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Wulfthryth | Wulfthryth Official Information Kingdom Kingdom of West Seaxe Monarch Brytenwalda Aethelred Aethelwulfing Title Lady Religion Christian Personal Details Gender Female Wulfthryth is a noblewoman initially of the Kingdom of West Seaxe. She is 35 years old. Family[] Husband: Ealdorman Cuthred Kingdom of West Seaxe Monarch: Claimant: Brytenwalda Aethelred Aethelwulfing Aetheling Ceorl Vassals: Aetheling Aelfred Aethelwulfing Ealdorman Aethelmod Ealdorman Wulfhere Ealdorman Aelfstan Ealdorman Cuthred Ealdorman Bucca Ealdorman Wulfred Ealdorman Wigstan Ealdorman Siegeberht Sigewulfing Ealdorman Garulf Dryhten Drihtwald Ladies: Aelflaed Aelfwynne Aelswith Ealswith Eormengyth Osburh Wulfthryth |
Yalen | Yalen Settlement Information Type Town Kingdom Kingdom of Rhodoks Villages ChelezEpesheGlunmarReveranVeidarEpesheGlunmarIlviaIstiniar Sieges with... Ladders Port No World Map Mount&BladeYalenChelezEpesheGlunmarReveranVeidarTemplate:World Map/Mount&BladeWarbandYalenEpesheGlunmarIlviaIstiniarTemplate:World Map/Warband Yalen is a town of the Kingdom of Rhodoks. Its initial lord is Count Gutlans. Given its similar name and location on the overland map, Yalen is likely to have a connection to, or possibly even be, the same settlement as the Vlandian town of Galend, featured 173 years earlier in Mount&Blade II: Bannerlord. Contents 1 Territory 2 Layout 3 Siege 4 Tournaments 5 Economy Territory[] Mount&Blade Its villages are Chelez, Epeshe, Glunmar, Reveran, and Veidar. Warband Its villages are Epeshe, Glunmar, Ilvia, and Istiniar. Travellers bound for Yalen often encounter Mountain Bandits before reaching the city. Layout[] Guild Master location Accessible area Player Guild Master Keep Dungeon Tavern Merchants Arena The Guild Master is located to the player's left when 'Take a walk around the streets' is selected. The easiest means to reach him is to jump off the side of the bridge, walk along the stream, then speak to him over the fence. Siege[] Besieging Yalen requires the construction of a single ladder. Troops must cross a shallow moat before being able to climb the ladder. This makes the offending army more vulnerable to deadly Rhodok Crossbowmen. However, the player's spawn will be equipped with several archer screens that provide great cover. A talented player with a good bow should be able to pick off quite a few enemy archers with little risk to themselves. Additionally, the enemy spawn is positioned so that the player is often able to fire at the enemy over the heads of their allies. If the enemy has many units who are not using their shields, the player can kill large amounts of enemies by themselves. Tournaments[] If you take part in a Tournament in Yalen, you can be given any of the following sets of equipment: Heavy Sword Lance & Shield Crossbow & Bolts, Sword Bow & Arrows, Dagger Sword & Shield Not all participants are on horses. Economy[] Yalen buys Ale for a good price while it sells Fruit and Cabbages low. The city of Yalen mainly produces: Bread Smoked Fish Ale Wine Leatherwork Tools Wool Cloth Oil Territory of the Kingdom of Rhodoks TownsJelkala Veluca Yalen CastlesAlmerra Castle Culmarr Castle Ergellon Castle Etrosq Castle Grunwalder CastleIbdeles Castle Jamiche Castle Maras Castle VillagesBuvran Chaeza Chelez Dirigsene Dumar Emer Epeshe Fedner Glunmar Ibdeles IlviaIstiniar Jamiche Pagundur Reveran Ruldi Saren Sarimish Serindiar Veidar(M&B) |
Yalibe | Yalibe Settlement Information Type Village Kingdom Swadia Fortification SunoDhirim World Map Mount&BladeYalibeSunoTemplate:World Map/Mount&BladeWarbandYalibeDhirimTemplate:World Map/Warband Yalibe is a village initially owned by the Kingdom of Swadia. Layout[] Player Elder Fugitive The Village Elder is located in front of the large building at the top of the hill, standing in front of a wooden bench. Yalibe is built on the side of a hill in very hilly terrain with many trees all around it. It has a total of five structures. There are three fields here, one growing squash, another wheat, and one has been cleared with only several stacks of straw remaining. Strings of garlic hang about the village and furs can be seen in storage. If sent here during a Hunt Down Fugitive quest, the target may be found standing behind the tall towering structure on the left side of the village from where the player starts. Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar |
Yaragar | Yaragar Settlement Information Type Village Kingdom Swadia Fortification PravenVyincourd Castle World Map Mount&BladeYaragarPravenTemplate:World Map/Mount&BladeWarbandYaragarVyincourd CastleTemplate:World Map/Warband Yaragar is a village initially owned by the Kingdom of Swadia. Layout[] Player Elder Fugitive The Village Elder is located almost directly straight forward from where the player enters, standing in front of a building under a wall torch. Yaragar is built on fairly level terrain with low rolling hills all around it and scattered clumps of trees. It has a total of ten structures, including a windmill and two storage sheds separate from the village proper. There are four fields here, three of which are growing cabbages and squash. The largest field is cleared, with only numerous stacks of straw remaining, but the presence of large sacks and the windmill indicate that it is most likely a wheat field. Training dummies may also be found set up in two of the fields, possibly serving as scarecrows. A water well can also be found down a slope, next to one of the storage sheds. If sent here during a Hunt Down Fugitive quest, the target may be found standing in front of the windmill next to several grain sacks propped up against the wall. Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar |
Yelisei/Interactions | This is a list of interactions with Yelisei. Contents 1 Introduction 2 Reencounter 3 Retirement 4 Rehire 5 Story: Ryazan 6 Story Recap 7 Like Quotes 7.1 Victor de la Buscador 8 Dislike Quotes 8.1 Colonel Zagloba 8.2 Ingri Introduction[] If you're trying to offer me a drink, you better stay back! Oh dear me. I wouldn't think of it! "Wine, vodka or schnapps -- it is my weakness. Just one little sip, and my body starts to itch. My name is Yelisey. I am the fourth son of the Ryazan noble Skiba. From the cradle, my father prepared me for the duty of a warrior. I learned to ride, to shoot with pistols, and to fence. But I do not count myself unlucky, stranger, no more than any other woman, in this fetid backwater, this dung heap among the nations, populated by apes and jackals." A sober soldier? Well, that's exactly what I need. Thank you, sir. This is good cause to drink a couple of mugs of fine kvass... Just keep in mind, I would not stand being dishonored by my commander. Have your kvass, young man, and do not be troubled. I am ready. Just one small request, give me 300 thaler for a new coat. Mine is worn out, I wouldn't want to travel looking so... unpresentable. Of course. Take the money. A moralist abstainer? We do not spend our days praying to God. We make our living by making war. The Cossacks say: "A thin fellow is either a sick man or a poor man". So I hope you understand... For God's sake, you are of no concern to me. Reencounter[] There can be no return home for me, so I look for any business I can find. Retirement[] Captain! Pardon me please, but I feel myself out of place lately. I shall have to look for another company, which would appreciate my true worth. Rehire[] Good day to you, captain. I was wrong when I thought of finding better companions. Would you mind if I join you again? Story: Ryazan[] Ryazan, the first Russian city to fall under the onslaught of the Mongols. I come from these lands. The city today lies fifty verst away from the old town. Yet my homeland is right there. No matter if my town is small. We nobles of Ryazan are proud of our land and our forefathers! Story Recap[] Our estate is not far from Old Ryazan. It was there that I was born. Like Quotes[] Victor de la Buscador[] Pardon me, captain, if I'm sticking my nose into what is no business of mine, but I want you to know something -- Victor de la Buscador is a true warrior and friend! He seemed haughty at first, but now I can see that he is a man one can always rely on. Dislike Quotes[] Colonel Zagloba[] Captain, I can no longer be silent. The presence of that old {s11} is more and more unbearable each day. Learning that I cannot stand even the smell of spirits, he always tries to breathe into my face. And he stinks like an ale-barrel. All the time he yells Polish his songs and the like, and calls the Tsar's warlords cowards and bandits. My patience has reached its limit! Ingri[] Captain, hear me. Ingri has turned my life to hell. First she started patronizing me, then called me her son, and tried to enter my tent during the night. A few days ago she got angry with me for some reason. Called me an insensitive blockhead and an ungrateful fool. A few more nights like this and I shall go look for new companions. |
Yngvild | Yngvild Official Information Kingdom Kingdom of Northvegr Monarch Konungr Harald Halfdanarson Title Lady Religion Pagan Personal Details Gender Female Yngvild is a noblewoman initially of the Kingdom of Northvegr. She is 38 years old. Family[] Husband: Hersir Ketill Bjornsson Children: Hersir Bjorn Ketilsson, Thorunn Ketilsdottir Son-in-law: Jarl Kjotvi Hinn Audgi Kingdom of Northvegr Monarch: Claimant: Konungr Harald Halfdanarson None Vassals: Jarl Guthorm Haraldrsson Konungr Eirik Jarl Kjotvi Hinn Audgi Hersir Ketill Bjornsson Hersir Bjorn Ketilsson Ladies: Gyda Eirikdottir Hallbera Thorunn Ketilsdottir Yngvild |
Ynys Manaw | Ynys Manaw Settlement Information Type Castle Kingdom Kingdom of Laithlind Villages Tref Manaw Ynys Manaw is a castle of the Kingdom of Laithlind. It is located on a small island to the south of the kingdom's main territory. Its village is Tref Manaw. Trivia[] Ynys Manaw is the historical name for the Isle of Man. There is another smaller island to the East of Ynys Manaw featured in the game, which can be landed on and it is possible for the player to build a refuge on it. It is unclear what this island is supposed to represent, as there isn’t and has never been a smaller island to the east of the Isle of Man in real life. Very occasionally, a wandering hero will spawn alone on the small island to the east of Ynys Manaw with only themselves in their party. If the player defeats them in battle but they manage to escape, they will reappear later in a random location on the map. Wikipedia has an article on this subject at:Isle of Man Territory of the Kingdom of Laithlind TownsDubh Linn CastlesCaer Reghed Dun Baitte Ynys Manaw Bjarnaroy Orkneyjar Veisafjordr VillagesTref Reghed Bal Baitte Tref Manaw Bjarnaroy By Orkneyjar By Veisa ByDubh Linn By North Dubh Linn By South |
Ynys Mon | Ynys Mon Settlement Information Type Town Kingdom Kingdom of Gwynedd Villages Tref Mon EastTref Mon West Port Yes Ynys Mon is a port town and the capital of the Kingdom of Gwynedd. It is ruled by Ri Rhodri map Merfyn. Territory[] Ynys Mon is located on a small island nearby the northern coast of modern day Wales. Its villages are Tref Mon East and Tref Mon West. Siege[] Economy[] Ynys Mon produces: Bread Ale Tools Wool Cloth Linen Mead Wikipedia has an article on this subject at:Anglesey Territory of the Kingdom of Gwynedd TownsYnys Mon Caer Meguaidd CastlesCaer Seniont Caer Sws Din Arth Dinas Bran Din Bych Din Erth VillagesTref Arth Tref Bran Tref Bych Tref Erth Tref Meguaidd EastTref Meguaidd West Tref Mon East Tref Mon West Tref Seniont Tref Sws |
Young Warrior | Young Warrior Troop Information Culture Manhunters Wages 22 peningas/week Acquired from... Monasteries- or -Prisoners Upgrades to... Slave Hunter Upgrade Cost 288 peningas XP for Kill ? experience Ransom Value ? peningas Young Warriors are tier-one manhunter archers in Viking Conquest. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Young Warrior - Default Stats and Equipment Attributes Stat Points Level 18 Strength 18 Agility 8 Intelligence 12 Charisma 12 Health 65 Armor Head None Body Tunic Hand None Foot Leather Shoes Skills Skill Points Sea-King 0 Navigation 0 Ironflesh 0 Power Strike 5 Power Throw 2 Power Draw 2 Weapon Maintenance 0 Weapon Master 7 Athletics 4 Riding 3 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 4 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Leadership 0 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 135 Two Handed Weapons 90 Polearms 110 Archery 30 Crossbows 0 Throwing 130 Slings 110 Weapons Melee Big Hand Axe Ranged Throwing Spears Shield Round Shield Mount None Trivia[] They are visually present in Farmsteads but cannot be recruited there. Manhunter Troops ManhunterSlave DriverSlave HunterSlave CrusherSlaver Chief Marksman of the Secret Department Young Warrior Slave DriverSlave HunterVeteran Slave HunterSlaver Chief |
Yruma Castle | Yruma Castle Settlement Information Type Castle Kingdom Kingdom of Vaegirs Villages KarindiKarindi Sieges with... Ladders Port No World Map Mount&BladeYruma CastleKarindiTemplate:World Map/Mount&BladeWarbandYruma CastleKarindiTemplate:World Map/Warband Yruma Castle is a castle belonging to the Kingdom of Vaegirs. It is featured in both Mount&Blade and Warband. Its village is Karindi. Location[] Mount&Blade[] Yruma Castle lies northwest of Khudan on a long section of land encircled by rivers and mountains and accessible by five bridges. Its village is nearby to the northeast. Warband[] Yruma Castle lies at the focal point of Curaw, Khudan, and Reyvadin. It rests at the origin of the last tributary of the river dividing the Vaegir territory. Its village is nearby to the west on the bank of the river. Layout[] Player Keep Dungeon Breach Although the door to the keep can easily be reached, there is no loading zone, so the keep is only accessible through the menu. Siege[] Besieging Yruma Castle requires the construction of Siege Ladders, needing up to 9 hours of preparation with 0 Engineer. Territory of the Kingdom of Vaegirs TownsCuraw Khudan Reyvadin Rivacheg CastlesBulugha Castle Dramug Castle Ismirala Castle Jeirbe Castle Nelag Castle Radoghir CastleSlezkh Castle Tilbaut Castle (M&B) Yruma Castle VillagesAyyike Bazeck Bhulaban (M&B) Fisdnar Hanun Ismirala Karindi Mazen Mechin (M&B)Rebache Shapeshte Shulus Slezkh Sumbuja Tadsamesh (M&B) Tebandra Tismirr (WB)Udiniad (WB) Ulburban Uslum Vezin |
Zalm | Zalm Settlement Information Type Village Kingdom Aserai Fortification Askar Zalm is a village in the Aserai Sultanate ruled by the emir Iyalas of the Banu Arbas. The village is bound to Askar and is known to produce Grain. Zalm sits at the Scorched Gates, where the Damar river descends from the Nahasa desert and starts its journey through the Jarjara Escarpment. The silt brought by the river produces bountiful crops of wheat. Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm |
Zendar | Zendar Settlement Information Type Town Kingdom Zendar (neutral city-state) Fortification None Villages None Zendar was a location found in early versions of Mount&Blade up to version 0.950. Contents 1 Overview 2 Lore 3 Trivia 4 Gallery 5 References Overview[] Zendar was neutral town introduced in version .202 (Warrider). It was originally located between the Kingdom of Swadia and the Kingdom of Vaegirs; in later versions — between the Kingdom of Nords and the Vaegirs. The player would begin the game in Zendar. The town included the main square where most of the town's characters could be found, including the tutorial characters from whom the player could learn about capturing and selling prisoners, damage types, and of other locations like Four Ways Inn, Dhorak's Keep and Salt Mines. Aditionally, the town featured the only playable arena (in Warrider), 'the Happy Boar' tavern, a training dungeon accessible via dialogue with the combat trainer, and a goods store in later versions. The player could recruit farmers from the tavern and could join tournaments and receive training from the local trainer. Zendar, being an independent statelet, had issues maintaining its independence from less diplomatic third parties such as the River Pirates and Sea Raiders. The townsmen often put bounties on the heads of the River Pirates, which the player could use as a source of experience and loot for themselves and company, as the weak player would not be able to fight higher tier armies with the basic trooper, the Farmer. Lore[] Calradian lore states that the town was razed to the ground by an army of Sea Raiders and the population dispersed. Famous Zendarians include: Stavros, Constable Hareck, the merchants Dunga and Rabugti, Quick Jimmy, Xerina, Dranton, Kradus, Count Arrasies, Ramun the slave trader, and the player in the early versions. “ Hear me people of Zendar, for this is the message of our town's lord and protector, Count Arrasies. As you know, river pirates have infested the vicinity of our town. These lawless villains devastate our realm, committing many crimes no short of pillage, robbery and murder. The mischief and suffering cause by these scums has become intolerable. Thus, our good count has found it necessary to call to arms his honest and law-abiding subjects against these murderous villains. People of Zendar, our count invites you to serve him in this cause. Those of you that volunteer now will be equipped with arms and armor at the count's expense and shall be granted the right to hunt down river pirates, ending their miserable lives if you will, and keeping their ill-gotten belongings to yourselves without tax or tribute. ” — Constable Hareck in Warrider[1] Trivia[] While the actual town was removed, the spawn code for it still exists, even in latest version of Warband. If you use a party_template editor and check out the marker "disabled", Zendar will spawn like it was intended. However, this does not restore any of the location's functionality due to lack of coding, maps, and strings for actions. Dialog text will state, "You have entered the town of Zendar" but the player won't be able to enter. It is possible to fix these locations, but requires a large amount of time and knowledge of coding. Zendar was not a normal town. Unlike other towns, you didn’t have to click any buttons to enter, just simply click the town. This was leftover from older versions' programming when all locations could be entered immediately instead of opening a menu. In early versions of Mount&Blade, the player character was a native of Zendar. Gallery[] Training RoomXerina, Kradus, and Dranton hang out in the tavern References[] ↑ Mount & Blade 0.202 - Conversations.txt |
Zolotonosha | Zolotonosha Settlement Information Type Village Kingdom Cossack Hetmanate Fortification Kiev World Map With Fire & SwordZolotonoshaKievTemplate:World Map/With Fire & Sword Zolotonosha is a village of the Cossack Hetmanate, subordinate to Kiev. Layout[] Player Elder Fugitive Zolotonosha is built on flat terrain, with seven Polish/Cossack-style houses. In the middle of the village there is a water well. There are two horses under a stable, as well as wood and barrels stored under shelter. What is presumably the Village Elder's residence has grapes growing inside the fence, and behind it is a field of yellow flowers. Next to the flower field is a cabbage field. If sent here during a Hunt Down Fugitive quest, the Nervous Man will be standing on the field to the left of the player's entrance, behind one of the haystacks. Wikipedia has an article on this subject at:Zolotonosha Territory of the Cossack Hetmanate TownsChernigov Kiev Sich FortressesBratslav Cherkassy Kamenets Korsun Ladyzhyn Fortress Pereyaslav Poltava VillagesBoguslav Borispol Dubechnya Dunayivtsi Khorol Kobelyaki Kolomak Kozelets KrylivLeschinovka Lisyanka Loyew Lubenets Luga Magdalenovka Maslov Brod PavolochPohrebysche Pologi Potoki Snovsk Zolotonosha |
1st KGL Hussars | <a href=" class="image"><img alt="1st KGL Ranker" src=" decoding="async" loading="lazy" width="180" height="518" class="thumbimage" data-image-name="1st KGL Ranker.png" data-image-key="1st_KGL_Ranker.png" data-relevant="1" data-src=" /></a> 1st KGL Ranker The 1st KGL Hussars are a playable British hussar regiment in the Napoleonic Wars DLC for Warband. They were not featured in the initial release of Napoleonic Wars, but were added in the later update 1.103/1.157 along with several other new units. Unit Stats[] Note: Polearms proficiency represent common weapons such as bayonets, Crossbows proficiency represent firearms. All units have the following: One handed: 160 Polearms: 30 Crossbows: 30 Strength: 7 Agility: 5 Ironflesh: 3 Power Strike: 3 Athletics: 0 Riding: 6 Equipment[] Ranker Light Cavalry Sabre Light Horse Sergeant British Horse Guards Colour Light Cavalry Sabre Light Horse Officer Spyglass Pistol Light Cavalry Sabre Light Horse Bugler Bugle Light Cavalry Sabre Light Horse Gallery[] SergeantOfficerBuglerCharge |
23rd Light Dragoons | <a href=" class="image"><img alt="23rd Ranker" src=" decoding="async" loading="lazy" width="180" height="495" class="thumbimage" data-image-name="23rd Ranker.png" data-image-key="23rd_Ranker.png" data-relevant="1" data-src=" /></a> 23rd Ranker The 23rd Light Dragoons are a playable British light horse regiment in the Napoleonic Wars DLC for Warband. Unit Stats[] Note: Polearms proficiency represent common weapons such as bayonets, Crossbows proficiency represent firearms. Ranker One handed: 70 Polearms: 30 Crossbows: 125 Strength: 7 Agility: 5 Ironflesh: 2 Power Strike: 1 Athletics: 0 Riding: 6 Sergeant One handed: 80 Polearms: 30 Crossbows: 155 Strength: 7 Agility: 5 Ironflesh: 2 Powerstrike: 1 Athletics: 0 Riding: 6 Officer One handed: 80 Polearms: 30 Crossbows: 80 Strength: 7 Agility: 5 Ironflesh: 2 Power Strike: 1 Athletics: 0 Riding: 6 Bugler One handed: 80 Polearms: 30 Crossbows: 80 Strength: 7 Agility: 5 Ironflesh: 2 Power Strike: 1 Athletics: 0 Riding: 6 Equipment[] Ranker Cavalry Carbine Light Cavalry Sabre Light Horse Sergeant British Horse Guards Colour Cavalry Carbine Light Cavalry Sabre Light Horse Officer Spyglass Pistol Light Cavalry Sabre Light Horse Bugler Bugle Light Cavalry Sabre Light Horse Gallery[] SergeantOfficerBugler23rd Assemble |
33rd Regiment of Foot | <a href=" class="image"><img alt="33rd Ranker" src=" decoding="async" loading="lazy" width="180" height="587" class="thumbimage" data-image-name="33rd Ranker.png" data-image-key="33rd_Ranker.png" data-relevant="1" data-src=" /></a> 33rd Ranker The 33rd Regiment of Foot is a playable British line infantry regiment in the Napoleonic Wars DLC for Warband. Unit Stats[] Note: Polearms proficiency represent common weapons such as bayonets, Crossbows proficiency represent firearms. Ranker One handed: 50 Polearms: 130 Crossbows: 150 Strength: 14 Agility: 14 Ironflesh: 3 Powerstrike: 3 Athletics: 3 Ensign One handed: 50 Polearms: 130 Crossbows: 50 Strength: 14 Agility: 14 Ironflesh: 3 Powerstrike: 3 Athletics: 3 Officer One handed: 80 Polearms: 80 Crossbows: 50 Strength: 14 Agility: 14 Ironflesh: 3 Powerstrike: 3 Athletics: 3 Musicians One handed: 80 Polearms: 80 Crossbows: 50 Strength: 14 Agility: 14 Ironflesh: 3 Powerstrike: 3 Athletics: 3 Equipment[] Ranker Infantry Musket Ensign British 33rd King's Colour/British 33rd Reg. Colour Sword Officer Spyglass Pistol Officer Sword Drummer Drum Sword Fifer Flute Sword Gallery[] EnsignOfficerDrummerFifer33rd firing |
42nd Regiment of Foot (Black Watch) | <a href=" class="image"><img alt="42nd Ranker" src=" decoding="async" loading="lazy" width="180" height="567" class="thumbimage" data-image-name="42nd Ranker.png" data-image-key="42nd_Ranker.png" data-relevant="1" data-src=" /></a> 42nd Ranker The 42nd Regiment of Foot is a playable British line infantry regiment in the Napoleonic Wars DLC for Warband. The 42nd's members are Scottish. Unit stats[] Note: Polearms proficiency represent common weapons such as bayonets, Crossbows proficiency represent firearms. Ranker One handed: 50 Two handed: 500(*) Polearms: 130 Crossbows: 150 Strength: 14 Agility: 14 Ironflesh: 3 Powerstrike: 3 Athletics: 3 Ensign One handed: 50 Polearms: 130 Crossbows: 50 Strength: 14 Agility: 14 Ironflesh: 3 Powerstrike: 3 Athletics: 3 Officer One handed: 80 Polearms: 80 Crossbows: 50 Strength: 14 Agility: 14 Ironflesh: 3 Powerstrike: 3 Athletics: 3 Musicians One handed: 80 Polearms: 80 Crossbows: 50 Strength: 14 Agility: 14 Ironflesh: 3 Powerstrike: 3 Athletics: 3 (*) - Despite this ridiculous weapon proficiency level, it has no use as there are absolutely no weapons which are classed as two handed, even ones which appear to be such as the Partisan's hammer and axe. Equipment[] Ranker Infantry Musket Ensign British 42nd King's Colour/British 42nd Reg. Colour Highlander Officer Sword Officer Spyglass Pistol Highlander Officer Sword Drummer Drum Sword Piper Bagpipes Highlander Officer Sword Gallery[] EnsignOfficerDrummerPiper42nd charge |
51st (2nd Yorkshire West Riding) Regiment of Foot | <a href=" class="image"><img alt="51st Ranker" src=" decoding="async" loading="lazy" width="180" height="577" class="thumbimage" data-image-name="51st Ranker.png" data-image-key="51st_Ranker.png" data-relevant="1" data-src=" /></a> 51st Ranker The 51st Regiment of Foot is a playable British light infantry regiment in the Napoleonic Wars DLC for Warband. Unit Stats[] Note: Polearms proficiency represent common weapons such as bayonets, Crossbows proficiency represent firearms. Ranker One handed: 50 Polearms: 90 Crossbows: 206 Strength: 14 Agility: 14 Ironflesh: 2 Powerstrike: 1 Athletics: 3 Ensign One handed: 50 Polearms: 80 Crossbows: 50 Strength: 14 Agility: 14 Ironflesh: 2 Powerstrike: 1 Athletics: 3 Officer One handed: 80 Polearms: 80 Crossbows: 50 Strength: 14 Agility: 14 Ironflesh: 2 Powerstrike: 1 Athletics: 3 Hornist One handed: 80 Polearms: 80 Crossbows: 50 Strength: 14 Agility: 14 Ironflesh: 2 Powerstrike: 1 Athletics: 3 Equipment[] Ranker Infantry Musket Ensign British 51st King's Colour/British 51st Reg. Colour Sword Officer Spyglass Pistol Light Cavalry Sabre Hornist Horn Sword Gallery[] 51st Ensign51st Officer51st Hornist51st on the move |
5th Line Battalion King's German Legion | <a href=" class="image"><img alt="5th KGL Ranker" src=" decoding="async" loading="lazy" width="180" height="613" class="thumbimage" data-image-name="5th KGL Ranker.png" data-image-key="5th_KGL_Ranker.png" data-relevant="1" data-src=" /></a> 5th KGL Ranker The 5th Line Batallion King's German Legion is a playable British line infantry regiment in the Napoleonic Wars DLC for Warband. The 5th KGL's members are German, as the name suggests. Unit Stats[] Note: Polearms proficiency represent common weapons such as bayonets, Crossbows proficiency represent firearms. Ranker One handed: 50 Polearms: 130 Crossbows: 150 Strength: 14 Agility: 14 Ironflesh: 3 Powerstrike: 3 Athletics: 3 Ensign One handed: 50 Polearms: 130 Crossbows: 50 Strength: 14 Agility: 14 Ironflesh: 3 Powerstrike: 3 Athletics: 3 Officer One handed: 80 Polearms: 80 Crossbows: 50 Strength: 14 Agility: 14 Ironflesh: 3 Powerstrike: 3 Athletics: 3 Musicians One handed 80 Polearms 80 Crossbows 50 Strength: 14 Agility: 14 Ironflesh: 3 Powerstrike: 3 Athletics: 3 Equipment[] Ranker Infantry Musket Ensign British KGL King's Colour/British KGL Reg. Colour Sword Officer Spyglass Pistol Officer Sword Drummer Drum Sword Fifer Flute Sword Gallery[] EnsignOfficerDrummerFifer5th KGL stand victorious |
6th (Inniskilling) Dragoons | <a href=" class="image"><img alt="6th Ranker" src=" decoding="async" loading="lazy" width="180" height="420" class="thumbimage" data-image-name="6th Ranker.png" data-image-key="6th_Ranker.png" data-relevant="1" data-src=" /></a> 6th Ranker The 6th (Inniskilling) Dragoons are a playable British Heavy Cavalry regiment in the Napoleonic Wars DLC for Warband. Unit Stats[] Note: Polearms proficiency represent common weapons such as bayonets, Crossbows proficiency represent firearms. All units have the following: One handed: 150 Polearms: 30 Crossbows: 30 Strength: 7 Agility: 5 Ironflesh: 3 Powerstrike: 3 Athletics: 0 Riding: 6 Equipment[] Ranker Heavy Cavalry Sword Heavy Horse Sergeant British Horse Guards Colour Heavy Cavalry Sword Heavy Horse Officer Spyglass Pistol Heavy Cavalry Sword Heavy Horse Bugler Bugle Heavy Cavalry Sword Heavy Sword Gallery[] SergeantOfficerBugler6th In Formation |
95th Regiment of Foot (Rifles) | <a href=" class="image"><img alt="95th Ranker" src=" decoding="async" loading="lazy" width="179" height="535" class="thumbimage" data-image-name="95th Ranker.png" data-image-key="95th_Ranker.png" data-relevant="1" data-src=" /></a> 95th Ranker The 95th Regiment of Foot is a playable British rifle regiment in the Napoleonic Wars DLC for Warband. Unit Stats[] Note: Polearms proficiency represent common weapons such as bayonets, Crossbows proficiency represent firearms. Ranker One handed: 50 Polearms: 90 Crossbows: 206 Strength: 14 Agility: 14 Ironflesh: 2 Powerstrike: 1 Athletics: 3 Sergeant One handed: 50 Polearms: 80 Crossbows: 50 Strength: 14 Agility: 14 Ironflesh: 2 Powerstrike: 1 Athletics: 3 Officer One handed: 80 Polearms: 80 Crossbows: 50 Strength: 14 Agility: 14 Ironflesh: 2 Powerstrike: 1 Athletics: 3 Hornist One handed: 80 Polearms: 80 Crossbows: 50 Strength: 14 Agility: 14 Ironflesh: 2 Powerstrike: 1 Athletics: 3 Equipment[] Ranker Rifle Sword Bayonet Sergeant Rifle Sword Bayonet Officer Spyglass Pistol Light Cavalry Sabre Hornist Horn Sword Bayonet Gallery[] SergeantOfficerHornist95th blending in |
A Clash of Kings | A Clash of Kings is a mod for Mount&Blade: Warband based on the book series A Song of Ice and Fire by George R.R Martin and its TV adaptation, Game of Thrones. The game takes place during the war of the five kings. The player starts in Westeros but can go to Essos at their choosing after the initial quest. Features[] A completely revamped map based on the continents of Westeros and Essos Redesigned castles, Armour and Characters based on their appearances within the TV series All new Quest lines The Ability to start your own conquest of Westeros and sit on the iron throne! Factions[] The mod features the following factions: Faction Ruler Continent Colour The Stormlands King Renly Baratheon Westeros Yellow The North King Robb Stark Westeros White The Vale Lord Nestor Royce Westeros Blue The Riverlands Lord Edmure Tully Westeros Lilac Dorne Prince Oberyn Martell Westeros Dark Orange Dragonstone King Stannis Baratheon Westeros Light Orange The Westerlands Lord Tywin Lannister Westeros Red The Reach Lord Mace Tyrell Westeros Green The Iron Islands King Balon Greyjoy Westeros Light Grey The Three Sisters Lord Tristen Sunderland Westeros Aqua Braavos Sealord Ferrago Antaryon Essos Hot Pink Pentos Prince Somothes Essos Biege Norvos King Caltos Maje Essos Faded Pink Myr Archon Qoloqo Essos Faint Lilac Tyrosh Archon Haleq Balar Essos Pink Lys Prince Melenai Saskos Essos Yellow Lorath Archon Haleq Balar Essos Light Green Volantis Triarch Malaquo Maegyr Essos Light Blue External links[] Moddb page ACOK wiki |
Aab | Aab Settlement Information Type Village Kingdom Sarranid Sultanate Fortification Durrin Castle World Map WarbandAabDurrin CastleTemplate:World Map/Warband Aab is a village initially owned by the Sarranid Sultanate. Its fortification is near Ahmerrad. Layout[] Player Elder Fugitive Aab is built around an oasis within a valley in hilly terrain with palm trees scattered about. It has a total of four structures as well as a tent. There are two fields here, both growing wheat. There is a well and shadoof in the middle of a village, between the two pools of the oasis. The Village Elder is standing in front of the tent, next to a palm tree and wooden stool. If sent here during a Hunt Down Fugitive quest, the target may be found behind the wheat field on the left side of the village from where the player enters, next to a palm tree. Territory of the Sarranid Sultanate TownsAhmerrad Bariyye Durquba Shariz CastlesBardaq Castle Caraf Castle Durrin Castle Jameyyed Castle Samarra Castle Sharwa CastleTeramma Castle Weyyah Castle VillagesAab Ayn Assuadi Dhibbain Fishara Habba Hawaha Iqbayl Mawiti MazighMijayet Mit Nun Qalyut Rushdigh Sekhtem Shibal Zumr Tamnuh Tazjunat TilimsalUnriya Uzgha |
