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in a diamond-shaped pattern. Sometimes they will stop in mid-pattern, hover
for a second, then start a new attack. They drop missiles when they die. They
are also quite annoying.
Senjoo
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This distinctive spined enemy is the most common form of angular attacker. It
is found in the second Chozo city, and takes a lot of punishment.
Shirk
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A much rarer variety of angular attacker, this robot is found within the ruins
of the third Chozo city. One Spazer shot should take care of it.
=================
NEUTRAL CREATURES
=================
The only thing these creatures have in common is that you can't hurt them, and
they won't hurt you if you touch them. Generally, they're not all that helpful
unless you're trying for a low-percentage run.
Septogg
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These creatures can be used as temporary platforms, but if Samus doesn't
immediately jump off, they'll drop like a stone. Oddly enough, they won't drop
if Samus becomes a morph ball. I've yet to find a use for them; they're really
just an obstacle along the way.
Proboscum
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These robots act as platforms while their "nose" is sticking out, but while it
is retracted, it's as if the robots aren't there at all. Basically an obstacle
on the way back up from a certain Gamma Metroid, as the "noses" block the
Spider Ball, and it also makes the Space Jump more difficult to execute.
Flitt
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Found on the approaches to two "loose" Metroids. One variety is stationary but
disappears every so often, and the other variety will move back and forth,
acting as a moving platform. Only useful if you don't have the Spider Ball and
Space Jump; otherwise, they're just a nuisance that makes Space Jumping harder.
=====================
MISCELLANEOUS ENEMIES
=====================
While all the previous enemies fell into one category or another, there are
also many distinctive enemies that you'll face along the way. These enemies
have their own unique patterns.
NOTE: Arachnus and all the Metroids are in the Bosses section.
Yodare ("Rock Icicle", "Hellfish", etc.)
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The site metroid-eu.com, when it existed, listed this enemy as the "Hellfish".
The Metroid Database (metroid-database.com) calls this one the "Yodare";
Wikitroid (metroid.wikia.com) calls this one the "Rock Icicle". This is the
only enemy not listed in the instruction manual of the game; as such, the name
for it is rather uncertain. Basically, this small enemy drops from the ceiling
regularly. If you shoot it as it falls, it'll stop falling until you leave the
room and come back. They're mostly found in the main acid shaft.
Gullugg
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This strange-looking critter just flies around in circles. Mostly found in the
vicinity of the first Chozo city. Drops missiles.
Wallfire
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This wall statue will spit fire at you periodically through a bird's beak.
Found inside several Chozo temples. It's the only enemy that regenerates
when it scrolls offscreen. I'm pretty sure it doesn't drop anything.
Autrack
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This robot has an extending neck and will fire lasers straight forward
regularly. A lot of lasers, too. If it's firing in your direction, it's
highly annoying. It's found in the temples of the second and third Chozo
cities. Drops medium energy balls when it dies.
Blob Thrower
------------
Found on the roof of the second Chozo city, twice. Basically it'll throw a
bunch of small blobs around it in a seemingly random pattern (the pattern's
actually repeated every time it drops the blobs). Requires the Wave Beam (the
Spazer and Plasma Beams could possibly be used instead) to defeat. Drops
medium energy balls when it dies; the blobs sometimes drop small energy.