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Dey Gunric
dey Gunric Official Information Faction Vlandia Leader Baron Ospir Fiefs Tirby Castle Tier 2 Wealth Average dey Gunric is a clan of Vlandia led by Baron Ospir. Members[] Ospir (leader) Lucand Bertliana Thavin Turvald Settlements[] Castles Tirby Castle Villages Tirby Sirindac Clans of Vlandia Major dey Meroc dey Tihr dey Arromanc dey Cortain dey Gunric dey Valantdey Fortes dey Molarn dey Jelind dey Folcun dey Rothad Minor Brotherhood of the Woods Company of the Golden Boar
Dey Jelind
dey Jelind Official Information Faction Vlandia Leader Baron Vartin Fiefs Hongard Castle Tier 2 Wealth Average dey Jelind is a clan of Vlandia led by Baron Vartin. Members[] Vartin (leader) Lietgardis Urundulf Choric Vilmarand Settlements[] Castles Hongard Castle Villages Hongard Ferton Clans of Vlandia Major dey Meroc dey Tihr dey Arromanc dey Cortain dey Gunric dey Valantdey Fortes dey Molarn dey Jelind dey Folcun dey Rothad Minor Brotherhood of the Woods Company of the Golden Boar
Dey Meroc
dey Meroc Ruling Dethroned Official Information Faction Vlandia Leader King Derthert Fiefs GalendSargotTalivel Castle Tier 6 Wealth Rich dey Meroc is the ruling clan of Vlandia led by King Derthert. Description[] The clan presumably gets its name from the village of Meroc, south of Galend. Members[] Derthert (leader) Philenora Alary Elys Romund Morcon Amorcon Erdurand Settlements[] Towns Galend Sargot Castles Talivel Castle Villages Calioc Etirburg Furbec Meroc Nogrent Talivel Rodetan Clans of Vlandia Major dey Meroc dey Tihr dey Arromanc dey Cortain dey Gunric dey Valantdey Fortes dey Molarn dey Jelind dey Folcun dey Rothad Minor Brotherhood of the Woods Company of the Golden Boar
Dey Molarn
dey Molarn Official Information Faction Vlandia Leader Baron Hecard Fiefs Usanc Castle Tier 3 Wealth Average dey Molarn is a clan of Vlandia led by Baron Hecard. Members[] Hecard (leader) Adaltrud Gudonhelda Ingunde Irmgard Peric Reingarda Athafled Arigun Settlements[] Castles Ostican Villages Horsger Cananc Remental Clans of Vlandia Major dey Meroc dey Tihr dey Arromanc dey Cortain dey Gunric dey Valantdey Fortes dey Molarn dey Jelind dey Folcun dey Rothad Minor Brotherhood of the Woods Company of the Golden Boar
Dey Rothad
dey Rothad Official Information Faction Vlandia Leader Baron Berican Fiefs Usanc Castle Tier 4 Wealth Average dey Rothad is a clan of Vlandia led by Baron Berican. Members[] Berican (leader) Voleric Elendara Dagunic Friduna Samandry Settlements[] Castles Usanc Castle Villages Usanc Trivia[] It is possible Count Nealcha of the Kingdom of Rhodoks in Mount&Blade: Warband descends from House dey Rothad given their banners are somewhat similar in design. Clans of Vlandia Major dey Meroc dey Tihr dey Arromanc dey Cortain dey Gunric dey Valantdey Fortes dey Molarn dey Jelind dey Folcun dey Rothad Minor Brotherhood of the Woods Company of the Golden Boar
Dey Tihr
For the town in Warband, see Tihr. dey Tihr Official Information Faction Vlandia Leader Baron Aldric Fiefs PravendDrapand Castle Tier 5 Wealth Rich dey Tihr is a clan of Vlandia led by Baron Aldric. Contents 1 Description 2 Members 3 Settlements 4 Trivia Description[] “ Aldric of the House of Tihr is wealthy and notoriously avaricious, known for squeezing every last denar out of his subjects while neglecting his duty to defend them. His son meanwhile is considered depraved, and is almost as greatly feared as the Sturgian and Battanian raiders who he allows the rampage through the northlands as he pursues his desires. Aldric's daughter Liena is considered the saving grace of the family, who has donned armor and taken on the responsibilities that her male relatives neglect. ” — Sandbox/Moduledata/spclans.xml game file Members[] Aldric (leader) Elthild Megenhelda Furnhard Liena Brun Chalric Amaldulf Settlements[] Towns Pravend Castles Drapand Castle Villages Rulund Larnac Palisont Drapand Valanby Trivia[] Except Liena, all dey Tihr members have negative Personality Traits. The clan shares its name with the Nordic town of Tihr featured 173 years later in Mount&Blade: Warband. The Kingdom of Nords currently occupies some of Vlandia's northern coast, possibly hinting at a connection between House dey Tihr and the origin of the town's namesake. The clan's name is spelled "dey Tir" and Aldric is called "Rendric" in the spclans.xml game file's description. Clans of Vlandia Major dey Meroc dey Tihr dey Arromanc dey Cortain dey Gunric dey Valantdey Fortes dey Molarn dey Jelind dey Folcun dey Rothad Minor Brotherhood of the Woods Company of the Golden Boar
Dey Valant
dey Valant Official Information Faction Vlandia Leader Baron Servic Fiefs RovaltCaleus Castle Tier 3 Wealth Average dey Valant is a clan of Vlandia led by Baron Servic. Members[] Servic (leader) Varmund Ingeltrud Alwith Aldric Isigund Settlements[] Towns Rovalt Castles Caleus Castle Villages Alantas Halisvust Caleus Deriat Clans of Vlandia Major dey Meroc dey Tihr dey Arromanc dey Cortain dey Gunric dey Valantdey Fortes dey Molarn dey Jelind dey Folcun dey Rothad Minor Brotherhood of the Woods Company of the Golden Boar
Dhibbain
Dhibbain Settlement Information Type Village Kingdom Sarranid Sultanate Fortification Shariz World Map WarbandDhibbainSharizTemplate:World Map/Warband Dhibbain is a village of the Sarranid Sultanate. Layout[] Player Elder Fugitive Dhibbain is built encircling an oasis with groves of palm trees all around. It has a total of eight structures as well as a tent. There are three fields here, growing grapes and wheat. Near the tent is a horse-driven mill with a sumpter horse, while four saddle horses can be found inside two stables. The Village Elder is standing in front of the tent, next to a wheelbarrow. If sent here during a Hunt Down Fugitive quest, the target may be found behind a shelter over several baskets on the opposite side of the village from where the player enters, standing beside a bush. Territory of the Sarranid Sultanate TownsAhmerrad Bariyye Durquba Shariz CastlesBardaq Castle Caraf Castle Durrin Castle Jameyyed Castle Samarra Castle Sharwa CastleTeramma Castle Weyyah Castle VillagesAab Ayn Assuadi Dhibbain Fishara Habba Hawaha Iqbayl Mawiti MazighMijayet Mit Nun Qalyut Rushdigh Sekhtem Shibal Zumr Tamnuh Tazjunat TilimsalUnriya Uzgha
Dhirim
Dhirim Settlement Information Type Town Kingdom Swadia Villages UshkuruAzgadYalibeAmereBurglenUshkuruTshibtinYalibe Sieges with... LadderTower Port No World Map Mount&BladeDhirimUshkuruAzgadBalanliNemejaTemplate:World Map/Mount&BladeWarbandDhirimUshkuruBurglenTshibtinYalibeAmereTemplate:World Map/Warband Dhirim is a town of the Kingdom of Swadia. It is initially owned by Lord Mirchaud in classic Mount&Blade and Count Clais in Warband. A centrally located town situated on a bluff at the frontier of Swadia, sharing a border with several rivaling factions. In peacetime, Dhirim is one of the richest towns in Calradia due to its positioning. Caravans from all factions travel to this Swadian merchant hub. In wartime, however, Dhirim is a prime target for attack, being threatened by three other kingdoms, having surrounding villages frequently looted, thus making recruitment difficult. Dhirim must be well garrisoned for the player to keep ownership of this town, as opposing factions will often besiege Dhirim first when wars start. Contents 1 Territory 1.1 Mount&Blade 1.2 Warband 2 Layout 3 Siege 4 Tournaments 5 Economy Territory[] Mount&Blade[] Dhirim is in the eastern third of Swadia, bordering the Kingdom of Nords to the northwest, the Kingdom of Vaegirs to the northeast, and the Khergit Khanate to the southeast. Its villages are Azgad, Balanli, Nemeja, and Ushkuru. Warband[] Dhirim is in the middle of Calradia, surrounded by the Kingdom of Vaegirs and the Nords to the north, the Khergit Khanate to the east, the Kingdom of Rhodoks to the west, and the Sarranid Sultanate to the south. Its villages are Amere, Burglen, Tshibtin, Ushkuru, and Yalibe. With five each, Dhirim and Shariz are the towns with the most villages. Layout[] Accessible area Player Guild Master Keep Dungeon Tavern Merchants Arena <a href=" class="image"><img alt="2013-10-31 00011" src=" decoding="async" loading="lazy" width="180" height="102" class="thumbimage" data-image-name="2013-10-31 00011.jpg" data-image-key="2013-10-31_00011.jpg" data-relevant="1" data-src=" /></a> Guild master location The Guild Master in Dhirim is located just outside the keep on a terrace, which is a straight walk when 'Take a walk around the streets' is selected. The quickest way to reach him is to go to the castle, then leave via the door instead of the tab key, at which point he will be almost directly in front of the player. Dhirim is one of two towns (Suno is the other) that does not have a door to the arena accessible from the streets. If the player enters the arena, and then uses the exit in the arena to reach the streets, the player will find themselves out of bounds, embedded within the buildings of the city. From there, they can escape the intended boundaries of the town and explore the entire map. Siege[] Besieging Dhirim requires the construction of a siege ladder in classic Mount&Blade, but a siege tower in Warband, making it a harder target. Tournaments[] If you take part in a Tournament in Dhirim, you may be assigned any of the following sets of equipment: Lance & Shield Bow & Arrows, Dagger Sword & Shield Axe & Shield Heavy Sword Not all participants are on horses. Leaving the arena through the door will put the player out of bounds. See Layout above. Economy[] Dhirim produces: Ale Bread Leatherwork Oil Pottery Tools Wool Cloth Dhirim sells cheap iron on occasion but not as cheaply as Curaw. Tools, Leatherwork, and Wool are also cheap here. Dhirim and its nearby villages can be described as the "Breadbasket of Calradia" due to the insane amounts of grain produced in this region. Dhirim is a good place to build a brewery in Warband because grain in nearby villages is dirt cheap. This means those villages are also excellent strategic supply points for you to very cheaply load up your army with lots of grain and bread for your military campaigns. Dhirim's prosperity can recover quickly during peacetime, largely due to the above average number of villages surrounding it and the distance of those villages from the normal spawn locations of bandit camps. Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar
Dhorak Keep
Dhorak Keep Settlement Information Type Castle (Keep) Kingdom Kingdom of Swadia (presumably, Warrider)Outlaws (later versions) Dhorak Keep or Dhorak's Keep was a location in older versions of Mount&Blade, making its first appearance in Warrider (version 0.202) and being removed in version 0.894. Despite it being removed, it's still in the game files and can be activated via editing. In Warrider[] In Warrider the location is hidden by default. As implied from a conversation with Borcha, it is supposed to be a prison. When entering, the scene is a plane surrounded by large hills at the edges that has a very basic building structure - four walls and no roof - in its near right-hand corner, and an npc called Keepmaster Gruham, apparently the local overseer. Outside of possible unplayable quests, there is nothing to be done here. In later versions[] In later versions Dhorak Keep became a castle inhabited by bandits, led by Rolf, the Baron. In some versions the Keep could be attacked. In others, it could be entered to hire bandit troops. After the keep was removed, Rolf was promoted to a potential player companion.
Dhorak Pass
Dhorak Pass Settlement Information Type Mountain pass Kingdom Kingdom of Swadia(geographically) World Map Near Mount Dhorak and Dhorak Keep Dhorak Pass is a location mentioned in old versions of Mount&Blade. While the location is unmarked on the overland map, it does appear physically as a geographical feature. It is the area where quest-related refugee and bandit parties spawn. Trivia[] Given the fact the Pass shares its name with Mount Dhorak (a marked but inaccessible location in Warrider) and Dhorak Keep, one can deduce the Pass is located somewhere in their vicinity. While no longer mentioned in later versions and seeing as how the setting of all the mainline Mount&Blade games is Calradia, it can be assumed that Dhorak Pass still exists in-universe somewhere between the Kingdom of Swadia and the Kingdom of Rhodoks, based on the deactivated location of Dhorak Keep.