Ab Comer | Ab Comer Settlement Information Type Village Kingdom Battania Fortification Ab Comer Castle Ab Comer is a village in Battania owned by Mormaer Maireas of clan fen Caernacht. The village is bound to Ab Comer Castle and known to produce Grapes. Ab Comer sits on the steep pass cut by the upper Trand river that climbs the Uchalion plateau. The tribes of this region grow grapes on the hillsides, used to make a white wine popular with the imperial and Vlandian aristocracies. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim |
Achievements | For achievements awarded for contributing to this wiki, see Mount & Blade Wiki:Achievements. For With Fire & Sword achievements, see Achievements (With Fire & Sword). You may earn achievements when you buy Mount&Blade: Warband (but not the original Mount&Blade) on Steam by completing certain tasks in the game. These tasks vary from upgrading your skills up to a level, to killing foes in special ways to conquering different fiefs and eventually controlling all of Calradia. As is typical with most Steam achievements, many are pop culture references. You cannot gain achievements when cheats are enabled, it is however possible to use cheats to gain power, then turn them off and continue to gain achievements with the same character. Achievements[] Image Name Description Get up Stand up Cleanse the town of bandits in the opening mission Good Samaritan Help a lord or party win a fight Talking helps Engage in a conversation with a hero character through the party screen Abundant Feast Eat 6 different types food concurrently Medieval Times Enter and win a tournament Sold into Slavery Sell 5 people to the ransom broker Migrating Coconuts Visit every major town in Calradia Morale Leader Raise your soldiers' morale from low to excellent Old dirty scoundrel Have a -50 relation with a lord, village, or faction Royality Payment Be granted your first fief Holy Diver Kill or wound at least 500 enemies Sarranidian Nights Camp in the Sarranid region of the map Force of Nature You and your army have killed or wounded 5,000 enemy troops Help Help I'm being Repressed Harass wandering peasants on the map Community Service Install and play one mod Best served cold Defeat 10 enemy parties in the snowy regions of Calradia Might makes Right Get either two strength related skills to 5 or one to 7 None Shall Pass Successfully defend a castle Pugnascious D Pick a fight with a lord by insulting him or by challenging him to a duel Trick Shot Land a shot with a difficulty of 10 while using a bow and arrow Every breath you take (MP) In any multiplayer mode have more kills than deaths Book Worm Finish reading one book through the camping screen Old school Sniper Land a shot with a difficulty of 6 while using a crossbow Look at the Bones! Face off against 100 enemies using custom battle mode This is our land (MP) Your team successfully defended a castle in siege battle mode The Bandit Raid 3 caravans and raid 3 villages Khaaan! Kill 75 enemies with horse archery Medieval Emlak Become the owner of at least 5 fiefs Knights of the Round Recruit 6 hero characters Art of War Have two of the following skills at a 5; Trainer, Tactics, Leadership, or Persuasion Melee Master Make one of your melee weapon skills 250 Last man standing (MP) Win one round in battle mode Man Eater Kill 50 men as a female character Choppy Chop Chop (MP) Slay 50 foes with slashing weapons Happily ever after Get Married Glorious Mother Faction (MP) Win a round of team deathmatch mode Gold Farmer Amass a fortune of 100,000 denars Agile Warrior Get either two agility related skills to 5 or one to 7 Calradian Tea Party Make your own faction Mountain Blade Kill 10 parties of Mountain Bandits Romantic Warrior Learn 3 poems from tavern bards Got Milk? Steal 3 cattle from a single village Calradian Army Knife Kill 10 enemies with a throwing weapon's secondary function. Dexterous Dastard Make one of your ranged weapon skills 250 Autonomous Collective Be chosen as marshall Concilio Calradi As a ruler have 3 vassals Mind on the Money Have two of the following skills at a 5; Looting, Inventory Management, Trade, or Prisoner Management Sassy! As a female character get into a duel with male lord by insulting him. Bring out your Dead Get one of your healing skills to 5 I dub thee Promote one of your followers into a position of power Trojan Bunny Maker Get the engineering skill up to 5 Victum Sequens As a ruler conquer 10 towns or castles Shish Kebab (MP) Perform 25 lance kills while mounted Gambit Land a shot with a difficulty of 5 while using a throwing weapon Talk of the town As a female character, raise your renown to 50 Baron got back Win a battle against a lord or party who previously beat or captured you The Holy Hand Grenade Kill 75 enemies with throwing weapons Elite Warrior (MP) Win a round of deathmatch mode The Ranger Have a 7 in one of the following skills or a 5 in two; Tracking, Path-finding, or Spotting Lady of the Lake As a female character, give a companion character a great sword Mace in yer Face! (MP) Kill 25 foes with a blunt weapon Spoil the charge (MP) Kill 50 cavalry while on foot, the enemy must be killed while mounted Heart Breaker Get a character to elope Throwing Star (MP) Kill 25 people with throwing weapons King Arthur You have completed the following achievements: Melee Master, Knights of the Round, Every breath you take, I dub thee/Good Samaritan Ruin the Raid (MP) Win in Conquest mode Svarog the Mighty You have completed the following achievements: Might Makes Right, Choppy Chop Chop, Glorious Mother Faction, and Old school Sniper Legendary Rastam You have completed the following achievements: Abudant Feast, Mace in yer Face!, Sarranidian Nights, and Art of War/Melee Master Kingmaker Put a pretender on their rightful throne Queen As a female character, make your own faction The Huscarl (MP) Kill 50 foes with throwing axes Iron Bear You have completed the following achievements: Mace in yer Face!, Spoil the Charge, Agile Warrior, and This is our land Harassing Horseman (MP) Kill 100 people with mounted projectiles Son of Odin You have completed the following achievements: Might makes Right, The Huscarl, Melee Master/Dexterous Dastard, and Holy Diver/Elite Warrior The Golden Throne Rule all of Calradia! Manifest Destiny Assist your faction in conquering Calradia Kassai Master You have completed the following achievements: Trick Shot, Khaaan!, Agile Warrior, and Harassing Horseman Man Handler As a female character, Capture and sell three NPC lords. This refers to the pop-up screen you will get when an Empire offers to ransom a lord off your hands during wartime (Buggy—Some reported to have gotten while using certain conversion mods, e.g. Floris Mod Pack). Girl Power As a female character, help a female claimant reclaim her throne (Buggy—It is best to help Lady Isolla of Suno rather than Arwa the Pearled One, as Arwa doesn't work.) Empress As a female character, become queen of all Calradia (You can also simply assist a different faction conquer Calradia as in 'Manifest Destiny', you don't need to make your own faction.) |
Ada Kulun | Ada Kulun Settlement Information Type Village Kingdom KhergitKhergit Fortification NarraIchamur World Map Mount&BladeAda KulunNarraTemplate:World Map/Mount&BladeWarbandAda KulunIchamurTemplate:World Map/Warband Ada Kulun is a village initially owned by the Khergit Khanate. Layout[] Player Elder Fugitive The Village Elder is located straight ahead, on the left from where the player enters, next to a campfire and stool under an awning. Ada Kulun lies in a flat stretch of land with a few scattered trees and low hills on every side. It has a total of five structures. There aren't any crops growing, but there is a very large field filled with haystacks. A pile of animal bones lay near the village as well. If sent here during a Hunt Down Fugitive quest, the target may be found on the opposite side of the village from where the player enters, behind an open barn that can been seen through. Trivia[] Ada Kulun's name is strikingly similar to the Chinese rendition of the former name of the Mongolian capital city, Ulaanbaatar: Da Kulun. Territory of the Khergit Khanate TownsHalmar Ichamur Narra Tulga CastlesAsugan Castle Distar Castle Malayurg Castle Sungetche Castle Tulbuk Castle Uhhun Castle Unuzdaq Castle VillagesAda Kulun Amashke Bhulaban(WB) Bulugur Dashbigha Dirigh Aban Dugan Dusturil Kedelke Peshmi Tash Kulun Tismirr(M&B) Tulbuk Uhhun Zagush |
Adalindis | Lady Adalindis Official Information Kingdom Vlandia Monarch King Derthert Title Noblewoman Clan dey Folcun Personal Details Gender Female Age 20 Siblings Mauriana Adalindis is a noblewoman of Vlandia and a member of House dey Folcun. She is the daughter of Ecarand and sister of Mauriana. Description[] According to her Personality Traits, she is Merciful (Mercy 1). She has the reputation of being kind. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value Riding 100 Leadership 60 Charm 80 |
Adaltrud | Lady Adaltrud Official Information Kingdom Vlandia Monarch King Derthert Title Noblewoman Clan dey Molarn Personal Details Gender Female Age 45 Spouse Hecard Children GudonheldaIngundeIrmgard Adaltrud is a noblewoman of Vlandia and a member of House dey Molarn. She is the wife of Hecard, and mother of Gudonhelda, Ingunde, and Irmgard. Description[] According to her Personality Traits, she is Generous (Generosity 1) and Cruel (Mercy -1). She has the reputation of being a good friend, but a dangerous enemy. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value Riding 100 Steward 80 Trade 60 |
Adram | Emir Adram Official Information Kingdom Aserai Monarch Sultan Unqid Title Emir Fiefs Abba Clan Banu Sarran Personal Details Gender Male Age 49 Spouse Maraa Children AddasArwaTariq Adram is an Emir of the Aserai and the leader of the Banu Sarran. He is the owner of Abba, the husband of Maraa, and the father of Addas, Arwa, and Tariq. Contents 1 Background 2 Description 3 Skills 4 Quotes Background[] Adram joined one of his clansmen, Nimr, as part of the Aserai troops hired by the Calradic Empire to aid them in their war against the Sturgians, Vlandians, and Battanians. Despite being routed and defeated by Vlandian knights at the Battle of Pendraic, the surviving Aserai warriors were hailed for their actions upon returning home. Adram bore witness to the growing enmity between the Sarranids and the Qildi, as Nimr was killed by the latter for having an affair with one of their daughters. Description[] According to his Personality Traits, Adram is Generous (Generosity 1) and Calculating (Calculating 1). He has a reputation for being attentive, careful to reward loyal followers. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 150 Two Handed 150 Polearm 150 Bow 130 Crossbow 100 Throwing 100 Riding 120 Athletics 100 Tactics 80 Charm 120 Steward 140 Trade 120 Leadership 160 Quotes[] “ There was never a prouder moment for the Banu Sarran. The bravest and most valiant son of our clan, Nimr, led off a large group of Aserai warriors to fight for the Empire, for gold and glory. I went with them. When we saw the Battanian archers come down from the hills, Nimr was ready. He gave the word: we held our shields over our heads as the arrows rained down, then threw our javelins and charged. We cut them down. Then the Vlandian knights came. We were attacked on two sides and the Emperor, who could have sent men to save us, took his time. Perhaps he wanted the best of the Aserai to die, lest we become too powerful later. But that betrayal was nothing compared to what we received from our fellow Aserai of the Banu Qild. Nimr returned, in well-deserved glory. A daughter of the Banu Qild took an interest in him, and they had a secret affair, as the youth sometimes do. As heroes do. But Nimr's acts wounded the Qildi's pride. They kidnapped him, slew him and hung him in a cage in their market. We will forgive the Empire and the Vlandians. The Qildi... better not ask me that. ” — on the Battle of Pendraic |
Aebbe | Aebbe Official Information Kingdom Kingdom of Northhymbre Monarch Jarl Halfdan Ragnarsson Title Lady Religion Pagan Personal Details Gender Female Aebbe is a unmarried noblewoman of the Kingdom of Northhymbre. Family[] Parents: Ealdorman Ealdred, Eanflaed Kingdom of Northhymbre Monarch: Claimant: Jarl Halfdan Ragnarsson Aetheling Oswine Vassals: Cyning Egbert Jarl Rathbarth Ragnarsson Ealdorman Ealdred Jarl Sidroc the Elder Ealdorman Ricsige Ealdorman Egbert the Second Jarl Bjorn Ragnarsson Hersir Guthred Knutr Hersir Rognvald Hersir Harald Hersir Sidroc the Young Hersir Fraena Jarl Ivarr Inn Beinlaussi Jarl Hubbi Ragnarsson Konungr Bagsecg Ladies: Aebbe Alof Ragnarsdottir Eanflaed Freydis Gudrun Sigrid Sigrunn Svanhild Turid |
Aetheling Oswine | Aetheling Oswine Official Information Kingdom Kingdom of Northhymbre Monarch Jarl Halfdan Ragnarsson Title Claimant Religion Pagan Personal Details Gender Male Aetheling Oswine is the claimant to the throne of the Kingdom of Northhymbre. Kingdom of Northhymbre Monarch: Claimant: Jarl Halfdan Ragnarsson Aetheling Oswine Vassals: Cyning Egbert Jarl Rathbarth Ragnarsson Ealdorman Ealdred Jarl Sidroc the Elder Ealdorman Ricsige Ealdorman Egbert the Second Jarl Bjorn Ragnarsson Hersir Guthred Knutr Hersir Rognvald Hersir Harald Hersir Sidroc the Young Hersir Fraena Jarl Ivarr Inn Beinlaussi Jarl Hubbi Ragnarsson Konungr Bagsecg Ladies: Aebbe Alof Ragnarsdottir Eanflaed Freydis Gudrun Sigrid Sigrunn Svanhild Turid |
Aethrod | Aethrod Aethrod is one of the eleven characters playable in the Custom Battle mode of Mount&Blade: Warband. In-game description[] "Aethrod is not a noble person. He's changed his name twice, and is blamed for most of the crimes on Vaegir territory. True or not, he claims to never have taken an innocent man's life, and considers himself a patriotic citizen, several times bringing his band of renegades to the assistance of his faction, when it is threatened. In times of peace, however, most lords must be careful when he is in the vicinity due to his daring personality and willingness to challenge a lord. Born and raised in the slums of Reyvadin, he learned how to use a bow at an early age and ran away from home at fourteen. Now at thirty two, his archery skills are near perfect and though he can't ride a horse well, he can hit one at the furthest of distances. Tough as nails and sharp as a hawk, he is a true local legend." Stats[] Aethrod - Default Stats and Equipment Attributes Stat Points Level 26 Strength 16 Agility 21 Intelligence 12 Charisma 14 Health 59 Armor Head ? Body Lamellar vest Hand ? Foot Splinted greaves Skills Skill Points Ironflesh 4 Power Strike 3 Power Throw 3 Power Draw 7 Weapon Master 4 Shield 2 Athletics 7 Riding 2 Horse Archery 2 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 182 Two Handed Weapons 113 Polearms 112 Archery 159 Crossbows 82 Throwing 115 Weapons Melee Elite scimitar Ranged Nomad bow, barbed arrows (2x) Shield ? Mount ? |
After action report | The screen that shows battle casualties. Scrolling up and down reveals yours, allies and enemies' casualties. An After action report (AAR) will show up after a battle has taken place telling you how many and what type of troops, of both sides, were knocked unconscious or killed. After a battle has taken place, and you end up losing all of your troops, you are then taken prisoner, to be released a while later with some items and denars taken, and without your party. Soldiers knocked unconscious can be taken prisoner if you win the battle. Prisoners[] Jarl Olaf has been imprisoned after a fight. If you win a battle against a noble, you have a chance that the lord or king can be taken prisoner, along with the troops (if any) who were knocked unconscious. You can also let the nobles go, netting you honor and probably a relationship bonus (some lords don't like being released). If you chose to keep them, you lose relationship, but later have a chance to ransom the captured noble back to the opposing faction, giving you 1,000-6,000 denars for a vassal and 9,000-18,000 denars for a king. Allies[] If you fought the battle with an ally, after the battle, your ally may or may not speak to you. If they do, and you have a positive relationship with them, they will usually say how they were glad you came and your relationship score with them will be raised. If you have a negative relationship with them, there will likely be no relationship change, and they may insult you or tell you that your help was not needed. |
Ahmerrad | Ahmerrad Settlement Information Type Town Kingdom Sarranid Sultanate Villages MawitiMijayetUzgha Sieges with... Ladders Port No World Map WarbandAhmerradMawitiMijayetUzghaTemplate:World Map/Warband Ahmerrad is a town of the Sarranid Sultanate. By default, it is fief to Emir Hamezan. Contents 1 Territory 2 Layout 3 Siege 4 Tournaments 5 Economy Territory[] Its villages are Mawiti, Mijayet, and Uzgha. Layout[] Accessible area Player Guild Master Keep Dungeon Tavern Merchants Arena The Guild Master in Ahmerrad can be located by looking behind the player when 'Take a walk around the streets' is selected. He is most easily spoken to by running along the stone dyke that his terrace is built on and talking to him over the fence. Siege[] Besieging Ahmerrad requires the construction of Siege Ladders. There is also a destructible door, which the player can break through to get behind the enemies, on the left side of the ladder, close to the edge of the playable area. Tournaments[] If you take part in a Tournament in Ahmerrad, you can be given any of the following sets of equipment: Lance & Shield Sword & Shield Heavy Sword Javelins & Shield Bow & Arrows, Dagger All players will have a Turban, Arena Tunic of team colour and Hide Boots. The players will always have a Practice Horse. Economy[] <a href=" class="image"><img alt="2013-11-01 00001" src=" decoding="async" loading="lazy" width="180" height="102" class="thumbimage" data-image-name="2013-11-01 00001.jpg" data-image-key="2013-11-01_00001.jpg" data-relevant="1" data-src=" /></a> Guild Master location. Ahmerrad sells Iron and Pottery cheaply. Ahmerrad produces: Bread Leatherwork Tools Wool Cloth Pottery Salt Territory of the Sarranid Sultanate TownsAhmerrad Bariyye Durquba Shariz CastlesBardaq Castle Caraf Castle Durrin Castle Jameyyed Castle Samarra Castle Sharwa CastleTeramma Castle Weyyah Castle VillagesAab Ayn Assuadi Dhibbain Fishara Habba Hawaha Iqbayl Mawiti MazighMijayet Mit Nun Qalyut Rushdigh Sekhtem Shibal Zumr Tamnuh Tazjunat TilimsalUnriya Uzgha |
Ailta Druin | The Ailta Druin is a mountain range in Calradia which forms the northern edge of the Uchalion Plateau where the Kingdom of Battania is located.[1] The mountain range is a branch of the greater Rhennod Mountains to the west. The Ailta Druin is separated from the Rhennod by the Morcomb, a rift valley between the Uchalion and the Ebor Peninsula.[2] To the east, the Ailta Druin smooths out enough to create mountain passes around Pendraic Castle that lead into the Uchalion's highlands. The range eventually meets the Cursion Escarpment near Uthelaim Castle.[3][4] The town of Car Banseth is located along the mountains' edge where it stands sentinel over the northern Bay of Varcheg and the encroachment of Sturgians, Vlandians, and Nordic mercenaries. Lore[] According to legend, faithful Battanians will be rewarded one day when the vanished High King Mon lands his ships along the Bay of Varcheg to drive out Battania's enemies.[5] References[] ↑ Encyclopedia Calradia, entry "Car Banseth" ↑ Encyclopedia Calradia, entry "Druimmor" ↑ Encyclopedia Calradia, entry "Montos" ↑ Encyclopedia Calradia, entry "Gersegos" ↑ Encyclopedia Calradia, entry "Car Banseth" |
Akadan Noyan | Akadan Noyan Official Information Kingdom Khergit Khanate Monarch Sanjar Khan Title Vassal Personal Details Gender Male Akadan Noyan is initially a vassal in the Khergit Khanate under the rule of Sanjar Khan. You may fight him or have him side with you as you help Dustum Khan, the claimant and Sanjar's brother, gain control of the Khanate. Family[] Parents: Urumuda Noyan, Lady Yasreen Siblings: Lady Nadha Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Akadan Noyan - Default Stats and Equipment Attributes Stat Points Level 35 Strength 19 Agility 19 Intelligence 13 Charisma 22 Health 64 Armor Head Khergit Cavalry Helmet Body Nomad Robe, Khergit Lamellar Vest Hand Lamellar Gauntlets Foot Leather Boots, Splinted Leather Greaves Skills Skill Points Ironflesh 5 Power Strike 6 Power Throw ? Power Draw 4 Weapon Master ? Shield ? Athletics 4 Riding 6 Horse Archery ? Looting ? Trainer 5 Tracking ? Tactics 5 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 3 Leadership 7 Trade ? Proficiencies Weapon Type Points One Handed Weapons 210 Two Handed Weapons 210 Polearms 210 Archery 210 Crossbows 210 Throwing 210 Weapons Melee Heavy Sabre, Shortened Military Scythe Ranged ? Shield Elite Cavalry Shield Mount Hunter Khergit Khanate Monarch: Claimant: Sanjar Khan Dustum Khan Vassals: Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Ladies: Lady Arjis Lady Atjahan Lady Ayasu Lady Borge Lady Chedina Lady Dulua Lady Hindal Lady Kefra Lady Mahraz Lady Mechet Lady Nadha Lady Nirvaz Lady Qutala Lady Ravin Lady Ruha Lady Selik Lady Thalatha Lady Tuan Lady Yasreen Lady Zenur |
Akhad Thell | Akhad Official Information Faction The Undead Monarch King Harlaus Title HealerNecromancer Fiefs Clunmarr Keep Culture Swadian or Vaegir (possibly) Clan Thell Religion Dark Deities Character Details Found in SerrepaKhergit CampClunmarr KeepOverland map Likes King HarlausThe dark arts Dislikes WarsNobles Disliked by Ecatha, the Necromancer Connections Ecatha, the Necromancer (initially)Khergits (briefly)Undead King Harlaus Noble No Character Background Home Clunmarr Keep Akhad Thell was a character in the very early versions of Mount&Blade. Contents 1 Biography 1.1 Early life 1.2 Serrepa 1.3 In Khergit service 1.4 The master plan and death 2 Quotes Biography[] Early life[] Little is known about Akhad Thell's early life. At some point he became the apprentice of Ecatha, the necromancer, and would learn of the dark arts from her. He was talented, but reckless, and this frustrated Ecatha to the point that she banished him. Serrepa[] Thell settled in the village of Serrepa, where he apparently incited the local peasants to revolt against their noble overlords. A rebellion broke out, but when the nobility sent punishing parties to quell it, Thell feigned death and avoided the brutal fate to which his fellow villagers were subjected. In Khergit service[] Days after the Serrepa rebellion, Thell was found by Khergit scouts, to whom he introduced himself as a healer. The scouts took him to their leader, who tasked him with healing his daughter from a mysterious illness. Thell used his knowledge to brew a potion that weakened the disease, but said that he still required a magical amulet — the Hand of Tsannuh - to fully cure the Khergit princess. When an envoy from one of the kingdoms came to recruit the Khergits for an upcoming campaign, the Khan tasked them with helping Thell recover the amulet. Upon receiving the amulet, Thell cured Uruzuge and left for parts unknown. The master plan and death[] After some time had passed, Thell revealed himself as a necromancer by using the powers of the Hand of Tsannuh to resurrect an army of undead soldiers and the vengeful King Harlaus. He planned to have the latter rule the earth as a god-king. However Thell was only moderately successful, as the amulet was losing power and required the sacrifice of a special human, to be fully charged. Thell planned the kidnapping and ritual murder of Uruzuge. To this end he bribed Nuyukh Khan, a rival of Barthai Khan, to kidnap the princess, and bring her to the sacrificial ground at Mount Dhorak. The plan ultimately failed, as Nuyukh was intercepted and killed by the same envoy that initially helped Thell recover the amulet. They later lured Thell out of his hideout and killed him as well. With his last breath, Thell realized the error of his ways and implored the envoy to stop King Harlaus, who by that point was on his way to have Ecatha complete the ritual. Quotes[] “ I have bad news for you Barthai Khan. Uruzuge is being taken west not east. Your men won't be able to rescue her. Akhad Thell, has resurrected an army of undead over there. Now he needs to sacrifice Uruzuge to dark deities so that they give him more power. ” — player to Barthai Khan “ I know him. I thought him everything he knew. He was talented but he was reckless. As students of the dark arts we deal with powers beyond your imagening. One must always be cautious and maintain control. Make the smallest mistake and they will use it to get to you, to burn you, to destroy you. The fruit of the dark arts is like a strong poison. Only by drinking a drop at a time, can one live to enjoy it. That fool Akhad Thell did such stupid things, I drove him away. But that was a mistake. I should have killed him. ” — Ecatha the Necromancer |
Alagur Noyan | Alagur Noyan Official Information Kingdom Khergit Khanate Monarch Sanjar Khan Title Vassal Personal Details Gender Male Alagur Noyan is initially a vassal in the Khergit Khanate under the rule of Sanjar Khan. You may fight him or have him side with you as you help Dustum Khan, the claimant and Sanjar's brother, gain control of the Khanate. Contents 1 Family 2 Stats and equipment 3 Trivia 4 Gallery Family[] Spouse: Lady Borge Children: Urubay Noyan, Lady Tuan Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Alagur Noyan - Default Stats and Equipment Attributes Stat Points Level 22 Strength 15 Agility 14 Intelligence 8 Charisma 16 Health 54 Armor Head Khergit Guard Helmet Body Leather Vest, Studded Leather Coat Hand Lamellar Gauntlets, Leather Gloves Foot Nomad Boots, Mail Boots Skills Skill Points Ironflesh 2 Power Strike 3 Power Throw ? Power Draw 4 Weapon Master ? Shield ? Athletics 1 Riding 3 Horse Archery ? Looting ? Trainer 3 Tracking ? Tactics 2 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 3 Trade ? Proficiencies Weapon Type Points One Handed Weapons 130 Two Handed Weapons 130 Polearms 130 Archery 130 Crossbows 130 Throwing 130 Weapons Melee Sabre Ranged Khergit Bow, Arrows Shield Elite Cavalry Shield Mount Courser Trivia[] Alagur Noyan shares his banner with Count Raichs. Gallery[] Alagur Noyan in battle gear Khergit Khanate Monarch: Claimant: Sanjar Khan Dustum Khan Vassals: Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Ladies: Lady Arjis Lady Atjahan Lady Ayasu Lady Borge Lady Chedina Lady Dulua Lady Hindal Lady Kefra Lady Mahraz Lady Mechet Lady Nadha Lady Nirvaz Lady Qutala Lady Ravin Lady Ruha Lady Selik Lady Thalatha Lady Tuan Lady Yasreen Lady Zenur |
Alantas | Alantas Settlement Information Type Village Kingdom Vlandia Fortification Rovalt Alantas is a village in Vlandia owned by Baron Servic of House dey Valant. The village is bound to Rovalt and known to produce Iron Ore. Description[] Alantas sits in the center of the mountainous Ebor peninsula. The soil here is thin and the weather here is cold, but rich iron deposits sustain the local economy.[1] References[] ↑ Encyclopedia Calradia, entry "Alantas" Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin |
Alary | Lord Alary Official Information Kingdom Vlandia Monarch King Derthert Title Nobleman Clan dey Meroc Personal Details Gender Male Age 26 Siblings ErdurandMorconElysAmorcon Alary is a nobleman of Vlandia and a member of House dey Meroc. He is son of King Derthert and Philenora, and the brother of Morcon, Amorcon, Elys, and Erdurand. Description[] According to his Personality Traits, he is Closefisted (Generosity -1), Cruel (Mercy -1) and Calculating (Calculating 1). He has a reputation for being icy. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 210 Two Handed 210 Polearm 210 Bow 170 Crossbow 140 Throwing 140 Riding 160 Athletics 140 Tactics 55 Charm 80 Steward 120 Trading 100 Leadership 100 |
Alayen | Alayen Portrait Full Body Appears in Official Information Culture Kingdom of Vaegirs Character Details Found in Taverns Hire Cost 300 denars Likes Ymira Liked by Ymira Dislikes MarnidNizarBaheshtur as emissaryFailing questsRetreating Disliked by MarnidNizar Connections Reyvadin Noble Yes Character Background Home Vaegir Homeland Background Mercenary Noble Gender Male Parents Unnamed fatherUnnamed stepmother Siblings Unnamed stepbrother Alayen is a Vaegir mercenary noble and a companion in Mount&Blade and Warband. Contents 1 Biography 2 Personality 3 Relationships 4 Gameplay 5 Dialogue 6 Stats and Equipment 7 Trivia Biography[] Alayen was the son of a Vaegir noble who was part of the Vaegir forces that defended Rivacheg from a Nord invasion. At some point, his father remarried to another woman after his birth mother died. He had a hostile relationship with his new stepmother because she wanted her son to inherit his father's wealth. One day, his dog became sick from meat Alayen fed it, an event which he blames on his stepmother because she supposedly poisoned said meat. However, Alayen's father didn't believe this and he was disinherited from his inheritance. He left to Calradia to work as a mercenary and worked for various lords with minor tasks. He can be recruited by the player and will demand 300 denars to buy proper clothing to distinguish from the common soldier. Personality[] An honourable man who has a sense of righteousness towards his own gold-sighted ideas due to his noble upbringing, even though he is disinherited by his own father. He is straight-forward to talk to yet he remains a polite etiquette to those who speak with him even if they are from a lower class than he is. He can be a bit of arrogant and demanding at times to show his nobility like ordering someone to fetch him something. He is prideful yet remains courteous about the idea of nobility and actions of landlords from the past which made him to be the type of a person who values the old traditions in his life. He is also sociable and curious to learn about the concerns of others in the faction, probably as a way to get more recognition. Relationships[] Marnid - He dislikes Marnid for messing with the class hierarchy, when Marnid 'stole' his kill which, in Alayen's view, a noble is higher than a merchant. Nizar - Alayen dislikes Nizar's arrogance and dishonourable action toward women, his hatred against Nizar led him to be discourteous to him. Ymira - He finds attraction for Ymira and is impressed with her fighting skill. Although he won't court her, due to her merchant background rather than noble, he found comfort in talking with her. Gameplay[] Alayen is a level 2 hero who specializes in combat. While his weapon proficiencies are high, he can also be shaped into an Agility based or Intelligence based hero. It is recommended to give him some decent armor. His weapon of choice is preferably sword or lance as per his dialogue. However, you can give him different types of weapons without issue since his weapon proficiency is 100 for all weapon types. Since he is a noble, he can be elected to become a vassal without suffering the concurring lord relation penalty. He will recruit Vaegir type troops if raised to Lord status. Dialogue[] Main article: Alayen/Interactions Stats and Equipment[] Alayen - Default Stats and Equipment Attributes Stat Points Level 2 Strength 11 Agility 8 Intelligence 7 Charisma 8 Health 48 Armor Head ? Body Tabard Hand ? Foot Nomad Boots Skills Skill Points Ironflesh 1 Power Strike 3 Power Throw ? Power Draw ? Weapon Master 3 Shield 1 Athletics 1 Riding 3 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics 1 Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership 1 Trade ? Proficiencies Weapon Type Points One Handed Weapons 100 Two Handed Weapons 100 Polearms 100 Archery 100 Crossbows 100 Throwing 100 Weapons Melee Short Sword Ranged ? Shield ? Mount ? Trivia[] His Reencounter and Rehire dialogue referenced the same quests also offered to the player. His Reencounter dialogue mentioned Deliver Message quest and Train the Peasants quest His Rehire dialogue mentioned Collect debt quest, Bring Back Runaway Serfs quest and Assassinate a Local Merchant quest. According the game file strings, he is numbered as 9. Player's Companions Alayen Artimenner Baheshtur Borcha Bunduk Deshavi FirentisJeremus Katrin Klethi Lezalit Marnid Matheld Nizar Rolf Ymira |
