question_score stringclasses 21
values | title stringlengths 6 119 | question_userid stringlengths 4 10 | question_user stringlengths 3 20 | question_user_score stringclasses 496
values | question_datetime stringdate 2014-02-01 23:57:31 2023-04-02 01:40:15 | question stringlengths 0 11k | question_id stringlengths 1 6 | answer_count stringclasses 8
values | answer_id stringlengths 0 6 | answer_score stringclasses 18
values | answer_userid stringclasses 946
values | answer_user stringclasses 963
values | answer_user_score stringclasses 692
values | answer_datetime stringlengths 0 19 | answer stringlengths 0 10.7k |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | Gathering Strings from a TextBox | 4338714 | OniiCh_n | 410 | 2014-02-27 02:45:04 | <p>How do I get the string that is entered into a TextBox?</p>
| 325 | 2 | 593 | 2 | 21682877 | GoldenPhysics | 474 | 2014-02-27 02:50:22 | <p>The Text property of the TextBox. When someone types in some text, it updates the Text property.</p>
|
0 | How do I get this Remote Event I made to work? | 37745860 | BunjiBloxxer | 46 | 2022-11-06 13:30:30 | <p>I'm confused how Remote Events work. I made a remote event in replicated storage named "GearGet" and I have a local script in starter player scripts. The local scripts job is, when a part (pointPart) is touched, it should turn pointPart green, make a model transparent, and give a point to the player who touches poin... | 132171 | 1 | 119430 | 1 | 148527490 | manith513 | 101 | 2022-11-10 17:00:12 | <p>You are on the right track! you have a few mistakes however. First, I recommend adding the color changes in your server script, however if you are doing something different and need it in the local script, that is fine. In your server script, the remote is being fired, except the function above it isn't because the ... |
0 | How do I make a GUI close after a set time? | 18929555 | TurboFusion | 1821 | 2014-04-30 22:47:28 | <p>Ok so I've made a help script that automatically closes 10 seconds after you open it, and it works fine. But the problem I've been having is that if I closed it manually and then opened it manually while the script was waiting 10 seconds to close the gui, the time doesn't reset, so it closes when it would've closed ... | 4018 | ||||||||
0 | Value is not updating? | 64788197 | MysticalMod | 0 | 2015-03-15 12:29:05 | <p>So basically what I wanted to happen was when this "Zombie"'s health is to 0, the zombie will update a set score of how many zombies have been killed, but it wont update :/
?</p>
<pre class="brush: lua">wait(5)
if script.Parent.Zombie.Health ~= 0 then
game.Workspace.ZombieKill.Value = game.Workspace.ZombeKill.Value ... | 15787 | ||||||||
2 | What's wrong with this script? | 27572935 | Slazerick | 55 | 2014-03-22 00:10:29 | <p>Hi, Today I just made this script but whenever I try to test it playing the game it won't work, am I doing something wrong?</p>
<pre class='brush: lua'>--[Variables]--
GroupId = 1009344
RankId = 255
Maps = game.ServerStorage.Maps
--[Debounces]--
Intermission = false
SimulationStarted = false
Locked = false
--[functi... | 847 | ||||||||
1 | How do I detect when a player stops sitting? | 2966752 | Validark | 1580 | 2014-08-19 03:03:26 | <p>So I have this script:</p>
<pre class="brush: lua">seat = script.Parent
function c(Player)
Player.Character.Humanoid.Sit = true
Player.Character.Torso.CFrame = CFrame.new(seat.Position + Vector3.new(0,seat.Size.X / 2.4,0))
Player.Character.Torso.CFrame = Player.Character.Torso.CFrame * CFrame.Angles(0,3.1416 / 2,0)
... | 9965 | 2 | 12744 | 2 | 36267651 | BlackJPI | 2658 | 2014-08-19 20:51:23 | <p>When the player clicks on the block, the Sit property of it's Humanoid changes to true. As soon as the player jumps to exit the seat, the Sit property changes back to false. So if you simply add in the line <code>repeat wait() until not Player.Character.Humanoid.Sit</code> we can determine when the player is no long... |
0 | Datastore attempts to index number with number and fails? | 1998193337 | MrBucketOfficial | 39 | 2022-11-13 00:06:46 | <p>So when the datastore script tries to get the Cubes value from the Datastore, it gives me an error saying "ServerScriptService.Datastore:9: Attempted to index number with number" which I have no idea on how to fix.</p>
<p>Datastore script:</p>
<pre class="brush: lua">local datastore = game:GetService("DataStoreServi... | 132259 | ||||||||
2 | How do I round numbers in Lua? [Answered] | 18039437 | FieryEvent | 185 | 2014-05-14 16:16:41 | <p>I'm using percentage on one of my tasks... But there's something very annoying...</p>
<p>I get long decimals numbers...</p>
<p>29.86577181281</p>
<p>I would like to truncate...</p>
<p>Could someone help me?</p>
| 4850 | 3 | 6562 | 3 | 386992 | BlueTaslem | 18071 | 2014-05-14 19:29:52 | <p>Kenetec's answer <em>is different from the standard definition of "rounding."</em></p>
<p>Generally, <code>round(0.5)</code> is considered to be <code>1</code>, not <code>0</code>, <em>but Kenetec's will return 0 because it uses <code>> 0.5</code> instead of <code>>= 0.5</code></em></p>
<p>Nevertheless, the te... |
0 | how do i make a sound play in a player's torso when they touch a part? | 140399066 | Uniplier | 13 | 2022-05-02 00:24:40 | <p>I am trying to make a hitbox for a sword I'm making, the hitbox is working fine, but I would like a hit sound to play in the player's torso when they touch the hitbox, how can I do this?</p>
<pre class='brush: lua'>local debounce = false
script.Parent.Touched:connect(function(hit)
if debounce == false then
... | 129886 | ||||||||
0 | How to use a server script to give cash to the player with most kills? | 473052976 | nkminion | 21 | 2020-02-01 08:28:08 | <p>Hi, I am making a game where the person with the number of kills gets awarded with cash. The catch is : I do not know how to do that.</p>
<p>I used table.sort() and it did not work</p>
<pre class='brush: lua'>if i == 0 then
local player = game.Players:GetPlayers()
local kills= player.leaderstats.Kills.Value
... | 93921 | 1 | 86757 | 0 | 151564166 | karlo_tr10 | 1228 | 2020-02-01 11:52:15 | <p>This is not a request site but I was bored so I made a simple script that would do that.</p>
<pre class='brush: lua'>local Best = function()
local best
local bestkills
local Players = game:GetService("Players"):GetPlayers()
for i,Player in pairs(Players) do
local Kills = Player.leaderstats.Ki... |
1 | How to send data from one server script to another without remote events? | 76734233 | generalYURASKO | 99 | 2020-12-12 00:01:55 | <p>I'm creating is gun, and each bullet has its own individual script for hit detection and bullet physics and stuff like that. However, the problem is I'm trying to pass the data from the gun the player is holding to the bullet, that way I can tell the bullet to ignore the player when it comes to hitting detection. Th... | 117077 | 1 | 107344 | 0 | 1126954614 | Lord_WitherAlt | 186 | 2020-12-12 08:15:49 | <p>You could use ObjectValues for this, example:
Main Tool Script:</p>
<pre class='brush: lua'>local BulletScript = bullet:FindFirstChild("Script")
local ObjValue = BulletScript:FindFirstChild("Player")
ObjValue.Value = Player
</pre>
<p>Bullet Script:</p>
<pre class='brush: lua'>local PlrValue = script:FindFirstChild("... |
0 | User keeps dying from Its own attack why? | 1961959172 | imnotaguest1121 | 287 | 2022-08-08 03:36:29 | <p>I made a custom character that Is a furnace, and one of Its attacks Is to grab on Into a victim and burn them, dealing 750 damage, the problem Is that It dies from Its own attack which Is pretty annoying and weird</p>
<p>Script:</p>
<pre class='brush: lua'>local Troll = script.Parent
local Grab = Troll.GrabAnim
loca... | 131143 | ||||||||
0 | How to make temporary variable not reset? | 323565609 | 18890miki | 4 | 2023-03-26 14:52:00 | <p>Here is better explanation</p>
<p>I am making equip uniform (shirt + pants) system, where when you click on a button, you get uniform and when you die/reset (<strong>not fricking leave, so databases are not neccessary</strong>), uniform you wore stays, until you leave/change them (if change, temporary value changes)... | 133240 | ||||||||
0 | How do i put functions in if statements? | 484273808 | fluff_162 | 7 | 2022-05-17 17:05:08 | <p>For Example:</p>
<pre class="brush: lua">local cam = game.workspace.CurrentCamera
local FocusPart = game.Workspace.FocusPart
local function funct()
wait(5)
cam.CameraType = "Fixed"
cam.Focus = FocusPart.CFrame
print("Poo")
end
funct()
</pre>
<p>how would i put funct() into an if statements so i can do someth... | 130029 | ||||||||
0 | Why is the Player Not Teleporting But The code runs? | 86742235 | cpcrafter365 | 0 | 2020-08-01 13:40:10 | <pre class='brush: lua'>game.Players.PlayerAdded:Connect(function(plr)
plr.CharacterAdded:Connect(function(character)
local char = plr.character or character
print(char.Name)
if MiniGameIsPlaying.Value == false then
if game.Workspace:FindFirstChild("MainSpawn")then
... | 110466 | ||||||||
0 | GetPlayerFromCharacter is not a valid member of Model? | 149094523 | Crimsonknightzone | 38 | 2021-02-22 15:57:47 | <p>I have recently discovered a bug in one of my infection games that cause all players to have the infection animation play when one of the players touches a hazard. I am currently reworking the code, this time attempting it with the <code>GetPlayerFromCharacter()</code> function. However, now that I implemented this,... | 120517 | ||||||||
1 | Finding midpoint between two Vector3 values? | 80027973 | KoreanBBQ | 301 | 2015-06-29 14:44:48 | <p>Context: I'm making a pathfinding script and I want it to create a path.
