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Cossack Saber
With Fire & Sword See Also One-handed Weapons (List) Melee Weapons (List) Weapons (List)
Couched lance damage
Lance in position. Couched lance damage attacks are a technique performed on horseback with certain types of Polearms, essentially any polearm with "lance" in its name. Couched attacks are performed automatically by default, but can be switched to manual on the options screen (see below). The lance will be pointed upwards when the horse is not yet moving fast enough. The lance will lower into position once sufficient speed has been acquired. Charge an enemy with the lance pointed directly at them, and if done correctly, it will deliver a large amount of damage. This couched attack ignores normal directional blocking with a weapon. The damage delivered is dependent on speed, so faster horses will inflict more damage. However, rarely does an enemy survive a couched lance attack, so investing in a faster horse for this reason alone is probably unnecessary. An armored horse may be a wise choice, since charging the enemy increases risk of melee combat and receiving hits that use your speed against you. When a couched attack is successful, the message "Delivered couched lance damage!" will appear in the game log. The AI is also capable of using couched lance damage, so players should be on guard when fighting mounted lancers such as those in Sarranid armies or in tournaments. In the event of a head-on joust where you do not have a longer lance than your opponent, thrusting at the right moment, swerving to evade or sacrificing your shield is often preferred over maintaining the couch, since the AI will almost always hold their lance at the appropriate level to maximize their reach against their current target. Couched lances can be blocked with a shield but not with a weapon. Blocking couches with a shield will usually damage the shield greatly, if not break it in one shot. Interestingly, couches can be "chambered" by any weapon with an overhead swing or thrust, but this requires precise timing. Manual controls[] If the controls are switched to manual lance control (easy or hard), the lance will not automatically lower itself and you will not deliver couched lance damage. To perform this attack, a player has to ride a horse straight forward until it gets enough speed and then press the "toggle weapon mode" key (by default this is X). The attack key (default left mouse button) is not involved at all. If the horse is moving fast enough, the lance will now lower itself and stay there until the horse slows down or for a period of time if controls are set to hard. The small "loaded" indicator in the bottom right corner which would tell if a crossbow is loaded will indicate if the cooldown is up or not. Weapons with this effect[] Double Sided Lance Great Lance Heavy Lance Jousting Lance Lance Light Lance Special Weapon Effects and Traits Bonus against shields Can crush through blocks Cannot be used on horsebackCan't be used to block Couched lance damage No shield UnbalancedModifiers — Modifiers (classic) Modifiers (Bannerlord)
Count Aolbrug
Aolbrug Official Information Kingdom Kingdom of Vaegirs Monarch Prince Kurzak Title Count Fiefs WerchegSerrepa Religion Christianity (implied) Personal Details Gender Male Count Aolbrug is one of the vassals of the Kingdom of Vaegirs in Warrider. He tells the player about the peasants from his village who've launched a revolt and brutally murdered the knight sent in to quell it. He tasks the player to travel to the village and negotiate with the rebels, promising them amnesty and improvement of life condition, as well as giving them anything else they may want. Once the player returns from the village, the count informs them that in the meantime, some of the other lords sent him reinforcements to crush the rebellion, and that he thus no longer desires to negotiate. It is strongly implied that he had no intention of keeping his promise in the first place. He then tasks the player to accompany the troops back to the village and capture the rebellion's leader, a man named Lerias Welon, and put down any of the rebelling peasants. Once Lerias is captured, the count will take custody of him. Outside of this, he can be interacted with in the same way as the other lords. Stats and equipment[] The count wears a leather jacket and nomad boots. Trivia[] All the counts share the same appearance and gear. Kingdom of Vaegirs (Warrider) Monarch: Claimant: Prince Kurzak King Harlaus Vassals: Count Aolbrug Count Camechaw Count Haelbrad Count Leomir Count Mira Count Rasevas
Count Arrasies
Arrasies Appears in WarriderMount and Blade Official Information Faction Zendar Title Count Fiefs Zendar Culture Unknown, possibly Swadian or Zendarian Character Details Found in Zendar Noble Yes Count Arrasies was an unseen minor character in early versions of Mount&Blade, or Warrider. Overview[] The Count ruled the city-state of Zendar. Although he was never encountered in the game itself, Constable Hareck acted on his behalf, relaying his orders and decrees to the town's citizens. Trivia[] He is only ever mentioned by Constable Hareck during the few quest-related conversations that the player has with him, such as: “ Hear me people of Zendar, for this is the message of our town's lord and protector, Count Arrasies. As you know, river pirates have infested the vicinity of our town. These lawless villains devastate our realm, committing many crimes no short of pillage, robbery and murder. The mischief and suffering cause by these scums has become intolerable. Thus, our good count has found it necessary to call to arms his honest and law-abiding subjects against these murderous villains. People of Zendar, our count invites you to serve him in this cause. Those of you that volunteer now will be equipped with arms and armor at the count's expense and shall be granted the right to hunt down river pirates, ending their miserable lives if you will, and keeping their ill-gotten belongings to yourselves without tax or tribute. ” — Constable Hareck in Warrider
Count Belicha
Belicha Official Information Kingdom Kingdom of Swadia Monarch King Larec Title Count Fiefs Uxkhal Religion Christianity (implied) Personal Details Gender Male Count Belicha is a Swadian noble in Warrider. Stats and equipment[] The count wears a leather jacket and nomad boots. Trivia[] All the counts share the same appearance and gear. Kingdom of Swadia (Warrider) Monarch: Claimant: King Larec King Harlaus Vassals: Duke Taugard Count Nourbis Count Haxalye Count Grimar Count Belicha Count Rhudolg Lord Paugard Sir Lagein
Count Beranz
Count Beranz Appears in Official Information Faction Kingdom of Swadia Monarch King Harlaus Title Count Culture Swadian Character Background Age 20-39 (random) Parents Count KlargusLady Anna Siblings Lady Nelda Count Beranz is initially a vassal of King Harlaus from the Kingdom of Swadia. Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Count Beranz - Default Stats and Equipment Attributes Stat Points Level 26 Strength 16 Agility 16 Intelligence 10 Charisma 18 Health 57 Armor Head Guard Helmet Body Ragged Outfit, Heraldic Mail with Surcoat Hand Gauntlets Foot Nomad Boots, Splinted Greaves Skills Skill Points Ironflesh 3 Power Strike 4 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 2 Riding 4 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics 3 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 2 Leadership 5 Trade ? Proficiencies Weapon Type Points One Handed Weapons 160 Two Handed Weapons 160 Polearms 160 Archery 160 Crossbows 160 Throwing 160 Weapons Melee Arming Sword, Great Sword Ranged ? Shield Heater Shield Mount Saddle Horse Kingdom of Swadia Monarch: Claimant: King Harlaus Lady Isolla of Suno Vassals: Count Beranz Count Clais Count Deglan Count Delinard Count Devlian Count Despin Count Grainwad Count Haringoth Count Klargus Count Meltor Count Mirchaud Count Montewar Count Plais Count Rafarch Count Rafard Count Regas Count Rochabarth Count Ryis Count Stamar Count Tredian Ladies: Lady Anna Lady Auberina Lady Bela Lady Bernatys Lady Boadila Lady Constanis Lady Elina Lady Elys Lady Enricata Lady Gaeta Lady Irena Lady Johana Lady Magar Lady Melisar Lady Nelda Lady Philenna Lady Sonadel Lady Thedosa Lady Tibal Lady Vera
Count Camechaw
Camechaw Official Information Kingdom Kingdom of Vaegirs Monarch Prince Kurzak Title Count Fiefs Halmar Religion Christianity (implied) Personal Details Gender Male Count Camechaw is one of the vassals of the Kingdom of Vaegirs in Warrider. Stats and equipment[] The count wears a leather jacket and nomad boots. Trivia[] All the counts share the same appearance and gear. Kingdom of Vaegirs (Warrider) Monarch: Claimant: Prince Kurzak King Harlaus Vassals: Count Aolbrug Count Camechaw Count Haelbrad Count Leomir Count Mira Count Rasevas
Count Clais
Count Clais Appears in Official Information Faction Kingdom of Swadia Monarch King Harlaus Title Count Fiefs Dhirim (Warband) Culture Swadian Personality Pitiless Character Background Spouse Lady Auberina Children Count DevlianLady Tibal Count Clais is initially a vassal of King Harlaus from the Kingdom of Swadia. He is the Lord of Dhirim. Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Count Clais - Default Stats and Equipment Attributes Stat Points Level 41 Strength 20 Agility 20 Intelligence 15 Charisma 25 Health 67 Armor Head Winged Great Helmet Body Red Tunic, Heraldic Mail with Surcoat Hand Gauntlets Foot Leather Boots, Mail Chausses Skills Skill Points Ironflesh 6 Power Strike 7 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 5 Riding 7 Horse Archery ? Looting ? Trainer 4 Tracking ? Tactics 6 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 3 Leadership 9 Trade ? Proficiencies Weapon Type Points One Handed Weapons 180 Two Handed Weapons 180 Polearms 180 Archery 180 Crossbows 180 Throwing 180 Weapons Melee Bastard Sword, Great Sword Ranged ? Shield Heavy Heater Shield Mount Saddle Horse Gallery[] Count Clais in battle gear Kingdom of Swadia Monarch: Claimant: King Harlaus Lady Isolla of Suno Vassals: Count Beranz Count Clais Count Deglan Count Delinard Count Devlian Count Despin Count Grainwad Count Haringoth Count Klargus Count Meltor Count Mirchaud Count Montewar Count Plais Count Rafarch Count Rafard Count Regas Count Rochabarth Count Ryis Count Stamar Count Tredian Ladies: Lady Anna Lady Auberina Lady Bela Lady Bernatys Lady Boadila Lady Constanis Lady Elina Lady Elys Lady Enricata Lady Gaeta Lady Irena Lady Johana Lady Magar Lady Melisar Lady Nelda Lady Philenna Lady Sonadel Lady Thedosa Lady Tibal Lady Vera
Count Deglan
Count Deglan Appears in Official Information Faction Kingdom of Swadia Monarch King Harlaus Title Count Culture Swadian Character Background Spouse Lady Magar Children Count RafarchLady Thedosa Count Deglan is initially a vassal of King Harlaus from the Kingdom of Swadia. Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Count Deglan - Default Stats and Equipment Attributes Stat Points Level 35 Strength 19 Agility 19 Intelligence 13 Charisma 22 Health 64 Armor Head Guard Helmet Body Rich Outfit, Mail Hauberk Hand Gauntlets Foot Woolen Hose, Mail Chausses Skills Skill Points Ironflesh 5 Power Strike 6 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 4 Riding 6 Horse Archery ? Looting ? Trainer 6 Tracking ? Tactics 5 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 3 Leadership 7 Trade ? Proficiencies Weapon Type Points One Handed Weapons 200 Two Handed Weapons 200 Polearms 200 Archery 200 Crossbows 200 Throwing 200 Weapons Melee Arming Sword Ranged ? Shield Heavy Heater Shield Mount Hunter Gallery[] Count Deglan in battle gear Kingdom of Swadia Monarch: Claimant: King Harlaus Lady Isolla of Suno Vassals: Count Beranz Count Clais Count Deglan Count Delinard Count Devlian Count Despin Count Grainwad Count Haringoth Count Klargus Count Meltor Count Mirchaud Count Montewar Count Plais Count Rafarch Count Rafard Count Regas Count Rochabarth Count Ryis Count Stamar Count Tredian Ladies: Lady Anna Lady Auberina Lady Bela Lady Bernatys Lady Boadila Lady Constanis Lady Elina Lady Elys Lady Enricata Lady Gaeta Lady Irena Lady Johana Lady Magar Lady Melisar Lady Nelda Lady Philenna Lady Sonadel Lady Thedosa Lady Tibal Lady Vera
Count Delinard
Count Delinard Appears in Official Information Faction Kingdom of Swadia Monarch King Harlaus Title Count Fiefs Uxkhal (Warband) Culture Swadian Personality Martial Character Background Spouse Lady Bela Children Count RafardLady Elina Count Delinard is initially a vassal of King Harlaus from the Kingdom of Swadia. He also likes to give quests concerning the Forest Bandit hideouts near Uxkhal, if he happens to own the territory at the time. Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Count Delinard - Default Stats and Equipment Attributes Stat Points Level 41 Strength 20 Agility 20 Intelligence 15 Charisma 25 Health 67 Armor Head Guard Helmet Body Red Gambeson, Heraldic Mail with Surcoat Hand Gauntlets Foot Nomad Boots, Iron Greaves Skills Skill Points Ironflesh 6 Power Strike 7 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 5 Riding 7 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics 6 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 3 Leadership 9 Trade ? Proficiencies Weapon Type Points One Handed Weapons 240 Two Handed Weapons 240 Polearms 240 Archery 240 Crossbows 240 Throwing 240 Weapons Melee Bastard Sword Ranged ? Shield Knightly Heater Shield Mount Courser Gallery[] Count Delinard in battle gear Kingdom of Swadia Monarch: Claimant: King Harlaus Lady Isolla of Suno Vassals: Count Beranz Count Clais Count Deglan Count Delinard Count Devlian Count Despin Count Grainwad Count Haringoth Count Klargus Count Meltor Count Mirchaud Count Montewar Count Plais Count Rafarch Count Rafard Count Regas Count Rochabarth Count Ryis Count Stamar Count Tredian Ladies: Lady Anna Lady Auberina Lady Bela Lady Bernatys Lady Boadila Lady Constanis Lady Elina Lady Elys Lady Enricata Lady Gaeta Lady Irena Lady Johana Lady Magar Lady Melisar Lady Nelda Lady Philenna Lady Sonadel Lady Thedosa Lady Tibal Lady Vera
Count Despin
Count Despin Appears in Official Information Faction Kingdom of Swadia Monarch King Harlaus Title Count Culture Swadian Character Background Age 20-39 (random) Parents Count GrainwadLady Philenna Siblings Lady Sonadel Count Despin is initially a vassal of King Harlaus from the Kingdom of Swadia. Count Despin - Default Stats and Equipment Attributes Stat Points Level 22 Strength 15 Agility 14 Intelligence 8 Charisma 16 Health 54 Armor Head Great Helmet Body Rich Outfit, Heraldic Mail with Surcoat Hand Gauntlets Foot Nomad Boots, Mail Boots Skills Skill Points Ironflesh 2 Power Strike 3 Power Throw 0 Power Draw 0 Weapon Master 0 Shield 0 Athletics 1 Riding 3 Horse Archery 0 Looting 0 Trainer 0 Tracking 0 Tactics 2 Path-finding 0 Spotting 0 Inventory Management 0 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Prisoner Management 1 Leadership 3 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 120 Two Handed Weapons 120 Polearms 120 Archery 120 Crossbows 120 Throwing 120 Weapons Melee Fighting Pick, Great Sword Ranged None Shield ? Mount Horseman's Heater Shield Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Swadia Monarch: Claimant: King Harlaus Lady Isolla of Suno Vassals: Count Beranz Count Clais Count Deglan Count Delinard Count Devlian Count Despin Count Grainwad Count Haringoth Count Klargus Count Meltor Count Mirchaud Count Montewar Count Plais Count Rafarch Count Rafard Count Regas Count Rochabarth Count Ryis Count Stamar Count Tredian Ladies: Lady Anna Lady Auberina Lady Bela Lady Bernatys Lady Boadila Lady Constanis Lady Elina Lady Elys Lady Enricata Lady Gaeta Lady Irena Lady Johana Lady Magar Lady Melisar Lady Nelda Lady Philenna Lady Sonadel Lady Thedosa Lady Tibal Lady Vera
Count Devlian
Count Devlian Appears in Official Information Faction Kingdom of Swadia Monarch King Harlaus Title Count Culture Swadian Character Background Age 20-39 (random) Parents Count ClaisLady Auberina Siblings Lady Tibal Count Devlian is initially a vassal of King Harlaus from the Kingdom of Swadia. Count Devlian - Default Stats and Equipment Attributes Stat Points Level 22 Strength 15 Agility 14 Intelligence 8 Charisma 16 Health 56 Armor Head Great Helmet Body Courtly Outfit, Heraldic Mail with Surcoat Hand Gauntlets Foot Nomad Boots, Splinted Greaves Skills Skill Points Ironflesh 3 Power Strike 4 Power Throw 0 Power Draw 0 Weapon Master 0 Shield 0 Athletics 2 Riding 4 Horse Archery 0 Looting 0 Trainer 0 Tracking 0 Tactics 3 Path-finding 0 Spotting 0 Inventory Management 0 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Prisoner Management 2 Leadership 5 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 130 Two Handed Weapons 130 Polearms 130 Archery 130 Crossbows 130 Throwing 130 Weapons Melee Arming Sword Ranged None Shield Heater Shield Mount Saddle Horse Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Swadia Monarch: Claimant: King Harlaus Lady Isolla of Suno Vassals: Count Beranz Count Clais Count Deglan Count Delinard Count Devlian Count Despin Count Grainwad Count Haringoth Count Klargus Count Meltor Count Mirchaud Count Montewar Count Plais Count Rafarch Count Rafard Count Regas Count Rochabarth Count Ryis Count Stamar Count Tredian Ladies: Lady Anna Lady Auberina Lady Bela Lady Bernatys Lady Boadila Lady Constanis Lady Elina Lady Elys Lady Enricata Lady Gaeta Lady Irena Lady Johana Lady Magar Lady Melisar Lady Nelda Lady Philenna Lady Sonadel Lady Thedosa Lady Tibal Lady Vera
Count Etrosq
Count Etrosq Appears in Official Information Faction Kingdom of Rhodoks Title Count Culture Rhodoks Character Background Siblings Lady Ellian Count Etrosq is initially a vassal of the Kingdom of Rhodoks. You may fight him or have him side with you as you help Lord Kastor of Veluca, the corresponding claimant, to overthrow King Graveth and gain control of the kingdom. He shares a name with and owns Etrosq Castle. Trivia[] Count Etrosq has a very similar banner to Boyar Harish, although his is noticeably dimmer, and the eagle is smaller. Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Count Etrosq - Default Stats and Equipment Attributes Stat Points Level 22 Strength 15 Agility 14 Intelligence 8 Charisma 16 Health 54 Armor Head Skullcap Body Tabard, Heraldic Mail with Surcoat Hand Leather Gloves Foot Leather Boots, Mail Boots Skills Skill Points Ironflesh 2 Power Strike 3 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 1 Riding 3 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics 2 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 3 Trade ? Proficiencies Weapon Type Points One Handed Weapons 130 Two Handed Weapons 130 Polearms 130 Archery 130 Crossbows 130 Throwing 130 Weapons Melee Fighting Pick Ranged ? Shield Heater Shield Mount Saddle Horse Kingdom of Rhodoks Monarch: Claimant: King Graveth Lord Kastor of Veluca Vassals: Count Etrosq Count Falsevor Count Fraichin Count Fudreim Count Gerluchs Count Gharmall Count Gutlans Count Kurnias Count Laruqen Count Matheas Count Nealcha Count Raichs Count Reichsin Count Reland Count Rimusk Count Talbar Count Tarchias Count Tellrog Count Tribidan Count Trimbau Ladies: Lady Adelisa Lady Agasia Lady Aliena Lady Anais Lady Aneth Lady Baotheia Lady Brina Lady Calantina Lady Claudora Lady Eleandra Lady Ellian Lady Forbesa Lady Geneiava Lady Gwenael Lady Meraced Lady Miraeia Lady Reada Lady Saraten Lady Timethi Lady Ysueth
Count Falsevor
