๋ฅผ ์‚ฌ์šฉํ•˜๋Š” ๋„คํŠธ์›Œํฌ ํ™˜๊ฒฝ์—์„œ๋„ ์ ์šฉํ•˜์—ฌ ๋ฐ์ดํ„ฐ ์†ก์ˆ˜์‹  ์†๋„๊ฐ€ ํ–ฅ์ƒ ๋˜์—ˆ์Œ์„ ํ™•์ธํ•˜์˜€๋‹ค. ์ด๋Ÿฌํ•œ ๋ฐ์ดํ„ฐ ์†ก์ˆ˜์‹  ๊ตฌ์กฐ๋Š” ๋‹ค์–‘ํ•œ ์˜จ๋ผ์ธ ๊ฒŒ์ž„์— ์ ์šฉํ•  ์ˆ˜ ์žˆ์„ ๊ฒƒ์ด๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000211.xml
ART001501999
oai_dc
๊ฒŒ์ž„ ์ด์šฉ์ž ๊ถŒํ•œ๋ถ€์—ฌ์— ๊ธฐ์ดˆํ•œ ์ด์šฉ์ž ํ˜์‹  ์—ฐ๊ตฌ - ์˜จ๋ผ์ธยทPC Game์„ ์ค‘์‹ฌ์œผ๋กœ -
A Study on the User Empowerment and User Innovation in Game Industry - Focusing on Online and PC Game -
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "ํ•จ์ •ํ˜ธ(์นด์ด์ŠคํŠธ ๋Œ€ํ•™์›); ๊น€์›์ค€(ํ•œ๊ตญ๊ณผํ•™๊ธฐ์ˆ ์›); ์œ ์Šนํ˜ธ(๊ฐ•์›๋Œ€ํ•™๊ต)" ]
๊ฒŒ์ž„์€ ๋†’์€ ์ƒํ˜ธ์ž‘์šฉ์„ฑ๊ณผ ๋”๋ถˆ์–ด ์†Œ๋น„๊ณผ์ •์—์„œ ์ด์šฉ์ž์—๊ฒŒ ๋ถ€์—ฌ๋˜๋Š” ๊ถŒํ•œ์ด ๊ฐ€์žฅ ๋†’์€ ๋ฌธํ™”์ƒํ’ˆ์ด๋ผ๊ณ  ํ•  ์ˆ˜ ์žˆ๋‹ค. ์ด์— ๋ณธ ์—ฐ๊ตฌ๋Š” ๊ถŒํ•œ๋ถ€์—ฌ๋ฅผ ๋ฐ”ํƒ•์œผ๋กœ ํ•œ ์ด์šฉ์ž ํ˜์‹ ์„ ์—ฐ๊ตฌํ•จ์— ์žˆ์–ด์„œ, ๊ฒŒ์ž„์˜ ๋†’์€ ์ƒํ˜ธ์ž‘์šฉ์„ฑ์ด ์ด์— ์ ์šฉ๋˜๊ณ , ์ด๋ฅผ ๋ณ€ํ™”์‹œํ‚ฌ ์ˆ˜ ์žˆ๋Š” ๊ฐ€๋Šฅ์„ฑ์— ์ฐฉ์•ˆํ•˜์˜€๋‹ค. ํŠนํžˆ ์›๋ž˜ ์ถœ์‹œ๋œ ๊ฒŒ์ž„์— ์œ ์ € ์ฐจ์›์—์„œ ๋ณ€ํ˜•์„ ๊ฐ€ํ•˜๋Š” ๊ฒŒ์ž„ ๋ชจ๋“œ(game modification)๋Š” ๊ฒŒ์ž„์˜ ์ƒํ˜ธ์ž‘์šฉ์„ฑ ๋ฐ ๋ณ€ํ™” ๊ฐ€๋Šฅ์„ฑ์ด ๊ทน๋Œ€ํ™”๋œ ์˜ˆ์ด๋‹ค. ํ•˜์ง€๋งŒ ๊ฒŒ์ž„ ์‚ฐ์—…์—์„œ์˜ ๊ฒฝ์Ÿ๊ณผ ์ „๋žต์„ ๊ด€์ฐฐํ•˜๋Š” ํ‹€์„ ์ •๋ฆฝํ•  ๋•Œ ์ด๋Ÿฌํ•œ ์†์„ฑ๋“ค์€ ๊ณ ๋ ค๋˜์ง€ ์•Š์•˜๋‹ค. ๋”ฐ๋ผ์„œ ๊ฒŒ์ž„ ๋ชจ๋“œ ํ–‰์œ„ ๊ณผ์ •์—์„œ ๋ฐœ์ƒํ•˜๋Š” ๊ถŒํ•œ๋ถ€์—ฌ ํ–‰์œ„๋ฅผ ๊ธฐ์ค€์œผ๋กœ ํ™œ์šฉํ•˜์—ฌ, ์ฐจ๋ณ„ํ™”์™€ ์›๊ฐ€์šฐ์œ„์ „๋žต๊ณผ ๊ฐ™์€ ๊ณ ์ „์ ์ธ ์ธก๋ฉด๋ณด๋‹ค๋Š”, ์ด์šฉ์ž ํ˜์‹ ๊ณผ ์ด์šฉ์ž์˜ ํ‰๊ฐ€ ์ธก๋ฉด์—์„œ ์ „๋žต์ง‘๋‹จ๊ตฐ ์ง€๋„์˜ ์ฐจ์›์„ ์žฌ๊ตฌ์„ฑํ•˜์—ฌ ๊ฒฝ์Ÿ๊ตฌ๋„๋ฅผ ์ œ์‹œํ•˜์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000211.xml
ART001502012
oai_dc
์•ˆ๋“œ๋กœ์ด๋“œ ํ”Œ๋žซํผ์—์„œ ๋“ค๋กœ๋„ค ์‚ผ๊ฐ๋ง์„ ์ด์šฉํ•œ ๋ชจํ•‘ ๋ฐ ์™€ํ•‘ ๊ธฐ๋ฒ•
Morphing and Warping using Delaunay Triangulation in Android Platform
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "ํ™ฉ๊ธฐํƒœ(ํ•œ์„ฑ๋Œ€ํ•™๊ต)" ]
๊ณ ์„ฑ๋Šฅ ์Šค๋งˆํŠธ ํฐ ๊ฐœ๋ฐœ์ด ๊ธ‰์†ํ™” ๋จ์— ๋”ฐ๋ผ PC ์ƒ์—์„œ ๊ฐ€๋Šฅํ•˜์˜€๋˜ ์†Œํ”„ํŠธ์›จ์–ด ๊ธฐ์ˆ ์„ ์Šค๋งˆํŠธํฐ ์ƒ์— ๋„์ž…๋˜๊ณ  ์žˆ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์€ ์•ˆ๋“œ๋กœ์ด๋“œ ํ”Œ๋žซํผ ์ƒ์—์„œ ๋‘ ๊ฐœ์˜ ์–ผ๊ตด ์ด๋ฏธ์ง€๋ฅผ ํ•ฉ์„ฑํ•˜๋Š” ๋ชจํ•‘๊ณผ ์–ผ๊ตด์ด๋ฏธ์ง€๋ฅผ ์‚ฌ์šฉ์ž์˜ ํ„ฐ์น˜๋กœ ๋งˆ์Œ๊ป ๋ณ€ํ˜•ํ•˜๋Š” ์™€ํ•‘์„ ๊ตฌํ˜„ํ•œ ์˜ค๋ฝ ์•ฑ ์‘์šฉํ”„๋กœ๊ทธ๋žจ์„ ๊ฐœ๋ฐœํ•œ ์‚ฌ๋ก€๋ฅผ ์†Œ๊ฐœํ•œ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์€ ๋ชจ๋ฐ”์ผ ๋‹จ๋ง๊ธฐ์˜ ํŠน์„ฑ์„ ๊ณ ๋ คํ•˜์—ฌ ๊ฐ„๋‹จํ•œ LCD ํ„ฐ์น˜๋กœ ์ œ์–ด์ ์„ ์ž…๋ ฅํ•˜๊ณ  ์ด๋“ค๋กœ๋ถ€ํ„ฐ ๋“ค๋กœ๋„ค ์‚ผ๊ฐ๋ง ๊ธฐ๋ฒ•์„ ์ ์šฉํ•˜์—ฌ ์ด๋ฏธ์ง€ ํ•ฉ์„ฑ ๋ฐ ๋ณ€ํ™˜ ๋‹จ์œ„๋ฅผ ๊ตฌ์„ฑํ•˜์˜€๋‹ค. ๋ณธ ๋…ผ๋ฌธ์˜ ๊ตฌํ˜„ ์‚ฌ๋ก€๋Š” ์•ˆ๋“œ๋กœ์ด๋“œ์—์„œ ์ด๋ฏธ์ง€ ๋ชจํ•‘ ๋ฐ ์™€ํ•‘ ๊ธฐ๋ฒ•์„ ํ™œ์šฉํ•˜์—ฌ ๊ฒŒ์ž„ ๋“ฑ์„ ๊ฐœ๋ฐœํ•˜๊ณ ์ž ํ•˜๋Š” ๊ฒฝ์šฐ ์ข‹์€ ์ฐธ๊ณ  ์‚ฌ๋ก€๊ฐ€ ๋  ๊ฒƒ์œผ๋กœ ์˜ˆ์ƒํ•œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000211.xml
