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METROIDS REMAINING: 31 (L-05)
After vanquishing the Metroid, bomb your way into the crawlspace. Go into
Spider Ball mode; crawl to the left and you should find yourself in another
narrow shaft like the one we climbed up to get the Varia Suit. This one,
however, is one we want to climb *down*. You'll notice a Missile Pod to your
right; it's in a tunnel you can't reach just yet. We'll get to it later.
When the Morph Ball starts heading down, hit "A" to cause the Morph Ball to
fall. It'll land on a platform in a completely new chamber. Drop down to the
floor proper, then make your way left using the Spider Ball; you'll find
yourself in a secret passage. Bomb any blocks in your way. Eventually you'll
drop into a room with an Autoad. Freeze or destroy it, then blow up the
missile door to the left. Enter the room, shoot the sphere, and claim your
WAVE BEAM!
NOTE: In Metroid II, any new beams collected *replace* older beams. You cannot
switch between beams you collect, nor can you "stack" them like in Super
Metroid. Don't worry, however; we'll get our Ice Beam back before the end.
- - - - - - - - - - - - - -
Wave Beam: A Primer
This beam is significantly more powerful your normal power beam. It is the
first of three beams that penetrates walls. It travels in a wave-shaped
path. It's fairly good for clearing out sand in your path. Its greatest
strength: it seems to be able to penetrate some creatures' weapon-proof shells,
which no other beam can do.
- - - - - - - - - - - - - -
Head right, out of this room.
3. Getting the Hi-Jump Boots [HIJUMP]
-------------------------------------
Make your way back to the part of the room you entered from. Instead of
heading back up, though, continue right. You'll find yourself in a vertical
shaft filled with shootable blocks. Fall down it, then head left through the
doorway at the bottom. You'll find yourself in a room similar to the missile
pod rooms of the first city. And in fact, there are indeed missile pods here.
One MISSILE POD (M: 120) is in a container on the lower part of the floor, and
the other MISSILE POD (M: 130) is in a container above the other. Use the
Spider Ball or flinch jumping to get this one.
Now head left; you'll find yourself in another vertical shaft. Drop down this
shaft (beware the Wallfires) and head right. You'll see another MISSILE POD
(M: 140) in a ground container, as well as another Missile Pod and Energy Tank
on the other side of a wall. How to get them?
Go all the way back to the shaft with the shootable blocks. You can either
platform your way up, or Spider Ball it. Either way, you'll eventually see a
small rocky ledge on the right side of the shaft. There's a hidden passage
that way. Shoot or bomb your way through and head right. There's another
vertical shaft that way, this one completely empty except for some Wallfires on
the right-hand wall. Drop down and head left.
Oh, joy. Another Chozo statue. Shoot the orb it holds and grab the HI-JUMP
BOOTS revealed!
- - - - - - - - - - - - - -
Hi-Jump Boots: A Primer
This item allows Samus to jump twice as high as she could previously. While
this doesn't seem like a useful upgrade in the face of the Spider Ball, there
are a couple cases in the third city where these make a big difference. This
higher jump also allows Samus to ascend more quickly.
- - - - - - - - - - - - - -
Before you leave, head left through the item room's crawlspace. You'll find
yourself in the room you saw earlier but couldn't access. In a space below
you there is a MISSILE POD (M: 150), and above you is the ENERGY TANK (ET: 2).
Now head back to that empty vertical shaft.
4. Getting the Spring Ball [SPRING]
-----------------------------------
At first, it may seem daunting to ascend this shaft, what with all the
Wallfires on the right-hand wall. The fact is, however, that if you Spider
Ball your way up the left wall, they should never fire at you. If they DO fire
at you, it should still be a simple matter of avoiding the blasts.
Now you're back in the room with all the shootable blocks. Either platform
your way up, or Spider Ball your way up. Head back left. Jump up onto the
small ledge on your right (above the doorway), then Spider Ball your way along
the ceiling. You'll ascend the narrow shaft as you did with the Varia Suit
upgrade, and you'll find yourself back in the mirrored Chozo room. Leave going
left.
You're now back "outside". Bomb the rock, head left until it is fully
offscreen, then come back. The rock will be back, so Spider Ball your way up
the wall. Eventually you'll come to a ledge. You can either continue Spider
Balling your way up, or you can use your newly-acquired Hi-Jump to climb the
rest of the way.