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Awlpike/Warband
Awlpike AwlpikePolearmBase value: 345 denarsWeight: 2.3Swing: 20bThrust: 33pSpeed rating: 92Weapon reach: 165
Axe
The basic Axe is the weakest and cheapest two-handed weapon available. Like other axes, this weapon has a damage bonus against shields. Warband Mount&Blade See Also Two-handed Weapons (List) Melee Weapons (List) Weapons (List)
Axe/Mount&Blade
Axe AxeTwo-handedBase value: 65 denarsWeight: 4.0Swing: 32cSpeed rating: 91Weapon reach: 108Requires strength: 8Bonus against shieldsMount&Blade
Axe/Warband
Axe AxeTwo-handedBase value: 65 denarsWeight: 4.0Swing: 32cSpeed rating: 91Weapon reach: 108Requires strength: 8Bonus against shieldsWarband
Ayn Assuadi
Ayn Assuadi Settlement Information Type Village Kingdom Sarranid Sultanate Fortification Shariz World Map WarbandAyn AssuadiSharizTemplate:World Map/Warband Ayn Assuadi is a village of the Sarranid Sultanate. It is close to the Rhodoks and Swadia, so it gets looted quite often. Layout[] Player Elder Fugitive Ayn Assuadi is built in a shallow valley with low hills and large clusters of palm trees all around. It has a total of nine structures. There are four fields here, growing beans, cabbages, grapes, squash, and wheat. There is a well and shadoof in the middle of a village, and an outdoor oven against one building, though no bread that may be baked there is visible. Four horses can be found here, including sumpter and practice horses. The Village Elder is standing at the entrance of a stable almost straight forward from where the player enters, next to an empty basket. If sent here during a Hunt Down Fugitive quest, the target may be found behind a building on the opposite side of the village from where the player enters, next to a ladder. Territory of the Sarranid Sultanate TownsAhmerrad Bariyye Durquba Shariz CastlesBardaq Castle Caraf Castle Durrin Castle Jameyyed Castle Samarra Castle Sharwa CastleTeramma Castle Weyyah Castle VillagesAab Ayn Assuadi Dhibbain Fishara Habba Hawaha Iqbayl Mawiti MazighMijayet Mit Nun Qalyut Rushdigh Sekhtem Shibal Zumr Tamnuh Tazjunat TilimsalUnriya Uzgha
Ayyike
Ayyike Settlement Information Type Village Kingdom Vaegir Fortification ReyvadinReyvadin World Map Mount&BladeAyyikeReyvadinTemplate:World Map/Mount&BladeWarbandAyyikeReyvadinTemplate:World Map/Warband Ayyike is a village initially owned by the Kingdom of Vaegirs. Layout[] Player Elder Fugitive The Village Elder is standing on a porch in front of the closest building to where the player starts, next to a barrel. Ayyike is set on a relatively flat location surrounded by low hills and valleys, as well as some scattered tree coverage. It has a total of five structures and a stone wall guarding one side of the village. There is a sizable field here growing cabbages, grapes, and squash. There are also some sort of animal pens, while the presence of meat hooks, knives, dried meat, and furs seems to imply that this is a butchering village. Some loaves of bread may also be found. If sent here during a Hunt Down Fugitive quest, the target may be found behind the large straw house, standing between a couple bushes. Territory of the Kingdom of Vaegirs TownsCuraw Khudan Reyvadin Rivacheg CastlesBulugha Castle Dramug Castle Ismirala Castle Jeirbe Castle Nelag Castle Radoghir CastleSlezkh Castle Tilbaut Castle (M&B) Yruma Castle VillagesAyyike Bazeck Bhulaban (M&B) Fisdnar Hanun Ismirala Karindi Mazen Mechin (M&B)Rebache Shapeshte Shulus Slezkh Sumbuja Tadsamesh (M&B) Tebandra Tismirr (WB)Udiniad (WB) Ulburban Uslum Vezin
Azgad
Azgad Settlement Information Type Village Kingdom Swadia Fortification DhirimPraven World Map Mount&BladeAzgadDhirimTemplate:World Map/Mount&BladeWarbandAzgadPravenTemplate:World Map/Warband Azgad is a village initially owned by the Kingdom of Swadia. Its fortification is Dhirim in the original Mount&Blade, and Praven in Warband. Layout[] Player Elder Fugitive The Village Elder is straight forward from where the player starts, standing next to a wooden table and bench. Azgad is built up the side of a slope in hilly terrain with abundant tree cover. It has a total of seven structures, with one at the highest elevation including a tall tower. There are five fields here growing cabbages, squash, and small shrubs, while the other two fields are both empty, the larger having stacks of straw left. Harvested squash can also be found in one basket alongside a couple more empty baskets. If sent here during a Hunt Down Fugitive quest, the target may be found on the opposite side of the village from where the player starts, hiding inside a shed. Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar
Bagai
Lord Bagai Official Information Kingdom Khuzait Monarch Monchug Khan Title Nobleman Clan Khergit Personal Details Gender Male Age 52 Children EsurNayantaiYana Bagai is a nobleman of the Khuzait and a member of the Khergit. He is the father of Esur, Nayantai, and Yana. Description[] According to his Personality Traits, he is Generous (Generosity 1), Honest (Honor 1) and Merciful (Mercy 1). He has a reputation for being decent and kind. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 210 Two Handed 210 Polearm 210 Bow 180 Crossbow 140 Throwing 140 Riding 160 Athletics 140 Tactics 60 Charm 100 Steward 120 Trade 100 Leadership 120
Baheshtur
Baheshtur Appears in Official Information Culture KhergitRoan Horse Khergits Clan Dulam Character Details Hire Cost 400 denars Likes Rolf Liked by Rolf Dislikes Katrin, Marnid, Ymira as Emissary, Hunger, Not Paid, Heavy Casualties Disliked by Katrin and Marnid Connections Tulga Noble Yes Character Background Home Pantash Valley Background Steppe NomadMercenary Parents Azabei (father) Siblings Several unnamed brothers Baheshtur is a Khergit tribesman and one of the heroes in Mount&Blade: Warband. Contents 1 Biography 2 Personality 3 Relationships 4 Gameplay 5 Dialogue 6 Stats and equipment Biography[] Baheshtur is a Khergit tribesman who lived in Pantash Valley. He is a part of the Shamir tribe, who are rivals with the Humyan tribe, and fought with them over the valley. The Khan ruling over the tribes ordered a ceasefire to prepare men for war in Calradia. Baheshtur refused to heed the Khan's order and slew one Humyan before escaping to Calradia. He plans to stay there around a year until the Khan's men forget his crimes. From there, he tried to find work with him initially going to Halmar, as his aunt lives there. He is encountered in tavern and offered his services by the player. He was given salt and 400 denars before joining the party (the salt for his people custom and the gold for payment). If he retires, he will go back home to Pantash to return to his father and brothers in hopes the Khan's men forgotten him. Personality[] A man who prefers to reflect most of his ideals and understandings towards his culture and traditions for the sake of his tribe and also to his own future. He values mostly the traditional culture he lived and dislikes the idea of advancements and some innovations. He can be a bit ruthless and takes the idea of revenge seriously when he can think about it, although that can bring trouble to himself, which can cause him to stray away from his tribe so as to not let the problem affect his own family. He is not the type to stay in one place, as he tend to wander around the lands to search for someone worthy to follow. He has a very good insight of concern and understanding of his own well-being, like what he deserves and what he must not deserve. He is more of a man who is concerned for his family and is very close to them as well. Relationships[] Marnid - Marnid dislikes Baheshtur for his Khergit raiding ways, as many caravans, including himself, fell victim to those raids. Baheshtur later insults Marnid, comparing him to a beggar or a priest if he has these thoughts. Katrin - Katrin already fears Baheshtur for his Khergit culture, with which she is unfamiliar. She soon got Baheshtur angry when she snatched a pot that he wanted to take, this led him to be vengeful against Katrin. Rolf - He is impressed with Rolf's skill in the battle, despite knowing he is lying about his noble lineage, he appreciates Rolf's braveness for this lie. Gameplay[] As he starts with high points in Horse Archery and Power Draw, it may be useful to set Bashestur up as a mounted archer, with a bow as his primary weapon and either a sword or lance as secondary (he also starts off with two points in power strike). Baheshtur is of noble birth and thus can be given land and the rights of a vassal without losing relations with existing noble lords. If elevated to lordship in Warband, Bahestur will recruit Khergit troops for his forces, in addition to the ones that are granted to him. Dialogue[] Main article: Baheshtur/Interactions Stats and equipment[] Baheshtur - Default Stats and Equipment Attributes Stat Points Level 5 Strength 9 Agility 9 Intelligence 12 Charisma 7 Health 46 Armor Head ? Body Nomad Vest Hand ? Foot Nomad Boots Skills Skill Points Ironflesh 1 Power Strike 2 Power Throw ? Power Draw 3 Weapon Master 3 Shield 1 Athletics 1 Riding 2 Horse Archery 3 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership 2 Trade ? Proficiencies Weapon Type Points One Handed Weapons 90 Two Handed Weapons 90 Polearms 90 Archery 90 Crossbows 90 Throwing 90 Weapons Melee Nomad Sabre Ranged ? Shield ? Mount ? Player's Companions Alayen Artimenner Baheshtur Borcha Bunduk Deshavi FirentisJeremus Katrin Klethi Lezalit Marnid Matheld Nizar Rolf Ymira
Baheshtur/Interactions
This is the list of interactions with Baheshtur Contents 1 Introduction 2 Reencounter 3 Retirement 4 Rehire 5 Gathering Information 6 Right to Rule 7 Awarding a Fief 8 Story: Halmar 9 Story Recap 10 Like Quotes 10.1 Rolf 11 Dislike Quotes 11.1 Katrin (Battle Dislike) 11.2 Marnid (Map Dislike) 11.3 Right to Rule Objection: Ymira 11.4 Hunger 11.5 Not Paid 12 As an Enemy Introduction[] "Greetings, traveller. Would you join me for a drink?" Certainly. With whom do I have the pleasure of drinking? I am Baheshtur, son of Azabei, grandson of Badzan. Were you not a barbarian, you would likely know from my lineage that I am a Roan Horse Khergit of the highlands, of the tribe of Shamir, of the clan of Dulam, of the family of Ubayn, from the Pantash valley, and you might be able to guess why I am so far from home. For as long as any one can remember, our people have feuded with the tribe of Humyan, many of whom have settled in the next valley over. Many men have died in this feud, on both sides, including two of my brothers. The Khan himself has ordered us to cease, to save men for the wars in Calradia. But I know my rights, and my brothers' blood cries out for vengeance. I waylaid and killed a Humyan on a track over the mountains, and I rode out of our village the same night, without even having had the chance to bid farewell to my father. I will bide my time in Calradia, for a year or two, then return home when the Khan's men have forgotten. The Humyan will not forget, of course, but such is the price of honour. In the meantime, any opportunities to earn a living with my sword would be most welcome. That's the spirit! I might be able to offer you something. I shall not betray you -- so long, of course, as you do your duty to me by feeding me, paying me, and not dragging my miserable hide into a battle where there is no chance of winning. Hand me some salt, if you will -- it is the custom of our people to take salt from our captains, as a token of their concern for our well-being, Certainly. Here, have some salt. Thank you. Now, to seal off our agreement, I ask you for 400 denars from you. It's an advice my father gave me. He told me 'Baheshtur, never fight for a barbarian before he pays you your worth of gold first' Well... here's 400 denars, then. Your first payment. Good! Give me a few moments to prepare and I'll be ready to move. Sorry. I can't afford that at the moment. Actually, on second thought, I prefer to keep more civilized company. Sigh.. So long as you hill clans fight tribe against tribe, you will remain a silly, weak people. I have no time for that. Reencounter[] I've been wandering through this war-torn land, looking for a leader who is worth following. Retirement[] Bahadur -- since I taken your salt, I have fought for you fiercely, and loyally. But you have not always repayed my service with the kind of leadership that I deserve. So I am going home, in the hope that the Khan's men have forgotten me, to see my father and brothers again. Rehire[] (player) Bahadur! Your fame grows ever greater -- even as far as my homeland, beyond the mountains. I'd returned there, hoping that the Khan's men had forgotten. Well, they had not -- even before I set foot in my valley, I had word from my family that both the Khan and the Humyan were looking for me. So I came back again, hoping you might forget any harsh words I had spoken, to see if I could fight with you once again. Gathering Information[] If you like, (player) Bahadur, I can take a few days to visit my mother's sister's people. They work in a caravanserie in Tulga, and hear the news from all across the (faction). They may have some gossip about the feuds and rivalries of the great lords, if that is of interest to you. Right to Rule[] A fine idea, Bahadur - you have shown that you know how to govern men. Mind that you govern them justly, though... Ay, Bahadur, I would. But there is something I should say, on behalf of the men of the steppes such as myself. It would bring great joy to us, to hear from the lips of one who would be khan, that you would restore an anicent [sic] right. From the days of the old emperors, the men of the steppes have enjoyed the right to bring their flocks to new pastures or to market, which necessarily involves the crossing of lands owned by the great lords of this realm. Anyway, lord, in these sorry times the men of the great estates have taken to blocking our passage, charging us huge fees to cross. It is a great burden on my people, Bahadur. If I could take a few weeks to let the men of the steppes know that you would support the restoration of our ancient rights, well, then, I think you would find many who would support you as khan, And when men speak of you as khan, that's the first step to becoming one. Awarding a Fief[] Bahadur -- I would be most pleased to hold (fief). I will send word to the hills, to my kinsmen, and let them know that there is honorable gold to be earned serving under me in your armies -- and they will come flocking to fight for you! Story: Halmar[] Bahadur, we are nearing Halmar, largest town in the lower steppe. My mother's sister went here to marry a townsman and I thought to seek service with the lord here. That is when I ran into you. Khergits had always come here, to trade and raid, and in the last days of the Empire we began to settle . Just like the Vaegirs, Swadians, Rhodoks, Nords and the House of Sarran, we took the Emperor's coin to keep the other tribes at bay. But when the Great Horde attacked our homeland in my grandfather's day, we moved into this region in force. We pushed the Vaegirs back, and made their fortresses our own. Of course, you know how things go. My father's generation were hard warriors from the cold lands across the mountains, but this generation all has houses in the town and great estates and spend time as much trading as they do practicing archery. The next generation will grow soft on Velucan wine and will lose their lands to the next batch of illiterate hill-raiders to come over the mountains, just you watch. It's how things always were, and how things always be. Story Recap[] I was born in the highlands on the other side of the mountains, past Tulga, but I have relatives in Halmar. Like Quotes[] Rolf[] That was a fine battle, (player) Bahadur! Rolf is a good man to have by our side in a fight. As for his other attributes, I doubt that he is any more a Baron than I am, but I have to admire the brazen way he makes that claim. Dislike Quotes[] Katrin (Battle Dislike)[] Captain. Katrin needs to have her tongue cut out. When the loot was piled up after the last battle, I found among the enemy baggage a very decent cooking pot. Often I had wished to fund such a pot, so I could boil some of the stews that my people use to warm their bellies during the winter months. But Katrin grabs the pot, and tells me that I will not be allowed to 'taint' it with heathen food, and that it should properly belong to her. I yielded the pot to her, but I will not tolerate such disrespect in the future. Marnid (Map Dislike)[] A moment of your time, captain. Marnid seems to think me a common bandit, just because I have rewarded myself in the past to the legitimate spoils of war from caravans passing through my family's lands. I told him that if the warrior's way bothers him so much, that he become a priest or a beggar and so not have to worry about such things. I hope you do not mind that I said such things. Right to Rule Objection: Ymira[] (player) Bahadur -- I overheard what you told Ymira. But I wonder -- if the lords who live from farming and the merchants who earn from trade, are allowed to determine what taxes will be leveed, then who will be taxed? Those who live from flocks, of course -- my people, the people of the steppes. I would have nothing to do with these councils, Bahadur -- all free men should be one, under the khan, and that is the end of it. Hunger[] Pardon me, captain. It is not good to run out of food. Your first duty is to the men who have taken your salt. The least they can expect is food, pay, the opportunity to loot, and that you not waste their lives needlessly. Not Paid[] Pardon me, captain. It is not good to not be able to pay the men. Your first duty is to the men who have taken your salt. The least they can expect is food, pay, the opportunity to loot, and that you not waste their lives needlessly. As an Enemy[] (player) Bahadur! I took your salt, and was well rewarded for it! However, I will remind you of an old truth -- that while a Khergit may be an ardent follower, and a devoted friend, he will never be your slave.... Anyway, today I come against you with my sword raised. But I hope that one day we raise a glass together, to a friendship renewed.
Bakhyt
Bakhyt Appears in Official Information Culture Crimean Tatar Religion Islam Character Details Hire Cost 300 thalers Likes Mamai Liked by Colonel Zagloba, Tepes Dislikes Fatima, Varvara, Hunger, Not Paid, Heavy Casualties Disliked by Fedot Character Background Home Azaq-kale Background ExecutionerButcher Bakhyt is one of the Heroes in With Fire & Sword. He strongly resembles Warband's Rolf. Contents 1 Biography 2 Personality 3 Relationships 4 Dialogue 5 Stats and equipment Biography[] Bakhyt was born in Azaq-kale. He was the Khan's personal executioner in Bakhchisaray and kill the Khan's personal enemies. After killing the old vizer, the new vizer was replaced and decided to fire Bakhyt as he believes his services are not needed. Bakhyt soon work in a slaughterhouse but earn very little, he also harassed by his victims' family for his job. He soon found by the player and hire to be part of the player's party. He ask for 300 thalers to replace his axe's handle which been worn off. Personality[] Relationships[] Fatima - Mamai - Varvara - Dialogue[] Main article: Bakhyt/Interactions Stats and equipment[] Bakhyt - Default Stats and Equipment Attributes Stat Points Level 7 Strength 11 Agility 5 Intelligence 6 Charisma 5 Health 46 Armor Head ? Body Robe Hand ? Foot Village Boots Skills Skill Points Ironflesh ? Power Strike 4 Grenade Throwing 0 Power Draw ? Weapon Master 1 Shield ? Athletics ? Riding ? Shooting from Horseback 0 Looting 3 Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 4 Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 50 Two Handed Weapons 118 Polearms 50 Archery 50 Firearms 50 Throwing 50 Weapons Melee Lumberman Axe Ranged ? Shield ? Mount ? Player's Companions Algirdas Bakhyt Colonel Zagloba Fatima Fedot Ingri Karlsson Mamai NogaiOksana Priest Spasokukotsky Sarabun Tepes Varvara Victor de la Buscador Yelisei
Balanli
Balanli Settlement Information Type Village Kingdom Swadia Fortification DhirimTevarin Castle World Map Mount&BladeBalanliDhirimTemplate:World Map/Mount&BladeWarbandBalanliTevarin CastleTemplate:World Map/Warband Balanli is one of the villages initially owned by the Kingdom of Swadia. Layout[] Player Elder Fugitive The Village Elder is located in front of a building almost directly straight forward from where the player enters, standing at the base of a stairway. Balanli is built on a small flat area in very hilly terrain with a moderate number of trees. It has a total of six structures, one significantly separated from the rest of the village, and a well down a slope. There are two fields here growing cabbages, apples, grapes, and squash, while a third fenced area is cleared with only straw piles remaining. Dried Meat, garlic, marrow, and baskets of fruit can be found in storage while two outdoor ovens and bread may also be found. If sent here during a Hunt Down Fugitive quest, the target may be found next to the storage shed on the distant side of the village. Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar
Balgard
Balgard Settlement Information Type Town Kingdom Sturgia Villages MarabrotSafna Sieges with... Battering RamLaddersTowers Port No Balgard is a town in Sturgia owned by Grand Prince Raganvad of clan Gundaroving. The villages of Marabrot and Safna (which produces iron for the smithy there) are bound to the town. Contents 1 Description 2 Workshops 3 Trivia 4 References Description[] Balgard, which sits on the icy waters of Mazopor Bay, was founded by migrants from the Nordlands. Legend holds that the initial wave of Nords arrogantly demanded tribute from the nearby Vakken and Sturgian tribes, who formed an alliance and drove the newcomers back to their ships. But the victors fell out over the spoils, until a canny Nord, Gundar, landed and volunteered to help them fairly divvy up the weapons and armor of his dead kinsmen. The residents recognized Gundar's lordship over the region and his descendants, intermarried with the Sturgians, are today the grand princes of Sturgia.[1] Workshops[] Balgard is home to a silver smith, a smithy, and a brewery. Despite the temptation of the money pot that could be a silver smith, the workshop normally does not get enough silver to meet demand, resulting in small profits of around 70 denars. Trivia[] According to the settlements.xml game file, Balgrad is also named "Raganvad", which means "White Fortress". During autumn and winter, the town's countryside is blanketed in snow. References[] ↑ Encyclopedia Calradia, entry "Balgard" Territory of Sturgia TownsBalgard Omor Revyl Sibir Tyal Varcheg Varnovapol CastlesMazhadan Castle Kranirog Castle Nevyansk Castle Ov Castle Takor CastleUrikskala Castle Ustokol Castle Vladiv Castle VillagesAlebat Alov Borchovagorka Bukits Chornobas Dnin Dvorusta Ferkh ForinGlavstrom Ismilkorg Karbur Kargrev Korsyas Kranirog Kvol Mazhadan MarabrotNevyansk Omkany Ov Radakmed Rodobas Safna Skorin Takor Urikskala UstokolVisibrot Vladiv Yangutum Zhemyan
Balion
Balion, like Geroia, is a region mentioned as existing outside Calradia. It is stated to exist across the expansive western ocean in Warband, being mentioned as the homeland of Konrad. It is only mentioned in Konrad's biography, where it is implied to be connected to Calradia through a shipping route. It is completely absent from the campaign. Thus, it is unknown if it is considered canon or will be revived in later installments. It may be the in-game equivalent of Britain. Balion is an anagram of "Albion", a name sometimes referring to Britain, as well as being across a western sea just like Britain is across the British Channel and the North Sea from mainland Europe. Also, no British nation has an equivalent in Calradia, as it would have a Western European design, looking much like the Kingdom of Swadia or the Kingdom of Rhodoks.
Baltait
Baltait Official Information Faction Khuzait Leader Ilatar Beg Fiefs Dinar CastleKaysar Castle Tier ? Wealth ? The Baltait are a clan of the Khuzait led by Ilatar Beg. Members[] Ilatar (leader) Tilun Chagun Achaku Eselen Settlements[] Castles Dinar Castle Kaysar Castle Villages Dinar Karahalli Kaysar Payam Clans of the Khuzait Major Urkhunait Khergit Arkit Tigrit Harfit Baltait Koltit Yanserit Oburit Minor Karakhergit
Baltakhand
Baltakhand Settlement Information Type Town Kingdom Khuzait Villages FisnarUlaanAsalig Sieges with... Battering RamLaddersTowers Port No Baltakhand is a town of the Khuzait owned by Mesui Begum of the Khergit. The villages of Fisnar, Ulaan, and Asalig are bound to the town. Description[] Baltakhand, the Fortress of the Axe, was settled by the Iltanlar, mountain-dwelling cousins of the Khuzait. Centuries ago their beys descended into the plains and created the fortress here that guards the Portages of Iltan, the network of lakes and rivers that divides the Sturgian lands from the Khuzait's realm. Bitter winters protected them from the reach of the Empire, but no blast of wind was cutting enough to stop the horsemen of Khan Urkhun, who 40 years ago forced this town to submit to the khanate. Tournaments[] Tournaments are primarily fought with lance and shield and cavalry rounds with bows and lances. It is about a 50-50 split between cavalry and infantry tournaments. Economy[] Nothing is currently known about the economy. Territory of the Khuzait TownsAkkalat Baltakhand Chaikand Makeb Odokh Ortongard CastlesAkiser Castle Dinar Castle Erzenur Castle Hakkun Castle Kaysar CastleKhimli Castle Simira Castle Tepes Castle Usek Castle VillagesAkiser Asalig Danara Dinar Erzenur Esme Fisnar Gereden Hakkun Hanekhy IspantarKamshar Karahalli Karahan Karakalat Kaysar Khimli Kiraz Kohi Ajik Kuruluk MazenMivanjan Nutyuk Okhutan Omrotok Pabastan Payam Ransam Shapeshte Simira TepesTismil Ulaan Urunjan Usek
Bamboo Spear
The Bamboo Spear is the longest weapon that can be swung from side to side. Its length makes it prone to catching on obstacles and allies if used on foot, but in large quantities it can prove to be an effective cavalry stopping tool. Warband See Also Polearms (List) One-handed Weapons (List) Melee Weapons (List) Weapons (List)
Bamboo Spear/Warband
Bamboo Spear Bamboo SpearPolearmBase value: 80 denarsWeight: 2.0Swing: 15bThrust: 20pSpeed rating: 88Weapon reach: 200
Bandit Camp
Map icon. Bandit Camps were introduced in Mount&Blade: Warband. These camps act as the main base for bandit gangs. When reaching a bandit camp, you have the option to leave it alone or attack it. Due to the narrow entrances to the camps, cavalry cannot be used in the battle. If the base is destroyed, you are presented with the loot screen with their 'ill-gotten gains' (usually bandit arms and armour, with a few villagers' supplies). However if you fail, the bandits leave the camp and build another camp somewhere else (and continue to plague anyone who passes by). These camps are often quest targets for a lord who owns a nearby town. If you fail to eliminate the camp while taking on such a quest, you have to explain this to the lord. You will not lose any relation with the lord and if you ask for a task immediately afterwards, he will give you another chance at destroying the bandits. Bandit camps are good targets of opportunity for new characters since they are filled with items that can be used early on or sold for money. Attacking the camps with a shield and one-handed weapon is recommended since most bandits use ranged weapons. The camps consist of caves, longboats, tents, or shacks. These are the spawning points of the bandits there. Bandits will stand ground in front of cave or uphill before you come close or attack. If some of them are neutralized, more bandits will spawn. As their men start to run out, looters rather than bandits will sally out desperately. After destruction, bandit camps can respawn almost immediately, though usually in a different area where you will have to rediscover it. However, it is possible to witness the new camp appear right after the old camp has vanished if it spawns within the same vicinity. If the camp does not respawn quickly, the bandits will wander about in the same way as looters and deserters, often ending up far away from their initial spawn location. Locating[] Only one camp of each type is on the map at a given time. Once discovered, they will remain visible until destroyed. Locating a bandit camp can be difficult as camp locations are random. You can ask caravans (and perhaps other passersby) for help locating the bandits. Another option is to find a bandit group that is currently "travelling", as this means they are returning home to resupply. Follow them at a safe distance and allow them to lead the way. Here are some tips for finding each kind of bandit camp: Sea Raider Landing Sea raiders land on the northern coastline of Calradia, along the shore between Rivacheg and Wercheg. Sea Raiders are the best equipped of all bandit types, so they may pose a struggle for low-level characters. However, because of their difficulty, they are also the best source of high value loot and experience. Forest Bandit Camp These are found in forests, usually ones teeming with bandits. They can be hard to spot in the dense woodlands. and are commonly found north of Uxkhal and the forests surrounding Ibiran. Steppe Bandit Lair These are found around the steppe areas of Calradia, commonly in Khergit areas, like Ichamur and Narra. Tundra Bandit Lair These are usually found in snowy areas of the map, such as around Khudan or Rivacheg. Tundra bandits have decent weapons and armour and may be difficult early in the game. Desert Bandit Lair These are found in the desert parts of the map initially controlled by the Sarranid Sultanate. These hideouts contain tents with an oasis in the centre. Mountain Bandit Hideout These are usually located in Rhodok territory close to mountains like those around Veluca. Quests[] When the object of a quest, camps are labeled in blue. The lords providing the quests to eliminate a bandit camp are: Bandit Camp Quest Town Default Lord Sea Raider Landing Rivacheg Boyar Meriga Forest Bandit Camp Uxkhal Count Delinard Steppe Bandit Lair Ichamur Tonju Noyan Tundra Bandit Lair Khudan Boyar Vuldrat Desert Bandit Lair Ahmerrad Emir Hamezan Mountain Bandit Hideout Veluca Count Matheas If you discover a bandit camp at random, visiting the respective lord before attacking can help maximize experience and denar gain. The lords may change as the game proceeds, as the town may be conquered and given to another faction and lord. Training Strategy[] Instead of destroying a bandit camp, it can be useful to use it as a source of non-faction fights to train your units. Bandits will regularly spawn near their camps, sometimes in groups of 50+ that you can defeat for their spoils and experience. This method avoids losses in relation with other nobles every time you want to fight. Once you locate a bandit camp, just clear the area of bandits on the map but do not remove the camp itself. The next time you feel like fighting bandits, you'll know exactly where to find them. Bandit camps do respawn after you destroy them but not in the same place. If you find a place with many bandit groups, a camp is likely nearby. For this option, it's recommended to chose a forest bandit (easiest), mountain bandit (medium), or sea raider (hardest) camp. Desert and steppe bandit groups move quickly and are on horseback, which is a factor to worry about if you're after efficient combat and loot. It is easy to attack any sized bandit group if you are slow. You only have to have a lot of food so you can stay still. Get a lot of food. Find a bandit camp. Click the bandit camp and go to it. When given the option to attack, press leave. Go to camp and press "wait" (in Warband, ctrl+spacebar makes time go faster than normal, spacebar passes time normally). Wait until a bandit group attacks you. They will eventually return to their camp sometime at night. If you have a large enough party you can wait near the camp and before too long, most of the bandits will have left their camp and will pace back and forth (towards the camp, away from the camp, towards the camp, etc.) around it. Here, you will have easy pickings from a large number of bandits without ever attacking the camp.
Bandit Leader
Bandit Leader Troop Information Wages 84 - 97 Acquired from... Enlisting raid party, prisoner recruitment Upgrades to... N/A Bandit Leaders are bandit troops in Viking Conquest that can be found in raiding parties on land. You can instruct Bandit Leaders to perform a specific raiding mission if you have more then 50 prisoners (then they will become Masterless Men). Stats and Equipment[] Bandit Leader - Default Stats and Equipment Attributes Stat Points Level 29 Strength 20 Agility 8 Intelligence 12 Charisma 12 Health 73 Armor Head Complete Halm Body Common Halsberg Hand Leather Gloves Foot Quality Wrapping Boots Skills Skill Points Sea-King ? Navigation ? Ironflesh 9 Power Strike 6 Power Throw 2 Power Draw 1 Weapon Maintenance ? Weapon Master 9 Athletics ? Riding 6 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 6 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 275 Two Handed Weapons 140 Polearms 210 Archery 20 Crossbows 0 Throwing 225 Slings 170 Weapons Melee Broadseax, Rich Sword, Ulfberth Sword, False Ulfberth Sword Ranged Throwing Spears Shield Rawhide Shield, Svear Shield, Round Shield, NorthMathr Shield Mount ? Bandit Troops LooterForest BanditMountain BanditSteppe BanditSea RaiderDeserters BanditBrigandDesert BanditTaiga Bandit LooterBanditBrigandRebelTatar Raider RuffianBandit FootpadBrigand RobberReaver HighwaymanBandit LeaderVikingrDanish Elite VikingrNorthmathr VikingrSvear Elite Vikingr
Bandit (Viking Conquest)
For the classic version, see Bandit (classic). For the With Fire & Sword version, see Bandit (With Fire & Sword). Bandit Troop Information Culture Bandits Wages 24 peningas/week Acquired from... Ruffian Upgrades to... None Upgrade Cost None XP for Kill ? experience Ransom Value ? peningas Bandits are tier-two bandit archers in Viking Conquest. They can be found in raiding parties on land. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Bandit - Default Stats and Equipment Attributes Stat Points Level 18 Strength 16 Agility 8 Intelligence 12 Charisma 12 Health 63 Armor Head None Body Simple Tunic Hand None Foot Tattered Quality Wrapping Boots Skills Skill Points Sea-King 0 Navigation 0 Ironflesh 6 Power Strike 2 Power Throw 4 Power Draw 4 Weapon Maintenance 0 Weapon Master 3 Athletics 5 Riding 3 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 4 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Leadership 0 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 120 Two Handed Weapons 90 Polearms 70 Archery 20 Crossbows 20 Throwing 140 Slings 140 Weapons Melee Hunting KnifeClub Ranged Sling Shield None Mount None Bandit Troops LooterForest BanditMountain BanditSteppe BanditSea RaiderDeserters BanditBrigandDesert BanditTaiga Bandit LooterBanditBrigandRebelTatar Raider RuffianBandit FootpadBrigand RobberReaver HighwaymanBandit LeaderVikingrDanish Elite VikingrNorthmathr VikingrSvear Elite Vikingr
Bandit (With Fire & Sword)
For the classic version, see Bandit (classic). For the Viking Conquest version, see Bandit (Viking Conquest). Bandit Troop Information Culture Bandits Wages ? thalers/week Acquired from... Looter Upgrades to... None Upgrade Cost None XP for Kill ? experience Ransom Value ? thalers Bandits are tier-two bandit infantry in Mount&Blade: With Fire & Sword. Tactics[] Compared to Warband, they are an upgrade from Looters and more common in With Fire & Sword, as they can be found on the overland map in addition to the specified quests. They are somewhat more dangerous than Warband bandits due to the fact they can carry handmade firearms. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Bandit - Default Stats and Equipment Attributes Stat Points Level 7 Strength 7 Agility 6 Intelligence 4 Charisma 4 Health ? Armor Head (Possible) Cap(Possible) Village Cap(Possible) Hat Body KuntushBroadcloth DressSvitkaCaftan Hand None Foot Village Boots Skills Skill Points Ironflesh ? Power Strike ? Grenade Throwing 0 Power Draw ? Weapon Master ? Shield ? Athletics ? Riding 1 Shooting from Horseback 0 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 1 Proficiencies Weapon Type Points One Handed Weapons 90 Two Handed Weapons 90 Polearms 90 Archery 90 Firearms 90 Throwing 90 Weapons Melee Lumberman AxeSimple LanceCarpenter Axe Ranged (Possible) Handmade Firearm(Possible) Light Bullets Shield None Mount None Bandit Troops LooterForest BanditMountain BanditSteppe BanditSea RaiderDeserters BanditBrigandDesert BanditTaiga Bandit LooterBanditBrigandRebelTatar Raider RuffianBandit FootpadBrigand RobberReaver HighwaymanBandit LeaderVikingrDanish Elite VikingrNorthmathr VikingrSvear Elite Vikingr
Bandit (classic)
Note: This article might be outdated. You can help out by reviewing the contents for outdated information, making changes as necessary, once you believe the article is up to date, amend the based on version number.Based On: Warband 1.172Latest Version: 1.174 For the With Fire & Sword version, see Bandit (With Fire & Sword). For the Viking Conquest version, see Bandit (Viking Conquest). Bandit Troop Information Culture Bandits Wages 4 denars/week Acquired from... Prisoners Upgrades to... Brigand- or -Mercenary Swordsman Upgrade Cost 20 denars XP for Kill 80 experience Ransom Value 66 denars Bandits are bandit infantry in Mount&Blade: Warband. Tactics[] They are a special type of outlaw only encountered during quests, such as Ransom Girl from Bandits and Hunt Down Troublesome Bandits, or when ambushed at night in a town, village, or castle. If captured and recruited, they can be upgraded to Brigands or Mercenary Swordsmen. Alternatively, they can be sold to a Ransom Broker for 66 denars each. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Bandit - Default Stats and Equipment Attributes Stat Points Level 10 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 44 Armor Head (Possible) Leather Cap Body Rawhide CoatLeather JerkinNomad Armor Hand None Foot (Possible) Nomad Boots(Possible) Wrapping Boots Skills Skill Points Ironflesh ? Power Strike ? Power Throw ? Power Draw 1 Weapon Master ? Shield ? Athletics ? Riding 1 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 60 Two Handed Weapons 60 Polearms 60 Archery 60 Crossbows 60 Throwing 60 Weapons Melee Spiked MaceNordic SwordFalchion Ranged (Possible) Short Bow(Possible) Arrows Shield (Possible) Nordic Shield Mount (Possible) Saddle Horse Gallery[] Bandits in party screenAbout to fight Bandits during a quest Bandit Troops LooterForest BanditMountain BanditSteppe BanditSea RaiderDeserters BanditBrigandDesert BanditTaiga Bandit LooterBanditBrigandRebelTatar Raider RuffianBandit FootpadBrigand RobberReaver HighwaymanBandit LeaderVikingrDanish Elite VikingrNorthmathr VikingrSvear Elite Vikingr
Bandits
For the specific troops, see Bandit (classic). Bandits are neutral criminals that roam Calradia. Bandits engage everyone, including the player, small kingdom parties, caravans, village farmers, and any other parties smaller than their own. They usually demand money from the player character and will attack if not paid. If the player has slain multiple groups of bandits and is accosted by them, they will reject payment and simply attack the player. The many bandit types in Calradia can usually be found in or around their home areas. For instance, Steppe Bandits roam the steppes and Desert Bandits roam in the desert. Manhunters are law enforcers who patrol the northern parts of Calradia, hunting for bandits and taking them prisoner - for this purpose, they only use blunt weapons to knock enemies unconscious. In With Fire & Sword, Manhunters are replaced with Marksmen of the Secret Department while, in Viking Conquest, they are replaced by five different units (an entire troop tree starting from Young Warriors and ending with Slaver Chiefs) Contents 1 Bandit Types 1.1 Mount&Blade 1.2 With Fire & Sword 1.3 Viking Conquest 2 Gallery Bandit Types[] Mount&Blade[] Warrider These bandits were removed from the game before release and only exist in beta versions. Dark Knights - These soldiers belonged to the outlaw faction and were removed from Mount&Blade in version 0.95x. They were incredibly powerful and dangerous, possessing powerful weapons and the most powerful armor in the game. They were nearly impossible to beat, crushing both player and main faction parties. Black Khergit Raiders - These bandits were removed with the advent of the Khergit Khanate and generally had the same equipment as higher tier Khergit cavalry. They operated in the same way as Steppe Bandits; however, their equipment and stats were drastically better than most other bandits. They were the steppe equivalent of Sea Raiders in terms of strength and equipment but were dangerous because every bandit was mounted. Classic The following types of bandits were introduced in the original Mount&Blade. Looters, also called "River Pirates" in earlier versions, are the standard type of lawless scum. They are weak and exist all over Calradia. While mildly difficult to defeat at first, they become nearly powerless later in the game. All Looters are footmen, and their standard equipment is nothing more than knives and throwing rocks. Forest Bandits live close to forests and are often encountered in Rhodok or Swadian lands (only in Swadia lands in Warband). These bandits always carry a Hunting Bow or Short Bow, along with two-handed axes, hatchets, or quarter staffs. Mountain Bandits live in the mountains, especially in Vaegir territory (only in Rhodok lands in Warband). Their primary strength lies in their numbers, with an average group of Mountain Bandits consisting of approximately 17 men, although they can gather into packs as high as 60. They can be both footmen and cavalry in Mount&Blade, but they lose their mounts in Warband. Steppe Bandits primarily live in the Khergit steppes and always ride Steppe Horses. They are difficult to defeat at the beginning of the game, due to their maneuverability and speed. They are equipped with typical Khergit weapons like lances, small one-handed swords, and throwing weapons. Sea Raiders live on the shores of Calradia, mostly in the lands of the Kingdom of Nords or around Rivacheg in the Kingdom of Vaegirs. They are very strong, possessing very good armor, long bows, battle axes, and high stamina. Defeating these bandits can be a good, mid-game source of money and armor. Deserters consist of trained faction troops. They are soldiers who have abandoned their leaders and have taken to lives of crime. Deserters can be the most difficult bandits to defeat, depending on what tier of troops you encounter. More often, they are in the lower tiers of a faction's upgrade tree. Warband Warband added several new bandits not seen in Mount&Blade. Taiga Bandits are encountered on the snowy eastern side of the Kingdom of Vaegirs, replacing the Mountain Bandits from Classic. Desert Bandits primarily wander the Sarranid desert. While somewhat weaker than Steppe Bandits, they are mounted and still pose a threat to new players. There are also units simply called "Bandits". The only time you can encounter these is during certain quests. They can be upgraded to Brigands if you manage to recruit some. With Fire & Sword[] With Fire & Sword shares some of the same bandits as Warband but the new setting also introduces new ones. Rebels are a type of unit similar to Bandits. They possess nearly identical gear but different armor. They are relatively weak, but their possession of a Handmade Firearm can make them somewhat dangerous. Tatar Raiders are weak mounted units with low armor. They wield a saber and cavalry lance, so when facing them try to avoid being a couched lance target. They are mainly found around the Crimean Khanate. Viking Conquest[] Bandit parties in Viking Conquest can be separated in two main categories: ones that you find on land, and ones that you find at sea. Unlike other modules, land bandits will occasionally raid a specific village but will not attack towns even if lightly defended. Land bandits - and possibly sea ones as well - will occasionally join the player's army for a price if the proper dialogue option is used when meeting them and if renown is big enough. If having more than 60 prisoners and a Bandit Leader, you can instruct him to raid a specific village - after the mission is completed, the bandit party will turn into Masterless Men. You can see the generic bandit tree if you go to Camp -> Troop Tree -> Ruffian, though it does not include all possible bandit troops and bandit parties could potentially include almost any troop type either by default or though winning battles with parties holding prisoners who, in turn, will join the bandit party. Bandit Troop Types Ruffians are the basic and weakest bandit units. Low armor, no shield, a polearm, and a sling - basically weak archer units. Can be upgraded to Bandits or Footpads. Bandit units are only slightly better than Ruffians but not much more. Cannot be upgraded further. Footpads are the weakest true infantry bandit unit. Equipped with a shield. Can be upgraded to Brigands or Robbers. Brigands are also equipped with a helm but no better armor than Footpads. They however maintain the missile option (sling/javelin). Can be upgraded to Reavers. Robbers are pure melee units (one-handed + polearm). Equipped with a helm and medium armor. Can be upgraded to Highwaymen. Reavers are last tier units. Although still equipped with medium armor, they have the best stats from the shown bandit Troop Tree. Highwaymen are last tier units. Equipped with better armor - possibly mail - and otherwise better stats than Robbers. Bandit Leaders are the strongest non-viking bandit units. Often found in raiding parties on land and in small numbers - generally one per party - they have a dialogue option when captured that, if enough prisoners are present, will allow you to create a bandit unit with a specific one-time mission. Vikingarnir are the weakest viking troops but still quite strong - comparable to higher level troops of the factions. They have shields and medium armor. Danish Elite Vikingarnir are elite viking troops. One of the strongest melee units in the game and slightly stronger in one-handed. Will spawn in sea raiding parties or from longphorts. Northmathr Vikingarnir are elite viking troops on par with Danish and Svear ones. Slightly stronger in polearms and athletics than the rest. Will spawn in sea raiding parties or from longphorts. Svear Elite Vikingarnir are elite viking troops on par with Danish and Northmathr ones: Slightly weaker in melee but compensating on Health. Will spawn in sea raiding parties or from longphorts. Gallery[] LootersForest BanditsMountain BanditsSteppe BanditsSea RaidersDeserters Bandit Upgrade Tree Bandit Brigand Mercenary Swordsman Hired Blade Bandit Upgrade Tree Looter Brigand Rebel Tatar Raider Bandit Bandit Upgrade Tree Ruffian Bandit Footpad Brigand Robber Reaver Highwayman Bandit Troops LooterForest BanditMountain BanditSteppe BanditSea RaiderDeserters BanditBrigandDesert BanditTaiga Bandit LooterBanditBrigandRebelTatar Raider RuffianBandit FootpadBrigand RobberReaver HighwaymanBandit LeaderVikingrDanish Elite VikingrNorthmathr VikingrSvear Elite Vikingr
Banner
Banners are flags that represent specific Vassals or Monarchs. The owners themselves will fly their banner on the world map, but it will also be flown over their towns and castles. During character creation, if you choose to be the child of an impoverished noble, you will be given the option to carry a banner from the start of the game - otherwise, you don't receive a banner until you have become a vassal or monarch. In multiplayer you will be able to choose a banner right from character creation. You will also have the option to refrain from choosing a banner and use the faction's banner instead. Your own banner will also be planted in the ground during battles at your side of the battlefield right next to your inventory chest. This makes finding your chest if you need to swap equipment or reload arrows much easier. Your emblem will also be displayed on most shields and Heraldic Mail, whether you are wearing it or any of your troops. Since most banners are already in use, if you choose one that is, its original owner will receive a red and black 2 × 2 {\displaystyle 2 \times 2} checkered banner instead, which is not available to the player. However, if you do not choose a banner, this "default" banner will be seen in battles above your party's troops. Once you decide to choose a banner, your party will be labeled with your new banner, while the "default" banner will still be used by friendly forces that do not belong to any named character (e.g. Foragers or Caravan Guards). There are a few banners that are not already in use, however. If you use the cheatmenu to change your banner again, your old design does not return to its former owner, rather there will be multiple lords with the same checkered banner. Contents 1 Designs 1.1 Warband 1.2 With Fire & Sword 1.3 Viking Conquest Designs[] Warband[] Warband added a new faction with new vassals, and so expanded the number of options to choose from. The following displays all banners as seen in Warband, altogether there are 128 flags to choose from. The fifth banner on the top row is the only banner that is not used by another Lord, King or ClaimantThe last three banners on the bottom row are duplicates, allowing the player to share the same banner as the lords or claimant that already use themAll Warband banners in one simple imageBanners of the faction leaders With Fire & Sword[] In keeping with the historical nature of With Fire & Sword, many of the banners are based on flags and standards from history, such as the flag of Sweden, the banner bearing the knight and eagle of the Polish-Lithuanian Commonwealth, and the rifleman icon of the Cossack Hetmanate. Unlike in Warband, players have no option of starting the game as a noble, so they cannot carry a banner until becoming the vassal of a nation. <a href=" class="image"><img alt="WFaS MP Banner" src=" decoding="async" loading="lazy" width="180" height="101" class="thumbimage" data-image-name="WFaS MP Banner.png" data-image-key="WFaS_MP_Banner.png" data-relevant="1" data-src=" /></a> An example of a nation banner appearing in multiplayer: a Polish banner on a flag point in a Conquest game. Nations themselves also have banners, but these are only seen in Custom Battles and multiplayer above friendly troops. In multiplayer nation banners also appear on the field in some game modes. All banners in one image, including the missing oneBanners of Nations <a href=" class="image"><img alt="WFaS Missing banner" src=" decoding="async" loading="lazy" width="50" height="122" class="thumbimage" data-image-name="WFaS Missing banner.png" data-image-key="WFaS_Missing_banner.png" data-relevant="1" data-src=" /></a> The "debug banner". Excluding nation banners, a total of 7 × 16 + 8 = 120 {\displaystyle 7\times16+8=120} banners appear in the game, however the files include 6 × 21 = 126 {\displaystyle 6\times21=126} banners. Out of the 6 not included, 5 are actually repeats of ones that are included, so the only banner that is truly excluded is shown to the right. However, it is not true that it does not appear in the game at all; once you become a noble, if you choose a banner that happened to already be in use, then the original owner's party and fiefs will fly this banner on the map, but on the character screen it will show a banner similar to that of Hetman Bogdan Hmelnitski, without a triangle cut at the bottom. However, in battles, the character whose banner was "stolen" will have a plain white circle above. Occasionally a faction banner appears on the map if the player chooses a banner that is already in use. So if you see either a faction banner or one similar to the one on the right, it is likely you have encountered a bug. Even the game has only five nations, replacing the five classic factions, the banner of the Sarranid Sultanate from Warband still appears unchanged in the files of With Fire & Sword. Viking Conquest[] All the banners available in the Viking Conquest DLC. A total of 177 banners.