Count Falsevor Appears in Official Information Faction Kingdom of Rhodoks Title Count Culture Rhodoks Character Background Siblings Lady Ysueth Count Falsevor is initially a vassal of the Kingdom of Rhodoks. You may fight him or have him side with you as you help Lord Kastor of Veluca, the corresponding claimant, overthrow King Graveth and gain control of the kingdom. Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Trivia [] Count Falsevor shares his banner with Boyar Kumipa of the Kingdom of Vaegirs, although his banner's colors are brighter than that of his Vaegir counterpart. This, coupled with their similar appearance, may lead people to the conclusion that the two are somehow related. However, there is no lore in place to confirm such a connection. Kingdom of Rhodoks Monarch: Claimant: King Graveth Lord Kastor of Veluca Vassals: Count Etrosq Count Falsevor Count Fraichin Count Fudreim Count Gerluchs Count Gharmall Count Gutlans Count Kurnias Count Laruqen Count Matheas Count Nealcha Count Raichs Count Reichsin Count Reland Count Rimusk Count Talbar Count Tarchias Count Tellrog Count Tribidan Count Trimbau Ladies: Lady Adelisa Lady Agasia Lady Aliena Lady Anais Lady Aneth Lady Baotheia Lady Brina Lady Calantina Lady Claudora Lady Eleandra Lady Ellian Lady Forbesa Lady Geneiava Lady Gwenael Lady Meraced Lady Miraeia Lady Reada Lady Saraten Lady Timethi Lady Ysueth
Count Fraichin
Count Fraichin Appears in Official Information Faction Kingdom of Rhodoks Title Count Culture Rhodoks Character Background Parents Count TarchiasLady Forbesa Siblings Lady Claudora Count Fraichin is initially a vassal of the Kingdom of Rhodoks. You may fight him or have him side with you as you help Lord Kastor of Veluca, the corresponding claimant, overthrow King Graveth and gain control of the kingdom. Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Rhodoks Monarch: Claimant: King Graveth Lord Kastor of Veluca Vassals: Count Etrosq Count Falsevor Count Fraichin Count Fudreim Count Gerluchs Count Gharmall Count Gutlans Count Kurnias Count Laruqen Count Matheas Count Nealcha Count Raichs Count Reichsin Count Reland Count Rimusk Count Talbar Count Tarchias Count Tellrog Count Tribidan Count Trimbau Ladies: Lady Adelisa Lady Agasia Lady Aliena Lady Anais Lady Aneth Lady Baotheia Lady Brina Lady Calantina Lady Claudora Lady Eleandra Lady Ellian Lady Forbesa Lady Geneiava Lady Gwenael Lady Meraced Lady Miraeia Lady Reada Lady Saraten Lady Timethi Lady Ysueth
Count Fudreim
Count Fudreim Appears in Official Information Faction Kingdom of Rhodoks Title Count Culture Rhodoks Character Background Parents Count RaichsLady Elandra Siblings Lady Meraced Count Fudreim is initially a vassal of the Kingdom of Rhodoks. You may fight him or have him side with you as you help Lord Kastor of Veluca, the corresponding claimant, overthrow King Graveth and gain control of the kingdom. Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Rhodoks Monarch: Claimant: King Graveth Lord Kastor of Veluca Vassals: Count Etrosq Count Falsevor Count Fraichin Count Fudreim Count Gerluchs Count Gharmall Count Gutlans Count Kurnias Count Laruqen Count Matheas Count Nealcha Count Raichs Count Reichsin Count Reland Count Rimusk Count Talbar Count Tarchias Count Tellrog Count Tribidan Count Trimbau Ladies: Lady Adelisa Lady Agasia Lady Aliena Lady Anais Lady Aneth Lady Baotheia Lady Brina Lady Calantina Lady Claudora Lady Eleandra Lady Ellian Lady Forbesa Lady Geneiava Lady Gwenael Lady Meraced Lady Miraeia Lady Reada Lady Saraten Lady Timethi Lady Ysueth
Count Gerluchs
Count Gerluchs Appears in Official Information Faction Kingdom of Rhodoks Title Count Culture Rhodoks Character Background Parents Count LaruqenLady Saraten Siblings Lady Baotheia Count Gerluchs is initially a vassal of the Kingdom of Rhodoks. You may fight him or have him side with you as you help Lord Kastor of Veluca, the corresponding claimant, overthrow King Graveth and gain control of the kingdom. Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Rhodoks Monarch: Claimant: King Graveth Lord Kastor of Veluca Vassals: Count Etrosq Count Falsevor Count Fraichin Count Fudreim Count Gerluchs Count Gharmall Count Gutlans Count Kurnias Count Laruqen Count Matheas Count Nealcha Count Raichs Count Reichsin Count Reland Count Rimusk Count Talbar Count Tarchias Count Tellrog Count Tribidan Count Trimbau Ladies: Lady Adelisa Lady Agasia Lady Aliena Lady Anais Lady Aneth Lady Baotheia Lady Brina Lady Calantina Lady Claudora Lady Eleandra Lady Ellian Lady Forbesa Lady Geneiava Lady Gwenael Lady Meraced Lady Miraeia Lady Reada Lady Saraten Lady Timethi Lady Ysueth
Count Gharmall
Count Gharmall Appears in Official Information Faction Kingdom of Rhodoks Title Count Culture Rhodoks Character Background Spouse Lady Anais Children Count TrimbauLady Miraeia Count Gharmall is initially a vassal of the Kingdom of Rhodoks. You may fight him or have him side with you as you help Lord Kastor of Veluca, the corresponding claimant, overthrow King Graveth and gain control of the kingdom. Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Gallery[] Count Gharmall in battle gear Kingdom of Rhodoks Monarch: Claimant: King Graveth Lord Kastor of Veluca Vassals: Count Etrosq Count Falsevor Count Fraichin Count Fudreim Count Gerluchs Count Gharmall Count Gutlans Count Kurnias Count Laruqen Count Matheas Count Nealcha Count Raichs Count Reichsin Count Reland Count Rimusk Count Talbar Count Tarchias Count Tellrog Count Tribidan Count Trimbau Ladies: Lady Adelisa Lady Agasia Lady Aliena Lady Anais Lady Aneth Lady Baotheia Lady Brina Lady Calantina Lady Claudora Lady Eleandra Lady Ellian Lady Forbesa Lady Geneiava Lady Gwenael Lady Meraced Lady Miraeia Lady Reada Lady Saraten Lady Timethi Lady Ysueth
Count Grainwad
Count Grainwad Appears in Official Information Faction Kingdom of Swadia Monarch King Harlaus Title Count Culture Swadian Character Background Spouse Lady Philenna Children Count DespinLady Sonadel Count Grainwad is initially a vassal of King Harlaus from the Kingdom of Swadia. Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Count Grainwad - Default Stats and Equipment Attributes Stat Points Level 41 Strength 20 Agility 20 Intelligence 15 Charisma 25 Health 65 Armor Head Flat Topped Helmet Body Tabard, Heraldic Mail with Surcoat Hand Gauntlets Foot Leather Boots, Mail Boots Skills Skill Points Ironflesh 5 Power Strike 6 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 4 Riding 6 Horse Archery ? Looting ? Trainer 4 Tracking ? Tactics 5 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 3 Leadership 7 Trade ? Proficiencies Weapon Type Points One Handed Weapons 290 Two Handed Weapons 290 Polearms 290 Archery 290 Crossbows 290 Throwing 290 Weapons Melee Heavy Bastard Sword, Two Handed Sword Ranged ? Shield Knightly Heater Shield Mount Hunter Gallery[] Count Grainwad in battle gear Kingdom of Swadia Monarch: Claimant: King Harlaus Lady Isolla of Suno Vassals: Count Beranz Count Clais Count Deglan Count Delinard Count Devlian Count Despin Count Grainwad Count Haringoth Count Klargus Count Meltor Count Mirchaud Count Montewar Count Plais Count Rafarch Count Rafard Count Regas Count Rochabarth Count Ryis Count Stamar Count Tredian Ladies: Lady Anna Lady Auberina Lady Bela Lady Bernatys Lady Boadila Lady Constanis Lady Elina Lady Elys Lady Enricata Lady Gaeta Lady Irena Lady Johana Lady Magar Lady Melisar Lady Nelda Lady Philenna Lady Sonadel Lady Thedosa Lady Tibal Lady Vera
Count Grimar
Grimar Official Information Kingdom Kingdom of Swadia Monarch King Larec Title Count Fiefs Tihr Religion Christianity (implied) Personal Details Gender Male Count Grimar is a Swadian noble in Warrider. Stats and equipment[] The count wears a leather jacket and nomad boots. Trivia[] All the counts share the same appearance and gear. Kingdom of Swadia (Warrider) Monarch: Claimant: King Larec King Harlaus Vassals: Duke Taugard Count Nourbis Count Haxalye Count Grimar Count Belicha Count Rhudolg Lord Paugard Sir Lagein
Count Gutlans
Count Gutlans Appears in Official Information Faction Kingdom of Rhodoks Monarch King Graveth Title Count Culture Rhodoks Personality Martial Character Background Spouse Lady Aneth Children Count Tribidan Lady Raeda Count Gutlans is initially a vassal of the Kingdom of Rhodoks. You may fight him or have him side with you as you help Lord Kastor of Veluca, the corresponding claimant, overthrow King Graveth and gain control of the kingdom. Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Gallery[] Count Gutlans in battle gear Kingdom of Rhodoks Monarch: Claimant: King Graveth Lord Kastor of Veluca Vassals: Count Etrosq Count Falsevor Count Fraichin Count Fudreim Count Gerluchs Count Gharmall Count Gutlans Count Kurnias Count Laruqen Count Matheas Count Nealcha Count Raichs Count Reichsin Count Reland Count Rimusk Count Talbar Count Tarchias Count Tellrog Count Tribidan Count Trimbau Ladies: Lady Adelisa Lady Agasia Lady Aliena Lady Anais Lady Aneth Lady Baotheia Lady Brina Lady Calantina Lady Claudora Lady Eleandra Lady Ellian Lady Forbesa Lady Geneiava Lady Gwenael Lady Meraced Lady Miraeia Lady Reada Lady Saraten Lady Timethi Lady Ysueth
Count Haelbrad
Haelbrad Official Information Kingdom Kingdom of Vaegirs Monarch Prince Kurzak Title Count Fiefs Curaw Religion Christianity (implied) Personal Details Gender Male Count Haelbrad is one of the vassals of the Kingdom of Vaegirs in Warrider. Stats and equipment[] The count wears a leather jacket and nomad boots. Trivia[] All the counts share the same appearance and gear. Kingdom of Vaegirs (Warrider) Monarch: Claimant: Prince Kurzak King Harlaus Vassals: Count Aolbrug Count Camechaw Count Haelbrad Count Leomir Count Mira Count Rasevas
Count Haringoth
Count Haringoth Appears in Official Information Faction Kingdom of Swadia Monarch King Harlaus Title Count Fiefs Haringoth Castle Culture Swadian Character Background Spouse Lady Constanis Children Count RegasLady Vera Count Haringoth is initially a vassal of King Harlaus from the Kingdom of Swadia. He shares a name with and owns Haringoth Castle. Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Count Haringoth - Default Stats and Equipment Attributes Stat Points Level 41 Strength 20 Agility 20 Intelligence 15 Charisma 25 Health 67 Armor Head Flat Topped Helmet Body Nobleman Outfit, Coat of Plates Hand Gauntlets Foot Leather Boots, Splinted Leather Greaves Skills Skill Points Ironflesh 6 Power Strike 7 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 5 Riding 7 Horse Archery ? Looting ? Trainer 3 Tracking ? Tactics 6 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 3 Leadership 9 Trade ? Proficiencies Weapon Type Points One Handed Weapons 260 Two Handed Weapons 260 Polearms 260 Archery 260 Crossbows 260 Throwing 260 Weapons Melee Heavy Bastard Sword Ranged ? Shield Heavy Heater Shield Mount War Horse Gallery[] Count Haringoth in battle gear Trivia[] Count Haringoth exists in Mount&Blade as well. Here, he uses a different banner, and is much younger, still having dark hair. This reinforces the idea that Mount and Blade: Warband is not only a re-imagining, but also a sequel to Mount&Blade. <a href=" class="image"><img alt="Haringoth in m&amp;b" src=" decoding="async" loading="lazy" width="180" height="166" class="thumbimage" data-image-name="Haringoth in m&amp;b.jpg" data-image-key="Haringoth_in_m%26b.jpg" data-relevant="1" data-src=" /></a> Count Haringoth as he appears in Mount&Blade Kingdom of Swadia Monarch: Claimant: King Harlaus Lady Isolla of Suno Vassals: Count Beranz Count Clais Count Deglan Count Delinard Count Devlian Count Despin Count Grainwad Count Haringoth Count Klargus Count Meltor Count Mirchaud Count Montewar Count Plais Count Rafarch Count Rafard Count Regas Count Rochabarth Count Ryis Count Stamar Count Tredian Ladies: Lady Anna Lady Auberina Lady Bela Lady Bernatys Lady Boadila Lady Constanis Lady Elina Lady Elys Lady Enricata Lady Gaeta Lady Irena Lady Johana Lady Magar Lady Melisar Lady Nelda Lady Philenna Lady Sonadel Lady Thedosa Lady Tibal Lady Vera
Count Haxalye
Haxalye Official Information Kingdom Kingdom of Swadia Monarch King Larec Title Count Fiefs Praven Religion Christianity (implied) Personal Details Gender Male Count Haxalye is a Swadian noble in Warrider. Stats and equipment[] The count wears a leather jacket and nomad boots. Trivia[] All the counts share the same appearance and gear. Kingdom of Swadia (Warrider) Monarch: Claimant: King Larec King Harlaus Vassals: Duke Taugard Count Nourbis Count Haxalye Count Grimar Count Belicha Count Rhudolg Lord Paugard Sir Lagein
Count Klargus
Count Klargus Appears in Official Information Faction Kingdom of Swadia Monarch King Harlaus Title Count Fiefs Suno Culture Swadian Personality Martial Character Background Age 45-62 (random) Spouse Lady Anna Children Count BeranzLady Nelda Count Klargus is initially a vassal of King Harlaus from the Kingdom of Swadia. He is initially the lord of Suno. Thus, he likes to give quests involving the removal of Forest Bandit hideouts in that area. His banner is very similar to the one used by King Harlaus, bearing the same lion, but is slightly more faded and on an orange background instead of red. Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Count Klargus - Default Stats and Equipment Attributes Stat Points Level 41 Strength 20 Agility 20 Intelligence 15 Charisma 25 Health 67 Armor Head Great Helmet Body Courtly Outfit, Heraldic Mail with Surcoat Hand Scale Gauntlets Foot Nomad Boots, Splinted Greaves Skills Skill Points Ironflesh 6 Power Strike 7 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 5 Riding 7 Horse Archery ? Looting ? Trainer 3 Tracking ? Tactics 6 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 3 Leadership 9 Trade ? Proficiencies Weapon Type Points One Handed Weapons 230 Two Handed Weapons 230 Polearms 230 Archery 230 Crossbows 230 Throwing 230 Weapons Melee Arming Sword Ranged ? Shield Horseman's Heater Shield Mount Saddle Horse Gallery[] Count Klargus in battle gear Kingdom of Swadia Monarch: Claimant: King Harlaus Lady Isolla of Suno Vassals: Count Beranz Count Clais Count Deglan Count Delinard Count Devlian Count Despin Count Grainwad Count Haringoth Count Klargus Count Meltor Count Mirchaud Count Montewar Count Plais Count Rafarch Count Rafard Count Regas Count Rochabarth Count Ryis Count Stamar Count Tredian Ladies: Lady Anna Lady Auberina Lady Bela Lady Bernatys Lady Boadila Lady Constanis Lady Elina Lady Elys Lady Enricata Lady Gaeta Lady Irena Lady Johana Lady Magar Lady Melisar Lady Nelda Lady Philenna Lady Sonadel Lady Thedosa Lady Tibal Lady Vera
Count Kurnias
Count Kurnias Appears in Official Information Faction Kingdom of Rhodoks Title Count Culture Rhodoks Character Background Siblings Lady Timethi Count Kurnias is initially a vassal of the Kingdom of Rhodoks. You may fight him or have him side with you as you help Lord Kastor of Veluca, the corresponding claimant, overthrow King Graveth and gain control of the kingdom. Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Rhodoks Monarch: Claimant: King Graveth Lord Kastor of Veluca Vassals: Count Etrosq Count Falsevor Count Fraichin Count Fudreim Count Gerluchs Count Gharmall Count Gutlans Count Kurnias Count Laruqen Count Matheas Count Nealcha Count Raichs Count Reichsin Count Reland Count Rimusk Count Talbar Count Tarchias Count Tellrog Count Tribidan Count Trimbau Ladies: Lady Adelisa Lady Agasia Lady Aliena Lady Anais Lady Aneth Lady Baotheia Lady Brina Lady Calantina Lady Claudora Lady Eleandra Lady Ellian Lady Forbesa Lady Geneiava Lady Gwenael Lady Meraced Lady Miraeia Lady Reada Lady Saraten Lady Timethi Lady Ysueth
Count Laruqen
Count Laruqen Appears in Official Information Faction Kingdom of Rhodoks Title Count Culture Rhodoks Character Background Spouse Lady Saraten Children Count GerluchsLady Baotheia Count Laruqen is initially a vassal of the Kingdom of Rhodoks. You may fight him or have him side with you as you help Lord Kastor of Veluca, the corresponding claimant, overthrow King Graveth and gain control of the kingdom. Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Gallery[] Count Laruqen in battle gear Kingdom of Rhodoks Monarch: Claimant: King Graveth Lord Kastor of Veluca Vassals: Count Etrosq Count Falsevor Count Fraichin Count Fudreim Count Gerluchs Count Gharmall Count Gutlans Count Kurnias Count Laruqen Count Matheas Count Nealcha Count Raichs Count Reichsin Count Reland Count Rimusk Count Talbar Count Tarchias Count Tellrog Count Tribidan Count Trimbau Ladies: Lady Adelisa Lady Agasia Lady Aliena Lady Anais Lady Aneth Lady Baotheia Lady Brina Lady Calantina Lady Claudora Lady Eleandra Lady Ellian Lady Forbesa Lady Geneiava Lady Gwenael Lady Meraced Lady Miraeia Lady Reada Lady Saraten Lady Timethi Lady Ysueth
Count Leomir
Leomir Official Information Kingdom Kingdom of Vaegirs Monarch Prince Kurzak Title Count Fiefs Khudan Religion Christianity (implied) Personal Details Gender Male Count Leomir is one of the vassals of the Kingdom of Vaegirs in Warrider. Stats and equipment[] The count wears a leather jacket and nomad boots. Trivia[] All the counts share the same appearance and gear. Kingdom of Vaegirs (Warrider) Monarch: Claimant: Prince Kurzak King Harlaus Vassals: Count Aolbrug Count Camechaw Count Haelbrad Count Leomir Count Mira Count Rasevas
Count Matheas
Count Matheas Appears in Official Information Monarch King Graveth Title Count Fiefs Veluca Culture Rhodoks Personality Martial Character Background Spouse Lady Brina Children Count TellrogLady Aliena Count Matheas is initially a vassal of the Kingdom of Rhodoks. You may fight him or have him side with you as you help Lord Kastor of Veluca, the corresponding claimant, overthrow King Graveth and gain control of the kingdom. Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Gallery[] Count Matheas in battle gear Kingdom of Rhodoks Monarch: Claimant: King Graveth Lord Kastor of Veluca Vassals: Count Etrosq Count Falsevor Count Fraichin Count Fudreim Count Gerluchs Count Gharmall Count Gutlans Count Kurnias Count Laruqen Count Matheas Count Nealcha Count Raichs Count Reichsin Count Reland Count Rimusk Count Talbar Count Tarchias Count Tellrog Count Tribidan Count Trimbau Ladies: Lady Adelisa Lady Agasia Lady Aliena Lady Anais Lady Aneth Lady Baotheia Lady Brina Lady Calantina Lady Claudora Lady Eleandra Lady Ellian Lady Forbesa Lady Geneiava Lady Gwenael Lady Meraced Lady Miraeia Lady Reada Lady Saraten Lady Timethi Lady Ysueth
Count Meltor
Count Meltor Appears in Official Information Faction Kingdom of Swadia Monarch King Harlaus Title Count Culture Swadian Character Background Age 20-39 (random) Siblings Lady Gaeta Count Meltor is initially a vassal of King Harlaus from the Kingdom of Swadia. Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Count Meltor - Default Stats and Equipment Attributes Stat Points Level 30 Strength 18 Agility 17 Intelligence 12 Charisma 20 Health 61 Armor Head Guard Helmet Body Rich Outfit, Heraldic Mail with Surcoat Hand Gauntlets Foot Nomad Boots, Mail Boots Skills Skill Points Ironflesh 4 Power Strike 5 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 3 Riding 5 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics 4 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 2 Leadership 6 Trade ? Proficiencies Weapon Type Points One Handed Weapons 130 Two Handed Weapons 130 Polearms 130 Archery 130 Crossbows 130 Throwing 130 Weapons Melee Fighting Pick Ranged ? Shield Heater Shield Mount Saddle Horse Kingdom of Swadia Monarch: Claimant: King Harlaus Lady Isolla of Suno Vassals: Count Beranz Count Clais Count Deglan Count Delinard Count Devlian Count Despin Count Grainwad Count Haringoth Count Klargus Count Meltor Count Mirchaud Count Montewar Count Plais Count Rafarch Count Rafard Count Regas Count Rochabarth Count Ryis Count Stamar Count Tredian Ladies: Lady Anna Lady Auberina Lady Bela Lady Bernatys Lady Boadila Lady Constanis Lady Elina Lady Elys Lady Enricata Lady Gaeta Lady Irena Lady Johana Lady Magar Lady Melisar Lady Nelda Lady Philenna Lady Sonadel Lady Thedosa Lady Tibal Lady Vera
Count Mira
Mira Official Information Kingdom Kingdom of Vaegirs Monarch Prince Kurzak Title Count Fiefs Rivacheg Religion Christianity (implied) Personal Details Gender Male Count Mira is one of the lords of the Kingdom of Vaegirs in Warrider. When the player comes to see him, they can notice a cell in his castle hall. The cell holds a prisoner, namely the horse-thief Borcha, whom the count claims stole his horses. He offers the player to take Borcha to Sargoth to receive a bounty that was allegedly placed on the latter's head there. Seeing as how he does not fully believe Borcha's story, he asks the player for a sum of denars - that is, half the promised bounty - as guarantee. Otherwise, he claims he will either deliver Borcha to Sargoth himself, or will find someone else for the job. Outside this, he can be interacted with in the same way as the other lords. Stats and Equipment[] The count wears a leather jacket and nomad boots. Trivia[] All the counts share the same appearance and gear. Kingdom of Vaegirs (Warrider) Monarch: Claimant: Prince Kurzak King Harlaus Vassals: Count Aolbrug Count Camechaw Count Haelbrad Count Leomir Count Mira Count Rasevas