Din Tagell
Din Tagell Settlement Information Type Castle Kingdom Kingdom of Cornubia Villages Tref Tagell Port No Din Tagell is a castle of the Kingdom of Cornubia. It has the village Tref Tagell. Wikipedia has an article on this subject at:Tintagel Territory of the Kingdom of Cornubia TownsBosvenegh CastlesTowan Blystra Din Tagell VillagesTref Towan Tref Tagell Tref Bosvenegh East Tref Bosvenegh West
Diplomacy
Diplomacy is a popular mod for Mount&Blade: Warband. It is intended to add many new features to enhance the native gameplay experience. The last update to the mod by its original creator was in 2012, which means attempting to load a save from the current native version (1.174 as of November 2022) will result in a crash. Thankfully, someone updated the mod to work with recent saves, and to also add some new features. The updated version of the mod can be found in the Steam Workshop, with a Dropbox link also available for a manual install if preferred. Contents 1 Features 1.1 As vassal 1.2 As king 1.3 Misc/Technical 2 External links Features[] As vassal[] Persuasion attempts to convince your king to start a war. Appoint a chamberlain, who will decrease tax inefficiency by 10% and give you the ability to set tax rates. This gives you a possibility to influence center relation and prosperity. In addition he will take care of paying wages and collecting income as well as giving you the ability to secure your money. Let your companions pick items from the chamberlain item pool (autoloot). Appoint a constable who recruits and trains troops and provides information about garrisons and troops of lords. Send patrols to important locations. Appoint a chancellor who sends gifts to lords, settlements or ladies and messengers to lords. Village and town riots may occur if the people hate you and have to pay high tax rates. Counter them or negotiate with the leader. Let your spouse buy some food. Pay staff salary. Troops will start running away if you go into debts. Return fiefs to your king, he won't like this, though. Move your residence (via spouse). Negotiate Mid-siege surrender/walk-out terms if defending your own keeps and towns. Affiliate to families. Send scouts to settlements. Pay to avoid defeat. Have your spouse join your party (beware that, if your spouse is female, they will be EXTREMELY weak and require a lot of grinding) As king[] Threaten other kingdoms with war and try to squeeze money out of them. If a faction sues for peace you will have the option to set terms. Possiblity to send a gift to another faction (fief or money). Send a spy to another kingdom. Form an alliance, conclude a defensive pact, sign a trade agreement or conclude a non-aggression treaty with another faction. Change the domestic policy of your kingdom. Choose between Centralization/Decentralization, Aristocracy/Plutocracy, Serfdom/Free subjects, Quality/Quantity which affects trade income, vassals armies size, AI army strength, relation between king and vassals as well as tax inefficiency. When asking for a truce you will get the option to pay and/or give fiefs to conclude a truce. If another faction recognizes you as king you will have the option to ask for help against your enemy and in certain circumstances support the decision by paying money. Choose your faction culture so all your lords will recruit the same type of troops. Exchange or release your (own) prisoners. Distribute spoils of war after you conquered a town or castle. Send emissaries to persuade lords to join your kingdom. Most of the As a Vassal features Misc/Technical[] Mod works with native save games. Battle continuation and free death cam. Amount of recruits available in villages will depend on honour, renown, being owner, being king, domestic policies. Horses will become slower if they are wounded. New visual presentation of faction relations. External links[] Steam Workshop (updated version compatible with current native saves) Mount&Blade Repository (archived link) Forum topic Youtube video guide on Diplomacy mod kingship and court options Diplomacy Mod FAQ
Dirigh Aban
Dirigh Aban Settlement Information Type Village Kingdom KhergitKhergit Fortification TulgaIchamur World Map Mount&BladeDirigh AbanTulgaTemplate:World Map/Mount&BladeWarbandDirigh AbanIchamurTemplate:World Map/Warband Dirigh Aban is a village initially owned by the Khergit Khanate. Layout[] Player Elder Fugitive The Village Elder is located just into the village from where the player enters, next to a covered table and cooking pot over a campfire. Dirigh Aban is located in a valley with several thin trees and many steep mountains all around it. It has a total of nine structures, including a watch tower at the summit of a very tall peak and a building half constructed in the side of a cliff. There are two fields growing cabbages and squash, an animal skin on one of the walls may indicate some hunting is done here as well. If sent here during a Hunt Down Fugitive quest, the target may be found on the far side of the village from where the player enters, next to a closed wooden storage room. Gallery[] Dirigh Aban's watch towerPossible mine entrance Territory of the Khergit Khanate TownsHalmar Ichamur Narra Tulga CastlesAsugan Castle Distar Castle Malayurg Castle Sungetche Castle Tulbuk Castle Uhhun Castle Unuzdaq Castle VillagesAda Kulun Amashke Bhulaban(WB) Bulugur Dashbigha Dirigh Aban Dugan Dusturil Kedelke Peshmi Tash Kulun Tismirr(M&B) Tulbuk Uhhun Zagush
Dirigsene
Dirigsene Settlement Information Type Village Kingdom Rhodoks Fortification JelkalaCulmarr Castle World Map Mount&BladeDirigseneJelkalaTemplate:World Map/Mount&Blade WarbandDirigseneCulmarr CastleTemplate:World Map/Warband Dirigsene is one of the villages initially owned by the Kingdom of Rhodoks. Layout[] Player Elder Fugitive The Village Elder is located in the middle of the village, down the main road and on the right side from where the player enters, standing between a wood pile and bench. Dirigsene is located in mountainous terrain spotted with abundant trees and boulders. It has a total of six structures, including a windmill at the top of a steep hill accessible by a winding path. A single field can be found here which is empty except for heaps of straw, and when considering the mill, may be a harvested wheat farm. There is no other evidence of food production within the village. If sent here during a Hunt Down Fugitive quest, the target may be found almost directly forward from where the player starts, standing among some large bushes. Territory of the Kingdom of Rhodoks TownsJelkala Veluca Yalen CastlesAlmerra Castle Culmarr Castle Ergellon Castle Etrosq Castle Grunwalder CastleIbdeles Castle Jamiche Castle Maras Castle VillagesBuvran Chaeza Chelez Dirigsene Dumar Emer Epeshe Fedner Glunmar Ibdeles IlviaIstiniar Jamiche Pagundur Reveran Ruldi Saren Sarimish Serindiar Veidar(M&B)
Distar Castle
Distar Castle Settlement Information Type Castle Kingdom Khergit Khanate Villages Bulugur Sieges with... Ladders Port No World Map Mount&BladeDistar CastleBulugurTemplate:World Map/Mount&BladeWarbandDistar CastleBulugurTemplate:World Map/Warband Distar Castle is a castle belonging to the Khergit Khanate. It is featured in both Mount&Blade and Warband. Its village is Bulugur. Location[] Mount&Blade[] Distar Castle lies north of Narra on the westernmost edge of the Khergit territory bordering the Kingdom of Rhodoks. Its village is nearby to the southeast. Warband[] Distar Castle lies on a ridge north of Tulga. It is the central-most castle in the Khergit territory. Its village is far to the northeast on the opposite side of the ridge it shares with the castle. Layout[] Player Keep Dungeon Breach It is not actually possible to enter the keep from the courtyard, as the way is blocked by spikes. Even if one were to find a way past the spikes, a loading zone for the keep does not exist, making it only accessible through the menu. Siege[] Besieging Distar Castle requires the construction of Siege Ladders, needing up to 9 hours of preparation with 0 Engineer. At the start of the siege you and your troops are quite far away from the ladder, which can become a problem if you need reinforcements once you are inside the castle. Also, being located on a large mountain, troops are vulnerable to archers. Gallery[] Territory of the Khergit Khanate TownsHalmar Ichamur Narra Tulga CastlesAsugan Castle Distar Castle Malayurg Castle Sungetche Castle Tulbuk Castle Uhhun Castle Unuzdaq Castle VillagesAda Kulun Amashke Bhulaban(WB) Bulugur Dashbigha Dirigh Aban Dugan Dusturil Kedelke Peshmi Tash Kulun Tismirr(M&B) Tulbuk Uhhun Zagush
Doccinga
Doccinga Settlement Information Type Village Kingdom Kingdom of Friese Fortification Kennemer Doccinga is a coastal village of the Kingdom of Friese. In the campaign mode, it is the first village the player will visit. The leader of the village is Thonkrik. Story Mode[] This is the first village that the player will encounter (if following story mode). At some point in the story, the player gets the task of saving the village from ~ 30 warriors, against Jarl Harald Hemmingsson's will. The king will give you some men, but the battle will still be difficult. After this you will get to interrogate the captain of the Viking raid and get crucial information on where to go next in the search for your mother. You will, from Thonkrik, get one of the Viking's boats and the task to bring his daughter Brunhild with you since she has been discovered spying on Jarl Harald Hemmingsson and giving information to Thonkrik from Kennemer and now needs to escape. When you report back to Jarl Harald Hemmingsson, he will get furious and make you the enemy of the Kingdom of Friese, but with a head start of two days. After two days, your relation with the Kingdom of Friese will go down by 50 points. After this point, Doccinga will have no impact or recurrence in the story. Special Interactions[] You can train your skills here, by sparing (melee) with the: Novice, Regular and Veteran warriors, practicing archery with Archery Trainer, horse raiding via the Riding Trainer. Economy[] In this village, you can sometimes find cheap Salt and Wool. Territory of the Kingdom of Friese TownsDorestad CastlesKennemer Vles Inge VillagesKennemer Terp Vles Inge Terp Dore Ham West Dore Ham East Doccinga
Double Sided Lance
The Double Sided Lance is the shortest and fastest lance in the game and the only couchable weapon that can be swung from side to side. This makes it the only lance that is practical to use on foot. Surprisingly, despite its small size, it is also the third heaviest lance available. The short length of the Double Sided Lance decreases the chance of being chamber blocked by shorter weapons when couched, but leaves the wielder open to being struck by longer weapons. Warband Mount&Blade See Also Polearms (List) One-handed Weapons (List) Melee Weapons (List) Weapons (List)
Double Sided Lance/Warband
Double Sided Lance Double Sided LancePolearmBase value: 261 denarsWeight: 4.0Swing: 25cThrust: 27pSpeed rating: 95Weapon reach: 128
Dragon Banner
Olek the Old holding the Dragon Banner during the Battle of Pendraic Dragon Banner is a main questline in Mount&Blade II: Bannerlord and is comprised of several quests. It centers around the legend of the Dragon Banner, whose owner is believed will reunite the Calradic Empire. During the Battle of Pendraic, the Sturgians marched alongside the Vlandians and the Battanians in confronting the Empire. Grand Prince Vadinslav, the ruler of Sturgia, was killed during the battle. The Empire ultimately lost the war and the Dragon Banner along with it. Upon receiving word of his father's death, Raganvad Gundaroving wanted to claim the banner as Vadinslav's trophy and thus his inheritance, but Olek the Old refused, taking the banner for himself and breaking the staff before throwing it at Raganvad's feet, enraging the young prince. Quests[] Assemble the Dragon Banner Create an Imperial Faction Support an Imperial Faction Unify the Empire Assembling the Banner[] Six years after the Battle of Pendraic, Arenicos Pethros, last emperor before the three-way Calradic civil war, was assassinated under suspicious circumstances. The player then comes into the fold and is tasked with a quest to assemble all three pieces of the Dragon Banner by Istiana or Arzagos. They are also tasked with either supporting one of the Imperial factions or to restore and unify the Empire themselves, which will infuriate Arzagos. The player can also support a non-Imperial faction or create a non-Imperial faction themselves using the banner, contributing to the decline of the Empire instead. Like Arzagos, Istiana would not be pleased. Whoever you choose to pledge the banner to, either Arzagos or Istiana will start a conspiracy against you in order to halt your progress, and have the entire continent of Calradia against you.
Dramug Castle
Dramug Castle Settlement Information Type Castle Kingdom Kingdom of Vaegirs Villages VezinTebandra Sieges with... Ladders Port No World Map Mount&BladeDramug CastleVezinTemplate:World Map/Mount&BladeWarbandDramug CastleTebandraTemplate:World Map/Warband Dramug Castle is a castle belonging to the Kingdom of Vaegirs. It is featured in both Mount&Blade and Warband. Location[] Mount&Blade[] Dramug Castle lies southeast of Reyvadin near a forest and one of the river forks that divide the territory of the Vaegirs. Its village is Vezin which is to the southeast, on the other side of the river. Warband[] Dramug Castle lies southeast of Reyvadin. It is on the border with the Kingdom of Swadia. Its village is Tebandra which is to the east, at the base of a mountain range. Layout[] Player Keep Dungeon Breach Siege[] Besieging Dramug Castle requires the construction of Siege Ladders, needing up to 9 hours of preparation with 0 Engineer. With spikes blocking most of the entrance, it is a key place to hold as it is very easy to defend. Although, on the reverse, it can be hard to siege for those same reasons. Gallery[] Territory of the Kingdom of Vaegirs TownsCuraw Khudan Reyvadin Rivacheg CastlesBulugha Castle Dramug Castle Ismirala Castle Jeirbe Castle Nelag Castle Radoghir CastleSlezkh Castle Tilbaut Castle (M&B) Yruma Castle VillagesAyyike Bazeck Bhulaban (M&B) Fisdnar Hanun Ismirala Karindi Mazen Mechin (M&B)Rebache Shapeshte Shulus Slezkh Sumbuja Tadsamesh (M&B) Tebandra Tismirr (WB)Udiniad (WB) Ulburban Uslum Vezin
Drapand
Drapand Settlement Information Type Village Kingdom Vlandia Fortification Drapand Castle Drapand is a village in Vlandia owned by the baron, Aldric of the House dey Tihr. The village is bound to Drapand Castle and is known to produce Olives. Drapand sits near the tip of Cape Fal, a promontory just south of the mouth of the Trand River. The villagers venture out far into the seas to cod-rich banks washed by a cold current from the north. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin
Drapand Castle
Drapand Castle Settlement Information Type Castle Kingdom Vlandia Villages DrapandValanby Drapand Castle is a castle in Vlandia owned by Baron Aldric of House dey Tihr. The villages of Drapand and Valanby are bound to the castle. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin
Dried Meat
Dried Meat Classic/Warband Viking Conquest Games Base value 72 85 85 150 Weight 15.0 15.0 15.0 15.0 Item Quantity 50 50 50 150 Morale Bonus +5 +5 +2 +5 Spoils No Goods Type Food Made From... N/A Made Into... N/A Dried Meat is a food item that provides a moderate morale bonus. While it doesn't provide as much morale as beef, dried meat never spoils. If the player chooses "poacher" as their background, they will have two pieces of dried meat in their starting inventory. These can either be kept to feed your army, or sold for an initial money boost. In With Fire & Sword, the player starts with 2 pieces of dried meat and 2 pieces of bread. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth
Drosios
Emperor (Drosios) Neretzes Appears in Official Information Faction Calradic Empire Monarch Formerly Title Emperor (formerly) Reign Unknown - 1077 Culture Imperial Calradian Clan Neretzes Character Background Home Saneopa (formerly) Background Second-to-last emperor before civil war Gender Male Age Deceased Spouse Unknown Children Penton Drosios Neretzes was the second-to-last undisputed Emperor of the unified Calradic Empire and the former leader of clan Neretzes. He was the father of Archon Penton. Contents 1 Background 2 Politics 3 Battle of Pendraic 4 Legacy Background[] His reign was tainted by the Battle of Pendraic, his last action and failure as Emperor, also mockingly known by the commons as 'Neretzes's Folly'. Despite this one significant blunder, Drosios' emperorship may have once seemed very promising, with the Empire's prospects resurfacing after generations of lost territory to Battanian and Sturgian incursions, as well as near-total capitulation to Vlandian forces, which strong-armed the Empire since the days of Osric Iron-Arm. Neretzes bore the monumental burden of reclaiming these lost lands and the Empire's pride — a fateful burden of which he would never surpass. Politics[] As the Neretzes clan were staunch supporters of the senatorial class, Drosios Neretzes would have disfavored the strong centralization or populist reforms, which would eventually characterize the divisions of the Calradic civil war. Istiana mentions her decade of service under Neretzes as his de-facto spymaster, naming him a "stubborn but disciplined man", though also passingly refers to the many assassinations she ordered on his behalf. Not much else is known about Neretzes beyond his severe blunder at Pendraic. What is known are the opinions of those around the emperor. Senator Lucon Osticos sympathized with Neretzes, while Garios Comnos, who was a lieutenant during the critical battle, had nothing but disdain for the Emperor. Battle of Pendraic[] According to Penton Nereztes, the Sturgians had begun raiding the Empire and Emperor Nereztes had no choice but to respond with force. Before setting his plan to action, Neretzes secured mercenary support from the Khuzait and Aserai, while calling on the Empire's alliance with the Vlandians. Altogether, Neretzes was comprehensive in his preparations for the war, winning over a majority of Calradia's factions to join him in the campaign. The Empire and its allies took note that the Vlandians were reluctant to reply to their oathbound call to arms. Neretzes then demanded the support of the Vlandians and shamed them as cravens if they failed to honor the Imperial alliance. This decision is likely what led to the failure at Pendraic — but although the Vlandian commanders were enraged at the Emperor's insolence, they made preparations to betray the Imperials. The Imperial host gathered alongside Aserai and Khuzait mercenaries near Pendraic Castle and began to marching through a wooded mountain pass. The battle began when the Battanians under High King Caladog launched an ambush, wherein they were initially routed by Aserai forces. However, in striking Battanians, the Aserai had been lured into the open where King Derthert of the Vlandians launched his surprise assault. Vlandian cavalry rode down the cornered Aserai mercenaries. This betrayal by the Vlandians brought a sudden end to terse alliance between the Empire and Vlandia, which had lingered uneasily since the time of Osric Iron-Arm. As the Vlandians broke through the Aserai, they continued to charge towards the Imperial army itself, but the Khuzait mercenaries under Solun Noyan of the Khergit clan managed to repel the Vlandians. Amidst the fighting, Solun and the male members of his family were slain. As the cavalry fought, Sturgian forces under Grand Prince Vadinslav launched a direct assault against the Imperial forces. Emperor Neretzes led a counter-offensive himself, but was defeated and forced back to his camp. The reminder of the Imperial host was surrounded and slaughtered, including Neretzes himself. Influential survivors of the battle, such as Garios and Arenicos, barely escaped with their lives. Legacy[] Neretzes would forever be remembered for this decisive moment in the Calradic Empire's history. His aims for imperial reconquest would be forgotten — his careful preparation and planning of the Empire's rebirth lost to time. As the Empire's military, aristocracy, Senate, and common people were left more divided than ever after the loss, the battle paved the way for the Calradic civil war that would pit every faction of the Empire against itself in the hopes of preventing another ruler like Neretzes — or, perhaps, the Neretzes they remember, not necessarily the one that truly existed. Although it was typical for an emperor's son to succeed him, favor for the Nereztes family had diminished and the Senate voted for the imperial diadem to be given to Arenicos Pethros.
Duel
A Duel is a simple 1-on-1 battle between you and another lord. Your equipment (and the rival lord's) will be limited to Tournament Weapons, which means one or two hits will conclude the battle. So be quick and cautious. If you force a lord to relinquish his suit to a lady or denounce him openly, there is a high possibility he will challenge you to a duel. This often results in a relationship loss with the lady as well. In Warband, it replaces Trial of Arms. The aim of making the duel system was to give player more challenge (by restraining one to standardized equipment). However, duels are much easier than their predecessors due to some tactics the AI cannot counter (e.g. blocking the first hit and continuously kicking the opponent until he is knocked down). Multiplayer[] Duel Mode in multiplayer is a system for combat where opponents will square off 1v1 but a challenge has to be made and accepted before a fight can start. It is far more orderly and less hectic than the other multilayer modes, but can still be enjoyable if your goal is to watch how skilled someone is at combat in the game. Just as with other multiplayer modes, you may buy equipment and pick a starting class. To start a duel in multiplayer mode, walk up to a player and press the action key. If they accept (by pressing the action key themselves), there will be a countdown from three and then the duel starts.
