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After a short corridor with a sand pit, you'll reach another room that looks |
like a set of Gawron nests. This time, however, the nests are full of Yumees, |
which act similarly to Gawrons, but hurt more when they hit. Fight your way |
through them as you head right. |
You'll now be in the major city "room". Jump off the cliff you're on, and hold |
left as you fall. If you land on a ledge on the way down, fall a little to the |
right. You should land in a sand pit. Clear out some of the sand (kill the |
Gravetts if they get in your way. In the bottom-left, you should see a Missile |
Battery. Use it to refill. |
Jump back out of the sand pit and head right, over the roof of a small Chozo |
temple. Eventually you'll fall into another sand pit. Clear a passage down, |
then left, getting rid of any Gravetts in your way. |
You'll now be inside the small Chozo temple. Clear out the sand in your way |
(some of the "sand" blocks can't be cleared), then jump upward into the |
"crawlspace" of another Chozo statue room. You won't have to blow up any |
blocks on your way up; just jump up again and shoot the item sphere. You'll |
now be able to claim your SPACE JUMP! |
- - - - - - - - - - - - - - |
Space Jump: A Primer |
Nintendo could easily have messed this move up, so that it would have required |
pinpoint accuracy to get right, which I don't have. As it is, it *does* |
require some sense of timing to get right. |
If you've had to deal with the Space Jump in Super Metroid, Metroid Fusion, or |
Metroid Zero Mission, or the Screw Attack in Metroid Prime 2: Echoes, you'll |
have some idea how this move works. Basically, you perform a spinning jump, |
then at the peak of the jump, you quickly release and press the jump button |
again. Unlike in Metroid Prime 2, you can easily change the direction of your |
jump in midair. You can continue to do this for as long as you want, or at |
least as long as you can keep it up. Do not try to simply rapid-fire the jump |
button; this does not work. |
- - - - - - - - - - - - - - |
Now drop back down, shoot through the sand again, and head right. |
2. Getting the Spazer [SPAZER] |
------------------------------ |
Shoot your way up out of the sand pit. Now it's time to make use of your new |
ability. Jump up the ledges on the right wall until you can go no higher with |
normal jumps. If you try to Spider Ball up the wall, you'll encounter spikes. |
There are only two ways to make it up to the top: using the infinite bomb jump, |
or by Space Jumping. Space Jumping up is far easier and less time-consuming. |
Spin jump to the left, then jump again, this time to the right. Continue |
alternating between left and right until you see another ledge on the wall to |
your right. Land on it. |
It should be an easy jump to the roof from here. Make your way across. You'll |
eventually see a pit in the floor. You want to go down it, naturally. |
Again, you'll hear the temple music. First order of business: clear out the |
sand beneath you. You won't be able to clear all of it out, since some of the |
"sand" is solid. But eventually you'll reveal a small "room", and in the |
middle of it is another MISSILE POD! (M: 180) Now head left and save at the |
save point, then drop down the pit. |
Ut oh. You're now in a room with Autracks on both walls. Drop down all the |
way and hope you don't get hit. (You probably will a couple times.) Head left |
now. You'll pass through another "item room approach" with Autoads. One |
missile door later, you'll be in another room with a Chozo artifact. Shoot the |
orb and claim your SPAZER! |
- - - - - - - - - - - - - - |
Spazer: A Primer |
</pre><pre id="faqspan-2"> |
This beam is one of the best beams in the game. Like the wave beam, it can |
penetrate walls. The shot fans out for a few feet in front of Samus, then goes |
straight forward. The three small beams are devastatingly powerful. This is |
the best weapon for clearing out sand in your path. Unfortunately, the Spazer |
has two shortcomings: because it shoots three beams at once, the rate of fire |
suffers a bit, and unlike the Wave Beam, the Spazer's beam is deflected by |
beam-proof shells. |
- - - - - - - - - - - - - - |
Enjoy it while you have it; you'll be switching beams again fairly soon. Head |
back to the vertical shaft, destroying the robots in your way. Isn't this a |
whole lot easier? |
3. Getting the Plasma Beam [PLASMA] |
----------------------------------- |
Destroy any Autracks you can reach simply by jumping up (not Space Jumping) and |
shooting. Now drop back down to the bottom, then Spider Ball up the right-hand |
wall. You'll probably have to kill another Autrack on the way up; use Bombs to |
do that (just make sure the bomb doesn't "jump" you into the Autrack). |
Eventually you'll reach a doorway in the right-hand wall. Unmorph and walk |
through the doorway. |
Subsets and Splits
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