ART001502006
oai_dc
์ด์šฉ์ž ๊ด€์ ์˜ ์ปจํ…์ธ  ์„œ๋น„์Šค์™€ ์ผ๋ฐ˜ ์„œ๋น„์Šค์™€์˜ ์ƒํ˜ธ ๊ด€๊ณ„์— ๊ด€ํ•œ ์—ฐ๊ตฌ
A Study on the Interrelation between Contents Services and General Services in Point of User
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ด์ง€ํ›ˆ(์ฒญ์šด๋Œ€ํ•™๊ต)" ]
๊ตญ๋‚ด ๊ฒŒ์ž„ ์‚ฐ์—…์€ ๊ฒŒ์ž„ ์ปจํ…์ธ  ์„œ๋น„์Šค๋ฅผ ์ค‘์‹ฌ์œผ๋กœ ๋ฐœ์ „ํ•˜๊ณ  ์žˆ๋‹ค. ๊ฒŒ์ž„ ์ปจํ…์ธ  ์„œ๋น„์Šค๋Š” ๋„คํŠธ์›Œํฌ๋ฅผ ํ†ตํ•ด ์ƒ๋Œ€ ์‚ฌ์šฉ์ž์™€ ์‹ค์‹œ๊ฐ„์œผ๋กœ ๊ฒŒ์ž„์„ ์ด์šฉํ•  ์ˆ˜ ์žˆ๋‹ค๋Š” ํŠน์ง•๊ณผ ์–ธ์ œ, ์–ด๋””์„œ๋“  ์ž์‹ ์ด ์›ํ•˜๋Š” ๊ฒŒ์ž„์„ ๋‹ค์šด๋ฐ›์•„ ์‚ฌ์šฉํ•  ์ˆ˜ ์žˆ๋‹ค๋Š” ์žฅ์  ๋•Œ๋ฌธ์— ๋งŽ์€ ์ธ๊ธฐ๋ฅผ ๋ˆ„๋ฆฌ๊ณ  ์žˆ๋‹ค. ์ด๋Ÿฐ ๊ฒŒ์ž„ ์ปจํ…์ธ  ์„œ๋น„์Šค๋Š” ์‚ฌ์šฉ์ž ๊ด€์ ์—์„œ ์ผ๋ฐ˜ ์„œ๋น„์Šค์™€ ์ƒํ˜ธ ๊ด€๊ณ„์„ฑ์ด ์žˆ๋‹ค๊ณ  ๋ณผ ์ˆ˜ ์žˆ๋‹ค. ์ฆ‰, ๊ฒŒ์ž„ ์ปจํ…์ธ  ์„œ๋น„์Šค๋ฅผ ์ด์šฉํ•˜๋Š” ์‚ฌ์šฉ์ž๋“ค์€ ์ธ๊ตฌ ํ†ต๊ณ„์ , ์‹ฌ๋ฆฌ์ , ํ–‰๋™์  ์‚ฌํ•ญ๋ณ„๋กœ ์„œ๋น„์Šค ์ด์šฉ ๊ฒฐ๊ณผ์— ์ฃผ๋Š” ์ด์šฉ ํŠน์„ฑ๋“ค์ด ๋‹ค์–‘ํ•˜๊ฒŒ ๋ณด์ด๊ณ  ์žˆ์–ด ์ผ๋ฐ˜ ์„œ๋น„์Šค์˜ ์ด์šฉ๊ฒฐ๊ณผ์— ์ƒํ˜ธ ๊ด€๊ณ„์  ํŠน์„ฑ์„ ๊ฐ€์ง„๋‹ค. ์ด๋Ÿฐ ๊ด€์ ์—์„œ ๊ฒŒ์ž„ ์ปจํ…์ธ  ์„œ๋น„์Šค์™€ ์ผ๋ฐ˜ ์„œ๋น„์Šค์˜ ํŠน์„ฑ์„ ๋น„๊ต๋ถ„์„ํ•˜์˜€๋‹ค. ๋ถ„์„๊ฒฐ๊ณผ ์ž๊ธฐํšจ๋Šฅ๊ฐ, ์ˆ™๋ จ๋„, ๊ฒŒ์ž„ ์ด์šฉ ์ฐธ์—ฌ๋„์™€ ์„œ๋น„์Šค ํ”„๋กœ์„ธ์Šค, ๊ณ ๊ฐ๋“ฑ๊ธ‰, ์†Œ๋น„์ž ์ฐธ์—ฌ๋„๋Š” ์„œ๋น„์Šค ์ด์šฉ๊ฒฐ๊ณผ์— ์ฃผ๋Š” ์ด์šฉ ํŠน์„ฑ์ด ์ƒํ˜ธ ๊ด€๊ณ„์„ฑ์„ ๊ฐ–๋Š” ๊ฒƒ์œผ๋กœ ๋‚˜ํƒ€๋‚ฌ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000211.xml
ART001501991
oai_dc
์ˆ˜ํ•™ ๊ต๊ณผ์—์„œ G๋Ÿฌ๋‹์ด ํ•™์Šต์ž์˜ ์ •์˜์  ์˜์—ญ์— ๋ฏธ์น˜๋Š” ์˜ํ–ฅ
The Effect of G-Learning Towards a Student's Affective Domain in Math Subject
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์œ„์ •ํ˜„(์ค‘์•™๋Œ€ํ•™๊ต); ์กฐ๋‘์˜(์ค‘์•™๋Œ€ํ•™๊ต)" ]
๋ณธ ๋…ผ๋ฌธ์˜ ๋ชฉ์ ์€ G๋Ÿฌ๋‹์˜ ๊ต์œก์  ํšจ๊ณผ์— ๋Œ€ํ•œ ๋ถ„์„์ด๋‹ค. ๊ต์œก์— ์žˆ์–ด์„œ ํ™”๋‘์ธ ๊ตฌ์„ฑ์ฃผ์˜ ํ•™์Šต์˜ ํšจ๊ณผ์ ์ธ ํ•™์Šต ๋„๊ตฌ๋กœ์จ ์˜จ๋ผ์ธ ๊ฒŒ์ž„ ๊ธฐ๋ฐ˜์˜ G๋Ÿฌ๋‹์ด ์‚ฌ์šฉ๋˜๊ธฐ ์‹œ์ž‘ํ•˜๊ณ  ์žˆ๋‹ค. ์ด์— ๋ณธ ์—ฐ๊ตฌ๋Š” ์˜จ๋ผ์ธ ๊ฒŒ์ž„ ๊ธฐ๋ฐ˜์˜ G๋Ÿฌ๋‹ โ€˜SKY ์ˆ˜ํ•™โ€™์„ ๊ฐœ๋ฐœํ•˜์—ฌ ํ•™์—… ์„ฑ์ทจ๋„์— ๊ธ์ •์  ์˜ํ–ฅ์„ ๋ฏธ์น˜๊ณ  ์žˆ๋Š” G๋Ÿฌ๋‹์˜ ์ •์˜์  ์˜์—ญ์— ๋Œ€ํ•˜์—ฌ ์•Œ์•„๋ณด์•˜๋‹ค. G๋Ÿฌ๋‹์„ ํ†ตํ•œ ๊ต์œก์„ ํ†ตํ•˜์—ฌ ํ•™์ƒ๋“ค์˜ ํƒœ๋„, ์ž์‹ ๊ฐ์ด ์ƒ์Šนํ•˜์˜€๋‹ค. ์ด๋Ÿฌํ•œ ๋ฐœ๊ฒฌ์„ ๋ฐ”ํƒ•์œผ๋กœ G๋Ÿฌ๋‹์ด ํšจ๊ณผ์ ์ธ ํ•™์Šต๋„๊ตฌ๋กœ ํ™œ์šฉ ๋  ์ˆ˜ ์žˆ์Œ์„ ๋…ผ์˜ํ•˜์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000211.xml
ART001501994
oai_dc
์˜์žํ˜• ๊ฒŒ์ž„์ปจํŠธ๋กค๋Ÿฌ ๊ฐœ๋ฐœ
Development of a Chair-Type Controller
