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Skorp |
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These scorpion-like creatures hide in the ground, and pop out with their |
rotating disc-like claws. Found mostly in the main acid shaft and adjoining |
tunnels. Drops missiles when it dies. |
Halzyn |
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These enemies fly in a wavy pattern, and are protected on the sides with beam- |
proof shells. Found in various parts of the game, starting with the approach |
to the third Chozo city. |
Gravitt |
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These enemies will pop out from the ground, run back and forth, and then re- |
bury themselves. They are protected from the top by a beam-proof shell. First |
found near the third Chozo city. |
Autom |
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This invincible robot moves back and forth rapidly, only stopping to spew forth |
flame. Annoying. Found only inside the third Chozo city, in one corridor. |
Glow Fly |
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This bug will cling to a wall, tense for a couple moments, then jump to the |
opposite side. Sometimes hard to spot (unless you are playing on a GBA or |
GBC), but not too hard to kill once you do spot it. Found mostly in the lower |
acid tunnels. |
Moto |
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This enemy will run back and forth on the ground. An armor plate protects it |
from frontal attacks. Drops medium Energy Balls when it dies. |
Drivel |
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This batlike enemy flies back and forth in a shallow U-shaped pattern. If you |
get close, it will spit acid straight downward. Watch out for the acid splash. |
Found only in a short stretch of the lower acid tunnels. Drops missiles. |
Skreek |
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This birdlike enemy pops out of the acid and spits a projectile at you. Found |
only in a short stretch of the lower acid tunnels. Drops medium Energy Balls. |
Gunzoo |
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This flying robot flies in a "gamma" pattern (like an upside down L), and will |
shoot its guns randomly. Found in the Room of Many Beams (fourth Chozo city). |
Drops medium Energy Balls when destroyed. |
*********************** |
* VI. BOSSES [BOSSES] * |
*********************** |
Most of the boss enemies in this game are Metroids, which should come as no |
surprise. Your task, after all, is to destroy the Metroids on SR388. There is |
one optional, non-Metroid boss in here, called Arachnus, whom you must defeat |
if you want the Spring Ball. Of all the bosses here, only Arachnus drops |
ANYTHING if it dies (the Spring Ball). |
The bosses here are listed in the order you will encounter them. |
ALPHA METROID |
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Physical description: Large single-nucleus body, with small claws and a small |
head. |
Strategy: The easiest Metroid type in the game. Remember that Metroids can |
only be defeated by missiles; beams will not affect them. Against this |
incarnation, the Ice Beam is useless; then again, you won't need it. |
The Metroid does not move very quickly, and it is possible to evade it by |
moving away from it. It is completely vulnerable to your missile fire. Five |
missiles are needed to destroy it. |
Generally, I find a good strategy is to get underneath the Alpha Metroid and |
shoot upward at it. It makes the battle go a lot faster. |
ARACHNUS |
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Physical description: Like a cross between an armadillo and a turtle, with |
claws surrounding its mouth. (It later makes an appearance in Metroid Fusion, |
as the first boss in THAT game.) It stands on its hind legs. |
Strategy: This is the most oddball boss in the game, and the only one that |
Subsets and Splits
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