Bannerlord IDs and entities
Note: Most IDs for items, factions, troops, etc are located in .xml files inside the Bannerlord installation folder within \Modules\SandBoxCore\ModuleData\ Troop IDs: spnpccharacters.xml Tip: Search for the phrase "aserai_recruit" to go to the beginning of the list of common Troop IDs Cultures and some faction IDs: spcultures.xml Item IDs: Various .xml files inside the spitems folder Windows users can install Notepad++ to open XML files. Contents 1 Major Faction IDs 2 Minor Faction IDs 3 Skill IDs 4 Troop and NPC IDs 5 Item IDs Major Faction IDs[] Name ID Vlandia Vlandia Western Empire westernEmpire Eastern Empire easternEmpire Northern Empire northernEmpire Khuzait Khuzait Aserai Aserai Sturgia Sturgia Battania Battania If the player has created their own faction, then the faction ID is simply the name of the created faction. All commands will work for that faction just as any other as long as the name of the faction does not contain spaces (it can be temporarily changed). Minor Faction IDs[] Name ID Skill IDs[] For most skills the skill ID is the same as the name shown in the character overview. Below is a table of the skills, where the skill IDs differ from their name in the character overview. Skill Name in Character Ovierviw Skill ID Smithing Smithing One Handed OneHanded Two Handed TwoHanded Troop and NPC IDs[] The list of all item IDs is quite extensive and requires its own page. Item IDs[] The list of all item IDs is quite extensive and requires its own page.
Bannerlord NPC default equipment
Troop / NPC Equipment[] id Head Shoulders Body Gloves Legs Horse Horse Armor Weapon 1 Weapon 2 Weapon 3 Weapon 4 archer tunic_with_shoulder_pads strapped_leather_boots hunting_bow range_arrows empire_mace_1_t2 archer_for_perf legionary_mail strapped_shoes composite_bow barbed_arrows armed_trader_aserai short_padded_robe khuzait_curved_boots glen_ranger_bow range_arrows aserai_sword_1_t2 armed_trader_battania battania_fur_helmet scarf battania_civil_b battania_leather_boots glen_ranger_bow range_arrows battania_axe_1_t2 armed_trader_empire imperial_leather_coif footmans_tunic leather_shoes glen_ranger_bow range_arrows vlandia_mace_1_t2 armed_trader_khuzait eastern_studded_shoulders khuzait_civil_coat_b khuzait_curved_boots steppe_bow range_arrows khuzait_sword_1_t2 armed_trader_sturgia northern_fur_cap scarf heavy_nordic_tunic ragged_boots highland_ranger_bow range_arrows sturgia_axe_2_t2 armed_trader_vlandia hood gambeson_b leather_cavalier_boots crossbow_a bolt_a vlandia_sword_1_t2 armorer_aserai aserai_civil_c_head leather_apron leather_gloves khuzait_curved_boots short_sword_t3 armorer_battania scarf leather_apron leather_gloves battania_fur_boots short_sword_t3 armorer_empire wrapped_headcloth leather_apron leather_gloves strapped_shoes short_sword_t3 armorer_khuzait fur_hat scarf leather_apron khuzait_curved_boots short_sword_t3 armorer_sturgia northern_fur_cap scarf leather_apron leather_gloves leather_boots short_sword_t3 armorer_vlandia leather_cap leather_apron leather_gloves leather_boots short_sword_t3 artisan_notary_aserai turban wrapped_scarf tassled_southern_robes khuzait_curved_boots peasant_hatchet_1_t1 artisan_notary_battania battania_civil_hood battania_civil_cape battania_civil_b highland_gloves highland_leg_wrappings peasant_hatchet_1_t1 artisan_notary_empire merchants_hat scarf cloth_tunic armwraps highland_leg_wrappings peasant_sickle_1_t1 artisan_notary_khuzait fur_hood scarf khuzait_civil_coat leather_shoes peasant_hatchet_1_t1 artisan_notary_sturgia nordic_fur_cap scarf northern_padded_gambeson battania_leather_boots peasant_sickle_1_t1 artisan_notary_vlandia leather_cap hood sackcloth_tunic leather_gloves strapped_leather_boots peasant_sickle_1_t1 aserai_archer closed_desert_helmet wrapped_scarf eastern_plated_leather_vest buttoned_leather_bracers strapped_mail_chausses composite_bow piercing_arrows piercing_arrows aserai_mace_3_t3 aserai_duel_preset eastern_spear_4_t4 fortified_kite_shield aserai_faris desert_helmet_with_mail wrapped_scarf northern_lamellar_armor buttoned_leather_bracers eastern_leather_boots t2_aserai_horse aseran_village_harness eastern_spear_4_t4 bound_adarga eastern_javelin_3_t4 aserai_sword_3_t3 aserai_footman closed_desert_helmet desert_leather_shoulderpad long_padded_robe rough_tied_bracers steppe_leather_boots aserai_mace_3_t3 worn_kite_shield eastern_spear_3_t3 aserai_infantry desert_mail_coif desert_robe_over_mail buttoned_leather_bracers strapped_mail_chausses aserai_sword_3_t3 bound_adarga eastern_spear_2_t3 eastern_javelin_2_t3 aserai_mameluke_axeman trailed_desert_helmet wrapped_scarf studded_leather_coat buttoned_leather_bracers steppe_leather_boots aserai_2haxe_1_t3 aserai_mameluke_cavalry trailed_desert_helmet wrapped_scarf belted_leather_cuirass rough_tied_bracers strapped_mail_chausses aserai_horse half_mail_and_plate_barding aserai_sword_3_t3 bound_adarga steppe_heavy_bow piercing_arrows aserai_mameluke_guard trailed_desert_helmet wrapped_scarf belted_leather_cuirass rough_tied_bracers strapped_mail_chausses aserai_2haxe_2_t4 southern_throwing_axe_1_t4 aserai_mameluke_heavy_cavalry eastern_vendel_helmet wrapped_scarf desert_scale_armor reinforced_leather_vambraces plated_strip_boots t2_aserai_horse chain_horse_harness aserai_sword_4_t4 bound_adarga noble_bow piercing_arrows aserai_mameluke_regular trailed_desert_helmet wrapped_scarf studded_leather_coat buttoned_leather_bracers steppe_leather_boots aserai_horse aseran_village_harness aserai_sword_1_t2 studded_bound_kite_shield eastern_spear_4_t4 eastern_spear_3_t3 aserai_mameluke_soldier aserai_civil_e_hscarf aserai_civil_a buttoned_leather_bracers eastern_leather_boots aserai_mace_1_t2 aserai_sword_2_t2 aserai_master_archer closed_desert_helmet_with_mail eastern_studded_shoulders stitched_leather_over_mail reinforced_leather_vambraces plated_strip_boots composite_steppe_bow piercing_arrows aserai_sword_3_t3 piercing_arrows aserai_militia_archer turban aserai_civil_d khuzait_curved_boots hunting_bow default_arrows default_arrows peasant_hammer_1_t1 aserai_militia_spearman open_desert_helmet aserai_civil_e khuzait_curved_boots eastern_spear_1_t2 aserai_axe_1_t2 desert_oval_shield aserai_militia_veteran_archer closed_head_scarf wrapped_scarf leather_strips_over_padded_robe buttoned_leather_bracers khuzait_curved_boots tribal_bow default_arrows default_arrows aserai_sword_2_t2 aserai_militia_veteran_spearman open_desert_helmet aserai_robe_c_chain buttoned_leather_bracers khuzait_curved_boots eastern_spear_1_t2 tzkurion_axe_t3 emirs_oval_shield aserai_recruit aserai_civil_e_hscarf aserai_civil_e buttoned_leather_bracers eastern_leather_boots eastern_spear_1_t2 aserai_skirmisher desert_cap aserai_archer_armor rough_tied_bracers steppe_leather_boots aserai_sword_2_t2 leather_bound_kite_shield eastern_javelin_2_t3 eastern_spear_3_t3 aserai_tribal_horseman woven_turban eastern_studded_shoulders belted_leather_cuirass buttoned_leather_bracers eastern_leather_boots aserai_horse aseran_village_harness eastern_spear_2_t3 aserai_mace_3_t3 bound_adarga aserai_tribesman tight_head_scarf wrapped_scarf aserai_civil_b rough_tied_bracers eastern_leather_boots eastern_spear_1_t2 aserai_vanguard_faris southern_lord_helmet brass_lamellar_shoulder brass_lamellar_over_mail reinforced_leather_vambraces plated_strip_boots t2_aserai_horse half_mail_and_plate_barding aserai_lance_1_t5 bound_adarga eastern_javelin_3_t4 aserai_sword_4_t4 aserai_veteran_faris eastern_vendel_helmet brass_scale_shoulders stitched_leather_over_mail rough_tied_bracers strapped_mail_chausses t2_aserai_horse half_mail_and_plate_barding eastern_spear_4_t4 bound_adarga eastern_javelin_3_t4 aserai_sword_5_t4 aserai_veteran_infantry emirs_helmet brass_scale_shoulders desert_lamellar reinforced_leather_vambraces plated_strip_boots aserai_sword_4_t4 bound_adarga eastern_spear_4_t4 eastern_javelin_2_t3 aserai_youth tuareg khuzait_belt_leather buttoned_leather_bracers eastern_leather_boots aserai_horse aseran_village_harness aserai_sword_2_t2 bound_adarga eastern_spear_1_t2 baby_char_creation battania_duel_preset northern_spear_3_t4 fortified_kite_shield battanian_clanwarrior battania_fur_helmet hood battania_woodland_outfit roughtied_leather_bracers ragged_boots western_spear_2_t2 battania_sword_1_t2 highland_scouts_shield battanian_falxman battania_fur_helmet battania_shoulder_strap_cloak battanian_savage_armor highland_gloves battania_woodland_boots battania_2hsword_4_t4 battanian_fian battanian_plated_noble_helmet battania_shoulder_furr ranger_mail highland_gloves battania_woodland_boots woodland_longbow bodkin_arrows_a bodkin_arrows_a battania_2hsword_4_t4 battanian_fian_champion battanian_crowned_helmet battania_cloak_furr battania_noble_armor highland_gloves battania_fur_boots noble_long_bow bodkin_arrows_a bodkin_arrows_a battania_sword_4_t4 battanian_hero battanian_noble_helmet_with_feather armored_bearskin decorated_nordic_hauberk highland_gloves battania_woodland_boots lowland_longbow bodkin_arrows_a bodkin_arrows_a battania_2hsword_2_t3 battanian_highborn_warrior tall_helmet battania_shoulder_furr battania_woodland_chainmail leather_gloves battania_leather_boots lowland_longbow barbed_arrows barbed_arrows battania_2hsword_1_t2 battanian_highborn_youth battania_fur_helmet battania_civil_c leather_gloves battania_leather_boots highland_ranger_bow barbed_arrows barbed_arrows battania_2hsword_1_t2 battanian_horseman battanian_plated_noble_helmet armored_bearskin mail_shirt highland_gloves battania_fur_boots battania_horse battania_horse_harness_halfscaled battania_axe_2_t4 western_spear_4_t4 studded_round_shield battanian_militia_archer battania_civil_hood battania_civil_cloak battania_woodland_outfit highland_leg_wrappings mountain_hunting_bow default_arrows default_arrows peasant_hammer_2_t1 battanian_militia_spearman leather_studdedhelm_over_headcloth battania_civil_cape battania_civil_b highland_gloves highland_leg_wrappings military_fork_t2 battania_axe_1_t2 desert_oval_shield battanian_militia_veteran_archer battania_civil_hood battania_civil_cape battania_woodland_outfit highland_leg_wrappings lowland_longbow default_arrows default_arrows battania_sword_2_t3 battanian_militia_veteran_spearman battania_fur_helmet battania_shoulder_strap_cloak battania_woodland_outfit highland_gloves highland_leg_wrappings triangluar_spear_t3 battania_sword_2_t3 emirs_oval_shield battanian_mounted_skirmisher battania_fur_helmet battania_cloak long_fur_coat buttoned_leather_bracers battania_fur_boots t2_battania_horse battania_horse_harness_halfscaled battania_sword_4_t4 western_javelin_3_t4 studded_round_shield battanian_oathsworn roughscale_helmet battania_shoulder_furr ranger_mail highland_gloves battania_fur_boots western_spear_4_t4 battania_sword_4_t4 emirs_oval_shield battanian_picked_warrior tall_helmet battania_shoulder_strap_cloak battania_woodland_chainmail highland_gloves battania_woodland_boots western_spear_4_t4 studded_round_shield battania_sword_4_t4 battanian_raider tall_helmet battania_civil_cape battania_woodland_outfit highland_gloves battania_leather_boots battania_axe_1_t2 western_spear_3_t3 highland_throwing_axe_1_t2 battanian_scout plumed_helmet battania_shoulder_furr decorated_nordic_hauberk highland_gloves battania_woodland_boots t2_battania_horse battania_horse_harness battania_axe_1_t2 western_spear_2_t2 highland_scouts_shield battanian_skirmisher battania_fur_helmet battania_woodland_cloak battania_woodland_outfit highland_gloves battania_leather_boots battania_axe_1_t2 western_spear_3_t3 oval_shield western_javelin_1_t2 battanian_trained_warrior leather_studdedhelm_over_headcloth battania_shoulder_furr battania_woodland_outfit highland_gloves battania_leather_boots western_spear_3_t3 battania_sword_3_t3 highland_riders_shield battanian_veteran_falxman ridged_northernhelm battania_civil_cape scale_armor highland_gloves battania_fur_boots battania_polearm_1_t5 woodland_throwing_axe_1_t1 woodland_throwing_axe_1_t1 woodland_throwing_axe_1_t1 battanian_veteran_skirmisher ridged_northernhelm wolf_shoulder battania_woodland_chainmail highland_gloves battania_woodland_boots western_spear_3_t3 heavy_round_shield northern_javelin_2_t3 battania_sword_3_t3 battanian_volunteer battania_civil_cloak battania_civil_b buttoned_leather_bracers rough_tied_boots peasant_hammer_2_t1 battanian_wildling helmet_with_faceguard armored_bearskin battania_mercenary_armor studded_vambraces battania_fur_boots battania_axe_2_t4 western_spear_4_t4 southern_oval_shield woodland_throwing_axe_1_t1 battanian_woodrunner battanian_plated_noble_helmet battania_cloak battania_civil_b buttoned_leather_bracers rough_tied_boots battania_axe_1_t2 northern_javelin_1_t2 small_heater_shield beggar_aserai tuareg bandit_envelope_dress_v2 beggar_battania scarf bandit_envelope_dress_v1 beggar_empire aserai_villager_female_headdress bandit_envelope_dress_v2 beggar_khuzait fur_hat bandit_envelope_dress_v2 beggar_sturgia nordic_fur_cap scarf bandit_envelope_dress_v1 beggar_vlandia leather_cap bandit_envelope_dress_v1 beni_zilal_tier_1 aserai_civil_f_cape aserai_civil_a steppe_leather_boots aserai_horse aseran_village_harness hunting_bow default_arrows default_arrows aserai_sword_1_t2 beni_zilal_tier_2 pilgrim_hood stitched_leather_shoulders desert_padded_cloth guarded_padded_vambrace steppe_leather_boots t2_aserai_horse desert_cloth_harness composite_bow default_arrows default_arrows aserai_sword_3_t3 beni_zilal_tier_3 pilgrim_hood stitched_leather_shoulders stitched_leather_over_mail mail_mitten strapped_mail_chausses t2_aserai_horse half_mail_and_plate_barding composite_steppe_bow barbed_arrows barbed_arrows aserai_sword_4_t4 blacksmith_aserai desert_cap leather_apron leather_gloves leather_boots aserai_sword_3_t3 blacksmith_battania leather_apron leather_gloves battania_fur_boots battania_sword_2_t3 blacksmith_empire leather_apron leather_gloves strapped_shoes empire_sword_2_t3 blacksmith_khuzait merchants_hat leather_apron leather_gloves leather_shoes simple_sabre_sword_t2 blacksmith_sturgia nordic_fur_cap leather_apron leather_gloves strapped_shoes short_sword_t3 blacksmith_vlandia leather_cap leather_apron leather_gloves strapped_shoes vlandia_sword_2_t3 borrowed_troop bandit_leather_water_flask strapped_leather_boots peasant_polearm_1_t1 throwing_stone brother_char_creation_aserai desert_cap wrapped_scarf aserai_robe_c_chain khuzait_curved_boots noble_horse desert_cloth_harness battania_mace_2_t2 studded_round_shield battania_mace_2_t2 brother_char_creation_battania battania_civil_cape ranger_mail highland_gloves highland_boots noble_horse desert_cloth_harness battania_mace_2_t2 studded_round_shield battania_mace_2_t2 brother_char_creation_empire scarf basic_imperial_leather_armor wrapped_leather_boots noble_horse desert_cloth_harness battania_mace_2_t2 studded_round_shield battania_mace_2_t2 brother_char_creation_khuzait fur_hat khuzait_leather_stitched khuzait_curved_boots noble_horse desert_cloth_harness battania_mace_2_t2 studded_round_shield battania_mace_2_t2 brother_char_creation_sturgia scarf northern_padded_cloth wrapped_leather_boots sturgia_horse light_harness battania_mace_2_t2 studded_round_shield battania_mace_2_t2 brother_char_creation_vlandia mail_shirt wrapped_leather_boots noble_horse desert_cloth_harness battania_mace_2_t2 studded_round_shield battania_mace_2_t2 brotherhood_of_woods_tier_1 battania_civil_hood green_hood leather_coat_over_cloth leather_cavalier_boots hunting_bow default_arrows falchion_sword_t2 brotherhood_of_woods_tier_2 pilgrim_hood green_hood stitched_leather_vest studded_leather_vambraces leather_cavalier_boots lowland_longbow default_arrows star_falchion_sword_t3 brotherhood_of_woods_tier_3 cervelliere_over_cloth_headwrap green_hood leather_and_iron_plate_armor leather_gloves leather_cavalier_boots lowland_yew_bow barbed_arrows vlandia_sword_3_t4 bucellarii tall_helmet imperial_lamellar_shoulders imperial_scale_armor guarded_padded_vambrace leather_cavalier_boots t2_empire_horse stripped_leather_harness composite_steppe_bow barbed_arrows barbed_arrows empire_sword_4_t4 caravan_guard_aserai tied_head_wrapping short_padded_robe studded_vambraces khuzait_curved_boots aserai_horse desert_cloth_harness aserai_2haxe_2_t4 aserai_sword_3_t3 bound_adarga caravan_guard_battania battania_fur_helmet battania_shoulder_strap_cloak battania_woodland_chainmail studded_vambraces battania_leather_boots battania_horse battania_horse_harness highland_throwing_axe_1_t2 northern_spear_2_t3 woodland_axe_t3 desert_round_shield caravan_guard_empire imperial_open_mail_coif legionary_mail padded_mitten strapped_leather_boots empire_horse stripped_leather_harness eastern_spear_3_t3 empire_sword_1_t2 worn_horsemans_kite_shield caravan_guard_khuzait upturned_fur_cap eastern_studded_shoulders eastern_studded_leather strapped_leather_boots khuzait_horse steppe_harness eastern_spear_2_t3 khuzait_sword_2_t3 worn_horsemans_kite_shield caravan_guard_sturgia nasalhelm_over_mail scarf nordic_hauberk leather_gloves ragged_boots sturgia_horse northern_noble_harness northern_spear_1_t2 battania_mace_2_t2 worn_horsemans_kite_shield caravan_guard_vlandia cervelliere_over_arming_coif hood mail_shirt leather_gloves leather_cavalier_boots vlandia_horse light_harness western_spear_3_t3 vlandia_sword_2_t3 battered_kite_shield caravan_master_aserai aserai_civil_c_head leopard_pelt aserai_archer_armor buttoned_leather_bracers khuzait_curved_boots aserai_sword_3_t3 caravan_master_battania ridged_northernhelm battania_shoulder_furr ranger_mail wrapped_leather_boots battania_sword_2_t3 caravan_master_empire merchants_hat studded_imperial_neckguard legionary_mail highland_gloves leather_shoes empire_sword_1_t2 caravan_master_khuzait plumed_fur_lined_helmet brass_scale_shoulders khuzait_sturdy_armor northern_brass_bracers woven_leather_boots khuzait_sword_3_t3 caravan_master_sturgia northern_fur_cap scarf northern_leather_tabard northern_brass_bracers battania_leather_boots star_falchion_sword_t3 caravan_master_vlandia pointed_skullcap_over_laced_coif scarf banded_leather_over_mail battania_leather_boots vlandia_sword_2_t3 champion_fighter eastern_studded_leather strapped_shoes short_sword_t3 champion_fighter_for_perf fur_armor_with_strap strapped_shoes short_sword_t3 company_of_the_boar_tier_1 kettle_helmet_over_arming_coif battania_woodland_cloak layered_leather_tunic strapped_shoes crossbow_a bolt_a vlandia_sword_1_t2 pavise_shield company_of_the_boar_tier_2 cervelliere_over_arming_coif battania_woodland_cloak aketon studded_leather_vambraces strapped_shoes crossbow_a bolt_a vlandia_sword_1_t2 pavise_shield company_of_the_boar_tier_3 segmented_cervelliere_over_mail_coif battania_woodland_cloak sleeveless_padded_coat mail_mitten leather_cavalier_boots crossbow_g bolt_a vlandia_mace_2_t4 pavise_shield coop_character tunic_with_shoulder_pads strapped_shoes empire_sword_1_t2 crazy_man tzkurion_axe_t3 crazy_man_for_perf fur_armor_with_strap strapped_shoes tzkurion_axe_t3 crazy_man_test0 lamellar_with_scale_skirt lamellar_plate_gauntlets strapped_shoes short_sword_t3 worn_kite_shield crazy_man_test1 full_helm_over_arming_coif lamellar_shoulders lamellar_with_scale_skirt lamellar_plate_gauntlets lamellar_plate_boots cleaver_2hsword_t3 crazy_man_test10 battanian_noble_helmet_with_feather battania_woodland_cloak battania_woodland_outfit leather_gloves strapped_shoes battania_axe_2_t4 viking_round_shield crazy_man_test11 desert_scale_armor leather_gloves strapped_shoes triangluar_spear_t3 crazy_man_test12 roughcloth_shortcoat leather_gloves strapped_shoes aserai_2haxe_2_t4 viking_round_shield crazy_man_test13 northern_coat_of_plates leather_gloves strapped_shoes pointed_falchion_sword_t4 worn_kite_shield crazy_man_test14 thick_sleeved_robe leather_gloves strapped_shoes western_spear_2_t2 crazy_man_test15 helmet_with_faceguard battania_noble_armor leather_gloves strapped_shoes aserai_axe_1_t2 worn_kite_shield crazy_man_test2 visored_helmet_over_mail_coif studded_imperial_neckguard lamellar_with_scale_skirt lamellar_plate_gauntlets lamellar_plate_boots kaskara_2hsword_t3 crazy_man_test3 turban desert_robe leather_gloves strapped_shoes bodkin_arrows_a woodland_yew_bow pointed_falchion_sword_t4 crazy_man_test4 nordic_lamellar_armor leather_gloves strapped_shoes wide_leaf_spear_t4 heavy_round_shield crazy_man_test5 coat_of_plates_over_mail leather_gloves strapped_shoes triangluar_spear_t3 worn_kite_shield crazy_man_test6 turban ringed_desert_armor leather_gloves strapped_shoes khuzait_polearm_1_t4 crazy_man_test7 battania_mercenary_armor leather_gloves strapped_shoes short_sword_t3 worn_kite_shield crazy_man_test8 battania_woodland_outfit strapped_shoes western_javelin_1_t2 throwing_stone short_sword_t3 crazy_man_test9 battanian_noble_helmet_with_feather battania_woodland_outfit leather_gloves strapped_shoes battania_axe_2_t4 viking_round_shield crazy_man_test_naked crazy_man_test_without_weapons fur_skirt strapped_shoes dranton battania_woodland_chainmail strapped_shoes short_sword_t3 druzhinnik eastern_vendel_helmet armored_bearskin northern_brass_lamellar_over_mail reinforced_leather_vambraces mail_chausses t2_sturgia_horse chain_horse_harness sturgia_lance_1_t4 heavy_round_shield sturgia_axe_4_t4 druzhinnik_champion sturgian_helmet_b_close brass_lamellar_shoulder_white northern_brass_lamellar_over_mail reinforced_leather_vambraces mail_chausses t2_sturgia_horse chain_horse_harness sturgia_lance_1_t4 leather_round_shield sturgia_sword_5_t4 duel_style_empire strapped_shoes short_sword_t3 duel_style_sturgian_0 strapped_shoes peasant_hatchet_1_t1 strapped_round_shield duel_style_sturgian_1 strapped_shoes bastard_sword_t2 dummy_heavy_armor dummy_armor_max peasant_sickle_1_t1 dummy_light_armor dummy_armor_lower_average dummy_medium_armor dummy_armor_higher_average dummy_no_armor dummy_armor_min eleftheroi_tier_1 armored_baggy_trunks studded_vambraces leather_boots empire_horse bandit_saddle_steppe empire_lance_2_t4 empire_mace_1_t2 eleftheroi_tier_2 fur_hat bearskin battania_civil_c leather_boots empire_horse light_harness empire_lance_2_t4 light_mace_t3 eleftheroi_tier_3 fur_hat battania_civil_cape northern_padded_gambeson studded_leather_vambraces leather_boots sturgia_horse northern_noble_harness empire_lance_2_t4 empire_mace_3_t4 embers_of_flame_tier_1 pilgrim_hood monk_robe leather_shoes simple_back_sword_t2 embers_of_flame_tier_2 nasal_helmet_with_leather scarf monk_robe leather_gloves leather_shoes narrow_sword_t3 embers_of_flame_tier_3 nasal_helmet_with_mail studded_imperial_neckguard monk_robe mail_mitten mail_cavalier_boots broad_arming_sword_t4 empire_duel_preset western_spear_3_t3 fortified_kite_shield father_char_creation_1_aserai turban aserai_robe_c_chain fine_town_boots father_char_creation_1_battania battania_shoulder_furr battania_noble_armor highland_gloves battania_fur_boots father_char_creation_1_empire imperial_lamellar_over_leather fine_town_boots father_char_creation_1_khuzait lamellar_shoulders eastern_lamellar_armor khuzait_curved_boots father_char_creation_1_sturgia nordic_fur_cap nordic_lamellar_armor strapped_leather_boots father_char_creation_1_vlandia pointed_skullcap_with_mail coat_of_plates_over_mail strapped_shoes father_char_creation_2_aserai desert_mail_coif desert_fabric_shoulderpad aserai_civil_e empire_horseman_boots father_char_creation_2_battania battania_civil_cape battania_civil_c highland_gloves battania_fur_boots father_char_creation_2_empire merchants_hat merchants_fur_coat strapped_shoes father_char_creation_2_khuzait fur_hat merchants_fur_coat strapped_shoes father_char_creation_2_sturgia northern_fur_cap merchants_fur_coat strapped_shoes father_char_creation_2_vlandia merchants_fur_coat leather_cavalier_boots father_char_creation_3_aserai merchants_hat merchants_fur_coat mail_chausses father_char_creation_3_battania battania_shoulder_strap_cloak battania_woodland_chainmail rough_tied_bracers rough_tied_boots father_char_creation_3_empire leather_cap bandit_leather_water_flask plated_strip_boots father_char_creation_3_khuzait peaked_fur_hood khuzait_fortified_armor steppe_leather_vambraces khuzait_curved_boots father_char_creation_3_sturgia nordic_fur_cap nordic_tunic strapped_shoes father_char_creation_3_vlandia leather_cap bandit_leather_water_flask leather_cavalier_boots father_char_creation_4_aserai headscarf_d aserai_civil_f steppe_leather_boots father_char_creation_4_battania battania_cloak leather_apron battania_leather_boots father_char_creation_4_empire leather_apron leather_cavalier_boots father_char_creation_4_khuzait upturned_fur_cap steppe_armor eastern_leather_boots father_char_creation_4_sturgia nordic_fur_cap leather_apron leather_cavalier_boots father_char_creation_4_vlandia leather_apron leather_gloves leather_cavalier_boots father_char_creation_5_aserai aserai_civil_e_hscarf leopard_pelt tassled_southern_robes steppe_leather_boots father_char_creation_5_battania battania_civil_cloak battania_civil_b highland_gloves battania_woodland_boots father_char_creation_5_empire roughhide_cap battania_woodland_cloak cloth_tunic leather_gloves strapped_shoes father_char_creation_5_khuzait upturned_fur_cap scarf crude_leather_armor khuzait_curved_boots father_char_creation_5_sturgia roughhide_cap battania_woodland_cloak battania_civil_b rough_tied_boots father_char_creation_5_vlandia battania_woodland_cloak layered_leather_tunic leather_gloves battania_woodland_boots father_char_creation_6_aserai aserai_civil_f_cape aserai_civil_a fine_town_boots father_char_creation_6_battania battania_cloak battania_civil_a battania_leather_boots father_char_creation_6_empire torn_bandit_clothes fine_town_boots father_char_creation_6_khuzait nomad_padded_hood khuzait_civil_coat_b eastern_leather_boots father_char_creation_6_sturgia torn_bandit_clothes fine_town_boots father_char_creation_6_vlandia padded_short_coat strapped_shoes female_beggar_aserai aserai_villager_female_headdress bandit_envelope_dress_v2 female_beggar_battania aserai_villager_female_headdress bandit_envelope_dress_v1 female_beggar_empire aserai_villager_female_headdress bandit_envelope_dress_v2 female_beggar_khuzait aserai_villager_female_headdress bandit_envelope_dress_v2 female_beggar_sturgia aserai_villager_female_headdress bandit_envelope_dress_v1 female_beggar_vlandia aserai_villager_female_headdress bandit_envelope_dress_v1 female_dancer_aserai aserai_female_civil_hscarf_b fine_southern_dress ladys_shoe female_dancer_battania cut_dress_with_pouch ladys_shoe female_dancer_empire head_wrapped cut_dress_with_pouch ladys_shoe female_dancer_khuzait khuzait_dress ladys_shoe female_dancer_sturgia cut_dress_with_pouch ladys_shoe female_dancer_vlandia cut_dress_with_pouch ladys_shoe forest_people_tier_1 vlandia_bandit_cape_b battania_civil_cloak crude_leather_armor strapped_leather_boots mountain_hunting_bow default_arrows default_arrows woodland_axe_t3 forest_people_tier_2 thinhide_coif battania_civil_cloak woven_leather_vest armwraps strapped_leather_boots nordic_shortbow default_arrows default_arrows woodland_axe_t3 forest_people_tier_3 bearhead battania_civil_cloak leather_scale_armor guarded_armwraps strapped_leather_boots woodland_longbow barbed_arrows barbed_arrows battle_axe_t4 galloglass_tier_1 leather_studdedhelm_over_thinhide scarf battania_woodland_outfit highland_gloves battania_leather_boots mountain_hunting_bow bodkin_arrows_a bodkin_arrows_a small_spurred_axe_t2 galloglass_tier_2 battania_fur_helmet scarf mail_shirt highland_gloves battania_woodland_boots woodland_axe_t3 leather_round_shield northern_javelin_1_t2 northern_javelin_1_t2 galloglass_tier_3 plumed_helmet bearskin battania_mercenary_armor mail_mitten mail_chausses woodland_longbow bodkin_arrows_a bodkin_arrows_a battania_sword_4_t4 gangleader_bodyguard_aserai tuareg short_padded_robe leather_shoes aserai_sword_2_t2 gangleader_bodyguard_battania scarf ragged_robes highland_gloves highland_boots falchion_sword_t2 gangleader_bodyguard_empire pilgrim_hood bandit_envelope_dress_v1 leather_shoes empire_mace_1_t2 gangleader_bodyguard_khuzait nomad_padded_hood hemp_tunic khuzait_curved_boots khuzait_mace_1_t2 gangleader_bodyguard_sturgia nordic_fur_cap northern_padded_gambeson battania_leather_boots falchion_sword_t2 gangleader_bodyguard_vlandia pilgrim_hood hood burlap_waistcoat armwraps strapped_leather_boots falchion_sword_t2 gangster_1 pilgrim_hood torn_bandit_clothes rough_tied_bracers leather_boots vlandia_mace_2_t4 gangster_2 roughhide_cap scarf studded_fur_armor rough_tied_bracers leather_boots vlandia_mace_2_t4 gangster_3 pilgrim_hood studded_leather_over_aketon leather_gloves leather_boots vlandia_mace_2_t4 gear_dummy_aserai open_desert_helmet short_padded_robe ragged_armwraps leather_shoes peasant_sickle_1_t1 gear_dummy_battania fur_skirt_with_tunic armwraps battania_fur_boots peasant_sickle_1_t1 gear_dummy_empire roundkettle_over_imperial_leather imperial_padded_cloth wrapped_shoes peasant_sickle_1_t1 gear_dummy_khuzait nomad_helmet steppe_armor leather_boots peasant_sickle_1_t1 gear_dummy_sturgia nasalhelm_over_leather nordic_padded_cloth leather_gloves leather_boots peasant_sickle_1_t1 gear_dummy_vlandia kettle_helmet_over_laced_coif aketon leather_gloves leather_boots peasant_sickle_1_t1 gear_practice_dummy_aserai turban long_desert_robe eastern_wrapped_armguards wrapped_shoes peasant_sickle_1_t1 gear_practice_dummy_battania battania_woodland_cloak fur_skirt_with_tunic armwraps battania_leather_boots peasant_sickle_1_t1 gear_practice_dummy_empire hemp_tunic woven_leather_bracers empire_horseman_boots peasant_sickle_1_t1 gear_practice_dummy_khuzait fur_hood tied_cloth_tunic eastern_wrapped_armguards leather_boots peasant_sickle_1_t1 gear_practice_dummy_sturgia roughhide_cap northern_tunic mail_chausses peasant_sickle_1_t1 gear_practice_dummy_vlandia padded_coif cloth_tunic leather_gloves leather_cavalier_boots peasant_sickle_1_t1 ghilman_tier_1 desert_headdress eastern_silk_clothing fine_town_boots aserai_horse aseran_village_harness eastern_spear_1_t2 simple_sabre_sword_t2 bound_desert_round_shield ghilman_tier_2 desert_headdress aserai_archer_armor decorated_imperial_gauntlets decorated_imperial_boots aserai_horse half_mail_and_plate_barding eastern_spear_2_t3 aserai_sword_3_t3 bound_desert_round_shield ghilman_tier_3 southern_lord_helmet imperial_lamellar_shoulders desert_scale_armor lamellar_plate_gauntlets lamellar_plate_boots camel camel_saddle eastern_spear_4_t4 aserai_mace_4_t4 tribal_steppe_shield guard_aserai desert_mail_coif wrapped_scarf southern_lamellar_armor leather_gloves strapped_mail_chausses eastern_spear_2_t3 guard_battania leather_studdedhelm_over_roughscale battania_shoulder_strap_cloak ranger_mail highland_gloves highland_boots northern_spear_2_t3 highland_riders_shield guard_empire leatherlame_nasalhelm_over_imperial_leather empire_warrior_padded_armor_shoulder empire_warrior_padded_armor_g padded_mitten eastern_leather_boots imperial_spear_t2 guard_khuzait plumed_nomad_helmet eastern_studded_shoulders eastern_stitched_leather_coat leather_boots eastern_spear_3_t3 guard_sturgia sturgia_heavy_cavalary_helmet decorated_nordic_hauberk plated_strip_gauntlets plated_strip_boots northern_spear_2_t3 guard_vlandia kettle_helmet_with_leather hood white_coat_over_mail strapped_shoes billhook_polearm_t2 guardians_tier_1 footmans_tunic strapped_shoes glen_ranger_bow default_arrows iron_spatha_sword_t2 guardians_tier_2 pilgrim_hood scarf padded_cloth_with_strips padded_vambrace strapped_shoes composite_bow default_arrows short_sword_t3 guardians_tier_3 ironlame_nasalhelm_over_imperial_cloth padded_leather_shoulders legionary_mail leather_gloves leather_cavalier_boots lowland_yew_bow barbed_arrows broad_arming_sword_t4 hidden_hand_tier_1 pilgrim_hood layered_leather_tunic leather_gloves leather_shoes lowland_throwing_knife lowland_throwing_knife lowland_throwing_knife iron_spatha_sword_t2 hidden_hand_tier_2 imperial_open_mail_coif studded_leather_over_aketon studded_leather_vambraces folded_town_boots leafblade_throwing_knife leafblade_throwing_knife leafblade_throwing_knife narrow_sword_t3 hidden_hand_tier_3 imperial_open_mail_coif imperial_mail_over_leather lordly_padded_mitten plated_strip_boots empire_throwingknife_t5 empire_throwingknife_t5 empire_throwingknife_t5 empire_sword_5_t4 horseMerchant_aserai aserai_civil_e_hscarf layered_robe khuzait_curved_boots short_sword_t3 horseMerchant_battania battania_civil_c wrapped_shoes short_sword_t3 horseMerchant_empire merchants_hat merchants_fur_coat strapped_shoes short_sword_t3 horseMerchant_khuzait merchants_hat merchants_fur_coat leather_boots short_sword_t3 horseMerchant_sturgia northern_fur_cap cloth_apron leather_boots short_sword_t3 horseMerchant_vlandia merchants_hat merchants_fur_coat wrapped_shoes short_sword_t3 horse_archer hemp_tunic leather_cavalier_boots empire_horse ridged_sabre_sword_t4 composite_steppe_bow heavy_steppe_arrows horseman segmented_cervelliere_over_laced_coif hemp_tunic reinforced_padded_mitten mail_cavalier_boots t2_empire_horse chain_horse_harness empire_sword_1_t2 strapped_round_shield huskarl_swordsman lendman_helmet_over_mail bearskin nordic_lamellar_vest northern_plated_gloves northern_plated_boots sturgia_sword_5_t4 bound_horsemans_kite_shield western_javelin_1_t2 imperial_archer hemp_tunic strapped_shoes hunting_bow range_arrows empire_mace_1_t2 imperial_cataphract imperial_goggled_helmet lamellar_with_scale_skirt lamellar_plate_gauntlets lamellar_plate_boots t2_empire_horse imperial_scale_barding empire_lance_2_t4 empire_sword_5_t4 reinforced_horsemans_kite_shield imperial_crossbowman ironlame_roundkettle_over_imperial_leather scarf mail_shirt leather_cavalier_boots crossbow_e bolt_a empire_sword_2_t3 imperial_elite_cataphract imperial_goggled_helmet imperial_lamellar_shoulders imperial_scale_armor decorated_imperial_gauntlets decorated_imperial_boots t2_empire_horse imperial_scale_barding empire_lance_2_t4 reinforced_horsemans_kite_shield empire_sword_5_t4 imperial_elite_menavliaton leatherlame_feathered_spangenhelm_over_leather imperial_lamellar_shoulders imperial_lamellar lordly_mail_mitten strapped_mail_chausses empire_polearm_1_t4 empire_sword_5_t4 imperial_equite ironlame_feathered_spangenhelm_over_mail empire_warrior_padded_armor_shoulder eastern_studded_leather lordly_padded_mitten strapped_mail_chausses empire_horse stripped_leather_harness western_spear_3_t3 light_horsemans_kite_shield empire_sword_2_t3 imperial_heavy_horseman leatherlame_feathered_spangenhelm_over_leather studded_imperial_neckguard empire_horseman_armor lordly_padded_mitten strapped_mail_chausses t2_empire_horse half_scale_barding western_spear_4_t4 empire_sword_5_t4 fortified_kite_shield imperial_infantryman imperial_mail_coif scarf empire_warrior_padded_armor_b buttoned_leather_bracers empire_horseman_boots empire_sword_1_t2 leather_bound_kite_shield imperial_legionary empire_helmet_with_metal_strips imperial_studded_strip_shoulders imperial_lamellar plated_strip_gauntlets plated_strip_boots empire_mace_3_t4 studded_bound_kite_shield imperial_throwing_spear_1_t4 imperial_menavliaton ironlame_nasalhelm_over_imperial_padding empire_warrior_padded_armor_shoulder imperial_mail_over_leather mail_mitten leather_cavalier_boots empire_polearm_1_t4 empire_sword_4_t4 imperial_militia_archer merchants_hat footmans_tunic empire_horseman_boots hunting_bow default_arrows default_arrows peasant_hammer_1_t1 imperial_militia_spearman imperial_leather_coif scarf bandit_leather_water_flask empire_horseman_boots imperial_spear_t2 empire_mace_1_t2 leather_bound_kite_shield imperial_militia_veteran_archer roundkettle_over_imperial_cloth scarf empire_warrior_padded_armor_f empire_horseman_boots composite_bow default_arrows default_arrows imperial_axe_t3 imperial_militia_veteran_spearman imperial_mail_coif scarf empire_warrior_padded_armor_d leather_gloves empire_horseman_boots western_spear_3_t3 empire_sword_2_t3 reinforced_kite_shield imperial_palatine_guard empire_lord_helmet studded_imperial_neckguard lamellar_with_scale_skirt reinforced_padded_mitten strapped_mail_chausses composite_bow bodkin_arrows_b empire_sword_4_t4 imperial_recruit merchants_hat cloth_tunic empire_horseman_boots empire_sword_1_t2 imperial_sergeant_crossbowman roundkettle_over_imperial_mail imperial_lamellar_shoulders imperial_lamellar reinforced_padded_mitten strapped_mail_chausses crossbow_d bolt_a studded_bound_kite_shield empire_sword_5_t4 imperial_trained_archer laced_coif tunic_with_rolled_cloth padded_vambrace wrapped_shoes composite_bow barbed_arrows empire_sword_1_t2 imperial_trained_infantryman heavy_nasalhelm_over_laced_cloth empire_warrior_padded_armor_shoulder empire_warrior_padded_armor_c guarded_padded_vambrace leather_cavalier_boots empire_sword_2_t3 leather_bound_kite_shield western_javelin_1_t2 imperial_veteran_archer ironlame_roundkettle_over_imperial_leather eastern_studded_leather reinforced_padded_mitten leather_cavalier_boots composite_bow barbed_arrows empire_sword_3_t3 imperial_veteran_infantryman heavy_nasalhelm_over_imperial_mail imperial_studded_strip_shoulders legionary_mail mail_mitten leather_cavalier_boots empire_sword_3_t3 fortified_kite_shield western_spear_3_t3 imperial_vigla_recruit heavy_nasalhelm_over_laced_cloth scarf padded_short_coat mail_mitten leather_cavalier_boots empire_sword_1_t2 bound_horsemans_kite_shield western_spear_2_t2 jawwal_tier_1 closed_head_scarf leopard_pelt eastern_spear_1_t2 eastern_wicker_shield simple_sabre_sword_t2 eastern_javelin_1_t2 jawwal_tier_2 tight_head_scarf leopard_pelt steppe_robe eastern_leather_boots aserai_horse light_harness triangluar_spear_t3 bound_desert_round_shield desert_long_sword_t4 eastern_javelin_1_t2 jawwal_tier_3 closed_desert_helmet layered_robe eastern_leather_boots war_camel camel_saddle eastern_spear_4_t4 bound_adarga desert_long_sword_t4 eastern_javelin_1_t2 karakhuzaits_tier_1 upturned_fur_cap studded_steppe_leather leather_boots khuzait_horse bandit_saddle_desert steppe_bow default_arrows eastern_spear_1_t2 khuzait_sword_1_t2 karakhuzaits_tier_2 plumed_fur_lined_helmet eastern_studded_shoulders belted_leather_cuirass steppe_leather_vambraces khuzait_curved_boots storm_charger steppe_harness steppe_heavy_bow default_arrows eastern_spear_2_t3 khuzait_sword_3_t3 karakhuzaits_tier_3 plumed_nomad_helmet eastern_studded_shoulders stitched_leather_over_mail studded_vambraces khuzait_curved_boots storm_charger steppe_harness steppe_war_bow default_arrows eastern_spear_4_t4 ridged_sabre_sword_t4 khuzait_archer plumed_nomad_helmet eastern_studded_shoulders eastern_stitched_leather_coat buttoned_leather_bracers steppe_leather_boots steppe_heavy_bow steppe_arrows khuzait_sword_3_t3 khuzait_darkhan spiked_helmet_with_facemask lamellar_shoulders eastern_plated_leather_vest battania_warlord_bracers eastern_leather_boots steppe_guardian_shield eastern_spear_4_t4 eastern_javelin_2_t3 khuzait_sword_5_t4 khuzait_duel_preset khuzait_polearm_1_t4 leather_round_shield khuzait_footman fur_hat scarf khuzait_belt_leather steppe_leather_vambraces eastern_leather_boots khuzait_sword_1_t2 decorated_steppe_shield khuzait_heavy_horse_archer khuzait_noble_helmet_with_fur lamellar_shoulders eastern_lamellar_armor eastern_plated_leather_vambraces khuzait_curved_boots t2_khuzait_horse steppe_half_barding composite_steppe_bow steppe_arrows steppe_arrows khuzait_sword_4_t4 khuzait_heavy_lancer eastern_vendel_helmet brass_lamellar_shoulder brass_lamellar_over_mail rough_tied_bracers khuzait_curved_boots t2_khuzait_horse steppe_half_barding khuzait_lance_2_t4 steppe_guardian_shield khuzait_sword_4_t4 khuzait_horse_archer nomad_helmet leather_lamellar_shoulders leather_lamellar_armor studded_leather_vambraces steppe_leather_boots t2_khuzait_horse steppe_half_barding composite_bow steppe_arrows eastern_spear_3_t3 khuzait_sword_3_t3 khuzait_horseman plumed_fur_lined_helmet leather_lamellar_shoulders belted_leather_cuirass studded_leather_vambraces eastern_leather_boots khuzait_horse steppe_fur_harness eastern_spear_3_t3 tribal_steppe_shield khuzait_sword_2_t3 khuzait_hunter peaked_fur_hood wrapped_scarf khuzait_sturdy_armor studded_leather_vambraces eastern_leather_boots steppe_bow steppe_arrows khuzait_sword_3_t3 khuzait_khans_guard spiked_helmet_with_facemask lamellar_shoulders eastern_lamellar_armor eastern_plated_leather_vambraces khuzait_curved_boots t2_khuzait_horse steppe_half_barding composite_steppe_bow steppe_arrows khuzait_polearm_1_t4 khuzait_kheshig khuzait_noble_helmet_with_feathers brass_lamellar_shoulder brass_lamellar_over_mail eastern_plated_leather_vambraces