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Vasilia Impestores | Vasilia Official Information Kingdom Northern Empire Monarch Emperor Lucon Title Noblewoman Clan Impestores Personal Details Gender Female Vasilia is a noblewoman of the Northern Empire and a member of clan Impestores. |
Vasilia Pethros | Vasilia Official Information Kingdom Southern Empire Monarch Empress Rhagaea Title Noblewoman Clan Pethros Personal Details Gender Female Age 18 Siblings Eutropios Vasilia is a noblewoman of the Southern Empire and a member of clan Pethros. She is the daughter of Patyr and Verina and the sister of Eutropios. She has a reputation for being ruthless. Skills[] Skill Value One Handed 90 Two Handed 60 Polearm 80 Bow 105 Riding 120 |
Vassals | A group of vassals following their Marshall. A vassal is a servant of a ruler, and are usually lords of castles and villages. There are many vassals in the game, each one aligned to a certain faction. The player can become a vassal by swearing an oath to a king or by marrying into the family of one of his vassals. When swearing an oath to a king, the king will bestow upon the vassal a fief, which will be the current poorest village in the faction's territory. You will also be given the option to choose a Banner, if you don't already have one. Breaking your oath will result in a large drop of honor and relation, as well as making enemies with all of your previous faction. They can be restored if you want to be friends with them again by allying with another faction, however your honor will stay the same. In Warband, the player can create their own kingdom and give vassalage to their companions, thus allowing them to have their own army. Non-Town/Castle Owning Vassals does not start spawning until Day 1 in the Afternoon. Every faction has 20 vassals, 8 old ones and 12 young ones. Contents 1 Titles 1.1 Warband 1.2 With Fire & Sword 1.3 Viking Conquest 2 Houses of vassals 3 Romance of vassals 4 Realigning 4.1 Indictments 4.2 Political Calculations 5 Personalities 5.1 Overview 5.1.1 Martial 5.1.2 Quarrelsome 5.1.3 Pitiless 5.1.4 Cunning 5.1.5 Sadistic 5.1.6 Good-natured 5.1.7 Upstanding 5.2 Regarding release 5.3 Regarding war 5.4 Regarding foreigners 5.5 Regarding Village Aid 5.6 Normal Introduction and Rumor 5.7 Female Introduction 5.8 Politics 5.9 Battle Dialogue 5.10 Other Titles[] Warband[] All vassals held the title of "Lord" in classic Mount&Blade, however Warband gave the various factions different titles. Faction Title Placement Meaning Khergit Khanate Noyan After name Mongolian: Commander/Gentleman Kingdom of Nords Jarl Before name Old Norse-derived: Chieftain Kingdom of RhodoksKingdom of Swadia Count Before name A particular high-ranking European noble title Sarranid Sultanate Emir (male)Sayeda (female) Before name Arabic: Commander/Prince/Leader Kingdom of Vaegirs Boyar Before name Russian/Ukrainian/Romanian/Bulgarian: Commander/aristocrat Player kingdom Lord Before name A person of authority Bunduk Tribune Before name Roman: an elected official who worked for the plebeians With Fire & Sword[] With Fire & Sword expanded on titles, giving various titles even within the same Nation. Nation Title Placement Meaning Crimean Khanate Bey After name Turkic: Chieftain Crimean Khanate Khan After name Turkic: Military ruler Crimean Khanate Mirza Before name Turkic: Prince(In reality, Turkic grammar would dictate this title be placed after the name) Crimean Khanate Pasha After name Turkic: Lord Cossack Hetmanate Army Chief Before name - Cossack Hetmanate Colonel Before name Senior military officer below general Cossack Hetmanate Company Commander Before name Commanding officer of a "company" Kingdom of Sweden Baron Before name Title of nobility Kingdom of Sweden Elector Before name Member of the electoral college of the Holy Roman Empire Kingdom of Sweden General Before name High-ranking officer Kingdom of Sweden Governor Before name An executive official Kingdom of Sweden Governor-General Before name An official representing the monarch in an independent territory Kingdom of Sweden Ratsherr Before name German: Councilor Muscovite Tsardom Chief Before name Supreme military commander (Ataman) Muscovite Tsardom Prince Before name A hereditary title of nobility Muscovite Tsardom Noble Before name A person of nobility Muscovite Tsardom Warlord Before name A person with civil and military control over an area (Voivode) Polish Commonwealth Colonel Before name Senior military officer below general Polish Commonwealth Cornet Before name Cavalry officer Polish Commonwealth Hetman Before name Polish: General Polish Commonwealth Prince Before name A hereditary title of nobility Polish Commonwealth Warlord Before name A person with civil and military control over an area Viking Conquest[] Viking Conquest has an all new set of titles. Many of them overlap between the numerous factions in the game. Factions Title Placement Meaning Kingdom of AlbanKingdom of LaiginKingdom of MumainKingdom of UladhTribe of Osraige Ard Tiarna Before name Irish: High lord Kingdom of West Seaxe Aetheling Before name A prince eligible to the throne Kingdom of Northhymbre Cyning Before name Old English: King Kingdom of East EngleKingdom of MierceKingdom of West Seaxe Dryhten Before name Old English: Lord; Governor Kingdom of East EngleKingdom of MierceKingdom of NorthhymbreKingdom of West Seaxe Ealdorman Before name Chief magistrate Kingdom of DanmarkKingdom of LaithlindKingdom of NorthhymbreKingdom of Northvegr Hersir Before name Viking commander Kingdom of DanmarkKingdom of NorthhymbreKingdom of Northvegr Konungr Before name Old Norse: King Kingdom of DanmarkKingdom of FrieseKingdom of LaithlindKingdom of NorthhymbreKingdom of Northvegr Jarl Before name Old Norse-derived: Chieftain Kingdom of Alt ClutKingdom of CornubiaKingdom of GlywyssingKingdom of Gwynedd Guledic Before name Chief elder Kingdom of AlbanKingdom of Alt ClutKingdom of BrycheiniogKingdom of ConnachtaKingdom of CornubiaKingdom of GlywyssingKingdom of GwyneddKingdom of MideKingdom of UladhTribe of OsraigeUi Neill of Aileach Mael Before name Middle Welsh: Prince Kingdom of Gwynedd Ri Before name King Ui Neill of Aileach Ruire Before name King Kingdom of AlbanKingdom of ConnachtaKingdom of LaiginKingdom of MideKingdom of MumainKingdom of UladhUi Neill of Aileach Tiarna Before name Irish: Lord Kingdom of GlywyssingKingdom of Gwynedd Tiern Before name Spelling variant of Tiarna; Lord Houses of vassals[] Some vassals are in a family of others (Warband and Bannerlord only). If you intend to make a syndicate of vassals, it is highly recommended to find the oldest vassal and set him as standard, as he will have many sons, nephews, and sons-in-law who are vassals too. Note that certain members of family are randomized at the beginning of a new game. Only the younger vassals' parents and siblings, and the older vassals' spouse and children are not randomized. Vassals in the same family will... Not try to denounce, indict, or attack each other. Ask players for help when one of them is captured. Pressure or support romance of player and a lady, if the lady is member of that family. Try to denounce other families aggressively. Romance of vassals[] You are not the only person dealing with courtships. Unmarried vassals will meet with ladies and occasionally marry them. Male characters may see vassals as rivals. If you have a contender in romance and you don't want to lose, you can: Duel with him. Damage his renown, or indict treason. Gain more renown and become a more competent groom. Note that above ways will damage your relationship with that vassal, resulting in damage to your kingdom. Female characters can attempt to marry vassals, but depending upon their personalities, not everyone will be receptive to the idea. Realigning[] An indictment notification from the mod Anno Domini 1257. Sometimes, a vassal will change their alignment if: Their kingdom is defeated and they have nowhere to go. They think their kingdom is hopeless. They have a low relation with their liege. Their kingdom holds no territory but has not yet been defeated (i.e. the ruler of the faction remains on the overworld map). The player persuades them to realign. Note that while most vassals think realigning is a dishonorable act, many of them will do so with every month or so. Especially when Syndicating of that kingdom is serious. Also, if you managed to persuade a lord that is in a faction you are in war with to become one of your faction's vassal, his title will be changed to that specific faction. For example, if you persuade a Swadian Count to join the Kingdom of Nords, his title will be changed to Jarl. However, you have to successfully persuade them, or their title remains the same, and they will stay in that faction. Success requires very high charisma and persuasion around 8-10, though you can decrease these requirements by increasing your relations before you are at war with that faction. Indictments[] Vassals can be indicted by monarchs, including the player, for treason. This happens in non-player kingdoms when a vassal's controversy is high and their relation with their liege is low. Most often, this occurs because a vassal has not had a fief for a long time. All other vassals in the kingdom will lose relation with their liege. How much relation is lost depends on a variety of factors, such as the indicted vassal's relation with their liege and their family connections. Family of an indicted vassal lose more points of relation with their liege than other vassals. The amounts are: Spouse: -7 Parent/child: -6 Sibling: -4 Other familial relation (cousin, in-laws): -2 Political Calculations[] In Warband, the game is continuously cycling through all vassals in the background in order of their position in troops.txt. During this process, they asses their court position, relation with their liege, and their position on the faction's political issue. For example, if a faction's political issue is selecting a marshal, when the game reaches them in the list, they will decide who they support for marshal. The same is true for a fief. However, during the political calculations process, vassals will also either gain or lose relation with their liege, most often because they have fiefs or do not have them. Martial and cunning lords lose 2 relation with their liege for every cycle they do not have a fief, while quarrelsome, sadistic, and pitiless lords lose 4. Good-natured and Upstanding lords do not lose relation for lack of a fief. Once relation between liege and vassal is below -50, they will begin to realign. Vassals can only realign autonomously if they are alone (i.e. if their party is next to another vassal's, they cannot realign). However, if they are alone, they will either be indicted or defect once their position in the list is reached and political calculations are performed. Personalities[] All vassals have different values and personalities, ranging from peaceful inland patrol to restless warmongers. Senior vassals (the ones who already have children) have consistent personalities between games, while the younger vassals' personalities are randomly assigned at the start of every new game. Most of the vassals who own cities are martial. A kingdom with an extra city usually has lords that have personalities that are not martial. All of these are quarrelsome (with exception of Clais, who is pitiless). Overview[] There are seven lord personalities in Warband: Martial Quarrelsome (called Bad-Tempered upon encounter if Cheat Menu is enabled) Pitiless Cunning (sometimes called Calculating) Sadistic (called Debauched on Notes page if the Cheat Menu command "Update political notes" is used) Good-natured Upstanding Martial[] Martial lords, as the name implies, are primarily concerned with warfare. A neutral personality type, martial lords are somewhat easy to manage as a ruler. They are chivalrous, but not to the extent of good-natured and upstanding lords. Most notably, they love war, and will become restless if the faction is at peace for a long time. An easy way to resolve this is to hold a feast every time you are able to in peacetime, while in wartime they are happy, so this becomes unnecessary. Martial lords will also slowly become disgruntled over time if they do not have fiefs, and will become upset if another vassal is granted a fief if they have fewer than three. They make for useful and aggressive marshals, and usually have higher renown and thus can field bigger armies. Like their more honorable counterparts (good-natured and upstanding), martial lords dislike unjust wars. Even though they will be contented in war time, declaring war without justification results in a loss in relation with martial lords. However, declaring war with provocation results in a relationship gain of 1. This effect is global; chivalrous lords in all kingdoms, not just the player's, will lose relation for unjust wars. Quarrelsome[] Quarrelsome lords are dishonorable, cruel, and rude, and they frequently start rivalries within a faction. They are difficult to manage by the player, similar to sadistic lords. They are perhaps the worst personality for a vassal to have, and will become upset if another vassal gets a fief. Like pitiless and sadistic lords, they constantly want fiefs, and are generally selfish after their relatives are provided enough fiefs. Quarrelsome lords, like sadistic and pitiless lords, love raiding villages, and will often do so even if their faction is on campaign and the army is assembling nearby. They do not tolerate having no fiefs, and will become disgruntled over time. Upon defeat by the player, regardless if they are let go or not, you will lose 1 relationship point with them. Honorable players begin a relationship with a -3 relation to a quarrelsome lord. As with every other dishonorable lord, is it inadvisable to recruit them into your kingdom unless the player is dishonorable. Pitiless[] Pitiless lords are merciless lords who love war and dislike honorable actions. They are not as difficult to manage as quarrelsome and sadistic lords but are of a somewhat negative personality type. You gain relationship with them when they are released, but they are dishonorable, and, like the other two, are fine with switching lieges. In most respects, pitiless lords are identical to sadistic and quarrelsome lords, except that they are grateful to be released, save for a parting insult that the player will be "finally defeated" and they will request for their "death to be swift and merciful." Like other lords, they require a fief to content. They give quests that require the player to behave dishonorably, such as Kill local merchant. They also exclusively give the quest Bring Back Runaway Serfs. Like quarrelsome lords, victory over a pitiless lord will cause your relationship with that lord to decrease by 1. Cunning[] Cunning lords are of a neutral personality type. They are primarily concerned with themselves and amassing as much power as possible. Like martial lords, they require three fiefs to keep happy. They also start rivalries more frequently than martial lords, but not as frequently as quarrelsome, pitiless, and sadistic lords. They appreciate being released, and there are no negative consequences to doing so, however if your faction is still at war with theirs, you do not gain bonus points with them upon next meeting, a quality shared with Pitiless lords. They also give some dishonorable quests, such as Kill local merchant. Sadistic[] Sadistic lords are cruel lords who hate chivalry, love conflict, and revel in death. They freely raid villages, attack caravans, and they disregard the wellbeing of others. Sadistic lords are perhaps the second worst if not worst personality type, beside quarrelsome. They share almost all traits and behaviors with other dishonorable lords, including dishonorable quests. They also hate being released after defeat, like quarrelsome but unlike pitiless. However, a potential benefit to a player is that sadistic lords will consistently, almost feverishly, raid villages during wartime, like quarrelsome lords, which enables a faction to quickly rack up war damage against another. Similarly, Sadistic (and quarrelsome) lords are almost incapable of talking to the player without insulting them, and are thus easy to identify. Good-natured[] Good-natured lords hold one of two positive personality types in Warband, and perhaps have the best. These lords are friendly, affable, and want to see justice done in the world. They are also less formal than upstanding lords, and are most concerned with a ruler ruling justly. Good-natured lords, like upstanding lords, gain 1 point of relation with the player per 3 points of honor. This means that if the player has 300 points of honor, good-natured lords are devoted to the player before they even meet them. They also cannot lose relationship with the player past that point unless honor goes below 300. Good-natured lords tolerate having no fiefs, and do not care if someone other than them or their supported choice is given a fief, even if they have none for a long time. Having high honor negates any potential ramification of a good-natured lord not having a fief. Good-natured lords do not, however, make exceptional marshals, unless they have high renown. Despite this, they do behave honorably on campaign, and will avoid raiding villages, believing that they should not attack innocents. Like upstanding lords, they almost always love their liege, and are nearly impossible to persuade to join your faction unless they have been beaten repeatedly (and thus repeatedly lose relation with their liege) or their kingdom is on the verge of collapse. This remains true even with a very high relationship. They are selfless with who they support in getting a fief, as long as they have enough to match their renown (the higher the renown, the more fiefs they'll want for themselves before they start supporting everyone else). When persuading to join a faction, the correct options is, "Because I will rule justly and protect the rights of the commons." Upstanding[] Like good-natured lords, upstanding lords are one of two positive personality types in Warband. Upstanding lords value honor, loyalty, and valor, and they are fiercely loyal to their liege. They share almost all traits with good-natured lords, including a point in relationship per every three points of honor. They tolerate not having a fief, and do not become disgruntled when a fief they want is given to someone else. Like good-natured lords, they hate dishonorable lords, and often feud with cunning lords. Unlike good-natured lords, however, they make for better marshals, and more frequently besiege towns and castles (but also avoid attacking villages). If the player is dishonorable, it is inadvisable to recruit upstanding or good-natured lords, as they will frequently be upset with the player for their actions. If the player is honorable, however, upstanding and good-natured lords can be indispensable for a stable kingdom, though they are also very difficult to persuade. A notable difference between upstanding and good-natured lords exists for female characters, whom upstanding lords will refuse to marry regardless of relation. Good-natured lords are not so conventionally-minded. When persuading to join a faction, the correct option is, "According to the ancient law of Calradia, I should be {queen/king}." Regarding release[] If defeated in battle by the player, some lords take being released as honorable act. Others, however, will take it as an offense. The player will gain relationship bonuses after releasing them, and will get a chance to beg them to let them go in the next battle (with a steep cost in relation). However as mentioned before, some take being released as dishonorable, resulting in a relationship penalty on the next meeting. The best way to find out who hates being released is by releasing every caught lord and keeping track. Lord reactions to being released are as follows: Appreciates release, 5 point relation bonus: Martial Appreciates release, 2 point relation bonus if still at war: Good-natured, upstanding Appreciates release, 1 point relation bonus if still at war: Liege (kings) Appreciates release, no relation bonus if still at war: Cunning, pitiless Hates release: Bad-tempered/quarrelsome, sadistic Regarding war[] Some lords hate wars. They stick themselves inside the kingdom, battle with bandits, and do nothing else. If that lord becomes marshall of the kingdom, the campaigns will often be touch-and-go without any progress every time. With aggressive lords, it's the exact opposite. Lords do tend to support their friends, if a lord has many friends within his faction, then his friends will attempt to help defend his fiefs, whereas if a lord is hated, they will not defend him by their own choice. Regarding foreigners[] The player is always of foreign birth, and this attracts hate from some xenophobic lords. If you try to marry a lady, some lords will say you're foreigner and have no rights to do so. The result is nearly -10 relationship penalty. Regarding Village Aid[] Completing quests for villages is beneficial to the player, increasing the number and quality of troops that can be recruited from them, and is often a common task performed before swearing fealty or starting one's own faction. Some lords will thank the player for aiding their tenants, while others will warn the player away from accepting quests from their fiefs, as it undermines their authority. Normal Introduction and Rumor[] Personality Introduction (low Renown) Introduction (high Renown) Introduction (Noble) Rumor Upstanding Peace to you, and always remember to temper your valor with mercy, your courage with honor. I know your name. They say you are a most valiant warrior. I can only hope that your honour and mercy matches your valor. I see that you carry a nobleman's banner, but I do not recognize the device. No doubt you have come to Calradia in search of wealth and glory. If this indeed is the case, then I only ask that you show mercy to those poor souls caught in the path of war. People say that it is good to be in the service of <name>. He is good to his followers, and rewards them if they work well. Martial Perhaps you are not of gentle birth, but even a commoner, be he of sufficient valor, may make something of himself some day. Your fame runs before you! Perhaps we shall test each other's valor in a tournament or on the battlefield! I see that you carry a nobleman's banner, but I do not recognize the device. No matter -- a brave {man's/warrior's} home is all the world, or so they say! They say that <name> loves nothing more than war. Good-Natured Well, you look like a good enough sort. I've heard of you! It's very good to finally make your acquaintance. I see that you carry a nobleman's banner, but I do not recognize the device. Forgive my ignorance, {sir/my lady}! It is good to make your acquaintance They say that <name> is a good man and treats people living in his lands decently. That is more than what can be said for most of the nobles. Quarrelsome Speak quickly, if you have anything to say, for I have no time to be bandying words with common soldiers of fortune. I've heard of you. Well, I'm not one for bandying words, so if you have anything to say, out with it. I don't recognize the device on your banner. No doubt another foreigner come to our lands, as if we didn't have so many here already. They say that <name> almost came to blows with another lord lately, because the man made a joke about his nose. Cunning Well... I have not heard of you, but you have the look of a man who might make something of himself, some day Ah, yes. At last we meet. You sound like a good man to know. Let us speak together, from time to time I see that you carry a nobleman's banner, but I do not recognize the device. Still, it is always worthwhile to make the acquaintance of {men/women} who may one day prove themselves to be great warriors. They say that <name> is a cunning opponent. Pitiless You have the look of a mercenary, another vulture come to grow fat on the misery of the land. I know your name. It strikes fear in men's hearts. That is good. Perhaps we should speak together, some time. I see that you carry a nobleman's banner, but I do not recognize the device. Another vulture come to grow fat on the leftovers of war, no doubt! I heard that <name> has a squire executed because the unfortunate man killed a deer in his forest. Sadistic Normally I cut the throats of impudent commoners who barge into my presence uninvited, but I am in a good mood today. I know your name -- and from what I hear, I'll warrant that many a grieving widow knows too. But that is no concern of mine. I see that you carry a nobleman's banner, but I do not recognize the device. Perhaps you are the bastard {son/daughter} of a puffed-up cattle thief? Or perhaps you stole it? They say that <name> likes to torture his enemies. I wouldn't want to get on the bad side of that man. Female Introduction[] Personalities Introduction (Low Renown) Introduction (High Renown) Introduction (Noble) Upstanding It is not every day that we see a woman caparisoned for war. Please do not take this amiss, my lady, for you have every right to protect yourself, but I cannot pretend to be fully comfortable with your decision to fight in battle. I would prefer that women be untouched by these wars, as I believe the female to be the custodian of what little gentility and tenderness remains to us. Greetings, my lady. Even with the dust of the march upon your clothes and gear, I can see that you are not lacking in the graces of your noble sex. It is not every day that we see a woman caparisoned for war. Please do not take this amiss, my lady, for you have every right to protect yourself, but I cannot pretend to be fully comfortable with your decision to fight in battle. I would prefer that women be untouched by these wars, as I believe the female to be the custodian of what little gentility and tenderness remains to us. Martial I must say, my lady -- do be careful, riding about this dangerous land. If you ever wished to seek a more... em... settled life, I'm sure I could find you a worthy husband from among my men. Greetings, my lady. Although I see from your demeanor that you are not a conventional maiden, I hope that you are not averse to a declaration of admiration from me, your most humble servant. I do not recognize the device on your banner, but clearly you are a lady of rank. Please consider me your most humble servant. Good-Natured From the look of you, I suppose you can handle yourself, but do be careful out there, my lady. My lady, if you are skilled as arms as you are fair in countenance, then your enemies should indeed fear you! I see that you carry a nobleman's banner, but I do not recognize the device. Forgive my ignorance,, my lady! It is good to make your acquaintance. Quarrelsome By the way, girl -- does your husband know that you nicked his weapons and armor? I'll bet you're in for a right old beating when you get home! Heh. Fancy this -- a maiden, all equipped for war. Well, it's a strange sight, but in your case, I can imagine that it might grow on me. I don't recognize the device on that banner. Clearly another foreigner come to our lands, bringing their strange ways. Cunning It is not unheard-of for a woman to seek her fortune on the battlefields of Calradia, but neither is it usual. I shall be most interested in your progress. Greetings, my lady. Please do not think it forward, if I say that it is unusual to see a woman caparisoned for war. I hope that one day I may be the father of a daughter possessed of such bravery and spirit. It is not unheard-of for a woman to seek her fortune on the battlefields of Calradia, but neither is it usual. I shall be most interested in your progress. Pitiless These are fallen times indeed, when even women turn brigand, to pick the leavings from the wreckage of war. It is unusual to see a woman girt for war. Be careful, my lady -- it is a harsh world, and it would be a shame to see such beauty marred by a sword-blow. I see that you carry a noble's banner, but I do not recognize the device... You should know, lady, that in Calradia it is the men to ride to war, and if you seek to overturn the natural order of things, you will find your fair head stuck on a pike -- like that of any other rebel! Sadistic A woman, caparisoned for war! Well, I suppose that you're no more womanly than most of those in my service who call themselves warriors. What have we here! A woman, caparisoned for war! Well, I dare say that one as fair as you could lend a touch of femininity even to a mail hauberk. You appear to be of noble rank, but I don't recognize your banner. Clearly, another foreigner come to our shores -- no doubt from a land where men are weak, and the women ride to war in their place! Politics[] Personalities Private Chat (Insufficient Relation) Private Chat (Low Relationship) Philosophy Rebellion Dillemia Rebellion Dilemma 2 Upstanding I would prefer to conduct our affairs out in the open. Do not take this amiss, but with you, I would prefer to conduct our affairs out in the open. Kingship and lordship have been instituted to keep the peace and prevent the war of all against all, yet that must not blind us to the possibility of injustice. This is troublesome. It is a grave thing to declare my homage to (faction leader) to be null and void, and dissolve the bonds which keep our land from sinking into anarchy. Yet I am also pledged to support the legitimacy of the succession, and (claimant) also has a valid claim to the throne. I feel that I must do whatever is best for the realm, to avoid it being laid waste by civil war and ravaged by its enemies. Martial Forgive me, but I'm not one for going off in corners to plot. Pleace do not take this amiss, but I do not trust you. My sword is at the disposal of my rightful liege, so long as he upholds his duty to me. (claimant) was clearly wronged. Although I gave an oath to (faction leader), it does not bind me to support him if he usurped his throne illegally. On the other hand, (faction leader) has led us in war and peace, and I am loathe to renounce my allegiance. Good-Natured Surely we can discuss whatever you want to discuss out here in the open, can't we? Surely we can discuss whatever you want to discuss out here in the open, can't we? Well, you should keep faith with your promises, and not do injustice to others. Sometimes it's hard to balance those. Stick with people you trust, I think, and it's hard to go far wrong. I do not know what to say. I gave an oath to (faction leader) as the lawful ruler, but if he is not the lawful ruler, I don't know if I am still bound. (faction leader) has always treated me decently, yet it's true that he did wrong to (claimant). I hesitate to renounce my homage to (faction leader), yet I also don't think it's right to support injustice. Quarrelsome Bah -- I'm in no mood for whispering in the corner. Bah. I don't like you that much. I'm not going to go plot with you in some corner. Bah. They're all a bunch of bastards. I try to make sure that the ones who wrong me learn to regret it. Hmm. (faction leader) has never given me my due, so I don't figure I owe him much. However, maybe <name> will be no better, and <name> has at least shown himself. So tell me, why should I turn my back on the bastard I know, in favor of the bastard/a woman I don't know? Cunning Em.. Let's keep our affairs out in the open, for the time being. Em.. Let's keep our affairs out in the open, for the time being. Well, it's a harsh world, and it is our lot to face harsh choices. Sometimes one must serve a tyrant to keep the peace, but sometimes a bit of rebellion keeps the kings honest. Circumstance is all. Hmm. I gave an oath of homage to (faction leader) yet the powerful are not bound by their oaths as our ordinary people. Our duty is to our own ability to rule, to impose order and prevent the war of all against all. (faction leader) has been challenged, and thus he will never be able to rule as strongly as one whose claim has never been questioned. Yet if (claimant) takes the throne by force, (claimant) will not be as strong as one who succeeded peacefully. Pitiless What do you take me for? A plotter? Hah! I trust you as I would a serpent. I think not. Men will always try to cheat others of their rightful due. In this faithless world, each must remain vigilant of his own rights. Hmm. (claimant) says {she/he} is the rightful heir to the throne. That is good -- it absolves me of my oath to (faction leader). But still I must weight my decision carefully. It is a most perilous position to be in, to be asked whom I would make (faction leader) of this land. Yet it is also a time of opportunity, for me to reap the rewards that have always been my due! Sadistic Trying our hand at intrigue, are we? I think not. Hah! I trust you as I would a serpent. I think not. My philosophy is simple: it is better to be the wolf than the lamb Hmm. In this vile world, a wise man must think of himself, for no one else will. So -- what's in it for me? Perhaps if I join (faction leader) while (claimant) is still weak (claimant) will enrich me, but perhaps if I bring (faction leader) your head he will give me an even greater reward. Battle Dialogue[] Personalities Introduction Being Demanded Surrender Demand Surrender Battle Negotiation Failure Capture Prisoner Release Encounter after defeated Encounter after joined battle on their side Upstanding Who are you, who would come in arms to dispute our righteous cause? So be it. It saddens me that you cannot be made to see reason. You may fight us, but many of your men will be killed, and you will probably lose. Yield, and spare us both the unnecessary bloodshed. That may be, but my duty to my liege requires me to fight with you I yield! Grant me the honours of war, and do yourself credit! You are indeed a {man/woman} of honour, {sir/madame}. I shall not forget this! When last we met, {playername}, you had the better of me. But I assure you that it will not happen again! I will not forget our victory over [enemy name]. Let us once again give thanks to heaven, and pray that we not grow too proud. Martial What is your name, {sir/madame}? If we come to blows, I would know whom I fight. So be it. Defend yourself! The odds are not in your favor today. You may fight us, but there is also no shame if you yield now. That may be, but it is my duty to fight with you Stop! I yield! You are indeed a {man/woman} of honour, {sir/madame}. I shall not forget this! I will not begrudge you your victory the last time that we met, but I am anxious for another round! That was a great victory over [enemy name], wasn't it? I am honoured to have fought by your side. Good-Natured What is your name, {sir/madame}? If we come to blows, I would know whom I fight. Very well. I had hoped that we might avoid coming to blows, but I see that have no choice. We have the advantage of you. Yield, and you will be well-treated. I'm sorry -- I can't just let you ride away. No hard feelings? I yield! Congratulations on your victory, {sir/madam}! You are indeed a {man/woman} of honour, {sir/madame}. I shall not forget this! I will not begrudge you your victory the last time that we met, but I am anxious for another round! That was a great victory over [enemy name], wasn't it? I am honoured to have fought by your side. Quarrelsome Who the hell are you? You impudent whelp! I'll crush you! I've got you cornered. Give up, or I'll ride you down like a dog. Hah! I want to fight with you Enough! You win today, you dog! Ach, the shame of it! I'm free? Well... Good bye, then. I have been looking forward to meet you again. Your tricks will not deceive me a second time, and I will relish hearing your cries for mercy. That was a great victory over[enemy name]wasn't it? We made of his army a feast for the crows! Cunning Tell me your name. It is always good to know your enemy. Well, if you leave no choice... You are outmatched today. Give up -- if not for your own sake, then think of your men! Ah. Unfortunately, you see, I wish to fight with you Stop! I yield to you! Am I? You are a good {man/woman}. I will try to find a way to repay you. When last we met, {playername}, you had the better of me. But I assure you that it will not happen again! That was a great victory over [enemy name], wasn't it? I am honoured to have fought by your side. Pitiless Who are you? Speak, so that I may know whom I slay. If you so badly wish to die, then I have no choice but to oblige you. You cannot defeat me, and I'll teach you a painful lesson if you try. Yield! Why should I care? I wish to fight with you I yield! You have won. Cursed be this day! Thank you. When you are finally defeated, I will request for your death to be swift and merciful. Unless, that is, you care to join us... Good bye, for now. When last we met, {playername}, you had the better of me. But I assure you that it will not happen again! That was a great victory over[enemy name]wasn't it? We made of his army a feast for the crows! Sadistic Who are you? Speak quick, before I cut your tongue out. You heap of filth! I'll make you wish you'd never been born. Surrender or I'll gut you like a fish! Still your tongue! You will have need of it shortly, while begging for mercy I give up! I give up! Call back your dogs! Am I? So refined is your cruelty, that you would rather see me free and humiliated, than in chains. Enjoy your triumph! I have been looking forward to meeting you again. Your tricks will not deceive me a second time, and I will relish hearing your cries for mercy. That was a great victory over[enemy name]wasn't it? We made of his army a feast for the crows! Other[] Personalities First encounter after noble (met before, good/neutral relation) First encounter after noble (met before, bad relation) Village Pillaged Upstanding I heard that you have pledged allegiance to our lord, [lord name]. Fight against our foes with valor, but also with honour and compassion. A good name is as valuable as a sharp sword or a swift horse in affairs of arms. I heard that you have pledged allegiance to our lord, [lord name]. Alas, from what I know of you I fear that you will disgrace us, but I will be happy if you prove me wrong. You have attacked innocent farmers under my protection in the village of {village name}. I will punish you for your misdeeds! Martial I heard that you have pledged allegiance to our lord, [lord name]. I look forward to fighting alongside you against our foes. I heard that you have pledged allegiance to our lord, [lord name]. Pray do not disgrace us by behaving in a cowardly fashion. You have raided my village of {village name}, destroying my property and killing tenants under my protection. You will pay the price for your crime! Good-Natured I heard that you have pledged allegiance to our lord, [lord name]. Good {man/woman}! Our lord is a noble soul, and rewards loyalty and valor with kindness and generosity. I heard that you have pledged allegiance to our lord, [lord name]. Well, I can't say that I would have trusted you, but perhaps you deserve the benefit of the doubt. You have attacked innocent farmers under my protection in the village of {village name}. I will punish you for your misdeeds! Quarrelsome I heard that you have pledged allegiance to our lord, [lord name]. Fight hard against our foes, respect your betters, and don't cross me, and we will get along fine. I heard that you have pledged allegiance to our lord, [lord name]. Bah. Do yourself a favor, and stay out of my way. You have raided my village of {village name}, destroying my property and killing the tenants. I will take my compensation in blood! Cunning I heard that you have pledged allegiance to our lord, [lord name]. That is good. The more skilled fighters we have with us in these troubled times, the better. I shall be watching your progress. I heard that you have pledged allegiance to our lord, [lord name]. I do not pretend to be happy about his decision, but perhaps it is better to have you inside our tent pissing out, than the other way around. You have raided my village of {village name}, destroying my property and killing the tenants. I will make you think twice before you disrupt my revenues like that again. Pitiless I heard that you have pledged allegiance to our lord, [lord name]. Fight bravely and you will be well-rewarded. Betray us, and we shall make of you the kind of example that will not soon be forgotten. I heard that you have pledged allegiance to our lord, [lord name]. If I were he, I would not trust you to clean the sculleries. You have raided my village of {village name}, destroying my property and killing the tenants. I will make you think twice before you disrupt my revenues like that again. Sadistic I heard that you have pledged allegiance to our lord, [lord name]. Excellent... I am sure that you and I will become very good friends. But remember -- if you betray us, it will be the biggest mistake you will ever make. I heard that you have pledged allegiance to our lord, [lord name]. No doubt you will soon betray him, and I will have the pleasure of watching you die a traitor's death. You have raided my village of {village name}, destroying my property and killing the tenants. I will take my compensation in blood! |
Vatatzes | Vatatzes Official Information Faction Northern Empire Culture Calradic Empire Leader Archon Maritzios Fiefs Syratos Castle Tier ? Wealth ? Vatatzes is a clan of the Northern Empire led by Archon Maritzios. Members[] Maritzios (leader) Pradentia Theavisos Lucala Seranor Germana Rustica Settlements[] Castles Syratos Castle Villages Syratos Tememos Clans of the Northern Empire Osticos Argoros Neretzes Impestores Dolentos Chonis Phalentes Vatatzes Serapides |
Vathea | Vathea Settlement Information Type Village Kingdom Western Empire Fortification Gersegos Castle Vathea is a village in the Western Empire owned by Archon Saratis of clan Sorados. The village is bound to Gersegos Castle and known to produce Iron Ore. Description[] Vathea sits high on the slopes of the Dryatic mountains, facing across the valley to the great basalt slab of Mount Erithrys. The villagers mine iron from shafts sunk deep into the cliffs of the mountains.[1] Trivia[] According to the settlements.xml game file, "Vathea" means "Redrock". References[] ↑ Encyclopedia Calradia, entry "Vathea" Territory of the Western Empire TownsAmitatys Jalmarys Lageta Ortysia Rhotae Zeonica CastlesGarontor Castle Gersegos Castle Hertogea Castle Onica Castle Oristocorys CastleThorios Castle Thractorae Castle Veron Castle VillagesAegosca Alsasos Arpotis Bergum Carphenion Dradios Elvania Elipa GamardanGarontor Gersegos Goleryn Garengolia Hertogea Leblenion Lysia MontosNeocorys Nideon Onica Oristocorys Phasos Primessos Tarcutis Thersenion ThoriosThractorae Vathea Veron Vinela Zeocorys |
Vayejeg | Vayejeg Settlement Information Type Village Kingdom Nords Fortification Knudarr CastleTehlrog Castle World Map Mount&BladeVayejegKnudarr CastleTemplate:World Map/Mount&BladeWarbandVayejegTehlrog CastleTemplate:World Map/Warband Vayejeg is a village of the Kingdom of Nords. Layout[] Player Elder Fugitive The Village Elder is located to the left from where the player enters, standing on a covered porch next to a bench. Vayejeg is situated on two distinct levels in an extremely hilly area with many trees. It has a total of six structures, as well as a short, but thick stone wall near the entrance. There are two fields here growing Cabbages and Squash. Oddly, there are several dirt paths leading out from the village, but none of them actually lead anywhere and simply disappear after a short ways. If sent here during a Hunt Down Fugitive quest, the target may be found on the behind the farthest building from where the player starts on the higher right half of the village, hiding under a roof next to some haystacks. Territory of the Kingdom of Nords TownsSargoth Tihr Wercheg CastlesAlburq Castle Chalbek Castle Curin Castle Hrus Castle Jelbegi Castle Knudarr CastleTehlrog Castle VillagesAldelen Ambean Buillin Fearichen Fenada Gisim(M&B) Haen Jayek Jelbegi KulumKwynn Mechin(WB) Odasan Rizi Ruvar Udiniad(M&B) Vayejeg |
Vealos | Vealos Settlement Information Type Village Kingdom Northern Empire Fortification Myzea Vealos is a village of the Northern Empire owned by the archon Gyphor of the Dolentos clan. The village is bound to Myzea and is known to produce Horses. Contents 1 Official Description 2 Trivia Official Description[] “ Vealos sits in the slowly rising eastern slopes of the Hametic Mountains in the heartland of the empire. Although mostly covered with beech and oak woods, the mountain slopes provide good grazing for horses and has traditionally been home to stud farms for the imperial cavalry. ” Trivia[] In the game's settlements.xml file, the village is called "Bealos" and said to be named after a local tribe. Territory of the Northern Empire TownsAmprela Argoron Diathma Epicrotea Myzea Saneopa CastlesAtaconia Castle Atrion Castle Gaos Castle Epinosa CastleLochana Castle Mecalovea Castle Rhesos Castle Syratos Castle Varagos Castle VillagesAeoria Agalmon Alatys Alosea Ataconia Atrion Avasinton Boreagora Crios DyopalisEpinosa Enoisa Gaos Gymos Hetania Jeracos Lochana Marathea MasangaraMecalovea Nortanisa Orthra Pons Potamis Rhesos Samatha Stathymos SyratosTememos Themys Varagos Vealos |
Vendelia | Vendelia Official Information Kingdom Western Empire Monarch Emperor Garios Title Noblewoman Culture Calradic Empire Clan Comnos Personal Details Gender Female Age 47 Spouse Garios Children Nadea Vendelia is a noblewoman of the Western Empire and a member of clan Comnos. She is the wife of Emperor Garios and the mother of Nadea. Description[] She has the reputation of being just and honest, but ungrateful. Trivia[] The in-game encyclopedia lists her as being the mother of Garios' eldest daughter Nadea but not his youngest son Thephilos, giving cause to wonder about the Western Emperor's fidelity. |
Verecsand | Verecsand Settlement Information Type Village Kingdom Vlandia Fortification Verecsand Castle Verecsand is a village in Vlandia owned by the baron, Belgir of the House dey Fortes. The village is bound to Verecsand Castle and is known to produce Grain. Description[] Verecsand sits by the waters of the Ocspool, a small but deep inland lake. Villagers here grow wheat in the gentle downs by the lakeside. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin |
Verecsand Castle | Verecsand Castle Settlement Information Type Castle Kingdom Vlandia Villages Verecsand and Marin Verecsand Castle is a castle in Vlandia owned by the baron, Belgir of the House dey Fortes. The villages of Verecsand and Marin are bound to the castle. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin |
Verina | Verina Official Information Kingdom Southern Empire Monarch Empress Rhagaea Title Noblewoman Clan Pethros Personal Details Gender Female Age 37 Spouse Patyr Children EutropiosVasilia Verina is a noblewoman of the Southern Empire and a member of clan Pethros. She is the wife of Patyr and the mother of Eutropios and Vasilia. Description[] According to her Personality Traits, Verina is Merciful (Mercy 1). She has a reputation for being kind. Skills[] Skill Value Riding 100 Charm 80 Steward 60 Tactics[] Having no combat skills, Verina is simply a diplomat and an administrator. |
Veron | Veron Settlement Information Type Village Kingdom Western Empire Fortification Veron Castle Veron is a village of the Western Empire owned by Achios of the Corenios. The village is bound to Veron Castle and it is know for the production of Sheep. It is believed that Veron was the birthplace of Emperor Turiados. Veron in the foothills of the Uchalion massif, near the headwaters of the Garys river. On summer nights the hills above the village are dotted with the fires of shepherds, taking their animals to graze on the upland pastures. Territory of the Western Empire TownsAmitatys Jalmarys Lageta Ortysia Rhotae Zeonica CastlesGarontor Castle Gersegos Castle Hertogea Castle Onica Castle Oristocorys CastleThorios Castle Thractorae Castle Veron Castle VillagesAegosca Alsasos Arpotis Bergum Carphenion Dradios Elvania Elipa GamardanGarontor Gersegos Goleryn Garengolia Hertogea Leblenion Lysia MontosNeocorys Nideon Onica Oristocorys Phasos Primessos Tarcutis Thersenion ThoriosThractorae Vathea Veron Vinela Zeocorys |
Veron Castle | Veron Castle Settlement Information Type Castle Kingdom Western Empire Villages Veron, Goleryn Veron Castle is a castle of Western Empire initially owned by clan Corenios at the start of the game. Veron Castle sits at the southern entrance of the Battanian highlands, and is overlord to the villages Veron and Goleryn. Notables[] Territory of the Western Empire TownsAmitatys Jalmarys Lageta Ortysia Rhotae Zeonica CastlesGarontor Castle Gersegos Castle Hertogea Castle Onica Castle Oristocorys CastleThorios Castle Thractorae Castle Veron Castle VillagesAegosca Alsasos Arpotis Bergum Carphenion Dradios Elvania Elipa GamardanGarontor Gersegos Goleryn Garengolia Hertogea Leblenion Lysia MontosNeocorys Nideon Onica Oristocorys Phasos Primessos Tarcutis Thersenion ThoriosThractorae Vathea Veron Vinela Zeocorys |
Vesin | Vesin Settlement Information Type Village Kingdom Vlandia Fortification Charas Vesin is a village in Vlandia owned by the baron, Ingalther of House dey Cortain. The village is bound to Charas and is known to produce Olives. The village of Vesin lies by a creek running down from the Epiric Hills to the Bay of Charas. This warm land is well-suited to the growing of olive trees. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin |
Veteran Eleftheroi | Veteran Eleftheroi Troop Information Culture Calradic Empire Wages ? denars/day Acquired from... Expert Eleftheroi Upgrades to... None Upgrade Cost None Ransom Value ? denars Veteran Eleftheroi are tier-four cavalry of the Eleftheroi. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount ? Mount Harness ? Gallery[] Front viewBack viewTroop icon Eleftheroi Troops Recruit Eleftheroi Expert Eleftheroi Veteran Eleftheroi |
Veteran Forester | Veteran Forester Troop Information Culture Vakken Wages 11 denars/day Acquired from... Expert Forester Upgrades to... None Upgrade Cost None Ransom Value ? denars Veteran Foresters are tier-four archers of the Forest People. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Forest People Troops Recruit Forester Expert Forester Veteran Forester |
Veteran (Multiplayer) | Veteran Basic Armor Improved Troop Information Faction Aserai Type Ranged Cost 160 Class Stats Hit Points 100 Armor 32 Movement Speed 72 Army Size 10 Veterans are a multiplayer ranged class of the Aserai. Official Description[] Aserai Veterans are among the oldest and most experienced of the fighters of the tribe. Raid, battle, and siege have given them ample opportunity to learn both the skills to survive and to loot good weapons and armor, making them both the deadly archers and also dangerous melee combatants that they are now. Armory[] A class' basic equipment can be swapped or upgraded by choosing a perk. Basic Recurve Bow Bow Kaskara One Handed Perks Bamboo Spear Perfect against cavalry and for melee supportTwo Handed One Handed Round Shield Makes blocking easier, effective against ranged unitsShield Composite Bow Stronger and heavier bow(replaces Recurve Bow)Bow |
Veteran (disambiguation) | This article is a disambiguation page for Veteran (disambiguation) The following is a list of links to pages that might share the same title. Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article. Veteran may refer to: A Mount & Blade Wiki Achievement Nord Veteran Vaegir Veteran Angle Veteran (Gesith) Frisian Veteran (Werand) Irish Veteran (Boaire) Norse Veteran (Rekkr) Pictish Veteran (Arsaid) Saxon Veteran (Gesith) Veteran Asturian Veteran Varyag Veteran Lake Rat Veteran Boar Veteran Veteran (Multiplayer) |
Vetranis | Vetranis Official Information Faction Southern Empire Culture Calradic Empire Leader Archon Satros Fiefs Jogurys Castle Tier ? Wealth ? Vetranis is a clan of the Southern Empire led by Archon Satros. Members[] Satros (leader) Jonna Pagarios Diasca Settlements[] Castles Jogurys Castle Villages Jogurys Eunalica Clans of the Southern Empire Pethros Leonipardes Mestricaros Hongeros Julios Vizartos Avlonos Prienicos Vetranis |
Vezhoving | Vezhoving Official Information Faction Sturgia Leader Knyaz Vashorki Fiefs Ov Castle Tier ? Wealth ? Vezhoving is a clan of Sturgia led by Knyaz Vashorki. Description[] At the start of the Calradic civil war, the clan holds territory on the western side of the narrow land bridge connecting Sturgia's eastern and western halves. Members[] Vashorki (leader) Vitomira Ratagost Yachana Milanka Velina Bovan Settlements[] Castles Ov Castle Villages Ov Ferkh Clans of Sturgia Major Gundaroving Kuloving Vagiroving Ormidoving TogarovingIsyaroving Vezhoving Ubroving Kostoroving Minor Forest People Lake Rats Skolderbroda |
Vinela | Vinela Settlement Information Type Village Kingdom Western Empire Vinela is a village of Western Empire owned by Apys of the Varros clan. The village is bound to Ortysia and is known to produce Salt. Vinela sits beneath the waterfalls where the Aminys river rushes down to join the Perassic Sea. Villagers collect salt from the sea in the shadow of coastal cliffs. Territory of the Western Empire TownsAmitatys Jalmarys Lageta Ortysia Rhotae Zeonica CastlesGarontor Castle Gersegos Castle Hertogea Castle Onica Castle Oristocorys CastleThorios Castle Thractorae Castle Veron Castle VillagesAegosca Alsasos Arpotis Bergum Carphenion Dradios Elvania Elipa GamardanGarontor Gersegos Goleryn Garengolia Hertogea Leblenion Lysia MontosNeocorys Nideon Onica Oristocorys Phasos Primessos Tarcutis Thersenion ThoriosThractorae Vathea Veron Vinela Zeocorys |
Vipon | Vipon Official Information Kingdom Western Empire Monarch Emperor Garios Title Archon Fiefs Hertogea Castle Clan Maneolis Personal Details Gender Male Age 32 Vipon is an Archon of the Western Empire and the leader of clan Maneolis. He is the owner of Hertogea Castle. He has the reputation of being fierce and cruel. Clans of the Western Empire Comnos Varros Dionicos Elaches Lonalion Sorados Corenios Maneolis Palladios |
Visibrot | Visibrot Settlement Information Type Village Kingdom Sturgia Fortification Tyal Visibrot is a village in Sturgia owned by Knyaz Godun of clan Vagiroving. The village is bound to Tyal and known to produce Sheep. Description[] Visibrot is a sheep-rearing village on the lower slopes of Mount Iltan, just below the network of glacial lakes known as the Portages of Iltan. Though this region is cold and remote, its importance as a trade juncture between Lake Laconis and Lake Tanaesis, between the Empire and the steppe, means that it is relatively densely populated.[1] Trivia[] According to the settlements.xml game file, Visibrot means "High Ford". References[] ↑ Encyclopedia Calradia, entry "Visibrot" Territory of Sturgia TownsBalgard Omor Revyl Sibir Tyal Varcheg Varnovapol CastlesMazhadan Castle Kranirog Castle Nevyansk Castle Ov Castle Takor CastleUrikskala Castle Ustokol Castle Vladiv Castle VillagesAlebat Alov Borchovagorka Bukits Chornobas Dnin Dvorusta Ferkh ForinGlavstrom Ismilkorg Karbur Kargrev Korsyas Kranirog Kvol Mazhadan MarabrotNevyansk Omkany Ov Radakmed Rodobas Safna Skorin Takor Urikskala UstokolVisibrot Vladiv Yangutum Zhemyan |
Vizartos | Vizartos Official Information Faction Southern Empire Culture Calradic Empire Leader Archon Sichanis Fiefs Phycaon Tier ? Wealth ? Vizartos is a clan of the Southern Empire led by Archon Sichanis. Members[] Sichanis (leader) Tharos Constalia Silvina Settlements[] Towns Phycaon Villages Saldannis Spotia Clans of the Southern Empire Pethros Leonipardes Mestricaros Hongeros Julios Vizartos Avlonos Prienicos Vetranis |
Vladiv | Vladiv Settlement Information Type Village Kingdom Sturgia Fortification Vladiv Castle Vladiv is a village of the Principality of Sturgia owned by Yorig of the Ormidoving clan. The village is bound to Vladiv Castle and is known for the production of Cows. Description[] Vladiv sits at the base of Mount Iltan, in a cold, dark wooded valley. The hardy cattle of this region have learned to dig through thick winter snows in search of grass to sustain them until the spring.[1] Territory of Sturgia TownsBalgard Omor Revyl Sibir Tyal Varcheg Varnovapol CastlesMazhadan Castle Kranirog Castle Nevyansk Castle Ov Castle Takor CastleUrikskala Castle Ustokol Castle Vladiv Castle VillagesAlebat Alov Borchovagorka Bukits Chornobas Dnin Dvorusta Ferkh ForinGlavstrom Ismilkorg Karbur Kargrev Korsyas Kranirog Kvol Mazhadan MarabrotNevyansk Omkany Ov Radakmed Rodobas Safna Skorin Takor Urikskala UstokolVisibrot Vladiv Yangutum Zhemyan ↑ Encyclopedia Calradia, entry "Vladiv" |
Vladiv Castle | Vladiv Castle Settlement Information Type Castle Kingdom Sturgia Villages VladivGlavstorm Vladiv Castle is a castle in Sturgia owned by Knyaz Yorig of clan Ormidoving. The villages of Vladiv and Glavstrom are bound to the castle. Territory of Sturgia TownsBalgard Omor Revyl Sibir Tyal Varcheg Varnovapol CastlesMazhadan Castle Kranirog Castle Nevyansk Castle Ov Castle Takor CastleUrikskala Castle Ustokol Castle Vladiv Castle VillagesAlebat Alov Borchovagorka Bukits Chornobas Dnin Dvorusta Ferkh ForinGlavstrom Ismilkorg Karbur Kargrev Korsyas Kranirog Kvol Mazhadan MarabrotNevyansk Omkany Ov Radakmed Rodobas Safna Skorin Takor Urikskala UstokolVisibrot Vladiv Yangutum Zhemyan |
Vlandia | Vlandia Official Information Capital Galend Ruler King Derthert Claimant BereninHervard Hardskull Ruling Clan dey Meroc Minor Factions Brotherhood of the WoodsCompany of the Golden Boar Faction Location Vlandia in red The Kingdom of Vlandia is a kingdom in Mount&Blade II: Bannerlord ruled by Derthert dey Meroc. It occupies the western forests and coastal plains of the Calradian continent. Contents 1 Overview 2 Ruler 3 Vassals 4 Official Description 5 Lore 5.1 The Battle of Pendraic 6 Tactics 6.1 Strengths 6.2 Weaknesses 6.3 Economy 6.4 Summary 7 Troop Tree 8 Clans 9 Territory 10 Trivia 11 Gallery 12 References Overview[] The Vlandian kingdom, named after the early warlord Wilund the Bold (Calradic: "Valandion"), began as a large number of barbarian tribes, who migrated into former Battanian lands during the waning period of the Calradic Empire. The Empire was at war on all sides, so it offered these new barbarian tribes land grants in exchange for mercenary work. Unfortunately, this gave Vlandian nobility a taste for Empire lands, and they united under King Osric Iron-Arm to conquer the far west of the Empire and declare themselves an independent nation. Militarily, the Vlandians are best known for their powerful, well-armored heavy cavalry units who charge with couched lances. They also field well-trained crossbowmen, and their cultural Bonus lets their leaders gain 5% more renown from each battle. Mercenaries that are Vlandian-cultured earn 15% more Money and Villages that are bound to castles, are 15% more productive. However, their cultural penalty means that it costs 20% more influence to invite Lords to armies. They start with slightly more territory than the other factions, but are vulnerable to internal dissent.[1] Vlandia is the predecessor to the Kingdoms of Swadia and Rhodoks in Mount&Blade: Warband, with the Kingdom of Swadia even inheriting the tradition of the ruling clan's heraldry featuring a lion. Ruler[] King Derthertdey Meroc Vassals[] Baron Aldricdey Tihr Baroness Calatilddey Arromanc Baron Ingaltherdey Cortain Baron Ospirdey Gunric Baron Servicdey Valant Baron Belgirdey Fortes Baron Hecarddey Molarn Baron Vartindey Jelind Baron Ecaranddey Folcun Baron Bericandey Rothad Official Description[] “ They came from overseas, mercenaries and adventurers, speaking the tongues of many lands, taking the empire's silver to guard the frontiers against the unsubdued tribes of the interior. They took their name from one of their first warlords, Wilund the Bold - Valandion, in Calradic - and became known as the Vlandians. Their heavy cavalry, second to none, ran down the Emperor's foes from the Aserai wastes to the distant steppes. But the empire never had as much silver as it needed, and treasury officials soon learned that it could pay its mercenaries with land grants and titles. This was perhaps not the most far-sighted of policies. The Vlandians settled, married, planted farms, and built fortresses. It was not difficult, during the recent interregnum, for Osric Iron-Arm to declare himself king, independent in all but name. He seized the imperial capital of Paravenos and the lands along the coast, and that was how the west was lost to the empire. ” Lore[] The Vlandians originated overseas and came to Calradia as mercenaries and adventurers. They take their name from one of their first warlords Wilund the Bold (Calradic: "Valandion"). The Vlandians were employed by the Calradic Empire primarily for the use of sieges, utilizing their skill in crossbows and board shields, and paid in land grants and titles, predominately located along the western coast. During a period of instability in the Empire, Osric Iron-Arm declared himself king of Vlandia, leading to de facto independence. He in turn recognized his lieutenants as barons and counts, granting them suzerainty over their lands in exchange for rallying to his banner in war. Some Vlandian kings have sought to expand the powers of the kingship; others have allowed the barons to feud amonst themselves so long as the money and manpower is there when needed. The Battle of Pendraic[] When King Derthert, great-grandson of Osric Iron-Arm, ascended to power, the Vlandian realm still paid lip service to the Empire and was in a shaky alliance with it. Osric Iron-Arm negotiated this alliance in return for the Empire leaving Vlandia alone, and had received a crown from the then-emperor as a gift of good-will. Derthert promised Emperor Neretzes he would aid him in war when he took the throne, not suspecting that war would actually come under Neretzes' rule. But in 1077, when the Sturgians raided the Empire's border, Neretzes called the Vlandians to march with him on the Sturgians and Battanians. Derthert was reluctant to do so, and the Emperor insulted him, calling him and all of Vlandia cowards. The Barons were furious and Derthert was forced to march against the Empire, maintaining the illusion of alliance until the last minute. While the Vlandians played a great part in the Battle of Pendraic, they also sustained the most casualties. A great deal of Vlandian knights fell to Imperial cataphracts. Many Lords and Barons still blame Derthert for their heavy losses; Derthert himself calls Pendraic "a battle with no victors". Tactics[] Strengths[] Powerful lancer cavalry available from both common branch and the noble troop tree. Dedicated branch of crossbowmen provides early access to well-equipped and powerful ranged troops. All infantry options include access to polearms, reducing vulnerability to enemy cavalry. Economically balanced and densely settled home region. Weaknesses[] Complete lack of horse archers. Light Cavalry troops are particularly fragile and can therefore be a source of high attrition, including the mounts unless carefully deployed and managed. It is recommended to take special care so they may survive long enough to upgrade to Vanguards. Relying completely on crossbows instead of bow archers reduces effectiveness against numerous infantry. Some troops lack alternative equipment options like throwing weapons despite having room for them. Mounts native to their home territory (Saddle Horse, Vlandian Courser) are costly compared to other cultures, even when supply is plentiful. Several Vlandian towns are chronically short on mounts. Economy[] 8 cities 8 castles 36 villages Main products: olives (main producer), iron (1/6 of all deposits), grain, fish, sheep, pigs, grapes (a little of all this). Summary[] Vlandian forces pack a powerful one-two punch delivered by their crossbowmen and heavy cavalry charge. Since Vlandian troop lines have access to lancers by both the common troop tree and the noble recruits, they always have access to either elite or regular lancers. However, in Vlandian lands, there is only a single horse farm in the south, meaning that Vlandian barons and mercenaries probably need to travel to other lands to replenish their supply of war horses. Fortunately, their chosen mounts are of sturdy stock and the knights' average speed and protection and long lances allow for relatively high survivability and reduced casualties. Curiously, conventional military troops of Vlandia do not train in the use of bow and arrow. They rely exclusively on infantry crossbowmen, which reduces their mobility (as opposed to horse archers) and capability of continuous rain of fire, but allows for powerful, synchronized volley fire to be used against enemy lines. Vlandian crossbowmen are also available very early and higher tier variants can possess large shields to protect themselves in close combat. Together with their billmen (which are effective against shields), sergeants and voulgiers (who all possess polearms and backup weapons), Vlandian defensive formations can be a tough nut to crack – but they may be unable to act decisively if their heavy cavalry support or crossbow fire is disrupted by horse archers or other multi-pronged attacks. A good strategy for Vlandia when faced with superior foes is defense and counter offense. The Vlandian defensive line should be three formations, one behind another. The first is a two-row formation of Pikemen and/or Sergeants, which are capable of bracing their pikes; this should decimate and stop enemy cavalry charges. The second formation should be Billmen and Voulgiers, their role is to finish the remaining enemy cavalry that was stopped and decimated by pikemen. The third formation, preferably on elevated ground, should be Crossbowmen providing fire support to the first two. Once the enemy's first wave of attackers is thwarted, use your shock lance cavalry to launch a counteroffensive, break the ranks of the advancing enemy infantry and scatter them. Then order your pikemen, billmen and crossbowmen to march ahead; the goal is to bring the enemy into range of the Crossbowmen and provide fire support to the cavalry. Troop Tree[] Troops of Vlandia Peasant Recruit Recruit Levy Crossbowman Hillman Footman Hillman Squire Crossbowman Infantry Spearman Brigand Gallant Hardened Crossbowman Swordsman Light Cavalry Billman Highwayman Knight Sharpshooter Sergeant Vanguard Pikeman Voulgier Champion Banner Knight Clans[] Clans of Vlandia Major dey Meroc dey Tihr dey Arromanc dey Cortain dey Gunric dey Valantdey Fortes dey Molarn dey Jelind dey Folcun dey Rothad Minor Brotherhood of the Woods Company of the Golden Boar Territory[] Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin Trivia[] Vlandia owns the highest number of settlements and occupies the largest amount of territory in-game. The inspiration for the Vlandians in Mount&Blade II: Bannerlord comes from the Normans of Normandy (a region in northern France), particularly the conflicts involving William the Conqueror, Robert Guiscard of Sicily, and the crusader Bohemond I of Antioch.[1] Leaders of Vlandian clans bear the title of Baron, a nobility title of Old French origin. Pravend and Ocs Hall are perhaps the old names for the cities of Praven and Uxkhal. Sargot is perhaps the old name for the city of Sargoth, initially owned by the Kingdom of Nords in Warband. However, it should be taken into account this cannot be the same city, as it is placed much further south than Sargoth in Warband. Galend and Jaculan correspond to Yalen and Jelkala. Encyclopedia entries hint Charas corresponds to Shariz, owned by the Sarranid Sultanate by the time of Warband. Gallery[] Vlandian cultural style exampleVlandian soldiers in shield wall formationVlandian cavalry chargeVlandian troop treeVlandian noble troop treeBrotherhood of the Woods troop treeCompany of the Golden Boar troop tree References[] ↑ 1.0 1.1 Dev Blog - Vlandia. TaleWorlds Entertainment (30 November 2017). Retrieved on 2 March 2018. Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed |
Vlandia Peasant | Vlandia Peasant Troop Information Culture Vlandia Wages ? denars/day Acquired from... Prisoners Upgrades to... Vlandian Recruit Upgrade Cost ? denars Ransom Value ? denars Vlandia Peasants are tier-zero infantry of Vlandia. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of Vlandia Peasant Recruit Recruit Levy Crossbowman Hillman Footman Hillman Squire Crossbowman Infantry Spearman Brigand Gallant Hardened Crossbowman Swordsman Light Cavalry Billman Highwayman Knight Sharpshooter Sergeant Vanguard Pikeman Voulgier Champion Banner Knight |
Vlandian Banner Knight | Vlandian Banner Knight Troop Information Culture Vlandia Wages 17 denars/day Acquired from... Vlandian Champion- or -Vlandian villages (rare) Upgrades to... None Upgrade Cost None Ransom Value ? denars Vlandian Banner Knights are tier-six noble cavalry of Vlandia. Contents 1 Tactics 2 Skills 3 Equipment 4 Armor Ratings 5 Weapon Ratings 6 Gallery Tactics[] Compared to Imperial Elite Cataphracts, they are similar in strength yet less armored both body- and horse-wise. Unlike their Imperial counterpart, however, Vlandian Banner Knights have a higher One Handed skill, are paid lower wages, and carry a shield that makes them slightly less vulnerable to archer fire. Still, Vlandian Banner Knights' heavy armor, speed in charging, and lances make them very deadly when charging into archers or flanked infantry - a commander can order their infantry to engage the enemy's at the front, keeping them busy while ordering Vlandian Banner Knights to charge into the enemy flanks and behind. Similar to all cavalry, a low Athletics skill means that, once either ordered to dismount or unhorsed by enemy archers, Vlandian Banner Knights run slower than infantry - this makes them less able to escape archer fire as well as unlikely for them to outrun infantry if unhorsed amid enemy lines. Skills[] (v1.2.11) One Handed 220 Two Handed 60 Polearm 260 Bow 25 Crossbow 60 Throwing 30 Riding 200 Athletics 60 Equipment[] Troops may spawn with these items in battle. (v1.2.11) Weapons Knight LanceFullered Cavalry MaceRidged Arming SwordSpiked Battle Axe Shield Reinforced Cavalry Kite Shield Head Armor Full Helm Over Mail Coif Shoulder Armor Heavy Cloak Body Armor Brigandine Over Hauberk Hand Armor Heavy Mail Mittens Foot Armor Mail Chausses Mount Destrier Mount Harness ? Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.4 beta) Armor Head Body Arm Leg Weight Full Helm Over Lace Coif 50 - - - 3.5 Green Hood - 3 - - 0.5 Coat Of Plates Over Mail - 50 14 16 25.11 Heavy Mail Mittens - - 24 - 1.7 Mail Cavalier Boots - - - 23 1.8 Total 50 53 38 39 32.61 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.4 beta) Melee Name Vlandian Lance Ridged Arming Sword Type Polearm 1H Weapon Class 1H Polearm 1H Sword Swing Speed - 86 Swing Damage - 76 Thrust Speed 83 90 Thrust Damage 37 42 Length ? ? Handling ? ? Weight 1.99 1.54 Shield Name Reinforced Cavalry Kite Shield Class Large Shield Speed 82 Hit Points 430 Weight 4.9 Gallery[] Front viewBack viewTroop icon Troops of Vlandia Peasant Recruit Recruit Levy Crossbowman Hillman Footman Hillman Squire Crossbowman Infantry Spearman Brigand Gallant Hardened Crossbowman Swordsman Light Cavalry Billman Highwayman Knight Sharpshooter Sergeant Vanguard Pikeman Voulgier Champion Banner Knight |
Vlandian Billman | Vlandian Billman Troop Information Culture Vlandia Wages 8 denars/day Acquired from... Vlandian Spearman- or -Brigand( Veteran's Respect)- or -Vlandian villages Upgrades to... Vlandian Voulgier- or -Vlandian Pikeman Upgrade Cost ? denars Ransom Value ? denars Vlandian Billmen are tier-four infantry of Vlandia. Skills[] (v1.2.11) One Handed 90 Two Handed 100 Polearm 80 Bow 15 Crossbow 35 Throwing 35 Riding 60 Athletics 110 Equipment[] Troops may spawn with these items in battle. (v1.2.11) Weapons Short BillRidged Tipped Arming SwordInfantry Axe Shield ? Head Armor Peaked Helmet Over Padded Cloth Shoulder Armor Hood Body Armor Leather Tabard Over Mail Hand Armor Padded Vambraces Foot Armor Leather Cavalier Boots Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of Vlandia Peasant Recruit Recruit Levy Crossbowman Hillman Footman Hillman Squire Crossbowman Infantry Spearman Brigand Gallant Hardened Crossbowman Swordsman Light Cavalry Billman Highwayman Knight Sharpshooter Sergeant Vanguard Pikeman Voulgier Champion Banner Knight |
Vlandian Champion | Vlandian Champion Troop Information Culture Vlandia Wages 12 denars/day Acquired from... Vlandian Knight- or -Vlandian villages (rare) Upgrades to... Vlandian Banner Knight Upgrade Cost 1 War Mount? denars Ransom Value ? denars Vlandian Champions are tier-five noble cavalry of Vlandia. Contents 1 Tactics 2 Skills 3 Equipment 4 Gallery Tactics[] They wear above-average armor and thus can withstand some hits if stuck in melee combat after charging into enemies. In sieges, they serve as good heavy infantry - their shields provide some protection against archers. Similar to all cavalry, however, it is very ill-advised to order Vlandian Champions to charge into tightly packed infantry formations - this will easily unhorse them and get them stuck in close combat. Their low Athletics skill also means they usually cannot outrun infantry or archers once stuck in enemy lines. Skills[] (v1.2.11) One Handed 130 Two Handed 60 Polearm 160 Bow 20 Crossbow 50 Throwing 80 Riding 130 Athletics 80 Equipment[] Troops may spawn with these items in battle. (v1.2.11) Weapons Knight LanceFullered Cavalry MaceRidged Arming SwordSpiked Battle Axe Shield Reinforced Cavalry Kite Shield Head Armor Full Helm Over Cloth Headwrap Shoulder Armor ? Body Armor Brigandine Over Mail Hand Armor Heavy Mail MittensReinforced Mail Mittens Foot Armor Strapped Mail ChaussesMail Chausses Mount Destrier Mount Harness ? Gallery[] Front viewBack viewTroop icon Troops of Vlandia Peasant Recruit Recruit Levy Crossbowman Hillman Footman Hillman Squire Crossbowman Infantry Spearman Brigand Gallant Hardened Crossbowman Swordsman Light Cavalry Billman Highwayman Knight Sharpshooter Sergeant Vanguard Pikeman Voulgier Champion Banner Knight |
Vlandian Crossbowman | For the multiplayer version, see Arbelist (Multiplayer). Vlandian Crossbowman Troop Information Culture Vlandia Wages 5 denars/day Acquired from... Vlandian Levy Crossbowman- or -Vlandian villages Upgrades to... Vlandian Hardened Crossbowman Upgrade Cost 50 denars Ransom Value 62 denars Vlandian Crossbowmen are tier-three archers of Vlandia. Skills[] (v1.2.11) One Handed 70 Two Handed 30 Polearm 40 Bow 10 Crossbow 70 Throwing 30 Riding 40 Athletics 70 Equipment[] Troops may spawn with these items in battle. (v1.2.11) Weapons Iron Arming SwordHeavy CrossbowBolts Shield ? Head Armor Kettle Helmet With Leather Shoulder Armor Hood Body Armor Leather Tunic Hand Armor Leather Gloves Foot Armor Leather Shoes Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of Vlandia Peasant Recruit Recruit Levy Crossbowman Hillman Footman Hillman Squire Crossbowman Infantry Spearman Brigand Gallant Hardened Crossbowman Swordsman Light Cavalry Billman Highwayman Knight Sharpshooter Sergeant Vanguard Pikeman Voulgier Champion Banner Knight |
Vlandian Footman | Vlandian Footman Troop Information Culture Vlandia Wages 3 denars/day Acquired from... Vlandian Recruit- or -Vlandian villages Upgrades to... Vlandian Infantry- or -Vlandian Spearman Upgrade Cost 25 denars Ransom Value 50 denars Vlandian Footmen are tier-two infantry of Vlandia. Skills[] (v1.2.11) One Handed 40 Two Handed 40 Polearm 40 Bow 5 Crossbow 20 Throwing 15 Riding 15 Athletics 40 Equipment[] Troops may spawn with these items in battle. (v1.2.11) Weapons Simple Short SpearSimple Commoner SpearIron Arming Sword Shield Leather Bound Kite Shield Head Armor Open Padded CoifLeather CoifPadded Cap Shoulder Armor ? Body Armor Aketon Hand Armor Buttoned Leather Bracers Foot Armor Horseman Boots Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of Vlandia Peasant Recruit Recruit Levy Crossbowman Hillman Footman Hillman Squire Crossbowman Infantry Spearman Brigand Gallant Hardened Crossbowman Swordsman Light Cavalry Billman Highwayman Knight Sharpshooter Sergeant Vanguard Pikeman Voulgier Champion Banner Knight |
Vlandian Gallant | Vlandian Gallant Troop Information Culture Vlandia Wages 5 denars/day Acquired from... Vlandian Squire- or -Vlandian villages (rare) Upgrades to... Vlandian Knight Upgrade Cost ? denars Ransom Value ? denars Vlandian Gallants are tier-three noble cavalry of Vlandia. Skills[] (v1.2.11) One Handed 100 Two Handed 30 Polearm 100 Bow 10 Crossbow 10 Throwing 10 Riding 70 Athletics 30 Equipment[] Troops may spawn with these items in battle. (v1.2.11) Weapons Light LanceRidged Tipped Arming Sword Shield Reinforced Cavalry Shield Head Armor Nasal Helmet Over MailNasal Helmet Over Padded Cloth Shoulder Armor ? Body Armor Mail Shirt Hand Armor Woven Leather Bracers Foot Armor Leather Cavalier Boots Mount Valanby Courser Mount Harness ? Gallery[] Front viewBack viewTroop icon Troops of Vlandia Peasant Recruit Recruit Levy Crossbowman Hillman Footman Hillman Squire Crossbowman Infantry Spearman Brigand Gallant Hardened Crossbowman Swordsman Light Cavalry Billman Highwayman Knight Sharpshooter Sergeant Vanguard Pikeman Voulgier Champion Banner Knight |
Vlandian Hardened Crossbowman | Vlandian Hardened Crossbowman Troop Information Culture Vlandia Wages 8 denars/day Acquired from... Vlandian Crossbowman- or -Vlandian villages Upgrades to... Vlandian Sharpshooter Upgrade Cost 50 denars Ransom Value ? denars Vlandian Hardened Crossbowmen are tier-four archers of Vlandia. Skills[] (v1.2.11) One Handed 100 Two Handed 45 Polearm 45 Bow 15 Crossbow 100 Throwing 60 Riding 60 Athletics 100 Equipment[] Troops may spawn with these items in battle. (v1.2.11) Weapons Ridged Tipped Arming SwordHickory CrossbowBolts Shield Pavise Shield Head Armor Kettle Helmet Over Mail Shoulder Armor Padded Leather Shoulders Body Armor Leather Scale Armor Hand Armor Guarded Padded Vambraces Foot Armor Leather Cavalier Boots Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of Vlandia Peasant Recruit Recruit Levy Crossbowman Hillman Footman Hillman Squire Crossbowman Infantry Spearman Brigand Gallant Hardened Crossbowman Swordsman Light Cavalry Billman Highwayman Knight Sharpshooter Sergeant Vanguard Pikeman Voulgier Champion Banner Knight |
Vlandian Infantry | Vlandian Infantry Troop Information Culture Vlandia Wages 5 denars/day Acquired from... Vlandian Footman- or -Hillman( Veteran's Respect)- or -Vlandian villages Upgrades to... Vlandian Swordsman- or -Vlandian Light Cavalry Upgrade Cost 50 denars Ransom Value 62 denars Vlandian Infantry are tier-three infantry of Vlandia. Skills[] (v1.2.11) One Handed 70 Two Handed 40 Polearm 70 Bow 10 Crossbow 30 Throwing 30 Riding 40 Athletics 70 Equipment[] Troops may spawn with these items in battle. (v1.2.11) Weapons Tall Tipped Long SpearRidged Tipped Arming SwordInfantry Axe Shield Reinforced Flat Kite Shield Head Armor Cervelliere Over Arming Coif Shoulder Armor Scarf Body Armor Sleeveless Padded Short CoatPadded Short Coat Hand Armor Padded Vambraces Foot Armor Leather Cavalier Boots Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of Vlandia Peasant Recruit Recruit Levy Crossbowman Hillman Footman Hillman Squire Crossbowman Infantry Spearman Brigand Gallant Hardened Crossbowman Swordsman Light Cavalry Billman Highwayman Knight Sharpshooter Sergeant Vanguard Pikeman Voulgier Champion Banner Knight |
Vlandian Knight | For the multiplayer version, see Knight (Multiplayer). Vlandian Knight Troop Information Culture Vlandia Wages 8 denars/day Acquired from... Vlandian Gallant- or -Vlandian villages (rare) Upgrades to... Vlandian Champion Upgrade Cost ? denars Ransom Value ? denars Vlandian Knights are tier-four noble cavalry of Vlandia. Skills[] (v1.2.11) One Handed 100 Two Handed 60 Polearm 110 Bow 45 Crossbow 45 Throwing 15 Riding 100 Athletics 90 Equipment[] Troops may spawn with these items in battle. (v1.2.11) Weapons Knight LanceFullered Cavalry MaceRidged Arming Sword Shield Reinforced Cavalry Shield Head Armor Visored Helmet Over Laced Coif Shoulder Armor ? Body Armor Heavy Mail Shirt Hand Armor Mail Mittens Foot Armor Mail Cavalier BootsMail Chausses Mount Destrier Mount Harness ? Gallery[] Front viewBack viewTroop icon Troops of Vlandia Peasant Recruit Recruit Levy Crossbowman Hillman Footman Hillman Squire Crossbowman Infantry Spearman Brigand Gallant Hardened Crossbowman Swordsman Light Cavalry Billman Highwayman Knight Sharpshooter Sergeant Vanguard Pikeman Voulgier Champion Banner Knight |
Vlandian Levy Crossbowman | Vlandian Levy Crossbowman Troop Information Culture Vlandia Wages 3 denars/day Acquired from... Vlandian Recruit- or -Vlandian villages Upgrades to... Vlandian Crossbowman Upgrade Cost 25 denars Ransom Value 50 denars Vlandian Levy Crossbowmen are tier-two archers of Vlandia. Skills[] (v1.2.11) One Handed 40 Two Handed 15 Polearm 20 Bow 5 Crossbow 40 Throwing 15 Riding 20 Athletics 40 Equipment[] Troops may spawn with these items in battle. (v1.2.11) Weapons Iron Arming SwordHeavy CrossbowLight Bolts Shield ? Head Armor Padded Leather CapPadded CapOpen Padded Coif Shoulder Armor HoodScarf Body Armor Woven Leather VestLong Hemp TunicSimple Cloth Tunic Hand Armor Leather Gloves Foot Armor Strapped Shoes Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of Vlandia Peasant Recruit Recruit Levy Crossbowman Hillman Footman Hillman Squire Crossbowman Infantry Spearman Brigand Gallant Hardened Crossbowman Swordsman Light Cavalry Billman Highwayman Knight Sharpshooter Sergeant Vanguard Pikeman Voulgier Champion Banner Knight |
Vlandian Light Cavalry | Vlandian Light Cavalry Troop Information Culture Vlandia Wages 5 denars/day Acquired from... Vlandian Infantry- or -Vlandian villages Upgrades to... Vlandian Vanguard Upgrade Cost ? denars Ransom Value 87 denars Vlandian Light Cavalry are tier-four cavalry of Vlandia. Skills[] (v1.2.11) One Handed 70 Two Handed 40 Polearm 80 Bow 30 Crossbow 35 Throwing 25 Riding 60 Athletics 30 Equipment[] Troops may spawn with these items in battle. (v1.2.11) Weapons Tall Tipped Long SpearRidged Arming SwordIron Arming Sword Shield Cavalry Kite Shield Head Armor Nasal Helmet Over Laced Coif Shoulder Armor Scarf Body Armor Sleeveless Padded Coat Hand Armor Leather Gloves Foot Armor Leather Cavalier Boots Mount Rouncey Mount Harness ? Gallery[] Front viewBack viewTroop icon Troops of Vlandia Peasant Recruit Recruit Levy Crossbowman Hillman Footman Hillman Squire Crossbowman Infantry Spearman Brigand Gallant Hardened Crossbowman Swordsman Light Cavalry Billman Highwayman Knight Sharpshooter Sergeant Vanguard Pikeman Voulgier Champion Banner Knight |
Vlandian Pikeman | Vlandian Pikeman Troop Information Culture Vlandia Wages 12 denars/day Acquired from... Vlandian Billman- or -Vlandian villages Upgrades to... None Upgrade Cost None Ransom Value ? denars Vlandian Pikeman are tier-five infantry of Vlandia. Contents 1 Skills 2 Equipment 3 Armor Ratings 4 Weapon Ratings 5 Gallery Skills[] (v1.2.11) One Handed 80 Two Handed 130 Polearm 130 Bow 20 Crossbow 60 Throwing 80 Riding 60 Athletics 130 Equipment[] Troops may spawn with these items in battle. (v1.2.11) Weapons Fine PikeRidged Arming SwordKnightly Arming Sword Shield ? Head Armor Peaked Helmet Over Mail Shoulder Armor Hood Body Armor Rough Brigandine Hand Armor Mail Mittens Foot Armor Splint Boots Mount N/A Mount Harness N/A Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.4 beta) Armor Head Body Arm Leg Weight Peaked Helmet Over Mail 32 - - - 2.6 Western Chainmail - 28 14 14 10 Mail Mitten - - 20 - 1.4 Splint Boots - - - 22 2.7 Total 32 28 34 36 16.7 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.4 beta) Melee Name Fine Pike Ridged Arming Sword Weapon Type Polearm 1H Weapon Class 2H Polearm 1H Sword Swing Speed - 86 Swing Damage - 76 Thrust Speed 83 90 Thrust Damage 43 42 Length ? ? Handling ? ? Weight 2.81 1.54 Gallery[] Front viewBack viewTroop icon Troops of Vlandia Peasant Recruit Recruit Levy Crossbowman Hillman Footman Hillman Squire Crossbowman Infantry Spearman Brigand Gallant Hardened Crossbowman Swordsman Light Cavalry Billman Highwayman Knight Sharpshooter Sergeant Vanguard Pikeman Voulgier Champion Banner Knight |
Vlandian Recruit | For the multiplayer version, see Peasant Levy (Multiplayer). Vlandian Recruit Troop Information Culture Vlandia Wages 2 denars/day Acquired from... Vlandia Peasant- or -Vlandian villages Upgrades to... Vlandian Levy Crossbowman- or -Vlandian Footman Upgrade Cost 15 denars Ransom Value 5 denars Vlandian Recruits are tier-one infantry of Vlandia. Skills[] (v1.2.11) One Handed 20 Two Handed 10 Polearm 20 Bow 5 Crossbow 5 Throwing 5 Riding 5 Athletics 20 Equipment[] Troops may spawn with these items in battle. (v1.2.11) Weapons Spiked MaceIron PitchforkBlacksmith HammerPickaxe Shield ? Head Armor Leather CapPadded Cap Shoulder Armor ScarfHood Body Armor Sackcloth TunicCommoner's Shirt Hand Armor ? Foot Armor Horseman Boots Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of Vlandia Peasant Recruit Recruit Levy Crossbowman Hillman Footman Hillman Squire Crossbowman Infantry Spearman Brigand Gallant Hardened Crossbowman Swordsman Light Cavalry Billman Highwayman Knight Sharpshooter Sergeant Vanguard Pikeman Voulgier Champion Banner Knight |
Vlandian Scout | Vlandian Crossbowman Troop Information Culture Vlandia Acquired from... Vlandian Levy Crossbowman Upgrades to... Vlandian Light Cavalry Vlandian Crossbowman are third-tier troops of Vlandia. Troops of Vlandia Peasant Recruit Recruit Levy Crossbowman Hillman Footman Hillman Squire Crossbowman Infantry Spearman Brigand Gallant Hardened Crossbowman Swordsman Light Cavalry Billman Highwayman Knight Sharpshooter Sergeant Vanguard Pikeman Voulgier Champion Banner Knight |
Vlandian Sergeant | For the multiplayer version, see Sergeant (Multiplayer). Vlandian Sergeant Troop Information Culture Vlandia Wages 12 denars/day Acquired from... Vlandian Swordsman- or -Vlandian villages Upgrades to... None Upgrade Cost None Ransom Value 100 denars Vlandian Sergeants are tier-five infantry of Vlandia. Contents 1 Tactics 2 Skills 3 Equipment 4 Armor Ratings 5 Weapon Ratings 6 Gallery Tactics[] They are formidable heavy infantry equipped with body armor as good as Vlandian Banner Knights' - a Sergeant's tabard over mail, combined with their imperial capes, provide almost the same body armor rating as a Banner Knight's coat of plates and green hood. Vlandian Sergeants are also equipped with shields, which - if they form a Shield Wall - makes them difficult for archers to kill and gives them an advantage if advancing into enemy lines, as well as with maces - its blunt damage useful in taking down heavily armored enemies. It is advised to use Vlandian Sergeants to protect archers and crossbowmen, who are easy targets for melee cavalry - the player can command them to counter-charge if enemy cavalry reaches archer lines. Nonetheless, in field battles, they are vulnerable to enemy flanking maneuvers - enemies can flank shield infantry by using horse archers or feigning cavalry charges, which can confuse Vlandian Sergeants into shielding in the wrong direction, exposing them to archer fire. Skills[] (v1.2.11) One Handed 130 Two Handed 60 Polearm 130 Bow 20 Crossbow 60 Throwing 80 Riding 80 Athletics 130 Equipment[] Troops may spawn with these items in battle. (v1.2.11) Weapons Long Fine Steel SpearFullered Cavalry MaceRidged Arming SwordSpiked Battle Axe Shield Reinforced Oaken Kite Shield Head Armor Visored Helmet Over Laced Coif Shoulder Armor Scale Shoulderguards Body Armor White Tabard Over Mail Hauberk Hand Armor Reinforced Mail Mittens Foot Armor Mail Chausses Mount N/A Mount Harness N/A Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.4 beta) Armor Head Body Arm Leg Weight Full Helm Over Laced Coif 46 - - - 3.6 Imperial Long Cape - 16 4 - 3.5 White Tabard Over Mail Hauberk - 34 12 12 9.6 Reinforced Mail Mittens - - 23 - 1.6 Mail Chausses - - - 22 2.9 Total 46 50 39 34 21.2 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.4 beta) Melee Name Long Fine Steel Spear Fullered Western Mace Type Polearm 1H Weapon Class 1H Polearm Mace Swing Speed - 92 Swing Damage - 69 (blunt) Thrust Speed 78 - Thrust Damage 32 - Length ? ? Handling ? ? Weight 2.06 2.1 Shield Name Reinforced Oaken Kite Shield Class Large Shield Speed 82 Hit Points 430 Weight 5.8 Gallery[] Front viewBack viewTroop icon Troops of Vlandia Peasant Recruit Recruit Levy Crossbowman Hillman Footman Hillman Squire Crossbowman Infantry Spearman Brigand Gallant Hardened Crossbowman Swordsman Light Cavalry Billman Highwayman Knight Sharpshooter Sergeant Vanguard Pikeman Voulgier Champion Banner Knight |
Vlandian Sharpshooter | For the multiplayer version, see Sharpshooter (Multiplayer). Vlandian Sharpshooter Troop Information Culture Vlandia Wages 12 denars/day Acquired from... Vlandian Hardened Crossbowman- or -Vlandian villages Upgrades to... None Upgrade Cost None Ransom Value 100 denars Vlandian Sharpshooters are tier-five archers of Vlandia. Contents 1 Skills 2 Equipment 3 Armor Ratings 4 Weapon Ratings 5 Gallery Skills[] (v1.2.11) One Handed 130 Two Handed 60 Polearm 80 Bow 20 Crossbow 130 Throwing 60 Riding 80 Athletics 130 Equipment[] Troops may spawn with these items in battle. (v1.2.11) Weapons Ridged Arming SwordBound CrossbowHeavy Bolts Shield Pavise Shield Head Armor Kettle Hat Over Mail Coif Shoulder Armor Hood Body Armor Mail Shirt Hand Armor Mail Mittens Foot Armor Strapped Mail Chausses Mount N/A Mount Harness N/A Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.4 beta) Armor Head Body Arm Leg Weight Kettle Hat Over Mail Coif 36 - - - 2.9 Western Hood - 3 - - 0.4 Western Mail Shirt - 25 11 13 7.5 Mail Mittens - - 20 - 1.4 Strapped Mail Chausses - - - 23 3 Total 36 28 31 36 15.2 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.4 beta) Melee Name Ridged Arming Sword Type 1H Weapon Class 1H Sword Swing Speed 86 Swing Damage 76 Thrust Speed 90 Thrust Damage 42 Length ? Handling ? Weight 1.54 Shield Name Pavise Shield Class Large Shield Speed 82 Hit Points 560 Weight 7 Ranged Name Bound Crossbow Type Crossbow Speed 63 Damage 100 (pierce) Accuracy 100 Missile Speed 97 Weight 2 Missile Name Bolts Type Bolts Accuracy 100 Damage 0 (pierce) Stack Amount 20 Weight 0.05 Gallery[] Front viewBack viewTroop icon Troops of Vlandia Peasant Recruit Recruit Levy Crossbowman Hillman Footman Hillman Squire Crossbowman Infantry Spearman Brigand Gallant Hardened Crossbowman Swordsman Light Cavalry Billman Highwayman Knight Sharpshooter Sergeant Vanguard Pikeman Voulgier Champion Banner Knight |
Vlandian Spearman | Vlandian Spearman Troop Information Culture Vlandia Wages 5 denars/day Acquired from... Vlandian Footman- or -Vlandian villages Upgrades to... Vlandian Billman Upgrade Cost 50 denars Ransom Value 62 denars Vlandian Spearmen are tier-three infantry of Vlandia. Skills[] (v1.2.11) One Handed 70 Two Handed 40 Polearm 70 Bow 10 Crossbow 30 Throwing 30 Riding 40 Athletics 70 Equipment[] Troops may spawn with these items in battle. (v1.2.11) Weapons Tall Tipped Long SpearRidged Tipped Arming Sword Shield Reinforced Oaken Kite Shield Head Armor Peaked Helmet Over Laced Coif Shoulder Armor ScarfHood Body Armor Sleeveless Padded Short CoatPadded Short Coat Hand Armor Padded Mittens Foot Armor Leather Shoes Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of Vlandia Peasant Recruit Recruit Levy Crossbowman Hillman Footman Hillman Squire Crossbowman Infantry Spearman Brigand Gallant Hardened Crossbowman Swordsman Light Cavalry Billman Highwayman Knight Sharpshooter Sergeant Vanguard Pikeman Voulgier Champion Banner Knight |
Vlandian Squire | Vlandian Squire Troop Information Culture Vlandia Wages 3 denars/day Acquired from... Vlandian villages (rare) Upgrades to... Vlandian Gallant Upgrade Cost 1 War Mount25 denars Ransom Value ? denars Vlandian Squires are tier-two noble cavalry of Vlandia. Contents 1 Tactics 2 Skills 3 Equipment 4 Gallery Tactics[] Recruitment availability confirmed in these villages. (v1.x.x) Caleus Deriat Drapand Ferton Hongard Marin Ormanfard Rodetan Sirindac Talivel Tirby Valanby Verecsand Usanc These villages can also supply higher-tiered noble cavalry troops - like Vlandian Gallants - if left for a period of time. Vlandian Squires require 550 experience points to upgrade. Skills[] (v1.2.11) One Handed 45 Two Handed 10 Polearm 40 Bow 10 Crossbow 10 Throwing 10 Riding 40 Athletics 30 Equipment[] Troops may spawn with these items in battle. (v1.2.11) Weapons Simple Commoner SpearMorningstarIron Arming Sword Shield Horseman Kite Shield Head Armor Padded Half Coif Shoulder Armor ? Body Armor Aketon Hand Armor ? Foot Armor Leather Cavalier Boots Mount Rouncey Mount Harness ? Gallery[] Front viewBack viewTroop icon Troops of Vlandia Peasant Recruit Recruit Levy Crossbowman Hillman Footman Hillman Squire Crossbowman Infantry Spearman Brigand Gallant Hardened Crossbowman Swordsman Light Cavalry Billman Highwayman Knight Sharpshooter Sergeant Vanguard Pikeman Voulgier Champion Banner Knight |
Vlandian Swordsman | Vlandian Swordsman Troop Information Culture Vlandia Wages 8 denars/day Acquired from... Vlandian Infantry- or -Vlandian villages Upgrades to... Vlandian Sergeant Upgrade Cost ? denars Ransom Value 50 denars Vlandian Swordsmen are tier-four infantry of Vlandia. Skills[] (v1.2.11) One Handed 100 Two Handed 60 Polearm 100 Bow 15 Crossbow 45 Throwing 60 Riding 45 Athletics 100 Equipment[] Troops may spawn with these items in battle. (v1.2.11) Weapons Knightly Arming SwordFullered Cavalry MaceSpiked Battle Axe Shield Reinforced Kite Shield Head Armor Segmented Skullcap Over Padded ClothSegmented Skullcap Over Laced CoifSegmented Skullcap Over Padded Coif Shoulder Armor Hood Body Armor Mail Shirt Hand Armor Padded Mittens Foot Armor Strapped Mail Chausses Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of Vlandia Peasant Recruit Recruit Levy Crossbowman Hillman Footman Hillman Squire Crossbowman Infantry Spearman Brigand Gallant Hardened Crossbowman Swordsman Light Cavalry Billman Highwayman Knight Sharpshooter Sergeant Vanguard Pikeman Voulgier Champion Banner Knight |
Vlandian Vanguard | For the multiplayer version, see Vanguard (Multiplayer). Vlandian Vanguard Troop Information Culture Vlandia Wages 12 denars/day Acquired from... Vlandian Light Cavalry- or -Vlandian villages Upgrades to... None Upgrade Cost None Ransom Value ? denars Vlandian Vanguards are tier-five cavalry of Vlandia. Contents 1 Tactics 2 Skills 3 Equipment 4 Armor Ratings 5 Weapon Ratings 6 Gallery Tactics[] They are heavily armored and equipped with a lance, which makes them very deadly in charges. A commander can use Vlandian Vanguards to flank and charge into enemies in the same manner they would Vlandian Champions and Vlandian Banner Knights. It should be noted that, compared to their noble counterpart, they have a slightly lower armor rating and lower Polearm and Athletics skill values, meaning they are less proficient in using lances and run slower if dismounted. Regardless, as they belong to the commoner troop tree, they are more readily available, which makes them a desirable alternative for heavy cavalry if the player cannot access noble troops during early game. Skills[] (v1.2.11) One Handed 130 Two Handed 80 Polearm 130 Bow 20 Crossbow 60 Throwing 80 Riding 130 Athletics 60 Equipment[] Troops may spawn with these items in battle. (v1.2.11) Weapons Knight LanceRidged Arming Sword Shield Reinforced Cavalry Kite Shield Head Armor Visored Helmet Over Mail Coif Shoulder Armor Scarf Body Armor Red Tabard Over Mail Hauberk Hand Armor Mail Mittens Foot Armor Mail Chausses Mount Valanby Courser Mount Harness ? Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.4 beta) Armor Head Body Arm Leg Weight Visored Helmet Over Mail Coif 52 - - - 3.6 Red Tabard Over Mail Hauberk - 34 12 12 8.6 Mail Mittens - - 20 - 1.4 Mail Chausses - - - 22 2.9 Total 52 34 32 34 16.5 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.4 beta) Melee Name Vlandian Lance Ridged Arming Sword Type Polearm 1H Weapon Class 1H Polearm 1H Sword Swing Speed - 86 Swing Damage - 76 Thrust Speed 83 90 Thrust Damage 37 42 Length ? ? Handling ? ? Weight 1.99 1.54 Shield Name Reinforced Cavalry Kite Shield Class Large Shield Speed 82 Hit Points 430 Weight 4.9 Gallery[] Front viewBack viewTroop icon Troops of Vlandia Peasant Recruit Recruit Levy Crossbowman Hillman Footman Hillman Squire Crossbowman Infantry Spearman Brigand Gallant Hardened Crossbowman Swordsman Light Cavalry Billman Highwayman Knight Sharpshooter Sergeant Vanguard Pikeman Voulgier Champion Banner Knight |
