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out of the action screen. Continue doing this, going step by step across the
swamp to reach a palace.
Head right to an elevator (the first statue can be struck for a Red Potion).
Take it down all you can. Head right and wait for the Bots to attack you, then
trounce them. Climb the stairs, avoiding the fire of the dragon statue, and
head into the next screen. Here you must defeat a hammer-throwing enemy. To do
this easily, stand on the edge of the first platform so that his hammers just
barely miss you. When you see an opening run in, get his back to the wall, and
slash his heart out.
Do the same for the next enemy and then get the small key. Now take the
elevator you came down with up one level. Move to the left, defeating annoying
monsters that pelt you with stones as you go, and the Skull Ball. In the next
screen, as if from Parapa Palace, kill the Bot that jumps out at first and then
head left to face a Stalfos. Although it is blue, you should have gotten enough
sword upgrades that it is easy to beat. Fight another Stalfos and head left to
get a second small key. Now it is time for the long trek into the depths of the
dungeon for its prize. Take the elevator you came in with up one level.
Go to the left, dodging the dripping lava or acid (whatever it is) to get to the
next room. Here, pairs of dragon statues will fly around the room to hit you.
Practice dodging them and use the first key on the door found here. Thankfully,
in the next screen they stop. Defeat the Bot and jump to the platform for a
small key. Now you have two again! As you work your way across the lava pit
wait for the Bots to jump at you and die in the lava. Then cross into the next
screen (what else would you do?).
Here's your favorite enemy, the Iron Knuckle. Something good must be nearby.
If you must use the Life Spell, use it. There are two Iron Knuckles and a Skull
Ball. Remember, duke out the Iron Knuckle, leave it on the defensive, and
switch attacking positions (up or down) often. In the next screen descend the
stairs to an elevator. Head left and defeat the Stalfos. Unlock the door and
run through the room quickly or wait a while because the blocks in the ceiling
will fall on you. In the next screen you must face the ultimate adversary, a
Red Iron Knuckle.
If you'd like to make it easy for yourself jump over it, taking a lot of damage
yes, but you'll make it. Unlock the door, running from the monster, and get the
Handy Glove, this palace's prize. What does it do? Now you can destroy pillars
blocking your way in certain areas of the dungeon. You haven't seen any yet,
but they will come. Return to the elevator you came down with and take it all
the way down.
Head left, avoiding fire and killing two Iron Knuckles. In the next screen you
must kill a Stalfos. To its right is a pillar of blocks. Now that you have the
Handy Glove break it by slashing it and continue to the right to repeat the
process. After one more Stalfos you'll be out of there. Keep going right,
ignoring the elevator.
Kill the Molblin and Bot and you'll find a hammer-throwing enemy. Kill it like
last time (wait for the hammer barrage to let up and then corner and kill it).
Now return to the elevator you saw in the previous screen. Take it down and you
must a hammer-throwing enemy and a Bot. Continue right to find some experience
(it's worth 50. Risk it if you want) and Molblins.
Directly after that is a Red Iron Knuckle. Fight to the death (probably yours)
if you'd like, but I'd just jump over it, taking minimal damage, and head to the
next screen. Kill the Stalfos and use the key on the door. Then comes an Iron
Knuckle and then a harder red one. Kill/avoid it and move to the next room.
Boss: Helmethead
Nothing supernatural about him... He's just a really tall knight... who shoots
fireballs. They can be blocked by your shield. First, enact the Shield Spell.
As he approaches jump up and slash the helmet, like you did for Horsehead.
After you knock out two of his helmets his head will appear and the helmets will
fly around shooting fire at you (a lot like Blind from A Link to the Past).
Slash that head to reduce his life (notice the life gauge) and you've beat this
easy boss. However, use the Life Spell as often as you need to and try not to
take unnecessary damage (like trying to jump over him). Take the key, head
right, and place the crystal in the red altar. You then get an upgrade. That
was well worth it.
================================================================================
================================Spectacle Rock*=================================
================================================================================
+----------------------+
| Death Mountain |
+----------------------+
It is very important that you already did the Bagu's Note side quest described
under Midoro Palace. You're headed to Death Mountain, specifically to Spectacle
Rock, the lair of the thief Ganon. It is the ultimate destination on Death
Mountain (which is actually a mountain chain). So, go to Saria and cross the
bridge after talking to River Man and leave the town. Below you is a cave.
Enter it and you'll be in a series of caves. The maze makes up Death Mountain,
in short.
Take the cave to your right. Inside are Bots and Molblins (the tougher kind)
but you should still have the sword beams from having full health which makes
them a breeze. When you exit take the only cave you can, the right one. To
defeat the Octoroks just jump up and slash progressively to reach the top. Then
you must face a Blue Goriya, but it is fairly easy considering that you can
corner it and kill. Then drop down, defeating Octoroks, and exit the cave.
Enter the right one and you'll be inside a cave chockfull of enemies.
First, kill the Bots and ignore the Aches (bats) if you so desire. Eventually
you'll reach an elevator (don't go up; it's a waste of time). Continue right,