khuzait_curved_boots t2_khuzait_horse steppe_half_barding composite_steppe_bow steppe_arrows khuzait_polearm_1_t4 steppe_arrows khuzait_lancer spiked_helmet eastern_studded_shoulders eastern_stitched_leather_coat rough_tied_bracers steppe_leather_boots t2_khuzait_horse steppe_half_barding khuzait_lance_1_t3 steppe_guardian_shield khuzait_sword_3_t3 khuzait_marksman khuzait_noble_helmet_with_neckguard lamellar_shoulders eastern_lamellar_armor eastern_plated_leather_vambraces khuzait_curved_boots composite_steppe_bow steppe_arrows khuzait_sword_2_t3 steppe_arrows khuzait_militia_archer fur_hat steppe_robe khuzait_curved_boots steppe_bow default_arrows default_arrows simple_back_sword_t2 khuzait_militia_spearman peaked_fur_hood steppe_armor khuzait_curved_boots eastern_spear_1_t2 khuzait_mace_1_t2 battered_kite_shield khuzait_militia_veteran_archer fur_hat scarf khuzait_belt_leather eastern_wrapped_armguards khuzait_curved_boots steppe_heavy_bow default_arrows default_arrows light_mace_t3 khuzait_militia_veteran_spearman peaked_fur_hood eastern_studded_shoulders khuzait_sturdy_armor eastern_plated_leather_vambraces khuzait_curved_boots eastern_spear_2_t3 khuzait_sword_3_t3 stronger_footmans_wicker_shield khuzait_noble_son fur_hat scarf khuzait_civil_coat_b eastern_leather_boots khuzait_horse steppe_fur_harness steppe_bow steppe_arrows khuzait_sword_1_t2 khuzait_nomad roughhide_cap steppe_armor eastern_leather_boots khuzait_sword_1_t2 khuzait_qanqli fur_hood steppe_leather_shoulders khuzait_sturdy_armor buttoned_leather_bracers eastern_leather_boots khuzait_horse steppe_harness steppe_bow steppe_arrows eastern_spear_1_t2 khuzait_sword_1_t2 khuzait_raider peaked_fur_hood wrapped_scarf khuzait_sturdy_armor studded_leather_vambraces eastern_leather_boots khuzait_horse steppe_harness steppe_heavy_bow steppe_arrows eastern_spear_3_t3 khuzait_sword_3_t3 khuzait_spear_infantry plumed_nomad_helmet leather_lamellar_shoulders leather_lamellar_armor rough_tied_bracers steppe_leather_boots khuzait_sword_3_t3 eastern_wicker_shield eastern_spear_3_t3 eastern_javelin_2_t3 khuzait_spearman plumed_fur_lined_helmet eastern_studded_shoulders khuzait_fortified_armor studded_leather_vambraces eastern_leather_boots eastern_spear_3_t3 eastern_wicker_shield khuzait_sword_2_t3 khuzait_torguud nomad_helmet leather_lamellar_shoulders leather_lamellar_armor studded_leather_vambraces 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battania_leather_boots player_char_creation_education_age_battania_4_m cloth_apron battania_leather_boots player_char_creation_education_age_battania_5_f bandit_fur_a ladys_shoe player_char_creation_education_age_battania_5_m bandit_fur_a ladys_shoe player_char_creation_education_age_battania_6_f scarf battania_civil_a ladys_shoe player_char_creation_education_age_battania_6_m scarf battania_civil_a ladys_shoe player_char_creation_education_age_empire_1_f fine_town_tunic ladys_shoe player_char_creation_education_age_empire_1_m fine_town_tunic leather_cavalier_boots player_char_creation_education_age_empire_2_f footmans_tunic ladys_shoe player_char_creation_education_age_empire_2_m footmans_tunic leather_cavalier_boots player_char_creation_education_age_empire_3_f plain_dress ladys_shoe player_char_creation_education_age_empire_3_m bandit_leather_water_flask leather_cavalier_boots player_char_creation_education_age_empire_4_f cloth_apron ladys_shoe player_char_creation_education_age_empire_4_m cloth_apron leather_cavalier_boots player_char_creation_education_age_empire_5_f battania_civil_a ladys_shoe player_char_creation_education_age_empire_5_m battania_civil_a ladys_shoe player_char_creation_education_age_empire_6_f torn_bandit_clothes player_char_creation_education_age_empire_6_m torn_bandit_clothes player_char_creation_education_age_khuzait_1_f khuzait_civil_coat southern_moccasins player_char_creation_education_age_khuzait_1_m khuzait_civil_coat southern_moccasins player_char_creation_education_age_khuzait_2_f khuzait_civil_coat_b leather_shoes player_char_creation_education_age_khuzait_2_m khuzait_civil_coat_b leather_shoes player_char_creation_education_age_khuzait_3_f steppe_armor southern_moccasins player_char_creation_education_age_khuzait_3_m steppe_armor southern_moccasins player_char_creation_education_age_khuzait_4_f peaked_fur_hood steppe_robe southern_moccasins player_char_creation_education_age_khuzait_4_m peaked_fur_hood steppe_robe southern_moccasins player_char_creation_education_age_khuzait_5_f khuzait_civil_coat_b southern_moccasins player_char_creation_education_age_khuzait_5_m khuzait_civil_coat_b southern_moccasins player_char_creation_education_age_khuzait_6_f nomad_padded_hood bandit_envelope_dress_v1 southern_moccasins player_char_creation_education_age_khuzait_6_m nomad_padded_hood bandit_envelope_dress_v1 southern_moccasins player_char_creation_education_age_sturgia_1_f northern_fur_cap northern_dress ladys_shoe player_char_creation_education_age_sturgia_1_m northern_fur_cap heavy_nordic_tunic ladys_shoe player_char_creation_education_age_sturgia_2_f heavy_nordic_coat ladys_shoe player_char_creation_education_age_sturgia_2_m heavy_nordic_coat ladys_shoe player_char_creation_education_age_sturgia_3_f nordic_tunic ladys_shoe player_char_creation_education_age_sturgia_3_m northern_fur_cap nordic_tunic ladys_shoe player_char_creation_education_age_sturgia_4_f cloth_apron ladys_shoe player_char_creation_education_age_sturgia_4_m cloth_apron ladys_shoe player_char_creation_education_age_sturgia_5_f northern_leather_vest ladys_shoe player_char_creation_education_age_sturgia_5_m northern_leather_vest ladys_shoe player_char_creation_education_age_sturgia_6_f torn_bandit_clothes player_char_creation_education_age_sturgia_6_m torn_bandit_clothes player_char_creation_education_age_vlandia_1_f tunic_with_rolled_cloth ladys_shoe player_char_creation_education_age_vlandia_1_m tunic_with_rolled_cloth ladys_shoe player_char_creation_education_age_vlandia_2_f long_woolen_tunic ladys_shoe player_char_creation_education_age_vlandia_2_m long_woolen_tunic ladys_shoe player_char_creation_education_age_vlandia_3_f plain_dress ladys_shoe player_char_creation_education_age_vlandia_3_m bandit_leather_water_flask ladys_shoe player_char_creation_education_age_vlandia_4_f cloth_apron ladys_shoe player_char_creation_education_age_vlandia_4_m cloth_apron ladys_shoe player_char_creation_education_age_vlandia_5_f bandit_envelope_dress_v1 ladys_shoe player_char_creation_education_age_vlandia_5_m bandit_envelope_dress_v1 ladys_shoe player_char_creation_education_age_vlandia_6_f long_hemp_tunic ladys_shoe player_char_creation_education_age_vlandia_6_m long_hemp_tunic ladys_shoe player_char_creation_empire fine_town_tunic strapped_leather_boots old_horsemans_kite_shield empire_sword_1_t2 hunting_bow default_arrows player_char_creation_empire_10_f female_scarf fine_town_tunic empire_horseman_boots sumpter_horse light_harness iron_spatha_sword_t2 old_kite_shield imperial_spear_t2 player_char_creation_empire_10_m scarf fine_town_tunic empire_horseman_boots sumpter_horse light_harness iron_spatha_sword_t2 old_kite_shield imperial_spear_t2 player_char_creation_empire_1_f female_scarf vlandian_dress leather_shoes sumpter_horse stripped_leather_harness empire_sword_1_t2 small_flat_heater_shield hunting_bow default_arrows player_char_creation_empire_1_m scarf 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eastern_studded_shoulders khuzait_civil_coat_b khuzait_curved_boots sumpter_horse steppe_harness khuzait_sword_1_t2 khuzait_sword_1_t2 western_spear_1_t2 player_char_creation_khuzait_1_f khuzait_dress_b khuzait_curved_boots sumpter_horse steppe_fur_harness khuzait_mace_1_t2 bound_adarga hunting_bow default_arrows player_char_creation_khuzait_1_m khuzait_civil_coat_b khuzait_curved_boots sumpter_horse steppe_fur_harness khuzait_mace_1_t2 bound_adarga hunting_bow default_arrows player_char_creation_khuzait_2_f fur_hat khuzait_belt_leather khuzait_curved_boots sumpter_horse steppe_fur_harness khuzait_sword_1_t2 default_arrows khuzait_sword_1_t2 player_char_creation_khuzait_2_m fur_hat khuzait_belt_leather khuzait_curved_boots sumpter_horse steppe_fur_harness khuzait_sword_1_t2 default_arrows khuzait_sword_1_t2 player_char_creation_khuzait_3_f khuzait_fortified_armor khuzait_curved_boots sumpter_horse steppe_fur_harness khuzait_sword_1_t2 eastern_spear_1_t2 player_char_creation_khuzait_3_m 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player_char_creation_khuzait_6_m reinforced_suede_shoulders reinforced_suede_armor khuzait_curved_boots sumpter_horse steppe_fur_harness khuzait_mace_1_t2 khuzait_mace_1_t2 tribal_steppe_shield player_char_creation_khuzait_9_f female_scarf khuzait_dress_b khuzait_curved_boots sumpter_horse steppe_harness khuzait_sword_1_t2 khuzait_sword_1_t2 eastern_spear_1_t2 player_char_creation_khuzait_9_m scarf khuzait_civil_coat_b khuzait_curved_boots sumpter_horse steppe_harness khuzait_sword_1_t2 khuzait_sword_1_t2 eastern_spear_1_t2 player_char_creation_sturgia northern_tunic wrapped_leather_boots strapped_round_shield simple_back_sword_t2 western_javelin_1_t2 player_char_creation_sturgia_1_f nordic_fur_cap female_scarf northern_padded_gambeson wrapped_leather_boots sumpter_horse light_harness sturgia_axe_2_t2 northern_spear_1_t2 hunting_bow default_arrows player_char_creation_sturgia_1_m nordic_fur_cap scarf northern_padded_gambeson wrapped_leather_boots sumpter_horse light_harness 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light_harness sturgia_sword_1_t2 northern_javelin_1_t2 northern_javelin_1_t2 player_char_creation_sturgia_5_f northern_fur_cap heavy_nordic_coat wrapped_leather_boots sumpter_horse light_harness sturgia_sword_1_t2 northern_javelin_1_t2 player_char_creation_sturgia_5_m northern_fur_cap heavy_nordic_coat wrapped_leather_boots sumpter_horse light_harness sturgia_sword_1_t2 northern_javelin_1_t2 sturgia_sword_1_t2 player_char_creation_sturgia_6_f northern_leather_vest wrapped_leather_boots sumpter_horse light_harness battania_mace_2_t2 northern_scouts_shield battania_mace_2_t2 player_char_creation_sturgia_6_m northern_leather_vest wrapped_leather_boots sumpter_horse light_harness battania_mace_2_t2 northern_scouts_shield battania_mace_2_t2 player_char_creation_sturgia_9_f female_scarf northern_leather_vest highland_boots sumpter_horse northern_noble_harness sturgia_axe_2_t2 sturgia_axe_2_t2 northern_spear_1_t2 player_char_creation_sturgia_9_m scarf northern_leather_vest highland_boots 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sumpter_horse light_harness vlandia_mace_1_t2 default_arrows vlandia_mace_1_t2 player_char_creation_vlandia_2_m layered_leather_tunic empire_horseman_boots sumpter_horse light_harness vlandia_mace_1_t2 default_arrows vlandia_mace_1_t2 player_char_creation_vlandia_3_f hood long_woolen_tunic empire_horseman_boots sumpter_horse light_harness vlandia_mace_2_t4 western_spear_2_t2 player_char_creation_vlandia_3_m hood long_woolen_tunic empire_horseman_boots sumpter_horse light_harness vlandia_mace_2_t4 western_spear_2_t2 player_char_creation_vlandia_4_f bandit_leather_water_flask empire_horseman_boots sumpter_horse light_harness vlandia_sword_1_t2 western_javelin_1_t2 western_javelin_1_t2 player_char_creation_vlandia_4_m bandit_leather_water_flask empire_horseman_boots sumpter_horse light_harness vlandia_sword_1_t2 western_javelin_1_t2 western_javelin_1_t2 player_char_creation_vlandia_5_f long_hemp_tunic leather_cavalier_boots sumpter_horse light_harness vlandia_sword_1_t2 small_flat_heater_shield vlandia_sword_1_t2 player_char_creation_vlandia_5_m long_hemp_tunic leather_cavalier_boots sumpter_horse light_harness vlandia_sword_1_t2 small_flat_heater_shield vlandia_sword_1_t2 player_char_creation_vlandia_6_f sleeveless_padded_coat strapped_shoes sumpter_horse light_harness morningstar_mace_t3 morningstar_mace_t3 old_kite_shield player_char_creation_vlandia_6_m sleeveless_padded_coat strapped_shoes sumpter_horse light_harness morningstar_mace_t3 morningstar_mace_t3 old_kite_shield player_char_creation_vlandia_9_f female_scarf long_hemp_tunic empire_horseman_boots sumpter_horse aseran_village_harness vlandia_sword_1_t2 vlandia_sword_1_t2 western_spear_1_t2 player_char_creation_vlandia_9_m scarf long_hemp_tunic empire_horseman_boots sumpter_horse aseran_village_harness vlandia_sword_1_t2 vlandia_sword_1_t2 western_spear_1_t2 preacher_notary_aserai turban wrapped_scarf tassled_southern_robes khuzait_curved_boots peasant_sickle_1_t1 preacher_notary_battania 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leather_boots eastern_spear_2_t3 prison_guard_sturgia nordic_helmet scarf nordic_hauberk strapped_shoes northern_spear_2_t3 prison_guard_vlandia kettle_helmet_with_leather mail_shirt strapped_shoes western_spear_3_t3 ransom_broker_aserai aserai_civil_c_head aserai_civil_e leather_shoes simple_sabre_sword_t2 ransom_broker_battania battania_civil_a highland_leg_wrappings battania_sword_1_t2 ransom_broker_empire leather_cap fine_town_tunic strapped_leather_boots falchion_sword_t2 ransom_broker_khuzait fur_hat scarf khuzait_belt_leather strapped_shoes simple_sabre_sword_t2 ransom_broker_sturgia northern_fur_cap scarf nordic_tunic strapped_leather_boots simple_back_sword_t2 ransom_broker_vlandia leather_cap hood sleeveless_padded_short_coat strapped_shoes falchion_sword_t2 regular_fighter battania_woodland_outfit strapped_shoes short_sword_t3 rural_notable_notary_aserai turban wrapped_scarf tassled_southern_robes khuzait_curved_boots peasant_hatchet_1_t1 rural_notable_notary_battania battania_civil_hood battania_civil_cape battania_civil_b highland_gloves highland_leg_wrappings peasant_sickle_1_t1 rural_notable_notary_empire merchants_hat scarf cloth_tunic armwraps highland_leg_wrappings peasant_hatchet_1_t1 rural_notable_notary_khuzait fur_hood scarf khuzait_civil_coat leather_shoes peasant_sickle_1_t1 rural_notable_notary_sturgia nordic_fur_cap scarf northern_padded_gambeson battania_leather_boots peasant_sickle_1_t1 rural_notable_notary_vlandia leather_cap hood sackcloth_tunic leather_gloves strapped_leather_boots peasant_sickle_1_t1 shop_keeper merchants_hat cloth_apron strapped_shoes short_sword_t3 shop_worker_aserai aserai_civil_e_hscarf half_apron khuzait_curved_boots short_sword_t3 shop_worker_battania nordic_fur_cap scarf half_apron strapped_shoes shop_worker_empire leather_cap half_apron wrapped_shoes short_sword_t3 shop_worker_khuzait fur_hat half_apron khuzait_curved_boots short_sword_t3 shop_worker_sturgia nordic_fur_cap scarf half_apron strapped_shoes short_sword_t3 shop_worker_vlandia leather_cap scarf half_apron strapped_shoes short_sword_t3 skolderbrotva_tier_1 northern_goggled_helmet scarf stitched_leather_vest highland_leg_wrappings northern_spear_1_t2 northern_round_shield highland_throwing_axe_1_t2 sturgia_axe_2_t2 skolderbrotva_tier_2 closed_goggled_helmet rough_bearskin nordic_hauberk buttoned_leather_bracers highland_leg_wrappings northern_spear_2_t3 viking_round_shield northern_throwing_axe_1_t1 sturgia_axe_3_t3 skolderbrotva_tier_3 sturgian_lord_helmet_b battania_civil_cape nordic_hauberk reinforced_leather_vambraces highland_leg_wrappings northern_spear_3_t4 heavy_round_shield northern_throwing_axe_1_t1 sturgia_axe_4_t4 spear_test wolfhead wolf_shoulder legionary_mail decorated_imperial_gauntlets decorated_imperial_boots western_javelin_1_t2 steward_aserai eastern_silk_clothing strapped_shoes aserai_sword_3_t3 steward_battania eastern_silk_clothing strapped_shoes empire_sword_2_t3 steward_empire eastern_silk_clothing strapped_shoes empire_sword_2_t3 steward_khuzait eastern_silk_clothing strapped_shoes broad_ild_sword_t3 steward_sturgia eastern_silk_clothing strapped_shoes sturgia_sword_4_t4 steward_vlandia eastern_silk_clothing strapped_shoes vlandia_sword_4_t4 sturgia_duel_preset northern_spear_3_t4 leather_round_shield sturgian_archer nasal_helmet_with_mail scarf decorated_nordic_hauberk highland_gloves strapped_mail_chausses nordic_shortbow barbed_arrows barbed_arrows sturgia_axe_2_t2 sturgian_berzerker sturgian_helmet_closed battania_civil_cape decorated_nordic_hauberk buttoned_leather_bracers strapped_mail_chausses sturgia_2haxe_1_t4 sturgia_sword_4_t4 sturgian_brigand nasalhelm_over_leather scarf northern_padded_cloth highland_boots northern_javelin_1_t2 northern_javelin_1_t2 bound_horsemans_kite_shield sturgia_axe_2_t2 sturgian_hardened_brigand sturgian_helmet_open battania_civil_cape nordic_lamellar_vest highland_gloves strapped_mail_chausses sturgia_horse northern_noble_harness sturgia_sword_2_t3 bound_horsemans_kite_shield northern_javelin_2_t3 northern_javelin_2_t3 sturgian_horse_raider spiked_helmet scarf nordic_lamellar_armor reinforced_leather_vambraces mail_chausses t2_sturgia_horse bandit_saddle_highland sturgia_sword_5_t4 bound_horsemans_kite_shield northern_javelin_3_t4 northern_javelin_3_t4 sturgian_hunter roughhide_cap wrapped_scarf northern_padded_cloth buttoned_leather_bracers highland_boots mountain_hunting_bow barbed_arrows barbed_arrows sturgia_axe_2_t2 sturgian_militia_archer nordic_fur_cap scarf heavy_nordic_tunic highland_leg_wrappings hunting_bow default_arrows sturgia_axe_2_t2 sturgian_militia_spearman nasalhelm_over_leather scarf nordic_hauberk highland_gloves highland_leg_wrappings viking_round_shield military_fork_t2 sturgia_axe_2_t2 sturgian_militia_veteran_archer nordic_fur_cap scarf northern_padded_cloth highland_gloves highland_leg_wrappings nordic_shortbow default_arrows sturgia_sword_2_t3 sturgian_militia_veteran_spearman goggled_helmet_over_leather battania_civil_cape northern_tunic guarded_armwraps highland_leg_wrappings northern_spear_2_t3 northern_round_shield sturgia_sword_3_t3 sturgian_recruit nordic_fur_cap scarf northern_leather_vest ragged_armwraps highland_leg_wrappings sturgia_axe_2_t2 sturgian_shock_troop sturgian_helmet_b_open scarf nordic_lamellar_armor highland_gloves strapped_mail_chausses sturgia_sword_5_t4 studded_bound_kite_shield sturgia_polearm_1_t5 sturgian_soldier sturgian_helmet_base wrapped_scarf northern_padded_gambeson buttoned_leather_bracers highland_boots sturgia_axe_3_t3 northern_round_shield northern_spear_2_t3 sturgian_spearman sturgia_heavy_cavalary_helmet northern_leather_tabard northern_brass_bracers strapped_mail_chausses northern_spear_2_t3 northern_scouts_shield sturgia_sword_2_t3 sturgian_ulfhednar bearhead bearskin battanian_savage_armor highland_gloves strapped_mail_chausses sturgia_2haxe_1_t4 northern_throwing_axe_1_t1 sturgian_veteran_bowman sturgian_helmet_b_open northern_lamellar_armor highland_gloves mail_chausses composite_bow barbed_arrows barbed_arrows sturgia_sword_4_t4 sturgian_veteran_warrior spiked_helmet scarf northern_coat_of_plates reinforced_leather_vambraces fine_town_boots sturgia_axe_4_t4 northern_horsemans_shield northern_javelin_3_t4 sturgian_warrior roughhide_cap scarf northern_leather_vest ragged_armwraps highland_leg_wrappings sturgia_axe_2_t2 light_horsemans_kite_shield sturgian_warrior_son nordic_leather_cap northern_padded_cloth highland_boots sturgia_sword_1_t2 viking_round_shield sturgian_woodsman roughhide_cap scarf northern_leather_vest highland_leg_wrappings sturgia_axe_2_t2 northern_horsemans_shield northern_javelin_1_t2 sword_sister eastern_studded_leather strapped_shoes short_sword_t3 tavern_wench_aserai desert_headdress aserai_tunic_waistcoat ladys_shoe tavern_wench_battania scarf cut_dress_with_pouch ladys_shoe tavern_wench_empire cut_dress_with_pouch ladys_shoe tavern_wench_khuzait khuzait_dress ladys_shoe tavern_wench_sturgia scarf cut_dress_with_pouch ladys_shoe tavern_wench_vlandia head_wrapped scarf cut_dress_with_pouch ladys_shoe taverngamehost_aserai tied_head_wrapping aserai_civil_b khuzait_curved_boots taverngamehost_battania battania_civil_cloak battania_civil_c strapped_leather_boots taverngamehost_empire tunic_with_shoulder_pads strapped_shoes taverngamehost_khuzait fur_hat khuzait_civil_coat_b khuzait_curved_boots taverngamehost_sturgia nordic_fur_cap northern_leather_vest strapped_shoes taverngamehost_vlandia leather_cap cloth_tunic strapped_shoes tavernkeeper_aserai desert_cap half_apron khuzait_curved_boots tavernkeeper_battania scarf half_apron strapped_leather_boots tavernkeeper_empire half_apron strapped_shoes tavernkeeper_khuzait fur_hat half_apron khuzait_curved_boots tavernkeeper_sturgia nordic_fur_cap scarf half_apron strapped_leather_boots tavernkeeper_vlandia leather_cap scarf half_apron strapped_leather_boots tournament_master_aserai aserai_civil_d_hscarf aserai_archer_armor strapped_leather_boots short_sword_t3 tournament_master_battania battania_civil_c strapped_leather_boots short_sword_t3 tournament_master_empire imperial_robes strapped_leather_boots short_sword_t3 tournament_master_khuzait khuzait_civil_coat strapped_leather_boots short_sword_t3 tournament_master_sturgia nordic_fur_cap scarf northern_tunic strapped_leather_boots short_sword_t3 tournament_master_vlandia merchants_fur_coat strapped_leather_boots short_sword_t3 tournament_template_aserai_four_participant_set_v1 steppe_bow default_arrows desert_throwing_knife tournament_template_aserai_four_participant_set_v2 aserai_horse_tournament light_harness eastern_spear_1_t2 bound_desert_round_shield eastern_javelin_1_t2 tournament_template_aserai_four_participant_set_v3 aserai_horse_tournament light_harness eastern_spear_1_t2 bound_desert_round_shield eastern_javelin_1_t2 tournament_template_aserai_four_participant_set_v4 aserai_horse_tournament light_harness eastern_spear_1_t2 bound_desert_round_shield eastern_javelin_1_t2 tournament_template_aserai_one_participant_set_v1 aserai_sword_1_t2 bound_desert_round_shield tournament_template_aserai_two_participant_set_v1 aserai_sword_1_t2 bound_desert_round_shield tournament_template_aserai_two_participant_set_v2 steppe_bow default_arrows seax tournament_template_aserai_two_participant_set_v3 aserai_horse_tournament light_harness aserai_sword_2_t2 bound_desert_round_shield eastern_javelin_1_t2 tournament_template_battania_four_participant_set_v1 mountain_hunting_bow default_arrows battania_2hsword_1_t2 tournament_template_battania_four_participant_set_v2 mountain_hunting_bow default_arrows battania_2hsword_1_t2 tournament_template_battania_four_participant_set_v3 mountain_hunting_bow default_arrows battania_2hsword_1_t2 tournament_template_battania_one_participant_set_v1 battania_2haxe_1_t2 tournament_template_battania_one_participant_set_v2 battania_2hsword_1_t2 tournament_template_battania_two_participant_set_v1 battania_2hsword_1_t2 tournament_template_battania_two_participant_set_v2 battania_2haxe_1_t2 tournament_template_battania_two_participant_set_v3 battania_2haxe_1_t2 tournament_template_battania_two_participant_set_v4 mountain_hunting_bow default_arrows battania_2hsword_1_t2 tournament_template_battania_two_participant_set_v5 battania_2haxe_1_t2 default_arrows battania_2hsword_1_t2 tournament_template_empire_four_participant_set_v1 empire_horse_tournament light_harness empire_lance_1_t3 default_arrows empire_sword_1_t2 tournament_template_empire_four_participant_set_v2 empire_horse_tournament light_harness empire_lance_1_t3 western_kite_shield tournament_template_empire_four_participant_set_v3 empire_horse_tournament light_harness empire_lance_1_t3 default_arrows empire_sword_1_t2 tournament_template_empire_one_participant_set_v1 empire_sword_1_t2 western_kite_shield tournament_template_empire_two_participant_set_v1 empire_sword_1_t2 western_kite_shield tournament_template_empire_two_participant_set_v2 western_javelin_1_t2 empire_sword_1_t2 western_javelin_1_t2 tournament_template_empire_two_participant_set_v3 glen_ranger_bow default_arrows empire_sword_1_t2 tournament_template_khuzait_four_participant_set_v1 khuzait_horse_tournament light_harness eastern_spear_1_t2 default_arrows khuzait_sword_1_t2 tournament_template_khuzait_four_participant_set_v2 khuzait_horse_tournament light_harness eastern_spear_1_t2 default_arrows khuzait_sword_1_t2 tournament_template_khuzait_four_participant_set_v3 khuzait_horse_tournament light_harness eastern_spear_1_t2 default_arrows khuzait_sword_1_t2 tournament_template_khuzait_one_participant_set_v1 eastern_spear_1_t2 eastern_wicker_shield tournament_template_khuzait_one_participant_set_v2 khuzait_horse_tournament light_harness eastern_spear_1_t2 tournament_template_khuzait_two_participant_set_v1 steppe_bow default_arrows khuzait_sword_1_t2 tournament_template_khuzait_two_participant_set_v2 khuzait_horse_tournament light_harness eastern_spear_1_t2 default_arrows khuzait_sword_1_t2 tournament_template_khuzait_two_participant_set_v3 khuzait_horse_tournament light_harness eastern_spear_1_t2 eastern_wicker_shield tournament_template_sturgia_four_participant_set_v1 sturgia_horse_tournament light_harness sturgia_sword_1_t2 western_riders_kite_shield sturgia_axe_2_t2 tournament_template_sturgia_four_participant_set_v2 sturgia_horse_tournament light_harness sturgia_sword_1_t2 western_riders_kite_shield sturgia_axe_2_t2 tournament_template_sturgia_four_participant_set_v3 sturgia_horse_tournament light_harness sturgia_sword_1_t2 western_riders_kite_shield sturgia_axe_2_t2 tournament_template_sturgia_one_participant_set_v1 sturgia_axe_2_t2 viking_round_shield tournament_template_sturgia_one_participant_set_v2 northern_spear_1_t2 viking_round_shield tournament_template_sturgia_two_participant_set_v1 mountain_hunting_bow default_arrows sturgia_axe_2_t2 tournament_template_sturgia_two_participant_set_v2 northern_spear_1_t2 viking_round_shield tournament_template_sturgia_two_participant_set_v3 sturgia_horse_tournament light_harness sturgia_sword_1_t2 western_riders_kite_shield tournament_template_vlandia_four_participant_set_v1 vlandia_horse_tournament light_harness vlandia_lance_1_t3 western_riders_kite_shield vlandia_sword_1_t2 tournament_template_vlandia_four_participant_set_v2 vlandia_horse_tournament light_harness vlandia_lance_1_t3 western_riders_kite_shield vlandia_sword_1_t2 tournament_template_vlandia_four_participant_set_v3 vlandia_horse_tournament light_harness vlandia_lance_1_t3 western_riders_kite_shield vlandia_sword_1_t2 tournament_template_vlandia_four_participant_set_v4 vlandia_sword_1_t2 western_riders_kite_shield vlandia_sword_1_t2 tournament_template_vlandia_one_participant_set_v1 vlandia_sword_1_t2 western_riders_kite_shield tournament_template_vlandia_one_participant_set_v2 billhook_polearm_t2 tournament_template_vlandia_one_participant_set_v3 vlandia_horse_tournament light_harness vlandia_lance_1_t3 western_riders_kite_shield tournament_template_vlandia_two_participant_set_v1 crossbow_a bolt_a vlandia_sword_1_t2 tournament_template_vlandia_two_participant_set_v2 crossbow_a bolt_a vlandia_sword_1_t2 tournament_template_vlandia_two_participant_set_v3 vlandia_sword_1_t2 western_riders_kite_shield tournament_template_vlandia_two_participant_set_v4 vlandia_horse_tournament light_harness vlandia_lance_1_t3 western_riders_kite_shield townsman_aserai turban wrapped_scarf tassled_southern_robes khuzait_curved_boots short_sword_t3 townsman_battania battania_civil_hood battania_civil_cape battania_civil_b highland_gloves highland_leg_wrappings peasant_sickle_1_t1 townsman_child_aserai aserai_civil_d_hscarf aserai_civil_a fine_town_boots townsman_child_battania battania_civil_cloak battania_civil_b ladys_shoe townsman_child_empire bandit_leather_water_flask ladys_shoe peasant_sickle_1_t1 townsman_child_khuzait steppe_armor southern_moccasins townsman_child_sturgia scarf heavy_nordic_tunic ladys_shoe townsman_child_vlandia long_woolen_tunic ladys_shoe townsman_empire merchants_hat scarf cloth_tunic armwraps highland_leg_wrappings peasant_hatchet_1_t1 townsman_infant_aserai aserai_civil_f southern_moccasins townsman_infant_battania battania_civil_a ladys_shoe townsman_infant_empire fine_town_tunic ladys_shoe townsman_infant_khuzait steppe_robe southern_moccasins townsman_infant_sturgia tundra_tunic ladys_shoe townsman_infant_vlandia cloth_tunic ladys_shoe townsman_khuzait fur_hood scarf khuzait_civil_coat leather_shoes peasant_sickle_1_t1 townsman_sturgia nordic_fur_cap scarf northern_padded_gambeson battania_leather_boots peasant_hatchet_1_t1 townsman_teenager_aserai aserai_civil_d_hscarf aserai_civil_a guarded_padded_vambrace empire_horseman_boots townsman_teenager_battania battania_civil_cloak battania_woodland_outfit highland_gloves battania_leather_boots townsman_teenager_empire scarf tunic_with_rolled_cloth fine_town_boots townsman_teenager_khuzait fur_hat steppe_robe khuzait_curved_boots townsman_teenager_sturgia nordic_fur_cap scarf tundra_tunic steppe_leather_boots townsman_teenager_vlandia monk_robe strapped_shoes townsman_vlandia leather_cap hood sackcloth_tunic leather_gloves strapped_leather_boots peasant_sickle_1_t1 townswoman_child_aserai aserai_civil_c_head aserai_female_civil_a southern_moccasins townswoman_child_battania battania_civil_a ladys_shoe townswoman_child_empire footmans_tunic ladys_shoe townswoman_child_khuzait khuzait_dress_b southern_moccasins townswoman_child_sturgia female_scarf dress_with_overall ladys_shoe townswoman_child_vlandia laced_dress ladys_shoe townswoman_infant_aserai aserai_female_civil_b southern_moccasins townswoman_infant_battania battania_female_civil_a ladys_shoe townswoman_infant_empire fine_town_tunic ladys_shoe townswoman_infant_khuzait khuzait_dress_b ladys_shoe townswoman_infant_sturgia northern_tunic ladys_shoe townswoman_infant_vlandia sackcloth_tunic ladys_shoe townswoman_teenager_aserai desert_headdress fine_southern_dress southern_moccasins townswoman_teenager_battania leather_studdedhelm female_scarf battania_dress_a ladys_shoe townswoman_teenager_empire head_wrapped vlandian_dress ladys_shoe townswoman_teenager_khuzait upturned_fur_cap steppe_dress southern_moccasins townswoman_teenager_sturgia nordic_fur_cap female_scarf laced_dress southern_moccasins townswoman_teenager_vlandia head_scarf vlandian_corset_dress ladys_shoe unarmed_ai unarmed_ai_2 varyag nasalhelm_over_mail nordic_hauberk mail_mitten mail_chausses sturgia_axe_3_t3 leather_round_shield northern_throwing_axe_1_t1 varyag_veteran spiked_helmet scarf nordic_hauberk reinforced_leather_vambraces mail_chausses sturgia_sword_4_t4 leather_round_shield northern_throwing_axe_1_t1 northern_spear_3_t4 veteran_borrowed_troop footmans_tunic leather_shoes simple_back_sword_t2 leather_bound_kite_shield veteran_caravan_guard_aserai desert_helmet_with_mail wrapped_scarf desert_robe_over_mail khuzait_curved_boots t2_aserai_horse chain_horse_harness steppe_war_bow default_arrows aserai_sword_5_t4 large_adarga veteran_caravan_guard_battania battania_fur_helmet battania_cloak ranger_mail highland_gloves battania_leather_boots battania_horse battania_horse_harness highland_throwing_axe_1_t2 northern_spear_3_t4 battania_sword_4_t4 desert_round_shield veteran_caravan_guard_empire imperial_open_mail_coif imperial_lamellar_over_leather leather_gloves strapped_leather_boots empire_horse stripped_leather_harness western_spear_4_t4 empire_sword_4_t4 bound_horsemans_kite_shield veteran_caravan_guard_khuzait plumed_fur_lined_helmet eastern_studded_shoulders eastern_stitched_leather_coat leather_gloves khuzait_curved_boots t2_khuzait_horse steppe_half_barding steppe_heavy_bow default_arrows khuzait_mace_3_t4 decorated_steppe_shield veteran_caravan_guard_sturgia nasalhelm_over_mail scarf northern_lamellar_armor highland_gloves ragged_boots khuzait_horse steppe_harness northern_javelin_3_t4 northern_spear_2_t3 sturgia_sword_5_t4 northern_horsemans_shield veteran_caravan_guard_vlandia cervelliere_over_arming_coif scarf mail_shirt leather_gloves leather_cavalier_boots vlandia_horse stripped_leather_harness western_spear_4_t4 vlandia_axe_2_t4 western_riders_kite_shield veteran_fighter eastern_studded_leather strapped_shoes short_sword_t3 village_woman_aserai aserai_female_civil_hscarf female_scarf aserai_female_civil_b khuzait_curved_boots village_woman_battania battania_civil_cloak battania_female_civil_b ladys_shoe village_woman_child_aserai aserai_civil_d_hscarf peasant_costume southern_moccasins village_woman_child_battania battania_civil_cloak battania_civil_b ladys_shoe village_woman_child_empire peasant_costume ladys_shoe village_woman_child_khuzait steppe_armor southern_moccasins village_woman_child_sturgia scarf heavy_nordic_tunic ladys_shoe village_woman_child_vlandia long_woolen_tunic ladys_shoe village_woman_empire female_scarf laced_dress ladys_shoe village_woman_infant_aserai aserai_civil_f southern_moccasins village_woman_infant_battania burlap_waistcoat ladys_shoe village_woman_infant_empire bandit_leather_water_flask ladys_shoe village_woman_infant_khuzait torn_bandit_clothes southern_moccasins village_woman_infant_sturgia tundra_tunic ladys_shoe village_woman_infant_vlandia sackcloth_tunic ladys_shoe village_woman_khuzait peaked_fur_hood female_scarf khuzait_dress_b southern_moccasins village_woman_sturgia northern_fur_cap female_scarf vlandian_woman_dress leather_shoes peasant_hatchet_1_t1 village_woman_teenager_aserai aserai_civil_d_hscarf aserai_civil_a guarded_padded_vambrace empire_horseman_boots village_woman_teenager_battania battania_civil_cloak battania_woodland_outfit highland_gloves battania_leather_boots village_woman_teenager_empire scarf tunic_with_rolled_cloth fine_town_boots village_woman_teenager_khuzait fur_hat steppe_robe khuzait_curved_boots village_woman_teenager_sturgia nordic_fur_cap scarf tundra_tunic steppe_leather_boots village_woman_teenager_vlandia monk_robe strapped_shoes village_woman_vlandia female_scarf cut_dress_with_pouch strapped_leather_boots villager_child_aserai aserai_civil_d_hscarf peasant_costume southern_moccasins villager_child_battania battania_civil_cloak battania_civil_b ladys_shoe villager_child_empire peasant_costume ladys_shoe villager_child_khuzait steppe_armor southern_moccasins villager_child_sturgia scarf heavy_nordic_tunic ladys_shoe villager_child_vlandia long_woolen_tunic ladys_shoe villager_infant_aserai aserai_civil_f southern_moccasins villager_infant_battania burlap_waistcoat ladys_shoe villager_infant_empire bandit_leather_water_flask ladys_shoe villager_infant_khuzait torn_bandit_clothes southern_moccasins villager_infant_sturgia tundra_tunic ladys_shoe villager_infant_vlandia sackcloth_tunic ladys_shoe villager_teenager_aserai aserai_civil_d_hscarf aserai_civil_a guarded_padded_vambrace empire_horseman_boots villager_teenager_battania battania_civil_cloak battania_woodland_outfit highland_gloves battania_leather_boots villager_teenager_empire scarf tunic_with_rolled_cloth fine_town_boots villager_teenager_khuzait fur_hat steppe_robe khuzait_curved_boots villager_teenager_sturgia nordic_fur_cap scarf tundra_tunic steppe_leather_boots villager_teenager_vlandia monk_robe strapped_shoes vlandia_duel_preset western_spear_3_t3 fortified_kite_shield vlandian_banner_knight visored_helmet_over_padded_coif green_hood coat_of_plates_over_mail reinforced_mail_mitten mail_chausses t2_vlandia_horse chain_barding vlandia_lance_2_t4 heavy_horsemans_kite_shield vlandia_sword_4_t4 vlandian_billman nasal_helmet_over_padded_coif hood nordic_sloven_over_mail padded_vambrace leather_cavalier_boots vlandia_2haxe_1_t4 vlandia_sword_2_t3 vlandian_champion visored_helmet_over_laced_coif white_coat_over_mail reinforced_mail_mitten mail_chausses t2_vlandia_horse chain_barding vlandia_lance_2_t4 heavy_horsemans_kite_shield vlandia_sword_4_t4 vlandian_crossbowman kettle_helmet_over_padded_cloth hood gambeson_b leather_gloves empire_horseman_boots crossbow_b bolt_a vlandia_sword_1_t2 vlandian_footman padded_cap bandit_leather_water_flask buttoned_leather_bracers empire_horseman_boots western_spear_1_t2 vlandia_sword_1_t2 vlandian_gallant nasal_helmet_over_padded_cloth mail_shirt reinforced_padded_mitten leather_cavalier_boots hunter stripped_leather_harness vlandia_lance_1_t3 chivalric_kite_shield vlandia_sword_2_t3 vlandian_hardened_crossbowman kettle_helmet_over_laced_coif hood mail_shirt guarded_padded_vambrace leather_cavalier_boots crossbow_d bolt_a vlandia_sword_2_t3 pavise_shield vlandian_infantry nasal_helmet_over_padded_coif scarf padded_short_coat buttoned_leather_bracers empire_horseman_boots vlandia_axe_1_t3 stronger_reinforced_kite_shield western_spear_3_t3 vlandian_knight nasal_helmet_over_mail_coif hauberk mail_mitten mail_chausses vlandia_horse chain_barding vlandia_lance_2_t4 chivalric_kite_shield vlandia_mace_2_t4 vlandian_levy_crossbowman thinhide_coif scarf cloth_tunic leather_gloves empire_horseman_boots crossbow_a bolt_a vlandia_sword_1_t2 vlandian_light_cavalry nasal_cervelliere_over_padded_cap leather_scale_armor leather_gloves strapped_mail_chausses vlandia_horse light_harness western_spear_4_t4 light_horsemans_kite_shield vlandia_sword_4_t4 vlandian_militia_archer leather_cap hood layered_leather_tunic leather_shoes crossbow_a bolt_a bolt_a peasant_hammer_1_t1 vlandian_militia_spearman leather_cap hood layered_leather_tunic leather_gloves leather_shoes western_spear_1_t2 peasant_hammer_1_t1 bracketed_heater_shield falchion_sword_t2 vlandian_militia_veteran_archer kettle_hat_over_padded_coif scarf sleeveless_padded_short_coat leather_gloves leather_shoes crossbow_e bolt_a bolt_a vlandia_sword_1_t2 vlandian_militia_veteran_spearman nasal_helmet_over_laced_coif padded_leather_shirt leather_gloves leather_shoes western_spear_3_t3 vlandia_axe_1_t3 bracketed_heater_shield vlandian_pikeman visored_helmet_over_padded_coif hood vlandia_chainmail mail_mitten plated_strip_boots fine_pike_t4 vlandia_sword_4_t4 vlandian_recruit leather_cap hood sackcloth_tunic empire_horseman_boots western_spear_2_t2 vlandian_sergeant full_helm_over_cloth_headwrap pauldron_cape_a white_coat_over_mail reinforced_mail_mitten mail_chausses vlandia_sword_4_t4 heavy_horsemans_kite_shield western_spear_4_t4 vlandian_sharpshooter guards_kettle_over_laced_coif hood banded_leather_over_mail mail_mitten mail_chausses crossbow_f bolt_a vlandia_sword_4_t4 pavise_shield vlandian_spearman cervelliere_over_laced_coif scarf padded_short_coat padded_mitten empire_horseman_boots vlandia_sword_2_t3 stronger_reinforced_kite_shield western_spear_3_t3 vlandian_squire mail_coif long_woolen_tunic leather_cavalier_boots vlandia_horse light_harness vlandia_mace_1_t2 western_riders_kite_shield western_spear_1_t2 vlandian_swordsman segmented_skullcap_over_padded_coif hood mail_shirt padded_mitten strapped_mail_chausses vlandia_sword_3_t4 heavy_horsemans_kite_shield western_spear_3_t3 vlandian_vanguard western_plated_helmet coat_of_plates_over_mail mail_mitten mail_chausses vlandia_horse halfchain_barding vlandia_lance_2_t4 heavy_horsemans_kite_shield vlandia_sword_4_t4 vlandian_voulgier peaked_helmet_over_padded_cloth scarf white_coat_over_mail mail_mitten plated_strip_boots vlandia_polearm_1_t5 western_2hsword_t4 western_throwing_axe_1_t1 weapon_dummy_archer hunting_bow blunt_arrows simple_back_sword_t2 weapon_dummy_crossbowman crossbow_a bolt_a simple_back_sword_t2 weapon_dummy_horse_archer vlandia_horse northern_noble_harness mountain_hunting_bow blunt_arrows khuzait_sword_1_t2 weapon_dummy_horseman vlandia_horse northern_noble_harness khuzait_sword_1_t2 leather_bound_kite_shield weapon_dummy_lancer sumpter_horse northern_noble_harness khuzait_lance_1_t3 leather_bound_kite_shield khuzait_sword_1_t2 weapon_dummy_one_handed simple_back_sword_t2 leather_bound_kite_shield weapon_dummy_two_handed simple_back_sword_t2 weapon_practice_stage_1_aserai aserai_mace_1_t2 eastern_javelin_1_t2 steppe_war_bow default_arrows weapon_practice_stage_1_battania battania_2haxe_1_t2 highland_throwing_axe_1_t2 mountain_hunting_bow default_arrows weapon_practice_stage_1_empire empire_mace_1_t2 leather_bound_kite_shield western_javelin_1_t2 default_arrows weapon_practice_stage_1_khuzait eastern_spear_1_t2 curved_round_shield eastern_javelin_1_t2 default_arrows weapon_practice_stage_1_sturgia northern_spear_1_t2 northern_javelin_1_t2 northern_javelin_1_t2 default_arrows weapon_practice_stage_1_vlandia vlandia_sword_1_t2 bound_horsemans_kite_shield crossbow_a bolt_a weapon_practice_stage_2_aserai aserai_mace_3_t3 eastern_javelin_1_t2 steppe_war_bow default_arrows weapon_practice_stage_2_battania bearded_axe_t3 highland_throwing_axe_1_t2 mountain_hunting_bow default_arrows weapon_practice_stage_2_empire empire_mace_1_t2 western_javelin_1_t2 western_javelin_1_t2 default_arrows weapon_practice_stage_2_khuzait eastern_spear_2_t3 curved_round_shield eastern_javelin_1_t2 default_arrows weapon_practice_stage_2_sturgia bearded_axe_t3 northern_javelin_1_t2 northern_javelin_1_t2 default_arrows weapon_practice_stage_2_vlandia vlandia_sword_2_t3 wide_heater_shield crossbow_a bolt_a weapon_practice_stage_3_aserai aserai_2haxe_2_t4 desert_throwing_knife steppe_war_bow default_arrows weapon_practice_stage_3_battania sturgia_2haxe_1_t4 highland_throwing_axe_1_t2 mountain_hunting_bow default_arrows weapon_practice_stage_3_empire hooked_axe_t4 western_javelin_1_t2 western_javelin_1_t2 tournament_arrows weapon_practice_stage_3_khuzait eastern_spear_4_t4 curved_round_shield eastern_javelin_1_t2 default_arrows weapon_practice_stage_3_sturgia bearded_axe_t3 northern_javelin_1_t2 northern_javelin_1_t2 default_arrows weapon_practice_stage_3_vlandia vlandia_2haxe_1_t4 wide_heater_shield crossbow_a bolt_a weaponsmith_aserai desert_cap leather_apron leather_gloves leather_shoes aserai_sword_6_t4 weaponsmith_battania leather_apron leather_gloves battania_fur_boots battania_sword_4_t4 weaponsmith_empire leather_apron leather_gloves strapped_shoes empire_sword_5_t4 weaponsmith_khuzait merchants_hat leather_apron leather_gloves leather_shoes broad_ild_sword_t3 weaponsmith_sturgia nordic_fur_cap leather_apron leather_gloves strapped_shoes sturgia_sword_5_t4 weaponsmith_vlandia leather_cap leather_apron leather_gloves strapped_shoes vlandia_sword_4_t4 wolfskins_tier_1 wolfhead battanian_savage_armor rough_tied_bracers rough_tied_boots highland_ranger_bow default_arrows highland_scouts_shield battania_axe_1_t2 wolfskins_tier_2 wolfhead wolf_shoulder bandit_fur_b rough_tied_bracers rough_tied_boots lowland_longbow barbed_arrows oval_shield small_spurred_axe_t2 wolfskins_tier_3 wolfhead armored_bearskin bandit_fur_b highland_gloves highland_boots woodland_longbow barbed_arrows southern_oval_shield battania_axe_2_t4 xerina battania_woodland_chainmail strapped_shoes short_sword_t3