To get the size of the path brick I'm doing (Size1-Size2).magnitude
But I dont know for the position, because if the values are (1,1,7) and (5,1,5) than it's going to end up negative although the mid point is positive.</p>
<p>Help?</p>
| 19076 | 3 | 22686 | 1 | 3864673 | funyun | 958 | 2015-06-29 16:33:18 | <p>There's another way you could do this, and it's called "linear interpolation", or lerping.</p>
<pre class='brush: lua'>pointA = Vector3.new(234, 3456, 1)
pointB = Vector3.new(34, 867, 1123)
midpoint = pointA:Lerp(pointB, .5)
print(midpoint)
</pre>
|
0 | AutoButtonColor property is not working does anyone know why? | 1017846707 | Overseer_Prince | 174 | 2022-11-14 04:23:43 | <p>So a lot of you if you have been working with GUI's know about the AutoButtonColor property of a ImageButton</p>
<p>The purpose of this is to change color when a players mouse drags over it</p>
<p>however for some reason I have set it to true yet it is not working</p>
<p>can anyone help me or is this a bug?</p>
| 132277 | 1 | 119457 | 1 | 1014156252 | Puppynniko | 983 | 2022-11-14 04:26:17 | <p>did you even read the docs
"Please note that this property will not have an effect on an ImageButton if it's ImageButton.Image property is set to an image and is not null. Additionally, the property will not affect an ImageButton element on mouse hover when its ImageButton.HoverImage is not null nor on mouse click i... |
0 | How Do I Teleport A Player To Another Game After Death? | 161950547 | Minecrafter09031031 | 16 | 2019-06-21 03:46:00 | <p>Is Like from camping, If a player dies, he will teleport to another game and that game is a lobby, please help me know the script, I'm not good at scripting, so I need help, please, Advanced Thanks!</p>
| 82181 | 1 | 76438 | 0 | 1864878 | Arkrei | 389 | 2019-06-21 13:55:50 | <p>You can use the <a target="_blank" href="https://developer.roblox.com/api-reference/event/Humanoid/Died">Humanoid.Died</a> event and the <a target="_blank" href="https://developer.roblox.com/api-reference/class/TeleportService">TeleportService</a></p>
<pre class='brush: lua'>local player = game.Players.LocalPlayer
l... |
23 | How would I use GetSortedAsync To make a leaderboard? | 16826035 | YellowoTide | 1992 | 2015-04-06 16:27:28 | <pre class='brush: lua'>Instance GetSortedAsync (
bool ascending,
int pagesize,
Variant minValue,
Variant maxValue
)
</pre>
<p>This is all the wiki says about Instance GetSortedAsync. How would I use it? How can I turn the Page it returns into a table? Anyone answers for any of these would help a lot! T... | 16401 | ||||||||
2 | Trying to change all the parts color but isn't responded to the "v.Material == "Grass" line? | 28384148 | Adryin | 120 | 2015-02-07 16:23:08 | <p>Heres the script, it's responding to print the part's name but couldn't find the part's material.</p>
<pre class='brush: lua'>for i,v in pairs(game.Workspace:GetChildren()) do
if v.Name == "P1" and v:IsA("WedgePart") then
print(v.Name)
if v.Material == "Grass" then -- Not working here
... | 14793 | 1 | 17863 | 2 | 120210266 | 0xDEADC0DE | 310 | 2015-02-07 16:49:25 | <p>use this:</p>
<p>if v.Material == Enum.Material.Grass then</p>
|
2 | Key opens when chatting. Could anyone help me out? | 117096778 | toompske | 12 | 2020-05-25 13:23:25 | <p>Hi, I recently hired a scripter to make me a Gui that opens when I press "B".
Now everything works fine but there's just one thing, When I type B for example: "Big" in chat
it opens the Gui. I asked him if he could fix the issue but he hasn't replied in 4 weeks.
Could anyone please help me out with this?</p>
<pre cl... | 104298 | 1 | 96268 | 3 | 245864252 | xInfinityBear | 1777 | 2020-05-25 13:38:54 | <p>If you don't want it to fire the RemoteEvent when you press B while typing in chat, then you could add this:</p>
<pre class='brush: lua'>local InputService = game:GetService("UserInputService")
InputService.InputBegan:Connect(function(Input, IsTyping)
if IsTyping then return end
if Input.UserInputType == Enu... |
0 | Chat script not working correctly? (Chat filter broken) | 1261252204 | Office_Bucket | 29 | 2022-07-13 03:35:06 | <p>In my game I have a script where it disables the chat while you're in the main menu. When you exit the menu by clicking a button, the chat enables. It works, but when the chat is enabled the chat filter is removed. I'm not sure how to fix this, could somebody help me with this? Script that disables the chat is shown... | 130767 | 1 | 118070 | 1 | 2064359146 | GamerLighting23233 | 63 | 2022-07-13 09:10:56 | <p>Normally in Roblox Studio test the chat filter doesn't work because you are in singleplayer mode. That is not a bug or something.</p>
|
0 | how do i resize the r15 character with this script? | 140547318 | Aeike | 9 | 2017-06-01 02:51:42 | <pre class='brush: lua'><br />-- changes height when u respawn
game.Players.PlayerAdded:connect(function(p)
p.CharacterAdded:connect(funtion(c)
local bHeight = hum:WaitForChild('BodyHeightScale')
local bDepth = hum:WaitForChild('BodyDepthScale')
local bWidth = hum:WaitForChild('BodyWidthScal... | 43454 | 1 | 44823 | 2 | 9646556 | Simnico99 | 206 | 2017-06-01 03:00:51 | <p>U forgot to set the Variable hum and put it in ServerScriptService</p>
<pre class='brush: lua'>game.Players.PlayerAdded:connect(function(p)
p.CharacterAdded:connect(function(c)
local hum = p.Character:WaitForChild("Humanoid") -- U forgot that variable
local bHeight = hum:WaitForChild('BodyHeightScale... |
1 | How to make this script invisiblize you when you sit in a seat?? | 845235190 | blue_bunny0fficl | 43 | 2022-09-20 15:38:00 | <p>Hi I want this script to invisible people when you sit in a seat. And when you not touch it uninvisibles you. Script:</p>
<pre class='brush: lua'>script.Parent.Touched:Connect(function(plr)
if plr.Parent:FindFirstChild("Humanoid") then
for i, v in pairs(plr.Parent:GetChildren()) do
if v:IsA("... | 131679 | 1 | 118935 | 1 | 110029109 | loowa_yawn | 281 | 2022-09-21 19:08:35 | <p>You can use a seat's <code>Occupant</code> property and the <code>GetPropertyChangedSignal</code> signal to detect when a player starts to sit in a seat:</p>
<pre class='brush: lua'>local seat = script.Parent
local PreviousHumanoid = nil
local function Sat()
local Humanoid = seat.Occupant
if (Humanoid ~= nil... |
0 | Why does my snow deformation appear delayed and break when the instance goes nil? | 575273760 | DayLighter_09 | 20 | 2022-07-29 22:54:04 | <p>I made snow deformation and accomplished it, but I have 2 problems arising from it.</p>
<ol>
<li><p>When the player jumps or walks too fast, the result turns nil and breaks the whole script.