Dugan
Dugan Settlement Information Type Village Kingdom KhergitKhergit Fortification TulgaAsugan Castle World Map Mount&BladeDuganTulgaTemplate:World Map/Mount&BladeWarbandDuganAsugan CastleTemplate:World Map/Warband Dugan is a village initially owned by the Khergit Khanate. Layout[] Player Elder Fugitive The Village Elder is located just inside the village from where the player enters, next to campfire and awning-covered table and benches. Dugan is located in a relatively flat valley with large hills and trees all around it. It has a total of five structures protected by stone walls around some portions of the village. There are three separate fields growing Cabbages, Grapes, and Squash. A number of meat cuts hang near the Village Elder and a storeroom contains several baskets of apples as well, indicating this town has access to a wide variety of food. If sent here during a Hunt Down Fugitive quest, the target may be found behind the first building on the player's right, standing near the cabbage/watermelon field and a couple water troughs. Territory of the Khergit Khanate TownsHalmar Ichamur Narra Tulga CastlesAsugan Castle Distar Castle Malayurg Castle Sungetche Castle Tulbuk Castle Uhhun Castle Unuzdaq Castle VillagesAda Kulun Amashke Bhulaban(WB) Bulugur Dashbigha Dirigh Aban Dugan Dusturil Kedelke Peshmi Tash Kulun Tismirr(M&B) Tulbuk Uhhun Zagush
Duke Taugard
Taugard Official Information Kingdom Kingdom of Swadia Monarch King Larec Title Duke Fiefs Suno Religion Christianity (implied) Personal Details Gender Male Duke Taugard is a Swadian noble in Warrider, and the lord of Suno. Stats and equipment[] The count wears a leather jacket and nomad boots. Trivia[] All the counts share the same appearance and gear. Kingdom of Swadia (Warrider) Monarch: Claimant: King Larec King Harlaus Vassals: Duke Taugard Count Nourbis Count Haxalye Count Grimar Count Belicha Count Rhudolg Lord Paugard Sir Lagein
Dumar
Dumar Settlement Information Type Village Kingdom Rhodoks Fortification Etrosq CastleEtrosq Castle World Map Mount&BladeDumarEtrosq CastleTemplate:World Map/Mount&Blade WarbandDumarEtrosq CastleTemplate:World Map/Warband Dumar is one of the villages initially owned by the Kingdom of Rhodoks. Layout[] Player Elder Fugitive The Village Elder is located in almost directly in front of where the player enters, next to a bench and a table with cups on it. Dumar is built on hilly terrain with many tall trees around it. It has a total of seven structures as well as some stone and wood walls around parts of the border. There are two fields growing cabbages, grapes, and squash. There is also an oven here for baking bread. If sent here during a Hunt Down Fugitive quest, the target may be found up the hill to the player's left from the entry point, standing out in the open in front of the large building at the top. Territory of the Kingdom of Rhodoks TownsJelkala Veluca Yalen CastlesAlmerra Castle Culmarr Castle Ergellon Castle Etrosq Castle Grunwalder CastleIbdeles Castle Jamiche Castle Maras Castle VillagesBuvran Chaeza Chelez Dirigsene Dumar Emer Epeshe Fedner Glunmar Ibdeles IlviaIstiniar Jamiche Pagundur Reveran Ruldi Saren Sarimish Serindiar Veidar(M&B)
Dundush Noyan
Dundush Noyan Official Information Kingdom Khergit Khanate Monarch Sanjar Khan Title Vassal Personal Details Gender Male Dundush Noyan is initially a vassal in the Khergit Khanate under the rule of Sanjar Khan. You may fight him or have him side with you as you help Dustum Khan, the claimant and Sanjar's brother, gain control of the Khanate. Family[] Parents: Kramuk Noyan, Lady Zenur Siblings: Lady Arjis Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Dundush Noyan - Default Stats and Equipment Attributes Stat Points Level 41 Strength 20 Agility 20 Intelligence 15 Charisma 25 Health 67 Armor Head Khergit Guard Helmet Body Lamellar Vest, Khergit Elite Armor Hand Scale Gauntlets Foot Hide Boots, Mail Chausses Skills Skill Points Ironflesh 6 Power Strike 7 Power Throw ? Power Draw 4 Weapon Master ? Shield ? Athletics 5 Riding 7 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics 6 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 3 Leadership 9 Trade ? Proficiencies Weapon Type Points One Handed Weapons 240 Two Handed Weapons 240 Polearms 240 Archery 240 Crossbows 240 Throwing 240 Weapons Melee Two Handed Sabre, Lance Ranged Khergit Bow, Arrows Shield Elite Cavalry Shield Mount Steppe Charger Khergit Khanate Monarch: Claimant: Sanjar Khan Dustum Khan Vassals: Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Ladies: Lady Arjis Lady Atjahan Lady Ayasu Lady Borge Lady Chedina Lady Dulua Lady Hindal Lady Kefra Lady Mahraz Lady Mechet Lady Nadha Lady Nirvaz Lady Qutala Lady Ravin Lady Ruha Lady Selik Lady Thalatha Lady Tuan Lady Yasreen Lady Zenur
Durquba
Durquba Settlement Information Type Town Kingdom Sarranid Sultanate Villages SekhtemTamnuh Sieges with... Ladders World Map WarbandDurqubaSekhtemTamnuhTemplate:World Map/Warband Durquba is a town of the Sarranid Sultanate and is initially owned by Emir Uqais. Contents 1 Territory 2 Layout 3 Siege 4 Tournaments 5 Economy Territory[] Its villages are Sekhtem and Tamnuh. Layout[] Accessible area Player Guild Master Keep Dungeon Tavern Merchants Arena The Guild Master for Durquba is located behind the player and up several flights of stairs when 'Take a walk around the streets' is selected. The quickest way to reach him is to go to the castle, then exit via the door instead of the tab key, go down the flight of stairs, then turn right. The Guild Master is then right in front of the player. Siege[] Siege assaults on Durquba requires construction of a ladder. The ladder will be on the right side of the gate (from the attackers point of view). There is also a destructible door, which the player can break through to get behind the enemies, on the left side of the ladder, close to the edge of the playable area. Other soldiers can't use this entrance because they lack the ability to jump a small ledge. Tournaments[] If you take part in a Tournament in Durquba, you can be given any of the following sets of equipment: Javelins & Shield Lance & Shield Sword & Shield Heavy Sword Bow & Arrows, Dagger All characters start with a Horse, Turban, Arena Tunic, and Hide Boots. Not all contestants are on horse back Economy[] <a href=" class="image"><img alt="2013-10-31 00014" src=" decoding="async" loading="lazy" width="180" height="102" class="thumbimage" data-image-name="2013-10-31 00014.jpg" data-image-key="2013-10-31_00014.jpg" data-relevant="1" data-src=" /></a> Guild Master location. Durquba produces: Bread Tools Wool Cloth Linen Pottery Oil Durquba buys Iron at a high price. Territory of the Sarranid Sultanate TownsAhmerrad Bariyye Durquba Shariz CastlesBardaq Castle Caraf Castle Durrin Castle Jameyyed Castle Samarra Castle Sharwa CastleTeramma Castle Weyyah Castle VillagesAab Ayn Assuadi Dhibbain Fishara Habba Hawaha Iqbayl Mawiti MazighMijayet Mit Nun Qalyut Rushdigh Sekhtem Shibal Zumr Tamnuh Tazjunat TilimsalUnriya Uzgha
Durrin Castle
Durrin Castle Settlement Information Type Castle Kingdom Sarranid Sultanate Villages Aab Sieges with... Ladders Port No World Map WarbandDurrin CastleAabTemplate:World Map/Warband Durrin Castle is a castle belonging to the Sarranid Sultanate. It is a new addition to Mount&Blade: Warband. Contents 1 Location 2 Layout 2.1 Siege 3 Gallery Location[] Durrin Castle lies south of Ahmerrad. It is the central-most castle in the Sarranid territory. Its village is Aab and is nearby to the east. Layout[] Player Keep Dungeon Breach Siege[] Besieging Durrin Castle requires the construction of Siege Ladders, needing up to 9 hours of preparation with 0 Engineer. You should be careful to have the right mix of soldiers before laying siege against this castle. Although it only requires the construction of ladders, the ladders are conveniently placed for the defenders in the rear of the castle. This means your war party must navigate its way around to the back for a considerable distance on foot. Make sure you have troops with good shield skills, as you will be exposed to enemy archer and skirmisher fire for a solid two minutes before you close enough distance for melee battle. Gallery[] Territory of the Sarranid Sultanate TownsAhmerrad Bariyye Durquba Shariz CastlesBardaq Castle Caraf Castle Durrin Castle Jameyyed Castle Samarra Castle Sharwa CastleTeramma Castle Weyyah Castle VillagesAab Ayn Assuadi Dhibbain Fishara Habba Hawaha Iqbayl Mawiti MazighMijayet Mit Nun Qalyut Rushdigh Sekhtem Shibal Zumr Tamnuh Tazjunat TilimsalUnriya Uzgha
Dustum Khan
Dustum Khan Appears in Official Information Faction Khergit Khanate Title Claimant Culture Khergits Character Background Siblings Sanjar Khan (half brother) Dustum Khan is the claimant to the throne of Khergit Khanate. He is the half-brother of Sanjar Khan, the ruler of Khergit Khanate when the game begins. He is the younger son of Janakir Khan, and claims that he always was the favorite. The traditional Khergit customs declare that, when a ruler dies he must split his lands equally among his sons. However, Sanjar took all the lands for himself, leaving Dustum with nothing. Sanjar, however, contends that while it was traditional for Khan's lands to be distributed equally, it always led to the same result - a civil war that left everything in the hands of the strongest one. Dustum was always more of an administrator than a fighter, he states, and so by taking everything he was merely sparing the realm the pain of a civil war, and sparing himself the pain of fighting his own brother. Like his brother, Dustum wears the unique Khergit Guard Armor. Only two of them exist in the entire game, and since you cannot access Sanjar Khan's inventory, Dustum remains as the only option of the player getting the item. To do so, you need to take up his cause as a claimant. This will let you access his equipment as you would a Companion's, and will allow you to equip his armor. Gallery[] Dustum Khan in starting equipment Khergit Khanate Monarch: Claimant: Sanjar Khan Dustum Khan Vassals: Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Ladies: Lady Arjis Lady Atjahan Lady Ayasu Lady Borge Lady Chedina Lady Dulua Lady Hindal Lady Kefra Lady Mahraz Lady Mechet Lady Nadha Lady Nirvaz Lady Qutala Lady Ravin Lady Ruha Lady Selik Lady Thalatha Lady Tuan Lady Yasreen Lady Zenur
Dusturil
Dusturil Settlement Information Type Village Kingdom KhergitKhergit Fortification HalmarTulga World Map Mount&BladeDusturilHalmarTemplate:World Map/Mount&BladeWarbandDusturilTulgaTemplate:World Map/Warband Dusturil is a village initially owned by the Khergit Khanate. Layout[] Player Elder Fugitive The Village Elder can be found half-way through the village, to the player's right near a campfire. Dusturil is located on higher land with valleys and steep hills all around it. It has a total of seven structures. It is a village of little note, possessing no fields or real points of interest. Despite the fact there are no trees in the vicinity, only bushes, there are three campfires burning here - more than most villages. If sent here during a Hunt Down Fugitive quest, the target may be found quite close to where the player enters, standing behind the first building on the player's right, hidden by a bush. Territory of the Khergit Khanate TownsHalmar Ichamur Narra Tulga CastlesAsugan Castle Distar Castle Malayurg Castle Sungetche Castle Tulbuk Castle Uhhun Castle Unuzdaq Castle VillagesAda Kulun Amashke Bhulaban(WB) Bulugur Dashbigha Dirigh Aban Dugan Dusturil Kedelke Peshmi Tash Kulun Tismirr(M&B) Tulbuk Uhhun Zagush
Dyes
Dyes Games Base value 200 Weight 10.0 Item Quantity N/A Morale Bonus +0 Spoils No Goods Type Raw material Made From... N/A Made Into... Velvet Dyes are a non-consumable trade good. They are used by a velvet weavery and dyeworks along with Raw Silk to produce Velvet. Dyes can be bought at almost half price at Jelkala and then sold for more than their base price in nearby Veluca. While the distance is greater, dyes can also be purchased at nearly a quarter of their base price in the Sarranid villages around Ahmerrad and Bariyye and sold for an even greater profit. However, the desert in this region is home to Desert Bandits and can be dangerous to traverse. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth
Dynaburg Fortress
Dynaburg Fortress Settlement Information Type Fortress Kingdom Kingdom of Sweden Villages Siegevold World Map With Fire & SwordDynaburg FortressSiegevoldTemplate:World Map/With Fire & Sword Dynaburg Fortress is a fortress of the Kingdom of Sweden, initially ruled by Baron Gustaf Wrangel. It has the village Siegevold. Layout[] Accessible area Player Lord's Hall Prison Siege Ladders As the player passes through the gates, the Lord's Hall and prison are on the leftmost two houses. The Lord's Hall is on the right and the prison is on the left. During a siege, four ladders are placed on the left of the gates. Two are on the main walls, and two are on corner protruding the walls. Wikipedia has an article on this subject at:Dinaburga Castle Territory of the Kingdom of Sweden TownsKoenigsberg Reval Riga FortressesAllenstein Castle Dorpat Fortress Dynaburg Fortress Dzvinsk Castle Narva Vyborg VillagesElbing Leal Nidritsa Panevezys Pilve Plunge Salis Siauliai Siegevold Tapiau TormaWeissenstein Wesenberg
Ealdorman Ealdred
Ealdorman Ealdred Official Information Kingdom Kingdom of Northhymbre Monarch Jarl Halfdan Ragnarsson Title Vassal Religion Christian Personal Details Gender Male Ealdorman Ealdred is a vassal of Jarl Halfdan Ragnarsson of the Kingdom of Northhymbre. He is the initial lord of Bebbanburh, Family[] Wife: Eanfled Children: Aebbe Kingdom of Northhymbre Monarch: Claimant: Jarl Halfdan Ragnarsson Aetheling Oswine Vassals: Cyning Egbert Jarl Rathbarth Ragnarsson Ealdorman Ealdred Jarl Sidroc the Elder Ealdorman Ricsige Ealdorman Egbert the Second Jarl Bjorn Ragnarsson Hersir Guthred Knutr Hersir Rognvald Hersir Harald Hersir Sidroc the Young Hersir Fraena Jarl Ivarr Inn Beinlaussi Jarl Hubbi Ragnarsson Konungr Bagsecg Ladies: Aebbe Alof Ragnarsdottir Eanflaed Freydis Gudrun Sigrid Sigrunn Svanhild Turid
Ealdorman Egbert the Second
Ealdorman Egbert the Second Official Information Kingdom Kingdom of Northhymbre Monarch Jarl Halfdan Ragnarsson Title Vassal Religion Christian Personal Details Gender Male Ealdorman Egbert the Second is a vassal of Jarl Halfdan Ragnarsson of the Kingdom of Northhymbre. His starting fiefs are randomly generated, Family[] Ealdorman Egbert the Second has no known relatives. Kingdom of Northhymbre Monarch: Claimant: Jarl Halfdan Ragnarsson Aetheling Oswine Vassals: Cyning Egbert Jarl Rathbarth Ragnarsson Ealdorman Ealdred Jarl Sidroc the Elder Ealdorman Ricsige Ealdorman Egbert the Second Jarl Bjorn Ragnarsson Hersir Guthred Knutr Hersir Rognvald Hersir Harald Hersir Sidroc the Young Hersir Fraena Jarl Ivarr Inn Beinlaussi Jarl Hubbi Ragnarsson Konungr Bagsecg Ladies: Aebbe Alof Ragnarsdottir Eanflaed Freydis Gudrun Sigrid Sigrunn Svanhild Turid
Ealdorman Ricsige