Alayen/Interactions | This is the list of interactions with Alayen. Contents 1 Introduction 2 Reencounter 3 Retirement 4 Rehire 5 Gather Information - Reyvadin 6 Right to Rule 7 Awarding a Fief 8 Story: Rivacheg 9 Story Recap 10 Like Quotes 10.1 Ymira 11 Dislike Quotes 11.1 Marnid (Battle Dislike) 11.2 Nizar (Map Dislike) 11.3 Right to Rule Objection: Baheshtur 11.4 Failing Quests 11.5 Retreating 12 As an Enemy Introduction[] "You there, good (man/woman), be so kind as to fetch me another drink, eh?" You must have me confused with the tavernkeep [sic], sir. "My most humble apologies. It is sometimes hard to recognize folk amid the smoke and gloom here. I still cannot believe that I must make my home in such a place. I was my father's first son, and his heir. But my mother died, and my father remarried. His new wife thought that her son should inherit. She could not move against me openly, but the other day I fed a pot of suet that had been left out for me to one of my hounds, and it keeled over. I accused my stepmother, but my father, befuddled by her witchcraft, refused to believe me and ordered me to leave his sight. I hope to offer my sword to some worthy captain, as it is the only honourable profession for a man of my birth apart from owning land, but in the meantime I am condemned to make my bed among thieves, vagabonds, merchants, and the other riff-raff of the road." Perhaps you would like to join my company for a while. "I would very much like that, (sir/madame). I am a gentleman, prefer to fight with sword and lance. I recognize that you are of lower birth than I, there is no shame for me to serve under an experienced captain -- presuming, of course, that your followers do not become too familiar with me. I assume that will not be a problem?" Well, it shouldn't be. I'll have a talk with them. "That's very good of you. And before I join, can you lend me 300 denars, so that I can buy some proper clothing that befits a gentleman of noble birth such as myself. The coat on me has been worn down badly due to my recent bad fortune, and I cannot let common soldiers mistake me as one of their own." Very well, here's 300 denars. "Good! Give me a few moments to prepare and I'll be ready to move." Sorry. I can't afford that at the moment. You assume wrong, sir. In my company we respect courage and skill, rather than noble birth. (Decline) Some of my best friends are riff-raff. Good day to you, sir. (Decline) Fetch it yourself! (Decline) Reencounter[] "I've offered my sword to a few lords in these parts. But I find as often as not they'll ask me to run messages, or train peasants, or some other job not fit for a gentleman." Retirement[] "We have fought well together, and earned ourselves much glory. But I have some reservations about your leadership, and at any rate have my patrimony to reclaim. I will be leaving you. Perhaps we will meet again." Rehire[] "My dear, dear (man/lady)! So good it is to see you! I have sought service with the lords of this land, but have been most grieviously disappointed. Half of them ask me to collect debts from fellow lords, as though I were a banker's errand boy, or chase down his serfs, as though I were a farm overseer. One even asked me to murder one of his creditors! I have looked for you, to see if you would wish me to join you again." Gather Information - Reyvadin[] "Sir -- it has been some time since I sampled the delights of Reyvadin, where gentlefolk such as myself are wont to partake of the hospitality of the most puissant and generous lord. If you wish, I could perhaps go there, and let you know something about the concerns that weigh on the minds of the great peers of the (faction)." Right to Rule[] "Very good, my lord. I'm a Vaegir by blood, but Yaroglek never stood for me when I was cheated of my inheritance. So I don't owe him anything, and I say, 'Let the throne go to the most valiant!' Which would be you, sir. I would, sir, and others would too. But here's what I think -- you need to show the noble lords that you'll uphold their ancient rights. Right now, Calradia's a mess -- the lord owns the land, except it's the king who owns the forest, but the city has the right to levy tax at its gates, and the commons can use the pastures on odd Tuesdays, except in Rivacheg when it's Wednesday. Who can remember? So I say you make things simple, like it was in the old days -- first the king, then the lords, then everyone else. It's perfectly sensible, sir -- and we'll be free of those cursed writs and burghers' petitions and scrolls that take up all of my time and yours, when we should both be out fighting for the glory of your kingdom. Give me leave and I'll spread word among the noble lord of this land that you're here to restore the old ways, and I'll bet there will plenty who will follow you into battle." Awarding a Fief[] "(Sire/My lady), I was cheated of my inheritance -- but now, with this offer of this estate, you make right what was wrong. It would give me the greatest honor to serve you, to fight for you, and to hold this land in fief to you." Story: Rivacheg[] Behold the Rock of Rivacheg! The strongest fortress in Calradia. My father was one of those who held the line here against the Nords, when they first tried to push inland from the coast. The Nords would sail up the river in their longships. The townsmen of the coast could have stopped them, but they were cowards then, as they are today, and paid them a yearly stipend, known as the Nordgeld, to be let in peace. But the Vaegir king would not pay. My father decided to come over the mountains, to fight with the Vaegir hosts. Three summers in a row they tried to take the Rock, and each time the Vaegir lords held them back. Just as the Nords can call on their kinfolk overseas, so does the Vaegir king call on his kinfolk from over the mountains. Had my father not disinherited me, I would also have taken an oath of fealty to the lord of Reyvadin. But just as I was shorn of my inheritance, so also was I shown of my obligations, and it is the Vaegir king's loss. Story Recap[] "I am from the Vaegir homeland over the mountains, where the Vaegir lords lived before the Emperor brought them in Calradia." Like Quotes[] Ymira[] "Captain, Ymira acquitted herself well in that fight back there. A fine, modest maiden she is, if I dare say so myself. Were she of noble blood, I might ask for her hand. It is a pity that she is a merchant's daughter. But speaking with her is a pleasant way to pass time on the march." Dislike Quotes[] Marnid (Battle Dislike)[] "Sir, I hope you do not mind me telling you this, but in my opinion Marnid, the merchant, does not know his place. During that last battle, he cut in front of me to engage a foe whom I had marked for my own. I appreciate that he is willing to risk his life in battle, but that alone does not make a gentleman. He is not of noble birth, and his family's wealth comes from commerce and usury. He may fight with us as an auxiliary, but should not attempt to steal glory from his betters." Nizar (Map Dislike)[] "Sir -- Nizar is a base braggart, a man with no respect for the honour of women. I am tired of hearing how he conquered this or that damsel. If he persists, I shall tell him that he is a base varlot, and if it comes to blows I will not apologize. That is all, sir." Right to Rule Objection: Baheshtur[] "Sir -- it is with great regret that I have learned that you have told Baheshtur to let his people know that you will allow them to lead their flocks over the lands of their betters. I hope that I am mistaken about this, sir. The money we demand is but small compensation for the damage they cause to our flocks and the pollution of our water sources. My lord, if your future kingdom is to be some nomads' paradise, then I for one do not look forward to it." Failing Quests[] "Captain, I am dismayed that you fail a quest which we undertook on word of honour. A gentleman such as yourself should exhibit the highest standards of honour at all times." Retreating[] "Sir -- it is not my way to run from battle. Men of my house will accept death but not dishonour. Please do not make me ashamed to serve under you." As an Enemy[] I will not accept fault for the circumstances which have led us to become enemies. I want you to know that my conscience is clear, although my heart is heavy. |
Alburq Castle | Alburq Castle Settlement Information Type Castle Kingdom Kingdom of Nords Villages Ruvar Jayek Sieges with... Ladders Port No World Map Mount&BladeAlburq CastleRuvarTemplate:World Map/Mount&BladeWarbandAlburq CastleJayekTemplate:World Map/Warband Alburq Castle is a castle belonging to the Kingdom of Nords. It is featured in both Mount&Blade and Warband. Location[] Mount&Blade[] Alburq Castle lies to the east of Wercheg on the northern coastline. Its village is Ruvar which is to the southwest. Warband[] Alburq Castle lies southeast of Wercheg on the border with the Kingdom of Vaegirs to the east. Its village is Jayek which is to the northwest along the coast of the bay. The Kingdom of Vaegirs considers it stolen territory and claims that it's rightfully theirs. Layout[] Player Keep Dungeon Breach Siege[] Besieging Alburq Castle requires the construction of Siege Ladders, needing up to 9 hours of preparation with 0 Engineer. Gallery[] Territory of the Kingdom of Nords TownsSargoth Tihr Wercheg CastlesAlburq Castle Chalbek Castle Curin Castle Hrus Castle Jelbegi Castle Knudarr CastleTehlrog Castle VillagesAldelen Ambean Buillin Fearichen Fenada Gisim(M&B) Haen Jayek Jelbegi KulumKwynn Mechin(WB) Odasan Rizi Ruvar Udiniad(M&B) Vayejeg |
Aldelen | Aldelen Settlement Information Type Village Kingdom Nords Fortification Tihr World Map Mount&BladeAldelenTemplate:World Map/Mount&BladeWarbandAldelenTihrTemplate:World Map/Warband Aldelen is a village of the Kingdom of Nords. Layout[] Player Elder Fugitive The Village Elder is located on the right side of village from where the player enters, next to a table. Aldelen is built on two leveled outcroppings positioned on side of a mountain range with many tall trees around it. It has a total of five structures, but is divided into two distinct halves separated by a steep road and fences. There are no visible fields or foods, though there is a well in the valley below the village. If sent here during a Hunt Down Fugitive quest, the target may be found on the right side of the village from where the player enters, behind the large building with hay lofts. Territory of the Kingdom of Nords TownsSargoth Tihr Wercheg CastlesAlburq Castle Chalbek Castle Curin Castle Hrus Castle Jelbegi Castle Knudarr CastleTehlrog Castle VillagesAldelen Ambean Buillin Fearichen Fenada Gisim(M&B) Haen Jayek Jelbegi KulumKwynn Mechin(WB) Odasan Rizi Ruvar Udiniad(M&B) Vayejeg |
Aldric | Baron Aldric Official Information Kingdom Vlandia Monarch King Derthert Title Baron Fiefs PravendDrapand Castle Clan dey Tihr Personal Details Gender Male Age 45 Spouse Elthild Children FurnhardLienaMegenhelda Aldric is a Baron of Vlandia and head of House dey Tihr. He is the owner of Pravend and Drapand Castle, the husband of Elthild, and the father of Furnhard, Liena, and Megenhelda. Contents 1 Description 2 Skills 3 Trivia 4 References Description[] According to his Personality Traits, he is Closefisted (Generosity -1) and Cautious (Valor -1). He has the reputation of being aloof. The townspeople of Pravend talk of Aldric as an uncaring administrator. He is wealthy and notoriously avaricious, known for squeezing every last denar out of his subjects while neglecting his duty to defend them. This may explain why the dey Tihr is described as "an entitled and wealthy clan".[1] Unthery, husband of Baroness Calatild of House dey Arromanc, does not speak fondly of him, as he recalls how Aldric was among the barons that ignored King Derthert's plan at the Battle of Pendraic. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 60 Two Handed 60 Polearm 60 Bow 50 Riding 100 Charm 100 Leadership 60 Trivia[] Some interesting features of Aldric can be found in the spclans.xml game file. His name is spelled as "Rendric" in the file. He is referenced as "Duke of Berry" ("Duc de Berry"), a title of the Peerage of France which was granted to the junior nobility. This title was created several times between 1360 and 1820. References[] ↑ Description found in spclans.xml game file, located in Sandbox Moduledata folder |
Ale | Ale Classic/Warband Viking Conquest Games Base value 84 120 280 Weight 30.0 30.0 60.0 Item Quantity 50 Morale Bonus +0 Spoils No Goods Type House Made From... Grain Made Into... N/A Ale is not a food source and is mainly used as a trade good. It does have a use in feasts, where it can be served to noblemen alongside wine. The Productive Enterprise can be used in any town to buy a brewery that produces two barrels of ale per week from one sack of grain (both of which can be bought by the player and possibly gain a higher profit). The initial cost is 2,500 denars and the weekly cost is 50 denars. The average profit is 160 denars and thus has a profit margin of 6.4%. Ale can be cheaply purchased in Praven and sold for high amounts in Khudan. In With Fire & Sword, it is replaced with the consumable beer. In Viking Conquest[] if your party morale is low (generally under 50), an event will trigger in which you will lose one item which will however increase the party morale with 2. Economy[] In general, you can buy it in any town cheap (~130 for up to ~200) and sell it for sometimes double in villages. There are some exceptions where you can make a ~100 profit (e.g. Dorestad, Ribe) from it. Productive Enterprises can make Ale from wheat and barley. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth |
Algirdas | Algirdas Appears in Official Information Culture Lithuanian Religion Catholicism Character Details Hire Cost 250 thalers Likes Ingri Liked by None Dislikes Fedot, Nogai, Retreating Disliked by Ingri, Karlsson and Sarabun Character Background Background NobleMercenary Algirdas is one of the Heroes in With Fire & Sword. He is similar to Alayen of the previous games. Contents 1 Biography 2 Personality 3 Gameplay 4 Dialogue 5 Trivia 6 Stats and equipment Biography[] Algirdas' ancestor was awarded the land near Bryansk for his military service by the end of the 14th century. The family owned the land and served under the Grand Duchy of Lithuania for 3 centuries. Algirdas is named after the Grand Duke of Lithuania who awarded his ancestor. However, their land is always a warzone between the Polish-Lithuanian Commonwealth and the Moscow Tsardom which led the decline of their house estates. The land was recently conquered by Moscow and given to another noble, revoking Algirdas from the land, making him a mercenary. Personality[] Gameplay[] Dialogue[] Main article: Algirdas/Interactions Trivia[] Algirdas is consider the most "hated" hero in With Fire & Sword as 3 companions dislike him and none like him. Algirdas and Fatima are the only heroes that are liked by no one. Stats and equipment[] Algirdas - Default Stats and Equipment Attributes Stat Points Level 4 Strength 7 Agility 8 Intelligence 10 Charisma 10 Health 44 Armor Head ? Body Kuntush Hand ? Foot Old Boots Skills Skill Points Ironflesh 1 Power Strike 1 Grenade Throwing 0 Power Draw ? Weapon Master ? Shield ? Athletics 1 Riding 2 Shooting from Horseback 0 Looting ? Trainer ? Tracking ? Tactics 2 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership 4 Trade ? Proficiencies Weapon Type Points One Handed Weapons 70 Two Handed Weapons 70 Polearms 70 Archery 70 Firearms 70 Throwing 70 Weapons Melee Simple Saber Ranged ? Shield ? Mount Saddle Horse Player's Companions Algirdas Bakhyt Colonel Zagloba Fatima Fedot Ingri Karlsson Mamai NogaiOksana Priest Spasokukotsky Sarabun Tepes Varvara Victor de la Buscador Yelisei |
All Blunt Weapons | A Hunting Crossbow that deals blunt damage. All Blunt Weapons is a mod created by fellow Mount & Blade Wiki contributor gateboy6. It is a simple mod that, as the title may suggest, changes all weapons to deal blunt damage. Uses[] The uses of changing all damage to blunt are: Capture every enemy troop as a prisoner. Allied troops will not die. Easier to bypass heavy armor (this is a blessing and a curse as allied armors will also be easier to bypass). Download[] The download can be found here. |
Almerra Castle | Almerra Castle Settlement Information Type Castles Kingdom Kingdom of Rhodoks Villages SarimishSaren Sieges with... Ladders Port No World Map Mount&BladeAlmerra CastleSarimishTemplate:World Map/Mount&BladeWarbandAlmerra CastleSarenTemplate:World Map/Warband Almerra Castle is a castle belonging to the Kingdom of Rhodoks. It is featured in both Mount&Blade and Warband. Location[] Mount&Blade[] Almerra Castle lies to the southeast of Jelkala and directly east of the lake in the Rhodok territory. Its village is Sarimish which is to the northeast within the large forest at the Swadian border. Warband[] Almerra Castle lies southeast of Veluca at the top of a mountain pass. It is on the border of the Rhodok territory with the Sarranid Sultanate, Khergit Khanate, and Kingdom of Swadia all close by. Its village is Saren which is to the north, resting on the plains below the mountain ridges. Layout[] Player Keep Dungeon Breach Siege[] Besieging Almerra Castle requires the construction of Siege Ladders, needing up to 9 hours of preparation with 0 Engineer. Interestingly, the ladders appear inside the castle, and you enter through the main gate. It is considered one of the most difficult castles to capture because once you enter the main courtyard, you are shot at by the archers surrounding the whole courtyard. As your troops walk up the ladder, they are also shot at by the archers around the courtyard. Gallery[] Territory of the Kingdom of Rhodoks TownsJelkala Veluca Yalen CastlesAlmerra Castle Culmarr Castle Ergellon Castle Etrosq Castle Grunwalder CastleIbdeles Castle Jamiche Castle Maras Castle VillagesBuvran Chaeza Chelez Dirigsene Dumar Emer Epeshe Fedner Glunmar Ibdeles IlviaIstiniar Jamiche Pagundur Reveran Ruldi Saren Sarimish Serindiar Veidar(M&B) |
Alof Ragnarsdottir | Alof Ragnarsdottir Official Information Kingdom Kingdom of Northhymbre Monarch Jarl Halfdan Ragnarsson Title Lady Religion Pagan Personal Details Gender Female Alof Ragnarsdottir is an unmarried noblewoman of the Kingdom of Northhymbre. Family[] Siblings: Jarl Rathbarth Ragnarsson Kingdom of Northhymbre Monarch: Claimant: Jarl Halfdan Ragnarsson Aetheling Oswine Vassals: Cyning Egbert Jarl Rathbarth Ragnarsson Ealdorman Ealdred Jarl Sidroc the Elder Ealdorman Ricsige Ealdorman Egbert the Second Jarl Bjorn Ragnarsson Hersir Guthred Knutr Hersir Rognvald Hersir Harald Hersir Sidroc the Young Hersir Fraena Jarl Ivarr Inn Beinlaussi Jarl Hubbi Ragnarsson Konungr Bagsecg Ladies: Aebbe Alof Ragnarsdottir Eanflaed Freydis Gudrun Sigrid Sigrunn Svanhild Turid |
Alorstan | Alorstan Settlement Information Type Village Kingdom Vlandia Fortification Jaculan Alorstan is a village in Vlandia owned by Calatild of House dey Arromanc. The village is bound to Jaculan and is known to produce Olives. Alorstan sits on a shelf overlooking the sea, at the foot of the Biscan Hills. The warm south of the Vlandian lands is well-suited to the cultivation of olives. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin |
Alwith | Lady Alwith Official Information Kingdom Vlandia Monarch King Derthert Title Noblewoman Clan dey Valant Personal Details Gender Female Age 27 Spouse Servic Alwith is a noblewoman of Vlandia and a member of House dey Valant. She is the wife of Servic. Description[] According to her Personality Traits, she is Devious (Honor -1), Cautious (Valor -1), and Calculating (Calculating 1). She has the reputation of being untrustworthy. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value Riding 100 Steward 100 Trade 80 Charm 60 |
Amalgun | Lord Amalgun Official Information Kingdom Vlandia Monarch King Derthert Title Nobleman Clan dey Cortain Personal Details Gender Male Age 21 Siblings MitelaArthamundAsela Amalgun is a nobleman of Vlandia and a member of House dey Cortain. He is the son of Ingalther and Elbet, and brother of Mitela, Arthamund, and Asela. Description[] According to his Personality Traits, he is Generous (Generosity 1), Devious (Honor -1), Daring (Valor 1), Cruel (Mercy -1) and Calculating (Calculating 1). He has the reputation of being loyal to friends, but also cruel and manipulative. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 180 Two Handed 180 Polearm 180 Bow 150 Crossbow 120 Throwing 120 Riding 140 Athletics 120 Tactics 50 Charm 60 Steward 100 Trade 80 Leadership 100 |
Amashke | Amashke Settlement Information Type Village Kingdom KhergitKhergit Fortification IchamurUnuzdaq Castle World Map Mount&BladeAmashkeIchamurTemplate:World Map/Mount&BladeWarbandAmashkeUnuzdaq CastleTemplate:World Map/Warband Amashke is a village initially owned by the Khergit Khanate. Layout[] Player Elder Fugitive The Village Elder is located straight through the village from where the player enters, next to a covered table with an open book on it. Amashke is located in a relatively flat area with many low hills and some trees around it. It has a total of seven structures partially protected by stone walls and fences, though most of the buildings are connected to each other. In addition to two fields growing Cabbages, Grapes, and Squash, many different foods may be found throughout the village, including Bread, Dried Meat, Garlic, Marrows, and a cauldron of stew or soup. The animal skins hanging on the walls of one of the buildings also indicates this to be a hunting town. Amashke is possibly the most wealthy-looking village in the Khergit territory. If sent here during a Hunt Down Fugitive quest, the target may be found on the far left side of the village from where the player enters, hiding under a porch roof. Territory of the Khergit Khanate TownsHalmar Ichamur Narra Tulga CastlesAsugan Castle Distar Castle Malayurg Castle Sungetche Castle Tulbuk Castle Uhhun Castle Unuzdaq Castle VillagesAda Kulun Amashke Bhulaban(WB) Bulugur Dashbigha Dirigh Aban Dugan Dusturil Kedelke Peshmi Tash Kulun Tismirr(M&B) Tulbuk Uhhun Zagush |
Ambean | Ambean Settlement Information Type Village Kingdom Nords Fortification Tehlrog CastleSargoth World Map Mount&BladeAmbeanTehlrog CastleTemplate:World Map/Mount&BladeWarbandAmbeanSargothTemplate:World Map/Warband Ambean is a village of the Kingdom of Nords. Layout[] Player Elder Fugitive The Village Elder is located almost directly straight forward from where the player enters, across the river and up the hill, standing next to a campfire. Ambean is built in a very hilly area and next to a small stream with a narrow wooden bridge over it, there is also tree coverage of moderate density. It has a total of four structures, as well as some stone walls dividing various sections of the village. There are several fields here growing wheat, cabbages, grapes, squash, and a cluster of many small trees which are probably apple trees, baskets of which are found in a storage shed. In addition, there are ovens and bread; fishing nets and fish; hanging pelts, fur bundles, and dried meat, to indicate active hunting; and a pot of honey - making this village possess one of the most diverse visible varieties of food in the game. If sent here during a Hunt Down Fugitive quest, the target may be found behind the first building on the player's right from where they enter, next to an open shed. Territory of the Kingdom of Nords TownsSargoth Tihr Wercheg CastlesAlburq Castle Chalbek Castle Curin Castle Hrus Castle Jelbegi Castle Knudarr CastleTehlrog Castle VillagesAldelen Ambean Buillin Fearichen Fenada Gisim(M&B) Haen Jayek Jelbegi KulumKwynn Mechin(WB) Odasan Rizi Ruvar Udiniad(M&B) Vayejeg |
Amere | For the Polish Commonwealth village, see Amere (With Fire & Sword). Amere Settlement Information Type Village Kingdom Swadia Fortification Dhirim World Map Mount&BladeAmereDhirimTemplate:World Map/Mount&BladeWarbandAmereDhirimTemplate:World Map/Warband Amere is a village of Dhirim initially owned by the Kingdom of Swadia. Layout[] Player Elder Fugitive The Village Elder is in front of the first building on the left almost directly straight forward from where the player enters, standing next to a small table and stool. Amere is built on very hilly terrain with moderate tree cover. It has a total of seven structures, including a watchtower and stone walls on one side. The village is surrounded by cultivated land where small bushes and trees of some sort are growing, as well as a single smaller field growing cabbages. Large wooden tubs can be found around a water well, which resemble something for pressing fruit, although there is no sign of what these are actually used for. A small stone shed can be found extended from the side of one of the structures and may be a smokehouse, although no meat or fish is present. If sent here during a Hunt Down Fugitive quest, the target may be found standing between two buildings next to the cabbage patch. Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar |
Amorcon | Lord Amorcon Official Information Kingdom Vlandia Monarch King Derthert Title Nobleman Clan dey Meroc Personal Details Gender Male Age 18 Siblings ErdurandAlaryElysMorcon Amorcon is a nobleman of Vlandia and a member of House dey Meroc. He is the son of King Derthert and Philenora, and the brother of Alary, Elys, Erdurand, and Morcon. Description[] According to his Personality Traits, he is Closefisted (Generosity -1) and Honest (Honor 1). He has a reputation for being just and honest, but ungrateful. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 120 Two Handed 120 Polearm 120 Bow 100 Crossbow 80 Throwing 80 Riding 100 Athletics 80 Charm 60 Steward 100 Trade 80 Leadership 60 |
Angles | The Angles are a Christian culture in Viking Conquest. History[] Anglo-Saxon and Brittonic Kingdoms in England The first Anglo-Saxons in England were there because the King of the Britons, Vortigern, needed help against the Gaelic and Pictish invasions in his new lands. This was right after the Roman Empire's collapse, so he was not in a powerful position in the new Roman-free Britain. The leaders of the Anglo-Saxon mercenaries were Hengest and Horsa and, as a reward for their help against the Gaels and the Picts, they were given control of Kent, a small piece of land in Southern Britain. Seeing that Britain was in a weak spot with their King, the Anglo-Saxons invaded England and quickly conquered it for their people. In the centuries that followed, more and more Anglo-Saxons came to England, turning Britain into separate Kingdoms but a powerful land. Factions[] The Angles have much in common with the Saxons. There are two Angle kingdoms: East Engle and Mierce. Angle troops and lords can also be found in the Kingdom of Northhymbre, representing the Angles that submitted to the rule of the Viking invaders. Banner Name Color Ruler Claimant Capital Kingdom of East Engle #303da8 Cyning Eadmund Aethelberhting - Dunwic Kingdom of Mierce #96adff Cyning Brugred Beorhtwulfing - Tomtun Troops[] Angle Troops Peasant Priest Freeholder Bowman Spearman Companion Warrior Horseman Veteran Standard Bearer Noble Bodyguard Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed |
Anno Domini 1257 | Anno Domini 1257 is a total conversion mod for Mount&Blade: Warband set in 13th century Europe, the Middle East and North Africa during the Crusades and Mongol Invasions.[1] The game starts in March 1257 AD, and is historically accurate to that point, including all lords. From there, the player shapes the world with his/her actions, with the ability to let the Crusaders or Mongols succeed at invading all of Asia and Europe. The player may also begin their own faction, as in Native Warband, and fight on either side. Contents 1 Features 2 Gameplay 2.1 Alliances 2.2 Recognition 2.3 War 2.4 Starting a Kingdom 3 Factions 4 External links 5 Gallery Features[] Huge map consisting of all of Europe and parts of the Middle East and North Africa, featuring 42 factions. Hundreds of new historical, region based troops. More than a thousand new items, armors, weapons, all historically accurate for XIII century. Buildable castles with ability to improve its fortifications to three levels. Manor system with the ability to build custom settlements (buildings that you build appear in the scene!). Realistic engaging combat system with taunts, formations, improved horse archer skirmishing scripts and other features. Custom battle scenes, realistically depicting each region of Europe from barren desserts, palm filled oasis, european swamps, open steppe battlefields, mediterranean plains, snowy gorges, frozen lakes, thick german forests. Weather system, including desert storms, blizzards, rain storms. Play as one of your soldiers after your death, with the auxiliary player feature (can be turned off in the mod options in the Camp menu). Crusading system: Join a crusade or start one yourself! Join a crusader order as sergeant or a knight! New optional lance recruitment system, aiming to emulate medieval feudal recruitment system. New Companion system improved and remade with an easy interface for recruiting. New improved Tournament system with 1vs1 jousting tournaments and team based tournaments, which offer more gold than vanilla warband. Sea battles and sea travel. Speed while travelling in sea vary based on the weather. Custom region based scenes for castles, towns and villages. And many unique historically based reconstructions of real places! Diplomacy Mod has been integrated. Freelancer Mod has been integrated. Join a king's or lord's army as a soldier for weekly wages. Be loyal and earn promotions and new equipment based on your rank. Many other minor and major features! Gameplay[] Anno Domini 1257 gameplay differs significantly from Native due to its expansive map, integration of Diplomacy, the impact of religions, and an alliance system. Most notably, the player can seek recognition from the Pope, which will result in every other Catholic nation recognizing the player. Below are the major gameplay changes from Native. Alliances[] The player cannot attack certain factions without losing relations with others. Below are a list of alliances in the game, all of which are reciprocal: The Papal States: taking a lord from the Papal States prisoner (synonymous with attacking for the purposes of this section) results in a loss of relation and thus the start of war with almost every Catholic nation in the game if relation with that faction goes below 0. This means that the player will immediately be at war with roughly 20 factions. Exceptions are the Republic of Venice, Republic of Genoa, Republic of Pisa, and Ghibellines. It does however include the Latin Empire. Holy Roman Empire: attacking the Holy Roman Empire results in war with the Teutonic Order, Republic of Genoa, Ghibellines, and Kingdom of Bohemia. Kingdom of Lithuania: attacking the Kingdom of Lithuania results in war with the Curonians, Jotvingians, Prussians, and Samagotians. Other Catholic nations: attacking any Catholic nation results in the loss of relation with the Papal States, which can precipitate into war with every other Catholic nation. Likewise, the previous exceptions do not apply in this case. As a result of this alliance system, it is advisable for the player to curry favor with the Pope by sending gifts via Diplomacy's options or helping their lords in battle. This will allow the player to take enemy lords prisoner without causing relation with the Papal States to drop below 0. Alternatively, the player can join any Catholic nation not included in the previous exceptions (or the Latin Empire) as a vassal temporarily, which will immediately raise relation with The Papal States to 100, allowing significant relation to burn through in the event of war with another Catholic nation. Eastern Orthodox Christians hold no love for the Papal States and will not care if it is attacked. Another potential remedy is to begin a faction far from the Papal States and seek recognition (covered in the next section) with high right to rule and, after securing it, immediately destroying the Papal States without taking prisoners.