question_score stringclasses 21
values | title stringlengths 6 119 | question_userid stringlengths 4 10 | question_user stringlengths 3 20 | question_user_score stringclasses 496
values | question_datetime stringdate 2014-02-01 23:57:31 2023-04-02 01:40:15 | question stringlengths 0 11k | question_id stringlengths 1 6 | answer_count stringclasses 8
values | answer_id stringlengths 0 6 | answer_score stringclasses 18
values | answer_userid stringclasses 946
values | answer_user stringclasses 963
values | answer_user_score stringclasses 692
values | answer_datetime stringlengths 0 19 | answer stringlengths 0 10.7k |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
2 | My gui button isn't muting music when clicked. ? | 1319896863 | ZombieApocalypz3 | 35 | 2020-09-15 02:54:55 | <p>I have a gui TextButton that when its clicked it mutes all running music in the game, I have a folder in the gui that has the music. I used <code>GetChildren()</code> to get all musics to turn them off or set there volume to 0 but it shows an error in the output that says <code>mute/unmute.LocalScript:14: attempt to... | 113181 | 3 | 103913 | 0 | 118343046 | Elyzzia | 1229 | 2020-09-15 04:58:25 | <p>if i'm not a stupid baby idiot, you were able to mute the music once before the error happened</p>
<p>that''s because when you did <code>allMusic.Volume = 1.3</code>, it added a new value to the <code>allMusic</code> table with the index "Volume" and the value 1.3</p>
<p>then, when you iterated over it, your script ... |
0 | How to make a code run after a specific sentence gets printed? | 1696235625 | Cubispaghettis | 2 | 2023-01-21 03:35:27 | <p>So basically I made a voting system GUI and whatever option got the most votes, for example Option A, in Output, It will print/say Option A won. I want this to launch a code that makes it so another GUI shows up. So basically when it prints "Option A Won" I want it to make it/ launch open another specific GUI for on... | 132904 | ||||||||
0 | Making Player spawn on team's spawn with team change GUI? | 358294883 | LegoUnicornRoblox | 37 | 2019-11-08 03:20:12 | <p>Hello Im scripting this SCP game and I added a team select GUI. For some reason this sets the player's team but he doesn't spawn on the team's spawn points please help!</p>
<pre class='brush: lua'>local player = game.Players.LocalPlayer
script.Parent.MouseButton1Click:Connect(function()
player.TeamColor = script... | 89750 | ||||||||
0 | Cross Product working really weird? | 143096970 | Rayguyban2 | 76 | 2021-02-07 02:15:39 | <p>After wanting to make a homing missiles I did some research of my own and found out that Cross Products would work well with homing missiles if you don't want it to automatically point to a target. After some testing I realized I don't know vector math and am confused someone help, I tried to make the missiles slowl... | 119751 | ||||||||
0 | table of items that i shouldn't be able to click on? | 2869366 | Paldi | 109 | 2017-01-19 01:38:28 | <p>Hello, i'm trying to make a tool that when i click somewhere it does something but i want it to not do that thing when the parent of the mouse target is in the restricted table the thing is how it is now, i can still click on the restricted.</p>
<pre class='brush: lua'>local player = game.Players.LocalPlayer
local m... | 39170 | ||||||||
0 | Why does Roblox give a random number to a datastore? | 454606509 | Spiyder1 | 79 | 2021-02-22 22:21:01 | <p>I didn't really know how to word this question but I think I did an ok job, anyway every time I enter the game, it gives me a random number, normally the random number is higher than the previous number, a follow up question would be, <strong>do I need separate data stores for separate values?</strong></p>
<pre clas... | 120534 | ||||||||
5 | Tables | 29806839 | ConnorVIII | 448 | 2014-03-17 19:11:07 | <p>When would be the right time to use tables? How would you apply it and also, how does it vairy from Variables.</p>
| 753 | 2 | 1190 | 11 | 4030068 | jobro13 | 980 | 2014-03-17 19:26:12 | <p>A table has lots of uses, and with lots I mean a real lot. A cool technical note is that the only data type in Lua actually is a table. Numbers and strings are actually tables, yet you can just use them like they were numbers and strings.</p>
<p>Tables can be used when:</p>
<ul>
<li>You want to use the same action o... |
0 | How would i add a filter to my custom chat? | 83240285 | sad_eyez | 162 | 2017-04-29 19:25:49 | <p>I need to add a filter so my game doesn't get moderated or anything.</p>
<pre class='brush: lua'>local storage = game.Workspace.ChatStorage
local ChatService = game:GetService("Chat")
game.Players.PlayerAdded:connect(function(plr)
wait(0.1)
local newplayer = Instance.new("StringValue",storage)
newplayer.... | 42457 | 2 | 44054 | 0 | 60654687 | abnotaddable | 920 | 2017-04-29 19:36:43 | <p>I know its ugly but just try this:
http://wiki.roblox.com/index.php?title=Custom_chat_GUI
I looked at it first and thought how ugly it was but tried it and it worked; if you have any question ask:)</p>
|
0 | Is it possible to make a custom backpack? | 15619704 | NinjoOnline | 1146 | 2014-08-20 13:29:10 | <p>I have an inventory I have been working on and have come to the part of thinking, is it possible to make a custom backpack instead of using ROBOX's auto backpack. If it is possible, then what things do I need to ad?</p>
| 10003 | 1 | 12766 | 6 | 386992 | BlueTaslem | 18071 | 2014-08-20 14:25:36 | <p>Yes, it should be.</p>
<hr/>
<p>First, you would need to disable the backpack GUI using <strong><a target="_blank" href="http://wiki.roblox.com/index.php?title=SetCoreGuiEnabled">SetCoreGuiEnabled on StarterGui (from a LocalScript)</a></strong>.</p>
<p>Next you would need to generate the appropriate backpack display... |
0 | How to make music that stops when I click the play button? | 1663945214 | nick070607 | 1 | 2021-02-23 15:27:58 | <p>Hello,
How to make that music stops whenever a player click the play button?</p>
| 120565 | 1 | 109925 | 0 | 1750439438 | mainmodul | 30 | 2021-02-23 16:19:41 | <p>Create an TextButton, modify it a little bit then add these code:</p>
<h2>if you dont have any sound on workspace or anything here:</h2>
<p>local id = 'place the sound id here'
local sound = Instance.new('Sound',workspace)
sound.SoundId = 'rbxassetid://'..id</p>
<p>buttonnamehere.MouseButton1Click:connect(function()... |
2 | I am trying to make a quest system with a dialog where a gui pops up how do I fix this code? | 1659997192 | CMB1048 | 23 | 2022-09-26 20:16:35 | <p>I am trying to make the gui go visible on the client but it only works on server, and I want it on the client</p>
<pre class='brush: lua'><br />local dialog = game.Workspace["Homeless Quest"].HomelessMan.Head.Dialog
dialog.DialogChoiceSelected:Connect(function(player, choice)
if choice == dialog.DialogChoice2 th... | 131725 | 1 | 118981 | 1 | 25290541 | ultrabug | 306 | 2022-09-26 20:38:17 | <p>When you set something in startergui you are just changing what the player's playergui will start with. So if you want to make changes to what the player sees you will have to work on player.PlayerGui instead.</p>
|
2 | How can i get a part to resize smoothly? | 55847790 | Sketchi | 18 | 2018-06-12 17:44:03 | <p>I have a script that sizes a part to grow bigger then back smaller on click. But I had to manually add the size into a script to change, it's very choppy and it takes too much time. Is there a different way I can do this? Also, my welds keep breaking so I'm using motor6d, is this fine too?</p>