Ealdorman Ricsige Official Information Kingdom Kingdom of Northhymbre Monarch Jarl Halfdan Ragnarsson Title Vassal Religion Christian Personal Details Gender Male Ealdorman Ricsige is a vassal of Jarl Halfdan Ragnarsson of the Kingdom of Northhymbre. His starting fiefs are randomly generated, Family[] Ealdorman Ricsige has no known relatives. Kingdom of Northhymbre Monarch: Claimant: Jarl Halfdan Ragnarsson Aetheling Oswine Vassals: Cyning Egbert Jarl Rathbarth Ragnarsson Ealdorman Ealdred Jarl Sidroc the Elder Ealdorman Ricsige Ealdorman Egbert the Second Jarl Bjorn Ragnarsson Hersir Guthred Knutr Hersir Rognvald Hersir Harald Hersir Sidroc the Young Hersir Fraena Jarl Ivarr Inn Beinlaussi Jarl Hubbi Ragnarsson Konungr Bagsecg Ladies: Aebbe Alof Ragnarsdottir Eanflaed Freydis Gudrun Sigrid Sigrunn Svanhild Turid
Eanflaed
Eanflaed Official Information Kingdom Kingdom of Northhymbre Monarch Jarl Halfdan Ragnarsson Title Lady Religion Pagan Personal Details Gender Female Eanflaed is a married noblewoman of the Kingdom of Northhymbre. Family[] Husband: Ealdorman Ealdred Children: Aebbe Kingdom of Northhymbre Monarch: Claimant: Jarl Halfdan Ragnarsson Aetheling Oswine Vassals: Cyning Egbert Jarl Rathbarth Ragnarsson Ealdorman Ealdred Jarl Sidroc the Elder Ealdorman Ricsige Ealdorman Egbert the Second Jarl Bjorn Ragnarsson Hersir Guthred Knutr Hersir Rognvald Hersir Harald Hersir Sidroc the Young Hersir Fraena Jarl Ivarr Inn Beinlaussi Jarl Hubbi Ragnarsson Konungr Bagsecg Ladies: Aebbe Alof Ragnarsdottir Eanflaed Freydis Gudrun Sigrid Sigrunn Svanhild Turid
Eastern Arrows
With Fire & Sword See Also Bow Ammunitions (List) Ammunitions (List) Weapons (List)
Eastern Broadsword
With Fire & Sword See Also One-handed Weapons (List) Melee Weapons (List) Weapons (List)
Ecarand
Baron Ecarand Official Information Kingdom Vlandia Monarch Derthert Title Baron Fiefs Ormanfard Castle Clan dey Folcun Personal Details Gender Male Age 40 Children AdalindisMauriana Ecarand is a Baron of Vlandia and the leader of the clan dey Folcun. He is the ruler of Ormanfard Castle and the father of Adalindis and Mauriana. Description[] According to his Personality Traits, he is Closefisted (Generosity -1), Honest (Honor 1) and Merciful (Mercy 1). He has the reputation of being moralistic. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 210 Two Handed 210 Polearm 210 Bow 170 Crossbow 140 Throwing 140 Riding 160 Athletics 140 Tactics 70 Charm 160 Leadership 140 Trade 60 Steward 80
Ecatha the Necromancer
Ecatha Official Information Faction NeutralGhoulsUndead Monarch Undead King Harlaus Title The NecromancerLady of the Dark ForestMistress of DeathWitch (pejoratively) Fiefs Necromancer's Lair Religion Dark Deities Character Details Likes The dark arts Dislikes Akhad ThellTrespassersKingdom squabbles Connections Akhad Thell (former apprentice) Character Background Home Dark Forest Ecatha is a necromancer who appeared in an earlier version of Mount&Blade — Warrider. Her house is located in a forest to the west of Sargoth. She possessed an amulet - the Hand of Tsannuh - which has the power to control the essence of life. Initially Akhad Thell was her student in the dark arts, but she grew tired of his reckless behaviour and banished him. She would then continues living in the dark forest near Sargoth and practing her dark arts by capturing travellers and turning them into Ghouls for her service. Some time later the player character visits her on behalf of Barthai Khan, and demands the Hand of Tsannuh. After a fight, she surrenders the talisman but forewarns the player to not mess with powers they do not comprehend. Later still the player visits her again, asking about the talisman, and learns the story of Akhad Thell and of his plan to sacrifice the Khergit princess Uruzuge. Ecatha offers to put a spell of on princess so that she cannot be sacrificed. The player visits her a third time for this exact purpose. Once the ritual is over, Ecatha, the player and Uruzuge conspire to kill Akhad Thell by luring him out of his hideout. While the player is out fighting Thell, it turns out that the undead King Harlaus betrayed Thell and took the talisman to Ecatha, convincing her to complete the sacrifice. The player encounters her one final time during their attempt to rescue Uruzuge from being sacrificed. Quotes[] “ I am Ecatha the necromancer, the lady of the dark forest, the mistress of death... Who are you that dares to enter my territory? ” — Ecatha the Necromancer
Economy
Caravans play a significant part in the economy of Calradia. The economy of Calradia is essential to maintaining the balances (or imbalances) of daily life. The wealth of the nations affects the balance of power almost as much as territory as it allows factions to dominate each other. Many factors such as war, caravans, and bandits affect the economy, therefore it can rise or collapse very easily. Towns and villages in Calradia need a wide variety of goods for their populations to remain healthy and productive. First in importance is food. Grain is the staple crop of Calradia, but people also need fat and protein in the form of meat, fish, or cheese. It takes almost as much work to preserve meat as to produce it in the first place, so salt is also in high demand. After food comes clothing: heavy wool, lighter linens, or luxurious velvet. Finally, people need the tools of their trade: ironware, pottery, leatherware, and, of course, arms, armor, and horses for war. Most agricultural products are produced in the villages, while artisans in the towns specialize in manufactured or artisanal goods like fabrics or ironware. Also, different resources can be found in different parts of the country. Consequently, the key to prosperity in Calradia is trade -- both between the villages and the towns, and between the major towns themselves. When trade flows, goods will be available and affordable, the population of a center will be healthy and energetic, and migrants will flock from the nearby regions. The center will produce more, consume more, and be able to contribute more in taxes to their lords. When trade dries up, towns and villages will see their workers flee to seek work elsewhere, and economic activity will drift to a stand-still. Thus, it is in the interests of rulers to protect trade routes from the hazards of war and banditry. A smart merchant, however, may want to seek out towns which have become isolated from the rest of the land, as he or she may be able to turn a tidy profit from the resulting price imbalances. Villages are the source of various raw materials that town industries convert into finished goods. Consequently, villages are usually sell things like furs, grain, wool, fish and beef at lower prices than nearby towns. In contrast, villages will typically buy finished goods like tools, dried meat and flour at higher prices than nearby towns. However, most villages don't have very much coin, so most trade runs between town to village will be barter or purchase rather than sales. Whereas towns typically have significant coin reserves and can be relied on to purchase those raw goods outright. While villages intend to transport their produced goods themselves and typically don't have very much up for sale, they are perfectly happy to sell you what goods they can spare at fairly low prices and let you absorb the risk of bandits or poor prices transporting them to a town. A player who wants to know about the factors affecting a region's prosperity can speak to the Guild Master of the local town. Other information can be gleaned from passers-by, although they might not know very much outside of their own particular trade. Faction economies[] The economy of any certain faction is an important factor in the decisions made when becoming a vassal. Prosperity[] At the start of the game, prosperity is fairly random. After a few months, you can see that towns and regions assume different roles and factions move towards general trends. You may notice that lands in the middle of the map, or ones that border other realms are more frequently subject to raids and sieges. For this reason, Swadia needs more castles than the average kingdom for protection purposes. Khergits Nords Rhodoks Swadians Vaegirs Sarranids Calradia Towns 4 3 3 4 4 4 22 Castles 7 7 8 10 8 8 48 Villages 14 15 19 24 18 20 110 Fiefs 25 25 30 38 30 32 180 The trend with kingdoms like the Nords and the Rhodoks, is that since they have fewer towns and start with the same amount of lords (every kingdom has 20 lords not counting the king), they will more often be able to successfully expand and take land in the Kingdom of Swadia. Swadia is generally the 'no man's land' of Calradia, it also has the most land and fiefs with the same amount of lords to protect it. Strangely, the Sarranids have the most isolated fiefs and most defensive land in Calradia, but they still have fiefs second to Swadia in quantity. Larger nations may be better for vassals, because there are more fiefs per person, which helps satisfy the nobles and results in larger party sizes. This brings us to the next factor in determining the prosperity of a nation, its fiefs per noble. Khergit Nords Rhodoks Swadians Vaegirs Sarranids Calradia Fiefs per Lord or King 1.19 1.19 1.42 1.8 1.42 1.52 1.42 Town/Castle/Village Ratio 1/1.75/3.5 1/2.3/5 1/2.6/6.3 1/2.5/6 1/2/4.5 1/2/ 5 1/2.18/5 Taxation[] The centralization of a faction's population also determines how you will distribute fiefs and which ones you will keep for yourself when playing as a faction leader. If you like nations with more Towns relative to other fiefs, you can manage land better playing with Khergit lands. The wealth of a kingdom can be solely determined by its tax revenue. Tax revenue scales based on the prosperity of fiefs. The prosperity of a village depends on how often it is raided, if a Mill has been built or not (for 5% increase in prosperity), goods being bought by the player from village elder, and how many times a farmer party traveling reaches their destination. Though the amount a village is raided is the only major influence. Town prosperity is different. With the same amount of prosperity, castles and villages make the same amount of tax revenue. Towns make close to double that amount. They also lose the majority of their prosperity after besieged, but they work differently in how they gain prosperity. The amount of caravans that move through the town, wealth of surrounding villages, and amount of imported goods are all strong influences of town prosperity. Tax inefficiency can have a minor affect on tax revenue but it scales with campaign difficulty and is only largely influential if you have a large number of fiefs. Isolated towns are producers and exporters. Towns in the middle of the map are besieged more often and frequented by caravans. Dhirim and Halmar are good examples of this. All of Swadia's cities could be classified in this group except for Praven. List of factions by total tax revenue: Kingdom of Vaegirs Sarranid Sultanate Kingdom of Swadia Kingdomof Nords Kingdom of Rhodoks Khergit Khanate The tax revenue of the Khergit Khanate is about half that of the Kingdom of Vaegirs. It seems the Vaegirs have the best overall positioning of any faction economically. Rarely do they ever lose significant portions of land in wars, and Tundra Bandits are some of the scarcest and weakest bandits. Rivacheg is consistently the poorest area in Calradia due to Sea Raiders, but it is a production run-off and great as a player fief. The rest of the kingdom is average in terms of production, but it is safer than the Swadian alternative and still is fairly near the center of the map and sits between three different kingdoms. The Khergit Khanate does not always fare too well when left to the AI to manage it. While the Vaegirs may tend to be rich, it does not have very much potential beyond that. The Khergit Khanate however, has the potential to have the richest towns in Calradia and recieve more trade than the Vaegirs. Tulga is actually one of the richest towns in the game; it is very safe, and makes cheap spice and salt. Spice can make hundreds of denars in profit when traded right, and the only better place to buy salt is Wercheg. Keeping Halmar and Narra from being taken is essential in making the Khanate successful economically. If you want more fiefs, joining the Swadians is a good idea. If you would like to grow an empire's borders, the Nords are a good choice of Kingdoms. The Rhodok Kingdom and Sarranid Sultanate are two run-off isolated kingdoms with lower potential, but very good safety. These two seem as if they only ever fight each other and very little progress is ever made, but Sarranids tend to have the upper hand in all expansion.
Ehlerdah
Ehlerdah Settlement Information Type Village Kingdom Swadia Fortification Senuzgda CastleReindi Castle World Map Mount&BladeEhlerdahSenuzgda CastleTemplate:World Map/Mount&BladeWarbandEhlerdahReindi CastleTemplate:World Map/Warband Ehlerdah is a village initially owned by the Kingdom of Swadia. Its fortification is Senuzgda Castle in Mount&Blade and Reindi Castle in Warband. Layout[] Player Elder Fugitive The Village Elder is in front of a building on the left almost directly straight forward from where the player enters, standing next to a campfire and wooden furniture. Ehlerdah is set in a flat valley between steep mountainous outcroppings with plentiful tree cover. It has a total of eight structures, including a water well in the middle of the village and a graveyard on the other side of a low stone wall. The village has five fields growing cabbages, grapes, and squash. Hanging meat and baskets of apples can be found in storage, though there are no obvious apple trees, and two outdoor ovens as well as loaves of baked bread can also be found here. A pelt is displayed on one wall and a large number of cart wheels are scattered throughout the village. If sent here during a Hunt Down Fugitive quest, the target may be found in the corner of a field on the far left side of the village from where the player enters, hiding between a shrub and squash plant. Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar
Elberl
Elberl Settlement Information Type Village Kingdom Swadia Fortification SunoPraven World Map Mount&BladeElberlSunoTemplate:World Map/Mount&BladeWarbandElberlPravenTemplate:World Map/Warband Elberl is a village initially owned by the Kingdom of Swadia. Layout[] Player Elder Fugitive The Village Elder is located directly in front of where the player starts, between some log spiked walls. Elberl is built on a relatively flat area on top of a hill with rolling hills and trees all around it. It is a small village with a total of four structures. There are three fields here growing cabbages, grapes, and squash, with several dummies acting as scarecrows in the open fields, one of which is wearing a straw hat. More cabbages can be found in a storage shed. If sent here during a Hunt Down Fugitive quest, the target may be found on the opposite side of the village from where the player starts, standing next to the small vineyard. Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar
Elbet
Lady Elbet Official Information Kingdom Vlandia Monarch King Derthert Title Noblewoman Clan dey Cortain Personal Details Gender Female Age 45 Spouse Ingalther Children MitelaAmalgunArthamundAsela Elbet is a noblewoman of Vlandia and a member of the clan dey Cortain. She is the wife of Ingalther, and the mother of Mitela, Amalgun, Arthamund and Asela. Description[] According to her Personality Traits, she is Generous (Generosity 1), Honest (Honor 1), and Calculating (Calculating 1). She has the reputation of being noble and generous. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value Riding 100 Charm 140 Trade 120 Steward 140
