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isn't a Metroid. It's also the only optional boss in the game. Basically, the
guy is immune to your beams and missiles. I've yet to go against this guy with
a Screw Attack, but I'm guessing that Samus just bounces off him.
So how do you defeat this guy? Simple. Use Bombs against him. That's right,
you roll up into a ball and lay bombs near him and in the direction he's likely
to come at you. Five (I think) successful bomb hits ought to be enough to take
him down. When he dies, he drops the Spring Ball.
GAMMA METROID
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Physical description: While this Metroid is much bigger than an Alpha, the
"nucleus" section has shrunk significantly, and this Metroid has developed a
shell over its back. Its claws are far longer, and when it attacks, it extends
them downward below its body. It also has two "horns" in the front.
Strategy: This is a larger Metroid than the Alpha Metroid, and a tougher one
as well. Fortunately, it's not that much harder to kill than the Alpha
Metroid.
Like the Alpha, the Gamma Metroid does not move very quickly, and it is
possible to evade it by moving away from it. It is vulnerable to your missile
fire most of the time; however, when it is shooting electricity, you can't hurt
it. Fortunately, the electricity doesn't have much of a range, and is not that
frequent. You need ten missiles to destroy the Gamma Metroid.
Like with the Alpha Metroid, a good strategy is to get underneath the Gamma
Metroid and shoot upward at it. It makes the battle go a lot faster.
ZETA METROID
------------
Physical description: This is the first "bipedal" form of the Metroid. The
head is rather large and has triple eyes. The "nucleus" section can still be
seen in its midsection. It has two short, stubby arms and short legs with
feet.
Strategy: This Metroid is actually slightly smaller than a Gamma Metroid, but
it's MUCH harder. In fact, this is arguably the toughest Metroid form in the
game, except for the final boss.
This form of Metroid is extremely aggressive, and will dive after Samus quite a
bit--since it moves quicker than a Gamma, this will be hard to avoid. It will
also shoot fire at you. The worst part is, you can't even run to another part
of the room to get temporary relief from its attacks--it scrolls with the room,
so it's always within striking distance!
Another thing is, if you try to shoot it from below, the missiles WILL NOT
WORK. That means you have to shoot its abdomen (either the front or the back),
making the fight even MORE difficult (as it would be relatively easy to get
shots in by hitting them from below, compared to from the side--you have to
constantly jump in order to hit with your missiles).
Attempting to dodge the Zeta Metroid's attacks is probably futile, so your best
course of action is to just keep attacking it as hard as you can. 20 missiles
are needed to take it down.
OMEGA METROID
-------------
Physical description: The "nucleus" is no longer visible, though the game art
shows the nucleus at its midsection. The arms are still rather stubby, but its
legs are longer. The head is smaller compared to its size than the Zeta's was,
and has quadruple eyes instead of triple.
Strategy: The biggest of the "regular" Metroids, the Omega Metroid is likely
the scariest of them. However, it's actually surprisingly docile compared to
the Zeta--it won't swoop at you as often. More often it'll shoot badly aimed
fireballs at you. You still can't run from it for temporary relief; it scrolls
with the screen as the Zeta did. Still, it's a bigger target, so it'll be
easier to hit than the Zeta was.
Like with the Zeta, if you try to shoot it from below, the missiles won't work.
So, like before, shoot its gut, back, or head. If you hit it in the back, the
missile will actually do triple damage! Normally it takes 40 missiles to
defeat, but only 14 back shots to do the same. Now see why I said the Zeta
Metroid was likely the hardest of the regulars?
METROID (HATCHLING FORM)
------------------------
Physical description: Triple nucleus in the body, with four claws in the lower
portion. This form is in virtually every Metroid game.
Strategy: If you've played Metroid, Super Metroid, or Metroid: Zero Mission,
you'll know how to deal with this form of the Metroid.
This Metroid type comes at you quickly. You can't hurt it until you freeze it
first with the Ice Beam. Once you do, shoot it with five missiles. If you're
afraid it'll unfreeze on you, shoot it again with the Ice Beam, then finish the
job.
If it latches on to you, the only way to get it off you is to leave the room.
It'll drain away energy from you while it's latched on, but if you Screw Attack
while it's on you, it won't drain health from you. (Bombing the Metroid to get
it off, a trick from other Metroid games, won't work in this game.)
METROID QUEEN