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์˜ค์„ฑ์„(ํ˜ธ์„œ๋Œ€ํ•™๊ต); ์ •ํ˜„์šฑ(NCsoft/ ํ˜ธ์„œ๋Œ€ํ•™๊ต); ๊น€๊ฒฝ์‹(ํ˜ธ์„œ๋Œ€ํ•™๊ต)" ]
๋ณธ ์—ฐ๊ตฌ์—์„œ๋Š” ์˜์žํ˜• ๊ฒŒ์ž„์ปจํŠธ๋กค๋Ÿฌ๋ฅผ ๊ฐœ๋ฐœํ•˜์˜€๋‹ค. ์˜์ž์— ๋ถ€์ฐฉ๋œ ์••๋ ฅ๊ฐ์ง€ ์„ผ์„œ๋“ค์„ ํ†ตํ•ด ์‚ฌ์šฉ์ž์˜ ์‹ ์ฒด์  ์›€์ง์ž„์„ ์‹ ํ˜ธํ™” ํ•˜๊ณ  ๊ฒŒ์ž„๊ณผ ์—ฐ๋™๋˜๊ฒŒ ๊ตฌํ˜„ํ•˜์˜€๋‹ค. ์ด ๊ณผ์ •์—์„œ ์šด๋™ํšจ๊ณผ๊ฐ€ ๋ฐœ์ƒํ•˜๊ฒŒ ๋œ๋‹ค. ํŠนํžˆ ๊ธฐ์กด์˜ ์ฒด๊ฐํ˜• ์ปจํŠธ๋กค๋Ÿฌ์— ๋น„ํ•ด ์•‰์•„์„œ ํ•  ์ˆ˜ ์žˆ๊ธฐ ๋•Œ๋ฌธ์— ๋‚™์ƒ๊ณผ ๊ฐ™์€ ์‹ ์ฒด์  ๋ถ€์ƒ์œผ๋กœ๋ถ€ํ„ฐ ์•ˆ์ „์„ฑ์ด ๋†’๊ณ  ๊ด€์ ˆ์— ๋Œ€ํ•œ ๋ถ€๋‹ด์ด ์ ๋‹ค. ์ด๋Ÿฌํ•œ ์žฅ์ ์„ ๋ฐ”ํƒ•์œผ๋กœ ๋…ธ์•ฝ์ž, ์žฅ์• ์ธ, ๊ทธ๋ฆฌ๊ณ  ๊ณ ๋„๋น„๋งŒ์ž์—๊ฒŒ ์ ํ•ฉํ•œ ๊ธฐ๋Šฅ์„ฑ ์—‘์„œ๊ฒŒ์ž„์„ ์ œ๊ณตํ•  ์ˆ˜ ์žˆ์„ ๊ฒƒ์ด๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000211.xml
ART001502007
oai_dc
๋‡ŒํŒŒ๋ฅผ BCI ๊ฒŒ์ž„ ์ œ์–ด์— ํ™œ์šฉํ•˜๊ธฐ ์œ„ํ•œ ์ •๊ทœํ™” ๋ฐฉ๋ฒ•
A Normalization Method to Utilize Brain Waves as Brain Computer Interface Game Control
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์„ฑ์—ฐ์‹(๋™๊ตญ๋Œ€ํ•™๊ต); ์กฐ๊ฒฝ์€(๋™๊ตญ๋Œ€ํ•™๊ต); ์—„๊ธฐํ˜„(๋™๊ตญ๋Œ€ํ•™๊ต)" ]
๋‡ŒํŒŒ๋Š” ์ดˆ๊ธฐ์— ์›์ˆญ์ด๊ฐ€ ๋ชจํ„ฐ๋กœ ํŒ”์„ ์กฐ์ž‘ํ•˜๊ธฐ ์œ„ํ•œ ๋ฐฉ๋ฒ•์— ๊ด€ํ•œ ์—ฐ๊ตฌ๋กœ ์‹œ์ž‘๋˜์—ˆ๋‹ค. ์ตœ๊ทผ์—๋Š”, ์ธก์ •ํ•œ ๋‡ŒํŒŒ๋ฅผ ์น˜๋งค ํ™˜์ž์˜ ์น˜๋งค ์ง„ํ–‰ ์ •๋„๋ฅผ ๋Šฆ์ถ”๊ฑฐ๋‚˜ ์ง‘์ค‘๋ ฅ๊ฒฐํ• ๊ณผ์ž‰ํ–‰๋™์žฅ์•  ์•„์ด๋“ค์˜ ์ง‘์ค‘๋ ฅ์„ ๋†’์ด๊ธฐ ์œ„ํ•œ ์—ฐ๊ตฌ๋“ค์ด ์ง„ํ–‰๋˜๊ณ  ์žˆ๋‹ค. ๊ทธ๋ฆฌ๊ณ  ์ €๊ฐ€์˜ ๋‡ŒํŒŒ ์ธก์ • ์žฅ์น˜๊ฐ€ ์ถœ์‹œ๋˜๋ฉด์„œ ๊ฒŒ์ž„ ์ธํ„ฐํŽ˜์ด์Šค๋กœ๋„ ์‚ฌ์šฉ๋œ๋‹ค. ๋‡ŒํŒŒ๋กœ ๊ฒŒ์ž„์„ ์ œ์–ดํ•  ๋•Œ์˜ ๋ฌธ์ œ์ ์€ ์‚ฌ๋žŒ๋งˆ๋‹ค ํ‰๊ท  ์ง„ํญ, ํ‰๊ท  ํŒŒ์žฅ ๊ทธ๋ฆฌ๊ณ  ํ‰๊ท  ์ง„๋™ ํšŸ์ˆ˜๊ฐ€ ๋‹ค๋ฅด๋‹ค๋Š” ๊ฒƒ์ด๋‹ค. ๋‡ŒํŒŒ ์ฐจ์ด๋Š” ๋‡ŒํŒŒ๋กœ ๊ฒŒ์ž„์„ ์ œ์–ดํ•  ๋•Œ ํ˜•ํ‰์„ฑ ๋ฌธ์ œ๋ฅผ ๋ฐœ์ƒ์‹œํ‚ค๊ธฐ ๋•Œ๋ฌธ์— ๋‡ŒํŒŒ๋ฅผ ์ •๊ทœํ™”ํ•ด์„œ ์‚ฌ์šฉํ•˜๋Š” ๋ฐฉ๋ฒ•์ด ํ•„์š”ํ•˜๋‹ค. ์ด ๋…ผ๋ฌธ์—์„œ๋Š” ์ •๊ทœ๋ถ„ํฌ๋ฅผ ์‚ฌ์šฉํ•ด์„œ ์ธก์ •ํ•œ ๋‡ŒํŒŒ๋ฅผ ์ •๊ทœํ™”ํ•˜๊ณ  ์ œ์–ด๋กœ ์‚ฌ์šฉํ•  ํŒŒํ˜•์„ ๊ณ„์‚ฐํ•˜๋Š” ๋ฐฉ๋ฒ•์„ ์ œ์•ˆํ•œ๋‹ค. ์ด๋ฅผ ์œ„ํ•ด์„œ ๋‡ŒํŒŒ ๋ณ€ํ™˜ ๊ณผ์ •์„ 7๋‹จ๊ณ„๋กœ ๋‚˜๋ˆ„์–ด ์ฒ˜๋ฆฌํ•˜๋Š” ํ”„๋ ˆ์ž„์›Œํฌ๋ฅผ ์ œ์•ˆํ•˜๊ณ  ๊ฐ ๋‹จ๊ณ„์— ํ•„์š”ํ•œ ๊ณ„์‚ฐ๊ณผ์ •์„ ๊ธฐ์ˆ ํ•œ๋‹ค. ์‹คํ—˜์—์„œ๋Š” BCI ์˜์–ด๋‹จ์–ด ํ•™์Šต ํ”„๋กœ๊ทธ๋žจ์— ์ œ์•ˆํ•œ ๋ฐฉ๋ฒ•์„ ์ ์šฉํ•˜์—ฌ ๋‘ ํ”ผํ—˜์ž ํŒŒํ˜•์„ ๋น„๊ตํ–ˆ๋‹ค. ์‹คํ—˜์—์„œ๋Š” ๋‘ ํ”ผํ—˜์ž์˜ ํŒŒํ˜• ์œ ์‚ฌ ์ •๋„๋ฅผ ์ƒ๊ด€๊ณ„์ˆ˜๋กœ ์ธก์ •ํ–ˆ๋‹ค. ๋ช…์ƒ ๊ฐ’์€ ์ œ์•ˆํ•œ ๋ฐฉ๋ฒ•์„ ์ ์šฉํ•  ๋•Œ ์•ฝ 13%๊ฐ€ ์ฆ๊ฐ€๋˜์—ˆ๊ณ  ์ง‘์ค‘ ๊ฐ’์€ ์•ฝ 8%์ •๋„ ์ฆ๊ฐ€๋˜์—ˆ๋‹ค. ์ œ์•ˆํ•œ ์ •๊ทœํ™” ๋ฐฉ๋ฒ•์€ ๋‡ŒํŒŒ์— ๋ฐ˜์˜๋œ ๊ฐœ์ธ์˜ ํŠน์„ฑ์„ ์ค„์—ฌ์„œ ์ œ์–ด์— ์ ํ•ฉํ•œ ํŒŒํ˜•์œผ๋กœ ๋ณ€ํ™˜ํ•˜๊ธฐ ๋•Œ๋ฌธ์— ๊ฒŒ์ž„๊ณผ ๊ฐ™์€ ์‘์šฉํ”„๋กœ๊ทธ๋žจ์— ์ ํ•ฉํ•˜๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000211.xml