Eleduran
Lord Eleduran Official Information Kingdom Vlandia Monarch King Derthert Title Nobleman Clan dey Fortes Personal Details Gender Male Age 19 Parents Belgir Siblings RicheldaAnstruda Eleduran is a nobleman of Vlandia and a member of the clan dey Fortes. He is the only son of Belgir and the brother of Richelda and Anstruda. Description[] According to his Personality Traits, he is Impulsive (Calculating 1). He has a reputation for being the type who acts without thinking. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 150 Two Handed 150 Polearm 150 Bow 120 Crossbow 100 Throwing 100 Riding 120 Athletics 100 Charm 60 Steward 60 Leadership 80 Trade 40 Tactics 40 Scouting 20
Elendara
Lady Elendara Official Information Kingdom Vlandia Monarch King Derthert Title Noblewoman Clan dey Rothad Personal Details Gender Female Age 22 Parents Berican Siblings Dagunic Elendara is a noblewoman of Vlandia and a member of the clan dey Rothad. She is the daughter of Berican and the sister of Dagunic. Description[] According to her Personality Traits, she is Devious (Honor -1), Merciful (Mercy 1) and Calculating (Calculating 1). She has the reputation of being devious but soft-hearted. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value Riding 100 Steward 60 Trade 40 Charm 140
Elite Scimitar
The Elite Scimitar is the third longest one-handed weapon in the game, as well as the fastest of the one-handed weapons that are over 100 units in length. In multiplayer, it also got the nickname "Elite Spamitar" because of its fast attack speed. Warband See Also One-handed Weapons (List) Melee Weapons (List) Weapons (List)
Elite Scimitar/Warband
Elite Scimitar Elite ScimitarOne-handedBase value: 290 denarsWeight: 1.5Swing: 32cSpeed rating: 100Weapon reach: 103Warband
Elthild
Lady Elthild Official Information Kingdom Vlandia Monarch King Derthert Title Noblewoman Clan dey Tihr Personal Details Gender Female Age 45 Spouse Aldric Children MegenheldaFurnhardLiena Elendara is a noblewoman of Vlandia and a member of the clan dey Tihr. She is the wife of Aldric and the mother of Megenhelda, Furnhard and Liena. Description[] According to her Personality Traits, she is Generous (Generosity 1) and Cruel (Mercy -1). She has the reputation of being a good friend but a dangerous enemy. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value Riding 100 Steward 60 Trade 40 Charm 140
Elys
Lady Elys Official Information Kingdom Vlandia Monarch King Derthert Title Noblewoman Clan dey Meroc Personal Details Gender Female Age 22 Siblings ErdurandMorconAmorconAlary Elys is a noblewoman of Vlandia and a member of House dey Meroc. She is the daughter of King Derthert and Philenora, and the sister of Erdurand, Morcon, Amorcon, and Alary. Description[] According to her Personality Traits, she is Merciful (Mercy 1) and Calculating (Calculating 1). She has a reputation for being helpful. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value Riding 100 Charm 140 Trade 100 Steward 120
Emer
Emer Settlement Information Type Village Kingdom Rhodoks Fortification VelucaVeluca World Map Mount&BladeEmerVelucaTemplate:World Map/Mount&BladeWarbandEmerVelucaTemplate:World Map/Warband Emer is one of the villages initially owned by the Kingdom of Rhodoks. Layout[] Player Elder Fugitive The Village Elder is located just within the village, standing to the left of where the player enters in front of the open barn doors. Emer is set on a relatively flat area in somewhat hilly terrain with a few scattered trees. It has a total of six structures, one of which seems to be collapsing. Emer may be a major producer of Grain as there are two fenced fields that appear to be harvested with only piles of straw remaining, a large number of sacks lying throughout the village, and there are two separate storage structures here that could hold a large quantity of grain. Behind the village on a low hill is a small graveyard. If sent here during a Hunt Down Fugitive quest, the target may be found behind the building on the far right side from where the player enters, standing next to a tree. Territory of the Kingdom of Rhodoks TownsJelkala Veluca Yalen CastlesAlmerra Castle Culmarr Castle Ergellon Castle Etrosq Castle Grunwalder CastleIbdeles Castle Jamiche Castle Maras Castle VillagesBuvran Chaeza Chelez Dirigsene Dumar Emer Epeshe Fedner Glunmar Ibdeles IlviaIstiniar Jamiche Pagundur Reveran Ruldi Saren Sarimish Serindiar Veidar(M&B)
Emir Amdar
Emir Amdar Official Information Kingdom Sarranid Sultanate Monarch Sultan Hakim Title Vassal Personal Details Gender Male Emir Amdar is a lord of the Sarranid Sultanate. You may fight him or have him side with you as you help Arwa the Pearled One, the corresponding claimant, overthrow Sultan Hakim and gain control of the Sultanate. Family[] Parents: Emir Uqais, Lady Rayma Siblings: Lady Thanaikha Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Sarranid Sultanate Monarch: Claimant: Sultan Hakim Arwa the Pearled One Vassals: Emir Amdar Emir Atis Emir Ayyam Emir Azadun Emir Biliya Emir Dhashwal Emir Dhiyul Emir Ghanawa Emir Ghulassen Emir Hamezan Emir Hiwan Emir Lakhem Emir Muhnir Emir Mundhalir Emir Nuam Emir Nuwas Emir Quryas Emir Raddoun Emir Tilimsan Emir Uqais Ladies: Lady Bawthan Lady Dula Lady Ifar Lady Isna Lady Janab Lady Khalisa Lady Lulya Lady Luqa Lady Mahayl Lady Rayma Lady Ruwa Lady Safiya Lady Shatha Lady Siyafan Lady Sulaha Lady Sur Lady Thanaikha Lady Yasmin Lady Zahara Lady Zandina
Emir Atis
Emir Atis Appears in Official Information Faction Sarranid Sultanate Title Emir Fiefs Barryie Culture Sarranid Personality Quarrelsome Character Background Spouse Lady Bawthan Children Emir MuhnirLady Mahayl Emir Atis is a lord of the Sarranid Sultanate and always the initial owner of Bariyye. You may fight him or have him side with you as you help Arwa the Pearled One, the corresponding claimant, overthrow Sultan Hakim and gain control of the Sultanate. Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Gallery[] Emir Atis in battle gear Sarranid Sultanate Monarch: Claimant: Sultan Hakim Arwa the Pearled One Vassals: Emir Amdar Emir Atis Emir Ayyam Emir Azadun Emir Biliya Emir Dhashwal Emir Dhiyul Emir Ghanawa Emir Ghulassen Emir Hamezan Emir Hiwan Emir Lakhem Emir Muhnir Emir Mundhalir Emir Nuam Emir Nuwas Emir Quryas Emir Raddoun Emir Tilimsan Emir Uqais Ladies: Lady Bawthan Lady Dula Lady Ifar Lady Isna Lady Janab Lady Khalisa Lady Lulya Lady Luqa Lady Mahayl Lady Rayma Lady Ruwa Lady Safiya Lady Shatha Lady Siyafan Lady Sulaha Lady Sur Lady Thanaikha Lady Yasmin Lady Zahara Lady Zandina
Emir Ayyam
Emir Ayyam Official Information Kingdom Sarranid Sultanate Monarch Sultan Hakim Title Vassal Personal Details Gender Male Emir Ayyam is a lord of the Sarranid Sultanate. You may fight him or have him side with you as you help Arwa the Pearled One, the corresponding claimant, overthrow Sultan Hakim and gain control of the Sultanate. Family[] Parents: Emir Nuwas, Lady Isna Siblings: Lady Siyafan Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Trivia[] Emir Ayyam's banner has undeniable Nord motifs - the blue shades, the round shield, the straight sword and the ship all resemble things the Nords are known for. This may lead people to believe that Ayyam is somehow related to the Nords, although there is no existing lore to support this. Sarranid Sultanate Monarch: Claimant: Sultan Hakim Arwa the Pearled One Vassals: Emir Amdar Emir Atis Emir Ayyam Emir Azadun Emir Biliya Emir Dhashwal Emir Dhiyul Emir Ghanawa Emir Ghulassen Emir Hamezan Emir Hiwan Emir Lakhem Emir Muhnir Emir Mundhalir Emir Nuam Emir Nuwas Emir Quryas Emir Raddoun Emir Tilimsan Emir Uqais Ladies: Lady Bawthan Lady Dula Lady Ifar Lady Isna Lady Janab Lady Khalisa Lady Lulya Lady Luqa Lady Mahayl Lady Rayma Lady Ruwa Lady Safiya Lady Shatha Lady Siyafan Lady Sulaha Lady Sur Lady Thanaikha Lady Yasmin Lady Zahara Lady Zandina
Emir Azadun
Emir Azadun Official Information Kingdom Sarranid Sultanate Monarch Sultan Hakim Title Vassal Personal Details Gender Male Emir Azadun is a lord of the Sarranid Sultanate. You may fight him or have him side with you as you help Arwa the Pearled One, the corresponding claimant, overthrow Sultan Hakim and gain control of the Sultanate. Family[] Siblings: Lady Janab Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Sarranid Sultanate Monarch: Claimant: Sultan Hakim Arwa the Pearled One Vassals: Emir Amdar Emir Atis Emir Ayyam Emir Azadun Emir Biliya Emir Dhashwal Emir Dhiyul Emir Ghanawa Emir Ghulassen Emir Hamezan Emir Hiwan Emir Lakhem Emir Muhnir Emir Mundhalir Emir Nuam Emir Nuwas Emir Quryas Emir Raddoun Emir Tilimsan Emir Uqais Ladies: Lady Bawthan Lady Dula Lady Ifar Lady Isna Lady Janab Lady Khalisa Lady Lulya Lady Luqa Lady Mahayl Lady Rayma Lady Ruwa Lady Safiya Lady Shatha Lady Siyafan Lady Sulaha Lady Sur Lady Thanaikha Lady Yasmin Lady Zahara Lady Zandina
Emir Biliya
Emir Biliya Official Information Kingdom Sarranid Sultanate Monarch Sultan Hakim Title Vassal Personal Details Gender Male Emir Biliya is a lord of the Sarranid Sultanate. Family[] Parents: Emir Dhiyul, Lady Lulya Siblings: Lady Zahara Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Sarranid Sultanate Monarch: Claimant: Sultan Hakim Arwa the Pearled One Vassals: Emir Amdar Emir Atis Emir Ayyam Emir Azadun Emir Biliya Emir Dhashwal Emir Dhiyul Emir Ghanawa Emir Ghulassen Emir Hamezan Emir Hiwan Emir Lakhem Emir Muhnir Emir Mundhalir Emir Nuam Emir Nuwas Emir Quryas Emir Raddoun Emir Tilimsan Emir Uqais Ladies: Lady Bawthan Lady Dula Lady Ifar Lady Isna Lady Janab Lady Khalisa Lady Lulya Lady Luqa Lady Mahayl Lady Rayma Lady Ruwa Lady Safiya Lady Shatha Lady Siyafan Lady Sulaha Lady Sur Lady Thanaikha Lady Yasmin Lady Zahara Lady Zandina
Emir Dhashwal
Emir Dhashwal Official Information Kingdom Sarranid Sultanate Monarch Sultan Hakim Title Vassal Personal Details Gender Male Emir Dhashwal is a lord of the Sarranid Sultanate. Family[] Parents: Emir Nuam, Lady Luqa Siblings: Lady Zandina Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Sarranid Sultanate Monarch: Claimant: Sultan Hakim Arwa the Pearled One Vassals: Emir Amdar Emir Atis Emir Ayyam Emir Azadun Emir Biliya Emir Dhashwal Emir Dhiyul Emir Ghanawa Emir Ghulassen Emir Hamezan Emir Hiwan Emir Lakhem Emir Muhnir Emir Mundhalir Emir Nuam Emir Nuwas Emir Quryas Emir Raddoun Emir Tilimsan Emir Uqais Ladies: Lady Bawthan Lady Dula Lady Ifar Lady Isna Lady Janab Lady Khalisa Lady Lulya Lady Luqa Lady Mahayl Lady Rayma Lady Ruwa Lady Safiya Lady Shatha Lady Siyafan Lady Sulaha Lady Sur Lady Thanaikha Lady Yasmin Lady Zahara Lady Zandina
Emir Dhiyul
Emir Dhiyul Official Information Kingdom Sarranid Sultanate Monarch Sultan Hakim Title Vassal Personal Details Gender Male Emir Dhiyul is a lord of the Sarranid Sultanate. Family[] Spouse: Lady Lulya Children: Emir Biliya, Lady Zahara Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Gallery[] Emir Dhiyul in battle gear Sarranid Sultanate Monarch: Claimant: Sultan Hakim Arwa the Pearled One Vassals: Emir Amdar Emir Atis Emir Ayyam Emir Azadun Emir Biliya Emir Dhashwal Emir Dhiyul Emir Ghanawa Emir Ghulassen Emir Hamezan Emir Hiwan Emir Lakhem Emir Muhnir Emir Mundhalir Emir Nuam Emir Nuwas Emir Quryas Emir Raddoun Emir Tilimsan Emir Uqais Ladies: Lady Bawthan Lady Dula Lady Ifar Lady Isna Lady Janab Lady Khalisa Lady Lulya Lady Luqa Lady Mahayl Lady Rayma Lady Ruwa Lady Safiya Lady Shatha Lady Siyafan Lady Sulaha Lady Sur Lady Thanaikha Lady Yasmin Lady Zahara Lady Zandina
Emir Ghanawa
Emir Ghanawa Official Information Kingdom Sarranid Sultanate Monarch Sultan Hakim Title Vassal Personal Details Gender Male Emir Ghanawa is a lord of the Sarranid Sultanate. You may fight him or have him on your side as you overthrow Sultan Hakim for Arwa the Pearled One. He tends to have one of the larger armies, usually around 70-120 soldiers. Family[] Spouse: Lady Dula Children: Emir Tilimsan, Lady Ruwa Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Gallery[] Emir Ghanawa in battle gear Sarranid Sultanate Monarch: Claimant: Sultan Hakim Arwa the Pearled One Vassals: Emir Amdar Emir Atis Emir Ayyam Emir Azadun Emir Biliya Emir Dhashwal Emir Dhiyul Emir Ghanawa Emir Ghulassen Emir Hamezan Emir Hiwan Emir Lakhem Emir Muhnir Emir Mundhalir Emir Nuam Emir Nuwas Emir Quryas Emir Raddoun Emir Tilimsan Emir Uqais Ladies: Lady Bawthan Lady Dula Lady Ifar Lady Isna Lady Janab Lady Khalisa Lady Lulya Lady Luqa Lady Mahayl Lady Rayma Lady Ruwa Lady Safiya Lady Shatha Lady Siyafan Lady Sulaha Lady Sur Lady Thanaikha Lady Yasmin Lady Zahara Lady Zandina
Emir Ghulassen
Emir Ghulassen Official Information Kingdom Sarranid Sultanate Monarch Sultan Hakim Title Vassal Personal Details Gender Male Emir Ghulassen is a lord of the Sarranid Sultanate. Family[] Siblings: Lady Khalisa Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Sarranid Sultanate Monarch: Claimant: Sultan Hakim Arwa the Pearled One Vassals: Emir Amdar Emir Atis Emir Ayyam Emir Azadun Emir Biliya Emir Dhashwal Emir Dhiyul Emir Ghanawa Emir Ghulassen Emir Hamezan Emir Hiwan Emir Lakhem Emir Muhnir Emir Mundhalir Emir Nuam Emir Nuwas Emir Quryas Emir Raddoun Emir Tilimsan Emir Uqais Ladies: Lady Bawthan Lady Dula Lady Ifar Lady Isna Lady Janab Lady Khalisa Lady Lulya Lady Luqa Lady Mahayl Lady Rayma Lady Ruwa Lady Safiya Lady Shatha Lady Siyafan Lady Sulaha Lady Sur Lady Thanaikha Lady Yasmin Lady Zahara Lady Zandina
Emir Hamezan
Emir Hamezan Appears in Official Information Faction Sarranid Sultanate Title Emir Fiefs Ahmerrad Culture Sarranid Personality Martial Character Background Spouse Lady Sulaha Children Emir HiwanLady Shata Emir Hamezan is a vassal for the Sarranid Sultanate and the default lord of Ahmerrad Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Gallery[] Emir Hamezan in battle gear Sarranid Sultanate Monarch: Claimant: Sultan Hakim Arwa the Pearled One Vassals: Emir Amdar Emir Atis Emir Ayyam Emir Azadun Emir Biliya Emir Dhashwal Emir Dhiyul Emir Ghanawa Emir Ghulassen Emir Hamezan Emir Hiwan Emir Lakhem Emir Muhnir Emir Mundhalir Emir Nuam Emir Nuwas Emir Quryas Emir Raddoun Emir Tilimsan Emir Uqais Ladies: Lady Bawthan Lady Dula Lady Ifar Lady Isna Lady Janab Lady Khalisa Lady Lulya Lady Luqa Lady Mahayl Lady Rayma Lady Ruwa Lady Safiya Lady Shatha Lady Siyafan Lady Sulaha Lady Sur Lady Thanaikha Lady Yasmin Lady Zahara Lady Zandina
Emir Hiwan
Emir Hiwan Official Information Kingdom Sarranid Sultanate Monarch Sultan Hakim Title Vassal Personal Details Gender Male Emir Hiwan is a lord of the Sarranid Sultanate. Family[] Parents: Emir Hamezan, Lady Sulaha Siblings: Lady Shatha Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Sarranid Sultanate Monarch: Claimant: Sultan Hakim Arwa the Pearled One Vassals: Emir Amdar Emir Atis Emir Ayyam Emir Azadun Emir Biliya Emir Dhashwal Emir Dhiyul Emir Ghanawa Emir Ghulassen Emir Hamezan Emir Hiwan Emir Lakhem Emir Muhnir Emir Mundhalir Emir Nuam Emir Nuwas Emir Quryas Emir Raddoun Emir Tilimsan Emir Uqais Ladies: Lady Bawthan Lady Dula Lady Ifar Lady Isna Lady Janab Lady Khalisa Lady Lulya Lady Luqa Lady Mahayl Lady Rayma Lady Ruwa Lady Safiya Lady Shatha Lady Siyafan Lady Sulaha Lady Sur Lady Thanaikha Lady Yasmin Lady Zahara Lady Zandina