Vlandian Voulgier | For the multiplayer version, see Voulgier (Multiplayer). Vlandian Voulgier Troop Information Culture Vlandia Wages 12 denars/day Acquired from... Vlandian Billman- or -Vlandian villages Upgrades to... None Upgrade Cost None Ransom Value 100 denars Vlandian Voulgiers are tier-five infantry of Vlandia. Contents 1 Tactics 2 Skills 3 Equipment 4 Armor Ratings 5 Weapon Ratings 6 Gallery Tactics[] Armed in true Frankish fashion, Vlandian Voulgiers come equipped with bastard swords, throwing axes, and their namesake characteristic weapon of choice: the Voulge, a multipurpose polearm that can act both as a spear and as an axe. These soldiers march into battle clad in heavy chain-mail, laying waste to their foes with their deadly two-handers and daring their enemies to strike at them from afar while they still can. Thanks to their polearm, Vlandian Voulgiers are just as capable of unhorsing and killing heavily armored cavalry as they are at dispatching large swathes of lesser enemies. Being the only tier-five Vlandian infantry troops to come equipped with throwing weapons, they fill a nice in their roster but their Franceskas suffer greatly from reduced range when compared to Pila and Javelins, yet they compensate for this with awesome power, especially against armored enemies. They are also strangely equipped with both a two-handed sword and a one-handed arming sword, allowing them to slash their way through enemies even in cramped spaces, where their polearms have no room to exert power. Though almost as armored as Vlandian Sergeants, Voulgiers are particularly vulnerable to ranged attrition, especially in larger battles where more skirmishers are expected. This issue is more prevalent when facing against armies that boast an abundance of cheap and deadly missiles across its ranks - factions such as the Aserai and Battania come to mind. It's not uncommon to experience forlorn hope when Vlandian Voulgiers meet the enemy's main line only to start quickly breaking off once the first rank gets picked off, which can be a large financial deficit to your force and a deciding factor in your loss if they make up the majority of your frontline. In short, Vlandian Voulgiers are more viable than other niche tier-five infantry - thanks to their decent armor and Franceska throwing axes - but more volatile in their performance when compared to other no-frills heavy infantry, such as Imperial Legionaries or Vlandian Sergeants. Skills[] (v1.2.11) One Handed 80 Two Handed 130 Polearm 130 Bow 20 Crossbow 60 Throwing 80 Riding 60 Athletics 130 Equipment[] Troops may spawn with these items in battle. (v1.2.11) Weapons VoulgeBroad Two HanderRidged Tipped Arming SwordFranceskas Shield ? Head Armor Peaked Helmet Over Mail CoifPeaked Helmet Over Laced CoifPeaked Helmet Over Padded Cloth Shoulder Armor Scarf Body Armor White Tabard Over Mail Hauberk Hand Armor Mail Mittens Foot Armor Splint Boots Mount N/A Mount Harness N/A Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.4 beta) Armor Head Body Arm Leg Weight Peaked Helmet Over Mail Coif 34 - - - 2.7 Cape - 2 - - 0.5 White Tabard Over Mail - 34 12 12 9.6 Mail Mittens - - 25 - 1.4 Splint Boots - - - 22 2.7 Total 34 36 37 34 16.9 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.4 beta) Melee Name Voulge Broad Two Hander Ridged Tipped Arming Sword Type Polearm 2H Weapon 1H Weapon Class 1H Polearm 2H Sword 1H Sword Swing Speed 32 99 94 Swing Damage 35 107 65 Thrust Speed 87 96 92 Thrust Damage 36 49 41 Length ? ? ? Handling ? ? ? Weight 1.51 1.67 1.45 Throwing Name Franceskas Class Throwing Axes Length 38 Damage 64 (cut) Missile Speed 27 Accuracy 93 Stack Amount 3 Weight 0.68 Gallery[] Front viewBack viewTroop icon Troops of Vlandia Peasant Recruit Recruit Levy Crossbowman Hillman Footman Hillman Squire Crossbowman Infantry Spearman Brigand Gallant Hardened Crossbowman Swordsman Light Cavalry Billman Highwayman Knight Sharpshooter Sergeant Vanguard Pikeman Voulgier Champion Banner Knight |
Vostrum | Vostrum Settlement Information Type Town Kingdom Southern Empire Villages AlisionAvalypsGorcorys Port Yes Vostrum is a town in the Southern Empire owned by Archon Turiados of clan Hongeros. The villages of Alision, Avalyps, and Gorcorys are bound to the town. Description[] Vostrum was founded by the Calradian mercenary Archacos, one of a number of rogue commanders who broke away from the empire during its expansion. Unlike some, who tried to reproduce the empire's republican heritage, he chose to rule as a god-king. His dynasty lasted for generations, until imperial troops overran it and smashed every haloed statue of Archacos and his successors into rubble. Even today, western and northern imperial senators accuse families from this region of being closet monarchists.[1] Economy[] The town begins the game with a Brewery, a Wood Workshop, and a Wine Press. References[] ↑ Encyclopedia Calradia, entry "Vostrum" Territory of the Southern Empire TownsDanustica Lycaron Onira Phycaon Poros Syronea Vostrum CastlesChanopsis Castle Corenia Castle Jogurys Castle Lavenia CastleMelion Castle Morenia Castle Odrysa Castle Sestadeim Castle Villages Alision Amycon Atphynia Avalyps Caira Canoros Canterion Chanopsis Corenia Erebulos Ethemisa Eunalica Gorcorys Jogurys Lanthas Lartusys Lavenia Melion Metachia Morenia Odrysa Parasemnos Polisia Popsia Psotai Sagolina Sagora Saldannis Sestadaim Spotia Tegresos Tevea Vargonis Zestea |
Voulgier (Multiplayer) | For the single-player version, see Vlandian Voulgier. Voulgier Basic Armor Improved Troop Information Faction Vlandia Type Infantry Cost 120 Class Stats Hit Points 110 Armor 10 (basic)19 (improved) Movement Speed 77 Army Size 17 Voulgiers are a multiplayer infantry class of Vlandia. Official Description[] Among the Peasant Levy the biggest, meanest, and quickest are selected and trained to become the feared Voulgiers. These polearm-wielding soldiers serve Vlandian armies as shocktroopers and lay waste to enemy infantry. Armory[] A class' basic equipment can be swapped or upgraded by choosing a perk. Basic Voulge Two Handed Perks Improved Armor Provides +9 armor Noble Great Sword Powerful great sword with very consistent damage output(replaces Voulge)Two Handed Awl Pike Very effective against cavalry and as melee supportTwo Handed |
Vyldur | This article is a stub. You can help out by expanding it. Vyldur Official Information Kingdom Sturgia Monarch Grand Prince Raganvad Title Knyaz Fiefs RevylUstokol Castle Clan Togaroving Personal Details Gender Male Spouse Dracha Vyldur is a Knyaz of Sturgia and the leader of clan Togaroving. He is the owner of Revyl and Ustokol Castle and the husband of Dracha. Description[] According to his Personality Traits, Vyldur is Merciful and Generous. He is reputed to be generous - meaning that, while leading an army with him in it and taking settlements to gain relationship, sparing the city from pillaging and devastation will grant a relationship bonus. |
Wadar | Wadar Settlement Information Type Village Kingdom Aserai Fortification Barihal Castle Wadar is a village of the Aserai owned by Emir Aqar of the Banu Ruwaid. The village is bound to Barihal Castle and known to produce Horses, specifically Desert Horses. Description[] Wadar sits in the rocky wadis at the inland edge of the Jarjara Escarpment, before it gives way to barren gravel plains and dunes. Clouds from the Bahr al-Yeshm drop their last reserves of water here in the spring and winter, giving the land just enough grass to support horse-rearing.[1] References[] ↑ Encyclopedia Calradia, entry "Wadar" Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm |
Wages | Wages are automatically paid to your troops every 168 hours (seven days) in every game up until Bannerlord, which pays wages daily. If you do not have enough money to pay, you will incur a debt and your party will lose morale. You will attempt to pay off any debt the next time you pay your troops, if you still don't have enough, your debt may increase and your party will lose morale again. Mount&Blade/Warband wages[] Base wages are paid by each troop's level, it is then further calculated depending on several factors. Mercenaries are paid 150% of base wages Mounted troops are paid 166% of base wages Companions are paid 200% of base wages Wages for troops in a garrison or resting are cut by 50% Every level of Leadership reduces wages by 5% Note that mounted mercenaries receive both mounted wages and mercenary wages, making them even more expensive than a companion of the same level. Giving a companion a horse does not change their wages. The following is a table of base wages up to level 60. Note that the Nord Huscarl and Swadian Knight are the highest-leveled normal troops in the game at level 28. This means only companion can reach the higher numbers. Theoretically, there is no level cap, but an overflow glitch occurs after level 62 and the experience required per level increases at an abnormally rapid rate after 59. Base wages by troop level Level 1 2 3 4 5 6 7 8 9 10 Base 0* 1 1 1 2 3 4 4 5 6 Level 11 12 13 14 15 16 17 18 19 20 Base 7 9 10 11 12 14 16 17 19 21 Level 21 22 23 24 25 26 27 28 29 30 Base 23 25 27 29 31 33 36 38 40 43 Level 31 32 33 34 35 36 37 38 39 40 Base 46 49 51 54 57 60 64 67 70 73 Level 41 42 43 44 45 46 47 48 49 50 Base 77 81 84 88 92 96 100 104 108 112 Level 51 52 53 54 55 56 57 58 59 60 Base 116 121 125 129 134 139 144 148 153 158 * Wages cannot be 0, so all troops at level 1 would receive the minimum wage of 1. Examples[] The following tables are some examples of different troops at various levels comparing the factor of your Leadership skill. Examples - click Expand to view Troop Level Base Normal Troop Mercenary Mounted Mounted Merc Heroes Leadership Level 0 5 2 2 3 3 4 4 10 6 6 9 10 15 12 15 12 12 18 20 30 24 20 21 21 31 35 53 42 25 31 31 46 51 77 62 Troop Level Base Normal Troop Mercenary Mounted Mounted Merc Heroes Leadership Level 5 5 2 1 2 2 3 3 10 6 4 6 7 11 9 15 12 9 13 15 18 22 20 21 15 23 26 39 32 25 31 23 34 38 57 46 Troop Level Base Normal Troop Mercenary Mounted Mounted Merc Heroes Leadership Level 10 5 2 1 1 1 2 2 10 6 3 4 5 7 6 15 12 6 9 10 15 12 20 21 10 15 17 26 21 25 31 15 23 25 38 31 With Fire & Sword wages[] In Mount&Blade: With Fire & Sword the weekly wage of each troop is calculated, with integer truncation in each step, in the following way: Base wage: for pretenders to the throne and the kidnapped girl: wage = 0 for Mercenary Camp troops: wage = max(1, troop_level + 4) for other troops: wage = max(1, (troop_level + 3) * (troop_level + 3) / 20) if the troop is mounted, adjust based on the faction: Crimean Khanate: wage = wage * 5 / 4 another faction: wage = wage * 6 / 4 if it's a hero: wage = wage * 3 reduced by the player's Leadership skill: wage = wage * (100 - (2 * player_leadership)) / 100 if not the kidnapped girl, ensure minimum wage: wage = max(1, wage) if the troop is in the player's party, adjust based on the game's difficulty: Easy: wage = wage * 70 / 100 Moderate: wage = wage * 85 / 100 Hard: wage = wage The weekly pay also depends on the following factors: 50% reduction for garrisoned troops (after adding up all the garrisoned troop wages) 50% reduction for periods you were resting in a Manor, in Towns or in Fortresses (checked every 6 hours) You should note that Mercenary Camp troops only become cheaper than normal troops from level 18, which means that only mercenaries upgraded to elite are cheaper than regular troops. |
Waltas | Deir Hawa Settlement Information Type Village Kingdom Aserai Fortification Hubyar Waltas is a village of the Aserai owned by Emir Tais of the Banu Qild. The village is bound to Hubyar and known to produce Flax. Description[] Waltas sits by the Bahr al-Yeshm, the Jade Sea, in lowlands well suited to the growing of flax.[1] References[] ↑ Encyclopedia Calradia, entry "Waltas" Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm |
Warrider | Warrider was the prerelease name for Mount&Blade. While Warrider was a very early version of Mount&Blade, it did include some content that was removed from later versions of the game. However, not all of it was completely removed, and some hints of the past may still be found deep within the game files. The game featured a totally different map from later versions of Mount&Blade or Warband and also had a couple different troop types, quests, and items. Due to being an early work in progress, it also had unpolished graphics and primitive animations. Many actions, such as interacting with certain characters, would crash the game. Warrider presented a much more elaborate plot than the open-style gameplay it developed into later. The plot includes lots of hidden locations, undead, items of great power, other characters and a ghoul species. Warrider's plot revolves around the arrival of the Undead. Warrider featured only two kingdoms compared to later versions of the game. The Swadians, ruled by King Larec, and the Vaegirs, ruled by Prince Kurzak. Calradia was in peace until Vaegirs rebelled against Swadians and formed a kingdom, this was the start of the cold Calradian War. Contents 1 In-game description 2 Features 2.1 Storyline differences 2.2 NPC differences 2.3 Gameplay differences 2.4 Graphical differences 3 Trivia 4 References 5 External link In-game description[] The in-game description has several spelling and grammatical errors: "In the year of 1352, the Land of Calradia was divided between two rival kindoms. In the west, the once all-powerful kingdom of Swadia had lost most of its former glory but remained a formidable power with its heavy knights. But the eastern lands had been recently lost to the rebeling Vaegir nobles who united under . Having gained their independence, the Vaegirs were quick to take the offensive and set off to conquer their former masters. But Swadian King Larec was now fighting in friendly soil . Soon the war degenerated into a series of skirmishes and raids devastating the countryside . It was a time of suffering and pain. Farms were burnt, villages were destroyed, thousands were killed and enslaved on both sides. But it was also a time of opportunity for some. Mercenaries and adventurers flooded into the land looking for fortune, fame and glory. But these newcomers would find war to be a harsh master." [1] Features[] The following are notable differences in Warrider compared to later versions. Storyline differences[] King Harlaus was claimant of Swadians which changed to king in later versions. A plot involving the Undead and necromancers. Village of Rebel Peasants called Serrepa. Many different quests like to kill King Harlaus and to crush the rebellion of Sereppa. NPC differences[] Different troops and heroes like Prince Kurzak instead of King Yaroglek. Count Camechaw lord of Halmar for the Vaegirs. Count Grimar lord of Tihr for the Swadians. Count Haxalye lord of Praven for the Swadians. Count Rhudolg for the Swadians. Duke Taugard lord of Suno for the Swadians. Gameplay differences[] The option to play as a Ghoul. Antler Knights, Black Khergits, Tagars. Undead and Ghouls. There were no castles or villages, only towns. Lords stayed in their cities and couldn't go outside. There were no troop wages. There was no siege system. There was no horse merchant in the cities. You could buy a horse in a removed location called Rulqarn Farm. There was a feature where the player could slaughter their horse in the inventory tab and turn it into "Horse Meat" (see video). The only factions were the Vaegirs and Swadians. The capital of Swadia was Sargoth, which changed to capital of Nords in later versions. Warrider is based in the year 1352, unlike the later versions of the game which was based in 1257. Graphical differences[] Warrider uses the font Comic Sans to display text, while later Mount&Blade games use a font called Mordred. Character names are written in all lowercase, and with underscores (_) instead of spaces. All settlements displayed on the overland map are displayed in white. When the player hovers over one of them, the color will remain white if the settlement is neutral, and it will become green if held by the friendly faction, and red if held by the hostile faction. Trivia[] Before "Warrider", the game was known as Way of the Sword. The main developer, Armağan, explained that the name was too generic and Warrider explains the game's premise better. [2] [3] The background in main menu in is Knight, Death and the Devil painting with red coloring [4] In the main menu the version is written is 1.210 There is a native fps counter in the game In the character menu the skull eyes light up red if get hovered by the mouse Some of the cheats in mount&blade works In the main menu the title of the game is mount&blade References[] ↑ Mount & Blade 0.202 intro_text.txt ↑ ↑ ↑ External link[] Warrider Download Warrider Soundtrack : The Great Hall |
Warrior | This article is a disambiguation page for Warrior The following is a list of links to pages that might share the same title. Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article. Warrior may refer to: A Mount & Blade Wiki Achievement Nord Warrior Angle Warrior (Cempa) Briton Warrior (Cadwr) Frisian Warrior (Wigand) Irish Warrior (Cliarnach) Pictish Warrior (Gaithlennach) Saxon Warrior (Cempa) Young Warrior Svear Warrior Cantabrian Warrior Battanian Clan Warrior Battanian Trained Warrior Battanian Picked Warrior Battanian Highborn Warrior Khuzait Tribal Warrior Sturgian Warrior Sturgian Warrior Son Sea Raider Warrior Tribal Warrior (Multiplayer) Clan Warrior (Multiplayer) Mounted Warrior (Multiplayer) Warrior (Multiplayer) |
Warrior (Multiplayer) | For the single-player version, see Sturgian Warrior. Warrior Basic Armor Improved Troop Information Faction Sturgia Type Infantry Cost 100 Class Stats Hit Points 100 Armor 6 Movement Speed 76 Army Size 22 Warriors are a multiplayer infantry class of Sturgia. Official Description[] Every village and town in the Sturgian lands supplies a force of Voi, or militia, to the boyars and princes. They support the Druzhina in battle and, if they distinguish themselves, can hope for promotion into its ranks. Armory[] A class' basic equipment can be swapped or upgraded by choosing a perk. Basic Northern Woodsplitter Axe One Handed Perks Northern Short Spear Good against cavalry and for melee supportTwo Handed One Handed Northern Round Shield Makes blocking easier, effective against ranged unitsShield Northern Twohanded Hammer Very effective against heavy armor(replaces Northern Woodsplitter Axe)Two Handed |
Warsword Conquest | Warsword Conquest Version M&B Warband v1.158 Type Single Player Links Forum topicMod DatabaseNexus Mods Warsword Conquest is a mod based on a Games Workshop table top game by the name of Warhammer fantasy. It is currently in an unfinished state. Contents 1 Features 2 Factions 3 Links 3.1 Sub pages 3.2 External links Features[] The main features of the mod are as follows. 13 factions to fight for or against: Empire, Lizardmen, Tomb Kings, Badlands Goblins, Pirates, Orcs, Dwarfs, Bretonnia, Chaos, Dark Elves, High Elves, Araby and Skaven. Every faction has tons of new armours, items and mounts which can be bought from merchants. Each faction has it's own troop types and lords, which are close to their Warhammer armies. Big monsters to hire or fight including Trolls, Ratogres, Ogres, Kroxigors and Ushabti. The ability to become a player character of every faction race in the game. All new character creation system, brings a Warhammer background to your character. Item race restrictions: Players can only wear items appropriate to their race. The player has the chance to obtain magical weapons and armour for themselves. New map of the Old World: Start on the map straight away, no one on one battle.. Visit, destroy or take over a total of 33 Towns, 58 castles and 138 villages. All new bandits including Beastmen, Night Goblins and Undead. Large bandit armies of renegade mercenaries and night goblins on the map. More than twice the number of bandit parties. Factionalized merchants now sell race related items: Factionalized mercenaries: Each faction has a pool of different mercenaries to hire. All new mercenaries including Ogre Leadbelcher, Alcatani Fellowship, Braganzas Besieger, Tichi Huichi Raiders Mengils Manflayer, Night Goblins, Witch Elves and many more. 28 new companions to hire. Sell prisoners to tavernkeeper. Revamped tournaments with special tournament characters and teams. Faction patrols around their lands: Each town and village has villagers of the right faction. Factionalized Farmers and village defenders, now correct for faction. Villages now produce recruits of owner faction and changes recruit type when taken over. All new scenes to bring the Warhammer world alive. Ability to change the player's kingdom troop race when you own a kingdom. Death cam and battle continues. Sea Battles and Sea Bandits. Pre-Battle Orders & Deployment. Troop Formations. Factions[] Araby: Badlands Goblins: Beastman: Bretonnia: Chaos: Dark Elves: Dwarfs: Empire of Sigmar: High Elves: Lizardman Kingdom: Orcs: Pirate Kingdom: Skaven: Tomb Kings Empire: Wood Elves: Sylvannia: Kislev Links[] Sub pages[] Warsword Conquest/Heroes Warsword Conquest/Mercenaries and Bandits Warsword Conquest/Outpost Warsword Conquest/Troops Warsword Conquest/Character Creation External links[] Forum topic Mod Database Nexus Mods |
Warsword Conquest/Character Creation | This page aims at providing the list of options for character creation in Warsword Conquest. Freelancer Edition[] Base character: 6 STR, 5 AGI, 6 INT, 5 CHA. Gender: (except elves) Male (all races): STR +2 AGI +1 CHA +2 Female (only humans): STR +1 AGI +2 INT +1 CHA +1 Homeland (traditional humans and skeletons only): The Empire of Sigmar: INT +2, CHA +1, Trade +1, Engineer +2, Tactics +1, Leadership +1, 1HWP +10, 2HWP +10, FaWP +10, Gold +50 The Kingdom of Bretonnia: AGI +1, CHA +2, Weapon Master +1, Riding +2, Shield +1, Leadership +1, 1HWP +10, PoWP +20, Gold +20 The Kingdom of Araby: INT +2, AGI +1, Riding +1, Power Draw +1, Trade +1, Inventory management +1, Weapon Master +1, 2HWP +10, ArWP +10, Gold +100 The Tsardom of Kislev: Gold +30 The Empire of Nippon: AGI +2, INT +1, Power Strike +2, Weapon Master +2, Athletics +1, Trainer +1, 2HPW +42, Gold +80 The Brotherhood of Pirates: AGI +1, CHA +2, Looting +2, Path-finding +1, Spotting +1, Trade +1, 1HWP +14, FaWP +42, Gold +200 Any Elf: High, Wood or Dark Elf (M/F) a son of ...elves: STR +2, AGI +1, CHA +2 a daughter of ...elves: STR +1, AGI +2, INT +1, CHA +1 Father: The Empire of Sigmar: A Warrior Priest: CHA +2 STR +1 Leadership +1 Persuasion +1 2HWP +15 A Witch Hunter: INT +1 STR +1 First Aid +1 Spotting +1 FaWP +45 An Engineer: STR +1 INT +1 Engineer +2 1HWP +15 A Reiksguard Knight: STR +1 AGI +1 Ironflesh +1 Power Strike +1 PoWP +20 A Greatsword: STR +1 AGI +1 Power Strike +1 2HWP +40 A Peasant: INT +1 CHA +1 Inventory management +1 Trade +1 The Kingdom of Bretonnia: A Grail Knight: AGI +1 CHA +1 Riding +1 Shield +1 PoWP +50 Gold +100 A Horse Breeder: CHA +1 AGI +1 Riding +1 Trade +1 Gold +50 1HWP +45 A Yeoman Warden: STR +1 INT +1 Spotting +1 Shield +1 1HWP +15 A Scribe: CHA +1 INT +1 Persuasion +1 Leadership +1 PoWP +10 A Blacksmith: STR +1 INT +1 Power Strike +1 Trade +1 1HWP +40 A Tournament Master: INT +1 CHA +1 Persuasion +1 Tactics +1 The Kingdom of Araby: A Rich Travelling Merchant: INT +1 CHA +1 Trade +1 Inventory Management +1 Gold +1000 A Horse Breeder: CHA +1 AGI +1 Riding +1 Trade +1 1HWP +45 An Imam: CHA +1 INT +1 Persuasion +1 Leadership +1 2HWP +15 A Janissary: STR +1 AGI +1 Power Draw +2 ArWP +50 A Mameluk: STR +1 AGI +1 Power Strike +1 Riding +1 PoWP +40 Sultan's Bodyguard: STR +1 AGI +1 Ironflesh +1 Weapon Master +1 1HWP +40 The Tsardom of Kislev:: Priest of Ulric: STR +1, AGI +1, Ironflesh +1, Power Strike +1, 2HWP +70 A Member of the Tsarina's Secret Police: INT +2, Tracking +1, Prisoner Management +1, CrWP +42, Gold +30 A Boyar: STR +1, CHA +1, Tactics +1, Leadership +1, 1HWP +126, Gold +70 A Kossar: STR +1, AGI +1, Constitution +1, Power Draw +1, 1HWP +56, ArWP +56, Gold +10 A Kyazak Nomad: AGI +1, INT +1, Riding +2, Path-finding +1, PoWP +84, Gold +20 A Hunter: AGI +1, INT +1, Power Draw +1, Tracking +1, ArWP +112, Gold +20 The Empire of Nippon: A Wako Pirate: INT +1, CHA +1, Looting +1, Inventory Management +1, Gold +200 A Shinobi: AGI +1, INT +1, Weapon Master +2, 2HWP +22 A Firework Maker: INT +1. CHA +1, Engineer +1, Trade +1, FaWP +14, Gold +200 A Gardener: INT +2, Persuasion +3, 1HWP +14, Gold +600 A Calligrapher: INT +1, CHA +1, Persuasion +1, Leadership +1, PoWP +28, Gold +150 A Hatamoto: AGI +2, Power Strike +1, Weapon Master +1, PoWP +56, Gold +50 The Brotherhood of Pirates: A Swashbuckler: AGI +1 CHA +1 Weapon Master +1 Power Strike +1 1HWP +30 FaWP +30 A Drunk: STR +1, CHA +1, Constitution +1, Inventory Management +1, Gold +20 A Navigator: INT +2 Pathfinding +1 Spotting +1 1HWP +10 A Captain: INT +1 CHA +1 Leadership +1 Tactics +1 Prisoner management +1 Gold +300 A Merchant: CHA +2 Trade +1 Inventory management +1 1HWP +10 Gold +500 A Cook: INT +2 Constitution +2 Gold +150 Beastman: A Bray Shaman: INT +2, CHA +1, Tracking 1, Spotting +1, Persuasion +2, Leadership +1, Gold +250 A Tactician: STR +1, INT +2, Tactics +3, Path-finding +1, Spotting +1, 1HWP +14, Gold +300 A Bestigor: STR +2, AGI +1, Ironflesh +1, Power Strike +1, Shield +1, Athletics +2, 2HWP +28, Gold +50 A Huntmaster: STR +1, INT +2, Athletics +1, Trainer +2, Tracking +1, Inventory Management +1, 1HWP +14, Gold +80 A Chariot Rider: Nothing! A Warlord: STR +1, CHA +2, Tactics +1, Prisoner Management +2, Leadership +2, 2HWP +56, Gold +200 Chaos Warrior: A Chaos Warrior: STR +2 AGI +1 Power Strike +3 Athletics +2 Shield +1 1HWP +30 Gold +50 A Chariot Rider: AGI +2 INT +1 Weapon Master +1 Riding +2 Engineer +1 Pathfinding +1 1HWP +10 PoWP +20 Gold +75 A Berserker: AGI +2 STR +1 Athletics +3 Power Strike +1 Weapon Master +1 2HWP +30 Gold +10 A Lumberjack: STR +2 INT +1 Inventory management +1 Power Strike +3 Trade +2 Athletics +1 2HWP +30 Gold +80 A Fearless Barbarian: STR +2 AGI +1 Pathfinding +1 Power Strike +1 Looting +2 Athletics +1 2HWP +30 Gold +80 A Chieftain: CHA +2 STR +1 Leadership +2 Prisoner management +1 Riding +1 Tactics +1 1HWP +10 FaWP +30 Gold +100 Lizardman/Saurus: A Temple Guard: STR +2 AGI +1 Weapon Master +1 Power Strike +1 Shield +2 Ironflesh +1 1HWP +30 Gold +30 A Tactician: CHA +1 INT +2 Tactics +2 Spotting +1 Trainer +1 Leadership +1 1HWP +10 Gold +30 An Old Blood: STR +1 CHA +2 Tactics +1 Leadership +2 Trainer +1 Ironflesh +1 2HWP +40 ThWP +30 Gold +50 A Champion Cold One Rider: AGI +2 STR +1 Shield +1 Riding +2 Athletics +1 Weapon Master +1 PoWP +30 Gold +40 An Architecht: INT +2 CHA +1 Inventory management +1 Trade +1 Engineer +2 Persuasion +1 1HWP +10 Gold +70 A Kroxigor Trainer: STR +1 INT +2 Tactics +1 Trainer +2 Prisoner management +1 Persuasion +1 1HWP +10 Gold +30 Orc: Rocky Terrain: STR +3, Ironflesh +1, Power Strike +2, Weapon Master +2, 1HWP +126, Gold +30 Volcanic Terrain: STR +2, INT +1, Ironflesh +1, Power Strike +1, Weapon Master +1, Engineer +1, PoWP +14, Gold +10 Arid Terrain: STR +1, AGI +2, Power Strike +1, Athletics +1, Riding +2, Tracking +1, 1HWP +14, Gold +10 Forest Terrain: AGI +2, INT +1, Power Strike +1, Power Draw +1, Tracking +1, Spotting +2, 1HWP +7, 2HWP +7, Gold +30 Lush Terrain: AGI +3, Power Strike +1, Power Throw +1, Riding +2, Path-finding +1, 1HWP +14, Gold +30 Snowy Terrain: STR +2, AGI +1, Power Strike +1, Ironflesh +3, Shield +1, 1HWP +14 Goblin: Rocky Terrain: STR +1, AGI +2, Ironflesh +1, Weapon Master +1, Athletics +2, Trainer +1, TrWP +126, Gold +50 Snowy Terrain: STR +2, AGI +1, Ironflesh +2, Power Strike +2, Athletics +1, 1HWP +56, Gold +20 Forest Terrain: AGI +2, INT +1, Power Throw +1, Power Draw +1, Athletics +1, Riding +2, 1HWP +14, Gold +40 Arid Terrain: STR +1, AGI +1, CHR +1, Power Strike +1, Power Draw +1, Athletics +2, Riding +1, 2HWP +98, Gold +10 Steppe Terrain: STR +2, INT +1, Ironflesh +1, Power Strike +2, Riding +2, 1HWP +14, Gold +150 Lush Terrain: AGI +3, Power Strike +1, Athletics +3, Looting +1, 1HWP +14, Gold +30 Chaos Dwarf: A Daemon Binder: STR +3, Constitution +1, Ironflesh +1, Magic Control +1, Engineer +2, 1HWP +14, Gold +60 A Torturer: STR +1, INT +1, CHR +1, Constitution +1, Power Strike +2, Wound Treatment +1, Persuasion +1, PoWP +14, Gold +20 A Slave Master: STR +2, CHR +1, Ironflesh +1, Power Strike +1, Prisoner Management +2, Leadership +1, 1HWP +28, Gold +130 A Legionnaire: STR +2, AGI +1, Ironflesh +2, Power Strike +1, Weapon Master +1, Shield +1, 1HWP +70, Gold +40 An Ironsworn: STR +1, AGI +1, CHR +1, Ironflesh +1, Weapon Master +1, Trainer +1, Tactics +1, Leadership +1, 1HWP +70, Gold +30 A Trader: AGI +1, CHR +2, Path-finding +1, Inventory Management +1, Trade +2, FaWP +70, Gold +240 High Elf: A Dragon Prince: STR +1 AGI +2 Weapon Master +1 Power Strike +1 Riding +2 Ironflesh +1 PoWP +30 1HWP +10 Gold +60 A Ranger: AGI +2 INT +1 Pathfinding +1 Power Draw +1 Tracking +1 Spotting +1 Athletics +1 1HWP +10 ArWP +40 Gold +30 A Tournament Hero: STR +1 CHA +2 Weapon Master +1 Ironflesh +2 Athletics +1 Power Strike +1 1HWP +30 ArWP +30 Gold +100 A Sword Master of Hoeth: AGI +2 STR +1 Ironflesh +1 Power Strike +2 Athletics +1 Weapon Master +1 2HWP +30 Gold +20 A Charioteer: INT +1 AGI +2 Pathfinding +1 Riding +2 Engineer +1 Spotting +1 ArWP +30 Gold +20 A Noble: CHA +1 INT +2 Leadership +1 Tactics +2 Prisoner management +1 Persuasion +1 1HWP +10 Gold +200 Dark Elf: A Bodyguard: AGI +1, INT +2, Weapon Master +2, Tactics +1, Tracking +2, PoWP +30, 1HWP +40, Gold +40 A Corsair: AGI +2, INT +1, Pathfinding +2, Spotting +1, Prisoner management +2, 1HWP +10, CrWP +40, Gold +70 An Executioner: STR +3, Weapon Master +2, Power Strike +2, Ironflesh +1, 2HWP +70, Gold +30 An Assassin: AGI +2, STR +1, Power Strike +1, Tracking +2, Athletics +1, Weapon Master +2, 1HWP +100, Gold +70 A Crossbow Expert: INT +1, STR +1, AGI +1, Spotting +2 Weapon Master +2 Inventory management +1 CrWP +80 Gold +20 A Dread Knight: STR +1, AGI +2, Riding +2, Power Strike +1, Ironflesh +1, Shield +1, PoWP +60, Gold +40 Wood Elf: A Blacksmith: STR +2, INT+1, Power Strike +1, Weapon Master +1, Engineering +2, Trade +1, 1HWP +14 Gold +100 A Pathfinder: AGI +2, Tracking +1, Pathfinding +2, Spotting +2, PoWP +14 A Soldier: STR +2, AGI +1, Power Draw +1, Ironflesh+1, Shield +1, Athletics +1, 1HWP +28, Gold +20 A Lorekeeper: INT +2, Tactics +1, Spotting +1, Wound Treatment +2, Surgery +1, 1HWP +14, Gold +40, a Book An Ambasador: INT +1, CHA +2, Riding +1, Persuasion +1, Trade +1, 1HWP +14, a Book A Minor noble: STR +1, CHA +1, Riding +2, Weapon Master +1, Horse Archery +1, Leadership +1, ArWP +52, Gold +40 Dwarf: A Master Brewer: CHA +1 INT +2 Trade +2 Inventory management +1 Engineer +1 Pathfinding +1 1HWP +10 Gold +200 A Ironbreaker: STR +2 AGI +1 Ironflesh +2 Power Strike +1 Shield +1 Athletics +1 1HWP +30 Gold +30 A Gyrocopter Pilot: STR +1 INT +2 Riding +1 Engineer +2 Spotting +1 Inventory management +1 FaWP +30 Gold +100 A Runesmith: STR +2 INT +1 Trainer +1 Leadership +2 Trade +1 Weapon Master +1 2HWP +20 Gold +100 A Dungeon Adventurer: AGI +1 STR +2 Ironflesh +1 Looting +2 Power Strike +1 Athletics +1 1HWP +30 Gold +50 A Scribe: CHA +1 INT +2 Leadership +1 Persuasion +2 Tactics +1 Inventory management +1 1HWP +10 Gold +30 Skaven: A Stormvermin: AGI +1 STR +2 Ironflesh +2 Power Strike +1 Athletics +1 Weapon Master +1 PoWP +50 Gold +30 A Plague Priest: INT +2 AGI +1 Inventory management +2 Trade +1 Power Strike +1 Athletics +1 1HWP +30 Gold +60 A Blood Bowl Star: STR +1 AGI +2 Ironflesh +1 Athletics +2 Trainer +1 Power Throw +1 ThWP +90 Gold +60 A Gutter Runner: AGI +2 INT +1 Pathfinding +1 Athletics +2 Tracking +1 Spotting +1 1HWP +40 Gold +40 A Jezzail Runner: INT +1 STR +2 Athletics +1 Tactics +1 Spotting +1 Weapon Master +1 Inventory management +1 FaWP +60 Gold +50 An Assassin: INT +1 AGI +2 Tracking +1 Weapon Master +2 Tactics +1 Power Strike +1 1HWP +80 Gold +50 Halfling: An Innkeeper: INT +1, CHR +2 Inventory Management +2, Trade +3, Gold +150 A Quinsberry Councillor: INT +1, CHR +2, Persuasion +2, Leadership +1, Trade +2, 1HWP +14, PoWP +28, Gold +320 A Master Thief: AGI +2, INT +1, Athletics +1, Looting +3, 1HWP +14, ArWP +14, Gold +300 A Ranger: STR +2, INT +1, Power Draw +2, Weapon Master +2, Athletics +1, ArWP +70, Gold +30 A Sheriff: STR +1, CHR +2, Ironflesh +1, Inventory Management +1, Persuasion +1, Leadership +2, 1HWP +14, FaWP +42, Gold +200 A Dungeon Adventurer: STR +1, AGI +2, Ironflesh +1, Power Strike +1, Athletics +2, Looting +1, 1HWP +14, FaWP +70, Gold +80 Vampire: A Treasure Hunter: STR +3, AGI +2, INT +1, Constitution +2, Ironflesh +1, Athletics +2, Riding +1, Looting +1, Path-finding +1, Spotting +1, Inventory Management +1, 1HWP +14, 2HWP +14, ArWP +14, Gold +350 An Exiled Heretic: INT +1, CHR +2, Path-finding +1, Surgery +1, Persuasion +3, PoWP +14, Gold +20 Deformed Mutant: INT +3, Looting +1, Spotting +2, First Aid +2, Gold +20 A Sylvanian Noble: STR +1, INT +1, CHR +1, Power Strike +1, Power Draw +1, Weapon Master +1, Riding +2, 1HWP +56, Gold +40 A Vampire Servant: STR +2, AGI +1, Ironflesh +1, Power Strike +2, Weapon Master +1, Tactics +1, Gold +30 A Stirland Merchant: INT +1, CHR +2, Inventory Management +2, Persuasion +1, Trade +2, 1HWP +14, Gold +100 Early life The Empire of Sigmar: A Member of the Militia: STR +1 AGI +1 Athletics +1 Power Strike +1 Shield +1 Pathfinding +1 Gold +20 PoWP +30 CrWP +25 A Bailiff: STR +1 AGI +1 Looting +2 Power Strike +1 Ironflesh +1 1HWP +15 Gold +80 A Merchant: CHA +1 INT +1 Riding +1 Trade +1 Pathfinding +1 Inventory management +1 Gold +700 A Gunsmith: AGI +1 INT +1 Weapon Master +1 Trade +1 Inventory management +1 Surgery +1 Gold +100 FaWP +100 A Blood Bowl player: STR +1 AGI +1 Athletics +1 Ironflesh +1 Power Strike +1 Tactics +1 Gold +30 ThWP +90 Gold +100 A Messenger: CHA +1 AGI +1 Riding +1 Pathfinding +2 Horse Archery +1 Gold +20 1HWP +20 CrWP +20 The Kingdom of Bretonnia: An Outrider: INT +1 AGI +1 Riding +1 Tracking +1 Spotting +1 Pathfinding +1 Gold +20 1HWP +30 CrWP +25 A Blood Bowl Player: STR +1 AGI +1 Athletics +2 Power Strike +1 Ironflesh +1 2HWP +15 Gold +100 A Rat Catcher: AGI +1 INT +1 Athletics +2 Looting +1 Inventory management +1 Gold +10 A Trebuchet Crewman: STR +1 INT +1 Engineer +2 Tactics +1 Trainer +1 Gold +100 FaWP +30 A Peasant Bowmen: STR +2 Athletics +1 Spotting +1 Power Draw +2 Gold +20 ArWP +90 A Bard: CHA +1 INT +1 Riding +1 Persuasion +2 Inventory management +1 Gold +80 1HWP +20 The Kingdom of Araby: Corsair: INT +1 AGI +1 Spotting +1 Prisoner management +1 Pathfinding +1 Looting +1 Gold +60 1HWP +30 CrWP +50 A Physician: INT +2 Surgery +2 First Aid +1 Wound Treatment +1 1HWP +15 Gold +160 A Flying Carpet Maker: CHA +1 INT +1 Trade +2 Riding +1 Inventory management +1 Gold +400 A Merchant: CHA +1 INT +1 Trade +2 Pathfinding +1 Inventory management +1 Gold +500 ArWP +30 A Jailer: STR +2 Athletics +1 Spotting +1 Prisoner management +2 Gold +20 PoWP +50 A Desert Rider: STR +1 INT +1 Pathfinding +1 Riding +2 Spotting +1 Gold +30 1HWP +20 The Tsardom of Kislev: Hearth Hand: STR +2, Power Strike +1, Engineer +2, Trade +1, Gold +50 A Wanderer of Ursun: AGI +1, INT +1, Athletics +2, Spotting +2 An Ice Witch Familiar: INT +2, Inventory Management +2, Wound Treatment +2, Gold +50 An Ataman Couselor: INT +1, CHA +1, Persuasion +2, Trade +2, Gold +230 A Kyazak Raider: STR +1, AGI +1, Power Strike +1, Athletics +1, Path-finding +1, Spotting +1, Gold +70 A Dhruzhina Squire: AGI +1, INT +1, Weapon Master +2, Riding +2, PoWM +28, Gold +120 The Empire of Nippon: The Ashiwara Clan: INT +1, CHA +1, Power Draw +1, Persuasion +2, Trade +1, ArWP +42, Gold +85 The Uruchi Clan: STR +2, Ironflesh +1, Power Strike +2, Prisoner Management +1, 2HWP +16, Gold +20 The Batake Clan: INT +2, Inventory Management +1, Engineer +2, Trade +1, Gold +300 A Shinzei Clan: AGI +2, Power Throw +2, Athletics +2 The Mushagi Clan: CHA +2, Trainer +1, Tactics +1, Leadership +2, Gold +30 The Daimatzu Clan: STR +1, AGI +1, Weapon Master +2, Athletics +2, PoWP +28, Gold +120 The Brotherhood of Pirates: An Envoy: INT +1 CHA +1 Persuasion +2 Riding +1 Pathfinding +1 Gold +20 1HWP +20 A Grave Robber: AGI +2 Looting +3 Inventory Management +1 2HWP +10 Gold +450 A Gunsmith: AGI +1 INT +1 Weapon Master +1 Inventory Management +1 Trade +2 FaWP +100 Gold +300 A Medic: INT +1 CHA +1 Surgery +1 First Aid +2 Wound Treatment +1 Gold +170 A Mercenary: STR +1 AGI +1 Ironflesh +1 Power Strike +1 Athletics +2 1HWP +36 Gold +130 A Slave: STR +1 AGI +1 Ironflesh +1 Athletics +2 First Aid +1 1HWP +20 Beastman (worships): Khorne: STR +2, Power Strike +1, Riding +1, 2HWP +49 Slaanesh: AGI +2, Athletics +2, 1HWP +49 Nurgle: STR +2, Constitution +1, Ironflesh +1, 1HWP +14 Tzeentch: INT +2, Weapon Master +2, PoWP +49 Chaos Warrior: A Pitfighter: AGI +2 Weapon Master +1 Power Strike +1 1HWP +30 PoWP +30 A Longboat Navigator: INT +2 Pathfinding +1 Spotting +1 Gold +20 A Raider: STR +1 INT +1 Looting +1 Spotting +1 1HWP +10 Gold +50 A Horse Breeder: INT +1 CHA +1 Riding +1 Trade +1 Gold +70 A Nomad: AGI +2 Riding +1 Pathfinding +1 ArWP +30 Gold +10 Saurus: A Scout: AGI +1 INT +1 Pathfinding +1 Spotting +1 ThWP +20 A Spy: INT +1 CHA +1 Persuasion +1 Inventory management +1 Gold +100 A Fight School Student: STR +1 AGI +1 Power Strike +1 Ironflesh +1 A Prison Guard: INT +1 STR +1 Prisoner management +1 Spotting +1 PoWP +30 An Interpreter: INT +1 CHA +1 Persuasion +1 Riding +1 A Caravan Guard: STR +1 AGI +1 Pathfinding +1 Spotting +1 1HWP +20 Gold +100 Orc: A Hunter: STR +1, AGI +1, Power Draw +1, Tracking +1, Gold +30 An Rock Lobber Engineer: STR +1, INT +1, Engineer +2, PoWP +14, Gold +50 A Boar Rider: AGI +2, Athletics +1, Riding +1, 1HWP +14, Gold +80 A Snotling Thrower: STR +2, Power Throw +2, Gold +50 A Tactician: INT +1, CHR +1, Tactics +1, Persuasion +1, Gold +30 A Shaman: INT +2, Magic Control +2, Gold +50 Goblin: A Loota: AGI +1, INT +1, Looting +1, Inventory Management +1, PoWP +70, Gold +200 A Stikka Git: AGI +1, INT +1, Power Strike +1, Shield +1, 1HWP +14 Squig Bait: AGI +2, Athletics +1, Path-finding +1, 1HWP +14, Gold +70 A Mushroom Farmer: STR +1, INT +1, Trainer +1, First Aid +1, Gold +20 A Builder: STR +2, Ironflesh +1, Engineer +1, Gold +50 A Spider Kultist: STR +1, AGI +1, Riding +2, Gold +30 Chaos Dwarf (changed by): A Battleground: STR +2, Ironflesh +1, Power Strike +1, 1HWP +42 A Runemap: INT +1, CHR +1, Tracking +1, Path-finding +1, FaWP +42, Gold +90 A Ritual: INT +2, Magic Control +1, Surgery +1 A Great Feast: STR +1, CHR +1, Constitution +1, Leadership +1, 1HWP +14 A War Host: CHR +2, Prisoner Management +1, Trade +1, 1HWP +14 A Ships Graveyard: AGI +1, INT +1, Looting +1, Engineer +1 High Elf: A Student: INT +2 Leadership +1 Tactics +1 1HWP +10 An Armourer's Apprentice: INT +1 STR +1 Power Strike +1 Engineer +1 1HWP +10 A Member of the Militia: STR +1 AGI +1 Shield +1 Athletics +1 PoWP +20 A Lord's Emissary: INT +1 CHA +1 Persuasion +1 Riding +1 PoWP +10 A Musician: CHA +1 INT +1 Inventory management +1 Persuasion +1 1HWP +10 Gold +100 A Sentry: STR +1 AGI +1 Prisoner management +1 Shield +1 1HWP +20 Dark Elf: Agility Training: AGI +3 Weapon Master +2 PoWP +80 A Student: INT +2 Tactics +2 Leadership +1 PoWP +20 A Scribe: INT +2 Persuasion +1 Inventory management +1 PoWP +10 Gold +60 A Healer: INT +2 Surgery +1 Wound Treatment +1 1HWP +10 A Repeater Crossbow Engineer: STR +1 INT +1 Engineer +1 Spotting +1 CrWP +40 A Sentry: STR +1 AGI +1 Prisoner management +2 PoWP +30 Wood Elf: Tree Singer: INT +2, Engineering +2, 1HWP +14, Velvet Forest Warden: AGI +2, Power Draw +1, Horse Archery +1, Gold +40, Extra Arrows Highborn: STR +1, CHA +1, Tactics +1, Leadership +1, PoWP +28, Gold +90 Beastmaster: AGI +1, INT +1, Training +1, Tracking +1, 1HWP+21, Quality Spear Spirit Waker:INT +1, CHA +1, Persuasion +2, 1HWP +7, A Book Wild Rider: Str +1, AGI +1, Power Strike +1, Riding +1 Dwarf: A Miner: STR +2 Power Strike +1 Spotting +1 2HWP +20 A Merchant: INT +1 CHA +1 Trade +1 Inventory management +1 Gold +300 A Tunneller: STR +1 AGI +1 Shield +1 Athletics +1 1HWP +20 A Weaponsmith's: Apprentice INT +1 STR +1 Power Strike +1 Trade +1 1HWP +30 A Thug: STR +1 AGI +1 Looting +1 Tracking +1 1HWP +10 A Caravan Guard: STR +1 AGI +1 Pathfinding +1 Spotting +1 1HWP +20 Skaven: A Burrower: STR +1 INT +1 Pathfinding +2 1HWP +20 A Warpstone Miner: INT +1 STR +1 Power Strike +1 Inventory management +1 Gold +40 A Shield Maker: STR +1 INT +1 Shield +1 Trade +1 1HWP +20 Gold +50 A Slave: AGI +1 STR +1 Ironflesh +1 Athletics +1 1HWP +30 A Dungeon Runner: STR +1 AGI +1 Athletics +1 Spotting +1 1HWP +10 A Mole: INT +1 CHA +1 Persuasion +1 Leadership +1 Gold +100 Halfling (diet): Stew and Potatoes: STR +1, AGI +1, Ironflesh +2, 1HWP +14 Fish and Steam Vegetables: STR +1, INT +1, Constitution +1, Ironflesh +1, ArWP +14, Gold +20 Red Meat and Gravy: STR +2, Constitution +1, Ironflesh +1, 1HWP +14, Gold +20 Cheese and Sausages: STR +1, CHR +1, Ironflesh +1, Riding +1, Gold +20 Beer and Wine: CHR +2, Inventory Management +1, Trade +1 Vampire: A Field Worker: STR +2, Ironflesh +1, Power Strike +1, 1HWP +28 A Scholar's Pupil: INT +2, Wound Treatment +1, Surgery +1, Gold +40 An Apprentice Merchant: CHR +2, Persuasion +1. Trade +1, 1HWP +28, Gold +90 A Mindslave: AGI +2, Ironflesh +1, Athletics +1, 1HWP +42 A Street Urchin: AGI +1, CHR +1, Tracking +1, Leadership +1, 1HWP +14 A Graverobber: STR +1, AGI +1, Looting +1, Inventory Management +1, Gold +300 Young Adult (everyone except traditional humans and skeletons) Beastman (known for): Drinking the Blood of an Entire Empire Patrol: STR +1, INT +1, Constitution +2, Power Strike +1, Athletics +1, Gold +50 Taking a Runefang to the Chest and Surviving: STR +2, Ironflesh +2, First Aid +2, Gold +20 Murdering a Bretonnian Princess: STR +1, INT +1, Tracking +2, Path-finding +1, Spotting +1, Gold +50 Pestilent Flatulence: CHR +2, Constitution +2, Wound Treatment +2 Undefeated Headbutt Champion: STR +2, Ironflesh +2, Trainer +1, Leadership +1 Taming Razorgors: AGI +1, INT +1, Riding +2, Inventory Management +2, 1HWP +28, Gold +120 Chaos Warrior: A Hunter and Skinner: INT +1 STR +1 Tracking +1 Spotting +1 Pathfinding +1 Athletics +1 Gold +75 ArWP +30 A Blood Bowl Player: STR +2 Ironflesh +2 Athletics +1 Power Strike +1 ThWP +95 Gold +40 A Raid Scout: AGI +1 INT +1 Athletics +2 Spotting +1 Power Strike +1 2HWP +45 ThWP +45 Gold +30 A Wanderer: STR +2 Constitution +2, Athletics +2 A Reaver: STR +1 CHA +1 Spotting +1 Trade +1 Prisoner management +2 Gold +120 1HWP +30 A Shieldsmith: CHA +1 INT +1 Trade +1 Shield +2 Inventory management +1 Gold +200 1HWP +20 Saurus: A Blood Bowl Player: STR +2 Tactics +1 Athletics +2 Power Throw +1 Gold +130 ThWP +50 A Cold One Herder: INT +2 Riding +2 Spotting +1 Tracking +1 1HWP +20 Gold +80 A Weaponsmith: STR +1 INT +1 Inventory management +1 Trade +1 Weapon Master +2 2HWP +60 Gold +70 A Devout: STR +1 INT +1 Trade +1 Shield +3 1HWP +20 Gold +100 An Arena Master: STR +1 CHA +1 Ironflesh +1 Power Strike +1 Trainer +2 Gold +130 1HWP +30 A Seneschal: INT +2 Persuasion +1 Leadership +1 Inventory management +2 1HWP +20 Gold +200 Orc: A Boss: STR +2, Ironflesh +1, Power Strike +1, Leadership +2, Gold +70 A Prophet: INT +1, CHR +1, Wound Treatment +1, Surgery +1, Persuasion +1, Leadership 1, PoWP +56, Gold +50 A Quartermaster: STR +1, INT +1, Power Strike +1, Inventory Management +1, Engineer +1, Trade +1, 2HWP +14, Gold +60 A Teeth Hoarder: AGI +1, CHR +1, Looting +2, Inventory Management +1, Trade +1, Gold +60 A Tunnel Dweller: STR +1, AGI +1, Power Strike +1, Shield +1, Path-finding +1, Spotting +1, 1HWP +28, 2HWP +28, Gold +30 A Pirate: AGI +2, Power Strike +1, Athletics +2, Looting +1, Gold +60 Goblin: A Shaman: INT +2, Magic Control +2, Wound Treatment +1, First Aid +1, Gold +20 A Drug Addict: STR +1, AGI +1, Constitution +4, Athletics +4 A Doom Diver: STR +2, Ironflesh +4 A Nasty Skulker: STR +1, AGI +1, Power Strike +2, Athletics +2, Gold +30 A Wolf Rider: AGI +2, Power Strike +1, Riding +2, Looting +1, 1HWP +42, Gold +30 A Kunnin Git: CHA +2, Trainer +1, Tactics +2, Leadership +1, 1HWP +28, Gold +40 Chaos Dwarf: An Infernal Commander: STR +1, CHR +1, Ironflesh +1, Power Strike +1, Weapon Master +1, Leadership +1, Gold +50 A Daemonsmith: STR +1, INT +1, Power Strike +1, Magic Control +1, Engineer +1, Leadership +1, Gold +70 A Scolar of Hashut: INT +2, Magic Control +2, Surgery +1, First Aid +1, Gold +70 A Forgemaster: INT +1, CHR +1, Weapon Master +1, Engineer +2, Trade +1, Gold +20 A Pit Lord: CHR +2, Trainer +1, Prisoner Management +1, Leadership +2, Gold +60 A Roving Raider: STR +1, AGI +1, Power Strike +1, Looting +1, Path-finding +1, Tracking +1, FaWP +28, Gold +90 High Elf: A Guildmaster: INT +2 Leadership +1 Persuasion +2 Trade +1 Gold +200 PoWP +50 A Blood Bowl Player: AGI +1 STR +1 Athletics +2 Ironflesh +1 Tactics +1 ThWP +50 Gold +50 A Dungeon Adventurer: STR +1 AGI +1 Athletics +1 Inventory management +1 Looting +2 ArWP +50 Gold +200 An Archer: STR +2 Weapon Master +1 Power Draw +3 ArWP +20 Gold +20 A Horse Trainer: STR +1 AGI +1 Trade +1 Inventory management +1 Riding +2 Gold +70 ArWP +30 A Bolt Thrower Crewmen: INT +2 Tactics +1 Engineer +2 Weapon Master +1 1HWP +20 Gold +40 Dark Elf: A Torturer: INT +2 Surgery +2 Power Strike +2 Gold +40 1HWP +50 A Blood Bowl Player: AGI +1 STR +1 Athletics +2 Ironflesh +1 Tactics +1 ThWP +50 Gold +160 A Navigator: INT +2 Tracking +1 Spotting +1 Pathfinding +2 CrWP +30 Gold +40 A Herald: CHA +1 INT +1 Leadership +1 Persuasion +3 PoWP +60 Gold +150 An Arena Master: STR +1 CHA +1 Weapon Master +1 Leadership +1 Trainer +2 Gold +150 PoWP +40 A Knight's Apprentice: AGI +1 STR +1 Power Strike +1 Riding +2 Weapon Master +1 PoWP +90 Gold +50 Wood Elf: Hoeth, Lord of Wisdom: INT +2, Spotting +2, Inventory Management +1, Wound Treatment +1, Oil Isha, The Mother: STR +1, CHA +1, First Aid +1, Persuasion +1, Leadership +2, 3 Food items Vaul, The Maker: STR +1, INT +1, Power Strike +1, Engineer +2, Trade +1, Iron Lileath, The lady: INT +1, CHA +1, Looting +2, Spotting +2, Gold -20, Velvet Loec, The Shadow Dancer: AGI +2, Athletics +1, Pathfinding +2, Spotting +1, Quality Boots Anath Raema, The Savage Hunter: STR +1, AGI +1, Horse Archery +1, Power Draw +2, Tracking +1, ArWP +28 Dwarf: A Blood Bowl Player: STR +2 Tactics +1 Athletics +2 Power Throw +1 Gold +30 ThWP +50 A Tattoo Artist: INT +2 First Aid +2 Athletics +1 Trade +1 1HWP +20 Gold +190 A Sniper: STR +1 INT +1 Spotting +1 Tracking +1 Weapon Master +2 FaWP +100 Gold +30 A Shieldsmith: STR +1 INT +1 Trade +1 Shield +3 1HWP +20 Gold +150 An Anvil Guard: STR +1 AGI +1 Ironflesh +1 Power Strike +1 Shield +2 Gold +200 1HWP +30 A Seneschal: INT +2 Persuasion +1 Leadership +1 Inventory management +2 1HWP +20 Gold +200 Skaven: A Poison Maker: STR +2 Inventory management +2 Trade +2 Gold +500 1HWP +30 A Gunsmith: INT +2 Trade +2 Inventory management +1 Weapon Master +1 FaWP +80 Gold +90 A Henchrat: STR +2 Persuasion +1 Power Strike +1 Ironflesh +2 PoWP +30 Gold +30 A Packmaster: STR +1 INT +1 Trade +1 Prisoner management +3 PoWP +20 Gold +100 A Weapons Specialist: STR +1 AGI +1 Weapon Master +1 Power Throw +3 Power Strike +2 Gold +30 ThWP +100 A Seneschal: INT +2 Persuasion +1 Leadership +1 Inventory management +2 1HWP +20 Gold +400 Halfling: A Bard: CHR +2, Riding +1, Path-finding +1, Persuasion +2, Gold +150 A Hound Trainer: STR +2, Riding +2, Horse Archery +2 A Fletcher: STR +1, INT +1, Power Draw +1, Inventory Management +1, Trade +2, Gold +50 A Cook: STR +2, Constitution +2, Athletics +2, Gold +30 A Member of the Militia: STR +2, Ironflesh +1, Weapon Master +1, Shield +1, Athletics +1 A Scout: AGI +1, INT +1, Riding +2, Path-finding +2, 1HWP +28, Gold +20 Vampire: A Vampire Lord: STR +1, CHR +1, Power Strike +1, Weapon Master +1, Leadership +2, Gold +100 A Blood Knight: STR +1, AGI +1, Weapon Master +1, Shield +1, Riding +2, Gold +20 A Vampire's Squire: AGI +1, CHR +1, Shield +1, Athletics +1, Inventory Management +1, Leadership +1, Gold +50 An Undead Master: INT +1, CHR +1, Wound Treatment +1, Surgery +2, Leadership +1 A Pillager: STR +2, Power Strike +1, Looting +1, Prisoner Management +1, Gold +120 A Mist Haunter: STR +2, Power Throw +1, Power Draw +1, Athletics +2, 1HWP +28 The reason for becoming an adventurer Personal Revenge: STR +2 Power Strike +1 The Loss Of A Loved One: CHA +2 Ironflesh +1 Wanderlust: AGI +2 Pathfinding +1 A Prophecy: CHA +1 Power Strike +1 Being Forced Out Of Your Home: STR +1 INT +1 Weapon Master +1 Lust For Money and Power: AGI +1 INT +1 Looting +1 A Blood Oath: STR +1 Leadership +1 |
Warsword Conquest/Heroes | Warsword Conquest Heroes for Recruitment (M&BW version 1.143): Please understand skills as per in game sequence of character. Skills with 0 value are not mentioned here. The races are Human by default (Pirate, Empire, Nippon), Skeleton, Dwarfs, Goblins, Saurus and Skink lizards. Likes and dislike dialogues in preview game are pretty messed up, so there can be minor mistakes. "?" means that line needs more info to complete. Contents 1 Thrud 2 Volands 3 Rumpold Swifthands 4 Scarloc 5 Ripnitch 6 Skeezle 7 Scarloc 8 Lord Albertus 9 Bastich 10 Zincicha 11 Adelyn 12 Mamexi 13 Kachiri 14 Felix (Gotrek and Felix) 15 Nakwatcha 16 Gotrek 17 Akumu 18 Eleanor (Nash) 19 Joseph Bugman 20 Bug 21 Takeda 22 Mathias Thulmann 23 Florin D'artuad 24 Fort Captain 25 Maephilin 26 Abdul Khaliq Thrud[] Level 60 Barbarian Race Human/Special (Chaos) Cost 9000 Gold Equipment Thrud Body, Thrud Boots, Thrud Helmet, Thrud Axe Attributes STR 100, AGL 20, INT 3, CHA 3 Skills I10, PS10, PT10, WM10, SH 10, A10, Sp1, EN 1 Likes Erasmus Dislikes Uggluk, Lord Albertus, Scarloc Volands[] Level 20 Mercenary Cavalry Race Human Cost 4500 Gold Equipment Bronze Helm/Full Plate Armor/Mittens/Greaves, Lance, Heater Shield. Short Sword, Voland Charger (Mount) Attributes STR 18, AGL 14, INT 12, CHA 13 Skills I5, PS5, WM4, SH4, A6, R9, Tac4, LD6 Likes Eketi, ? Dislikes Rumpold, Sir Aristide Rumpold Swifthands[] Level 12 Halfling Thief Race Halfling Cost 1100 Gold Equipment Halfling Hood/Fieldwarden/Feet, Cavalry Bow, Arrows, Falchion, Halfling Sheep Attributes STR 8 AGL 11, INT 12, CHA 7 Skills PD3, R3, HA4, Lt5, IM8, WT3, Su2, FA3 Likes ? Dislikes Voland Scarloc[] Level 20 Ranger Race Woodelf Cost 4000 Gold Equipment Woodelf Ranger Armour, Leather Boots, Longbow, Arrows, Sword Attributes STR 15, AGL 21, INT 14, CHA 12 Skills I4, PS3, PD8, WM7, A7, R3, HA2, Track5, PF5, Sp5, L6 Likes ? Dislikes Adelyn Ripnitch[] Level 12 Assasin Race Skaven Cost 1800 Gold Equipment Assassin, Gutter Hood, Skaven Killer Blade Attributes STR 14, AGL 13, INT 10, CHA 8 Skills I2, PS3, WM5, A5, Tac2, Sp2 Likes Oggy Boggy Waazkun Dislikes Felix, Maephilin? Skeezle[] Level 7 Clanrat Race Skaven Cost 1000 Equipment Skaven Scythe, Heavy Clan Healmet, Skaven Leg Cloths Attributes STR 8, AGL 10, INT 9, CHA 6 Skills WM1, Sh1, A3, L4, Likes ? Dislikes Gotrek, Voland Scarloc[] Level 20 Elf Race Elf Cost 4000 Equipment Sword, Long Bow, Arabian Arrows, Woodelf ranger armour, leather boots Attributes STR 15, AGL 21, INT 14, CHA 12 Skills I4, PS3, WM7, A7, R3, Tr5, Sp5, Pf5 Likes Eleanor Dislikes Adelyn, Joseph Bugmans Lord Albertus[] Level 26 Lost King Race Skeleton Cost 4000 Gold Equipment Necropolis Sword, Plate Tomb Shield, Necropolis Armour and helmet, Tomb Horse Attributes STR 24, AGL 15, INT 16, CHA 12 Skills I4, PS5, WM2, A6, R6, Tac4, Sp2, L7 Likes Uggluk Dislikes Joseph, Erasmus, Thrud Bastich[] Level 4 Pirate recruit Race Human Cost 100 denars Equipment Cudgel, Pirate Shirt, Bandass, Leather Boots Attributes STR 8, AGL 7, INT 4, CHA 5 Skills A1, R2, IM3 Likes Joseph Bugman Dislikes Adelyn and Nakwatcha Zincicha[] Level 10 Warrior Race Saurus lizard Cost 750 Gold Equipment Saurus blade/Shield/Head/Hands/Calf, Warrior Body Attributes STR 15, AGL 11, INT 9, CHA 9 Skills I3, PS3, WM2, Sh3, A2, Trai2, Sp3, IM3, PM3 Likes Adelyn Dislikes Nakwatcha, Eleanour Adelyn[] Level 8 Pathfinder and Archer Race Human Commoner Cost 1000 Gold Equipment Bow, Arrows, Hatchet, Ragged Outfit Attributes STR 10, AGL 10, INT 11, CHA 13 Skills 2IP, 2PD, 1WM, 4Ath, 2Track, 4PF, 2Sp Likes Zincicha Dislikes Bastich, Scarloc Mamexi[] Level 1 Trainee Doctor Race Skink lizard Cost 100 denars Equipment Cudgel, Skink body Attributes STR 6, AGL 6, INT 9, CHA 7 Skills A1, R1, WT3, S2, FA2 Likes Akumu Dislikes Felix, Kachiri, Mathias Kachiri[] Level 12 Jarid Thrower Race Human Cost 2000 denars Equipment 2 Jarids (4x2), Amazon Shield, Amazon Warrior (armour), Amazon Leather Boots Attributes STR 14, AGL 11, INT 11, CHA 7 Skills I2, PS3, PT3, WM3, Sh3, A2, R2 (?) Likes Bug Dislikes Mamexi, Akumu Felix (Gotrek and Felix)[] Level 14 FootMan Race Human Cost 2000 Gold Equipment Empire Noble Armour, Sword, Leather Boots Attributes STR 13, AGL 12, INT 13, CHA 20 Skills I2, PS3, WM4, Sh3, A3, R1, Tac2, PF1, IM2, trade2 Likes Gotrek Dislikes Mamexi, Akumu, Mathias Nakwatcha[] Level 1 Amazon Race Human Cost Free Equipment Amazon Club, Amazon Dress Attributes STR 6, AGL 6, INT 5, CHA 5 Skills 1PT, 3Ath, 2WT Likes Florin D'artuad Dislikes Bastich and Zincicha Gotrek[] Level 30 Slayer Engineer Race Dwarf Cost 9000 Gold Equipment Gotrek's Runic Axe, Gotrek body, Patch(hair), Dwarven Leather Boots Attributes STR 75, AGL 15, INT 16, CHA 5 Skills I15, PS11, PT4, WM7, Sh1, Ath4, Tac1, IM2, WT1, FA1, E3, PM1 Likes Felix Dislikes Bug, Braganza Akumu[] Level 20 Ninja Tracker Race Human Cost 3700 denars Equipment 2 Heavy Assasin Star, No Dachi, Ninja Shadow Tunic, Ninja Shadow Hood, Ninja Boots Attributes STR 15, AGL 21, INT 14, CHA 12 Skills I3, PS3, PT6, WM7, A7, Tracking4, Tac3, PF4, Sp4 Likes Mamexi Dislikes Joseph, Felix, Kachiri Eleanor (Nash)[] Level 20 Pirate Looter Race Human Cost 5000 Gold Equipment Long Barrel Pistol, 2x Cartridges, Pirate Cutlass, Eleanor Coat, Leather Gloves/Boots Attributes STR 18, AGL 14, INT 15, CHA 18 Skills I5, PS5, WM4, Ath6, Loot6, Tac5, PathF4, InvM5, Lead5, Trade6 Likes Scarloc Dislikes Zincicha, Florin Joseph Bugman[] Level 20 Engineer Merchant Thrower Race Dwarf Cost 3000 Gold Equipment Dwarven Fighting Axe, Steel Shield, Dwarven Ranger Armour, Dwarven Splinted Greaves Attributes STR 30, AGL 13, INT 13, CHA 10 Skills I4, PS4, PT3, WM4, Sh4, Ath4, Eng7, Trd 6 Likes Bastich Dislikes Akumu, Florin, Lord Albertus Bug[] Level 4, Goblin, Avatar bugged Race Goblin Cost 2000 Gold Equipment Club, Cudgel, Goblin Feather Attributes STR 6, AGL 6, INT 5, CHA 7 Skills A1, IM5, Trd3 Likes Kachiri Dislikes Takeda, Gotrek, Abdul Takeda[] Level 25 Samurai Vassal Race Human Cost 8000 denars Equipment No Dachi, Taisho Armour, Taisho Helmet, Taisho Boots Attributes STR 23, AGL 17, INT 16, CHA 20 Skills I5, PS6, WM6, Sh6, A8, R5, Sp4, L8 Likes Mathias Dislikes Bug, Gotrek Mathias Thulmann[] Level 20 Witch Hunter Race Human Cost 5000 Gold Equipment Witch Hunter Pistol, Cartidges, Witch Hunter Rapier, M.Witch Hunter Coat, Witchhunt Hat, Witch Hunter Boots Attributes STR 20, AGL 14, INT 15, CHA 11 Skills I5, PS5, WM6, A6, R4, Tac5, PF4, FA2, L5 Likes Takeda Dislikes Mamexi, Felix, Eketi, Sir Aristide Florin D'artuad[] Level 10 Spotter Poet Race Human Commoner Cost 600 Gold Equipment Mail Witch Surcoat (red), Mail Chausses Attributes STR 11, AGL 11, INT 8, CHA 15 Skills I3, PS4, PD3, A3, Sp4, L4 Likes Nakwatcha, Bug Dislikes Joseph, Eleanor Fort Captain[] Level 41 Trick the Outpost to get Her Race Human (Female) Cost Upgrade outpost to Stronghold 10000 denars Equipment Coat of Plates(black), Splinted greaves, Gauntlets Attributes STR 20, AGL 20, INT 15, CHA 25 Skills PS4, PD2, Sh1, R4, HA1, Loot2, trainer3, PF1, IM5, WT1, FA1, PM1, L2, Trade2 Likes ? Dislikes ? Maephilin[] Level 12 Race Elf Cost 1500 Gold Equipment Cavalry bow, sumpter horse Attributes STR 13 AGI 18 INT 12 CHA 10 Skills 2IF, 2PS, 4PD 3WM, 2SH, 5RD, 5HA, 4SPT Likes Abdul Khaliq Dislikes Ripnitch?, Jalil Abdul Khaliq[] Level 4 Race Arabian Cost 800 Gold Equipment Arabian sword, arabian horse Attributes STR 11, AGL 11, INT 8, CHA 15 Skills 1IF, 1PS, 3PD, 1WM, 3Ath, 3Rd, 4Sp, 4IM, 4Tr Likes Maephilin Dislikes Oggy Boggy Waazkun, Bug |
Warsword Conquest/Mercenaries and Bandits | Mercenaries and bandits in Warsword Conquest. Privateers work as manhunters. They have 3 types of troops: crewman, Privateer and Privateer Captain. Most bandits provide chicken or pork when looted. Also all towns have patrols of 35-40 troops of their faction. Mercenaries[] Orcs: Orc boy to Orc boar boy Bray(minotaur): Beastman ungor to Beastlord Amazon Hunters: weekly cost 25 denars Amazon Warriors: weekly cost 25 denars Mercenary Savage Ogre: weekly cost 117 denars Mercenary Ogre: 271 denars weekly Grudgebringer Infantry, Crossbow, Cavalry Watchman, Caravan Guard: upgrades to Grudgebringer Long Drong Slayer (Dwarfs): weekly cost 34 denars Bandits[] Pygmy: poor Looters everywhere Orcs: In Goblin Forest Beastman: between Goblin forests and deserts Desert bandits: In desert, Tomb Kings empire Norse Raider: In sea and in Lizard Kingdom mostly Undead Pirate: In sea and in Lizard Kingdom mostly Darkelf Raiders(Corsair): In sea only Gorols: Near mountains between Lizard, Empire and Nippon region Deserters: all types |
Warsword Conquest/Troops | These are the troop trees for the various factions in Warsword Conquest (Very out of date). Contents 1 Bray and Orcs 2 Lizard Kingdom 3 Pirate Kingdom 4 Forest Goblins 5 Southland Dwarfs 6 Nippon empire 7 Tomb Kings Empire Bray and Orcs[] Bray and Orcs Troops Hierarchy Lizard Kingdom[] Lizard Kingdom Troops Hierarchy Pirate Kingdom[] Pirate Troops Hierarchy Forest Goblins[] <a href=" class="image"><img alt="Forest Goblin Troops" src=" decoding="async" loading="lazy" width="982" height="445" class="thumbimage" data-image-name="Forest Goblin Troops.jpg" data-image-key="Forest_Goblin_Troops.jpg" data-relevant="1" data-src=" /></a> Forest Goblin Troops Hierarchy Southland Dwarfs[] <a href=" class="image"><img alt="Dwarf Troops" src=" decoding="async" loading="lazy" width="859" height="691" class="thumbimage" data-image-name="Dwarf Troops.jpg" data-image-key="Dwarf_Troops.jpg" data-relevant="1" data-src=" /></a> Southland Dwarf Troops Hierarchy Nippon empire[] <a href=" class="image"><img alt="Nippon Troops" src=" decoding="async" loading="lazy" width="868" height="719" class="thumbimage" data-image-name="Nippon Troops.jpg" data-image-key="Nippon_Troops.jpg" data-relevant="1" data-src=" /></a> Nippon Empire Troops Hierarchy Tomb Kings Empire[] <a href=" class="image"><img alt="Tomb Troops" src=" decoding="async" loading="lazy" width="669" height="679" class="thumbimage" data-image-name="Tomb Troops.jpg" data-image-key="Tomb_Troops.jpg" data-relevant="1" data-src=" /></a> Tomb Kings Empire Troops Hierarchy |
Watchman (Bannerlord) | For other uses, see Watchman (disambiguation). Watchman Troop Information Culture Mercenaries Wages 4 denars/day Acquired from... Taverns Upgrades to... Mercenary Guard- or -Mercenary Scout Upgrade Cost ? denars Ransom Value 25 denars Watchmen are tier-two mercenary infantry in Mount&Blade II: Bannerlord. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor Commoner Shirt Hand Armor ? Foot Armor Strapped Shoes Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Mercenary Troops Sellswords Sword Sisters Watchman Mercenary Guard Mercenary Scout Sisterhood Follower Mercenary Swordsman Hired Crossbow Mercenary Horseman Sword Sister Hired Blade Elite Hired Crossbow Mercenary Cavalry Veteran Sword Sister Gallant Sword Sister |
Watchman (disambiguation) | This article is a disambiguation page for Watchman (disambiguation) The following is a list of links to pages that might share the same title. Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article. Watchman may refer to: Watchman Watchman (veteran) Pike Watchman (veteran) Watchman Watchman |
Weapon crafting | Weapon crafting is a new concept introduced in Mount&Blade II: Bannerlord. It lets the player smelt weapons to turn them into raw materials, forge new melee and throwing weapons and refine wood into charcoal or lesser metals into better ones. Contents 1 The Smithing Skill 2 Stamina 3 Charcoal 4 Smelting 5 Forging 5.1 Weapon Parts 5.2 Unlocking new parts 5.3 Difficulty 5.4 Orders 6 Refining The Smithing Skill[] A character's Smithing skill influences their stamina, increases the chance to forge weapons with positive modifiers and decreases the chance for negative ones. Smelting, forging and refining all grant Smithing XP, with higher-tier weapons smelted and forged and better metals refined granting more XP (to be precise, XP granted for smithing/smelting equals to 2% of the item's base value or 10% when crafting for an order; refining XP equals to 30% of output's value). Stamina[] Smelting, forging and refining consume stamina. A character's stamina is based on their Smithing skill, halved, rounded down, plus a base value of 100. The 125 Smithing perks "Practical Refiner" and "Practical Smelter" reduce stamina consumption while refining and smelting, respectively, whereas the 175 Smithing perk "Practical Smith" reduces stamina consumption while forging. Stamina replenishes when waiting in towns or at a bandit camp. The 75 Athletics perk "Stamina" increases the rate at which it replenishes by 50%. Stamina costs: Crafting = 10 + (5 * ItemTier) per item. Halved if the hero has Practical Smith perk. Smelting = 10 per item. Halved if the hero has Practical Smelter perk. Refining = 6 per item. Halved if the hero has Practical Refiner perk. Charcoal[] Every smithing action consumes one unit of Charcoal (except the refining of more charcoal). Charcoal is refined from Hardwood at a rate of 1:2. The 25 Smithing perk "Efficient Charcoal Maker" improves the rate to 3:2. Smelting[] Melee weapons and throwing weapons can be smelted, breaking them down into a portion of their base components or less refined version thereof. Below is a table of default available weapons and what they are smelted into; this table is incomplete and subject to change with every new patch. Some weapons can only be acquired in certain ways, such as tournament rewards, from nobles, or when joining a kingdom as a vassal. Name Acquire Tier Type Wood CrudeIron WroughtIron Iron Steel FineSteel ThamaskeneSteel Blacksmith Hammer - 0 1h Mace 1 1 1 0 0 0 0 Iron Pitchfork - 0 2h Polearm 1 1 0 0 0 0 0 Pitchfork - 0 2h Polearm 3 0 0 0 0 0 0 Simple Short Spear - 0 2h Polearm 1 1 0 0 0 0 0 Wooden Hammer - 0 1h Mace 3 1 0 0 0 0 0 Broad Bladed Throwing Knives - 1 Throwing Knife 0 0 2 3 0 0 0 Falx Knife - 1 Dagger 1 1 1 2 0 0 0 Hatchet - 1 1h Axe 1 1 1 0 0 0 0 Highland Dagger - 1 Dagger 0 0 1 3 1 0 0 Highland Throwing Dagger - 1 Throwing Knife 0 0 3 1 0 0 0 Jagged Spear - 1 2h Polearm 1 0 1 2 0 0 0 Knobbed Club - 1 1h Mace 1 1 1 0 0 0 0 Leafblade Throwing Knife - 1 Throwing Knife 0 0 2 3 0 0 0 Lowland Throwing Knife - 1 Throwing Knife 0 0 4 0 0 0 0 Military Fork - 1 2h Polearm 1 1 1 0 0 0 0 Militia Mace - 1 1h Mace 2 1 2 0 0 0 0 Pickaxe - 1 1h Axe 1 2 0 0 0 0 0 Pitchfork - 1 2h Polearm 3 0 0 0 0 0 0 Scythe - 1 2h Polearm 1 2 0 0 0 0 0 Seax - 1 Dagger 0 0 1 2 1 0 0 Short Militia Spear - 1 2h Polearm 1 1 0 0 0 0 0 Short Simple Raider Spear - 1 2h Polearm 1 1 0 0 0 0 0 Sickle - 1 1h Axe 1 2 0 0 0 0 0 Simple Commoner Spear - 1 2h Polearm 1 1 0 0 0 0 0 Simple Javelin - 1 Javelin 1 1 0 0 0 0 0 Simple Pike - 1 Pike 1 1 0 0 0 0 0 Spiked Club - 1 1h Mace 1 1 1 0 0 0 0 Spiked Mace - 1 1h Mace 2 1 1 0 0 0 0 Weighted Steppe Spear - 1 2h Polearm 1 0 1 2 0 0 0 Wooden Hammer - 1 1h Mace 3 0 0 0 0 0 0 Xiphos - 1 Dagger 0 0 2 2 0 0 0 Bamboo Handled Ascia Axe - 2 1h Axe 1 1 3 0 0 0 0 Bamboo Handled Axe - 2 1h Axe 1 1 3 0 0 0 0 Falchion - 2 1h Sword 0 1 5 0 0 0 0 Falx Knife - 2 Dagger 1 1 1 2 0 0 0 Fullered Light Mace - 2 1h Mace 2 1 2 0 0 0 0 Galloglaich Axe - 2 1h Axe 1 0 5 0 0 0 0 Hatchet - 2 1h Axe 1 1 1 0 0 0 0 Highland Dagger - 2 Dagger 0 0 1 3 1 0 0 Highland Spiked Club - 2 1h Mace 3 1 1 0 0 0 0 Hoe - 2 2h Axe 1 4 0 0 0 0 0 Horseman Javelin - 2 Javelin 1 0 1 1 0 0 0 Infantry Axe - 2 1h Axe 1 0 5 0 0 0 0 Iron Spatha - 2 1h Sword 0 1 5 0 0 0 0 Jagged Javelin - 2 Javelin 1 0 1 2 0 0 0 Knob Headed Spear - 2 2h Polearm 1 0 1 0 0 0 0 Knob Headed Spear with Frills - 2 2h Polearm 1 0 1 0 0 0 0 Light Cavalry Lance - 2 2h Polearm 1 0 1 1 0 0 0 Light Lance - 2 2h Polearm 1 0 0 2 0 0 0 Light Steppe Rider Lance - 2 2h Polearm 1 0 1 3 0 0 0 Narrow Long Headed Spear - 2 2h Polearm 4 0 1 0 0 0 0 Norse Hatchet - 2 1h Axe 1 1 3 0 0 0 0 Notched Military Fork - 2 Pike 1 0 1 1 0 0 0 Pugio - 2 Dagger 0 0 2 1 1 1 0 Reinforced Highland Spear - 2 2h Polearm 1 0 1 2 0 0 0 Ridged Iron Broadsword - 2 1h Sword 0 1 5 2 0 0 0 Short Militia Spear - 2 2h Polearm 1 1 0 0 0 0 0 Simple Bastard Sword - 2 1h Sword 0 1 4 2 0 0 0 Simple Scimitar - 2 1h Sword 0 0 6 2 0 0 0 Simple Sparth Axe - 2 2h Axe 1 1 2 0 0 0 0 Small Bit Axe - 2 1h Axe 1 1 3 0 0 0 0 Small Spurred Axe - 2 1h Axe 1 1 2 0 0 0 0 Steppe Light Mace - 2 1h Mace 1 1 2 0 0 0 0 Tall Tipped Long Spear - 2 2h Polearm 1 0 1 1 0 0 0 Tall Tipped Spear - 2 2h Polearm 1 0 1 1 0 0 0 Tapered Blade - 2 1h Sword 0 1 3 1 0 0 0 Triangular Headed Spear - 2 2h Polearm 1 0 1 1 0 0 0 Tribesman Throwing Dagger - 2 Throwing Knife 0 0 1 3 1 1 0 Wood Splitter Axe - 2 1h Axe 1 1 3 0 0 0 0 Xiphos - 2 Dagger 0 0 2 2 0 0 0 Backsword - 3 1h Sword 0 0 2 1 2 0 0 Broad Leaf Shaped Spear - 3 2h Polearm 1 0 1 1 0 0 0 Broad Ridged Shortsword - 3 1h Sword 0 0 1 3 2 0 0 Broad Tzikourion - 3 1h Axe 1 0 1 3 0 0 0 Broadsword - 3 1h Sword 0 1 0 4 1 0 0 Cleaver - 3 1h Sword 0 1 1 2 2 0 0 Commoner Axe - 3 1h Axe 1 0 1 2 0 0 0 Courser Lance - 3 2h Polearm 1 0 0 1 1 0 0 Druzhinnik Lance - 3 2h Polearm 1 0 0 0 1 1 0 Fine Pike - 3 Pike 1 0 0 1 0 0 0 Fine Steel Leaf Spear - 3 2h Polearm 1 0 0 1 3 0 0 Fine Steel Spear - 3 2h Polearm 1 0 0 1 