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out of the action screen. Continue doing this, going step by step across the |
swamp to reach a palace. |
Head right to an elevator (the first statue can be struck for a Red Potion). |
Take it down all you can. Head right and wait for the Bots to attack you, then |
trounce them. Climb the stairs, avoiding the fire of the dragon statue, and |
head into the next screen. Here you must defeat a hammer-throwing enemy. To do |
this easily, stand on the edge of the first platform so that his hammers just |
barely miss you. When you see an opening run in, get his back to the wall, and |
slash his heart out. |
Do the same for the next enemy and then get the small key. Now take the |
elevator you came down with up one level. Move to the left, defeating annoying |
monsters that pelt you with stones as you go, and the Skull Ball. In the next |
screen, as if from Parapa Palace, kill the Bot that jumps out at first and then |
head left to face a Stalfos. Although it is blue, you should have gotten enough |
sword upgrades that it is easy to beat. Fight another Stalfos and head left to |
get a second small key. Now it is time for the long trek into the depths of the |
dungeon for its prize. Take the elevator you came in with up one level. |
Go to the left, dodging the dripping lava or acid (whatever it is) to get to the |
next room. Here, pairs of dragon statues will fly around the room to hit you. |
Practice dodging them and use the first key on the door found here. Thankfully, |
in the next screen they stop. Defeat the Bot and jump to the platform for a |
small key. Now you have two again! As you work your way across the lava pit |
wait for the Bots to jump at you and die in the lava. Then cross into the next |
screen (what else would you do?). |
Here's your favorite enemy, the Iron Knuckle. Something good must be nearby. |
If you must use the Life Spell, use it. There are two Iron Knuckles and a Skull |
Ball. Remember, duke out the Iron Knuckle, leave it on the defensive, and |
switch attacking positions (up or down) often. In the next screen descend the |
stairs to an elevator. Head left and defeat the Stalfos. Unlock the door and |
run through the room quickly or wait a while because the blocks in the ceiling |
will fall on you. In the next screen you must face the ultimate adversary, a |
Red Iron Knuckle. |
If you'd like to make it easy for yourself jump over it, taking a lot of damage |
yes, but you'll make it. Unlock the door, running from the monster, and get the |
Handy Glove, this palace's prize. What does it do? Now you can destroy pillars |
blocking your way in certain areas of the dungeon. You haven't seen any yet, |
but they will come. Return to the elevator you came down with and take it all |
the way down. |
Head left, avoiding fire and killing two Iron Knuckles. In the next screen you |
must kill a Stalfos. To its right is a pillar of blocks. Now that you have the |
Handy Glove break it by slashing it and continue to the right to repeat the |
process. After one more Stalfos you'll be out of there. Keep going right, |
ignoring the elevator. |
Kill the Molblin and Bot and you'll find a hammer-throwing enemy. Kill it like |
last time (wait for the hammer barrage to let up and then corner and kill it). |
Now return to the elevator you saw in the previous screen. Take it down and you |
must a hammer-throwing enemy and a Bot. Continue right to find some experience |
(it's worth 50. Risk it if you want) and Molblins. |
Directly after that is a Red Iron Knuckle. Fight to the death (probably yours) |
if you'd like, but I'd just jump over it, taking minimal damage, and head to the |
next screen. Kill the Stalfos and use the key on the door. Then comes an Iron |
Knuckle and then a harder red one. Kill/avoid it and move to the next room. |
Boss: Helmethead |
Nothing supernatural about him... He's just a really tall knight... who shoots |
fireballs. They can be blocked by your shield. First, enact the Shield Spell. |
As he approaches jump up and slash the helmet, like you did for Horsehead. |
After you knock out two of his helmets his head will appear and the helmets will |
fly around shooting fire at you (a lot like Blind from A Link to the Past). |
Slash that head to reduce his life (notice the life gauge) and you've beat this |
easy boss. However, use the Life Spell as often as you need to and try not to |
take unnecessary damage (like trying to jump over him). Take the key, head |
right, and place the crystal in the red altar. You then get an upgrade. That |
was well worth it. |
================================================================================ |
================================Spectacle Rock*================================= |
================================================================================ |
+----------------------+ |
| Death Mountain | |
+----------------------+ |
It is very important that you already did the Bagu's Note side quest described |
under Midoro Palace. You're headed to Death Mountain, specifically to Spectacle |
Rock, the lair of the thief Ganon. It is the ultimate destination on Death |
Mountain (which is actually a mountain chain). So, go to Saria and cross the |
bridge after talking to River Man and leave the town. Below you is a cave. |
Enter it and you'll be in a series of caves. The maze makes up Death Mountain, |
in short. |
Take the cave to your right. Inside are Bots and Molblins (the tougher kind) |
but you should still have the sword beams from having full health which makes |
them a breeze. When you exit take the only cave you can, the right one. To |
defeat the Octoroks just jump up and slash progressively to reach the top. Then |
you must face a Blue Goriya, but it is fairly easy considering that you can |
corner it and kill. Then drop down, defeating Octoroks, and exit the cave. |
Enter the right one and you'll be inside a cave chockfull of enemies. |
First, kill the Bots and ignore the Aches (bats) if you so desire. Eventually |
you'll reach an elevator (don't go up; it's a waste of time). Continue right, |
Subsets and Splits
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