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in a diamond-shaped pattern. Sometimes they will stop in mid-pattern, hover |
for a second, then start a new attack. They drop missiles when they die. They |
are also quite annoying. |
Senjoo |
------ |
This distinctive spined enemy is the most common form of angular attacker. It |
is found in the second Chozo city, and takes a lot of punishment. |
Shirk |
----- |
A much rarer variety of angular attacker, this robot is found within the ruins |
of the third Chozo city. One Spazer shot should take care of it. |
================= |
NEUTRAL CREATURES |
================= |
The only thing these creatures have in common is that you can't hurt them, and |
they won't hurt you if you touch them. Generally, they're not all that helpful |
unless you're trying for a low-percentage run. |
Septogg |
------- |
These creatures can be used as temporary platforms, but if Samus doesn't |
immediately jump off, they'll drop like a stone. Oddly enough, they won't drop |
if Samus becomes a morph ball. I've yet to find a use for them; they're really |
just an obstacle along the way. |
Proboscum |
--------- |
These robots act as platforms while their "nose" is sticking out, but while it |
is retracted, it's as if the robots aren't there at all. Basically an obstacle |
on the way back up from a certain Gamma Metroid, as the "noses" block the |
Spider Ball, and it also makes the Space Jump more difficult to execute. |
Flitt |
----- |
Found on the approaches to two "loose" Metroids. One variety is stationary but |
disappears every so often, and the other variety will move back and forth, |
acting as a moving platform. Only useful if you don't have the Spider Ball and |
Space Jump; otherwise, they're just a nuisance that makes Space Jumping harder. |
===================== |
MISCELLANEOUS ENEMIES |
===================== |
While all the previous enemies fell into one category or another, there are |
also many distinctive enemies that you'll face along the way. These enemies |
have their own unique patterns. |
NOTE: Arachnus and all the Metroids are in the Bosses section. |
Yodare ("Rock Icicle", "Hellfish", etc.) |
---------------------------------------- |
The site metroid-eu.com, when it existed, listed this enemy as the "Hellfish". |
The Metroid Database (metroid-database.com) calls this one the "Yodare"; |
Wikitroid (metroid.wikia.com) calls this one the "Rock Icicle". This is the |
only enemy not listed in the instruction manual of the game; as such, the name |
for it is rather uncertain. Basically, this small enemy drops from the ceiling |
regularly. If you shoot it as it falls, it'll stop falling until you leave the |
room and come back. They're mostly found in the main acid shaft. |
Gullugg |
------- |
This strange-looking critter just flies around in circles. Mostly found in the |
vicinity of the first Chozo city. Drops missiles. |
Wallfire |
-------- |
This wall statue will spit fire at you periodically through a bird's beak. |
Found inside several Chozo temples. It's the only enemy that regenerates |
when it scrolls offscreen. I'm pretty sure it doesn't drop anything. |
Autrack |
------- |
This robot has an extending neck and will fire lasers straight forward |
regularly. A lot of lasers, too. If it's firing in your direction, it's |
highly annoying. It's found in the temples of the second and third Chozo |
cities. Drops medium energy balls when it dies. |
Blob Thrower |
------------ |
Found on the roof of the second Chozo city, twice. Basically it'll throw a |
bunch of small blobs around it in a seemingly random pattern (the pattern's |
actually repeated every time it drops the blobs). Requires the Wave Beam (the |
Spazer and Plasma Beams could possibly be used instead) to defeat. Drops |
medium energy balls when it dies; the blobs sometimes drop small energy. |
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