Emir Lakhem
Emir Lakhem Official Information Kingdom Sarranid Sultanate Monarch Sultan Hakim Title Vassal Personal Details Gender Male Emir Lakhem is a lord of the Sarranid Sultanate. Family[] Siblings: Lady Safiya Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Sarranid Sultanate Monarch: Claimant: Sultan Hakim Arwa the Pearled One Vassals: Emir Amdar Emir Atis Emir Ayyam Emir Azadun Emir Biliya Emir Dhashwal Emir Dhiyul Emir Ghanawa Emir Ghulassen Emir Hamezan Emir Hiwan Emir Lakhem Emir Muhnir Emir Mundhalir Emir Nuam Emir Nuwas Emir Quryas Emir Raddoun Emir Tilimsan Emir Uqais Ladies: Lady Bawthan Lady Dula Lady Ifar Lady Isna Lady Janab Lady Khalisa Lady Lulya Lady Luqa Lady Mahayl Lady Rayma Lady Ruwa Lady Safiya Lady Shatha Lady Siyafan Lady Sulaha Lady Sur Lady Thanaikha Lady Yasmin Lady Zahara Lady Zandina
Emir Muhnir
Emir Muhnir Official Information Kingdom Sarranid Sultanate Monarch Sultan Hakim Title Vassal Personal Details Gender Male Emir Muhnir is a lord of the Sarranid Sultanate. You may fight him or have him side with you as you help Arwa the Pearled One, the corresponding claimant, overthrow Sultan Hakim and gain control of the Sultanate. Family[] Parents: Emir Atis, Lady Bawthan Siblings: Lady Mahayl Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Sarranid Sultanate Monarch: Claimant: Sultan Hakim Arwa the Pearled One Vassals: Emir Amdar Emir Atis Emir Ayyam Emir Azadun Emir Biliya Emir Dhashwal Emir Dhiyul Emir Ghanawa Emir Ghulassen Emir Hamezan Emir Hiwan Emir Lakhem Emir Muhnir Emir Mundhalir Emir Nuam Emir Nuwas Emir Quryas Emir Raddoun Emir Tilimsan Emir Uqais Ladies: Lady Bawthan Lady Dula Lady Ifar Lady Isna Lady Janab Lady Khalisa Lady Lulya Lady Luqa Lady Mahayl Lady Rayma Lady Ruwa Lady Safiya Lady Shatha Lady Siyafan Lady Sulaha Lady Sur Lady Thanaikha Lady Yasmin Lady Zahara Lady Zandina
Emir Mundhalir
Emir Mundhalir Official Information Kingdom Sarranid Sultanate Monarch Sultan Hakim Title Vassal Personal Details Gender Male Emir Mundhalir is a lord of the Sarranid Sultanate. You may fight him or join him in your quest to overthrow Sultan Hakim in place for Arwa the Pearled One. Family[] Spouse: Lady Ifar Children: Emir Raddoun, Lady Yasmin Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Gallery[] Emir Mundhalir in battle gear Sarranid Sultanate Monarch: Claimant: Sultan Hakim Arwa the Pearled One Vassals: Emir Amdar Emir Atis Emir Ayyam Emir Azadun Emir Biliya Emir Dhashwal Emir Dhiyul Emir Ghanawa Emir Ghulassen Emir Hamezan Emir Hiwan Emir Lakhem Emir Muhnir Emir Mundhalir Emir Nuam Emir Nuwas Emir Quryas Emir Raddoun Emir Tilimsan Emir Uqais Ladies: Lady Bawthan Lady Dula Lady Ifar Lady Isna Lady Janab Lady Khalisa Lady Lulya Lady Luqa Lady Mahayl Lady Rayma Lady Ruwa Lady Safiya Lady Shatha Lady Siyafan Lady Sulaha Lady Sur Lady Thanaikha Lady Yasmin Lady Zahara Lady Zandina
Emir Nuam
Emir Nuam Official Information Kingdom Sarranid Sultanate Monarch Sultan Hakim Title Vassal Personal Details Gender Male Emir Nuam is a lord of the Sarranid Sultanate. You may fight him or have him side with you as you help Arwa the Pearled One, the corresponding claimant, overthrow Sultan Hakim and gain control of the Sultanate. Family[] Spouse: Lady Luqa Children: Emir Dhashwal, Lady Zandina Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Gallery[] Emir Nuam in battle gear Sarranid Sultanate Monarch: Claimant: Sultan Hakim Arwa the Pearled One Vassals: Emir Amdar Emir Atis Emir Ayyam Emir Azadun Emir Biliya Emir Dhashwal Emir Dhiyul Emir Ghanawa Emir Ghulassen Emir Hamezan Emir Hiwan Emir Lakhem Emir Muhnir Emir Mundhalir Emir Nuam Emir Nuwas Emir Quryas Emir Raddoun Emir Tilimsan Emir Uqais Ladies: Lady Bawthan Lady Dula Lady Ifar Lady Isna Lady Janab Lady Khalisa Lady Lulya Lady Luqa Lady Mahayl Lady Rayma Lady Ruwa Lady Safiya Lady Shatha Lady Siyafan Lady Sulaha Lady Sur Lady Thanaikha Lady Yasmin Lady Zahara Lady Zandina
Emir Nuwas
Emir Nuwas Official Information Kingdom Sarranid Sultanate Monarch Sultan Hakim Title Vassal Personal Details Gender Male Emir Nuwas is a lord of the Sarranid Sultanate. Family[] Spouse: Lady Isna Children: Emir Ayyam, Lady Siyafan Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Gallery[] Emir Nuwas in battle gear Sarranid Sultanate Monarch: Claimant: Sultan Hakim Arwa the Pearled One Vassals: Emir Amdar Emir Atis Emir Ayyam Emir Azadun Emir Biliya Emir Dhashwal Emir Dhiyul Emir Ghanawa Emir Ghulassen Emir Hamezan Emir Hiwan Emir Lakhem Emir Muhnir Emir Mundhalir Emir Nuam Emir Nuwas Emir Quryas Emir Raddoun Emir Tilimsan Emir Uqais Ladies: Lady Bawthan Lady Dula Lady Ifar Lady Isna Lady Janab Lady Khalisa Lady Lulya Lady Luqa Lady Mahayl Lady Rayma Lady Ruwa Lady Safiya Lady Shatha Lady Siyafan Lady Sulaha Lady Sur Lady Thanaikha Lady Yasmin Lady Zahara Lady Zandina
Emir Quryas
Emir Quryas Official Information Kingdom Sarranid Sultanate Monarch Sultan Hakim Title Vassal Personal Details Gender Male Emir Quryas is a lord of the Sarranid Sultanate. He tends to have a smaller army, allowing you to rescue him from a fight and gain relation with him. Family[] Siblings: Lady Sur Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Sarranid Sultanate Monarch: Claimant: Sultan Hakim Arwa the Pearled One Vassals: Emir Amdar Emir Atis Emir Ayyam Emir Azadun Emir Biliya Emir Dhashwal Emir Dhiyul Emir Ghanawa Emir Ghulassen Emir Hamezan Emir Hiwan Emir Lakhem Emir Muhnir Emir Mundhalir Emir Nuam Emir Nuwas Emir Quryas Emir Raddoun Emir Tilimsan Emir Uqais Ladies: Lady Bawthan Lady Dula Lady Ifar Lady Isna Lady Janab Lady Khalisa Lady Lulya Lady Luqa Lady Mahayl Lady Rayma Lady Ruwa Lady Safiya Lady Shatha Lady Siyafan Lady Sulaha Lady Sur Lady Thanaikha Lady Yasmin Lady Zahara Lady Zandina
Emir Raddoun
Emir Raddoun Official Information Kingdom Sarranid Sultanate Monarch Sultan Hakim Title Vassal Personal Details Gender Male Emir Raddoun is a lord of the Sarranid Sultanate. He may fight you or join you if you attempt to replace Arwa the Pearled One as the Sarranid liege. Family[] Parents: Emir Mundhalir, Lady Ifar Siblings: Lady Yasmin Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Bug[] When being given the "Denounce Lord" quest, when confirming your success, Emir Raddoun will specify himself being the one denounced, not the actual denouncee. This is clearly a bug. Confirming your success on a quest with Emir Raddoun results in his wording being structured in a way that would make him the denouncee. Sarranid Sultanate Monarch: Claimant: Sultan Hakim Arwa the Pearled One Vassals: Emir Amdar Emir Atis Emir Ayyam Emir Azadun Emir Biliya Emir Dhashwal Emir Dhiyul Emir Ghanawa Emir Ghulassen Emir Hamezan Emir Hiwan Emir Lakhem Emir Muhnir Emir Mundhalir Emir Nuam Emir Nuwas Emir Quryas Emir Raddoun Emir Tilimsan Emir Uqais Ladies: Lady Bawthan Lady Dula Lady Ifar Lady Isna Lady Janab Lady Khalisa Lady Lulya Lady Luqa Lady Mahayl Lady Rayma Lady Ruwa Lady Safiya Lady Shatha Lady Siyafan Lady Sulaha Lady Sur Lady Thanaikha Lady Yasmin Lady Zahara Lady Zandina
Emir Tilimsan
Emir Tilimsan Official Information Kingdom Sarranid Sultanate Monarch Sultan Hakim Title Vassal Personal Details Gender Male Emir Tilimsan is a lord of the Sarranid Sultanate. You may fight him or join him if you decide to overthrow Sultan Hakim in place for the corresponding claimant, Arwa the Pearled One. Family[] Parents: Emir Ghanawa, Lady Dula Siblings: Lady Ruwa Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Sarranid Sultanate Monarch: Claimant: Sultan Hakim Arwa the Pearled One Vassals: Emir Amdar Emir Atis Emir Ayyam Emir Azadun Emir Biliya Emir Dhashwal Emir Dhiyul Emir Ghanawa Emir Ghulassen Emir Hamezan Emir Hiwan Emir Lakhem Emir Muhnir Emir Mundhalir Emir Nuam Emir Nuwas Emir Quryas Emir Raddoun Emir Tilimsan Emir Uqais Ladies: Lady Bawthan Lady Dula Lady Ifar Lady Isna Lady Janab Lady Khalisa Lady Lulya Lady Luqa Lady Mahayl Lady Rayma Lady Ruwa Lady Safiya Lady Shatha Lady Siyafan Lady Sulaha Lady Sur Lady Thanaikha Lady Yasmin Lady Zahara Lady Zandina
Emir Uqais
Emir Uqais Appears in Official Information Faction Sarranid Sultanate Title Emir Fiefs Duquba Culture Sarranid Personality Martials Character Background Spouse Lady Rayma Children Emir AmdarLady Thanaikha Emir Uqais is the default lord of Durquba for the Sarranid Sultanate. Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Trivia[] By default, Emir Uqais carries the same banner as the Sarranid Sultanate claimant, Arwa the Pearled One. In the banner selection screen, both come up as if they are different banners, but this is simply a coding issue. The shared banner can lead players to believe that the two of them may be indirectly related. Since Arwa gained her status as a noble from her marriage to Emir Baybak, it is also likely the origin of her banner. Seeing Uqais then carry that same banner may show that he is related to Baybak, and since Sultan Hakim's claim hinges on Baybak's, this may grant Uqais a claim to the throne. However, there is no reference to this in the game's lore. According to a rumor, Emir Uqais and Sultan Baybak are brothers, but Emir Uqais was exiled by Sultan Baybak and he escaped from exile during the reign of Sultan Hakim and became emir. Gallery[] Emir Uqais in battle gear Sarranid Sultanate Monarch: Claimant: Sultan Hakim Arwa the Pearled One Vassals: Emir Amdar Emir Atis Emir Ayyam Emir Azadun Emir Biliya Emir Dhashwal Emir Dhiyul Emir Ghanawa Emir Ghulassen Emir Hamezan Emir Hiwan Emir Lakhem Emir Muhnir Emir Mundhalir Emir Nuam Emir Nuwas Emir Quryas Emir Raddoun Emir Tilimsan Emir Uqais Ladies: Lady Bawthan Lady Dula Lady Ifar Lady Isna Lady Janab Lady Khalisa Lady Lulya Lady Luqa Lady Mahayl Lady Rayma Lady Ruwa Lady Safiya Lady Shatha Lady Siyafan Lady Sulaha Lady Sur Lady Thanaikha Lady Yasmin Lady Zahara Lady Zandina
Emirin
Emirin Settlement Information Type Village Kingdom Swadia Fortification Senuzgda Castle World Map Mount&BladeEmirinTemplate:World Map/Mount&BladeWarbandEmirinSenuzgda CastleTemplate:World Map/Warband Emirin is a village initially owned by the Kingdom of Swadia. Its fortification is Senuzgda Castle. Layout[] Player Elder Fugitive The Village Elder is standing in front of a building on the opposite side of the village almost directly straight forward from where the player starts, next to a table and stool. Emirin is built in a flat valley beside a stream with steep hills and moderate tree cover all around it. It has a total of nine structures as well as a bridge and a dam. There are four fields here growing grapes, squash, and some kind of shrub while the last fields has been cleared aside from stacks of straw. A fishing shack in near the dam, apart from the rest of the village, with many nets and baskets, but no visible fish. If sent here during a Hunt Down Fugitive quest, the target may be found behind a couple of buildings on the opposite side of the village from where the player starts, hiding near some bushes. Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar
Engineer
Engineer is a skill available to players and NPCs. Ranks in this skill reduce the construction times and costs by about 5% per rank. As a party skill, if you have 10 (+4) ranks, you can have a maximum effective party skill level of 14 engineering, worth a 70% reduction in the construction costs. Structures[] Engineer affects the following constructs: Siege Equipment[] Siege Tower Siege Ladder Village Improvements[] Mill Manor Watch tower School Messenger Post Castle and Town Improvements[] Prison Tower Messenger Post With Fire & Sword Town Improvements[] Academy Fortifications Water supply Armory Barracks Merchant guild Stables Treasury
Epeshe
Epeshe Settlement Information Type Village Kingdom Rhodoks Fortification YalenYalen World Map Mount&BladeEpesheYalenTemplate:World Map/Mount&BladeWarbandEpesheYalenTemplate:World Map/Warband Epeshe is one of the villages initially owned by the Kingdom of Rhodoks. Layout[] Player Elder Fugitive The Village Elder is located in front of the first building to the left from where the player enters, next to a stool under an overhang. Epeshe is built in a relatively flat area surrounded on all sides by hills and valleys dotted with tall trees. It has a total of seven structures. Two fenced-in fields are growing squash and cabbages. The presence of multiple wagons with several extra wheels and a large amount of wood stockpiled may suggest carpentry as the village's primary source of revenue. If sent here during a Hunt Down Fugitive quest, the target may be found behind the building next door to the village elder. Territory of the Kingdom of Rhodoks TownsJelkala Veluca Yalen CastlesAlmerra Castle Culmarr Castle Ergellon Castle Etrosq Castle Grunwalder CastleIbdeles Castle Jamiche Castle Maras Castle VillagesBuvran Chaeza Chelez Dirigsene Dumar Emer Epeshe Fedner Glunmar Ibdeles IlviaIstiniar Jamiche Pagundur Reveran Ruldi Saren Sarimish Serindiar Veidar(M&B)
Epipheria
Lady Epipheria Official Information Kingdom Khuzait Monarch Monchug Khan Title Noblewoman Clan Oburit Personal Details Gender Female Age 22 Spouse Altu Epipheria is a former noblewoman of the Northern Empire clan Impestores who is now married to Altu of the Khuzait clan Oburit. She is one of the few noblewomen that have high level weapon skills at the beginning of the game. Description[] Epipheria was formerly of the Impestores, a clan noted for their fanatical loyalty to the aristocratic, oligarchic wing of the Senate and their personal eccentricies. Unlike most women of the oligarchs, who tend to be conservative, she trained as a warrior. At the outbreak of the civil war, she took some of her family's famed wealth to raise her own warband to fight the 'tyrant' Rhagaea and the 'upstart' Garios in the name of senatorial supremacy. According to her Personality Traits, she is Closefisted (Generosity -1), Daring (Valor 1) and Impulsive (Calculating -1). She has the reputation of being aggressive and asks much of people. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 150 Two Handed 150 Polearm 150 Bow 130 Crossbow 100 Throwing 100 Riding 120 Athletics 100 Charm 60 Steward 40
Erdurand
Lord Erdurand Official Information Kingdom Vlandia Monarch King Derthert Title Nobleman Clan dey Meroc Personal Details Gender Male Parents DerthertPhilenora Siblings AlaryMorconAmorconElys Erdurand is a nobleman of Vlandia and a member of House dey Meroc. He is the son of King Derthert and Philenora, and the brother of Morcon, Amorcon, Alary, and Elys. At the start of the game, Erdurand is the governor of a dey Meroc fief. Contents 1 Description 2 Skills 3 Trivia 4 References Description[] According to his Personality Traits, he is Daring (Valor 1), Cruel (Mercy -1) and Impulsive (Calculating -1). He has a reputation for being brave, but easily enraged and unforgiving. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 210 Two Handed 210 Polearm 210 Bow 180 Crossbow 140 Throwing 140 Riding 160 Athletics 140 Tactics 70 Charm 60 Leadership 140 Trade 80 Steward 100 Trivia[] In the spclans.xml game file, the information on Derthert reveals information about his eldest son being described as dissolute and a headache for him. This son is unnamed; however, since Erdurand is the eldest son in-game, this may be in reference to him.[1] References[] ↑ Found in spclans.xml game file, in Sandbox Moduledata folder.
