question_score stringclasses 21
values | title stringlengths 6 119 | question_userid stringlengths 4 10 | question_user stringlengths 3 20 | question_user_score stringclasses 496
values | question_datetime stringdate 2014-02-01 23:57:31 2023-04-02 01:40:15 | question stringlengths 0 11k | question_id stringlengths 1 6 | answer_count stringclasses 8
values | answer_id stringlengths 0 6 | answer_score stringclasses 18
values | answer_userid stringclasses 946
values | answer_user stringclasses 963
values | answer_user_score stringclasses 692
values | answer_datetime stringlengths 0 19 | answer stringlengths 0 10.7k |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | how come this wont move straight? | 37735834 | bubbaman73 | 143 | 2014-07-11 04:41:03 | <p>im changing a crushing wall script for my Deathrun 2 map (dont mind the strings Wsly wrote them) and it moves kinds tilted, how do i make it move in 1 direction straight?</p>
<pre class='brush: lua'>-- Waiting Animation
Decal = script.Parent.Decal
Locked = game.Workspace.Data.Images.WaitTimers.Locked.Value
ClockA = ... | 7927 | ||||||||
0 | Player List GUI Isn't working properly? (Script inside) | 101879484 | XxSHjokerxX | 18 | 2016-06-06 22:09:16 | <p>I did a test server with 3 players in roblox studio.</p>
<p>player1 joined and then player2 and then player 3</p>
<p>Player1's playerlist had player1 and 2 and 3.
Player2's playerlist had 2 and 3.
Player3's playerlist had only 3.
??!?!?!?</p>
<p>I have a folder inside Workspace called PlayerListFolder which has a sc... | 31480 | ||||||||
0 | How i teleport all players to multiple models (named tp)? | 506839197 | Omerevkizel | 31 | 2020-08-01 15:28:14 | <pre class='brush: lua'>game.Players.LocalPlayer.Character.Torso:MoveTo(game.Workspace.MapStorage.Model.tp
</pre>
<p>and they dont tp computer says:</p>
<p>ServerScriptService.GameSelect:20:attempt to index nil with character.</p>
| 110476 | 2 | 101472 | 1 | 289886453 | msdarckdu802 | 20 | 2020-08-01 16:01:09 | <p>Do</p>
<pre class='brush: lua'>game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.MapStorage.Model.tp.CFrame
</pre>
<p>instead, if you R15 or</p>
<pre class='brush: lua'>game.Players.LocalPlayer.Character.Torso.CFrame = game.Workspace.MapStorage.Model.tp.CFrame
</pre>
<p>if you use R6</p>
|
2 | Why script isnt working? | 39451928 | digitalzer3 | 123 | 2014-05-08 18:53:07 | <p>Im trying to clone a cloud called cloud1 heres my script:</p>
<pre class='brush: lua'>clonecloud1 = script.Parent:Clone()
config = script.Parent.Configuration
clonenumb = script.Parent.Configuration.clonenumb.Value
</pre>
| 4527 | 2 | 6129 | 1 | 11019494 | JJ_B | 250 | 2014-05-08 21:17:18 | <p><code>script.Parent.[whatever]:Clone()</code>
You need to say what you want to clone inside the script's parent.</p>
|
0 | Why does my attached object to a player fling people off the map? | 357145284 | Hwk3rAlt | 14 | 2019-07-09 19:06:57 | <p>It doesn't collide, nor is it anchored, and when a character walks up to me, they get pushed back at a high velocity, or even off the map entirely.</p>
<pre class='brush: lua'>function weld(p0, p1, p)
local weld = Instance.new("WeldConstraint")
weld.Part0 = p0
weld.Part1 = p1
weld.Parent = p
end
game... | 83332 | ||||||||
0 | How do I rotate decals without rotating the part the decal is on? | 1105943456 | Aqil_Whiz | 2 | 2019-11-13 01:45:30 | <p>I tried putting a decal on a cylinder but it is rotated sideways.</p>
| 89964 | ||||||||
0 | Why/How do I fix a letter/number that highlights black? | 14768734 | DrAmato | 0 | 2015-02-22 20:06:41 | <p><em>Why/how do i fix a letter/number while I am editing/producing a script that out of the blue highlights black,and then when I delete a letter,it deletes the whole word?
Does anyone else have this problem?</em></p>
| 15221 | ||||||||
2 | Trying to save a folder inside a player, what's wrong? | 62087109 | Raccoonyz | 893 | 2020-02-08 23:33:28 | <p>Hi. I have a folder inside a player (not the character) and I want to save it in a datastore. However, it doesn't seem to work. I'm highly confused, any help?</p>
<pre class='brush: lua'>local DS = game:GetService("DataStoreService"):GetDataStore("Items")
game.Players.PlayerAdded:Connect(function(plr)
wait()
... | 94323 | ||||||||
0 | [SOLVED] How to access a dictionary in ModuleScripts? | 272859903 | Miniller | 562 | 2019-08-13 10:07:12 | <p>I'm trying to make a votekick script and I use a modulescript for it, however I can't get it to work.
Let's say I have a module script what looks like this:</p>
<pre class='brush: lua'>local Configuration = {
["Blacklist"]="blabla"
}
return Configuration;
</pre>
<p>My script detects if the user writes ;votekick to t... | 85664 | 1 | 79490 | 1 | 39939779 | EpicMetatableMoment | 1444 | 2019-08-13 11:15:42 | <h2>Question</h2>
<blockquote>
<p>How to access a dictionary in ModuleScripts?</p>
</blockquote>
<h2>Answer</h2>
<p>The same way you index a dictionary anywhere else.</p>
<pre class='brush: lua'>dictionary[key]
</pre>
<h3>Whats wrong with your code?</h3>
<p>It appears you're trying to index the string <code>"blabla"</c... |
4 | Maintaining an equivalent distance UDim between differently Sized GUIObjects? [Solved] | 74087102 | Ziffixture | 6785 | 2019-01-10 07:16:05 | <p>I’m writing a <code>CustomChat</code> and I’ve got far enough to properly adjust the <code>YOffset</code> length judging if the #<code>Characters</code> returned are greater than the <code>AbsoluteSize.X</code> of the <code>ChatLabel</code> to “drop a line”. Yet as much as I try I cannot seem to determine a proper t... | 74176 | ||||||||
0 | How can I make a part I spawn on my player spawn a few studs away instead of directly on it? | 79523404 | snipperdiaper | 116 | 2022-05-03 22:20:29 | <p>Hey everyone, I am yet again asking for your assistance.</p>
<p>Here is the script:</p>
<pre class='brush: lua'>local tool = script.Parent
local player = game.Players.LocalPlayer
tool.Activated:Connect(function()
local part = game.Workspace:FindFirstChild("BariWall")
local ClonedPart = part:Clone()
part.... | 129905 | ||||||||
0 | GUI Leaderboard | 54423626 | ChandlerTech | 5 | 2014-02-17 06:23:16 | <p>How do you make a leaderboard with decals, Like Legacy 3.</p>
| 26 | 1 | 52 | 2 | 13416513 | Merely | 2122 | 2014-02-17 06:40:50 | <p>Creating a GUI leaderboard is a big task - this is too big to fit into a single question. We are willing to help out with single steps along the way, but we will not write your code for you.</p>
<p>First off, do you know the basic steps for creating a ScreenGui, and creating TextLabels and ImageLabels? If you need s... |
0 | How to make a square Gui that scales with the screen? | 143096970 | Rayguyban2 | 80 | 2021-05-03 22:03:03 | <p>I am trying to make a square settings buttons but the problem is that if I use offset it will appear small in big screens and big in small screens scaling does not work because it could appear square in my screen but rectangle in another type of screen, I tried all the ui constraints but none of them helped I am sta... | 123067 | 1 | 112139 | 1 | 1708043824 | TheLuminent | 970 | 2021-05-03 22:36:49 | <p>You should consider <a target="_blank" href="https://devforum.roblox.com/t/plugin-autoscale-lite-for-guis-scale-your-ui/217704">AutoScale</a>, it can be used to scale your Gui elements properly.</p>
<p>If your settings button is an <a target="_blank" href="https://developer.roblox.com/en-us/api-reference/class/Image... |
0 | How would I convert CFrame to Vector3? | 20480568 | Lord_Hagenost | 40 | 2016-08-11 17:04:36 | <p>So, I'm making a DBZ game, and I need to move a part along a ray or part. In order to draw this beam/part I need 2 Vector3 values, I've got the Handle of the tool and the Mouse.Hit (Which is CFrame)</p>
<p>Is there anyway to convert a CFrame to Vector3?</p>
<p>Scripts:</p>
<p>Local Script in a Tool</p>
<pre class='b... | 34418 | ||||||||
0 | I need you to help me fix this error in my simulator game. That's all? | 474097884 | komanos212 | 2 | 2022-09-11 12:14:34 | <p>Hi, I need help.