[2] This ensures the alliance system cannot come into play. Recognition[] The player can still seek recognition as the rightful ruler of their faction as in Native, but the recognition system appears to either be bugged or intentionally difficult to parse, and the player will only receive it if they are too far to engage in diplomatic relations with another faction. As a result, if the player aims to start a Catholic nation, it is inadvisable to begin it in Italy or close to it, as they will have proximity to the Pope and he will not crown them. Native requirements do not apply, and the only determiner is high right to rule. However, upon recognition by the Papal States, almost every nation immediately recognizes the player, even if the player holds fiefs that once belonged to them. Factions that must still be individually written to include: Kingdom of Lithuania Golden Horde Novgorod Republic Kingdom of Halych-Volhynia Emirate of Granada Roman Empire of Nicaea Mamluk Sultanate Latin Empire Ilkhanate Kingdom of Serbia Kingdom of Bulgaria Marinid Dynasty Curonians Jotvingians Prussians Samagotians After receiving recognition, the player can enter into trade agreements, defensive pacts, and alliances with other kingdoms. Defensive pacts, however, do not function properly, and although the pact will be signed and border events shall cease for 60 days, the NPC kingdom will not declare war on any faction that declares war on the player. Alliances result in both kingdoms declaring war on every kingdom the other is at war with and last for 90 days. War[] War functions the same as it does in Native with a greater emphasis on differing religions. Factions with different religions have a higher chance to declare war on each other than neighboring factions of the same religion, and may even declare war without provocation due to religious differences. At the beginning of the game, certain rulers dislike each other personally. If these two factions enter into a war, they will almost certainly not make peace until one faction is destroyed. The factions where rulers dislike each other personally include: Teutonic Order and Kingdom of Lithuania Kingdom of Denmark and Golden Horde Golden Horde and Ilkhanate Kingdom of England and Kingdom of France (dislike not strong enough to make gameplay impact) Gaelic Kingdoms and Kingdom of England Roman Empire of Nicaea and Latin Empire (which are already at war) Crusader States and Mamluk Sultanate Due to the size of the map, defeating more than one faction almost immediately ensures that the player or their faction is the strongest faction in Europe. This will cause alarm in neighboring nations, who may declare war to curb their power if the player is already at war. This can quickly become obnoxious, thus it is advisable to raise relations with factions that the player does not intend to destroy in the near future and sign a trade agreement with them so that they cannot attacking the player. Starting a Kingdom[] Founding a kingdom in 1257 is similar to Native, however, due to the size of the map, the location where players begin their kingdom plays an important role to the progression of their campaign. Beginning in England, for example, and focusing on conquering it in its entirety provides a natural defenses by sea against invasion. However, it once it's conquered, the player is limited to expanding into France by necessity, as the closest faction otherwise is the Kingdom of Norway, which takes several days to sail to at default speed and any fiefs conquered can quickly become indefensible. As previously mentioned, if starting a Catholic faction, founding it near Italy is not recommended. If founding a faction with a different religion, where the player begins matters less, as recognition must be sought the same as in Native (albeit with the aforementioned limitations). However, changing the faction's religion to anything other than Roman Catholicism will make all 30 Catholic nations suspicious of the player due to religious differences. Factions[] These are all of the 42 in game factions (as of version 1.03) Crown of Aragon Crusader States Curonians Emirate of Granada Gaelic Kingdoms Ghibellines Golden Horde Guelphs Hafsid Dynasty Holy Roman Empire Il-khanate Jotvingians Kingdom of Bohemia Kingdom of Bulgaria Kingdom of Castille Kingdom of Denmark Kingdom of England Kingdom of France Kingdom of Halych-Volhynia Kingdom of Hungary Kingdom of Lithuania Kingdom of Navarra Kingdom of Norway Kingdom of Portugal Kingdom of Scotland Kingdom of Serbia Kingdom of Sicily Kingdom of Sweden Latin Empire Mamluk Sultanate Marinid Dynasty Novgorod Republic Polish Principalities Prussians Republic of Genoa Republic of Pisa Republic of Venice Roman Empire of Nicaea Samagotians Teutonic Order (Livonia and Prussia) The Papal States Welsh External links[] Official Forum Download Gallery[] Some screenshots of the map: Some screenshots of the game: Teutonic Campaign pic after a victory against Rus ↑ The mod takes place, as the name implies, in 1257 AD, which is shortly after the Mongols began withdrawing from Europe. As a result, they no longer occupy the Kingdom of Hungary, but the Kingdom of Hungary is still at war with the Golden Horde at the beginning of the game. ↑ If the player wishes to cheat, a save editor can be used to set the Papal States' relation with other Catholic nations to 0 and reciprocate it. This will prevent relation from dropping with the Papal States or other Catholic nations if either is attacked. |
Anstruda | Lady Anstruda Official Information Kingdom Vlandia Monarch King Derthert Title Noblewoman Clan dey Fortes Personal Details Gender Female Age 22 Siblings Eleduran Anstruda is a noblewoman of Vlandia and a member of House dey Fortes. She is the daughter of Belgir and Richelda, and the sister of Eleduran. Description[] According to her Personality Traits, she is Devious (Honor -1). She has the reputation of being devious. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value Riding 100 Steward 60 |
Antler Knights | Antler Knights Possibly the last ever reference to the Antler Knights left after their removal. Faction Location Location unknown The Antler Knights were a minor faction appearing in Warrider and early versions of Mount&Blade. Description[] Little to nothing is known about the Antler Knights. Investigating the game files reveals they were a minor faction at odds with either the Tagars or the Khergit. Their troop tree consisted of three units: the Antler Crossbowman, the Antler Squire, and the Antler Knight. They were removed sometime between versions 0.704 and 0.711. Trivia[] Antler Knights are a popular unit type across various fantasy settings and franchises. They are usually similar to bandit-, hedge-, or other kinds of villainous knights, although not necessarily. Their most distinctive feature, of course, is their helmets, which are decorated with antlers (deer horns). In reality, any kind of horned helmets would have been impractical in actual combat (especially those with antlers) and if any were ever worn, it was most likely for purely ceremonial purposes. Indeed, the Antler Knights in Mount&Blade do not wear antler helmets. In earlier versions of Mount&Blade there was a version of the Steel Shield that featured a stag's head (see picture). It is likely a coincidence, however, as the Antler Knights were equipped with kite and heater shields in-game. |
Arbelist (Multiplayer) | For the single-player version, see Vlandian Crossbowman. Arbelist Troop Information Faction Vlandia Type Ranged Cost 120 Class Stats Hit Points 100 Armor 3 (basic)12 (improved) Movement Speed 73 Army Size 15 Arbelists are a multiplayer ranged class of Vlandia. Official Description[] Vlandian warlords discovered that, while levying peasants is a necessary evil, they can get the most out of it by giving them crossbows and teaching them how to point and shoot properly with them. Using this machine, which is in essence a handheld version of the feared Calradic ballistae, Vlandian Arbelists can punch a hole through even the heaviest armor of the day. Armory[] A class' basic equipment can be swapped or upgraded by choosing a perk. Basic Light Crossbow Crossbow Western Short Sword One Handed Perks Improved Armor Provides +9 armor Crossbow Slower but more powerful(replaces Light Crossbow)Crossbow Western Mace Better against armored opponents(replaces Western Short Sword)One Handed |
Arboreal | Arboreal Troop Information Culture Vlandia Wages 12 denars/day Acquired from... Sapling Upgrades to... None Upgrade Cost None Ransom Value ? denars Arboreals are tier-four archers of the Brotherhood of the Woods. Skills[] (v1.x.x) One Handed 200 Two Handed 60 Polearm 60 Bow 200 Crossbow 130 Throwing 60 Riding ? Athletics 140 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Brotherhood of the Woods Troops Sprout Sapling Arboreal |
Archer | This article is a disambiguation page for Archer The following is a list of links to pages that might share the same title. Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article. Archer may refer to: Khergit Horse Archer (multiplayer) Khergit Veteran Horse Archer Nord Archer (multiplayer) Nord Veteran Archer Vaegir Archer (multiplayer) Sarranid Archer (multiplayer) Sarranid Master Archer Mounted Archer Briton Archer (Saethydd) Norse Warrior Archer (Heimthegi) Finn Archer Aserai Light Archer Aserai Archer Aserai Master Archer Archer (Multiplayer) Khuzait Archer Khuzait Horse Archer Khuzait Heavy Horse Archer Mounted Archer (Multiplayer) Sturgian Archer Imperial Archer Imperial Trained Archer Imperial Veteran Archer Archer Militia (Multiplayer) |
Arena equipment | Arena Equipment is temporarily provided to the player when fighting in Arenas, whether as a Melee Fight or Tournament. Players are restricted from using their usual gear, with the exception of their boots, and are provided specific arena equipment to use for the duration of each fight. Exactly what equipment you are supplied with is determined by the town you are in. After that, it is randomized. The class of weapon you are given is not influenced by your proficiencies. This means that if you intend to fight in a lot of tournaments, you need to familiarize yourself with all weapon classes rather than just the one you most prefer. Some skill investment is also advised since both the bow and javelins are quite weak without them. Nevertheless, you can always pick up weapons and shields from a fallen enemy or companion. Some equipment sets never change: Lances come with a horse and shield Bows come with a dagger Crossbows come with a sword Those who start with an axe, sword, or javelins will always get a shield Depending on the town and your luck, you may be supplied with a horse during tournament matches. If you were not granted a horse, or lost yours, you may still mount any empty horse within the arena. When not mounted, horses will become invulnerable within tournament arenas. Contents 1 Equipment 1.1 Horse 1.2 Armor 1.3 Melee 1.4 Ranged Equipment[] Horse[] Horse Armor Speed Maneuver Charge Hit Points Factions Practice Horse 10 40 37 14 100 KhergitsRhodoksSarranidsSwadiansVaegirs Armor[] Armor Weight Head Armor Body Armor Leg Armor Factions Arena Helmet 1.3 +26 - - Rhodoks Arena Turban 1.3 +26 - - Sarranids Steppe Helmet 1.3 +20 - - KhergitsVaegirs Tourney Helm 1.3 +20 - - Swadians Arena Armor 16.0 - +29 +13 NordsSwadiansVaegirs Arena Tunic 2.0 - +16 +6 KhergitsRhodoksSarranids Practice Boots 1.0 - - +10 All Shield Durability Weight Resistance Size Speed Factions Shield 360 2.0 1 119 100 All Melee[] Weapon Weight Swing Thrust Speed Reach Factions Practice Axe 2.0 24b - 95 75 NordsSwadiansVaegirs Practice Dagger 0.5 16b 14b 110 47 KhergitsSarranidsVaegirs Heavy Practice Sword 6.3 30b 24b 94 128 KhergitsNordsRhodoksSarranidsSwadians Practice Lance 4.3 - 15b 58 240 KhergitsRhodoksSarranidsSwadiansVaegirs Practice Sword 1.5 22b 20b 103 90 KhergitsNordsRhodoksSarranidsSwadians Practice Staff 2.5 18b 18b 103 118 Melee Only Ranged[] Weapon Weight Ranged Accuracy Speed Missile Speed Factions Practice Bow 1.5 21b 99 90 40 KhergitsSarranidsVaegirs Practice Crossbow 3.0 32b 99 42 68 Rhodoks Projectile Quantity Weight Ranged Swing Thrust Speed Missile Speed Factions Practice Arrows 80 1.5 +0 - - - - KhergitsSarranidsVaegirs Practice Bolts 49 2.3 +0 - - - - Rhodoks Practice Javelins 50 5.0 27b 12b 14b 91 28 KhergitsSarranidsVaegirs Equipment Melee weapons — One-handed weapons (WF&S) Two-handed weaponsTwo-handed/One-handed weapons Polearms (WF&S) Polearm/Two-handed weapons Ranged weapons — Bows (WF&S) Crossbows Thrown weapons Firearms (WF&S) Armor — Body Armor (WF&S) Helmets (WF&S) Gloves (WF&S)Boots (WF&S) Shields (WF&S) Other — Horses Arena Equipment |
Arenicos | Emperor Arenicos (Pethros) Appears in Official Information Faction Calradic Empire Monarch Formerly Title Emperor (formerly) Reign 1077 - before 1083 Culture Imperial Calradian Clan Pethros Character Background Home Lycaron (formerly) Background Last emperor before civil war Gender Male Age Deceased Spouse Rhagaea Children Ira Arenicos Pethros was the last undisputed Emperor of the unified Calradic Empire and the former leader of clan Pethros. He was the husband of Empress Rhagaea of the Southern Empire and the father of Ira. Contents 1 Background 2 Politics 3 Legacy 4 Possible Assassins Background[] His military exploits and careful stewardship slowed the Imperial decline that peaked during the Battle of Pendraic. Elected by the Senate to succeed the unpopular Drosios Neretzes soon after the disastrous battle against the Battanian and Sturgian coalition, Arenicos used the rift between the two tribes to end the war after a series of successful military campaigns as Emperor. Prior to ascending to the Imperial throne, he had a senatorial, competent and esteemed reputation — he served as one of Neretzes' most trusted subordinates and commanders. Viewed as the savior of the Empire, a cult had begun to worship him as a partly divine ruler. Arenicos was assassinated before naming his successor, which caused the Imperial fragmentation and civil war between Lucon Osticos, Garios Comnos, and his widowed wife Rhagaea. Politics[] Arenicos supposedly leaned traditionalist before his ascendancy as Emperor, and was a loyal subordinate of Emperor Neretzes, favoring the laws of the Senate while also climbing high within the military. It can be assumed that he was everything that the three Imperial factions separately stand for - beloved by the soldiers for saving them after the Battle of Pendraic, worshipped by the people and aristocracy for his competent and stable governance, and respected by the Senate for his conservative values and adherence to the law. Arenicos is broadly seen as the Empire's savior after Neretzes's folly-laden reign and was quickly nominated as his successor, ascending as Emperor with the full support of the Empire. Legacy[] Though he might have been a traditionalist before becoming Emperor, Arenicos's rule saw a drastic change in tone once ascending. He established an Imperial militia to serve as his personal bodyguard, an act which has the connotations of overstepping the Senate's authority. Further, when a people's cult began to worship him as the divine savior of the Empire, he turned a blind eye and permitted the cult to grow like wildfire — an action that likely frustrated aristocrats and senators alike. Nevertheless, he stabilized the Empire's foreign relations by securing an alliance in the east and marrying Rhagaea, daughter of a foreign king. However, this happened when he wasnt yet Emperor. Their marriage lasted long enough to provide Arenicos one daughter, Ira, whom he began to educate himself. It is rumored that he was grooming Ira to replace him, and she was often present in imperial military campaigns learning the practice of war. Finally, near the end of his rule, the Emperor began to plan out how his successor would be determined. Before his decision could be made, he was found in his personal chambers mysteriously assassinated — causing an uproar that would lead all three factions of the Empire to launch their own bid to replace him: his wife Rhagaea with the aristocracy, Lucon with the backing of the Senate, and Garios with the support of the military. Thus, Emperor Arenicos is remembered as the last Emperor of a united Calradia, and his succession as the calamity that tore Calradia apart. Possible Assassins[] Arzagos When Arenicos was found dead, the only ones in close proximity were the Vaegir Guard, which he himself had assembled. The Guard was expelled shortly afterwards and blamed for the murder. It is also possible that Arzagos, a former Bodyguard of Neretzes, assassinated Arenicos to destabilize the Empire. In Story Mode, when the Player is prompted to either reunite the Empire under their own banner, or give the reassembled Dragon Banner to one of the existing Empire factions, Arzagos will mount a conspiracy to topple any attempt of the Empire's return. This suggests that he would have had the resources and the motives to carry out the assassination. Rhagaea Pethros Connecting some dots may lead us to believe it was Rhagaea's ambition that brought forth Arenicos' death. His death allowed her, a foreign princess, to ascend the imperial throne and strap the commonfolk to her cause, at the cost of alienating the Vaegir Guard. She blamed the guard and unified the masses behind her with the promise of avenging her husband's death. Taking into account the fact the southern clans are known for their ambitions to establish hereditary rule, contrary to Arenicos and Lucon's belief in senatorial elections. Taking Arenicos out of the picture allowed her to assume an active role in grooming her daughter Ira as a successor, not only to the Pethros clan, but to the empire as a whole. Since Ira is seen as too wild for her noble status, Rhagaea wants to change the path Arenicos set for her. Istiana also notes that Rhagaea is the cleverest of the Imperial leaders, which could be seen just as well as cunning. All these details can point towards Rhagaea's role behind her husband's assassination, being well within the realm of conspiracy but just as plausible as any other theory. Penton Neretzes During the Battle of Pendraic, Penton's father Emperor Neretzes was killed by Olek the Old. By custom, the Emperor's son would normally succeed him after his death, but the Senate chose Arenicos instead; his army returning to the capital before Penton's ragtag forces of survivors. Most Emperors would then subtly cause their predecessor's son to disappear, but Arenicos made a gamble that Penton wouldn't make a move against him in the interest of Imperial unity. Perhaps that gamble didn't pay off. Perhaps, knowing that anyone claiming the title of Emperor after the previous Emperor's assassination would be suspect in their murder, Penton bent the knee to another Emperor who was sure to respect the Senate's traditions; thereby securing his own election all in due time. |
Arethra Pasarev | Arethra Pasarev Official Information Faction Neutral Monarch King Larec (possibly) Arethra Pasarev is a minor character appearing in Warrider. She can be found in Kaga, but outside of the unplayable quests related to the location, she doesn't have any special interactions. |
Arethra Rulqarn | Arethra Official Information Monarch King Larec (presumably) Culture Swadian (presumably) Clan Rulqarn Character Details Found in Rulqarn Farm Noble No Character Background Home Rulqarn Farm Arethra Rulqarn is a character appearing in early versions of Mount&Blade. She is the only horse merchant in Warrider and very early versions of Mount&Blade, and can be found at Rulqarn Farm. Aside from selling horses, she can also be asked for rumors. Trivia[] While it is not stated anywhere, it can be assumed that Rulqarn Farm is owned by Arethra's entire family, rather than just by her alone. |
Argo Sendnar | Argo Sendnar Argo Sendnar is one of the eleven characters playable in the Custom Battle mode of Mount&Blade: Warband. In-game description[] "Argo Sendnar had quite a diversified life. When he arrived at Calradia, working as a trader, he hoped for more income than in Lokti. Little did he know, that the wartorn Calradia was a wasps' nest for bandits and cutthroats that made trading a lot more complicated than in Lokti. Being bought out by another competeting trader, after losing all his goods and money due to caravan raids, he was forced to serve as a caravan guard to make a living. Despite his pathetic fighting skills, he soon found an employment on one of the more dangerous routes through Calradia. Due to sheer luck he managed to stay alive long enough to aquire enough combat experience and money to start his own buisness as a caravan master, offering his services to traders in need of defense for their goods." Stats[] Argo Sendnar - Default Stats and Equipment Attributes Stat Points Level 28 Strength 15 Agility 14 Intelligence 12 Charisma 20 Health 60 Armor Head Fur hat Body Leather jacket Hand Leather gloves Foot Leather boots Skills Skill Points Ironflesh 5 Power Strike 5 Power Throw ? Power Draw ? Weapon Master 4 Shield 4 Athletics 2 Riding 4 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 101 Two Handed Weapons 35 Polearms 136 Archery 15 Crossbows 17 Throwing 19 Weapons Melee Morningstar, war spear Ranged ? Shield Heavy round shield Mount Courser |
Arkit | Arkit Official Information Faction Khuzait Leader Tulag Beg Fiefs OrtongardUsek Castle Tier ? Wealth ? The Arkit are a clan of the Khuzait led by Tulag Beg. Contents 1 Description 2 Members 3 Settlements Description[] “ The Arkit, the Children of the Sky, were formerly the richest and most prestigious of the tribes in the Khuzait homelands, of which Urkhun and his followers were at first merely a humble offshoot. They followed the Khuzait hordes to the west but are not happy about living in the shadow of a less ancient lineage. Their patriarch, the noyan Monchug, models himself on Tulag but is somewhat less competent. ” Members[] Tulag (leader) Temun Khada Abagai Oragur Khorijin Sechen Kuyug (deceased) Undul (deceased) Settlements[] Towns Ortongard Castles Usek Castle Villages Ransam Mivanjan Urunjan Usek Esme Clans of the Khuzait Major Urkhunait Khergit Arkit Tigrit Harfit Baltait Koltit Yanserit Oburit Minor Karakhergit |
Arming Sword | The Arming Sword comes in two varieties, one the same length as the common sword and the other with slightly more reach and better thrust damage. Arming sword is a light long reach weapon, and the best killing light troops, specialy of kherit kanate Warband Mount&Blade See Also One-handed Weapons (List) Melee Weapons (List) Weapons (List) |
Arming Sword/Warband | Arming Sword Arming SwordOne-handedBase value: 410 denarsWeight: 1.5Swing: 29cThrust: 24pSpeed rating: 99Weapon reach: 95Warband Arming Sword Arming SwordOne-handedBase value: 480 denarsWeight: 1.5Swing: 29cThrust: 28pSpeed rating: 99Weapon reach: 100Warband |
Armor | A full suit of Plate Armor, an example of Calradian armor. Armor is any item worn to protect the wearer from damage. In Mount&Blade, armor is worn on four areas, the pieces combine to protect three regions: head, body, and legs. Shields are technically a type of armor, but are sold alongside weapons in the marketplace. Contents 1 Body Armor 2 Gloves 3 Helmets 4 Boots 5 Shields 6 Horse Armor 7 Arena and Training 8 Encumbrance 9 Armor Modifiers Body Armor[] Body armor carries the largest armor rating per piece, it is important for archers as they are vulnerable to all attacks while attempting to shoot. Some body armors also have leg armor to help mounted units. ▼ Show/Hide Body Armor ▼ Armor Requirement Body Armor Leg Armor Weight Base Value Modifiers Aketon - 22 6 11.0 297 Tattered, Ragged, Sturdy, Thick, Hardened Archer's Padded Vest - 23 12 6.0 260 Tattered, Ragged, Sturdy, Thick, Hardened Banded Armor STR 8 49 14 23.0 2710 Rusty, Battered, Crude, Thick, Reinforced, Lordly Blue Dress - 6 2 1.0 6 Tattered, Ragged, Sturdy, Thick, Hardened Blue Gambeson - 21 5 5.0 270 Tattered, Ragged, Sturdy, Thick, Hardened Blue Tunic - 7 1 1.0 10 Tattered, Ragged, Sturdy, Thick, Hardened Brigandine - 46 12 19.0 1830 Rusty, Battered, Crude, Thick, Reinforced, Lordly Byrnie STR 7 39 6 17.0 795 Rusty, Battered, Crude, Thick, Reinforced, Lordly Cavalry Robe - 36 8 15.0 990 Rusty, Battered, Crude, Thick, Reinforced, Lordly Coat of Plates (black) STR 8 52 16 25.0 3828 Rusty, Battered, Crude, Thick, Reinforced, Lordly Coat of Plates (red) STR 8 52 16 25.0 3828 Rusty, Battered, Crude, Thick, Reinforced, Lordly Cuir Bouilli STR 8 50 15 24.0 3100 Rusty, Battered, Crude, Thick, Reinforced, Lordly Dress (a) - 9 9 1.0 33 Tattered, Ragged, Sturdy, Thick, Hardened Dress (b) - 9 9 1.0 33 Tattered, Ragged, Sturdy, Thick, Hardened Dress - 6 2 1.0 6 Tattered, Ragged, Sturdy, Thick, Hardened Fur Coat - 13 6 6.0 117 Rusty, Battered, Crude, Thick, Reinforced, Lordly Gambeson - 20 5 5.0 260 Tattered, Ragged, Sturdy, Thick, Hardened Green Tunic - 7 1 1.0 10 Tattered, Ragged, Sturdy, Thick, Hardened Haubergeon STR 6 41 6 18.0 863 Rusty, Battered, Crude, Thick, Reinforced, Lordly Heraldic Mail STR 7 50 16 22.0 3520 Rusty, Battered, Crude, Thick, Reinforced, Lordly Heraldic Mail STR 7 50 16 22.0 3610 Rusty, Battered, Crude, Thick, Reinforced, Lordly Heraldic Mail with Surcoat STR 7 49 17 22.0 3454 Rusty, Battered, Crude, Thick, Reinforced, Lordly Heraldic Mail with Tabard STR 7 51 15 21.0 3654 Rusty, Battered, Crude, Thick, Reinforced, Lordly Khergit Armor - 24 - 2.0 38 Tattered, Ragged, Sturdy, Thick, Hardened Khergit Elite Armor STR 8 52 16 25.0 3828 Rusty, Battered, Crude, Thick, Reinforced, Lordly Khergit Lamellar Vest STR 7 40 8 18.0 970 Tattered, Ragged, Sturdy, Thick, Hardened Lamellar Armor - 48 13 25.0 2410 Rusty, Battered, Crude, Thick, Reinforced, Lordly Lamellar Vest STR 7 40 8 18.0 970 Tattered, Ragged, Sturdy, Thick, Hardened Leather Apron - 12 7 3.0 61 Tattered, Ragged, Sturdy, Thick, Hardened Leather Armor - 18 - 7.0 65 Tattered, Ragged, Sturdy, Thick, Hardened Leather Jacket - 20 - 3.0 50 Tattered, Ragged, Sturdy, Thick, Hardened Leather Jerkin - 23 6 6.0 321 Tattered, Ragged, Sturdy, Thick, Hardened Leather Vest - 15 7 4.0 146 Tattered, Ragged, Sturdy, Thick, Hardened Light Leather - 26 7 5.0 352 Rusty, Battered, Crude, Thick, Reinforced, Lordly Linen Tunic - 6 1 1.0 6 Tattered, Ragged, Sturdy, Thick, Hardened Mail Hauberk STR 7 40 12 19.0 1320 Rusty, Battered, Crude, Thick, Reinforced, Lordly Mail Shirt STR 7 37 12 19.0 1040 Rusty, Battered, Crude, Thick, Reinforced, Lordly Mail with Surcoat STR 7 42 14 22.0 1544 Rusty, Battered, Crude, Thick, Reinforced, Lordly Mamluke Mail STR 8 48 16 24.0 2900 Rusty, Battered, Crude, Thick, Reinforced, Lordly Nomad Armor - 24 - 2.0 25 Tattered, Ragged, Sturdy, Thick, Hardened Nomad Robe - 32 10 15.0 610 Tattered, Ragged, Sturdy, Thick, Hardened Nomad Vest - 23 9 7.0 390 Tattered, Ragged, Sturdy, Thick, Hardened Padded Cloth - 22 6 11.0 297 Tattered, Ragged, Sturdy, Thick, Hardened Padded Leather - 27 10 12.0 454 Tattered, Ragged, Sturdy, Thick, Hardened Peasant Dress - 6 2 1.0 6 Tattered, Ragged, Sturdy, Thick, Hardened Pelt Coat - 9 1 2.0 14 Tattered, Ragged, Sturdy, Thick, Hardened Plate Armor STR 9 55 17 27.0 6553 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Ragged Outfit - 23 9 7.0 390 Tattered, Ragged, Sturdy, Thick, Hardened Rawhide Coat - 10 - 5.0 12 Tattered, Ragged, Sturdy, Thick, Hardened Red Gambeson - 21 5 5.0 275 Tattered, Ragged, Sturdy, Thick, Hardened Red Shirt - 7 1 1.0 10 Tattered, Ragged, Sturdy, Thick, Hardened Red Tunic - 7 1 1.0 10 Tattered, Ragged, Sturdy, Thick, Hardened Robe - 8 6 1.5 31 Tattered, Ragged, Sturdy, Thick, Hardened Sarranid Elite Armor STR 8 52 16 25.0 3828 Rusty, Battered, Crude, Thick, Reinforced, Lordly Sarranid Guard Armor - 38 8 19.0 1200 Rusty, Battered, Crude, Thick, Reinforced, Lordly Sarranid Leather Armor - 32 12 9.0 650 Rusty, Battered, Crude, Thick, Reinforced, Lordly Sarranid Mail Shirt STR 7 40 14 19.0 1400 Rusty, Battered, Crude, Thick, Reinforced, Lordly Scale Armor STR 8 52 13 25.0 2558 Rusty, Battered, Crude, Thick, Reinforced, Lordly Shirt - 5 - 1.0 3 Tattered, Ragged, Sturdy, Thick, Hardened Skirmisher Armor - 15 9 3.0 74 Tattered, Ragged, Sturdy, Thick, Hardened Steppe Armor - 16 8 5.0 195 Tattered, Ragged, Sturdy, Thick, Hardened Studded Leather Coat STR 7 36 10 14.0 690 Rusty, Battered, Crude, Thick, Reinforced, Lordly Surcoat over Mail STR 7 43 14 22.0 1720 Rusty, Battered, Crude, Thick, Reinforced, Lordly Tabard - 14 6 3.0 107 Tattered, Ragged, Sturdy, Thick, Hardened Tribal Warrior Outfit - 30 10 14.0 520 Tattered, Ragged, Sturdy, Thick, Hardened Tunic with Green Cape - 6 2 1.0 6 Tattered, Ragged, Sturdy, Thick, Hardened Tunic with vest - 11 6 2.0 47 Tattered, Ragged, Sturdy, Thick, Hardened Vaegir Elite Armor STR 8 52 16 25.0 3828 Rusty, Battered, Crude, Thick, Reinforced, Lordly Woolen Dress - 8 2 1.75 10 Tattered, Ragged, Sturdy, Thick, Hardened Worn Robe - 9 9 1.0 33 Tattered, Ragged, Sturdy, Thick, Hardened Worn Robe - 9 9 1.0 33 Tattered, Ragged, Sturdy, Thick, Hardened ▲ Show/Hide Body Armor ▲ Gloves[] Gloves offer a small bonus to body armor. ▼ Show/Hide Gloves ▼ Gloves Body Armor Weight Base Value Modifiers Gauntlets 7 1.0 1040 Rusty, Battered, Crude, Thick, Reinforced, Lordly Lamellar Gauntlets 6 0.75 910 Rusty, Battered, Crude, Thick, Reinforced, Lordly Leather Gloves 2 0.25 90 Tattered, Ragged, Sturdy, Thick, Hardened Mail Mittens 4 0.5 350 Rusty, Battered, Crude, Thick, Reinforced, Lordly Scale Gauntlets 5 0.75 710 Rusty, Battered, Crude, Thick, Reinforced, Lordly ▲ Show/Hide Gloves ▲ Helmets[] Helmets are important for infantry to protect from overhead attacks that almost exclusively hit the target's head. With a good helm, lighter body armor can be worn granted a shield is used. ▼ Show/Hide Helmets ▼ Helmet Requirement Head Armor Weight Base Value Modifiers Arming Cap - 7 1.0 5 Tattered, Ragged, Sturdy, Thick, Hardened Bascinet STR 8 45 2.25 479 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Bascinet with Aventail STR 8 45 2.25 479 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Bascinet with Nose Guard STR 8 45 2.25 479 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Barbette - 6 0.5 70 Tattered, Ragged, Sturdy, Thick, Hardened Black Hood - 18 2.0 193 Tattered, Ragged, Sturdy, Thick, Hardened Cap with Fur STR 7 15 1.0 50 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Desert Turban STR 7 14 1.5 38 Tattered, Ragged, Sturdy, Thick, Hardened Felt Hat - 8 1.0 4 Tattered, Ragged, Sturdy, Thick, Hardened Felt Hat - 8 1.0 4 Tattered, Ragged, Sturdy, Thick, Hardened Flat Topped Helmet STR 7 33 1.75 203 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Footman's Helmet - 24 1.5 95 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Full Helm STR 10 51 2.5 811 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Fur Hat - 8 0.5 4 Tattered, Ragged, Sturdy, Thick, Hardened Great Helmet STR 10 53 2.75 980 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Guard Helmet STR 9 47 2.5 555 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Headcloth - 4 0.5 1 Tattered, Ragged, Sturdy, Thick, Hardened Helmet with Cap STR 7 28 1.25 147 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Helmet with Lamellar Guard STR 7 38 2.0 360 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Helmet with Neckguard STR 7 32 1.5 190 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Hood (a) - 10 1.0 9 Tattered, Ragged, Sturdy, Thick, Hardened Hood (b) - 10 1.0 9 Tattered, Ragged, Sturdy, Thick, Hardened Hood (c) - 10 1.0 9 Tattered, Ragged, Sturdy, Thick, Hardened Hood (d) - 10 1.0 9 Tattered, Ragged, Sturdy, Thick, Hardened Horseman Helmet STR 7 25 2.75 180 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Kettle Hat STR 7 35 1.75 240 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Khergit Cavalry Helmet - 36 2.0 333 Tattered, Ragged, Sturdy, Thick, Hardened Khergit Guard Helmet - 40 2.0 433 Tattered, Ragged, Sturdy, Thick, Hardened Khergit War Helmet - 31 2.0 200 Tattered, Ragged, Sturdy, Thick, Hardened Lady's Hood - 10 1.0 9 Tattered, Ragged, Sturdy, Thick, Hardened Leather Cap - 18 1.0 