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When you get back to the vertical shaft, drop all the way down it and head |
through the doorway on your right. This looks familiar, doesn't it? It looks |
like the last part of the first city. Drop to the bottom of this short |
vertical shaft. Head through the right-hand door first. Make your way through |
the tunnel. Oh, pfft, another wimpy Alpha Metr--wait, what just happened? |
------------------------------ |
BOSS BATTLE: GAMMA METROID |
This is a larger Metroid than the Alpha Metroid, and a tougher one as well. |
Fortunately, it's not that much harder to kill than the Alpha Metroid. |
Like the Alpha, the Gamma Metroid does not move very quickly, and it is |
possible to evade it by moving away from it. It is vulnerable to your missile |
fire most of the time; however, when it is shooting electricity, you can't hurt |
it. Fortunately, the electricity doesn't have much of a range, and is not that |
frequent. You need ten missiles to destroy the Gamma Metroid. |
Like with the Alpha Metroid, a good strategy is to get underneath the Gamma |
Metroid and shoot upward at it. It makes the battle go a lot faster. |
------------------------------ |
METROIDS REMAINING: 29 (L-03) |
From now on, many of the Alpha Metroids you see will molt into Gamma Metroids |
before your eyes. Keep that in mind. |
Now, head left. Continue left when you reach the short vertical room you |
entered from. Instead of another vertical room, you'll be in a long horizontal |
room. It's similar to rooms you've been in before, but not quite the same. In |
the middle of the room, hovering near a Metroid shell, is another ALPHA |
METROID. You know what to do. |
METROIDS REMAINING: 28 (L-02) |
Continue left. You'll find yourself in another short vertical room. Drop to |
the bottom of it and go left. Shoot through the sand (the Wave Beam does a |
fair job of clearing it. However, stop before you get to the third sand pit. |
Shoot the sand in it to clear you a small path, then switch to missiles. When |
you enter the sand-filled room, a GAMMA METROID will start coming after you. |
This would seem like a bad situation, but a good tactic here is to retreat into |
the short passage between the sand pits. You see, a Gamma Metroid can move |
through sand easily (meaning it can attack you from where you can't attack it), |
but it can't move through walls. So in order to come after you, it has to get |
around the walls. It takes a while for a Gamma Metroid to move vertically, |
since it tries to go after you directly, so you should be able to plaster it |
with a few missiles while it tries to come after you. And if it *does* make it |
into the short corridor, it's a big target in a small place, meaning you still |
have the advantage if you're not shy with your missiles. |
METROIDS REMAINING: 27 (L-01) |
If you're starting to get low on health, continue left into the next room, |
touch the Big Energy Ball, then head back out. Either way, head right now. |
Continue past the vertical room. You'll find yourself in another horizontal |
room with a Metroid shell. Not too far past the shell, you'll find an ALPHA |
METROID. Yawn. |
METROIDS REMAINING: 26 (L-10) |
Another area cleared, another quake. Retrace your steps back to the city, head |
for the *rightmost* save room (and save there), then get out of the city by |
exiting to the right. |
==================================== |
D. The Third Chozo City [INDUSTRIAL] |
==================================== |
1. Getting the Space Jump [SJUMP] |
--------------------------------- |
Go back through the phony Gawron nest, then past the Septoggs, drop down the |
shaft and keep going right. The main tunnel music should start playing again. |
Continue right. The acid that was there before has now drained away; go down |
the passage revealed. At the bottom of this passage is a morph ball tunnel |
heading left; use it. |
Jump down from the ledge you're on. The tunnel to your left (heading downward) |
is filled with acid, so head right instead. (NOT back through the morph ball |
tunnel, but the passage below it). Head through this next cavern, then the |
music will change again. This is another one of the creepy "Chozo City" music |
selections, but this is the most unique of the ones you'll find, because unlike |
the others, it's constantly going, and never quite falls silent (except maybe |
once). |
Enough of my babbling about music. You'll want to make your way through this |
Morph Ball maze. It's rather short, and not too difficult. You'll reach the |
end of the maze in no time. Once you do, unmorph and head right. |
You'll soon encounter a Halzyn flying over another pool of acid. Hmmm... well, |
you can't go that way yet, so keep heading right. You'll find yourself in a |
vertical shaft with a spike pit. Go up the shaft *all the way*. Partway up, |
you'll see a passage heading right; we'll get back to that later. As I said, |
go up all the way; you'll reach another passage heading right. Go through it. |
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