3 0 0 Francesca - 3 Throwing Axe 0 0 0 2 2 0 0 Gold Bound Short Warsword Nobles 3 1h Sword 0 0 0 1 0 3 1 Harpoon - 3 Javelin 1 0 2 0 0 0 0 Heavy Cavalry Lance - 3 2h Polearm 1 0 0 1 1 0 0 Heavy Horsemans Mace - 3 1h Mace 1 0 1 2 0 0 0 Highland Mace - 3 1h Mace 1 0 1 4 0 0 0 Iron Arming Sword - 3 1h Sword 0 1 3 2 0 0 0 Iron Flyssa - 3 1h Sword 0 1 4 2 0 0 0 Iron Saber - 3 1h Sword 0 0 4 2 0 0 0 Iron Scimitar - 3 1h Sword 0 0 5 2 0 0 0 Iron Spatha - 3 1h Sword 0 0 5 2 0 0 0 Jagged Fine Steel Spear - 3 2h Polearm 1 0 1 1 2 0 0 Judgement Tournaments 3 1h Mace 0 0 1 4 0 0 0 Knight Lance - 3 2h Polearm 1 0 0 1 0 0 0 Knobbed Club - 3 1h Mace 1 1 1 0 0 0 0 Large Franziska Axe - 3 1h Axe 1 0 1 2 0 0 0 Light Cavalry Lance - 3 2h Polearm 1 0 1 1 0 0 0 Light Mace - 3 1h Mace 1 0 0 4 0 0 0 Long Fine Steel Spear - 3 2h Polearm 1 0 0 1 2 0 0 Long Thamaskene Tipped Spear - 3 2h Polearm 1 0 0 1 2 0 0 Lowland Javelin - 3 Javelin 1 1 0 0 0 0 0 Mamluke Lance - 3 2h Polearm 1 0 0 1 1 0 0 Morningstar - 3 1h Mace 1 0 1 3 0 0 0 Narrow Sword - 3 1h Sword 0 0 1 4 1 0 0 Norse Hatchet - 3 1h Axe 1 3 1 0 0 0 0 Notched Military Fork - 3 Pike 1 0 1 1 0 0 0 Pointy Warsword - 3 1h Sword 0 0 2 1 3 0 0 Ridged Iron Broadsword - 3 1h Sword 0 1 5 2 0 0 0 Short Sword - 3 1h Sword 0 0 3 3 0 0 0 Simple Backsword - 3 1h Sword 1 1 2 0 0 0 0 Simple Bastard Sword - 3 1h Sword 0 1 4 2 0 0 0 Simple Raider Battle Axe - 3 1h Axe 1 0 4 0 0 0 0 Simple Saber - 3 1h Sword 0 1 4 2 0 0 0 Simple Sparth Axe - 3 2h Axe 1 1 2 0 0 0 0 Small Spurred Axe - 3 1h Axe 1 1 2 0 0 0 0 Square Bit Two Handed Axe - 3 2h Axe 1 1 2 0 0 0 0 Star Falchion - 3 1h Sword 0 0 1 7 0 0 0 Steel Shestopyor - 3 1h Mace 0 0 4 2 0 0 0 Steel Tipped Hooked Spear - 3 2h Polearm 1 0 1 2 1 0 0 Thamaskene Pike - 3 Pike 1 0 0 0 1 1 0 Triangular Headed Spear - 3 2h Polearm 1 1 1 0 0 0 0 Tzikourion - 3 1h Axe 1 0 1 3 0 0 0 Wide Leaf Spear - 3 2h Polearm 1 0 0 0 3 0 0 Woodland Axe - 3 1h Axe 1 0 4 0 0 0 0 Woodland Javelin - 3 Javelin 1 0 1 0 0 0 0 Bamboo Axe - 4 1h Axe 1 0 0 3 1 0 0 Battle Axe - 4 1h Axe 1 0 0 2 3 0 0 Bone Crusher Tournaments 4 1h Mace 1 0 1 2 1 0 0 Broad Falchion - 4 1h Sword 0 0 0 4 3 0 0 Broad Ild - 4 1h Sword 0 1 1 2 2 0 0 Calradic Mace - 4 1h Mace 0 0 0 3 3 0 0 Cataphract Lance - 4 2h Polearm 1 0 0 0 1 0 0 Dawnbreaker Tournaments 4 1h Sword 0 0 0 3 3 0 0 Decorated Fullered Sword Nobles 4 1h Sword 0 0 0 2 1 1 1 Decorated Long Warsword Nobles 4 1h Sword 0 0 0 0 0 5 2 Eastern Heavy Mace - 4 1h Mace 0 0 0 6 2 0 0 Fine Pike - 4 Pike 1 0 0 1 0 0 0 Fine Steel Hewing Spear - 4 2h Polearm 3 0 0 0 2 2 0 Fine Steel Long Kaskara - 4 1h Sword 0 0 1 0 5 2 0 Fine Steel Mace - 4 1h Mace 0 0 0 4 2 0 0 Fine Steel Paramerion - 4 1h Sword 0 0 0 0 5 2 0 Fine Steel Spatha - 4 1h Sword 0 0 0 0 5 2 0 Fullered Cavalry Mace - 4 1h Mace 0 0 0 4 3 0 0 Fullered Narrow Warsword - 4 1h Sword 0 0 0 1 3 1 0 Heavy Druzhinnik Lance - 4 2h Polearm 1 0 0 0 1 1 0 Heavy Knight Lance - 4 2h Polearm 1 0 0 0 1 0 0 Highland Throwing Axe (pointy)* - 4 Throwing Axe 1 0 0 1 2 0 0 Highland Throwing Axe (round)* - 4 Throwing Axe 1 0 0 1 2 0 0 Highland War Spear - 4 2h Polearm 1 0 0 0 2 1 0 Hooked Javelin - 4 Javelin 1 0 0 2 0 0 0 Imperial Light Mace - 4 1h Mace 0 0 0 4 3 0 0 Iron Broadsword - 4 2h Sword 0 1 4 2 0 0 0 Jagged Throwing Spear - 4 2h Polearm 1 0 1 2 0 0 0 Large Franziska Axe - 4 1h Axe 1 0 1 2 0 0 0 Light Shishpar Mace - 4 1h Mace 0 0 0 3 3 0 0 Long Narrow Warsword (?) - 4 0 0 1 0 3 2 0 Long Saber - 4 1h Sword 0 1 1 3 2 0 0 Long Warsword - 4 1h Sword 0 0 1 0 3 2 0 Militia Pernach Tournaments 4 1h Mace 1 0 0 1 2 0 0 Morningstar - 4 1h Mace 0 6 2 0 0 0 0 Narrow Sword - 4 1h Sword 0 0 1 4 1 0 0 Noble Cavalry Lance - 4 2h Polearm 1 0 0 0 1 3 0 One Handed Bearded Axe - 4 1h Axe 1 0 0 4 0 0 0 Pike - 4 Pike 1 0 0 0 1 0 0 Pilum - 4 2h Polearm 1 0 1 0 0 0 0 Pointed Falchion - 4 1h Sword 0 1 4 1 0 0 0 Ridged Tipped Arming Sword - 4 1h Sword 0 0 0 5 2 0 0 Scalpel Tournaments 4 1h Sword 0 0 1 4 2 0 0 Sledgehammer - 4 2h Mace 2 1 0 0 0 0 0 Slightly Ridged Flyssa - 4 1h Sword 0 0 0 5 2 0 0 Spatha - 4 1h Sword 0 0 0 4 2 0 0 Spatha With Narrow Fuller - 4 1h Sword 0 0 0 5 2 0 0 Spiked Battle Axe - 4 1h Axe 1 0 0 1 2 0 0 Spiralled Mace - 4 1h Mace 0 0 0 3 2 0 0 Square Bit Two Handed Axe - 4 2h Axe 1 1 2 0 0 0 0 Star Falchion - 4 1h Sword 0 0 1 7 0 0 0 Steel Tipped Hooked Spear - 4 2h Polearm 1 0 1 2 1 0 0 Straight Saber - 4 1h Sword 0 1 1 2 2 0 0 The Ambassador Tournaments 4 1h Sword 0 0 0 3 1 2 0 Thin Fine Steel Hewing Spear - 4 2h Polearm 1 0 1 0 1 2 0 Tribesman Throwing Axe - 4 Throwing Axe 1 0 0 1 2 0 0 Tyrhung Tournaments 4 1h Sword 0 0 0 3 3 0 0 Veteran Warrior Axe - 4 1h Axe 1 0 0 3 0 0 0 Wide Leaf Spear - 4 2h Polearm 1 0 0 0 3 0 0 Winds Fury Tournaments 4 1h Sword 0 1 0 1 1 4 0 Woodland Axe - 4 1h Axe 1 0 4 0 0 0 0 Arming Sword with Circle Nobles 5 1h Sword 0 0 0 0 0 4 2 Bearded Axe - 5 1h Axe 1 0 0 4 0 0 0 Billhook - 5 2h Polearm 1 1 0 0 0 0 0 Black Heart Tournaments 5 2h Axe 1 0 0 3 1 0 0 Broad Arming Sword - 5 1h Sword 0 0 0 0 4 2 0 Broad Falchion - 5 1h Sword 0 0 0 4 3 0 0 Cataphract Mace - 5 1h Mace 0 0 0 1 4 0 0 Crescent Guarded Arming Sword Nobles 5 1h Sword 0 0 0 0 1 4 2 Decorated Arming Sword Nobles 5 1h Sword 0 0 0 0 0 5 2 Decorated Saber Nobles 5 1h Sword 0 0 0 0 0 4 1 Decorated Short Spatha Nobles 5 1h Sword 0 0 0 0 1 6 0 Desert Long Sword - 5 1h Sword 0 0 0 0 6 2 0 Engraved Angular Kaskara Nobles 5 1h Sword 0 0 0 0 1 4 2 Executioner Axe - 5 2h Axe 1 0 0 1 4 0 0 Fine Steel Cavalry Broadsword - 5 1h Sword 0 0 0 0 5 3 0 Fine Steel Saber - 5 1h Sword 0 0 0 1 4 2 0 Fullered Long Warsword - 5 1h Sword 0 0 0 0 0 6 2 Heavy Flanged Mace - 5 1h Mace 0 0 0 0 6 0 0 Heavy Sabre - 5 1h Sword 0 0 0 0 6 2 0 Highland Broad Blade - 5 1h Sword 0 0 0 0 0 5 1 Highland Fine Steel Blade Nobles 5 1h Sword 0 0 0 0 3 4 0 Hooked Cavalry Axe - 5 2h Axe 1 0 0 3 0 0 0 Justicier Vassalage 5 2h Sword 0 0 0 2 5 0 0 Knightly Arming Sword - 5 1h Sword 0 0 0 0 5 2 0 Light Royal Mace - 5 1h Mace 0 0 0 0 3 3 0 Long Fine Steel Scimitar - 5 1h Sword 0 0 1 0 5 2 0 Narrow Fine Steel Kaskara - 5 1h Sword 0 0 1 0 5 2 0 Northlander Broad Axe - 5 2h Axe 1 0 4 0 0 0 0 One Handed Bearded Axe - 5 1x Axe 1 0 0 4 0 0 0 Pernach - 5 1h Mace 0 0 0 0 6 0 0 Rectangular Bitted Axe - 5 1x Axe 1 0 0 0 4 2 0 Ridged Arming Sword - 5 1h Sword 0 0 0 0 4 3 0 Ridged Saber - 5 1h Sword 0 0 1 0 4 3 0 Round Bitted Fine Steel Hatchet - 5 1x Axe 1 0 0 0 5 0 0 Short Bill - 5 2h Axe 1 0 0 0 3 0 0 Short Handled Bardiche - 5 2h Axe 1 0 0 1 3 0 0 Spatha Blade with Ring Pommel Nobles 5 1h Sword 0 0 0 0 2 5 0 Steel Mace - 5 1h Mace 1 0 0 2 2 0 0 Tall Gripped Ild Sword Nobles 5 1h Sword 0 0 0 0 3 2 1 Thamaskene Steel Spatha Nobles 5 1h Sword 0 0 0 0 0 5 3 Thamaskene Steel Spathion - 5 1h Sword 0 0 0 0 0 5 3 Thamaskene Steel Warsword Nobles 5 1h Sword 0 0 0 0 0 5 2 Wide Fullered Broad Arming Sword - 5 1h Sword 0 0 0 0 2 3 3 Avalanche Vassalage 6 2h Axe 1 0 3 1 1 0 0 Battanian Mountain Blade - 6 2h Sword 0 0 2 0 1 2 1 Broad Kaskara - 6 2h Sword 0 0 0 1 5 4 0 Broad Two Hander - 6 2h Sword 0 0 1 0 4 2 0 Decorated Broadsword Nobles 6 1h Sword 0 0 0 0 2 2 2 Decorated Kaskara Nobles 6 1h Sword 0 0 0 0 0 4 2 Decorated Long Scimitar Nobles 6 1h Sword 0 0 0 0 0 4 2 Decorated Scimitar with Wide Grip Nobles 6 1h Sword 0 0 0 0 0 4 2 Drilled Two Handed Axe - 6 2h Axe 1 0 0 3 2 0 0 Early Retirement Tournaments 6 2h Sword 0 0 0 1 2 4 0 Engraved Backsword Nobles 6 1h Sword 0 0 0 0 0 5 2 Falx - 6 2h Sword 1 2 0 0 2 2 0 Fine Steel Menavlion - 6 2h Polearm 1 0 0 1 1 0 0 Fine Steel Two Handed Sword - 6 2h Sword 0 0 0 3 2 2 0 Glaive - 6 2h Polearm 1 0 0 1 0 0 0 Highland Broadsword - 6 2h Sword 0 0 0 3 2 0 0 Highland Fine Two Handed Sword - 6 2h Sword 0 0 1 0 3 2 0 Jereed - 6 Javelin 1 0 0 0 1 2 0 Lion Imprinted Saber Nobles 6 1h Sword 0 0 0 0 0 4 2 Long Glaive - 6 2h Polearm 1 0 0 0 1 1 0 Menavlion - 6 2h Polearm 1 0 0 1 0 0 0 Northlander Decorated Two Handed Axe - 6 2h Axe 1 0 0 0 3 2 0 Northlander Wide Fullered Greatsword - 6 2h Sword 0 0 0 3 3 0 0 Polesword - 6 2h Polearm 1 0 0 0 1 1 0 Reaper Vassalage 6 2h Sword 0 0 2 0 4 2 0 Rhomphaia - 6 2h Polearm 1 0 0 1 2 0 0 Ridged Great Saber - 6 2h Sword 0 0 0 1 5 3 0 Ridged Long Kaskara - 6 2h Sword 0 0 0 5 1 0 0 Sentinel Vassalage 6 2h Sword 0 1 0 3 1 2 0 Tapered Two-Hander - 6 2h Sword 0 0 0 6 1 0 0 Thamaskene Steel Kaskara - 6 1h Sword 0 0 0 0 0 6 3 Thamaskene Steel Two Hander - 6 2h Sword 0 0 1 0 1 3 3 Triangular Throwing Spear - 6 2h Polearm 1 0 0 0 2 1 0 Two-Handed Cleaver - 6 2h Sword 0 1 2 4 0 0 0 Warrazor - 6 2h Polearm 3 0 0 1 1 0 0 War Razor - 6 2h Sword 0 0 1 1 3 3 0 Wide Fullered Broad Two Hander - 6 2h Sword 0 0 0 3 0 3 3 * Two versions of the same name and tier exist: a cheaper, shorter and more damaging one with a rounded axe head shape and a more expensive, longer and weaker one with a more pointy axe head shape. Forging[] Weapon Parts[] Weapons are divided into 12 categories: Dagger, Javelin, Mace, One Handed Axe, One Handed Sword, Pike, Throwing Axe, Throwing Knife, Two Handed Axe, Two Handed Mace, Two Handed Polearm and Two Handed Sword. Each category has its own set of weapon parts. There are four types of weapon parts: Blade, Guard, Handle and Pommel. Every type of part can range from tiers I to V. While forging, the player selects one of each type of weapon part to compose the weapon. Maces, One Handed Axes and Two Handed Axes do not have Guards, whereas Pikes (even though they display the type) and Throwing Axes have neither Guards nor Pommels. Each weapon part has its own material cost, with higher tier weapons generally requiring better materials to be forged. Blades can dictate whether a weapon can be wielded with one or two hands or carried with the civilian outfit, whether they have a bonus against shields, can dismount riders or can knock enemies down. Guards on Two Handed Polearms can dictate whether they can dismount riders. Handles on polearms can dictate whether they can be thrown, braced or couched, though some blades negate their effect. The size of each weapon part can be altered. Larger parts generally increase reach, damage and weight while lowering speed and handling, whereas smaller parts do the reverse. Some guards and pommels on some weapons have no effect on a weapon's stats at all. Unlocking new parts[] Smelting and forging can unlock new weapon parts, but only for the category of weapon smelted/forged. Parts of the current lowest tier are unlocked first; only when every part of every type of the currently lowest tier have been discovered can parts of the next-highest tier be unlocked. Higher-tier weapons have a higher chance to unlock new weapon parts. The 75 Smithing perk "Curious Smith" and the 100 Smithing perk "Curious Smelter" increase the learning rate for new parts by 100% while forging or smelting, respectively. Difficulty[] The difficulty to forge a weapon results from the average difficulty of the parts used. Each singular part has a difficulty equal to 50 times their tier. Thus, difficulty can range between 50 and 250. While forging, a character's Smithing skill is compared to the weapon's difficulty. If it is lower, a penalty is applied, lowering the chance of positive modifiers and increasing the chance of negative ones. If it is higher, the reverse applies. The 200 Smithing perk "Master Smith" further increases the chance of creating masterwork weapons by 7.5% and the 275 Smithing perk "Legendary Smith" increases the chance of creating legendary weapons by 5% plus an additional 1% for every 5 skill points over 275. Orders[] The notables and nobles in towns place orders for specific weapons, detailing the category of weapon they want, specific weapon stats as well as the estimated difficulty of the order and the reward for completing it. No more than six orders are active at once and once completed, it takes time until a new order is placed. To complete the order, choose a combination of weapon parts at different lengths to satisfy the specifics of the order. This can be difficult and finicky and require lower-tier parts than you have access to. Once forged, the client gives feedback, either being satisfied and paying the weapon's worth or unsatisfied and deducting some of your pay. Better materials used generally improve the odds of the client being satisfied. Completed orders grant more Smithing XP and unlock new weapon parts at a higher rate than regular forging. They also increase the relation with the order giver, with the 100 Smithing perk "Experienced Smith" increasing the relation by an additional 2 for notables and the 100 Smithing perk "Steel Maker 3" increasing it by +4 for nobles. Refining[] Besides refining Hardwood into Charcoal, lesser metals can be refined into better ones. Below is a list of these metal refinements. As stated above, they all require one unit of Charcoal. If a refinement process has a by-product, it is always a single unit of Crude Iron. Some of these require a Smithing perk. The 25 Smithing perk "Efficient Iron Maker" improves the rate at which Iron Ore is refined into Crude Iron from 2:1 to 3:1. Input Input amount Output Output amount By-product Smithing perk Smithing level Iron Ore 1 Crude Iron 2 - - - Crude Iron 1 Wrought Iron 1 - - - Wrought Iron 2 Iron 1 Yes - - Iron 2 Steel 1 Yes Steel Maker 50 Steel 2 Fine Steel 1 Yes Steel Maker 2 75 Fine Steel 2 Thamaskene Steel 1 Yes Steel Maker 3 100 |
Weapons (Bannerlord) | Weapons of Mount&Blade II: Bannerlord. Some weapons have an alternate weapon mode, such as being usable with one or two hands. Press x (PC) or RB (console) to switch back and forth between modes. Contents 1 Daggers 2 One Handed Swords 3 One Handed Axes 4 One Handed Maces 5 Bastard Swords 6 Two Handed Swords 7 Two Handed Axes 8 Two Handed Maces 9 One Handed Polearms 10 Two Handed Polearms 11 Bows 12 Crossbows 13 Ammunition 14 Throwing Axes 15 Throwing Knives 16 Javelins Daggers[] Daggers deal Cut damage with swings and Pierce damage with thrusts. All daggers are allowed as civilian weapons. Some daggers have a thrown weapon mode, where they perform like a throwing knife. List of Daggers Item Name Tier SwingSpeed SwingDamage ThrustSpeed ThrustDamage Length Handling Weight Throwable Culture Falx Knife 1 118 35 98 35 54 115 0.82 No Battania Highland Dagger 1 123 30 99 35 37 117 0.78 Yes Battania Pugio 1 124 28 100 35 35 118 0.76 Yes Imperial Seax 1 127 18 103 34 52 118 0.44 No Sturgia Xiphos 1 118 118 36 97 35 115 0.93 No Imperial One Handed Swords[] Swords deal Cut damage with swings and Pierce damage with thrusts. Swords without a ThrustSpeed and Damage rating cannot be thrust and perform a vertical swing attack instead. Some Battanian Noble swords deal bonus damage against shields. List of One Handed Swords Item Name Tier SwingSpeed SwingDamage ThrustSpeed ThrustDamage Length Handling Weight Civilian Bonus Against Shield Culture Merchandise Falchion 2 96 58 90 28 71 100 1.69 Yes No Neutral Yes Iron Spatha 2 88 61 89 40 93 89 1.69 Yes No Imperial Yes Ridged Iron Broadsword 2 82 66 85 34 92 81 2.09 Yes No Battania Yes Simple Bastard Sword 2 95 53 94 37 98 95 1.25 Yes No Neutral Yes Simple Scimitar 2 98 53 94 32 90 96 1.23 Yes No Neutral Yes Tapered Blade 2 104 47 95 31 83 105 1.11 Yes No Sturgia Yes Backsword 3 105 54 94 40 77 105 1.18 Yes No Sturgia Yes Broad Ridged Shortsword 3 103 57 93 41 79 104 1.35 Yes No Battania Yes Broadsword 3 86 71 89 41 96 89 1.75 Yes No Battania Yes Gold Bound Short Warsword 3 101 40 93 23 84 101 1.34 Yes No Sturgia Noble Iron Arming Sword 3 92 57 93 35 103 92 1.34 Yes No Vlandia Yes Iron Flyssa 3 84 61 90 32 116 85 1.53 Yes No Aserai Yes Iron Saber 3 100 52 94 32 90 101 1.23 Yes No Khuzait Yes Iron Scimitar 3 92 60 92 30 103 92 1.38 Yes No Aserai Yes Iron Spatha 3 93 55 93 37 103 94 1.30 Yes No Imperial Yes Short Sword 3 103 58 92 41 66 104 1.49 Yes No Vlandia Yes Star Falchion 3 70 81 - - 111 76 2.30 No No Neutral Yes Cleaver 3 82 76 88 35 105 86 1.80 No No Neutral Yes Narrow Sword 3 88 70 90 40 94 91 1.52 Yes No Neutral Yes Pointy Warsword 3 103 56 94 40 84 103 1.14 Yes No Sturgia Yes Broad Falchion 4 77 78 85 32 108 82 2.14 No No Neutral Yes Broad Ild 4 86 72 92 34 114 87 1.39 Yes No Khuzait Yes Decorated Fullered Sword 4 101 68 90 45 72 103 1.54 Yes No Vlandia Noble Decorated Long Warsword 4 98 49 90 41 82 100 1.54 Yes No Sturgia Noble Fine Steel Long Kaskara 4 79 78 87 38 116 83 1,84 No No Aserai Yes Fine Steel Paramerion 4 84 72 90 49 116 84 1.50 No No Imperial Yes Fine Steel Spatha 4 89 68 91 50 107 90 1.48 Yes No Imperial Yes Fullered Narrow Warsword 4 100 63 94 42 89 98 1.23 Yes No Sturgia Yes Long Saber 4 88 70 92 34 110 90 1.40 Yes No Khuzait Yes Long Warsword 4 93 69 92 42 100 95 1.41 Yes No Sturgia Yes Pointed Falchion 4 82 93 - - 108 85 1.68 No No Neutral Yes Ridged Tipped Arming Sword 4 91 67 92 41 104 92 1.45 Yes No Vlandia Yes Spatha with Narrow Fuller 4 91 63 92 45 103 92 1.37 Yes No Imperial Yes Scalpel 4 82 73 90 36 120 84 1.47 No No Neutral Tournaments Slightly Ridged Flyssa 4 85 72 91 36 115 87 1.45 No No Aserai Yes Spatha 4 91 64 92 45 103 92 1.41 Yes No Imperial Yes Straight Saber 4 90 69 92 34 109 91 1.35 Yes No Khuzait Yes The Ambassador 4 81 77 89 38 114 83 1.69 No No Vlandia Tournaments Tyrhung 4 85 71 87 41 96 89 1.95 Yes No Sturgia Tournaments Arming Sword with Circle 5 99 71 92 45 84 100 1.40 Yes No Vlandia Noble Broad Arming Sword 5 85 76 89 42 109 88 1.67 No No Neutral Yes Crescent Guarded Arming Sword 5 103 64 93 46 76 103 1.37 Yes No Vlandia Noble Decorated Arming Sword 5 101 70 93 45 82 102 1.34 Yes No Vlandia Noble Decorated Saber 5 93 81 88 35 81 96 1.8 No No Khuzait Noble Desert Long Sword 5 80 81 87 38 111 82 1.93 No No Aserai Yes Engraved Angular Kaskara 5 96 77 90 40 84 96 1.63 Yes No Aserai Noble Fine Steel Cavalry Broadsword 5 84 75 90 43 117 86 1.49 No No Battania Yes Fine Steel Saber 5 88 73 90 36 108 89 1.55 Yes No Khuzait Yes Fullered Long Warsword 5 93 73 90 45 97 94 1.52 Yes No Sturgia Yes Heavy Sabre 5 86 74 90 36 112 88 1.62 Yes No Khuzait Yes Highland Fine Steel Blade 5 93 71 90 53 92 95 1.54 Yes No Battania Noble Knightly Arming Sword 5 92 73 92 42 105 94 1.41 Yes No Vlandia Yes Long Fine Steel Scimitar 5 79 79 89 36 126 81 1.70 No No Aserai Yes Narrow Fine Steel Kaskara 5 85 77 90 37 116 86 1.60 No No Aserai Yes Ridged Arming Sword 5 86 76 90 42 113 87 1.54 No No Vlandia Yes Ridged Saber 5 90 76 90 38 100 88 1.53 No No Aserai Yes Tall Gripped Ild Sword 5 90 85 88 35 88 91 1.80 No No Khuzait Noble Thamaskene Steel Spathion 5 87 75 92 50 114 87 1.37 No No Imperial Yes Thamaskene Steel Warsword 5 100 72 90 41 73 102 1.54 Yes No Sturgia Noble Wide Fullered Broad Arming Sword 5 81 84 87 49 105 83 1.90 No No Vlandia Yes Decorated Broadsword 6 98 86 94 31 96 97 1.17 Yes Yes Battania Noble Decorated Kaskara 6 87 83 89 42 103 87 1.73 Yes No Aserai Noble Decorated Long Scimitar 6 87 86 88 36 100 88 1.78 Yes No Aserai Noble Decorated Scimitar with Wide Grip 6 90 83 89 33 96 90 1.73 Yes No Aserai Noble Engraved Backsword 6 82 103 88 42 110 78 1.77 Yes Yes Battania Noble Lion Imprinted Saber 6 90 81 89 38 99 90 1.70 No No Khuzait Noble Thamaskene Steel Kaskara 6 86 81 91 42 110 86 1.43 No No Aserai Yes One Handed Axes[] One-handed axes deal Cut damage. They cannot be thrust and perform a vertical swing attack instead. Axes deal bonus damage against shields. List of One Handed Axes Item Name Tier SwingSpeed SwingDamage Length Handling Weight Civilian Culture Hatchet 1 108 37 45 108 1.05 Yes Neutral Pickaxe 1 107 44 50 106 1.05 Yes Neutral Sickle 1 97 43 82 98 1.18 Yes Neutral Bamboo Handled Ascia Axe 2 99 58 62 97 1.02 No Aserai Bamboo Handled Axe 2 99 57 64 97 0.96 No Aserai Galloglaich Axe 2 97 60 65 95 1.03 No Neutral Infantry Axe 2 97 59 70 93 0.92 No Vlandia Norse Hatchet 2 96 62 65 94 1.09 No Neutral Small Bit Axe 2 101 58 57 99 1.12 No Neutral Small Spurred Axe 2 97 59 65 95 1.05 No Neutral Wood Splitter Axe 2 98 59 62 97 1.15 No Aserai Broad Tzikourion 3 90 71 74 87 1.23 No Neutral Commoner Axe 3 99 65 68 96 0.94 No Sturgia Large Franziska Axe 3 94 68 67 91 1.21 No Neutral Simple Raider Battle Axe 3 92 71 75 89 1.15 No Sturgia Tzikourion 3 88 73 81 86 1.08 No Imperial Woodland Axe 3 94 70 62 94 1.27 No Battania Bamboo Axe 4 84 79 73 83 1.21 No Aserai Battle Axe 4 95 72 70 92 1.01 No Neutral One Handed Bearded Axe 4 94 73 68 91 1.03 No Battania Spiked Battle Axe 4 95 73 67 94 1.10 No Neutral Veteran Warrior Axe 4 94 75 62 93 1.19 No Sturgia Rectangular Bitted Axe 5 88 82 84 84 1.05 No Sturgia Round Bitted Fine Steel Hatchet 5 88 82 85 85 1.05 No Battania One Handed Maces[] Maces deal Blunt damage with swings and Pierce damage with thrusts. Maces without a Thrust Speed and Damage rating cannot be thrust and perform a vertical swing attack instead. Some maces have a chance to knock down a target with a heavy hit. List of One Handed Maces Item Name Tier SwingSpeed SwingDamage ThrustSpeed ThrustDamage Length Handling Weight Knockdown Civilian Culture Merchandise Wooden Hammer 0 104 18 - - 45 107 1.48 Yes Yes Neutral Yes Blacksmith Hammer 0 106 20 - - 32 108 1.40 No Yes Neutral Yes Knobbed Club 1 100 34 - - 54 101 1.34 No No Battania Yes Spiked Club 1 102 35 94 15 67 102 1.14 No No Neutral Yes Spiked Mace 1 99 38 93 12 56 101 1.38 No No Neutral Yes Fullered Light Mace 2 101 37 - - 55 102 1.32 No No Aserai Yes Highland Spiked Club 2 94 44 92 15 69 97 1.42 No No Battania Yes Steppe Light Mace 2 88 39 89 15 72 92 1.73 No No Khuzait Yes Heavy Horseman Mace 3 87 55 - - 66 92 1.86 No No Aserai Yes Highland Mace 3 82 56 85 26 65 89 2.13 No No Battania Yes Judgement 3 94 52 - - 57 100 1.83 No No Neutral Tournaments Light Mace 3 92 53 - - 62 94 1.80 No No Aserai Yes Morningstar 3 82 44 85 26 66 89 2.16 No No Neutral Yes Steel Shestopyor 3 81 57 - - 72 89 2.24 No No Neutral Yes Light Mace 3 92 53 - - 62 94 1.80 No No Neutral Yes Calradic Mace 4 101 56 - - 47 106 1.80 No No Imperial Yes Eastern Heavy Mace 4 80 66 - - 72 88 2.35 No No Khuzait Yes Fine Steel Mace 4 85 64 - - 68 92 2.12 No No Khuzait Yes Fullered Cavalry Mace 4 92 62 - - 56 99 2.10 No No Vlandia Yes Imperial Light Mace 4 91 60 - - 70 96 1.90 No No Imperial Yes Light Shishpar Mace 4 104 52 - - 46 108 1.57 No No Aserai Yes Spiralled Mace 4 87 62 - - 67 95 2.05 No No Aserai Yes Cataphract Mace 5 81 71 - - 75 89 2.23 No No Imperial Yes Heavy Flanged Mace 5 81 67 - - 74 82 2.29 No No Khuzait Yes Light Royal Mace 5 89 67 - - 55 93 2.30 No No Imperial Yes Pernach 5 88 64 - - 69 94 1.92 No No Vlandia Yes Steel Mace 5 88 61 - - 77 89 1.88 No No Khuzait Yes Bastard Swords[] Swords deal Cut damage with swings and Pierce damage with thrusts. Swords without a Thrust Speed and Damage rating cannot be thrust and perform a vertical swing attack instead. Bastard swords can be used with one or two hands. Without a shield, you will use them with two hands by default. Bastard swords count as one-handed swords for the purposes of smelting, but as two-handed swords for the purposes of smithing. Falx-type weapons deal bonus damage against shields. List of Bastard Swords Item Name Tier SwingSpeed SwingDamage ThrustSpeed ThrustDamage Length Handling Weight Civilian Bonus against Shield Culture Merchandise Justicier 5 104 86 98 52 105 92 1.41 Yes No Imperial Vassal Battanian Mountain Blade 6 92 75 94 46 105 92 1.22 Yes No Battania Yes Broad Kaskara 6 79 79 90 36 125 80 1.52 No No Aserai Yes Early Retirement 6 86 74 93 44 115 86 1.32 No No Battania Tournaments Falx 6 87 91 - - 111 88 1.52 No Yes Battania Yes Fine Steel Two Handed Sword 6 93 71 91 42 90 93 1.48 Yes No Sturgia Yes Highland Broadsword 6 84 72 87 41 97 86 1.85 Yes No Battania Yes Highland Fine Two Handed Sword 6 87 71 90 50 107 87 1.63 Yes No Battania Yes Reaper 6 85 94 - - 111 84 1.64 No Yes Battania Vassal Ridged Great Saber 6 81 80 87 38 116 83 1.86 No No Neutral Yes Ridged Long Kaskara 6 85 73 88 41 97 86 1.76 Yes No Aserai Yes Tapered Two-Hander 6 85 73 89 41 97 87 1.67 Yes No Vlandia Yes Two-Handed Cleaver 6 67 83 - - 117 74 2.28 No No Neutral Yes War Razor 6 83 79 90 39 112 84 1.54 No No Neutral Yes Two Handed Swords[] Swords deal Cut damage with swings and Pierce damage with thrusts. List of Two Handed Swords Item Name Tier SwingSpeed SwingDamage ThrustSpeed ThrustDamage Length Handling Weight Civilian Culture Merchandise Iron Broadsword 4 97 95 94 39 96 89 1.99 Yes Battania Yes Broad Two Hander 6 99 107 96 49 108 89 1.67 No Vlandia Yes Northlander Wide Fullered Greatsword 6 94 109 93 49 108 86 2.08 Yes Battania Yes Sentinel 6 105 94 98 49 99 93 Yes Vlandia Vassal Thamaskene Steel Two Hander 6 91 132 93 57 119 84 2.04 No Vlandia Yes Wide Fullered Broad Two Hander 6 94 128 94 56 111 86 1.92 No Vlandia Yes Two Handed Axes[] Two-handed axes deal Cut damage and bonus damage against shields. They can crush through blocks and hit multiple targets, but are not allowed as civilian weapons. An exception is the Hoe, which is the only axe usable with one or two hands and may be carried as a civilian weapon. It also counts as a one-handed axe for the purposes of smelting. List of Two Handed Axes Item Name Tier SwingSpeed SwingDamage Length Handling Weight Culture Merchandise Hoe* 2 69 41 92 70 1.57 Neutral Yes Simple Sparth Axe 2 102 68 78 89 1.13 Neutral Yes Square Bit Two Handed Axe 3 89 85 100 80 1.40 Battania Yes Bearded Axe 5 98 89 104 86 1.12 Neutral Yes Black Heart 5 77 123 119 70 1.64 Neutral Tournaments Executioner Axe 5 78 123 115 72 1.88 Aserai Yes Hooked Cavalry Axe 5 87 113 93 77 1.52 Vlandia Yes Northlander Broad Axe 5 89 110 115 80 1.30 Sturgia Yes Short Bill 5 71 124 132 67 1.72 Vlandia Yes Short Handled Bardiche 5 86 117 104 78 1.60 Aserai Yes Avalanche 6 87 114 117 77 1.36 Sturgia Vassal Drilled Two Handed Axe 6 87 114 116 77 1.32 Sturgia Yes Heavy Executioner Axe 6 76 133 138 69 1.49 Aserai Yes Northlander Decorated Two Handed Axe 6 77 138 121 70 1.68 Sturgia Yes Two Handed Maces[] The Sledgehammer is (so far) the only purchasable two-handed mace. Two-handed maces deal Blunt damage and cannot be thrust, performing an overhead swing instead. They can crush through blocks and hit multiple targets. (Crafted) weapons with the Mallet or Hammer Head (such as the Sledgehammer) are allowed as civilian weapons and have a chance to knock down targets with a heavy hit. List of Two Handed Maces Item Name Tier SwingSpeed SwingDamage Length Handling Weight Culture Merchandise Sledgehammer 4 85 80 102 74 1.96 Battania Yes One Handed Polearms[] Despite the name, all one-handed polearms can be used with two hands as well, though they can only thrust when used with one hand. Polearms deal Pierce damage with their thrusts and Cut damage with their swings. Polearms with a Swing Speed and Damage rating perform swings with the left, right and upward attack direction and thrusts with the downward attack direction when used with two hands. Polearms without such a rating can only perform thrusts. Some polearms have a chance to dismount a mounted target with a heavy hit. Some can be couched while on horseback and moving at sufficient speed by switching weapon modes when the yellow icon in the right corner lights up to couch the lance. This will put the polearm in a forward position, dealing massive damage to targets at the end of it. Others can be braced while wielded on foot and with two hands with their alternate mode. This puts the polearm in an upward position, slows down your movement and deals massive damage to cavalry targets moving into the polearm. Weapons with (*) have a throwing mode, where they perform like javelins. List of One Handed Polearms Item Name Tier SwingSpeed SwingDamage ThrustSpeed ThrustDamage Length Handling Weight Bonus vsShields Dismount CouchLance SpearBrace Civilian Culture Iron Pitchfork 0 - - 85 22 122 75 1.92 No No No No Yes Neutral Pitchfork 0 - - 90 22 132 82 1.47 No No No No Yes Neutral Military Fork 1 - - 80 25 165 58 2.17 No No No No No Sturgia Short Militia Spear 1 - - 83 24 175 63 1.94 No No No No No Neutral Simple Commoner Spear 1 - - 84 31 167 65 1.83 No No No No No Vlandia Short Simple Raider Spear 1 - - 82 24 173 60 2.11 No No No No No Sturgia Weighted Steppe Spear 1 - - 85 28 168 64 1.73 No No No Yes No Khuzait Broad Leaf Shaped Spear 2 29 6 85 30 173 64 1.79 No No No No No Neutral Knob Headed Spear 2 - - 84 34 170 64 1.82 No No No No No Aserai Knob Headed Spear with Frills 2 - - 84 34 170 64 1.82 No No No No No Aserai Light Cavalry Lance 2 - - 83 28 179 63 1.95 No No Yes No No Imperial Light Lance 2 - - 80 29 208 57 2.12 No No Yes Yes No Vlandia Light Steppe Rider Spear 2 - - 82 27 198 60 1.91 No No No Yes No Khuzait Long Narrow Headed Spear 2 - - 82 35 186 64 2.17 No No No No No Khuzait Narrow Long Headed Spear 2 - - 82 35 186 64 2.17 No No No No No Khuzait Reinforced Highland Spear 2 - - 76 26 223 50 2.46 No No Yes Yes No Battania Tall Tipped Long Spear 2 - - 79 26 208 53 2.07 No No No Yes No Vlandia Tall Tipped Spear 2 - - 79 26 199 53 2.10 No No No Yes No Triangular Headed Spear 2 - - 82 27 190 58 1.83 No No No Yes No Neutral Druzhinnik Lance 3 - - 85 36 171 71 1.88 No No Yes No No Sturgia Fine Steel Leaf Spear 3 - - 84 37 179 72 2.01 No Yes No No No Aserai Fine Steel Spear 3 - - 79 32 229 51 2 No Yes No Yes No Neutral Heavy Cavalry Lance 3 - - 83 34 193 64 1.94 No No No No No Khuzait Jagged Fine Steel Spear 3 - - 85 35 161 73 1.87 No No No No No Sturgia Knight Lance 3 - - 83 37 184 64 1.99 No No Yes No No Vlandia Long Fine Steel Spear 3 - - 78 32 235 50 2.06 No No No Yes No Neutral Long Thamaskene Tipped Spear 3 - - 83 37 188 64 1.96 No No No No No Aserai Mamluke Lance 3 - - 85 36 170 69 1.85 No No Yes No No Aserai Steel Tipped Hooked Spear 3 - - 79 31 234 52 2.03 No No No Yes No Battania Wide Leaf Spear 3 - - 79 32 222 52 2.02 No No No Yes No Neutral Fine Steel Hewing Spear 4 - - 81 37 216 55 1.92 No No No Yes No Sturgia Heavy Druzhinnik Lance 4 - - 82 40 197 61 2.16 No No Yes No No Sturgia Heavy Knight Lance 4 - - 81 39 198 62 2.21 No No Yes No No Vlandia Highland War Spear 4 - - 84 39 181 64 1.85 No Yes No No No Battania Jagged Throwing Spear* 4 - - 90 29 138 81 1.43 No No No No No Khuzait Noble Cavalry Lance 4 - - 83 39 200 63 1.90 No Yes Yes No No Khuzait Pilum* 4 - - 93 36 114 86 1.19 Yes No No No No Imperial Thin Fine Steel Hewing Spear 4 - - 87 38 213 63 1.40 No No No No No Khuzait Fine Steel Menavlion 6 16 14 82 37 208 56 1.81 No No No No No Imperial Glaive 6 42 39 84 25 149 72 2.04 No No No No No Khuzait Long Glaive 6 24 22 83 34 206 64 1.40 No No No No No Khuzait Menavlion 6 45 35 87 42 163 74 1.81 No No No No No Imperial Polesword 6 17 11 79 24 202 60 2.45 No No No No No Aserai Voulge 6 32 35 87 36 143 66 1.51 No No No No No Vlandia Two Handed Polearms[] Two-handed polearms, or pikes, have similar characteristics to one-handed ones. They can only be used with two hands, none can be couched and some of them cannot be used on horseback. Pikes without a Swing Speed and Damage rating can only be thrust. Likewise, those without a Thrust Speed and Damage rating cannot be thrust, performing a vertical swing instead. List of Two Handed Polearms Item Name Tier SwingSpeed SwingDamage ThrustSpeed ThrustDamage Length Handling Weight Usable onHorseback Dismount Spear Brace Civilian Culture Merchandise Simple Pike 1 - - 92 26 172 55 1.62 No No Yes No Neutral Yes Scythe 1 78 59 - - 96 66 2.70 Yes Yes No Yes Neutral Yes Notched Military Fork 2 - - 87 35 194 48 2.09 No No Yes No Neutral Yes Fine Pike 3 - - 83 43 222 45 2.81 No No Yes No Neutral Yes Courser Lance 3 - - 86 40 225 48 2.22 Yes No Yes No Imperial Yes Thamaskene Pike 3 - - 83 41 240 45 2.78 No No Yes No Neutral Yes Cataphract Lance 4 - - 88 42 246 51 2.04 Yes No Yes No Imperial Yes Pike 4 - - 79 42 299 40 3.19 No No Yes No Vlandia Yes Billhook 5 86 105 - - 138 70 1.69 Yes Yes No No Vlandia Yes Rhomphaia 6 76 141 - - 203 66 1.20 Yes Yes No No Battania Yes Warrazor 6 62 155 90 41 205 52 1.83 Yes No Yes No Sturgia Yes Bows[] Bows deal Pierce damage. Some have a Bow skill requirement in order to equip them. Some of them cannot be used on horseback without the appropriate perk. Bows are not allowed as civilian weapons. List of Bows Item Name Tier Skill DrawSpeed Damage Accuracy MissileSpeed Weight Usable onHorseback Culture Hunting Bow 1 - 87 45 85 64 0.30 Yes Neutral Mountain Hunting Bow 1 - 86 46 82 67 0.30 Yes Battania Steppe Bow 1 - 86 46 80 68 0.30 Yes Khuzait Ranger Bow 2 15 86 55 83 65 0.40 No Neutral Longbow 3 15 85 60 88 70 0.40 No Neutral Lowland Longbow 3 30 80 65 94 74 0.50 No Vlandia Nordic Shortbow 3 30 89 52 95 71 0.30 Yes Sturgia Simple Short Bow 3 30 88 56 93 73 0.30 Yes Neutral Heavy Recurve Bow 4 30 87 62 91 76 0.30 Yes Khuzait Nomad Bow 4 30 89 70 94 73 0.50 No Aserai Steppe Recurve Bow 4 30 89 62 94 78 0.30 Yes Khuzait Steppe War Bow 4 50 89 66 95 80 0.30 Yes Khuzait Woodland Yew Bow 4 50 91 73 92 76 0.50 No Battania Yew Bow 4 50 90 69 94 79 0.50 No Vlandia Strong Tribesman Bow 5 50 88 79 95 86 0.30 No Aserai Woodland Longbow 5 50 88 76 94 82 0.10 No Battania Noble Bow 6 70 94 80 100 90 0.80 Yes Neutral Noble Long Bow 6 70 91 95 98 85 0.80 No Neutral Crossbows[] Crossbows deal Pierce damage. Some have a Crossbow skill requirement in order to equip them. Some of them cannot be reloaded on horseback without the appropriate perk, only being able to launch a single bolt while on horseback. Crossbows are not allowed as civilian weapons. List of Crossbows Item Name Tier Skill ReloadSpeed Damage Accuracy MissileSpeed Weight Reload onHorseback Culture Simple Light Crossbow 3 - 70 67 80 60 1 Yes Neutral Heavy Crossbow 4 20 61 82 96 80 2.70 No Neutral Light Crossbow 4 20 75 77 85 65 2.20 Yes Vlandia Arbalest 5 20 60 89 98 87 3 No Vlandia Fine Light Crossbow 5 40 80 85 90 70 2.20 Yes Vlandia Hickory Crossbow 5 40 62 93 99 90 2.20 No Imperial Bound Crossbow 6 70 63 100 100 97 2 No Vlandia Ammunition[] Bows require arrows to be used, as crossbows do bolts. The damage of the ammunition is added to the weapon's damage. "Stacked" is not an item modifier, but part of the name of the respective types. Like bows and crossbows, ammunition cannot be carried with your civilian outfit. List of Arrows Item Name Tier Damage StackAmount Weight Culture Arrows 1 0 27 1.16 Neutral Barbed Arrows 1 1 20 1 Neutral Lowland Arrows 2 2 25 1.5 Neutral Range Arrows 2 1 27 1.16 Neutral Steppe Arrows 2 2 24 0.86 Khuzait Light Bodkin Arrows 3 3 21 1.01 Neutral Bodkin Arrows 3 3 24 1.15 Neutral Piercing Arrows 4 4 23 0.94 Neutral Stacked Bodkin Arrows 4 3 32 1.54 Neutral Stacked Steppe Arrows 4 2 36 1.30 Khuzait List of Bolts Item Name Tier Damage StackAmount Weight Culture Light Quarrels 1 1 18 0.72 Imperial Light Bolts 2 2 20 1 Neutral Heavy Quarrels 3 3 18 1.08 Imperial Bolts 4 4 18 1.44 Vlandia Heavy Bolts 5 5 18 0.72 Vlandia Throwing Axes[] Throwing axes deal Cut damage and bonus damage against shields. They can switch to melee weapon mode, where they perform like one-handed axes. Throwing axes are not allowed as civilian weapons. List of Throwing Axes Item Name Tier Length Damage MissileSpeed Accuracy StackAmount Weight Culture Francesca 3 38 64 27 93 3 2.04 Vlandia Highland Throwing Axe* 4 41 74 27 93 3 2.16 Battania Highland Throwing Axe* 4 43 70 27 93 3 2.07 Battania Raider Throwing Axe 4 37 70 27 93 3 2.13 Sturgia Tribesman Throwing Axe 4 43 70 27 93 3 2.07 Aserai * While these weapons have the same name, they are indeed separate, if very similar. Throwing Knives[] Throwing Knives deal Pierce damage. They can switch to melee weapon mode, where they perform like knives. List of Throwing Knives Item Name Tier Length Damage MissileSpeed Accuracy StackAmount Weight Civilian Culture Broad Bladed Throwing Knives 1 39 33 32 95 3 2.88 Yes Neutral Highland Throwing Dagger 1 36 28 32 95 3 2.40 Yes Battania Leafblade Throwing Knife 1 35 30 32 95 3 2.58 Yes Battania Lowland Throwing Knife 1 41 28 32 95 3 2.43 Yes Tribesman Throwing Daggers 2 43 30 32 95 3 2.58 Yes Neutral Javelins[] Javelins deal Pierce damage. They can switch to melee weapon mode, where they perform like one-handed spears. Javelins are not allowed as civilian weapons. List of Javelins Item Name Tier Length Damage MissileSpeed Accuracy StackAmount Weight Culture Simple Javelin 1 65 60 29 92 4 3.64 Neutral Fish Harpoon 1 68 67 29 92 4 3.92 Sturgia Jagged Javelin 2 82 70 29 92 4 3.64 Neutral Horseman Javelin 2 67 89 28 92 5 5.55 Neutral Harpoon 3 83 113 28 92 5 6.75 Sturgia Lowland Javelin 3 93 96 28 92 5 6 Vlandia Woodland Javelin 3 89 96 29 92 5 5 Battania Broad Blade Javelin 4 87 101 28 92 5 5.55 Sturgia Hooked Javelin 4 85 117 28 92 5 7.05 Vlandia Jereed 6 113 121 28 92 5 6 Aserai |