8 Tattered, Ragged, Sturdy, Thick, Hardened Leather Warrior Cap - 18 1.0 14 Tattered, Ragged, Sturdy, Thick, Hardened Mail Coif STR 7 22 1.25 71 Rusty, Battered, Crude, Thick, Reinforced, Lordly Nasal Helmet STR 7 26 1.25 121 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Nomad Cap - 13 0.75 6 Tattered, Ragged, Sturdy, Thick, Hardened Nomad Cap - 10 0.75 6 Tattered, Ragged, Sturdy, Thick, Hardened Nordic Fighter Helmet STR 7 34 2.0 240 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Nordic Footman Helmet STR 7 30 1.75 150 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Nordic Helmet STR 7 40 2.0 340 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Nordic Huscarl's Helmet STR 7 40 2.0 390 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Nordic Leather Helmet STR 7 14 1.25 40 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Nordic Leather Helmet (veteran) STR 7 20 1.5 70 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Nordic Warlord Helmet STR 7 48 2.25 880 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Padded Coif - 11 1.0 6 Tattered, Ragged, Sturdy, Thick, Hardened Sarranid Felt Hat STR 7 5 2.0 16 Tattered, Ragged, Sturdy, Thick, Hardened Sarranid Keffiyeh Helmet STR 7 35 2.5 290 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Sarranid Mail Coif STR 7 41 3.0 430 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Sarranid Veiled Helmet STR 7 47 3.5 810 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Sarranid Warrior Cap STR 7 19 2.0 90 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Segmented Helmet STR 7 31 1.25 174 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Skullcap - 20 1.0 60 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Spiked Cap STR 7 32 2.0 230 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Spiked Helmet STR 7 38 2.0 278 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Steppe Cap - 14 1.0 14 Tattered, Ragged, Sturdy, Thick, Hardened Steppe Cap (leather a) - 15 1.0 24 Tattered, Ragged, Sturdy, Thick, Hardened Steppe Cap (leather b) - 16 1.0 36 Tattered, Ragged, Sturdy, Thick, Hardened Steppe Cap (leather c) - 16 1.0 51 Tattered, Ragged, Sturdy, Thick, Hardened Straw Hat - 2 1.0 9 Tattered, Ragged, Sturdy, Thick, Hardened Turban STR 7 11 1.0 28 Tattered, Ragged, Sturdy, Thick, Hardened Vaegir Helmet STR 7 21 2.0 110 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Vaegir Nobleman Helmet STR 7 45 2.75 710 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Vaegir War Helmet STR 7 47 3.0 820 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Vaegir War Mask STR 7 52 3.5 950 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Wimple - 4 0.5 10 Tattered, Ragged, Sturdy, Thick, Hardened Wimple with Veil - 4 0.5 10 Tattered, Ragged, Sturdy, Thick, Hardened Winged Great Helmet STR 10 55 2.75 1,240 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Woolen Cap - 6 1.0 2 Tattered, Ragged, Sturdy, Thick, Hardened Woolen Hood - 8 1.0 4 Tattered, Ragged, Sturdy, Thick, Hardened ▲ Show/Hide Helmets ▲ Boots[] Boots provide leg armor, which is important for horsemen as the majority of non-missile attacks will hit the horse or legs. ▼ Show/Hide Boots ▼ Boots Requirement Leg Armor Weight Base Value Modifiers Ankle Boots - 12 1.0 75 Tattered, Ragged, Sturdy, Thick, Hardened Blue Hose - 5 1.0 11 Tattered, Ragged, Sturdy, Thick, Hardened Hide Boots - 10 1.0 34 Tattered, Ragged, Sturdy, Thick, Hardened Hunter Boots - 9 1.25 19 Tattered, Ragged, Sturdy, Thick, Hardened Iron Greaves STR 9 33 3.5 1770 Rusty, Battered, Crude, Thick, Reinforced, Lordly Khergit Leather Boots - 18 1.0 120 Tattered, Ragged, Sturdy, Thick, Hardened Leather Boots - 16 1.25 174 Tattered, Ragged, Sturdy, Thick, Hardened Light Leather Boots - 15 1.0 91 Tattered, Ragged, Sturdy, Thick, Hardened Mail Boots STR 8 31 3.0 1250 Rusty, Battered, Crude, Thick, Reinforced, Lordly Mail Chausses - 24 3.0 530 Rusty, Battered, Crude, Thick, Reinforced, Lordly Nomad Boots - 14 1.25 90 Tattered, Ragged, Sturdy, Thick, Hardened Plate Boots STR 9 33 3.5 1770 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Plated Boots - 20 3.0 280 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Sarranid Leather Boots - 16 2.0 120 Tattered, Ragged, Sturdy, Thick, Hardened Sarranid Mail Boots - 30 3.0 920 Rusty, Battered, Crude, Thick, Reinforced, Lordly Splinted Greaves STR 7 28 2.75 853 Rusty, Battered, Crude, Thick, Reinforced, Lordly Splinted Leather Greaves - 21 2.0 310 Rusty, Battered, Crude, Thick, Reinforced, Lordly Woolen Hose - 4 1.0 6 Tattered, Ragged, Sturdy, Thick, Hardened Wrapping Boots - 3 1.0 3 Tattered, Ragged, Sturdy, Thick, Hardened ▲ Show/Hide Boots ▲ Shields[] Shields provide only damage reduction while blocking. When held in the hand or worn on the back, however, they can passively prevent a missile from inflicting damage if it hits the shield. ▼ Show/Hide Shields ▼ Shield Durability Weight Resistance Size Speed Base Value Other Wooden Shield 360 2.0 1 100 100 42 - Hide Covered Round Shield 260 2.0 3 79 100 40 - Leather Covered Round Shield 310 2.5 8 79 96 80 - Nordic Shield 440 2.0 1 100 100 95 - Old Round Shield 195 2.5 4 100 93 26 - Plain Round Shield 260 3.0 8 100 90 65 - Round Shield 310 3.5 12 100 87 105 - Heavy Round Shield 350 4.0 15 100 84 210 - Huscarl's Round Shield 410 4.5 19 100 81 430 - Plain Cavalry Shield 160 2.0 8 79 105 96 - Round Cavalry Shield 200 2.5 14 79 103 195 - Elite Cavalry Shield 250 3.0 22 79 100 370 - Old Heater Shield 160 2.0 6 72x105 96 36 - Plain Heater Shield 210 2.5 11 72x105 93 74 - Heater Shield 260 3.0 14 72x105 90 160 - Heavy Heater Shield 305 3.5 19 72x105 87 332 - Horseman's Heater Shield 160 2.0 16 59x79 103 229 - Knightly Heater Shield 220 2.5 23 59x79 100 390 - Heater Shield 410 3.5 2 100 80 227 - Fur Covered Shield 600 3.5 1 162 76 227 - Old Kite Shield 165 2.0 5 72x105 96 33 - Plain Kite Shield 215 2.5 10 72x105 93 70 - Kite Shield 265 3.0 13 72x105 90 156 - Heavy Kite Shield 310 3.5 18 72x105 87 320 - Horseman's Kite Shield 165 2.0 14 59x79 103 205 - Knightly Kite Shield 225 2.5 23 59x79 100 360 - Old Board Shield 280 3.5 4 85x143 89 60 Cannot be used on horseback Plain Board Shield 360 4.0 8 85x143 85 114 Cannot be used on horseback Board Shield 430 4.5 10 85x143 81 210 Cannot be used on horseback Heavy Board Shield 550 5.0 14 85x143 78 370 Cannot be used on horseback Plate Covered Round Shield 330 4.0 16 79 90 140 - Steel Shield 700 4.0 16 79 61 697 - ▲ Show/Hide Shields ▲ Horse Armor[] Horse armor is not sold separately from a horse. More heavily-armored horses are able to withstand a lot more damage. However, the trade off for more armor is less speed. For example, Coursers, the fastest horses available, are much less armored than Chargers, which move much more slowly. When taking damage, the Courser takes a lot more damage than the Charger, and consequently, Courser riders are more frequently unhorsed than Charger riders. Arena and Training[] Arena and Training equipment is special sets of armor that are only used during Tournaments and while training. Encumbrance[] The more a piece of armor weighs, the higher the player's encumbrance becomes, which in turn decreases movement speed for the party on the overland map and for the player in battle - the Athletics skill counters this issue by increasing the player's speed in both cases. Nord Huscarls are renowned for their high Athletics. Armor Modifiers[] <a href=" class="image"><img alt="Armour" src=" decoding="async" loading="lazy" width="400" height="120" class="thumbimage" data-image-name="Armour.png" data-image-key="Armour.png" data-relevant="1" data-src=" /></a> Demonstration of how modifiers have a huge effect on the same item. Each piece of armor has several possible modifiers. Not all modifiers are available for every item as they only apply for appropriate materials (you couldn't have a cracked shirt, for example). Modifiers either increase or decrease the item's stats. They also drastically change the value of the item, despite only making a maximum difference of 10 between the worst and best modified feature. Items obtained through the cheat menu cannot have modifiers. Equipment Modifiers One Handed Two Handed Two Handed / One Handed Name Strength Requirement Damage Attack Speed Price Shop/Loot Chance Masterwork +4 +6 +5 +9 +1 +1650% 30% Tempered - +4 - +670% 40% Balanced - +3 +3 +250% 50% Heavy +1 +2 -2 +90% 70% Chipped - -1 - -28% 100% Rusty - -3 - -45% 100% Polearms Name Strength Requirement Damage Attack Speed Price Shop/Loot Chance Balanced - +3 +3 +250% 50% Heavy +1 +2 -2 +90% 70% Chipped - -1 - -28% 100% Bent - -3 -3 -35% 100% Rusty - -3 - -45% 100% Cracked - -5 - -50% 100% Polearm / Two Handed Name Strength Requirement Damage Attack Speed Price Shop/Loot Chance Heavy +1 +2 -2 +90% 70% Chipped - -1 - -28% 100% Rusty - -3 - -45% 100% Bows Name Power Draw Requirement Damage Missile Speed Price Shop/Loot Chance Masterwork +4 +5 +1 +1650% 30% Strong +2 +3 -3 +360% 40% Bent - -3 -3 -35% 100% Cracked - -5 - -50% 100% Crossbows Name Strength Requirement Damage Missile Speed Price Shop/Loot Chance Masterwork +4 +5 +1 +1650% 30% Bent - -3 -3 -35% 100% Cracked - -5 - -50% 100% Thrown Name Power Throw Requirement Damage Missile Speed Price Shop/Loot Chance Balanced - +3 +3 +250% 50% Heavy +1 +2 -2 +90% 70% Bent - -3 -3 -35% 100% Ammunition Name Stack Amount Damage Price Shop/Loot Chance Large Bag +13% - +90% 30% Bent - -3 -35% 100% Note: Thrown weapons can only carry the "bent weapon" modifier. Firearms Name Strength Requirement Damage Missile Speed Price Shop/Loot Chance Masterwork +4 +5 +1 +1650% 30% Tempered - +4 - +670% 40% Balanced - +3 +3 +250% 50% Bent - -3 -3 -35% 100% Cracked - -5 - -50% 100% Armor Name Protection Price Shop/Loot Chance Lordly +6 +1050% 25% Reinforced +4 +550% 25% Hardened +3 +290% 30% Thick +2 +160% 35% Sturdy +1 +70% 50% Crude -1 -17% 100% Battered -2 -25% 100% Ragged -2 -30% 100% Rusty -3 -45% 100% Tattered -3 -50% 100% Cracked -4 -50% 100% Shields Name Durability Resistance Price Shop/Loot Chance Reinforced +83 +4 +550% 25% Thick +47 +2 +160% 35% Battered -26 -2 -25% 100% Cracked -56 -4 -50% 100% Horses Name Riding Requirement Armor Speed Maneuver Charge Damage Hit Points Price Shop/Loot Chance Champion +2 - +4 +2 +2 - +1350% 20% Spirited - - +2 +1 +1 - +550% 60% Heavy - +3 - - +4 +10 +90% 70% Stubborn +1 - - - - +5 -10% 100% Swaybacked - - -4 -2 - - -40% 100% Lame - - -10 -5 - - -60% 100% Equipment Melee weapons — One-handed weapons (WF&S) Two-handed weaponsTwo-handed/One-handed weapons Polearms (WF&S) Polearm/Two-handed weapons Ranged weapons — Bows (WF&S) Crossbows Thrown weapons Firearms (WF&S) Armor — Body Armor (WF&S) Helmets (WF&S) Gloves (WF&S)Boots (WF&S) Shields (WF&S) Other — Horses Arena Equipment |
Armor (Bannerlord) | Armors of Mount&Blade II: Bannerlord. Contents 1 Body Armors 2 Head Armors 3 Shoulder Armors 4 Arm Armors 5 Leg Armors 6 Horse Armors Body Armors[] ▼ Show/Hide Body Armor ▼ Item Name Leg Armor Rating Body Armor Rating Arm Armor Rating Total Armor Rating Weight Material Civilian Culture Merchandise Item ID Aketon 3 13 3 19 03.40 Cloth No Vlandia Yes aketon Aproned Dress 1 2 1 4 00.70 Cloth Yes Vlandia Yes vlandian_woman_dress Aproned Feminine Coat 3 6 3 12 00.80 Cloth Yes Khuzait Yes khuzait_dress Armored Baggy Trunks 6 3 0 9 00.30 Leather No Battania Yes armored_baggy_trunks Auxiliary Armor 8 17 4 29 01.90 Cloth No Empire Yes empire_warrior_padded_armor_f Auxiliary Armor with Straps 8 18 4 30 02.00 Cloth No Empire Yes empire_warrior_padded_armor_g Baggy Trunks 3 3 0 6 00.20 Leather Yes Battania Yes baggy_trunks Banded Leather over Mail 10 29 8 47 08.60 Chainmail No Vlandia Yes banded_leather_over_mail Belted Leather Cuirass 4 19 3 26 01.90 Leather No Khuzait Yes belted_leather_cuirass Belted Tunic 2 4 2 8 00.30 Cloth Yes Sturgia Yes tundra_tunic Boarskin Leather Coat 7 14 4 25 05.10 Leather No Empire Yes woven_leather_coat Brigandine over Hauberk 18 51 19 88 28.60 Plate No Vlandia Yes sturgian_fortified_armor Brigandine over Mail 16 50 14 80 23.20 Chainmail No Vlandia Yes coat_of_plates_over_mail Brigandine Vest 4 34 2 40 14.20 Plate No Khuzait Yes eastern_plated_leather_vest Bronze Breastplate 8 42 5 55 10.00 Plate Yes Battania Yes battania_brass_plate_armor Bronze Lamellar over Mail 14 46 14 74 22.00 Chainmail No Khuzait Yes brass_lamellar_over_mail Bronze Lamellar Vest over Gambeson 8 37 2 47 09.50 Plate No Aserai Yes southern_lamellar_armor Bronze Scale Vest 4 28 2 34 14.00 Plate No Sturgia Yes nordic_lamellar_vest Bronze Scale Vest over Gambeson 12 28 6 46 15.00 Plate No Sturgia Yes nordic_lamellar_armor Buckled Mail Armor 4 28 8 40 12.30 Chainmail No Looters Yes buckled_wildsman_armor Burlap Dress 1 2 1 4 00.50 Cloth Yes Looters Yes burlap_sack_dress Burlap Waistcoat 2 3 1 6 00.40 Cloth Yes Battania Yes burlap_waistcoat Cataphract Lamellar Armor 24 48 14 86 22.10 Plate No Empire Yes imperial_lamellar Cavalry Lamellar Armor 16 46 14 76 18.00 Plate No Aserai Yes sturgia_cavalry_armor Cavalryman Mail Shirt 11 27 10 48 08.30 Chainmail No Empire Yes empire_horseman_armor Cheap Colored Clothes 1 4 2 7 01.80 Leather No Looters Yes vlandia_bandit_b Cheap Paddings 3 14 2 19 02.90 Leather No Looters Yes vlandia_bandit_a Cloth Apron 5 8 2 15 00.80 Cloth Yes Neutral Yes cloth_apron Coat Of Plates 19 45 6 70 21.00 Plate No Sturgia Yes northern_coat_of_plates Coat with Mirrored Belt 3 8 3 14 02.40 Leather Yes Khuzait Yes khuzait_belt_leather Cold Weather Dress 2 3 1 6 00.70 Cloth Yes Sturgia Yes northern_dress Colored Bisht 2 5 2 9 01.00 Cloth Yes Aserai Yes aserai_civil_d Colored Kaftan 2 4 2 8 00.90 Cloth Yes Aserai Yes aserai_civil_c Commoner Clothes 2 4 1 7 00.50 Cloth Yes Empire Yes peasant_costume Commoner Shirt 2 3 2 7 00.50 Cloth Yes Looters Yes bandit_leather_water_flask Commoner Tunic 2 4 2 8 00.60 Cloth Yes Looters Yes bandit_envelope_dress_v1 Corseted Dress 2 2 1 5 00.50 Cloth Yes Vlandia Yes vlandian_corset_dress Crude Hide Armor 6 13 6 25 02.40 Leather No Khuzait Yes crude_leather_armor Cured Leather Lamellar Armor 12 24 6 42 14.00 Leather No Khuzait Yes leather_lamellar_armor Cured Leather Lamellar Shirt 3 26 2 31 08.90 Cloth No Sturgia Yes northern_lamellar_armor Cured Studded Leather Armor 8 18 6 32 03.00 Leather No Empire Yes eastern_studded_leather Cut Dress with Pouch 2 3 0 5 00.50 Cloth Yes Sturgia Yes cut_dress_with_pouch Decorated Hauberk 15 32 15 62 14.50 Chainmail No Sturgia Yes sturgian_chainmale_longsleeve Decorated Legionary Mail 18 30 8 56 22.00 Chainmail No Empire Yes empire_legion_a Decorated Thick Tunic 3 6 3 12 00.60 Cloth Yes Sturgia Yes decorated_short_tunic Dress 1 5 1 7 00.50 Cloth Yes Sturgia Yes dress_with_overall Dress with Fur 3 8 2 13 00.90 Cloth Yes Khuzait Yes khuzait_dress_b Dummy Higher Average 37 37 37 111 30.00 Chainmail No Looters No dummy_armor_higher_average Dummy Lower Average 12 12 12 36 20.00 Leather No Looters No dummy_armor_lower_average Dummy Max Armor 55 55 55 165 40.00 Plate No Looters No dummy_armor_max Dummy Min Armor 0 0 0 0 10.00 Cloth No Looters No dummy_armor_min Envelope Dress 4 8 4 16 00.60 Cloth Yes Khuzait Yes steppe_dress Feminine Kaftan 3 5 3 11 00.90 Cloth Yes Aserai Yes aserai_female_civil_a Fortified Mercenary Armor 13 24 12 49 08.20 Chainmail No Vlandia Yes veteran_mercenary_armor Frilled Dress 3 6 1 10 00.60 Cloth Yes Sturgia Yes cut_dress Fur Armor 3 14 3 20 04.00 Leather No Battania Yes fur_armor Fur Armor with Strap 5 12 2 19 03.10 Leather Yes Battania Yes fur_armor_with_strap Fur Coat over Tunic 5 12 2 19 02.10 Leather No Looters Yes fur_coat_over_tunic Fur Skirt 6 2 0 8 00.60 Leather No Looters Yes fur_skirt Fur Skirt with Tunic 6 4 2 12 00.90 Leather No Looters Yes fur_skirt_with_tunic Fur Trimmed Short Tunic 1 6 1 8 00.40 Cloth Yes Sturgia Yes fur_trimmed_short_tunic Fur Trimmed Tunic 3 6 3 12 00.80 Cloth Yes Sturgia Yes fur_trimmed_tunic Fur Waistcoat over Tunic 2 6 2 10 02.30 Leather No Looters Yes fur_waistcoat_over_tunic Gambeson over Mail Armor 15 29 8 52 11.00 Chainmail No Aserai Yes aserai_archer_armor Half Apron 1 3 1 5 00.70 Cloth Yes Neutral Yes half_apron Heavy Aketon 9 18 9 36 02.00 Cloth Yes Vlandia Yes gambeson_b Heavy Lamellar over Hauberk 25 50 15 90 28.00 Plate No Sturgia Yes sturgian_lamellar_fortified Heavy Lamellar over Mail 16 51 16 83 23.60 Plate No Sturgia Yes northern_brass_lamellar_over_mail Heavy Lamellar over Mail Armor 21 50 7 78 24.00 Plate No Sturgia Yes sturgian_lamellar_base Heavy Lamellar Vest 18 35 2 55 08.30 Plate No Sturgia Yes sturgian_lamellar_gambeson_heavy Heavy Lamellar Vest 2 28 2 32 06.20 Plate No Sturgia Yes sturgian_lamellar_gambeson Heavy Mail Hauberk 14 28 14 56 12.00 Chainmail No Vlandia Yes vlandia_chainmail Heavy Mail Shirt 14 27 12 53 09.50 Chainmail No Vlandia Yes hauberk Heavy Mail Shirt with Wide Belt 13 31 10 54 14.00 Chainmail No Battania Yes battania_woodland_chainmail Heavy Mail Vest 8 28 2 38 10.70 Chainmail No Battania Yes battanian_chainmail_armor_a Heavy Ring Mail 10 20 8 38 10.50 Chainmail No Aserai Yes ringed_desert_armor Heavy Scale Armor over Mail Hauberk 20 57 16 93 21.40 Plate No Empire Yes imperial_scale_armor Heavy Tunic 2 7 1 10 01.00 Cloth Yes Sturgia Yes heavy_nordic_tunic Hemp Tunic 2 4 1 7 00.40 Cloth Yes Empire Yes hemp_tunic Highborn Mail Armor 22 48 12 82 23.00 Chainmail No Battania Yes battania_noble_armor Highland Kilt over Tartan Trousers 4 0 0 4 00.80 Chainmail Yes Battania Yes battania_light_armor_d Highland Long Tartan 3 7 0 10 02.40 Chainmail Yes Battania Yes battania_light_armor_c Highland Mail Shirt 4 23 4 31 10.70 Chainmail No Battania Yes battanian_chainmail_armor_b Highland Reinforced Mail 8 34 4 46 16.60 Chainmail No Battania Yes battanian_chainmail_armor_d Highland Reinforced Mail over Tartan 8 32 4 44 14.70 Chainmail No Battania Yes battanian_chainmail_armor_c Highland Scale Armor over Cloth 6 31 3 40 11.40 Plate No Battania Yes battanian_scale_armor_b Highland Scale Armor over Mail Armor 15 42 12 69 22.40 Plate No Battania Yes battanian_scale_armor_a Highland Tartan 5 6 3 14 03.20 Chainmail Yes Battania Yes battania_light_armor_b Highland Tartan with Chest Plate 5 15 3 23 06.50 Chainmail No Battania Yes battania_light_armor_a Huscarl Decorated Mail Shirt 8 25 8 41 10.70 Chainmail No Sturgia Yes decorated_nordic_hauberk Huscarl Hauberk 12 25 10 47 08.30 Chainmail No Sturgia Yes sturgian_chainmale_shortsleeve Huscarl Mail Shirt 10 24 10 44 10.70 Chainmail No Sturgia Yes nordic_hauberk Infantryman Gambeson 7 15 4 26 02.10 Cloth Yes Empire Yes empire_warrior_padded_armor_a Infantryman Gambeson over Leather Jacket 8 16 4 28 01.80 Cloth Yes Empire Yes empire_warrior_padded_armor_b Infantryman Gambeson with Skirts 8 16 4 28 02.00 Cloth Yes Empire Yes empire_warrior_padded_armor_c Infantryman Gambeson with Straps 8 16 4 28 01.60 Cloth Yes Empire Yes empire_warrior_padded_armor_d Infantryman Long Gambeson 8 16 5 29 01.50 Cloth Yes Empire Yes empire_warrior_padded_armor_e Infantryman Mail over Leather 6 31 6 43 08.60 Chainmail No Empire Yes imperial_mail_over_leather Infantryman Mail over Striped Leather 6 31 6 43 10.20 Chainmail No Empire Yes imperial_mail_over_stripped_leather Infantryman Mail Vest 12 26 12 50 09.80 Chainmail No Empire Yes imperial_mail_vest Infantryman Rough Gambeson 8 16 6 30 02.80 Cloth Yes Empire Yes imperial_padded_cloth Kaftan with Leather Belt 3 5 2 10 01.10 Cloth Yes Aserai Yes aserai_civil_b Kaftan with Waistband 2 3 1 6 00.80 Cloth Yes Aserai Yes aserai_female_civil_b Khan's Coat of Plates 26 46 23 95 26.50 Plate No Khuzait Yes khuzait_heavy_armor Kilt over Plated Leather 23 42 3 68 16.00 Leather No Battania Yes kilt_over_plated_leather Laced Dress 1 2 1 4 00.60 Cloth Yes Sturgia Yes laced_dress Ladies Dress 4 7 2 13 00.70 Cloth Yes Empire Yes empire_dress Lamellar with Scale Skirt 23 52 16 91 24.10 Plate No Empire Yes lamellar_with_scale_skirt Lancer Lamellar Armor 10 39 7 56 13.00 Plate No Khuzait Yes eastern_lamellar_armor Layered Leather Tunic 6 11 2 19 01.20 Leather Yes Sturgia Yes layered_leather_tunic Layered Robe 2 5 1 8 02.00 Cloth Yes Aserai Yes layered_robe Leather Apron 2 4 2 8 02.50 Leather Yes Neutral Yes leather_apron Leather Armor 6 22 6 34 03.10 Leather No Empire Yes basic_imperial_leather_armor Leather Armor over Heavy Cloth 3 11 3 17 01.80 Leather Yes Sturgia Yes nordic_sloven Leather Armor with Iron Plates 4 22 4 30 09.60 Plate No Sturgia Yes leather_and_iron_plate_armor Leather Coat over Cloth 4 8 2 14 00.70 Cloth Yes Vlandia Yes leather_coat_over_cloth Leather Scale Armor 6 16 6 28 06.90 Leather Yes Vlandia Yes leather_scale_armor Leather Strips over Padded Robe 6 36 7 49 05.50 Cloth Yes Aserai Yes leather_strips_over_padded_robe Leather Tabard 9 18 6 33 04.40 Leather No Sturgia Yes northern_leather_tabard Leather Tabard over Mail 14 30 12 56 10.00 Chainmail No Sturgia Yes nordic_sloven_over_mail Leather Tunic 5 10 3 18 02.30 Leather Yes Vlandia Yes leather_coat Leather Tunic 7 12 2 21 02.10 Leather Yes Empire Yes leather_tunic Legionary Mail 18 34 15 67 19.00 Chainmail No Empire Yes legionary_mail Light Lamellar Armor 0 48 14 62 16.50 Plate No Aserai Yes desert_lamellar Light Long Padded Armor 8 16 6 30 01.30 Cloth Yes Aserai Yes desert_padded_cloth Light Padded Armor 7 15 7 29 01.60 Cloth Yes Sturgia Yes northern_padded_cloth Light Tunic 1 2 1 4 00.40 Cloth Yes Sturgia Yes light_tunic Long Fur Coat 6 12 2 20 02.60 Leather Yes Battania Yes long_fur_coat Long Hemp Tunic 2 4 2 8 00.60 Cloth Yes Vlandia Yes long_hemp_tunic Long Padded Robe 7 14 2 23 03.90 Cloth Yes Aserai Yes long_padded_robe Long Simple Robe 2 2 1 5 01.60 Cloth Yes Aserai Yes long_desert_robe Long Tunic 1 2 1 4 00.40 Cloth Yes Sturgia Yes sturgia_light_tunic Long Woolen Tunic 1 2 1 4 00.40 Cloth Yes Vlandia Yes long_woolen_tunic Luxury Brigandine 18 53 10 81 24.00 Chainmail No Battania Yes battania_mercenary_armor Luxury Coat 3 6 3 12 02.70 Leather Yes Khuzait Yes khuzait_civil_coat Luxury Kaftan 4 7 2 13 00.80 Cloth Yes Aserai Yes aserai_tunic_waistcoat Luxury Kaftan with Waistband 4 8 4 16 00.80 Cloth Yes Aserai Yes aserai_civil_a Luxury Lamellar Vest over Leather 7 33 6 46 15.00 Plate No Empire Yes imperial_lamellar_over_leather Luxury Scale Armor 23 47 14 84 20.00 Plate No Aserai Yes desert_scale_armor Luxury Thick Coat 3 6 3 12 02.70 Leather Yes Khuzait Yes khuzait_civil_coat_b Luxury Tunic 3 4 2 9 00.60 Cloth Yes Sturgia Yes nordic_tunic Mail Shirt 13 25 11 49 07.50 Chainmail No Vlandia Yes mail_shirt Mastercrafted Southern Scale Mail 6 36 7 49 18.00 Plate No Aserai Yes aserai_scale_armor_on_cloth Mastercrafted Southern Scale over Chain Hauberk 25 51 16 92 28.00 Plate No Aserai Yes aserai_full_scale_armor_on_chain Mastercrafted Southern Scale over Chain Mail 16 51 16 83 22.00 Chainmail No Aserai Yes aserai_scale_armor_on_chain Merchant Fur Coat 4 8 4 16 02.90 Leather Yes Neutral Yes merchants_fur_coat Military Tunic 2 4 1 7 00.60 Cloth Yes Empire Yes footmans_tunic Mirrored Brigandine Armor 14 36 14 64 18.60 Plate No Khuzait Yes eastern_plated_leather Mirrored Leather Armor 7 15 2 24 02.40 Leather No Khuzait Yes khuzait_sturdy_armor Old Fur Armor 6 12 0 18 00.90 Cloth Yes Looters Yes bandit_fur_a Old Fur Coat 4 12 0 16 01.00 Cloth Yes Looters Yes bandit_fur_b Ornate Legionary Scale Mail 18 36 8 62 28.00 Plate No Empire Yes empire_legion_b Ornate Scale Armor 19 39 8 66 16.00 Plate No Empire Yes empire_plate_vest_armor Padded Cloth with Strips 7 14 2 23 02.20 Cloth No Empire Yes padded_cloth_with_strips Padded Footman Coat 7 16 7 30 02.40 Cloth No Vlandia Yes padded_coat Padded Leather Overcoat 4 14 3 21 03.20 Leather No Looters Yes padded_leather_overcoat Padded Leather Shirt 8 16 4 28 01.80 Leather Yes Vlandia Yes padded_leather_shirt Padded Short Coat 2 15 7 24 02.20 Cloth No Vlandia Yes padded_short_coat Patched Gambeson 7 14 3 24 02.40 Cloth Yes Empire Yes patched_gambeson Plaid Dress 3 6 3 12 00.90 Cloth Yes Battania Yes battania_dress_a Plain Dress 1 2 1 4 00.50 Cloth Yes Sturgia Yes plain_dress Ragged Robes 2 3 1 6 00.90 Cloth Yes Looters Yes ragged_robes Ranger Mail 8 32 8 48 12.00 Chainmail No Battania Yes ranger_mail Red Dress 2 6 2 10 00.60 Cloth Yes Empire Yes empire_dress_b Red Tabard over Mail Hauberk 12 34 12 58 15.00 Chainmail No Vlandia Yes red_coat_over_mail Reinforced Leather Armor 8 24 2 34 11.10 Plate No Khuzait Yes khuzait_lamellar_strapped Reinforced Mirror Armor 5 16 2 23 02.40 Leather Yes Khuzait Yes khuzait_fortified_armor Reinforced Suede Armor 5 16 2 23 02.30 Leather No Khuzait Yes reinforced_suede_armor Reinforced Thick Tunic 3 7 2 12 01.10 Cloth Yes Sturgia Yes nordic_padded_cloth Rich Dress 1 3 1 5 00.50 Cloth Yes Empire Yes vlandian_dress Rich Tunic 1 2 1 4 00.40 Cloth Yes Empire Yes fine_town_tunic Ring Mail 2 13 3 18 04.40 Leather No Aserai Yes aserai_horseman_armor Robe over Mail Hauberk 12 25 12 49 08.90 Chainmail No Aserai Yes desert_robe_over_mail Robe over Mail Shirt 12 25 12 49 08.20 Chainmail No Aserai Yes aserai_robe_c_chain Rough Brigandine 19 38 19 76 19.00 Plate No Vlandia Yes plated_leather_coat Rough Fur Armor 5 14 3 22 01.30 Leather No Looters Yes rough_fur_armor Rough Fur over Mail 10 36 8 54 14.00 Chainmail No Looters Yes rough_fur_over_chain Rough Scale Mail 16 32 14 62 15.00 Plate No Battania Yes western_scale_mail Roughcloth Shortcoat 2 5 1 8 00.40 Cloth Yes Sturgia Yes roughcloth_shortcoat Rugged Gambeson 7 14 3 24 02.20 Cloth Yes Looters Yes bandit_gambeson Rugged Scale Armor 7 31 0 38 10.70 Plate No Battania Yes scale_armor Sackcloth Tunic 1 3 1 5 00.60 Cloth Yes Vlandia Yes sackcloth_tunic Scale Warlord Armor 18 37 16 71 19.00 Plate No Battania Yes battania_warlord_armor Scholar Robe 2 5 1 8 00.50 Cloth Yes Vlandia Yes monk_robe Short Gambeson over Tunic 6 16 3 25 01.50 Cloth Yes Sturgia Yes northern_padded_gambeson Short Padded Robe 6 14 2 22 01.30 Cloth Yes Aserai Yes short_padded_robe Short Tunic 0 4 0 4 01.00 Cloth Yes Empire Yes empire_short_dress Silk Kaftan 3 6 3 12 00.40 Cloth Yes Aserai Yes eastern_silk_clothing Silken Noble Dress 1 2 1 4 00.60 Cloth Yes Vlandia Yes vlandian_noble_woman_dress Simple Cloth Tunic 1 2 1 4 00.40 Cloth Yes Vlandia Yes cloth_tunic Simple Kaftan 2 5 1 8 01.60 Cloth Yes Aserai Yes desert_robe Simple Peasant Robe 2 5 2 9 01.10 Cloth Yes Aserai Yes aserai_civil_f Sleeved Heavy Tunic 2 7 1 10 00.90 Cloth Yes Sturgia Yes heavy_nordic_coat Sleeveless Enveloped Padded Garments 1 2 1 4 00.50 Cloth Yes Looters Yes bandit_envelope_dress_v2 Sleeveless Fur Coat 5 12 2 19 01.80 Leather No Looters Yes sleeveless_fur_coat Sleeveless Padded Coat 9 18 2 29 02.20 Cloth No Vlandia Yes sleeveless_padded_coat Sleeveless Padded Short Coat 7 15 2 24 02.00 Cloth Yes Vlandia Yes sleeveless_padded_short_coat Sleeveless Studded Fur Armor 5 11 0 16 00.40 Leather Yes Battania Yes sleeveless_studded_fur_armor Sloven Leather 4 12 3 19 02.90 Leather No Sturgia Yes nordic_sloven_leather Southern Chain Mail 13 25 13 51 17.00 Chainmail No Aserai Yes aserai_armor_02 Southern Decorated Chain Mail 13 27 13 53 18.00 Chainmail No Aserai Yes aserai_armor_02_b Southern Mail Shirt with Brass Plates 16 34 18 68 18.00 Chainmail No Aserai Yes aserai_brass_plate_a Southern Reinforced Mail Armor 16 31 16 63 22.00 Chainmail No Aserai Yes aserai_chain_plate_armor_a Southern Reinforced Mail Vest 6 31 6 43 15.00 Chainmail No Aserai Yes aserai_chain_plate_armor_c Southern Reinforced Short Mail Armor 6 31 16 53 18.00 Chainmail No Aserai Yes aserai_chain_plate_armor_d Southern Reinforced Sleeveless Mail Armor 16 31 6 53 19.00 Chainmail No Aserai Yes aserai_chain_plate_armor_b Southern Sleeveless Mail Shirt with Brass Plates 16 34 6 56 15.00 Chainmail No Aserai Yes aserai_brass_plate_b Steppe Robe 2 4 2 8 00.40 Cloth Yes Khuzait Yes steppe_robe Stitched Cured Leather Coat 10 20 6 36 08.40 Leather No Khuzait Yes eastern_stitched_leather_coat Stitched Leather over Mail 14 36 14 64 15.10 Chainmail No Aserai Yes stitched_leather_over_mail Stitched Leather Vest 5 12 3 20 01.50 Leather Yes Sturgia Yes stitched_leather_vest Striped Coat 2 6 1 9 00.60 Cloth Yes Khuzait Yes steppe_armor Studded Fur Armor 5 11 3 19 01.20 Leather Yes Looters Yes studded_fur_armor Studded Leather Armor 7 14 6 27 02.40 Leather No Khuzait Yes studded_steppe_leather Studded Leather Coat 5 10 2 17 01.60 Leather No Aserai Yes studded_leather_coat Studded Leather over Aketon 7 14 7 28 04.40 Leather No Khuzait Yes studded_leather_over_aketon Studded Leather Waistcoat 3 8 0 11 00.70 Leather Yes Khuzait Yes studded_leather_waistcoat Tailored Dress 2 5 2 9 00.70 Cloth Yes Aserai Yes fine_southern_dress Tartan Dress 2 4 2 8 00.70 Cloth Yes Battania Yes battania_female_civil_a Tartan Long Dress 2 6 2 10 00.70 Cloth Yes Battania Yes battania_dress_c Tartan Toga 9 4 0 13 00.70 Cloth Yes Battania Yes battania_light_armor_e Tartan Tunic 2 6 3 11 00.60 Cloth Yes Battania Yes battania_civil_a Tassled Robes 2 6 2 10 00.90 Cloth Yes Aserai Yes tassled_southern_robes Tattered Rags 1 3 0 4 00.30 Cloth Yes Looters Yes tattered_rags Thawb 2 4 2 8 01.10 Cloth Yes Aserai Yes aserai_civil_e Thick Brigandine Vest 8 34 2 44 04.50 Leather Yes Empire Yes khuzait_leather_stitched Thick Sleeved Robe 3 5 2 10 01.00 Cloth Yes Aserai Yes thick_sleeved_robe Tied Cloth Tunic 1 4 1 6 00.40 Cloth Yes Empire Yes tied_cloth_tunic Toga 3 8 4 15 00.90 Cloth Yes Empire Yes imperial_robes Torn Padded Garments 2 6 1 9 00.50 Cloth Yes Looters Yes torn_bandit_clothes Torn Robe 1 1 0 2 00.40 Leather No Looters Yes vlandia_bandit_c Townsman Luxury Coat 4 8 6 18 00.60 Leather Yes Battania Yes battania_civil_c Tunic with Leather Vest 4 9 2 15 00.90 Leather Yes Sturgia Yes northern_leather_vest Tunic with Rolled Cloth 3 6 2 11 00.70 Cloth Yes Empire Yes tunic_with_rolled_cloth Tunic with Shoulder Pads 2 5 2 9 00.60 Cloth Yes Empire Yes tunic_with_shoulder_pads Varyag Tunic 3 6 2 11 00.40 Cloth Yes Sturgia Yes northern_tunic Villager Leather Tunic 4 10 2 16 00.40 Leather Yes Battania Yes battania_civil_b Villager Short Dress 1 2 1 4 00.50 Cloth Yes Aserai Yes aserai_villager_female_dress Villager Thick Dress 2 4 2 8 00.70 Cloth Yes Battania Yes battania_female_civil_b White Tabard over Mail Hauberk 12 34 12 58 15.00 Chainmail No Vlandia Yes white_coat_over_mail Wildling Armor 5 2 1 8 00.80 Cloth Yes Battania Yes battanian_savage_armor Woodland Cloth Armor 4 9 2 15 01.50 Cloth Yes Battania Yes highland_cloth Woodland Commoner Dress 2 4 2 8 00.80 Cloth Yes Battania Yes battania_dress_b Woodland Garments 6 14 4 24 01.20 Leather Yes Battania Yes battania_woodland_outfit Woven Leather Vest 5 11 3 19 04.70 Leather No Vlandia Yes woven_leather_vest ▲ Show/Hide Body Armor ▲ Head Armors[] ▼ Show/Hide Head Armor ▼ Item Name Head Armor Rating Weight Material Civilian Culture Merchandise Item ID Austere Crown 4 0.35 Plate Yes Empire No vlandia_crown Bandit Leather Hood 5 0.10 Leather Yes Aserai Yes aserai_civil_f_cape Battle Crown 47 2.20 Plate No Sturgia No sturgian_battle_crown Bear Head 24 1.40 Leather Yes Battania Yes bearhead Brass Southern Closed Helmet 42 2.50 Plate No Aserai No brass_aserai_helmet_closed Brass Southern Closed Helmet with Turban 43 2.55 Plate No Aserai No brass_aserai_helmet_b_closed Brass Southern Helmet 38 2.20 Plate No Aserai No brass_aserai_helmet_open Brass Southern Helmet with Leather Flaps 36 1.80 Plate No Aserai No brass_aserai_helmet_leather Brass Southern Helmet with Turban 39 2.30 Plate No Aserai No brass_aserai_helmet_b_open Brass Turbaned Helmet with Leather Flaps 37 1.90 Plate No Aserai No brass_aserai_helmet_b_leather Bronze Cap with Cheek Guards 31 3.00 Plate No Battania Yes battania_earmuff_helmet_b_brnz Bronze Nasalhelm over Mail 38 3.70 Plate No Empire Yes leatherlame_nasalhelm_over_imperial_mail Cap with Fur Coif 20 1.30 Leather No Battania Yes battania_fur_helmet Cap with Neck Flap 6 0.30 Cloth Yes Khuzait Yes eastern_cap Cervelliere over Arming Coif 19 1.90 Plate No Vlandia Yes cervelliere_over_arming_coif Cervelliere over Cloth Headwrap 20 2.00 Plate No Vlandia Yes cervelliere_over_cloth_headwrap Cervelliere over Laced Coif 29 2.10 Plate No Vlandia Yes cervelliere_over_laced_coif Cervelliere over Padded Cap 20 2.10 Plate No Vlandia Yes cervelliere_over_padded_cap Closed Decorated Goggled Helmet 54 3.80 Plate No Sturgia Yes sturgian_helmet_b_close Closed Head Scarf 6 0.60 Cloth No Aserai Yes closed_head_scarf Closed Huscarl Helmet 51 4.40 Chainmail No