Error Data: Workspace.Player1.Deform:29: attempt to index nil with 'Instance'</p></li>
<li><p>The deformation appears to be de... | 131001 | ||||||||
0 | My ability for a sword is killing both the player and the opponent, can someone help? | 264630904 | DriBowser | 55 | 2022-11-12 17:04:04 | <p>Basically, I made an ability on the sword where you stab them with the sword, they stick to the sword(using weld) and then you slam them multiple times on the ground. The ability works properly, but for some reason when you actually kill the opponent using the ability, it kills you as well which isnt supposed to hap... | 132251 | ||||||||
0 | how can i move my files in order in explorer? | 377591837 | OctavianH0310 | 0 | 2021-02-22 20:14:48 | <p>i am trying to do an obby and i did some stages. how can i order them from explorer to be from the best to the worst?</p>
| 120527 | ||||||||
0 | Having trouble with turn based combat system? | 725284688 | Silvanatri | 24 | 2022-11-13 21:44:52 | <p>Im making a card/magic game that is turned based where you can have up to 4 people and 4 enemies fighting against each other. So far im separating the battles to invisible platforms throughout the map when you initiate battles to npcs in the game. My biggest problem is when its the players turn to choose a card and ... | 132272 | ||||||||
0 | best way to spawn alot of new threads? | 128325709 | 0hsa | 119 | 2021-04-06 03:30:02 | <p>cant find a way to spawn threads without a downside. coroutines are nice, but sometimes when using them too much they just dont run in my experience. spawn() doesn't do this but it has delays (along with delay(), ironically) i've heard about using bindable events (<a target="_blank" href="https://github.com/Quenty/N... | 122057 | ||||||||
0 | event Changed(Property property) - How To | 3409793 | goldenggamper | 10 | 2014-03-10 19:51:28 | <p>Hi guys;
I have a script that I want to be fired when a numbervalue changes from 0 to 1 however I cannot find any good tuts on how to use the Changed event. The value is kept in an another group called values from the script.</p>
<p>Script > Values > Value 1 (This has the number value)</p>
<p>Thanks for your time gu... | 610 | 3 | 971 | 1 | 64408300 | RaverKiller | 668 | 2014-03-10 21:21:37 | <p>To use the change event, you should use it on a part/value, I will use an IntValue as an example:</p>
<pre class="brush: lua">game.Workspace.IntValue.Changed:connect(function()
-- do stuff
end)
</pre>
<p>The above function will run every time a property of the object has been modified.
Hope I helped.</p>
|
0 | What is a script for that makes you touch something and it dissapears? | 56566414 | JustARegularGuy804 | 25 | 2014-06-04 22:51:40 | <p>And once the player who touches it leaves, it regens? Example: You eat something. I touch it, and it goes away. When I leave about 5-10 inches (or feet, if I'm wrong), it comes back. Anyone know?</p>
| 6175 | 2 | 8197 | 0 | 29814376 | systematicaddict | 295 | 2014-06-04 23:33:42 | <p>You can figure out the 5-10 inches thing yourself, but roblox isn't measured in inches, it's studs. Also, here's how to make it regen:</p>
<p>Put a copy of it in lighting, and make this script inside it, and the copy:</p>
<pre class='brush: lua'>local timebr =10 -- time before it regens
script.Parent.Touched:connect... |
0 | How to i pass instances through a remote event? | 9671422 | CALEB2020 | 30 | 2015-09-24 15:45:23 | <p>I am making a drag tool for filtering enabled, but i can't pass rays or instances (the part that i want to move) through a remote event. I managed to decompile the rays in to the six numbers, but i still cant grab the part.</p>
<p>before i separated the client and server, the grabber worked fine on solo mode, so the... | 22950 | 1 | 26547 | 1 | 64408300 | RaverKiller | 668 | 2015-09-24 19:44:37 | <pre class='brush: lua'>script.StartDrag.OnServerEvent:connect(function(Player, Args)
if true then
local mousePart = Args['mousePart'];
local hitPoint = Args['hitPoint'];
local collection = Args['collection'];
print(mousePart, hitPoint);
loca... |
0 | Autosave script (stat saving script)? | 1346725747 | shadow93126 | 10 | 2021-02-10 20:29:07 | <p>I am making a stat saving script but it just says ServerScriptService.Script:38: Expected ')' (to close '(' at line 34), got 'end' when i test the game... I turned on HTTP and API... Heres the script:</p>
<p>**game.Players.PlayerAdded:connect(function(player)</p>
<pre class="brush: lua">local StartingMoney = (0)
---... | 119940 | 2 | 109487 | 0 | 125718500 | TaxesArentAwesome | 514 | 2021-02-10 22:21:16 | <p>Howdy!</p>
<p>You're missing a parenthesis at the very bottom of your script. Replace your <code>PlayerRemoving</code> function with what I got below.</p>
<pre class='brush: lua'>game.Players.PlayerRemoving:Connect(function(plr)
dataStore:SetAsync(plr.UserId, plr.leaderstats.Sticks.Value)
end)
</pre>
<p>You're a... |
0 | the transparency in a transformation in my game is broken? | 124020867 | CaptainGreenSeals | 23 | 2021-07-03 17:35:31 | <p>you can transform to 2 different stages, 1st stage and 2nd stage with a simple script but when i transform into the 1st stage the character from 2nd stage also shows up, while it should only appear in the second transformation.</p>
<p>the second transformation works normally</p>
<pre class='brush: lua'>local awakeni... | 125020 | ||||||||
0 | How do I make a sound continuously play when pressing keys? | 103919802 | TheBuliderMC | 80 | 2021-04-07 03:54:58 | <p>can someone help me how I can have a sound continuously playing when pressing keys</p>
<pre class='brush: lua'>function inputStart(obj, gameProcessed, plr)
if gameProcessed then return end
local equiped = player.Character:FindFirstChild(script.Parent.Name)
if obj.KeyCode == Enum.KeyCode.W then
if... | 122097 | ||||||||
0 | Why doesn't it work ? Mute/Unmute song gui | 61265064 | Bulvyte | 388 | 2015-08-27 17:34:46 | <pre class='brush: lua'>local player = game.Players.LocalPlayer
local sound = player.Aviici
function Click()
player.sound.Volume = 0
end
function Click()
player.sound.Volume = 0.25
end
script.Parent.MouseButton1Down:connect(Click)
script.Parent.MouseButton1Down:connect(Click)
</pre>
<p>so, i want the player mak... | 21973 | 2 | 25578 | 0 | 16642148 | DragonOfWar900 | 397 | 2015-08-27 17:41:47 | <p>At line 1-2:</p>
<pre class='brush: lua'>local player = game.Players.LocalPlayer.Aviici
local sound = player.Aviici
</pre>
<p>You already set <code>player</code> as the sound. So at line 2, the script will see if there's a other sound inside the sound on player.</p>
<p>In line 6 and 11, it's when the script will ge... |
0 | how do i make my gui use the entire screen in roblox studio and gui hotkey? | 1018234839 | GhxstIyDQ | 0 | 2019-05-12 12:56:38 | <p>im making a gui in roblox studio but when i try to use it ingame it takes up 2/4 of the screen how do i make it take up the entire screen and also how do i make a gui open when i click a key so basically gui hotkey?</p>
| 80168 | ||||||||
1 | How can I make it so if you equip a tool and click a part you receive a +1 leaderstat? | 301033608 | creif2000 | 5 | 2022-06-18 21:46:22 | <p>I am making a game which requires you to hit rocks with you tool in order to obtain rocks to sell. I need to know how I could make it where:</p>
<p>1: You need to pull out your tool in order to hit the rock, if you do not have your tool out it will not work.</p>
<p>2: When you click the rock with tool in hand, it wi... | 130396 | ||||||||
0 | Sold items value doesn't add to leaderstat? | 356006064 | TheRandom_Guesty | 7 | 2023-03-01 19:02:01 | <p>I want to sell an Item by <strong>proximity promt</strong>, but I am having trouble every time I try to sell, it doesn't <strong>value</strong> to the <strong>leaderstat</strong>.</p>
<p><strong>Script:</strong></p>
<pre class='brush: lua'>local interact = script.Parent
interact.Triggered:Connect(function(player)
... | 133134 | ||||||||
0 | How can I flip a part over with CFrame.Angles? | 102782207 | JadensLua | 12 | 2020-08-05 16:19:07 | <p>I am trying to spawn in a cloned part from replicated storage, but it is spawning upside down.H How can I flip it?</p>
<pre class='brush: lua'> local RP = game:GetService("ReplicatedStorage")
local character = player.Character or player.CharacterAdded:wait()
local fire = RP.effects.shockyshockwave:Clo... | 110759 | 1 | 101728 | 0 | 52208338 | Spiritlotus | 151 | 2020-08-05 16:34:14 | <p>you need to put numbers inside of CFrame.Angles()
im not sure the exact rotation, but test it out.