Count Mirchaud
Count Mirchaud Appears in Official Information Faction Kingdom of Swadia Monarch King Harlaus Title Count Culture Swadian Character Background Age 20-39 (random) Siblings Lady Bernatys Count Mirchaud is initially a vassal of King Harlaus from the Kingdom of Swadia. Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] note: Count Mirchaud's knightly heater shield is unable to be seen in game. This is probably because a two-handed weapon and a shield cannot be used at the same time. Count Mirchaud - Default Stats and Equipment Attributes Stat Points Level 30 Strength 18 Agility 17 Intelligence 12 Charisma 20 Health 61 Armor Head Guard Helmet Body Blue Gambeson, Mail Hauberk Hand Gauntlets Foot Woolen Hose, Mail Chausses Skills Skill Points Ironflesh 4 Power Strike 5 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 3 Riding 5 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics 4 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 2 Leadership 6 Trade ? Proficiencies Weapon Type Points One Handed Weapons 190 Two Handed Weapons 190 Polearms 190 Archery 190 Crossbows 190 Throwing 190 Weapons Melee Two Handed Sword Ranged ? Shield Knightly Heater Shield Mount Courser Kingdom of Swadia Monarch: Claimant: King Harlaus Lady Isolla of Suno Vassals: Count Beranz Count Clais Count Deglan Count Delinard Count Devlian Count Despin Count Grainwad Count Haringoth Count Klargus Count Meltor Count Mirchaud Count Montewar Count Plais Count Rafarch Count Rafard Count Regas Count Rochabarth Count Ryis Count Stamar Count Tredian Ladies: Lady Anna Lady Auberina Lady Bela Lady Bernatys Lady Boadila Lady Constanis Lady Elina Lady Elys Lady Enricata Lady Gaeta Lady Irena Lady Johana Lady Magar Lady Melisar Lady Nelda Lady Philenna Lady Sonadel Lady Thedosa Lady Tibal Lady Vera
Count Montewar
Count Montewar Appears in Official Information Faction Kingdom of Swadia Monarch King Harlaus Title Count Culture Swadian Character Background Parents Count RyisLady Boadila Siblings Lady Elys Count Montewar is initially a vassal of King Harlaus from the Kingdom of Swadia. Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Count Montewar - Default Stats and Equipment Attributes Stat Points Level 26 Strength 16 Agility 16 Intelligence 10 Charisma 18 Health 55 Armor Head Great Helmet Body Ragged Outfit, Heraldic Mail with Surcoat Hand Gauntlets Foot Nomad Boots, Splinted Greaves Skills Skill Points Ironflesh 2 Power Strike 3 Power Throw 0 Power Draw 0 Weapon Master 0 Shield 0 Athletics 1 Riding 3 Horse Archery 0 Looting 0 Trainer 0 Tracking 0 Tactics 2 Path-finding 0 Spotting 0 Inventory Management 0 Wound Treatment 0 Surgery 0 First Aid 00 Engineer 0 Persuasion 0 Prisoner Management 1 Leadership 3 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 150 Two Handed Weapons 150 Polearms 150 Archery 150 Crossbows 150 Throwing 150 Weapons Melee Arming Sword, Great Sword Ranged None Shield Horseman's Heater Shield Mount Saddle Horse Kingdom of Swadia Monarch: Claimant: King Harlaus Lady Isolla of Suno Vassals: Count Beranz Count Clais Count Deglan Count Delinard Count Devlian Count Despin Count Grainwad Count Haringoth Count Klargus Count Meltor Count Mirchaud Count Montewar Count Plais Count Rafarch Count Rafard Count Regas Count Rochabarth Count Ryis Count Stamar Count Tredian Ladies: Lady Anna Lady Auberina Lady Bela Lady Bernatys Lady Boadila Lady Constanis Lady Elina Lady Elys Lady Enricata Lady Gaeta Lady Irena Lady Johana Lady Magar Lady Melisar Lady Nelda Lady Philenna Lady Sonadel Lady Thedosa Lady Tibal Lady Vera
Count Nealcha
Count Nealcha Appears in Official Information Faction Kingdom of Rhodoks Title Count Culture Rhodoks Character Background Parents Count RelandLady Adelisa Siblings Lady Calantina Count Nealcha is initially a vassal of the Kingdom of Rhodoks. You may fight him or have him side with you as you help Lord Kastor of Veluca, the corresponding claimant, overthrow King Graveth and gain control of the kingdom. Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Rhodoks Monarch: Claimant: King Graveth Lord Kastor of Veluca Vassals: Count Etrosq Count Falsevor Count Fraichin Count Fudreim Count Gerluchs Count Gharmall Count Gutlans Count Kurnias Count Laruqen Count Matheas Count Nealcha Count Raichs Count Reichsin Count Reland Count Rimusk Count Talbar Count Tarchias Count Tellrog Count Tribidan Count Trimbau Ladies: Lady Adelisa Lady Agasia Lady Aliena Lady Anais Lady Aneth Lady Baotheia Lady Brina Lady Calantina Lady Claudora Lady Eleandra Lady Ellian Lady Forbesa Lady Geneiava Lady Gwenael Lady Meraced Lady Miraeia Lady Reada Lady Saraten Lady Timethi Lady Ysueth
Count Nourbis
Nourbis Official Information Kingdom Kingdom of Swadia Monarch King Larec Title Count Fiefs Jelkala Religion Christianity (implied) Personal Details Gender Male Count Nourbis was a Swadian lord in early versions of Mount&Blade — Warrider. Count Nourbis gives the player a quest to investigate the rumours of the Undead. Stats and equipment[] The count wears a leather jacket and nomad boots. Trivia[] All the counts share the same appearance and gear. Kingdom of Swadia (Warrider) Monarch: Claimant: King Larec King Harlaus Vassals: Duke Taugard Count Nourbis Count Haxalye Count Grimar Count Belicha Count Rhudolg Lord Paugard Sir Lagein
Count Plais
Count Plais Appears in Official Information Faction Kingdom of Swadia Monarch King Harlaus Title Count Fiefs Uxkhal (classic) Culture Swadian Character Background Siblings Lady Johana Count Plais is initially a vassal of King Harlaus from the Kingdom of Swadia. He is the starting lord of Uxkhal in Mount&Blade, but not in Warband. Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Count Plais - Default Stats and Equipment Attributes Stat Points Level 30 Strength 18 Agility 17 Intelligence 12 Charisma 20 Health 61 Armor Head Nasal Helmet Body Gambeson, Heraldic Mail with Surcoat Hand Scale Gauntlets Foot Blue Hose, Mail Boots Skills Skill Points Ironflesh 4 Power Strike 5 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 3 Riding 5 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics 4 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 2 Leadership 6 Trade ? Proficiencies Weapon Type Points One Handed Weapons 160 Two Handed Weapons 160 Polearms 160 Archery 160 Crossbows 160 Throwing 160 Weapons Melee Fighting Pick Ranged ? Shield Heater Shield Mount Steppe Horse Kingdom of Swadia Monarch: Claimant: King Harlaus Lady Isolla of Suno Vassals: Count Beranz Count Clais Count Deglan Count Delinard Count Devlian Count Despin Count Grainwad Count Haringoth Count Klargus Count Meltor Count Mirchaud Count Montewar Count Plais Count Rafarch Count Rafard Count Regas Count Rochabarth Count Ryis Count Stamar Count Tredian Ladies: Lady Anna Lady Auberina Lady Bela Lady Bernatys Lady Boadila Lady Constanis Lady Elina Lady Elys Lady Enricata Lady Gaeta Lady Irena Lady Johana Lady Magar Lady Melisar Lady Nelda Lady Philenna Lady Sonadel Lady Thedosa Lady Tibal Lady Vera
Count Rafarch
Count Rafarch Appears in Official Information Faction Kingdom of Swadia Monarch King Harlaus Title Count Culture Swadian Character Background Parents Count DeglanLady Magar Siblings Lady Thedosa Count Rafarch is initially a vassal of King Harlaus from the Kingdom of Swadia. Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Count Rafarch - Default Stats and Equipment Attributes Stat Points Level 26 Strength 16 Agility 16 Intelligence 10 Charisma 18 Health 55 Armor Head Nasal Helmet Body Gambeson, Heraldic Mail with Surcoat Hand Scale Gauntlets Foot Blue Hose, Mail Boots Skills Skill Points Ironflesh 2 Power Strike 3 Power Throw 0 Power Draw 0 Weapon Master 0 Shield 0 Athletics 1 Riding 3 Horse Archery 0 Looting 0 Trainer 4 Tracking 0 Tactics 2 Path-finding 0 Spotting 0 Inventory Management 0 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Prisoner Management 1 Leadership 3 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 190 Two Handed Weapons 190 Polearms 190 Archery 190 Crossbows 190 Throwing 190 Weapons Melee Fighting Pick Ranged None Shield Knightly Heater Shield Mount Steppe Horse Kingdom of Swadia Monarch: Claimant: King Harlaus Lady Isolla of Suno Vassals: Count Beranz Count Clais Count Deglan Count Delinard Count Devlian Count Despin Count Grainwad Count Haringoth Count Klargus Count Meltor Count Mirchaud Count Montewar Count Plais Count Rafarch Count Rafard Count Regas Count Rochabarth Count Ryis Count Stamar Count Tredian Ladies: Lady Anna Lady Auberina Lady Bela Lady Bernatys Lady Boadila Lady Constanis Lady Elina Lady Elys Lady Enricata Lady Gaeta Lady Irena Lady Johana Lady Magar Lady Melisar Lady Nelda Lady Philenna Lady Sonadel Lady Thedosa Lady Tibal Lady Vera
Count Rafard
Count Rafard Appears in Official Information Faction Kingdom of Swadia Monarch King Harlaus Title Count Culture Swadian Character Background Parents Count DelinardLady Bela Siblings Lady Elina Count Rafard is initially a vassal of King Harlaus from the Kingdom of Swadia. Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Count Rafard - Default Stats and Equipment Attributes Stat Points Level 26 Strength 16 Agility 16 Intelligence 10 Charisma 18 Health 59 Armor Head Nasal Helmet Body Red Tunic, Heraldic Mail with Tabard Hand Scale Gauntlets Foot Leather Boots, Mail Chausses Skills Skill Points Ironflesh 4 Power Strike 5 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 3 Riding 5 Horse Archery ? Looting ? Trainer 6 Tracking ? Tactics 4 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 2 Leadership 6 Trade ? Proficiencies Weapon Type Points One Handed Weapons 190 Two Handed Weapons 190 Polearms 190 Archery 190 Crossbows 190 Throwing 190 Weapons Melee Bastard Sword Ranged ? Shield Horseman's Heater Shield Mount Saddle Horse Kingdom of Swadia Monarch: Claimant: King Harlaus Lady Isolla of Suno Vassals: Count Beranz Count Clais Count Deglan Count Delinard Count Devlian Count Despin Count Grainwad Count Haringoth Count Klargus Count Meltor Count Mirchaud Count Montewar Count Plais Count Rafarch Count Rafard Count Regas Count Rochabarth Count Ryis Count Stamar Count Tredian Ladies: Lady Anna Lady Auberina Lady Bela Lady Bernatys Lady Boadila Lady Constanis Lady Elina Lady Elys Lady Enricata Lady Gaeta Lady Irena Lady Johana Lady Magar Lady Melisar Lady Nelda Lady Philenna Lady Sonadel Lady Thedosa Lady Tibal Lady Vera
Count Raichs
Count Raichs Appears in Official Information Faction Kingdom of Rhodoks Title Count Culture Rhodoks Character Background Spouse Lady Eleandra Children Count FudreimLady Meraced Count Raichs is initially a vassal of the Kingdom of Rhodoks. You may fight him or have him side with you as you help Lord Kastor of Veluca, the corresponding claimant, overthrow King Graveth and gain control of the kingdom. Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Trivia[] Count Raichs shares his banner with Alagur Noyan. Gallery[] Count Raichs in battle gear Kingdom of Rhodoks Monarch: Claimant: King Graveth Lord Kastor of Veluca Vassals: Count Etrosq Count Falsevor Count Fraichin Count Fudreim Count Gerluchs Count Gharmall Count Gutlans Count Kurnias Count Laruqen Count Matheas Count Nealcha Count Raichs Count Reichsin Count Reland Count Rimusk Count Talbar Count Tarchias Count Tellrog Count Tribidan Count Trimbau Ladies: Lady Adelisa Lady Agasia Lady Aliena Lady Anais Lady Aneth Lady Baotheia Lady Brina Lady Calantina Lady Claudora Lady Eleandra Lady Ellian Lady Forbesa Lady Geneiava Lady Gwenael Lady Meraced Lady Miraeia Lady Reada Lady Saraten Lady Timethi Lady Ysueth
Count Rasevas
Rasevas Official Information Kingdom Kingdom of Vaegirs Monarch Prince Kurzak Title Count Fiefs Tulga Religion Christianity (implied) Personal Details Gender Male Count Rasevas is one of the vassals of the Kingdom of Vaegirs in Warrider. Stats and equipment[] The count wears a leather jacket and nomad boots. Trivia[] All the counts share the same appearance and gear. Kingdom of Vaegirs (Warrider) Monarch: Claimant: Prince Kurzak King Harlaus Vassals: Count Aolbrug Count Camechaw Count Haelbrad Count Leomir Count Mira Count Rasevas
Count Regas
Count Regas Appears in Official Information Faction Kingdom of Swadia Monarch King Harlaus Title Count Culture Swadian Character Background Parents Count HaringothLady Constanis Siblings Lady Vera Count Regas is initially a vassal of King Harlaus from the Kingdom of Swadia. Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Count Regas - Default Stats and Equipment Attributes Stat Points Level 35 Strength 19 Agility 19 Intelligence 13 Charisma 22 Health 60 Armor Head Great Helmet Body Rich Outfit, Mail Hauberk Hand Gauntlets Foot Woolen Hose, Mail Chausses Skills Skill Points Ironflesh 3 Power Strike 4 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 2 Riding 4 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics 3 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 2 Leadership 5 Trade ? Proficiencies Weapon Type Points One Handed Weapons 140 Two Handed Weapons 140 Polearms 140 Archery 140 Crossbows 140 Throwing 140 Weapons Melee Nordic War Sword, Great Sword Ranged ? Shield Heavy Heater Shield Mount Hunter Kingdom of Swadia Monarch: Claimant: King Harlaus Lady Isolla of Suno Vassals: Count Beranz Count Clais Count Deglan Count Delinard Count Devlian Count Despin Count Grainwad Count Haringoth Count Klargus Count Meltor Count Mirchaud Count Montewar Count Plais Count Rafarch Count Rafard Count Regas Count Rochabarth Count Ryis Count Stamar Count Tredian Ladies: Lady Anna Lady Auberina Lady Bela Lady Bernatys Lady Boadila Lady Constanis Lady Elina Lady Elys Lady Enricata Lady Gaeta Lady Irena Lady Johana Lady Magar Lady Melisar Lady Nelda Lady Philenna Lady Sonadel Lady Thedosa Lady Tibal Lady Vera
Count Reichsin
Count Reichsin Appears in Official Information Faction Kingdom of Rhodoks Title Count Culture Rhodoks Character Background Parents Count TalbarLady Agasia Siblings Lady Geneiava Count Reichsin is initially a vassal of the Kingdom of Rhodoks. You may fight him or have him side with you as you help Lord Kastor of Veluca, the corresponding claimant, overthrow King Graveth and gain control of the kingdom for Lord Kastor of Veluca. Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Rhodoks Monarch: Claimant: King Graveth Lord Kastor of Veluca Vassals: Count Etrosq Count Falsevor Count Fraichin Count Fudreim Count Gerluchs Count Gharmall Count Gutlans Count Kurnias Count Laruqen Count Matheas Count Nealcha Count Raichs Count Reichsin Count Reland Count Rimusk Count Talbar Count Tarchias Count Tellrog Count Tribidan Count Trimbau Ladies: Lady Adelisa Lady Agasia Lady Aliena Lady Anais Lady Aneth Lady Baotheia Lady Brina Lady Calantina Lady Claudora Lady Eleandra Lady Ellian Lady Forbesa Lady Geneiava Lady Gwenael Lady Meraced Lady Miraeia Lady Reada Lady Saraten Lady Timethi Lady Ysueth
Count Reland
Count Reland Appears in Official Information Faction Kingdom of Rhodoks Title Count Culture Rhodoks Character Background Spouse Lady Adelisa Children Count NealchaLady Calantina Count Reland is initially a vassal of the Kingdom of Rhodoks. You may fight him or have him side with you as you help Lord Kastor of Veluca, the corresponding claimant, overthrow King Graveth and gain control of the kingdom. Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Gallery[] Count Reland in battle gear Kingdom of Rhodoks Monarch: Claimant: King Graveth Lord Kastor of Veluca Vassals: Count Etrosq Count Falsevor Count Fraichin Count Fudreim Count Gerluchs Count Gharmall Count Gutlans Count Kurnias Count Laruqen Count Matheas Count Nealcha Count Raichs Count Reichsin Count Reland Count Rimusk Count Talbar Count Tarchias Count Tellrog Count Tribidan Count Trimbau Ladies: Lady Adelisa Lady Agasia Lady Aliena Lady Anais Lady Aneth Lady Baotheia Lady Brina Lady Calantina Lady Claudora Lady Eleandra Lady Ellian Lady Forbesa Lady Geneiava Lady Gwenael Lady Meraced Lady Miraeia Lady Reada Lady Saraten Lady Timethi Lady Ysueth
Count Rhudolg
Rhudolg Official Information Kingdom Kingdom of Swadia Monarch King Larec Title Count Fiefs Veluca Religion Christianity (implied) Personal Details Gender Male Count Rhudolg is a Swadian noble in Warrider. He gives the player a quest to escort Captain Rucas - King Larec's envoy - to the rebel village of Serrepa. Where they are supposed to convince the peasants to swear fealty to the Kingdom of Swadia, so as to further weaken the Kingdom of Vaegirs. Once the two return from their assignment, he informs them that the King changed his mind, and was no longer interested in helping the rebelling peasants. According to him, rebelling peasants are a more dangerous enemy than any kingdom, and that he would have sent his own troops to support the Vaegir punishing parties, had it not been considered treason. Stats and equipment[] The count wears a leather jacket and nomad boots. Trivia[] All the counts share the same appearance and gear. Kingdom of Swadia (Warrider) Monarch: Claimant: King Larec King Harlaus Vassals: Duke Taugard Count Nourbis Count Haxalye Count Grimar Count Belicha Count Rhudolg Lord Paugard Sir Lagein
Count Rimusk
Count Rimusk Appears in Official Information Faction Kingdom of Rhodoks Title Count Culture Rhodoks Character Background Siblings Lady Gwenael Count Rimusk is initially a vassal of the Kingdom of Rhodoks. You may fight him or have him side with you as you help Lord Kastor of Veluca, the corresponding claimant, overthrow King Graveth and gain control of the kingdom. Count Rimusk has a very similar banner to Boyar Marmun, although the horse and the border are smaller. Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Rhodoks Monarch: Claimant: King Graveth Lord Kastor of Veluca Vassals: Count Etrosq Count Falsevor Count Fraichin Count Fudreim Count Gerluchs Count Gharmall Count Gutlans Count Kurnias Count Laruqen Count Matheas Count Nealcha Count Raichs Count Reichsin Count Reland Count Rimusk Count Talbar Count Tarchias Count Tellrog Count Tribidan Count Trimbau Ladies: Lady Adelisa Lady Agasia Lady Aliena Lady Anais Lady Aneth Lady Baotheia Lady Brina Lady Calantina Lady Claudora Lady Eleandra Lady Ellian Lady Forbesa Lady Geneiava Lady Gwenael Lady Meraced Lady Miraeia Lady Reada Lady Saraten Lady Timethi Lady Ysueth
Count Rochabarth
Count Rochabarth Appears in Official Information Faction Kingdom of Swadia Monarch King Harlaus Title Count Culture Swadian Character Background Parents Count TredianLady Melisar Siblings Lady Irena Count Rochabarth is initially a vassal of King Harlaus from the Kingdom of Swadia. Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. note: Count Rochabarth's horseman' heater shield is unable to be seen in game. This is probably because a two-handed weapon and a shield cannot be used at the same time. Count Rochabarth - Default Stats and Equipment Attributes Stat Points Level 30 Strength 18 Agility 17 Intelligence 12 Charisma 20 Health 59 Armor Head Winged Great Helmet Body Blue Gambeson, Mail Hauberk Hand Gauntlets Foot Woolen Hose, Mail Chausses Skills Skill Points Ironflesh 2 Power Strike 3 Power Throw 0 Power Draw 0 Weapon Master 0 Shield 0 Athletics 1 Riding 3 Horse Archery 0 Looting 0 Trainer 0 Tracking 0 Tactics 2 Path-finding 0 Spotting 0 Inventory Management 0 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Prisoner Management 1 Leadership 3 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 210 Two Handed Weapons 210 Polearms 210 Archery 210 Crossbows 210 Throwing 210 Weapons Melee Great Sword Ranged None Shield Horseman's Heater Shield Mount Courser Kingdom of Swadia Monarch: Claimant: King Harlaus Lady Isolla of Suno Vassals: Count Beranz Count Clais Count Deglan Count Delinard Count Devlian Count Despin Count Grainwad Count Haringoth Count Klargus Count Meltor Count Mirchaud Count Montewar Count Plais Count Rafarch Count Rafard Count Regas Count Rochabarth Count Ryis Count Stamar Count Tredian Ladies: Lady Anna Lady Auberina Lady Bela Lady Bernatys Lady Boadila Lady Constanis Lady Elina Lady Elys Lady Enricata Lady Gaeta Lady Irena Lady Johana Lady Magar Lady Melisar Lady Nelda Lady Philenna Lady Sonadel Lady Thedosa Lady Tibal Lady Vera