Sturgia Yes goggled_helmet_over_full_mail Closed Knight Helmet 45 2.20 Plate No Vlandia Yes vlandian_faceguard_helmet_a Closed Mail Goggled Helmet 51 3.65 Chainmail No Sturgia Yes nordic_helmet Closed Steel Cap 52 3.20 Chainmail No Aserai Yes closed_desert_helmet_with_mail Closed Warlord Helmet 53 3.80 Plate No Sturgia Yes sturgian_helmet_closed Cloth Coif 2 0.20 Cloth Yes Empire Yes imperial_cloth_coif Cloth Headwrap 6 0.40 Cloth Yes Vlandia Yes cloth_headwrap Cloth Hood 6 0.30 Cloth No Battania Yes battania_civil_hood Colored Hijab 2 0.10 Cloth Yes Aserai Yes head_scarf Colored Keffiyeh 5 0.10 Cloth Yes Aserai Yes aserai_civil_e_hscarf Colored Turban 5 0.20 Cloth Yes Aserai Yes aserai_civil_d_hscarf Crowned Helmet 46 3.40 Plate No Vlandia No western_crowned_helmet Crowned Plate Helmet 48 3.60 Plate No Vlandia No western_crowned_plated_helmet Decorated Bronze Helmet with Cheek Guards 35 3.30 Plate No Battania Yes battania_earmuff_helmet_c_cpr Decorated Nomad Cap 6 0.40 Cloth Yes Khuzait Yes decorated_nomad_cap Desert Headdress 6 0.20 Cloth Yes Aserai Yes desert_headdress Desert Headscarf 3 0.30 Cloth Yes Aserai Yes aserai_female_civil_hscarf Emir Helmet 46 3.00 Chainmail No Aserai Yes emirs_helmet Feathered Spangenhelm 26 3.20 Plate No Empire Yes ironlame_feathered_spangenhelm Feathered Spangenhelm over Coif 42 3.10 Plate No Empire Yes feathered_spangenhelm_over_imperial_coif Feathered Spangenhelm over Leather 36 3.20 Plate No Empire Yes ironlame_feathered_spangenhelm_over_leather Feathered Spangenhelm over Mail 42 3.40 Plate No Empire Yes leatherlame_feathered_spangenhelm_over_mail Female Headwrap 2 0.10 Cloth Yes Aserai Yes female_head_wrap Female Rural Headwrap 1 0.30 Cloth Yes Vlandia Yes head_wrapped Female Rural Scarf 3 0.20 Cloth Yes Vlandia Yes head_piece Fringed Bronze Cap with Cheek Guards 35 3.20 Plate No Battania Yes battania_earmuff_helmet_a_brnz Fringed Decorated Bronze Cap with Cheek Guards 37 3.30 Plate No Battania Yes battania_earmuff_helmet_c_brnz Fringed Decorated Steel Cap with Cheek Guards 38 3.10 Plate No Battania Yes battania_earmuff_helmet_c Fringed Steel Cap with Cheek Guards 36 3.00 Plate No Battania Yes battania_earmuff_helmet_a Full Helm over Arming Coif 46 3.00 Plate No Vlandia Yes full_helm_over_arming_coif Full Helm over Cloth Headwrap 46 3.20 Plate No Vlandia Yes full_helm_over_cloth_headwrap Full Helm over Laced Coif 45 3.25 Plate No Vlandia Yes full_helm_over_laced_coif Full Helm over Mail Coif 50 3.70 Plate No Vlandia Yes full_helm_over_mail_coif Full Helm over Padded Cap 47 3.10 Plate No Vlandia Yes full_helm_over_padded_cap Full Helm over Padded Cloth 48 3.60 Plate No Vlandia Yes full_helm_over_padded_cloth Fur Cap 9 0.50 Leather Yes Sturgia Yes northern_fur_cap Fur Cap with Ear Flaps 7 0.40 Leather Yes Sturgia Yes nordic_leather_cap Fur Rimmed Cap 8 0.30 Leather Yes Sturgia Yes nordic_fur_cap Furred Noble Lancer Helmet 45 3.40 Plate No Khuzait Yes khuzait_noble_helmet_with_fur Goggled Cataphract Helmet 52 3.20 Chainmail No Empire Yes imperial_goggled_helmet Goggled Helmet over Leather 46 3.10 Plate No Sturgia Yes goggled_helmet_over_leather Goggled Helmet over Mail 50 3.40 Plate No Sturgia Yes goggled_helmet_over_mail Golden Laurel Crown 5 0.30 Plate Yes Empire No empire_crown_north Head Scarf 1 0.20 Cloth Yes Sturgia Yes womens_headwrap_b Headscarf with Fez 4 0.40 Cloth Yes Aserai Yes aserai_female_civil_hscarf_b Heavy Cavalry Helmet 46 3.80 Plate No Sturgia Yes sturgia_heavy_cavalary_helmet Heavy Lancer Helmet 51 4.00 Chainmail No Khuzait Yes eastern_vendel_helmet Heavy Nasalhelm over Laced Cloth 46 3.10 Plate No Empire Yes heavy_nasalhelm_over_laced_cloth Heavy Nasalhelm over Leather 48 3.40 Plate No Empire Yes heavy_nasalhelm_over_imperial_leather Heavy Nasalhelm over Mail 51 3.60 Plate No Empire Yes heavy_nasalhelm_over_imperial_mail Heavy Nasalhelm over Padding 48 3.00 Plate No Empire Yes heavy_nasalhelm_over_imperial_padding Helmet with Faceguard 25 2.50 Plate No Empire Yes helmet_with_faceguard Helmet with Open Turban 26 2.10 Plate No Aserai Yes loose_wrapped_desert_helmet Helmet with Turban and Coif 20 2.20 Plate No Aserai Yes trailed_desert_helmet Hide Cap 8 0.45 Plate No Looters Yes vlandia_bandit_cape_b Highland Ceremonial Crown 8 0.50 Plate No Battania No battania_crown Highland Crowned Helmet 50 3.40 Plate No Battania No battanian_crowned_helmet Hijab 3 0.50 Cloth Yes Aserai Yes headscarf_d Imperial Jeweled Band 7 0.85 Plate Yes Empire No empire_crown_v2 Imperial Jeweled Band 6 0.50 Plate Yes Empire No empire_crown_west Imperial Jeweled Helmet 47 3.40 Plate No Empire Yes empire_jewelled_helmet Imperial Plumed Helmet 48 3.10 Plate No Empire No empire_battle_crown_west Infantry Steel Helmet 33 2.20 Plate No Khuzait Yes steppe_helmet Iron Legionary Helm over Cloth 46 3.20 Plate No Empire Yes ironlame_nasalhelm_over_imperial_cloth Iron Nasalhelm over Coif 48 3.60 Plate No Empire Yes ironlame_nasalhelm_over_imperial_coif Iron Nasalhelm over Leather 43 3.50 Plate No Empire Yes leatherlame_nasalhelm_over_imperial_leather Iron Nasalhelm over Mail 48 3.30 Plate No Empire Yes ironlame_nasalhelm_over_imperial_mail Iron Nasalhelm over Padding 46 3.10 Plate No Empire Yes ironlame_nasalhelm_over_imperial_padding Iron Roundkettle over Leather 30 2.20 Plate No Empire Yes ironlame_roundkettle_over_imperial_leather Iron Roundkettle over Mail 36 2.85 Plate No Empire Yes ironlame_roundkettle_over_imperial_mail Iron Spiked Kettle over Mail 33 2.85 Plate No Empire Yes ironlame_spiked_kettle_over_mail Jeweled Crown 34 2.10 Plate No Empire No empire_crown Jeweled Fur Rimmed Helmet 41 2.40 Plate Yes Sturgia No sturgian_crown Jeweled Plumed Battle Crown 45 2.10 Plate No Empire No empire_battle_crown_north Keffiyeh with Brown Band 4 0.20 Cloth Yes Aserai Yes aserai_civil_hscarf_a Keffiyeh with Silken Band 4 0.20 Cloth Yes Aserai Yes aserai_civil_c_head Kettle Hat over Mail Coif 42 2.90 Chainmail No Vlandia Yes kettle_hat_over_mail_coif Kettle Hat over Padded Cloth 34 2.40 Plate No Vlandia Yes kettle_hat_over_padded_cloth Kettle Hat over Padded Coif 36 2.60 Plate No Vlandia Yes kettle_hat_over_padded_coif Kettle Helmet over Arming Coif 32 2.30 Plate No Vlandia Yes kettle_helmet_over_arming_coif Kettle Helmet over Laced Coif 35 2.50 Plate No Vlandia Yes kettle_helmet_over_laced_coif Kettle Helmet over Mail 40 2.80 Plate No Vlandia Yes kettle_helmet_over_mail Kettle Helmet over Padded Cap 33 2.25 Plate No Vlandia Yes kettle_helmet_over_padded_cap Kettle Helmet over Padded Cloth 33 2.60 Plate No Vlandia Yes kettle_helmet_over_padded_cloth Kettle Helmet over Padded Coif 36 2.68 Plate No Vlandia Yes kettle_helmet_over_padded_coif Kettle Helmet with Leather 33 2.40 Plate No Vlandia Yes kettle_helmet_with_leather Kettle Helmet with Mail 36 2.90 Plate No Vlandia Yes kettle_helmet_with_mail Kettle over Laced Coif 33 3.00 Plate No Vlandia Yes guards_kettle_over_laced_coif Kettle over Mail Coif 38 3.60 Plate No Vlandia Yes guards_kettle_over_mail_coif Kettle over Padded Coif 34 3.00 Plate No Vlandia Yes guards_kettle_over_padded_coif Khuzait Battle Crown 36 2.70 Plate No Khuzait No khuzait_battle_crown Knight Helmet with Bronze Faceguard 44 2.30 Plate No Vlandia Yes vlandian_faceguard_helmet_b Laced Cloth Coif 6 0.40 Cloth Yes Empire Yes laced_cloth_coif Laced Coif 14 0.60 Cloth Yes Vlandia Yes laced_coif Leather Cap 8 0.40 Leather Yes Empire Yes leather_cap Leather Coif 9 0.30 Cloth Yes Vlandia Yes arming_coif Leather Coif 6 0.30 Leather Yes Empire Yes imperial_leather_coif Leather Studded Helm 8 0.50 Leather No Battania Yes leather_studdedhelm Leather Studded Helm over Headcloth 10 0.70 Leather No Battania Yes leather_studdedhelm_over_headcloth Leather Studded Helm over Roughscale 22 2.10 Leather No Battania Yes leather_studdedhelm_over_roughscale Leather Studded Helm over Thinhide 12 0.80 Leather No Battania Yes leather_studdedhelm_over_thinhide Legionary Helm 36 3.20 Plate No Empire Yes imperial_nasal_helm Light Roundkettle over Leather 22 2.20 Plate No Empire Yes roundkettle_over_imperial_leather Lightweight Padded Coif 14 0.50 Cloth Yes Empire Yes imperial_padded_coif Loose Head Scarf 3 0.50 Cloth Yes Vlandia Yes headscarf Lord Helmet with Metal Strips 47 3.40 Plate No Empire Yes empire_helmet_with_metal_strips Lordly Steel Cap 46 2.90 Plate No Aserai Yes southern_lord_helmet Luxurious Head Scarf 3 0.30 Cloth Yes Vlandia Yes headscarf_c Luxury Turban Over Helmet 42 2.80 Plate No Aserai Yes aserai_crown Mail Coif 19 1.70 Chainmail No Empire Yes imperial_mail_coif Mail Coif with Helmet Padding 18 1.70 Chainmail No Empire Yes mail_coif Mailed Nasal Helmet 49 3.15 Plate No Sturgia Yes sturgian_helmet_open Mamluke Helmet with Mail 45 2.90 Plate No Aserai Yes desert_helmet_with_mail Merchant Hat 1 0.10 Leather Yes Neutral Yes merchants_hat Nasal Cervelliere over Laced Coif 28 2.10 Plate No Vlandia Yes nasal_cervelliere_over_laced_coif Nasal Cervelliere over Mail Coif 36 2.60 Plate No Vlandia Yes nasal_cervelliere_over_mail_coif Nasal Cervelliere over Padded Cap 22 2.00 Plate No Vlandia Yes nasal_cervelliere_over_padded_cap Nasal Cervelliere over Padded Coif 25 2.20 Plate No Vlandia Yes nasal_cervelliere_over_padded_coif Nasal Helmet over Cloth Headwrap 26 2.00 Plate No Vlandia Yes nasal_helmet_over_cloth_headwrap Nasal Helmet over Laced Coif 32 2.30 Plate No Vlandia Yes nasal_helmet_over_laced_coif Nasal Helmet over Mail 36 3.10 Plate No Vlandia Yes nasal_helmet_over_mail Nasal Helmet over Mail Coif 38 3.30 Plate No Vlandia Yes nasal_helmet_over_mail_coif Nasal Helmet over Padded Cloth 29 2.20 Plate No Vlandia Yes nasal_helmet_over_padded_cloth Nasal Helmet over Padded Coif 36 2.40 Plate No Vlandia Yes nasal_helmet_over_padded_coif Nasal Helmet with Leather 37 2.20 Plate No Sturgia Yes nasal_helmet_with_leather Nasal Helmet with Mail 39 2.50 Plate No Sturgia Yes nasal_helmet_with_mail Nasalhelm over Leather 23 1.90 Plate No Sturgia Yes nasalhelm_over_leather Nasalhelm over Mail 33 2.80 Plate No Sturgia Yes nasalhelm_over_mail Noble Crowned Lord Helmet 45 3.40 Plate No Aserai No aserai_lord_helmet_a Noble Lancer Helmet 48 3.40 Plate No Khuzait Yes khuzait_noble_helmet_with_feathers Noble Steel Cap 46 3.50 Plate No Aserai Yes southern_noble_helmet Nomad Cap 4 0.30 Cloth Yes Khuzait Yes nomad_cap Nomad Fur Cap 7 0.35 Leather Yes Khuzait Yes fur_hat Nomad Helmet 31 2.10 Plate No Khuzait Yes nomad_helmet Nomad Padded Hood 12 0.60 Cloth Yes Khuzait Yes nomad_padded_hood Northern Closed Warlord Helmet 51 3.70 Chainmail No Sturgia Yes closed_goggled_helmet Open Head Scarf 6 0.50 Cloth Yes Aserai Yes open_head_scarf Open Mail Coif 20 1.50 Chainmail No Empire Yes imperial_open_mail_coif Open Mail Coif 18 1.60 Chainmail No Empire Yes open_mail_coif Open Padded Coif 14 0.60 Cloth Yes Vlandia Yes open_padded_coif Ornate Desert Battle Crown 44 2.80 Plate No Aserai No aserai_battle_crown Ornate Steel Cap 22 1.40 Plate No Khuzait No khuzait_crown Padded Cap 11 0.20 Cloth Yes Vlandia Yes padded_cap Padded Coif 18 0.40 Cloth No Vlandia Yes arming_cap Padded Half Coif 14 0.70 Cloth No Vlandia Yes padded_coif Padded Leather Cape 11 0.40 Plate No Vlandia Yes padded_leather_cape Palatine Guard Helmet 46 3.20 Plate No Empire Yes empire_lord_helmet Peaked Fur Hood 13 0.70 Leather No Khuzait Yes peaked_fur_hood Peaked Helmet over Laced Coif 37 2.80 Plate No Vlandia Yes peaked_helmet_over_laced_coif Peaked Helmet over Mail 40 2.80 Plate No Vlandia Yes peaked_helmet_over_mail Peaked Helmet over Mail Coif 42 3.00 Plate No Vlandia Yes peaked_helmet_over_mail_coif Peaked Helmet over Padded Cloth 36 2.50 Plate No Vlandia Yes peaked_helmet_over_padded_cloth Peasant Head Wrapping 1 0.05 Cloth Yes Vlandia Yes head_wrapping Pilgrim Hood 3 0.20 Cloth Yes Empire Yes pilgrim_hood Plated Helmet 30 3.00 Plate No Vlandia Yes vlandia_lord_helmet_b2 Plated Helmet with Sideguards 52 3.90 Plate No Vlandia Yes western_plated_helmet Plated Warlord Helmet 53 3.80 Plate No Sturgia Yes sturgian_lord_helmet_c Plumed Decorated Mailed Nasal Helmet 49 3.20 Plate No Sturgia Yes sturgian_helmet_b_open Plumed Fur Lined Helmet 24 2.10 Plate No Khuzait Yes plumed_fur_lined_helmet Plumed Helmet 47 2.90 Plate No Empire Yes plumed_helmet Plumed Lamellar Helmet 36 2.80 Plate No Khuzait Yes plumed_lamellar_helmet Plumed Noble Lancer Helmet with Neckguard 48 3.60 Plate No Khuzait Yes khuzait_noble_helmet_with_neckguard Plumed Nomad Helmet 32 2.60 Plate No Khuzait Yes plumed_nomad_helmet Pointed Skullcap over Cloth Headwrap 30 2.10 Plate No Aserai Yes pointed_skullcap_over_cloth_headwrap Pointed Skullcap over Gambeson 32 2.20 Plate No Aserai Yes pointed_skullcap_over_mail Pointed Skullcap over Laced Coif 32 2.20 Plate No Aserai Yes pointed_skullcap_over_laced_coif Pointed Skullcap over Mail Coif 37 2.80 Plate No Aserai Yes pointed_skullcap_over_mail_coif Pointed Skullcap with Mail 35 2.60 Plate No Aserai Yes pointed_skullcap_with_mail Reinforced Closed Goggled Helmet 52 3.20 Chainmail No Sturgia Yes decorated_goggled_helmet Ridged Decorated Bronze Cap with Cheek Guards 40 3.30 Plate No Battania Yes battania_earmuff_helmet_d_brnz Ridged Decorated Steel Cap with Cheek Guards 41 3.20 Plate No Battania Yes battania_earmuff_helmet_d Ridged Helm 46 3.20 Plate No Battania Yes ridged_northernhelm Ridged Warlord Helmet 50 3.60 Plate No Sturgia Yes sturgian_lord_helmet_a Rough Padded Cap 12 0.50 Plate No Looters Yes vlandia_bandit_cape_a Roughhide Cap 7 0.50 Cloth Yes Sturgia Yes roughhide_cap Roughscale Helmet 26 2.20 Plate No Battania Yes roughscale_helmet Roughspun Keffiyeh 6 0.20 Cloth Yes Aserai Yes aserai_civil_hscarf_b Roundkettle Helmet 36 2.80 Plate No Empire Yes leatherlame_roundkettle Roundkettle over Cloth 28 2.00 Plate No Empire Yes roundkettle_over_imperial_cloth Roundkettle over Laced Cloth 26 2.00 Plate No Empire Yes roundkettle_over_laced_cloth Roundkettle over Leather 30 2.20 Plate No Empire Yes leatherlame_roundkettle_over_imperial_leather Roundkettle over Mail 34 2.80 Plate No Empire Yes roundkettle_over_imperial_mail Roundkettle over Mail 42 3.10 Plate No Empire Yes leatherlame_roundkettle_over_imperial_mail Roundkettle over Padding 31 2.40 Plate No Empire Yes roundkettle_over_imperial_padding Royal Cataphract Helmet 51 3.70 Plate No Empire Yes empire_guarded_lord_helmet Rural Head Wrap 1 0.10 Cloth Yes Vlandia Yes womens_headwrap_c Rural Headdress 3 0.20 Cloth Yes Aserai Yes aserai_villager_female_headdress Sea Raider Goggled Helmet 50 3.20 Plate No Sturgia Yes northern_goggled_helmet Segmented Cervelliere over Laced Coif 24 2.30 Plate No Vlandia Yes segmented_cervelliere_over_laced_coif Segmented Cervelliere over Mail 26 2.85 Plate No Vlandia Yes segmented_cervelliere_over_mail Segmented Cervelliere over Mail Coif 28 2.90 Plate No Vlandia Yes segmented_cervelliere_over_mail_coif Segmented Cervelliere over Padded Cloth 28 2.80 Plate No Vlandia Yes segmented_cervelliere_over_padded_cloth Segmented Skullcap over Laced Coif 17 1.20 Plate No Vlandia Yes segmented_skullcap_over_laced_coif Segmented Skullcap over Mail Coif 42 3.20 Plate No Vlandia Yes segmented_skullcap_over_mail_coif Segmented Skullcap over Padded Cloth 28 2.60 Plate No Vlandia Yes segmented_skullcap_over_padded_cloth Segmented Skullcap over Padded Coif 29 2.30 Plate No Vlandia Yes segmented_skullcap_over_padded_coif Spangenhelm over Leather 40 2.70 Plate No Empire Yes leatherlame_feathered_spangenhelm_over_leather Spangenhelm over Mail 42 3.30 Plate No Empire Yes ironlame_feathered_spangenhelm_over_mail Spangenhelm with Leather 20 1.20 Plate No Sturgia Yes spangenhelm_with_leather Spangenhelm with Padded Cloth 18 1.90 Plate No Sturgia Yes spangenhelm_with_padded_cloth Spiked Helmet 48 3.50 Plate No Khuzait Yes spiked_helmet Spiked Helmet with Closed Turban 23 2.40 Plate No Aserai Yes closed_desert_helmet Spiked Helmet with Facemask 51 4.50 Plate No Khuzait Yes spiked_helmet_with_facemask Spiked Helmet with Open Turban 22 1.30 Plate No Aserai Yes open_desert_helmet Spiked Kettle over Mail 27 3.10 Plate No Empire Yes spiked_kettle_over_imperial_mail Spiked Kettle over Padding 39 2.50 Plate No Empire Yes spiked_kettle_over_imperial_padding Steel Cap 18 1.20 Plate No Aserai Yes desert_helmet Steel Cap with Cheek Guards 32 2.90 Plate No Battania Yes battania_earmuff_helmet_b Steel Cap with Nose Guard 22 1.80 Plate No Sturgia Yes nasal_helmet Steel Nasal Cap 35 2.40 Plate No Sturgia Yes sturgian_helmet_base Tall Helmet 38 2.20 Plate No Empire Yes tall_helmet Thick Fur Hood 12 0.60 Leather No Khuzait Yes fur_hood Thinhide Coif 9 0.50 Leather Yes Battania Yes thinhide_coif Tied Head Wrapping 5 0.50 Cloth Yes Aserai Yes tied_head_wrapping Tight Head Scarf 7 0.70 Cloth No Aserai Yes tight_head_scarf Tribal Turban 7 0.60 Cloth Yes Aserai Yes tuareg Turban 4 0.50 Cloth Yes Aserai Yes turban Two Pronged Bronze Crown 40 2.30 Plate Yes Battania No battania_battle_crown Upturned Fur Cap 10 0.60 Leather Yes Khuzait Yes upturned_fur_cap Visored Helmet over Laced Coif 46 3.20 Plate No Vlandia Yes visored_helmet_over_laced_coif Visored Helmet over Mail Coif 52 3.60 Plate No Vlandia Yes visored_helmet_over_mail_coif Visored Helmet over Padded Cloth 46 3.30 Plate No Vlandia Yes visored_helmet_over_padded_cloth Visored Helmet over Padded Coif 48 3.30 Plate No Vlandia Yes visored_helmet_over_padded_coif Warlord Helmet 53 3.10 Plate No Battania Yes battanian_noble_helmet_with_feather Warlord Helmet over Full Mail 54 3.80 Chainmail No Sturgia Yes lendman_helmet_over_full_mail Warlord Helmet over Mail 48 3.10 Plate No Sturgia Yes lendman_helmet_over_mail Warlord Helmet with Cheek Guards 47 3.60 Plate No Sturgia Yes northern_warlord_helmet Warlord Helmet with Feathers 46 3.30 Plate No Battania Yes battanian_plated_noble_helmet Warlord Helmet with Nose Guard 51 3.50 Plate No Sturgia Yes sturgian_lord_helmet_b Wolf Head 16 1.30 Leather No Battania Yes wolfhead Woven Turban 6 0.80 Cloth Yes Aserai Yes woven_turban Wrapped Cap 6 0.40 Cloth Yes Aserai Yes desert_cap Wrapped Headcloth 5 0.20 Cloth Yes Battania Yes wrapped_headcloth Wrapped Helmet with Mail Coif 46 3.00 Chainmail No Aserai Yes desert_mail_coif Wrapped Leather Cap 12 0.50 Cloth Yes Aserai Yes wrapped_desert_cap ▲ Show/Hide Head Armor ▲ Shoulder Armors[] ▼ Show/Hide Shoulder Armor ▼ Item Name Body Armor Rating Arm Armor Rating Total Armor Rating Weight Material Civilian Culture Merchandise Item ID Armored Bearskin 12 0 12 07.00 Leather No Battania Yes armored_bearskin Bear Pelt 9 3 12 03.30 Leather No Battania Yes bearskin Bolted Leather Strips 8 1 9 00.80 Leather No Khuzait Yes bolted_leather_strips Bronze Lamellar Shoulder Guards 1 5 6 01.60 Plate No Khuzait Yes a_brass_lamellar_shoulder_a Bronze Lamellar Shoulder Pieces 5 11 16 05.00 Plate No Khuzait Yes brass_lamellar_shoulder Bronze Pauldrons 1 9 10 03.50 Plate No Empire Yes a_pauldron_cape_c Bronze Pauldrons with Neck Guard 5 9 14 06.50 Plate No Empire Yes a_pauldron_cape_b Bronze Plate Pauldrons 2 10 12 02.40 Plate No Empire Yes empire_plate_armor_shoulder_a Bronze Scale Pauldrons 1 8 9 03.60 Plate No Aserai Yes a_aserai_scale_b_shoulder_d Bronze Scale Pauldrons 5 11 16 02.60 Plate No Aserai Yes aserai_scale_shoulder_c Bronze Scale Shoulder Guards 14 7 21 06.00 Plate No Aserai Yes a_aserai_scale_b_shoulder_c Bronze Scale Shoulder Guards 9 8 17 05.80 Plate No Aserai Yes aserai_scale_shoulder_a Caped Leather Harness 7 7 14 04.90 Leather No Empire Yes varangian_bra_royal Chained Fur Cloak 7 4 11 04.50 Leather No Battania Yes battania_cloak_furr Cotton Hood 2 1 3 00.20 Cloth Yes Neutral Yes female_hood Cured Leather Pauldrons 1 8 9 00.80 Leather No Khuzait Yes steppe_leather_shoulders Cured Leather Shoulder Pieces 4 2 6 00.85 Leather No Battania Yes battanian_leather_shoulder_a Cured Studded Leather Shoulders 4 7 11 04.50 Leather No Khuzait Yes a_khuzait_leather_shoulder_b_a Decorated Bronze Scale Pauldrons 9 9 18 05.80 Plate No Aserai Yes aserai_scale_shoulder_d Decorated Lamellar Leather Shoulder Guards 2 7 9 01.30 Leather No Khuzait Yes a_leather_lamellar_armor_shoulder_a Decorated Leather Harness 6 7 13 04.50 Leather No Empire Yes varangian_bra_basic Decorated Leather Harness over Mail 14 9 23 11.50 Chainmail No Empire Yes varangian_bra_mail Decorated Leather Harness over Scale 15 9 24 13.50 Plate No Empire Yes varangian_bra_scale Decorated Leather Harness with Padding 12 9 21 08.50 Leather No Empire Yes varangian_bra_padded Decorated Long Sleeve Bronze Scale Pauldrons 9 12 21 12.40 Plate No Aserai Yes aserai_scale_shoulder_e Decorated Scale Shoulder Guards 4 7 11 04.20 Plate No Sturgia Yes brass_scale_shoulders Decorated Steel Lamellar Shoulder Pieces 2 12 14 03.80 Plate No Khuzait Yes a_metal_lamellar_armor_shoulder_a Fringed Cape 2 2 4 00.25 Cloth No Battania Yes battania_civil_cloak Fur Cloak 5 1 6 02.70 Leather Yes Battania Yes fur_cloak_b Fur Cloak With Round Plate 13 6 19 07.60 Leather No Battania Yes fur_cloak_a Green Hood 3 1 4 00.35 Cloth Yes Vlandia Yes green_hood Heavy Cloak 3 2 5 00.50 Cloth Yes Neutral Yes empire_cape_a Heavy Lamellar Pauldrons 7 12 19 03.50 Plate No Empire Yes imperial_lamellar_shoulders Heavy Tartan Scarf 3 1 4 00.55 Cloth No Battania Yes battania_scarf_a Heavy Warlord Pauldrons 10 14 24 08.00 Plate No Battania Yes battania_warlord_pauldrons Hood 3 1 4 00.35 Cloth Yes Vlandia Yes hood Iron Plate Pauldrons 2 11 13 02.20 Plate No Empire Yes empire_plate_armor_shoulder_b Lamellar Pauldrons 6 12 18 04.50 Plate No Sturgia Yes brass_lamellar_shoulder_white Lamellar Pauldrons 1 8 9 02.20 Plate No Empire Yes a_empire_plated_shoulder_b Lamellar Shoulder Guards 5 1 6 01.80 Plate No Sturgia Yes a_brass_lamellar_shoulder_white_a Lamellar Shoulder Pieces 12 12 24 09.00 Plate No Khuzait Yes lamellar_shoulders Large Fur Cloak With Round Plate 14 7 21 08.30 Leather No Battania Yes fur_cloak_c Leather Lamellar Shoulder Guards 6 6 12 03.50 Leather No Khuzait Yes leather_lamellar_shoulders Leather Shoulder Guard 4 2 6 00.60 Leather No Neutral Yes desert_leather_shoulderpad Legionary Cape 7 9 16 06.90 Plate No Empire Yes pauldron_cape_a Legionary Padded Straps 6 4 10 03.20 Leather No Empire Yes empire_warrior_padded_armor_shoulder Legionary Reinforced Studded Harness 6 11 17 03.90 Plate No Empire Yes imperial_studded_strip_shoulders Legionary Studded Harness 5 4 9 02.80 Plate No Empire Yes a_empire_plated_shoulder_a Leopard Pelt 5 2 7 02.00 Leather Yes Aserai Yes leopard_pelt Long Sleeved Bronze Scale Shoulder Guards 16 8 24 02.20 Plate No Aserai Yes aserai_scale_shoulder_b Mail Shoulder Guards 9 5 14 05.70 Chainmail No Sturgia Yes mail_shoulders Mail Shoulder Pieces 7 1 8 02.30 Chainmail No Battania Yes battanian_chainmail_shoulder_a Mail Shoulder Reinforcements 8 3 11 03.50 Chainmail No Battania Yes battanian_chainmail_shoulder_b Neckguard with Bronze Plate Pauldrons 8 11 19 07.80 Plate No Empire Yes studded_imperial_neckguard Ornate Pauldrons 10 12 22 02.20 Plate No Vlandia Yes noble_pauldron Ornate Pauldrons with Cape 11 12 23 04.40 Plate No Vlandia Yes noble_pauldron_with_cape Padded Leather Shoulders 9 4 13 02.40 Cloth No Vlandia Yes padded_leather_shoulders Pauldrons with Cape 4 11 15 05.60 Plate No Vlandia Yes pauldron_with_cape Reinforced Bronze Lamellar Shoulder Guards 1 10 11 03.00 Plate No Khuzait Yes a_brass_lamellar_shoulder_b Reinforced Bronze Scale Shoulder Guards 13 9 22 09.20 Plate No Aserai Yes a_aserai_scale_b_shoulder_e Reinforced Harness with Cape 7 4 11 03.50 Leather No Battania Yes battania_shoulder_furr Reinforced Lamellar Shoulder Guards 1 11 12 02.40 Plate No Sturgia Yes a_brass_lamellar_shoulder_white_b Reinforced Leather Pauldrons 2 8 10 03.50 Leather No Khuzait Yes khuzait_leather_pauldron Reinforced Mail Shoulders 9 4 13 05.80 Chainmail No Vlandia Yes chainmail_shoulder_armor Reinforced Ornate Pauldrons 13 12 25 06.40 Plate No Vlandia Yes noble_pauldron_with_scarf Reinforced Ornate Pauldrons over Scale 15 12 27 11.40 Plate No Vlandia Yes pauldron_over_scale_armor Reinforced Scale Pauldrons 14 10 24 08.20 Plate No Aserai Yes desert_scale_shoulders Reinforced Studded Neckguard 8 0 8 05.90 Leather No Khuzait Yes a_khuzait_leather_shoulder_b_b Reinforced Studded Shoulder Guards 9 6 15 09.90 Leather No Khuzait Yes eastern_studded_shoulders Reinforced Suede Shoulder Guards 1 7 8 00.75 Leather No Khuzait Yes reinforced_suede_shoulders Ringmail Shoulder Guard 7 4 11 02.90 Leather No Aserai Yes aserai_horseman_shoulder Rough Bearskin 9 5 14 05.30 Leather No Battania Yes rough_bearskin Scale Pauldrons 2 8 10 02.80 Plate No Aserai Yes a_aserai_scale_b_shoulder_b Scale Shoulder Guards 15 7 22 05.00 Plate No Aserai Yes a_aserai_scale_b_shoulder_a Scale Shoulderguards 16 8 24 01.70 Plate No Vlandia Yes scale_shoulder_armor Scarf 3 0 3 00.30 Cloth Yes Neutral Yes scarf Shawl 2 0 2 00.20 Cloth Yes Neutral Yes wrapped_scarf Short Cloak 2 0 2 00.20 Cloth Yes Neutral Yes southern_shawl Shoulder Harness 1 8 9 00.65 Leather No Battania Yes battania_shoulder_strap Simple Cape 2 0 2 00.20 Cloth Yes Battania Yes a_battania_cloak_a Stitched Leather Shoulders 1 4 5 00.90 Leather No Sturgia Yes stitched_leather_shoulders Tartan Cape 2 1 3 00.50 Cloth No Battania Yes battania_cloak_b Tartan Cloak 2 0 2 00.25 Cloth Yes Battania Yes battania_cloak Tartan Shoulder Harness 3 6 9 01.30 Leather No Battania Yes battania_shoulder_strap_cloak Thick Scarf 3 0 3 00.30 Cloth Yes Neutral Yes female_scarf Wolf Pelt Cape 6 3 9 02.80 Leather No Battania Yes wolf_shoulder Woodland Cape 5 2 7 00.85 Leather No Battania Yes battania_woodland_cloak Woodland Fur Cloak 5 3 8 01.20 Leather No Battania Yes battania_civil_cape Woven Leather Shoulders 2 6 8 02.80 Leather No Empire Yes woven_leather_shoulders Woven Shoulder Pad 3 1 4 00.30 Cloth Yes Neutral Yes desert_fabric_shoulderpad ▲ Show/Hide Shoulder Armor ▲ Arm Armors[] ▼ Show/Hide Arm Armor ▼ Item Name Arm Armor Rating Weight Material Civilian Culture Merchandise Item ID Armwraps 3 0.20 Cloth Yes Battania Yes armwraps Bronze Bracers 22 1.30 Plate No Sturgia Yes northern_brass_bracers Buttoned Leather Bracers 4 0.50 Leather Yes Battania Yes buttoned_leather_bracers Decorated Imperial Gauntlets 20 1.50 Plate No Empire Yes decorated_imperial_gauntlets Fian Bracers 18 0.60 Leather Yes Battania Yes battania_noble_bracers Fur Rimmed Leather Gloves 8 0.80 Leather Yes Battania Yes highland_gloves Guarded Armwraps 7 0.40 Cloth Yes Battania Yes guarded_armwraps Guarded Padded Vambraces 9 0.60 Cloth Yes Aserai Yes guarded_padded_vambrace Heavy Mail Mittens 24 1.70 Chainmail No Vlandia Yes lordly_mail_mitten Khan's Plated Bracers 23 2.20 Plate No Vlandia Yes khuzait_heavy_armor_bracer Lamellar Plate Gauntlets 23 1.80 Plate No Empire Yes lamellar_plate_gauntlets Leather Gloves 4 0.40 Leather Yes Neutral Yes leather_gloves Leather Vambraces 12 0.50 Leather Yes Khuzait Yes steppe_leather_vambraces Lordly Padded Mittens 18 1.30 Cloth No Empire Yes lordly_padded_mitten Mail Mittens 20 1.40 Chainmail No Vlandia Yes mail_mitten Padded Mittens 9 0.60 Cloth Yes Empire Yes padded_mitten Padded Vambraces 7 0.10 Cloth No Neutral Yes padded_vambrace Plate Reinforced Gloves 18 1.50 Plate No Sturgia Yes northern_plated_gloves Plated Leather Vambraces 24 1.70 Plate No Khuzait Yes eastern_plated_leather_vambraces Plated Striped Vambraces 22 1.40 Plate No Empire Yes plated_strip_gauntlets Ragged Armwraps 3 0.40 Cloth Yes Battania Yes ragged_armwraps Reinforced Mail Mittens 23 1.60 Chainmail No Vlandia Yes reinforced_mail_mitten Reinforced Padded Mittens 18 0.90 Cloth No Empire Yes reinforced_padded_mitten Rough Tied Bracers 9 0.60 Cloth Yes Battania Yes rough_tied_bracers Roughtied Leather Bracers 3 0.50 Leather Yes Battania Yes roughtied_leather_bracers Scale Warlord Bracers 25 1.50 Plate No Battania Yes battania_warlord_bracers Splint Vambraces 20 1.00 Plate No Vlandia Yes reinforced_leather_vambraces Strapped Leather Bracers 5 0.50 Leather Yes Battania Yes strapped_leather_bracers Studded Leather Vambraces 11 0.90 Leather No Khuzait Yes studded_leather_vambraces Studded Vambraces 5 0.70 Leather No Khuzait Yes studded_vambraces Woven Leather Bracers 6 0.80 Leather No Empire Yes woven_leather_bracers Wrapped Armguards 3 0.30 Cloth Yes Khuzait Yes eastern_wrapped_armguards ▲ Show/Hide Arm Armor ▲ Leg Armors[] ▼ Show/Hide Leg Armor ▼ Item Name Leg Armor Rating Weight Material Civilian Culture Merchandise Item ID Belted Leather Boots 5 1.10 Leather Yes Battania Yes belted_leather_boots Curved Boots 5 0.90 Leather Yes Khuzait Yes khuzait_curved_boots Decorated Plate Boots 20 2.30 Plate No Empire Yes decorated_imperial_boots Fine Town Boots 4 0.50 Leather Yes Empire Yes fine_town_boots Folded Leather Boots 9 0.90 Leather Yes Battania Yes turndown_leather_boots Folded Town Boots 4 1.00 Leather Yes Empire Yes folded_town_boots Forester Boots 5 1.00 Leather Yes Battania Yes highland_boots Fur Boots 6 1.50 Leather Yes Battania Yes battania_fur_boots Fur Rimmed Curved Boots 4 0.80 Leather Yes Khuzait Yes leather_boots Highborn Leather Boots 5 1.00 Leather Yes Battania Yes battania_leather_boots Horseman Boots 5 0.80 Leather Yes Empire Yes empire_horseman_boots Huscarl Plated Boots 18 2.90 Plate No Sturgia Yes northern_plated_boots Ladies Shoes 1 0.60 Cloth Yes Neutral Yes ladys_shoe Lamellar Plate Boots 19 3.50 Plate No Empire Yes lamellar_plate_boots Leather Cavalier Boots 6 0.90 Leather Yes Vlandia Yes leather_cavalier_boots Leather Riding Boots 6 1.10 Leather Yes Khuzait Yes eastern_leather_boots Leather Shoes 3 0.70 Leather Yes Neutral Yes leather_shoes Mail Cavalier Boots 12 1.80 Chainmail No Vlandia Yes mail_cavalier_boots Mail Chausses 22 2.90 Chainmail No Vlandia Yes mail_chausses Moccasins 2 0.50 Cloth Yes Aserai Yes southern_moccasins Ragged Boots 5 0.80 Cloth Yes Neutral Yes ragged_boots Reinforced Suede Boots 20 1.00 Leather Yes Khuzait Yes reinforced_suede_boots Rough Tied Boots 6 0.90 Leather Yes Battania Yes rough_tied_boots Scaled Boots 26 2.60 Plate No Battania Yes battania_warlord_boots Simple Leather Boots 5 1.55 Leather Yes Sturgia Yes sturgia_boots_a Splint Boots 22 2.70 Plate No Empire Yes plated_strip_boots Strapped Leather Boots 5 0.90 Cloth Yes Empire Yes strapped_leather_boots Strapped Mail Chausses 23 3.00 Chainmail No Vlandia Yes strapped_mail_chausses Strapped Shoes 5 0.70 Cloth Yes Neutral Yes strapped_shoes Sturdy Leather Boots 4 0.80 Leather Yes Khuzait Yes steppe_leather_boots Tied Boots 4 1.20 Leather Yes Sturgia Yes sturgia_boots_c Tied Leather Boots 6 1.80 Leather Yes Sturgia Yes sturgia_boots_b Woodland Boots 6 1.00 Leather Yes Battania Yes battania_woodland_boots Woodland Leg Wrappings 8 1.00 Cloth Yes Battania Yes highland_leg_wrappings Woven Leather Boots 5 0.70 Leather Yes Khuzait Yes woven_leather_boots Wrapped Boots 3 1.00 Leather Yes Sturgia Yes sturgia_boots_d Wrapped Leather Boots 7 1.00 Leather Yes Battania Yes wrapped_leather_boots Wrapped Shoes 4 0.80 Cloth Yes Aserai Yes wrapped_shoes ▲ Show/Hide Leg Armor ▲ Horse Armors[] ▼ Show/Hide Horse Armor ▼ Item Name Armor Rating Weight Material Civilian Culture Merchandise Item ID Battania Horse Harness 15 030.0 Leather Yes Battania Yes battania_horse_harness Bedouin Cloth Saddle 12 022.5 Cloth Yes Aserai Yes desert_cloth_harness Bedouin Common Saddle 12 027.0 Cloth Yes Aserai Yes aseran_village_harness Camel Saddle 10 130.0 Leather Yes Aserai Yes camel_saddle Camel Saddle with Heavy Load 10 130.0 Leather Yes Aserai No camel_saddle_a Camel Saddle with Light Load 10 130.0 Leather Yes Aserai No camel_saddle_b Cataphract Half Scale Barding 60 080.0 Chainmail Yes Empire Yes half_scale_barding Cataphract Scale Barding 75 135.0 Chainmail Yes Empire Yes imperial_scale_barding Celtic Frost 78 026.0 Chainmail Yes Neutral No celtic_frost Chain Mail Horse Armor 55 120.0 Chainmail Yes Neutral Yes chain_horse_harness Fortunas Choice 77 026.0 Chainmail Yes Neutral No fortunas_choice Fur Saddle 12 016.0 Leather Yes Neutral No celtic_frost Half Mail Barding 52 065.0 Chainmail Yes Vlandia Yes halfchain_barding Half Scaled Barding 40 076.0 Chainmail Yes Battania Yes battania_horse_harness_halfscaled Imperial Riding Harness 9 022.0 Leather Yes Empire Yes imperial_riding_harness Lamellar Half Barding 38 070.0 Chainmail Yes Khuzait Yes steppe_half_barding Light Harness 10 020.0 Leather Yes Neutral Yes light_harness Light Saddle 20 030.0 Leather Yes Sturgia Yes northern_light_harness Mule Harness with Bags 10 120.0 Cloth Yes Neutral No mule_load_c Mule Harness with Baskets 10 120.0 Cloth Yes Neutral No mule_load_b Mule Harness with Pack 10 120.0 Cloth Yes Neutral No mule_load_a Reinforced Chainmail Barding 64 130.0 Chainmail Yes Vlandia Yes chain_barding Reinforced Half Plate Barding 58 090.0 Plate Yes Aserai Yes half_mail_and_plate_barding Reinforced Mail Barding 52 085.0 Chainmail Yes Khuzait Yes studded_steppe_barding Reinforced Plate Barding 68 145.0 Plate Yes Aserai Yes mail_and_plate_barding Ring Mail Barding 41 082.0 Chainmail Yes Sturgia Yes northern_ring_barding Rough Cavalry Saddle 15 035.0 Leather Yes Sturgia Yes northern_noble_harness Rugged Bedouin Saddle 9 021.0 Cloth Yes Aserai Yes bandit_saddle_desert Rugged Fur Saddle 10 023.0 Cloth Yes Battania Yes bandit_saddle_highland Rugged Saddle 8 024.0 Cloth Yes Neutral Yes bandit_saddle_steppe Saddle of Aeneas 76 026.0 Chainmail Yes Neutral No saddle_of_aeneas Scale Barding 50 125.0 Chainmail Yes Battania Yes battania_horse_harness_scaled Steppe Fur Harness 16 025.5 Chainmail Yes Khuzait Yes steppe_fur_harness Steppe Saddle 12 023.5 Chainmail Yes Khuzait Yes steppe_harness Striped Leather Harness 15 026.0 Leather Yes Empire Yes stripped_leather_harness ▲ Show/Hide Horse Armor ▲ |
