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METROIDS REMAINING: 31 (L-05) |
After vanquishing the Metroid, bomb your way into the crawlspace. Go into |
Spider Ball mode; crawl to the left and you should find yourself in another |
narrow shaft like the one we climbed up to get the Varia Suit. This one, |
however, is one we want to climb *down*. You'll notice a Missile Pod to your |
right; it's in a tunnel you can't reach just yet. We'll get to it later. |
When the Morph Ball starts heading down, hit "A" to cause the Morph Ball to |
fall. It'll land on a platform in a completely new chamber. Drop down to the |
floor proper, then make your way left using the Spider Ball; you'll find |
yourself in a secret passage. Bomb any blocks in your way. Eventually you'll |
drop into a room with an Autoad. Freeze or destroy it, then blow up the |
missile door to the left. Enter the room, shoot the sphere, and claim your |
WAVE BEAM! |
NOTE: In Metroid II, any new beams collected *replace* older beams. You cannot |
switch between beams you collect, nor can you "stack" them like in Super |
Metroid. Don't worry, however; we'll get our Ice Beam back before the end. |
- - - - - - - - - - - - - - |
Wave Beam: A Primer |
This beam is significantly more powerful your normal power beam. It is the |
first of three beams that penetrates walls. It travels in a wave-shaped |
path. It's fairly good for clearing out sand in your path. Its greatest |
strength: it seems to be able to penetrate some creatures' weapon-proof shells, |
which no other beam can do. |
- - - - - - - - - - - - - - |
Head right, out of this room. |
3. Getting the Hi-Jump Boots [HIJUMP] |
------------------------------------- |
Make your way back to the part of the room you entered from. Instead of |
heading back up, though, continue right. You'll find yourself in a vertical |
shaft filled with shootable blocks. Fall down it, then head left through the |
doorway at the bottom. You'll find yourself in a room similar to the missile |
pod rooms of the first city. And in fact, there are indeed missile pods here. |
One MISSILE POD (M: 120) is in a container on the lower part of the floor, and |
the other MISSILE POD (M: 130) is in a container above the other. Use the |
Spider Ball or flinch jumping to get this one. |
Now head left; you'll find yourself in another vertical shaft. Drop down this |
shaft (beware the Wallfires) and head right. You'll see another MISSILE POD |
(M: 140) in a ground container, as well as another Missile Pod and Energy Tank |
on the other side of a wall. How to get them? |
Go all the way back to the shaft with the shootable blocks. You can either |
platform your way up, or Spider Ball it. Either way, you'll eventually see a |
small rocky ledge on the right side of the shaft. There's a hidden passage |
that way. Shoot or bomb your way through and head right. There's another |
vertical shaft that way, this one completely empty except for some Wallfires on |
the right-hand wall. Drop down and head left. |
Oh, joy. Another Chozo statue. Shoot the orb it holds and grab the HI-JUMP |
BOOTS revealed! |
- - - - - - - - - - - - - - |
Hi-Jump Boots: A Primer |
This item allows Samus to jump twice as high as she could previously. While |
this doesn't seem like a useful upgrade in the face of the Spider Ball, there |
are a couple cases in the third city where these make a big difference. This |
higher jump also allows Samus to ascend more quickly. |
- - - - - - - - - - - - - - |
Before you leave, head left through the item room's crawlspace. You'll find |
yourself in the room you saw earlier but couldn't access. In a space below |
you there is a MISSILE POD (M: 150), and above you is the ENERGY TANK (ET: 2). |
Now head back to that empty vertical shaft. |
4. Getting the Spring Ball [SPRING] |
----------------------------------- |
At first, it may seem daunting to ascend this shaft, what with all the |
Wallfires on the right-hand wall. The fact is, however, that if you Spider |
Ball your way up the left wall, they should never fire at you. If they DO fire |
at you, it should still be a simple matter of avoiding the blasts. |
Now you're back in the room with all the shootable blocks. Either platform |
your way up, or Spider Ball your way up. Head back left. Jump up onto the |
small ledge on your right (above the doorway), then Spider Ball your way along |
the ceiling. You'll ascend the narrow shaft as you did with the Varia Suit |
upgrade, and you'll find yourself back in the mirrored Chozo room. Leave going |
left. |
You're now back "outside". Bomb the rock, head left until it is fully |
offscreen, then come back. The rock will be back, so Spider Ball your way up |
the wall. Eventually you'll come to a ledge. You can either continue Spider |
Balling your way up, or you can use your newly-acquired Hi-Jump to climb the |
rest of the way. |
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