Bannerlord NPC names and IDs
​​​​​​ Name campaign.give_troops ID AI unarmed_ai {=str} AI unarmed_ai_2 {=str} Alijin player_char_creation_gamescom_3_f {=!} Arboreal brotherhood_of_woods_tier_3 {=u3K1SozQ} Archer archer {=ieiqOaZp} Archer archer_for_perf {=ieiqOaZp} Armorer armorer_aserai {=jx8ohENz} Armorer armorer_battania {=jx8ohENz} Armorer armorer_empire {=jx8ohENz} Armorer armorer_khuzait {=jx8ohENz} Armorer armorer_sturgia {=jx8ohENz} Armorer armorer_vlandia {=jx8ohENz} Artisan Notary artisan_notary_aserai {=ECxiXTbF} Artisan Notary artisan_notary_battania {=ECxiXTbF} Artisan Notary artisan_notary_empire {=ECxiXTbF} Artisan Notary artisan_notary_khuzait {=ECxiXTbF} Artisan Notary artisan_notary_sturgia {=ECxiXTbF} Artisan Notary artisan_notary_vlandia {=ECxiXTbF} Aserai Archer aserai_archer {=yhBagy1Y} Aserai Armed Trader armed_trader_aserai {=8TdbKFa9} Aserai Caravan Guard caravan_guard_aserai {=yG42k5GC} Aserai Caravan Master caravan_master_aserai {=nDoENDqD} Aserai Faris aserai_faris {=jaK1A7CI} Aserai Footman aserai_footman {=wtmCSMrC} Aserai Gear Dummy gear_dummy_aserai {=!} Aserai Gear Dummy gear_practice_dummy_aserai {=!} Aserai Infantry aserai_infantry {=tke6VCV6} Aserai Mameluke Axeman aserai_mameluke_axeman {=vZlMfmng} Aserai Mameluke Cavalry aserai_mameluke_cavalry {=YUCzyA8C} Aserai Mameluke Guard aserai_mameluke_guard {=F54qLieU} Aserai Mameluke Heavy Cavalry aserai_mameluke_heavy_cavalry {=JVG0zC4e} Aserai Mameluke Palace Guard mamluke_palace_guard {=tDYfuUuU} Aserai Mameluke Regular aserai_mameluke_regular {=WJbOQSiT} Aserai Mameluke Soldier aserai_mameluke_soldier {=zEQTwpnv} Aserai Master Archer aserai_master_archer {=B4ls6R2b} Aserai Militia Archer aserai_militia_archer {=CPcJ2gRF} Aserai Militia Spearman aserai_militia_spearman {=ULaNn3pp} Aserai Militia Veteran Archer aserai_militia_veteran_archer {=tL6aGah4} Aserai Militia Veteran Spearman aserai_militia_veteran_spearman {=Pd9qAiOu} Aserai Peasant village_woman_aserai {=d6vsgKnp} Aserai Recruit aserai_recruit {=H5HJUejD} Aserai Skirmisher aserai_skirmisher {=4BxUa4Sr} Aserai Tribal Horseman aserai_tribal_horseman {=dfv7E49q} Aserai Tribesman aserai_tribesman {=arb5nRri} Aserai Vanguard Faris aserai_vanguard_faris {=AoFZUbun} Aserai Veteran Caravan Guard veteran_caravan_guard_aserai {=QlVeZvbv} Aserai Veteran Faris aserai_veteran_faris {=6oc7CXbI} Aserai Veteran Infantry aserai_veteran_infantry {=g1zvdEE3} Aserai Weapon Dummy weapon_practice_stage_1_aserai {=!} Aserai Weapon Dummy weapon_practice_stage_2_aserai {=!} Aserai Weapon Dummy weapon_practice_stage_3_aserai {=!} Aserai Youth aserai_youth {=Gvy2b4fa} Aserai preset aserai_duel_preset {=S8ElYRrb} Battania Gear Dummy gear_dummy_battania {=!} Battania Gear Dummy gear_practice_dummy_battania {=!} Battania Peasant village_woman_battania {=BmYpwIYi} Battania Weapon Dummy weapon_practice_stage_1_battania {=!} Battania Weapon Dummy weapon_practice_stage_2_battania {=!} Battania Weapon Dummy weapon_practice_stage_3_battania {=!} Battania preset battania_duel_preset {=2w6jXVzJ} Battanian Armed Trader armed_trader_battania {=v8hRrmY2} Battanian Caravan Guard caravan_guard_battania {=qfaTMEBw} Battanian Caravan Master caravan_master_battania {=LKb8DXby} Battanian Clan Warrior battanian_clanwarrior {=VtlvxEs7} Battanian Falxman battanian_falxman {=X4GvzDdW} Battanian Fian battanian_fian {=Btb7p3mD} Battanian Fian Champion battanian_fian_champion {=1zObCG2o} Battanian Hero battanian_hero {=ac8MZYne} Battanian Highborn Warrior battanian_highborn_warrior {=IHczn7ti} Battanian Highborn Youth battanian_highborn_youth {=cZms8Ivb} Battanian Horseman battanian_horseman {=2gUjKT5H} Battanian Militia Archer battanian_militia_archer {=b4QPaEnA} Battanian Militia Spearman battanian_militia_spearman {=L0cGAnWw} Battanian Militia Veteran Archer battanian_militia_veteran_archer {=i5DfUz6D} Battanian Militia Veteran Spearman battanian_militia_veteran_spearman {=IxcCmtxz} Battanian Mounted Skirmisher battanian_mounted_skirmisher {=abFIj4ZW} Battanian Picked Warrior battanian_picked_warrior {=tSc0mHy7} Battanian Raider battanian_raider {=IKvwsCaJ} Battanian Scout battanian_scout {=6C3OMP1X} Battanian Skirmisher battanian_skirmisher {=q7VeZazL} Battanian Trained Spearman battanian_oathsworn {=zkVWALaF} Battanian Trained Warrior battanian_trained_warrior {=HMHzTNqJ} Battanian Veteran Caravan Guard veteran_caravan_guard_battania {=juBPAThy} Battanian Veteran Falxman battanian_veteran_falxman {=yMqWnBfT} Battanian Veteran Skirmisher battanian_veteran_skirmisher {=lxU4pWsS} Battanian Volunteer battanian_volunteer {=GUQ3zfg2} Battanian Wildling battanian_wildling {=gyvXsXs8} Battanian Wood Runner battanian_woodrunner {=DNsbKR7B} Beggar beggar_aserai {=HZRKBDyB} Beggar beggar_battania {=HZRKBDyB} Beggar beggar_empire {=HZRKBDyB} Beggar beggar_khuzait {=HZRKBDyB} Beggar beggar_sturgia {=HZRKBDyB} Beggar beggar_vlandia {=HZRKBDyB} Beggar female_beggar_aserai {=HZRKBDyB} Beggar female_beggar_battania {=HZRKBDyB} Beggar female_beggar_empire {=HZRKBDyB} Beggar female_beggar_khuzait {=HZRKBDyB} Beggar female_beggar_sturgia {=HZRKBDyB} Beggar female_beggar_vlandia {=HZRKBDyB} Beni Zilal Recruit beni_zilal_tier_1 {=uca778lM} Beni Zilal Royal Guard beni_zilal_tier_3 {=8Gh8q1PX} Beni Zilal Soldier beni_zilal_tier_2 {=9zXXes9i} Blacksmith blacksmith_aserai {=bNnQt4jN} Blacksmith blacksmith_battania {=bNnQt4jN} Blacksmith blacksmith_empire {=bNnQt4jN} Blacksmith blacksmith_khuzait {=bNnQt4jN} Blacksmith blacksmith_sturgia {=bNnQt4jN} Blacksmith blacksmith_vlandia {=bNnQt4jN} Boar Champion company_of_the_boar_tier_3 {=cSdSSXsO} Boar Novice company_of_the_boar_tier_1 {=9Bw85Elg} Boar Veteran company_of_the_boar_tier_2 {=9Ylw5Spz} Borrowed Troop borrowed_troop {=H7eELtL6} Bounty Hunter player_char_creation_battania_1_f {=3lNtvh9W} Bounty Hunter player_char_creation_battania_1_m {=3lNtvh9W} Bounty Hunter player_char_creation_battania_4_f {=3lNtvh9W} Bounty Hunter player_char_creation_battania_4_m {=3lNtvh9W} Brogomir player_char_creation_gamescom_1_m {=!} Caravan Guard player_char_creation_aserai_1_f {=jxNe8lH2} Caravan Guard player_char_creation_aserai_1_m {=jxNe8lH2} Caravan Guard player_char_creation_aserai_4_f {=jxNe8lH2} Caravan Guard player_char_creation_aserai_4_m {=jxNe8lH2} Caravan Guard player_char_creation_aserai_9_f {=jxNe8lH2} Caravan Guard player_char_creation_aserai_9_m {=jxNe8lH2} Caravan Guard player_char_creation_battania_10_f {=jxNe8lH2} Caravan Guard player_char_creation_battania_10_m {=jxNe8lH2} Caravan Guard player_char_creation_battania_8_f {=jxNe8lH2} Caravan Guard player_char_creation_battania_8_m {=jxNe8lH2} Caravan Guard player_char_creation_battania_9_f {=jxNe8lH2} Caravan Guard player_char_creation_battania_9_m {=jxNe8lH2} Caravan Guard player_char_creation_empire_10_f {=jxNe8lH2} Caravan Guard player_char_creation_empire_10_m {=jxNe8lH2} Caravan Guard player_char_creation_empire_9_f {=jxNe8lH2} Caravan Guard player_char_creation_empire_9_m {=jxNe8lH2} Caravan Guard player_char_creation_khuzait_10_f {=jxNe8lH2} Caravan Guard player_char_creation_khuzait_10_m {=jxNe8lH2} Caravan Guard player_char_creation_khuzait_9_f {=jxNe8lH2} Caravan Guard player_char_creation_khuzait_9_m {=jxNe8lH2} Caravan Guard player_char_creation_sturgia_9_f {=jxNe8lH2} Caravan Guard player_char_creation_sturgia_9_m {=jxNe8lH2} Caravan Guard player_char_creation_vlandia_10_f {=jxNe8lH2} Caravan Guard player_char_creation_vlandia_10_m {=jxNe8lH2} Caravan Guard player_char_creation_vlandia_9_f {=jxNe8lH2} Caravan Guard player_char_creation_vlandia_9_m {=jxNe8lH2} Champion Fighter champion_fighter {=z4Ke6pJl} Champion Fighter champion_fighter_for_perf {=z4Ke6pJl} Child townsman_child_aserai {=pOCOS8um} Child townsman_child_battania {=pOCOS8um} Child townsman_child_empire {=pOCOS8um} Child townsman_child_khuzait {=pOCOS8um} Child townsman_child_sturgia {=pOCOS8um} Child townsman_child_vlandia {=pOCOS8um} Child townsman_infant_khuzait {=pOCOS8um} Child townswoman_child_aserai {=pOCOS8um} Child townswoman_child_battania {=pOCOS8um} Child townswoman_child_empire {=pOCOS8um} Child townswoman_child_khuzait {=pOCOS8um} Child townswoman_child_sturgia {=pOCOS8um} Child townswoman_child_vlandia {=pOCOS8um} Child village_woman_child_aserai {=pOCOS8um} Child village_woman_child_battania {=pOCOS8um} Child village_woman_child_empire {=pOCOS8um} Child village_woman_child_khuzait {=pOCOS8um} Child village_woman_child_sturgia {=pOCOS8um} Child village_woman_child_vlandia {=pOCOS8um} Child villager_child_aserai {=pOCOS8um} Child villager_child_battania {=pOCOS8um} Child villager_child_empire {=pOCOS8um} Child villager_child_khuzait {=pOCOS8um} Child villager_child_sturgia {=pOCOS8um} Child villager_child_vlandia {=pOCOS8um} Chosen Wolf wolfskins_tier_3 {=QvSmhaAV} Crazy Man crazy_man {=SDRIahK8} Crazy Man crazy_man_for_perf {=!} Crazy Man T3 crazy_man_test13 {=!} Crazy Man T4 crazy_man_test1 {=!} Crazy Man T4 crazy_man_test14 {=!} Crazy Man T4 crazy_man_test9 {=!} Crazy Man T5 crazy_man_test10 {=!} Crazy Man T5 crazy_man_test15 {=!} Crazy Man T5 crazy_man_test2 {=!} Crazy Man T6 crazy_man_test0 {=!} Crazy Man T6 crazy_man_test12 {=!} Crazy Man T6 crazy_man_test3 {=!} Crazy Man T7 crazy_man_test11 {=!} Crazy Man T7 crazy_man_test4 {=!} Crazy Man T7 crazy_man_test5 {=!} Crazy Man T7 crazy_man_test6 {=!} Crazy Man T7 crazy_man_test7 {=!} Crazy Man T7 crazy_man_test8 {=!} Crazy Man Without Weapon crazy_man_test_naked {=!} Crazy Man Without Weapon crazy_man_test_without_weapons {=!} Dancer female_dancer_aserai {=X3KYysuv} Dancer female_dancer_battania {=X3KYysuv} Dancer female_dancer_empire {=X3KYysuv} Dancer female_dancer_khuzait {=X3KYysuv} Dancer female_dancer_sturgia {=X3KYysuv} Dancer female_dancer_vlandia {=X3KYysuv} Doctor player_char_creation_empire_2_f {=noTLVPDD} Doctor player_char_creation_empire_2_m {=noTLVPDD} Doctor player_char_creation_empire_5_f {=noTLVPDD} Doctor player_char_creation_empire_5_m {=noTLVPDD} Dranton dranton {=BbTpfJ7G} Empire Gear Dummy gear_dummy_empire {=!} Empire Gear Dummy gear_practice_dummy_empire {=!} Empire Peasant village_woman_empire {=KtqB640w} Empire Tribesman empire_duel_preset {=cte0zSCz} Empire Weapon Dummy weapon_dummy_archer {=!} Empire Weapon Dummy weapon_dummy_crossbowman {=!} Empire Weapon Dummy weapon_dummy_horse_archer {=!} Empire Weapon Dummy weapon_dummy_horseman {=!} Empire Weapon Dummy weapon_dummy_lancer {=!} Empire Weapon Dummy weapon_dummy_one_handed {=!} Empire Weapon Dummy weapon_dummy_two_handed {=!} Empire Weapon Dummy weapon_practice_stage_1_empire {=!} Empire Weapon Dummy weapon_practice_stage_2_empire {=!} Empire Weapon Dummy weapon_practice_stage_3_empire {=!} Engineering player_char_creation_vlandia_2_f {=PCZ23wvW} Engineering player_char_creation_vlandia_2_m {=PCZ23wvW} Engineering player_char_creation_vlandia_5_f {=PCZ23wvW} Engineering player_char_creation_vlandia_5_m {=PCZ23wvW} Expert Eleftheroi eleftheroi_tier_2 {=qBVNIhme} Expert Forester forest_people_tier_2 {=2HDPaohZ} Expert Guardian guardians_tier_2 {=cMcGn6n3} Expert Oath Keeper embers_of_flame_tier_2 {=bYn4ad1t} Expert Thug gangster_2 {=7aRhhGAs} Game Host taverngamehost_aserai {=twCIejxn} Game Host taverngamehost_battania {=twCIejxn} Game Host taverngamehost_empire {=twCIejxn} Game Host taverngamehost_khuzait {=twCIejxn} Game Host taverngamehost_sturgia {=twCIejxn} Game Host taverngamehost_vlandia {=twCIejxn} Gang Leader Bodyguard gangleader_bodyguard_aserai {=LNNXiPyV} Gang Leader Bodyguard gangleader_bodyguard_battania {=LNNXiPyV} Gang Leader Bodyguard gangleader_bodyguard_empire {=LNNXiPyV} Gang Leader Bodyguard gangleader_bodyguard_khuzait {=LNNXiPyV} Gang Leader Bodyguard gangleader_bodyguard_sturgia {=LNNXiPyV} Gang Leader Bodyguard gangleader_bodyguard_vlandia {=LNNXiPyV} Ghilman ghilman_tier_2 {=H5iWxbbl} Ghulam ghilman_tier_3 {=7EUhAv8b} Guard guard_aserai {=1sJcKkVP} Guard guard_battania {=1sJcKkVP} Guard guard_empire {=1sJcKkVP} Guard guard_khuzait {=1sJcKkVP} Guard guard_sturgia {=1sJcKkVP} Guard guard_vlandia {=1sJcKkVP} Guardian Recruit guardians_tier_1 {=rtOJNB6u} Hastati legion_of_the_betrayed_tier_1 {=G9ByT85b} Hidden Hand hidden_hand_tier_2 {=MVHawAEp} Hidden Pawn hidden_hand_tier_1 {=ehACDRBk} Higher Average Armor (37) dummy_medium_armor {=!} Hired Blade mercenary_7 {=R74i2pQz} Hired Crossbow mercenary_8 {=QfVe3IVw} Horse Archer horse_archer {=ugJfuabA} Horse Trader horseMerchant_aserai {=79ElOr2x} Horse Trader horseMerchant_battania {=79ElOr2x} Horse Trader horseMerchant_empire {=79ElOr2x} Horse Trader horseMerchant_khuzait {=79ElOr2x} Horse Trader horseMerchant_sturgia {=79ElOr2x} Horse Trader horseMerchant_vlandia {=79ElOr2x} Horseman horseman {=uh4rIbZ9} Huskarl Swordsman huskarl_swordsman {=jFQPRvLg} Imperial Archer imperial_archer {=LbjxH9yp} Imperial Armed Trader armed_trader_empire {=LEJukldW} Imperial Bucellarii bucellarii {=pRbbJHkU} Imperial Caravan Guard caravan_guard_empire {=TbBnWiao} Imperial Caravan Master caravan_master_empire {=TpECDErA} Imperial Cataphract imperial_cataphract {=u0UNwnw2} Imperial Crossbowman imperial_crossbowman {=UdTc1PGo} Imperial Elite Cataphract imperial_elite_cataphract {=MYwUFMsz} Imperial Elite Menavliaton imperial_elite_menavliaton {=qAsnj7vU} Imperial Equite imperial_equite {=1PsLlMaQ} Imperial Heavy Horseman imperial_heavy_horseman {=eYIMQafj} Imperial Infantryman imperial_infantryman {=IfjWyWjc} Imperial Legionary imperial_legionary {=JGsUtBT3} Imperial Menavliaton imperial_menavliaton {=e8qbF7Ey} Imperial Militia Archer imperial_militia_archer {=P8EATvn8} Imperial Militia Spearman imperial_militia_spearman {=ZhKoCVby} Imperial Militia Veteran Archer imperial_militia_veteran_archer {=HsboF2mR} Imperial Militia Veteran Spearman imperial_militia_veteran_spearman {=c5rVdg75} Imperial Palatine Guard imperial_palatine_guard {=CDUvlu4d} Imperial Recruit imperial_recruit {=s3IJIFUw} Imperial Sergeant Crossbowman imperial_sergeant_crossbowman {=THyv3q9f} Imperial Signifier spear_test {=QNKfXvuA} Imperial Soldier coop_character {=i5QgQbRi} Imperial Trained Archer imperial_trained_archer {=fHQ8ifKM} Imperial Trained Infantryman imperial_trained_infantryman {=IZ8OmByJ} Imperial Veteran Archer imperial_veteran_archer {=8bA4PvdG} Imperial Veteran Caravan Guard veteran_caravan_guard_empire {=bLq2HXMo} Imperial Veteran Infantryman imperial_veteran_infantryman {=yrGYZsQ7} Imperial Vigla Recruit imperial_vigla_recruit {=n41jlEa3} Infant townsman_infant_aserai {=9Di0NfG2} Infant townsman_infant_battania {=9Di0NfG2} Infant townsman_infant_empire {=9Di0NfG2} Infant townsman_infant_sturgia {=9Di0NfG2} Infant townsman_infant_vlandia {=9Di0NfG2} Infant townswoman_infant_aserai {=9Di0NfG2} Infant townswoman_infant_battania {=9Di0NfG2} Infant townswoman_infant_empire {=9Di0NfG2} Infant townswoman_infant_khuzait {=9Di0NfG2} Infant townswoman_infant_sturgia {=9Di0NfG2} Infant townswoman_infant_vlandia {=9Di0NfG2} Infant village_woman_infant_aserai {=9Di0NfG2} Infant village_woman_infant_battania {=9Di0NfG2} Infant village_woman_infant_empire {=9Di0NfG2} Infant village_woman_infant_khuzait {=9Di0NfG2} Infant village_woman_infant_sturgia {=9Di0NfG2} Infant village_woman_infant_vlandia {=9Di0NfG2} Infant villager_infant_aserai {=9Di0NfG2} Infant villager_infant_battania {=9Di0NfG2} Infant villager_infant_empire {=9Di0NfG2} Infant villager_infant_khuzait {=9Di0NfG2} Infant villager_infant_sturgia {=9Di0NfG2} Infant villager_infant_vlandia {=9Di0NfG2} Jawwal Bedouin jawwal_tier_3 {=qAvxmnav} Jawwal Camel Rider jawwal_tier_2 {=Mcbjdntz} Jawwal Recruit jawwal_tier_1 {=vxlAJIiU} Judge steward_aserai {=ZRkceJx3} Judge steward_battania {=ZRkceJx3} Judge steward_empire {=ZRkceJx3} Judge steward_khuzait {=ZRkceJx3} Judge steward_sturgia {=ZRkceJx3} Judge steward_vlandia {=ZRkceJx3} Karakhuzait Elder karakhuzaits_tier_3 {=gBuGfUg3} Karakhuzait Nomad karakhuzaits_tier_1 {=xIFHLI66} Karakhuzait Rider karakhuzaits_tier_2 {=lduchnvD} Kern galloglass_tier_2 {=Rj0bNOOh} Khuzait Archer khuzait_archer {=lkrV8jZa} Khuzait Armed Trader armed_trader_khuzait {=l6NFOl8c} Khuzait Caravan Guard caravan_guard_khuzait {=THOfB9DZ} Khuzait Caravan Master caravan_master_khuzait {=WEHDGbEE} Khuzait Darkhan khuzait_darkhan {=ZSU7sMYX} Khuzait Footman khuzait_footman {=uzwfybTH} Khuzait Gear Dummy gear_dummy_khuzait {=!} Khuzait Gear Dummy gear_practice_dummy_khuzait {=!} Khuzait Gear Dummy weapon_practice_stage_1_khuzait {=!} Khuzait Heavy Horse Archer khuzait_heavy_horse_archer {=KAJKOooN} Khuzait Heavy Lancer khuzait_heavy_lancer {=cP1bu5GK} Khuzait Horse Archer khuzait_horse_archer {=eHVgfyPH} Khuzait Horseman khuzait_horseman {=iXjMfCyp} Khuzait Hunter khuzait_hunter {=Loc1XOIk} Khuzait Khan's Guard khuzait_khans_guard {=B7oI7AZG} Khuzait Kheshig khuzait_kheshig {=VqrQ096u} Khuzait Lancer khuzait_lancer {=lumFaIud} Khuzait Marksman khuzait_marksman {=DlIU2vJB} Khuzait Militia Archer khuzait_militia_archer {=CKoq1wQa} Khuzait Militia Spearman khuzait_militia_spearman {=MDIuyBHP} Khuzait Militia Veteran Archer khuzait_militia_veteran_archer {=5JFkQn5U} Khuzait Militia Veteran Spearman khuzait_militia_veteran_spearman {=f2a1fPca} Khuzait Noble's Son khuzait_noble_son {=ZKuabzhK} Khuzait Nomad khuzait_nomad {=rIqwYlSK} Khuzait Peasant village_woman_khuzait {=LFUaO6rG} Khuzait Qanqli khuzait_qanqli {=UYPaQP2j} Khuzait Raider khuzait_raider {=o1jvmi9P} Khuzait Spear Infantry khuzait_spear_infantry {=6UFEfIJV} Khuzait Spearman khuzait_spearman {=w6YwFaG7} Khuzait Torguud khuzait_torguud {=QhNpvW0Y} Khuzait Tribal Warrior khuzait_tribal_warrior {=kppseK3N} Khuzait Veteran Caravan Guard veteran_caravan_guard_khuzait {=6hhspFvz} Khuzait Weapon Dummy weapon_practice_stage_2_khuzait {=!} Khuzait Weapon Dummy weapon_practice_stage_3_khuzait {=!} Khuzait preset khuzait_duel_preset {=DvHR91Ca} Koleman ghilman_tier_1 {=KnhpjA7Y} Kradus kradus {=9GIK6fnm} Lake Rat Recruit lakepike_tier_1 {=6j9iJMRr} Lake Rat Veteran lakepike_tier_2 {=1gAasy1t} Lake Rat Wrecker lakepike_tier_3 {=BC5YGna3} Legionary player_char_creation_empire_1_f {=CAYZDsAj} Legionary player_char_creation_empire_1_m {=CAYZDsAj} Legionary player_char_creation_empire_4_f {=CAYZDsAj} Legionary player_char_creation_empire_4_m {=CAYZDsAj} Lower Average Armor (12) dummy_light_armor {=!} Magistrate player_char_creation_empire_3_f {=mzyc3bms} Magistrate player_char_creation_empire_3_m {=mzyc3bms} Magistrate player_char_creation_empire_6_f {=mzyc3bms} Magistrate player_char_creation_empire_6_m {=mzyc3bms} Main Hero main_hero_for_perf {=oXAbblBV} Master Thug gangster_3 {=V1hoeBch} Max Armor (55) dummy_heavy_armor {=!} Mercenary Cavalry mercenary_9 {=SaqVvzyV} Mercenary Crossbowman mercenary_5 {=PgOknaEN} Mercenary Guard mercenary_2 {=0GKH29JG} Mercenary Horseman mercenary_6 {=AssCCFew} Mercenary Scout mercenary_3 {=xaYwo9tM} Mercenary Swordsman mercenary_4 {=Mgr6qv1j} Merchant Notary merchant_notary_aserai {=reoVAtrE} Merchant Notary merchant_notary_battania {=reoVAtrE} Merchant Notary merchant_notary_empire {=reoVAtrE} Merchant Notary merchant_notary_khuzait {=reoVAtrE} Merchant Notary merchant_notary_sturgia {=reoVAtrE} Merchant Notary merchant_notary_vlandia {=reoVAtrE} Min Armor (0) dummy_no_armor {=!} Minstrel brother_char_creation_aserai {=!} Minstrel brother_char_creation_battania {=!} Minstrel brother_char_creation_empire {=!} Minstrel brother_char_creation_khuzait {=!} Minstrel brother_char_creation_sturgia {=!} Minstrel brother_char_creation_vlandia {=!} Minstrel player_char_creation_sturgia_1_f {=!} Minstrel player_char_creation_sturgia_1_m {=!} Minstrel player_char_creation_sturgia_2_f {=!} Minstrel player_char_creation_sturgia_2_m {=!} Minstrel player_char_creation_sturgia_3_f {=!} Minstrel player_char_creation_sturgia_3_m {=!} Minstrel player_char_creation_sturgia_4_f {=!} Minstrel player_char_creation_sturgia_4_m {=!} Minstrel player_char_creation_sturgia_5_f {=!} Minstrel player_char_creation_sturgia_5_m {=!} Minstrel player_char_creation_sturgia_6_f {=!} Minstrel player_char_creation_sturgia_6_m {=!} Musician musician_aserai {=zfCoeglY} Musician musician_battania {=zfCoeglY} Musician musician_empire {=zfCoeglY} Musician musician_khuzait {=zfCoeglY} Musician musician_sturgia {=zfCoeglY} Musician musician_vlandia {=zfCoeglY} Nomad player_char_creation_khuzait_3_f {=afhXdjBU} Nomad player_char_creation_khuzait_3_m {=afhXdjBU} Nomad player_char_creation_khuzait_6_f {=afhXdjBU} Nomad player_char_creation_khuzait_6_m {=afhXdjBU} Oath Keeper Recruit embers_of_flame_tier_1 {=80plewQ1} Outlaw player_char_creation_battania_3_f {=GopVkA1q} Outlaw player_char_creation_battania_3_m {=GopVkA1q} Outlaw player_char_creation_battania_6_f {=GopVkA1q} Outlaw player_char_creation_battania_6_m {=GopVkA1q} Palace Guard player_char_creation_khuzait_1_f {=Cc3knKFB} Palace Guard player_char_creation_khuzait_1_m {=Cc3knKFB} Palace Guard player_char_creation_khuzait_4_f {=Cc3knKFB} Palace Guard player_char_creation_khuzait_4_m {=Cc3knKFB} PreacherNotary preacher_notary_aserai {=bLMGbLF8} PreacherNotary preacher_notary_battania {=bLMGbLF8} PreacherNotary preacher_notary_empire {=bLMGbLF8} PreacherNotary preacher_notary_khuzait {=bLMGbLF8} PreacherNotary preacher_notary_sturgia {=bLMGbLF8} PreacherNotary preacher_notary_vlandia {=bLMGbLF8} Principes legion_of_the_betrayed_tier_2 {=qMYpZKWo} Prison Guard prison_guard_aserai {=XgjXfmM1} Prison Guard prison_guard_battania {=XgjXfmM1} Prison Guard prison_guard_empire {=XgjXfmM1} Prison Guard prison_guard_khuzait {=XgjXfmM1} Prison Guard prison_guard_sturgia {=XgjXfmM1} Prison Guard prison_guard_vlandia {=XgjXfmM1} Puppeteer hidden_hand_tier_3 {=PU2zIMu0} Ransom Broker ransom_broker_aserai {=W2WXkiAh} Ransom Broker ransom_broker_battania {=W2WXkiAh} Ransom Broker ransom_broker_empire {=W2WXkiAh} Ransom Broker ransom_broker_khuzait {=W2WXkiAh} Ransom Broker ransom_broker_sturgia {=W2WXkiAh} Ransom Broker ransom_broker_vlandia {=W2WXkiAh} Recruit Eleftheroi eleftheroi_tier_1 {=S6BosJUq} Recruit Forester forest_people_tier_1 {=h7nGFImt} Redshank galloglass_tier_3 {=ta34CxLs} Regular Fighter regular_fighter {=YIuBzk88} RuralNotableNotary rural_notable_notary_aserai {=AlmaRAib} RuralNotableNotary rural_notable_notary_battania {=AlmaRAib} RuralNotableNotary rural_notable_notary_empire {=AlmaRAib} RuralNotableNotary rural_notable_notary_khuzait {=AlmaRAib} RuralNotableNotary rural_notable_notary_sturgia {=AlmaRAib} RuralNotableNotary rural_notable_notary_vlandia {=AlmaRAib} Sapling brotherhood_of_woods_tier_2 {=riT39wKu} Scholar player_char_creation_aserai_2_f {=7JZPTbxB} Scholar player_char_creation_aserai_2_m {=7JZPTbxB} Scholar player_char_creation_aserai_5_f {=7JZPTbxB} Scholar player_char_creation_aserai_5_m {=7JZPTbxB} Seasoned Wolf wolfskins_tier_2 {=q7b4pQc9} Shop Keeper shop_keeper {=PJNW1UWK} Shop Worker shop_worker_aserai {=275LD0Gh} Shop Worker shop_worker_battania {=275LD0Gh} Shop Worker shop_worker_empire {=275LD0Gh} Shop Worker shop_worker_khuzait {=275LD0Gh} Shop Worker shop_worker_sturgia {=275LD0Gh} Shop Worker shop_worker_vlandia {=275LD0Gh} Skene galloglass_tier_1 {=Qo2cc7bF} Skolder Recruit skolderbrotva_tier_1 {=uViDMxLC} Skolder Veteran Brotva skolderbrotva_tier_3 {=YGexslSX} Skolder Warrior Brotva skolderbrotva_tier_2 {=LXybWXde} Sprout brotherhood_of_woods_tier_1 {=DIt9SuMb} Squire player_char_creation_vlandia_1_f {=GGVehOu9} Squire player_char_creation_vlandia_1_m {=GGVehOu9} Squire player_char_creation_vlandia_4_f {=GGVehOu9} Squire player_char_creation_vlandia_4_m {=GGVehOu9} Sturgia Gear Dummy gear_dummy_sturgia {=!} Sturgia Gear Dummy gear_practice_dummy_sturgia {=!} Sturgia Peasant village_woman_sturgia {=0Xku0LQD} Sturgia Weapon Dummy weapon_practice_stage_1_sturgia {=!} Sturgia Weapon Dummy weapon_practice_stage_2_sturgia {=!} Sturgia Weapon Dummy weapon_practice_stage_3_sturgia {=!} Sturgia preset sturgia_duel_preset {=bFyidmyK} Sturgian Archer sturgian_archer {=1WfDVpya} Sturgian Armed Trader armed_trader_sturgia {=cPQx1RXt} Sturgian Berserker sturgian_berzerker {=a9b2fKYR} Sturgian Brigand sturgian_brigand {=RJNNsaSP} Sturgian Caravan Guard caravan_guard_sturgia {=pzmgMODE} Sturgian Caravan Master caravan_master_sturgia {=uDseaKcb} Sturgian Druzhinnik druzhinnik {=CRzrHomf} Sturgian Druzhinnik Champion druzhinnik_champion {=FrTTT0G1} Sturgian Hardened Brigand sturgian_hardened_brigand {=VbWtdAWn} Sturgian Horse Raider sturgian_horse_raider {=xnzpQbwQ} Sturgian Hunter sturgian_hunter {=i17zuvS4} Sturgian Militia Archer sturgian_militia_archer {=jRFfRZv2} Sturgian Militia Spearman sturgian_militia_spearman {=Zmajp2o1} Sturgian Militia Veteran Archer sturgian_militia_veteran_archer {=gZ4JeEw4} Sturgian Militia Veteran Spearman sturgian_militia_veteran_spearman {=LVEU4se3} Sturgian Recruit sturgian_recruit {=BBJKgKj2} Sturgian Heavy Spearman sturgian_shock_troop {=iZqYAIQy} Sturgian Soldier sturgian_soldier {=brlJJW5I} Sturgian Spearman sturgian_spearman {=CfO7eDsv} Sturgian Heroic Line Breaker sturgian_ulfhednar {=k4EiLrU0} Sturgian Veteran Bowman sturgian_veteran_bowman {=7WWUxI6y} Sturgian Veteran Caravan Guard veteran_caravan_guard_sturgia {=0GkJB08d} Sturgian Heavy Axeman sturgian_veteran_warrior {=xiuAStPO} Sturgian Warrior sturgian_warrior {=96pj2wxH} Sturgian Warrior Son sturgian_warrior_son {=auxU5OGA} Sturgian Woodsman sturgian_woodsman {=fdaZ3tri} Sword Sister sword_sister {=ZK0GXYCx} Tavern Keeper tavernkeeper_aserai {=CsjtWt1g} Tavern Keeper tavernkeeper_battania {=CsjtWt1g} Tavern Keeper tavernkeeper_empire {=CsjtWt1g} Tavern Keeper tavernkeeper_khuzait {=CsjtWt1g} Tavern Keeper tavernkeeper_sturgia {=CsjtWt1g} Tavern Keeper tavernkeeper_vlandia {=CsjtWt1g} Tavern Maid tavern_wench_aserai {=z6RMWTaA} Tavern Maid tavern_wench_battania {=z6RMWTaA} Tavern Maid tavern_wench_empire {=z6RMWTaA} Tavern Maid tavern_wench_khuzait {=z6RMWTaA} Tavern Maid tavern_wench_sturgia {=z6RMWTaA} Tavern Maid tavern_wench_vlandia {=z6RMWTaA} Teenager townsman_teenager_aserai {=o077j2j5} Teenager townsman_teenager_battania {=o077j2j5} Teenager townsman_teenager_empire {=o077j2j5} Teenager townsman_teenager_khuzait {=o077j2j5} Teenager townsman_teenager_sturgia {=o077j2j5} Teenager townsman_teenager_vlandia {=o077j2j5} Teenager townswoman_teenager_aserai {=o077j2j5} Teenager townswoman_teenager_battania {=o077j2j5} Teenager townswoman_teenager_empire {=o077j2j5} Teenager townswoman_teenager_khuzait {=o077j2j5} Teenager townswoman_teenager_sturgia {=o077j2j5} Teenager townswoman_teenager_vlandia {=o077j2j5} Teenager village_woman_teenager_aserai {=o077j2j5} Teenager village_woman_teenager_battania {=o077j2j5} Teenager village_woman_teenager_empire {=o077j2j5} Teenager village_woman_teenager_khuzait {=o077j2j5} Teenager village_woman_teenager_sturgia {=o077j2j5} Teenager village_woman_teenager_vlandia {=o077j2j5} Teenager villager_teenager_aserai {=o077j2j5} Teenager villager_teenager_battania {=o077j2j5} Teenager villager_teenager_empire {=o077j2j5} Teenager villager_teenager_khuzait {=o077j2j5} Teenager villager_teenager_sturgia {=o077j2j5} Teenager villager_teenager_vlandia {=o077j2j5} Thief player_char_creation_aserai_3_f {=eWRlQ4XU} Thief player_char_creation_aserai_3_m {=eWRlQ4XU} Thief player_char_creation_aserai_6_f {=eWRlQ4XU} Thief player_char_creation_aserai_6_m {=eWRlQ4XU} Thug gangster_1 {=fxGlBFPk} Tournament Master tournament_master_aserai {=IHKXNP9H} Tournament Master tournament_master_battania {=IHKXNP9H} Tournament Master tournament_master_empire {=IHKXNP9H} Tournament Master tournament_master_khuzait {=IHKXNP9H} Tournament Master tournament_master_sturgia {=IHKXNP9H} Tournament Master tournament_master_vlandia {=IHKXNP9H} Townsman townsman_aserai {=muu5cofb} Townsman townsman_battania {=muu5cofb} Townsman townsman_empire {=muu5cofb} Townsman townsman_khuzait {=muu5cofb} Townsman townsman_sturgia {=muu5cofb} Townsman townsman_vlandia {=muu5cofb} Trader merchant_aserai {=thbcgVVO} Trader merchant_battania {=thbcgVVO} Trader merchant_empire {=thbcgVVO} Trader merchant_sturgia {=thbcgVVO} Trader merchant_vlandia {=thbcgVVO} Trader player_char_creation_vlandia_3_f {=thbcgVVO} Trader player_char_creation_vlandia_3_m {=thbcgVVO} Trader player_char_creation_vlandia_6_f {=thbcgVVO} Trader player_char_creation_vlandia_6_m {=thbcgVVO} Trader merchant_khuzait {=kPCcelVX} Triarii legion_of_the_betrayed_tier_3 {=cOt1onbR} Valtis player_char_creation_gamescom_2_m {=!} Varyag varyag {=4C4WiTb2} Varyag Veteran varyag_veteran {=QGPAEtj7} Veteran Borrowed Troop veteran_borrowed_troop {=S9z09NaN} Veteran Eleftheroi eleftheroi_tier_3 {=cEKbOxRA} Veteran Fighter veteran_fighter {=Za4B0blc} Veteran Forester forest_people_tier_3 {=ueasbGtd} Veteran Guardian guardians_tier_3 {=WNU7kE5N} Veteran Oath Keeper embers_of_flame_tier_3 {=nsyTIbtp} Vlandia Gear Dummy gear_dummy_vlandia {=!} Vlandia Gear Dummy gear_practice_dummy_vlandia {=!} Vlandia Peasant village_woman_vlandia {=JMZiICD8} Vlandia Tribesman vlandia_duel_preset {=pzKCIEaK} Vlandia Weapon Dummy weapon_practice_stage_1_vlandia {=!} Vlandia Weapon Dummy weapon_practice_stage_2_vlandia {=!} Vlandia Weapon Dummy weapon_practice_stage_3_vlandia {=!} Vlandian Armed Trader armed_trader_vlandia {=X12lazIs} Vlandian Banner Knight vlandian_banner_knight {=bTApMxWr} Vlandian Billman vlandian_billman {=5b6KjY5b} Vlandian Caravan Guard caravan_guard_vlandia {=rQ0t0Wws} Vlandian Caravan Master caravan_master_vlandia {=QbSjMefR} Vlandian Champion vlandian_champion {=3VosbFR0} Vlandian Crossbowman vlandian_crossbowman {=kih9DwL4} Vlandian Footman vlandian_footman {=yPF32fbh} Vlandian Gallant vlandian_gallant {=OQPDvtpk} Vlandian Hardened Crossbowman vlandian_hardened_crossbowman {=acubGB3g} Vlandian Infantry vlandian_infantry {=SAILNYbu} Vlandian Knight vlandian_knight {=oseSwa56} Vlandian Levy Crossbowman vlandian_levy_crossbowman {=SvAADOwm} Vlandian Light Cavalry vlandian_light_cavalry {=AloMryIU} Vlandian Militia Archer vlandian_militia_archer {=vkuJeNSa} Vlandian Militia Spearman vlandian_militia_spearman {=aUHtqC9o} Vlandian Militia Veteran Archer vlandian_militia_veteran_archer {=DNIa6a5p} Vlandian Militia Veteran Spearman vlandian_militia_veteran_spearman {=vGFdbjFC} Vlandian Pikeman vlandian_pikeman {=Si5ZCb1O} Vlandian Recruit vlandian_recruit {=GEnwDYp1} Vlandian Sergeant vlandian_sergeant {=nPyqHxmf} Vlandian Sharpshooter vlandian_sharpshooter {=X6CQ9CMZ} Vlandian Spearman vlandian_spearman {=Gd0y7SxJ} Vlandian Squire vlandian_squire {=XzDObEiH} Vlandian Swordsman vlandian_swordsman {=pooybAKI} Vlandian Vanguard vlandian_vanguard {=8PLgCsiR} Vlandian Veteran Caravan Guard veteran_caravan_guard_vlandia {=YE4RGuzU} Vlandian Voulgier vlandian_voulgier {=UrSjhs4x} Warrior player_char_creation_khuzait_2_f {=bHx8jaeI} Warrior player_char_creation_khuzait_2_m {=bHx8jaeI} Warrior player_char_creation_khuzait_5_f {=bHx8jaeI} Warrior player_char_creation_khuzait_5_m {=bHx8jaeI} Watchman mercenary_1 {=RYP9hzIy} Weaponsmith player_char_creation_battania_2_f {=UaN2lfwi} Weaponsmith player_char_creation_battania_2_m {=UaN2lfwi} Weaponsmith player_char_creation_battania_5_f {=UaN2lfwi} Weaponsmith player_char_creation_battania_5_m {=UaN2lfwi} Weaponsmith weaponsmith_aserai {=UaN2lfwi} Weaponsmith weaponsmith_battania {=UaN2lfwi} Weaponsmith weaponsmith_empire {=UaN2lfwi} Weaponsmith weaponsmith_khuzait {=UaN2lfwi} Weaponsmith weaponsmith_sturgia {=UaN2lfwi} Weaponsmith weaponsmith_vlandia {=UaN2lfwi} Xerina xerina {=DNTUqbGo} Young Wolf wolfskins_tier_1 {=mrBbsiPN} disguise_equipment_set npc_disguised_hero_template {=sMI3wMZu} each with axe and shield duel_style_sturgian_0 {=KPrRxeC3} sword to sword duel_style_empire {=V7iJlSuT} tournament_template_aserai_four_participant_set_v1 tournament_template_aserai_four_participant_set_v1 {=!} tournament_template_aserai_four_participant_set_v2 tournament_template_aserai_four_participant_set_v2 {=!} tournament_template_aserai_four_participant_set_v3 tournament_template_aserai_four_participant_set_v3 {=!} tournament_template_aserai_four_participant_set_v4 tournament_template_aserai_four_participant_set_v4 {=!} tournament_template_aserai_one_participant_set_v1 tournament_template_aserai_one_participant_set_v1 {=!} tournament_template_aserai_two_participant_set_v1 tournament_template_aserai_two_participant_set_v1 {=!} tournament_template_aserai_two_participant_set_v2 tournament_template_aserai_two_participant_set_v2 {=!} tournament_template_aserai_two_participant_set_v3 tournament_template_aserai_two_participant_set_v3 {=!} tournament_template_battania_four_participant_set_v1 tournament_template_battania_four_participant_set_v1 {=!} tournament_template_battania_four_participant_set_v2 tournament_template_battania_four_participant_set_v2 {=!} tournament_template_battania_four_participant_set_v3 tournament_template_battania_four_participant_set_v3 {=!} tournament_template_battania_one_participant_set_v1 tournament_template_battania_one_participant_set_v1 {=!} tournament_template_battania_one_participant_set_v2 tournament_template_battania_one_participant_set_v2 {=!} tournament_template_battania_two_participant_set_v1 tournament_template_battania_two_participant_set_v1 {=!} tournament_template_battania_two_participant_set_v2 tournament_template_battania_two_participant_set_v2 {=!} tournament_template_battania_two_participant_set_v3 tournament_template_battania_two_participant_set_v3 {=!} tournament_template_battania_two_participant_set_v4 tournament_template_battania_two_participant_set_v4 {=!} tournament_template_battania_two_participant_set_v5 tournament_template_battania_two_participant_set_v5 {=!} tournament_template_empire_four_participant_set_v1 tournament_template_empire_four_participant_set_v1 {=!} tournament_template_empire_four_participant_set_v2 tournament_template_empire_four_participant_set_v2 {=!} tournament_template_empire_four_participant_set_v3 tournament_template_empire_four_participant_set_v3 {=!} tournament_template_empire_one_participant_set_v1 tournament_template_empire_one_participant_set_v1 {=!} tournament_template_empire_two_participant_set_v1 tournament_template_empire_two_participant_set_v1 {=!} tournament_template_empire_two_participant_set_v2 tournament_template_empire_two_participant_set_v2 {=!} tournament_template_empire_two_participant_set_v3 tournament_template_empire_two_participant_set_v3 {=!} tournament_template_khuzait_four_participant_set_v1 tournament_template_khuzait_four_participant_set_v1 {=!} tournament_template_khuzait_four_participant_set_v2 tournament_template_khuzait_four_participant_set_v2 {=!} tournament_template_khuzait_four_participant_set_v3 tournament_template_khuzait_four_participant_set_v3 {=!} tournament_template_khuzait_one_participant_set_v1 tournament_template_khuzait_one_participant_set_v1 {=!} tournament_template_khuzait_one_participant_set_v2 tournament_template_khuzait_one_participant_set_v2 {=!} tournament_template_khuzait_two_participant_set_v1 tournament_template_khuzait_two_participant_set_v1 {=!} tournament_template_khuzait_two_participant_set_v2 tournament_template_khuzait_two_participant_set_v2 {=!} tournament_template_khuzait_two_participant_set_v3 tournament_template_khuzait_two_participant_set_v3 {=!} tournament_template_sturgia_four_participant_set_v1 tournament_template_sturgia_four_participant_set_v1 {=!} tournament_template_sturgia_four_participant_set_v2 tournament_template_sturgia_four_participant_set_v2 {=!} tournament_template_sturgia_four_participant_set_v3 tournament_template_sturgia_four_participant_set_v3 {=!} tournament_template_sturgia_one_participant_set_v1 tournament_template_sturgia_one_participant_set_v1 {=!} tournament_template_sturgia_one_participant_set_v2 tournament_template_sturgia_one_participant_set_v2 {=!} tournament_template_sturgia_two_participant_set_v1 tournament_template_sturgia_two_participant_set_v1 {=!} tournament_template_sturgia_two_participant_set_v2 tournament_template_sturgia_two_participant_set_v2 {=!} tournament_template_sturgia_two_participant_set_v3 tournament_template_sturgia_two_participant_set_v3 {=!} tournament_template_vlandia_four_participant_set_v1 tournament_template_vlandia_four_participant_set_v1 {=!} tournament_template_vlandia_four_participant_set_v2 tournament_template_vlandia_four_participant_set_v2 {=!} tournament_template_vlandia_four_participant_set_v3 tournament_template_vlandia_four_participant_set_v3 {=!} tournament_template_vlandia_four_participant_set_v4 tournament_template_vlandia_four_participant_set_v4 {=!} tournament_template_vlandia_one_participant_set_v1 tournament_template_vlandia_one_participant_set_v1 {=!} tournament_template_vlandia_one_participant_set_v2 tournament_template_vlandia_one_participant_set_v2 {=!} tournament_template_vlandia_one_participant_set_v3 tournament_template_vlandia_one_participant_set_v3 {=!} tournament_template_vlandia_two_participant_set_v1 tournament_template_vlandia_two_participant_set_v1 {=!} tournament_template_vlandia_two_participant_set_v2 tournament_template_vlandia_two_participant_set_v2 {=!} tournament_template_vlandia_two_participant_set_v3 tournament_template_vlandia_two_participant_set_v3 {=!} tournament_template_vlandia_two_participant_set_v4 tournament_template_vlandia_two_participant_set_v4 {=!} with two-handed swords baby_char_creation {=!