ART001502019
oai_dc
ํ•ญ๋ฒ•์ •๋ณด์™€ ์‹ค์‹œ๊ฐ„ ์—…๋ฐ์ดํŠธ ์ง€ํ˜• ๋ฐ์ดํ„ฐ๋ฅผ ์‚ฌ์šฉํ•œ 3D ์ง€ํ˜• ์žฌ๊ตฌ์ถ• ์‹œ์Šคํ…œ
A 3D Terrain Reconstruction System using Navigation Information and Realtime-Updated Terrain Data
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๋ฐฑ์ธ์„ (๋™๊ตญ๋Œ€ํ•™๊ต); ์—„๊ธฐํ˜„(๋™๊ตญ๋Œ€ํ•™๊ต); ์กฐ๊ฒฝ์€(๋™๊ตญ๋Œ€ํ•™๊ต)" ]
๊ฒŒ์ž„ ์บ๋ฆญํ„ฐ์™€ ๊ฐ์ฒด๋“ค์ด ์ƒํ˜ธ์ž‘์šฉํ•˜๋Š” ์ง€ํ˜•์€ ๊ฐ€์ƒ์„ธ๊ณ„๋ฅผ ๊ตฌ์„ฑํ•˜๊ธฐ ์œ„ํ•œ ํ•„์ˆ˜ ์š”์†Œ์ด๋‹ค. ์ง€ํ˜•์„ ์ œ์ž‘ํ•  ๋•Œ ๋งŽ์€ ๊ฐฑ์‹  ์ž‘์—…๊ณผ ์‹œ๊ฐ„์ด ๋“ค์–ด๊ฐ€๋Š” ๋ฌธ์ œ์ ์ด ๋ฐœ์ƒํ•œ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ์‹ค์ œ ์ง€ํ˜•์„ ์ดฌ์˜ํ•œ ๋ฐ์ดํ„ฐ๋กœ๋ถ€ํ„ฐ ๊ฐ€์ƒ ๊ณต๊ฐ„์˜ 3D ์ง€ํ˜•์„ ์ƒ์„ฑํ•˜๊ธฐ ์œ„ํ•œ 3D ์ง€ํ˜• ์žฌ๊ตฌ์ถ• ์‹œ์Šคํ…œ์„ ์ œ์•ˆํ•œ๋‹ค. ์ œ์•ˆ ์‹œ์Šคํ…œ์—์„œ๋Š” ์Šคํ…Œ๋ ˆ์˜ค ์นด๋ฉ”๋ผ๋กœ ์ดฌ์˜ํ•˜๊ณ , ๋ ˆ์ด์ ธ ์Šค์บ๋„ˆ๋กœ ์‹ค์ธกํ•œ 3์ฐจ์› ์ง€ํ˜• ๋ฐ์ดํ„ฐ๋ฅผ ๊ธฐ๋ฐ˜์œผ๋กœ ์ƒ์„ฑ๋œ ๊ทธ๋ฆฌ๋“œ ๊ธฐ๋ฐ˜์˜ ๋†’์ด ๋งต(Height Map)๊ณผ ๋กœ๋ด‡์˜ ํ•ญ๋ฒ•์ •๋ณด ์ค‘ z์ถ•๊ณผ x์ถ• ๋ฐฉํ–ฅ ๋ฒกํ„ฐ๋ฅผ ์ด์šฉํ•ด ๊ฐ€์ƒ๊ณต๊ฐ„์˜ ์ค‘์‹ฌ์ธ ์›”๋“œ์ขŒํ‘œ๊ณ„์— ๋งž๊ฒŒ ๋กœํ…Œ์ด์…˜์„ ์ˆ˜ํ–‰ํ•˜์—ฌ ์ถ•์˜ ๋ฐฉํ–ฅ์„ ์ผ์น˜์‹œํ‚ค๊ณ , ๋กœ๋ด‡ ์ค‘์‹ฌ์˜ ์ขŒํ‘œ๊ณ„์—์„œ ์›”๋“œ ์ขŒํ‘œ๊ณ„๋กœ์˜ ์ด๋™ ๋ฒกํ„ฐ๋ฅผ ๊ฐ ํฌ์ธํŠธ์— ๋”ํ•˜์—ฌ ์ตœ์ข…์ ์œผ๋กœ ์›”๋“œ์ขŒํ‘œ๊ณ„์— ๋งž๊ฒŒ ๋ณ€ํ™˜ํ•œ๋‹ค. ์ดํ›„ ๋ฌด๋ฐฉํ–ฅ์„ฑ ๊ทธ๋ž˜ํ”„๋ฅผ ์‚ฌ์šฉํ•˜์—ฌ ์ง€ํ˜• ๋ฐ์ดํ„ฐ๋ฅผ ๊ด€๋ฆฌํ•˜๋ฉด์„œ ๊ฐ€์ƒ๊ณต๊ฐ„์—์„œ ํ•„์š”ํ•œ ๋ถ€๋ถ„์—๋งŒ ๋™์ ์œผ๋กœ ์ง€ํ˜• ๋ฉ”์‰ฌ๋ฅผ ์ƒ์„ฑํ•œ๋‹ค. ์ด๋•Œ ์ง€ํ˜• ๋ฐ์ดํ„ฐ์˜ ์˜ค๋ฅ˜๋ฅผ ๋ณด์ •ํ•˜์—ฌ ๋ฉ”์‰ฌ๋ฅผ ์˜ฌ๋ฐ”๋ฅด๊ฒŒ ๊ฐฑ์‹ ํ•œ๋‹ค. ์‹คํ—˜์—์„œ๋Š” ์ œ์•ˆ ์‹œ์Šคํ…œ์ด ์ง€ํ˜• ์žฌ๊ตฌ์ถ•์„ ์™„๋ฃŒํ•  ๋•Œ๊นŒ์ง€ ์ผ์ •ํ•œ ์ฃผ๊ธฐ๋กœ FPS๋ฅผ ํ™•์ธํ•˜๊ณ , ์™„์„ฑ๋œ ์ง€ํ˜•์„ ๊ฐ€์‹œํ™”ํ•˜์—ฌ ํ’ˆ์งˆ์„ ๊ฒ€ํ† ํ•˜์˜€๋‹ค. ์ง€ํ˜•์˜ ์ „์ฒด ํฌ๊ธฐ๋ฅผ ์•Œ ์ˆ˜ ์—†๊ฑฐ๋‚˜, ์‹ค์‹œ๊ฐ„์œผ๋กœ ์ง€ํ˜•์˜ ํฌ๊ธฐ๊ฐ€ ๋ณ€ํ™”ํ•˜๋Š” ํ™˜๊ฒฝ์—์„œ๋Š”, ์ œ์•ˆ๋œ ์‹œ์Šคํ…œ์ด ์ฟผ๋“œํŠธ๋ฆฌ๋ฅผ ์‚ฌ์šฉํ•œ ์ง€ํ˜• ๊ด€๋ฆฌ๋ณด๋‹ค ์ง€ํ˜• ํฌ๊ธฐ๊ฐ€ ์ž‘์„ ๋•Œ 3๋ฐฐ์ •๋„์˜ ๋†’์€ FPS๋ฅผ ๋ณด์ด๋‚˜, ์ง€ํ˜•์ด ์•„์ฃผ ํด ๋•Œ๋Š” ํ‰๊ท  40% ์ •๋„ ๋‚˜์€ ์‹คํ–‰ ์„ฑ๋Šฅ์„ ๊ฐ€์ง„๋‹ค. ์ตœ์ข…์ ์œผ๋กœ๋Š”, ์‹ค์ธกํ•œ ์ง€ํ˜•์˜ ๋ชจ์–‘์„ ๊ทธ๋Œ€๋กœ ์œ ์ง€ํ•˜๋ฉด์„œ ๊ฐ€์‹œํ™”ํ•˜๊ณ  ์žˆ๋‹ค. ๋ณธ ์—ฐ๊ตฌ์—์„œ ์ œ์•ˆํ•œ ์‹œ์Šคํ…œ์„ ์ด์šฉํ•˜์—ฌ ๊ฒŒ์ž„์— ์ด์šฉํ•  ์ง€ํ˜• ๋ฐ์ดํ„ฐ๋ฅผ ์‹ค์‹œ๊ฐ„์œผ๋กœ ์ž๋™ ์ƒ์„ฑํ•˜์—ฌ ๊ฒŒ์ž„์— ์ด์šฉํ•˜๊ฑฐ๋‚˜, ์‹ค์ œ ์ง€ํ˜•์„ ๋ฐฐ๊ฒฝ์œผ๋กœ ํ•„์š”ํ•œ ์˜ํ™”์˜ CG ์ž‘์—…์— ํ™œ์šฉํ•˜๋Š” ๋“ฑ์˜ ์‘์šฉ ๋ฐฉ์•ˆ์„ ๊ณ ๋ คํ•ด ๋ณผ ์ˆ˜ ์žˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000211.xml
ART001502020
oai_dc
๋ฏธ์„ธ๋ฉด ๋ถ„ํฌ ํ•จ์ˆ˜ ๋ณ€ํ˜•์„ ํ†ตํ•œ ๊ณ ํ’ˆ์งˆ ์‹ค์‹œ๊ฐ„ ๊ธˆ์† ๋ Œ๋”๋ง
High-quality Realtime Rendering of Metallic Surface with Microfacet Distribution Function Deformation