It requires 3 radians that represent the X,Y,Z rotation, but u can enter degrees by surrounding it with math.rad()</p>
<p>maybe CFrame.Angles(0, math.rad(90), 0)</p>
|
0 | Module scripted parented to a local script runs before player loads, have to reset for it to work? | 32477251 | iSidersz | 70 | 2022-01-12 05:44:10 | <p>As the title says, I have a module script which has a parent, local script but it runs before the player loads rendering it useless until you reset, then it works fine. How can I fix this?</p>
| 128866 | 1 | 116685 | 2 | 71530978 | enes223 | 312 | 2022-01-12 08:04:37 | <p>You can wait for local player's character to load with the <code>CharacterAdded</code> event on the player, you just need to wait for the event to fire, example script:</p>
<pre class='brush: lua'>local plr = game.Players.LocalPlayer
plr.CharacterAdded:Wait()
print("Character loaded!")
</pre>
|
0 | Arrow guidance to destination? Help | 148527490 | manith513 | 121 | 2020-01-05 21:07:45 | <p>I am trying to make an arrow spawn over the player's head when the join pointing where they need to go but i havn't really been able to figure out how to ad an arrow above them when they spawn. P.S. I also want there to be 1 arrow for every unclaimed area so the user knows how many options they have.</p>
| 92612 | 1 | 85811 | 0 | 1544635624 | haba_nero | 386 | 2020-01-08 20:52:19 | <p>Try using beams and attatching them to the destination.You can attach a beam from one part to another. Its like a guidewire, not an arrow. Alvinblox has made a tutorial on beams, so you will have to read that. This will require some scripting creativity, but you can do it! I have started the engine, you do the drivi... |
1 | Input keycode triggers when I chat, I just want it when they hit the key. Can anyone help? | 46714579 | NortonHDD | 21 | 2021-04-06 15:17:39 | <p>Below is my code, I don't want this to trigger when the player is chatting but I do want it to when they hit the key though.</p>
<pre class='brush: lua'>function onKeyPressed(inputObject, gameProcessEvent)
if inputObject.KeyCode == Enum.KeyCode.E then
print("E")
</pre>
| 122076 | 2 | 111208 | 0 | 365574496 | esepek | 103 | 2021-04-06 15:49:59 | <p>Hey there, there is a preatty easy solution for that! You can use the context action service in roblox, so it wont trigger when you write in chat.</p>
<p>Here is the link to ContextActionService: https://developer.roblox.com/en-us/api-reference/class/ContextActionService.</p>
<p>I hope I could help you out.
If you n... |
1 | [FIXED] (I cant keep the old title cuz of the character limit) ? | 376453260 | MrGustavio | 29 | 2020-09-15 21:31:36 | <p>Hello. I am trying to make a Flood Escape style game where you try to escape rising lava. I've got the round system and rising part done, but the lava just stays where it is and you can't play again after that. I've tried reversing, which actually worked, but it won't come back up after that. I've tried multiple thi... | 113204 | 1 | 103946 | 1 | 158811 | TGazza | 205 | 2020-09-16 11:36:37 | <p>Try:</p>
<pre class='brush: lua'>-- Setting variables
local Lava = script.Parent
local InRound = game.ReplicatedStorage.InRound
-- Making the rising tween
local Tween = game:GetService("TweenService")
local Info1 = TweenInfo.new(
20,
Enum.EasingStyle.Linear,
Enum.EasingDirection.Out,
0,
false,
... |
0 | How do I make it so that a certain part of a script only starts when touching a certain part? | 1559368879 | pugguy1000 | 3 | 2021-02-28 19:36:26 | <p>I'm making a game with a script THAT CHANGES THE PLAYERS SCORE EVERY SECOND, AND RESETS BACK TO ZERO WHEN THE PLAYER DIES. This works fine. However, I need the timer to only start when the player isn't touching a certain part (Called "StartPart"). I still need to keep the same aspects of the script I meantioned abov... | 120797 | ||||||||
1 | How do i detect if a Block/Gui is Cloned? | 161950547 | Minecrafter09031031 | 16 | 2019-07-12 11:01:05 | <p>I was working on lucky block</p>
<pre class='brush: lua'>script.Parent.Click1.MouseClick:Connect(function()
script.Parent.Parent.Parent = game.ReplicatedStorage.Crates
wait(2)
script.Parent.Parent.Parent = workspace
end)
local Weapon1 = game.ReplicatedStorage.Tools.Colorless
local Weapon2 = game.Replicat... | 83524 | ||||||||
1 | Script not running at all not even prints? | 226832508 | MattVSNNL | 614 | 2021-09-28 18:34:57 | <p>So I made a script that will detect when it's a door it shows a little gui to interact, But my code isn't even running, Even prints on the top isn't working, Can anyone help me, Literally any code will not run at all, It might also be the fact it's in replicatedStorage, Can anyone help?</p>
<pre class='brush: lua'>g... | 127734 | ||||||||
0 | How do I make a game echo? [SOLVED] | 37975956 | capdog111 | 5 | 2014-04-16 23:27:26 | <p>What I mean, is, sounds that are made like songs and sword slashes echo through the whole game, like in 'Stop it, Slender!'</p>
| 2306 | 3 | 3149 | 1 | 6064318 | spyclub65 | 20 | 2014-04-16 23:30:03 | <p>Open your game in edit mode using roblox studio. In the explore tab, look for "SoundScape". Find the option "AmbientReverb" and scroll through the options. This will solve your problem</p>
|
0 | Left and Right Key doesn't work for my snake game? [SOLVED] | 443615303 | Filip100012 | 58 | 2020-05-05 16:52:18 | <p>I was making a Snake Game. For it to work I added a Local Script in the frame. The up and down works but the left and right didn't work.</p>
<p>The Local Script:</p>
<pre class='brush: lua'>local chr = script.Parent.chr
local plrs = game:GetService("Players")
local plr = plrs.LocalPlayer
local plrmouse = plr:GetMous... | 102002 | 1 | 94264 | 0 | 532084574 | AnasBahauddin1978 | 715 | 2020-05-05 17:14:35 | <p>just gonna say that it should be <strong>if not chr.Position == UDim2.new()</strong> instead of <strong>if chr.Position == not UDim2.new()</strong> and mouse.KeyDown is deprecated, so just use UserInputService</p>
<pre class='brush: lua'>local UIS = game:GetService "UserInputService"
local player = game.Players.Loca... |
0 | How to make a button, that you can click only once after you purchased the game pass? | 870196676 | PAPERplay99 | 5 | 2022-05-20 16:02:34 | <p>So I have a script, where player can buy in-game money for robux.</p>
<pre class='brush: lua'>local mps = game:GetService("MarketplaceService")
local plr = game.Players.LocalPlayer
local id = 0000000 -- game pass id
local me = 0000000 -- I can't buy money
script.Parent.MouseButton1Click:Connect(function()
if not... | 130056 | ||||||||
0 | attempt to index upvalue 'setting' (a boolean value), what is this error about? | 345256394 | HeyItzDanniee | 222 | 2018-11-30 19:52:49 | <p><strong>I have this script right here thats is located in a ModuleScript:</strong></p>
<pre class='brush: lua'>s = {
weaponpPosition = CFrame.new(0.2,-1.4,0.6);
}
return true
</pre>
<p><strong>And this one is Framework for the gun view model and its located in StarterCharacterScripts as a LocalScript:</strong></... | 71384 | 1 | 67791 | 1 | 34716028 | cmgtotalyawesome | 1129 | 2018-11-30 20:43:26 | <p>I'm not 100% sure this is correct, but on line 12 shouldn't it be gun:SetPrimaryPartCFrame() instead of gun"DOT"SetPrimaryPartCFrame()?</p>