<p>Thank you</p>
| 60193 | 2 | 58577 | 2 | 21009928 | superalp1111 | 662 | 2018-06-12 18:49:32 | <p>TweenService - A great way to do things smoothly, change things smoothly. If you want to read more, <a target="_blank" href="https://wiki.roblox.com/index.php/API:Class/TweenService">Click Here!</a></p>
<p>Now I'll of course show you a few lines you can use but if it becomes helpful to you, please upvote! (I need th... |
0 | How can I remove all gears from your StarterGear in Players when you click a button? | 65308931 | TD0707 | 0 | 2022-06-23 06:25:58 | <pre class='brush: lua'>local Player = game.Players.LocalPlayer
local Button = script.Parent
Button.MouseButton1Click:Connect(function()
Player.Backpack:ClearAllChildren()
Player.StarterGear:ClearAllChildren()
end)
</pre>
<p>I am able to clear Backpack and StarterGear, but when you respawn the items reappear in... | 130475 | ||||||||
0 | Using ‘getfenv’ to load modules? | 195261420 | OptimisticSide | 199 | 2019-02-11 06:32:57 | <p>I was wondering: how do you use getfenv to load modules? This is a method used by some loaders, and I was quite curious about it.</p>
| 76074 | 1 | 71436 | 3 | 39939779 | EpicMetatableMoment | 1437 | 2019-02-11 09:38:23 | <h2>Question</h2>
<blockquote>
<p>Using ‘getfenv’ to load modules?</p>
</blockquote>
<h3>psss accept this answer if it helped.</h3>
<h2>Solution</h2>
<p>Okay so as incapaxx has already noted <code>getfenv</code> is for getting an environment and that</p>
<blockquote>
<p>They were from backdoors. The script writer would... |
0 | how to make a global leaderboard? | 41658733 | retracee | 68 | 2018-08-16 01:58:09 | <p>https://www.roblox.com/library/538721858/Global-Leaderboard</p>
<p>I have this free model that I'm trying to make work with my script but I'm not sure how it works,
here's the script in it</p>
<pre class='brush: lua'>local ds = game:GetService("DataStoreService")
local ods = ds:GetDataStore("timesavesystem")
functio... | 65568 | ||||||||
1 | Using RemoteEvents with UserInputService? Client/Server Sided | 1288500822 | Finty_james | 269 | 2021-03-26 17:01:17 | <p>Its not like I dont know how to make UIS with RemoteEvents, But they don't work... Here is my code:</p>
<p>Client Script w/ UserInputService and RemoteEvent</p>
<pre class="brush: lua">local RE = game:GetService("ReplicatedStorage"):WaitForChild("RemoteEvent")
local UIS = game:GetService("UserInputService")
UIS.Inpu... | 121709 | 1 | 110879 | 1 | 419000434 | Omq_ItzJasmin | 666 | 2021-03-26 17:14:09 | <p>Put the local script somewhere that resides within the client/player — Like StarterPlayerScripts.
Put the server script somewhere that resides within the server — Like Workspace.</p>
|
0 | How do I make a loop that repeats? | 1527823663 | kickoff127 | 15 | 2021-02-22 22:06:03 | <p>I want to make a script where if you touch this, it puts your name on a board. It only works once.</p>
<p>Script:</p>
<pre class='brush: lua'>game.Players.PlayerAdded:Connect(function(plr)
game.Workspace.NameMaker.Touched:Connect(function(hit)
local hum = hit.Parent:FindFirstChild("Humanoid")
if ... | 120532 | 2 | 109905 | 0 | 1085356580 | LeedleLeeRocket | 1257 | 2021-02-22 22:15:46 | <pre class="brush: lua">game.Workspace.NameMaker.Touched:Connect(function(hit)
local player = game.Players:GetPlayerFromCharacter(hit.Parent) --instead of getting player from the join event which only happens once until the player rejoins the game, you can get it from the character when it touches the part
... |
0 | Vector3 and CFrame conversion? | 94396994 | LateralLace | 297 | 2015-12-15 23:36:19 | <p>Hiaa guys. Sorry again sorry for all the questions ;). Quick quesion here, about Vector3 and CFrame values. I want to know how to convert a value from CFrame to Vector3 and vice - versa. Here's an example:</p>
<pre class='brush: lua'>wait(2)
blue = game.Workspace.BlueSpawn
red = game.Workspace.RedSpawn
Var = 0
playe... | 25247 | 1 | 28809 | 8 | 53688834 | TheDeadlyPanther | 2458 | 2015-12-15 23:40:59 | <p>CFrame values have two Vector3 values in it:</p>
<p><em>1)</em> The position the part is positioned at</p>
<p><em>2)</em> The position that the part is facing</p>
<p>To get the position:</p>
<pre class='brush: lua'>local pos = part.CFrame.p
</pre>
<p>To get where it is facing:</p>
<pre class='brush: lua'>local pos =... |
0 | Cant use loadstring() function on require script i made? | 206662594 | rookiecookie153 | 53 | 2020-12-29 05:48:33 | <p>I'm attempting to use a require script I made, but loadstring() does not seem to be doing the trick. If I don't use loadstring, it works somehow. Any help?</p>
<p>Require Method:
<em>require(6153080832):A("rookiecookie153")</em></p>
<p>Actual Script:</p>
<pre class='brush: lua'>local module = {}
function module:A(pl... | 117833 | 2 | 107841 | 1 | 1282751190 | ew_001 | 58 | 2020-12-29 10:36:09 | <p>1.</p>
<p>Now, this looks like a Script Builder script. And i do make scripts myself for those games.</p>
<p>But, if you are trying to use loadstring to load a source, like the source you provided. Then how are you doing it currently?</p>
<p>Loadstring takes in 1 arguments, a string, which is the source you want to ... |
0 | How would get a players' location from a global script? | 336237565 | dreameryoutubeREAL | 3 | 2017-07-05 19:22:03 | <p>I am trying to get the players' location using a global script, this is what I have written:</p>
<pre class='brush: lua'>local location = Vector3.new(0,0.5,0)
local playerName = script.Parent.Parent.Parent.Parent.Name
local playerLocation = game.Workspace.playerName.UpperTorso.Position
print(playerLocation)
</pre>
<... | 44853 | ||||||||
0 | How to detect if somebody used a letter or not? | 11808841 | blowup999 | 562 | 2014-04-12 21:48:22 | <p>Is it possible to detect if the first 'letter' somebody said was a letter or something else like a 9 or a :?</p>
| 1256 | ||||||||
0 | [SOLVED] Trying to Index nill with 'Value'? | 303357794 | ColdFoxy07 | 24 | 2021-04-18 17:32:06 | <p>I made a very small script to change a value, which in turn changes the camera angle in another script. The problem is this error. I don't know what i did wrong this time, but i hope to get some help here.</p>
<p>The script:</p>
<pre class='brush: lua'>local cameraValues = game.ReplicatedStorage:FindFirstChild("Came... | 122529 | ||||||||
1 | how to grab the original image from a roblox site? | 310983603 | Z0ggg | 20 | 2020-03-03 03:41:09 | <p>DISCLAIMER: I know this forum is most about Lua, but my current project is a collab between Python and Lua via web app. I'm not featuring any Python code, but just be aware I'm using the python library requests to grab the image, and HttpService to actually utilize the image.</p>
<p>Ok, so, my code works perfectly f... | 95494 | 1 | 88244 | 0 | 1531696143 | Luka_Gaming07 | 534 | 2020-03-03 20:09:52 | <p>I was just looking on the Roblox <a target="_blank" href="https://developer.roblox.com/en-us/articles/Content">Content Data Types</a> page and in one of the Examples they did <code>http://www.roblox.com/asset/?id=ID HERE</code> and i put that n my browser and got a file. it didn't had an extension so i opened it in ... |
2 | Problems in fitting Guis in different devices, please someone? | 467337150 | XDvvvDX | 186 | 2020-03-12 23:01:00 | <p>Hello. I've started working on my own new project, for almost a week.