Count Ryis
Count Ryis Portrait Full Body Appears in Official Information Faction Kingdom of Swadia Monarch King Harlaus Title Count Culture Swadian Character Background Spouse Lady Boadila Children Count MontewarLady Elys Count Ryis is initially a vassal of King Harlaus from the Kingdom of Swadia. Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and Equipment[] Count Ryis - Default Stats and Equipment Attributes Stat Points Level 35 Strength 19 Agility 19 Intelligence 13 Charisma 22 Health 64 Armor Head Winged Great Helmet Body Nobleman Outfit, Coat of Plates Hand Gauntlets Foot Leather Boots, Splinted Leather Greaves Skills Skill Points Ironflesh 5 Power Strike 6 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 4 Riding 6 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics 5 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 3 Leadership 7 Trade ? Proficiencies Weapon Type Points One Handed Weapons 250 Two Handed Weapons 250 Polearms 250 Archery 250 Crossbows 250 Throwing 250 Weapons Melee Heavy Bastard Sword, Great Sword Ranged ? Shield Heavy Heater Shield Mount War Horse Kingdom of Swadia Monarch: Claimant: King Harlaus Lady Isolla of Suno Vassals: Count Beranz Count Clais Count Deglan Count Delinard Count Devlian Count Despin Count Grainwad Count Haringoth Count Klargus Count Meltor Count Mirchaud Count Montewar Count Plais Count Rafarch Count Rafard Count Regas Count Rochabarth Count Ryis Count Stamar Count Tredian Ladies: Lady Anna Lady Auberina Lady Bela Lady Bernatys Lady Boadila Lady Constanis Lady Elina Lady Elys Lady Enricata Lady Gaeta Lady Irena Lady Johana Lady Magar Lady Melisar Lady Nelda Lady Philenna Lady Sonadel Lady Thedosa Lady Tibal Lady Vera
Count Stamar
Count Stamar Appears in Official Information Faction Kingdom of Swadia Monarch King Harlaus Title Count Culture Swadian Character Background Siblings Lady Enricata Count Stamar is initially a vassal of King Harlaus from the Kingdom of Swadia. Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Count Stamar - Default Stats and Equipment Attributes Stat Points Level 30 Strength 18 Agility 17 Intelligence 12 Charisma 20 Health 61 Armor Head Guard Helmet Body Red Gambeson, Heraldic Mail with Surcoat Hand Gauntlets Foot Nomad Boots, Iron Greaves Skills Skill Points Ironflesh 4 Power Strike 5 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 3 Riding 5 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics 4 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 2 Leadership 6 Trade ? Proficiencies Weapon Type Points One Handed Weapons 220 Two Handed Weapons 220 Polearms 220 Archery 220 Crossbows 220 Throwing 220 Weapons Melee Bastard Sword Ranged ? Shield Knightly Heater Shield Mount Courser Kingdom of Swadia Monarch: Claimant: King Harlaus Lady Isolla of Suno Vassals: Count Beranz Count Clais Count Deglan Count Delinard Count Devlian Count Despin Count Grainwad Count Haringoth Count Klargus Count Meltor Count Mirchaud Count Montewar Count Plais Count Rafarch Count Rafard Count Regas Count Rochabarth Count Ryis Count Stamar Count Tredian Ladies: Lady Anna Lady Auberina Lady Bela Lady Bernatys Lady Boadila Lady Constanis Lady Elina Lady Elys Lady Enricata Lady Gaeta Lady Irena Lady Johana Lady Magar Lady Melisar Lady Nelda Lady Philenna Lady Sonadel Lady Thedosa Lady Tibal Lady Vera
Count Talbar
Count Talbar Appears in Official Information Faction Kingdom of Rhodoks Title Count Culture Rhodoks Character Background Spouse Lady Agasia Children Count ReichsinLady Geneiava Count Talbar is initially a vassal of the Kingdom of Rhodoks. You may fight him or have him side with you as you help Lord Kastor of Veluca, the corresponding claimant, overthrow King Graveth and gain control of the kingdom. Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Gallery[] Count Talbar in battle gear Kingdom of Rhodoks Monarch: Claimant: King Graveth Lord Kastor of Veluca Vassals: Count Etrosq Count Falsevor Count Fraichin Count Fudreim Count Gerluchs Count Gharmall Count Gutlans Count Kurnias Count Laruqen Count Matheas Count Nealcha Count Raichs Count Reichsin Count Reland Count Rimusk Count Talbar Count Tarchias Count Tellrog Count Tribidan Count Trimbau Ladies: Lady Adelisa Lady Agasia Lady Aliena Lady Anais Lady Aneth Lady Baotheia Lady Brina Lady Calantina Lady Claudora Lady Eleandra Lady Ellian Lady Forbesa Lady Geneiava Lady Gwenael Lady Meraced Lady Miraeia Lady Reada Lady Saraten Lady Timethi Lady Ysueth
Count Tarchias
Count Tarchias Appears in Official Information Faction Kingdom of Rhodoks Title Count Culture Rhodoks Character Background Spouse Lady Forbesa Children Count FraichinLady Claudora Count Tarchias is initially a vassal of the Kingdom of Rhodoks. You may fight him or have him side with you as you help Lord Kastor of Veluca, the corresponding claimant, overthrow King Graveth and gain control of the kingdom. Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Gallery[] Count Tarchias in battle gear Kingdom of Rhodoks Monarch: Claimant: King Graveth Lord Kastor of Veluca Vassals: Count Etrosq Count Falsevor Count Fraichin Count Fudreim Count Gerluchs Count Gharmall Count Gutlans Count Kurnias Count Laruqen Count Matheas Count Nealcha Count Raichs Count Reichsin Count Reland Count Rimusk Count Talbar Count Tarchias Count Tellrog Count Tribidan Count Trimbau Ladies: Lady Adelisa Lady Agasia Lady Aliena Lady Anais Lady Aneth Lady Baotheia Lady Brina Lady Calantina Lady Claudora Lady Eleandra Lady Ellian Lady Forbesa Lady Geneiava Lady Gwenael Lady Meraced Lady Miraeia Lady Reada Lady Saraten Lady Timethi Lady Ysueth
Count Tellrog
Count Tellrog Appears in Official Information Faction Kingdom of Rhodoks Title Count Culture Rhodoks Character Background Parents Count MatheasLady Brina Siblings Lady Aliena Count Tellrog is initially a vassal of the Kingdom of Rhodoks. You may fight him or have him side with you as you help Lord Kastor of Veluca, the corresponding claimant, overthrow King Graveth and gain control of the kingdom. He wears "Mail and Plate" armor, which is not available to the player without using cheats. Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Rhodoks Monarch: Claimant: King Graveth Lord Kastor of Veluca Vassals: Count Etrosq Count Falsevor Count Fraichin Count Fudreim Count Gerluchs Count Gharmall Count Gutlans Count Kurnias Count Laruqen Count Matheas Count Nealcha Count Raichs Count Reichsin Count Reland Count Rimusk Count Talbar Count Tarchias Count Tellrog Count Tribidan Count Trimbau Ladies: Lady Adelisa Lady Agasia Lady Aliena Lady Anais Lady Aneth Lady Baotheia Lady Brina Lady Calantina Lady Claudora Lady Eleandra Lady Ellian Lady Forbesa Lady Geneiava Lady Gwenael Lady Meraced Lady Miraeia Lady Reada Lady Saraten Lady Timethi Lady Ysueth
Count Tredian
Count Tredian Appears in Official Information Faction Kingdom of Swadia Monarch King Harlaus Title Count Culture Swadian Character Background Spouse Lady Melisar Children Count RochabarthLady Irena Count Tredian is initially a vassal of King Harlaus from the Kingdom of Swadia. Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Count Tredian - Default Stats and Equipment Attributes Stat Points Level 41 Strength 20 Agility 20 Intelligence 15 Charisma 25 Health 65 Armor Head Winged Great Helmet Body Tabard, Heraldic Mail with Surcoat Hand Gauntlets Foot Leather Boots, Mail Boots Skills Skill Points Ironflesh 5 Power Strike 6 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 4 Riding 6 Horse Archery ? Looting ? Trainer 4 Tracking ? Tactics 5 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 3 Leadership 7 Trade ? Proficiencies Weapon Type Points One Handed Weapons 240 Two Handed Weapons 240 Polearms 240 Archery 240 Crossbows 240 Throwing 240 Weapons Melee Heavy Bastard Sword, Two Handed Sword Ranged ? Shield Knightly Heater Shield Mount Hunter Gallery[] Count Tredian in battle gear Kingdom of Swadia Monarch: Claimant: King Harlaus Lady Isolla of Suno Vassals: Count Beranz Count Clais Count Deglan Count Delinard Count Devlian Count Despin Count Grainwad Count Haringoth Count Klargus Count Meltor Count Mirchaud Count Montewar Count Plais Count Rafarch Count Rafard Count Regas Count Rochabarth Count Ryis Count Stamar Count Tredian Ladies: Lady Anna Lady Auberina Lady Bela Lady Bernatys Lady Boadila Lady Constanis Lady Elina Lady Elys Lady Enricata Lady Gaeta Lady Irena Lady Johana Lady Magar Lady Melisar Lady Nelda Lady Philenna Lady Sonadel Lady Thedosa Lady Tibal Lady Vera
Count Tribidan
Count Tribidan Appears in Official Information Faction Kingdom of Rhodoks Title Count Culture Rhodoks Character Background Parents Count Gut;ansLady Aneth Siblings Lady Reada Count Tribidan is initially a vassal of the Kingdom of Rhodoks. You may fight him or have him side with you as you help Lord Kastor of Veluca, the corresponding claimant, overthrow King Graveth and gain control of the kingdom. Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Rhodoks Monarch: Claimant: King Graveth Lord Kastor of Veluca Vassals: Count Etrosq Count Falsevor Count Fraichin Count Fudreim Count Gerluchs Count Gharmall Count Gutlans Count Kurnias Count Laruqen Count Matheas Count Nealcha Count Raichs Count Reichsin Count Reland Count Rimusk Count Talbar Count Tarchias Count Tellrog Count Tribidan Count Trimbau Ladies: Lady Adelisa Lady Agasia Lady Aliena Lady Anais Lady Aneth Lady Baotheia Lady Brina Lady Calantina Lady Claudora Lady Eleandra Lady Ellian Lady Forbesa Lady Geneiava Lady Gwenael Lady Meraced Lady Miraeia Lady Reada Lady Saraten Lady Timethi Lady Ysueth
Count Trimbau
Count Trimbau Appears in Official Information Faction Kingdom of Rhodoks Title Count Culture Rhodoks Character Background Parents Count GharmallLady Anais Siblings Lady Miraeia Count Trimbau is initially a vassal of the Kingdom of Rhodoks. You may fight him or have him side with you as you help Lord Kastor of Veluca, the corresponding claimant, overthrow King Graveth and gain control of the kingdom. Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Rhodoks Monarch: Claimant: King Graveth Lord Kastor of Veluca Vassals: Count Etrosq Count Falsevor Count Fraichin Count Fudreim Count Gerluchs Count Gharmall Count Gutlans Count Kurnias Count Laruqen Count Matheas Count Nealcha Count Raichs Count Reichsin Count Reland Count Rimusk Count Talbar Count Tarchias Count Tellrog Count Tribidan Count Trimbau Ladies: Lady Adelisa Lady Agasia Lady Aliena Lady Anais Lady Aneth Lady Baotheia Lady Brina Lady Calantina Lady Claudora Lady Eleandra Lady Ellian Lady Forbesa Lady Geneiava Lady Gwenael Lady Meraced Lady Miraeia Lady Reada Lady Saraten Lady Timethi Lady Ysueth
Crimean Khanate
Crimean Khanate Banner Troops Official Information Ruler Khan Islam Giray Claimant Mehmed Giray Faction Location Crimeans in aquamarine “ Islam Giray, aided Bogdan Hmelnitski, depends on an independent Cossack Hetmanate to shield him against both the Muscovite Tsardom and the Polish Commonwealth. Islam Giray passes for a lavish ruler, and thus far he has sided with the Cossacks. But now that Ukraine has allied with Russia, there are rumors that the Tatars would betray the Cossacks, and ally with the Polish Commonwealth instead. ” — Jaques de Clermont The Crimean Khanate is one of the Nations of Eastern Europe featured in Mount&Blade: With Fire & Sword. It is led by Khan Islam Giray. It is a protectorate of the Ottoman Empire. The Crimeans are Tatars who live in the southern part of Eastern Europe, while the Khanate is the remnant of the once-great empire of Genghis Khan, as well as the Golden Horde. Its "capital" is Bakhchisaray. It is located in the south-east part of the overland map. The Crimean Khanate is one of two nations without a main questline, the other being the Kingdom of Sweden. Contents 1 Rulers 2 Vassals 3 Tactics 3.1 Strengths 3.2 Weaknesses 4 Troop Tree 5 Territory 6 Battle Cries 7 Trivia Rulers[] Khan Islam Giray Initial Ruler Mehmed Giray Claimant Vassals[] Baesid-khan Ahmed-pasha Imad-pasha Mirza Enikey Mirza Yanmamed Shirin-bey Mirza Davletshi Bukryn-bey Baryn-bey Argun-bey Sedjet-bey Mansur-bey Yashlav-bey Mirza Argyn Mirza Agish Mirza Divey Mirza Appak Mirza Karach Mirza Yelchy Uzyn-bey Tactics[] Strengths[] Excellent horse archers. Reliable heavy cavalry. Good elite light infantry and Janissary corps. Weaknesses[] Unreliable musketeers (Seymen). Lacking in cavalry-fighting infantry. No heavy infantry. The Crimean Khanate is similar to the Khergit Khanate faction of Mount&Blade: Warband. Generally the Khanate opts for a more traditional style of mounted steppe warfare, with few options for infantry and are most commonly seen with bows and shields. Most of the horse archers available to the Khanate are light, fast and deadly but Circassians and Mirza Chambul have medium-heavy armor and great skills to makeup for the lack of firearms. The Khanate has dedicated melee mounted swordsmen with shields like Nogai (light) and Asak Bey (heavy) and lancers in the form of Oglan (light) and Nokhor (heavy). If the player tries to imitate the infantry-centric warfare of Europe, there are only five (four reliably) infantry units available to the Khanate; one swordsman, two archers and two musketeers. Infantry front-lines should be made up of either: Ottoman Azaps (light melee infantry with fast sword and shield), Kapikulu (expendable militia-tier archers with sword and shield) or mercenaries (preferably heavy and/or anti-cavalry). The two musketeers available should be mixed with each other for mix of survivability and effectiveness. Seymen are hardy musketeers with heavy armor and a decent firearm but are slow with low stats, Ottoman Janissaries however are fast with good stats and firearms but have no armor. The Khanate has no mounted troops with firearms and Tatar Mercenary Cavalrymen cannot wield a carbine so it has to fulfill a dragoon, cuirassier, or reiter-type role with its horse archers. Crimean tactics against wagon forts consist of dismounting any ranged troops and firing a barrage of missiles, covering the melee troops' charge inside. Troop Tree[] Troops of the Crimeans Village Recruits Nomad Garrison Militia Bajrak (veteran) Kapikulu (veteran) Regular Troops Nomad Oglan (veteran) Jasaq (veteran) Guard Infantry Seymen (veteran) Heavy Cavalry Asak Bey (veteran) Mirza Chambul (veteran) Personal Guard Cavalry Nokhor (veteran) Camp Mercenaries(northwest of Ak-Mechet) Tatar Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Tatar Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Tatar Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Kezlev Fortress Izum Fortress) Nogai (veteran) Regional Mercenaries(Azaq-kale Kilburun Fortress) Circassian (veteran) Ottoman Mercenaries Azap (veteran) Janissary (veteran) Cebelu (veteran) Territory[] The territory of the Crimean Khanate starts with the following towns, fortresses, and villages. Territory of the Crimean Khanate TownsAkkerman Azaq-kale Bakhchisaray Kyzykermen FortressesIzmail Fortress Kafa Kalanchak Fortress Kezlev Fortress Kilburun FortressKyzyl-yar Fortress Perekop VillagesAk-Mechet Budjak Czaple Dzhankoy Esaq Inkerman Kiliya Nugai Ordash SinelnikovoSivash Tumnek Battle Cries[] insult marks lines heard in the middle of a battle. death marks lines heard on the death of a character. victory marks lines heard at the end of a battle by the winning side. File Name tatar_man_death_1.wav tatar_man_insult_1.wav tatar_man_insult_2.wav tatar_man_insult_3.wav tatar_man_insult_4.wav tatar_man_insult_5.wav Trivia[] The Khanate became a protectorate of the Ottoman Empire when the Ottomans intervened in the first khan's sons' struggle for power. The Ottoman sultan enjoyed veto power over the election of a new khan, and the Ottomans annexed the Crimean coast, but recognized the legitimacy of the khanate rule of the steppes, as the khans were descendants of the famous Genghis Khan. This relationship is evident in-game due to the Khanate's use of Janissary soldiers and Azaps, troops almost exclusively associated with the Ottoman Empire. The royal Giray family, descendants of the rulers of the Khanate, still lives to this day, living in Turkish cities such as Bursa, Istanbul, and in other countries as well. The title of "bey", shared by several Crimean nobles, is a Turkish title for chieftain. "Mirza", meanwhile, is originally a Persian title for a high nobleman or prince. In the game, banners of Crimean characters all use the same color scheme, only with different markings. This is semi-historical, as Turkic peoples have traditionally used "tamgas" - abstract markings - to serve as the emblem of their tribe, cla, or family, the same way Europe would use coats-of-arms or banners. As each tamga was distinct, one would not need to rely on colors to differentiate one tamga from another. In the game's code, the Crimean Khanate is referred to as khergit, the Khergit Khanate being similar in that both factions are nomadic and have bandits spawn in their territory (Tatar Raiders vs Steppe Bandits). Wikipedia has an article on this subject at:Crimean Khanate Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed
Crossbow
The standard Crossbow is the weakest crossbow that cannot be reloaded from horseback. It provides a fair amount of firepower along with a decent reload speed for a crossbow, allowing it to pose a threat to even the most heavily armored targets. Warband Mount&Blade See Also Crossbows (List) Ranged Weapons (List) Weapons (List)
Crossbow/Warband
Crossbow CrossbowBase value: 182 denarsWeight: 3.0Damage: 49pAccuracy: 99Speed Rating: 43Requires Strength: 8Cannot be used on horseback
Crossbows
Crossbows are widely available throughout the game and are decent alternatives to bows, which usually require more patience to master. Crossbows initially do more base damage than other weapons but don't receive the same damage bonuses from player skills like other ranged or melee weapons so they quickly fall behind. Crossbows are unique in that they must be manually reloaded after every shot before they may be used again - loading itself requires the wielder to stand still to draw back the bow and lock it in while loading the bolt allows movement. Once loaded and unlike drawing back a bow, a crossbow will typically take less time to level at a target and can hold fire while aiming without losing accuracy. The more powerful crossbows may be shot, but not reloaded, on horseback - the player may dismount, reload, and continue to shoot, or remain mounted and pursue the enemy with other weapons. Crossbows make effective sidearms for cavalry players since they can often finish off wounded enemies where bows would be too slow or lack killing power. On horseback, crossbows may be fired in a roughly-250-degree arc starting 90 degrees to your right and ending 160 degrees to your left, making it impossible to fire directly behind your horse. Enemy troops will almost never fire their crossbows' last shot since loading the bolt empties their quiver, typically triggering melee behavior before they can finish aiming. A crossbowman on foot bends down when reloading, briefly reducing their profile and sometimes driving their back-mounted shield into the path of incoming fire. List of Crossbows[] ▼ Show/Hide Crossbows ▼ Weapon STR Damage Accuracy Attack Speed Missile Speed Weight Price Modifiers Other Hunting Crossbow - 37(pierce) 99 47 50 2.3 22 MasterworkBentCracked Light Crossbow 8 44(pierce) 99 45 59 2.5 67 MasterworkBentCracked Crossbow 8 49(pierce) 99 43 66 3.0 182 MasterworkBentCracked Cannot be used on horseback Heavy Crossbow 9 58(pierce) 99 41 68 3.5 349 MasterworkBentCracked Cannot be used on horseback Siege Crossbow 10 63(pierce) 99 37 70 3.8 683 MasterworkBentCracked Cannot be used on horseback ▲ Show/Hide Crossbows ▲ Bolts[] Crossbows require bolts in order to be used, but start combat already loaded with a single bolt. When all ammunition is gone, the weapon can no longer shoot any projectiles. Bolts automatically refill after battle. Larger bags with increased ammunition capacity (and price) are available to the player. ▼ Show/Hide Bolts ▼ Projectile Stack Amount Damage Weight Price Modifiers Bolts 29 1(pierce) 2.3 64 Large BagBent Steel Bolts 29 2(pierce) 2.5 210 Large BagBent ▲ Show/Hide Bolts ▲ Equipment Melee weapons — One-handed weapons (WF&S) Two-handed weaponsTwo-handed/One-handed weapons Polearms (WF&S) Polearm/Two-handed weapons Ranged weapons — Bows (WF&S) Crossbows Thrown weapons Firearms (WF&S) Armor — Body Armor (WF&S) Helmets (WF&S) Gloves (WF&S)Boots (WF&S) Shields (WF&S) Other — Horses Arena Equipment