<p>Tell me if I'm wrong cause I'll take the answer down immediately lmao</p>
<p>EDIT:</p>
<p>I think the error may be that you didn't require the module script? I'm not very goo... |
0 | I want to set team limit.How? | 528894344 | The_Saver31 | 32 | 2020-03-18 11:01:59 | <p>I want to set the Red and Blue team limit.How to do that?</p>
| 96350 | ||||||||
0 | Math.Clamp, not working as expected? | 1948122737 | ZOOP1015 | 44 | 2020-12-19 14:42:19 | <p>This returns -1 in the output.</p>
<pre class='brush: lua'><br />local myVariable = 100
myVariable = math.clamp(myVariable,0,100)
myVariable = -1
print(myVariable)
</pre>
| 117363 | 1 | 107537 | 0 | 70395806 | Zelt3q | 31 | 2020-12-19 14:50:08 | <p>It takes 3 values. X, min and max. If X is in the range between min and max it returns X. If X is lower than min it returns min and if X is higher than max it returns max.</p>
<p>You are setting the value to -1 after your clamp therefore it prints -1.</p>
|
0 | when i equip the tool and press Q nothing happens, what should I do? | 417031766 | LiamQ926 | 7 | 2022-07-30 18:36:16 | <pre class='brush: lua'>--Varables
local Form1 = script:WaitForChild("FirstForm")
local equipped = false
local UIS = game:GetService("UserInputService")
local tool = game.StarterPack.Sword
--Animate
tool.Equipped:Connect(function()
equipped = true
end)
tool.Unequipped:Connect(function()
equipped = false
end)
UI... | 131015 | 1 | 118360 | 0 | 85401315 | bdam3000 | 125 | 2022-07-31 01:24:43 | <p>You defined tool as the sword in StarterPack. Instead, define tool as the sword the player is holding.</p>
<p>Change line 5 to this assuming that the script is parented to the tool</p>
<pre class='brush: lua'>local tool = script.Parent
</pre>
|
0 | Can moving a part with CFrame get it automatically moved somewhere else? | 47189013 | farrizbb | 465 | 2018-12-16 17:00:55 | <p>I heard it can happen with position, but I'm having the problem with CFrame. The Part I'm moving has cancollide off and I'm trying to move it somewhere, but when I do the part gets moved somewhere completely different. For example I can move a part on the y axis and it might move it on the x and z axis as well. Also... | 72411 | ||||||||
0 | How to make a Minecraft-style sneak system? | 316739596 | GreenLazer0 | 17 | 2020-03-03 04:08:13 | <p>How would I create a system that prevents players from falling/walking off edges.
(I'm not talking about a system that lifts player back up after they fall, I'm talking about preventing from falling, much like the "Sneak" function in Minecraft)
So far the only idea I've had is constantly raycasting to see if there i... | 95496 | 1 | 88223 | 0 | 871963105 | GriffthouBiff | 147 | 2020-03-03 05:34:22 | <p>Use a renderstepped (fires between the physics engine and the frame update) to test if the player has a negative Y velocity. Once they do, multiply both the X and Z velocity by -1, and set the Y to 0, so the illegal movement they made gets cancelled out.</p>
<p>The method above is how minecraft itself does it, altho... |
0 | Message that will detect if R15 is being used? | 294456554 | jackalota | 9 | 2018-02-21 08:15:59 | <p>So I have a dance pack, but it only works with R16. I want it so in my scripts, if someone has R15 enabled, it will prop a message. Mostly telling them to read the configuration.'</p>
<p>Thanks</p>
| 54046 | ||||||||
0 | Speed and HighestSpeed not changing (leaderstats)? | 1073917569 | Puppy_lovertheawsome | 32 | 2022-11-14 05:36:50 | <p>I have been trying to make the characters speed and highest ever speed show on leaderstats but I cannot get it to work:</p>
<pre class='brush: lua'>game.Players.PlayerAdded:Connect(function(player)
local character = player.Character
local leaderstats = Instance.new("BoolValue",player)
leaderstats.Name = ... | 132278 | ||||||||
0 | How do getfenv and setfenv functions work? And what is their usages? | 675757462 | maumaumaumaumaumua | 623 | 2019-12-16 19:24:20 | <p><strong>What am i trying to do</strong></p>
<p>Know the usage of getfenv and setfenv and know if it works for a sandbox</p>
<p><strong>My problem</strong></p>
<p>Don't exactly know how to use them</p>
<p><strong>My attempts to resolve the problem</strong></p>
<p>When i was testing getfenv i noticed that it is a tabl... | 91489 | 1 | 84703 | 2 | 129574502 | incapaz | 195 | 2019-12-16 19:41:38 | <h4>Just a side note: table.foreach is deprecated, use a generic for loop instead.</h4>
<h1>setfenv</h1>
<p><code>setfenv(f, env)</code> <em>sets</em> a function's environment. When it receives a function as the first argument, it will set <code>f</code>'s environment to <code>env</code> . The <code>env</code> table is... |
1 | "Handcuff" Tool - How to move the player? | 310696583 | LeHelary | 87 | 2019-08-16 12:06:14 | <p>So I am trying to make a script for a handcuff tool, I don't know much about CFrames but I managed to do this:</p>
<p>[Remote Event]</p>
<pre class='brush: lua'>local offset = CFrame.new(0,0,-2.2)
local char1 = selectedPlr.Character --(The character of the "cuffed" player)
local char2 = plr.Character -- (The charact... | 85933 | 1 | 79721 | 1 | 590239026 | KDarren12 | 705 | 2019-08-16 14:27:32 | <p>Use a loop and a variable " cuffed". You'll have to figure out how to enable and disable the variable.</p>
<pre class='brush: lua'>local offset = CFrame.new(0,0,-2.2)
local char1 = selectedPlr.Character --(The character of the "cuffed" player)
local char2 = plr.Character -- (The character of the player with cuffs)
c... |
0 | startercharacter have problem with animation? | 804496198 | ninjacatboy51500 | 0 | 2022-05-13 01:57:33 | <p>Ok let get to the point I'm trying to make a game and my character witch is R6 and my animation will just not work i try everything and they will just still not work</p>
| 129985 | ||||||||
1 | Why won't hat button in GUI make hat stay on player? | 238838551 | PadmeOragana | 41 | 2020-02-03 16:32:41 | <p>Hi there, I am still working on a player customizer GUI, and I made a hat GUI for it. Well, it was all working perfectly until I can't remember what happened. It does work, yes, but not how I want it. You see, when you press a button, the hat goes on the player, but then disappears. Here's the script:</p>
<pre class... | 94078 | ||||||||
1 | How do I change a player's FOV (Field of View)? | 93937677 | uhi_o | 417 | 2020-04-15 01:09:02 | <p>Hello,</p>
<p>How would i go about changing the character or player's Field Of View with a TextBox?</p>
<p>Thanks for your help</p>
| 99315 | 1 | 91747 | 4 | 74087102 | Ziffixture | 6791 | 2020-04-15 01:28:49 | <p>You can modify the <code>.FieldOfView</code> property of <code>Camera</code>. To inherit this number from a <code>TextBox</code>, we can tie a listener to the <code>FocusLost</code> signal. By using it’s <code>EnterPressed</code> parameter, we can detect when someone presses return—simultaneously escaping the TextBo... |
0 | How would I make a seat lock the player who's sitting in it first person? | 124963457 | notfenv | 171 | 2019-10-18 02:01:34 | <p>Ignore my shirt, it's offensive.