I've made almost everything, but then I realized, I fell for my biggest enemy.
The GUIs position will be absolutely different in any device and I become confused.
It also blamed me from continuing my last project, that's why I started this one.
If... | 95978 | ||||||||
0 | new is not a valid member of CFrame? | 43125980 | Averted_Vision | 39 | 2019-08-26 04:17:51 | <p>I'm trying to make it so when you dodge you go a certain direction, but whenever I try to run the code it keeps saying new is not a valid member of CFrame, this is the line of code that gives the error.</p>
<pre class='brush: lua'>for i = 1,100 do
player.Character.HumanoidRootPart.CFrame.new(player.Character.Humanoi... | 86522 | 1 | 80174 | 2 | 2479393 | Dfzoz | 345 | 2019-08-26 04:23:15 | <p>CFrame.new didnt work because you tried to find a variable with it instead of creating it.</p>
<pre class='brush: lua'>for i = 1,100 do
2 player.Character.HumanoidRootPart.CFrame = CFrame.new(player.Character.HumanoidRootPart.Position + Vector3.new(.1,0,0))
</pre>
|
0 | math.random(0.5, 1) only returning 0 and 1? [SOLVED] | 1169890595 | ghostgamer90391 | 9 | 2023-03-18 08:45:35 | <p>So I have a math.random variable and it should print values between 0.5, 0.6, etc. but it only prints 0 and 1. Here's my code:</p>
<pre class='brush: lua'>local size = math.random(0.5, 1)
print(size)
</pre>
<p>Edit:
I figured it out. So apparently, math.random rounds numbers. So I just did math.random(5, 10) / 10, a... | 133209 | 1 | 120268 | 1 | 465047577 | xXLegendGamerz16Xx | 231 | 2023-03-18 12:28:09 | <p><a target="_blank" href="https://create.roblox.com/docs/reference/engine/libraries/math#random/">math.random</a> only returns integers, if you want to have decimals then I suggest:</p>
<pre class='brush: lua'>local random = Random.new()
local random_integer = random:NextInteger(1, 10)
local random_number = random:Ne... |
1 | Why wont this script function correctly? | 336223112 | Itheol | 5 | 2022-08-07 20:55:42 | <p>I'm attempting to create a shop that you can buy tools from after collecting enough of the in game currency-"fish" however, when I collect the required amount of fish and click the purchase button nothing happens.</p>
<p>Here's the script and the error message I'm getting.</p>
<pre class='brush: lua'>game.Replicated... | 131134 | ||||||||
0 | Do prints reduce perfomance just a little? | 73170429 | imKirda | 3328 | 2020-06-08 07:46:45 | <p>It is probably not that hard question but i could not find any answers to it, should i use prints or do they reduce performance of the game and i should not put them in my scripts?</p>
| 105709 | 1 | 97358 | 2 | 323815851 | ifreakinlostmyacount | 52 | 2020-06-08 08:17:27 | <p>It shouldn't, if anything it should show greater performance.</p>
<p>Also I'm not sure what your using print for, so its harder to tell, because different lines of code in different scripts can show a bolder performance than others.</p>
<p>In general no.</p>
|
1 | ModuleScripts: How do they work? | 2182958 | Dummiez | 360 | 2014-04-25 23:47:06 | <p>I've read the <a target="_blank" href="http://wiki.roblox.com/index.php?title=Module_scripts">wiki</a> about ModuleScripts, but it isn't making sense. I mean, do ModuleScripts have to be stored in Workplace or ServerScriptService? (cause the examples are in the Workspace) To me, it reminds of Java and importing libr... | 3546 | ||||||||
0 | Trying to tween the CFrame of a model? | 677278792 | NickIsANuke | 217 | 2020-10-20 12:04:12 | <p>I'm working on my own custom placement system, and I thought it would be nice to have the model smoothly move between points with the mouse. I am struggling trying to figure out how to move the whole model. My current code is:</p>
<pre class="brush: lua">local TweenService = game:GetService("TweenService")
local TI ... | 114615 | 2 | 105305 | 1 | 49946095 | ben0h555 | 417 | 2020-10-20 17:03:59 | <p>Try using TweenService:GetValue() in combination with a loop that calls the method SetPrimaryPartCFrame() with a lerped cframe instead!</p>
<pre class="brush: lua">local TweenService = game:GetService("TweenService")
local Time = time() --Gets the starting value of time.