Ergellon Castle
Ergellon Castle Settlement Information Type Castle Kingdom Kingdom of Rhodoks Villages Buvran Pagundur Sieges with... Ladders Port No World Map Mount&BladeErgellon CastleBuvranTemplate:World Map/Mount&Blade WarbandErgellon CastlePagundurTemplate:World Map/Warband Ergellon Castle is a castle belonging to the Kingdom of Rhodoks. It is featured in both Mount&Blade and Warband. Location[] Mount&Blade[] Ergellon Castle lies northwest of Jelkala, claustrophobically placed within a forest wedged between a mountain and lake. Its village is Buvran which is on the open road north of Jelkala. Warband[] Ergellon Castle lies north of Veluca at the base of a mountain. It is on the border with the Kingdom of Swadia. Its village is Pagundur which is to the southwest. The Kingdom of Swadia considers it stolen territory and claims that it's rightfully theirs. Layout[] Player Keep Dungeon Breach Siege[] Besieging Ergellon Castle requires the construction of Siege Ladders, needing up to 9 hours of preparation with 0 Engineer. Gallery[] Territory of the Kingdom of Rhodoks TownsJelkala Veluca Yalen CastlesAlmerra Castle Culmarr Castle Ergellon Castle Etrosq Castle Grunwalder CastleIbdeles Castle Jamiche Castle Maras Castle VillagesBuvran Chaeza Chelez Dirigsene Dumar Emer Epeshe Fedner Glunmar Ibdeles IlviaIstiniar Jamiche Pagundur Reveran Ruldi Saren Sarimish Serindiar Veidar(M&B)
Escan Ham
This article is a stub. You can help out by expanding it. "Give us images or taste steel" This article does not have any images.Please help the M&B Wiki by uploading one! Escan Ham Settlement Information Type Village Kingdom Kingdom of West Seaxe Fortification Escan Ceaster Escan Ham is a village in south Cornwall, England. It belongs to the Kingdom of West Seaxe. Its castle is Escan Ceaster. Territory of the Kingdom of West Seaxe TownsCippanhamm Cantwaraburh Witan Ceaster CastlesHrofae Ceaster Dornwara Ceaster Searoburh Dorce Ceaster Wiltun Ham TunBadon Escan Ceaster VillagesHrofae Ham Dornwara Ham Searo Ham Dorce Ham Wil Ham Ham Ham Badon HamEscan Ham Cantwara Ham North Cantwara Ham South Cippan Ham East Cippan Ham WestWitan Ham North Witan Ham South
Escort Lady to Town
Escort Lady to Town Given by Lord Time limit 20 days Reward 250 denarsRelation +2 (Lady)300 Exp Escort Lady to Town is a quest given by lords to escort their ladies to other town. Contents 1 Summary 2 Walkthrough 3 Transcript 3.1 Quest Briefing 3.2 Lady Conversation 3.3 Quest Complete Summary[] (Lord) asked you to escort his wife/daughter (lady) to (town). Walkthrough[] The quest is simple enough as you just move the lady from one town to the destination. Transcript[] Quest Briefing[] There is a small thing.. My wife/daughter (lady) is due for a visit to her relatives at (town). The visit has been postponed several times already with all the trouble on the roads, but this time she is adamant about going. So, I want to at least make sure she's well-guarded. I trust you well, (player) so I would be very grateful if you could escort her to (town) and make sure she arrives safe and sound. You can count on me, sir. Excellent, (player), excellent. I have every confidence in you. I fear I cannot accept such a mission at the moment. Is that so? Well, I suppose you're just not up to the task. I shall have to look for somebody with more mettle. Lady Conversation[] (player), when do you think we can reach our destination? We still have a long way ahead of us. Ah, I am going to enjoy the road for a while longer then. I won't complain. I find riding out in the open so much more pleasant than sitting in the castle all day. You know, I envy you. You can live like this all the time. Very soon. We're almost there. That's good news. Not that I don't like your company, but I did miss my little luxuries. Still I am sorry that I'll leave you soon. You must promise me, you'll come visit me when you can. Quest Complete[] Lady: Thank you for escorting me here, (player). Please accept this gift as a token of my gratitude. I hope we shall meet again sometime in the future. Player: "It was an honor to serve you, madame."
Establish Your Clan
Establish Your Clan is a quest in Bannerlord. The quest is automatically started upon completing (or skipping) the tutorial. To complete this quest, the player needs to meet a number of criteria that are generally related to building up a small warband: Increase your denars by 1000 (this is on top of the initial 1000 denars, so you need a total of 2000) Grow your party to 20 men (includes companions) Reach Clan Tier 1 (requires 50 renown) Hire 1 Companion When these criteria are met, the quest is successfully ended, and the player rewarded with 25 extra renown.
Esur
Lord Esur Official Information Kingdom Khuzait Monarch Monchug Khan Title Nobleman Clan Khergit Personal Details Gender Male Age 22 Parents BagaiMesui Siblings NayantaiYana Esur is a nobleman of the Khuzait and a member of the clan Khergit. He is the son of Bagai and Mesui, and the brother of Nayantai and Yana. Description[] According to his Personality Traits, he is Generous (Generosity 1) and Daring (Valor 1). He has the reputation of being brave and generous, a good friend to have. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 210 Two Handed 210 Polearm 210 Bow 180 Crossbow 140 Throwing 140 Riding 160 Athletics 140 Tactics 70 Charm 100 Leadership 140 Trade 80 Steward 100
Etirburg
Etirburg Settlement Information Type Village Kingdom Vlandia Fortification Sargot Etirfurd is a village in Vlandia owned by King Derthert of House dey Meroc. The village is bound to Sargot and is known to produce Grain. Etirfurd sits near the Battanian frontier on a low spur just west of where the Etir river comes bursting out of a spring in the cliffs of the Uchalion massif. The villagers here grow wheat, finding a ready market in the garrisons stationed nearby. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin
Etrosq Castle
Etrosq Castle Settlement Information Type Castle Kingdom Rhodoks Villages DumarDumar Sieges with... Ladders Port No World Map Mount&BladeEtrosq CastleDumarTemplate:World Map/Mount&BladeWarbandEtrosq CastleDumarTemplate:World Map/Warband Etrosq Castle is a castle belonging to the Kingdom of Rhodoks. It is featured in both Mount&Blade and Warband. Its village is Dumar. Contents 1 Location 1.1 Mount&Blade 1.2 Warband 2 Layout 2.1 Siege 3 Trivia 4 Gallery Location[] Mount&Blade[] Etrosq Castle lies east of Yalen, near a small forest at the edge of Rhodok territory. Its village lies to the northwest. Warband[] Etrosq Castle lies northeast of Yalen on top of a mountain pass. Its village lies to the south, at the bottom of the mountains. Layout[] Player Keep Dungeon Breach Siege[] Besieging Etrosq Castle requires the construction of Siege Ladders, needing up to 9 hours of preparation with 0 Engineer. Trivia[] This castle shares its name with Count Etrosq. Gallery[] Territory of the Kingdom of Rhodoks TownsJelkala Veluca Yalen CastlesAlmerra Castle Culmarr Castle Ergellon Castle Etrosq Castle Grunwalder CastleIbdeles Castle Jamiche Castle Maras Castle VillagesBuvran Chaeza Chelez Dirigsene Dumar Emer Epeshe Fedner Glunmar Ibdeles IlviaIstiniar Jamiche Pagundur Reveran Ruldi Saren Sarimish Serindiar Veidar(M&B)
Experience
Overflow glitch after level 62. Experience is the variable that depicts a character's knowledge of combat and the land of Calradia. You and your troops can gain experience by fighting battles, completing quests, or training. When defeating an enemy in battle, the amount of experience received depends on the level of the enemy. Higher-tier enemies are higher level, and thus give more experience than lower ones. Note that lords and monarchs are often on very high levels and give even more experience. Upon reaching a certain amount of Experience, you level up. Every time you level up, you gain a skill point and an attribute point that you can use to upgrade your character (or heroes, if they are the ones who level up). The required experience for any heroes or the player character to gain a level is displayed on the character's individual skills screen. Rather than automatically levelling up, standard troops will remain in their current form even after earning enough experience to gain a level. Troops that can be promoted gain a + symbol next to their name. This is free in the original Mount&Blade, but in Warband and With Fire & Sword, you have to pay a few denars/thalers. Higher-tier troops also have higher wages than lower-tier ones. The maximum level is 62 due to an overflow glitch that occurs at 63. However, the amount of experience needed per level escalates rapidly after level 59, which makes achieving this level without cheating extremely difficult. The troop experience formula is different from heroes: it uses the exp requirement from troop level + 3, then multiplies it by 0.6% and adds a flat 30. The result is then doubled for bandit troops. The best way to level up in Warband is to fight. Be at the forefront of every battle. Experience table[] Level Experience Difference 1 0 0 2 600 600 3 1,360 760 4 2,296 936 5 3,426 1,130 6 4,768 1,342 7 6,345 1,577 8 8,179 1,834 9 10,297 2,118 10 13,010 2,713 11 16,161 3,151 12 19,806 3,645 13 24,007 4,201 14 28,832 4,825 15 34,362 5,530 16 40,682 6,320 17 47,892 7,210 18 56,103 8,211 19 65,441 9,338 20 77,233 11,792 21 90,809 13,576 Level Experience Difference 22 106,425 15,616 23 124,371 17,946 24 144,981 20,610 25 168,636 23,655 26 195,769 27,133 27 226,879 31,110 28 262,533 35,654 29 303,381 40,848 30 350,164 46,783 31 412,091 61,927 32 484,440 72,349 33 568,947 84,507 34 667,638 98,691 35 782,877 115,239 36 917,424 134,547 37 1,074,494 157,070 38 1,257,843 183,349 39 1,471,851 214,008 40 1,721,626 249,775 41 2,070,551 348,925 42 2,489,361 418,810 Level Experience Difference 43 2,992,033 502,672 44 3,595,340 603,307 45 4,319,408 724,068 46 5,188,389 868,981 47 6,231,267 1,042,878 48 7,482,821 1,251,554 49 8,984,785 1,501,964 50 11,236,531 2,251,746 51 14,051,314 2,814,783 52 17,569,892 3,518,578 53 21,968,216 4,398,324 54 27,466,220 5,498,004 55 34,338,824 6,872,604 56 42,929,680 8,590,856 57 53,668,348 10,738,668 58 67,091,784 13,423,436 59 83,871,184 16,779,400 60 160,204,608 76,333,424 61 320,304,608 160,100,000 62 644,046,016 323,741,408 63 N/A
Faction Specialties
Contents 1 Nords 2 Vaegirs 3 Rhodoks 4 Khergits 5 Swadian 6 Sarranids Nords[] Sargoth specializes in farming flax that can be sold in the Sarranid towns. Wercheg specializes in salt, that can be quickly sold to nearby Rivacheg for easy early game money. Nord Huscarls are the best of the best when it comes to infantry, they are able to completely decimate hostile archer formations, or simply stand their ground in the face of a Swadian Knight charge. They also sport throwing weapons, but those are inaccurate despite the Huscarl's high throwing skill. The Nord Veteran Archers may not be the best archers you can get, but put a line of Huscarls in front of them and they will take out armies three times their size. They also sport powerful two-handed axes. Raw silk can be bought in some towns for large profits in most other regions. Vaegirs[] Curaw is one of the best places to buy cheap iron and tools and can usually be sold close by in the Nordic towns. The Vaegirs field some of the best archers in the game, while having lackluster infantry. Their focus on two handed weaponry makes them highly susceptible to arrows but they handle themselves decently in melee with their added poking range. The cavalry is lighter and faster, but weaker than Swadian cavalry. This can both be an advantage and a disadvantage. Shields are a rare sight. Rhodoks[] In some of the Rhodoks cities you can find very cheap velvet. While the Rhodoks may be weak in the field, they are the unmatched masters when it comes to defense. Extremely powerful crossbowmen, now protected while reloading, combined with extremely sturdy Sergeants, backed up by a wall of spears results in the most solid castle defense in the game. Khergits[] The town of Tulga sells some dirt cheap spice which can be sold in the Sarranid towns. The Khergits are swift, but individually extremely weak compared to the top tier units of the other factions. Most of their Units excel in horse archery. Every single Khergit soldier from Tier 2 comes with a horse. Swadian[] The Swadian Knights are arguably the single best cavalry unit in the game, sporting the heaviest armor, the heaviest horses and the longest lances while also wielding swords and shields for close combat, they are more or less unmatched in every single area of mounted combat. Other Swadian units are fairly lackluster, to make up for the sheer power of the Swadian Knight, but the Swadian Sergeant is a force to be reckoned with and can usually best all infantry units but the Nord Huscarl. The Swadian Sharpshooter can do good sharpshooting at range, but wield poor, clumsy melee weapons. Swadia produces Oil, Ale, and Grain which can be sold at nearby towns and villages for a tidy profit. Sarranids[] The Sarranids are overall a powerful faction and their Mamlukes are barely outdone by Swadian Knights. Sarranid armor is weak, even by Vaegir standards. They use deadly accurate Jarids and fast weapons to out-do those with better equipment. Geographically, Sarranids are the best-protected faction, with a mountain range that covers their whole territory except from three gaps near Weyyah Castle in the west, Jameyyed Castle in the centre and Sharwa Castle in the north east.
Factions
This article is a disambiguation page for Factions The following is a list of links to pages that might share the same title. Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article. Factions appear in every Mount&Blade game. See Factions (classic) for the factions in the original Mount&Blade and Warband. See Nations for the factions in With Fire & Sword. See Nations (Napoleonic Wars) for the factions in Napoleonic Wars. See Factions (Viking Conquest) for the factions in Viking Conquest. See Factions (Bannerlord) for the factions in Bannerlord.