I was making an simulator and this error showed up:
14:08:45.976 Argument 1 missing or nil - Client - BuyScript:78
Script:</p>
<pre class='brush: lua'>local Player = game.Players.LocalPlayer
local RS = game.ReplicatedStorage
local TS = game:GetService("TweenService")
local UIS = game:GetService("Use... | 131588 | ||||||||
3 | How can I listen for when multiple bricks touch something? | 49776603 | TomsGames | 225 | 2014-02-21 14:41:25 | <p>This is the current layout of my script:</p>
<p>http://gyazo.com/30d6b94f738d29ffd6e3ee351ac9ddff</p>
<p>The script does not function, as a question I posted before somebody said local and non-local scripts do not function inside the camera. Right.</p>
<p>So I have multiple 'hitsensors' in this car (which is inside ... | 197 | ||||||||
1 | How to get account age from UserID? | 151268598 | NordicM | 77 | 2020-04-27 17:54:05 | <p>I want to be able to find players account age without them being in the game.
It's easy to find players account age when they are in the game...</p>
<pre class="brush: lua">local player = game.Players.NordicM --Using my IGN for this example
print(tostring(player.AccountAge))
</pre>
<p>Is there any possible way to ge... | 100967 | ||||||||
0 | Rainbow Magic carpet GamePass? | 746722812 | thestorm2897 | 10 | 2020-08-11 23:41:53 | <p>It works if you don't own gamepass but if you own gamepass and join you don't have it in backpack I was doing this in studio</p>
<pre class='brush: lua'>local ReplicatedStorage = game:GetService("ReplicatedStorage")
local MPS = game:GetService("MarketplaceService")
local Players = game:GetService("Players")
local Ma... | 111199 | ||||||||
0 | CANT ROLL ball when attached. What do i do??? | 1098704750 | Trampyling | 36 | 2020-08-29 16:00:46 | <pre class='brush: lua'><br />function AttachBall(part,ball)
local Attacher = Instance.new("WeldConstraint",part)
Attacher.Part0 = part
Attacher.Part1 = ball
end
local Character = script.Parent
local RootPart = Character:WaitForChild("UpperTorso") or Character:WaitForChild("Torso")
local Ball = Instance.new... | 112360 | ||||||||
1 | How can I make this print an output with AM/PM? | 36764646 | Devotional | 210 | 2014-12-02 04:56:37 | <pre class='brush: lua'>function sTime()
t = tick()
local sec = math.floor((t%60))
local min = math.floor((t/60)%60)
local hour = math.floor(math.fmod((t/3600),24))
print(hour)
if not (sec<10) then sec = math.floor(sec) else sec = "0"..math.floor(sec) end
ssec = sec
mmin = tostring((... | 12949 | 1 | 15982 | 4 | 64408300 | RaverKiller | 668 | 2014-12-02 07:27:59 | <pre class='brush: lua'>function sTime()
t = tick()
local sec = math.floor((t%60))
local min = math.floor((t/60)%60)
local hour = math.floor(math.fmod((t/3600),24))
print(hour)
if not (sec<10) then sec = math.floor(sec) else sec = "0"..math.floor(sec) end
ssec = sec
mmin = tostring((... |
0 | Help me? Please?! | 38717324 | foxy83 | 15 | 2014-06-04 23:10:37 | <pre class='brush: lua'>function fire()
a = Instance.new("Part",Workspace)
a.Position = Workspace.deedum.Torso.Vector3.new
a.Shape = "Ball"
a.BrickColor = BrickColor.new("Cyan")
local part = Instance.new("Fire")
part.Parent = Workspace.a
a.Transparency = 1
end
</pre>
<p>I have the basics down, now how do I get another ... | 6176 | 2 | 8199 | 3 | 29251132 | HexC3D | 830 | 2014-06-04 23:45:03 | <p>Name the script fire(the on that you wrote about) and put in Workspace.</p>
<p>Then make the script called "fire" disabled property checked or true</p>
<p>Then make another script in Workspace and in the script put this</p>
<pre class='brush: lua'>fire = game.Workspace.fire
fire.Disabled = false
</pre>
<p>That shoul... |
0 | How Can I Change the CanvasPosition with a TextButton? | 463758281 | Guest_99866 | 7 | 2022-06-20 14:58:58 | <p>Ive used some code I wrote and It doesn't seem to work, can anybody help me out?</p>
<p>heres my non-working code incase you are wondering:
script.Parent.MouseButton1Click:Connect(function()
script.Parent.Store.ScrollingFrame.CanvasPosition:TweenPosition(UDim2.new(0, 0), Enum.easingDirection.InOut, Enum.easingStyle.... | 130421 | ||||||||
0 | How do I make a intermission with my lobby in my game? | 906277159 | TheKittyKingOfficial | 0 | 2021-01-28 02:54:33 | <p>I have a game with a lobby, But no intermission, I can make the Gui but I don't know the scripts for it, I want the intermission to let you be in the lobby for 1:00 then you random spawn you on red or blue team then you have 5:00 to fight then the rounds ends and you get teleported to the lobby again, then it repeat... | 119274 | ||||||||
0 | Saying Touched is a userdata Value? [CLOSED] | 459692218 | Nckripted | 580 | 2020-04-11 19:45:48 | <p>So, I was making a script to teleport players into a car, and I could not figure out for the life of me why I was getting this error:</p>
<pre class="brush: lua">14:39:18.497 - Workspace.Part.Script:53: attempt to call a userdata value
14:39:18.498 - Stack Begin
14:39:18.499 - Script 'Workspace.Part.Script', Line 53... | 98886 | ||||||||
5 | Why won't my street lights turn on or off?? | 433962773 | theking66hayday | 841 | 2023-01-12 17:07:56 | <p>I am trying to turn my street lights on and off when it hits a certain time.