Weapons (With Fire & Sword) | For the classic version, see Weapons. For the Bannerlord version, see Weapons (Bannerlord). Some of these stats may be obtained by subtracting the modifiers and thus may need verification. There is more than one version of certain weapons and they all have the same name. In some cases, the "Simple" modifier might actually be a new weapon with the same name. Contents 1 Melee Weapons 1.1 One Handed Weapons 1.2 Two Handed Weapons 1.3 Polearms 2 Ranged Weapons 2.1 Bows 2.1.1 Arrows 2.2 Firearms 2.2.1 Bullets 2.3 Grenades 3 Modifiers Melee Weapons[] One Handed Weapons[] Usually fast, light, and can be used with a shield. On the downside, they have shorter reach and don't deal as much damage as two-handed weapons or polearms. Name STR Speed Reach Swing Thrust Weight Price Other Bludgeon - 95 65 9(blunt) - 1 10 Club 12 98 60 28(blunt) - 2.3 850 Can crush through blocks Mace 12 100 55 26(blunt) - 2 750 Can crush through blocks Flanged Mace 12 99 55 29(blunt) - 2 1200 Can crush through blocks Black Mace 16 100 60 50(blunt) - 5 22000 Acquired during the quest The Secret of the Black MaceCan crush through blocksBonus against shields Carpenter Axe 7 85 60 22(cut) - 1.5 100 Bonus against shields Old Hatchet 8 100 50 20(cut) - 1.3 650 Bonus against shields Simple Hatchet 8 97 60 23(cut) - 1.5 800 Bonus against shields Hatchet 8 102 50 28(cut) - 1.3 1200 Bonus against shields Good Hatchet 9 99 60 30(cut) - 1.8 1450 Bonus against shields Crowbill 9 96 60 24(pierce) - 1.3 650 Good Crowbill 10 98 60 27(pierce) - 1.3 850 Chekan 11 93 70 25(pierce) - 1.5 700 Good Chekan 12 94 70 28(cut) - 1.5 900 Hand-crafted Chekan 13 79 70 29(pierce) - 1.5 20000 Purchased from weapon masters in towns Old Short Broadsword 8 92 95 19(cut) 14(pierce) 1.5 250 Short Broadsword 9 90 100 22(cut) 15(pierce) 1.5 450 Good Short Broadsword 9 98 90 28(cut) 20(pierce) 1.5 1000 Good Short Broadsword 9 96 95 29(cut) 20(pierce) 1.5 1200 Old Broadsword 9 86 110 21(cut) 16(pierce) 1.5 300 Broadsword 10 87 110 23(cut) 18(pierce) 1.5 400 Good Broadsword 10 88 110 26(cut) 21(pierce) 1.5 800 Good Broadsword 10 84 117 32(cut) 25(pierce) 1.8 2000 Eastern Broadsword - 97 105 25(cut) 17(pierce) 1.5 3000 Scottish Broadsword 10 94 105 32(cut) 20(pierce) 1.8 3000 Hand-crafted Broadsword 10 85 105 32(cut) 24(pierce) 1.8 18000 Purchased from weapon masters in towns Thrusting Sword - 96 100 - 19(pierce) 1 200 Good Sword - 102 100 - 23(pierce) 0.8 500 Thrusting Sword - 99 100 - 23(pierce) 1 370 Good Sword - 104 97 - 25(pierce) 0.8 650 Thrusting Sword - 100 97 - 21(pierce) 0.8 300 Good Sword - 106 100 - 27(pierce) 0.8 800 Good Sword - 108 100 - 30(pierce) 1 1250 Hand-crafted Rapier - 106 100 - 30(pierce) 1 16000 Purchased from weapon masters in towns Koncerz 9 91 125 - 27(pierce) 1.5 2900 Can crush through blocks Simple Saber 7 92 95 20(cut) - 1.3 330 Saber 7 94 95 22(cut) - 1.3 650 Simple Saber 7 95 95 21(cut) - 1.2 380 Saber 7 97 95 24(cut) - 1.3 800 Simple Saber 7 93 95 22(cut) - 1.3 420 Saber 7 95 95 24(cut) - 1.3 950 Simple Saber 7 94 95 24(cut) - 1.3 525 Saber 7 96 95 25(cut) - 1.3 1100 Hand-crafted Saber 8 100 95 29(cut) - 1.3 11000 Purchased from weapon masters in towns Simple Saber 7 97 85 25(cut) - 1 300 Saber 7 93 85 26(cut) - 1 1300 Simple Saber 7 95 90 24(cut) - 1.3 500 Saber 8 94 90 28(cut) - 1.3 1450 Simple Saber 7 94 90 22(cut) - 1.3 400 Saber 8 95 90 30(cut) - 1.3 1600 Hand-crafted Damascus Steel Saber 9 90 93 32(cut) - 1.3 14000 Purchased from weapon masters in towns Simple Cossack Saber 7 98 95 20(cut) - 1 300 Cossack Saber 7 101 95 22(cut) - 1 625 Simple Tatar Saber - 103 100 20(cut) - 1 850 Tatar Saber - 105 100 21(cut) - 1 1200 Simple Yataghan - 80 102 21(cut) - 1 425 Yataghan - 104 80 24(cut) - 1 750 Good Yataghan - 104 80 26(cut) - 1 1200 Two Handed Weapons[] Including large axes and swords, they can deal more damage per hit and have longer reach than their one-handed counterparts, but cannot be used with a shield and generally attack more slowly. In With Fire and Sword, the selection of two-handed weapons is far more limited than in Mount&Blade or Warband and no two-handed weapons can be used on horseback. All, however, provide high damage with a bonus against shields. Name STR Speed Reach Swing Thrust Weight Price Other Claymore 13 88 125 40(cut) 22(pierce) 3 ? Bonus against shieldsCannot be used on horseback Claymore 13 92 125 34(cut) 30(pierce) 3 ? Bonus against shieldsCannot be used on horseback Lumberman Axe 8 89 80 25(cut) - 2 ? Bonus against shieldsCannot be used on horseback Poleaxe 11 83 120 37(cut) - 2.3 ? Can crush through blocksBonus against shieldsCannot be used on horseback Poleaxe 11 86 117 42(cut) - 2.5 ? Can crush through blocksBonus against shieldsCannot be used on horseback Hand-crafted Poleaxe 12 80 120 36(cut) - 2.3 ? Purchased from weapon masters in townsCan crush through blocksBonus against shieldsCannot be used on horseback Two Handed Sword 14 84 140 37(cut) 30(pierce) 4 ? Can crush through blocksBonus against shieldsCannot be used on horseback Two Handed Sword 14 80 140 43(cut) 22(pierce) 4.5 ? Can crush through blocksBonus against shieldsCannot be used on horseback Hand-crafted Two Handed Sword 13 80 125 37(cut) 33(cut) 3 ? Purchased from weapon masters in townsBonus against shieldsCannot be used on horseback Polearms[] Include spears, lances, and halberds, they generally have longer reach than other weapons - which can be disadvangeous in close-quarters combat - and, many being two-handed, cannot be used with a shield. As in Mount&Blade and Warband, charging on horseback will deal couched lance damage with a trait-carrying polearm. Name STR Speed Reach Swing Thrust Weight Price Other Pitchfork - 82 165 - 16(pierce) 1.8 20 Scythe - 79 180 16(cut) 12(pierce) 2 20 Sovnya - 79 150 26(cut) 24(pierce) 2.5 1100 Halberd 12 77 160 24(cut) 26(pierce) 3 1400 Can crush through blocksCannot be used on horseback Simple Lance - 85 175 - 23(pierce) 1 220 Can crush through blocks Lance 8 81 190 - 25(pierce) 1.3 550 Can crush through blocks Old Pike 7 74 320 - 20(pierce) 1.8 200 Can crush through blocksCannot be used on horseback Pike 7 79 320 - 23(pierce) 1.8 600 Can crush through blocksCannot be used on horseback Simple Pike 7 73 325 - 26(pierce) 2 800 Can crush through blocksCannot be used on horseback Pike 8 75 325 - 28(pierce) 2 1000 Can crush through blocksCannot be used on horseback Cavalry Lance 6 88 160 - 22(pierce) 1 500 Can crush through blocks Cavalry Lance 7 84 160 - 24(pierce) 1 600 Can crush through blocks Cavalry Lance 9 78 180 - 26(pierce) 1.3 900 Can crush through blocks Hussar Lance 12 62 320 - 26(pierce) 2.5 1200 Can crush through blocks Hussar Lance 12 55 320 - 30(pierce) 2.5 1600 Can crush through blocks Ranged Weapons[] Bows[] Returning from Mount&Blade and Warband, firearm technology has not yet improved to the point they have been rendered obsolete - they deal low damage per shot in exchange for short reload times and high accuracy. Name Power Draw Damage Accuracy Speed Weight Price Other Longbow - 18(pierce) 92 98 0.8 150 Longbow 1 19(pierce) 94 94 0.8 600 Bow 2 24(pierce) 96 90 1 1500 Tatar Bow 3 26(pierce) 97 90 1 2600 Tatar Bow 5 25(pierce) 94 91 1.3 ? Purchased from weapon masters in towns Composite Bow 4 30(pierce) 99 85 1.3 3500 Hand-crafted Bow 6 27(pierce) 93 90 1.2 ? Purchased from weapon masters in towns Arrows[] Name Amount Damage Weight Price Arrows 27 0(pierce) 2 100 Tatar Arrows 27 1(pierce) 2.3 300 Eastern Arrows 30 1(pierce) 2.5 500 Barbed Arrows 27 2(pierce) 2.5 800 Forged Arrows 27 3(pierce) 2.8 1200 Firearms[] Replacing crossbows from Mount&Blade and Warband, firearms generally fall into three main categories: pistols, carbines (both usable on horseback), and muskets (only usable on foot). All can also function as improvised-but-very-low-damage melee weapons by pressing "X". They deal heavy damage per shot in exchange for long reload times and low accuracy. Name STR Ranged Accuracy Reload Speed Shot Speed Swing Thrust Melee Speed Melee Length Weight Price Other Old Pistol 6 42(pierce) 60 43 90 7(blunt) 3(blunt) 95 40 2.5 475 Pistol 6 48(pierce) 66 45 100 7(blunt) 3(blunt) 95 40 2 600 Pistol 6 66(pierce) 67 47 95 7(blunt) 3(blunt) 95 40 2.3 600 Good Pistol ? 67(pierce) 70 60 ? ? ? ? ? 2 3100 Good Pistol 6 69(pierce) 73 61 105 7(blunt) 3(blunt) 95 40 2.3 3400 Good Pistol 6 71(pierce) 75 59 110 7(blunt) 3(blunt) 95 40 2.5 3600 Hand-crafted Pistol 6 78(pierce) 79 64 115 7(blunt) 3(blunt) 95 40 2 12000 Purchased from weapon masters in towns Double-barreled Miquelet Pistol 8 80(pierce) 82 44 125 7(blunt) 3(blunt) 95 40 3.3 55000 Purchased from weapon masters in towns Dutch Pistol 6 81(pierce) 82 63 125 7(blunt) 3(blunt) 95 40 2.3 16000 Purchased from weapon masters in towns Double-barreled Dutch Pistol 8 85(pierce) 85 46 146 7(blunt) 3(blunt) 95 40 3.3 70000 Purchased from weapon masters in towns Matchlock Carbine 7 71(pierce) 72 35 120 10(blunt) 5(blunt) 85 80 5 480 Matchlock Carbine 7 72(pierce) 73 36 119 10 5(blunt) 85 80 5.3 490 Simple Wheellock Carbine 8 76(pierce) 76 40 123 10(blunt) 5(blunt) 85 80 4.5 2500 Wheellock Carbine 8 78(pierce) 78 42 125 10(blunt) 5(blunt) 85 80 4.3 3400 Double-barreled Wheellock Carbine 9 77(pierce) 79 30 120 10(blunt) 5(blunt) 85 80 5.3 38000 Purchased from weapon masters in towns Miquelet Carbine 8 81(pierce) 80 43 130 10(blunt) 5(blunt) 85 80 4.3 4800 Good Miquelet Carbine 8 83(pierce) 81 44 132 10(blunt) 5(blunt) 85 80 4.3 5500 Hand-crafted Carbine 8 90(pierce) 78 29 142 10(blunt) 5(blunt) 85 80 4.3 15000 Purchased from weapon masters in towns Double-barreled Dutch Carbine 9 80(pierce) 80 32 125 10(blunt) 5(blunt) 85 80 5.3 45000 Purchased from weapon masters in towns Handmade Firearm 7 66(pierce) 69 23 122 11(blunt) 6(blunt) 75 100 6 225 Handmade Firearm 7 67(pierce) 71 23 120 11(blunt) 6(blunt) 75 100 6 250 Matchlock Musket 8 79(pierce) 79 25 130 12(blunt) 7(blunt) 75 100 7 600 Cannot be used on horseback Matchlock Musket 8 80(pierce) 78 26 129 12(blunt) 7(blunt) 75 100 7.5 640 Cannot be used on horseback Turkish Matchlock Musket 8 82(pierce) 77 26 136 12(blunt) 7(blunt) 75 100 7.8 580 Cannot be used on horseback Good Matchlock Musket 8 84(pierce) 79 29 139 12(blunt) 7(blunt) 75 100 7.3 1800 Cannot be used on horseback Simple Wheellock Musket 9 83 82 29 140 12(blunt) 7(blunt) 75 100 6.5 2100 Cannot be used on horseback Wheellock Musket 9 85(pierce) 86 31 152 12(blunt) 7(blunt) 75 100 6.3 3600 Cannot be used on horseback Turkish Wheellock Musket 9 88(pierce) 83 30 150 12(blunt) 7(blunt) 75 100 6.8 3000 Cannot be used on horseback Miquelet Musket 9 90(pierce) 89 35 154 12(blunt) 7(blunt) 75 100 5.8 6000 Cannot be used on horseback Miquelet Musket 9 92(pierce) 90 37 160 12(blunt) 7(blunt) 75 100 5.8 7000 Cannot be used on horseback Turkish Miquelet Musket 9 93(pierce) 88 33 160 12(blunt) 7(blunt) 75 100 6.3 5300 Cannot be used on horseback Good Miquelet Musket 9 95(pierce) 89 34 170 12(blunt) 7(blunt) 75 100 6 6900 Cannot be used on horseback Hand-crafted European Musket 9 97(pierce) 97 40 165 12(blunt) 7(blunt) 75 100 5.8 28000 Purchased from weapon masters in townsCannot be used on horseback Hand-crafted Turkish Musket 9 103(pierce) 95 39 163 12(blunt) 7(blunt) 75 100 6 25000 Purchased from weapon masters in townsCannot be used on horseback Bullets[] Name Amount Damage Weight Price Light Bullets 16 3(pierce) 2 150 Bullets 15 4(pierce) 2.5 400 Heavy Bullets 14 5(pierce) 3 ? Grenades[] Replacing thrown weapons, they can deal heavy damage to (large) clusters of troops at once. Unlike other ammunition, however, they are single-use and stacks do not refill after battles. Name Damage Speed Shard Radius (Paces) Damage Radius (Paces) Amount Weight Price Small Grenade 100(blunt) 70 3 2 7 4 1000 Medium Grenade 104(blunt) 67 5 2 5 4 1400 Large Grenade 175(blunt) 65 7 2 3 4 1800 Modifiers[] Modifiers add or subtract to the base weapon's appropriate statistic. The primary modifier, the secondary modifier, and then the weapon name, respectively, is what the weapon is called. The weapon name will always be present but the primary and secondary modifiers may or may not be present (e.g. Good Pistol, Heavy Club, Balanced Good Broadsword). Some weapons may not have certain modifiers available to them (e.g. you may never see a Masterwork Good Pistol). Some weapons may be confused with having a modifier - such as the "Strong Longbow" - but are actually part of their name. Grenades and ammunition have no modifiers. Weapons with negative modifiers that push the weapon stats to 0 lose or may not show its stat (e.g. a Bent Pistol has a -3 damage modifier and its thrust damage is 3 and is thus not displayed). Equipment Modifiers One Handed Two Handed Two Handed / One Handed Name Strength Requirement Damage Attack Speed Price Shop/Loot Chance Masterwork +4 +6 +5 +9 +1 +1650% 30% Tempered - +4 - +670% 40% Balanced - +3 +3 +250% 50% Heavy +1 +2 -2 +90% 70% Chipped - -1 - -28% 100% Rusty - -3 - -45% 100% Polearms Name Strength Requirement Damage Attack Speed Price Shop/Loot Chance Balanced - +3 +3 +250% 50% Heavy +1 +2 -2 +90% 70% Chipped - -1 - -28% 100% Bent - -3 -3 -35% 100% Rusty - -3 - -45% 100% Cracked - -5 - -50% 100% Polearm / Two Handed Name Strength Requirement Damage Attack Speed Price Shop/Loot Chance Heavy +1 +2 -2 +90% 70% Chipped - -1 - -28% 100% Rusty - -3 - -45% 100% Bows Name Power Draw Requirement Damage Missile Speed Price Shop/Loot Chance Masterwork +4 +5 +1 +1650% 30% Strong +2 +3 -3 +360% 40% Bent - -3 -3 -35% 100% Cracked - -5 - -50% 100% Crossbows Name Strength Requirement Damage Missile Speed Price Shop/Loot Chance Masterwork +4 +5 +1 +1650% 30% Bent - -3 -3 -35% 100% Cracked - -5 - -50% 100% Thrown Name Power Throw Requirement Damage Missile Speed Price Shop/Loot Chance Balanced - +3 +3 +250% 50% Heavy +1 +2 -2 +90% 70% Bent - -3 -3 -35% 100% Ammunition Name Stack Amount Damage Price Shop/Loot Chance Large Bag +13% - +90% 30% Bent - -3 -35% 100% Note: Thrown weapons can only carry the "bent weapon" modifier. Firearms Name Strength Requirement Damage Missile Speed Price Shop/Loot Chance Masterwork +4 +5 +1 +1650% 30% Tempered - +4 - +670% 40% Balanced - +3 +3 +250% 50% Bent - -3 -3 -35% 100% Cracked - -5 - -50% 100% Armor Name Protection Price Shop/Loot Chance Lordly +6 +1050% 25% Reinforced +4 +550% 25% Hardened +3 +290% 30% Thick +2 +160% 35% Sturdy +1 +70% 50% Crude -1 -17% 100% Battered -2 -25% 100% Ragged -2 -30% 100% Rusty -3 -45% 100% Tattered -3 -50% 100% Cracked -4 -50% 100% Shields Name Durability Resistance Price Shop/Loot Chance Reinforced +83 +4 +550% 25% Thick +47 +2 +160% 35% Battered -26 -2 -25% 100% Cracked -56 -4 -50% 100% Horses Name Riding Requirement Armor Speed Maneuver Charge Damage Hit Points Price Shop/Loot Chance Champion +2 - +4 +2 +2 - +1350% 20% Spirited - - +2 +1 +1 - +550% 60% Heavy - +3 - - +4 +10 +90% 70% Stubborn +1 - - - - +5 -10% 100% Swaybacked - - -4 -2 - - -40% 100% Lame - - -10 -5 - - -60% 100% Equipment Melee weapons — One-handed weapons (WF&S) Two-handed weaponsTwo-handed/One-handed weapons Polearms (WF&S) Polearm/Two-handed weapons Ranged weapons — Bows (WF&S) Crossbows Thrown weapons Firearms (WF&S) Armor — Body Armor (WF&S) Helmets (WF&S) Gloves (WF&S)Boots (WF&S) Shields (WF&S) Other — Horses Arena Equipment |
Wercheg | Wercheg Settlement Information Type Town Kingdom Kingdom of Nords Villages JayekUdiniadOdasanRuvar Sieges with... Ladders Port no World Map Mount&BladeWerchegJayekUdiniadTemplate:World Map/Mount&BladeWarbandWerchegOdasanRuvarTemplate:World Map/Warband Not to be confused with Varcheg. Wercheg is a Nordic town located on the northern coast. Wercheg is initially owned by Jarl Irya. It is possible that Wercheg has a connection to, or even may be the successor to the Sturgian town of Varcheg as depicted 173 years earlier in Mount & Blade II: Bannerlord, given their similar names and close location on the map. Contents 1 Territory 1.1 Mount&Blade 1.2 Warband 2 Layout 3 Siege 4 Tournaments 5 Economy Territory[] Mount&Blade[] The Streets of Wercheg in Mount&Blade Its villages are Jayek and Udiniad. Warband[] Wercheg is located on a penninsula across the bay from Sargoth, the capital. The fact that it is one of the more distant cites can make it a prime prospect for besiegers. Its distance means that reinforcements will take longer to get to it. Also, like Rivacheg, Wercheg can be afflicted with sea raiders, making the region between them a good hunting ground. Its villages are Odasan and Ruvar. Layout[] Accessible area Player Guild Master Keep Dungeon Tavern Merchants Arena The Guild Master for Wercheg can be located by initially heading as if to go to the castle after selecting 'Take a walk around the streets', but instead turning left before passing by the guards. He is located on a terrace overlooking the main entrance. Siege[] Besieging Wercheg requires the construction of Siege Ladders. Tournaments[] Tournaments hosted in Wercheg feature the following equipment: Axe & Shield Not all participants are on horses. Economy[] <a href=" class="image"><img alt="2013-10-31 00002" src=" decoding="async" loading="lazy" width="180" height="102" class="thumbimage" data-image-name="2013-10-31 00002.jpg" data-image-key="2013-10-31_00002.jpg" data-relevant="1" data-src=" /></a> Guild Master location. Wercheg sells Salt, Smoked Fish and Wine low. Whether Wercheg produces wine is random at the start of every new game, potentially making it profitable to invest in a Wine Press instead. In Mount&Blade, Wercheg functions normally, being pretty well off as far as location goes. However, in Warband Wercheg is a lower production city, as it is isolated by terrain and water from surrounding towns, with only two villages nearby. Wercheg produces: Ale Bread Leatherwork Oil Pottery Salt Smoked Fish Tools Wool Cloth Territory of the Kingdom of Nords TownsSargoth Tihr Wercheg CastlesAlburq Castle Chalbek Castle Curin Castle Hrus Castle Jelbegi Castle Knudarr CastleTehlrog Castle VillagesAldelen Ambean Buillin Fearichen Fenada Gisim(M&B) Haen Jayek Jelbegi KulumKwynn Mechin(WB) Odasan Rizi Ruvar Udiniad(M&B) Vayejeg |
Western Empire | Western Empire Official Information Culture Calradic Empire Capital Jalmarys Ruler Emperor Garios Claimant Unknown Ruling Clan Comnos Minor Factions EleftheroiEmbers of the FlameHidden HandLegion of the Betrayed Faction Location Western Empire in wine purple The Western Calradic Empire is a kingdom in Mount&Blade II: Bannerlord ruled by Garios Comnos, a war hero and military populist who believes the armies should choose the emperor. Contents 1 Overview 2 Ruler 3 Vassals 4 Economy 5 Troop Tree 6 Clans 7 Territory 8 Gallery Overview[] The Western Empire was formed after the death of Emperor Arenicos, when the Imperial Legions under the command of Garios proclaimed him to be the new emperor. With the financial backing of Apys Varros, Garios has planned to ensure the loyalty of his army veterans through generous land distribution plans. The Western Empire shares a border with Battania, Vlandia, and the two other splinter states resulting from the fracturing of the Calradic Empire (Northern and Southern). All three imperial sub-factions specialize in armored cataphracts and skilled archers. Ruler[] Emperor GariosComnos Vassals[] Archon ApysVarros Archon CrotorDionicos Archon TynopsElaches Archon DesporionLonalion Archon SaratisSorados Archon AchiosCorenios Archon ViponManeolis Archon VincantiosPalladios Economy[] Medium 6 cities 8 castles 31 villages Main products: A sufficient number of almost all goods (but the most valuable silver mines around Ataconia Castle and Ortysia as well as iron mines around Gersegos Castle and Oristocorys Castle) Troop Tree[] Troops of the Calradic Empire Peasant Looter Recruit Infantryman Archer Vigla Recruit Trained Infantryman Trained Archer Equite Veteran Infantryman Menavliaton Veteran Archer Crossbowman Heavy Horseman Legionary Elite Menavliaton Palatine Guard Bucellarii Sergeant Crossbowman Cataphract Elite Cataphract Clans[] Clans of the Western Empire Comnos Varros Dionicos Elaches Lonalion Sorados Corenios Maneolis Palladios Territory[] Territory of the Western Empire TownsAmitatys Jalmarys Lageta Ortysia Rhotae Zeonica CastlesGarontor Castle Gersegos Castle Hertogea Castle Onica Castle Oristocorys CastleThorios Castle Thractorae Castle Veron Castle VillagesAegosca Alsasos Arpotis Bergum Carphenion Dradios Elvania Elipa GamardanGarontor Gersegos Goleryn Garengolia Hertogea Leblenion Lysia MontosNeocorys Nideon Onica Oristocorys Phasos Primessos Tarcutis Thersenion ThoriosThractorae Vathea Veron Vinela Zeocorys Gallery[] Map of the Western Empire at the release of Early Access (created by Vesper) Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed |
Wildling (Multiplayer) | For the single-player version, see Battanian Wildling. Wildling Troop Information Faction Battania Type Ranged Cost 140 Class Stats Hit Points 100 Armor 28 (basic)37 (improved) Movement Speed 77 Army Size 16 Wildlings are a multiplayer ranged class of Battania. Official Description[] The Battanian clans have a lively tradition of their least sociable members going off to the woods to live like animals. Many of those still return to fight alongside their people when they go to war but, not having trained with the Kern, they often take up the javelin and fight as skirmishers. Armory[] A class' basic equipment can be swapped or upgraded by choosing a perk. Basic Highland Javelins Thrown One Handed Heavy Oval Shield Shield Highland Axe One Handed Perks Additional Javelins Grants an additional quiver of javelins Improved Armor Provides +9 armor Highland Longsword Sword with more consistent damage output(replaces Highland Axe)One Handed |
Wilund the Bold | This article is a stub. You can help out by expanding it. Wilund/Valandion Official Information Kingdom Vlandia Title The BoldWarlord Reign Unknown Personal Details Gender Male Wilund the Bold (called Valandion in the language of the Calradic Empire) was one of the earliest warlords of the Vlandians, whose namesake he also lent them. He was one of the first to land in Calradia and serve as a mercenary for the Empire, leading his people and their formidable cavalry against the Aserai and the people of the steppes. More often than not paid in lands and grants rather than silver, the Vlandians would go on to settle in the west of the continent and eventually wrest the imperial capital of Paravenos under the rule of King Osric Iron-Arm, ending the Empire's influence in that side of Calraida. |
Wine | Wine Classic/Warband Viking Conquest Games Base value 220 220 220 780 Weight 30.0 30.0 30.0 60.0 Item Quantity 50 50 50 40 Morale Bonus +0 +0 +5 +0 Spoils No Goods Type House Made From... Grapes Made Into... N/A Wine is mainly used as a trade good, though it is also used in feasts, where it will be served to nobles alongside ale. In every game other than With Fire & Sword, it is not a food source and provides no bonus to morale. However, in With Fire & Sword, it provides the highest bonus, equaled only by beer. Players can produce wine in Warband by buying a wine press with an initial cost of 5,000 denars. It will produce two units of wine from four units of grapes per week. the cost of upkeep is 60 denars per week, the average profit is 80 denars and the rate of return is 1.6%. Since grapes come in such small quantities and provide a small morale boost, producing wine is generally a much more profitable use for grapes. Wine can be bought cheap in Sargoth, Tihr, Wercheg, Yalen, and Veluca. It can be sold for a profit in all of the towns initially owned by the Sarranid Sultanate, Shariz, Durquba, Ahmerrad, and Bariyye. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth |
Wolfskins | Wolfskins Official Information Faction Battania Leader Randomized Fiefs None Tier ? Wealth ? The Wolfskins are a clan faction of Battania. They are a society of young warriors who have left their clans to lead a life of violence and freedom in the wilderness. They live like and follow the Code of the Wolf - they wear no woven clothes, eat raw flesh, and sleep under no roof. Contents 1 Official Description 2 Members 3 Troop Tree 4 References Official Description[] The Wolfskins are heirs to a long tradition in the Battanian lands wherein great warriors went "wildling" for part of their youth, learning the ways of the woods and how to suffer hardship. So long as a Wolfskin wears no sewn clothes, eats no cooked food, and sleeps under no roof, he is immune to the laws of man. In fact, the modern Wolfskins tend to be the sons of wealthy families taking a few years to indulge their feral side, robbing travellers and living viciously and not necessarily hewing to the old code.[1] Members[] Their leader and membership are randomly generated at the beginning of each game. Troop Tree[] Wolfskins Troops Young Wolf Seasoned Wolf Chosen Wolf References[] ↑ Encyclopedia Calradia, entry "Wolfskins" Clans of Battania Major fen Gruffendoc fen Derngil fen Uvain fen Morcarfen Penraic fen Giall fen Eingal fen Caernacht Minor Wolfskins |
Workshop | Workshops are a feature in Mount&Blade II: Bannerlord that essentially function in the same way that Productive Enterprises did in Mount&Blade: Warband. The player can buy a workshop by entering the city and talking to a shop worker, who can be found at already existing workshops. Setting up a workshop usually costs around 13000 to 15000 denars. The player can view their workshops through the clan menu under "Other". The production type can be changed by talking to the shop worker or through the clan menu for a sum of 2000 denars. There are 11 production types of workshops: Brewery, which produces beer from grain. Velvet Weavery, which produces velvet from raw silk. Linen Weavery, which produces linen from flax. Wine Press, which produces wine from grapes. Olive Press, which produces oil from olives. Pottery Shop, which produces pottery from clay. Wool Weavery, which produces garments from wool. Tannery, which produces leather and light armors from hides. Wood Workshop, which produces bows, arrows and shields from hardwood. Smithy, which produces weapons and armor from iron ore, as well as tools from hardwood. Silversmith, which produces jewelery from silver ore. Since the materials in Bannerlord are subject to supply and demand, not all workshops will be profitable. If the supplying villages manage to sell their materials to a town consistently, a business that utilizes these materials can be profitable. There should never be more than one workshop of the same kind in a town. Such a situation would cause both workshops to earn less, since they are competing with each other. |
Wrexand Castle | Wrexand Castle Settlement Information Type Castle Kingdom Vlandia Port No Wrexand Castle is a castle of Vlandia. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin |
Wythuin | Wythuin Official Information Kingdom Battania Monarch Caladog Title Noblewoman Clan Fen Uvain Personal Details Gender Female Siblings Eilidh, Culharn, Tegan Wythuin is a noblewoman within the realm of Battania and a member of Clan fen Uvain. She has the reputation of being friendly but manipulative. Wythuin’s father is chieftain Melidir, her mother is Alcaea, her two brothers are Tegan and Culharn, and her sister is Eilidh. At the start of the game, Wythuin is a governor for one of fen Uvain’s fiefs. |
Xauna | This article is a stub. You can help out by expanding it. Xauna is a multiplayer map in Mount&Blade II: Bannerlord. |