local Total = 1 --How many seconds till compl... |
0 | Is there anything like a server ID, kinda like a game ID but for a certain server? | 1453933093 | OFF_S4LE | 127 | 2021-08-22 22:43:21 | <p>If so, is there a way to teleport players to it, kinda like teleporting players to a different game?</p>
| 126770 | ||||||||
0 | Rank door do not work for a rank it is supposed to work, but it works for an higher rank. Why? | 401623374 | JOZOUMRO11 | 34 | 2020-11-22 13:36:15 | <p>Here is the script:</p>
<pre class='brush: lua'>local GroupId = 4565372
local RankId = 6
script.Parent.Touched:connect(function(part)
if part.Parent and game:GetService('Players'):GetPlayerFromCharacter(part.Parent) then
local player = game:GetService('Players'):GetPlayerFromCharacter(part.Parent)
... | 116152 | ||||||||
0 | CFrame.new not working as expected? | 1364318235 | iiXisuma | 0 | 2022-08-01 19:01:26 | <p>I'm trying to change a part's Position using CFrame.new but instead of the desired position it goes to 0, 0, 0. I've tried to fix it with using just Vector3.new() but still the same result.</p>
<pre class='brush: lua'>local Event = game.ReplicatedStorage.LocalPlayer:WaitForChild("Place")
local Storage = game.ServerS... | 131047 | ||||||||
0 | How to stop npc from following path midway? | 1169890595 | ghostgamer90391 | 9 | 2023-02-25 10:45:39 | <p>So I have a script, and I copied the pathfind script that follows it's enemy. And if it sees it's enemy it's gonna stop itself from walking to the target.</p>
<p>Well, that's what I want it to do, but it doesn't work.</p>
<p>Script (not full script):</p>
<pre class='brush: lua'>local ray1 = Ray.new(script.Parent.M16... | 133121 | ||||||||
0 | any value for a tool to not be allowed to be equipped? | 464467673 | SoftAppleGaming09 | 4 | 2021-05-03 19:33:20 | <p>i have emotes for my game and i need the ability to not allow the tool to be equipped at all, i have something similar but it make the tool unequip on the equip, making the equip sounds.</p>
| 123061 | ||||||||
0 | Can Some One Help Me To Fix This Gui Script? | 68730146 | mrpoliceman2004 | 20 | 2014-06-01 04:32:27 | <pre class='brush: lua'>tshirt=("")
gamepassid=0
playersallowed={"MrGameMasters1"}
function check(name)
for i = 1,#playersallowed do
if (string.upper(name) == string.upper(playersallowed[i])) then return true end
end
return false
end
function click()
if script.Parent.Parent.Parent.Parent:IsInGroup(... | 5973 | ||||||||
0 | ?How to detect when localplayer left the game | 1583659119 | blox_develop | 2 | 2020-05-05 18:17:07 | <p>Trying to make a code to detect when localplayer left the game but don't know how I would do so.. Anyone know how I could do this? Thanks!</p>
| 102013 | ||||||||
1 | If a player is not in group it makes a instance message into workspace? | 56684765 | Wrongmistake | 0 | 2014-05-01 01:17:29 | <p>Does anyone know how to make it so if someone is not in a certain group, it will put a message that says "Player [playername] is not in group", and it will put it up on screen so people see it?</p>
| 4037 | ||||||||
1 | My magnitude refuses to print() when a certain magnitude is reached. Help? | 323815851 | ifreakinlostmyacount | 52 | 2020-07-27 00:33:10 | <p>Here is the section of my code:</p>
<pre class='brush: lua'>local Player = game.Players.LocalPlayer
local Door = game.Workspace.Door1
local SetDistance = 10
if (Door.Position - Player.Character.Head.Positon).Magnitude < SetDistance then
</pre>
<p>I am inexperienced to magnitude so this is new, however it is refus... | 110042 | 3 | 101140 | 2 | 126659427 | VerdommeMan | 1469 | 2020-07-27 00:50:01 | <p>Is the localscript located in the workspace ? if it is then the localscript wont run</p>
<p><a target="_blank" href="https://developer.roblox.com/en-us/api-reference/class/LocalScript">see this article</a></p>
|
0 | How can I properly Calculate the Position of a GUI? | 17514438 | TheeDeathCaster | 2368 | 2015-04-19 01:54:17 | <p><strong>Further In-Depth of the Title:</strong> How can I properly Calculate the Positioning of a GUI so that it does not end up going out of Position?</p>
<p>As the Title says, I am having trouble finding a Calculation to prevent my 'CmdsGui' function from going past a certain limit, however, when I attempt to, it ... | 16834 | ||||||||
0 | how do i limit how many parts can my script spawn at once? | 16924 | greendayshade | 5 | 2020-11-22 01:32:11 | <p>hi hello im dumb and i cannot script so i'm asking you people that are way better at this than me for some tiny bit of help, i want to make my game not lag by limiting how many parts the player can spawn at once. i have no clue what i'm doing</p>
<pre class='brush: lua'>local part = script.Parent
local brick = Insta... | 116134 | ||||||||
0 | My leaderstats script is not working properly? | 101879484 | XxSHjokerxX | 18 | 2016-08-19 00:27:39 | <p>It says line:76 attempts to index local' PlayersFolder' (a nil value)</p>
<pre class='brush: lua'>local DataStore = game:GetService("DataStoreService"):GetDataStore("OnePieceUltimateTreasurePreAlpha")
game.Players.PlayerAdded:connect(function(plr)
local PlayerStats = Instance.new("Folder", game.ServerStorage)
... | 34727 | ||||||||
1 | A script that destroys a part on touch with a different part | 6030494 | Exsius | 162 | 2014-03-01 00:34:25 | <p>Im trying to make it so that when part1 touches part2, part2 disappears any help?</p>
<p>Thanks,</p>
<p>Exsius</p>
| 373 | 1 | 671 | 1 | 1924093 | ChiefWildin | 295 | 2014-03-01 01:04:27 | <pre class="brush: lua">function onTouched(hit)
if hit.Name == "part1" then
script.Parent:Destroy()
end
end
script.Parent.Touched:connect(onTouched)
</pre>
<p>This script goes inside part2.</p>
|
1 | My PlayerData Folder Creating Script not working? | 291622637 | NathanTheCraziest | 105 | 2020-08-02 06:13:21 | <p>I tried to make a Folder where it will store all player Data such as Level, InGame, etc</p>
<p>But It doesnt work</p>
<p>Here is what I wrote</p>
<pre class='brush: lua'>local Players = game:GetService("Players")
Players.PlayerAdded:Connect(function(Player)
-- Create PlayerData Folder
local PlayerDataF = Ins... | 110528 | 1 | 101514 | 1 | 791392321 | DuckyRobIox | 180 | 2020-08-02 06:23:53 | <p>Alright you made a simple error that is a common mistake some scripters do.
so heres your script</p>
<pre class='brush: lua'>local Players = game:GetService("Players")
local playerdata = game.ReplicatedStorage:WaitForChild("PlayerData")
Players.PlayerAdded:Connect(function(Player)
-- Create PlayerData Folder
... |
0 | how to count numbers on a part in a text label? | 377591837 | OctavianH0310 | 25 | 2021-04-02 08:39:44 | <p>i have this script:
THIS SCRIPT IS IN A TEXT LABEL, WICH IS IN A SURFACE GUI, WICH IS IN THE ACTUAL PART</p>
<pre class='brush: lua'>local part = script.Parent.Parent.Parent
local numTouchingParts = 0
local playersTouching = {}
part.Touched:Connect(function(hit)