I want them to turn on at 180000 and off at 6.65 there are no errors. It just doesn't work at all.</p>
<p>Script:</p>
<pre class="brush: lua">local onLight = script.Parent.StreetLightTimer.Lampstick.Lightpart.onLight
local offLight = script... | 132816 | 2 | 119966 | 2 | 559514967 | T3_MasterGamer | 2189 | 2023-01-14 11:28:28 | <p>Use my answer from <a target="_blank" href="https://scriptinghelpers.org/questions/132345/how-to-fix-my-script-that-change-music-between-day-and-night">an old question I solved</a>. Don't worry I explained everything in that question.</p>
<pre class="brush: lua">local onLight = script.Parent.StreetLightTimer.Lampsti... |
0 | How can I move a part's position to the HumanoidRootPart? | 92616361 | Kegani | 31 | 2018-03-17 16:31:49 | <p>Hello</p>
<pre class='brush: lua'>function onClick(noot)
local val = script.Parent.Parent.TextBox.Value.Value
local text = script.Parent.Parent.TextBox
val = text.Text
local plr = game.Players:FindFirstChild(val)
local val2 = script.Parent.Parent.dis.Value.Value
local text2 = script.Parent.Pa... | 55201 | 2 | 54026 | 0 | 193694100 | dispeller | 200 | 2018-03-17 23:33:07 | <p>Hey there!</p>
<p>Judging from your comments, I see that you don't want to set a position, but you want to do what is commonly referred to as "tweening".</p>
<p>There is this cool thing called <a target="_blank" href="http://wiki.roblox.com/index.php?title=API:Class/TweenService">TweenService</a>, and it makes life ... |
0 | Humanoid:ApplyDescription() doesn't load accessories correctly? | 34716028 | cmgtotalyawesome | 1418 | 2019-12-31 20:52:57 | <p>I have found the solution to my previous problem with changing the character's skin mid game. I am now using the :ApplyDescription() API and it was working perfectly until I tried to use my own skin. The accessories load in but they spawn in weird positions such as inside my torso or a little bit behind my head. Doe... | 92300 | ||||||||
2 | Can you make a tool force equip? | 36732308 | jimborimbo | 94 | 2016-01-25 20:33:36 | <p>I was wondering if you could make it so a tool can't unequip.</p>
<p>If you know whether it can or not, and you know how to do it, please answer. Thanks!</p>
| 26671 | ||||||||
0 | How to fix ROBLOX Animations being broken/buggy when playing my game? | 60058151 | MentallyDisturbedNub | 0 | 2021-06-10 18:30:43 | <p>Hello there!
I decided to try ROBLOX animations today, and came across an issue.
I have a set of animations and a script to run them one by one. When I press the "run" button in ROBLOX Studio, the animations work flawlessly, however when I press "Play" instead, and join the game, the animations seem to be somewhat <... | 124253 | ||||||||
0 | How to make borders without using parts? | 176594891 | CrazyCats84 | 43 | 2020-08-06 13:01:24 | <p>So basically i want to make a invisible box border thing, but if i use invisible parts for some reason, it breaks the 3D atmosphere, basically making the sun invisible, and i dont want an invisible sun, so i need to use a script to get the X, Y and Z Co-Ordinates, basically if you go past the X Co-Ordinate of 500 fo... | 110832 | ||||||||
0 | How can I make my torso visible in my first person game? | 342738697 | HonestlySmile4meee | 0 | 2022-08-07 23:56:25 | <p>In my game it needs to be in R6, but every time I test it my torso disappears. If I put it in R15 it works perfectly fine. -</p>
<p>local camera = workspace.CurrentCamera
local player = game.Players.LocalPlayer
local character = player.Character
local humanoid = character.Humanoid</p>
<p>player.CameraMaxZoomDistance... | 131138 | ||||||||
0 | How to calculate the distance between two CFrames?? | 379782887 | Shounak123 | 427 | 2022-05-02 06:56:49 | <p>Well, the title says it all. How to calculate the distance between two CFrames??</p>
<p>or, How many studs is the distance from <code>Point1</code> to <code>Point2</code>??</p>
| 129890 | ||||||||
0 | Can someone fix me this script? its a fire all touch interest script (contact me Someone#9827) | 588128183 | mrsfabo | 0 | 2019-07-25 07:13:11 | <pre class='brush: lua'>for i,v in next, workspace:GetDescendants() do
if v:IsA'TouchTransmitter' then
table.insert(Tab,v)
end
end
local plr=game:GetService'Players'.LocalPlayer
spawn(function()
local UIS=game:GetService'UserInputService'
UIS.InputBegan:Connect(function(Key)
if Key.KeyCo... | 84404 | ||||||||
0 | why my rank does not change when i write this script? | 335945120 | Blackbooks | 10 | 2020-08-01 09:33:14 | <p>i trying to add rank system in the game, but the script that i write doesnt change the leaderstats value</p>
<pre class='brush: lua'>game.Players.PlayerAdded:Connect(function(player)
local stats = Instance.new("Folder", player)
stats.Name = "leaderstats"
local ilmu = Instance.new("IntValue", stats)
i... | 110453 | ||||||||
0 | How to make Max Health increase with Levels? | 190475375 | Never2Humble | 81 | 2016-12-09 04:26:42 | <p>Hello!</p>
<p>I am trying to make the Max Health of a player increase as they level up. I've included the entire leaderboard script below, All of it works fine when I remove the Health portion of the script, but I'd really like to get that part functioning too. I've approached it several different ways, generally ge... | 37853 | 3 | 40292 | 1 | 36267651 | BlackJPI | 2643 | 2016-12-09 04:48:42 | <p>The error is because 'plr' is not a member of workspace, it is instead a player object. Also, 'Health' is not a member of plr.</p>
<p>If you want to to implement this you are going to need to get the character of the player and set the health of that character'a humanoid to the desired max health. But theirs another... |
1 | textbutton isnt appearing in roblox studio game thing but is when i press stop? | 200370018 | Skymarek | 4 | 2022-09-11 08:57:47 | <p>so im trying to make it so when you click the play button, the textbutton which is the shop button appears, i made it in localscript so it does .Visible = true it didnt work and i tried clicking on it while in game and set it to visible and it didnt appear too but when i click stop and im in like the game viewer it ... | 131586 | 1 | 118841 | 0 | 559514967 | T3_MasterGamer | 845 | 2022-09-11 09:29:45 | <p>Ahh, I see. From your video, I can see that you're getting the Shop button by StarterGui. <strong>Always remember that you can't get a button from the StarterGui when the game starts.</strong> It's because when the game starts StarterGui will be moved to the client player and be renamed to "PlayerGui". Instead, you ... |
0 | Traying to make my Q key Dash Me up In the air but ,its just Teleporting me instead? | 211223681 | FilthyMonsterPlays | 13 | 2021-07-21 20:48:30 | <p>all this Script is Doing is teleporting me Int the Air. I Want To make it so that it's like a Dash upwards and not a teleport meaning there is a transition how would I go on about doing that.</p>
<pre class='brush: lua'>local player = game.Players.LocalPlayer
local UIS = game:GetService("UserInputService")
local Twe... | 125573 | ||||||||