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊ฐ•์˜๋ฏผ(๋™๋ช…๋Œ€ํ•™๊ต)" ]
๋ณธ ๋…ผ๋ฌธ์€ ์‹ค์‹œ๊ฐ„ ์‘์šฉ ํ”„๋กœ๊ทธ๋žจ์—์„œ ์‚ฌ์‹ค์ ์ธ ๊ธˆ์† ์žฌ์งˆ์„ ๋ Œ๋”๋งํ•˜๊ธฐ ์œ„ํ•œ ํšจ๊ณผ์ ์ธ ๊ธฐ๋ฒ•์„ ์ œ์•ˆํ•œ๋‹ค. ์ œ์•ˆ๋œ ๊ธฐ๋ฒ•์€ ๊ธˆ์†๋ฉด์˜ ๋ฏธ์„ธํ•œ ํก์ง‘์„ ํ‘œํ˜„ํ•˜๊ธฐ ์œ„ํ•ด ๋ฒ•์„  ๋ฒกํ„ฐ๋ฅผ ์„ญ๋™(perturbation)ํ•˜๋Š” ๋ฐฉ๋ฒ•์„ ์‚ฌ์šฉํ•œ๋‹ค. ๋ฒ•์„  ๋ฒกํ„ฐ๋ฅผ ์„ญ๋™ํ•˜๋Š” ์ผ๋ฐ˜์ ์ธ ๋ฐฉ๋ฒ•์€ ๋ฒ”ํ”„(bump) ๋งคํ•‘์ด๋‚˜ ๋ฒ•์„ (normal) ๋งคํ•‘ ๋“ฑ์˜ ๋ฐฉ๋ฒ•์„ ์‚ฌ์šฉํ•˜๋Š” ๊ฒƒ์ด๋‹ค. ๊ทธ๋Ÿฌ๋‚˜ ์ด๋Ÿฌํ•œ ๋ฐฉ์‹์€ ์ด๋ฐฉ์„ฑ ๋ฐ˜์‚ฌ ํŠน์„ฑ์„ ๊ฐ–๋Š” ํ‘œ๋ฉด์—์„œ๋Š” ์‚ฌ์‹ค์ ์ธ ๋น›์˜ ์‚ฐ๋ž€์„ ๋ณด์ด์ง€ ๋ชปํ•œ๋‹ค. ๊ธˆ์† ํŠน์œ ์˜ ๋ฐ˜์‚ฌ๋ฅผ ํ‘œํ˜„ํ•˜๊ธฐ ์œ„ํ•ด์„œ๋Š” ๋ฏธ์„ธ๋ฉด ๋ถ„ํฌ ํ•จ์ˆ˜๋ฅผ ์ด์šฉํ•˜์—ฌ ์ด๋ฐฉ์„ฑ ๋ฐ˜์‚ฌ ํŠน์„ฑ์„ ๋ชจ๋ธ๋งํ•˜๋Š” ๊ฒƒ์ด ์ผ๋ฐ˜์ ์ด๋ฏ€๋กœ ์ผ๋ฐ˜์  ๋ฒ•์„  ์„ญ๋™๋งŒ์œผ๋กœ๋Š” ๋งŒ์กฑ์Šค๋Ÿฐ ๊ฒฐ๊ณผ๋ฅผ ์–ป์ง€ ๋ชปํ•œ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์€ ๋ฒ•์„  ๋ฒกํ„ฐ์˜ ์„ญ๋™๊ณผ ํ•จ๊ป˜ ๋ฏธ์„ธ๋ฉด ๋ถ„ํฌ ํ•จ์ˆ˜๋ฅผ ๋ณ€ํ˜•ํ•˜๋Š” ๊ธฐ๋ฒ•์„ ํ†ตํ•ด ๋งค์šฐ ์‚ฌ์‹ค์ ์ธ ๊ธˆ์†๋ฉด ์žฌ์งˆ ๋ Œ๋”๋ง์ด ๊ฐ€๋Šฅํ•œ ๊ธฐ๋ฒ•์„ ์ œ์•ˆํ•œ๋‹ค. ์ œ์•ˆ๋œ ๊ธฐ๋ฒ•์€ ์‰ฝ๊ฒŒ GPU ํ”„๋กœ๊ทธ๋žจ์œผ๋กœ ๊ตฌํ˜„๋˜๋ฉฐ, ์‹ค์‹œ๊ฐ„ ํ™˜๊ฒฝ์—์„œ ๋™์ž‘ํ•œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000211.xml
ART001502010
oai_dc
์‹ ์ฒด ๊ฐ€์ค‘์น˜๋ฅผ ์ด์šฉํ•œ ๋™์ผ ๊ฐ์ • ํ‘œํ˜„์˜ ๋ชธ๋™์ž‘ ๋ณ€ํ˜•
A Study of Use of Body Motions and Body-weighted Values for Motion Display in Virtual Characters
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ด์ฐฝ์ˆ™(๋™๊ตญ๋Œ€ํ•™๊ต); ๊น€๋Œ€์„ฑ(๋™๊ตญ๋Œ€ํ•™๊ต); ์—„๊ธฐํ˜„(๋™๊ตญ๋Œ€ํ•™๊ต); ์กฐ๊ฒฝ์€(๋™๊ตญ๋Œ€ํ•™๊ต)" ]
๊ฒŒ์ž„์—์„œ ํ”ํžˆ ์‚ฌ์šฉํ•˜๋Š” ์ „์‹ ํ˜• ๊ฐ€์ƒ ์บ๋ฆญํ„ฐ๋ฅผ ์ด์šฉํ•œ ๊ฐ์ • ํ‘œํ˜„์€ ์ฃผ๋กœ ๋ชธ๋™์ž‘์„ ์ด์šฉํ•œ๋‹ค. ์ด๋•Œ ๊ฐ€์ƒ ์บ๋ฆญํ„ฐ๊ฐ€ ํ‘œํ˜„ํ•˜๋Š” ๋ชจ๋“  ๊ฐ์ •์— ๋Œ€ํ•˜์—ฌ ๊ฐ๊ธฐ ๋‹ค๋ฅธ ์• ๋‹ˆ๋ฉ”์ด์…˜์„ ๋งŒ๋“ค์–ด ์ฃผ์–ด์•ผ ํ•œ๋‹ค. ์ด๋Ÿฐ ์ด์œ ๋กœ ์ธ๊ฐ„๊ณผ ๊ฐ™์ด ๊ฐ์ •์˜ ๊ฐ•๋„์— ๋”ฐ๋ผ ๋‹ค๋ฅธ ํฌ๊ธฐ์˜ ๋™์ž‘์„ ํ‘œํ˜„ํ•˜๋ ค๋ฉด, ๋งŒ๋“ค์–ด์•ผ ํ•  ์• ๋‹ˆ๋ฉ”์ด์…˜์˜ ์ˆ˜๊ฐ€ ๊ธฐํ•˜๊ธ‰์ˆ˜์ ์œผ๋กœ ๋Š˜์–ด๋‚˜๊ฒŒ ๋œ๋‹ค. ์ด๋Ÿฌํ•œ ๋ฌธ์ œ๋ฅผ ํ•ด๊ฒฐํ•˜๊ธฐ ์œ„ํ•ด ๋ณธ ์—ฐ๊ตฌ์—์„œ๋Š” ๊ฐ€์ƒ ์บ๋ฆญํ„ฐ๊ฐ€ ๊ฐ์ • ๊ฐ•๋„์— ๋”ฐ๋ผ ๋‹ค๋ฅธ ํฌ๊ธฐ์˜ ๋™์ž‘์„ ํ–‰ํ•  ์ˆ˜ ์žˆ๊ฒŒ ํ•˜๋Š” ๋ฐฉ๋ฒ•์„ ์ œ์•ˆํ•œ๋‹ค. ๋ณธ ์—ฐ๊ตฌ์—์„œ๋Š” ๊ฐ์ • ๊ฐ•๋„๋ณ„๋กœ ์บ๋ฆญํ„ฐ๊ฐ€ ๋™์ž‘์„ ํ˜•์„ฑํ•˜๊ธฐ ์œ„ํ•ด ํšŒ์ „์‹œํ‚ค๋Š” ๋ผˆ๋Œ€์— ๊ฐ€์ค‘์น˜๋ฅผ ์ฃผ์–ด ์†Œ๊ทน์ ์ธ ํ‘œํ˜„ ๋˜๋Š” ๊ณผ์žฅ๋œ ํ‘œํ˜„์ด ๊ฐ€๋Šฅํ•˜๋„๋ก ํ•˜์˜€๋‹ค. ์ œ์•ˆํ•˜๋Š” ๋ฐฉ๋ฒ•์„ ๊ฒ€์ฆํ•˜๊ธฐ ์œ„ํ•ด ์‹ค์ œ ๊ฐ€์ƒ ์บ๋ฆญํ„ฐ์— ์‹ ์ฒด ๊ฐ€์ค‘์น˜๋ฅผ ์ ์šฉํ•  ์ˆ˜ ์žˆ๋Š” EATool(Emotional Animation Tool)์„ ๊ตฌํ˜„ํ•˜์˜€๋‹ค. ๊ตฌํ˜„๋œ ํ™˜๊ฒฝ์„ ํ†ตํ•ด ๊ฑท๊ธฐ ๋™์ž‘์— ์„œ๋กœ ๋‹ค๋ฅธ ๊ฐ์ •์„ ๋ถ€์—ฌํ•œ ํ›„, ๊ฐ ๊ฐ์ •์˜ ๊ฐ•๋„์— ๋”ฐ๋ผ ์‹ ์ฒด ๊ฐ€์ค‘์น˜๋ฅผ ์ ์šฉํ•˜์˜€๋‹ค. ์‹คํ—˜ ๋น„๊ต ๊ฒฐ๊ณผ ๊ฐ์ • ๊ฐ•๋„์— ๋”ฐ๋ผ ๋™์ผํ•œ ๊ฑท๊ธฐ ๋™์ž‘์˜ ํ˜•ํƒœ๊ฐ€ ๋‹ฌ๋ผ์ง€๋Š” ๊ฒƒ์„ ํ™•์ธํ•  ์ˆ˜ ์žˆ์—ˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000211.xml