if hit.Parent:FindFirstChild("Humanoid") then --ch... | 121925 | 1 | 111049 | 2 | 1608691335 | scripterhelper5354 | 456 | 2021-04-02 09:37:28 | <pre class='brush: lua'>local Players=game:GetService"Players"
local function getPlayersOnPart(regionPart)
local pos1 = regionPart.Position+Vector3.new(0,.3,0) - (regionPart.Size / 2)
local pos2 = regionPart.Position+Vector3.new(0,.3,0) + (regionPart.Size / 2)
local region = Region3.new(pos1, pos2)
local partsInRegion ... |
0 | How to "fail safe" a script in the event something errors? | 6333934 | Marmalados | 193 | 2018-11-02 22:53:46 | <p>As I continue to optimise my scripts, I've heard about a function which deals with errors within a script in the event that an error does occur it will continue. I understand that this is commonly used for data retrieval using at async function but can someone explain this to me?</p>
| 69913 | 1 | 66756 | 2 | 61716444 | theking48989987 | 2147 | 2018-11-02 22:59:47 | <p>Well the failsave is the built in <a target="_blank" href="http://wiki.roblox.com/index.php?title=Pcall&redirect=no"><strong>pcall</strong></a> function which wraps everything inside it in a protected bit of code. If the code inside it errors it will return two thinks, a <strong>success value</strong> (boolean) ... |
1 | StateChanged won't work? | 15288675 | emite1000 | 335 | 2014-07-25 18:29:26 | <p>While the character is in the middle of walking, I have this script run:</p>
<pre class='brush: lua'>Plyr = game.Players.LocalPlayer.Character.Humanoid
Plyr.StateChanged(None):connect(function()
script.Disabled = true
end)
</pre>
<p>But when it tries to run, it just gives the error: <strong>attempt to call field... | 8672 | ||||||||
0 | How to return rbxcdn as an image in-game? | 15722500 | DivinePheonix | 0 | 2016-04-15 22:04:52 | <p>I don't know if its even possible but I want to return something like this:
t3.rbxcdn.com/5e4738c361e126605c611bc578c607fb</p>
| 29618 | ||||||||
0 | Can someone help me? | 35787747 | slenderfoo | 0 | 2014-07-26 06:27:00 | <p>So I make a TextLabel then I put it in my screen GUI but I want the TextLabel to change to the name of the player but my script won't work. I'll show you what the script looks like, and if you could help that would be great.</p>
<pre class='brush: lua'>while true do
wait()
script.Parent.Text = (script.Parent.Parent.... | 8712 | ||||||||
1 | How do I make a player respawn instantly? | 94709295 | snewo12 | 72 | 2018-07-23 09:39:13 | <p>So I've made this script:</p>
<pre class="brush: lua">script.Parent.Touched:connect(function(part)
if part.Parent and game:GetService('Players'):GetPlayerFromCharacter(part.Parent) then
local player = game:GetService('Players'):GetPlayerFromCharacter(part.Parent)
if player:GetRankInGroup(3200799)... | 63507 | ||||||||
3 | May someone explain math.atan2 and it's capabilities? | 27718918 | Blockeus | 68 | 2015-06-18 19:34:06 | <p>May someone explain math.atan2 and it's capabilities. Please provide an example if you can.</p>
| 18670 | ||||||||
0 | How to check a value in the player? | 1792229101 | googlpeopel15 | 12 | 2021-07-19 16:19:52 | <p>I'm making a thing where i t makes a folder called Inventory inside the player and a intValue called Log and when they click this button it checks if they have 5 or more logs it prints the player name has 5 or more logs but it didnt work Instead i got a error: Players.googlpeopel15.PlayerGui.InvGUI.Frame.LogWall.Pur... | 125495 | 2 | 114213 | 0 | 85341864 | JustinWe12 | 694 | 2021-07-19 16:42:10 | <p>I dont think MouseButton1Click has any default arguments. Since this is a local script, you can access the player with LocalPlayer.</p>
<pre class='brush: lua'>local logamount = game.Players.LocalPlayer.Inventory.Log
</pre>
|
1 | what the 'Infinite yield possible' mean? | 98726206 | extroias | 16 | 2019-07-01 00:14:01 | <p>Sorry for the bad English, I'm not native.</p>
<p>I was trying to do a dash script for my game,the code was working well, but I wanted that the dash would only be possible while jumping.So, i tried to put a humanoid:GetState() == Enum.HumanoidStateType.Freefall,and didn't work.So,I tried putting local character= scr... | 82730 | 3 | 76923 | 1 | 321728847 | Afterl1ght | 321 | 2019-07-01 06:23:34 | <p><a target="_blank" href="https://developer.roblox.com/api-reference/function/Instance/WaitForChild">:WaitForChild()</a> acts the same as <a target="_blank" href="https://developer.roblox.com/api-reference/function/Instance/FindFirstChild">:FindFirstChild()</a>, except it yields the whole thread until the requested c... |
0 | Double Tap W To Sprint? | 741901254 | TobiElReyofficial758 | 0 | 2022-10-05 06:07:56 | <p>i made a script where you double tap w to sprint and when I hold w after double tapping then 2 seconds later the walkspeed reverts to default I don't know why but any fixes? plus I don't know how to put an animation on it.</p>
<p>this is the script:</p>
<p>https://pastebin.com/8YWQTn1u</p>
| 131804 | ||||||||
1 | BodyGyros changing Angles of a block | 25691148 | FromLegoUniverse | 264 | 2014-03-06 00:17:39 | <p>Is there a way to use BodyGyros or AngularVelocityto change the rotation of a block trying to face a Vector3 location. I know little of BodyObjects.</p>
| 511 | ||||||||
0 | Velocity | 11808841 | blowup999 | 562 | 2014-02-19 20:51:59 | <p>How do you use body velocity in roblox lua?</p>
| 115 | 1 | 220 | 2 | 19566737 | Unclear | 1776 | 2014-02-19 20:59:49 | <p>BodyVelocity is pretty complex compared to typical Objects used by scripters just starting out. The two properties of BodyVelocity that will probably concern you are velocity and maxForce.</p>
<p>The velocity property is a Vector3 that stores the velocity vector of the Object. Velocity is a 3D vector on ROBLOX; sett... |
0 | How to make anti- same team killing? | 428506925 | chubbycheeks710 | 0 | 2021-05-03 00:51:39 | <p>Example: You have a friend with you on the same team but you can still kill him.</p>
<p>I want to make it so you can't kill other people same team as you, how do I script it?</p>
| 123048 | ||||||||
0 | Is it possible to make admin commands in Replicated First? | 429720902 | EmeraldRailYT | 8 | 2021-02-23 04:42:07 | <p>I understand the basics of creating my own admin commands, I would just like to know if it is possible to make them in Replicated First.</p>
| 120548 | ||||||||
0 | Model:SetPrimaryCFrame() failed because no PrimaryPart has been set? | 1178643466 | imaA6D | 39 | 2020-06-30 06:49:04 | <p>I don't understand this error, nor do I know how to fix my script. I tried finding ways to fix this for nearly 3 hours and got nothing. Any help please?</p>
<p>Full Error: Model:SetPrimaryCFrame() failed because no PrimaryPart has been set, or the PrimaryPart no longer exists. Please set Model.PrimaryPart before usi... | 107822 | 1 | 99117 | 1 | 56389 | Sparks | 534 | 2020-06-30 07:03:24 | <p>You are using Model:SetPrimaryPartCFrame() before setting the PrimaryPart.
