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defeated in exactly the same way as the normal Stryders from the Garil Desert.
Just charge your gauges in a safe zone and, whenever they move in front of you,
laser their weak points. Move to the side again if you need to charge more
gauges, and repeat. As with the old Stryders, the problems of you starting with
no full gauges, or your lasers targeting "badly", can hinder you in getting an
Excellent.
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CRAYMEN'S FLEET BATTLE SEQUENCE #3
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All of the battles in this sequence have already been covered, so just refer to
the previous tactics in order to achieve an Excellent grade. Note that this is
the last chance you will ever have to get an Excellent against each of these
enemies.
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1: AERIAL BATTLE GROUP [Inferno x 3, Annihilator x 1]
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2: ROGUES [Rogue x 6]
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3: PUNISHERS [Punisher x 3]
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4: AERIAL BATTLE GROUP [Inferno x 3, Annihilator x 1]
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5: ATTACK GROUP [Rogue x 3, Punisher x 1]
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=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
SUB-BOSS: DRENHOLM
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
In the first phase of this battle, your aim is to damage Drenholm's side
engines in order to immobilise it. This is best done with your lasers;
unfortunately, there is no way to avoid Drenholm's attacks at this stage. Just
position yourself at the left or right, repeatedly laser the engine until it is
destroyed, then do the same at the other side.
After the two parts of Drenholm separate, its weak point will become exposed;
it is at the creature's rear. Move there and repeatedly Sniper it for maximum
damage. However, in this phase Drenholm will use an Eye Beam attack on you
which will Stop your dragon, making you unable to avoid its upcoming Lightning
Needles / Thunderstrike attack. There is an easy way around this, though.
When Drenholm Eye Beams you, immediately charge a gauge and use a Free Action
item. This will cure the Stop condition. You should then quickly move to
Drenholm's side. The Lightning Needles will be launched to your location, but
as you are free to move you can just go behind Drenholm and start Sniping
again, and the Thunderstrike shot at the Needles will miss you completely. You
need to avoid the Thunderstrike in some way to achieve an Excellent. Keep
Sniping Drenholm's weak point in this way and it will soon be destroyed.
NOTE: NEW ITEM BOXES AT THE SUNKEN SOUTHERN RUINS
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After you defeat Drenholm, new item boxes will appear around Uru, hanging from
the strange artefacts that look like white discs suspended from black stems. In
the Sunken Southern Ruins there are four in the centre of the area, and two
near the entrance to the passage. You will need to return later when you have a
laser rank of #4 to open the one nearest the tunnel mouth.
+-----------------------------------------------------------------------------+
PLASMA VORTEX BERSERK TECHNIQUE
-------------------------------
Another change following Drenholm's destruction is that the locked doors in the
passage will be opened. The new corridor from the Field Map room will lead
initially to just another locked door; the switch to open this is in the other
new tunnel, which starts in the Ancient Recording Device room. Beyond that
final locked door is the Plasma Vortex, an Extra Class berserk technique. See
Section 6.05 for more details.
+-----------------------------------------------------------------------------+
NOTE: NEW ITEM BOXES IN THE DEEP NORTH
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There are more new item boxes hanging from the unusual discs in this area.
Three are to the west of the passage exit, and another four are to its south.
D UNIT 06
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The sixth D Unit is in an alcove beneath the northern arm of the raised black
ruins.
PROTECT KEY 3
=============
This can be found in an alcove like the previous two, south of the black ruins.