1 | Why does an error i get not show the script that causes the error? | 1593155829 | OreyTheOre | 37 | 2021-06-08 16:38:23 | <p>Hello, <strong>Attempt to connect failed: Passed value is not a function</strong> keeps on getting into my output and for some reason it's not showing me the origin of the script. What causes the way it doesn't show the original script that gives me the error(s)?</p>
<p>I know how to fix it, i just can't find the sc... | 124199 | ||||||||
0 | CollectionService is not using everyone properly? | 147305218 | PeterParker17386 | 16 | 2023-03-16 13:17:24 | <p>Im making a game where the npcs stare at you and I am trying to use <code>CollectionService</code> to make all the npcs look at the player but only one is facing the player. This is the script:</p>
<pre class='brush: lua'>RunService = game:GetService("RunService")
CollectionService = game:GetService("CollectionServi... | 133198 | ||||||||
0 | Is there a safe way to prevent resetting?[Don't answer] | 13667373 | EzraNehemiah_TF2 | 3552 | 2015-03-16 00:14:44 | <p>I know how, just change the humanoid's name, but is there a way to do it safely? Because if you do it this method, it will not allow the player the regen health! Which is a big problem. Thanks if you find a way.</p>
<hr />
<p><strong>EDIT</strong></p>
<p>I don't want to change the humanoid's name or else I need to k... | 15804 | ||||||||
1 | Why does this random bool script not work? More details in text below. | 153122776 | itsmtninja | 11 | 2022-09-16 18:45:26 | <p>I want the right to be true, and the left to be false, or vice versa. All I get is both true, both false or sometimes it works.</p>
<pre class="brush: lua">game.workspace.r1.CanCollide = math.random(1,2) == 1
if game.Workspace.r1.CanCollide ~= true then
game.Workspace.l1.CanCollide = false
end
game.workspace.r2.... | 131643 | 1 | 118900 | 0 | 110029109 | loowa_yawn | 261 | 2022-09-17 23:26:01 | <p>There is a much more efficient way of completing this task, which also allows for expandability.</p>
<p>Explanations are left in comments inside the code chuck below.</p>
<pre class='brush: lua'>-- initialise a new variable with the amount of parts inside workspace
PARTS_COUNT: number = 9
-- create a for loop
for in... |
0 | Why does it keep on shootin after i unequip it? | 1752724383 | Xyternal | 220 | 2022-07-30 00:50:57 | <p>I scripted a gun, and it works perfectly fine. But the thing is, if I hold left mouse button down and unequip it at the same time, it still keep shooting. How do I fix this?</p>
<pre class='brush: lua'><br />local tool = script.Parent
local player = game:GetService("Players").LocalPlayer
local shooting = false
local... | 131003 | ||||||||
1 | How to only give one gear on touch and not a million? | 37745860 | BunjiBloxxer | 51 | 2022-07-13 13:09:29 | <p>I have a badge that gives the player a teddy bloxpin gear, but it gives them a million of them, I want it to give them 1.</p>
<pre class='brush: lua'>local badgeservice = game:GetService("BadgeService")
local id = (2127329720)
script.Parent.Touched:Connect(function(hit)
if hit.Parent:FindFirstChild("Humanoid") t... | 130769 | 2 | 118073 | 0 | 83913425 | kodymarcey | 49 | 2022-07-13 14:24:03 | <p>You could try finding that item inside their backpack, and if they already have it, then don't give it to them again. Maybe something like this:</p>
<pre class='brush: lua'>script.Parent.Touched:connect(function(plr)
local player = game.Players.LocalPlayer
script.Parent.Touched:Connect(function(hit)
... |
0 | How does enum work, and what can it be used for? | 77996699 | dragonspade21 | 15 | 2019-10-29 18:16:25 | <p>Hello, I am currently trying to study enumerations, but I am not quite understanding what the roblox dev website means. So I understand it takes a set of values, but what does it do with them? what type of values does it take? How do you know when you should use an enum or not? It would be much appreciated if you ca... | 89390 | 1 | 82789 | 0 | 80886314 | VitroxVox | 884 | 2019-10-29 18:43:15 | <p><strong>Enumeration</strong></p>
<p>An “Enumeration”, or “Enum”, is a special data type that can take one of a set of values. What this means within ROBLOX, is there are set options that certain properties' values can be equal to, and these are enforced with the <code>Enum</code> data type.</p>
<p>The reason you may... |
0 | why wont my screengui show up when your touching a block? | 558985246 | HKprogram | 39 | 2020-07-25 16:44:20 | <p>I am sorry for my bad explaining here:</p>
<p>I have a Script Which will Show An Gui. I've set Visible to false on properties</p>
<p>The problem is that the gui wont show up when i touch the part.</p>
<p>Heres the script:</p>
<pre class='brush: lua'>local parent = script.Parent
local Gui1 = game.StarterGui.WelcomeSc... | 109934 | 1 | 101051 | 0 | 566296650 | raid6n | 2290 | 2020-07-25 16:51:18 | <p>First, you forgot the debounce variables, and you're doing it incorrect, second, make sure WelcomeScene is visible as well, and use PlayerGui so it's visible for only the person who touched it. Also, make sure script.Parent is the part.</p>
<p>Code:</p>
<pre class='brush: lua'>local debounce = false
script.Parent.To... |
2 | Best Way to Smoothly Move Player from Part to Part? (No Teleportation) | 98374009 | x_Tso | 48 | 2019-07-30 02:14:32 | <p>Hi! So I'm working on overhauling the battle-gameplay of something I've been working on, and to put it short, the player will, from time to time, have free movement of 3 pre-defined "zones." An "A-Zone," "B-Zone," and you can guess what the third zone is called.</p>
<p>I've chalked up a couple ideas, one that uses H... | 84695 | 2 | 78582 | 1 | 71379989 | whenallthepigsfly | 541 | 2019-07-30 02:31:30 | <p>Roblox has a great service built in to do just this! It's called the <a target="_blank" href="https://developer.roblox.com/en-us/api-reference/class/TweenService">TweenService</a></p>
<p>Tweenservice can be used to smoothly transition between any part state like color, opacity, <em>position</em> or anything else.</p... |
0 | Trying to make a lucky block that gives a random item every 5min but it only works in studio? | 366089233 | adamokrokadado | 0 | 2023-01-13 16:06:21 | <p>local Handle = game.Workspace.Handle
local RandomItemGiver = game.Workspace.RandomItemGiver
local BarrierLucky = game.ReplicatedStorage.BarrierLucky</p>
<p>script.Parent.Triggered:Connect(function(player)
local loot = game.ReplicatedStorage.Loot:GetChildren()
local chosenloot = loot[math.random(1,#loot)]
chosenloot:... | 132823 | ||||||||
0 | Is There A Way To Make This Discord Script Any Better I don't know if there is? | 266723646 | AIetheo | 236 | 2017-10-24 23:50:25 | <p>Heres The Script:</p>
<pre class='brush: lua'>local http = game:GetService("HttpService")
game:GetService("Players").PlayerAdded:Connect(function(player)
if not game:GetService("RunService"):IsStudio() then
local date = os.date("!*t")
local Data = {
["content"] = player.Name.." joined... | 48875 | ||||||||
0 | How do you check if text is a number? | 990574115 | masilasi2008 | 2 | 2022-10-30 12:42:53 | <p>Basically, what I want to do is have the player able to put a amount of cash into a textbox and if the input isn't valid, the placeholder text will switch to "Not valid amount of cash!".