Army | An early screenshot released by Taleworlds of the Army UI An Army is a new concept introduced in Mount&Blade II: Bannerlord as part of the singleplayer side of the game. Armies are a replacement for Campaigns as they work very similarly but are still fundamentally different. Armies require Influence to maintain, and once the leader of the Army no longer has the necessary influence to keep the Army together, it will disband. However, influence can be gained while leading an Army, this means that an army could theoretically be maintained by the influence it gains and maintain itself indefinitely. The largest difference between Armies and Campaigns, is that Armies are like their own Party. In Warband, Campaigns were a grouping of lords on the overland map, each following the leader. Armies however, are a single unit moving about the map with their own speed, morale and food supplies. This means that tactics familiar to many Warband players against Campaigns will no longer be usable against Armies. Armies have their own unique user interface, containing important information about the Army's capacity to wage war. The UI shows the Army morale, speed and food, as well as the lords in the Army. Official Description[] Parties can be assembled together to form armies. Armies have an advantage over singular parties since they can hold a greater number of troops and display better coordination. The leader of an army will have to set it up first by spending Influence; but parties led by relatives or companions affliated with the player's clan cost no influence to to ask to join. Each army has an Army Cohesion stat which is crucial to its operation. An army will be disbanded automatically if its cohesion drops too low. External Links[] Bannerlord Dev Blog introducing the Army mechanics |
Army Camp | Army Camp Settlement Information Type Army camp Kingdom Kingdom of Swadia Fortification Praven (possibly) World Map Southwest of Praven Army Camp is a location in Warrider. It is to the south-west of Praven, to the north-west of Suno, and right next to the Forest Bandits' spawn point. The location is hidden on the overhead map. There are three NPCs that can be encountered here: Lord Paugard, the camp's apparent overseer; Sir Lagein, his bodyguard; and Sergeant Rapek. Of these, Sergeant Rapek can task the player with bringing back the troops that are attempting to desert the Swadian army. If the player agrees, bands of deserters will start randomly appearing around the camp, and the player will have to fight them. Capturing and bringing them back to the camp will earn the player denars. Trivia[] Upon attempting to speak to Lord Paugard, Sir Lagein will shout at the player, warning them to not disturb the Lord, but Lord Paugard will dismiss him and will speak to the player. Sergeant Rapek will offer the player to join the Swadian Army. It is unclear why only the Swadians have an army camp. It could be to counterbalance the Vaegir village of Serrepa. It is likewise unclear why the Army Camp is treated as a neutral location, given the NPCs there are clearly sided with the Kingdom of Swadia. Of all Swadian towns, it is located closest to Praven. |
Arromanc | Arromanc Settlement Information Type Village Kingdom Vlandia Fortification Jaculan Arromanc is a village in Vlandia owned by Calatild of House dey Arromanc. The village is bound to Jaculan and is known to produce Olives. Arromanc lies in the Neurval, a valley that runs between the Biscan and Epiric hills. The warm lands of the Vlandian south are well-suited to the growing of olives. The village is likely the original home of the ancestors of House dey Arromanc. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin |
Arrows | With Fire & Sword Warband Mount&Blade See Also Bow Ammunitions (List) Ammunitions (List) Weapons (List) |
Arrows/Warband | Arrows Arrows (30 / 30)Base value: 72 denarsWeight: 3.0+1 to damage |
Arthamund | Lord Arthamund Official Information Kingdom Vlandia Monarch King Derthert Title Nobleman Clan dey Cortain Personal Details Gender Male Age 19 Siblings MitelaAmalgunAsela Arthamund is a nobleman of Vlandia and a member of House dey Cortain. He is the son of Ingalther and Elbet, and brother of Mitela, Amalgun, and Asela. Description[] According to his Personality Traits, he is Generous (Generosity 1) and Daring (Valor 1). He has the reputation of being brave and generous, a good friend to have. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 90 Two Handed 90 Polearm 90 Bow 80 Crossbow 60 Throwing 60 Riding 100 Athletics 60 Trade 80 Leadership 60 |
Artimenner | Artimenner Portrait Full Body Appears in Official Information Culture Geroia Character Details Found in Taverns Hire Cost 300 denars Likes Lezalit Liked by Lezalit Dislikes JeremusKlethiKatrin as emissaryHungerFailing questsHeavy battle casualties Disliked by JeremusKlethi Connections Durquba Noble No Character Background Home Geroia Background Engineer Gender Male Artimenner is a Geroian engineer and a companion in Mount&Blade: Warband. Contents 1 Biography 2 Personality 3 Relationships 4 Gameplay 5 Dialogue 6 Stats and Equipment 7 Trivia Biography[] Artimenner is an engineer from Geroia who came to Calradia to offer his services seeking wealth. He specializes in fortifications, either in fixing or breaking castle walls. He also worked on Culmarr Castle at one point. One day, while he was working on building a castle tower for the castellan, the castellan ran out of money, so the project was left unfinished. This led to the construction collapsing and the castellan's death. The castellan's successor didn't pay Artimenner his services and threatened to charge him with murder if he insisted on his payment. Without any money left, he is stuck in town and unable to go back home with the roads filled with bandits and no money to pay for an escort. He is encountered in the tavern by the player and offer his services with the charge of 300 denars. If he retires from the party, he will wander around Calradia or go back to Geroia, although he remain undecided. Personality[] He is a smart and rational man who understands the laws of life and merit, he is goal-oriented, as he wanted to be a wealthy engineer when he went back to his home. He is strategic and calculating during his preparations when doing his job and also towards negotiating with anyone. Everything needs to be fair and just, especially in conducting contracts on behalf of his services of destroying and building with his specialties. He also admires to people who are cautious and well-prepared in doing their craft, a genuine mindset that resembles his own. He can be adaptive in a situation, although he can be solely relied on to his expertise of siegework. At certain times, he expresses genuine concern and caution towards the people he needs to associate with and would present his anger and disappointment when he interacts with other members in the party that may be considered to be threatening in terms of the status of their profession or even their scheming actions against him. He can be blunt and straight-forward in stating his problems in what is happening to the party in order to have the problem be resolved immediately. Relationships[] Jeremus - While Jeremus tended to the wounded, Artimenner reminded him of using Galerian's doctor methods. This led to Jeremus to rudely insult Galerian, which led to not only anger Artimenner, but also doubt the credentials of Jeremus as a doctor. Klethi - Artimenner dislikes Klethi for messing and stealing his schematics and later is threatened by her when he question her actions. He believes she is a liability to the party and wishes the player to remove her. Lezalit - Artimenner finds a friend in Lezalit, as he believes that battle is a matter of preparation, and Lezalit takes such very seriously. Gameplay[] Artimenner starts off with 4 Engineer skill, so can be a useful addition to a party if the player doesn't want to invest points in it, but does want to reduce their besieging time, or simply wants a stop-gap until they can level up to get points. He is not of noble birth, so granting him a fief in Warband will result in a loss of relations with most of the noble lords of Calradia, as they dislike a commoner being elevated to lordship. If elevated to lordship, Artimenner will recruit troops from his fief, regardless of the nationality. Dialogue[] Main article: Artimenner/Interactions Stats and Equipment[] Artimenner - Default Stats and Equipment Attributes Stat Points Level 7 Strength 9 Agility 9 Intelligence 12 Charisma 8 Health 46 Armor Head ? Body Rich Outfit Hand ? Foot Nomad Boots Skills Skill Points Ironflesh 1 Power Strike 2 Power Throw ? Power Draw ? Weapon Master 2 Shield 1 Athletics 1 Riding 2 Horse Archery ? Looting ? Trainer ? Tracking 1 Tactics 2 Path-finding ? Spotting 1 Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer 4 Persuasion ? Prisoner Management ? Leadership ? Trade 3 Proficiencies Weapon Type Points One Handed Weapons 80 Two Handed Weapons 80 Polearms 80 Archery 80 Crossbows 80 Throwing 80 Weapons Melee Short Sword Ranged ? Shield ? Mount ? Trivia[] According to game string file, his NPC number is 15. Player's Companions Alayen Artimenner Baheshtur Borcha Bunduk Deshavi FirentisJeremus Katrin Klethi Lezalit Marnid Matheld Nizar Rolf Ymira |
Artimenner/Interactions | This is the list of Interactions with Artimenner. Contents 1 Introduction 2 Reencounter 3 Retirement 4 Rehire 5 Gathering Information 6 Right to Rule 7 Awarding a Fief 8 Story: Culmarr Castle 9 Story Recap 10 Like Quotes 10.1 Lezalit 11 Dislike Quotes 11.1 Jeremus (Battle Dislike) 11.2 Klethi (Map Dislike) 11.3 Right to Rule Objection: Katrin 11.4 Hunger 11.5 Failed Quests 11.6 Heavy Casualties 12 As an Enemy Introduction[] "Oh! Say, friend, are you by chance heading out of town anytime soon?" I am. What concern is it of your [sic], may I ask? "I'm an engineer, specialized in the art of fortification. If you need a wall knocked down, I can do that, given enough time. If you need a wall built back up, I can do that too, although it will take longer and cost you more. And you can't cut costs, either, unless you want your new edifice coming down underneath you, as someone around here has just found out. The castellan here in (town) wanted a new tower added to the wall. Trouble is, he ran out of cash halfway through the process, before I could complete the supports. I told him that it would collapse, and it did. Unfortunately he was standing on it, at the time. The new castellan didn't feel like honoring his predecessor's debts and implied that I might find myself charged with murder if I push the point. More fool me for having taken the contract without an advance, I suppose, but the end of it all is that I'm in a difficult spot, with the roads full of bandits and no money to pay for an escort. So I'd be much obliged if a well-armed party heading out in the next few days could take me along." Where do you need to go? "Geroia, eventually, but I'd welcome the opportunity to get a few dinars in my pocket, first, so I don't come home empty handed. So if you promise me food and a share of the loot, I'd be happy to fight with you for a while. Siegework is my specialty, although I reckon can handle myself well enough in an open battle, if need be." That works for me. I will be pleased to hire you. "Good. By the way, as a skilled engineer I would expect a payment for my services. A signing bonus of 300 denars would be fair, I think." All right, here's 300 denars. Glad to have you with us. "Good! Give me a few moments to prepare and I'll be ready to move." Sorry. I can't afford that at the moment. (Decline) Actually, I need a different kind of expertise. My apologies. (Decline) Sorry. I've got all the men that I can manage right now. (Decline) I'd be obliged if you minded your own business, sir. (Decline) Reencounter[] "I've been going from castle to castle, looking to see if walls or towers need repair. But either the lord's away, or he's got other things on his mind, or I run into his creditors on the street, begging for change, and I realize that here's one job not to take. So if you hear of anything, let me know." Retirement[] "I appreciate that you took me on, but I'm not altogether happy about how things have worked out. I'm going to head off elsewhere -- maybe go home, maybe find another job, I haven't quite decided yet." Rehire[] "Why hello, (player). I can't say I'm entirely displeased to see you. You see, I took on another contract before I left, and sure enough, when it came time to collect the pay, the lord had nothing but talk and excuses and petty little complaints about my handiwork. I can't say I was always happy in your company, but at least I put gold directly into my purse after every battle. You still offering work?" Gathering Information[] "Captain. As you may know, I have some time harbored a wish to go to Durquba, and study the masonry -- one of the finest examples of the old Calradic style. As it happens, one of my colleagues is currently engaged there doing repair work on the curtain wall. While his sense of professional obligation I think would prevent him, rightfully, from disclosing to me any weakness in its defenses. I suspect that he would not be averse to offering up his opinion of the general state of the (faction), if that is of interest to you." Right to Rule[] "Well, you pay your men on time, when you can, generally speaking. That's the best qualification for kingship there is, in my book. You show some respect for the rights of others. I would. People might say that you don't have royal blood in your veins. But as far as I've seen, royal blood makes you a skinflint. Kings and nobles will take out loans or commission building projects without half a thought to how they're ever going to pay back all those commoners who expect to eat after an honest day's work. If you ask me, an honest tongue makes a man a king, not a fancy pedigree. I'm glad you think so. Here's what I suggest. I know men in the guilds here, men like me, who've been shafted and shaken down until they can take no more. Here's what I'll tell them -- you're honest. You respect the burghers. You'll pay your debts. You won't beggar your subjects." Awarding a Fief[] "Well, (sir/my lady), that's a gracious act, and marks you as the kind of monarch who can save this sorry land from the incompetence of the current batch. I suspect a lot of the noble lords around here will think that a commoner like me isn't fit to hold a fief. Well, when they see what I do with it, and what revenues I can bring in, they'll change their tune!" Story: Culmarr Castle[] "You see that castle up on the hill? Culmarr Castle, it's called. I did some work there, not long ago. It's not as showy as some of the other castles in this land, but it's the finest stonework you ever saw. Like most castles that last around here, it's got foundations that are old Imperial Calradic. You can't see them any more with all the rebuilding, but the slabs are the size of a house. They must have been real sorcerors [sic] back in those days, because I don't see how they moved those things otherwise. Beautiful location, too -- Culmarr sits right in front of the pass leading out of Calradia, which allows the lord to charge a pretty penny in tolls during the three months of the year that it's not snowed in. And here's the funny thing -- when the Rhodok lands first rebelled against the Swadians, they all said they weren't going to have any noble lords ruling over them. You can guess how long that lasted. One Rhodok hill chieftain sets himself up in Culmarr, call himself 'Count', and the good burghers of Jelkala and Veluca have to lick his boots if they want to sell their wine and velvet outside Calradia. And if you want to keep the counts under control, and the peasants providing the towns with food rather than selling to the highest bidder, then you need a King too, don't you? The Rhodok lands are no different than anyone else, whatever guff they talk about 'ancient liberties' and 'freedom'." Story Recap[] "I'm from over the hills. But Calradia is where the money is to be made, these days, if your trade is siegecraft." Like Quotes[] Lezalit[] "Captain. I was just having a word with Lezalit after our last battle, and it strikes me that the man has got a good head on his shoulders. War, like any other affair, requires careful planning and preparation, and a firm grasp of strategic principals. All other things being equal, the best trained army will win the battle, an observation that I think our last fight bears out. The men may curse him now, but they'll learn to thank him, I'll warrant." Dislike Quotes[] Jeremus (Battle Dislike)[] Captain -- I must tell you that I question Jeremus's medical credentials. As he was tending to our wounded after that last battle, I saw fit to remind him that the peerless Galerian often advocated administering a distillation of beetroot, to restore the humor imbalance brought by loss of sanguinity. Jeremus responded that Galenian was an 'antiquated know-nothing.' Captain, no true doctor would have such disrespect for the great masters of the past. I do not believe you should employ such an obvious impostor. Klethi (Map Dislike)[] Excuse me. I hope you don't mind me telling you that in my opinion, that girl Klethi is a danger to the party. She's a feral brat, disrespectful of authority and the basic principles of the military art. What's more, I suspect she's a thief. I found her going through my baggage and pawing some of my schematics, and she pulled a knife on me where I thought fit to object. A wise captain would not allow her in his company. Right to Rule Objection: Katrin[] I understand that you've given leave to Katrin to spread some nonsense about marks on your hands. I just want to say that, as an educated man, I find it disturbing that you would resort to old women's superstitions to back your claim. Village women will believe one thing one day, another thing the next. Now a horoscope, properly cast by an astrologer at a royal university with a reputation to uphold, might tell you something worth knowing, but those have not been performed in Calradia for some time. Hunger[] Sir -- just so you know my opinion, any commander with sense will not let his company run out of food. I hope you don't mind me speaking so bluntly. Failed Quests[] You know, friend (player), it's none too reassuring to see how you just fail a quest which we undertook on word of honour. If you can break your word to them, you can break your word to me, is how I figure it. Heavy Casualties[] Sir -- just so you know my opinion, any commander with sense will not let his company turn every battle into a bloodbath for our side. I hope you don't mind me speaking so bluntly. As an Enemy[] Ah... I have not been looking forward to this day. I just want to say that in my sight, if you'd kept your faith in me, things would never have come to this. But no doubt you see it differently. |
Arwa the Pearled One | Arwa the Pearled One Portrait Full Body Official Information Kingdom Sarranid Sultanate Monarch Sultan Hakim(late husband's nephew) Title Claimant Personal Details Gender Female Arwa The Pearled One is the claimant to the throne of the Sarranid Sultanate. She says that she was purchased as a slave by the former Sultan, Ayzar, who was impressed by her intelligence and loved her like a daughter, eventually permitting her to manage his realm. Upon his death, she was made ruler to prevent civil war, with the requirement she marry the general Emir Baybak - Arwa was recognized as the "Mother of the Realm" while Baybak as "Commander of the Armies". After Baybak was slain in a battle against the Khergit, his nephew Hakim drove her out of the palace at sword point and proclaimed himself Sultan. She now seeks an army with which to overthrow her husband's nephew and retake the throne. Hakim, however, defends his actions, saying her power was completely derived from her ability to manipulate men like Ayzar and Baybak with her wit and beauty. He argues that a woman alone could not rule the throne and claims he prevented tyranny and civil war by forcing himself into power. Hakim served her loyally while her royal husband was alive - now he expects her to return the favor. According to a rumor, Emir Uqais and Sultan Baybak are brothers but the former was exiled by the latter. Uqais returned from exile during the reign of Sultan Hakim, later becoming Emir. Stats and Equipment[] Arwa the Pearled One - Default Stats and Equipment Attributes Stat Points Level 38 Strength 20 Agility 20 Intelligence 20 Charisma 20 Health 67 Armor Head ? Body Sarranid Mail Shirt Hand ? Foot Plated Boots Skills Skill Points Ironflesh 6 Power Strike ? Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 5 Riding 7 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics 6 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership 9 Trade ? Proficiencies Weapon Type Points One Handed Weapons ? Two Handed Weapons ? Polearms 220 Archery 220 Crossbows 220 Throwing 220 Weapons Melee Sarranid Cavalry Sword Ranged ? Shield Elite Cavalry Shield Mount Sarranid Horse Trivia[] Arwa (أروى) means "beautiful" in Arabic. Arwa's name could be a reference to Arwa al-Sulayhi, an early medieval queen of Yemen also of common descent and known for her beauty and cunning. However, she could also be a reference to Shajar al-Durr, a real female monarch who had a similar origin story. Arwa shares her banner with Emir Uqais, the initial lord of Durquba. Both come up as distinct in the banner selection screen but this is simply a coding issue. Their banner is a desert or steppe eagle, a prominent Sarranid symbol also used as the emblem for the faction. This is in stark contrast to Hakim's banner, which is the only one of all the lords not to bear a heraldic animal. The eagle could be the sigil of Sultan Ayzar, Hakim's predecessor, and since Hakim is only connected to him through Baybak (who in turn is connected to the sultan through Arwa), it would make sense for the banner to be different from the Sultan's. Hakim's claim thus hinges on Baybak, who was never officially Sultan, while Arwa's traces back to the old dynasty, granting her an extra bit of legitimacy. The shared banner can lead players to believe that Uqais and Arwa may be indirectly related. Since Arwa gained her status as a noble from her marriage to Emir Baybak, it could be the origin of the eagle banner. What is more likely, though, is that the banner comes from the time of the old Sultanate - under Ayzar, the eagle was the primary symbol of the Sarranids. And since the banner is completely identical to Arwa's, it could even come from Ayzar's dynasty itself - perhaps the lords of Durquba were a cadet branch or Uqais is a disinherited brother. Sarranid Sultanate Monarch: Claimant: Sultan Hakim Arwa the Pearled One Vassals: Emir Amdar Emir Atis Emir Ayyam Emir Azadun Emir Biliya Emir Dhashwal Emir Dhiyul Emir Ghanawa Emir Ghulassen Emir Hamezan Emir Hiwan Emir Lakhem Emir Muhnir Emir Mundhalir Emir Nuam Emir Nuwas Emir Quryas Emir Raddoun Emir Tilimsan Emir Uqais Ladies: Lady Bawthan Lady Dula Lady Ifar Lady Isna Lady Janab Lady Khalisa Lady Lulya Lady Luqa Lady Mahayl Lady Rayma Lady Ruwa Lady Safiya Lady Shatha Lady Siyafan Lady Sulaha Lady Sur Lady Thanaikha Lady Yasmin Lady Zahara Lady Zandina |
Arzagos' Conspiracy | This article is a stub. You can help out by expanding it. Arzagos knows of the rise of your (kingdom name). Rumors say Arzagos is planning to undo your progress. Be ready! |
Asaios | Asaios Asaios in Radagos' captivity Appears in (Travels in Calradia) Official Information Faction Southern Empire Monarch Empress RhagaeaEmperor Arenicos (formerly) Culture Calradic Empire Clan Unknown Character Background Home Amycon Background Scribe Gender Male Age 22 Parents ValicosUnnamed Kannic mother Asaios is a scribe of the Southern Empire. His first and so far only appearance is in the Bannerlord Digital Companion, where he stars as the author and narrator of the "Travels in Calradia" segment. Contents 1 Biography 1.1 Early Life 1.2 Contacting the Bureau of Barbarian Affairs 1.3 Travels in Calradia and Beyond 1.4 Aftermath 1.5 Future Plans 2 Trivia Biography[] Early Life[] Asaios was born in the village of Amycon to the wealthy sailor-turned-landowner Valicos and an unnamed mother of Kannic descent. He has an older brother - also Valicos - who, as per their father's decision, is to inherit the family farm. Asaios' part of the inheritance came in the form of education, which eventually allowed him to find work as a scribe in Vostrum, drawing up legal petitions for illiterate farmers and workers. By the age of 22 he had already been working in this position for two years. Contacting the Bureau of Barbarian Affairs[] On his 21st year of life, at the recommendation of a fellow scribe, he wrote an informant's report for the Bureau of Barbarian Affairs, describing farmers' opinions on Garios, an imperial general who demanded that state land be distributed to his veteran soldiers. This report proved to be well written enough that Asaios was invited to a meeting with Istiana, an official of the Bureau, who appreciated his honesty and offered him more potential work in the future. However, just a couple of months after the meeting the Emperor Arenicos was assassinated and the Calradic Empire fragmented, with potential new assignments becoming unlikely. A year later, Istiana contacted Asaios again, explaining the long silence and offering him a new job: to travel across Calradia and its neighbouring regions, to contact local informants and file their reports. For each report, Istiana promised 100 Denars, which was significantly more than what Asaios was making as a town scribe. Despite being somewhat hesitant, Asaios agreed. Travels in Calradia and Beyond[] Aserai His first destination was Husn Fulq, a town in Aserai lands. As it turned out, some Aserai lords, still clinging to old grievances, had raided a couple of Imperial villages just some time prior to the beginning of Asaios' journey, so now the Southern Empire was seeking revenge, besieging Husn Fulq. When Asaios had reached the siege camp, he bribed an Imperial picket - Atys - for a place to sleep. Two days after Asaios' arrival, the siege camp was attacked by an Aserai relieving army, and when the town gates were open, he sneaked into the town. A few hours later he came into contact with Istiana's informant, a local coal-burner named Yatheb, who gave him the required information and directed him towards his next destination: Hubyar. On the way to Hubyar, just south of the village of Mussum, the caravan Asaios was traveling with encountered a Beni Zilal war-party. The Beni Zilal were currently at war with the Aserai, and this meant that they would not let the caravan pass. Attempting to escape the Beni Zilal, the caravan wandered into a sandstorm, but even that did not deter the pursuers. Salvation came in the shape of Emir Tais al-Qildi's warband, which was on its way from Husn Fulq. With the Beni Zilal retreating, the caravan resumed its journey to Hubyar, now with Emir Tais' protection. In Hubyar, Asaios visited the home of his second contact, a local merchant and patron of the arts named Sathan ibn Nasu. To Asaios' disappointment, the merchant was no longer as hospitable as he was reputed to be, after having been punished by the local authorities for his debaucherous lifestyle and questionable company. Instead, Asaios was given the report by a servant, and sent on his way. After sending the report to Istiana and receiving the reply some time later, he began his journey towards Quyaz. Traveling to Quyaz, Asaios remembered that his mother was originally from those lands, and enjoyed seeing her ancestral home for himself. In Quyaz he visited his third contact, the famous local physician Las al-Kani, who was a hard-working and compassionate man, but a terrible host. Despite the somewhat cold welcome, Asaios enjoyed spending time in the doctor's library. After compiling his meager report - due to a lack of information provided by the doctor - Asaios was instructed to next travel to Pravend. Vlandia Traveling the Vlandian countryside and experiencing the local peasants' hospitality, Asaios had almost reached Pravend, when he got ambushed by a group of forest bandits, who robbed him of his last fifty Denars, but allowed him to continue his journey. On the outskirts of the town, he soon found Gosard, the local hunter that he was supposed to meet, and after learning of Asaios' encounter with the bandits, Gosard went out into the forest and soon returned with the money that was previously taken. Pravend itself did not much impress Asaios, who remarked that the once legendary Imperial town had been reduced to a fortified slum. After completing the assignment and receiving two hundred Denars, Asaios bought a set of hunter's skins from Gosard, so as to appear a less tempting target to robbers, and continued his journey north. Arriving to Rovalt at around the summer solstice, Asaios met the next contact: Viddunthar, a Nord prospector. The two had shared several evenings chatting and playing tabletop games. Viddunthar also gave Asaios another four hundred Denars from Istiana. This was something of a problem, as it meant that Asaios had to carry more money on his person, and was more likely to be attacked by unsavory characters. Luckily, he had found an individual who could arrange monetary transfers, and left most of the sum with them, to be transferred to Vostrum. While still in Rovalt, Asaios befriended a few fellow tavern patrons, and together the had set out for Dunglanys. Battania On the second night of their journey they spotted the watchfires of the Vlandian army, which was campaigning against the Sturgians. The next morning they watched the Vlandians and Sturgians battling, but at the suggestion of one of the companions - the bard Fiogrin - they did not stay to see who would win. According to Fiogrin all battles are the same, and only the begging is worth watching, everything else can be improvised. As they trekked across the Uchalion plateau, Fiogrin would tell stories of the different landmarks they'd come across. One such landmark was an ancient yew grove, the center of which was sacred to the Battanians' ancestral religion. Reaching Dunglanys, Asaios remarked on the impressiveness of the Battanian fortifications, and on how many of them were apparently directed at each other, rather than the outside of town. He also decided to spend a few days there, resting from his journey and indulging in Battanian hospitality. Joining a group of peasants, Asaios traveled to Seonon, where he met Taseil, a local noblewoman fallen on hard times after her family went against High King Caladog. After a brief stay with her, he filed her report and made his way to Epicrotea. Briefly in the Northern Empire, and Sturgia Here he contacted Salion, a former legionary, and his constant companion Skioren, a former member of the Skolderbroda. The