Crowbill
With Fire & Sword See Also One-handed Weapons (List) Melee Weapons (List) Weapons (List)
Cudgel
Warband Mount&Blade See Also One-handed Weapons (List) Melee Weapons (List) Weapons (List)
Cudgel/Warband
Cudgel CudgelOne-handedBase value: 4 denarsWeight: 2.5Swing: 13bSpeed rating: 99Weapon reach: 70Warband
Cuir Bouilli
Cuir Bouilli Base Value 3100 denars Weight 24.0 Armor 50 Body Armor, 15 Leg Armor Requirement 8 Strength Cuir Bouilli is an armor with very high defense stats but also a high weight. This makes it a great tanking armor, but it is unsuited for horse archery. This armor is worn by King Ragnar, as well as some Swadian Knights and Mercenary Cavalry. Wikipedia has an article on this subject at:Boiled leather
Culmarr Castle
Culmarr Castle Settlement Information Type Castles Kingdom Kingdom of Rhodoks Villages IstiniarDirigsene Sieges with... Tower Port No World Map Mount&BladeCulmarr CastleIstiniarTemplate:World Map/Mount&BladeWarbandCulmarr CastleDirigseneTemplate:World Map/Warband Culmarr Castle is a castle belonging to the Kingdom of Rhodoks. It is featured in both Mount&Blade and Warband. Location[] Mount&Blade[] Culmarr Castle lies northwest of Yalen on the northern edge of the Rhodok territory between two small forests. Its village is Istiniar which is to the northwest. Warband[] Culmarr Castle lies northeast of Yalen at the top of a mountain pass. It is on the northern border of the Rhodok territory with the Kingdom of Swadia on the other side of a river separating the two kingdoms. Its village is Dirigsene which is to the southeast within a branching valley at the bottom of the encompassing mountains. Layout[] Player Keep Dungeon Breach There is a windmill on top of a hill near the castle as well as a farmhouse over the river, accessible by a small stone bridge. Siege[] Besieging Culmarr Castle requires the construction of a Siege Tower, needing up to 90 hours of preparation with 0 Engineer. Trivia[] The Castle is one of the two oldest castles in the game. Culmarr Castle was in an early Mount&Blade beta as an obtainable castle along with Radoghir Castle. If approached with Artimenner in the party, he explains that the castle was built in the old Imperial style and was the host of a toll-taking count following Rhodok independence. He will also state that Culmarr controls a trade route leading outside of Calradia, despite it being on the side of Calradia surrounded by water. This may be an oversight from the redrawing of the map between Mount&Blade and Warband. In the original game, the castle stands in a mountain pass that leads west of Calradia, although there is still a river without a bridge walling off that edge of the map. Gallery[] Territory of the Kingdom of Rhodoks TownsJelkala Veluca Yalen CastlesAlmerra Castle Culmarr Castle Ergellon Castle Etrosq Castle Grunwalder CastleIbdeles Castle Jamiche Castle Maras Castle VillagesBuvran Chaeza Chelez Dirigsene Dumar Emer Epeshe Fedner Glunmar Ibdeles IlviaIstiniar Jamiche Pagundur Reveran Ruldi Saren Sarimish Serindiar Veidar(M&B)
Culture
Culture is a concept in Mount&Blade II: Bannerlord and Viking Conquest. Contents 1 Bannerlord 1.1 Main Cultures 1.1.1 Aserai 1.1.2 Battania 1.1.3 Khuzait 1.1.4 Sturgia 1.1.5 Vlandia 1.1.6 Calradic Empire 1.2 Minor Cultures 1.2.1 Darshi 1.2.2 Nordic 1.2.3 Vakken 2 Viking Conquest 2.1 Norse 2.2 Frisians 2.3 Anglo-Saxons 2.4 Britons 2.5 Picts 2.6 Gaels 3 References Bannerlord[] “ Although there is a plethora of cultural niches and traditions in Calradia, the game groups these into several main cultures. Each culture has its own architectural style and traditional clothing. ” — Official description There are six main cultures - selectable by the player during character creation - and three minor ones. Each playable culture has three traits - two positive and one negative - and one or several minor factions, some of which have minor cultures. It can be argued that some of the minor factions have minor cultures different from the ones available in-game, for example, the Eleftheroi are imperials that took up the habits of the steppe peoples, making their culture unique when compared to both the Empire and the Khuzait. Likewise, the Karakhergit and the Jawwal retain their respective peoples' traditional cultural traditions - small clans, nomadic lifestyle - which clashes with their respective parent factions' cultures. More so, several minor factions are religious cults - Embers of the Flame, Beni Zilal, the Wolfskins to a lesser degree -, meaning their religious doctrines would probably create subcultures for their members in their respective cultures. Main Cultures[] Aserai[] "The Aserai are the inhabitants of the Nahasa desert, a mixture of nomadic bedouin and settled oasis farmers. They are famous for their horsemanship and their knowledge of the learning of many lands, especially medicine, gained from lying on some of the continent's most lucrative trade routes. Each clan is fiercely proud of its lineage and often jealous of the others, but when united by a charismatic leader, they become a major force in the south." Caravans are 30% cheaper to build, 10% less trade penalty. No speed penalty on desert. Daily wages of troops in the party are increased by 5%. Battania[] "The Battanians still remember the olden days when the woods stretched across northern Calradia, and the Empire and its cities had yet to violate their sanctity. The fierce warriors remain loyal to their traditional ways. They paint their faces when going to battle and even their noblemen prefer to fight on foot while using great axes and two-handed swords with dealy efficiency." 50% less speed penalty and 15% sight range bonus in forests. Towns owned by Battanian rulers have +1 militia production. 10% slower build rate for town projects in settlements. Khuzait[] "The Khuzait confederation of steppe tribes used to live a nomadic life, but have recently settled in the eastern frontier of the Empire and are slowly transitioning into an agrarian society with permanent town centers. Despite this, they still retain many aspects of their nomadic life, including their affinity with horses. They are masters of mounted archery, shooting and then galloping out of reach." Recruiting and upgrading mounted troops are 10% cheaper. 25% production bonus to horse, mule, cow and sheep in villages owned by Khuzait rulers. 20% less tax income from towns. Sturgia[] "Sturgians are the descendants of the foreign tribes of northern Calradia. As the Empire expanded into their cold forests, they found a ready market for the luxurious furs of woodland animals whom they traditionally hunted and trapped. Sturgian chieftains became princes, vying for pre-eminence with the help of Nord mercenaries who migrated into their realm. They are good hunters and wanderes, travelling far in search of opportunities both for trade and for plunder." Recruiting and upgrading infantry troops are 25% cheaper. Armies lose 20% less daily cohesion. 20% more relationship penalty from kingdom decisions. Vlandia[] "The Vlandians are the descendants of adventurers from the west who lived under the Empire for centuries before forming an independent kingdom. With the decline of imperial authority, they have evolved into a well organised feudal society led by a caste of warlike nobles who prefer to fight with spears and lances on horseback." 5% more renown from battles, 15% more income while serving as a mercenary. 10% production bonus to villages that are bound to castles. Recruiting lords to armies costs 20% more influence. Calradic Empire[] "The Calradian Empire is in decline. Even before the suspicious death of Emperor Arenicos, the once united realm was torn by political rivalries. Today, those factions are in open war. Yet Calradians endure. Their meticulous study of defensive strategy, in which garrison cities slow down invading forces until mobile field armies can come to their rescue, helps hold their neighbors at bay." 20% less garrison troop wage. Being in army brings 25% more influence. Village hearths increase 20% less. Minor Cultures[] Darshi[] The culture of the Ghilman. Nordic[] The culture of the Skolderbroda. Vakken[] The culture of the Forest People. Viking Conquest[] There are seven cultures spread across twenty one factions.[1] Norse[] The Norsemen are pagan peoples with a Germanic heritage who inhabit Scandinavia, comprised of the realms of Northvegr and Danmark. Their naval superiority allows them to raid the coasts of the other kingdoms, but despite their reputation as blood-thirsty looters, the Vikings are excellent traders that have begun to colonize the frozen islands of the North Sea. The Great Heathen Army, led by the sons of Ragnar Lodbrok, have invaded the Anglo-Saxon kingdoms and now threaten the British Isles. They are skilled archers and although during expeditions they send out mounted scouts, in battles they dismount to fight on foot. The Norse shield-wall is considered almost impossible to overcome. Frisians[] The Frisians are the inhabitants of an important trading region along the southeastern coast of the North Sea, from the north of Frankia to the border of Danmark. Defeated by the Franks, their country is now under the rule of a Frankish governor. The Frisians have maintained cultural and commercial ties with the Anglo-Saxons from the other side of the English Channel. However, their art of war is mainly influenced by the military innovations of the Carolingian Empire, so their armies have a good balance between cavalry and infantry. Anglo-Saxons[] Having migrated some centuries ago to Britannia from continental Europe, the Angles and Saxons have been contesting with the Britons for control of the island. Now this hegemony is threatened by the Vikings, which have conquered their northeastern territories. The Anglo-Saxons are fierce warriors in melee, but the naval superiority of the Norsemen makes it difficult for them to wage war against the greater mobility of the Norse armies. Angles and Saxons have been historically divided in seven kingdoms, endlessly warring amongst themselves, the most notable kingdoms being West Seaxe, Mierce, Northhymbre and East Engle. Some of their rulers simply serve as puppet kings appointed by the Norsemen, though this common enemy is making them conscious of their own identity and this vacuum in leadership could perhaps pave the way for a new king to rise. Britons[] During the collapse of the Roman Empire in Britannia, several successor states emerged to face the Germanic peoples who invaded the island. Maintaining their Romano-British heritage, the Celtic-speaking natives resisted the Angles and Saxons in the fringe areas of the west, like Brycheiniog, Alt Clut, Cornubia and Glywyssing. The kings of the Britons tried to link their rule with the old imperial order, but Roman military organization is all but lost and their armies are mostly tribal recruits. However cavalry plays a significant role in Briton military tradition, and the Welsh are renowned archers. Picts[] For many ages, the Celts from the North of Britannia have protected and maintained their independence from invading forces of Romans, Angles of Northhymbre and Gaels from across the Irish sea. Two decades ago, Kenneth MacAlpin, King of Dál Riata, defeated the Picts and created the kingdom of Alban. During recent years, MacAlpin has faced the Viking raids over his domains and the increasing hostility of the Norse kingdom of Laithlind. The Pictish armies are mainly composed of light infantry, very maneuverable as skirmishers in mountainous terrain, but they can also fight effectively in melee. The aristocracy forms a reputed cavalry and missile weapons, like bows and javelins, play an important role in battle. Gaels[] The Celtic peoples emerged in Hibernia have expanded to Dál Riata in the north of Britannia and the Isle of Man. Hibernia was historically divided into five Gaelic kingdoms, which later became Uladh, Laigin, Mumain, Mide, Connachta, Aileach and Osraige. The rulers of these territories have been struggling for supremacy over the island, and now the Norsemen are using this ancient rivalry of the Gaelic dynasties in their own interests. The most common type of conflict among the Gaels is the cattle raid, so the backbone of Gaelic armies is typically made up of lightly armed infantry who fight as skirmishers, hurling missiles before a ferocious charge into close combat. References[] ↑ Viking Conquest Cultures
Curaw
Curaw Settlement Information Type Town Kingdom Kingdom of Vaegirs Villages BazeckShulusUslumBazeckRebache Sieges with... Ladders Port No World Map Mount&BladeCurawBazeckUslumShulusTemplate:World Map/Mount&BladeWarbandCurawBazeckRebacheTemplate:World Map/Warband Curaw is a town located in the snowy plains of the Kingdom of Vaegirs. Its initial lord is Boyar Naldera. Contents 1 Territory 2 Layout 3 Siege 4 Tournaments 5 Economy Territory[] Mount&Blade Curaw lies in the middle of an open area with a small forest to the northwest and mountains separating the Vaegirs from the Khergit Khanate to the south. Its villages are Bazeck, Shulus, and Uslum. Warband The area around Curaw is forested tundra, with a rather large river toward the town from the west, forking into a northern and southern branch right before it. Its villages are Bazeck and Rebache. The Khergit Khanate considers it stolen territory and claims that it's rightfully theirs. Layout[] Accessible area Player Guild Master Keep Dungeon Tavern Merchants Arena The Guild Master for Curaw can be located by heading straight forward after selecting 'Take a walk around the streets'. He is on the player's right as they head towards the keep. Siege[] Besieging Curaw requires the construction of Siege Ladders. Attackers begin very close to the walls while defenders begin above them on the walls and the single ladder leading to it. Tournaments[] Tournaments in Curaw feature the following equipment: Mount&Blade Heavy Sword Lance & Shield Crossbow & Bolts, Sword Bow & Arrows Sword & Shield Horse (not every participant is mounted) Warband Axe & Shield Bow & Arrows, Dagger Javelins & Shield Horse Economy[] Curaw sells Iron and buys Dried Meat. Being on the way to other towns, it is a good stop for the merchant player and nearby villages linked to castles improve the town's production. At the start of a new game, Curaw's Tool production can potentially be set higher, making Iron more expensive and an Ironworks a poor investment. Curaw produces: Bread Smoked Fish Ale Leatherwork Tools Iron Wool Cloth Pottery Oil Territory of the Kingdom of Vaegirs TownsCuraw Khudan Reyvadin Rivacheg CastlesBulugha Castle Dramug Castle Ismirala Castle Jeirbe Castle Nelag Castle Radoghir CastleSlezkh Castle Tilbaut Castle (M&B) Yruma Castle VillagesAyyike Bazeck Bhulaban (M&B) Fisdnar Hanun Ismirala Karindi Mazen Mechin (M&B)Rebache Shapeshte Shulus Slezkh Sumbuja Tadsamesh (M&B) Tebandra Tismirr (WB)Udiniad (WB) Ulburban Uslum Vezin
Curin Castle
Curin Castle Settlement Information Type Castle Kingdom Kingdom of Nords Villages HaenKwynn Sieges with... Siege Tower Port No World Map Mount&BladeCurin CastleHaenTemplate:World Map/Mount&BladeWarbandCurin CastleKwynnTemplate:World Map/Warband Curin Castle is a castle belonging to the Kingdom of Nords. It is featured in both Mount&Blade and Warband. Location[] Mount&Blade[] Curin Castle lies south of Tihr near a small patch of trees. Its village is Haen which is to the south of this castle. Warband[] Curin Castle lies west of Sargoth on an island surrounded by rivers and the ocean to the north. It is only accessible by two bridges on either side of its village. Its village is Kwynn which is to the south, occupying the isolated landmass. Layout[] Player Keep Dungeon Breach Siege[] Besieging Curin Castle requires the construction of a Siege Tower, needing up to 90 hours of preparation with 0 Engineer. Gallery[] Territory of the Kingdom of Nords TownsSargoth Tihr Wercheg CastlesAlburq Castle Chalbek Castle Curin Castle Hrus Castle Jelbegi Castle Knudarr CastleTehlrog Castle VillagesAldelen Ambean Buillin Fearichen Fenada Gisim(M&B) Haen Jayek Jelbegi KulumKwynn Mechin(WB) Odasan Rizi Ruvar Udiniad(M&B) Vayejeg
Custom Battle
Custom Battle Setup Screen Custom battles are a feature available only in Mount&Blade: Warband and Mount&Blade: With Fire & Sword. You have access to armies of factions (including outlaws) of up to 200 men (25 trials) and several characters. There are 3 sliders that change the percentage of troops of each type (cavalry, infantry, archers). Interestingly, if, say the Khergit Khanate had 36% infantry out of 100 men, they will have 36 Dismounted Lancers. These troops can also be fought with or against multiplayer bots. In Warband, there are 2 other unique troops that don't appear in single player normally, Nord Scouts and Rhodok Horsemen. Contents 1 Warband 1.1 Characters 1.2 Maps 1.2.1 Battle 1.2.2 Siege 2 With Fire & Sword 2.1 Troops 2.2 Maps 2.2.1 Battle 2.2.2 Siege 3 Classic Mount&Blade 3.1 Skirmish 1 3.2 Skirmish 2 3.3 Siege Defense 3.4 Skirmish 3 3.5 Siege Offense Warband[] Characters[] The player can control one of eleven characters in a custom battle: Rodrigo de Braganca Usiatra Hegen Konrad Sverre Borislav Stavros Gamara Aethrod Zaira Argo Sendnar Maps[] There are five different maps in Custom Battle, split up into two Game Types: Battle[] Farmhouse Oasis Tulbuk's Pass Siege[] Two modes are available for each siege map: offense and defense. Haima Castle Ulbas Castle With Fire & Sword[] Custom Battles reappear in With Fire & Sword, where a battle can be set up between any two of the five nations, in addition to outlaws. Troops[] Non-player troops will be troops unique to the nations chosen for battle. However, the player can choose one of the following troops, unique to custom battles: Reiter Hussar Boyar Cuirassier Mounted Archer Musketeer Netyag Swordsman Rondartschier Pikeman Halberdier Maps[] The pattern of five maps split up into three game types return in With Fire & Sword: Battle[] Swamp Delta Riverside Settlement Small Farmstead Siege[] Both maps are available in two modes: offense and defense. Wooden Fort Riverside Fortress Classic Mount&Blade[] The original Mount&Blade had "scenarios" instead. In the scenarios, you have a set lord or lady, and fight a set amount and tier of units of a set faction. There were 5 scenarios: Skirmish 1[] Premise: Swadian Lord Haringoth is traveling with his household knights when he spots a group of raiders preparing to attack a small hamlet. Shouting out his warcry, he spurs his horse forward and leads his loyal men to a fierce battle. Skirmish 2[] Premise: Vaegir Lord Mleza is leading a patrol of horsemen and archers in search of a group of bandits who plundered a caravan and ran away to the hills. Unfortunately, the bandits have recently met two other large groups who want a share of their booty and spotting the new threat, they decide to combine their forces. Siege Defense[] Premise: Rhodok Lady Brina is leading the defense of her castle against a Swadian army. Now, as the besiegers prepare for a final assault on the walls, she must make sure the attack does not succeed. Skirmish 3[] Premise: When the scouts inform Swadian Lord Grainwad of the presence of an enemy warband, he decides to act quickly and use the element of surprise against superior numbers. Siege Offense[] Premise: Nordic Lord Haeda has brought his fierce huscarls into the south with the promise of plunder. If he can make this castle fall to him today, he will settle in these lands and become the ruler of this valley.