If you know the solution to my problem please post below. Thanks</p>
| 132083 | 1 | 119299 | 0 | 245864252 | xInfinityBear | 1335 | 2022-10-30 13:51:09 | <p>You can use the <code>tonumber()</code> function to convert a string to a number. If the string has no number representation then the function returns nil. This function will also return nil if the string has something other than a number; for example, <code>tonumber("1234f")</code> will return nil because it has a ... |
0 | Why won't this loop run? | 4330521 | whyOmustOitObeOme | 7 | 2014-11-29 19:05:50 | <p>I have a script that slides a frame across the screen when it turns visible.</p>
<pre class='brush: lua'>function changed()
local frm = script.Parent
if frm.Visible == true then
frm.Position = UDim2.new(0, 420, 0, 0)
local value = script.Value.Value
value = 0
repeat
... | 12854 | 1 | 15899 | 1 | 386992 | BlueTaslem | 18066 | 2014-11-29 19:26:52 | <p>You're modifying <code>frm</code> in your loop, and then waiting. But whenever <code>frm</code> is <code>Changed</code>, you reset the position (line 4).</p>
<p>Chances are the loop is running, there are just more and more of these loops undoing each other.</p>
<hr />
<p>One option is to not used a <code>Changed</co... |
0 | How do I break this loop when it finds an an empty value? | 42834980 | TheGreenSuperman | 85 | 2018-12-21 19:52:17 | <p>I am trying to make a part teleport the player to a part (lets call this door) that is not taken, so that if multiple players touch "door" it will line them up instead of teleporting a player to a position that is taken, but when I run this code it does not stop, and instead goes through all of the parts stopping at... | 72674 | 1 | 68755 | 1 | 9552668 | SteamG00B | 1633 | 2018-12-21 21:53:30 | <p>Add some debounce:</p>
<pre class="brush: lua">local touch = false
local Door = script.Parent.Parent
Door.TeleIn.Touched:Connect(function(p)
if not touch then
touch = true
--do your stuff
wait(1) --waits 1 second before allowing another touch event to do anything
touch = false
... |
0 | How can I make a script without Humanoid:LoadAnimation? | 1961959172 | imnotaguest1121 | 362 | 2022-02-12 03:43:31 | <p>I decided to use this script:</p>
<pre class="brush: lua">local animation = script:WaitForChild('Animation')
local humanoid = script.Parent:WaitForChild('Humanoid')
local dance = humanoid:LoadAnimation(animation)
dance:Play()
</pre>
<p>But It didn't worked, I was wondering why and founded out that Humanoid:LoadAnima... | 128945 | 1 | 116744 | 1 | 1288500822 | Finty_james | 269 | 2022-02-13 00:40:48 | <p>There is something that was replacing <code>Humanoid</code> for <code>:LoadAnimation</code> method. It is called <code>Animator</code>. <code>Animator</code> uses <code>:LoadAnimation</code> now. So instead of doing the method you used, you should do this:</p>
<pre class="brush: lua">local animation = -- your animat... |
0 | Is there a KeyByte for "Space"?[Figured Out] | 41100413 | BSIncorporated | 640 | 2015-05-08 03:14:34 | <p>I'd like to know when a player jumps, but not by using the humanoid jump event</p>
<p>Since I figured it out myself, I thought I'd give the answer:
As the keydown for <code>f</code> is "f" the keydown for <code>space</code> is " ", make sure to include a space.</p>
| 17354 | 1 | 20739 | 0 | 2869366 | Paldi | 109 | 2015-05-08 03:17:21 | <p>it think you only need to put a space like this : " "</p>
|
1 | If statement being skipped, why? | 298601547 | SyntheticFile | 9 | 2022-06-24 00:54:06 | <pre class='brush: lua'>local List = {1,50,9,6,4,91,125}
local RequiredSurvivors = 3
local IterationsCompleted = 0
local IterationsRequired = 5
--print(#List)
local function NewDescendant(i)
local Ancestor = List[i]
local Descendant = Ancestor + math.random(-5,5)
print(Descendant)
table.insert(List,Desc... | 130487 | 1 | 117829 | 1 | 76938451 | AZDev | 590 | 2022-06-24 01:35:55 | <p>It's been a while but I'll try to explain this as well as I can.</p>
<pre class='brush: lua'><br />-- lets make this slightly simpler.
if not 1==1 then
end
-- this literally translates to
if not true then
--do stuff
end
</pre>
<hr />
<pre class='brush: lua'><br />if not 1==2 then
end
-- this literally translates... |
1 | Help me with tool welds breaking? | 38247353 | coo1o | 227 | 2014-03-05 10:28:47 | <p>Whenever I make weld my tool together, the weld DOES hold but when I equip the tool again, miniature parts are scattered EVERYWHERE. I observed it a bit and the welds break when the tool is unequipped, not when it is re-equipped. Only one weld survives and that's the weld that's welded to the parent of all welds (i.... | 499 | 1 | 827 | 5 | 947798 | MrNicNac | 855 | 2014-03-05 14:45:37 | <p>Here's a more dynamic tool weld script that will recycle existing welds. It should keep a static memory count instead of losing track throughout the game. Basically it'll keep a clone of the original weld handy and re-weld the tool every time it's equipped. The old joints have a tendency to just break away.</p>
<pre... |
1 | Someone please explain Debounce? | 10785587 | Shaydesilva | 85 | 2014-04-20 23:40:30 | <p>Not a clue what it means, thanks!</p>
| 3079 | ||||||||
0 | What are the advantages/reasons of using ServerScriptService? | 5206310 | alibix123 | 175 | 2016-04-28 19:22:53 | <p>I didn't really get the wiki explanation:</p>
<blockquote>
<p>A semantic, organized place to put your server-sided game logic, which does not interfere with the world. Scripts will run inside this service, and will not replicate to game clients, allowing for secure storage of your scripts.</p>
</blockquote>
<p>One r... | 30062 | 1 | 33441 | 1 | 26148956 | lightpower26 | 399 | 2016-04-28 19:32:47 | <p>ServerScriptService is simply a place where you put a bunch of ServerScripts (Normal scripts) that don't have to modify the client. For example, in workspace, you have a bunch of parts for something like a fort or outpost or whatever. You usually want to be able to edit those scripts that are in workspace easily. Ho... |
1 | Why doesn't this script make my NPC jump when it touches a part? | 173002126 | Michael_TheCreator | 166 | 2017-05-29 23:52:10 | <p>So my script is supposed to make the NPC jump when it touches a part but not when it touches a part in a player but it doesn't work. Can anyone help me out?</p>
<pre class='brush: lua'>local zombo = script.Parent.Parent:WaitForChild("Zombie") -- Name of NPC's Humanoid
zombo.Touched:Connect(function(Hit)
if Hit.P... | 43379 | ||||||||
0 | Multiple short answer questions regarding scripting? | 13970097 | namelessassasin | 30 | 2014-06-14 07:22:32 | <p>What is ipairs and pairs? Example please</p>
<p>What is an argument? Example please</p>
<p>Is it laggier to make an animation by script then by using animation editor?</p>
<p>What is the difference between the two connection lines, is one faster?</p>
<p>Do I use "wait for data ready" when I want the script to run af... | 6656 | 1 | 8800 | 0 | 35708167 | Marolex | 45 | 2014-06-14 15:30:33 | <p>Ill do my best to answer your questions</p>
<h2>in order from top to bottom:</h2>
<p>ipairs is used to print values accordingly to their position in a table. for example:</p>
<pre class='brush: lua'>table = {"a","b","c"}
for i,v ipairs(table)do
print(i,v)
end
</pre>
<p>output:
*
1 a
2 b
3 c
*</p>
<h2>wiki on ipairs:... |
0 | Need help with getting constants for this obfuscated script. Will someone help? | 1394434380 | MR_Enforcement | 0 | 2022-04-30 22:32:15 | <p>Hello, so I have a exploiter in my game and finally caught what he uses. When I went to the loadstring though the script was obfuscated (of course). I was searching through the web to see how to possible revert it to the normal script or something but I just couldn't do it. Could someone maybe do it for me and drop ... | 129871 | ||||||||
0 | Why is the camera spassing out whenever I try to rotate it? | 126313846 | BrodyGamer101 | 35 | 2021-05-01 15:57:39 | <p>CODE:</p>
<pre class='brush: lua'>repeat wait() until script.Parent:FindFirstChild("Humanoid")
local userInputService = game:GetService("UserInputService")
local camera = workspace.CurrentCamera
local leanDirection = nil
local leanInc = 3
local defaultOffset = Vector3.new(0,0,0)
local eOffset = Vector3.new(leanInc,0... | 122996 | ||||||||
2 | Is it true that it's proper to use :Connect instead of :connect while scripting? | 350424812 | TheForgottenTale | 23 | 2017-08-03 03:28:20 | <p>Someone told me that I could improve by using :Connect instead of using :connect. Does it matter which one I use? I think it's one of those things that can work both ways.</p>
<p>Example:</p>
<pre class='brush: lua'>script.Parent.MouseButton1Click:Connect(function()
</pre>
| 46151 | 2 | 46891 | 3 | 455333 | cfiredog | 274 | 2017-08-03 04:10:09 | <p><code>:connect()</code> is deprecated, meaning that Roblox may remove its functionality at any point (i.e. the code is at risk of breaking). Items are deprecated when they are no longer meant to be used for an assortment of reasons. Some examples are that the original method was a typo or does not look like other pr... |
1 | How to make a game logger with https service? | 911046840 | GITSTP | 4 | 2020-05-18 14:25:50 | <p>Hi! I made a script where it would log a game if this is script was in my game and it wouldn't work :/</p>
<pre class='brush: lua'>local Webhook = "I AM NOT SHARING WEBHOOK LOLLL"
local http = game:GetService("HttpService")
local Data = {
["content"] = ("https://roblox.com/games/"..game.PlaceId)
}
Data = http:JS... | 103553 | 1 | 95702 | 0 | 237126800 | TheWaildug | 40 | 2020-05-19 17:22:02 | <p>I rewrote the code a bit. Here it is:</p>
<pre class='brush: lua'><br />local http = game:GetService("HttpService")
local Webhook = --Webhook link here. Not going to leak mine!
