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isn't a Metroid. It's also the only optional boss in the game. Basically, the |
guy is immune to your beams and missiles. I've yet to go against this guy with |
a Screw Attack, but I'm guessing that Samus just bounces off him. |
So how do you defeat this guy? Simple. Use Bombs against him. That's right, |
you roll up into a ball and lay bombs near him and in the direction he's likely |
to come at you. Five (I think) successful bomb hits ought to be enough to take |
him down. When he dies, he drops the Spring Ball. |
GAMMA METROID |
------------- |
Physical description: While this Metroid is much bigger than an Alpha, the |
"nucleus" section has shrunk significantly, and this Metroid has developed a |
shell over its back. Its claws are far longer, and when it attacks, it extends |
them downward below its body. It also has two "horns" in the front. |
Strategy: This is a larger Metroid than the Alpha Metroid, and a tougher one |
as well. Fortunately, it's not that much harder to kill than the Alpha |
Metroid. |
Like the Alpha, the Gamma Metroid does not move very quickly, and it is |
possible to evade it by moving away from it. It is vulnerable to your missile |
fire most of the time; however, when it is shooting electricity, you can't hurt |
it. Fortunately, the electricity doesn't have much of a range, and is not that |
frequent. You need ten missiles to destroy the Gamma Metroid. |
Like with the Alpha Metroid, a good strategy is to get underneath the Gamma |
Metroid and shoot upward at it. It makes the battle go a lot faster. |
ZETA METROID |
------------ |
Physical description: This is the first "bipedal" form of the Metroid. The |
head is rather large and has triple eyes. The "nucleus" section can still be |
seen in its midsection. It has two short, stubby arms and short legs with |
feet. |
Strategy: This Metroid is actually slightly smaller than a Gamma Metroid, but |
it's MUCH harder. In fact, this is arguably the toughest Metroid form in the |
game, except for the final boss. |
This form of Metroid is extremely aggressive, and will dive after Samus quite a |
bit--since it moves quicker than a Gamma, this will be hard to avoid. It will |
also shoot fire at you. The worst part is, you can't even run to another part |
of the room to get temporary relief from its attacks--it scrolls with the room, |
so it's always within striking distance! |
Another thing is, if you try to shoot it from below, the missiles WILL NOT |
WORK. That means you have to shoot its abdomen (either the front or the back), |
making the fight even MORE difficult (as it would be relatively easy to get |
shots in by hitting them from below, compared to from the side--you have to |
constantly jump in order to hit with your missiles). |
Attempting to dodge the Zeta Metroid's attacks is probably futile, so your best |
course of action is to just keep attacking it as hard as you can. 20 missiles |
are needed to take it down. |
OMEGA METROID |
------------- |
Physical description: The "nucleus" is no longer visible, though the game art |
shows the nucleus at its midsection. The arms are still rather stubby, but its |
legs are longer. The head is smaller compared to its size than the Zeta's was, |
and has quadruple eyes instead of triple. |
Strategy: The biggest of the "regular" Metroids, the Omega Metroid is likely |
the scariest of them. However, it's actually surprisingly docile compared to |
the Zeta--it won't swoop at you as often. More often it'll shoot badly aimed |
fireballs at you. You still can't run from it for temporary relief; it scrolls |
with the screen as the Zeta did. Still, it's a bigger target, so it'll be |
easier to hit than the Zeta was. |
Like with the Zeta, if you try to shoot it from below, the missiles won't work. |
So, like before, shoot its gut, back, or head. If you hit it in the back, the |
missile will actually do triple damage! Normally it takes 40 missiles to |
defeat, but only 14 back shots to do the same. Now see why I said the Zeta |
Metroid was likely the hardest of the regulars? |
METROID (HATCHLING FORM) |
------------------------ |
Physical description: Triple nucleus in the body, with four claws in the lower |
portion. This form is in virtually every Metroid game. |
Strategy: If you've played Metroid, Super Metroid, or Metroid: Zero Mission, |
you'll know how to deal with this form of the Metroid. |
This Metroid type comes at you quickly. You can't hurt it until you freeze it |
first with the Ice Beam. Once you do, shoot it with five missiles. If you're |
afraid it'll unfreeze on you, shoot it again with the Ice Beam, then finish the |
job. |
If it latches on to you, the only way to get it off you is to leave the room. |
It'll drain away energy from you while it's latched on, but if you Screw Attack |
while it's on you, it won't drain health from you. (Bombing the Metroid to get |
it off, a trick from other Metroid games, won't work in this game.) |
METROID QUEEN |
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