Cyning Egbert
Cyning Egbert Official Information Kingdom Kingdom of Northhymbre Monarch Jarl Halfdan Ragnarsson Title Vassal Religion Christian Personal Details Gender Male Cyning Egbert is a vassal of Jarl Halfdan Ragnarsson of the Kingdom of Northhymbre. He is the initial lord of Jorvik. Family[] Cyning Egbert has no relatives. Wikipedia has an article on this subject at:Ecgberht I of Northumbria Kingdom of Northhymbre Monarch: Claimant: Jarl Halfdan Ragnarsson Aetheling Oswine Vassals: Cyning Egbert Jarl Rathbarth Ragnarsson Ealdorman Ealdred Jarl Sidroc the Elder Ealdorman Ricsige Ealdorman Egbert the Second Jarl Bjorn Ragnarsson Hersir Guthred Knutr Hersir Rognvald Hersir Harald Hersir Sidroc the Young Hersir Fraena Jarl Ivarr Inn Beinlaussi Jarl Hubbi Ragnarsson Konungr Bagsecg Ladies: Aebbe Alof Ragnarsdottir Eanflaed Freydis Gudrun Sigrid Sigrunn Svanhild Turid
Dabarah
Dabarah is an out-of-Calradia location. Description[] Almost nothing is known about Dabarah. It's sole mention comes from Nizar, who recalls the song of Antaran, son of Ashdab, who rose from obscurity to become king of Dabarah. It is unknown if Dabarah is a real or a fictional location, however. Trivia[] Nizar's cultural and geographical background is unknown. It is possible that the song of Antaran belongs to his home culture. It is likewise possible that Dabarah may be his homeland.
Dagger
Warband Mount&Blade See Also One-handed Weapons (List) Melee Weapons (List) Weapons (List)
Dagger/Warband
Dagger DaggerOne-handedBase value: 37 denarsWeight: 0.8Swing: 22cThrust: 19pSpeed rating: 109Weapon reach: 47Can't be used to blockWarband
Dagunic
Lord Dagunic Official Information Kingdom Vlandia Monarch King Derthert Title Nobleman Fiefs Usanc Castle Clan dey Rothad Personal Details Gender Male Age 19 Parents Berican Siblings Elendara Dagunic is a nobleman of Vlandia and a member of Dey Rothad. He is the son of Berican and the brother of Elendara. Description[] According to his Personality Traits, he is Generous (Generosity 1) and Impulsive (Calculating -1). He has a reputation for being prolifigate. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 90 Two Handed 90 Polearm 90 Bow 70 Crossbow 60 Throwing 60 Riding 100 Athletics 60 Charm 60 Steward 60 Leadership 60
Danish Elite Vikingr
Danish Elite Vikingr Troop Information Culture Norse Wages 90 Acquired from... Prisoner recruitment, liberating prisoners Upgrades to... N/A Danish Elite Vikingarnir (singular: Danish Elite Vikingr) are bandits that can be found in raiding parties on the sea or generated by longphorts (similar to camps). Sailing bonus[] They count as sailors for the party speed on sea bonus of up to 40% increase (if more then 50% of your party are considered sailors). Stats and Equipment[] Danish Elite Vikingr - Default Stats and Equipment Attributes Stat Points Level 29 Strength ? Agility ? Intelligence ? Charisma ? Health 73 Armor Head Norse Helm, Norse Helm with Leather, Norse Helm with Mail, Old Norse Helm, Old Norse Helm with Leather, Old Norse Helm with Mail Body Norse Hringserks, Norse Long Gambeson, Norse Gambeson, Cloaked Norse Hringserks Hand Leather Gloves Foot Quality Wrapping Boots Skills Skill Points Sea-King ? Navigation ? Ironflesh 9 Power Strike 6 Power Throw 2 Power Draw 2 Weapon Maintenance ? Weapon Master 9 Athletics ? Riding ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 220 Two Handed Weapons 220 Polearms 220 Archery 50 Crossbows 0 Throwing 240 Slings 170 Weapons Melee Langseax, Sword Ranged Throwing Spears Shield Danish Shield Mount ? Bandit Troops LooterForest BanditMountain BanditSteppe BanditSea RaiderDeserters BanditBrigandDesert BanditTaiga Bandit LooterBanditBrigandRebelTatar Raider RuffianBandit FootpadBrigand RobberReaver HighwaymanBandit LeaderVikingrDanish Elite VikingrNorthmathr VikingrSvear Elite Vikingr
Darsu the Healer
Darsu Official Information Faction Neutral Monarch King Larec (possibly) Title Healer Darsu the Healer is a minor character appearing in Warrider. Darsu, as his name implies, is a healer. The player is tasked by Overseer Drahu to seek him out and bring him to Kaga so he could help find a cure to the Ghoul Curse. When the player finds him, he is held captive by a group of ghouls who were planning to eat him. After being saved, Darsu admits that his medical knowledge doesn't go beyond healing herbs, but still agrees to try to find a cure for the ghouls. He then travels to Kaga where he is presumably found from then on. Trivia[] Darsu appears during a questline related to ghouls. Due to Warrider's unfinished state, the questline cannot be played, and all information was taken from the game's conversation.txt file.
Darts
Warband See Also Thrown Weapons (List) Weapons (List)
Darts/Warband
Darts Darts(7 / 7)Base value: 155Weight: 4.0Damage: 22pSpeed rating: 95Requires Power Throw: 1Warband
Dashbigha
Dashbigha Settlement Information Type Village Kingdom KhergitKhergit Fortification NarraTulga World Map Mount&BladeDashbighaNarraTemplate:World Map/Mount&BladeWarbandDashbighaTulgaTemplate:World Map/Warband Dashbigha is a village initially owned by the Khergit Khanate. Layout[] Player Elder Fugitive The Village Elder is located on a balcony at the top of a very steep staircase which is attached to one of the buildings on the far side of the village from where the player enters. Dashbigha is located in a grassy valley with many trees encircled by barren desert hills. It has a total of six structures, one of which appears to be collapsing or under construction on one corner, as well as a small roofed table next to an oven or kiln. There are two sizable fields on either side of the village dotted with haystacks, one of the buildings is also surrounded with clusters of haystacks. Despite two open barns, there is no sign of any food here. These barns cannot be entered by players. If sent here during a Hunt Down Fugitive quest, the target may be found on the opposite side of the village from where the player enters, behind the building with haystacks around it. Territory of the Khergit Khanate TownsHalmar Ichamur Narra Tulga CastlesAsugan Castle Distar Castle Malayurg Castle Sungetche Castle Tulbuk Castle Uhhun Castle Unuzdaq Castle VillagesAda Kulun Amashke Bhulaban(WB) Bulugur Dashbigha Dirigh Aban Dugan Dusturil Kedelke Peshmi Tash Kulun Tismirr(M&B) Tulbuk Uhhun Zagush
Date Fruit
Date Fruit Games Base value 120 Weight 40.0 Item Quantity 10 Morale Bonus +0 Spoils No Goods Type Trade Made From... N/A Made Into... N/A Date Fruits are an odd food-like trade good. Although they have a quantity, date fruits are not consumable, provide no morale bonus, nor are they used as a resource by any Productive Enterprise. Date fruits can be bought cheaply from Sarranid villages and sold for a premium anywhere else. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth
Deal with Looters
Deal with Looters Given by Guild Master Time limit 20 days Reward 40 denars per band500 denars (upon completion)500 ExpRelation +51 Renown Deal with Looters is a quest given by a Town. Contents 1 Briefing 2 Walkthrough 3 Transcript 3.1 Quest Briefing 3.2 Kill Band of Looters 3.3 Quest Complete Briefing[] The Guildmaster of (town) has asked you to deal with looters in the surrounding countryside. Walkthrough[] Transcript[] Quest Briefing[] Well, you look able enough. I think I might have something you can do. We've had some fighting near the town lately, with all the chaos that comes with it, and that's led some of our less upstanding locals to try and make their fortune out of looting shops and farms during the confusion. A lot of valuable goods were taken. I need somebody to teach those bastards a lesson. Sound like your kind of work? Aye, I'll do it. Excellent! You'll find the looters roaming around the countryside, probably trying to rob more good people. Kill or capture the bastards. I don't care what you do with them. I'll pay you a bounty of 40 denars on every band of looters you destroy, until all the looters are dealt with. I'm afraid I can't take the job at the moment. Well the job will be available for few more days I guess. Tell me if you decide to take it. Kill Band of Looters[] Aye, my scouts saw the whole thing. That should make anyone else think twice before turning outlaw! The bounty is 40 denars for every band, so that makes (no. of bands x 40) in total. Here is your money, as promised. Quest Complete[] And that's not the only good news! Thanks to you, the looters have ceased to be a threat. We've not had a single attack reported for sometime now. If there are any of them left, they've either run off or gone deep into hiding. That's good for business, and what's good for business is good for the town! I think that concludes our arrangement, (player). Please accept this silver as a token of my gratitude. Thank you, and farewell.
Deal with Night Bandits
This article is a stub. You can help out by expanding it. Deal with Night Bandits Given by Guild Master Time limit 4 days Reward 150 denars200 experience+1 relationship Deal with Night Bandits is a quest given from town guild masters. Contents 1 Briefing 2 Walkthrough 3 Transcript 3.1 Quest Briefing 3.2 Quest Success Briefing[] The Guildmaster of (town) has asked you to deal with a group of bandits terrorising [sic] the streets of (town). They only come out at night, and only attack lone travellers [sic] on the streets. Walkthrough[] You will be asked to deal with the "night bandits". Simply wait until midnight and then travel to the town's/village's centre or market and you will receive a message about stumbling onto some villainous characters, then you simply kill them, usually 5-7 bandits and then talk to the guild master/elder to finish the quest. Transcript[] Quest Briefing[] Do I indeed! There's a group of bandits infesting the town, and I'm at the end of my rope as to how to deal with them. They've been ambushing and robbing townspeople under the cover of night, and then fading away quick as lightning when the guards finally show up. We've not been able to catch a [sic] one of them. They only attack lone people, never daring to show themselves when there's a group about. I need someone who can take on these bandits alone and win. That seems to be the only way of bringing them to justice. Are you up to the task?" Killing bandits? Why, certainly! (Accept) That takes a weight off my shoulders, (player). You can expect a fine reward if you come back successful. Just don't get yourself killed, eh? My apologies, I'm not interested. (Decline) Quest Success[] Guild Master: Very nice work, (player), you made short work of those lawless curs. Thankk you kindly for all your help, and please accept this bounty of 150 denars. (Player): It was my pleasure, sir.
Deliver Heads of Cattle
Deliver Cattle Given by Village Elder Time limit 30 days Refresh rate 20 days Reward Relation +3 (accept)Relation +5 (complete)Relation -3 (fail) For the quest given by a marshall, see Deliver Heads of Cattle (Marshall). This is a quest given by the Village Elder in villages that have less than 50 heads of cattle. Contents 1 Briefing 2 Walkthrough 3 Transcript 3.1 Quest Briefing 3.2 Quest Completed Briefing[] The elder of the village of (village) asked you to bring them (amount) heads of cattle. Walkthrough[] It consists of delivering 5 to 10 heads of cattle to the village. Completing this quest will increase village prosperity by 4 points. It has a time limit of 30 days and takes 20 days to appear again. This quest is similar to the move cattle herd quest given by Guild Masters and deliver cattle from the Marshall. Transcript[] Quest Briefing[] Bandits have driven away our cattle. Our pastures are empty. If we had just a few heads of cattle we could start to raise a herd again. How many animals do you need? I think (amount) heads will suffice for a small herd. Then I will bring you the cattle you need. Thank you, sir. We'll be praying for you night and day. I am afraid I don't have time for this. You'll need to find help elsewhere. Yes, sir, of course. I am sorry if I had bothered you with our troubles. I don't have time for this. Ask help from someone else. Yes, sir, of course. I am sorry if I had bothered you with our troubles. Quest Completed[] My good sir. Our village is grateful for your help. Thanks to the (amount) heads of cattle you have brought, we can now raise our own herd.
Deliver Heads of Cattle (Marshall)
Bring Cattle Given by Marshall Time limit ? days Refresh rate ? days Reward +1 Relationship (accept)+2 Relationship (complete) Bring Cattle is one of the possible quests your marshall may give you while the army is on a campaign. It consists of acquiring cattle through any means and bringing them back to the marshall's forces. This quest is similar to the Deliver Heads of Cattle quest given by Village Elders and Move cattle herd from Guild Masters.
Deliver Message to (character)
Deliver Message Given by Vassals Time limit 30 days Refresh rate 10 days Reward Relation +1 (Quest Accepted)30 denarsRelation +1 (Both Lords, Quest Completed) This quest is given by any lord. It is ideal for anyone who can travel fast, and wishes to increase relationships with lords. Contents 1 Briefing 2 Walkthrough 3 Transcript 3.1 Quest Given 3.2 Quest Complete 3.3 Quest Failure Briefing[] (Character #1) asked you to take a message to (Character #2). (Character #2) was believed to be at (initial location) when were given this quest. Walkthrough[] The quest giver will ask you to deliver a letter to someone, specifying their name, kingdom, and current location. The letter may be delivered to lords of different factions, and the target may no longer be at the location you are pointed toward if you don't get there quickly enough. You may accept the quest, politely decline, or rudely decline. Being rude will result in a loss of 4 relation. You will receive 30 denars and an increase in relationship points with both the sender and receiver of the letter once delivered. Transcript[] Quest Given[] I need to send a letter to (Character #2) who should be currently at (initial location). If you will be heading towards there, would you deliver it to him? The letter needs to be in his hands in 30 days. Certainly, I intend to pass by (initial location) and it would be no trouble. I doubt I'll be seeing (Lord #2) anytime soon, sir. You'd best send it with someone else. (Decline) Ah, all right then. Well, I am sure I will find someone else. I am no errand boy, sir. Hire a courier for your trivialities. Hm, is this how you respond to a polite request for a small favour? A poor show, (player). I didn't know you would take offense Then you shall know better from now on. Forgive my temper, sir. I'll deliver your letter. Quest Complete[] Player: "I bring a message from (Character #1)." Character #2: "Oh? Let me see that... Well, well, well! It was good of you to bring me this, (player). Take my seal as proof that I've received it, and give my regards to (Character #1) when you see him again." Quest Failure[] You failed? Well. You disappoint me. That is a most unwise thing to do.
Deliver Units of Ale
Deliver Wine Given by Guild Master Time limit 7 days Refresh rate 20 days Reward Denars, Relation +1 This is a quest given by the Guild Master in towns. Contents 1 Summary 2 Walkthrough 3 Transcript 3.1 Quest Briefing 3.2 Quest Complete Summary[] Guild Master of (town #1) asked you to deliver (amount) units of Ale/Wine to the tavern in (town #2) in 7 days. Walkthrough[] It consists of delivering 6-12 units of ale or wine to a tavern in one of the towns with the offer of a variable amount of denars as payment depending on the distance needed to travel. The destination for the wine/ale is often very far but offers a good amount of denars for early on in the game. Completing the quest improves relations by +1 in each town. It has a time limit of 7 days and takes 20 days before it will become available again. Note that the units of wine/ale given by the Guild Master are NOT valid for consumption in feasts, and have a very small monetary value. Transcript[] Quest Briefing[] You're looking for a job? Actually I was looking for someone to deliver some Ale/Wine. Perhaps you can do that... I have a cargo of Ale/Wine that needs to be delivered to the tavern in (town). If you can take (amount) units of Ale to (town) in 7 days, you may earn (amount) denars. What do you say? Alright. I will make the delivery. Excellent. I am counting on you then. Good luck. I am afraid I can't carry all that cargo now. Well, the job will be available for a few more days I guess. Tell me if you decide to take it. Quest Complete[] Player: "I was told to deliver you (amount) units of Ale." Tavern Keeper: "At last! My stock was almost depleted. I had paid the cost of the Ale in advance. Here, take theses (amount) denars. That should cover your pay. And give Guild Master my regards. I'll put in a good word for you next time I deal with him."