local Data = {
["content"] = "https://roblox.com/games/"..game.PlaceId
}
Data = http:JSONEncode(Data)
http:PostAsync(Webhook, Data)
</pr... |
0 | Why does it say that something is not a valid member of DataModel when it clearly is? | 104801865 | yasquerda | 0 | 2021-01-13 20:32:36 | <p>I am trying to access a bool value from a script but it keeps giving me an error message saying :(Name) Is not a valid member of DataModel "games name"</p>
<p>(Name) is whatever the value's name is</p>
<p>Does anyone have any advice on what to do? the script is just</p>
<pre class='brush: lua'>workspace:WaitForChild... | 118652 | ||||||||
0 | How to make the humanoid root part follow the direction of the mouse? | 15787136 | Earthkingiv | 51 | 2018-01-04 17:39:28 | <p>t=Instance.new("BodyGyro",script.Parent.Parent.Character.HumanoidRootPart)
t.maxTorque = Vector3.new(0,math.huge,0)
while true do
Character=script.Parent.Parent.Character
Player=game.Players.LocalPlayer
mouse=Player:GetMouse()
Character.HumanoidRootPart.BodyGyro.CFrame = CFrame.new(Character.HumanoidRootPart... | 51576 | 1 | 51253 | 0 | 17356198 | raik220 | 20 | 2018-01-04 18:09:51 | <p>To do this I would use CFrame rather than BodyGyro.</p>
<pre class='brush: lua'>local plr = game.Players.LocalPlayer
local char = plr.Character or plr.CharacterAdded:wait()
local root = char:WaitForChild('HumanoidRootPart')
local mouse = plr:GetMouse()
game:GetService('RunService').RenderStepped:Connect(function()
... |
0 | My model placement system is not working, it clones the model but doesn't move?(read desc) | 816236594 | BashGuy10 | 379 | 2019-08-26 04:26:07 | <p>(I had to shorten the title because of the stupid 100 char limit)</p>
<p>Hello! I'm having some troubles with my model placement, it clones the model but doesn't move it until you click again. AND doesn't clone another part. Help would be appreciated</p>
<p>FYI: I'm using remote events</p>
<p><a target="_blank" href... | 86523 | 1 | 80176 | 1 | 2479393 | Dfzoz | 345 | 2019-08-26 04:37:19 | <p>The problem is on the server script:</p>
<pre class='brush: lua'>local place = game:GetService("ReplicatedStorage").Placement.Remotes.Place
game.ReplicatedStorage.Placement.Remotes.Place.OnServerEvent:Connect(function(plr, building, position)
local building2 = building:Clone()--Cloned the original building
b... |
1 | How do I change the body colors? | 37515669 | DDDropTheBase | 0 | 2014-05-09 00:39:53 | <p>This is what I have:</p>
<pre class='brush: lua'>while true do
game.Players.LocalPlayer.findFirstChild("Body Colors").HeadColor.Color = Color3.new("Bright blue")
end
</pre>
| 4551 | ||||||||
0 | My script in TeleportService Won't work? | 29798235 | Neonridex | 5 | 2014-04-15 04:44:29 | <p>Hmm..... I want to make a Game (Not a place) with all places i have, but i can't. My code won't work, even that model can edit and got from a person. I tried all but.. won't work. Help me Guys What part of script is not working.</p>
<pre class='brush: lua'>function onTouched(hit)
local player = game.Players:GetP... | 1522 | ||||||||
0 | How do I make it so once a part is touched, another part appears? | 1569665107 | PiggBlxx | 2 | 2022-05-06 18:42:12 | <p>I just wondered whether anybody could help me with my problem, in my game I’m working on I’d like to make it, once you have touched one part another part appears and becomes available, the game is that you spawn in a public toilet and discover a crack in the wall, the only problem is, is that I want people to go int... | 129929 | 1 | 117375 | 0 | 84197866 | plooring | 55 | 2022-05-06 20:49:37 | <p>Put this script inside of a part.</p>
<pre class='brush: lua'>script.Parent.Touched:Connect(function(otherPart)
if otherPart.Parent:FindFirstChildWhichIsA("Humanoid") then
local newPart = Instance.new("Part")
newPart.Parent = game.Workspace
end
end)
</pre>
|
0 | Unable to cast Raycast Result to Ray? | 81388121 | Nuqz | 0 | 2022-06-23 10:11:10 | <pre class='brush: lua'>local player = game:GetService("Players").LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local cloudsFolder = workspace:WaitForChild("clouds")
local head = character:WaitForChild("Head")
local leftFoot = characte... | 130479 | ||||||||
0 | Cloning from lighting and setting parent? | 16826035 | YellowoTide | 1989 | 2014-05-20 22:53:50 | <pre class='brush: lua'>clicked = 0
script.Parent.MouseButton1Click:connect(function()
player = script.Parent.Parent.Parent.Parent.Parent
if clicked == 0 then
if not player:FindFirstChild("Car") then
car = Instance.new("Model", Workspace)
car.Parent = player
car.Name ... | 5198 | 3 | 7014 | 0 | 32061655 | Mr1Vgy | 30 | 2014-05-21 03:49:36 | <p>Um I'm not sure why you're using the InsertService if you want to clone something from the lighting but what I usually do is:</p>
<pre class='brush: lua'>local car = game.Lighting.Car:Clone()
car.Parent = game.Workspace
</pre>
|
0 | Studio is not running my script, however there are no errors in the output? | 304673699 | toastre | 0 | 2018-11-26 20:51:04 | <p>Hello,
So I am attempting to create a teleport script to use as an elevator in one of the games I am working on, however my script is not running. It's a localscript in a part to test as a button (regular script was doing the same thing, however giving me an error saying that "player" was a nil value while it was a ... | 71199 | ||||||||
0 | Where is damage script located in FE gun kit viewmodel? | 1173028351 | RazorXX2 | 12 | 2021-07-21 07:17:02 | <p>I specifically want to edit the damage when it hits a specific part of the body. I tried searching in the scripts but I found no leads. I also tried searching but nobody else asked.</p>
| 125562 | ||||||||
1 | I don't think I understood the meaning of returning? | 467337150 | XDvvvDX | 186 | 2020-04-09 10:06:43 | <p>Hey. I learned returning when I was a starter, and it's all fine. But lately I feel I do not know the meaning of returning and what it does so well. I use it rarely, and I use a lot of functions in my scripts. I feel maybe I got the wrong knowledge from a wrong website, or whatever.