Yalen | Yalen Settlement Information Type Town Kingdom Kingdom of Rhodoks Villages ChelezEpesheGlunmarReveranVeidarEpesheGlunmarIlviaIstiniar Sieges with... Ladders Port No World Map Mount&BladeYalenChelezEpesheGlunmarReveranVeidarTemplate:World Map/Mount&BladeWarbandYalenEpesheGlunmarIlviaIstiniarTemplate:World Map/Warband Yalen is a town of the Kingdom of Rhodoks. Its initial lord is Count Gutlans. Given its similar name and location on the overland map, Yalen is likely to have a connection to, or possibly even be, the same settlement as the Vlandian town of Galend, featured 173 years earlier in Mount&Blade II: Bannerlord. Contents 1 Territory 2 Layout 3 Siege 4 Tournaments 5 Economy Territory[] Mount&Blade Its villages are Chelez, Epeshe, Glunmar, Reveran, and Veidar. Warband Its villages are Epeshe, Glunmar, Ilvia, and Istiniar. Travellers bound for Yalen often encounter Mountain Bandits before reaching the city. Layout[] Guild Master location Accessible area Player Guild Master Keep Dungeon Tavern Merchants Arena The Guild Master is located to the player's left when 'Take a walk around the streets' is selected. The easiest means to reach him is to jump off the side of the bridge, walk along the stream, then speak to him over the fence. Siege[] Besieging Yalen requires the construction of a single ladder. Troops must cross a shallow moat before being able to climb the ladder. This makes the offending army more vulnerable to deadly Rhodok Crossbowmen. However, the player's spawn will be equipped with several archer screens that provide great cover. A talented player with a good bow should be able to pick off quite a few enemy archers with little risk to themselves. Additionally, the enemy spawn is positioned so that the player is often able to fire at the enemy over the heads of their allies. If the enemy has many units who are not using their shields, the player can kill large amounts of enemies by themselves. Tournaments[] If you take part in a Tournament in Yalen, you can be given any of the following sets of equipment: Heavy Sword Lance & Shield Crossbow & Bolts, Sword Bow & Arrows, Dagger Sword & Shield Not all participants are on horses. Economy[] Yalen buys Ale for a good price while it sells Fruit and Cabbages low. The city of Yalen mainly produces: Bread Smoked Fish Ale Wine Leatherwork Tools Wool Cloth Oil Territory of the Kingdom of Rhodoks TownsJelkala Veluca Yalen CastlesAlmerra Castle Culmarr Castle Ergellon Castle Etrosq Castle Grunwalder CastleIbdeles Castle Jamiche Castle Maras Castle VillagesBuvran Chaeza Chelez Dirigsene Dumar Emer Epeshe Fedner Glunmar Ibdeles IlviaIstiniar Jamiche Pagundur Reveran Ruldi Saren Sarimish Serindiar Veidar(M&B) |
Yangutum | Yangutum Settlement Information Type Village Kingdom Sturgia Fortification Varnovapol Yangutum is a village in Sturgia owned by Yorig of the Ormidoving clan. The village is bound to Varnovapol and known for the production of Iron Ore. Description[] Yangutum sits in a nook of the Chertyg Mountains on the north shores of Lake Laconis. Villagers here have found iron ore deposits in the mountainsides.[1] Territory of Sturgia TownsBalgard Omor Revyl Sibir Tyal Varcheg Varnovapol CastlesMazhadan Castle Kranirog Castle Nevyansk Castle Ov Castle Takor CastleUrikskala Castle Ustokol Castle Vladiv Castle VillagesAlebat Alov Borchovagorka Bukits Chornobas Dnin Dvorusta Ferkh ForinGlavstrom Ismilkorg Karbur Kargrev Korsyas Kranirog Kvol Mazhadan MarabrotNevyansk Omkany Ov Radakmed Rodobas Safna Skorin Takor Urikskala UstokolVisibrot Vladiv Yangutum Zhemyan ↑ Encyclopedia Calradia, entry "Yangutum" |
Yanserit | Yanserit Official Information Faction Khuzait Leader Taslur Beg Fiefs Hakkun Castle Tier ? Wealth ? The Yanserit are a clan of the Khuzait led by Taslur Beg. Members[] Taslur (leader) Jigur Boronchar Settlements[] Castles Hakkun Castle Villages Hakkun Kiraz Clans of the Khuzait Major Urkhunait Khergit Arkit Tigrit Harfit Baltait Koltit Yanserit Oburit Minor Karakhergit |
Young Wolf | Young Wolf Troop Information Culture Battania Wages ? denars/day Acquired from... Wolfskins Upgrades to... Seasoned Wolf Upgrade Cost ? denars Ransom Value ? denars Young Wolves are tier-two archers of the Wolfskins. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Wolfskins Troops Young Wolf Seasoned Wolf Chosen Wolf |
Zalm | Zalm Settlement Information Type Village Kingdom Aserai Fortification Askar Zalm is a village in the Aserai Sultanate ruled by the emir Iyalas of the Banu Arbas. The village is bound to Askar and is known to produce Grain. Zalm sits at the Scorched Gates, where the Damar river descends from the Nahasa desert and starts its journey through the Jarjara Escarpment. The silt brought by the river produces bountiful crops of wheat. Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm |
Zeocorys | Zeocorys Settlement Information Type Village Kingdom Western Empire Fortification Zeonica Zeocorys is a village in the Western Empire owned by Emperor Garios of clan Comnos. The village is bound to Zeonica and is known to produce Grain. Zeocorys at the foot of the Ilataric hills, running along the southern coast of the Empire. Though the climate is relatively dry here, artesian wells allow farmers to grow bountiful crops of wheat. Territory of the Western Empire TownsAmitatys Jalmarys Lageta Ortysia Rhotae Zeonica CastlesGarontor Castle Gersegos Castle Hertogea Castle Onica Castle Oristocorys CastleThorios Castle Thractorae Castle Veron Castle VillagesAegosca Alsasos Arpotis Bergum Carphenion Dradios Elvania Elipa GamardanGarontor Gersegos Goleryn Garengolia Hertogea Leblenion Lysia MontosNeocorys Nideon Onica Oristocorys Phasos Primessos Tarcutis Thersenion ThoriosThractorae Vathea Veron Vinela Zeocorys |
Zeonica | Zeonica Settlement Information Type Town Kingdom Western Empire Villages ZeocorysNeocorysAlsasos Port Yes Zeonica is a town of the Western Empire owned by Emperor Garios of clan Comnos. The villages of Zeocorys, Neocorys, and Alsasos are bound to the town. Description[] Zeonica sits by the seaside at the base of the Ilataric Hills, a land of wine, grain, and horses. It was named for the Lady Zeona, one of the few women to rule the Empire - admittedly as regent for her son rather than Empress Regnant. It is known for the Zeonic Wind, a gale that blows northward across the Perassic Sea every summer carrying the burning heat of the Nahasa Desert to the imperial south. In other seasons the weather here is mild, a weather pattern that has provided many a poet with a metaphor for the transience of passion.[1] Economy[] Because two of Zeonica's villages produce large amounts of Grain, the town will not suffer from starvation as often as other towns allowing Zeonica to become prosperous. The town begins the game with a Brewery, Silversmith, and Wool Weavery. References[] ↑ Encyclopedia Calradia, entry "Zeonica" Territory of the Western Empire TownsAmitatys Jalmarys Lageta Ortysia Rhotae Zeonica CastlesGarontor Castle Gersegos Castle Hertogea Castle Onica Castle Oristocorys CastleThorios Castle Thractorae Castle Veron Castle VillagesAegosca Alsasos Arpotis Bergum Carphenion Dradios Elvania Elipa GamardanGarontor Gersegos Goleryn Garengolia Hertogea Leblenion Lysia MontosNeocorys Nideon Onica Oristocorys Phasos Primessos Tarcutis Thersenion ThoriosThractorae Vathea Veron Vinela Zeocorys |
Zerosica | Zerosica Official Information Kingdom Northern Empire Monarch Emperor Lucon Title Governor Clan Osticos Personal Details Gender Female Age 52 Spouse Lucon Children AscyronZoana Zerosica is a member of the Osticos clan, which rules the Northern Empire. She is the wife of Emperor Lucon and the mother of Ascyron and Zoana. She is thought to be noble and generous. At the start of the game, Zerosica is governor of an Osticos fief. |
Zestea | Zestea Settlement Information Type Village Kingdom Southern Empire Fortification Poros Zestea is a village in the Southern Empire owned by Archon Pharon of clan Leonipardes. The village is bound to Poros and known to produce Sheep. Description[] Zestea sits where the Lycarean Plains meet the coastal Ilataric Hills. Sheep graze on the low slopes overlooking the hazy flatlands. [1] Trivia[] According to the Encyclopedia, Zestea was named after an ancient tribal chief of the Palaic people, who have since been assimilated into the Calradic Empire. References[] ↑ Encyclopedia Calradia, entry "Zestea" Territory of the Southern Empire TownsDanustica Lycaron Onira Phycaon Poros Syronea Vostrum CastlesChanopsis Castle Corenia Castle Jogurys Castle Lavenia CastleMelion Castle Morenia Castle Odrysa Castle Sestadeim Castle Villages Alision Amycon Atphynia Avalyps Caira Canoros Canterion Chanopsis Corenia Erebulos Ethemisa Eunalica Gorcorys Jogurys Lanthas Lartusys Lavenia Melion Metachia Morenia Odrysa Parasemnos Polisia Popsia Psotai Sagolina Sagora Saldannis Sestadaim Spotia Tegresos Tevea Vargonis Zestea |
Zhemyan | Zhemyan Settlement Information Type Village Kingdom Sturgia Fortification Ustokol Castle Zhemyan is a village of Sturgia owned by knyaz Vyldur of the Togaroving clan. The village is bound to Ustokol Castle and it is known for the production of Fish. Description[] Zhemyan is a fishing village at the northern shores of the Kachyar Peninsula. Villagers brave the storms that sweep through the Byalic Sea to pull up ample catches of cod, char, and sometimes even small whales.[1] Territory of Sturgia TownsBalgard Omor Revyl Sibir Tyal Varcheg Varnovapol CastlesMazhadan Castle Kranirog Castle Nevyansk Castle Ov Castle Takor CastleUrikskala Castle Ustokol Castle Vladiv Castle VillagesAlebat Alov Borchovagorka Bukits Chornobas Dnin Dvorusta Ferkh ForinGlavstrom Ismilkorg Karbur Kargrev Korsyas Kranirog Kvol Mazhadan MarabrotNevyansk Omkany Ov Radakmed Rodobas Safna Skorin Takor Urikskala UstokolVisibrot Vladiv Yangutum Zhemyan ↑ Encyclopedia Calradia, entry "Zhemyan" |
Zoana | Zoana Official Information Kingdom Northern Empire Monarch Emperor Lucon Title Noblewoman Clan Osticos Personal Details Gender Female Age 20 Siblings Ascyron Zoana is a member of the Osticos clan, which rules the Northern Empire. She is the daughter of Emperor Lucon and Zerosica, and the sister of Ascyron .She is thought to be cautious, but trustworthy. |
1866 | 1866 Version Mount&Blade 1.011 Type Single Player Links Forum: 1866 is a western-themed module for Mount&Blade set in year following the American Civil War. The module features gunplay, gambling, banditry and other traditional elements of the Wild West setting. Contents 1 Features 1.1 Factions 1.2 Character Creation 1.3 Items and Equipment 2 Setting 3 Reviews 4 Gallery Features[] In most respects, 1866 plays like the original Mount&Blade. The player can join one of several factions, take quests from NPCs (including many custom ones, though they are unfinished), and try to grow both in wealth and renown. The game is in a sandbox format as in the original game, allowing the player to decide his or her path in the world. 1866 does have adult content. Foul language is used in the dialogue, and players can solicit prostitutes to raise their party's morale. Although no graphic depictions of sexual activity are ever displayed in game, there are occasional paintings of nude women. Factions[] 1866 features four major factions and several minor ones that the player can associate themselves. The major factions are the United States, Mexico, Comanche, and Apache. The player is unable to recruit party members from towns unless they have aligned themselves with one of the major factions, though they can still hire gunman or other help from saloons. Bandit gangs, lawmen, and Confederate renegades make up some of the minor factions in 1866, and the player can gain positive or negative reputations with all of them. One change in 1866 from the standard renown and relations system in Mount&Blade is that each week, if a player has not worked to maintain or improve (or damage) his or her relationship with a faction, then their relations move a little closer to neutral. Thus, it's possible that if a player has angered a faction by his actions, those relations will eventually cool given time in-game. Quest giver NPCs within the factions are often drawn from actual historical figures of the time period, such as military leaders from the Civil War or the Apache leader Geronimo. Character Creation[] The custom war paint editor. Upon character creation, players in 1866 can choose to be American, Mexican, or Native American. Then they answer a series of questions related to their character's background, including their father's background and whether they took a side in the Civil War. These choices, as usual, affect a character's starting attributes and equipment. When distributing attributes and skill points, players of 1866 will notice a few changes from standard Mount&Blade. A "stockpiling" skill is included, which allows the player to hold larger amounts of ammunition with more ranks in the skill. This replaces the "Shield" skill from the standard game. In addition, rather than having a single firearms proficiency as seen in With Fire & Sword, the skill is separated into different proficiencies for long guns and pistols. A unique feature of 1866 for Indian characters is the ability to customize the player's war paint. This feature is made available through the camp menu in game, and the war paint can be displayed on the character by equipping an inventory item. Items and Equipment[] <a href=" class="image"><img alt="Apache and his Horse" src=" decoding="async" loading="lazy" width="180" height="131" class="thumbimage" data-image-name="Apache and his Horse.jpg" data-image-key="Apache_and_his_Horse.jpg" data-relevant="1" data-src=" /></a> An Apache warrior and his horse. A number of historically accurate items and weapons are available in game, from Derringer or Smith & Wesson firearms to Union soldier uniforms to feathered headgear for Native Americans. Horse breeds are also updated to the Western setting, and some can be purchased with Indian war paint. Weapons Available: Rifles & "Long Guns": Confederate Enfield Rifle Cavalry Musket Henry Repeating Rifle Pistols: North Navy Colt Peacemaker Double Barrel Pistol Swords and Bladed Weapons: Bows: Other: Setting[] <a href=" class="image"><img alt="Western Town" src=" decoding="async" loading="lazy" width="310" height="174" class="thumbimage" data-image-name="Western Town.jpg" data-image-key="Western_Town.jpg" data-relevant="1" data-src=" /></a> A town from 1866. The wild west setting is detailed on the overland map and in in-game scenes. Old western saloons, banks, and barbershops can be seen along the streets of cities and settlements, the heads of buffalo adorn the walls of commanding officers' quarters, and Indian camps are filled with tents. Many towns have smaller locations nestled within them, such as hotels or banks. The hotels are often bases for gangs of bandits or lawmen. Currency in 1866 is rendered in dollars and cents. Though vendors list their items only in cents (thus, a pistol might cost 2200 cents, or $22), in the player's inventory the game converts currency to include dollars and cents. 1866 also offers some unique custom elements add authenticity to the western setting. Players can gamble at blackjack in a minigame simulation available in the saloons. Players can also hunt deer or buffalo by finding herds of the creatures on the overland map, then entering a battle scene. Players must be quick to kill the animals before the herds scatter. Successfully hunting a deer or buffalo rewards the player with meat (a food item) and skins which can be sold for cash. Reviews[] 1866 has tended to receive high reviews from players. It has received a composite score of 4.7/5 in voting on the Mount&Blade Unofficial File Repository. Gallery[] A lawman stands vigilant in the western desert.Players can stalk herds of buffalo in 1866. |
1st KGL Hussars | <a href=" class="image"><img alt="1st KGL Ranker" src=" decoding="async" loading="lazy" width="180" height="518" class="thumbimage" data-image-name="1st KGL Ranker.png" data-image-key="1st_KGL_Ranker.png" data-relevant="1" data-src=" /></a> 1st KGL Ranker The 1st KGL Hussars are a playable British hussar regiment in the Napoleonic Wars DLC for Warband. They were not featured in the initial release of Napoleonic Wars, but were added in the later update 1.103/1.157 along with several other new units. Unit Stats[] Note: Polearms proficiency represent common weapons such as bayonets, Crossbows proficiency represent firearms. All units have the following: One handed: 160 Polearms: 30 Crossbows: 30 Strength: 7 Agility: 5 Ironflesh: 3 Power Strike: 3 Athletics: 0 Riding: 6 Equipment[] Ranker Light Cavalry Sabre Light Horse Sergeant British Horse Guards Colour Light Cavalry Sabre Light Horse Officer Spyglass Pistol Light Cavalry Sabre Light Horse Bugler Bugle Light Cavalry Sabre Light Horse Gallery[] SergeantOfficerBuglerCharge |
23rd Light Dragoons | <a href=" class="image"><img alt="23rd Ranker" src=" decoding="async" loading="lazy" width="180" height="495" class="thumbimage" data-image-name="23rd Ranker.png" data-image-key="23rd_Ranker.png" data-relevant="1" data-src=" /></a> 23rd Ranker The 23rd Light Dragoons are a playable British light horse regiment in the Napoleonic Wars DLC for Warband. Unit Stats[] Note: Polearms proficiency represent common weapons such as bayonets, Crossbows proficiency represent firearms. Ranker One handed: 70 Polearms: 30 Crossbows: 125 Strength: 7 Agility: 5 Ironflesh: 2 Power Strike: 1 Athletics: 0 Riding: 6 Sergeant One handed: 80 Polearms: 30 Crossbows: 155 Strength: 7 Agility: 5 Ironflesh: 2 Powerstrike: 1 Athletics: 0 Riding: 6 Officer One handed: 80 Polearms: 30 Crossbows: 80 Strength: 7 Agility: 5 Ironflesh: 2 Power Strike: 1 Athletics: 0 Riding: 6 Bugler One handed: 80 Polearms: 30 Crossbows: 80 Strength: 7 Agility: 5 Ironflesh: 2 Power Strike: 1 Athletics: 0 Riding: 6 Equipment[] Ranker Cavalry Carbine Light Cavalry Sabre Light Horse Sergeant British Horse Guards Colour Cavalry Carbine Light Cavalry Sabre Light Horse Officer Spyglass Pistol Light Cavalry Sabre Light Horse Bugler Bugle Light Cavalry Sabre Light Horse Gallery[] SergeantOfficerBugler23rd Assemble |
33rd Regiment of Foot | <a href=" class="image"><img alt="33rd Ranker" src=" decoding="async" loading="lazy" width="180" height="587" class="thumbimage" data-image-name="33rd Ranker.png" data-image-key="33rd_Ranker.png" data-relevant="1" data-src=" /></a> 33rd Ranker The 33rd Regiment of Foot is a playable British line infantry regiment in the Napoleonic Wars DLC for Warband. Unit Stats[] Note: Polearms proficiency represent common weapons such as bayonets, Crossbows proficiency represent firearms. Ranker One handed: 50 Polearms: 130 Crossbows: 150 Strength: 14 Agility: 14 Ironflesh: 3 Powerstrike: 3 Athletics: 3 Ensign One handed: 50 Polearms: 130 Crossbows: 50 Strength: 14 Agility: 14 Ironflesh: 3 Powerstrike: 3 Athletics: 3 Officer One handed: 80 Polearms: 80 Crossbows: 50 Strength: 14 Agility: 14 Ironflesh: 3 Powerstrike: 3 Athletics: 3 Musicians One handed: 80 Polearms: 80 Crossbows: 50 Strength: 14 Agility: 14 Ironflesh: 3 Powerstrike: 3 Athletics: 3 Equipment[] Ranker Infantry Musket Ensign British 33rd King's Colour/British 33rd Reg. Colour Sword Officer Spyglass Pistol Officer Sword Drummer Drum Sword Fifer Flute Sword Gallery[] EnsignOfficerDrummerFifer33rd firing |
42nd Regiment of Foot (Black Watch) | <a href=" class="image"><img alt="42nd Ranker" src=" decoding="async" loading="lazy" width="180" height="567" class="thumbimage" data-image-name="42nd Ranker.png" data-image-key="42nd_Ranker.png" data-relevant="1" data-src=" /></a> 42nd Ranker The 42nd Regiment of Foot is a playable British line infantry regiment in the Napoleonic Wars DLC for Warband. The 42nd's members are Scottish. Unit stats[] Note: Polearms proficiency represent common weapons such as bayonets, Crossbows proficiency represent firearms. Ranker One handed: 50 Two handed: 500(*) Polearms: 130 Crossbows: 150 Strength: 14 Agility: 14 Ironflesh: 3 Powerstrike: 3 Athletics: 3 Ensign One handed: 50 Polearms: 130 Crossbows: 50 Strength: 14 Agility: 14 Ironflesh: 3 Powerstrike: 3 Athletics: 3 Officer One handed: 80 Polearms: 80 Crossbows: 50 Strength: 14 Agility: 14 Ironflesh: 3 Powerstrike: 3 Athletics: 3 Musicians One handed: 80 Polearms: 80 Crossbows: 50 Strength: 14 Agility: 14 Ironflesh: 3 Powerstrike: 3 Athletics: 3 (*) - Despite this ridiculous weapon proficiency level, it has no use as there are absolutely no weapons which are classed as two handed, even ones which appear to be such as the Partisan's hammer and axe. Equipment[] Ranker Infantry Musket Ensign British 42nd King's Colour/British 42nd Reg. Colour Highlander Officer Sword Officer Spyglass Pistol Highlander Officer Sword Drummer Drum Sword Piper Bagpipes Highlander Officer Sword Gallery[] EnsignOfficerDrummerPiper42nd charge |
51st (2nd Yorkshire West Riding) Regiment of Foot | <a href=" class="image"><img alt="51st Ranker" src=" decoding="async" loading="lazy" width="180" height="577" class="thumbimage" data-image-name="51st Ranker.png" data-image-key="51st_Ranker.png" data-relevant="1" data-src=" /></a> 51st Ranker The 51st Regiment of Foot is a playable British light infantry regiment in the Napoleonic Wars DLC for Warband. Unit Stats[] Note: Polearms proficiency represent common weapons such as bayonets, Crossbows proficiency represent firearms. Ranker One handed: 50 Polearms: 90 Crossbows: 206 Strength: 14 Agility: 14 Ironflesh: 2 Powerstrike: 1 Athletics: 3 Ensign One handed: 50 Polearms: 80 Crossbows: 50 Strength: 14 Agility: 14 Ironflesh: 2 Powerstrike: 1 Athletics: 3 Officer One handed: 80 Polearms: 80 Crossbows: 50 Strength: 14 Agility: 14 Ironflesh: 2 Powerstrike: 1 Athletics: 3 Hornist One handed: 80 Polearms: 80 Crossbows: 50 Strength: 14 Agility: 14 Ironflesh: 2 Powerstrike: 1 Athletics: 3 Equipment[] Ranker Infantry Musket Ensign British 51st King's Colour/British 51st Reg. Colour Sword Officer Spyglass Pistol Light Cavalry Sabre Hornist Horn Sword Gallery[] 51st Ensign51st Officer51st Hornist51st on the move |
5th Line Battalion King's German Legion | <a href=" class="image"><img alt="5th KGL Ranker" src=" decoding="async" loading="lazy" width="180" height="613" class="thumbimage" data-image-name="5th KGL Ranker.png" data-image-key="5th_KGL_Ranker.png" data-relevant="1" data-src=" /></a> 5th KGL Ranker The 5th Line Batallion King's German Legion is a playable British line infantry regiment in the Napoleonic Wars DLC for Warband. The 5th KGL's members are German, as the name suggests. Unit Stats[] Note: Polearms proficiency represent common weapons such as bayonets, Crossbows proficiency represent firearms. Ranker One handed: 50 Polearms: 130 Crossbows: 150 Strength: 14 Agility: 14 Ironflesh: 3 Powerstrike: 3 Athletics: 3 Ensign One handed: 50 Polearms: 130 Crossbows: 50 Strength: 14 Agility: 14 Ironflesh: 3 Powerstrike: 3 Athletics: 3 Officer One handed: 80 Polearms: 80 Crossbows: 50 Strength: 14 Agility: 14 Ironflesh: 3 Powerstrike: 3 Athletics: 3 Musicians One handed 80 Polearms 80 Crossbows 50 Strength: 14 Agility: 14 Ironflesh: 3 Powerstrike: 3 Athletics: 3 Equipment[] Ranker Infantry Musket Ensign British KGL King's Colour/British KGL Reg. Colour Sword Officer Spyglass Pistol Officer Sword Drummer Drum Sword Fifer Flute Sword Gallery[] EnsignOfficerDrummerFifer5th KGL stand victorious |
6th (Inniskilling) Dragoons | <a href=" class="image"><img alt="6th Ranker" src=" decoding="async" loading="lazy" width="180" height="420" class="thumbimage" data-image-name="6th Ranker.png" data-image-key="6th_Ranker.png" data-relevant="1" data-src=" /></a> 6th Ranker The 6th (Inniskilling) Dragoons are a playable British Heavy Cavalry regiment in the Napoleonic Wars DLC for Warband. Unit Stats[] Note: Polearms proficiency represent common weapons such as bayonets, Crossbows proficiency represent firearms. All units have the following: One handed: 150 Polearms: 30 Crossbows: 30 Strength: 7 Agility: 5 Ironflesh: 3 Powerstrike: 3 Athletics: 0 Riding: 6 Equipment[] Ranker Heavy Cavalry Sword Heavy Horse Sergeant British Horse Guards Colour Heavy Cavalry Sword Heavy Horse Officer Spyglass Pistol Heavy Cavalry Sword Heavy Horse Bugler Bugle Heavy Cavalry Sword Heavy Sword Gallery[] SergeantOfficerBugler6th In Formation |
95th Regiment of Foot (Rifles) | <a href=" class="image"><img alt="95th Ranker" src=" decoding="async" loading="lazy" width="179" height="535" class="thumbimage" data-image-name="95th Ranker.png" data-image-key="95th_Ranker.png" data-relevant="1" data-src=" /></a> 95th Ranker The 95th Regiment of Foot is a playable British rifle regiment in the Napoleonic Wars DLC for Warband. Unit Stats[] Note: Polearms proficiency represent common weapons such as bayonets, Crossbows proficiency represent firearms. Ranker One handed: 50 Polearms: 90 Crossbows: 206 Strength: 14 Agility: 14 Ironflesh: 2 Powerstrike: 1 Athletics: 3 Sergeant One handed: 50 Polearms: 80 Crossbows: 50 Strength: 14 Agility: 14 Ironflesh: 2 Powerstrike: 1 Athletics: 3 Officer One handed: 80 Polearms: 80 Crossbows: 50 Strength: 14 Agility: 14 Ironflesh: 2 Powerstrike: 1 Athletics: 3 Hornist One handed: 80 Polearms: 80 Crossbows: 50 Strength: 14 Agility: 14 Ironflesh: 2 Powerstrike: 1 Athletics: 3 Equipment[] Ranker Rifle Sword Bayonet Sergeant Rifle Sword Bayonet Officer Spyglass Pistol Light Cavalry Sabre Hornist Horn Sword Bayonet Gallery[] SergeantOfficerHornist95th blending in |
Academy | In With Fire & Sword, an Academy can be built in owned towns or fortresses by talking to the Mayor. Primarily, it brings in added revenue to the town and contributes to the overall wealth. It can also be used to train heroes in new skills. Training Heroes[] The player can send heroes to the Academy with towns to increase a set of skills in one of three separate categories: Medicine, Tactics, and Military Training. Each hero can be trained once in each category, and the price for sending the hero to the academy a second and third time increases the cost substantially. Training at academy requires a hero to leave your party for seven days. They return with one additional rank in three or four different skills: Medicine Military Training Tactics Wound Treatment Power Draw Trainer Surgery Weapon Master Tactics First Aid Shield Path-finding Athletics Engineer It is best to train heroes early, before they have leveled up multiple times. This is due to the fact that the cost of training is related to a hero's character level. It is not dependent upon ranks a character already has in a particular skill. For instance, Victor de la Buscador has four ranks in the trainer skill when he joins the part at level 8, while Fatima has zero ranks at level 8. Both will pay 3600 to be trained in Tactics for their first trip to the academy. The chart below shows training costs related to a hero's level. price = level * 450 * max(1, training_count * 5) Hero Level First Training (×1) Second Training (×5) Third Training (×10) 4 1800 thalers 9000 thalers 18,000 thalers 6 2700 thalers 13,500 thalers 27,000 thalers 8 3600 thalers 18,000 thalers 36,000 thalers |
Achievements | For achievements awarded for contributing to this wiki, see Mount & Blade Wiki:Achievements. For With Fire & Sword achievements, see Achievements (With Fire & Sword). You may earn achievements when you buy Mount&Blade: Warband (but not the original Mount&Blade) on Steam by completing certain tasks in the game. These tasks vary from upgrading your skills up to a level, to killing foes in special ways to conquering different fiefs and eventually controlling all of Calradia. As is typical with most Steam achievements, many are pop culture references. You cannot gain achievements when cheats are enabled, it is however possible to use cheats to gain power, then turn them off and continue to gain achievements with the same character. Achievements[] Image Name Description Get up Stand up Cleanse the town of bandits in the opening mission Good Samaritan Help a lord or party win a fight Talking helps Engage in a conversation with a hero character through the party screen Abundant Feast Eat 6 different types food concurrently Medieval Times Enter and win a tournament Sold into Slavery Sell 5 people to the ransom broker Migrating Coconuts Visit every major town in Calradia Morale Leader Raise your soldiers' morale from low to excellent Old dirty scoundrel Have a -50 relation with a lord, village, or faction Royality Payment Be granted your first fief Holy Diver Kill or wound at least 500 enemies Sarranidian Nights Camp in the Sarranid region of the map Force of Nature You and your army have killed or wounded 5,000 enemy troops Help Help I'm being Repressed Harass wandering peasants on the map Community Service Install and play one mod Best served cold Defeat 10 enemy parties in the snowy regions of Calradia Might makes Right Get either two strength related skills to 5 or one to 7 None Shall Pass Successfully defend a castle Pugnascious D Pick a fight with a lord by insulting him or by challenging him to a duel Trick Shot Land a shot with a difficulty of 10 while using a bow and arrow Every breath you take (MP) In any multiplayer mode have more kills than deaths Book Worm Finish reading one book through the camping screen Old school Sniper Land a shot with a difficulty of 6 while using a crossbow Look at the Bones! Face off against 100 enemies using custom battle mode This is our land (MP) Your team successfully defended a castle in siege battle mode The Bandit Raid 3 caravans and raid 3 villages Khaaan! Kill 75 enemies with horse archery Medieval Emlak Become the owner of at least 5 fiefs Knights of the Round Recruit 6 hero characters Art of War Have two of the following skills at a 5; Trainer, Tactics, Leadership, or Persuasion Melee Master Make one of your melee weapon skills 250 Last man standing (MP) Win one round in battle mode Man Eater Kill 50 men as a female character Choppy Chop Chop (MP) Slay 50 foes with slashing weapons Happily ever after Get Married Glorious Mother Faction (MP) Win a round of team deathmatch mode Gold Farmer Amass a fortune of 100,000 denars Agile Warrior Get either two agility related skills to 5 or one to 7 Calradian Tea Party Make your own faction Mountain Blade Kill 10 parties of Mountain Bandits Romantic Warrior Learn 3 poems from tavern bards Got Milk? Steal 3 cattle from a single village Calradian Army Knife Kill 10 enemies with a throwing weapon's secondary function. Dexterous Dastard Make one of your ranged weapon skills 250 Autonomous Collective Be chosen as marshall Concilio Calradi As a ruler have 3 vassals Mind on the Money Have two of the following skills at a 5; Looting, Inventory Management, Trade, or Prisoner Management Sassy! As a female character get into a duel with male lord by insulting him. Bring out your Dead Get one of your healing skills to 5 I dub thee Promote one of your followers into a position of power Trojan Bunny Maker Get the engineering skill up to 5 Victum Sequens As a ruler conquer 10 towns or castles Shish Kebab (MP) Perform 25 lance kills while mounted Gambit Land a shot with a difficulty of 5 while using a throwing weapon Talk of the town As a female character, raise your renown to 50 Baron got back Win a battle against a lord or party who previously beat or captured you The Holy Hand Grenade Kill 75 enemies with throwing weapons Elite Warrior (MP) Win a round of deathmatch mode The Ranger Have a 7 in one of the following skills or a 5 in two; Tracking, Path-finding, or Spotting Lady of the Lake As a female character, give a companion character a great sword Mace in yer Face! (MP) Kill 25 foes with a blunt weapon Spoil the charge (MP) Kill 50 cavalry while on foot, the enemy must be killed while mounted Heart Breaker Get a character to elope Throwing Star (MP) Kill 25 people with throwing weapons King Arthur You have completed the following achievements: Melee Master, Knights of the Round, Every breath you take, I dub thee/Good Samaritan Ruin the Raid (MP) Win in Conquest mode Svarog the Mighty You have completed the following achievements: Might Makes Right, Choppy Chop Chop, Glorious Mother Faction, and Old school Sniper Legendary Rastam You have completed the following achievements: Abudant Feast, Mace in yer Face!, Sarranidian Nights, and Art of War/Melee Master Kingmaker Put a pretender on their rightful throne Queen As a female character, make your own faction The Huscarl (MP) Kill 50 foes with throwing axes Iron Bear You have completed the following achievements: Mace in yer Face!, Spoil the Charge, Agile Warrior, and This is our land Harassing Horseman (MP) Kill 100 people with mounted projectiles Son of Odin You have completed the following achievements: Might makes Right, The Huscarl, Melee Master/Dexterous Dastard, and Holy Diver/Elite Warrior The Golden Throne Rule all of Calradia! Manifest Destiny Assist your faction in conquering Calradia Kassai Master You have completed the following achievements: Trick Shot, Khaaan!, Agile Warrior, and Harassing Horseman Man Handler As a female character, Capture and sell three NPC lords. This refers to the pop-up screen you will get when an Empire offers to ransom a lord off your hands during wartime (Buggy—Some reported to have gotten while using certain conversion mods, e.g. Floris Mod Pack). Girl Power As a female character, help a female claimant reclaim her throne (Buggy—It is best to help Lady Isolla of Suno rather than Arwa the Pearled One, as Arwa doesn't work.) Empress As a female character, become queen of all Calradia (You can also simply assist a different faction conquer Calradia as in 'Manifest Destiny', you don't need to make your own faction.) |
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