Factions (Bannerlord)
There are eight major factions or kingdoms, and several minor factions of each kingdom in Mount&Blade II: Bannerlord that comprise the powers of Calradia. List of Factions Banner Name Color Ruler Clans Ruling Clan Capital Minor Factions Aserai #b57a1e Sultan Unqid Banu Hulyan Banu Sarran Banu Qild Banu Qaraz Banu Arbas Banu Atij Banu Sarmal Banu Habbab Banu Ruwaid Banu Hulyan Quyaz Beni Zilal Jawwal Ghilman Battania #284e19 High King Caladog fen Gruffendoc fen Derngil fen Uvain fen Morcar fen Penraic fen Giall fen Eingal fen Caernacht fen Gruffendoc Marunath Wolfskins Khuzait #429081 Monchug Khan Urkhunait Khergit Arkit Tigrit Harfit Baltait Koltit Yanserit Oburit Urkhunait Makeb Karakhergit Sturgia #224277 Grand Prince Raganvad Gundaroving Kuloving Vagiroving Ormidoving Togaroving Isyaroving Vezhoving Ubroving Kostoroving Gundaroving Balgard Forest People Lake Rats Skolderbroda Vlandia #8d291a King Derthert dey Meroc dey Tihr dey Arromanc dey Cortain dey Gunric dey Valant dey Fortes dey Molarn dey Jelind dey Folcun dey Rothad dey Meroc Galend Brotherhood of the Woods Company of the Golden Boar Northern Empire #793191 Emperor Lucon Osticos Argoros Neretzes Impestores Dolentos Chonis Phalentes Vatatzes Serapides Osticos Diathma Eleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed Southern Empire #382188 Empress Rhagaea Pethros Leonipardes Mestricaros Hongeros Julios Vizartos Avlonos Prienicos Vetranis Pethros Lycaron Western Empire #591645 Emperor Garios Comnos Varros Dionicos Elaches Lonalion Sorados Corenios Maneolis Palladios Comnos Jalmarys Minor Factions[] <a href=" class="image"><img alt="AllMinorFactions" src=" decoding="async" loading="lazy" width="180" height="124" class="thumbimage" data-image-name="AllMinorFactions.png" data-image-key="AllMinorFactions.png" data-relevant="1" data-src=" /></a> Banners of all minor factions (v1.8.0 beta) Each minor faction is associated with a native culture and employ unique troops. They are clans and not kingdoms and, as such, are free to change faction allegiance like any other clan. They function as mercenary bands competing with the player's clan, unless or until the player establishes a kingdom or joins one as a noble. As a kingdom leader, the player may enlist these minor factions as mercenaries. Use the in-game encyclopedia ('N' by default) to determine which faction they currently associate with. Currently, a plausible unintended interaction may occur by recruiting minor factions to your own kingdom while doing so if their faction leader is your prisoner. This will make the game behave as if the minor faction is your vassal rather than a mercenary, and the mercenary company will be considered for votes for new fiefs. This will make it possible for mercenary companies to acquire their own fiefs. Should your contract with them expire, for example by an opposing faction hiring them, they will take their fiefs with them. Leaving an already established kingdom and not returning the fiefs you hold will anger any currently hired mercenary companies just as much as ordinary vassal clans, potentially reducing your reputation with them below what is required for the minor faction to consider taking on a contract with your kingdom in the future. <a href=" class="image"><img alt="Bannerlord Faction Map" src=" decoding="async" loading="lazy" width="500" height="346" class="thumbimage" data-image-name="Bannerlord Faction Map.png" data-image-key="Bannerlord_Faction_Map.png" data-relevant="1" data-src=" /></a> The Bannerlord map as of Gamescon 2018 Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed
Factions (Viking Conquest)
There are twenty-one factions in Viking Conquest. List of Factions Banner Name Color Culture Religion Ruler Claimant Capital Kingdom of Alban #3333ff Pictish Christian Ruire Causantin mac Cinaeda Tanist Bili Scuin Kingdom of Alt Clut #88cc00 Briton Christian Ri Arthgal map Dumnagual - Dun Breatann Kingdom of Brycheiniog #ffff00 Briton Christian Ri Elisedd map Tewdr - Brycheiniog Kingdom of Connachta #66bbff Gaelic Christian Ruire Mugron mac Cothaid - Cruaghan Kingdom of Cornubia #3355ff Briton Christian Ri Dunyart map Eferferdyn - Bosvenegh Kingdom of Danmark #800000 Norse Pagan Konungr Horik Gottfredsson Jarl Thorgil Ribe Kingdom of East Engle #303da8 Angle Christian Cyning Eadmund Aethelberhting - Dunwic Kingdom of Friese #ff0088 Frisian Pagan Konungr Hrorek Hemmingsson - Dorestad Kingdom of Glywyssing #ff88dd Briton Christian Ri Hywel map Rhys - Caer Dyf Kingdom of Gwynedd #007a00 Briton Christian Ri Rhodri map Merfyn Mael Elisedd ap Cyngen Ynys Mon Kingdom of Laigin #e2007c Gaelic Christian Ruire Dunlaing mac Muiredaig - Maistiu Kingdom of Laithlind #e24e2b Norse Pagan Konungr Gudrod Ragnarson - Dubh Linn Kingdom of Mide #3b3eb4 Gaelic Christian Ruire Donnchad mac Eochocai - Temair Kingdom of Mierce #96adff Angle Christian Cyning Brugred Beorhtwulfing - Tomtun Kingdom of Mumain #ddffcc Gaelic Christian Ruire Cenn Faelad hua Mugthigirn - Caiseal Kingdom of Northhymbre #ff8899 Norse Pagan Jarl Halfdan Ragnarsson Aetheling Oswine Eidynburh Kingdom of Northvegr #999999 Norse Pagan Konungr Harald Halfdanarson - Tunsberg Kingdom of Uladh #dddd00 Gaelic Christian Ruire Lethlobar mac Loingsig - Rath Celtair Kingdom of West Seaxe #ff4f38 Saxon Christian Brytenwalda Aethelred Aethelwulfing Aetheling Ceorl Cippanhamm Tribe of Osraige #d7a554 Gaelic Christian Ruire Cerball mac Dunlainge - Ceall Cainnigh Ui Neill of Aileach #dd2244 Gaelic Christian Ard Ruire Aed mac Niall Ard Tiarna Dungal Aileach Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed
Factions (classic)
For other uses, see Factions. There are five factions in Mount&Blade, while Warband added a sixth. They are constantly at war, trying to take over each other's territory and fiefs. They will never conquer a whole faction without the help of the player. Each faction is distinguished by a different style of army; some have excellent infantry, others excellent archers or cavalry, or a combination of these units. Each faction has a monarch and his vassals, as well as a claimant to the throne who waits for someone (the player) to champion their cause. The claimants can be found in random town keeps, and you can ask a Traveller for their location for 30 denars. Claimants will never be found in a town belonging to the faction for which they are the claimant. For example, Prince Valdym the Bastard will never be found in a keep belonging to Kingdom of Vaegirs. The player can join a faction, start a rebellion, or create their own faction. In Mount&Blade, a player who has created a faction cannot have lords at their service. A player-created faction is regarded as a rebel faction, and the player, as the sole lord, is forced to protect and expand the entire kingdom. This is not the case in Warband, as a player may assign heroes as vassals and convince rival lords to defect. A faction will be eliminated a few days after all of their territory has been conquered and all of their armies have been defeated. If a faction has had all of its territory conquered but then regains a fief, the time until elimination will be reset, and the vassals of that faction will be able to start recruiting again. The factions present at the start of the game are listed below. For more information on each, go to their respective pages. Mount&Blade[] List of Factions Banner Name Color Ruler Claimant Capital Khergit Khanate #cc99ff Sanjar Khan Dustum Khan Tulga Kingdom of Nords #dddd33 King Ragnar Lethwin Far-Seeker Sargoth Kingdom of Rhodoks #33dddd King Graveth Lord Kastor of Veluca Jelkala Kingdom of Swadia #ee7744 King Harlaus Lady Isolla of Suno Praven Kingdom of Vaegirs #33dd33 King Yaroglek Prince Valdym the Bastard Reyvadin Warband[] List of Factions Banner Name Color Ruler Claimant Capital Khergit Khanate #cc99ff Sanjar Khan Dustum Khan Tulga Kingdom of Nords #33dddd King Ragnar Lethwin Far-Seeker Sargoth Kingdom of Rhodoks #33dd33 King Graveth Lord Kastor of Veluca Jelkala Kingdom of Swadia #ee7744 King Harlaus Lady Isolla of Suno Praven Kingdom of Vaegirs #ccbb99 King Yaroglek Prince Valdym the Bastard Reyvadin Sarranid Sultanate #dddd33 Sultan Hakim Arwa the Pearled One Shariz Selected Player Faction #ff0000 Player/Selected Claimant None Anywhere Creating Own Kingdom[] Main article: Conquering Calradia Main article: King of Calradia Warband allows you to create your own faction (color will be red) and give land to your companions to make them your own vassals. Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed
Falchion
The Falchion is a weapon common among Rhodok Spearmen and Looters. It does dependable damage, especially early in the game, but is a poor choice for mounted players due to its short range. When the player first meets her, Katrin is armed with a Falchion. Warband Mount&Blade See Also One-handed Weapons (List) Melee Weapons (List) Weapons (List)
Falchion/Warband
Falchion FalchionOne-handedBase value: 105 denarsWeight: 2.5Swing: 30cSpeed rating: 98Weapon reach: 73Requires strength: 8Warband
Farmer
Note: This article might be outdated. You can help out by reviewing the contents for outdated information, making changes as necessary, once you believe the article is up to date, amend the based on version number.Based On: Warband 1.172Latest Version: 1.174 Farmer Troop Information Culture Mercenaries Wages 1 denar Acquired from... Prisoners Upgrades to... Watchman Upgrade Cost 10 denars XP for Kill ? xp Ransom Value 32 denars Farmers may be found in groups traveling between towns and villages. They may be captured from these groups or found and recruited from prisoners of a defeated enemy. Farmers can spawn randomly in taverns across Calradia. The player can speak to them about a quest to Save the Village in their home village, and they will ask the player to assist in removing said bandits. A mob of farmers and peasant women will attack the player's forces if they attempt to loot and burn a village with only a few men. This can also happen if a particularly small player party tries to force villagers to give them supplies. Contents 1 Tactics / Usage 1.1 Cannon fodder 1.2 Garrison 1.3 Other considerations 2 Stats and equipment Tactics / Usage[] While farmers may come to your aid when defending a village, or can be recruited when rescued, they rarely serve any meaningful purpose beyond acting as cannon fodder. They're neither resilient, fast, or strong enough to make any significant impact on a battle. In fact, they can prove to be more of an annoyance when trying to help a village, as the group of farmers spawned are often large enough to slow down you down. Cannon fodder[] They could be used as fodder, taking fire from enemy marksmen for you and your party. The best way to do this would be to assign your farmers to a separate group and then order all but that one group to hold position, allowing the farmers to charge ahead to their doom. A more sensible tactic would be too ask them to hold position in front of your other troops, which will delay the enemy troops while you assemble your melee units and use archers to pepper the enemy with projectiles. Garrison[] Late game, instead of charging them to their doom, you could place as many peasants or low level cheap troops as possible as garrison, as the number of troops alone can act as deterrent against sieges (quality does impress AI when it comes to sieging a town/castle). Other considerations[] If attempting to raise mercenaries, it is advised that you keep your farmers out of the conflict until they have leveled up through shared experience, your training skill, or through sparring in a training field. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Farmer - Default Stats and Equipment Attributes Stat Points Level 4 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 42 Armor Head (Possible): Leather Cap, Felt Hat Body Linen Tunic, Tunic with vest Hand ? Foot (Possible): Nomad Boots, Wrapping Boots Skills Skill Points Ironflesh ? Power Strike ? Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics ? Riding 1 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 60 Two Handed Weapons 60 Polearms 60 Archery 60 Crossbows 60 Throwing 60 Weapons Melee Cleaver, Knife, Pitch Fork, Sickle, Club Ranged (Possible): Stones Shield ? Mount ? Mercenary Troops Sellswords Sword Sisters Farmer Townsman Caravan Master Peasant Woman Refugee Watchman Camp Follower Mercenary Crossbowman Caravan Guard Bandit Camp Defender Mercenary Horseman Mercenary Swordsman Brigand Huntress Mercenary Cavalry Hired Blade Sword Sister
Fearichen
Fearichen Settlement Information Type Village Kingdom Nords Fortification SargothSargoth World Map Mount&BladeFearichenSargothTemplate:World Map/Mount&BladeWarbandFearichenSargothTemplate:World Map/Warband Fearichen is a village in the very north of the Kingdom of Nords. Layout[] Player Elder Fugitive The Village Elder is located up the hill to the left from where the player enters, standing next to a small table and stools. Fearichen is a mountainous coastal village with the ocean on one side and mountain ranges on the other, while the local area is very rough and spotted with trees. It has a total of six structures within the village partially protected by stone walls and a watch tower or lighthouse near the shore, though it is beyond the edge of the map and inaccessible. There are some fields here growing cabbages and squash, while a line of what are most likely apple trees also grow through one of the fields, the fruit of which can be found close by. There is also bread sitting out on a table next to an oven. Three ships can be seen along the coast, but like the tower, are beyond the edge of the map and cannot be reached. If sent here during a Hunt Down Fugitive quest, the target may be found around behind the first building to the player's right from where they enter, on the other side of a small stone shed. Gallery[] The Viking Ships at the coastFearichen's coastal tower Territory of the Kingdom of Nords TownsSargoth Tihr Wercheg CastlesAlburq Castle Chalbek Castle Curin Castle Hrus Castle Jelbegi Castle Knudarr CastleTehlrog Castle VillagesAldelen Ambean Buillin Fearichen Fenada Gisim(M&B) Haen Jayek Jelbegi KulumKwynn Mechin(WB) Odasan Rizi Ruvar Udiniad(M&B) Vayejeg
Feasts
Feasts are a new feature introduced with Warband. Feasts were not included in the next installment of the series, With Fire & Sword (though they make a comeback in Viking Conquest). Feasts are held by wealthy and powerful land-owning nobles all over Calradia, specifically those wealthy enough to lord over towns and castles. Feasts typically last for short periods of time, but can last longer if the host is not close to the venue at the time the feast is started. These being gathering points of the rich and powerful, it is often wise for players to seek entry into them (though early in the game, this may not be easy). Feasts can be freely entered in neutral or allied towns by players with more than 200 renown. If renown is less than 200 the player may still request entry, but unless they are of noble birth, they will be refused by the guards. However, the nobles will arrange tournaments outside of the usual tournament rotation in order to compete against friends and rivals. These tournaments, like all others, can be freely entered by the player and their party and have the usual benefits for winning: increased renown, improved relation with the town, etc. Winning a tournament held alongside a feast allows the player to enter the feast and talk to the nobility attending. It is advised to try your luck in the accompanying tournament, even if you are capable of entering freely, where you can dedicate your victory to ladies at the castle afterwards. During the feast, there will be an abundance of ladies, especially of the eligible kind, to which the dedication may be more beneficial. Later in the game, as the player's renown increases and their relationship with nobles and monarchs improves, they may find themselves being invited to feasts personally from time to time. Attending these has the usual benefits, and talking to the host may grant the player a +2 relation bonus with him (so long as there are no outstanding events the host wishes to talk about, such as victories in battle, successful sieges, etc.) If the feast takes more than one day, you could receive a +2 bonus for every day you speak to the host while attending the party. Not attending feasts to which you are invited will have no negative effect on your relation with the host. Hosting your own feast[] You can hold your own feast, and though it can be boring and costly, it is the best and fastest way to improve relationship with lords (except for already hostile lords, who won't come to your home). To hold a feast on your own, you should first marry a lord or lady. Then you should stock your household inventory with feast resources like: Food (4 of each for magnificent) Drink (Wine, Ale) (4 of each for magnificent) Spice (2 for magnificent) Oil (1 for magnificent) For foods, you'll need at least 4 of each kind of food in game, from fresh meats (chicken, pork, beef) to grain and bread. The amount and diversity of resource determines outcome of the feast, e.g. a feast with plentiful but unvaried food is bad, but so is a feast with a very small amount of everything. If the household is fully stocked and you are prepared to start the feast, tell your spouse that everything is ready. The feast will start 4-5 days later, and lords will come to your castle/town. Every greeting with a lord will give you +1 relationship (which may be repeated every day of the feast), and if you hold them until the end of the feast, +2 relationship with them is gained along with bit of renown. To end the feast, simply tell one of the nobles in attendance that you wish to begin a campaign. Remember: as you start the feast, the items in the inventory will start to run out, so check your inventory often. Also, a feast may be held at any time, but they are unlikely to succeed in wartime as lords must attend to military matters. A tournament is likely to take place whenever you hold a feast in a town. This kind of tournament can be participated in several times a day, providing a boost in the town's relationship as well as your personal wealth. However, like all tournaments, the odds against you will decrease your winnings for each successive tournament.
Fedner
Fedner Settlement Information Type Village Kingdom Rhodoks Fortification VelucaVeluca World Map Mount&BladeFednerVelucaTemplate:World Map/Mount&BladeWarbandFednerVelucaTemplate:World Map/Warband Fedner is one of the villages initially owned by the Kingdom of Rhodoks. Layout[] Player Elder Fugitive The Village Elder is located down the road from where the player starts, standing on a porch to the left. Fedner lies in mountainous terrain with fairly dense tree coverage. It has a total of eight structures, as well as a small roofed shelter. There are three fields here, growing wheat, squash, and some shrubs. Garlic strings and baskets of fruit may also be seen. Underneath the small shelter are several barrels and many furs. If sent here during a Hunt Down Fugitive quest, the target may be found next to the straw house on the right side of the path from where the player enters, opposite the village elder who is facing in his direction. Territory of the Kingdom of Rhodoks TownsJelkala Veluca Yalen CastlesAlmerra Castle Culmarr Castle Ergellon Castle Etrosq Castle Grunwalder CastleIbdeles Castle Jamiche Castle Maras Castle VillagesBuvran Chaeza Chelez Dirigsene Dumar Emer Epeshe Fedner Glunmar Ibdeles IlviaIstiniar Jamiche Pagundur Reveran Ruldi Saren Sarimish Serindiar Veidar(M&B)
Fen Eingal
fen Eingal Official Information Faction Battania Leader Mormaer Aradwyr Fiefs Druimmor Castle Tier 3 Wealth Average fen Eingal is a clan of Battania led by Mormaer Aradwyr. Members[] Aradwyr (leader) Brighan (pregnant) Carfyd Beathag Taorse Sein Aeric Urdis Settlements[] Castles Druimmor Castle Villages Druimmor Tor Melina Clans of Battania Major fen Gruffendoc fen Derngil fen Uvain fen Morcarfen Penraic fen Giall fen Eingal fen Caernacht Minor Wolfskins