two could not remain in the service of their respective organizations and maintain their friendship at the same time, so they chose to work as mercenaries. After completing his business with them, Asaios made his way to Stugian lands. The town of Omor, Asaios remaked, was similar to an imperial town, with impressive fortifications, and the main difference between the locals and the imperials being the presence of fur hats. He observed how the Sturgians, contrarily to what they're imagined in the Empire, actually love trade more than warfare. Accordingly, his contact in Omor was a merchant named Zorgan, whose political opinions and prejudices reminded Asaios of his father. Some time later, per Istiana's instructions, Asaios traveled to Sibir. The roads, he remarked, were cleared of bandits, and the peasants were foraging the local forests before the harvest could begin. It was here that he got acquainted with the Vakken, as his contact in Sibir - Arto - was half-Vakken himself. Khuzait After leaving Sibir, Asaios traveled to Khuzait lands, to Baltakhand. He remarked how the people of Baltakhand were less nomadic than the rest of the Khuzaits, but nonetheless still maintained an image of being ready to pack up and take to the saddle at a moment's notice. Asaios' contact here was Agandios, a former imperial cataphract who had previously failed an assignment and fled the Empire on fear of persecution. The man was hospitable, treating Asaios with expensive imperial wines. But at the same time, Asaios considered the man to be unbalanced, and felt uncomfortable in his company. The road across the Devseg plateau, towards Odokh, Asaios traveled with Istiana's agent Atun, a Karakhergit woman. Like all her people, Atun was an accomplished warrior and rider. The trip was pleasant, as Asaios enjoyed Atun's company. His only complaint was the food: he was not used to eating so much meat. Western Empire and the Siege of Vostrum After saying good bye to Atun's tribe at the gates of Odokh, Asaios joined an imperial caravan, headed toward Lycaron. He was overjoyed to reach another imperial town, despite it's rather inhospitable appearance, and indulged in cuisine that he was more used to. His contact in Lycaron was a local doctor named Tacteos, who had fallen on hard times after failing to save the life of a nobleman and having his reputation ruined by competitors. He was now forced to provide his services to peasants, who couldn't afford to pay as much as his skill deserved. Despite the joyful stay, Asaios couldn't help but notice that the town was preparing for war, as Rhagaea's forces have recovered from their defeat by the Aserai and were now ready to take the fight to Garios. Leaving Lycaron, Asaios, by his own admission, got careless, and walked right into a trap set up by some bandits. The bandits' leader, Radagos, offered that Asaios arrange for a ransom to be paid in exchange for freedom. After discussing matters of logistics, among other things, they had reached an agreement. The bandits had been holding Asaios for several days when they had to break camp and flee Archon Pharon's warband. They hid in a canyon, which got flooded soon afterwards, trapping them - and their prisoners - inside. Apparently the prospect of receiving five hundred Denars in ransom made the bandits treat Asaios better than other prisoners, providing him with blankets and hot food. Eventually, the water receded, they got out and received the ransom. Asaios was then blindfolded, strapped to a mule, and left hear Vostrum. The situation in Vostrum was hardly pleasant, as it was said that Khan Monchug declared war upon the Empire and was rapidly approaching the town with a big army. Most people fled, but Asaios was too tired, as he had barely made it there after being held captive. Having reclaimed his transfer from Rovalt, he promptly buried it in an olive orchard outside of town, for safekeeping. Vostrum never invested much in fortifications, and with the bulk of the Southern Imperial army fighting in the west, there was no one to protect the city but the garrison. When the Khuzaits came, all able-bodied people within the town were ordered to help in the defense on fear of death. This included Asaios, who clambered atop the town wall with a piece of rubble, planning to throw it at the attackers. However, by the time he got there, he realized that most of the defenders were now fleeing for their lives, and having thrown the piece of rubble, he joined them in their rush for the keep. But as he reached the citadel, he learned that the doors were closed and that no one was allowed inside anymore, so he ran through the town's alleys, and eventually hid in the cellar of a tavern. In the morning a tavern maid came down to the cellar and informed him and the others that were also hiding there that the siege was over, and that it was now safe to come out. The Khuzaits had taken the town, but decided to spare the populace, as it was more profitable in the long run. Aftermath[] As Asaios went out of town to gather supplies, on his way back he was detained by a Khuzait soldier, who recognized him as a man of letters. It turned out that during the siege someone had burned the town's archives, and now the Khuzaits needed someone to re-record everyone's holdings for taxation and other means. Asaios was put to work, and for days he'd write down the holdings - real or alleged - of the different farmers, merchants, and other individuals. Some of them even slipped him money, so that he would include them in the papers. By the end of it all, he found himself with seven hundred Denars, which was about as much money as he would make in six month of work under normal circumstances. With the money from his cache, he now had enough to buy himself a plot of land good enough to be considered a respectable groom. As he was returning to town with the money from his cache, he encountered a Khuzait rider on the road. It turned out to be Atun, who decided that sometimes even the honourable Karakhergits deserve to partake in the plunder from the Khanate's enemies, and joined Monchug's war against the Empire. After some catching up, Asaios rashly proposed to her, and while she did not accept, she did say that she would consider his offer. With that, they parted ways. Future Plans[] Despite admitting that his proposal to Atun was rash, he nonetheless entertained the idea, even going so far as to say that should she indeed consider his offer, even briefly, it would be the greatest honour done to him. Now Asaios is planning to return to Vostrum, draft his final report for Istiana, settle his tavern debt, and return to his home-village and eventually purchase the land he wanted. Trivia[] The original manuscript for the Journal was written by Steve Negus. Asaios is something of a foodie, with the journal recording his tasting and indulging in several local dishes and products. Asaios is based on the real life "Marco Polo" who traveled the silk road and encountered the Mongol tribes and other Asian Kingdoms. |
Asalig | Asalig Settlement Information Type Village Kingdom Khuzait Fortification Baltakhand Asalig is a village of the Khuzait owned by Mesui Begum of the Khergit. The village is bound to Baltakhand and known to produce Horses, specifically Steppe Horses. Description[] Asalig sits at the foot of Bars Dag, one of the peaks that marks the edge of the Devseg plateau. Villagers raise horses in the lower slopes, keeping watch for the snow leopards for which the peak is named.[1] Trivia[] The village is likely the namesake for the breed of horses called the Asaligat, a high-tier variant of the Steppe Horse. References[] ↑ Encyclopedia Calradia, entry "Asalig" Territory of the Khuzait TownsAkkalat Baltakhand Chaikand Makeb Odokh Ortongard CastlesAkiser Castle Dinar Castle Erzenur Castle Hakkun Castle Kaysar CastleKhimli Castle Simira Castle Tepes Castle Usek Castle VillagesAkiser Asalig Danara Dinar Erzenur Esme Fisnar Gereden Hakkun Hanekhy IspantarKamshar Karahalli Karahan Karakalat Kaysar Khimli Kiraz Kohi Ajik Kuruluk MazenMivanjan Nutyuk Okhutan Omrotok Pabastan Payam Ransam Shapeshte Simira TepesTismil Ulaan Urunjan Usek |
Asela | Lady Asela Official Information Kingdom Vlandia Monarch King Derthert Title Noblewoman Clan dey Cortain Personal Details Gender Female Age 22 Parents IngaltherElebet Siblings MitelaAmalgunArthamund Asela is a noblewoman of Vlandia and a member of House dey Cortain. She is the daughter of Ingalther and Elebet, and the sister of Mitela, Amalgun and Arthamund. Description[] According to her Personality Traits, she is Impulsive (Calculating -1). She has the reputation of being conventional. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value Riding 100 Steward 120 Trade 100 Charm 120 |
Aserai | Aserai Official Information Capital Sanala Ruler Sultan Unqid Claimant Aqir Ruling Clan Banu Hulyan Minor Factions GhilmanJawwalBeni Zilal Faction Location Aserai in yellow The Aserai Sultanate is a kingdom in Mount&Blade II: Bannerlord ruled by Sultan Unqid. It occupies the shores and the desert beyond the Perassic Sea to the south, below the continent of Calradia. Contents 1 Overview 2 Ruler 3 Vassals 4 Official Description 5 Lore 6 Tactics 6.1 Strengths 6.2 Weaknesses 6.3 Economy 6.4 Summary 7 Troop Tree 8 Clans 9 Territory 10 Trivia 11 Gallery 12 External Links 13 References Overview[] The Banu Asera, also known as Aserai, is a civilization that is comprised of numerous clans who all claim their descent from the legendary patriarch Asera. The clans have occupied the springs, oases, and coastline settlements of the Nahasa desert and its surrounding areas since ancient times. The Empire becoming weaker has presented an opportunity to the clans, who have formed a confederation in the interest of conquest. The Aserai pride themselves on flexibility and their armies are the closest thing to a generalized faction within Bannerlord, with a reasonably balanced mix of archers, infantry, and medium spear cavalry, although the focus is greatest on cavalry. With a strong merchant tradition, their caravans are 30% cheaper to build, with a 10% reduction to trade penalties. The Aserai are the ancestors of the Sarranid Sultanate from Mount&Blade: Warband. 173 years later, the Banu Sarran have supplanted the Banu Hulyan from within to rule the Sultanate. Ruler[] Sultan UnqidBanu Hulyan Vassals[] Emir AdramBanu Sarran Emir TaisBanu Qild Emir SuruqBanu Qaraz Emir IyalasBanu Arbas Emir TalasBanu Atij Emir AwdhanBanu Sarmal Emir HashanBanu Habbab Emir AqarBanu Ruwaid Official Description[] “ The Empire even at its heights preferred not to send its legions into the army-devouring wastes. Instead, it projected its power into the Nahasa by cultivating clients and allies among the clans, who competed in an endless dance of power. Those clans that could secure a hold on the oases won an imperial subsidy to protect passing caravans and grew rich. Those who could not were pushed into the desert, left to raise goats and camels and raid caravans until they could plot a comeback. Today, with the waning of the empire offering new opportunities and new risks, the Aserai have agreed to form a confederacy under a sultan chosen from richest of the clans, the Banu Hulyan. But everyone knows that the dance has only temporarily been stopped, and at the right moment it will begin again. ” Lore[] To the south of the imperial heartland lies the Nahasa, the Bronze Desert, ringed by mountains, hammered by the sun. A traveler coming over the passes from greener lands would first see fields of dunes broken by gravel plains and volcanic outcrops, shimmering under the heat haze. But there is water to be found underground, trapped in depressions or beneath the wadis where the occasional flash flood rumbles by. It is in these oases that people have settled. They are divided into dozens of clans and sub-clans, each with its elaborate genealogy, but are collectively known as the Banu Asera or the Aserai after the legendary patriarch Asera, whom they all claim as an ancestor. Tactics[] The Aserai usually depend on their archers and they try to swarm you with their infantry. Strengths[] Versatile troops: Infantry and lancers use throwing weapons, horse archers carry shields. Low tier troops possess polearms, making them more effective when fending against cavalry. Aserai Faris noble troops possess Jareeds, the most powerful throwing weapon in the game, making them deadly in sieges. Powerful archer units with top-tier weapons and arrows. Mamluke Regulars and their upgrades are very tanky, making them very useful in sieges. Weaknesses[] Situationally outmatched by more specialized units. Lack of reliable heavy infantry to hold the line - soldiers tend to have poor helmets. Mounted units require war horses to be made worthwhile - mounts are expensive in Aserai territory. Vast distances between castles make the Aserai struggle to recruit Faris, their noble troops. Economy[] Very High (only Quyaz and Husn Fulq feel the brunt of wars most of the time, making other Aserai Towns very prosporous and easily reaching 6k wealth in early game) 8 cities 9 castles 40 villages Main products: dates (only producer), grain, horses, salt. Summary[] Aserai recruits and tribesmen are more fragile than low tier infantry of other cultures, but once upgraded they become more flexible and solid all-rounders. Most Aserai units take full advantage of their loadout slots, carrying polearm, blade, shield and a throwing weapon. This allows them to pepper advancing enemy infantry with projectiles before engaging in close combat and to defend themselves against enemy cavalry at close range. Aserai forces are much weaker on defense, as their unreliable shields and outright terrible head protection of most troops makes defending against ranged attacks or enemy shock infantry very difficult. Aserai cavalry is well-rounded and balanced, but the player should take into account that access to war horses is essentially required to make best use of them. Mameluke Regulars and Aserai Youths can be considered light cavalry at best and until they can be trained and equipped with war horses, they are ill prepared against most mid tier threats. Eventually Mameluke Regulars transform completely when upgraded to Mameluke Cavalry as they equip bows and arrows and their default troop formation changes to horse archer. Once the Aserai Youths and Horsemen are upgraded to Aserai Faris, the player has access to a cavalry-exclusive playstyle if they wish so, similar to if not outmatching the Khuzait mounted forces. Geographically, Aserai face the same problem with Sturgia. The AI often Confused when being attacked by two side, an Aserai Army could take long time to respond attack from their west/east frontier, even with no dessert speed penalty. Troop Tree[] Troops of the Aserai Peasant Recruit Recruit Tribesman Bedouin Rover Mamluke Soldier Bedouin Rover Youth Footman Light Archer Mamluke Axeman Mamluke Regular Nomad Bandit Tribal Horseman Infantry Archer Mamluke Guard Mamluke Cavalry Harami Faris Veteran Infantry Master Archer Mamluke Palace Guard Mamluke Heavy Cavalry Veteran Faris Vanguard Faris Clans[] Clans of the Aserai Major Banu Hulyan Banu Sarran Banu Qild Banu Qaraz Banu ArbasBanu Atij Banu Sarmal Banu Habbab Banu Ruwaid Minor Beni Zilal Ghilman Jawwal Territory[] Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm Trivia[] The Aserai are based on the real life Arab tribes that existed before the Islamic conquests in the seventh century.[1][2] The Aserai clans all claim relation to Asera, a legendary patriarch. Similarly, early Arab tribes and families claimed a relation to Qahtan, a patriarch whose 24 sons would go on to begin many of the important Arab tribes. One of the clans, the Banu Sarran, will eventually supplant the Banu Hulyan ruling clan and form the Sarranid Sultanate 173 years later in Warband. Leaders of Aserai clans bear the title of Emir, a nobility title commonly used in Muslim countries. Gallery[] Aserai Recruit Troop TreeAserai Youth Troop TreeBedouin Rover Troop Tree External Links[] Bannerlord Dev Blog introducing the Aserai in depth References[] ↑ ↑ Wikipedia:Early Muslim conquests Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed |
Asfrid | Asfrid Official Information Kingdom Kingdom of Friese Monarch Konungr Hrorek Hemmingsson Title Lady Religion Pagan Personal Details Gender Female Asfrid is a noblewoman initially of the Kingdom of Friese. She is 40 years old. Family[] Husband: Jarl Gotrik Haraldsson Children: Sacun Kingdom of Friese Monarch: Claimant: Konungr Hrorek Hemmingsson None Vassals: Jarl Harald Hemmingsson Jarl Gotrik Haraldsson Jarl Hrodulf Haraldsson Ladies: Asfrid Helga Ingibjorg Sacun |
Ashwood Pike | Warband Mount&Blade See Also Polearms (List) Two-handed Weapons (List) Melee Weapons (List) Weapons (List) |
Ashwood Pike/Warband | Ashwood Pike Ashwood PikePolearm (No shield)Base value: 205 denarsWeight: 3.5Swing: 19bThrust: 29pSpeed rating: 90Weapon reach: 170Requires strength: 9 |
Askeladd Bjornsson | This article is a stub. You can help out by expanding it. Askeladd Bjornsson was a minor character from the removed quest A Hunger for Crows in Mount&Blade: Warband. |
Asugan Castle | Asugan Castle Settlement Information Type Castle Kingdom Khergit Khanate Villages Peshmi Dugan Sieges with... Ladders Port No World Map Mount&BladeAsugan CastlePeshmiTemplate:World Map/Mount&BladeWarbandAsugan CastleDuganTemplate:World Map/Warband Asugan Castle is a castle belonging to the Khergit Khanate. It is featured in both Mount&Blade and Warband. Location[] Mount&Blade[] Asugan Castle lies east of Tulga on the border of the Khanate territory at the base of two mountain ridges and before a long valley pass that seems to lead out of Calradia. Its village is Peshmi, located to the northwest of the castle. Warband[] Asugan Castle is the easternmost castle on the map, it lies on a small ridge at the southeastern border with the Sarranid Sultanate between a somewhat narrow mountain pass. Its village is Dugan, located to the north of the castle, down the hill from its ridge. Layout[] Player Keep Dungeon Breach Siege[] Besieging Asugan Castle requires the construction of Siege Ladders, needing up to 9 hours of preparation with 0 Engineer. Trivia[] This castle shares a name with Asugan Noyan. Gallery[] Territory of the Khergit Khanate TownsHalmar Ichamur Narra Tulga CastlesAsugan Castle Distar Castle Malayurg Castle Sungetche Castle Tulbuk Castle Uhhun Castle Unuzdaq Castle VillagesAda Kulun Amashke Bhulaban(WB) Bulugur Dashbigha Dirigh Aban Dugan Dusturil Kedelke Peshmi Tash Kulun Tismirr(M&B) Tulbuk Uhhun Zagush |
Asugan Noyan | Asugan Noyan Official Information Kingdom Khergit Khanate Monarch Sanjar Khan Title Vassal Personal Details Gender Male Asugan Noyan is initially a vassal in the Khergit Khanate under the rule of Sanjar Khan. You may fight him or have him side with you as you help Dustum Khan, the claimant and Sanjar's brother, gain control of the Khanate. He shares a name with and owns Asugan Castle. Family[] Spouse: Lady Chedina Children: Tirida Noyan, Lady Kefra Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Asugan Noyan - Default Stats and Equipment Attributes Stat Points Level 35 Strength 19 Agility 19 Intelligence 13 Charisma 22 Health 64 Armor Head Khergit Cavalry Helmet Body Khergit Lamellar Armor, Khergit Elite Armor Hand Lamellar Gauntlets Foot Hide Boots, Splinted Greaves Skills Skill Points Ironflesh 5 Power Strike 6 Power Throw ? Power Draw 4 Weapon Master ? Shield ? Athletics 4 Riding 6 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics 5 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 3 Leadership 7 Trade ? Proficiencies Weapon Type Points One Handed Weapons 220 Two Handed Weapons 220 Polearms 220 Archery 220 Crossbows 220 Throwing 220 Weapons Melee Two Handed Sabre, Lance Ranged ? Shield Elite Cavalry Shield Mount Courser Gallery[] Asugan Noyan in battle gear Khergit Khanate Monarch: Claimant: Sanjar Khan Dustum Khan Vassals: Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Ladies: Lady Arjis Lady Atjahan Lady Ayasu Lady Borge Lady Chedina Lady Dulua Lady Hindal Lady Kefra Lady Mahraz Lady Mechet Lady Nadha Lady Nirvaz Lady Qutala Lady Ravin Lady Ruha Lady Selik Lady Thalatha Lady Tuan Lady Yasreen Lady Zenur |
Attack the Bandit Lair | Attack the Bandit Lair Given by Quest Merchant Time limit None Refresh rate Never Reward 200 denarsKidnappers' Hideout Loot This is the third quest given by the Quest Merchant. Contents 1 Summary 2 Walkthrough 3 Quest line 4 Transcript Summary[] Find the bandit lair near (village), and free the brother of the Quest Merchant. Walkthrough[] Once you completed the previous quest, this quest will spawn along with the location of the hideout. This is a special version of Destroy Bandit Lair. The quest acts similar to Destroy Bandit Lair as you have to clear the bandits in their lair. The differences is that the enemies are solely Looters type with no special variant of bandits and there is no failure in this quest, allowing many tries if you are defeated. Go to Destroy Bandit Lair for a proper walkthrough. After the battle, the merchant's brother will spawn and approach to you and start a conversation. You will be taken to the loot screen, it is recommended that you take some of the loot to sell in town, earning around 100 denars. The quest will be completed when you take the brother back to the capital. You will be given the next and last quest. If you are knocked unconscious, a message will show saying that the looters celebrate by breaking open a cask of wine, and do not tie you up, allowing you to escape. Quest line[] Collect Five Men Learn Where the Hostages are Held Attack the Bandit Lair Save Town from Bandits Transcript[] Main article: Attack the Bandit Lair/Transcript |
Attack the Bandit Lair/Transcript | Quest Briefing (Optional)[] So you've found out where they hid my brother? Splendid work. I flatter myself that I'm a fine judge of character, and you look to be a man who can get things done. Now, go out and save his unworthy hide! Very well, I go now to attack the bandits in their lair, and find your brother. I cannot deal with this matter at this time. Player Defeated[] You recover consciousness a short while later, and see that the kidnappers have celebrated their victory by breaking open a cask of wine, and have forgotten to take a few elementary precautions -- like binding your hands and feet. You manage to slip away. Based on the boisterous sounds coming from the hideout, you suspect that you may yet have some time to gather a few more followers and launch another attack. Quest Aftermath[] Merchant's Brother: "Thank you, sir, for rescuing me from those fiends. Did my brother in (capital) put you onto their track?" Player: "Yes, I told him that I would find you. I advise you return to your family as quickly as you can -- and be careful on the road." |
Attributes | An example of Attributes in Mount&Blade. Your character has four major attributes, which affect what you can do in very profound ways. Attributes do two things: they give you some kind of immediate advantage, and they also allow you to increase skills that are dependent on that attribute. Strength and Intelligence also allow better armor or books to be used, respectively. Skills can only be raised to one third of a certain attribute (rounded down). For example, Ironflesh is a Strength based skill, so a character with 14 Strength can only raise their Ironflesh up to level 4, while 15 Strength will allow Ironflesh up to level 5. Furthermore, each attribute carries its own benefits. See the section on Skills for more information. When you create a new character after selecting a background, you will get four points to spend on attributes, and upon each level-up, you will receive one more. These choices cannot be changed once committed, so be sure to spend them wisely! The maximum level for attributes is 63. Attributes Table[] There are four attributes in the game: Name Abbr. Description Regulated Skills Strength STR Every point adds +1 to hit points. (Hidden bonus: increases damage of melee weapons, bows, and thrown weapons). Ironflesh, Power Strike, Power Draw, Power Throw/Grenade Throwing Agility AGI Each point gives you five weapon points and slightly increases foot movement speed on the battlefield. Weapon Master, Shield, Riding, Athletics, Horse Archery/Shooting from Horseback, Looting Intelligence INT Every point to intelligence immediately gives one extra skill point. Trainer, Tracking, Tactics, Path-finding, Spotting, Inventory Management, Wound Treatment, Surgery, First Aid, Engineer, Persuasion. Charisma CHA Each point increases your party size limit by +1. Prisoner Management, Leadership, Trade Attribute Requirements[] Armor either has no attribute requirement or Strength requirements between 6 and 9 (Plate Armor). The Black Armor has a requirement of 10. Heavy helmets such as the Winged Helmet also have a requirement of 10. Melee weapons will require between 7 (Hand Axe) to 14 (Great Hammer) Strength, but certain weapon modifiers can add 1, 2, or 4 to Strength required. Thrown and Bow weapons indirectly require minimum Strength, due to their Skill requirements. Thrown weapons need 0-4 Power Throw before modifiers and Bows 0-4 Power Draw before modifiers. Some Crossbows have strength requirements, those are in the 8-10 Range (10 for the Siege Crossbow). Horses indirectly require Agility, as they require Riding skill. Armored horses require a minimum of 12 Agility (4 Riding). The modifiers Stubborn or Champion also increase skill requirements; +1 and +2 Riding respectively. Books have Intelligence requirements between 7-12. There are no items that require charisma. |
Atun | Atun Appears in (Travels in Calradia) Official Information Faction Khuzait Monarch Monchug Khan (temporarily) Clan Karakhergit Religion Khuzait religion Character Details Likes Asaios Liked by Asaios Character Background Home Nomad Background Cattle herder Gender Female Atun is a member of the Karakhergit minor clan. Her first and so far only appearance is in the "Travels in Calradia" segment of the Bannerlord Digital Companion. Biography[] Atun is a young woman that belongs to the Karakhergit nomad tribe and, like all her people, she is proud of her heritage. She spends her days herding cattle between pastures. Due to the declining numbers of Karakhergit and the increasing difficulty in preventing the cattle from wandering into the ever-expanding farmland, she often has to engage in quarrels with settled farmers. It is unknown when, how, or why she became Istiana's informant but it apparently happened some time during of after the late Emperor Arenicos' reign. The imperial scribe Asaios met her during his tour around Calradia, contacting various informants on Istiana's behalf. He joined Atun's party during their journey between Baltakhand and Odokh. The two developed a good relationship, with Atun telling Asaios about her people's culture. Some time after they parted ways, Khan Monchug declared war on the Southern Empire and the Karakhergit decided to join the Khuzait war effort, seeking to obtain glory and loot. After the Khuzait besieged and captured the imperial city of Vostrum, Atun met Asaios, who was stuck in the city during the siege, again and the two did some catching up. Asaios proposed to her and, before parting ways yet again, she said she would consider it. Personality[] Atun is a proud but kind individual. She cares for her people and the old ways, and is saddened that the already difficult nomadic lifestyle is becoming even more so due to the steppe peoples settling down. She claims that, in the old days when many more clans were nomadic, it was a lot easier for the Karakhergit to find spouses while, nowadays, few settled steppe peoples are willing to send their children to live the hard life on the grasslands. Likewise back in the day, a Karakhergit maiden would not even look at a man until he had slain his first enemy, but she herself nowadays would be willing to settle for a man who has at least injured someone, even though she expects such a marriage to be rocky because, having slain two Khuzait soldiers herself, her potential husband would probably feel inadequate by comparison and would therefore be quarrelsome and engage in excessive drinking. When asked why the Karakhergit would not settle down like the other tribes, she drew the comparison with an eagle that flies across the skies freely and a rabbit that burrows in the ground, implying her people prefer freedom to farming. She also claims Karakhergit pride is insufferable to other Khuzait clans, bringing up an example of how many proud noyans would return from Monchug's wars, laden with expensive loot, only to face the disappointed and pitying looks of skin-clad Karakhergit. When Asaios met her the second time, her people had temporarily joined the Khuzait Khanate's war effort against the Southern Empire. When he asked Atun if the eagles developed a taste for burrowing, she replied that the eagles got tired of other clans boasting about their imperial loot and decided to get some of their own. |
Austria | The banner of Austria. Austria, or Kaisertum Österreich, is a nation in the Mount&Blade: Warband downloadable content, Napoleonic Wars. Background[] The Revolutionary and Napoleonic wars were a disaster for the Holy Roman Empire. With numerous lands in Italy, the Balkans and the Low Countries lost to France, the empire that dominated central Europe for centuries no longer exists. Francis II, once Holy Roman Emperor, is now Francis I, Emperor of the newly formed Austrian Empire. Vienna, the city that held against huge Ottoman armies two centuries ago, was captured by the French, not only once, but twice. However, despite serious blows the Austrian prestige, the Austrian spirit is not broken. Instead, Austria is now more determined than ever to pay back for all shame suffered from Bonaparte. While it may have suffered defeats, the Austrian army is still the third largest in Europe and shall not be forgotten as the only army which have defeated Napoleon himself without any allied help, and was close to defeating him on two more occasions. As French power on the continent melts with the spring snow of 1813, the Austrian Empire stands ready to retake what once was hers. Units[] Infantry Infantrie Regiment Erzherzog Rudolf Nr. 14 - Line Infantry Infantrie Regiment Freiherr von Wacquant Nr. 62 - Line Infantry Grenz Regiment Oguliner Nr. 3 - Line/Light Infantry Grenadier Battalion Purcell - Foot Guard Jaeger Battalion 2 - Rifleman Cavalry Husar Regiment Graf von Hessen-Homburg Nr. 4 - Hussar Ulan Regiment Schwarzenberg Nr. 2 - Lancer Chevauleger Regiment Furst von Hohenzollern Nr. 2 - Light Horse Dragoner Regiment Erzherzog Ferdinand Nr. 5 - Dragoon Kurassier Regiment Kaiser Franz Nr. 1 - Cuirassier Specialists Artillerie Regiment Prinz zu Lothringen Nr. 7 - Artillery Pionier Battalion Nr. 1 - Engineer Karl Philipp, First zu Schwarzenberg - Commander Voice commands & Battle cries[] Austrian battle cries "Für den Kaiser!" - For the Kaiser! "Gott schütze den Kaiser!" - God save the Kaiser! Charge sound "Angriff!" - Attack! "Attacke!" - Attack! "In den Nahkampf!" - Into close melee! Surrender "Ich ergebe mich!" - I surrender! "Ich gebe auf!" - I give up! "Nicht schießen!" - Don't shoot! Officers "Bereit machen!" - Get ready! "Anlegen!" - Get ready! "Feuer!" - Fire! "Nahkampfangriff!" - Melee attack! "Kompanie, vorwärts marsch!" - Company, forwards march! "Kompanie, vorrücken!" -Company, Advance! "Vorrücken!" - Advance! "Die Position halten!" - Hold this position! "Haltet diese Position!" - Hold this position! "Verteidigt diese Position!" - Defend this position! "Feuer nach eigenem ermessen!" - Fire at will! "Feuer frei!" - Free fire! "Zu mir!" - on me! "Kompanie, zu mir!" - Company, on me! "Zurückfallen!" - Fall back! Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed |
Awlpike | The Awlpike is a very pointy polearm designed to pierce effectively, but it can still fend off enemies with its blunt overhead strike. Warband Mount&Blade See Also Polearms (List) Melee Weapons (List) Weapons (List) |
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