} with two-handed swords duel_style_sturgian_1 {=KqpiU4tH} with two-handed swords father_char_creation_1_aserai {=KqpiU4tH} with two-handed swords father_char_creation_1_battania {=KqpiU4tH} with two-handed swords father_char_creation_1_empire {=KqpiU4tH} with two-handed swords father_char_creation_1_khuzait {=KqpiU4tH} with two-handed swords father_char_creation_1_sturgia {=KqpiU4tH} with two-handed swords father_char_creation_1_vlandia {=KqpiU4tH} with two-handed swords father_char_creation_2_aserai {=KqpiU4tH} with two-handed swords father_char_creation_2_battania {=KqpiU4tH} with two-handed swords father_char_creation_2_empire {=KqpiU4tH} with two-handed swords father_char_creation_2_khuzait {=KqpiU4tH} with two-handed swords father_char_creation_2_sturgia {=KqpiU4tH} with two-handed swords father_char_creation_2_vlandia {=KqpiU4tH} with two-handed swords father_char_creation_3_aserai {=KqpiU4tH} with two-handed swords father_char_creation_3_battania {=KqpiU4tH} with two-handed swords father_char_creation_3_empire {=KqpiU4tH} with two-handed swords father_char_creation_3_khuzait {=KqpiU4tH} with two-handed swords father_char_creation_3_sturgia {=KqpiU4tH} with two-handed swords father_char_creation_3_vlandia {=KqpiU4tH} with two-handed swords father_char_creation_4_aserai {=KqpiU4tH} with two-handed swords father_char_creation_4_battania {=KqpiU4tH} with two-handed swords father_char_creation_4_empire {=KqpiU4tH} with two-handed swords father_char_creation_4_khuzait {=KqpiU4tH} with two-handed swords father_char_creation_4_sturgia {=KqpiU4tH} with two-handed swords father_char_creation_4_vlandia {=KqpiU4tH} with two-handed swords father_char_creation_5_aserai {=KqpiU4tH} with two-handed swords father_char_creation_5_battania {=KqpiU4tH} with two-handed swords father_char_creation_5_empire {=KqpiU4tH} with two-handed swords father_char_creation_5_khuzait {=KqpiU4tH} with two-handed swords father_char_creation_5_sturgia {=KqpiU4tH} with two-handed swords father_char_creation_5_vlandia {=KqpiU4tH} with two-handed swords father_char_creation_6_aserai {=KqpiU4tH} with two-handed swords father_char_creation_6_battania {=KqpiU4tH} with two-handed swords father_char_creation_6_empire {=KqpiU4tH} with two-handed swords father_char_creation_6_khuzait {=KqpiU4tH} with two-handed swords father_char_creation_6_sturgia {=KqpiU4tH} with two-handed swords father_char_creation_6_vlandia {=KqpiU4tH} with two-handed swords mother_char_creation_1_aserai {=KqpiU4tH} with two-handed swords mother_char_creation_1_battania {=KqpiU4tH} with two-handed swords mother_char_creation_1_empire {=KqpiU4tH} with two-handed swords mother_char_creation_1_khuzait {=KqpiU4tH} with two-handed swords mother_char_creation_1_sturgia {=KqpiU4tH} with two-handed swords mother_char_creation_1_vlandia {=KqpiU4tH} with two-handed swords mother_char_creation_2_aserai {=KqpiU4tH} with two-handed swords mother_char_creation_2_battania {=KqpiU4tH} with two-handed swords mother_char_creation_2_empire {=KqpiU4tH} with two-handed swords mother_char_creation_2_khuzait {=KqpiU4tH} with two-handed swords mother_char_creation_2_sturgia {=KqpiU4tH} with two-handed swords mother_char_creation_2_vlandia {=KqpiU4tH} with two-handed swords mother_char_creation_3_aserai {=KqpiU4tH} with two-handed swords mother_char_creation_3_battania {=KqpiU4tH} with two-handed swords mother_char_creation_3_empire {=KqpiU4tH} with two-handed swords mother_char_creation_3_khuzait {=KqpiU4tH} with two-handed swords mother_char_creation_3_sturgia {=KqpiU4tH} with two-handed swords mother_char_creation_3_vlandia {=KqpiU4tH} with two-handed swords mother_char_creation_4_aserai {=KqpiU4tH} with two-handed swords mother_char_creation_4_battania {=KqpiU4tH} with two-handed swords mother_char_creation_4_empire {=KqpiU4tH} with two-handed swords mother_char_creation_4_khuzait {=KqpiU4tH} with two-handed swords mother_char_creation_4_sturgia {=KqpiU4tH} with two-handed swords mother_char_creation_4_vlandia {=KqpiU4tH} with two-handed swords mother_char_creation_5_aserai {=KqpiU4tH} with two-handed swords mother_char_creation_5_battania {=KqpiU4tH} with two-handed swords mother_char_creation_5_empire {=KqpiU4tH} with two-handed swords mother_char_creation_5_khuzait {=KqpiU4tH} with two-handed swords mother_char_creation_5_sturgia {=KqpiU4tH} with two-handed swords mother_char_creation_5_vlandia {=KqpiU4tH} with two-handed swords mother_char_creation_6_aserai {=KqpiU4tH} with two-handed swords mother_char_creation_6_battania {=KqpiU4tH} with two-handed swords mother_char_creation_6_empire {=KqpiU4tH} with two-handed swords mother_char_creation_6_khuzait {=KqpiU4tH} with two-handed swords mother_char_creation_6_sturgia {=KqpiU4tH} with two-handed swords mother_char_creation_6_vlandia {=KqpiU4tH} with two-handed swords player_char_creation_aserai {=!} with two-handed swords player_char_creation_battania {=!} with two-handed swords player_char_creation_childhood_age_aserai_1_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_aserai_1_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_aserai_2_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_aserai_2_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_aserai_3_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_aserai_3_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_aserai_4_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_aserai_4_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_aserai_5_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_aserai_5_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_aserai_6_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_aserai_6_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_battania_1_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_battania_1_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_battania_2_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_battania_2_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_battania_3_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_battania_3_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_battania_4_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_battania_4_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_battania_5_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_battania_5_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_battania_6_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_battania_6_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_empire_1_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_empire_1_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_empire_2_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_empire_2_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_empire_3_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_empire_3_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_empire_4_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_empire_4_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_empire_5_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_empire_5_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_empire_6_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_empire_6_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_khuzait_1_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_khuzait_1_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_khuzait_2_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_khuzait_2_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_khuzait_3_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_khuzait_3_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_khuzait_4_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_khuzait_4_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_khuzait_5_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_khuzait_5_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_khuzait_6_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_khuzait_6_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_sturgia_1_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_sturgia_1_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_sturgia_2_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_sturgia_2_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_sturgia_3_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_sturgia_3_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_sturgia_4_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_sturgia_4_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_sturgia_5_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_sturgia_5_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_sturgia_6_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_sturgia_6_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_vlandia_1_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_vlandia_1_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_vlandia_2_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_vlandia_2_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_vlandia_3_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_vlandia_3_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_vlandia_4_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_vlandia_4_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_vlandia_5_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_vlandia_5_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_vlandia_6_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_vlandia_6_m {=KqpiU4tH} with two-handed swords player_char_creation_default {=KqpiU4tH} with two-handed swords player_char_creation_education_age_aserai_1_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_aserai_1_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_aserai_2_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_aserai_2_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_aserai_3_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_aserai_3_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_aserai_4_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_aserai_4_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_aserai_5_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_aserai_5_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_aserai_6_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_aserai_6_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_battania_1_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_battania_1_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_battania_2_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_battania_2_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_battania_3_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_battania_3_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_battania_4_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_battania_4_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_battania_5_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_battania_5_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_battania_6_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_battania_6_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_empire_1_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_empire_1_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_empire_2_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_empire_2_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_empire_3_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_empire_3_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_empire_4_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_empire_4_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_empire_5_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_empire_5_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_empire_6_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_empire_6_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_khuzait_1_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_khuzait_1_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_khuzait_2_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_khuzait_2_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_khuzait_3_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_khuzait_3_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_khuzait_4_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_khuzait_4_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_khuzait_5_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_khuzait_5_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_khuzait_6_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_khuzait_6_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_sturgia_1_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_sturgia_1_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_sturgia_2_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_sturgia_2_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_sturgia_3_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_sturgia_3_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_sturgia_4_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_sturgia_4_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_sturgia_5_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_sturgia_5_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_sturgia_6_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_sturgia_6_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_vlandia_1_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_vlandia_1_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_vlandia_2_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_vlandia_2_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_vlandia_3_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_vlandia_3_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_vlandia_4_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_vlandia_4_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_vlandia_5_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_vlandia_5_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_vlandia_6_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_vlandia_6_m {=KqpiU4tH} with two-handed swords player_char_creation_empire {=!} with two-handed swords player_char_creation_khuzait {=!} with two-handed swords player_char_creation_sturgia {=!} with two-handed swords player_char_creation_vlandia
Bannerlord NPC skills
You can find a list of all the Troop / NPC IDs here. Troop / NPC Skills[] id One Handed Two Handed Polearm Bow Crossbow Throwing Riding Athletics Smithing Scouting Tactics Roguery Charm Leadership Trade Steward Medicine Engineering archer 40 20 40 15 15 20 5 40 0 0 0 0 0 0 0 0 0 0 archer_for_perf 50 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0 armed_trader_aserai 120 120 120 0 0 60 60 90 0 0 0 0 0 0 0 0 0 0 armed_trader_battania 120 120 120 0 0 60 60 90 0 0 0 0 0 0 0 0 0 0 armed_trader_empire 120 120 120 0 0 60 60 90 0 0 0 0 0 0 0 0 0 0 armed_trader_khuzait 120 120 120 0 0 60 60 90 0 0 0 0 0 0 0 0 0 0 armed_trader_sturgia 120 120 120 0 0 60 60 90 0 0 0 0 0 0 0 0 0 0 armed_trader_vlandia 120 120 120 0 0 60 60 90 0 0 0 0 0 0 0 0 0 0 armorer_aserai 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 armorer_battania 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 armorer_empire 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 armorer_khuzait 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 armorer_sturgia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 armorer_vlandia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 artisan_notary_aserai 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 artisan_notary_battania 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 artisan_notary_empire 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 artisan_notary_khuzait 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 artisan_notary_sturgia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 artisan_notary_vlandia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 aserai_archer 100 40 70 100 15 60 40 100 0 0 0 0 0 0 0 0 0 0 aserai_duel_preset 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 aserai_faris 40 15 110 40 15 110 150 15 0 0 0 0 0 0 0 0 0 0 aserai_footman 40 15 40 20 5 20 15 40 0 0 0 0 0 0 0 0 0 0 aserai_infantry 100 60 100 45 15 60 45 100 0 0 0 0 0 0 0 0 0 0 aserai_mameluke_axeman 70 70 40 30 10 30 40 70 0 0 0 0 0 0 0 0 0 0 aserai_mameluke_cavalry 100 45 45 100 15 60 100 60 0 0 0 0 0 0 0 0 0 0 aserai_mameluke_guard 60 100 60 45 15 100 45 100 0 0 0 0 0 0 0 0 0 0 aserai_mameluke_heavy_cavalry 130 60 60 130 20 80 130 80 0 0 0 0 0 0 0 0 0 0 aserai_mameluke_regular 70 30 40 30 10 70 70 40 0 0 0 0 0 0 0 0 0 0 aserai_mameluke_soldier 40 15 20 15 5 40 20 40 0 0 0 0 0 0 0 0 0 0 aserai_master_archer 80 80 130 130 20 60 60 130 0 0 0 0 0 0 0 0 0 0 aserai_militia_archer 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 aserai_militia_spearman 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 aserai_militia_veteran_archer 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 aserai_militia_veteran_spearman 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 aserai_recruit 20 10 20 10 0 5 5 20 0 0 0 0 0 0 0 0 0 0 aserai_skirmisher 70 30 70 40 10 40 30 70 0 0 0 0 0 0 0 0 0 0 aserai_tribal_horseman 30 10 70 30 10 70 100 10 0 0 0 0 0 0 0 0 0 0 aserai_tribesman 20 10 20 10 0 5 5 20 0 0 0 0 0 0 0 0 0 0 aserai_vanguard_faris 60 25 220 60 25 220 280 25 0 0 0 0 0 0 0 0 0 0 aserai_veteran_faris 50 20 160 50 20 160 210 20 0 0 0 0 0 0 0 0 0 0 aserai_veteran_infantry 130 80 130 80 20 60 60 130 0 0 0 0 0 0 0 0 0 0 aserai_youth 20 5 40 20 5 60 40 5 0 0 0 0 0 0 0 0 0 0 baby_char_creation 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 battania_duel_preset 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 battanian_clanwarrior 40 15 40 15 5 20 20 40 0 0 0 0 0 0 0 0 0 0 battanian_falxman 60 100 45 60 15 100 45 100 0 0 0 0 0 0 0 0 0 0 battanian_fian 50 160 50 210 20 20 20 160 0 0 0 0 0 0 0 0 0 0 battanian_fian_champion 60 220 60 280 25 25 25 220 0 0 0 0 0 0 0 0 0 0 battanian_hero 40 110 40 150 15 15 15 110 0 0 0 0 0 0 0 0 0 0 battanian_highborn_warrior 30 70 30 100 10 10 10 70 0 0 0 0 0 0 0 0 0 0 battanian_highborn_youth 20 40 20 60 5 5 5 40 0 0 0 0 0 0 0 0 0 0 battanian_horseman 130 80 130 60 20 60 130 80 0 0 0 0 0 0 0 0 0 0 battanian_militia_archer 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 battanian_militia_spearman 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 battanian_militia_veteran_archer 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 battanian_militia_veteran_spearman 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 battanian_mounted_skirmisher 130 80 130 60 20 60 130 80 0 0 0 0 0 0 0 0 0 0 battanian_oathsworn 130 80 130 60 20 60 130 80 0 0 0 0 0 0 0 0 0 0 battanian_picked_warrior 40 110 40 150 15 15 15 110 0 0 0 0 0 0 0 0 0 0 battanian_raider 70 40 30 40 10 70 30 70 0 0 0 0 0 0 0 0 0 0 battanian_scout 100 45 100 60 15 60 100 45 0 0 0 0 0 0 0 0 0 0 battanian_skirmisher 100 60 45 60 15 100 45 100 0 0 0 0 0 0 0 0 0 0 battanian_trained_warrior 70 40 70 30 10 30 40 70 0 0 0 0 0 0 0 0 0 0 battanian_veteran_falxman 80 130 80 60 20 130 60 130 0 0 0 0 0 0 0 0 0 0 battanian_veteran_skirmisher 80 130 80 60 20 130 60 130 0 0 0 0 0 0 0 0 0 0 battanian_volunteer 20 10 20 5 0 10 5 20 0 0 0 0 0 0 0 0 0 0 battanian_wildling 130 80 80 60 20 130 60 130 0 0 0 0 0 0 0 0 0 0 battanian_woodrunner 40 15 20 20 5 40 15 40 0 0 0 0 0 0 0 0 0 0 beggar_aserai 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 beggar_battania 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 beggar_empire 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 beggar_khuzait 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 beggar_sturgia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 beggar_vlandia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 beni_zilal_tier_1 40 20 0 40 0 20 40 20 0 0 0 0 0 0 0 0 0 0 beni_zilal_tier_2 70 40 20 70 0 40 80 40 0 0 0 0 0 0 0 0 0 0 beni_zilal_tier_3 140 80 40 140 0 80 160 80 0 0 0 0 0 0 0 0 0 0 blacksmith_aserai 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 blacksmith_battania 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 blacksmith_empire 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 blacksmith_khuzait 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 blacksmith_sturgia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 blacksmith_vlandia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 borrowed_troop 30 30 30 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 brother_char_creation_aserai 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 brother_char_creation_battania 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 brother_char_creation_empire 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 brother_char_creation_khuzait 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 brother_char_creation_sturgia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 brother_char_creation_vlandia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 brotherhood_of_woods_tier_1 50 10 10 50 0 10 0 50 0 0 0 0 0 0 0 0 0 0 brotherhood_of_woods_tier_2 100 30 30 100 0 30 0 70 0 0 0 0 0 0 0 0 0 0 brotherhood_of_woods_tier_3 200 60 60 200 0 60 0 140 0 0 0 0 0 0 0 0 0 0 bucellarii 130 60 80 130 80 60 120 130 0 0 0 0 0 0 0 0 0 0 caravan_guard_aserai 100 45 45 100 15 60 100 60 0 0 0 0 0 0 0 0 0 0 caravan_guard_battania 100 45 100 60 15 60 100 45 0 0 0 0 0 0 0 0 0 0 caravan_guard_empire 110 15 150 40 15 15 110 40 0 0 0 0 0 0 0 0 0 0 caravan_guard_khuzait 100 45 45 100 15 60 100 60 0 0 0 0 0 0 0 0 0 0 caravan_guard_sturgia 150 15 40 110 15 15 110 40 0 0 0 0 0 0 0 0 0 0 caravan_guard_vlandia 110 40 150 15 15 15 110 40 0 0 0 0 0 0 0 0 0 0 caravan_master_aserai 130 80 130 80 20 60 60 130 0 0 0 0 0 0 0 0 0 0 caravan_master_battania 80 130 80 60 20 130 60 130 0 0 0 0 0 0 0 0 0 0 caravan_master_empire 130 80 130 60 60 80 20 130 0 0 0 0 0 0 0 0 0 0 caravan_master_khuzait 130 60 130 80 20 60 80 130 0 0 0 0 0 0 0 0 0 0 caravan_master_sturgia 130 80 130 60 20 80 60 130 0 0 0 0 0 0 0 0 0 0 caravan_master_vlandia 80 130 130 20 60 80 60 130 0 0 0 0 0 0 0 0 0 0 champion_fighter 0 0 0 300 0 0 0 0 0 0 0 0 0 0 0 0 0 0 champion_fighter_for_perf 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 company_of_the_boar_tier_1 40 40 40 0 0 10 0 50 0 0 0 0 0 0 0 0 0 0 company_of_the_boar_tier_2 80 80 80 20 0 20 0 80 0 0 0 0 0 0 0 0 0 0 company_of_the_boar_tier_3 200 120 120 40 0 40 0 120 0 0 0 0 0 0 0 0 0 0 coop_character 40 20 40 15 15 20 5 40 0 0 0 0 0 0 0 0 0 0 crazy_man 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 crazy_man_for_perf 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 crazy_man_test0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 crazy_man_test1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 crazy_man_test10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 crazy_man_test11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 crazy_man_test12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 crazy_man_test13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 crazy_man_test14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 crazy_man_test15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 crazy_man_test2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 crazy_man_test3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 crazy_man_test4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 crazy_man_test5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 crazy_man_test6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 crazy_man_test7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 crazy_man_test8 0 0 0 0 0 300 0 0 0 0 0 0 0 0 0 0 0 0 crazy_man_test9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 crazy_man_test_naked 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 crazy_man_test_without_weapons 0 0 0 0 0 0 0 200 0 0 0 0 0 0 0 0 0 0 dranton 0 0 0 0 0 0 40 0 0 0 0 0 0 0 0 0 0 0 druzhinnik 210 20 50 160 20 20 160 50 0 0 0 0 0 0 0 0 0 0 druzhinnik_champion 280 25 60 220 25 25 220 60 0 0 0 0 0 0 0 0 0 0 duel_style_empire 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 duel_style_sturgian_0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 duel_style_sturgian_1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 dummy_heavy_armor 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 dummy_light_armor 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 dummy_medium_armor 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 dummy_no_armor 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 eleftheroi_tier_1 30 30 30 70 0 70 70 0 0 0 0 0 0 0 0 0 0 0 eleftheroi_tier_2 30 30 30 70 0 70 70 0 0 0 0 0 0 0 0 0 0 0 eleftheroi_tier_3 30 30 30 70 0 70 70 0 0 0 0 0 0 0 0 0 0 0 embers_of_flame_tier_1 40 40 40 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 embers_of_flame_tier_2 40 40 40 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 embers_of_flame_tier_3 40 40 40 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 empire_duel_preset 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 father_char_creation_1_aserai 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 father_char_creation_1_battania 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 father_char_creation_1_empire 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 father_char_creation_1_khuzait 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 father_char_creation_1_sturgia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 father_char_creation_1_vlandia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 father_char_creation_2_aserai 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 father_char_creation_2_battania 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 father_char_creation_2_empire 0 0 0 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vlandian_champion 160 50 210 20 20 20 160 50 0 0 0 0 0 0 0 0 0 0 vlandian_crossbowman 70 30 40 10 70 30 40 70 0 0 0 0 0 0 0 0 0 0 vlandian_footman 40 20 40 5 20 15 15 40 0 0 0 0 0 0 0 0 0 0 vlandian_gallant 70 30 100 10 10 10 70 30 0 0 0 0 0 0 0 0 0 0 vlandian_hardened_crossbowman 100 45 45 15 100 60 60 100 0 0 0 0 0 0 0 0 0 0 vlandian_infantry 70 40 70 10 30 30 40 70 0 0 0 0 0 0 0 0 0 0 vlandian_knight 110 40 150 15 15 15 110 40 0 0 0 0 0 0 0 0 0 0 vlandian_levy_crossbowman 40 15 20 5 40 15 20 40 0 0 0 0 0 0 0 0 0 0 vlandian_light_cavalry 60 45 100 45 15 100 100 60 0 0 0 0 0 0 0 0 0 0 vlandian_militia_archer 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 vlandian_militia_spearman 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 vlandian_militia_veteran_archer 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 vlandian_militia_veteran_spearman 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 vlandian_pikeman 80 130 130 20 60 80 60 130 0 0 0 0 0 0 0 0 0 0 vlandian_recruit 20 10 20 0 10 5 5 20 0 0 0 0 0 0 0 0 0 0 vlandian_sergeant 130 80 130 20 60 80 130 60 0 0 0 0 0 0 0 0 0 0 vlandian_sharpshooter 130 60 80 20 130 60 20 130 0 0 0 0 0 0 0 0 0 0 vlandian_spearman 70 40 70 10 30 30 40 70 0 0 0 0 0 0 0 0 0 0 vlandian_squire 40 20 60 5 5 5 40 20 0 0 0 0 0 0 0 0 0 0 vlandian_swordsman 100 100 60 15 45 60 45 100 0 0 0 0 0 0 0 0 0 0 vlandian_vanguard 130 80 130 20 60 80 130 60 0 0 0 0 0 0 0 0 0 0 vlandian_voulgier 80 130 130 20 60 80 60 130 0 0 0 0 0 0 0 0 0 0 weapon_dummy_archer 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 weapon_dummy_crossbowman 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 weapon_dummy_horse_archer 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 weapon_dummy_horseman 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 weapon_dummy_lancer 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 weapon_dummy_one_handed 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 weapon_dummy_two_handed 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 weapon_practice_stage_1_aserai 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 weapon_practice_stage_1_battania 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 weapon_practice_stage_1_empire 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 weapon_practice_stage_1_khuzait 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 weapon_practice_stage_1_sturgia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 weapon_practice_stage_1_vlandia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 weapon_practice_stage_2_aserai 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 weapon_practice_stage_2_battania 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 weapon_practice_stage_2_empire 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 weapon_practice_stage_2_khuzait 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 weapon_practice_stage_2_sturgia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 weapon_practice_stage_2_vlandia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 weapon_practice_stage_3_aserai 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 weapon_practice_stage_3_battania 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 weapon_practice_stage_3_empire 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 weapon_practice_stage_3_khuzait 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 weapon_practice_stage_3_sturgia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 weapon_practice_stage_3_vlandia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 weaponsmith_aserai 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 weaponsmith_battania 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 weaponsmith_empire 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 weaponsmith_khuzait 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 weaponsmith_sturgia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 weaponsmith_vlandia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 wolfskins_tier_1 40 20 10 40 0 20 0 50 0 0 0 0 0 0 0 0 0 0 wolfskins_tier_2 80 40 40 80 0 40 0 80 0 0 0 0 0 0 0 0 0 0 wolfskins_tier_3 180 80 60 180 0 80 0 140 0 0 0 0 0 0 0 0 0 0 xerina 0 0 0 0 0 0 40 0 0 0 0 0 0 0 0 0 0 0
Bannerlord item names and IDs
banner IDs[] In-Game Name ID Name Prefix Eastern Light Mace khuzait_mace_1_t2 {=bEy8qTnn} Knobbed Club battania_mace_1_t2 {=FyaygeEx} Highland Spiked Club battania_mace_2_t2 {=0SpLcthg} Southern Heavy Mace aserai_mace_3_t3 {=Se3La8Aq} Light Mace light_mace_t3 {=PBLsXDgP} Steel Shestopyor steel_mace_t3 {=8pnCvnFR} Morningstar morningstar_mace_t3 {=6EWm09LY} Fullered Western Mace vlandia_mace_2_t4 {=3NnlCd3V} Imperial Light Mace empire_mace_2_t4 {=4cMV1pY3} Calradic Mace empire_mace_3_t4 {=YLplNGxb} Spiralled Mace aserai_mace_4_t4 {=JM8Mjfa0} Eastern Heavy Mace khuzait_mace_2_t4 {=fcgDtZy7} Eastern Fine Steel Mace khuzait_mace_3_t4 {=Orx2jbyH} Light Shishpar Mace shishpar_mace_t4 {=9EWN9SiT} Eastern Steel Mace eastern_steel_mace_t4 {=8Nkurzdw} Pernach vlandia_mace_3_t5 {=rnzpyc0N} Light Royal Mace empire_mace_4_t5 {=UMX05EQF} Cataphracts Mace empire_mace_5_t5 {=Kv4zAMIh} Eastern Flanged Mace khuzait_mace_4_t5 {=0AS3253G} Hunting Bow hunting_bow {=wltdyF2j} Mountain Hunting Bow mountain_hunting_bow {=YGQ6UXCo} Steppe Bow steppe_bow {=PoY2Vh7K} Longbow glen_ranger_bow {=KTegaNPW} Ranger Bow highland_ranger_bow {=mTWvG1xz} Simple Short Bow composite_bow {=h1jKICdp} Steppe Recurve Bow composite_steppe_bow {=w6EU77OH} Heavy Recurve Bow steppe_heavy_bow {=E7miRMw1} Nordic Shortbow nordic_shortbow {=tEimkEsU} Western Longbow lowland_longbow {=6fPAlYR5} Southern Tribesman's Bow tribal_bow {=w6sFabVp} Steppe War Bow steppe_war_bow {=wfhHGTbl} Woodland Yew Bow woodland_yew_bow {=RcCtV0aS} Woodland Longbow woodland_longbow {=ZFwKlHIJ} Southern Strong Longbow longbow_recurve_desert_bow {=TgZIAdRk} Nomad Bow nomad_bow {=ifzgMcrK} Western Yew Bow lowland_yew_bow {=lkDQMG0y} Noble Bow noble_bow {=EO7pCu1b} Noble Long Bow noble_long_bow {=WRqYWspc} Light Crossbow crossbow_a {=K1UFTirG} Heavy Crossbow crossbow_b {=r07M9xbT} Arbalest crossbow_c {=0e17RZrZ} Crossbow crossbow_e {=TTWL7RLe} Hickory Crossbow crossbow_d {=CPI0wkaZ} Fine Crossbow crossbow_g {=ffwgZit3} Bound Crossbow crossbow_f {=TBW9E2ao} Simple Javelin western_javelin_1_t2 {=0NLJnGfF} Fish Harpoon northern_javelin_1_t2 {=1oQWbXJw} Eastern Jagged Javelin eastern_javelin_1_t2 {=4SadJFch} Western Javelin western_javelin_2_t3 {=Z8Kc6XlP} Harpoon generic_javelin_1_t3 {=YPUDAJDH} Woodland Javelin northern_javelin_2_t3 {=ObGN145P} Eastern Javelin eastern_javelin_2_t3 {=NmLEZfiI} Hooked Javelin western_javelin_3_t4 {=vmz4vfu5} Broad Blade Javelin northern_javelin_3_t4 {=ppiy9Cwl} Jereed eastern_javelin_3_t4 {=Z6Ak3H6G} Highland Throwing Axe highland_throwing_axe_1_t2 {=GrfnpDxu} Southern Throwing Axe southern_throwing_axe_1_t4 {=0n0JmWv0} Northern Throwing Axe northern_throwing_axe_1_t1 {=gqbjCBld} Highland Throwing Axe woodland_throwing_axe_1_t1 {=GrfnpDxu} Franceska western_throwing_axe_1_t1 {=F4xD8gjJ} Western Throwing Knife lowland_throwing_knife {=8NrM7hzY} Leafblade Throwing Knife leafblade_throwing_knife {=te48yHa8} Southern Throwing Daggers desert_throwing_knife {=i4bslk7h} Highland Throwing Dagger celtic_throwing_dagger {=koOrDa9q} Imperial Broad Bladed Throwing Knives empire_throwingknife_t5 {=S6BFpEg3} Stone throwing_stone {=1CPdu9K0} Ballista Arrows ballista_projectile {=6Db7aDbF} Ballista Arrows ballista_projectile_burning {=6Db7aDbF} Boulder boulder {=pzfbPbWW} Fire Pot pot {=3Wzhxkn1} Western Arrows vlandic_arrows {=wiyLpYfw} Imperial Arrows arrow_emp_1_a {=K5XLb84w} Piercing Arrows piercing_arrows {=rdKSIamN} Stacked Bodkin Arrows bodkin_arrows_a {=DI9P2HDG} Bodkin Arrows bodkin_arrows_b {=SbARa2gU} Light Bodkin Arrows bodkin_arrows_c {=BqAUrOpn} Steppe Arrows steppe_arrows {=XbwDj80t} Stacked Steppe Arrows heavy_steppe_arrows {=NkV2c6YX} Barbed Arrows barbed_arrows {=s7jkSgba} Range Arrows range_arrows {=Biq7t1xv} Tournament Arrows tournament_arrows {=bK03bqdA} Arrows default_arrows {=gFtu0j4T} Tournament Bolts tournament_bolts {=4jmcs2Xm} Bolt bolt_a {=JbTCDDb0} Bolt bolt_b {=JbTCDDb0} Bolt bolt_c {=JbTCDDb0} Bolt bolt_d {=JbTCDDb0} Bolt bolt_e {=JbTCDDb0} Blunt Arrows blunt_arrows {=DC0qJkVs} Heavy Round Shield heavy_round_shield {=hRKmfw2H} Large Round Shield leather_round_shield {=WYFDXE82} Reinforced Large Round Shield strapped_round_shield {=EXLY9mEb} Wooden Oval Shield oval_shield {=927d3urB} Reinforced Southern Round Shield desert_round_shield {=6Cc4zpeQ} Southern Round Shield bound_desert_round_shield {=6SxJ9cpN} Curved Round Shield curved_round_shield {=hE8s9bpP} Iron Round Shield studded_round_shield {=QodawBSN} Steel Round Shield steel_round_shield {=FktkkUMK} Wooden Adarga bound_adarga {=gfQDDkEY} Large Adarga large_adarga {=cXesETQJ} Makeshift Kite Shield old_kite_shield {=vXvuViMT} Worn Kite Shield worn_kite_shield {=dacwWKE2} Leather Bound Kite Shield leather_bound_kite_shield {=Ita1lG33} Reinforced Kite Shield reinforced_kite_shield {=veI9RcR3} Reinforced Oaken Kite Shield stronger_reinforced_kite_shield {=OM9achAa} Pavise Shield pavise_shield {=aVGSZhCN} Wooden Kite Shield old_horsemans_kite_shield {=8ndLVeN0} Makeshift Horsemans Kite Shield worn_horsemans_kite_shield {=tYVrECy7} Cavalry Kite Shield bound_horsemans_kite_shield {=FxnFBhrF} Reinforced Cavalry Small Shield reinforced_horsemans_kite_shield {=jqWBGBo7} Battered Horseman's Kite Shield battered_horsemans_kite_shield {=kshM0xDc} Light Cavalry Kite Shield light_horsemans_kite_shield {=O3TTXEFe} Reinforced Cavalry Kite Shield heavy_horsemans_kite_shield {=kNDbSy6K} Battered Kite Shield battered_kite_shield {=MEOtMRxx} Reinforced Flat Kite Shield reinforced_flat_kite_shield {=A1zFbFta} Studded Bound Kite Shield studded_bound_kite_shield {=hytuHaoA} Fortified Kite Shield fortified_kite_shield {=NFvuDpwG} Small Cavalry Heater Shield horsemans_heater_shield {=LOhfAMnh} Small Heater Shield small_heater_shield {=Ai7qIb9I} Knights Shield jousting_shield {=nVAhoxcH} Heater Shield With Cutout heater_shield_with_cutout {=txgUxMYw} Flat Heater Shield flat_heater_shield {=ap2yulQ2} Heavy Heater Shield heavy_heater_shield {=rF7Xm7C0} Small Flat Heater Shield small_flat_heater_shield {=iFPkhVGe} Wide Heater Shield wide_heater_shield {=OhEQUMk0} Bracketed Heater Shield bracketed_heater_shield {=buaIafV6} Tall Heater Shield tall_heater_shield {=Lbm7asY3} Adarga adarga {=QcKpipVr} Studded Adarga studded_adarga {=0666zYUB} Ornate Adarga ornate_adarga {=YRYJGzxw} Desert Oval Shield desert_oval_shield {=Mb1hQRyT} Reinforced Oval Shield southern_oval_shield {=8nNLS96w} Decorated Oval Shield emirs_oval_shield {=G7AEWZ6c} Decorated Round Shield highland_scouts_shield {=dbbwszHd} Highland Round Shield highland_riders_shield {=OSHSIyhN} Tribal Steppe Shield tribal_steppe_shield {=pmabPgC0} Round Steppe Shield decorated_steppe_shield {=iE9JNuZI} Decorated Eastern Shield noyans_shield {=3TAnl7hb} Eastern Cavalry Shield steppe_guardian_shield {=8UMQ8ocB} Wicker Square Shield eastern_wicker_shield {=pEaYQqG9} Reinforced Wicker Square Shield stronger_eastern_wicker_shield {=F9HQABfN} Wicker Shield footmans_wicker_shield {=1w5StEM1} Reinforced Wicker Shield stronger_footmans_wicker_shield {=OIcwZGmC} Northern Cavalry Kite Shield northern_scouts_shield {=rifv0h0H} Reinforced Cavalry Shield northern_horsemans_shield {=BmHJmxXz} Norse Round Shield viking_round_shield {=z62uDlbh} Northern Round Shield northern_round_shield {=6YCbEaHK} Western Riders Kite Shield western_riders_kite_shield {=RaTK0SBu} Reinforced Ironrimmed Kite Shield ironrim_riders_kite_shield {=dWr3nuBq} Knights Kite Shield chivalric_kite_shield {=n3sz2k5j} Kite Shield western_kite_shield {=uqO6e6vN} Ironrimed Kite Shield ironrim_kite_shield {=WpdmIlU5} Desert Horse aserai_horse_tournament {=h7IWO4DV} Battanian Pony battania_horse_tournament {=sgfKrAaZ} Midlands Palfrey empire_horse_tournament {=IOt4KTHs} Steppe Horse khuzait_horse_tournament {=YAYhozbN} Sturgian Trotter sturgia_horse_tournament {=QwiI8Uho} Saddle Horse vlandia_horse_tournament {=AIu3kKvz} Camel camel_tournament {=CQBiJLgv} Sumpter Horse sumpter_horse {=KFGfTXqE} Old Work Horse old_horse {=0s4IP7jB} Mule mule {=CB97qhVM} Mule mule_unmountable {=CB97qhVM} Pack Camel pack_camel {=DlPOte0H} Pack Camel pack_camel_unmountable {=DlPOte0H} Desert Horse aserai_horse {=h7IWO4DV} Battanian Pony battania_horse {=sgfKrAaZ} Midlands Palfrey empire_horse {=IOt4KTHs} Steppe Horse khuzait_horse {=YAYhozbN} Sturgian Native sturgia_horse {=QwiI8Uho} Saddle Horse vlandia_horse {=AIu3kKvz} Camel camel {=CQBiJLgv} Aserai Horse t2_aserai_horse {=gnvIGThE} Battanian Warmount t2_battania_horse {=tZN9H492} Imperial Charger t2_empire_horse {=mVAaWp5U} Steppe Warhorse t2_khuzait_horse {=PZPphq6H} Sturgian Hunter t2_sturgia_horse {=i17zuvS4} Vlandian Courser t2_vlandia_horse {=MqBSmahz} War Camel war_camel {=baIE2VQW} Hunter hunter {=xnDWqYKW} Charger charger {=h5kfaD4v} Nahasawi noble_horse_southern {=Q4sO8AZd} Cossian noble_horse_imperial {=ueSnrLRy} Asaligat noble_horse_eastern {=qXb7YoGc} Tyal Horse noble_horse_northern {=jhgVsWKr} Destrier noble_horse_western {=SZrd85Uh} Husnphree special_camel {=Goloz0Vm} Battanian Thoroughbred noble_horse_battania {=ccLDacS4} Pureblood noble_horse {=CIT7Zuxh} Storm Charger storm_charger {=1aOuyULB} War Horse war_horse {=UqdZmdcf} Steppe War Horse steppe_war_horse {=yGwxXsIL} Desert War Horse desert_war_horse {=24xuA5G2} Rugged Desert Saddle bandit_saddle_desert {=dLLD8bVX} Rugged Saddle bandit_saddle_steppe {=p2jR7Urm} Rugged Highland Saddle bandit_saddle_highland {=ZFde57gC} Light Harness light_harness {=O37kzdXO} Halfchain Barding halfchain_barding {=Yms2FQ7g} Chain Barding chain_barding {=aHQCG5Tn} Chain Horse Harness chain_horse_harness {=GTWUtUFj} Striped Leather Harness stripped_leather_harness {=Yh7Dorsr} Imperial Riding Harness imperial_riding_harness {=NUmDuEqI} Half Scale Barding half_scale_barding {=CgG2aRyh} Imperial Scale Barding imperial_scale_barding {=zmEnxUpL} Studded Steppe Barding studded_steppe_barding {=lspv3mUE} Desert Cloth Harness desert_cloth_harness {=2Q0m5CG0} Southern Common Harness aseran_village_harness {=AloILntx} Half Mail And Plate Barding half_mail_and_plate_barding {=hCBCLp0e} Mail And Plate Barding mail_and_plate_barding {=gKhpLiyg} Steppe Harness steppe_harness {=vw9qbiER} Steppe Fur Harness steppe_fur_harness {=EfRKaKs0} Steppe Half Barding steppe_half_barding {=0rzKQbWy} Northern Light Harness northern_light_harness {=8Oi89KRn} Northern Noble Harness northern_noble_harness {=LWbJKKK1} Northern Ring Barding northern_ring_barding {=ZjAZNjvu} Battania Horse Harness battania_horse_harness {=33aaUcaX} Highland Half Scaled Harness battania_horse_harness_halfscaled {=85q9uY76} Highland Scaled Harness battania_horse_harness_scaled {=DbNdyJgQ} Mule Harness with Pack mule_load_a {=7S6BjECG} Mule Harness with Baskets mule_load_b {=2SUb8jNP} Mule Harness with Bags mule_load_c {=JHef9oad} Camel Saddle camel_saddle {=q1z4FQub} Camel Saddle with Heavy Load camel_saddle_a {=ZJYVpjuR} Camel Saddle with Light Load camel_saddle_b {=OflbQCw6} Raw Silk Rawsilk {} Silver Ore Silverore {} Wool wool {=WVqaRKUm} Silver Ore silver {=9X2l53vY} Jewelry jewelry {=yQTBY9ie} Salt salt {=IK2IPJi1} Spice spice {=1jqxlEkT} Cotton cotton {=M00MeRJD} Flax flax {=xsu6bPTv} Clay clay {=Zwb65ufG} Pottery pottery {=awQrcrt2} Linen linen {=DvGueBrU} Leather leather {=ufnnUxKb} Velvet velvet {=O8TpGSDA} Cheese cheese {=WSk5Sibs} Butter butter {=VbL6GFmy} Fish fish {=QGaIYQpg} Grapes grape {=ZgVVPGTb} Dates date_fruit {=NtsdmmW9} Olives olives {=45kZUyjh} Beer beer {=HiSzYWeh} Wine wine {=ELsDFwAD} Oil oil {=lULBZ714} Fur fur {=ADJBbfbQ} Stolen Goods stolen_goods {=vPAHwC3X} Triangle Banner banner_mid {=wpaVnRZG} Big Banner banner_big {=WePcpx0u} Campaign Banner Small campaign_banner_small {=rO0oKtAo} Bo staff bo_staff {=yy7RvQKN} Cat cat {=b6JvcSiQ} Dog dog {=f2O1XjYd} Sheep sheep {=GD4aQgl7} Cow cow {=QWqvGa1P} Hog hog {=ZbsGBv10} Goose goose {=FhTUc64z} Chicken chicken {=8el5a3sF} Execution Axe execution_axe {=ItUyYjdd} Crafting Item IDs[] In-Game Name ID Name Prefix Hardwood hardwood Charcoal charcoal Crude Iron ironIngot1 Wrought Iron ironIngot2 Iron ironIngot3 Steel ironIngot4 Fine Steel ironIngot5 Thamaskene Steel ironIngot6 Note that you have to use a capital i when typing "Ingot"!