Can someone tell me what they are... | 98601 | ||||||||
0 | My NPC's animation is not playing correctly. Help? | 379782887 | Shounak123 | 160 | 2020-09-13 10:56:56 | <p>So, I created an NPC named Dawn, and used a viewportframe to render it to GUIs. Dawn is and R15 model, and is child of the viewportframe. I set a script under "Dawn" and written the following:</p>
<pre class='brush: lua'>local animation = script.Parent.Humanoid:LoadAnimation(script.Parent.Female_Run)
animation:Play(... | 113114 | ||||||||
1 | whats wrong with my moving script? ~solved~ | 37735834 | bubbaman73 | 143 | 2014-05-18 03:53:46 | <p>im trying to make a part that goes to one side then moves back to where it came from and stops there, heres my script. ~~~~~~~~~~~~~~~~~
--Made by bubbaman73!</p>
<p>p=game.Workspace.Part</p>
<p>for i=150,1, -1 do
p.CFrame=CFrame.new(i,0.9,0)
wait()
end</p>
<p>wait(1)</p>
<p>p=game.Workspace.Part</p>
<p>for i=150,1,... | 5021 | 2 | 6792 | 1 | 1810473 | hiccup111 | 231 | 2014-05-18 11:01:11 | <pre class='brush: lua'>p=game.Workspace.Part -- You only need to define this Once.
for i=1,150 do
p.CFrame= p.CFrmae * CFrame.new(1,0,0)
wait()
end
wait(1)
for i=150,1, -1 do
p.CFrame= p.CFrmae * CFrame.new(-1,0,0)
wait()
end
</pre>
<p>(line 4) This will take the current position of 'p', then push it... |
0 | [EMERGENCY] I can't assign a team to a player, what's wrong? | 689433817 | l7mf | 2 | 2020-01-11 22:59:38 | <p>why isnt this working? can u tell me precisely whats wrong</p>
<pre class="brush: lua">local players, teams = game:GetService("Players"), game:GetService("Teams")
players.PlayerAdded:Connect(function(player)
if player:GetRankInGroup(5086504) == 199 then
local team = game:getservice("teams")["Game Developer"]
... | 92892 | 2 | 85929 | 0 | 141001401 | Tyler090130 | 619 | 2020-01-11 23:14:41 | <p>Do not tag your post as "EMERGENCY". Please read what the first comment said. There is absolutely no point in doing that at all. Since I'm nice, I went ahead and fixed your script.</p>
<p><strong>Please accept this answer if this helped!</strong></p>
<pre class="brush: lua">local players = game:GetService("Players"... |
0 | How to make a player and NPC play a animation when touching a brick? | 103919802 | TheBuliderMC | 84 | 2020-04-09 04:23:41 | <pre class='brush: lua'>local player = game.Players.LocalPlayer
local HEAD = player.Character.Head
local anim = player.Humanoid:LoadAnimation(HEAD.ShotByShotgun)
local char = workspace.Them
local humanoid = char.Humanoid
local head = char.Head local G = humanoid:LoadAnimation(head.Die)
function onTouched(hit)
G:Play()
... | 98579 | ||||||||
0 | How can I make my GUI not shrink too much and look stretched when using grid alignment? | 1649347748 | TestUser4646 | 6 | 2020-07-31 22:16:44 | <p>I am using a uigridconstraint in my UI and everything gets scaled correctly except for everything under that constraint. Why is this so and how can I fix this? It doesn't scale well on mobile but fine everywhere else.....</p>
| 110415 | ||||||||
0 | Most Custom Decal Morph GUIs broken now. Fix? | 14837864 | MrWarioman64 | 0 | 2018-07-27 15:33:42 | <p>A couple days ago, seemingly any custom decal morph GUI that worked were broken by an update. They still appear to work client-side, but any other player will not see one's decal, or even see their avatar turn invisible. A fix is possible, as places such as Universal RP had their scripts updated immediately. However... | 63865 | ||||||||
2 | What is a good way to keep a localscript running after a player leaves? | 4330521 | whyOmustOitObeOme | 7 | 2015-04-08 23:46:17 | <p>Hi. I have a localscript inside a surface gui that is activated when a player presses a text button. The script then constructs a tower over a period of time, maybe around 30 seconds. The problem is that when the player leaves the server while the tower is being built, the script stops running and it leaves the towe... | 16512 | 1 | 19834 | 1 | 55088775 | NotsoPenguin | 705 | 2015-04-08 23:51:39 | <p>You could fire a <code>RemoteEvent</code> that is located on the server.</p>
<pre class='brush: lua'>local Event = ????
script.Parent.MouseButton1Down:connect(function()
Event:FireServer(Arg1,Arg2)
end)
</pre>
<p>Server Script:</p>
<pre class='brush: lua'>local Event = ????
function Event.OnServerEvent(Player,A... |
0 | Why does my GUI text not change to the intermission time? | 34716028 | cmgtotalyawesome | 1333 | 2017-12-23 21:09:47 | <p>I tried to make a minigame intermission script but it isn't working, my script is down below.</p>
<pre class='brush: lua'><br /> --// Variables
local MapStorage = workspace.MapStorage
local IntermissionTime = 15
local Players = game.Players:GetChildren()
local Status = game.ReplicatedStorage.StatusValue.Value
local ... | 50810 | 1 | 50625 | 0 | 149258954 | RayCurse | 1513 | 2017-12-23 21:17:19 | <p>First of all, your status variable needs to be the instance of the <code>StringValue</code> itself and not the value because you need to change the value later on. Second, you should add a <code>wait()</code> around line thirteen where the script is counting down the intermission. Third, your script needs a way to b... |
0 | How do I make currency decrease without making it go into negatives? | 444613248 | BloomFlame1 | 2 | 2023-01-15 18:52:51 | <p>So I am developing a Roblox game that relies on purchasing cosmetics and other items. To get the currency for these items, there's classes in the game that you can attend and play mini games to get money. The starter amount of money you have when you first join the game is $50. So scripting the actual getting the mo... | 132849 | 3 | 119994 | 0 | 559514967 | T3_MasterGamer | 1701 | 2023-01-16 13:08:24 | <p>Combining <a target="_blank" href="https://scriptinghelpers.org/user/JP_Pontes">@JP_Pontes</a> and <a target="_blank" href="https://scriptinghelpers.org/user/CocoDysphoria">@CocoDysphoria</a>'s answers, the final script should look like this:</p>
<pre class='brush: lua'>local Players = game:GetService("Players")
loc... |
0 | LocalScript that checks if a player has this badge doesn't work? [CLOSED] | 502210849 | krLuCiEzkr | 22 | 2023-03-30 18:53:16 | <p>im making a local script that checks if a player has this badge, it does something to a text button if so</p>
<p>this, is the script:</p>
<pre class='brush: lua'>local BadgeService = game:GetService("BadgeService")
local Players = game:GetService("Players")
local badgeId = 2143097943
local function onPlayerAdded(pla... | 133254 | 1 | 120293 | 0 | 2044258372 | MaleficentMaestro | 109 | 2023-03-30 19:29:01 | <p>You shouldn't use a LocalScript when dealing with a PlayerAdded function.</p>
<p>Here's a simple fix.</p>
<pre class='brush: lua'>local BadgeService = game:GetService("BadgeService")
local badgeId = 2143097943
game.Players.PlayerAdded:Connect(function(plr)
local success, hasBadge = pcall(BadgeService.UserHasBadg... |
0 | Can Humanoid.Health go to a negative value? | 1565853299 | KneeDeepInTheDoot | 4 | 2020-12-02 15:34:59 | <p>I'm asking this question because I want to re-create DooM's gibbing engine. DooM's gibbing engine works when there is a negative health value of the monster's health. So, basically, if the health goes to -100, the player gibs. I just want to know if the Humanoid.Health value can go to negative values.</p>
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0 | My rotation script based on humanoid root part doesn't seem to work? | 530853592 | Boomboyag | 14 | 2020-09-16 16:00:23 | <p>I've been trying to make a motion detector and so far it's gone pretty well. I've recently been working on rotating the part to match the player's rootpart direction, but I just can't seem to get the script to work. The only thing the output says is <strong><em>"Workspace.player.Tool.Handle.Part.SurfaceGui.Backgroun... | 113228 | ||||||||
1 | Local script playing sound for everyone in the server? | 98383385 | hellmet1 | 42 | 2022-10-03 13:50:53 | <p>So, i made a localscript that plays a sound after touching a part, but it plays the sound for everyone, and i made a local script just because i wanted it to do that.
