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come. |
The Anti-Stripe Wing will elect to go into the Attack Class shortly after the |
battle starts. There is only one unsafe zone in this battle, with the rest |
being dangerous, and the unsafe zone will change as the Anti-Stripe Wing turns. |
Try to stay in that unsafe zone and keep shooting the enemy with your |
Pulverizer. When all zones go green, that means that it is powering up an |
Assault Wing to make its lasers even more damaging, so just keep firing. After |
this, the Anti-Stripe Wing will go back to its turning routine. You should be |
able to win the battle reasonably quickly, and despite getting hit a couple of |
times you will still get the Excellent if you are at a good enough Level. |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= |
SUB-BOSS: ANTI-PANZER WING [Anti-Panzer] |
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The Pulverizer is yet again the best choice of weapon, but don't fire off your |
first gauge as soon as the battle begins; the Anti-Panzer Wing will choose to |
go into the Agility Class, which will take more damage from your attacks. |
Again, there is only one zone here that is not dangerous, so try to keep |
yourself in it. Despite your swift opponent darting about the place, this |
battle should be over relatively quickly. Once more, despite taking some |
damage, the Excellent is really down to the speed your Level allows. |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= |
SUB-BOSS: ANTI-EYE WING [Anti-Eye] |
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The Anti-Eye Wing is significantly more powerful than the other Anti-Dragons, |
and uniquely, different tactics work much better against it. |
This dragon, which takes on the Spiritual Class, will use offensive berserk |
techniques against you rather than lasers. All zones in the battle are |
therefore dangerous, and so movement is pointless. If you just keep shooting |
away and getting hit by its attacks, however, you will almost always take too |
much damage to get the Excellent. |
A very simple way around this problem is to use the "Chain Shielding" technique |
discussed in Section 3.03. Just keep a Shield up constantly, and keep firing |
off your Pulverizer with every third and fourth gauge. You will win the battle |
without being hit; whether you are actually quick enough for the Excellent, |
though, depends on your Level. |
FIGHT SESTREN |
============= |
With the Anti-Dragons defeated, Sestren will at last confront you. It appears |
in the form of an evil Solo Wing. Fill your HP up with replenishing berserk |
techniques or items, then Access Sestren to begin the final battle. |
=============================================================================== |
FINAL BOSS: SESTREN |
[Sestren / Sestren Morphic / Sestren Exsis] |
=============================================================================== |
After a short cut-scene, Sestren will enter its first phase. Here Sestren will |
in fact be dormant, surrounded by five glowing orbs of energy; shoot these to |
view Sestren's memories of your dragon. This clarifies, (or rather is meant to |
clarify,) much of the Panzer Dragoon series' plot. When you have viewed all of |
the orbs, the final battle with Sestren will begin. It's a good idea to utilise |
the "Carry Two Gauges Over" tactic (see Section 3.03) before you destroy the |
last orb, to set yourself up for when the battle really begins. |
With the orbs gone, Sestren will enter a mobile form. Here, the only safe zone |
is behind the monstrosity, but its only weak point is at its front in the |
dangerous zone. The spectral Solo Wing dragon is the weak point, which you |
should be looking at as the battle starts; immediately unload your two gauges' |
worth of Pulverizer at it. Then, quickly get around to the safe zone behind |
Sestren. The best thing to do is to charge all your gauges here, then when |
Sestren repositions to your side, quickly dart around to its front and |
Pulverizer the weak point three times. Then get around to the back again, and |
repeat. |
After a while, Sestren will change its pattern and will enter the "unleash |
ghost dragons" phase. Here, two zones will be safe and two will be dangerous. |
However, the spectral Solo Wing will keep rotating in 90 degree turns, |
"detecting the surroundings" and rotating the safe and dangerous zones with it. |
It isn't really worth trying to damage Sestren during this phase; just keep to |
the safe zones to avoid its powerful attacks. After a full circle of the area, |
the evil Solo Wing will "deactivate the system", reverting to its previous |
phase. Refer back to the previous tactics then, and start doing damage to |
Sestren again. |
When you have done enough damage to Sestren, it will enter its final form, |
physically growing larger. Though all zones will start off green and safe in |
this final phase, they will soon start changing one by one, each becoming a |
dangerous red. It is not worth trying to damage Sestren until later on in the |
battle, when its weak point will be revealed. You should keep out of the red |
zones as long as possible, but when there is nowhere left to go, Sestren will |
use a very strange attack on you. The ghostly Solo Wing will dive into the |
swirling void, and pull out a hallucinogenic, "fused" version of a boss or |
enemy from earlier in the game, or from an earlier Panzer Dragoon game. This |
enemy will unavoidably crash into you, dealing large amounts of damage. Soon |
afterwards, with all zones still red, Sestren will repeat this attack. Every so |
often, Sestren will use its Psychic Field move, which is actually a Status |
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