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When you return to Georgius after showing Paet the rubbish Ship Parts, you will
find that something has entered the east side of Shellcoof. Enter this new
portal and, after some cut-scenes, you will end up escaping from and fighting
an Imperial Gunship.
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THE GEORGIUS BOSS SEQUENCE
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Georgius' sub-boss and boss form the first real "sequence" of battles that you
will come across. You will fight these two enemies back-to-back, and you will
only get one grade based on your performance over both battles. As you should
be aiming for an Excellent anyway, though, this isn't really that important.
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SUB-BOSS: GUNSHIP
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This is a very simple battle, as there are no safe zones or weak points to
worry about. Just stay in one of the less dangerous zones, and charge and fire
your High Vulcan repeatedly. The Gunship will not even try to reposition, but
it will shoot you with its Tracers repeatedly. The damage from these shouldn't
matter, though. When the Gunship's HP gets relatively low, the Guardian Dragon
being towed by it will finish it off with a volley of lasers, breaking free
from its restraints.
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BOSS: GUARDIAN DRAGON
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Players of Panzer Dragoon 2: Zwei should recognise the Guardian Dragon, as it
is a resurrected version of that game's final boss.
The Guardian Dragon's front and rear are danger zones, while its sides are only
unsafe. Stay in one of these side zones while you charge all three of your
gauges. You will probably get hit by some of the Guardian Dragon's lasers, but
again this shouldn't matter. When you have three full gauges, quickly move
around to the boss' front and High Vulcan its head repeatedly. If it does not
"cease functioning" before you run out of gauges, you will need to quickly move
to a side to charge three again. Then, move back to its front again and shoot
its head some more.
Eventually the Guardian Dragon will "cease to function", which means that it
will neither be able to move or attack you for quite some time. Take this
opportunity to stay at its front and High Vulcan its head repeatedly. When it
finally "wakes up" again, move to a side zone again to start charging your
gauges, and repeat this whole process.
It is vitally important that, if at any time during the battle the Guardian
Dragon "opens its plates", you move to its rear immediately. With the wing
plates open, the boss' weak point, its tail, will be exposed; High Vulcan it
repeatedly, and keep moving back to the rear if the Guardian Dragon tries to
reposition. While this weak point is exposed, the Guardian Dragon will not
attack to the rear, even though your radar does not acknowledge this. When it
finally closes the plates again, pick up wherever you left off with the main
tactics. Note that the wing plates open on a random basis, but even if the weak
point never gets revealed you can still be fast enough for the Excellent grade.
When you do enough damage to the Guardian Dragon, it will go "berserk",
permanently opening its wing plates and turning all zones dangerous. Just move
behind it and repeatedly High Vulcan its tail weak point to finish it off. Even
if you take horrific amounts of damage in the course of this battle, it should
not matter, as long as you survive. Time is the only real factor in getting
this Excellent, and you can heal yourself at camp immediately afterwards.
STRIPE WING - LASER RANK #2
===========================
After the battle, your dragon will evolve into a Stripe Wing, increasing your
laser rank to #2.
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{4.09} AFTER GEORGIUS
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CAMP (After Georgius)
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SHIP PARTS
==========
When you try to leave the camp, Edge will realise that he has still not found
any good relics for Paet. Gash will give you some quality Ship Parts to help
you out.
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VILLAGE OF ZOAH (After Georgius)
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