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defeated in exactly the same way as the normal Stryders from the Garil Desert. |
Just charge your gauges in a safe zone and, whenever they move in front of you, |
laser their weak points. Move to the side again if you need to charge more |
gauges, and repeat. As with the old Stryders, the problems of you starting with |
no full gauges, or your lasers targeting "badly", can hinder you in getting an |
Excellent. |
------------------------------------------------------------------------------- |
CRAYMEN'S FLEET BATTLE SEQUENCE #3 |
------------------------------------------------------------------------------- |
All of the battles in this sequence have already been covered, so just refer to |
the previous tactics in order to achieve an Excellent grade. Note that this is |
the last chance you will ever have to get an Excellent against each of these |
enemies. |
------------------------------------------------------------------------------- |
1: AERIAL BATTLE GROUP [Inferno x 3, Annihilator x 1] |
------------------------------------------------------------------------------- |
2: ROGUES [Rogue x 6] |
------------------------------------------------------------------------------- |
3: PUNISHERS [Punisher x 3] |
------------------------------------------------------------------------------- |
4: AERIAL BATTLE GROUP [Inferno x 3, Annihilator x 1] |
------------------------------------------------------------------------------- |
5: ATTACK GROUP [Rogue x 3, Punisher x 1] |
------------------------------------------------------------------------------- |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= |
SUB-BOSS: DRENHOLM |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= |
In the first phase of this battle, your aim is to damage Drenholm's side |
engines in order to immobilise it. This is best done with your lasers; |
unfortunately, there is no way to avoid Drenholm's attacks at this stage. Just |
position yourself at the left or right, repeatedly laser the engine until it is |
destroyed, then do the same at the other side. |
After the two parts of Drenholm separate, its weak point will become exposed; |
it is at the creature's rear. Move there and repeatedly Sniper it for maximum |
damage. However, in this phase Drenholm will use an Eye Beam attack on you |
which will Stop your dragon, making you unable to avoid its upcoming Lightning |
Needles / Thunderstrike attack. There is an easy way around this, though. |
When Drenholm Eye Beams you, immediately charge a gauge and use a Free Action |
item. This will cure the Stop condition. You should then quickly move to |
Drenholm's side. The Lightning Needles will be launched to your location, but |
as you are free to move you can just go behind Drenholm and start Sniping |
again, and the Thunderstrike shot at the Needles will miss you completely. You |
need to avoid the Thunderstrike in some way to achieve an Excellent. Keep |
Sniping Drenholm's weak point in this way and it will soon be destroyed. |
NOTE: NEW ITEM BOXES AT THE SUNKEN SOUTHERN RUINS |
------------------------------------------------- |
After you defeat Drenholm, new item boxes will appear around Uru, hanging from |
the strange artefacts that look like white discs suspended from black stems. In |
the Sunken Southern Ruins there are four in the centre of the area, and two |
near the entrance to the passage. You will need to return later when you have a |
laser rank of #4 to open the one nearest the tunnel mouth. |
+-----------------------------------------------------------------------------+ |
PLASMA VORTEX BERSERK TECHNIQUE |
------------------------------- |
Another change following Drenholm's destruction is that the locked doors in the |
passage will be opened. The new corridor from the Field Map room will lead |
initially to just another locked door; the switch to open this is in the other |
new tunnel, which starts in the Ancient Recording Device room. Beyond that |
final locked door is the Plasma Vortex, an Extra Class berserk technique. See |
Section 6.05 for more details. |
+-----------------------------------------------------------------------------+ |
NOTE: NEW ITEM BOXES IN THE DEEP NORTH |
-------------------------------------- |
There are more new item boxes hanging from the unusual discs in this area. |
Three are to the west of the passage exit, and another four are to its south. |
D UNIT 06 |
--------- |
The sixth D Unit is in an alcove beneath the northern arm of the raised black |
ruins. |
PROTECT KEY 3 |
============= |
This can be found in an alcove like the previous two, south of the black ruins. |
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