ART001502004
oai_dc
์Šค๋งˆํŠธํฐ ํ”Œ๋žซํผ ๊ธฐ๋ฐ˜ SNS ๋†์žฅ๊ฒฝ์˜๊ฒŒ์ž„์˜ ๊ณต๊ฐ„์„ฑ๊ฒฉ๋ถ„์„
An Analysis on the Space Characteristics of SNS Farm Game Based on Smart Phone Platform
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ด์˜์ˆ˜(์ดํ™”์—ฌ๋Œ€ ๋””์ง€ํ„ธ๋ฏธ๋””์–ดํ•™๋ถ€)" ]
๋ณธ ์—ฐ๊ตฌ๋Š” ์†Œ์…œ๋„คํŠธ์›Œํฌ์™€ ํ™œ๋ฐœํ•˜๊ฒŒ ์—ฐ๊ณ„๋˜๊ณ  ์žˆ๋Š” ์Šค๋งˆํŠธํฐ ํ”Œ๋žซํผ์„ ๊ธฐ๋ฐ˜์œผ๋กœ ํ•œ ๋†์žฅ๊ฒฝ์˜๊ฒŒ์ž„์˜ ํŠน์„ฑ์„ ํŒŒ์•…ํ•˜๊ธฐ ์œ„ํ•˜์—ฌ, ๊ฒŒ์ž„ ๋‚ด์˜ ์†Œ์…œ ๋„คํŠธ์›Œํฌ ํ”Œ๋ ˆ์ด ๊ฒฝํ—˜์ด ์Šค๋งˆํŠธํฐ ํ”Œ๋žซํผ์—์„œ ๋ณด์—ฌ์ง€๋Š” ๋†์žฅ๊ฒฝ์˜๊ฒŒ์ž„์˜ ๊ณต๊ฐ„๊ณผ ์–ด๋–ป๊ฒŒ ์—ฐ๊ด€๋˜๋Š”๊ฐ€๋ฅผ ๋ถ„์„ํ•˜๊ณ ์ž ํ•˜์˜€๋‹ค. ์Šค๋งˆํŠธํฐ ํ”Œ๋žซํผ์„ ๊ธฐ๋ฐ˜์œผ๋กœ ํ•œ SNS ๋†์žฅ๊ฒฝ์˜๊ฒŒ์ž„์˜ ํ”Œ๋ ˆ์ด ๊ฒฝํ—˜์€ ์ฃผ๋กœ ์„ธ ๊ฐœ์˜ ๋ชจ๋“ˆ, ๊ฒฝ์ž‘ ๋ชจ๋“ˆ, ํ™˜๊ฒฝ ๋ฐฐ์น˜ ๋ชจ๋“ˆ, ๊ณต๊ฐ„ ํ™•์žฅ ๋ชจ๋“ˆ์„ ์ค‘์‹ฌ์œผ๋กœ ์ด๋ฃจ์–ด์ง„๋‹ค. ๋ณธ ์—ฐ๊ตฌ์—์„œ๋Š” ๋†์žฅ๊ฒฝ์˜๊ฒŒ์ž„์˜ ํŠน์„ฑ์„ ๋ถ„์„ํ•˜๊ธฐ ์œ„ํ•˜์—ฌ ๊ณต๊ฐ„๊ฒฝํ—˜์ด๋ก ์„ ๋ฐ”ํƒ•์œผ๋กœ ์™ธ์  ํˆฌ์‹œ๊ณต๊ฐ„, ๋‚ด๋ถ€์กฐ๋ง ๊ณต๊ฐ„, ์ƒ์ง•์  ๊ธฐํš๊ณต๊ฐ„์œผ๋กœ ๋‚˜๋ˆ„์–ด ๊ฐ ๊ณต๊ฐ„์—์„œ ์ผ์–ด๋‚˜๋Š” ํ”Œ๋ ˆ์ด ๊ฒฝํ—˜์„ ์ค‘์‹ฌ์œผ๋กœ ์‚ดํŽด๋ณด์•˜๋‹ค. ๋†์žฅ๊ฒฝ์˜๊ฒŒ์ž„์—์„œ ํ”Œ๋ ˆ์ด์–ด๋Š” ๊ณ ์ •๋œ ์‹œ์ ์„ ํ†ตํ•ด ๊ณต๊ฐ„์„ ์ธ์‹ํ•˜๊ณ , ๋ชจ๋“ˆ์„ ์žฌํ•ด์„ํ•˜์—ฌ ์žฌ๋ฐฐ์น˜ํ•˜๋Š” ๋ฐ ์žˆ์–ด ์ž์‹ ์˜ ๊ณต๊ฐ„์„ ์†Œ์…œ ๋„คํŠธ์›Œํฌ์˜ ๊ธฐ๋ณธ๋‹จ์œ„๋กœ ์‚ผ๊ฒŒ ๋œ๋‹ค. ์ด๋Ÿฌํ•œ ๊ณผ์ •์—์„œ ๊ณต๊ฐ„์€ ๋‹จ์ˆœํ•œ ๋ฐฐ๊ฒฝ์ด ์•„๋‹Œ, ์†Œ์…œ ๋„คํŠธ์›Œํฌ ๊ฒŒ์ž„์—์„œ ํ•„์ˆ˜์ ์ธ ํ˜‘๋ ฅ ํ”Œ๋ ˆ์ด๋ฅผ ์ผ์œผํ‚ค๋„๋ก ํ•˜๋Š” ์ฃผ์ฒด์  ์—ญํ• ์„ ์ˆ˜ํ–‰ํ•œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000211.xml
ART001502002
oai_dc
๋””์ง€ํ„ธ ๊ฒŒ์ž„์˜ โ€˜์ƒ์‚ฐ์  ์†Œ๋น„โ€™ํ–‰์œ„์— ๊ด€ํ•œ ์—ฐ๊ตฌ : ๋ ˆ์ด๋ฒ„ํ…Œ์ธ๋จผํŠธ ๊ฒŒ์ž„์˜ ๊ธฐํ˜ธํ•™์  ๋ถ„์„์„ ์ค‘์‹ฌ์œผ๋กœ
A Study on the Production-Consumption Behavior of Digital Game : Based on Semiotic Analysis of the Labortainment Game
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊น€์€์ •(์ดํ™”์—ฌ์ž๋Œ€ํ•™๊ต ๋””์ง€ํ„ธ ๋ฏธ๋””์–ดํ•™๋ถ€)" ]
๋””์ง€ํ„ธ ๊ธฐ์ˆ ์˜ ๋ฐœ๋‹ฌ์€ ๊ฒŒ์ž„์˜ ํ˜•์‹์œผ๋กœ ์ผ๊ณผ ๋†€์ด์˜ ์œตํ•ฉ์„ ๊พ€ํ•˜๊ณ  ์žˆ๋‹ค. ๋ณธ ๊ณ ์—์„œ๋Š” ๊ฒŒ์ž„์„ ์ฆ๊ธฐ๋Š” ๋†€์ด๋กœ์„œ์˜ ์†Œ๋น„ ํ–‰์œ„๊ฐ€ ๊ณง ์ƒˆ๋กœ์šด ๋ถ€๊ฐ€๊ฐ€์น˜๋ฅผ ๋งŒ๋“œ๋Š” ๊ฒฝ์ œ์  ์ƒ์‚ฐ ํ–‰์œ„์ธ ์ผ๋กœ ์—ฐ๊ฒฐ๋˜๋Š” ๊ฒŒ์ž„์„ ๋ ˆ์ด๋ฒ„ํ…Œ์ธ๋จผํŠธ ๊ฒŒ์ž„์œผ๋กœ ๊ทœ์ •ํ•˜๊ณ  ๊ธฐํ˜ธํ•™์  ์ ‘๊ทผ์„ ํ†ตํ•ด ๋ ˆ์ด๋ฒ„ํ…Œ์ธ๋จผํŠธ ๊ฒŒ์ž„์˜ ํŠน์ด์„ฑ์„ ๊ทœ๋ช…ํ•œ๋‹ค. ๊ฒŒ์ž„์€ ์ด์ œ ๋‹จ์ˆœํ•œ ์—”ํ„ฐํ…Œ์ธ๋จผํŠธ์„ฑ ๊ฐ€์น˜๋ฟ๋งŒ ์•„๋‹ˆ๋ผ ์ธ๊ฐ„์˜ ํ˜‘์—…์„ ์ด‰์ง„ํ•˜๊ณ  ๊ทธ ๊ฐ€์šด๋ฐ ์ถ•์ ๋œ ๋ฐ์ดํ„ฐ๊ฐ€ ๊ทธ ์ž์ฒด๋กœ ๋‹ค๋ฅธ ๊ฐ€์น˜๋ฅผ ๋งŒ๋“œ๋Š”๋ฐ ์“ฐ์ผ ์ˆ˜ ์žˆ๋Š” ํ˜•ํƒœ๋กœ ์ง„ํ™”ํ•˜๊ณ  ์žˆ๋‹ค. ๋ ˆ์ด๋ฒ„ํ…Œ์ธ๋จผํŠธ ๊ฒŒ์ž„์˜ โ€˜์ƒ์‚ฐ์  ์†Œ๋น„โ€™ํ–‰์œ„๋Š” โ€˜์‚ฌ์šฉ์ž ์ƒ์„ฑ ์ปจํ…์ธ โ€™๋ฅผ ์ƒ์‚ฐํ•˜์—ฌ ์˜จ๋ผ์ธ ๊ฒŒ์ž„ ๋‚ด์ ์œผ๋กœ ํšŒ๊ท€์‹œํ‚ค๋Š” โ€˜์žฌ๋ฏธ๋…ธ๋™โ€™๊ณผ ๊ตฌ๋ณ„๋œ๋‹ค. ๋˜ํ•œ ๊ฒŒ์ž„ํ–‰์œ„์˜ ๊ฒฐ๊ณผ(ํšจ๊ณผ)๊ฐ€ ํ”Œ๋ ˆ์ด์–ด์—๊ฒŒ ํšŒ๊ท€๋˜๋Š” ๊ต์œก, ํ›ˆ๋ จ, ์น˜๋ฃŒ, ํ™๋ณด๋ฅผ ๋ชฉ์ ์œผ๋กœ ํ•˜๋Š” ๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„์˜ ์ƒ์‚ฐ ํ™œ๋™๊ณผ๋„ ๋‹ค๋ฅด๋‹ค. ๋ ˆ์ด๋ฒ„ํ…Œ์ธ๋จผํŠธ ๊ฒŒ์ž„์€ ํ”Œ๋ ˆ์ด์–ด์˜ ์œ ํฌ ์š•๋ง์„ ๋ฐ”ํƒ•์œผ๋กœ ๊ฒŒ์ž„์˜ ํ˜•์‹์„ ํ†ตํ•ด ์ง‘๋‹จ์ ์œผ๋กœ ์ƒ์‚ฐ๋œ ๊ฒŒ์ž„ ๊ฒฐ๊ณผ๋ฅผ ๊ฒŒ์ž„ ์™ธ์ ์œผ๋กœ ํ™œ์šฉํ•ด ๊ฒŒ์ž„ ๊ฐœ๋ฐœ์ž์˜ ์ˆจ๊ฒจ์ง„ ์š•๋ง์„ ์ฑ„์›Œ์ค€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000211.xml
ART001501981
oai_dc
๊ด€์ƒํ•™์— ๊ทผ๊ฑฐํ•œ ์บ๋ฆญํ„ฐ ์ปค์Šคํ„ฐ๋งˆ์ด์ง• ์‹œ์Šคํ…œ - ์•„์ด์˜จ ์บ๋ฆญํ„ฐ ์ƒ์„ฑ ์‹œ์Šคํ…œ์„ ์ค‘์‹ฌ์œผ๋กœ -
Character Customizing System Based on Physiognomy - Focused on AION Character Creation System -
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ •์„ํ˜ธ(๊ณต์ฃผ๋Œ€ํ•™๊ต ๊ฒŒ์ž„๋””์ž์ธ ); ์ด์™„๋ณต(๊ณต์ฃผ๋Œ€ํ•™๊ต); ๊ฒฝ๋ณ‘ํ‘œ(๊ณต์ฃผ๋Œ€ํ•™๊ต); ์œ ์„ํ˜ธ(๊ณต์ฃผ๋Œ€ํ•™๊ต); ์ด๋™์—ด(๊ณต์ฃผ๋Œ€ํ•™๊ต)" ]
์˜จ๋ผ์ธ ๊ฒŒ์ž„์˜ ์—ญ์‚ฌ๋Š” ๋‹ค๋ฅธ ๊ฒŒ์ž„๋“ค์— ๋น„ํ•ด ์งง์€ ์—ญ์‚ฌ๋ฅผ ๊ฐ€์ง€๊ณ  ์žˆ๋Š”๋ฐ ๋ฐ˜ํ•ด ๋งŽ์€ ์„ฑ์žฅ๊ณผ ๊ฒฐ๊ณผ๋ฅผ ๋ณด์˜€๋‹ค. ๊ทธ ์ค‘ ์บ๋ฆญํ„ฐ ์ปค์Šคํ„ฐ๋งˆ์ด์ง• ์‹œ์Šคํ…œ์€ ์˜จ๋ผ์ธ ๊ฒŒ์ž„์„ ์ด๋ฃจ๊ณ  ์žˆ๋Š” ๋‹ค๋ฅธ ์š”์†Œ๋“ค์— ๋น„ํ•ด ์ƒ๋Œ€์ ์œผ๋กœ ๋งŽ์€ ๋ฐœ์ „์„ ์ด๋ฃจ์ง€๋Š” ๋ชปํ–ˆ๋‹ค. ์ปค์Šคํ„ฐ๋งˆ์ด์ง• ์‹œ์Šคํ…œ์ด ์ƒ๋Œ€์ ์œผ๋กœ ๋งŽ์€ ๋ฐœ์ „์„ ์ด๋ฃจ์ง€ ๋ชปํ•œ ๋ฐ์—๋Š” ๋‹น์‹œ์˜ ๊ทธ๋ž˜ํ”ฝ ๊ธฐ์ˆ ๋ ฅ๋ฌธ์ œ๊ฐ€ ํฐ ์˜ํ–ฅ์„ ์ฃผ์—ˆ๋‹ค. ํ•˜์ง€๋งŒ ๊ทธ๋ž˜ํ”ฝ์˜ ๋ฐœ์ „๊ณผ ํ•จ๊ป˜ ์‚ฌ์šฉ์ž๋“ค์˜ ํ’๋ถ€ํ•œ ํ‘œ์ •์— ๋Œ€ํ•œ ์š•๊ตฌ ์ˆ˜์š”๊ฐ€ ๊ฐ€๋Šฅํ•ด ์กŒ์œผ๋ฉฐ, ์บ๋ฆญํ„ฐ ์–ผ๊ตด ๋ณ€ํ™˜ ์•„์ดํ…œ์ด ์ƒˆ๋กœ์šด ์ˆ˜์ต์„ ์ฐฝ์ถœํ•  ์ •๋„๋กœ ๊ทผ๋ž˜์— ๋‚˜์˜ค๋Š” ์ปค์Šคํ„ฐ๋งˆ์ด์ง• ์‹œ์Šคํ…œ์€ ์ž์œ ๋„ ๋†’์€ ์‹œ์Šคํ…œ์œผ๋กœ ๋งŒ๋“ค์–ด์ง€๊ณ  ์žˆ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ๋†’์•„์ง„ ์ž์œ ๋„๋งŒํผ ๊ฐœ์„ฑ ์žˆ๋Š” ์บ๋ฆญํ„ฐ๋“ค์ด ๋‹ค์–‘ํ•˜๊ฒŒ ๋งŒ๋“ค์–ด ์งˆ ์ˆ˜ ์žˆ๋„๋ก ์‚ฌ๋žŒ์˜ ์ธ์ƒ์„ ์—ฐ๊ตฌํ•˜๊ณ  ๋ถ„์„ํ•˜๋Š” ํ•™๋ฌธ์ธ ๊ด€์ƒํ•™์„ ๊ทผ๊ฑฐ๋กœ ์•„์ด์˜จ ์ปค์Šคํ„ฐ๋งˆ์ด์ง• ์‹œ์Šคํ…œ์„ ๋ถ„์„ํ•˜์—ฌ ๋ฐœ์ „์ ์ธ ์บ๋ฆญํ„ฐ ์ปค์Šคํ„ฐ๋งˆ์ด์ง• ์‹œ์Šคํ…œ ๊ตฌ์„ฑ์„ ํ•˜์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000211.xml
ART001501986
oai_dc
3-DAT ๊ธฐ๋ฐ˜์˜ ๋ชจ๋ฐ”์ผ ๊ฒŒ์ž„ ๊ฐœ๋ฐœ ํ”„๋กœ์„ธ์Šค ํ‰๊ฐ€ ๋ฐฉ๋ฒ•
3-DAT Based Evaluation Method for Mobile Game Development Process
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ด์ง€์›(ํ˜ธ์„œ๋Œ€ํ•™๊ต); ๊น€๊ฒฝ์‹(ํ˜ธ์„œ๋Œ€ํ•™๊ต); ๋ฐ•์„ฑ์ค€(ํ˜ธ์„œ๋Œ€ํ•™๊ต)" ]