Deliver the Herd to Town
Deliver the Herd to Town is a quest in Bannerlord, given by landowner notables in Villages. The quest giver has a large number of livestock and he has seized an opportunity to profit handsomely from their sale if someone can be convinced to transport them the long journey to the Town where the buyer lives. Quick Walkthrough[] Take the 'herd' into your inventory. Travel to the marked Town. Speak with the buyer Successfully hand over the herd. Inform them that unfortunately, you will not be delivering the herd they're waiting for. Notes[] Defrauding the landowner is an option - i.e. selling part or all of the herd at market instead of delivering them to the buyer. You can either wait for the time to run out or tell the buyer the bad news, but either way the quest giver will not be pleased and your crime rating will increase. On the other hand, selling the livestock yourself is likely sub-optimal unless you happen to find yourself in an area where they - or the potential meat and hides - will fetch an extraordinarily high price. Unlike in Mount and Blade: Warband, the player does not actually need to actively herd the livestock. In Bannerlord, the herd is merely added to the player's inventory and conveys a relatively minor speed penalty (around -0.1 for a moderately-sized party). This quest is generally a good option when travelling a long distance is already the plan; The reward is quite generous given the minimal inherent risk, a purse of denars that can get as high as 4000 to 5000 at high end. In addition, the speed penalty of the herd is usually not onerous, especially if your party numbers 100+ troops anyway. In the quest log, the name of the quest will include the name of the destination Town, such as Deliver the Herd to Sanala.
Denar
Denars are the currency in Mount&Blade, Warband, and Bannerlord. They are used in quests and in everyday Calradian life. They are minted from gold, silver, and possibly copper. With Fire & Sword uses thalers, and Viking Conquest uses peningas, but they are otherwise equivalent. "Denars" are also the currency of the real-life Republic of North Macedonia, but the Mount&Blade currency probably came from "denarii", which were coins used in ancient Rome and are also the etymologic origin of Macedonia's denar. Many other countries also use the similarly named "dinars", "denier", "denari", "denario", and "denarius"; all also ultimately from the Roman denarius. Contents 1 Gaining Denars 1.1 Quests 1.2 Tournaments 1.3 Pillage 1.4 Merchanting 1.5 Combat 1.6 Enterprises 1.7 Negative denars (Console only) Gaining Denars[] When you first start out, the amount of denars you possess varies depending on your choices during character creation. For example, a Hunter, Street Urchin, or Game Poacher starts with fewer denars than an Impoverished Noble, Page, or Squire. Quests[] If you are lucky enough, you may find a Lord who wants their taxes to be collected from a village, or a town (depending on what fiefs the lord owns). You should take these quests. First, go to the village, and start collecting taxes. The village relation to you will drop slightly and if you continue to take them (when it asks you if you want to), it will drop again and some villagers may attack you. The drop in relation with the village is very little and can be recovered in one quest for the village, so if you want them to like you, it is no problem. Once you have completed collecting their money, the quest will be marked 'completed' and tell you to return to the Lord who gave you the quest. This part of the quest, however, has no time limit. So you can just keep the money and spend it yourself. You can get about 2000-8000 from doing this, which can be especially helpful in the beginning of the game. The Lord won't be able to give you more quests if you don't complete it, but there are many Lords and one barely matters. Plus, it's easy to earn back those denars later on in the game. Tournaments[] To quickly earn money, winning tournaments is ideal. Unfortunately, travelling to the tournaments can be long and boring and sometimes there are no tournaments being hosted at the time you ask a tournament master. You can make up to 4180 denars if you win the tournament with maximum bets on yourself, though repeatedly winning tournaments over a short span of time will decrease your maximum profits. Tournaments can be tough to win in the early game and if the tournament uses weapons that your character is not adept with, you may find yourself wasting money. Pillage[] Another option is to loot a village. Goods (as opposed to equipment) sell for almost the same price as its base value, so when it says it sells for 500, it basically does (it depends on the town you sell it to). A village's loot usually sells for 4000-6000 denars. To loot a village, you must be at war with the faction the village belongs to. Attacking a village, however, is dangerous and can ruin your reputation with your king if you are a vassal. It also reduces your honor by 3. If you already have a very negative reputation with the faction that owns the village, they will come and stop you. Since you can't stop looting, you will most likely be defeated in pitched battle. So it is best to loot when you have only just killed some farmers, and when you are not a vassal or mercenary. Some of your heroes will become unhappy if you loot villages. This can be problematic if you drive off someone like Jeremus, who many players rely on for his good medical skills. While Lords coming to protect their villagers can be dangerous, if you choose to loot a village belonging to a poor lord, he may try to stop you with as few as thirty troops. If your army is strong enough, you can defeat him and take him prisoner, which would help your finances even more than looting the village did, assuming you can hold on to him until a ransom is offered. Villages are slightly exploitable. If you attack by yourself and the peasants defeat you, you can attack again without waiting. Even if you are at 0 health. Since the fight takes no game time, you can try again and again as many times as you need. Each time you attack, you will lose 3 more Honor and the lord who owns the fief will hate you more and more. Other than that, there is no penalty. Note: When you fight with 0 health, any hit on you will knock you unconscious - even if it deals 0 damage. So watch out for their stones. Blocking will still prevent death. Merchanting[] You can also use some merchanting strategies to gain a lot of denars. The best places to do this are Curaw and Dhirim which both sell iron for low prices. You will generally want at least 2000 denars to do this so you can buy enough iron. They usually sell iron anywhere from 70-150 when it is cheap. You should try to buy as much iron as you can before the iron hits above 150 denars each to maximize your profit as they sell for about 300 in certain Towns. Each time you buy one, the price increases so don't buy too many. Also, when you sell them, the price drops so the more you have, the less you make per bar. You can easily gain 2000-4000 denars from buying and selling iron. Salt is also an effective strategy, as buying it at Wercheg then selling it to nearby Rivacheg can sometimes get you a 250 denar profit. Ahmerrad in the desert regions (Warband) is also a viable place to try, as buying salt there and then selling it to the Vaegirs (or generally the other side of the map) can lead to a similar profit. Merchanting is obviously benefitted by upgrading the trade skill, as buying prices are lower and selling prices are higher, but it also leads to a more effective "Observe the local prices" search (which tells you how much you may get buying certain goods at your location then selling them at particular towns), found in the marketplace dialogue. Another idea to trade, especially in the beginning, is buying cattle in villages, slaughter them and sell their beef in the towns. Just go to the village center, speak with the Village Elder, tell him you want to buy cattle. You might be lucky, so they will sell it for less than 50 denars. Take five of them, slaughter them, so you will get 10 fresh beef. Now sell it at the town, you should get 700 denars by investing less than 250. So that is a little "starting boost", as you don't invest much and it doesn't take much time. However, cattle often cost much more, so this strategy is not always profitable. In With Fire & Sword, there is a very simple trade strategy. Buy in the south and sell in the north, especially in Reval, Dorpat Fortress and Dzvinsk Castle. Combat[] Later in the game, whether you have joined a faction or are running your own, you will capture lords of enemy factions which can gain you a lot of money. A very good method for running an army of knights that is too large to sustain with food (morale drops too low), you can continually fight and win battles to constantly temporarily raise morale causing the knights to stay together. On top of that, you can constantly battle and defeat lords of other factions which will make your army happy and fill you pockets with money. If you have enterprises as well, you can be gaining money each week while you rampage through enemy territory defeating enemy lords. Enterprises[] Productive Enterprises added in Warband are the best way to make a large and secure income. A dyeworks costs 10000 denars but will make you roughly 500 denars each week. This will take 20 weeks to pay itself off, but since you must pay your troops each week, it will prove more valuable than you think. You can actually make money each week with enough enterprises even when your army is 150+ soldiers. Since they are in towns, they only fail to make money when the town is under siege or when an enemy faction owns the town. Villages on the other hand, will constantly get looted and your fiefs can fail to give you money at crucial times such as during war. Also, in order to protect castles and towns, you must have soldiers in them which often cost more than the castle or town's taxes. Also tax inefficiency comes into play once you have too many fiefs causing them to be less effective. Negative denars (Console only)[] Negative denars is a glitch within the game that can be achieved by overspending on upgrading more than 1 of a unit type at once. For example, if you had 80 denars, and 5 Vaegir Archers ready to upgrade for 40 denars each, upgrading them all at once will put you at -120 denars. This can only be done if you have enough money to upgrade at least one of the units, as any less will make the game state that you do not have enough money. This can only occur through the use of the slider in console editions, as ctr + click will only upgrade what you can afford. As the game was not designed to go negative, it will reset to 0 after entering a shop or spending/gaining money through interactions such as hiring or completing a quest that gives any cash reward, even if it is not greater than your defecit. This glitch is very useful, as you can upgrade units as much as you want, and remove your debts by recruiting from a local village and setting the counter back to 0.
Denounce Lord
Denounce Lord Given by Vassals Time limit Unlimited Refresh rate ? Reward Relation +5 (duel won) Denouncing a Lord is a quest given by one vassal against another. All you have to do is ask a lord if there's a way you can advance your standings in the realm together while they are at a castle, town or on the Overland map by themselves. If there are other lords nearby, they will tell you: Perhaps we can discuss this in a more private setting. The next time you encounter the target lord, you will be given a speech option to denounce him among the usual speech options. After you denounce him, he will (usually) challenge you to a duel. You can withdraw what you said and apologize, causing you to fail the quest and lose relationship with both the lord you were going to denounce and the lord you accepted the quest from. Alternatively, you can accept the challenge to fight him and complete the mission, which will subtract 20 relationship points from the lord you denounced and add around 5 points to the one you helped. Due to the highly disproportionate exchange in relation, this quest is not advisable if you wish to be on relatively good terms with everyone. Transcript[] Questgiver Lord: I tell you, that blubbering fool (king) is not fit to rule (capital). God knows he would be divested of his lands in an instant were it not for one of his loyal vassals, (lord). As long as he has his vassal aiding him, it will be a difficult job beating him. So I need to get (lord) out of the picture, and I have a plan just to do that... With your help, naturally. 1 - "My Lord, I am all ears." Questgiver Lord: 2- "I don't wish to involve myself in anything dishonourable against (lord)." Questgiver Lord: Dishonourable? I was hoping I could count on you, (player), but you've shown me what a fool I was. I shall have to find someone whose loyalty I can trust. Upon denouncing target lord: "I want to tell you something. We have had enough of your (Adjective) ways." Target Lord: Hmf. Really? Is that your opinion, or did one of my rivals put those words in your mouth? Never mind. I will not play your game. Go away, and take your intrigues with you.
Derchios Castle
Derchios Castle Settlement Information Type Castle Kingdom Kingdom of Swadia Villages Ibiran Tosdhar Sieges with... Ladders Port No World Map Mount&BladeDerchios CastleIbiranTemplate:World Map/Mount&BladeWarbandDerchios CastleTosdharTemplate:World Map/Warband Derchios Castle is a castle belonging to the Kingdom of Swadia. It is featured in both Mount&Blade and Warband. Location[] Mount&Blade[] Derchios Castle lies north of Dhirim on top of a steep hill, surrounded by trees. Its village is Ibiran which is to the southwest at the base of the hill. Warband[] Derchios Castle lies north of Dhirim on the slope of the hill upon which Dhirim occupies. To the northwest is the Kingdom of Nords and to the northeast is the Kingdom of Vaegirs. Its village is Tosdhar which is nearby to the west adjacent to a patch of trees. Layout[] Player Keep Dungeon Breach Siege[] Besieging Derchios Castle requires the construction of Siege Ladders, needing up to 9 hours of preparation with 0 Engineer. Defending Derchios Castle is relatively easy, provided one has an army with lots of good archers (such as Rhodok Sharpshooters) and a few good heavy infantry units (Nord Huscarls or Swadian Sergeants), though heavy cavalry (Sarranid Mamlukes) would work well too. Have your infantry and cavalry bunch up at the ladder while your archers are positioned on the two battlements on either side of the ladder. Your shield wall should be able to hold the enemy infantry on the ladders, while your archers pick off the troops on the ladders. This strategy is especially effective against armies with poor ranged units (like the Swadians) or with many troops without shields (such as Vaegir units), letting your archers thin out the enemy ranks and your infantry kill those who manage to climb the ladders. Take note however, that this strategy will not work well against the Rhodoks, due to their heavy infantry and good crossbowmen. Gallery[] Courtyard and keep of Derchios Castle.The lord's hall of Derchios Castle. Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar
Deriat
Deriat Settlement Information Type Village Kingdom Vlandia Fortification Caleus Castle Deriat is a village in Vlandia owned by Baron Servic of House dey Valant. The village is bound to Caleus Castle and known to produce Olives. Official Description[] “ Deriat sits between the Bay of Varcheg and the ridges of the Ebor peninsula. Villagers here trap beaver and mink in the hills and sometimes pursue seals in the waters of the bay. ” Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin
Derthert
King Derthert Official Information Kingdom Vlandia Title King Fiefs GalendSargotTalivel Castle Clan dey Meroc Personal Details Gender Male Age 48 Spouse Philenora Children ErdurandAlaryElysAmorconMorcon Derthert is the King of Vlandia and the leader of House dey Meroc. He is the owner of Galend, Sargot, and Talivel Castle, the husband of Philenora, and the father of Erdurand, Alary, Elys, Amorcon, and Morcon. Contents 1 Background 2 Description 3 Skills 4 Trivia 5 Quotes 6 References Background[] During the Calradic Empire's conflict with the Battanians and Sturgians, Vlandia was called upon to honor their oath and aid the Empire. However, the Vlandian barons were unwilling to fight and resisted this call to arms. Emperor Drosios Neretzes called out the Vlandians for their cowardice and betrayal, angering the barons and causing them to join the Sturgians. Derthert led his people from the rear in the Battle of Pendraic, giving orders on who and where to strike. Though Vlandia and their allies emerged victorious, they sustained heavy casualties, and for this the barons blamed Derthert. Description[] The current king of Vlandia is Derthert. In his youth, he dreamt of glorious conquest. However, upon taking the throne, he spent most of his reign simply putting down revolts, quashing pretenders and keeping the fractious barons and counts in line. When possible, he prefers to rule by arbitration, cajoling his vassals to set aside claims to each other's lands and enjoy what they have. But some Vlandians murmur that a warrior people deserve a more virile king. According to his Personality Traits, he is Cautious (Valor -1), Merciful (Mercy 1) and Calculating (Calculating 1). He has the reputation of being kind, but cautious. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 120 Two Handed 120 Polearm 120 Bow 100 Crossbow 80 Throwing 80 Riding 100 Athletics 80 Tactics 60 Charm 140 Steward 180 Trade 160 Leadership 120 Trivia[] “ Derthert, of the House of Meroc, is King of the Vlandians. His subjects regard him as a decent man but a tired one. He is worn down by years of struggle against vassals who swear oaths of fealty only to break them, who see no patch of pasture so worthless, no dynastic claim so unconvincingly traced, that they will not go to war over it. His heir, Alary, retains some of the optimism and vigor of youth, and it's widely believed that he will make a popular king. The House of Meroc thinks of commoners as a counterbalance to the nobles, and have tried to elevate them to offices of authority when possible. ” — spclans.xml game file, Sandbox Moduledata folder In the spclans.xml game file, several features of Derthert can be found: He is a cunning but weary king, who tries to retain compassion. He is a reference to Hugh Capet, who was the first king of the Franks from the House of Capet and its founder. One similarity between Derthert and Hugh Capet is their inability to gain the absolute loyalty of their vassals, which indicate their kingdoms' internal weaknesses. Hugh Capet's reign saw continual conflict between Eudes II (Odo II) and Fulk Nerra (Fulk III) of Anjou. Hugh Capet later supported Fulk Nerra. Subsequently, Eudes organized an unsuccessful conspiracy. The conspiracy was to kidnap Hugh Capet and his son, and deliver them to Otto III, the Holy Roman Emperor. Hugh Capet's lack of authority was epitomized when no one was punished for the conspiracy.[1] Similarly, Derthert is unable to keep his vassals in line. Developers may have intended Derthert to have someone else, instead of Alary, as his eldest son. The son is described as dissolute and a headache to Derthert. However, the son is unnamed and does not exist in gameplay. Quotes[] “ When my great-grandfather Osrac Iron-Arm declared himself King of Vlandia, the emperor himself sent us a golden crown as a goodwill gift. Hmf. Do not trust gifts from the Empire. If you toss a bone into a pack of wild dogs, what does having that bone mean? It means that you get bitten a lot. I have spent most of my life in the saddle or sitting in front of a besieged fortress. Once I thought, 'I suffer, but at least my son will rule in peace.' Such lies we tell ourselves. There will never be peace. My son will rule, and he will fight his brothers and vassals. And after him my grandchildren will fight each other. At least, as kings and princes, they can enjoy a dry tent, good wine, and a soft bed between dusk and dawn. That is all the peace one gets in life. ” — on Politics “ It was a victory, of the kind that is almost as bad as defeat. We had given an oath to the Empire, to join them if attacked. It seemed clear to me that we should have honored our oath, that the Battanians and Sturgians were aggressors, but there is always room to argue details. Ultimately our barons did not wish to fight with the Empire, so they resisted coming to its help. Neretzes, when he heard we were hesitating, sent us a message calling us cowards and traitors. And you say that to a Vlandian noble at your peril. Neretzes should have known what he was doing. We joined the Sturgians. I did not fight in the battle. I stood on a hill telling my commanders where to go and who to attack. And we did rather well, I think you've heard. Still, we took losses - heavy losses, and gained little. And for this the barons blamed me, even though it was their idea to fight. I learned that day that a king should always lead, never follow. But it was a bitter lesson. ” — on the Battle of Pendraic References[] ↑ Vlandia Monarch: Claimant: King Derthert Unknown Vassals:
Desert Bandit
Note: This article might be outdated. You can help out by reviewing the contents for outdated information, making changes as necessary, once you believe the article is up to date, amend the based on version number.Based On: Warband 1.172Latest Version: 1.174 Desert Bandit Troop Information Culture Bandits Wages 14-7 denars/week Acquired from... Prisoners Upgrades to... Sarranid Recruit Upgrade Cost 40 denars XP for Kill 96 experience Ransom Value 80 denars Desert Bandits are bandit cavalry in Mount&Blade: Warband. Tactics[] Roaming the deserts of Calradia, they spawn in groups of 4-58. Desert Bandits have the same kind of tunics and equipment as early-tier Sarranid Sultanate troops. They are lightly armed but also mounted, making them somewhat dangerous to low-level players - many Desert Bandits will attack with bows and jarids before moving in with one-handed maces, swords, and spears while those carrying lances have the ability to inflict couched lance damage, which can kill many characters with a single strike. Desert Bandits are usually found near the town of Ahmerrad or Durrin Castle. They are best fought with a combination of spear and ranged units, like Rhodok troops, or by fast moving cavalry, such as Swadian Men-at-Arms or Khergit Horse Archers. It can be difficult to defeat Desert Bandits with just melee infantry, but a tightly packed formation of heavier infantry is also difficult for such light cavalry to attack if they hold position. Desert Bandits will attack small groups such as village farmers or caravans but flee from parties they cannot easily defeat. Because of their horses, they are usually difficult to hunt down on the map as their movement speed is between 5-7. Catching Desert Bandits is best done with a small party of 30-50 mounted units and a companion with Path-finding to improve party speed. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Desert Bandit - Default Stats and Equipment Attributes Stat Points Level 12 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 42 Armor Head (Possible) Desert Turban(Possible) Turban(Possible) Steppe Cap Body Worn RobeSkirmisher Armor Hand None Foot None Skills Skill Points Ironflesh ? Power Strike ? Power Throw ? Power Draw 3 Weapon Master ? Shield ? Athletics ? Riding 4 Horse Archery 3 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 100 Two Handed Weapons 100 Polearms 100 Archery 100 Crossbows 100 Throwing 100 Weapons Melee Light LanceSpearSarranid SwordFlanged Mace Ranged (Possible) Nomad Bow(Possible) Short Bow(Possible) Arrows(Possible) Jarids Shield (Possible) Leather Covered Round Shield Mount Desert HorseSaddle Horse Trivia[] They use the same overland map model as Deserters. Bandit Troops LooterForest BanditMountain BanditSteppe BanditSea RaiderDeserters BanditBrigandDesert BanditTaiga Bandit LooterBanditBrigandRebelTatar Raider RuffianBandit FootpadBrigand RobberReaver HighwaymanBandit LeaderVikingrDanish Elite VikingrNorthmathr VikingrSvear Elite Vikingr