Models have a PrimaryPart property, which you need to set before calling methods like SetPrimaryPartCFrame and MoveTo() on the model.</p>
<pre class="brush: lua">local test = part.CFrame
car.PrimaryPart = primaryparthere
car:SetPrimaryPartCFr... |
0 | How to give Cash when I killed an actual player? | 1846697498 | DaGlizzzzzzyyyy | 23 | 2021-06-10 21:53:51 | <p>I have a script within my NPC that correctly gives cash to the player when the player kills the NPC. I had to insert a script within the NPC to call a remote event, but I'm not quite sure how to do that with an actual player. I need to give 10 cash when a player kills another player. What am I doing wrong here? (FYI... | 124257 | ||||||||
0 | How can I make my game check for players who are afk? | 264630904 | DriBowser | 9 | 2021-07-21 19:04:18 | <p>I've been making an Afk button in my round based PVP game, but if there are 2 players when a round starts and one is afk, the other player will automatically win and get points. The afk option works fine. So, my question is, how can I make the game check to see if there are at least 2 people who aren't Afk?</p>
<p>(... | 125571 | 1 | 114264 | 0 | 25483747 | phxntxsmic | 487 | 2021-07-21 19:48:48 | <p>My solution to this is to create an <strong>afk timer</strong>.</p>
<pre class='brush: lua'>function countdown(numValue)
while wait(1) do
numValue.Value -= 1
if numValue.Value == 0 then -- if the timer is done
-- Player is considered afk
-- Do stuff
coroutine.y... |
1 | Random position in a range? | 148527490 | manith513 | 121 | 2020-04-11 19:12:09 | <p>So because nobody has answered my previous question yet I am writing a new one where I have come up with a new idea that should in theory work but isn't. here is the code</p>
<pre class="brush: lua">local part = script.Parent
local function createblock()
local block = Instance.new("Part", game.Workspace)
loc... | 98884 | 2 | 91359 | 4 | 4480207 | brianush1 | 235 | 2020-04-11 19:18:16 | <p><code>math.random</code> expects the first number to be the lowest. Since -99.505 < -56.505, you should use <code>math.random(-99.505, -56.505)</code> instead.</p>
|
0 | Attempt to call a boolean value. Any fixes? | 139168786 | ElpersonPL | 44 | 2020-06-28 19:25:40 | <p>So I tried making a check for my shop so that I don't scam the players. So that if the event isn't running then they won't buy it. And It doesn't work. Here's the code.
ServerScript:</p>
<pre class='brush: lua'>local function checkEvent()
if not EventRunning then
return true
else
return false... | 107662 | 1 | 98986 | 1 | 29046862 | TimScript | 80 | 2020-06-28 19:34:43 | <pre class='brush: lua'>game.ReplicatedStorage.CheckEvent.OnServerInvoke = checkEvent()
</pre>
<p>On this line here, you're calling checkEvent and assigning the returned value. Remove the parenthesis to assign the function itself instead:</p>
<pre class='brush: lua'>game.ReplicatedStorage.CheckEvent.OnServerInvoke = ch... |
0 | Why can't server Script find a part in Workspace? | 1537591455 | iggyjelly1 | 6 | 2022-11-12 20:53:18 | <p>I have a Tool called <code>C4</code>. When ever it explodes it sends a <code>RemoteEvent</code> called Explosion. Here is what it looks like:</p>
<pre class='brush: lua'>game.ReplicatedStorage.Explosion:Connect(function (Player, HandleName)
game.Workspace:WaitForChild(HandleName)
end)
</pre>
<p>Even though a Par... | 132254 | 1 | 119441 | 0 | 123585026 | NykoVania | 198 | 2022-11-12 21:02:00 | <p>When RemoteEvents are fired from the client, detect them from the server using onServerEvent.
Like this:</p>
<pre class='brush: lua'><br />game.ReplicatedStorage.Explosion.OnServerEvent:Connect(function(Player, HandleName)
game.Workspace:WaitForChild(HandleName)
end)
</pre>
<p>Furthermore, instances created from... |
0 | How to make a player with Instance.new("Player") in Roblox? | 1460440032 | mine_theblocks | 23 | 2021-05-30 00:10:27 | <p>Hey there! Sorry to trouble you, but I have a question:
How do you make a player with 'Instance.new("Player")' in Roblox? I am trying to parent it to the Players thingy to make it show up on the leaderboard to make it look like there is more players than there actually is. But, this happens:
I have tried this:</p>
<... | 123898 | ||||||||
0 | What Steps do I take on making a cinematic view with music? | 2964376 | elihill | 0 | 2014-03-02 23:27:09 | <p>I'd like to know how to make cinematic views show when a new map or battle ground is loaded after a menu GUI. I don't have any idea on how to work cameras in my game.</p>
| 455 | ||||||||
0 | How can I reset a script after your character dies? | 652469434 | Boi52893642864912 | 69 | 2019-01-26 15:46:13 | <p>I'd like to know if there is a way to reset a script because I made an ability script that gives you an ability depending on which one you choose, but when you die, it only activates your previous ability. If there is a way to reset a script then I would like to know! If there is another way, here are two scripts (b... | 75188 | 1 | 70683 | 0 | 37573809 | NinjaManChase | 226 | 2019-01-26 15:54:46 | <p>Hello,</p>
<p>We can use something called <code>Humanoid.Died</code> to achieve this result. <code>Humanoid.Died</code> senses when the Player's Humanoid is dead.</p>
<p>Here's an example of how it would work.</p>
<pre class='brush: lua'>plr = game:GetService("Players").LocalPlayer
plr.Character:WaitForChild("Humano... |
0 | Why is the title just this? [2] | 16024501 | c0des | 207 | 2014-04-22 23:34:46 | <p>Because Yolo.
That's why.
Why else?
I mean really, why else?</p>
| 3318 | 1 | 4647 | 2 | 2182958 | Dummiez | 360 | 2014-04-22 23:54:43 | <p>Added an <strong>if not statement</strong> to check if that tool is already in the Backpack. That way it will prevent the player from having multiple copies of Obitor.. or whatever that is lol.</p>
<pre class='brush: lua'>local MarketplaceService = Game:GetService("MarketplaceService")
local ds = game:GetService("Da... |
1 | How do I print the contents of a player? | 1529783691 | WeirdTurtleKid | 26 | 2020-10-18 08:39:59 | <p>I was trying to make a simple script to print the contents of a player's character:</p>
<pre class='brush: lua'>local chr1 = game.Players.LocalPlayer.Character
local chr2 = chr1:GetChildren()
print(chr2)
</pre>
| 114512 | 1 | 105190 | 0 | 420085911 | Glacitron | 147 | 2020-10-18 08:46:56 | <p>You can use this script, basically you want to loop through all the contents and print each one individually you can't just print a table,</p>
<pre class='brush: lua'>local plr = game.Players.LocalPlayer
local Char = plr.Character or plr.CharacterAdded:Wait()
for i , v in pairs(Char:GetChildren()) do --Char:GetDesce... |
0 | how give perk for 24 hours using datastore, developer products? | 50605193 | johnnygadget | 50 | 2015-03-26 19:13:28 | <p>i was reading the roblox blog about developer products and one line says, "You could sell tickets to exclusive and secret parts of your map for a day." so i know it's possible to sell a perk that lasts for as long as i want it to last. I'd like to sell one of my developer products and make it remain for 24 hours, bu... | 16066 | ||||||||
0 | Why Is the music not Inserting Itself to the torso even though the IntValue Is above 4? | 1961959172 | imnotaguest1121 | 186 | 2022-07-31 20:17:34 | <p>I made a script Inside of a NPC that plays a audio when the IntValue which Is also Inside of the NPC Is In a specific point like when Its above 4, just the problem Its just not Inserting the music</p>
<p>Script</p>
<pre class='brush: lua'>local Troll = script.Parent
local Killstreak = Troll.Killstreak
while wait(1) ... | 131033 | ||||||||
0 | Why am I getting a humanoid nil error? | 1527823663 | kickoff127 | 101 | 2023-01-15 02:30:04 | <pre class='brush: lua'>local player = game.Players.LocalPlayer
local mouse = player:GetMouse()
local hand = player.Character.Humanoid:GetAccessories()[1]
mouse.Button1Down:Connect(function()
hand.CFrame = CFrame.new(hand.Position, mouse.Hit.p)
end)
</pre>
<p>That is my script to make my arm follow my mouse. I am g... | 132840 | ||||||||
1 | Is there a way to go to the start of a loop before it ends? | 118061211 | jacksworld2808 | 15 | 2020-08-06 07:58:13 | <p>I don't think you need a description of what I'm making, so I won't waste your time with that (If you want to know then feel free to ask).</p>
<p>I'm wonder if it is possible to go back to the start of a while true loop before the end of it.