4-DAT๋Š” ์ผ๋ฐ˜์ ์ธ ์†Œํ”„ํŠธ์›จ์–ด ๊ฐœ๋ฐœ ๋ฐฉ๋ฒ•์ธ XP์™€ Scrum์„ ๋ถ„์„ํ•˜๋Š” ๋„๊ตฌ์ด๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” 3-DAT๋ฅผ ๊ธฐ๋ฐ˜์œผ๋กœ ๋ชจ๋ฐ”์ผ ๊ฒŒ์ž„ ๊ฐœ๋ฐœ ํ™˜๊ฒฝ์— ๋งž๋Š” ์ƒˆ๋กœ์šด ํ‰๊ฐ€ ๋ฐฉ๋ฒ•์„ ์ œ์•ˆํ•œ๋‹ค. 4-DAT ํ‰๊ฐ€ ๋ฐฉ๋ฒ•์€ ๋ชจ๋ฐ”์ผ ๊ฒŒ์ž„ ๊ฐœ๋ฐœ์— ์žˆ์–ด์„œ ํ‰๊ฐ€ ํ•ญ๋ชฉ ๋ฐ ๋ถˆํ•„์š”ํ•œ ์š”์†Œ๊ฐ€ ์žˆ๊ธฐ ๋•Œ๋ฌธ์— 3์ฐจ์›์œผ๋กœ ์ตœ์ ํ™”๋œ ํ‰๊ฐ€ ๋ฐฉ๋ฒ•์„ ์ ์šฉํ•˜์˜€๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ์ƒˆ๋กญ๊ฒŒ ์ •์˜ํ•œ 3-DAT ๊ธฐ๋ฐ˜์˜ ํ‰๊ฐ€ ๋ฐฉ๋ฒ•์„ ์œ„ํ•ด P.Abrahamsson, Boehm. B, R. Turner์˜ ์ด๋ก ์„ ๊ธฐ์ดˆ๋กœ ํ•˜์—ฌ 5ํ•ญ๋ชฉ, 20์„ธ๋ถ€ ๊ธฐ์ค€์˜ ๊ฐœ๋ฐœ ์ƒํ™ฉ ๋ณ€์ˆ˜๋ฅผ ์ •์˜ํ•˜์˜€๋‹ค. ์‹คํ—˜ ๋ฐฉ๋ฒ•์€ 4๊ฐœ์›” ๋™์•ˆ ์ง„ํ–‰๋œ 5๊ฐœ์˜ ๋ชจ๋ฐ”์ผ ๊ฒŒ์ž„ ๊ฐœ๋ฐœ ๋ฐ์ดํ„ฐ๋ฅผ ๊ธฐ๋ฐ˜์œผ๋กœ ๊ฐœ๋ฐœ ์ƒํ™ฉ ๋ณ€์ˆ˜์™€ ์žฌ๊ตฌ์„ฑ๋œ 3-DAT์— ์ ์šฉํ•˜์˜€๊ณ , ๊ตฌํ˜„ํ•œ ์‹œ๋ฎฌ๋ ˆ์ดํ„ฐ๋ฅผ ํ†ตํ•ด 3์ฐจ์› ๊ทธ๋ž˜ํ”„๋ฅผ ๋„์ถœํ•˜์˜€๋‹ค. ์‹คํ—˜ ๋‚ด์šฉ์€ ๊ฐœ๋ฐœํŒ€์˜ ์˜์กด์„ฑ, ํŽธ์ค‘์„ฑ, ์œ ์—ฐ์„ฑ์— ๋Œ€ํ•œ ์š”์†Œ๋ฅผ ๋ถ„์„ํ•˜์˜€๋‹ค. ์‹คํ—˜ ๊ฒฐ๊ณผ๋กœ ๋‹จ๊ธฐ๊ฐ„์˜ ๋ชจ๋ฐ”์ผ ๊ฒŒ์ž„ ๊ฐœ๋ฐœ ์‹œ ์˜์กด์„ฑ์ด ๋†’๊ณ , ํŽธ์ค‘์„ฑ์ด ๋‚ฎ์œผ๋ฉฐ, ์œ ์—ฐ์„ฑ์ด ๋†’์„ ๋•Œ ์œ„ํ—˜์„ฑ์ด ์ ์€ ๊ฐœ๋ฐœ์„ ์™„๋ฃŒ ํ•  ์ˆ˜ ์žˆ์Œ์„ ์•Œ ์ˆ˜ ์žˆ์—ˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
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kci_detailed_000211.xml
ART001501989
oai_dc
๊ต์œก์šฉ ๊ฒŒ์ž„๋””์ž์ธ ๋ฐฉ๋ฒ•๋“ค์˜ ๋น„๊ต๋ถ„์„
A Comparative Analysis of Design Methods for Educational Games
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์žฅํฌ๋™(ํ˜ธ์„œ๋Œ€ํ•™๊ต)" ]
์„ฑ์žฅ๊ธฐ์— ๊ฒŒ์ž„์„ ๊ฒฝํ—˜ํ•˜๋ฉด์„œ ์‚ด์•„์˜จ ์„ธ๋Œ€๋ฅผ ๊ฒŒ์ž„์„ธ๋Œ€๋ผ ๋ถ€๋ฅธ๋‹ค. ์ด๋“ค ๊ฒŒ์ž„์„ธ๋Œ€๋Š” ์ด์ „ ์„ธ๋Œ€์™€ ๋‹ฌ๋ฆฌ ์‚ฌ๊ณ ๋ฐฉ์‹๊ณผ ํ–‰๋™๋ฐฉ์‹์ด ์ „ํ˜€ ๋‹ค๋ฅด๋‹ค. ๊ทธ๋Ÿฌ๋‚˜ ํ˜„์žฌ ๊ฒŒ์ž„์„ธ๋Œ€๋ฅผ ์œ„ํ•œ ๊ต์œก๋ฐฉ๋ฒ•์€ ์ด์ „ ์„ธ๋Œ€์˜ ๊ต์œก๋ฐฉ๋ฒ•๊ณผ ๊ธฐ๋ณธ์ ์œผ๋กœ ์ฐจ์ด๊ฐ€ ์—†๋‹ค. Prensky๋Š” ๊ฒŒ์ž„์„ธ๋Œ€๋ฅผ ์œ„ํ•ด, ์ •๋ณด์‹œ๋Œ€์˜ ํ•„์š”์‚ฌํ•ญ๋“ค์„ ๋งŒ์กฑ์‹œํ‚ฌ ์ˆ˜ ์žˆ๋Š” ์†Œ์ˆ˜์˜ ๋ฐฉ๋ฒ•๋“ค ์ค‘ ํ•˜๋‚˜๋กœ ๋””์ง€ํ„ธ ๊ฒŒ์ž„์„ ํ†ตํ•œ ๊ต์œก์ด๋ผ๊ณ  ์ฃผ์žฅํ•˜์˜€๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ๋ฌธํ—Œ์กฐ์‚ฌ๋ฅผ ํ†ตํ•ด ์ˆ˜์ง‘๋œ 4๊ฐœ์˜ ๊ต์œก์šฉ๊ฒŒ์ž„ ๋””์ž์ธ ๋ฐฉ๋ฒ•๋“ค์˜ ์ ํ•ฉ์„ฑ์— ๋Œ€ํ•ด ๋น„๊ต๋ถ„์„ํ•˜์˜€๋‹ค. ์ ํ•ฉ์„ฑ ๋ถ„์„์€ ์ „์ฒด์ ์ธ ์„ค๊ณ„๋ฐฉ๋ฒ•, ๊ฒŒ์ž„๋ถ€๋ฌธ ์„ค๊ณ„๋ฐฉ๋ฒ•, ๊ต์œก๋ถ€๋ฌธ ์„ค๊ณ„๋ฐฉ๋ฒ•, ์„ค๊ณ„๋ฐฉ๋ฒ•์˜ ๋ช…์‹œ์„ฑ ๊ทธ๋ฆฌ๊ณ  ์„ค๊ณ„๋ฐฉ๋ฒ•์˜ ์žฅ๋‹จ์ ์— ๋Œ€ํ•ด ์ด๋ฃจ์–ด์กŒ๋‹ค. ๊ทธ๋ฆฌ๊ณ  ์ด๋Ÿฌํ•œ ๋ถ„์„๊ฒฐ๊ณผ๋ฅผ ๊ทผ๊ฑฐ๋กœ ์•ž์œผ๋กœ ์—ฐ๊ตฌ๋˜์–ด์•ผ ํ•  ํ•„์š”๊ฐ€ ์žˆ๋Š” ๊ต์œก์šฉ ๊ฒŒ์ž„ ๋””์ž์ธ ๋ฐฉ๋ฒ•์— ๋Œ€ํ•œ ์—ฐ๊ตฌ ํ† ํ”ฝ๋“ค์„ ์ œ์•ˆํ•˜์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
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kci_detailed_000211.xml