Desert Horse
Desert Horse. Desert Horses are a new type of horse introduced in Mount&Blade: Warband. They are similar to Steppe Horses, with higher Charge, Speed, and Hit Points. They have 50 maneuver, which can be helpful sometimes, like when you're chasing cavalry on your horse and you need to make sharp turns. Physically, the Desert Horse has a narrower profile than the Steppe Horse, making it slightly easier to make evasive turns but reducing its impact zone when running down infantry. It can be purchased in any of the desert towns initially owned by the Sarranid Sultanate or, rarely, in the towns owned by the Khergit Khanate. When fighting Desert Bandits, who commonly ride them, this horse can often be seen as part of their loot. This allows players to acquire this relatively expensive horse for free, provided they can win. Stats[] Horse Armor Speed Maneuver Charge Hit Points Riding Base Value Desert Horse 10 42 50 12 110 2 550
Deserters
For the With Fire & Sword version, see Rebel. For the Bannerlord version, see Deserter (Bannerlord). Deserters Troop Information Culture Varies Wages Varies Acquired from... Varies Upgrades to... Varies Upgrade Cost Varies XP for Kill Varies Ransom Value Varies Deserters are tiers-two-to-four bandit troops in Mount&Blade and Warband. Tactics[] The biggest difference between them and the more common bandits is that Deserters are usually stronger and have much better equipment - this is because their gangs mainly come from regular factions. Sometimes appearing in big high-tier groups, they will never spawn as tier-one recruits or as tier-five (six for Nord Huscarls) elite troops. If they interact with the player, they will demand a bribe amounting to a percentage of the player's current denars. Deserters are soldiers who have left their kingdoms to live as "free brothers". The player can encounter them anywhere but they are more common in border regions where conflicts have occurred. They usually come in medium-sized parties of a single troop type (e.g. 20 Swadian Militia). Due to their parties' higher troop quality, Deserters are often more hostile than similarly sized Looter parties and will usually drop much better equipment than other bandit-type parties. Low-to-mid tier infantry Deserters are good targets at early levels, as they usually have decent gear to be looted, provided you are mounted and have a lance of some sort or a powerful ranged weapon. Most Deserters will lack any kind of ranged attack or weapons long enough to counter a solitary rider gradually tearing away at their flanks. A particularly skilled player, even during early game, may choose to attack higher-tier infantry or even cavalry, as enemy riders often cannot compete with the more intelligent maneuvering of a human rider. As Deserters that split off from a lord's party will always be made up exclusively of a single troop type, unless they have freed prisoners from another party, specific strategies can usually be devised on how one wishes to deal with them. Infantry and archers can usually be trampled by groups of cavalry with little worry while heavy cavalry should usually be lured or chased into favorable terrain before they are engaged in order to minimize friendly casualties. Light and skirmish cavalry can be dealt with by holding firm in a deep formation or simply crushing them with heavier cavalry. If the player's party's morale has reached a certain low point and they do not have enough money or food to sustain the party, half its members will be randomly selected to defect and form a band of Deserters, which will immediately engage the remainder of the player's party without giving them a chance to escape. Bandit Troops LooterForest BanditMountain BanditSteppe BanditSea RaiderDeserters BanditBrigandDesert BanditTaiga Bandit LooterBanditBrigandRebelTatar Raider RuffianBandit FootpadBrigand RobberReaver HighwaymanBandit LeaderVikingrDanish Elite VikingrNorthmathr VikingrSvear Elite Vikingr
Deshavi
Deshavi Appears in Official Information Culture Nord Character Details Hire Cost Free Likes Klethi Liked by Klethi Dislikes Borcha, Rolf, Bunduk as Emissary, Hunger, Not Paid, Heavy Casualties Disliked by Borcha and Rolf Connections Tihr Noble No Character Background Home Kulum Background PeasantBandit Deshavi is a Nordic bandit and one of the heroes in Mount&Blade: Warband. Contents 1 Biography 2 Personality 3 Relationships 4 Gameplay 5 Dialogue 6 Stats and equipment 7 Trivia Biography[] Deshavi was born in Kulum as a commoner. Life in Kulum was not good as the village was forced to grow flax for the lords and had to grow their private land for food. She was later forced by her father to marry. Unfortunately for her, the man she married was a drunk who was abusive to her. She ended up running away from her husband, but got captured by a group of bandits. Fortunately, one of the bandits took pity on her and taught her skills of hunting and fighting. This made the other bandits jealous, who would go on to kill her mentor, this led to her intense hatred for bandits. She soon ended up in a random town where she drowns her sorrows and seek employment as a tracker. She is soon found by the player and she offers her services for free. If she retires, she will have enough money to leave Calradia and go overseas. Personality[] Deshavi is a cynical and tough woman who went through a lot of misfortune to get this far in life. She is a bit brutally rational in a lot of things and doesn't like to get annoyed by men in general, which she has an extreme hatred toward. She dislikes those who are ignorant, dirty, and sinful to the point that wants to leave Calradia for a better land to live in, just to avoid these types of people. Although she also reflects a bit of remorse in some of her actions and decisions, like her family, and was hoping to show to them how much she grew out from her misfortunes. Due to her life, she has an extreme dislike towards bandits and hopes to kill all of them for a better future for common folk and women like her. Vengeance is also one of the things that still stirs up in her mind, and hopes to seek it along with Klethi when she retires. She is ruthless toward the idea of second chances for criminals and also toward people who are very suspicious of her. Relationships[] Borcha - Deshavi dislikes Borcha for his rudeness and his background as a criminal, he is perfect representation on how she views bandits and criminals in Calradia. Klethi - She finds a friend in Klethi, as Klethi promises to help her take revenge against the bandits who killed her friend. Rolf - She remembers Rolf being part of a rival bandit band called the "Brethen of the Woods", she fears Rolf for his deceitful ways regarding his background. Gameplay[] Deshavi is not a noble, so the player will lose relationship points with most Calradian nobles if she is elevated to lordship, as most nobles dislike commoners holding land. Lady Deshavi will recruit whatever troops are available in her fiefs, regardless of nationality. As a follower, Deshavi is an able archer, scout, and tracker, possessing all of the skills needed to act in that role. Her low level allows her to develop quickly and keeping her back in the archer line will usually keep her healthy enough to perform her role even after battles. Dialogue[] Main article: Deshavi/Interactions Stats and equipment[] Deshavi - Default Stats and Equipment Attributes Stat Points Level 2 Strength 8 Agility 9 Intelligence 10 Charisma 6 Health 45 Armor Head ? Body Ragged Outfit Hand ? Foot Wrapping Boots Skills Skill Points Ironflesh 1 Power Strike ? Power Throw ? Power Draw 2 Weapon Master 1 Shield ? Athletics 2 Riding ? Horse Archery ? Looting ? Trainer ? Tracking 2 Tactics ? Path-finding 3 Spotting 3 Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 80 Two Handed Weapons 80 Polearms 80 Archery 80 Crossbows 80 Throwing 80 Weapons Melee Quarterstaff Ranged Hunting Bow, Arrows Shield ? Mount ? Trivia[] Deshavi does not seem to consider herself a Nord, as her dialogue near Kulum calls them 'our landlords'. In Mount&Blade II: Bannerlord, the region Kulum is located in is ruled by Vlandia, which would eventually be conquered by Nords laying claim to the lands supposedly promised to them by the Calradic Empire. Player's Companions Alayen Artimenner Baheshtur Borcha Bunduk Deshavi FirentisJeremus Katrin Klethi Lezalit Marnid Matheld Nizar Rolf Ymira
Deshavi/Interactions
This is the list of interactions with Deshavi. Contents 1 Introduction 2 Reencounter 3 Retirement 4 Rehire 5 Gathering Information 6 Right to Rule 7 Awarding a Fief 8 Story: Kulum 9 Story Recap 10 Like Quotes 10.1 Klethi 11 Dislike Quotes 11.1 Borcha (Map Dislike) 11.2 Rolf (Battle Dislike) 11.3 Right to Rule Objection: Bunduk 11.4 Hunger 12 As an Enemy Introduction[] "Yes? Keep your distance, by the way." My apologies, I was merely going to say that look a bit down on your luck. "My luck? You could say that. It was my bad luck to be born to a weak father who married me off to a drunken layabout who beat me. It was my bad luck, when I ran away from my husband, to be taken by a group of bandits. It was my bad luck that the only one among them who was kind to me, who taught me to hunt and to fight, inspired the jealousy of the others, who knifed him and forced me to run away again. But I do not count myself unlucky, stranger, no more than any other woman of Calradia, this fetid backwater, this dungheap among the nations, populated by apes and jackals." Hmm... Are you by any chance looking for work? "I might be. I could certainly use the money. But let your followers know that I do not suffer louts and brutes. Anyone who misbehaves around me will quickly find an arrow in their gullet." I will hire you. Try not to shoot anyone on your first day. "Good! Give me a few moments to prepare and I'll be ready to move." Actually, on second thought, you sound like you might be trouble. Good day to you. (Decline) Actually, I'm rather fond of the place. Good day to you. (Decline) Right. I'll not bother you, then. (Decline) Reencounter[] "I have been wandering, looking for work as a tracker, but it has not been easy. Calradians are mostly ill-bred, lice-ridden, and ignorant, and it is not easy to work with such people." Retirement[] "I am tired of this squalid life of endless warfare, seeing men debased by fear, greed, lust, and a hundred other sins. I have money in my purse. I am going overseas to look for a better land than Calradia. I assume that you will fare well without me." Rehire[] Captain! It is good to see you. Forgive what I may have said when we parted. I took a ship out of Wercheg, bound for the east, but it was taken by pirates and after my ransom I was set ashore back here. There may be better places in the world than Calradia, but I have yet to see them. So I think, if it is my lot to live here, then your company is as good a livelihood as any. Will you have me back? Gathering Information[] "Captain. When I left my former home in Tihr. I had promised myself I would never return, except for the purposes of taking out vengeance on those who wronged me. Perhaps I was rash. I am occasionally curious as to how my family getting along. Perhaps I can bring them some gifts, to let them know what I have made of myself! Any rate, they are wretched people, but just as a cringing dog keeps its ear to the wind, so do they. They may have useful information about (faction), if you would give me a few days to pay them a visit." Right to Rule[] "Aye -- you'll do well. You know how to treat bandits and ruffians. Yes, captain, I would. A king's duty is to keep the roads safe for decent folk, make it so a woman can gather the firewood or draw the water without being accosted by some drooling, scabby ape of an outlaw. Anyway, you've split the skulls of a number of such brutes in your time. Men would fear to even meet the eyes of a woman on the road, if you were king. I'll tell you what, captain. Give me a few weeks and I'll go to some of these villages -- stinking hovels that they are, but I reckon I can take care of myself these days. I'll tell the people there that once you unify this land, you'll wipe it clean of banditry. You'll erect gallows along the roads and keep them well-stocked with broken-necked thieves, so that every passerby knows that the wages of indecency is death." Awarding a Fief[] Aye, I'll hold (fief) -- and give it a reputation that strikes fear in the hearts of thieves and brigands across Calradia. Thank you, {sire/madame}, for this opportunity. Story: Kulum[] "Do you smell that? Salt fish, rotting flax and river mud. The smells of my childhood. I want to retch. Before I was married off, and before I was taken by bandits, I lived here. I was born in a hovel and spent my childhood in the fields. Our landlords were Nord, but we never saw them, merely their cursed minions and overseers. My father, coward that he was, cringed before them. We were allowed to fish the river, raise pigs amid the reedbeds, and grow whatever we could in our private plots, but in the open fields we were only permitted to grow flax, to be taken to Sargoth and woven into linen. So we were always hungry, and weak, and never had the courage to rebel." Story Recap[] I was born in a hovel in the fens, not far from Kulum. Like Quotes[] Klethi[] "Captain. I was just talking to Klethi. She may be a bit savage, but I believe that she is a faithful friend. At some point in the future, if you have no need of our services, she has promised to go back to the ravines with me and find the bandits who murdered my lover, and help me take my revenge. It was a kind offer. I am glad that she is with us." Dislike Quotes[] Borcha (Map Dislike)[] "Captain, I have done my best to put up with your followers' rude talk and filthy habits. But that one who calls himself Borcha is beyond tolerance. I do not care for how he stares at me around the campfire after a meal, as he picks his teeth. I believe I recognize him from my days as a bandit. He is base and ignorant. I do not care to travel with such people." Rolf (Battle Dislike)[] "Captain -- I have been searching my mind trying to remember where I have seen Rolf, the one who calls himself a baron. As I watched him in action during that last battle, I suddenly remembered. He is a good fighter, but also a vicious one. Back when I lived in the ravines, we would sometimes fight with a rival band called the Brethen of the Woods. Captain -- I would not trust any man who hides his origins, and particularly would not trust a common bandit who calls himself lord." Right to Rule Objection: Bunduk[] I have heard what you told Bunduk, about giving every common criminal the right of appeal to the king. I do not approve. Bandits should be hanged when caught. Give them a trial or an appeal, and they will talk their way out of the noose. Bunduk is a good man, but no man can fully understand what these wolves in human form do to women. Hunger[] "Captain -- I do not like to see us run out of food. Such are the actions of a common bandit chief, with no regard for his followers." As an Enemy[] Well, captain. You made of me a great lady, and for that I am grateful. However, you did not buy me, and now the circumstances have caused us our interests to clash, I can meet you in battle with a clear conscience. Still, I hope some day that circumstances may change again, and we may meet as friends.
Destroy Bandit Lair
Destroy Bandit Lair Given by Vassals Time limit 60 days Refresh rate ? days Reward Relation +4, 3000 exp, 1500 denars This is a quest given by a lord of a friendly faction. Contents 1 Summary 2 Walkthrough 3 Transcript 3.1 Tavern Keeper Rumors 3.2 Quest Briefing 3.3 Types of Bandits 3.4 Quest Complete 3.5 Quest Failure Summary[] Find and destroy the (bandit type) hideout, and report back to (character). Walkthrough[] You will be asked to find and eliminate a hideout for nearby bandits within 60 days. It will appear once you walk close enough to it on the map, but you can often guess its location by watching the movement of nearby bandits. Note that you cannot easily follow them back to their hideout because upon seeing you, they will abandon their original route and flee directly away from you - however you may be able to follow their tracks. The number of bandits you must defeat is determined by your current level, but the reward is not. This means the quest can be accomplished in the early game, netting you a large amount of experience which could even be enough to level you up multiple times. Be aware that you can bring only 7 units (including yourself) to battle, regardless how large your current army is. Go to a town and talk to the tavern keeper in the town. Ask her what quests are available. She will tell you if this quest is available and from who. The person that is named is the owner of the town nearest the bandit camp. The quest to save an imprisoned family member takes priority over this quest. If the owner of the town closest to the bandit camp has an imprisoned family member, you cannot get this quest. Your options are to wait until his family member is ransomed, wait until the family member escapes, or save the family member. Then the bandit quest will be available again. This quest will sometimes not work in the first week or so, but will work normally after that. Specific lords will give this quest so long as they do not switch allegiance. They are: Boyar Meriga Count Delinard Tonju Noyan Boyar Vuldrat Emir Hamezan Count Matheas Transcript[] Tavern Keeper Rumors[] I have heard that (character) has been worried about bandits establishing a hideout in his are. You may want to speak with him. Quest Briefing[] Yes -- there is something you can do for us. We have heard reports that a group of (type) Bandits have established a hideout in this area, and have been attacking travellers [sic]. If you could find their lair and destroy it, we would be very grateful. Bandits such as these will usually set up their encampments (type location). The best way to discover its location would be to find a group of (type) bandits who appear to be heading back to their base to resupply, and follow them. Aye, I'll do it. Very good. We will await word of your success. I'm afraid I can't take the job at the moment. (Cancel Quest and Dialogue) Types of Bandits[] Forest Bandits - Deep in the woods, sometimes in the middle of a swamp. Quest Complete[] Splendid work, (player) -- your audacious attack is the talk of the realm. No doubt they, or others like them, will soon be back, but for a short while you have bought this land a small respite. We are most grateful to you. Quest Failure[] Well, (player), i guess that at least some of those brigands eluded you -- and of course, it will be the peaceful travellers of this land who will pay the price. Still, it was good of you to try.
Dey Arromanc
dey Arromanc Official Information Faction Vlandia Leader Baroness Calatild Fiefs Jaculan Tier 4 Wealth Average dey Arromanc is a clan of Vlandia led by Baroness Calatild. Description[] They are one of four clans led by a woman. The clan presumably gets its name from the village of Arromanc, south-east of Jaculan. Members[] Calatild (leader) Unthery Odofled Thomund Silvind Lasand Theuda Halgard Cumbert Settlements[] Towns Jaculan Villages Arromanc Mot Alorstan Chornad Clans of Vlandia Major dey Meroc dey Tihr dey Arromanc dey Cortain dey Gunric dey Valantdey Fortes dey Molarn dey Jelind dey Folcun dey Rothad Minor Brotherhood of the Woods Company of the Golden Boar
Dey Cortain
dey Cortain Official Information Faction Vlandia Leader Baron Ingalther Fiefs Charas Tier 5 Wealth Average dey Cortain is a clan of Vlandia led by Baron Ingalther. Description[] According to Charas' Encyclopedia entry, the clan is considered ruthless and ambitious. The current Baron, Ingalther, shares his opinion on the Battle of Pendraic and that he considers Derthert dey Meroc unfit as King of Vlandia. Members[] Ingalther (leader) Elbet Mitela Amalgun Arthamund Asela Vilatrud Ulvard Daliset Settlements[] Towns Charas Villages Savinth Vesin Clans of Vlandia Major dey Meroc dey Tihr dey Arromanc dey Cortain dey Gunric dey Valantdey Fortes dey Molarn dey Jelind dey Folcun dey Rothad Minor Brotherhood of the Woods Company of the Golden Boar
Dey Folcun
dey Folcun Official Information Faction Vlandia Leader Baron Ecarand Fiefs Ormanfard Castle Tier 1 Wealth Average dey Folcun is a clan of Vlandia led by Baron Ecarand. Members[] Ecarand (leader) Adalindis Mauriana Beswinda Ulgaric Settlements[] Castles Ormanfard Castle Villages Ormanfard Clans of Vlandia Major dey Meroc dey Tihr dey Arromanc dey Cortain dey Gunric dey Valantdey Fortes dey Molarn dey Jelind dey Folcun dey Rothad Minor Brotherhood of the Woods Company of the Golden Boar
Dey Fortes
dey Fortes Official Information Faction Vlandia Leader Baron Belgir Fiefs RovaltCaleus Castle Tier 3 Wealth Average dey Fortes is a clan of Vlandia led by Baron Belgir. Contents 1 Description 2 Members 3 Settlements 4 Trivia Description[] The clan holds territory on central Vlandia's eastern region, adjacent to the mountains that draw the border with Battania. Members[] Belgir (leader) Richelda Anstruda Eleduran Sicard Sigatruda Settlements[] Towns Ocs Hall Castles Verecsand Castle Villages Mareiven Oritan Fregian Verecsand Marin Trivia[] It is possible Count Delinard of the Kingdom of Swadia in Mount&Blade: Warband descends from House dey Fortes. Considering their banners feature the same lion and Ocs Hall is speculated to be the precursor of the Swadian town of Uxkhal, the implication might be that ownership of the town has been kept by the same family for generations in the 173 years between games. Clans of Vlandia Major dey Meroc dey Tihr dey Arromanc dey Cortain dey Gunric dey Valantdey Fortes dey Molarn dey Jelind dey Folcun dey Rothad Minor Brotherhood of the Woods Company of the Golden Boar