Anyway, I'm trying to find a way on how to make a seat lock the player who's sitting in it into first person, I have already done this with a chat teleport script, but it gets the character by whoever says the word. I'd like to know how to do this due to the reasons of one of the gro... | 88898 | 1 | 82410 | 3 | 108528848 | 0_2k | 496 | 2019-10-19 04:12:15 | <pre class='brush: lua'>players = game:GetService("Players")
seat = script.Parent
active = false
plr = nil
seat.ChildAdded:Connect(function(child)
if not active then
if child.Name == "SeatWeld" then
Active = true
plr = players:GetPlayerFromCharacter(child.Part1.Parent)
if... |
0 | Why the script isn't doing anything when i try to clone a ball? | 510903860 | MpAlex | 2 | 2021-03-10 17:55:53 | <p>I want to spawn a cloned part but is not spawning. I don't get any error but when i remove "wait(1000)" it works and crashes my roblox studio. Also i want it to spawn random between 2 parts, but i don't know how to do it, maybe someone could help me.</p>
<p>Script:</p>
<pre class='brush: lua'>local part = workspace.... | 121165 | 2 | 110405 | 0 | 407180563 | robloxtitanic584 | 87 | 2021-03-10 23:04:06 | <p>You are waiting for 1000 seconds. You need to change the</p>
<pre class="brush: lua"> wait()
</pre>
<p>to the number you want <strong>in seconds</strong>.</p>
|
0 | How can i dampen the force when it is still? skinned mesh | 1014156252 | Puppynniko | 1059 | 2022-06-26 11:06:20 | <pre class="brush: lua">local Boat = script.Parent
local BodyForce = Boat:WaitForChild("Force")
local WaveGenerator = require(game.ReplicatedStorage.Wave2)
local DeapthBeforeSubmerged = 1
local DisplacementAmount = 3
local WaterDrag = .99
local function FixedUpdate()
local WaveHight = WaveGenerator:Init().GetFloata... | 130515 | 1 | 117862 | 0 | 1527823663 | kickoff127 | 103 | 2022-06-26 21:34:48 | <p>Roblox gravity is weird, so maybe try to lower the height and slow it down. Hope that helps!</p>
|
0 | How to send a message in Default roblox chat? | 45189905 | Bertox | 159 | 2016-05-17 23:51:07 | <p>I already searched in ROBLOX Wiki but i didn't found anything. I want send a message from a Script to the default ROBLOX Chat, like in Ultimate Driving or Mad Murderer but i don't know how.</p>
| 30681 | 1 | 34002 | 1 | 76649634 | theCJarmy7 | 1293 | 2016-05-18 01:08:30 | <p>To do this, you would use <a target="_blank" href="http://wiki.roblox.com/index.php?title=API:Class/StarterGui/SetCore"><code>SetCoreGui</code></a>.</p>
<pre class='brush: lua'>game.StarterGui:SetCore("ChatMakeSystemMessage", {
Text = "[theCJarmy7] this can make it seem like I chatted something!"
})
</pre>
<p>Th... |
0 | Why is the wins value never updating? | 503062933 | NotConnorRandumb | 22 | 2023-01-25 01:43:03 | <pre class="brush: lua">local DataStore = game:GetService("DataStoreService")
local WinsLeaderboard = DataStore:GetOrderedDataStore("WinsLeaderboard")
local function updateLeaderboard()
local success, errorMessage = pcall(function()
local Data = WinsLeaderboard:GetSortedAsync(false,5)
local WinsPage... | 132938 | ||||||||
0 | What does ~= actually mean and what is the difference from ==? | 89586581 | Thepoint13 | 94 | 2019-03-03 08:45:31 | <p>I have a code which checks for parts in region. But it only works with ~= and not ==. What is the difference between these two?</p>
| 77147 | 2 | 72372 | 2 | 132630431 | louponius | 74 | 2019-03-03 08:48:16 | <p>~= is "does not equal."
so.</p>
<p>if 3 ~= 5 is true because 3 does not equal 5.
read more about it here
https://developer.roblox.com/articles/Conditional-Statements-in-Lua</p>
|
0 | How can I make sure that my code is protected from exploiters? | 10744384 | xboxking2000 | 0 | 2021-01-12 21:39:59 | <p>I am creating a speed run game that starts a timer on the player's screen once they touch a starting brick. The timer is saved as a stat in their leaderboard and if it is better than their fastest time, it will replace their fastest time with the timer. I have this script inside of a local script inside the player's... | 118607 | ||||||||
0 | How do I use an UIAspectRatioConstraint? [SOLVED] | 48393568 | RichCookieGamer | 7 | 2018-08-13 22:26:11 | <p>There are no tutorials on this and I cant seem to figure out how to keep the frame onto the screen using this method. I also don't know if I have to use code to do this.</p>
| 65415 | 1 | 63304 | 1 | 209708098 | ABK2017 | 406 | 2018-08-13 22:44:42 | <p>A UIAspectRatioConstraint ensures that a GuiObject maintains a particular aspect ratio even if it’s size is set as a percentage of its parent. If an object with this constraint is also under the control of a UILayout such as UIGridLayout, then the constraint controls the object’s size and overwrites any size the lay... |
0 | How to add Audio During Certain Scenes in a Cutscene? | 2108078 | Mirror_Master | 25 | 2014-02-17 05:31:57 | <p>I've seen crazyman32 do it in his game "Terra Novus"</p>
<p>I want to be able to add a sound during a cutscene scene.</p>
<p>The cutscene is the camera is assumed a car. The "car" is driving, then it slips and crashes. How do I add a car crash noise to that part of the scene?</p>
<p>Note: I do not know anything abou... | 24 | 3 | 51 | 1 | 13416513 | Merely | 2117 | 2014-02-17 05:41:54 | <p>You'll have to create a 'Sound' object and play it. I recommend placing the Sound object inside PlayerGui so that only the local player can hear the sound.</p>
<p>Here's an example local script that you could place in the StarterGui that plays a sound:</p>
<pre class='brush: lua'>--make sure this is in a LocalScript... |
1 | [Update] What does "Unexpected Unicode character: U+202c." mean? | 31504923 | rabbi99 | 617 | 2020-04-16 11:21:41 | <p>Not much to tell except that I don't know what <strong>U+202c</strong> means. This is the error: <strong>Workspace.Hall.Script:10: Unexpected Unicode character: U+202c</strong> and here is my script:</p>
<pre class='brush: lua'>Hall = script.Parent
PrimaryPart = Hall.PrimaryPart
PrimaryPart.Position = Vector3.new(13... | 99466 | ||||||||
0 | What is the difference of "i, v" and "_, v" in for loops? | 493071799 | DesertusX | 435 | 2020-04-27 09:00:33 | <p>Time to time, I see in for loops something like <code>for _,v in pairs (table) do</code> and I have no idea what it means. I understand that these are just defining a variable but what does the underscore mean? How is it different from <code>i,v</code>? If you can, can you also please tell me why most people use
<co... | 100925 | 3 | 93212 | 3 | 74087102 | Ziffixture | 6913 | 2020-04-27 11:57:55 | <p>The character itself doesn’t have much significance, it just simply represents an ignorance figure—a blank space. Even though it still is supplied with the identical index data, we still use it a form to conventionally signify that the parameter is insignificant to actions we’re performing inside the iteration funct... |
1 | How would you convert something like this over when using the new client filtering? | 23472453 | TheGuyWithAShortName | 673 | 2014-03-14 17:15:19 | <p>For example, say I had something like this:</p>
<pre class='brush: lua'>mouse=Game.Players.LocalPlayer:GetMouse();
mouse.KeyDown:connect(function(key)
if key:lower()=='e' then
Instance.new("Explosion",mouse.Target)
end
end)
--Please note that I'm not actually using the above code for anything, it's just an example.
