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are any of my allies in it?
MATT: No, it is surrounded. There’s Beau to one
part of it, it’s about ten feet from Yasha, and
about 15 feet from Molly.
MARISHA: It’s a pretty tight box we’re in.
TALIESIN: We’re in a tight box.
LIAM: Slow is out the window. I pull out my clay
cat’s paw and mutter a few words, and I will cast
Maximilian’s Earthen Grasp. A soil cat’s paw comes
up out of the ground and swipes. It needs to make
a strength save. 16.
MATT: Strength save. That is a 15. What is your
DC?
LIAM: 16. It’s held in place, and it takes 2d6
damage. Hold on. It takes five points of
bludgeoning damage.
MATT: Five points of damage, got it. It is held in
place.
LIAM: It has to use an action to break out.
MATT: That it does. That ends your turn, Caleb.
Are you going to stay back in the corner where you are?
LIAM: If I can squish even one square further away
from it, I would.
MATT: You are backed up into the current corner,
as far away as you can get. That ends Caleb’s
turn. Jester’s up. What are you guys doing with
Jester?
TALIESIN: First off, we’re going to have the
Spiritual Weapon take a swipe right at where the
plates are already broken, and hit it again. Which
is a bonus action, and a plus seven to hit. Oh,
that’s not it. It’s around here somewhere. There
it is. That’s a 15.
MATT: That was 15 to hit?
TALIESIN: Wait, wait. (counting) Yeah, 15.
MATT: That does not hit. The lollipop swings down,
and then bounces down off the armor. The Spiritual
Weapon is not able to penetrate its armored hide.
That’s your bonus action. Jester still has an action.
TALIESIN: I don’t think this is going to do
anything.
MARISHA: (singing) Playing with your friends’ D&D
characters!
TALIESIN: I was thinking of trying maybe a–
SAM: Simple Sacred Flame?
TALIESIN: We could do Sacred Flame, or if you were
nearer I’d say Cure Wounds. Or we could do a
Guiding Bolt.
ASHLEY: Hey, that’s a classic.
TALIESIN: (like Jester) “We’re going to do Guiding
Bolt.” You roll this one.
SAM: (imitating Taliesin) We’re going to do
Guiding Bolt.
ASHLEY: That’s a 26.
MATT: 26 definitely hits! Roll damage on that.
TALIESIN: That’s 4d6 radiant damage.
MATT: Yes, and the next attack on it has
advantage.
ASHLEY: Okay. Come on, Jester. Any pluses?
TALIESIN: No, just 4d6.