Banu Qild
Banu Qild Official Information Faction Aserai Leader Emir Tais Fiefs HubyarSahel CastleShibal Zumr Castle Tier 5 Wealth Average The Banu Qild are a clan of the Aserai led by Emir Tais. Politics[] They have a feud with the Banu Sarran going back to the Battle of Pendraic, when the Sarranid Nimr returned to Aserai lands and sought to elope with a Qildi woman. According to the imperial scribe Asaios, they have a reputation of being "notoriously ill-humored". Members[] Tais (leader) Ruma Usair Manan Haqan Karith Judira Azina Settlements[] Towns Hubyar Castles Sahel Castle Shibal Zumr Castle Villages Mahloul Liwas Waltas Sahel Asmait Shibal Zumr Lamesa Clans of the Aserai Major Banu Hulyan Banu Sarran Banu Qild Banu Qaraz Banu ArbasBanu Atij Banu Sarmal Banu Habbab Banu Ruwaid Minor Beni Zilal Ghilman Jawwal
Banu Sarran
Banu Sarran Official Information Faction Aserai Leader Emir Adram Fiefs Husn FulqRazihMedeni Castle Tier 4 Wealth Rich The Banu Sarran are a clan of the Aserai led by Emir Adram. Members[] Adram (leader) Maraa Arwa Addas Tariq Mitunis Unqid Nimr (deceased) Settlements[] Towns Husn Fulq Razih Castles Medeni Castle Villages Abu Khih Hoqqa Qablab Mussum Doqa Medeni Qidnar Trivia[] The Banu Sarran are the ancestors of the Sarranid dynasty that will rule the Sultanate 173 years later during Mount&Blade: Warband. Clans of the Aserai Major Banu Hulyan Banu Sarran Banu Qild Banu Qaraz Banu ArbasBanu Atij Banu Sarmal Banu Habbab Banu Ruwaid Minor Beni Zilal Ghilman Jawwal
Barbed Arrows
With Fire & Sword Warband Mount&Blade See Also Bow Ammunitions (List) Ammunitions (List) Weapons (List)
Barbed Arrows/Warband
Barbed Arrows Barbed Arrows (30 / 30)Base value: 124 denarsWeight: 3.0+2 to damage
Bardaq Castle
Bardaq Castle Settlement Information Type Town Kingdom Sarranid Sultanate Villages Unriya Sieges with... Ladders Port No World Map WarbandBardaq CastleUnriyaTemplate:World Map/Warband Bardaq Castle is a castle belonging to the Sarranid Sultanate. It is a new addition to Mount&Blade: Warband. Contents 1 Location 2 Layout 2.1 Siege 3 Gallery Location[] Bardaq Castle lies west of Ahmerrad. It is encircled on every side by nothing but flat desert. Its village is Unriya and is nearby to the south. Layout[] Player Keep Dungeon Breach Siege[] Besieging Bardaq Castle requires the construction of Siege Ladders, needing up to 9 hours of preparation with 0 Engineer. Gallery[] Territory of the Sarranid Sultanate TownsAhmerrad Bariyye Durquba Shariz CastlesBardaq Castle Caraf Castle Durrin Castle Jameyyed Castle Samarra Castle Sharwa CastleTeramma Castle Weyyah Castle VillagesAab Ayn Assuadi Dhibbain Fishara Habba Hawaha Iqbayl Mawiti MazighMijayet Mit Nun Qalyut Rushdigh Sekhtem Shibal Zumr Tamnuh Tazjunat TilimsalUnriya Uzgha
Bardiche
The Bardiche is one of the weapons associated with the Vaegirs, and is the most basic member in a series that includes the Great Bardiche, Long Bardiche, and Great Long Bardiche. Warband See Also Two-handed Weapons (List) Melee Weapons (List) Weapons (List)
Bardiche/Warband
Bardiche BardicheTwo-handedBase value: 291 denarsWeight: 4.8Swing: 47cSpeed rating: 91Weapon reach: 102Requires strength: 10Bonus against shieldsWarband
Bariyye
Bariyye Settlement Information Type Town Kingdom Sarranid Sultanate Villages FisharaIqbayl Sieges with... Ladders World Map WarbandBariyyeFisharaIqbaylTemplate:World Map/Warband Bariyye is a town that is initially owned by the Sarranid Sultanate. By default, it is fief to Emir Atis. Contents 1 Territory 2 Layout 3 Siege 4 Tournaments 5 Economy Territory[] It's villages are Fishara and Iqbayl. Layout[] Accessible area Player Guild Master Keep Dungeon Tavern Merchants Arena The Guild Master in Bariyye can be found standing outside of the tavern. He is most easily reached by going to the tavern, then leaving by the door instead of the tab key, at which point he will be directly in front of the player. Siege[] Besieging Bariyye requires the construction of Siege Ladders. Tournaments[] If you take part in a Tournament in Bariyye, you can be given any of the following pieces of equipment: Sword & Shield Heavy Sword Bow & Arrows, Dagger Javelins & Shield Economy[] <a href=" class="image"><img alt="2013-11-01 00002" src=" decoding="async" loading="lazy" width="180" height="102" class="thumbimage" data-image-name="2013-11-01 00002.jpg" data-image-key="2013-11-01_00002.jpg" data-relevant="1" data-src=" /></a> Guild Master location. Bariyye produces: Bread Leatherwork Tools Wool Cloth Pottery Oil Salt Spice Bariyye buys Smoked Fish, Grain, and Wine high, while it sells Dates, Dyes, Pottery, Salt, and Spice low. Territory of the Sarranid Sultanate TownsAhmerrad Bariyye Durquba Shariz CastlesBardaq Castle Caraf Castle Durrin Castle Jameyyed Castle Samarra Castle Sharwa CastleTeramma Castle Weyyah Castle VillagesAab Ayn Assuadi Dhibbain Fishara Habba Hawaha Iqbayl Mawiti MazighMijayet Mit Nun Qalyut Rushdigh Sekhtem Shibal Zumr Tamnuh Tazjunat TilimsalUnriya Uzgha
Barley
Barley Goods Type Food Made From... N/A Made Into... N/A Barley is a food item exclusive to Viking Conquest. It is very cheap and easy to find, making it a fairly reliable basic food source. Games Base Value N/A N/A N/A 18 N/A Weight N/A N/A N/A 30.0 N/A Item Quantity N/A N/A N/A 150 N/A Morale Bonus N/A N/A N/A +3 N/A Spoils N/A N/A N/A No N/A Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth
Barthai Khan
Barthai Khan Official Information Kingdom Khergit Khanate Monarch Barthai Khan Title Monarch Fiefs Khergit CampPossible others Religion Khergit Religion Personal Details Gender Male Spouse Unknown Children UruzugeThree unnamed, deceased sons Barthai Khan is an independent hero in Mount&Blade version 0.202, and the leader of the unjoinable Khergit faction. The protagonist is tasked by one of the two kingdoms to convince Barthai to join their side in the war against the other, but Barthai refuses, claiming that he no longer trusts the kingdom on whose behalf the player came, after they have previously cheated him out of his due payment for helping said kingdom. When the player asks of any way to convince him to change his mind, the Khan tells them about his four children, three of whom, all sons, have died of a mysterious disease, and that his only remaining child, his daughter Uruzuge, is also ill. He then tasks the player to talk to Akhad Thell - whom the Khan considers a healer - about finding a magical artefact that is allegedly supposed to fully heal Uruzuge. Should the player complete this request, the Khan promises to side with the kingdom on whose behalf the player came. Later Barthai hires the player to rescue Uruzuge from a rival Khan - Nuyukh Khan - who had kindapped her. The rival had previously also driven away Barthai's cattle and attacked his camp. Trivia[] The Khan can be found in a hidden location marked as 'khergit_camp' along with his daughter. Nuyukh Khan can be seen as Barthai's pretender as he claims that Akhad Thell promised to make him 'the greatest khan in the east' for kidnapping Uruzuge and bringing her to him.
Bastard Sword
The Bastard Sword may be used with or without a shield, earning experience towards the respective proficiency depending on its mode of use. While similarly named, the Heavy Bastard Sword is a different weapon altogether, not a Bastard Sword with the "Heavy" modifier. Warband Mount&Blade See Also One/Two-handed Weapons (List) Melee Weapons (List) Weapons (List)
Bastard Sword/Mount&Blade
Bastard Sword Bastard SwordOne/Two-handedBase value: 294 denarsWeight: 2.0Swing: 35cThrust: 26pSpeed rating: 98Weapon reach: 101Mount&Blade Heavy Bastard Sword Heavy Bastard SwordOne/Two-handedBase value: 526 denarsWeight: 2.3Swing: 37cThrust: 27pSpeed rating: 96Weapon reach: 105Mount&Blade
Bastard Sword/Warband
Bastard Sword Bastard SwordOne/Two-handedBase value: 294 denarsWeight: 2.0Swing: 35cThrust: 26pSpeed rating: 98Weapon reach: 101Requires strength: 9Warband
Battania
Battania Official Information Capital Marunath Ruler High King Caladog Claimant Gwendian Ruling Clan fen Gruffendoc Minor Factions Wolfskins Faction Location Battania in green The Kingdom of Battania is a kingdom in Mount&Blade II: Bannerlord ruled by Caladog fen Gruffendoc. It occupies heavily forested lands in the northwest of the continent of Calradia. Contents 1 Overview 2 Ruler 3 Vassals 4 Official Description 5 Lore 6 Tactics 6.1 Strengths 6.2 Weaknesses 6.3 Economy 6.4 Summary 7 Troop Tree 8 Clans 9 Territory 10 Trivia 11 Gallery Overview[] Battanian civilization consists of loosely organized clans who originally populated most of the Calradian continent, but has been reduced to a small pocket of free territory after much of their land was conquered by the expansion of the Calradic Empire. Specialties of the Battanian warrior culture include forest warfare, longbowmen, and two-handed swordsmen. On the overworld map, Battanian armies will suffer 50% less speed penalty from moving through forests. By the time of Mount&Blade: Warband, 173 years later, Battania no longer exists as a united civilization, with all their territory conquered and its people assimilated into the Swadian and Rhodok cultures. Some of their descendants have been reduced to surviving off banditry in the forests and mountains of their ancestral lands. The Battanian nation's position in comparison to Warband is in and around Reyvadin, Knudarr, and Radoghir Castles. But the forests and ruins tell of a once proud forest nation. Ruler[] High King Caladogfen Gruffendoc Vassals[] Mormaer Ergeonfen Derngil Mormaer Melidirfen Uvain Mormaer Pryndorfen Morcar Mormaer Luichanfen Penraic Mormaer Aeronfen Giall Mormaer Aradwyrfen Eingal Mormaer Maireasfen Caernacht Official Description[] “ From time immemorial there has been a High King of Battania, crowned with great ceremony on the sacred hill of Dunthanach. Ask any Battanian chieftain, however, whose "kingdom" he lives in, and he will look around at his hall and in his fields and his pastures, his flock and his retainers, and answer "Mine, of course." Only lately, following the example of the Empire, have the High Kings made any effort to exert their authority. "Such unruly cattle as my people require a strong herdsman's hand to steer them from the ravine and protect them from the wolf," said one recent high king, just before he was betrayed by a jealous cousin and taken in chains to the nearest imperial outpost. ” Lore[] "The misty hills of north-western Calradia are dominated by the Battanian clans, the original inhabitants of much of the continent. Their hilltop fortresses have born witness to countless wars fought to resist outside invaders: first the Empire's legions, and more recently the rising Sturgian and Vlandian kingdoms. They are masters of the longbow, the night raid, the sudden wild charge out of the woods. They idolise valour, but especially like it when mixed with a bit of mischief - the cattle thief who can whisk an entire herd into the fog; the champion who dines with a rival tribe, and, regaling his hosts with an anecdote of battle, produces from his bag the skull of one of their kinsmen that he took as a souvenir." Battanian nobles mention the previous High King, Aeril fen Derngil, disappeared. Additionally, the Encyclopedia tells us a bit more about Battania. We learn of the existence of an "old Battanian tongue" - in the page for Cantrec, we learn that the village is one of the southernmost regions in Calradia that still speaks the language, highlighting the great amount of territory lost by the Battanians in the past. Since Cantrec lies south of most of Battania, it is likely that most Battanians still speak the Battanian language. Tactics[] Strengths[] Extremely powerful archers in the noble troop line Falxmen use powerful weapons with very long reach, making them effective against most infantry and mounted enemies Troops possess weapons of good quality and variety, as well as large shields Battanian territory is highly condensed and relatively defensible Weaknesses[] Cavalry options are inferior in comparison to all other nations; complete lack of heavy cavalry and horse archers Limited ranged options outside of the noble troop branch Some troops are less well armoured than their foreign counterparts Battanian territory is surrounded by four other factions, which may lead into a string of wars on multiple fronts Battania has the least Castles compared to other factions, making its Lords unable to amass Fian The weak and poor economy Economy[] Low 5 towns 8 castles 33 villages Main products: clay (main producer), grapes (quite a lot), wood (main producer) Summary[] Battanian troops are highly specialized in infantry-focused combat. They might struggle to deal with opposing heavy cavalry combined with horse archers, but they are stronger against slower enemies fighting on foot. Protecting their fian champions is important for Battanian forces, since these elite archers are capable of wiping out entire parties on their own if given the chance, but can still become overwhelmed when surrounded by hostile cavalry. They should be covered especially well against fast-moving Aserai Mamelukes, who can engage in close combat with sword and shield if necessary, and other fast-moving cavalry with potential for close combat or throwing weapons. The Oathsworn and Wildlings are pikemen capable of pike brace. This ability is crucial in Battanian battle strategy; setting up two-row formations of pike infantry to protect the Fians and ordering them to use melee weapons only will force them to brace pikes and provide much desired protection for your Fian troops. Supplement these pike schiltrons with Falxmen rows in the rear, who will deal with the remnants of enemy cavalry once it's stopped and decimated. Since Battanian infantry possesses a variety of throwing weapons, they are able to launch mixed volleys of projectiles against advancing infantry or cavalry while protecting their valuable longbowmen. In addition to avoiding being peppered with thrown spears and axes, players who go up against Battanians should take care to not become exposed to their falxmen, who can easily reach out and take down a mounted rider with their long blades. Battanian horsemen should also not be underestimated, as although they are much weaker than cavalry of other nations, their long lances and powerful javelins can hit hard in ideal conditions. Troop Tree[] Troops of Battania Peasant Volunteer Clan Warrior Wood Runner Bushwacker Highborn Youth Trained Warrior Skirmisher Raider Freebooter Highborn Warrior Picked Warrior Scout Veteran Skirmisher Falxman Forest Bandit Hero Oathsworn Horseman Wildling Mounted Skirmisher Veteran Falxman Fian Fian Champion Oathsworn: The Oathsworn can be okay, in its set, in can have one of two different helmets, one that provides standard tier 5 head armor at about 46, and the other one, strangely only has 26 armor, and can greatly impact their survivability and ability to charge archers. Veteran Falxman: A good unit, good against cavalry and infantry, but in the field, recomended to not use this unit as a garrison because of all the tight spaces, can be extremely vulnerable to archers if not protected by shield infantry. Falxman: Although only tier 4, it punches way above it's weight, but would recommend veteran falxman in the field, for wider reach, the Falxman can be very good in sieges as it's smaller two handed weapon can pack a serious punch with a smaller risk of it hitting the wall when doing side swings. Clans[] Clans of Battania Major fen Gruffendoc fen Derngil fen Uvain fen Morcarfen Penraic fen Giall fen Eingal fen Caernacht Minor Wolfskins Territory[] The Battanians are currently known to have at least these towns, castles and villages. Note that these might change during the game, as the Battanians either conquer or lose territory. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim Trivia[] The Battanians are based on different Celtic peoples, in particular from the early medieval times. Their settlements have been described as a mixture of medieval and ancient Celtic. Some Battanian infantry, like the Battanian Falxmen, use Falxes, which were historically used by the Dacians, but from a design that originated with the Sica, a blade of Celtic origin often wrongly credited to the Thracians. This would be a plausible developement in Celtic weapons. It appears that by the time of Warband, the Battanians have been completely wiped out or, more likely, conquered and assimilated by the Vlandians and Sturgians, who would mix with the locals, eventually creating the Swadian, Rhodok, and Vaegir cultures. It is possible that the Vaegirs "inherited" their good light infantry and excellent archers from the Battanians. Leaders of Battanian clans bear the title of Mormaer, a nobility title of Pictish origin used in medieval Scotland. The Battanian city of Seonon is possibly connected to the city Suno, later a part of the Kingdom of Swadia in Warband. In the current map, Seonon seems much too far east to be the same city, but pre-release editions of the map[1] had Seonon on the western edge of Battania, far closer to Ocs Hall (Uxkhal) and Pravend (Praven). Gallery[] Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed ↑ <a href=" class="image"><img alt="Bannerlord Calradia Political map" src=" decoding="async" loading="lazy" width="180" height="120" class="thumbimage" data-image-name="Bannerlord Calradia Political map.png" data-image-key="Bannerlord_Calradia_Political_map.png" data-relevant="1" data-src=" /></a> The old political map of Calradia in Bannerlord from pre-Early Access. Notice that Seonon is much further west than in the current build, adjacent to Ocs Hall.
Battle
Battles are a large and frequent part of the Mount&Blade series. They help you progress through the game by generating experience, money, renown, loot, prisoners, and can directly increase weapon proficiencies. Battles can be conducted in either of two ways: One of your options is to allow your troops to attack without you, allowing the game to generate your losses and the enemies' losses until one side emerges the victor. This is highly unfavorable however, as the calculator the computer uses often inflicts 1:1 casualties on your troops no matter what their quality is. The second option involves directly leading your troops in combat. This is the best way to engage in any battle because your presence can easily beat staggering odds. To start a battle, you can attack the enemy or wait to be attacked. You can also join a battle already in progress between two other parties, but at least one of the parties must be either an ally or a neutral party and the other must be an enemy; you cannot join a battle between two enemies. There are some mods that allow you to join any battle, including one between two enemies. At the end of the battle, you will receive the after action report which will tell you the casualties, allow you to take prisoners, and collect loot. Contents 1 Terrain 2 Commands 2.1 Unit Type 2.2 Orders 2.3 Formations 3 Tactics 3.1 Morale 3.2 Ranged Combat 3.3 Infantry 3.4 Cavalry 3.5 Outnumbered 4 Autocombat (Simulated Battles) 4.1 Warband 5 Tips and Trivia 6 See Also Terrain[] The terrain of a battle varies, depending on where the battle takes place on the overland map. Different terrain requires different tactics and formations. Rivers: These slow movement, and are good ambush spots for shock troopers like Nord Huscarls. Hiding your troops in riverbeds make the enemy's archer/cavalry tactics useless, forcing them to come down and fight in close combat. Rivers can reduce the effectiveness of cavalry like Swadian Knights because it effectively stops charges. They can also be used as protection for archers because the river gives them more time to strike distant targets before they become a threat. When submerged in deep water, breathing is not needed. Horses are completely immobile in water that covers their heads, though water this deep is not common. Plains: Good for cavalry, bad for infantry. Even the best Rhodok spearmen will find their party swarmed by horsemen. Place your archers/crossbowmen on any hills you find. Desert: Terrain varies from completely flat, to medium rolling hills. Like the plains, there is barely any vegetation or obstructions. Gorges: Just plains with some hills and bumps. Light cavalry will have more chance of victory against their heavy counterparts. Mountains: Dismount everyone. There's no point trying to ride the cliff mounted. Get your troops in a good formation on high ground. Forest: Same as gorges, but trees will make cavalry operations difficult. It doesn't really matter for heavy cavalry. Archers can have trouble hitting targets due to obstructions. Commands[] A small army formation Using commands is another way to improve your chance of victory or to reduce your losses. Using the number keys (default setting) you can select a portion of your army (such as your infantry, cavalry, or archers) and give them an order with the Function keys (F1-F11 with default settings) to hold a position or follow the player etc. If you hold Shift, you can select more than one troop type at the same time. Hit the Backspace key during the battle to see a list of all the available commands. Unit Type[] 0 - Everyone 1 - Infantry 2 - Archers 3 - Cavalry 4 - The two unit types that were not previously selected (e.g. if Cavalry is selected, it will select Infantry and Archers) Orders[] F1 - Hold this position F2 - Follow me F3 - Charge F4 - Mount/Dismount F5 - Hold Fire/Fire at Will F6 - Advance ten paces F7 - Fall back ten paces F8 - Tighter formation F9 - Looser formation F11 - Use only blunt weapons/Use weapons at will Note: The above hotkeys are for classic Mount&Blade - Warband provides a different and broader set of options. Formations[] (With Fire & Sword only) Line Square Wedge Circle Staggered Tactics[] There are many things to consider when planning a battle, including your surroundings, your army composition, and your own style of play. These factors will determine your best course of action. Here are some basic tactics that can be very useful. Neutralizing enemies is not the only way to the victory. In Warband and With Fire & Sword, enemy units may flee the battle if their morale is reduced to a certain value. Morale[] Enemy units have their own morale value, which is determined by recent battle outcomes. Defeating lords and troops damages the entire army's morale. When their morale reaches a certain limit, they will run to the battlefield border and escape from the battle. Runaway enemies never fight back and destroying them damages the morale of the army too, causing further panic. Often a dramatic attack can damage the morale of the enemy greatly (e.g. a horse charge) - some soldiers will start to run away after getting a bit of damage. Runaway soldiers become Deserters (or Routed Enemies) later. Enemies will not start running from battle until at least 45 seconds have passed. Ranged Combat[] Archers and crossbowman are much more effective when positioned on hills. All approaching units will be slowed by the terrain, allowing your ranged units to fire more shots at them. Cavalry will also be unable to gain the momentum that they use to charge and deliver heavy blows. It is important to note that placing your ranged troops on elevated ground will also make them targets for enemy ranged units. Placing archers in a single line and waiting for the enemy to get close, but not too close, before firing can cause devastating effect. At a close range, many enemies will die at once from projectiles, causing enemy troops to retreat. Troops without ranged capability can avoid volleys of projectiles by being positioned behind hills. This is a very effective way of protecting your troops from archers and is especially useful if you don't like losing your poorly-shielded powerhouse units like Hired Blades. This may be a bad idea against cavalry as they will gain speed coming over the hill, increasing their damage when they meet your line. Infantry[] With heavily armored troops on foot, a slow advance can be best at times, such as against large numbers of ranged enemies. When using heavy infantry with large shields (most higher ranked Nordic troops for example), advancing slowly will cause them to march with shields raised. A charge when close will often doom the opposing archers/crossbowmen/skirmishers. If archers run out of ammunition, they will charge into your lines and be quickly killed. Foot soldiers of any kind can benefit from being in a compressed formation when fighting cavalry. Tightening troop formations will remove the gaps that cavalry use to escape after landing a blow on your forces. This will cause the horses to stop dead, spelling almost certain doom for their riders. Cavalry who use projectiles will not be beaten this way. However, they will eventually run out of ammunition and charge, and will quickly fall. Cavalry[] Cavalry can be used to distract an enemy army while your other troops relocate. This works very well at the beginning of a battle if you wish to move your troops onto elevated ground or any other part of the map, however there is a good chance your cavalry will be lost if used this way. On the other hand, cavalry can be used as the core of your army. A full army of knights is basically unstoppable by any troops and, being the strongest of cavalry, knights will not lose to other cavalry. Cavalry can also be utilized quite effectively in a pincer attack. Have your infantry and archers advance/charge towards the enemy while telling your cavalry to follow you. Then try to circle behind the enemy formation, moving constantly to reduce the chances of archers hitting your mounted units. Once your infantry engages in combat with the enemy, either lead or tell your cavalry to charge in. Enemy formations attacked on multiple sides will usually weaken their morale, and allow you to kill them faster than if you just charged headlong into them. If you order your infantry to hold position and keep formation, only their cavalry will charge and their infantry and archers will reach you much later. This will prevent your army from breaking up (when your advantage is similar/higher, this is always true). Pick off the soldiers on the flanks of the formation, and make them disorganized. When they are ordered to march slowly, they never swarm you and archers hold fire. Remember that the enemy cavalry will charge your troops anyway. Outnumbered[] If your advantage is miserable, any type of any troops of any kingdom will charge mindlessly against you. If this happens you're in trouble, but if you have a good army it is still possible to win. Enemies will be horribly disorganized and somewhat scattered, allowing an army of knights to run through them like paper. If you have a largely range-based army, you can tell your army to spread out and hold fire until the enemy gets close. When they do, begin firing and watch their scattered soldiers drop to the ground. Even Rhodok spear troops will run into you. Swadia always seems to have "prepare time" to line their cavalry before charge. This is the best chance to strike them without any resistance. Remember that once their cavalry successfully charge, your infantry casualties are inevitable. Some less obvious strategies can win you fights that are insanely in enemy favor. If you fight anyone in a village, all of their troops will spawn without their horses. This will make for a quick slaughter of Khergit horsemen or even Swadian Knights. When you are defending a castle (before they are actually in battle with your castle), wait for the enemies to enter the castle (you must be waiting outside). You can attack the last few groups that are on the way to your castle and essentially cut their entire army in half as the soldiers in your castle already will not join this fight. You can help your castle against the other half right after. When you are defending a castle, hold your archers' fire until they start climbing the ladders or siege tower. This can improve your archers' accuracy and helps your archers save their ammunition. If you can, try using your infantry and knights to seal off the entrance to the castle blocking the way to your archers. In some cases, if you are heavily armoured and can deal deadly blows (esp. with a bardiche), you can go ahead of your infantry to greatly reduce the enemy's numbers before they can get to your infantry, knights, and finally your archers. Try positioning your archers and infantry on a very high ground to reduce cavalry effectiveness. Try charging your enemies with knights at the start of a battle to stop their charge attacks. Also, try taking out their archers and infantry first before going for the cavalry. If you find you do not like the terrain you are currently fighting on, you can retreat (before they get too close; you will lose troops if you wait too long). There will be 3 different maps that will rotate as you retreat. Find your favorite one (perhaps one with a river if you have a lot of archers) and defeat your opponents on it. If you have a lot of archers (or perhaps a pure archer army), you can retreat before the enemies get too close and they will start far away again when the battle is re-engaged. You can do this repeatedly until you have killed thousands of troops if you desire, so long as they don't have many good archers in their army (this also reduces your renown reward if you hit and run; choose reward versus saving troops). Use obstacles to stop cavalry charges. Rocks on the field, trees, idle horses, and even your battle standard where you start will stop cavalry in their tracks. You can defeat Khergit armies on flat terrain with strategies like this - even when you only have archers and/or infantry. If you are skilled at horse archery, have a fast/maneuverable horse or can take hits, you can duck and weave, picking off enemy troops at the edges of their formations while their archers run out of ammo. This can take a lot of practice and is not recommended for any but the most desperate of times (such as caught by much larger army and you didn't retreat in time to save your own). Autocombat (Simulated Battles)[] Warband[] One way to fight battles is just ordering your troops to attack without you (more or less the same mechanics is also used for resolving battles between 2 NPC parties). In this case, the game simulates a battle. It's done in several repetitive rounds, each of which consists of the following steps: Calculating strength of both parties which is done by summing up strength of all non-wounded units. A unit's strength equals to ((unit_level + 4)^2)/50 but no less than 1. So a level 4 Peasant's strength equals 1 while a level 27 Sarranid Mamluke's strength equals 19. Using total strength numbers from both parties to respectively inflict damage (killed & wounded) on both parties. This part is done by game engine and the exact execution is unknown but generally at this step the game favors large parties (even if they consist of low-level units) over small parties (even if it's elite units) which resulted in a popular myth that autocombat doesn't take units' levels into account. It does, it just doesn't give them enough "credit". If neither of 2 parties is defeated after the 2nd step, their remaining strength is recalculated and the process is repeated until 1 of 2 parties runs out of battle-ready units. Tips and Trivia[] Your horse can double as a meat shield but will run away after being damaged. This tactic is of little use unless your horse is an arrow-proof Charger. Strong armor is very important if you play on normal settings. Angle your shield towards the direction of incoming fire when charging an archer line (up if above, down if below). Also, if enemy archers are firing at you from a distance, angle your shield up; there's no way for them to fire straight at you, only in an arc. Fighting in the front lines will give you quick access to fallen weapons that can replenish your ammunition or give you an edge versus certain opponents (piercing weapons against heavily armored foes). Whenever possible, fight on a horse. Mounted combat against infantry gives you the advantage of speed against them, allowing you to land a blow, escape, then rinse and repeat. In addition, a horse charging an infantryman will knock him out of guard and do a little blunt damage. Attacking an enemy's ranged troop line will make most of them switch to melee, possibly giving your troops a breather from their fire. Bring some mounted friends and step on some toes while chopping off heads. Remember not to get stuck though. If your troops are weak and you are fighting against superior forces, never forget to attack first yourself and kill as many enemies as you can before you order your troops into the battle. In the beginning of the game (but not just after you've started) get some recruits and attack a small (6-8 members) Sea Raider party. Most of your men may die, but this tactic will help you to gain good equipment (which will sell for a very good price) and a large amount of experience. If you are a horse archer fighting against troops with archers, try taking their dropped arrow bags. However if the enemy archers switch to melee weapons, they won't leave bags of arrows or crossbow bolts behind, so keep that in mind if you're trying this method. In sieges and similar battles, you can replenish your stocks from projectiles embedded in obstacles or in the ground (one at a time, however). This can help if fighting crossbowmen as an archer (Warband only). Often you can stall enemy charges or turn around enemies so that their shields are facing the wrong way by riding ahead of your army. This can make your cavalry charge deadly against Rhodoks because they are not paying attention to all of your cavalry. This also doubles as a way to make enemies stop at some distance from your archers (often with their shields the wrong way). However, be careful to not get hit (especially from projectiles). Be careful when ordering your troops to attack without you, as many units are less effective in the simulated battle versus the actual battle. See Also[] Strategy and tactics: General combat and faction specializations Player tactics: Specific combat tips and tricks
Battle Axe
Warband Mount&Blade See Also Two-handed Weapons (List) Melee Weapons (List) Weapons (List)
Battle Axe/Mount&Blade
Battle Axe Battle AxeTwo-handedBase value: 240 denarsWeight: 5.0Swing: 41cSpeed rating: 88Weapon reach: 108Requires strength: 9Bonus against shieldsMount&Blade
Battle Axe/Warband
Battle Axe Battle AxeTwo-handedBase value: 240 denarsWeight: 5.0Swing: 41cSpeed rating: 88Weapon reach: 108Requires strength: 9Bonus against shieldsWarband
Battle Fork
The Battle Fork is the second most powerful, non-couchable, thrusting polearm available in Warband. The most powerful weapon of this type is the War Hammer. Warband Mount&Blade See Also Polearms (List) One-handed Weapons (List) Melee Weapons (List) Weapons (List)
Battle Fork/Warband
Battle Fork Battle ForkPolearmBase value: 282 denarsWeight: 2.0Swing: 15bThrust: 35pSpeed rating: 90Weapon reach: 144
Battle of Pendraic
Battle of Pendraic Conflict Calradic Civil War Date 1077 (two days) Location Outskirts of Pendraic, Battania Outcome Pyrrhic Sturgian, Battanian, Vlandian victoryImperial defeatDeath of Drosios Neretzes, Arenicos Pethros ascends the Calradic throneDeath of Vadinslav Gundaroving, Raganvad Gundaroving becomes Grand Prince of SturgiaKhergit lands pillagedThe Dragon Banner is broken and lost Combatants Calradic EmpireAseraiKhuzait BattaniaSturgiaVlandia Commanders Emperor Drosios Neretzes (perished)Arenicos PethrosPenton NereztesLucon OsticosSolun-noyan (perished)Nimr Banu Sarran Grand Prince Vadinslav Gundaroving (perished)High King Caladog fen GruffendocKing Derthert dey MerocOlek Kuloving the Old (perished)Unthery dey Arromanc Forces 10,000 Imperial infantry3,000 Imperial cavalry2,000 Imperial archers2,000 Khergit horsemen1,000 Aserai warriorsTotal: 18,000 2,000 Battanian infantry1,000 Battanian archers2,500 Sturgian infantry1,000 Vlandian knights500 Vlandian crossbowmenTotal: 7000 Casualties Army annihilatedOnly 100 soldiers retreated Less than 4,0001,000 Battanian infantry500 Battanian archers1,500 Sturgian infantry500 Vlandian knights500 Vlandian crossbowmen The Battle of Pendraic, nicknamed Neretzes' Folly, was a major military engagement in the year 1077 involving all major factions in Calradia. The battle was primarily fought between the Calradic Empire and the Principality of Sturgia, with some Aserai and Khuzait clans and mercenaries siding with the former and the Kingdoms of Battania and Vlandia siding with the latter. Viewpoint Narratives[] There is much discrepancy in what actually occurred, but what is certain is that the Empire suffered significant casualties, including the Emperor Drosios Neretzes himself, whose death would only further accelerate the decline of Imperial authority. In the aftermath, Arenicos Pethros (who participated in the battle) ascended to the Imperial throne. In his rule as Emperor, he slowed the Empire's decline that had resulted from the devastating defeat at Pendraic. Meanwhile, while ultimately victorious, the Sturgians, Battanians and Vlandians enjoyed a pyrrhic victory at best, due to high casualties and the deaths of Grand Prince Vadinslav and Knyaz Olek the Old. Furthermore, the coalition alliance collapsed due to conflicts in the aftermath of the battle. This was further exacerbated by the dispute regarding the Dragon Banner. Imperial Viewpoints[] Rhagaea Pethros was not at the battle herself, but claims that Arenicos told her he unsuccessfully attempted to dissuade Emperor Drosios Neretzes from marching into the ambush. After the battle was lost, Arenicos managed to escape with a force of the Emperor's guardsmen. Lucon Osticos was a junior officer in Neretzes' staff during the battle. He claims that Neretzes had known about the ambush in the valley, but sent his imperial vanguard anyway. When the Sturgians stormed the Imperial camp, Lucon escaped with Arenicos's group of soldiers back to safety. Garios Comnos was present as a soldier at the battle, which he alleges he barely escaped with his life, hiding in the woods with his fellow survivors to escape their Battanian pursuers. He credits this experience as the formative moment behind his later ascendancy to the rule of the Western Empire in the Calradic civil war. The Khuzait narrative mostly concerns the Khergit, a Khuzait clan, who had joined the Empire as mercenaries. The Khergit suffered major losses when they engaged Vlandian heavy cavalry, with the death of Solun-noyan and his sons. In the aftermath, Mesui was forced to lead the Khergit because of the lack of male heirs. As a result, Khergit lands were pillaged with impunity by the other clans (without much intervention from Monchug Urkhunait), greatly weakening their position in the khanate. The Aserai narrative revolves around the warrior Nimr Banu Sarran. Nimr was a young warrior who, along with other Aserai, were eager to join the Empire. Sultan Unqid Banu Hulyan allowed Nimr to participate in the battle but the Aserai troops, who mostly consisted of javelin-wielding skirmishers, were largely run down by Vlandian cavalry when they were regrouping. Still, Nimr was hailed a hero when he returned home, until a notorious incident caused his death. Coalition Viewpoints[] The Sturgians, particularly Grand Prince Raganvad Gundaroving, claim that they had done most of the work in fighting the Empire's forces. Relations between the Battanians and the Sturgians worsened when the Battanians allegedly hoarded most of the loot from their battle against the vanguard, despite not participating in the main assault against the imperial encampment. Knyaz Godun Vagiroving considers the battle a great victory, squandered by Raganvad's public resentment towards his vassals and Battanian allies in the aftermath of the battle. The Battanian nobility mostly considers the battle a success. High King Caladog fen Gruffendoc argues that the battle was a major success for the coalition. In his explanation, he claims that a contingent of Battanian archers and falxmen had ambushed the Imperials in a wooded mountain pass, annihilating the bulk of Neretzes' army. Mormaer Ergeon fen Derngil agrees that the battle was a major success, while Mormaer Melidir fen Uvain agrees regarding the strategic success but considers the ordeal a failure given the resulting strained relationship with the Sturgians and Vlandians. The Vlandians have differing views on the battle. King Derthert dey Meroc regrets his decision to join the Battanians, as little gain was made in exchange for much loss, but cites that he had little choice when Emperor Neretzes insulted his honor by naming him a coward for hesitating to join them in the battle (Vlandia had previously agreed to a defensive pact with the Empire). Baron Ingalther dey Cortain considers Pendraic a wasted opportunity for invading a weakened empire. According to Unthery dey Arromanc, who was in charge of the Vlandian crossbowmen, his men had to retreat from a charge of Imperial cataphracts, a situation that according to him occured due to unruly Barons like Ingalther dey Cortain and Aldric dey Tihr, who ignored King Derthert's plan.
Bazeck
Bazeck Settlement Information Type Village Kingdom Vaegir Fortification CurawCuraw World Map Mount&BladeBazeckCurawTemplate:World Map/Mount&BladeWarbandBazeckCurawTemplate:World Map/Warband Bazeck is a village initially owned by the Kingdom of Vaegirs. Layout[] Player Elder Fugitive The Village Elder is located straight into the village from where the player enters, standing next to a campfire. Bazeck is built beside a narrow stream in a hilly area with a few scattered pine trees. It has a total of seven structures within the village and a wooden bridge over the water. There appear to be three fields here, empty save stacks of what are probably refuse left over from harvest. Unlike most villages next to a stream, there is no evidence of an active fishing industry here. If sent here during a Hunt Down Fugitive quest, the target may be found behind the first building to the left from where the player enters, in one of the fields. Territory of the Kingdom of Vaegirs TownsCuraw Khudan Reyvadin Rivacheg CastlesBulugha Castle Dramug Castle Ismirala Castle Jeirbe Castle Nelag Castle Radoghir CastleSlezkh Castle Tilbaut Castle (M&B) Yruma Castle VillagesAyyike Bazeck Bhulaban (M&B) Fisdnar Hanun Ismirala Karindi Mazen Mechin (M&B)Rebache Shapeshte Shulus Slezkh Sumbuja Tadsamesh (M&B) Tebandra Tismirr (WB)Udiniad (WB) Ulburban Uslum Vezin
Beef
Beef Classic/Warband Viking Conquest Games Base value 103 80 80 120 Weight 20.0 Item Quantity 70 50 50 150 Morale Bonus +7 +7 +2 +7 Spoils Yes Goods Type Food Made From... Cattle Made Into... N/A Beef is a food item that provides a good morale bonus, but it is one of the foods that spoils over time. This makes beef useful only when your army can consume it quickly, or in emergencies when there is nothing else to eat. Beef is normally for sale in the marketplace, 1-3 units at a time. It is also available when slaughtering cattle acquired by raiding villages, or by trading with the Village Elder. If cattle are received for free and profits are desired, herd the cows toward a town and kill some until your inventory is full. Then go into town, sell all the meat, and repeat this process until all cattle are dead. Spoilage[] Beef will go through several stages over the course of five days before it becomes completely rotten: Beef Fresh Beef Day-old Beef Two Days-old Beef Smelling Beef Rotten Beef Despite the degradation of the food, the morale bonus remains constant until the beef is fully rotten, at which point it is no longer edible and provides no bonus. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth
Belgir
Baron Belgir Official Information Kingdom Vlandia Monarch King Derthert Title Baron Fiefs Ocs HallVerecsand Castle Culture Vlandian Clan dey Fortes Personality Closefisted (Generosity -1)Cruel (Mercy -1)Impulsive (Calculating 1) Personal Details Gender Male Age 44 Spouse Unmarried Children RicheldaAnstrudaEleduran Belgir is a Baron of Vlandia and the leader of House dey Fortes. He is the owner of Ocs Hall and Verecsand Castle and the father of Richelda, Anstruda, and Eleduran. Description[] According to his Personality Traits, he is Closefisted (Generosity -1), Cruel (Mercy -1) and Impulsive (Calculating -1). He has a reputation for being possessed with a fierce and dangerous temper. As with all noblepersons, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] One Handed 90 Two Handed 90 Polearm 90 Bow 70 Crossbow 60 Throwing 60 Riding 100 Athletics 60 Charm 120 Tactics 50 Leadership 100 Trade 80
Belir Noyan
Belir Noyan Official Information Kingdom Khergit Khanate Monarch Sanjar Khan Title Vassal Personal Details Gender Male Belir Noyan is initially a vassal in the Khergit Khanate under the rule of Sanjar Khan. He is also the lord of Narra. You may fight him or have him side with you as you help Dustum Khan, the claimant and Sanjar's brother, gain control of the Khanate. He has gained a mild reputation due to his penchant for raiding villages, especially those of lords he does not like, even if it would require travelling across Calradia to do so. Aile[] Spouse: Lady Ravin Children: Tansugai Noyan, Lady Ruha Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Belir Noyan - Default Stats and Equipment Attributes Stat Points Level 30 Strength 18 Agility 17 Intelligence 12 Charisma 20 Health 61 Armor Head Khergit Guard Helmet Body Nomad Robe, Lamellar Armor Hand Lamellar Gauntlets Foot Nomad Boots, Splinted Leather Greaves Skills Skill Points Ironflesh 4 Power Strike 5 Power Throw ? Power Draw 4 Weapon Master ? Shield ? Athletics 3 Riding 5 Horse Archery ? Looting ? Trainer 5 Tracking ? Tactics 4 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 2 Leadership 6 Trade ? Proficiencies Weapon Type Points One Handed Weapons 190 Two Handed Weapons 190 Polearms 190 Archery 190 Crossbows 190 Throwing 190 Weapons Melee Fighting Pick Ranged Khergit Bow, Arrows Shield Elite Cavalry Shield Mount Courser Gallery[] Belir Noyan in battle gear Khergit Khanate Monarch: Claimant: Sanjar Khan Dustum Khan Vassals: Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Ladies: Lady Arjis Lady Atjahan Lady Ayasu Lady Borge Lady Chedina Lady Dulua Lady Hindal Lady Kefra Lady Mahraz Lady Mechet Lady Nadha Lady Nirvaz Lady Qutala Lady Ravin Lady Ruha Lady Selik Lady Thalatha Lady Tuan Lady Yasreen Lady Zenur
Belligerent Drunk
Note: This article might be outdated. You can help out by reviewing the contents for outdated information, making changes as necessary, once you believe the article is up to date, amend the based on version number.Based On: Warband 1.172Latest Version: 1.174 Belligerent Drunks are an addition to Warband that appear randomly in taverns across Calradia. At lower renown levels, the player is attacked on sight when the Belligerent Drunk states that he's going to "Wipe that smirk off your face". However, at higher renown levels the player is given the option to ask "Do you know who I am?", this causes the game to test a random number against the player's Renown. If successful, the drunk apologizes. After a successful renown check, the player can still force the drunk to fight or allow him to leave. At some point, affected by renown and possibly other factors, Belligerent Drunks stop attacking on sight or challenging the player altogether, they will stand in the tavern until approached and activated by the player. They carry Nordic Swords, and usually wear tabards or peasant level clothing. During the fight, any melee weapons the player has equipped can be used in the fight, including fists, however any attempt to use ranged weapons (bows, crossbows or thrown weapons) results in the bartender shouting "No shooting! No shooting!" and the weapons are unequipped. During the fight, other occupants of the tavern will run for cover and typically end up either behind the bar or in the corners of the tavern, they never leave however, so are always available afterwards. Leaving and re-entering the tavern after the fight re-randomizes their positions, often making them easier to talk to. A bar fight in Sargoth. After the drunk is knocked out, a relationship bonus or penalty with the tavernkeeper will be given according to your actions. If you apologize first or complete the dialogue necessary for him to begin attacking you, the tavern keeper will thank you for saving the other bar patrons from some broken skulls and give you the drunk's sword and money (+1 Relationship). If you kill the drunk before he has a chance to start talking, the tavern keeper will be annoyed. However, he will admit that it looked like the drunk was going to attack you. You will still get the drunk's equipment (-1 Relationship). No matter whether you really killed him or knocked him out, the keeper will express a hope that the drunk is still alive, as dead patrons are bad for business (there is no in-game effect; the bar will remain just as busy whether you kill him or knock him unconscious). Victory gains you a Nordic Sword (providing you have inventory space) as well as 50-200 denars. Bug: If you have enough renown for the "Do you know who I am?" option to work, after the drunk starts walking away, you can talk to him again and choose the 'apologize' option causing him to instigate the fight. However, he will resume walking away after drawing his sword and vanish through the tavern door. This will count as his defeat, even if you didn't do a thing and you will still get all the prizes you would normally get for killing him. Stats and equipment[] Belligerent Drunk - Default Stats and Equipment Attributes Stat Points Level 15 Strength 23 Agility 13 Intelligence 4 Charisma 4 Health 76 Armor Head (Possible): Fur Hat, Leather Cap Body Red Tunic, Linen Tunic, Tunic with vest, Tabard, Leather Vest Hand ? Foot Woolen Hose, Nomad Boots, Blue Hose, Wrapping Boots Skills Skill Points Ironflesh 9 Power Strike 2 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics ? Riding 1 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 120 Two Handed Weapons 120 Polearms 120 Archery 120 Crossbows 120 Throwing 120 Weapons Melee Nordic Sword Ranged ? Shield ? Mount ?
Berican
Baron Berican Official Information Kingdom Vlandia Monarch King Derthert Title Baron Fiefs Usanc Castle Clan dey Rothad Personal Details Gender Male Age 48 Children ElendaraDagunic Berican is an Baron of Vlandia and the leader of Dey Rothad. He is the owner of Usanc Castle and the father of Elendara and Dagunic. Description[] According to his Personality Traits, he is Generous (Generosity 1), Cautious (Valor -1) and Impulsive (Calculating 1). He has a reputation for being cautious. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 120 Two Handed 120 Polearm 120 Bow 100 Crossbow 80 Throwing 80 Riding 100 Athletics 80 Charm 60 Steward 60 Leadership 80
Bertliana
Lady Bertliana Official Information Kingdom Vlandia Monarch King Derthert Title Noblewoman Clan dey Gunric Personal Details Gender Female Age 22 Spouse Lucand Bertliana is a noblewoman of Vlandia and a member of House dey Gunric. She is the wife of Lucand. Description[] According to her Personality Traits, she is Honest (Honor 1). She has the reputation of being honorable. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value Riding 100 Steward 80 Trade 60 Charm 80
Bhulaban
Bhulaban Settlement Information Type Village Kingdom VaegirKhergit Fortification KhudanSungetche Castle World Map Mount&BladeBhulabanKhudanTemplate:World Map/Mount&BladeWarbandBhulabanSungetche CastleTemplate:World Map/Warband Bhulaban is a village initially owned by the Kingdom of Vaegirs in classic Mount&Blade and the Khergit Khanate in Warband. Layout[] Player Elder Fugitive The Village Elder can be found straight into the village, near a campfire and woodpile. Bhulaban is surrounded by many low hills and pine trees. It has a total of six structures, though most of them are connected to each other, making them only three distinct groups. There aren't any visible fields, instead the residents appear to be hunters as bones in a patch of blood-stained snow may be found nearby and a butchering pole with hooks and meat is located behind one of the buildings. Many piles of cut logs lay scattered throughout the vicinity. If sent here during a Hunt Down Fugitive quest, the target may be found on the far right side of the village from where the player enters, standing directly in front of the butchering rack. Territory of the Kingdom of Vaegirs TownsCuraw Khudan Reyvadin Rivacheg CastlesBulugha Castle Dramug Castle Ismirala Castle Jeirbe Castle Nelag Castle Radoghir CastleSlezkh Castle Tilbaut Castle (M&B) Yruma Castle VillagesAyyike Bazeck Bhulaban (M&B) Fisdnar Hanun Ismirala Karindi Mazen Mechin (M&B)Rebache Shapeshte Shulus Slezkh Sumbuja Tadsamesh (M&B) Tebandra Tismirr (WB)Udiniad (WB) Ulburban Uslum Vezin Territory of the Khergit Khanate TownsHalmar Ichamur Narra Tulga CastlesAsugan Castle Distar Castle Malayurg Castle Sungetche Castle Tulbuk Castle Uhhun Castle Unuzdaq Castle VillagesAda Kulun Amashke Bhulaban(WB) Bulugur Dashbigha Dirigh Aban Dugan Dusturil Kedelke Peshmi Tash Kulun Tismirr(M&B) Tulbuk Uhhun Zagush
Black Khergit Guard
Black Khergit Guard Troop Information Culture Black Khergit Wages ? Acquired from... Prisoners (before being cut)Black Khergit Horseman (possibly) Upgrade Cost ? XP for Kill ? Ransom Value ? Black Khergit Guards were a type of bandit in earlier versions of Mount&Blade. They are of a higher leven than the Black Khergit Horseman, implying the possibility that, should the Horsemen be recruited, they could in time be upgraded to Guards. Unlike the Dark Knights, the Black Khergit Guards were not completely removed from the game and can easily be enabled again. Stats and equipment[] Black Khergit Guard - Default Stats and Equipment Attributes Stat Points Level 28 Strength ? Agility ? Intelligence ? Charisma ? Health ? Armor Head Khergit Guard Helmet, Khergit Cavalry Helmet Body Khergit Guard Armor Hand None Foot Khergit Guard Boots Skills Skill Points Ironflesh 4 Power Strike 0 Power Throw 0 Power Draw 6 Weapon Master 0 Shield 0 Athletics 0 Riding 6 Horse Archery 6 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 0 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Prisoner Management 0 Leadership 0 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 140 Two Handed Weapons 140 Polearms 140 Archery 140 Crossbows 140 Throwing 140 Weapons Melee Nomad Sabre, Scimitar, Winged Mace, Lance Ranged Khergit Bow, Arrows Shield Nomad Shield Mount War Horse, Steppe Horse Trivia[] The Black Khergits could have been the inspiration for Bannerlord's Karakhergit faction, and this is reinforced by the fact that "kara" means "black" in Turkic languages.
