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while this happens. Four plus four plus five, so 13?
MATT: 13 points of damage? That hits again. With
that, with Fjord carving into it twice with the
blade, each time the falchion is carving through
each section, more and more armored pieces are
pushing inward. It’s not enough to lower its AC,
but it is taking more and more damage. Slowly
you’re piercing its heavily protected exterior.
MARISHA: Do I have any more movement?
MATT: Fjord would have, yeah.
MARISHA: Like ten more?
MATT: Ten more feet.
MARISHA: He’s going to back up to that gate a
little bit.
MATT: One or two steps?
MARISHA: Two, if he can.
MATT: All right. Still in melee.
MARISHA: He’s still in melee? Okay.
MATT: It’s a ten foot range. That ends your turn?
MARISHA: Yep. That’s Fjord’s turn.
MATT: All right. That brings us to the Gatekeeper
construct. The lens has retracted back into its
armor, and you hear this sound (whirring) the lens
comes out, and it has cleared the tar from its lens.
MARISHA: Cleff, you sick bastard!
ASHLEY: Damn it! So he did think of that! He put
that in his notes!
MARISHA: He did! Yeah, he said he didn’t have a
failsafe. That lying old bastard.
ASHLEY: Lying sack of shit.
MATT: The lens retracts and pops out the back
side, immediately scanning the source of what’s
currently clutching it, and its dirt-driven arcane
paw. The blade arms on the top retract in, and
instead these two heavy iron spears lock into
place, and both go firing outward towards Caleb.
SAM: Oh no! Not my sweet boy!
MATT: They have disadvantage, because it is
restrained. With disadvantage, it’s going to be an
18 to hit for the first one.
LIAM: Shield.
MATT: All right.
LIAM: So it misses.
MATT: All righty. Second one, 16 and 18. 16 plus
eight; it’s going to be 24.
LIAM: Oh, that will hit. Those will hit.
MATT: The first one, the shield (clang). It
ricochets off and floats off in the background
spinning. The second one, however, pierces through
the shield and hits you in the chest.
LIAM: That’s not going to be good.
MATT: That’s going to be 17 points of piercing
damage.
LIAM: Good, good, good.
MATT: And you are pinned to the wall. It actually
pierced through your chest and is now holding you
into the stone. Your movement is zero, and you are
considered restrained against the wall.
LIAM: I also have to make a concentration check.