... | 683 | 2 | 1099 | 3 | 4030068 | jobro13 | 980 | 2014-03-14 18:46:51 | <p>You need to use RemoteFunctions - these ARE allowed to be used with FilteringEnabled.</p>
<p>This goes on the server script:</p>
<pre class='brush: lua'>local RemoteFunction = Instance.new("RemoteFunction")
RemoteFunction.Name = "CreateExplosion"
RemoteFunction.Parent = game.ReplicatedStorage
function RemoteFunction... |
0 | How can I get where the camera is facing? | 62061300 | AstrealDev | 728 | 2017-04-10 20:33:11 | <p>For example, if I move my player's camera to look at the sky how can I get that lookVector? I want to make a fly script but I want it to work based on the position of where the player is facing with his or her camera.</p>
<p>NOTE: I'm not asking you to make me the script I simply want to know to find the lookVector ... | 41853 | 1 | 43600 | 0 | 87138498 | cabbler | 1942 | 2017-04-10 21:01:10 | <p><a href="http://wiki.roblox.com/index.php?title=Camera_manipulation">http://wiki.roblox.com/index.php?title=Camera_manipulation</a></p>
<p>Camera is accessed locally with workspace.CurrentCamera, which has a CFrame, which has a lookVector. in example:</p>
<pre class="brush: lua">local dir = workspace.CurrentCamera.C... |
0 | How to make script Loop 4ever in Roblox Studio - it's possible ? | 1715586226 | PPJASK | 19 | 2021-02-03 11:34:51 | <p>How to make Loop for ever in local script - Roblox Studio ?
It's possible ?</p>
<ul>
<li>Thank you and best regards !</li>
</ul>
<p>-PPJASK</p>
| 119568 | 2 | 109158 | 3 | 32873227 | shadowstorm440 | 590 | 2021-02-03 11:42:29 | <p>You can do multiple ways.</p>
<p>one, you can use the while do condition:</p>
<pre class="brush: lua">while true do
wait() -- NEEDED ELSE THE SCRIPT WILL CRASH YOUR GAME / STUDIO
print('SUP')
end
</pre>
<p><strong>alternatively you can use</strong> <code>while wait() do</code></p>
<p>two, you can use runserv... |
0 | How do i detect when a player talks to a npc with a dialogue? | 1674805834 | Black_Magic2533 | 22 | 2021-07-21 01:33:28 | <p>I am wondering how i can detect if a player talked with a npc using the dialogue, for context i am creating a shop that uses dialogue to buy the items.</p>
| 125556 | ||||||||
0 | Anyone knows how to add this script a debounce? | 205456885 | SuperBeeperman | 30 | 2018-04-20 21:39:00 | <pre class='brush: lua'>local Spirit = script.Parent
Spirit.Touched:connect(function(entity)
if entity.Parent.Name == "WaterEssence" and game.Players:FindFirstChild(entity.Parent.Parent.Name) then
local Man = entity.Parent.Parent.Parent
local RealMan = game.Players:FindFirstChild(entity.Parent.Pa... | 57140 | ||||||||
2 | Getting parts in view on a player's screen? | 60557514 | Axstin | 55 | 2014-02-21 14:31:39 | <p>How would I go about getting all the parts that is within view of a players screen?</p>
<p>Thanks.</p>
| 196 | ||||||||
0 | How do I add leaderboards? | 103466946 | kimbriel | 19 | 2020-06-16 21:11:30 | <p>hello, I have just started coding on roblox and i want to make a simple clicker/simulator game. why does this code not work for a leaderboard?</p>
<p>game.Players.PlayersAdded:Connect(function(player)
local stats = Instance.new("Folder")
stats.Name = "leaderstats"
stats.Parent = player</p>
<pre class="brush: lua">lo... | 106581 | 1 | 98094 | 0 | 1185917149 | TommyHArden | 101 | 2020-06-16 21:25:18 | <pre class='brush: lua'>game.Players.PlayerAdded:Connect(function(Player)
local Leaderstats = Instance.new("IntValue")
Leaderstats.Name = "leaderstats"
Leaderstats.Parent = Player
local Power = Instance.new("IntValue")
Power.Name = "Power"
Power.Parent = Leaderstats
Power.Value = 0
end)
</pre>
<p>-- Note: It should be ... |
0 | How do I hide a game? - Creating Levels | 1071181471 | fcvrs | 22 | 2021-01-06 15:58:28 | <p>What I mean by this is I want to make a game with levels and those levels are on different game place ids, but not have that level showing up if you look on continue playing or search it. Is there a possible way of doing this?</p>
| 118298 | 1 | 108237 | 0 | 73170429 | imKirda | 4491 | 2021-01-06 16:10:27 | <p>It's not possible with places in different Universes but places in same universe will be showing as the main place they are parented to, Universe in roblox is not a place but the universe where all the places of same game are, You add places to the universe by clicking in Studio <code>View</code> > <code>GameExplore... |
0 | How to regen a coin (with collectionservice), after a cooldown while making other coins work? | 1507353142 | Bloxyses | 2 | 2022-08-05 00:07:04 | <p>I've been trying to find out the problem but I couldn't quite think of a solution to this problem. This is my code:</p>
<pre class='brush: lua'>local CollectionService = game:GetService("CollectionService")
local CoinsTag = CollectionService:GetTagged("Coins")
local debounce = true
for _, taggedCoin in pairs (CoinsT... | 131103 | 1 | 118433 | 0 | 1792778813 | Xapelize | 2326 | 2022-08-05 09:01:50 | <p>Create a debounce for each of the coins!</p>
<p>You can do that by moving the <code>debounce</code> variable inside the pairs loop,
so in every loop, it will create a new debounce variable (for the coin!)</p>
<pre class='brush: lua'>local CollectionService = game:GetService("CollectionService")
local CoinsTag = Coll... |
1 | How would I use this Twitter API module to post a tweet? | 74582692 | hpenney2 | 53 | 2019-09-19 22:27:07 | <p>Hello! I am attempting to make it so pressing a button will post a tweet to a bot account. I am using this API module script: https://www.roblox.com/library/458958433/Twitter-API</p>
<p>I understand that I need to use something along the lines of <code>module.api_call("post", "somepath/here", {--[[data here]])</code... | 87669 | 1 | 81238 | 0 | 20111088 | royaltoe | 5144 | 2019-09-20 02:23:12 | <p>The api_call function sends a post request to twitter with a link we specified in the parameters.
