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battle before that happens, though, unless you are faced with an unusually
large group of Eggs.
Getting an Excellent in these battles is extremely easy when only a few eggs
are present, but conversely, it is impossible to achieve an Excellent against
the larger groups.
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ENEMY: MUTANT HOPPER [Mutant Hopper x ?]
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All zones are unsafe when fighting these enemies, so moving is pointless. Just
laser the (Anti Shot) Mutant Hoppers to destroy them. If you take too long,
these enemies will grow into Mutant Fliers.
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ENEMY: MUTANTS [Mutant Hopper x ?, Lucich x ?]
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As with the eggs, first take out the large (Anti Laser) Luciches with your gun,
then laser the smaller (Anti Shot) Mutant Hoppers. If you are too slow, these
monsters will grow into Mutant Fliers and Winged Luciches, but again you should
be quicker than that. Despite getting Chomped a lot, you should be awarded the
Excellent, as there is not really much scope for tactics in these battles.
UNLOCK GATE #1
==============
The route south from the save point is closed off by a locked door. The switch
to open it is in a chamber to the north.
TRI-BURST GUN PART
------------------
A Tri-Burst gun part is available beyond Gate #1, in a room to the east of the
circular loop of corridor. You should have one of these already, of course, but
you can always sell a spare one. See Section 6.06 for more information on gun
parts.
UNLOCK GATE #2
==============
Beyond Gate #1 is another locked door, and a path that leads to a circular loop
of corridor. The switch is in a chamber in the centre of the loop, which can be
entered from the south.
DESCEND TO B2F EAST
===================
Beyond Gate #2, the passage leads to an elevator to B2F East.
+-----------------------------------------------------------------------------+
B2F EAST and B3F EAST
+-----------------------------------------------------------------------------+
There are two large holes in B2F East's corridors, which lead down to different
parts of B3F East. After you have explored them, an elevator on B3F East will
take you back up to B2F East. The holes can be passed only when you have raised
water in them, so that your Floater has something to glide over.
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ENEMY: MUTANT FLIER [Mutant Flier x ?]
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The Mutant Fliers, like the other Mutants variants, offer you no safe zones.
Just repeatedly laser these Anti Shot enemies to defeat them.
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ENEMY: MUTANT PACK [Mutant Flier x ?, Winged Lucich x ?]
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As with the earlier Mutant groups, eliminate the (Anti Laser) Winged Luciches
with your gun before lasering the (Anti Shot) Mutant Fliers. You may be unable
to get an Excellent against particularly large groups, but otherwise you should
have no problems.
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ENEMY: MUTANT SCAVENGERS (Floor) [Mutant Flier x 3, Slime Feeder x 2]
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First, stay out of the Mutant Fliers' moving danger zone, and repeatedly shoot
each Slime Feeder with your gun. With the Feeders destroyed, you will have safe
zones to keep to while you laser the (Anti Shot) Fliers. You should be able to
do all this without getting hit, easily getting the Excellent grade.
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ENEMY: MUTANT SCAVENGERS (Ceiling) [Mutant Flier x 3, Slime Feeder x 2]
-------------------------------------------------------------------------------