An example of this would be</p>
<pre class='brush: lua'>while true do
[... | 110815 | 2 | 101778 | 0 | 200638972 | 0neDeletedUser | 42 | 2020-08-06 10:49:38 | <p><strong>Functions!</strong></p>
<p>The best way to go about this would be to define a function, and continuously call it from either inside of itself, or in a loop, depending on your preference.</p>
<p>Confusing? Let me break down the code in English. First off, you would start by creating a function, let's call it ... |
0 | Attempt to index local boolean value? [fixed] | 897761133 | NoLife_David | 1 | 2019-04-06 19:03:26 | <ol>
<li>`gamepasses = game:GetService('MarketplaceService')</li>
</ol>
<p>game.Players.PlayerAdded:Connect(function(plr)</p>
<p>game.Workspace:WaitForChild(plr.Name)</p>
<p>game.Workspace[plr.Name]:WaitForChild('Humanoid')</p>
<p>local ownsmusic = Instance.new('BoolValue', plr)</p>
<p>ownsmusic = false</p>
<p>ownsmusi... | 78653 | ||||||||
0 | How do you make a script so that when you click a block, it blows you up AND gives you a badge? | 1582706549 | stackman00 | 0 | 2022-06-23 09:28:26 | <p>This issue is so oddly specific that I wasn't able to find the solution anywhere else, what's wrong with my script?</p>
<pre class='brush: lua'><br />local clicked = script.Parent.ClickDetector.MouseClick
local part = script.Parent
local debounce = false
local BadgeService = game:GetService("BadgeService")
local Pla... | 130478 | ||||||||
0 | How do you insert the players username in a custom npc dialogue gui? | 464752059 | DAB_VADER21 | 2 | 2021-05-04 00:55:40 | <p>I'm trying to make a custom npc dialogue thing and I want to put the players username in the text but I can't figure it out for some reason. I have this so far which works</p>
<blockquote>
<p>local TextLabel = script.Parent
TextLabel.Text = game.Players.LocalPlayer.Name</p>
</blockquote>
<p>But idk how to put it in ... | 123071 | ||||||||
0 | How do you create a map voter? | 1789271 | sword960 | 0 | 2014-04-17 00:44:53 | <p>I am attempting to create a war game somewhat similar to Call of Robloxia 5, but I need a vote for map GUI. Could someone answer with code on how I'd do this?</p>
<p>Thanks,
-Sword960</p>
| 2321 | ||||||||
0 | How do you do :GetMouse() from a server script..? | 118833101 | iinaoriku | 52 | 2019-08-29 00:56:51 | <p>I am making a gun and I need it to make it FE. Inorder to do that, I must do :GetMouse() from the server. How do I do this?</p>
| 86668 | ||||||||
1 | Attempt to index nil with 'leaderstats' I had this issue before how do I fix it? | 183699517 | Coolmansunsh | 24 | 2022-11-19 16:17:23 | <pre class='brush: lua'><br />script.Parent.Touched:Connect(function(hit)
local player = game:GetService("Players")
if hit then
local player = game.Players:GetPlayerFromCharacter(hit.Parent)
if player.leaderstats.Coin.Value >= script.Parent.Requirement.Value then
player.leaderstat... | 132317 | ||||||||
2 | [SOLVED] How can you make for example 1.298018197102000063e+42 a normal number? | 338950628 | RedcommanderV2 | 1256 | 2018-05-16 17:24:42 | <p>I have a problem, I tried to make a K,M,B system, but there is a problem, roblox changes big numbers to numbers like this one --> 1.298018197102000063e+42. But I convert it to a string, so my script sees the number like 1.2 --> wich will result in something like 1K.</p>
<p>This is very annoying, so my question is, i... | 58502 | ||||||||
0 | What is the script to teleport models? | 14147350 | kieranm9090 | 47 | 2014-06-08 12:04:47 | <p>Hi,</p>
<p>I want to make a teleport that can teleport a model from one place to another but does not teleport anything but this one model.</p>
<p>How do I do this?</p>
<p>Thanks
Kieran</p>
| 6344 | ||||||||
1 | How Do I fix Argument 1 Missing or nil? | 35984692 | Xientra | 17 | 2018-08-06 14:08:34 | <p>First of all I just wan't to say This is the first Time I'm using Remotes, Anyway I'm trying to get this remote to give me hits when Triggered.</p>
<p>If you need more info please reply.</p>
<p><strong>The Remote:</strong></p>
<pre class='brush: lua'>game.ReplicatedStorage.Remotes.AddHit.OnServerEvent:Connect(functi... | 64767 | ||||||||
0 | why did team create delete my data? | 408798115 | Vetrodex | 22 | 2022-10-30 12:58:23 | <p>i created a new studio, for some stupid reason team create was on already, i spent a few hours rewriting a really long module and publishing everyonce in awhile, and i did some things before that, some other stuff while i rewrote it, and even hours after, i did some other stuff (not to the module), all while publish... | 132085 | ||||||||
0 | How do I pause a tween on when the person is not holding on the prompt? | 2062221132 | rsdkqry | 0 | 2022-11-12 07:54:48 | <p>I have been trying to stop a tween when a player stops holding on the proximity prompt in a server side script. The tween mentioned is supposed to move a model of parts. I have tried making the variable global but it just returns me "Attempt to index nil with 'Pause'".</p>
<pre class='brush: lua'>local TS = game:Get... | 132248 | ||||||||
0 | rotation brick welded to hrp freezes player for some reason? | 124020867 | CaptainGreenSeals | 23 | 2021-05-17 21:36:57 | <p>So im working on a thing where it welds a brick to the humanoid root part, and the brick rotating. But the rotation script for some reason freezes the player in mid air.</p>
<p>I did small bit of testing and the culprit is the rotation script, but i dont know how to make a different one</p>
<pre class="brush: lua">w... | 123533 | ||||||||
0 | How do I use the actual animations that I make in the animation PlugIn | 1790328 | master4407 | 0 | 2014-02-26 20:11:18 | <p>So I don't want to waist money and have a couple of good animations how do I make them into a tool or like just an action that can be called upon during gameplay.</p>
| 315 | ||||||||
0 | My code for a dev product for button simulator doesnt, work can u help? | 893143293 | jakub_thecool | 0 | 2020-11-21 21:19:53 | <p>Hello, so i am making a button sim and i am making a dev product that does 10x Cash, but the code doesnt work for it, this is what i have so far</p>
<p>local id = 1119704941
game:GetService("MarketplaceService").PromptPurchaseFinished:Connect(function(plr,ido,purchased)
if purchased and id == ido then
end)</p>
<p>so... | 116124 | ||||||||
1 | Could someone help me with this messed up kill command? | 2831331 | Regate | 0 | 2014-06-14 05:01:07 | <p>I've recently scripted an AI with a friend. He made this FindPlayer function, and the kill command, but every time we go into a game and do "Matrix, kill PLAYER", it kills everyone in the game. We don't know the error to this. It runs just fine. We have tried to fix this over and over.</p>
<p>We think the error may ... | 6655 | ||||||||
1 | What script and services do I use to make an object make a sound when moving at a certain speed? | 461604490 | 2Loos | 145 | 2020-10-10 16:00:09 | <p>I'm making a roller coaster and everyone is requesting sounds.