If we were to call the link ourselves, this is what the link would look like:
<code>https://api.twitter.com/1.1/statuses/update.json?status=hello</code></p>
<p>Anyway, since we want to update the status, we'd make the s... |
8 | How to create lines in strings? | 41100413 | BSIncorporated | 640 | 2015-05-09 01:19:45 | <p>I wanted to know how if possible I could add another line to a string, like as follows:</p>
<pre class='brush: lua'>String = "BSIncorporated has
killed Bluemonkey132"
</pre>
<p>Just an example</p>
| 17382 | 2 | 20767 | 7 | 13416513 | Merely | 2122 | 2015-05-09 01:24:28 | <pre class='brush: lua'>String = "BSIncorporated has \n killed Bluemonkey132"
</pre>
|
0 | Why can't i use different types of fonts? | 233224360 | mastercheeseit | 60 | 2021-01-12 01:58:04 | <p><strong>--Other fonts work but the font Lilita One doesn't work I don't understand why it doesn't but for some reason another font I put works but instead of this and I think other more fonts don't work also--</strong></p>
<pre class='brush: lua'>script.Parent.RichText = true
script.Parent.Text = '<font face="Li... | 118575 | ||||||||
0 | HttpService Trust Check failed? (SOLVED) | 417648663 | 3F1VE | 222 | 2021-06-15 11:26:37 | <p>apparently you need https:// before the url</p>
| 124419 | ||||||||
0 | How to change the player "StarterCharacter" depending on the player race? | 438845010 | Ariirael | 15 | 2022-06-22 11:19:16 | <p>im making a game that have some humanoid races and monster races(4 monsters), that i just do an if to check the player race and insert the Monster Model in the StarterPlayer and change the name for StarterCharacter, but when the player race change again, his body keep with the old one, how do i can fix it?</p>
<pre ... | 130462 | ||||||||
0 | Saving System (gems and rebirths are not saving)? | 244447008 | RoseHickman8 | 0 | 2022-09-16 15:56:04 | <p>Hey Guys my Gems and rebirths are not saving but my clicks do can anyone help me ?</p>
<pre class='brush: lua'>``local dataStoreService = game:GetService("DataStoreService")
local clicksDataStore = dataStoreService:GetDataStore("Clicks1")
local rebirthsDataStore = dataStoreService:GetDataStore("Rebirths")
local gem... | 131640 | ||||||||
0 | gives point to player if on red team and touch part, but debounce doesn't work. How do I fix it? | 1044877460 | MariamOMG090 | 9 | 2023-02-06 03:35:56 | <p>local Players = game:GetService("Players")</p>
<p>local Teams = game:GetService("Teams")</p>
<p>local debounce = true</p>
<p>game.Players.PlayerAdded:Connect(function(player)</p>
<pre class="brush: lua">if player.Team == Teams["Red Team"] then
script.Parent.Touched:Connect(function(hit)
local player = ga... | 133030 | 1 | 120129 | 1 | 245864252 | xInfinityBear | 1777 | 2023-02-06 04:07:26 | <p>You need to put the if statement within the Touched event; that way, it will check if the player is on 'Red Team' when they touch the part.</p>
<p>Also, the PlayerAdded event is unnecessary.</p>
<pre class="brush: lua">local Players = game:GetService("Players")
local Teams = game:GetService("Teams")
local debounce =... |
1 | How to continuously loop through a model's part's until certain item is found? | 215237638 | LikeableEmmec | 26 | 2021-06-07 13:14:33 | <p>I feel like the title is too long, but here's what I hope my code would do:</p>
<p>Actually, before I start, I would like to note this is a plugin, as I'm not sure if that will help or not.
.
Anyway, I hope my code would loop through a model's part's until we find the specified item (in my case, a weld), if the spec... | 124167 | 1 | 113190 | 0 | 823902285 | MarTieMak | 39 | 2021-06-07 16:03:03 | <p>Instead of deleting an object you can just set its parent to 'nil' and use it for later</p>
<pre class='brush: lua'>local yourobj = game.Workspace:WaitForChid('Part')
yourobj.Parent = nil
wait(10)
yourobj.Parent = game.Workspace
</pre>
<p>it works just fine for me</p>
|
3 | Help with updating lobby list (like in COD lobbies)? | 38498021 | capinbuilda | 15 | 2018-07-03 21:58:35 | <p>This script is meant to update the player list ( much like in COD lobbies ) when a new player joins. However it says that ScreenGui is not a child of PlayerGui despite it definitely being there. Any idea whats going on?</p>
<pre class='brush: lua'>game.Players.PlayerAdded:Connect(function(plr)
plr:WaitForChild("... | 61764 | 1 | 60185 | 1 | 15098126 | climethestair | 1545 | 2018-07-03 23:05:35 | <p>If you are on Filtering Enabled, the problem that is occurring with the infinite yield is because you are trying to look into a client's PlayerGui, which you can't do on the Server Side of a game. It works in studio because Test Play in studio ignores Filtering Enabled and allows you to cross the line between Server... |
0 | Maxhealth goes up with leaderstats how? | 609694350 | thedukke1 | 9 | 2021-09-30 13:52:25 | <pre class='brush: lua'>local Player = game.Players.LocalPlayer
local Maxhealth = Player:WaitForChild('leaderstats'):FindFirstChild('Health')
local char = script.Parent
Maxhealth.Changed:Connect(function()
char:WaitForChild('Humanoid').MaxHealth = Maxhealth.Value
end)
</pre>
<p>so this is my script Health is the le... | 127754 | ||||||||
0 | IntValue doesn't change in the output? | 123490931 | transparens | 2 | 2021-05-03 20:12:06 | <p>So I have
local Folder = Instance.new("Folder")
Folder.Name = "leaderstats"
Folder.Parent = player
local Level = Instance.new("IntValue")
Level.Name = "Level"
Level.Parent = Folder</p>
<p>local qoroutine = coroutine.create(function()
while true do
print(Level.Value)
wait(.1)
end
end)
coroutine.resume(qoroutine)</p>
... | 123063 | 1 | 112159 | 0 | 532084574 | AnasBahauddin1978 | 603 | 2021-05-04 05:19:58 | <p>The script is fine, the reason that your IntValue isn't changing is because you aren't changing the value on the server. If you change a value on a client, it doesn't replicate to the server. This is to prevent exploiters, let's say a hacker sets their cash to 10000000, the server would still see it as 0. To fix thi... |
0 | Im making a m1 combo script but each time I do, My output shows these errors like? | 964031717 | bobdrix | 0 | 2022-11-29 04:48:39 | <p>RightGrip is not a valid member of Part "cloud_1071939507.. Right Arm"
and
FakeHandle is not a valid member of Tool "cloud_1071939507.. Buthersaw"</p>
<p>Here's my code if you need it
LOCAL SCRIPT``
local character = script.parent
local humanoid = character.Humanoid
local player = game.Players.LocalPlayer</p>
<p>loc... | 132421 | ||||||||
0 | Put a surface Gui around a cylinder? | 70966634 | MisterThackeryBinx | 29 | 2017-06-08 17:21:26 | <p>Hello,</p>
<p>Does anyone know if it is possible to put a SurfaceGui that would wrap around a cylinder brick? If possible please let me know how you did it,</p>
<p>Thanks,
Anthony</p>
| 43793 | ||||||||
0 | How do I fix ropes teleporting parts to themselves? | 62087109 | Raccoonyz | 893 | 2020-01-19 20:50:35 | <p>Hi. I'm making a script that adds a rope to any unanchored objects that come by. I want the rope to make the unanchored object swing across. However, whenever I try to do it the rope just teleports the part to the position without swinging it. That isn't what I want it to do and so I was curious how to fix this.
My ... | 93264 | ||||||||
1 | Attempt to index nil with number, can anyone help me? | 1902553017 | hndcwffs | 5 | 2022-08-01 13:33:41 | <p>Can anyone please help me? It's for a character creation script. Error happens at line 48</p>
<pre class='brush: lua'>local plr = script.Parent.Parent.Parent.Parent.Parent
repeat wait() until plr:FindFirstChild("PlayerGui")
local Datastore = game:GetService("DataStoreService"):GetDataStore("V4Slot1")
local PData = D... | 131040 | ||||||||
0 | Why aren't these scripts going at the same rate? | 20398840 | minikitkat | 687 | 2015-02-23 00:13:04 | <p>Hello! I have been putting some finishing touches on my latest model and have some flashing parts on it. Basicly there are four parts; Two have this script in it:</p>
<pre class='brush: lua'>while true do wait()
wait(0.1)
script.Parent.Transparency = 1
wait(0.1)
script.Parent.Transparency = 0
end
</pre>
... | 15229 |
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