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At the top you'll see a blob-throwing plant. Your previous weapon, the Ice |
Beam, would not have affected it (though it would freeze the little blobs it |
throws). Kill it and head right. Eventually you will come across a pit in the |
ground, with another blob-throwing plant nearby. Drop into the pit. |
You'll be "inside" another part of the Chozo ruin. To your left is another |
missile door. Blast it open, and you'll see a statue holding another item orb. |
Shoot the orb to claim your--well, this was unexpected. |
------------------------------ |
OPTIONAL BOSS BATTLE: ARACHNUS |
This is the most oddball boss in the game, and the only one that isn't a |
Metroid. It's also the only optional boss in the game. Basically, the guy is |
immune to your beams and missiles. I've yet to go against this guy with a |
Screw Attack, but I'm guessing that Samus just bounces off him. |
So how do you defeat this guy? Simple. Use Bombs against him. That's right, |
you roll up into a ball and lay bombs near him and in the direction he's likely |
to come at you. Five (I think) successful bomb hits ought to be enough to take |
him down. |
------------------------------ |
Once this armored freak is done for, the item he was guarding will appear where |
he died. Turns out Arachnus was guarding the SPRING BALL! Take it! |
- - - - - - - - - - - - - - |
Spring Ball: A Primer |
This item allows you to jump while in ball form. This jump is higher than a |
normal bomb jump. This item is by no means required to beat the game, but it |
is a nice item to have in some situations. |
- - - - - - - - - - - - - - |
Unfortunately, the Spider Ball is still what you'll need to get out of this |
area. Spider Ball your way up that narrow pit, using either wall. I recommend |
the left wall because it's farther away from the second blob thrower. You can |
use your new Spring Ball, however, to jump high enough along either wall to |
cling to the wall with the Spider Ball. |
4. Upper Sector Cleanup 2 [CLEANUP2] |
------------------------------------ |
You're now back on the roof of the Chozo temple. Kill the blob thrower and go |
right. When you near the edge of the roof, morph into a ball and drop off. |
Get about a block away from the side, but try to avoid any enemies on the way |
down. After you see two sets of spikes on the wall to your left, hug that wall |
and go into Spider Ball mode (stick to the wall). You'll probably be below a |
long gap in the wall to your left (though it's also possible that you could be |
between that gap and a shorter one above that). Go into the longer of the two |
gaps. You'll be inside the Chozo temple again, and you'll be able to pick up |
the MISSILE POD (M: 160) at the end of this small tunnel. You saw this one |
before, just before and after you got the Wave Beam and Hi-Jump Boots. |
Now head back to the right. Drop down, avoiding the Senjoos and Chute Leeches. |
When you hit the ground, keep heading right, still avoiding the enemies. Drop |
down again, then head left into the temple again. |
Go all the way to the leftmost room with the Save Point and save there. Head |
out the door. This time you want to go all the way left. Jump over the gap in |
the floor (the one that led you to the Varia Suit before. Keep heading left |
until you get to a vertical shaft. You want to go up it. Keep going up it |
until you see another door on the right. Go through that door. |
Here, you should see a ledge above the doorway you just came through. Jump |
onto it and go into Spider Ball mode. Go up that wall. Stop when you reach a |
spot where you would start to go down a little bit. Lay a bomb here, then |
Spider Ball away from it so that you don't get blasted by it. (You do *not* |
want to lose your grip here. You also don't want to let the bomb out of your |
sight, nor the ceiling above it.) When the bomb goes off, it should blow up a |
block just above it. Repeat this five times, making sure to never lose sight |
of the bombs or the blocks they blow up, but also making sure not to have the |
bombs cause you to lose your grip. |
Once the five blocks have been blown up, you should now be able to Spider Ball |
your way into a narrow tunnel you couldn't see before. The tunnel leads right, |
and at the end is a well-earned MISSILE POD! (M: 170) |
Bomb your way out of this passage, but don't lose grip of the wall just yet. |
You'll want to crawl along the ceiling to the right. Eventually you'll make |
your way up to a doorway heading left. Head through it, of course. |
You'll find yourself in a room with spikes on the ceiling. Ominous... but |
fortunately, the only other danger in here is the ALPHA METROID you came here |
to kill. By now, you should know how to kill these things. |
METROIDS REMAINING: 30 (L-04) |
Before you leave the room, there's a Big Energy Ball in the room. Go all the |
way to the left, bomb the floor, and you'll drop through a hidden passage to |
the Big Energy Ball. Ah, nice to have a recharge. NOW leave, and head all the |
way back to the vertical shaft to the *left* of the city. |
6. Metroid Hunt 2 [TROIDS2] |
Subsets and Splits
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