Here's the script:</p>
<pre class="brush: lua">local part = game.Workspace.elevatorsong
part.Touched:Connect(function(hit)
if not hit.Parent:FindF... | 131792 | 2 | 119045 | 1 | 1024248310 | MarcTheRubixQb | 153 | 2022-10-03 20:55:17 | <p>Ok LAST post because I know this works. I know this works because I tested it with my brother in the game.</p>
<p>The local script should be in StarterPlayerScripts. The sound should be in PlayerGui. And the part should be in workspace.</p>
<pre class="brush: lua">local part = game.Workspace.elevatorsongpart
local s... |
0 | I am trying to make a random colored head but it doesn't work? | 1533246993 | CountOnMeBro | 51 | 2021-05-20 00:14:20 | <p>I'm trying to make it so when the user joins, they will have a random colored head.
Here's my script</p>
<pre class='brush: lua'>local Player = game:GetService("Players")
Player.PlayerAdded:Connect(function(player)
player.Character.Head.BrickColor = BrickColor.Random()
end)
</pre>
| 123608 | 2 | 112700 | 1 | 80502300 | OfficerBrah | 494 | 2021-05-20 00:23:23 | <p>There is a typo on line 3, do this instead:</p>
<pre class='brush: lua'>player.Character.Head.BrickColor = BrickColor.random()
</pre>
<p>remember that function calls are case-sensitive</p>
<p>edit: you should also do this every time the player's character is added because as it stands it will do one of two things:</... |
0 | How do I make a gui correspond with a keyboard key? | 43418569 | platinumninja7 | 0 | 2014-07-18 18:10:16 | <p>How do I make a gui button for a key on a keyboard? Ex: A gui that is also a shift key</p>
| 8321 | 1 | 10782 | 0 | 16510016 | SanityMan | 239 | 2014-07-18 18:25:56 | <p>If you are using a local script, you can use GetMouse on the LocalPlayer, and have a Key event. I prefer the KeyUp event, which triggers after a key is released:</p>
<pre class='brush: lua'>--IN A LOCAL SCRIPT
game.Players.LocalPlayer:GetMouse().KeyUp:connect(function(key)
if key == "q" then --or whichever key
... |
0 | Script not changing parents transparency? | 137853609 | Sadwowow21 | 57 | 2020-02-18 16:05:40 | <p>I was messing around with a script, and I was trying to randomly change the transparency of a part but it isn't working. Here is the code:</p>
<pre class='brush: lua'>while true do
script.Parent.Transparency = math.random(-0.5, 0.5)
wait(1)
end
</pre>
| 94789 | 1 | 87538 | 2 | 34716028 | cmgtotalyawesome | 1333 | 2020-02-18 16:12:15 | <p>You're problem is that Transparency can not be a negative number. Change your math.random() to math.random(0, 1). 0 means that the part is completely opaque while 1 would be invisible. Also, do not listen to GeneratedScript with the while wait(1) do, it is seen as bad practice and what you have now is considered bet... |
0 | Car value not disconnecting? | 102254161 | squidiskool | 200 | 2021-02-22 02:54:16 | <p>I'm trying to make a remote control car tool, it's supposed to do that when you unequip the tool, the car objectvalue is set to nil (nothing) and the "RemoteControlConnected" value in the car is supposed to be false. But for some reason, nothing happens. The "RemoteControlConnected" is not set to false and the Objec... | 120496 | 1 | 109886 | 1 | 111523961 | Azure_Kite | 855 | 2021-02-22 13:42:07 | <p>script.Parent.VehConnected.Value will give you a value not an object</p>
<p>so</p>
<pre class='brush: lua'>local value = script.Parent.VehConnected.Value
</pre>
<p>Will actually set whatever Value is in VehConnected to the variable value, not the object itself</p>
<p>You might want to type</p>
<pre class='brush: lua... |
0 | where would i put exacution wait time? | 391170608 | superspeedr1234 | 60 | 2020-06-05 19:23:49 | <p>please tell me if either my wait is to low or if i need to add another! thx</p>
<pre class='brush: lua'>local rightval = workspace.Part.value1.Value
local leftval = workspace.Part.Value2.Value
local father = script.Parent
local pos = father.Position
while true do
if pos == Vector3.new(rightval) then do
r... | 105456 | ||||||||
0 | [Answered] Is it possible to make water two diffrent colors? | 511409657 | dinozaver_triceratop | 78 | 2019-05-18 08:52:06 | <p>[Answered]
I just want to know if it is possible to make water two diffrent colors. Like if your standing in cold zone water color is diffrent then in normal zone. Thank you in advance.</p>
<p>Edit: Can it be done in roblox studio or it needs to be done by script. And if it needs to be done by a script can you tell ... | 80392 | ||||||||
0 | How do I make it so every second, your jump power increases? | 813441209 | dannybuns03 | 11 | 2022-12-13 02:36:43 | <p>If you could help that would be amazing!</p>
| 132552 | 1 | 119687 | 1 | 245864252 | xInfinityBear | 1777 | 2022-12-13 10:25:39 | <p>Use a while loop with a <code>wait()</code> of 1 second, and with each iteration, increase the jump power of the Humanoid.</p>
<pre class="brush: lua">local Player = game.Players.LocalPlayer
local Character = Player.Character or Player.CharacterAdded:Wait()
local Humanoid = Character:WaitForChild("Humanoid")
while t... |
0 | Can exploiters take advantage of this script? | 10744384 | xboxking2000 | 0 | 2021-01-13 23:27:35 | <p>I asked this question yesterday but never received a solution so I am going to ask again. I am really new to scripting and I am making a speed run game that will start the player's timer on their GUI when they touch a Part. The timer is saved as a leaderstat and I am using remote events to add to the timer. The touc... | 118658 | ||||||||
0 | its possible to save a stats not of a player, but of the server? | 71527059 | darkzerobits | 92 | 2017-12-24 21:13:20 | <p>its possible to save a stats not of a player, but of the server?, like "population : 25" and when open the server will be this value?</p>
| 50869 | ||||||||
1 | How to extend function wait() if called twice or more? | 331809274 | TechModel | 118 | 2021-09-11 07:22:10 | <p>I've been searching on the internet and I get unrelated stuff so I want clear answers hopefully.
The problem is if the remote event was triggered twice, how would I reset the "wait(5)" again so until it the remote stops being called. Then it counts down to 5 until it ends.</p>
<pre class='brush: lua'>game.Replicated... | 127362 | ||||||||
0 | Can you connect roblox to a websocket? | 94802373 | fireboltofdeathalt | 118 | 2017-06-05 07:43:12 | <p>Would it be possible to connect to a websocket with roblox?
I don't need directly, like say GetAsync my website with the javascript websocket, but it doesn't keep the connection.
If you wanna know what I'm using this for it is a "Roblox hosted discord bot"
I've already got a working version and it does what I need i... | 43646 | ||||||||
0 | I want people to have a random colored body but it doesn't work? | 1533246993 | CountOnMeBro | 36 | 2021-05-20 20:22:30 | <p>I am trying to make it so your torso, legs, arms, and everything is randomly colored but it isn't working</p>
<pre class='brush: lua'>local RGB = Color3.new(math.random(0, 255), math.random(0, 255), math.random(0, 255))
local Player = game:GetService("Players")
Player.PlayerAdded:Connect(function(player)
player.... | 123629 | ||||||||
0 | What order should I learn Lua in? | 24031098 | ImmenseKassing | 120 | 2014-02-18 17:30:24 | <p>I've already learned most of the basics of Lua, but I don't really know what order I should learn the lessons in. Because if you try taking this lesson before you took another one, you'll have no idea what's going on. And it gets confusing and it can take a really long time to learn stuff.</p>
<p>None of the lessons... | 63 |
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