2 parts.
1. How do I make a sound begin when the train hits a certain area. For example, the chain lift.
If you've ever been to a theme park, and ridden a roller coaster, you should know the click click click noise. I want to play that sound when the tra... | 114214 | ||||||||
0 | Gui not opening OnClick with FilteringEnabled? | 150005945 | snarns | 25 | 2017-04-12 02:36:27 | <p>If a part is clicked using a ClickDetector, a Gui (in the StarterGui folder) should show up. This works in Studio but not when I test the game with FilteringEnabled. How can I fix that?
I use this script for interacting with things (i.e. turning on the tv, light switches, etc.) and it works fine for things like that... | 41905 | ||||||||
0 | How do you send data over remote events? | 23863698 | racerman1255 | 2 | 2018-07-22 14:00:41 | <p>I have tried to send a value for another value in replicatedstorage using remote events but it doesn't seem to accept it, I have read the roblox help page and tried everything there but got no where, any suggestions or even samples of code to help?</p>
| 63447 | 1 | 61626 | 0 | 556201097 | YabaDabaD0O | 505 | 2018-07-22 14:17:59 | <p>I don't know if you're talking about the Value object like IntValues, NumberValues, etc.. or some actual value. However they're both pretty much the same.</p>
<p>For sending data from Server to Client you need to specify which client you want to receive the data, the first value is always a player instance, and the ... |
0 | Welding function occurs to all players? | 149094523 | Crimsonknightzone | 38 | 2021-02-22 22:24:25 | <p>Hi again. I am currently fixing a bug in one of my part weld scripts. What's supposed to happen is this: Upon a server event firing, a part is duplicated from ServerStorage and welded onto the player who fired the event. This, of course, doesn't happen. All players end up getting a part welded to them. Someone pleas... | 120535 | ||||||||
0 | How do I keep screen-size of gui's constant even if they are resized? | 78676258 | Arithmeticity | 167 | 2015-03-18 02:47:32 | <p>I noticed that whenever I re-sized my window, the gui's would get smaller and so on. I'm not sure why this happens. I want it to be at a constant-fixed size when you have it on minimized and maximized, across all computers.</p>
<p>Don't get what I mean?</p>
<p>Look at it this way:</p>
<p>Let's say that I have a gui ... | 15846 | 1 | 18985 | 0 | 14673497 | aquathorn321 | 858 | 2015-03-18 03:03:52 | <p>Simple, just set the size using offsets. <a target="_blank" href="http://wiki.roblox.com/index.php?title=Udim2#ignoreDescendantsInstance">UDim2s</a> take two arguments for length and two for height: xScale, xOffset, yScale, yOffset. <em>(For example: Instead of setting the size to UDim2.new(1,0,1,0), set it to UDim2... |
0 | How to change the background color based on bool value? | 650688567 | libaryman1 | 6 | 2022-11-12 22:44:14 | <pre class="brush: lua">local frame = script.Parent.Parent.Frame
local value = script.Parent.Value
if value == true then
frame.BackgroundColor = #828282
end
</pre>
| 132258 | ||||||||
0 | data isnt saving when leaving? | 157435478 | Meerkatsrawesome | 1 | 2022-06-21 21:09:36 | <p>my data for a game im working on isnt saving or not loading not sure. ive checked in studio and in the actual game and its not working</p>
<pre class="brush: lua">local serverStorage = game:GetService("ServerStorage")
local DataStore = game:GetService("DataStoreService"):GetDataStore("PlayerSave")
game.Players.Playe... | 130444 | ||||||||
0 | BoolValue and 'If Then' help? | 46382260 | SpazzMan502 | 133 | 2014-11-29 18:42:09 | <p>(I'm asking so many questions today)</p>
<p>So I have a toaster, and my game is supposed to be very realistic, so When you unplug the toaster you can't power the toaster.</p>
<p>So I have a BoolValue called "Plugged" in the ToasterPug, and when it's pulled, you shouldn't be able to power the toaster again. Well this... | 12852 | 1 | 15895 | 1 | 386992 | BlueTaslem | 18066 | 2014-11-29 19:01:24 | <p>If you were to inspect your <code>Plugged</code> BoolValue, then you'd see its value never changes.</p>
<p>That's because you <em>never assigned to its property <code>.Value</code></em>.</p>
<p>You instead assign to the local variable <code>Plugged</code>.</p>
<p>Your assignments on line 1 in each script <strong>in ... |
0 | how to make placement system saving??? it dont save if i leave, it only works with click button:/ | 1959249435 | moneyislands1 | 28 | 2021-06-07 12:48:29 | <p>saving here in local script:</p>
<pre class='brush: lua'>local canvas = game.Workspace.Bases.Base1.Building
local furniture = game.ReplicatedStorage.PlacementObjects
local Placement = require(game:GetService("ReplicatedStorage"):WaitForChild("Placement"))
local placement = Placement.new(canvas)
local mouse = game.Pl... | 124166 | ||||||||
1 | Rotate a model and parent children around center of model | 3409793 | goldenggamper | 10 | 2014-03-06 18:50:06 | <p>Hi guys;
I want to be able to rotate a model around the center of its self.
I have this script but it rotates the model around an axis and not the center of the model.
Can anyone help me.
Thanks</p>
<pre class="brush: lua">function onClicked()
rotation=true parts=game.Workspace.Clay_Paky_K20_Beye.Pan:GetChildren... | 526 | ||||||||
1 | Adding Datatore Service To My Script? | 1554573538 | kidsteve923 | 139 | 2021-05-05 12:12:26 | <p>Hey devs I wanted To Add A Datstore Service To My Daily Reward Script!
Script is...</p>
<pre class="brush: lua">local Chest = game.Workspace.Chest
local Chest2 = game.Workspace.CHEST2
local Lower = Chest2.NameTag.Lowertext
local debounce = false
local dailyreward = 250
Lower.Text = dailyreward
game.Players.PlayerAdd... | 123123 | ||||||||
0 | How can I make Mouse.TargetFilter become multiple objects? | 34939297 | nanaluk01 | 247 | 2017-10-10 13:33:58 | <p>How can I make Mouse.TargetFilter become multiple objects?</p>
<p>Right now I have this coding, but that does not seem to work:
(Mouse.Target.Parent is a Model, I have made sure of that earlier in the script)</p>
<pre class="brush: lua">for i,v in pairs(Mouse.Target.Parent:GetDescendants()) do
if v:IsA("BasePart... | 48563 | 1 | 48822 | 1 | 379898065 | CootKitty | 311 | 2017-10-10 13:45:02 | <p>You can only set one <em>thing</em> to TargetFilter. But that can be a model, and TargetFilter will filter everything inside that model.</p>
<p>That means you can do this:</p>
<pre class="brush: lua">Mouse.TargetFilter = Mouse.Target.Parent
</pre>
<p>However, if you change the target filter in the future, <code>Mous... |
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