Black Khergit Horseman
Black Khergit Horseman Troop Information Culture Black Khergit Wages ? Acquired from... Prisoners (before being cut) Upgrades to... Black Khergit Guard (possibly) Upgrade Cost ? XP for Kill ? Ransom Value ? Black Khergit Horsemen were a type of bandit in earlier versions of Mount&Blade. There is another Black Khergit troop kind, called "Black Khergit Guard", which is of a higher level. It is unknown if the Horseman is supposed to upgrade into a Guard. Unlike the Dark Knights, the Black Khergit Horsemen were not completely removed from the game and can easily be enabled again. Stats and equipment[] Black Khergit Horseman - Default Stats and Equipment Attributes Stat Points Level 21 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 48 Armor Head (Possible): Steppe Cap, Nomad Cap, Khergit War Helmet Body Mail Hauberk, Lamellar Armor Hand ? Foot Hide Boots Skills Skill Points Ironflesh 3 Power Strike ? Power Throw ? Power Draw 3 Weapon Master ? Shield ? Athletics ? Riding 3 Horse Archery 3 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 100 Two Handed Weapons 100 Polearms 100 Archery 100 Crossbows 100 Throwing 100 Weapons Melee Sabre, Scimitar, Flanged Mace, Spear, Lance Ranged Khergit Bow, Nomad Bow, Arrows Shield (Possible): Plate Covered Round Shield Mount Saddle Horse, Steppe Horse Trivia[] The Black Khergits could have been the inspiration for Bannerlord's Karakhergit faction, and this is reinforced by the fact that "kara" means "black" in Turkic languages.
Bludgeon
With Fire & Sword See Also One-handed Weapons (List) Melee Weapons (List) Weapons (List)
Boar Champion
Boar Champion Troop Information Culture Vlandia Wages 13 denars/day Acquired from... Boar Veteran Upgrades to... None Upgrade Cost None Ransom Value ? denars Boar Champions are tier-four archers of the Company of the Golden Boar. Contents 1 Tactics 2 Skills 3 Equipment 4 Gallery Tactics[] They are very powerful - so much so they can compete against Vlandian Sharpshooters. Try to hire them for the Empire but avoid using them against the Khuzait. Skills[] (v1.2.x) One Handed 200 Two Handed 120 Polearm 120 Bow 40 Crossbow 180 Throwing 40 Riding ? Athletics 120 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Company of the Golden Boar Troops Boar Novice Boar Veteran Boar Champion
Boar Novice
Boar Novice Troop Information Culture Vlandia Wages 2 denars/day Acquired from... Company of the Golden Boar Upgrades to... Boar Veteran Upgrade Cost ? denars Ransom Value ? denars Boar Novices are tier-two archers of the Company of the Golden Boar. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Company of the Golden Boar Troops Boar Novice Boar Veteran Boar Champion
Boar Spear
Warband Mount&Blade See Also Polearms (List) One-handed Weapons (List) Melee Weapons (List) Weapons (List)
Boar Spear/Warband
Boar Spear Boar SpearPolearmBase value: 76 denarsWeight: 1.5Swing: 26cThrust: 23pSpeed rating: 90Weapon reach: 157
Boar Veteran
Boar Veteran Troop Information Culture Vlandia Wages 5 denars/day Acquired from... Boar Novice Upgrades to... Boar Champion Upgrade Cost ? denars Ransom Value ? denars Boar Veterans are tier-three archers of the Company of the Golden Boar. Skills[] (v1.2.x) One Handed 80 Two Handed 80 Polearm 80 Bow 20 Crossbow 120 Throwing 20 Riding ? Athletics 80 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Company of the Golden Boar Troops Boar Novice Boar Veteran Boar Champion
Board Games
Board games are content introduced in Bannerlord. Each faction has their own table games, making a total of six different games. Every tavern has a single board game. Keeps also have a set, and players can occasionally request a game from nobles. The game in the tavern is tied to the starting culture of the city in which the tavern is found, and game in the keep is tied to the culture of the owner. Available Games[] Tablut is the Imperial game, and is based on the Sámi game of the same name. MuTorere is the Vlandian game, and is based on the Māori game of the same name. Bagh-Chal is the Battanian game, and is based on the Nepali game of the same name. Konane is the Sturgian game, and is based on the Hawaiian game of the same name. Seega is the Aseraian game, and is based on the Egyptian game of the same name. Puluc is the Khuzait game, and is based on the Q'eqchi game of the same name. Trivia[] If a player picks Black for MuTorere a situation can be engineered where it is impossible to lose unless one makes a mistake. Bagh-Chal in Nepali is बाघ चाल, which translates to Tiger Game. In Nepal it features Tigers and Goats instead of Wolves and Sheep. In the bannerlord ruleset if both players in Bagh-Chal play optimally the game will end in a threefold repetition. It is said by Plato that Seega was taken by Greek traders across the Mediterranean, it would later develop into Petteia, which in turn would evolve into Ludus Latrunculorum in Rome. Thus Seega can be considered the spiritual ancestor of such games as Chess and Hnefatafl, including Tablut. The Ngāti Hauā chief Wiremu Tamihana Te Waharoa reputedly offered a game of MuTorere to Governor George Grey with the whole country going to the winner, but Grey declined. Because Konane is decided by a fail-state rather than a victory-state, it is impossible to reach a draw or repetition. Strategies[] MuTorere can easily be won by splitting up your pieces as soon as possible, and never having them together as 3 again. Then, simply wait for the opponent to join their pieces in three and you will win. On Hard difficulty (whenever you are betting) it can take a while of repetitions, but it is foolproof.
Board Shield
A board shield inventory icon and the stats on a heavy one. Board Shields are the some of the largest and strongest shields in the Mount&Blade series. The Fur Covered Shield is the only shield with a higher size attribute. Broad and tall, they are based on Roman scuta or medieval pavise shields and offer excellent protection to their users. However, because they are so big and unwieldy, they cannot be used on horseback. They are used by almost all Rhodok troops. Board shields are probably one of the best shields to use during siege battles, because they will soak up any amount of missile fire when attacking and can form an effective mobile barricade when defending. There are four different types of Board Shields, which may also receive Modifiers. Stats[] Shield Durability Weight Resistance Size Speed Base Value Other Old Board Shield 280 3.5 4 85x143 89 60 Cannot be used on horseback Plain Board Shield 360 4.0 8 85x143 85 114 Cannot be used on horseback Board Shield 430 4.5 10 85x143 81 210 Cannot be used on horseback Heavy Board Shield 550 5.0 14 85x143 78 370 Cannot be used on horseback
Bodkin Arrows
Bodkin Arrows are one of the most useful arrows for an unmounted archery specialist. Although two less arrows are held in the quiver compared to Khergit Arrows, Bodkin Arrows have a 0.5 weight advantage that allows the player to run away slightly faster. With Fire & Sword Warband Mount&Blade See Also Bow Ammunitions (List) Ammunitions (List) Weapons (List)
Bodkin Arrows/Warband
Bodkin Arrows Bodkin Arrows (28 / 28)Base value: 350 denarsWeight: 3.0+3 to damage
Bodo
Note: This article might be outdated. You can help out by reviewing the contents for outdated information, making changes as necessary, once you believe the article is up to date, amend the based on version number.Based On: Viking Conquest 2.036Latest Version: 2.069 Bodo Appears in Viking Conquest Official Information Culture Visigothic Religion Cantabrian Gods (ingame is seen as Christian) Character Details Found in in story or random Mead Hall if in sandbox Hire Cost Free Likes Beda Liked by Asbjorn Dislikes Solveig, Helgi Connections Cantwaraburh Noble No Bodo is one of the heroes in Viking Conquest. Bodo is a Visigoth, believer in Erudino hailing from the Kingdom of Asturias in the Cantabrian region of Spain. Bodo is the first hero the player character encounters in the story mode, but will join the party much later. In the story mode, Bodo will join the party after freeing him from Sven Bull Neck's Hideout by either successfully assaulting the hideout or buying him as a slave. Contents 1 Usage 2 Campaign 3 Story 4 Starting stats and equipment Usage[] Bodo is very versatile, can be used as cavalry, in the shieldwall, as a skirmisher or archer. Alternatively, the persuasion skill recommends Bodo as an emissary, though due to his high starting leadership and maxed trainer, could also be very useful to the hero in party. Campaign[] In the beginning, Bodo is a Cantabrian traveler who made friends with the protagonist. He was fighting along with the protagonist and the crew of the Woden Ric but fell unconscious fighting them. He was later captured by Sven Bull Neck and taken to their secret hideout. After being bought out or rescued by the protagonist, it was revealed that he was under the command of the King of Asturias to bring a special message to Brytenwalda Aethelred Aethelwulfing for the King of Asturias that could change the tide of war and enforce the alliance, but he was chased by Jarl Sigurd Ragnarsson who wanted to be king of Danmark and conquer Englaland. Avo, the captain of Woden Ric, betrayed his crew and the passengers for the promise of riches but was betrayed himself as he died alongside the rest of the crew. Bodo managed to give the message to the protagonist's mother so she would be safe, but they must reach Sven to prevent him from finding the truth or else he would kill her. Story[] "Sir, I should be dead, but I still live while others who should be alive are dead. I came to consider the ship that brought me north, the Woden Ric, as a home, with its crew as my family. So when the Vikings attacked, I grabbed my sword and my shield and prepared to defend them to the death." "The Cantabrians are Christians, but some of us still remember the old gods. One in particular, Erudino, guides us in battles, and I shout his name while attacking with my sword." "I'm not an idiot. I knew that the battle was lost. We were outnumbered, and they were better armed, but I asked Erudino to let me kill as many as possible before my trip to paradise. I hoped my sacrifice would allow the others to flee or cause fear among the Vikings, but these Vikings were hardened who men who knew their job well. Half a dozen of them surrounded me and beat me while their companions invaded the Woden Ric and killed whoever stood in their way..." "I saw everyone down: the captain, the sailors, the archers that protected the boat... and I thought I myself was dead until I woke up in the Viking ship, tied hand and foot. I was a prisoner, but thank God, I escaped." "Now, I am a miserable man before Erudino. I should be dead and the others alive. Now, I just live for redemption." Starting stats and equipment[] Bodo - Default Stats and Equipment Attributes Stat Points Level 9 Strength 14 Agility 11 Intelligence 10 Charisma 14 Health 63 Armor Head ? Body Tunic Hand ? Foot Leather Shoes Skills Skill Points Sea-King ? Navigation ? Ironflesh 7 Power Strike 7 Power Throw 7 Power Draw ? Weapon Maintenance 3 Weapon Master 5 Athletics 5 Riding 4 Looting ? Trainer 5 Tracking ? Tactics 5 Path-finding ? Spotting ? Inventory Management 4 Wound Treatment ? Surgery ? First Aid 2 Engineer ? Persuasion 7 Leadership 7 Trade 1 Proficiencies Weapon Type Points One Handed Weapons 111 Two Handed Weapons 91 Polearms 91 Archery 91 Crossbows 91 Throwing 91 Slings 91 Weapons Melee Light Long Spear Ranged Javelins Shield ? Mount ? Player's Companions Agathinos Ailchu Asbjorn Beda Bodo Brunhild Caio Ceawlin ClovisDonnchadh Dwywei Egil Helgi Morgant Reginhard Solveig
Body armor
For body armor featured in Mount&Blade: With Fire & Sword, see Body armor (With Fire & Sword). Body Armor is any garment worn on the body to protect the wearer from damage. This ranges from ragged shirts to lordly plate armor. The following Item stats have been taken from Mount&Blade: Warband. Tables of Body Armor[] Merchandise[] These are "normal" body armors that can be purchased from Armor Merchants and can be found with random modifiers. ▼ Show/Hide Body Armor ▼ Armor Requirement Body Armor Leg Armor Weight Base Value Modifiers Aketon - 22 6 11.0 297 Tattered, Ragged, Sturdy, Thick, Hardened Archer's Padded Vest - 23 12 6.0 260 Tattered, Ragged, Sturdy, Thick, Hardened Banded Armor STR 8 49 14 23.0 2710 Rusty, Battered, Crude, Thick, Reinforced, Lordly Blue Dress - 6 2 1.0 6 Tattered, Ragged, Sturdy, Thick, Hardened Blue Gambeson - 21 5 5.0 270 Tattered, Ragged, Sturdy, Thick, Hardened Blue Tunic - 7 1 1.0 10 Tattered, Ragged, Sturdy, Thick, Hardened Brigandine - 46 12 19.0 1830 Rusty, Battered, Crude, Thick, Reinforced, Lordly Byrnie STR 7 39 6 17.0 795 Rusty, Battered, Crude, Thick, Reinforced, Lordly Cavalry Robe - 36 8 15.0 990 Rusty, Battered, Crude, Thick, Reinforced, Lordly Coat of Plates (black) STR 8 52 16 25.0 3828 Rusty, Battered, Crude, Thick, Reinforced, Lordly Coat of Plates (red) STR 8 52 16 25.0 3828 Rusty, Battered, Crude, Thick, Reinforced, Lordly Cuir Bouilli STR 8 50 15 24.0 3100 Rusty, Battered, Crude, Thick, Reinforced, Lordly Dress (a) - 9 9 1.0 33 Tattered, Ragged, Sturdy, Thick, Hardened Dress (b) - 9 9 1.0 33 Tattered, Ragged, Sturdy, Thick, Hardened Dress - 6 2 1.0 6 Tattered, Ragged, Sturdy, Thick, Hardened Fur Coat - 13 6 6.0 117 Rusty, Battered, Crude, Thick, Reinforced, Lordly Gambeson - 20 5 5.0 260 Tattered, Ragged, Sturdy, Thick, Hardened Green Tunic - 7 1 1.0 10 Tattered, Ragged, Sturdy, Thick, Hardened Haubergeon STR 6 41 6 18.0 863 Rusty, Battered, Crude, Thick, Reinforced, Lordly Heraldic Mail STR 7 50 16 22.0 3520 Rusty, Battered, Crude, Thick, Reinforced, Lordly Heraldic Mail STR 7 50 16 22.0 3610 Rusty, Battered, Crude, Thick, Reinforced, Lordly Heraldic Mail with Surcoat STR 7 49 17 22.0 3454 Rusty, Battered, Crude, Thick, Reinforced, Lordly Heraldic Mail with Tabard STR 7 51 15 21.0 3654 Rusty, Battered, Crude, Thick, Reinforced, Lordly Khergit Armor - 24 - 2.0 38 Tattered, Ragged, Sturdy, Thick, Hardened Khergit Elite Armor STR 8 52 16 25.0 3828 Rusty, Battered, Crude, Thick, Reinforced, Lordly Khergit Lamellar Vest STR 7 40 8 18.0 970 Tattered, Ragged, Sturdy, Thick, Hardened Lamellar Armor - 48 13 25.0 2410 Rusty, Battered, Crude, Thick, Reinforced, Lordly Lamellar Vest STR 7 40 8 18.0 970 Tattered, Ragged, Sturdy, Thick, Hardened Leather Apron - 12 7 3.0 61 Tattered, Ragged, Sturdy, Thick, Hardened Leather Armor - 18 - 7.0 65 Tattered, Ragged, Sturdy, Thick, Hardened Leather Jacket - 20 - 3.0 50 Tattered, Ragged, Sturdy, Thick, Hardened Leather Jerkin - 23 6 6.0 321 Tattered, Ragged, Sturdy, Thick, Hardened Leather Vest - 15 7 4.0 146 Tattered, Ragged, Sturdy, Thick, Hardened Light Leather - 26 7 5.0 352 Rusty, Battered, Crude, Thick, Reinforced, Lordly Linen Tunic - 6 1 1.0 6 Tattered, Ragged, Sturdy, Thick, Hardened Mail Hauberk STR 7 40 12 19.0 1320 Rusty, Battered, Crude, Thick, Reinforced, Lordly Mail Shirt STR 7 37 12 19.0 1040 Rusty, Battered, Crude, Thick, Reinforced, Lordly Mail with Surcoat STR 7 42 14 22.0 1544 Rusty, Battered, Crude, Thick, Reinforced, Lordly Mamluke Mail STR 8 48 16 24.0 2900 Rusty, Battered, Crude, Thick, Reinforced, Lordly Nomad Armor - 24 - 2.0 25 Tattered, Ragged, Sturdy, Thick, Hardened Nomad Robe - 32 10 15.0 610 Tattered, Ragged, Sturdy, Thick, Hardened Nomad Vest - 23 9 7.0 390 Tattered, Ragged, Sturdy, Thick, Hardened Padded Cloth - 22 6 11.0 297 Tattered, Ragged, Sturdy, Thick, Hardened Padded Leather - 27 10 12.0 454 Tattered, Ragged, Sturdy, Thick, Hardened Peasant Dress - 6 2 1.0 6 Tattered, Ragged, Sturdy, Thick, Hardened Pelt Coat - 9 1 2.0 14 Tattered, Ragged, Sturdy, Thick, Hardened Plate Armor STR 9 55 17 27.0 6553 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Ragged Outfit - 23 9 7.0 390 Tattered, Ragged, Sturdy, Thick, Hardened Rawhide Coat - 10 - 5.0 12 Tattered, Ragged, Sturdy, Thick, Hardened Red Gambeson - 21 5 5.0 275 Tattered, Ragged, Sturdy, Thick, Hardened Red Shirt - 7 1 1.0 10 Tattered, Ragged, Sturdy, Thick, Hardened Red Tunic - 7 1 1.0 10 Tattered, Ragged, Sturdy, Thick, Hardened Robe - 8 6 1.5 31 Tattered, Ragged, Sturdy, Thick, Hardened Sarranid Elite Armor STR 8 52 16 25.0 3828 Rusty, Battered, Crude, Thick, Reinforced, Lordly Sarranid Guard Armor - 38 8 19.0 1200 Rusty, Battered, Crude, Thick, Reinforced, Lordly Sarranid Leather Armor - 32 12 9.0 650 Rusty, Battered, Crude, Thick, Reinforced, Lordly Sarranid Mail Shirt STR 7 40 14 19.0 1400 Rusty, Battered, Crude, Thick, Reinforced, Lordly Scale Armor STR 8 52 13 25.0 2558 Rusty, Battered, Crude, Thick, Reinforced, Lordly Shirt - 5 - 1.0 3 Tattered, Ragged, Sturdy, Thick, Hardened Skirmisher Armor - 15 9 3.0 74 Tattered, Ragged, Sturdy, Thick, Hardened Steppe Armor - 16 8 5.0 195 Tattered, Ragged, Sturdy, Thick, Hardened Studded Leather Coat STR 7 36 10 14.0 690 Rusty, Battered, Crude, Thick, Reinforced, Lordly Surcoat over Mail STR 7 43 14 22.0 1720 Rusty, Battered, Crude, Thick, Reinforced, Lordly Tabard - 14 6 3.0 107 Tattered, Ragged, Sturdy, Thick, Hardened Tribal Warrior Outfit - 30 10 14.0 520 Tattered, Ragged, Sturdy, Thick, Hardened Tunic with Green Cape - 6 2 1.0 6 Tattered, Ragged, Sturdy, Thick, Hardened Tunic with vest - 11 6 2.0 47 Tattered, Ragged, Sturdy, Thick, Hardened Vaegir Elite Armor STR 8 52 16 25.0 3828 Rusty, Battered, Crude, Thick, Reinforced, Lordly Woolen Dress - 8 2 1.75 10 Tattered, Ragged, Sturdy, Thick, Hardened Worn Robe - 9 9 1.0 33 Tattered, Ragged, Sturdy, Thick, Hardened Worn Robe - 9 9 1.0 33 Tattered, Ragged, Sturdy, Thick, Hardened ▲ Show/Hide Body Armor ▲ Non-merchandise[] These armors are not sold by merchants. They will usually never possess modifiers, even if they are coded to allow for them. However, some may rarely be obtained as loot from enemies wearing such items. Such looted non-merchandise armors may have modifiers. Many of these are also unobtainable to the player without using the cheat menu. ▼ Show/Hide Body Armor ▼ Armor Requirement Body Armor Leg Armor Weight Base Value Acquisition Arena Armor Blue - 29 13 16.0 650 Nord, Swadian, Vaegir tournaments Arena Armor Green - 29 13 16.0 650 Nord, Swadian, Vaegir tournaments Arena Armor Red - 29 13 16.0 650 Nord, Swadian, Vaegir tournaments Arena Armor White - 29 13 16.0 650 Cheats only Arena Armor Yellow - 29 13 16.0 650 Nord, Swadian, Vaegir tournaments Arena Tunic Blue - 16 6 2.0 47 Khergit, Rhodok, Sarranid tournaments Arena Tunic Green - 16 6 2.0 47 Khergit, Rhodok, Sarranid tournaments Drop from Rhodok Spearmen and Crossbowmen Arena Tunic Red - 16 6 2.0 47 Khergit, Rhodok, Sarranid tournaments Arena Tunic White - 16 6 2.0 47 Cheats only Arena Tunic Yellow - 16 6 2.0 47 Khergit, Rhodok, Sarranid tournaments Black Armor STR 10 57 18 28.0 9496 Cheats only Bride Dress - 10 10 3.0 500 Worn by female characters during their wedding Brown Dress - 10 10 3.0 500 Cheats only Burlap Tunic - 3 1 1.0 5 Cheats only Cloaked Tunic - 14 10 4.0 384 Cheats only Coat - 14 10 4.0 384 Cheats only Coat of Mail - 14 10 4.0 384 Cheats only Coat with Cape - 14 10 4.0 384 Cheats only Courtly Outfit - 14 10 4.0 384 Cheats only Green Dress - 10 10 3.0 500 Cheats only Hide Armor - 14 10 4.0 384 Cheats only Hide Coat - 14 10 4.0 384 Cheats only Homespun Dress - 14 10 4.0 384 Cheats only Khergit Guard Armor - 50 18 25.0 3048 Dustum Khan's default gear Khergit Lady Dress - 10 10 3.0 500 Cheats only Khergit Leather Lady Dress - 10 10 3.0 500 Cheats only Lady Dress (blue) - 10 10 3.0 500 Cheats only Lady Dress (green) - 10 10 3.0 500 Cheats only Lady Dress (ruby) - 10 10 3.0 500 Cheats only Leather Coat - 14 10 4.0 384 Cheats only Light Mail and Plate - 32 12 10.0 532 Cheats only Linen Shirt - 14 10 4.0 384 Cheats only Long Coat of Mail - 14 10 4.0 384 Cheats only Mail and Plate - 34 12 16.0 593 Cheats only Mail with Tunic (green) - 39 8 16.0 650 Drop from Rhodok Sharpshooters and Veteran Spearmen Mail with Tunic (red) - 39 8 16.0 650 Drop from Swadian Footmen Merchant Outfit - 14 10 4.0 384 Cheats only Nobleman Outfit - 15 12 4.0 348 Lezalit's default gear Nordic Armor - 14 10 4.0 384 Cheats only Nordic Outfit - 14 10 4.0 384 Cheats only Pilgrim Disguise - 19 8 2.0 25 Jeremus' default gear, also worn when sneaking into enemy towns Red Dress - 10 10 3.0 500 Cheats only Red Tunic - 7 1 1.0 10 Cheats only Rich Outfit - 16 4 4.0 348 Artimenner`s default gear Sarranid Dress (a) - 10 10 3.0 500 Cheats only Sarranid Dress (b) - 10 10 3.0 500 Cheats only Sarranid Lady Dress (a) - 10 10 3.0 500 Cheats only Sarranid Lady Dress (b) - 10 10 3.0 500 Cheats only Sleeveless Leather Tunic - 14 10 4.0 384 Cheats only Sleeveless Tunic - 14 10 4.0 384 Cheats only Steppe Outfit - 14 10 4.0 384 Cheats only Strange Armor STR 7 38 19 18.0 1259 Part of Strange Set Thick Coat - 14 10 4.0 384 Cheats only Wool Coat - 14 10 4.0 384 Cheats only ▲ Show/Hide Body Armor ▲ Equipment Melee weapons — One-handed weapons (WF&S) Two-handed weaponsTwo-handed/One-handed weapons Polearms (WF&S) Polearm/Two-handed weapons Ranged weapons — Bows (WF&S) Crossbows Thrown weapons Firearms (WF&S) Armor — Body Armor (WF&S) Helmets (WF&S) Gloves (WF&S)Boots (WF&S) Shields (WF&S) Other — Horses Arena Equipment
Body armor (With Fire & Sword)
For body armor featured in Mount&Blade: Warband, see Body armor. Body Armor is less prevalent in With Fire & Sword than in Warband, since most units carry a wide variety of civilian coats and robes. This fact is historically accurate, as in the XVII century heavy armor was reserved for pikemen and heavy cavalry units only, due to introduction of firearms. With such reduced armor capacity, the best defense is either firepower (for infantry units) or agility (for cavalry units). List of Body Armors[] The following is an incomplete table of body armors available in With Fire & Sword. Variations with same name and statistics are omitted. Note all might be available to the player without the use of modding or cheats. Click [Expand] to see the whole table. Tables can be sorted by clicking on one of the boxes on the top row. Armor Requirement Body Armor Leg Armor Weight Base Value Kuntush 0 1 1 1.00 50 Good Kuntush 0 2 2 1.50 100 Good Kuntush 0 4 2 1.50 100 Hajduk Uniform 0 4 2 1.50 130 Polish Dragoon Uniform 0 14 8 1.50 550 Broadcloth Dress 0 1 1 1.00 50 Cossack Zupan 0 6 4 1.50 170 Simple Zupan 0 1 1 1.50 60 Cossack Zupan 0 8 2 1.50 200 Marksman Caftan 0 1 1 1.00 60 Marksman Uniform 0 12 2 1.50 350 New Line Uniform 0 12 2 1.50 300 New Line Uniform 0 12 2 1.50 350 Rank Cossack Uniform 0 8 4 1.50 220 German Musketeer Line Uniform 0 13 4 1.50 400 Broadcloth <a href=" class="image"><img alt="Broadcloth2" src=" decoding="async" loading="lazy" width="90" height="90" class="thumbimage" data-image-name="Broadcloth2.jpg" data-image-key="Broadcloth2.jpg" data-relevant="0" data-src=" /></a> 0 1 1 1.00 60 Caftan <a href=" class="image"><img alt="Caftan2" src=" decoding="async" loading="lazy" width="90" height="90" class="thumbimage" data-image-name="Caftan2.jpg" data-image-key="Caftan2.jpg" data-relevant="0" data-src=" /></a> 0 1 1 1.00 50 Civil Dress 0 2 2 1.50 200 Village Dress 0 1 1 1.00 60 Civil Dress 0 3 1 1.50 200 Robe 0 1 1 1.00 60 Janissary Uniform 0 8 1 2.00 240 Musketeer Camisole 0 16 2 1.50 500 Svitka <a href=" class="image"><img alt="Svitka2" src=" decoding="async" loading="lazy" width="90" height="90" class="thumbimage" data-image-name="Svitka2.jpg" data-image-key="Svitka2.jpg" data-relevant="0" data-src=" /></a> 0 1 1 1.00 50 Cossack Zupan 0 6 3 1.50 175 Simple Robe 0 1 1 1.00 60 Kuntush 0 1 1 1.00 60 Rich Kuntush 0 4 2 1.50 120 Turkish Attire 0 3 3 2.00 180 Scottish Musketeer Camisole 0 13 4 1.50 400 Swedish Musketeer Uniform 0 14 2 1.50 425 Swedish Dragoon Uniform 0 17 6 1.50 600 Bodyguard Camisole 0 20 4 5.00 840 Quilted Robe 0 20 8 3.50 1120 Robe 0 14 5 3.00 550 Rynda Caftan 0 16 10 1.50 1260 Leather-clad Zupan 0 23 3 5.00 1190 Serduk Zupan 0 24 12 4.00 2160 Tegilai 7 28 20 6.00 3960 Tegilai 7 30 15 6.00 3960 Tegilai 7 32 10 6.00 3960 Tsar Dress 0 35 15 3.50 20000 Armor-clad Zupan 0 25 6 6.00 1890 Armor-clad Kuntush 0 26 8 6.00 2070 Chain Armor 8 33 10 14.00 4200 Chain Mail Zupan 9 36 20 15.00 6750 Chain Armor 8 30 10 13.00 4000 Moscow Reiter Uniform 8 38 6 10.00 4440 Behterets 9 40 10 17.00 6900 Chain Armor 8 30 14 14.00 4200 Simple Behterets 8 35 8 13.00 4500 Chain Armor 8 26 18 11.00 3720 Behterets 7 29 11 10.00 3840 Kuyak 10 45 10 19.00 7350 Breastplate <a href=" class="image"><img alt="Breastplate" src=" decoding="async" loading="lazy" width="90" height="90" class="thumbimage" data-image-name="Breastplate.jpg" data-image-key="Breastplate.jpg" data-relevant="0" data-src=" /></a> 7 30 3 8.00 2520 Half-Cuirass <a href=" class="image"><img alt="Half-Cuirass" src=" decoding="async" loading="lazy" width="90" height="90" class="thumbimage" data-image-name="Half-Cuirass.jpg" data-image-key="Half-Cuirass.jpg" data-relevant="0" data-src=" /></a> 7 27 8 7.50 2430 Half-Cuirass <a href=" class="image"><img alt="Half-Cuirass2" src=" decoding="async" loading="lazy" width="90" height="90" class="thumbimage" data-image-name="Half-Cuirass2.jpg" data-image-key="Half-Cuirass2.jpg" data-relevant="0" data-src=" /></a> 7 30 1 7.50 2430 Handmade Half-Cuirass 7 32 1 8.00 3720 Cuirass On Leather Coat <a href=" class="image"><img alt="CuirassOnLeather" src=" decoding="async" loading="lazy" width="90" height="90" class="thumbimage" data-image-name="CuirassOnLeather.jpg" data-image-key="CuirassOnLeather.jpg" data-relevant="0" data-src=" /></a> 9 42 4 11.00 6300 Boyar Militia Uniform <a href=" class="image"><img alt="BoyarMilitiaUniform2" src=" decoding="async" loading="lazy" width="90" height="90" class="thumbimage" data-image-name="BoyarMilitiaUniform2.jpg" data-image-key="BoyarMilitiaUniform2.jpg" data-relevant="0" data-src=" /></a> 12 50 10 22.00 9975 Swedish Pikeman Uniform <a href=" class="image"><img alt="Swedish Pikeman Uniform" src=" decoding="async" loading="lazy" width="90" height="90" class="thumbimage" data-image-name="Swedish Pikeman Uniform.jpg" data-image-key="Swedish_Pikeman_Uniform.jpg" data-relevant="0" data-src=" /></a> 9 37 20 14.00 9450 Pikeman Uniform 9 35 26 14.00 9450 Pikeman Uniform 9 33 29 14.00 9450 Behterets <a href=" class="image"><img alt="Yushman3" src=" decoding="async" loading="lazy" width="90" height="90" class="thumbimage" data-image-name="Yushman3.jpg" data-image-key="Yushman3.jpg" data-relevant="0" data-src=" /></a> 10 52 15 18.00 10150 Yushman <a href=" class="image"><img alt="Yushman2" src=" decoding="async" loading="lazy" width="90" height="90" class="thumbimage" data-image-name="Yushman2.jpg" data-image-key="Yushman2.jpg" data-relevant="0" data-src=" /></a> 10 50 14 18.00 9625 Winged Hussar Coat of Mail <a href=" class="image"><img alt="WingedHussarCoatOfMail" src=" decoding="async" loading="lazy" width="90" height="90" class="thumbimage" data-image-name="WingedHussarCoatOfMail.jpg" data-image-key="WingedHussarCoatOfMail.jpg" data-relevant="0" data-src=" /></a> 10 50 6 15.00 8950 Hussar Coat of Mail <a href=" class="image"><img alt="HussarCoatOfMail" src=" decoding="async" loading="lazy" width="90" height="90" class="thumbimage" data-image-name="HussarCoatOfMail.jpg" data-image-key="HussarCoatOfMail.jpg" data-relevant="0" data-src=" /></a> 10 48 12 14.00 8950 German Infantry Line Uniform <a href=" class="image"><img alt="German Infantry Line Uniform" src=" decoding="async" loading="lazy" width="90" height="90" class="thumbimage" data-image-name="German Infantry Line Uniform.jpg" data-image-key="German_Infantry_Line_Uniform.jpg" data-relevant="0" data-src=" /></a> 9 34 28 14.00 9450 Scottish Uniform <a href=" class="image"><img alt="ScottishUniform" src=" decoding="async" loading="lazy" width="90" height="90" class="thumbimage" data-image-name="ScottishUniform.jpg" data-image-key="ScottishUniform.jpg" data-relevant="0" data-src=" /></a> 9 38 17 14.00 9450 Rich Mirror Armor <a href=" class="image"><img alt="MirrorArmor" src=" decoding="async" loading="lazy" width="90" height="90" class="thumbimage" data-image-name="MirrorArmor.jpg" data-image-key="MirrorArmor.jpg" data-relevant="0" data-src=" /></a> 13 60 15 24.00 12675 Hussar Mail with Skin <a href=" class="image"><img alt="HussarMailSkin" src=" decoding="async" loading="lazy" width="90" height="90" class="thumbimage" data-image-name="HussarMailSkin.jpg" data-image-key="HussarMailSkin.jpg" data-relevant="0" data-src=" /></a> 12 58 15 18.00 11600 Eastern Brigandine <a href=" class="image"><img alt="EasternBrigandine" src=" decoding="async" loading="lazy" width="90" height="90" class="thumbimage" data-image-name="EasternBrigandine.jpg" data-image-key="EasternBrigandine.jpg" data-relevant="0" data-src=" /></a> 13 52 28 23.00 12480 Reiter Half-Armor <a href=" class="image"><img alt="Reiter Half Armor" src=" decoding="async" loading="lazy" width="90" height="90" class="thumbimage" data-image-name="Reiter Half Armor.jpg" data-image-key="Reiter_Half_Armor.jpg" data-relevant="0" data-src=" /></a> 12 60 15 19.00 14700 Half-Armor <a href=" class="image"><img alt="HalfArmor" src=" decoding="async" loading="lazy" width="90" height="90" class="thumbimage" data-image-name="HalfArmor.jpg" data-image-key="HalfArmor.jpg" data-relevant="0" data-src=" /></a> 12 58 10 18.00 12675 Black Armor 12 62 30 20.00 19000 Female Dress 0 2 2 2.00 200 Female Dress 0 2 2 2.00 100 Female Dress 0 2 2 2.00 300 Hand-crafted Hussar Armor 13 57 20 18.00 40000 Hand-crafted Armor 13 58 21 28.00 50000 Hand-crafted Black Armor 13 58 36 20.00 60000 Hand-crafted Mirror Armor 13 59 20 24.00 45000 Hand-crafted Yushman 11 51 21 18.00 40000 Equipment Melee weapons — One-handed weapons (WF&S) Two-handed weaponsTwo-handed/One-handed weapons Polearms (WF&S) Polearm/Two-handed weapons Ranged weapons — Bows (WF&S) Crossbows Thrown weapons Firearms (WF&S) Armor — Body Armor (WF&S) Helmets (WF&S) Gloves (WF&S)Boots (WF&S) Shields (WF&S) Other — Horses Arena Equipment
Bolts
Warband Mount&Blade See Also Crossbow Ammunitions (List) Ammunitions (List) Weapons (List)
Bolts/Warband
Bolts Bolts (29 / 29)Base value: 64 denarsWeight: 2.3+1 to damage
Bonus against shields
A weapon with the Bonus against shields trait. Bonus against shields is a trait given to most types of axes, including Throwing Axes and some axe-like polearms (such as the Voulge). Weapons with this effect display "Bonus against shields" in their weapon description and ignore the resistance of shields, destroying them more quickly. Weapons with this Effect[] Mount&Blade/Warband[] Axe Battle Axe Fighting Axe Great Axe Great Bardiche Great Long Axe Great Long Bardiche Hand Axe Hatchet Heavy Throwing Axes Iron Battle Axe Iron War Axe Light Throwing Axes Long Axe Long Bardiche Long War Axe One Handed Axe One Handed Battle Axe One Handed War Axe Shortened Voulge Two Handed Axe Throwing Axes Voulge War Axe With Fire & Sword[] Black Mace Carpenter Axe Claymore Good Hatchet Hand-crafted Poleaxe Hand-crafted Two Handed Sword Hatchet Old Hatchet Poleaxe Simple Hatchet Two Handed Sword Special Weapon Effects and Traits Bonus against shields Can crush through blocks Cannot be used on horsebackCan't be used to block Couched lance damage No shield UnbalancedModifiers — Modifiers (classic) Modifiers (Bannerlord)
Books
A Book Merchant in Warband. Books can be very useful in the Mount&Blade series. Their primary purpose is to give boosts to your skills or attributes without having to level up. You can purchase them from Book Merchants that are found in taverns. Reference books provide the bonus by simply being in your inventory. You do not have to read them, but losing the book will result in losing the bonus. Other books must be read, but the bonus is permanent. In order to read a book, go to the camp menu and choose "take an action". From there, there is an option to "select a book to read". Choosing that will allow you to pick one of the books in your inventory to read. From then on until you finish the book or switch books, you will slowly read the book while camping or staying in a town or village. Once the book is finished, you will receive a boost to a certain skill or attribute. These types of books require approximately 143 hours to read. Bonuses can't pass the 10 level limit of skills, so make sure you only level up to 9 in the skills for books you intend to read or keep as a reference. Bonuses of reference books don't stack and you can only read each book type once, although if you import a character who has read a book in a previous game, you can re-read the same book again in the new game. It is important to remember that books can be taken from you if you lose a battle and that they can never be replaced if this happens. The only way to get a book back is if more than one copy existed at the beginning of the game (by starting as a University Student), if more than one Book Merchant has a copy of that book, or you may fight the party that took your book. Contents 1 Book Merchant 2 Mount&Blade Books 3 With Fire & Sword 4 Viking Conquest Book Merchant[] Book Merchants are educated men peddling books for those who wish to better themselves. You can find them in taverns. Books are expensive, but often well worth the benefit. Their inventories never update and are persistent with each individual merchant. Mount&Blade Books[] Common between both Mount&Blade and Warband, the following books may be found. All books have a weight of 2.0. Book INT Bonus Bonus Type Base Value The Life of Alixenus the Great 7 +1 Leadership Permanent 4200 Rhetorica ad Herennium 8 +1 Persuasion Permanent 5000 On the Art of Fighting with Swords 9 +1 Weapon Master Permanent 4200 De Re Militari 9 +1 Tactics Permanent 4000 Essays on Logic 10 +1 Intelligence Permanent 2900 A Treatise on the Value of Things 11 +1 Trade Permanent 3100 Method of Mechanical Theorems 12 +1 Engineer Permanent 4000 Manual of Arms - +1 Trainer Inventory 3500 The Book of Healing - +1 Wound Treatment Inventory 3500 The Great Book of Surgery - +1 Surgery Inventory 3500 With Fire & Sword[] In With Fire & Sword, books are almost exactly the same, but most have different names. They increase the same skill sets and are sold from the same book merchants. The names of the authors, based on real people, were also added. Note that the authors listed in the table below are the ones given in the game and are accurate. While other books with similar names may have been written by other authors (such as The Art of War by Sun Tzu), their works are not featured in With Fire & Sword. Book Author INT Bonus Bonus Type Base Value Maxims of State Armand Jean du Plessis de Richelieu 7 +1 Leadership Permanent 4200 Rhetoric of Philipp Melanchthon Philipp Melanchthon 8 +1 Persuasion Permanent 5000 On the Art of Fighting with Swords Antonio Lovino 9 +1 Weapon Master Permanent 4200 De Re Militari Vegetius 9 +1 Tactics Permanent 4000 A Grammatical Outline of the Russian Language Juraj Krizanic 10 +1 Intelligence Permanent 2900 A Discourse of Trade from England unto the East Indies Thomas Mun 11 +1 Trade Permanent 3100 Geometry Rene Descartes 12 +1 Engineer Permanent 4000 Art of War Niccolo Machiavelli - +1 Trainer Inventory 3500 Healing Adam Olearius - +1 Wound Treatment Inventory 3500 On Surgery and Instruments Abu al-Kasim - +1 Surgery Inventory 3500 Viking Conquest[] In Viking Conquest, books have the same appearance in the inventory and level the same skills as in Warband, however all but one of the books have different names. Please note that in order to be able to use the books (apart from the Intelligence requirement that some have), you will also need to know how to read. The price for learning is 4000 penningas, and you can learn in a monastery (if character does not already know). You can verify this in the camp menu. Book INT Bonus Bonus Type Base Value The Life of Alexander the Great 7 +1 Leadership Permanent 4200 Rhetorica ad Herennium 8 +1 Persuasion Permanent 5000 Constitution of Sparta, of Xenophon 9 +1 Weapon Master Permanent 4200 History of the Peloponnesian War, of Thucydides 9 +1 Tactics Permanent 4000 Paedeia 10 +1 Intelligence Permanent 2900 Oeconomica, of Aristotle 11 +1 Trade Permanent 3100 De architectura, of Vitrivius 12 +1 Engineer Permanent 4000 Epitoma Rei Militaris - +1 Trainer Inventory 3500 De Materia Medica, of Dioscorides - +1 Wound Treatment Inventory 3500 Synopsis of Aelius Galenus - +1 Surgery Inventory 3500
Boots
For With Fire & Sword Boots, see Boots (With Fire & Sword). The Leather Boots are an example of common Calradian boots. Boots are a type of Armor that offers bonuses to Leg Armor statistics, which is the armor value for the legs from the knees down. Leg armor is more important for mounted units than foot units. Some body armors offer extra bonuses to leg armor, but boots will generally be the main source of your lower-body protection. Because leg armor plays a smaller role to infantry, and can add additional weight which slows you down, you may want to balance out defense versus speed when you play as a foot soldier or are besieging a castle (though, in the latter case, you must be more careful not to take hits at the legs if you're elevated in a higher position than your enemy, e.g. on a staircase). List of Boots[] Merchandise[] These are "normal" boots that can be purchased from Armor Merchants and can be found with random modifiers. ▼ Show/Hide Boots ▼ Boots Requirement Leg Armor Weight Base Value Modifiers Ankle Boots - 12 1.0 75 Tattered, Ragged, Sturdy, Thick, Hardened Blue Hose - 5 1.0 11 Tattered, Ragged, Sturdy, Thick, Hardened Hide Boots - 10 1.0 34 Tattered, Ragged, Sturdy, Thick, Hardened Hunter Boots - 9 1.25 19 Tattered, Ragged, Sturdy, Thick, Hardened Iron Greaves STR 9 33 3.5 1770 Rusty, Battered, Crude, Thick, Reinforced, Lordly Khergit Leather Boots - 18 1.0 120 Tattered, Ragged, Sturdy, Thick, Hardened Leather Boots - 16 1.25 174 Tattered, Ragged, Sturdy, Thick, Hardened Light Leather Boots - 15 1.0 91 Tattered, Ragged, Sturdy, Thick, Hardened Mail Boots STR 8 31 3.0 1250 Rusty, Battered, Crude, Thick, Reinforced, Lordly Mail Chausses - 24 3.0 530 Rusty, Battered, Crude, Thick, Reinforced, Lordly Nomad Boots - 14 1.25 90 Tattered, Ragged, Sturdy, Thick, Hardened Plate Boots STR 9 33 3.5 1770 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Plated Boots - 20 3.0 280 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Sarranid Leather Boots - 16 2.0 120 Tattered, Ragged, Sturdy, Thick, Hardened Sarranid Mail Boots - 30 3.0 920 Rusty, Battered, Crude, Thick, Reinforced, Lordly Splinted Greaves STR 7 28 2.75 853 Rusty, Battered, Crude, Thick, Reinforced, Lordly Splinted Leather Greaves - 21 2.0 310 Rusty, Battered, Crude, Thick, Reinforced, Lordly Woolen Hose - 4 1.0 6 Tattered, Ragged, Sturdy, Thick, Hardened Wrapping Boots - 3 1.0 3 Tattered, Ragged, Sturdy, Thick, Hardened ▲ Show/Hide Boots ▲ Non-merchandise[] These boots are not sold by merchants. They will usually never possess modifiers, even if they are coded to allow for them. However, some may rarely be obtained as loot from enemies wearing such items. Such looted non-merchandise armors may have modifiers. Many of these are also unobtainable to the player without using the cheat menu. ▼ Show/Hide Boots ▼ Boots Requirement Leg Armor Weight Base Value Acquisition Black Greaves - 35 3.5 2361 Cheats only Bride Shoes - 8 1.0 30 Worn by female characters during their wedding Khergit Guard Boots - 20 1.0 254 Cheats only Practice Boots - 10 1.0 11 Tournaments Sarranid Shoes - 8 1.0 30 Drop from low-tier Sarranid troops, such as Sarranid Skirmishers Strange Boots - 21 1.0 465 Part of Strange set ▲ Show/Hide Boots ▲ Equipment Melee weapons — One-handed weapons (WF&S) Two-handed weaponsTwo-handed/One-handed weapons Polearms (WF&S) Polearm/Two-handed weapons Ranged weapons — Bows (WF&S) Crossbows Thrown weapons Firearms (WF&S) Armor — Body Armor (WF&S) Helmets (WF&S) Gloves (WF&S)Boots (WF&S) Shields (WF&S) Other — Horses Arena Equipment
Boots (With Fire & Sword)
For Mount & Blade Boots, see Boots. Boots are a type of Armor that offers bonuses to Leg Armor statistics. Leg armor is more important for mounted units than foot units, since it is usually difficult to effectively hit an infantryman's legs. In With Fire & Sword there are no plate or chainmail boots available to the player or regular troops, like those seen in Mount&Blade and Warband. Since so, horsemen can be more easily defeated when hit in the legs by footmen. Like many others items in With Fire & Sword, different boots can share the same name or appearance. List of Boots[] The following is a complete list of all boots available in With Fire & Sword. Note not all might be available to the player without the use of modding or cheats. Click [Expand] to see the whole table. Tables can be sorted by clicking on one of the boxes on the top row. Boots Leg Armor Weight Base Value Village Boots 2 1.00 100 Old Cavalry Boots 5 2.00 550 Infantry Boots 5 3.00 490 Cavalry Boots 6 2.00 660 Good Cavalry Boots 7 2.00 770 Cossack Boots 5 2.00 530 Bast Shoes 1 1.00 50 Bast Shoes 1 1.00 50 Old Boots 4 4.00 400 Good Boots 6 4.00 600 Boots with Stockings 1 1.00 60 Old Jackboots 8 3.00 800 Good Jackboots 10 3.00 1000 Jackboots 9 3.00 900 Shoes with Stockings 1 1.00 75 Janissary Shoes 1 1.00 100 Eastern Boots 5 1.50 550 Chainmail Boots* 1 3.00 1 Village Boots** 1 1.00 0 Bast Shoes** 1 1.00 0 Shoes** 1 1.00 0 Old Cavalry Boots 3 2.00 200 Cavalry Boots 6 2.00 300 Good Cavalry Boots 9 2.00 400 Old Boots 4 3.00 175 Boots 6 2.00 275 Good Boots 9 4.00 375 Old Jackboots 4 3.00 250 Jackboots 7 3.00 350 Good Jackboots 10 3.00 450 Good Boots 9 1.50 425 Janissary Shoes 2 1.00 100 *Unobtainable **Multiplayer only Equipment Melee weapons — One-handed weapons (WF&S) Two-handed weaponsTwo-handed/One-handed weapons Polearms (WF&S) Polearm/Two-handed weapons Ranged weapons — Bows (WF&S) Crossbows Thrown weapons Firearms (WF&S) Armor — Body Armor (WF&S) Helmets (WF&S) Gloves (WF&S)Boots (WF&S) Shields (WF&S) Other — Horses Arena Equipment
Borcha
Borcha Appears in Warrider Official Information Culture Khergit Character Details Hire Cost 300 denars Likes Marnid, Retreating Liked by Marnid Dislikes Deshavi, Klethi, Alayen as Emissary, Hunger, Not Paid, Heavy Casualties Disliked by Deshavi and Klethi Connections Ichamur Noble No Character Background Home Dashbigha Background Horse Thief Borcha is a Khergit horse thief and one of the heroes in Mount&Blade: Warband. Contents 1 Biography 2 Personality 3 Relationships 4 Gameplay 5 Dialogue 6 Stats and Equipment 7 Warrider 8 Trivia Biography[] Borcha was born in the village of Dashbigha and lived with a single mother. He developed an interest in horses as he grew up to farm horses in his home. He is a horse thief, as he stole horses and sold them, usually to his cousins. One day, he saw a horse which he claimed looked familiar to a horse that abandoned him. He untied it to get a closer look, but it belonged to a merchant who called the guards to arrest him. Borcha seeks employment as a tracker in the tavern in order to seek protection. He offers his services to the player and asks 300 denars to pay his debts to the tavern. If he retires, he will go back home in Dashbigha and settle down. Personality[] Borcha is a cunning individual, when speaking to the player character, he always attempts to embellish the truth, trying to make himself appear better or more honourable. When speaking to the player character, he refers to himself as their 'humble servant', and as far as companions go, he is actually quite loyal. When it comes to other companions, Borcha manifests a sense of pride. He dislikes being talked down to, and being accused of things, even when the accusations are deserved. He also expresses concerns over Klethi's blood-thirst. Relationships[] Deshavi - Borcha is angry that Deshavi is arrogant, as he believes that she is similar to him as a bandit. Klethi - He fears Klethi for her sadistic and relaxed way of killing the enemy in the field. Marnid - He appreciate Marnid's fighting skill and the fact that people like Marnid allow bandits like Borcha to earn a living in stealing. Gameplay[] He is not of noble birth, so in Warband, placing him as a lord will result in bad relations with most of noble lords of Calradia, as they dislike a commoner being placed as a lord. He will recruit whatever troops are available in his lands, regardless of nationality. He makes an excellent scout with his Tracking, Path-Finding, and Spotting skills; his high intelligence; and his low starting level (making it easier to level him up faster). Additionally, he is able to ride, increasing his personal party speed if he is given a horse. Using him for his party skills makes it important to prevent him from becoming injured. Dialogue[] Main article: Borcha/Interactions Stats and Equipment[] Borcha - Default Stats and Equipment Attributes Stat Points Level 3 Strength 8 Agility 7 Intelligence 12 Charisma 7 Health 45 Armor Head ? Body Khergit Armor Hand ? Foot Nomad Boots Skills Skill Points Ironflesh 1 Power Strike 1 Power Throw ? Power Draw ? Weapon Master 1 Shield ? Athletics 2 Riding 2 Horse Archery ? Looting ? Trainer ? Tracking 3 Tactics ? Path-finding 3 Spotting 2 Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 60 Two Handed Weapons 60 Polearms 60 Archery 60 Crossbows 60 Throwing 60 Weapons Melee Knife Ranged ? Shield ? Mount ? Warrider[] <a href=" class="image"><img alt="Old borcha" src=" decoding="async" loading="lazy" width="180" height="211" class="thumbimage" data-image-name="Old borcha.png" data-image-key="Old_borcha.png" data-relevant="1" data-src=" /></a> Warrider Borcha in Count Mira's prison In Warrider, Borcha can be found imprisoned by Count Mira in Rivacheg. The Count claims that Borcha stole his horses, and that he was captured asleep under a tree not far from town afterwards. On the other hand, Borcha denies this, claiming that all he wanted was to take the horses out for exercise. Regardless of the truth, the Count intends to send Borcha to Sargoth, where the latter claims to have a bounty on his head, to be hanged. The count then offers that the player deliver Borcha to judgement in exchange for half of the supposed bounty. If the player agrees, Borcha joins their party as a prisoner. Along the way he begins pleading that the player set him free. As it later turns out, there is no bounty, but Borcha joins the player's party as a companion. Trivia[] Borcha's name could be a reference to Bo'orchu, most loyal of Genghis Khan's friends and allies. Borcha's dialogue near Dashbigha seems to imply he does not consider himself a Khergit, as he refers to them as "the Khergits", though his grandfather was a Khergit chieftain. In Bannerlord, the Khergit are only one of many Khuzait clans, so it is possible that he considers himself one of the other clans that have now fallen into obscurity, or one of the local steppe tribes that were conquered by the Khergits. Player's Companions Alayen Artimenner Baheshtur Borcha Bunduk Deshavi FirentisJeremus Katrin Klethi Lezalit Marnid Matheld Nizar Rolf Ymira
Borcha/Interactions
This is a list of interactions with Borcha. Contents 1 Introduction 2 Reencounter 3 Retirement 4 Rehire 5 Gathering Information 6 Right to Rule 7 Awarding a Fief 8 Story: Dashbigha 9 Story Recap 10 Like Quotes 10.1 Marnid 10.2 Retreating 11 Dislike Quotes 11.1 Deshavi (Map Dislike) 11.2 Klethi (Battle Dislike) 11.3 Right to Rule Objection: Alayen 11.4 Hunger 11.5 Not Paid 12 As an Enemy Introduction[] Ho there, traveller. You wouldn't by chance be in the market for a tracker, would you? Perhaps. What's the urgency? Well, (sir/madame), it's a long story... I had a bit of a misunderstanding here in (town) about a horse that I found tied up outside the inn. It was the spitting image of a beast that threw me a few days back and ran off. Naturally I untied it for a closer look. As it turns out, the horse belonged to a merchant, a pinch-faced old goat who wouldn't accept that it all was a simple misunderstanding, and went off to get the guard. But if I was with a larger group who could vouch for me, they might let it pass. I'd be very grateful to you Perhaps. But how do I know that there won't be a 'misunderstanding' about one of my horses? Sir -- I'm offended that you would even think such a thing. I'd be most indebted to you, and you'll see that I show my gratitude. I've ridden over a fair amount of rough country in my time, more often than not in a hurry. I'm a good tracker and I've got a good eye for terrain. So what do you say? Good. You can be useful to us. I will be very useful to you, sir, you can bet on that. Just one more thing before we leave, would you mind lending me 300 denars? I am ashamed to say it, but I have made myself a bit of debt here, staying in this tavern over the last few weeks and the tavern owners no longer believe that I am loaded with gold as I used to tell them. You know, things could get ugly here if they see me leaving with you before paying them. Very well, here's 300 denars. Now, fall in with the rest. I'd prefer not to take the risk. Good day, sir. I'll do no such thing. I have better things to do then to help thieves avoid justice. Step back, sir, and keep your hand away from my purse. Reencounter[] I've been here and about, you know, doing my best to keep out of trouble. I'm desperately in need of work, however. Retirement[] I'm a bit tired of marching up and down the land, shedding my blood for someone else's cause. The loot is good, but I think I've got enough of that, now. I'm going to head back to my village, take a wife, settle down, maybe raise horses if I can afford it. Rehire[] Boss -- it's good to see you again. I know we had our differences in the past, but to tell you the truth, those were some of the best days I've known. And, to tell you the truth, I've had a bit of difficulty finding work. Listen, if you'd be willing to have me back, I'd be willing to sign up with your company again. Gathering Information[] Well, Boss, as it happens, I have a few cousins over in Ichamur, unlike some in my family, they can still stand the sight of me. They deal in horses --- I've even been able to supply them with stock from time to time -- and so they get to pick up a bit of the gossip round the castles and great halls of the (faction). I could go over there for a few days and tell you what I find out. Right to Rule[] That's a great idea, Boss. All these kings and khans and landed nobles who rule now, with their prisons and gibbets and scaffolds, the whippings and brandings and hangings for any man who might be driven by the crying of his children to steal a loaf of bread, or maybe a horse -- Calradia deserves something better. Sure would, Boss. But let me tell you what might bring others to your cause -- particularly us poor folk. They tell us that in the old days, each new Emperor who took the throne would issue a great amnesty for all but the worst prisoners in his dungeons, give people a second chance to make something of themselves -- like you gave me a second chance, Boss. If I could go about this land for a few weeks, telling the common folk that you were going to amnesty their kinfolk like the emperors of old -- well, they would start talking of you as the Emperor, and that would pave your way to the throne. Shall I do that, Boss? Awarding a Fief[] You'd make me lord of (fief), Boss? Well, that would be the kindest thing that anyone has ever done for me in a long time. Heh. I'll make the most of it -- you can count on that. I have to say, though -- I'm not sure how the other lords of this realm will react, when they find old Borcha in their august company. Story: Dashbigha[] Boss -- did you know that I was born around here, in the high steppe? This is where I got my eye for horseflesh, because this is good land for horses, although a hard land for men. I suppose that's why the Khergits like it. Well, Khergits always lived here, even back in the old days, as the Emperor gave them gold and lands to keep out the other tribes. I'm told my grandfather was a Khergit chieftain, although my mother didn't know him, any more than I knew my father. When my mother was a lass, the Khergits started coming over the mountains in larger numbers, and now there's a Khergit Khan in Tulga. They go easy on us farming folk, and don't ask for much in tax -- not that we would be able to pay in any case. The land isn't good enough for most crops. Frankly, it's only good for horse-rearing, and that only for half of the year, in the winter after the rains. In the summer they take their herds back into the mountains. Caravans come over the hills and bring spice to Tulga, but we don't see much of that money down in the villages. Story Recap[] I'm from the high steppe, near Dashbigha. Like Quotes[] Marnid[] Boss. Marnid back there didn't go badly in that last fight at all. He's a good egg, too. Without good honest souls like him to bring silver into Calradia, scoundrels like me would have a hard time in life, I'll warrant. I'm glad to have him with us. Retreating[] Boss -- just so you know, I've got no problem if we run from battle. Living to fight another day makes good sense to me. Dislike Quotes[] Deshavi (Map Dislike)[] Captain -- no offense, but I'm a bit tired of Deshavi, who puts on airs like she's something better than your humble servant Borcha. She's a common bandit, just like myself, and she has no right to tell me to keep my distance from her, as she did just now. Klethi (Battle Dislike)[] Oy -- boss, I don't fancy myself a sensitive soul, but I don't particularly like how Klethi went about cutting the throats of the enemy wounded, back there. The way she whistles cheerfully as she does it -- it puts a chill down my spine, it does. Right to Rule Objection: Alayen[] Boss -- you've given leave to Alayen to go tell the nobles that they will have rights over pasture, market and forest? I can't say I like that. Give him his way, and he'll set up gibbets in every village in the land, where there will dangle some poor sod like me who thought he might pick up a bow, head to the woods and put a bit of meat on his table. Hunger[] Oy -- boss. Please don't take this the wrong way, but it's a hard life and it's a bit much that we run of food. Take a little more care in the future, captain, if you don't mind my saying. Not Paid[] Oy -- boss. Please don't take this the wrong way, but it's a hard life and it's a bit much that we not be able to pay the men. Take a little more care in the future, captain, if you don't mind my saying. As an Enemy[] I'm sorry that we meet like this, boss. There's no question that I owe my rise in life to you. You doubtless think me ungrateful. However, one has to follow one's destiny -- isn't that correct?
