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Skorp
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These scorpion-like creatures hide in the ground, and pop out with their
rotating disc-like claws. Found mostly in the main acid shaft and adjoining
tunnels. Drops missiles when it dies.
Halzyn
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These enemies fly in a wavy pattern, and are protected on the sides with beam-
proof shells. Found in various parts of the game, starting with the approach
to the third Chozo city.
Gravitt
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These enemies will pop out from the ground, run back and forth, and then re-
bury themselves. They are protected from the top by a beam-proof shell. First
found near the third Chozo city.
Autom
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This invincible robot moves back and forth rapidly, only stopping to spew forth
flame. Annoying. Found only inside the third Chozo city, in one corridor.
Glow Fly
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This bug will cling to a wall, tense for a couple moments, then jump to the
opposite side. Sometimes hard to spot (unless you are playing on a GBA or
GBC), but not too hard to kill once you do spot it. Found mostly in the lower
acid tunnels.
Moto
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This enemy will run back and forth on the ground. An armor plate protects it
from frontal attacks. Drops medium Energy Balls when it dies.
Drivel
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This batlike enemy flies back and forth in a shallow U-shaped pattern. If you
get close, it will spit acid straight downward. Watch out for the acid splash.
Found only in a short stretch of the lower acid tunnels. Drops missiles.
Skreek
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This birdlike enemy pops out of the acid and spits a projectile at you. Found
only in a short stretch of the lower acid tunnels. Drops medium Energy Balls.
Gunzoo
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This flying robot flies in a "gamma" pattern (like an upside down L), and will
shoot its guns randomly. Found in the Room of Many Beams (fourth Chozo city).
Drops medium Energy Balls when destroyed.
***********************
* VI. BOSSES [BOSSES] *
***********************
Most of the boss enemies in this game are Metroids, which should come as no
surprise. Your task, after all, is to destroy the Metroids on SR388. There is
one optional, non-Metroid boss in here, called Arachnus, whom you must defeat
if you want the Spring Ball. Of all the bosses here, only Arachnus drops
ANYTHING if it dies (the Spring Ball).
The bosses here are listed in the order you will encounter them.
ALPHA METROID
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Physical description: Large single-nucleus body, with small claws and a small
head.
Strategy: The easiest Metroid type in the game. Remember that Metroids can
only be defeated by missiles; beams will not affect them. Against this
incarnation, the Ice Beam is useless; then again, you won't need it.
The Metroid does not move very quickly, and it is possible to evade it by
moving away from it. It is completely vulnerable to your missile fire. Five
missiles are needed to destroy it.
Generally, I find a good strategy is to get underneath the Alpha Metroid and
shoot upward at it. It makes the battle go a lot faster.
ARACHNUS
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Physical description: Like a cross between an armadillo and a turtle, with
claws surrounding its mouth. (It later makes an appearance in Metroid Fusion,
as the first boss in THAT game.) It stands on its hind legs.
Strategy: This is the most oddball boss in the game, and the only one that