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Clear attack (see Section 3.02 for more information about what this does). |
After a few "fused" enemies hit you, you will finally get your opportunity to |
do some damage back. |
Every so often, all zones will go green and the ghostly Solo Wing will come out |
from inside the body of the monster. As before, the evil Solo Wing is Sestren's |
weak point. It can still only be shot head-on, though, so you will need to move |
around until you find the right zone to shoot it from. Pulverizer it, and it |
will move to a different location; follow it and shoot it again. Keep repeating |
this process until the spectral Solo Wing flies back inside. |
When it does go in again, Sestren will be back at the beginning of its "fused" |
attack phase. Use the same approach as before, saving your gauges for when the |
evil Solo Wing comes out after every few "fused" attacks. Note that it is a |
very good idea to be a Normal Class dragon for this battle. Its Full-Gauge |
Ability (of regaining HP while you have three gauges full) actually comes in |
useful here. It suitably offsets the damage from the "fused" attacks, when you |
are not doing anything anyway, without you having to actually use those gauges. |
Apart from this, there really isn't much else to say about defeating this epic |
game's final boss. He isn't too much of a challenge, and using the above |
tactics on him should win you the battle, and the game, easily. |
<<<=========================================================================>>> |
{4.27} "PLAY RESULT" RATING |
<<<=========================================================================>>> |
After you have watched the ending sequence and credits, a rating of your |
overall performance will be displayed. Depending on how well you have done, you |
will be greeted by a different message, and you will get to see a different |
piece of artwork. Following are the categories that you get ranked on. (Note |
that "Rate" should probably have been translated as "Rating" in some of the |
categories' names.) |
+-----------------------------------------------------------------------------+ |
CLEAR MODEL |
+-----------------------------------------------------------------------------+ |
This is the dragon model you finished the game with. It is limited to Arm Wing, |
Light Wing or Solo Wing, the best one being the Solo Wing. |
ADVICE |
====== |
See the walkthrough for details on how to get the final two models. The Light |
Wing is gained by uniting all twelve D Units, while the Solo Wing can be found |
by following the points labelled "Solo Wing side quest". |
+-----------------------------------------------------------------------------+ |
TOTAL FLIGHT DISTANCE |
+-----------------------------------------------------------------------------+ |
This is the overall distance you travelled, measured in kilometres. It is not |
actually a ranking criteria, just something the game records. |
+-----------------------------------------------------------------------------+ |
FIELD MAP COVERAGE RATE |
+-----------------------------------------------------------------------------+ |
This is the amount of map squares you explored (turned blue) in mapped areas, |
as a percentage of the possible total. |
ADVICE |
====== |
Following is a checklist of all the areas in the game that you can use the |
field map in. Simply turn the map for each of these areas as blue as possible, |
and you will achieve a 100% rating. Finding the Field Map item for each area is |
obviously helpful, as it allows you to see what you have yet to cover. |
A few locations, such as the Underground Ruins of Uru, contain many awkward |
corners and corridors. In these places, it seems that you cannot turn certain |
slivers of map blue, because you cannot "get into them" enough for the map to |
register your presence. With large amounts of patience and experimenting, it is |
in fact possible to make some of these problem areas blue, but that is not |
necessary. The game only expects you to turn areas blue when you can do so |
quite easily. If you are having real difficulty with a certain corner or |
section of wall, just leave it. It will probably not matter, and you should |
achieve the 100% rating regardless. |
The areas with field maps are as follows. Locations marked with *** cannot be |
accessed (or parts of them cannot be) after certain points in the game, so it |
is best to fully explore them as soon as possible. Hidden areas are also marked |
with >>>. See the relevant sections of the walkthrough for details. |
ABOVE EXCAVATION SITE |
Above the Excavation |
>>> Conana's Nest |
Subsets and Splits
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