Borislav
Borislav Borislav is one of the eleven characters playable in the Custom Battle mode of Mount&Blade: Warband. In-game description[] "Hailing from Charnye, in the far reaches of the Vaegir tundra, Borislav is a hunter. For all of his life he has tracked the beasts of the wild for their meat and fur, living off the land just as his forefathers had done in happier days, before the endless wars. Now, the game is quick to take fright from the constant sounds of battle, and the wanton slaughter of animals by soldiers has left empty those forests that have not been burnt down. Facing starvation, Borislav chose to turn his great skill with bow and spear, learned from hunting stag, wolf, and bear, to the practice of hunting men, and his steady hand and keen eye have claimed many lives. Borislav does not care much for the disputes of kingdoms, and is only really interested in keeping himself and his men fed." Stats[] Borislav - Default Stats and Equipment Attributes Stat Points Level 18 Strength 12 Agility 15 Intelligence 15 Charisma 9 Health 51 Armor Head Leather warrior cap Body Leather jerkin Hand Leather gloves Foot Ankle boots Skills Skill Points Ironflesh 2 Power Strike 2 Power Throw 3 Power Draw 4 Weapon Master 3 Shield ? Athletics 5 Riding 2 Horse Archery 2 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 70 Two Handed Weapons 70 Polearms 100 Archery 140 Crossbows 15 Throwing 100 Weapons Melee Shortened spear Ranged Strong bow, 2x barbed arrows Shield ? Mount ?
Bow
With Fire & Sword See Also Bows (List) Ranged Weapons (List) Weapons (List)
Bows
Bows are the standard ranged weapon. They are cheaper and can have larger supplies of ammunition than other ranged alternatives but their accuracy and damage suffer with low proficiency - with high proficiency, however, bows surpass other types of ranged weaponry by providing rapid, long-range fire. Unlike crossbows or thrown weapons, a bow's aiming reticule will begin to enlarge shortly after it reaches optimal accuracy, simulating the effort required to hold its string back. All bows except the Longbow in Viking Conquest - the only type of bow in that module - can be used on horseback and may be fired in a roughly-200-degree-covering arc starting 20 degrees to the right of your horse's head and ending 180 degrees to your left or straight behind your horse. An archer on foot presents a narrower profile to incoming fire when drawing the bow back to fire. List of Bows[] ▼ Show/Hide Bows ▼ Weapon Power Draw Damage Accuracy Attack Speed Missile Speed Weight Price Modifiers Hunting Bow - 15(pierce) 99 100 52 1.0 17 MasterworkStrongBentCracked Short Bow 1 18(pierce) 99 97 55 1.0 58 MasterworkStrongBentCracked Nomad Bow 2 20(pierce) 99 94 56 1.3 164 MasterworkStrongBentCracked Long Bow 3 22(pierce) 99 79 56 1.8 145 MasterworkStrongBentCracked Khergit Bow 3 21(pierce) 99 90 57 1.3 269 MasterworkStrongBentCracked Strong Bow 3 23(pierce) 99 88 58 1.3 437 MasterworkBentCracked War Bow 4 25(pierce) 99 84 59 1.5 728 MasterworkStrongBentCracked ▲ Show/Hide Bows ▲ Arrows[] Bows require arrows in order to be used - the weapon can no longer fire any projectiles when all ammunition is gone but arrows automatically refill after battle. Larger bags with increased ammunition capacity (and price) are available to the player. Loose arrows are picked up by interacting with the the fletchings at the tail end of the arrow. ▼ Show/Hide Arrows ▼ Projectile Stack Amount Damage Weight Price Modifiers Arrows 30 1(pierce) 3.0 72 Large BagBent Barbed Arrows 30 2(pierce) 3.0 124 Large BagBent Bodkin Arrows 28 3(pierce) 3.0 350 Large BagBent Khergit Arrows 30 3(pierce) 3.5 410 Large BagBent ▲ Show/Hide Arrows ▲ Equipment Melee weapons — One-handed weapons (WF&S) Two-handed weaponsTwo-handed/One-handed weapons Polearms (WF&S) Polearm/Two-handed weapons Ranged weapons — Bows (WF&S) Crossbows Thrown weapons Firearms (WF&S) Armor — Body Armor (WF&S) Helmets (WF&S) Gloves (WF&S)Boots (WF&S) Shields (WF&S) Other — Horses Arena Equipment
Boyar
This article is about the Custom Battle character in With Fire & Sword. "Boyar" is also a title of certain vassals in Warband. Boyar The Boyar is a character playable in the Custom Battle mode of With Fire & Sword. In-game description[] In these perfectly trained and equipped Boyars, all the might of western cavalry is combined with the speed of the east. Certain Europeans may call the Boyars a relic of feudalism, but none would say this to their face! The Boyars were the hereditary feudal elite of Russia from the 10th all the way through the 17th century. The Boyar class was highest among service class people, entitled not only to sit in the Boyar duma, but to hold the highest status in it. However, the abolition of Mestnichestvo (the feudal hierarchical system of the time) in 1682 seriously undermined the power of the Boyars, and the Boyar title was eliminated by Peter the Great at the beginning of the 18th century. Stats[] Boyar - Default Stats and Equipment Attributes Stat Points Level 25 Strength 14 Agility 10 Intelligence 0 Charisma 0 Health Armor Head Cone Body Rich Mirror Armor Hand Cavalry Gloves Foot Cavalry Boots Skills Skill Points Ironflesh 6 Power Strike 4 Grenade Throwing 0 Power Draw 3 Weapon Master 5 Shield 4 Athletics 0 Riding 5 Shooting from Horseback 3 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 0 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Prisoner Management 0 Leadership 0 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 200 Two Handed Weapons 200 Polearms 200 Archery 200 Firearms 200 Throwing 200 Weapons Melee Club Ranged Bow, Eastern Arrows Shield Steel Shield Mount Thoroughbred Horse This article is a stub. You can help out by expanding it. With Fire & Sword Custom Battle Troops Reiter Hussar Boyar Cuirassier Mounted Archer Musketeer Netyag Swordsman Rondartschier Pikeman Halberdier
Boyar Belgaru
Boyar Belgaru Appears in Official Information Faction Kingdom of Vaegirs Title Boyar Culture Vaegirs Character Background Spouse Lady Tejina Children Boyar ValishinLady Olekseia Boyar Belgaru is initially a vassal of the Kingdom of Vaegirs. You may fight him or have him side with you as you help Prince Valdym the Bastard, the corresponding claimant, overthrow King Yaroglek and gain control of the kingdom. Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Boyar Belgaru - Default Stats and Equipment Attributes Stat Points Level 22 Strength 15 Agility 14 Intelligence 8 Charisma 16 Health 54 Armor Head Helmet with Lamellar Guard Body Nomad Vest, Vaegir Elite Armor Hand Mail Mittens Foot Woolen Hose, Mail Chausses Skills Skill Points Ironflesh 2 Power Strike 3 Power Throw 0 Power Draw 0 Weapon Master 0 Shield 0 Athletics 1 Riding 3 Horse Archery 0 Looting 0 Trainer 3 Tracking 0 Tactics 2 Path-finding 0 Spotting 0 Inventory Management 0 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Prisoner Management 1 Leadership 3 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 130 Two Handed Weapons 130 Polearms 130 Archery 130 Crossbows 130 Throwing 130 Weapons Melee Nordic War Sword Ranged None Shield Kite Shield Mount Saddle Horse Gallery[] Boyar Belgaru in battle gear Kingdom of Vaegirs Monarch: Claimant: King Yaroglek Prince Valdym the Bastard Vassals: Boyar Belgaru Boyar Bracha Boyar Crahask Boyar Doru Boyar Druli Boyar Gastya Boyar Harish Boyar Khavel Boyar Kumipa Boyar Marmun Boyar Meriga Boyar Mleza Boyar Naldera Boyar Nelag Boyar Ralcha Boyar Rudin Boyar Taisa Boyar Valishin Boyar Vlan Boyar Vuldrat Ladies: Lady Akilina Lady Drina Lady Erenchina Lady Haris Lady Iarina Lady Joaka Lady Junitha Lady Katia Lady Myntha Lady Nesha Lady Olekseia Lady Pelaeka Lady Seomis Lady Sepana Lady Sihavan Lady Tabath Lady Tamar Lady Tejina Lady Valka Lady Vayen
Boyar Bracha
Boyar Bracha Appears in Official Information Faction Kingdom of Vaegirs Title Boyar Culture Vaegirs Character Background Siblings Lady Valka Boyar Bracha is initially a vassal of the Kingdom of Vaegirs. You may fight him or have him side with you as you help Prince Valdym the Bastard, the corresponding claimant, overthrow King Yaroglek and gain control of the kingdom. Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and Equipment[] note: Boyar Bracha's horseman's kite shield is unable to be seen in game. This is probably because a two-handed weapon and a shield cannot be used at the same time. Boyar Bracha - Default Stats and Equipment Attributes Stat Points Level 26 Strength 16 Agility 16 Intelligence 10 Charisma 18 Health 57 Armor Head Vaegir Nobelman Helmet Body Rich Outfit, Lamellar Armor Hand Mail Mittens Foot Woolen Hose, Mail Chausses Skills Skill Points Ironflesh 3 Power Strike 4 Power Throw 0 Power Draw 0 Weapon Master 0 Shield 0 Athletics 2 Riding 4 Horse Archery 0 Looting 0 Trainer 0 Tracking 0 Tactics 3 Path-finding 0 Spotting 0 Inventory Management 0 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Prisoner Management 2 Leadership 5 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 170 Two Handed Weapons 170 Polearms 170 Archery 170 Crossbows 170 Throwing 170 Weapons Melee Great Bardiche Ranged None Shield Horseman's Kite Shield Mount Saddle Horse Kingdom of Vaegirs Monarch: Claimant: King Yaroglek Prince Valdym the Bastard Vassals: Boyar Belgaru Boyar Bracha Boyar Crahask Boyar Doru Boyar Druli Boyar Gastya Boyar Harish Boyar Khavel Boyar Kumipa Boyar Marmun Boyar Meriga Boyar Mleza Boyar Naldera Boyar Nelag Boyar Ralcha Boyar Rudin Boyar Taisa Boyar Valishin Boyar Vlan Boyar Vuldrat Ladies: Lady Akilina Lady Drina Lady Erenchina Lady Haris Lady Iarina Lady Joaka Lady Junitha Lady Katia Lady Myntha Lady Nesha Lady Olekseia Lady Pelaeka Lady Seomis Lady Sepana Lady Sihavan Lady Tabath Lady Tamar Lady Tejina Lady Valka Lady Vayen
Boyar Crahask
Boyar Crahask Official Information Kingdom Kingdom of Vaegirs Monarch King Yaroglek Title Vassal Personal Details Gender Male Boyar Chahask is initially a vassal of the Kingdom of Vaegirs.[] You may fight him or have him side with you as you help Prince Valdym the Bastard, the corresponding claimant, overthrow King Yaroglek and gain control of the kingdom. Family[] Siblings: Lady Tamar Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and Equipment[] Boyar Crahask - Default Stats and Equipment Attributes Stat Points Level 22 Strength 15 Agility 14 Intelligence 8 Charisma 16 Health 54 Armor Head Vaegir Nobleman Helmet Body Leather Jacket, Vaegir Elite Armor Hand Scale Gauntlets Foot Nomad Boots, Splinted Leather Greaves Skills Skill Points Ironflesh 2 Power Strike 3 Power Throw 0 Power Draw 0 Weapon Master 0 Shield 0 Athletics 1 Riding 3 Horse Archery 0 Looting 0 Trainer 0 Tracking 0 Tactics 2 Path-finding 0 Spotting 0 Inventory Management 0 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Prisoner Management 1 Leadership 3 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 130 Two Handed Weapons 130 Polearms 130 Archery 130 Crossbows 130 Throwing 130 Weapons Melee Nordic War Sword Ranged None Shield Horseman's Kite Shield Mount Saddle Horse Kingdom of Vaegirs Monarch: Claimant: King Yaroglek Prince Valdym the Bastard Vassals: Boyar Belgaru Boyar Bracha Boyar Crahask Boyar Doru Boyar Druli Boyar Gastya Boyar Harish Boyar Khavel Boyar Kumipa Boyar Marmun Boyar Meriga Boyar Mleza Boyar Naldera Boyar Nelag Boyar Ralcha Boyar Rudin Boyar Taisa Boyar Valishin Boyar Vlan Boyar Vuldrat Ladies: Lady Akilina Lady Drina Lady Erenchina Lady Haris Lady Iarina Lady Joaka Lady Junitha Lady Katia Lady Myntha Lady Nesha Lady Olekseia Lady Pelaeka Lady Seomis Lady Sepana Lady Sihavan Lady Tabath Lady Tamar Lady Tejina Lady Valka Lady Vayen
Boyar Doru
Boyar Doru Official Information Kingdom Kingdom of Vaegirs Monarch King Yaroglek Title Vassal Personal Details Gender Male Boyar Doru is initially a vassal of the Kingdom of Vaegirs. You may fight him or have him side with you as you help Prince Valdym the Bastard, the corresponding claimant, overthrow King Yaroglek and gain control of the kingdom. Family[] Spouse: Lady Vayen Children: Boyar Taisa, Lady Joaka Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and Equipment[] Boyar Doru - Default Stats and Equipment Attributes Stat Points Level 41 Strength 20 Agility 20 Intelligence 15 Charisma 25 Health 67 Armor Head Vaegir Nobleman Helmet Body Rich Outfit, Haubergeon Hand Scale Gauntlets Foot Leather Boots, Mail Chausses Skills Skill Points Ironflesh 6 Power Strike 7 Power Throw 0 Power Draw 0 Weapon Master 0 Shield 0 Athletics 5 Riding 7 Horse Archery 0 Looting 0 Trainer 0 Tracking 0 Tactics 6 Path-finding 0 Spotting 0 Inventory Management 0 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Prisoner Management 3 Leadership 9 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 250 Two Handed Weapons 250 Polearms 250 Archery 250 Crossbows 250 Throwing 250 Weapons Melee Heavy Bastard Sword Ranged None Shield Heavy Kite Shield Mount Steppe Charger Gallery[] Boyar Doru in battle gear Kingdom of Vaegirs Monarch: Claimant: King Yaroglek Prince Valdym the Bastard Vassals: Boyar Belgaru Boyar Bracha Boyar Crahask Boyar Doru Boyar Druli Boyar Gastya Boyar Harish Boyar Khavel Boyar Kumipa Boyar Marmun Boyar Meriga Boyar Mleza Boyar Naldera Boyar Nelag Boyar Ralcha Boyar Rudin Boyar Taisa Boyar Valishin Boyar Vlan Boyar Vuldrat Ladies: Lady Akilina Lady Drina Lady Erenchina Lady Haris Lady Iarina Lady Joaka Lady Junitha Lady Katia Lady Myntha Lady Nesha Lady Olekseia Lady Pelaeka Lady Seomis Lady Sepana Lady Sihavan Lady Tabath Lady Tamar Lady Tejina Lady Valka Lady Vayen
Boyar Druli
Boyar Druli Official Information Kingdom Kingdom of Vaegirs Monarch King Yaroglek Title Vassal Personal Details Gender Male Boyar Druli is initially a vassal of the Kingdom of Vaegirs. You may fight him or have him side with you as you help Prince Valdym the Bastard, the corresponding claimant, overthrow King Yaroglek and gain control of the kingdom. Family[] Parents: Boyar Vuldrat, Lady Junitha Siblings: Lady Katia Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and Equipment[] note:Boyar Druli's knightly heater shield is unable to be seen in game. This is probably because a two-handed weapon and a shield cannot be used at the same time. Boyar Druli - Default Stats and Equipment Attributes Stat Points Level 30 Strength 18 Agility 17 Intelligence 12 Charisma 20 Health 61 Armor Head Helmet with Lamellar Guard Body Red Tunic, Mail Hauberk Hand Lamellar Guantlets Foot Woolen Hose, Mail Chausses Skills Skill Points Ironflesh 4 Power Strike 5 Power Throw 0 Power Draw 0 Weapon Master 0 Shield 0 Athletics 3 Riding 5 Horse Archery 0 Looting 0 Trainer 0 Tracking 0 Tactics 4 Path-finding 0 Spotting 0 Inventory Management 0 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Prisoner Management 2 Leadership 6 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 190 Two Handed Weapons 190 Polearms 190 Archery 190 Crossbows 190 Throwing 190 Weapons Melee Great Bardiche Ranged None Shield Knightly Kite Shield Mount Hunter Kingdom of Vaegirs Monarch: Claimant: King Yaroglek Prince Valdym the Bastard Vassals: Boyar Belgaru Boyar Bracha Boyar Crahask Boyar Doru Boyar Druli Boyar Gastya Boyar Harish Boyar Khavel Boyar Kumipa Boyar Marmun Boyar Meriga Boyar Mleza Boyar Naldera Boyar Nelag Boyar Ralcha Boyar Rudin Boyar Taisa Boyar Valishin Boyar Vlan Boyar Vuldrat Ladies: Lady Akilina Lady Drina Lady Erenchina Lady Haris Lady Iarina Lady Joaka Lady Junitha Lady Katia Lady Myntha Lady Nesha Lady Olekseia Lady Pelaeka Lady Seomis Lady Sepana Lady Sihavan Lady Tabath Lady Tamar Lady Tejina Lady Valka Lady Vayen
Boyar Gastya
Boyar Gastya Official Information Kingdom Kingdom of Vaegirs Monarch King Yaroglek Title Vassal Personal Details Gender Male Boyar Gastya is initially a vassal of the Kingdom of Vaegirs. You may fight him or have him side with you as you help Prince Valdym the Bastard, the corresponding claimant, overthrow King Yaroglek and gain control of the kingdom. Family[] Parents: Boyar Meriga, Lady Nesha Siblings: Lady Tabath Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and Equipment[] Boyar Gastya - Default Stats and Equipment Attributes Stat Points Level 41 Strength 20 Agility 20 Intelligence 15 Charisma 25 Health 67 Armor Head Helmet with Lamellar Guard Body Rich Outfit, Haubergeon Hand Lamellar Gauntlets Foot Leather Boots, Mail Chausses Skills Skill Points Ironflesh 6 Power Strike 7 Power Throw 0 Power Draw 0 Weapon Master 0 Shield 0 Athletics 5 Riding 7 Horse Archery 0 Looting 0 Trainer 0 Tracking 0 Tactics 6 Path-finding 0 Spotting 0 Inventory Management 0 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Prisoner Management 3 Leadership 9 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 250 Two Handed Weapons 250 Polearms 250 Archery 250 Crossbows 250 Throwing 250 Weapons Melee Heavy Bastard Sword, Shortened Military Scythe Ranged None Shield Knightly Kite Shield Mount Hunter Kingdom of Vaegirs Monarch: Claimant: King Yaroglek Prince Valdym the Bastard Vassals: Boyar Belgaru Boyar Bracha Boyar Crahask Boyar Doru Boyar Druli Boyar Gastya Boyar Harish Boyar Khavel Boyar Kumipa Boyar Marmun Boyar Meriga Boyar Mleza Boyar Naldera Boyar Nelag Boyar Ralcha Boyar Rudin Boyar Taisa Boyar Valishin Boyar Vlan Boyar Vuldrat Ladies: Lady Akilina Lady Drina Lady Erenchina Lady Haris Lady Iarina Lady Joaka Lady Junitha Lady Katia Lady Myntha Lady Nesha Lady Olekseia Lady Pelaeka Lady Seomis Lady Sepana Lady Sihavan Lady Tabath Lady Tamar Lady Tejina Lady Valka Lady Vayen
Boyar Harish
Boyar Harish Official Information Kingdom Kingdom of Vaegirs Monarch King Yaroglek Title Vassal Personal Details Gender Male Boyar Harish is initially a vassal of the Kingdom of Vaegirs. You may fight him or have him side with you as you help Prince Valdym the Bastard, the corresponding claimant, overthrow King Yaroglek and gain control of the kingdom. Trivia[] Boyar Harish has a very similar banner to Count Etrosq, although his is noticeably brighter and the eagle is bigger. Family[] Parents: Boyar Khavel, Lady Pelaeka Siblings: Lady Haris Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and Equipment[] note: Boyar Harish's kite shield is unable to be seen in game. This is probably because a two-handed weapon and a shield cannot be used at the same time. Boyar Harish - Default Stats and Equipment Attributes Stat Points Level 22 Strength 15 Agility 14 Intelligence 8 Charisma 16 Health 54 Armor Head Vaegir Nobleman Helmet Body Nomad Vest, Vaegir Elite Armor Hand Mail Mittens Foot Woolen Hose, Mail Chausses Skills Skill Points Ironflesh 2 Power Strike 3 Power Throw 0 Power Draw 0 Weapon Master 0 Shield 0 Athletics 1 Riding 3 Horse Archery 0 Looting 0 Trainer 0 Tracking 0 Tactics 2 Path-finding 0 Spotting 0 Inventory Management 0 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Prisoner Management 1 Leadership 3 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 120 Two Handed Weapons 120 Polearms 120 Archery 120 Crossbows 120 Throwing 120 Weapons Melee Great Bardiche Ranged None Shield Kite Shield Mount Saddle Horse Kingdom of Vaegirs Monarch: Claimant: King Yaroglek Prince Valdym the Bastard Vassals: Boyar Belgaru Boyar Bracha Boyar Crahask Boyar Doru Boyar Druli Boyar Gastya Boyar Harish Boyar Khavel Boyar Kumipa Boyar Marmun Boyar Meriga Boyar Mleza Boyar Naldera Boyar Nelag Boyar Ralcha Boyar Rudin Boyar Taisa Boyar Valishin Boyar Vlan Boyar Vuldrat Ladies: Lady Akilina Lady Drina Lady Erenchina Lady Haris Lady Iarina Lady Joaka Lady Junitha Lady Katia Lady Myntha Lady Nesha Lady Olekseia Lady Pelaeka Lady Seomis Lady Sepana Lady Sihavan Lady Tabath Lady Tamar Lady Tejina Lady Valka Lady Vayen
Boyar Khavel
Boyar Khavel Official Information Kingdom Kingdom of Vaegirs Monarch King Yaroglek Title Vassal Personal Details Gender Male Boyar Khavel is initially a vassal of the Kingdom of Vaegirs. You may fight him or have him side with you as you help Prince Valdym the Bastard, the corresponding claimant, overthrow King Yaroglek and gain control of the kingdom. Family[] Spouse: Lady Pelaeka Children: Boyar Harish, Lady Haris Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and Equipment[] Boyar Khavel - Default Stats and Equipment Attributes Stat Points Level 35 Strength 19 Agility 19 Intelligence 13 Charisma 22 Health 64 Armor Head Vaaegir Nobleman Helmet Body Courtly Outfit, Lamellar Armor Hand Lamellar Gauntlets Foot Leather Boots, Mail Boots Skills Skill Points Ironflesh 5 Power Strike 6 Power Throw 0 Power Draw 0 Weapon Master 0 Shield 0 Athletics 4 Riding 6 Horse Archery 0 Looting 0 Trainer 0 Tracking 0 Tactics 5 Path-finding 0 Spotting 0 Inventory Management 0 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Prisoner Management 3 Leadership 7 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 220 Two Handed Weapons 220 Polearms 220 Archery 220 Crossbows 220 Throwing 220 Weapons Melee Heavy Bastard Sword Ranged None Shield Knightly Kite Shield Mount Saddle Horse Gallery[] Boyar Khavel in battle gear Kingdom of Vaegirs Monarch: Claimant: King Yaroglek Prince Valdym the Bastard Vassals: Boyar Belgaru Boyar Bracha Boyar Crahask Boyar Doru Boyar Druli Boyar Gastya Boyar Harish Boyar Khavel Boyar Kumipa Boyar Marmun Boyar Meriga Boyar Mleza Boyar Naldera Boyar Nelag Boyar Ralcha Boyar Rudin Boyar Taisa Boyar Valishin Boyar Vlan Boyar Vuldrat Ladies: Lady Akilina Lady Drina Lady Erenchina Lady Haris Lady Iarina Lady Joaka Lady Junitha Lady Katia Lady Myntha Lady Nesha Lady Olekseia Lady Pelaeka Lady Seomis Lady Sepana Lady Sihavan Lady Tabath Lady Tamar Lady Tejina Lady Valka Lady Vayen
Boyar Kumipa
Boyar Kumipa Official Information Kingdom Kingdom of Vaegirs Monarch King Yaroglek Title Vassal Personal Details Gender Male Boyar Kumipa is initially a vassal of the Kingdom of Vaegirs. You may fight him or have him side with you as you help Prince Valdym the Bastard, the corresponding claimant, overthrow King Yaroglek and gain control of the kingdom. Trivia[] Boyar Kumipa shares his banner with Count Falsevor of the Kingdom of Rhodoks, although Kumipa's banner is a bit more faded than his Rhodok counterpart's. This, coupled with their similar appearance, may lead people to the conclusion that the two are somehow related. However, there is no lore in place to confirm such a connection. Family[] Parents: Boyar Vlan, Lady Sepana Siblings: Lady Iarina Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and Equipment[] note: Boyar Kumipa's knightly heater shield is unable to be seen in game. This is probably because a two-handed weapon and a shield cannot be used at the same time. Boyar Kumipa - Default Stats and Equipment Attributes Stat Points Level 41 Strength 20 Agility 20 Intelligence 15 Charisma 25 Health 67 Armor Head Vaegir Lamellar Helmet Body Fur Coat, Lamellar Armor Hand Lamellar Gauntlets Foot Woolen Hose, Mail Boots Skills Skill Points Ironflesh 6 Power Strike 7 Power Throw 0 Power Draw 0 Weapon Master 0 Shield 0 Athletics 5 Riding 7 Horse Archery 0 Looting 0 Trainer 5 Tracking 0 Tactics 6 Path-finding 0 Spotting 0 Inventory Management 0 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Prisoner Management 3 Leadership 9 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 240 Two Handed Weapons 240 Polearms 240 Archery 240 Crossbows 240 Throwing 240 Weapons Melee Great Bardiche Ranged None Shield Knightly Heater Shield Mount Steppe Charger Kingdom of Vaegirs Monarch: Claimant: King Yaroglek Prince Valdym the Bastard Vassals: Boyar Belgaru Boyar Bracha Boyar Crahask Boyar Doru Boyar Druli Boyar Gastya Boyar Harish Boyar Khavel Boyar Kumipa Boyar Marmun Boyar Meriga Boyar Mleza Boyar Naldera Boyar Nelag Boyar Ralcha Boyar Rudin Boyar Taisa Boyar Valishin Boyar Vlan Boyar Vuldrat Ladies: Lady Akilina Lady Drina Lady Erenchina Lady Haris Lady Iarina Lady Joaka Lady Junitha Lady Katia Lady Myntha Lady Nesha Lady Olekseia Lady Pelaeka Lady Seomis Lady Sepana Lady Sihavan Lady Tabath Lady Tamar Lady Tejina Lady Valka Lady Vayen
Boyar Marmun
Boyar Marmun Official Information Kingdom Kingdom of Vaegirs Monarch King Yaroglek Title Vassal Personal Details Gender Male Boyar Marmun is initially a vassal of the Kingdom of Vaegirs. You may fight him or have him side with you as you help Prince Valdym the Bastard, the corresponding claimant, overthrow King Yaroglek and gain control of the kingdom. Boyar Marmun has a very similar banner to Count Rimusk, although the horse and the border are bigger. Family[] Parents: Boyar Naldera, Lady Seomis Siblings: Lady Drina Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Vaegirs Monarch: Claimant: King Yaroglek Prince Valdym the Bastard Vassals: Boyar Belgaru Boyar Bracha Boyar Crahask Boyar Doru Boyar Druli Boyar Gastya Boyar Harish Boyar Khavel Boyar Kumipa Boyar Marmun Boyar Meriga Boyar Mleza Boyar Naldera Boyar Nelag Boyar Ralcha Boyar Rudin Boyar Taisa Boyar Valishin Boyar Vlan Boyar Vuldrat Ladies: Lady Akilina Lady Drina Lady Erenchina Lady Haris Lady Iarina Lady Joaka Lady Junitha Lady Katia Lady Myntha Lady Nesha Lady Olekseia Lady Pelaeka Lady Seomis Lady Sepana Lady Sihavan Lady Tabath Lady Tamar Lady Tejina Lady Valka Lady Vayen
Boyar Meriga
Boyar Meriga Appears in ClassicWarband Official Information Fiefs Rivacheg Culture Vaegirs Personality Quarralesome Character Background Spouse Lady Nesha Children Boyar GastyaLady Tabath Boyar Meriga is initially a vassal of the Kingdom of Vaegirs. His starting fiefs are scripted to be Rivacheg in both Mount&Blade and Warband. He will always start off slightly disliking the player. You may fight him or have him side with you as you help Prince Valdym the Bastard, the corresponding claimant, overthrow King Yaroglek and gain control of the kingdom. He tends to have trouble with Sea Raiders, and may give the player quests to attack Sea Raider landings. Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Gallery[] Boyar Meriga in battle gear Kingdom of Vaegirs Monarch: Claimant: King Yaroglek Prince Valdym the Bastard Vassals: Boyar Belgaru Boyar Bracha Boyar Crahask Boyar Doru Boyar Druli Boyar Gastya Boyar Harish Boyar Khavel Boyar Kumipa Boyar Marmun Boyar Meriga Boyar Mleza Boyar Naldera Boyar Nelag Boyar Ralcha Boyar Rudin Boyar Taisa Boyar Valishin Boyar Vlan Boyar Vuldrat Ladies: Lady Akilina Lady Drina Lady Erenchina Lady Haris Lady Iarina Lady Joaka Lady Junitha Lady Katia Lady Myntha Lady Nesha Lady Olekseia Lady Pelaeka Lady Seomis Lady Sepana Lady Sihavan Lady Tabath Lady Tamar Lady Tejina Lady Valka Lady Vayen
Boyar Mleza
Boyar Mleza Official Information Kingdom Kingdom of Vaegirs Monarch King Yaroglek Title Vassal Personal Details Gender Male Boyar Mleza is initially a vassal of the Kingdom of Vaegirs. You may fight him or have him side with you as you help Prince Valdym the Bastard, the corresponding claimant, overthrow King Yaroglek and gain control of the kingdom. Family[] Siblings: Lady Sihavan Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Vaegirs Monarch: Claimant: King Yaroglek Prince Valdym the Bastard Vassals: Boyar Belgaru Boyar Bracha Boyar Crahask Boyar Doru Boyar Druli Boyar Gastya Boyar Harish Boyar Khavel Boyar Kumipa Boyar Marmun Boyar Meriga Boyar Mleza Boyar Naldera Boyar Nelag Boyar Ralcha Boyar Rudin Boyar Taisa Boyar Valishin Boyar Vlan Boyar Vuldrat Ladies: Lady Akilina Lady Drina Lady Erenchina Lady Haris Lady Iarina Lady Joaka Lady Junitha Lady Katia Lady Myntha Lady Nesha Lady Olekseia Lady Pelaeka Lady Seomis Lady Sepana Lady Sihavan Lady Tabath Lady Tamar Lady Tejina Lady Valka Lady Vayen
Boyar Naldera
Boyar Naldera Official Information Kingdom Kingdom of Vaegirs Monarch King Yaroglek Title Vassal Personal Details Gender Male Boyar Naldera is initially a vassal of the Kingdom of Vaegirs. His starting fief is Curaw in both Mount&Blade and Warband. You may fight him or have him side with you as you help Prince Valdym the Bastard, the corresponding claimant, overthrow King Yaroglek and gain control of the kingdom. Family[] Spouse: Lady Seomis Children: Boyar Marmun, Lady Drina Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Gallery[] Boyar Naldera in battle gear Kingdom of Vaegirs Monarch: Claimant: King Yaroglek Prince Valdym the Bastard Vassals: Boyar Belgaru Boyar Bracha Boyar Crahask Boyar Doru Boyar Druli Boyar Gastya Boyar Harish Boyar Khavel Boyar Kumipa Boyar Marmun Boyar Meriga Boyar Mleza Boyar Naldera Boyar Nelag Boyar Ralcha Boyar Rudin Boyar Taisa Boyar Valishin Boyar Vlan Boyar Vuldrat Ladies: Lady Akilina Lady Drina Lady Erenchina Lady Haris Lady Iarina Lady Joaka Lady Junitha Lady Katia Lady Myntha Lady Nesha Lady Olekseia Lady Pelaeka Lady Seomis Lady Sepana Lady Sihavan Lady Tabath Lady Tamar Lady Tejina Lady Valka Lady Vayen
Boyar Nelag
Boyar Nelag Official Information Kingdom Kingdom of Vaegirs Monarch King Yaroglek Title Vassal Personal Details Gender Male Boyar Nelag is initially a vassal of the Kingdom of Vaegirs. You may fight him or have him side with you as you help Prince Valdym the Bastard, the corresponding claimant, overthrow King Yaroglek and gain control of the kingdom. He shares a name with and owns Nelag Castle. Family[] Siblings: Lady Erenchina Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Vaegirs Monarch: Claimant: King Yaroglek Prince Valdym the Bastard Vassals: Boyar Belgaru Boyar Bracha Boyar Crahask Boyar Doru Boyar Druli Boyar Gastya Boyar Harish Boyar Khavel Boyar Kumipa Boyar Marmun Boyar Meriga Boyar Mleza Boyar Naldera Boyar Nelag Boyar Ralcha Boyar Rudin Boyar Taisa Boyar Valishin Boyar Vlan Boyar Vuldrat Ladies: Lady Akilina Lady Drina Lady Erenchina Lady Haris Lady Iarina Lady Joaka Lady Junitha Lady Katia Lady Myntha Lady Nesha Lady Olekseia Lady Pelaeka Lady Seomis Lady Sepana Lady Sihavan Lady Tabath Lady Tamar Lady Tejina Lady Valka Lady Vayen