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come.
The Anti-Stripe Wing will elect to go into the Attack Class shortly after the
battle starts. There is only one unsafe zone in this battle, with the rest
being dangerous, and the unsafe zone will change as the Anti-Stripe Wing turns.
Try to stay in that unsafe zone and keep shooting the enemy with your
Pulverizer. When all zones go green, that means that it is powering up an
Assault Wing to make its lasers even more damaging, so just keep firing. After
this, the Anti-Stripe Wing will go back to its turning routine. You should be
able to win the battle reasonably quickly, and despite getting hit a couple of
times you will still get the Excellent if you are at a good enough Level.
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SUB-BOSS: ANTI-PANZER WING [Anti-Panzer]
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The Pulverizer is yet again the best choice of weapon, but don't fire off your
first gauge as soon as the battle begins; the Anti-Panzer Wing will choose to
go into the Agility Class, which will take more damage from your attacks.
Again, there is only one zone here that is not dangerous, so try to keep
yourself in it. Despite your swift opponent darting about the place, this
battle should be over relatively quickly. Once more, despite taking some
damage, the Excellent is really down to the speed your Level allows.
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SUB-BOSS: ANTI-EYE WING [Anti-Eye]
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The Anti-Eye Wing is significantly more powerful than the other Anti-Dragons,
and uniquely, different tactics work much better against it.
This dragon, which takes on the Spiritual Class, will use offensive berserk
techniques against you rather than lasers. All zones in the battle are
therefore dangerous, and so movement is pointless. If you just keep shooting
away and getting hit by its attacks, however, you will almost always take too
much damage to get the Excellent.
A very simple way around this problem is to use the "Chain Shielding" technique
discussed in Section 3.03. Just keep a Shield up constantly, and keep firing
off your Pulverizer with every third and fourth gauge. You will win the battle
without being hit; whether you are actually quick enough for the Excellent,
though, depends on your Level.
FIGHT SESTREN
=============
With the Anti-Dragons defeated, Sestren will at last confront you. It appears
in the form of an evil Solo Wing. Fill your HP up with replenishing berserk
techniques or items, then Access Sestren to begin the final battle.
===============================================================================
FINAL BOSS: SESTREN
[Sestren / Sestren Morphic / Sestren Exsis]
===============================================================================
After a short cut-scene, Sestren will enter its first phase. Here Sestren will
in fact be dormant, surrounded by five glowing orbs of energy; shoot these to
view Sestren's memories of your dragon. This clarifies, (or rather is meant to
clarify,) much of the Panzer Dragoon series' plot. When you have viewed all of
the orbs, the final battle with Sestren will begin. It's a good idea to utilise
the "Carry Two Gauges Over" tactic (see Section 3.03) before you destroy the
last orb, to set yourself up for when the battle really begins.
With the orbs gone, Sestren will enter a mobile form. Here, the only safe zone
is behind the monstrosity, but its only weak point is at its front in the
dangerous zone. The spectral Solo Wing dragon is the weak point, which you
should be looking at as the battle starts; immediately unload your two gauges'
worth of Pulverizer at it. Then, quickly get around to the safe zone behind
Sestren. The best thing to do is to charge all your gauges here, then when
Sestren repositions to your side, quickly dart around to its front and
Pulverizer the weak point three times. Then get around to the back again, and
repeat.
After a while, Sestren will change its pattern and will enter the "unleash
ghost dragons" phase. Here, two zones will be safe and two will be dangerous.
However, the spectral Solo Wing will keep rotating in 90 degree turns,
"detecting the surroundings" and rotating the safe and dangerous zones with it.
It isn't really worth trying to damage Sestren during this phase; just keep to
the safe zones to avoid its powerful attacks. After a full circle of the area,
the evil Solo Wing will "deactivate the system", reverting to its previous
phase. Refer back to the previous tactics then, and start doing damage to
Sestren again.
When you have done enough damage to Sestren, it will enter its final form,
physically growing larger. Though all zones will start off green and safe in
this final phase, they will soon start changing one by one, each becoming a
dangerous red. It is not worth trying to damage Sestren until later on in the
battle, when its weak point will be revealed. You should keep out of the red
zones as long as possible, but when there is nowhere left to go, Sestren will
use a very strange attack on you. The ghostly Solo Wing will dive into the
swirling void, and pull out a hallucinogenic, "fused" version of a boss or
enemy from earlier in the game, or from an earlier Panzer Dragoon game. This
enemy will unavoidably crash into you, dealing large amounts of damage. Soon
afterwards, with all zones still red, Sestren will repeat this attack. Every so
often, Sestren will use its Psychic Field move, which is actually a Status