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strange enemy. Either fight them heroically, or use the Fairy Spell to fly over |
all the hazards in this room. In the next screen are a few Molblins. After |
that are a few Poes, the ghosts that fly around and drop flames. Just run to |
the next screen. |
First, find the center group of blocks on the floor. Use the Downward Thrust |
you learned in Mido (press down while in air) to break the blocks (you need the |
Handy Glove to do this, in case you skipped Swamp Palace for some reason) and |
reach a key and experience points. Then you'll be forced into battle with one |
of the weird projectile throwing enemies. Kill it (100 experience points) and |
head into the next screen. Now, the goal is to avoid dying as much as possible, |
so don't set free the enemies. |
You can't jump to the block stacks without the Jump Spell, but you can jump and |
break the upper block to make a step for you. At the end you'll see an Armored |
Stalfos (what I call them, armored). Skip over it and go to the next screen. |
You'll be outside. Run forward, avoiding the Poe's fire, and you'll see a Red |
Iron Knuckle. Kill it and grab the key. Now return to the previous screen. |
Fight and kill the Armored Stalfos. This shouldn't be too hard for you |
considering the only difference between it and a regular Stalfos is that it |
takes more hits. Crouch and attack the legs, if you don't remember. |
Take the elevator down and open the door to the right. Head through and, using |
the shield to block enemy fire, go to the next screen. Hop over lava pits to |
reach a key. You should now have two. To the right of the key is a Red Iron |
Knuckle. You can do this easily right now by slashing it so it is forced into |
the lava. When you reach the other side, break the pillar and advance to the |
next room. Immediately a Red Iron Knuckle assaults you. |
After that comes a Blue Iron Knuckle. This is a tad different from past Blue |
Iron Knuckles, in that this one has sword beams like you do with full health. I |
recommend using the Shield Spell and getting up in its face and attacking. The |
Blue Iron Knuckle has great shield movements, but there is a glitch. Jump after |
a wave of sword beams and slash as you fall. He'll lower his shield, expecting |
you to fall and be vulnerable, so try to manipulate that. |
At the other side unlock the door to access the dungeon's prize, the Raft! Now |
you can cross the sea to eastern Hyrule. First, let's beat this dungeon, |
though. |
Go back two screens to the second elevator you found. This time around, take a |
left. After fighting a Red Iron Knuckle you can unlock another door. Now you |
have no small keys. Let's fix that. |
Head left again and you'll reach a room filled with blocks, after defeating a |
Red Iron Knuckle, of course. Take the other path, killing the levitating heads |
that shoot fireballs at you, to reach a key. Use the Downward Thrust to reach |
it. Return to the previous screen. |
Go down the elevator. Immediately you'll see a locked door. Use the key there |
and head right. Take the lowest level if you want experience points. Take the |
upper path, as it is the only other, if not. When you reach the column of |
breakable blocks take care that, when you use the Downward Thrust, you only |
destroy the right blocks, as both would release two Iron Knuckles on you. |
Defeat the monster and enter a new screen. |
Boss: Ironknuckle |
The boss, who rides a horse, isn't too tough to beat. First you'll be charged |
by the horse. Use the Downward Thrust on the horse until it runs off and then |
you must fight a regular Blue Iron Knuckle. Here's where to use the Shield |
Spell if you haven't already and to use the Life Spell as often as needed. The |
best way to beat Ironknuckle without dying, because he is a tough boss, is to |
jump and swing the sword as you land. He will keep his shield low and you'll |
get a hit. This is, in my opinion, the best way to land a hit on one of the |
toughest bosses in the game, probably the third hardest. Do it only after |
you've seen four (the average number of sword beams) be released. Once you've |
won take the key and use it on the door to the left. Place the crystal in the |
purple/pink altar. Three down, three to go. |
================================================================================ |
===============================Labyrinth Palace*================================ |
================================================================================ |
+----------------------+ |
| Eastern Hyrule | |
+----------------------+ |
So far, you've been limited, and I mean severely limited, to northwestern |
Hyrule. |
Meanwhile, there's over half the map you never even saw. Now that you have the |
Raft you can leave the East behind. And remember, they don't call it the harbor |
town of Mido for nothing. Go to Mido and near it is a platform extending into |
the sea, perhaps a dock. Get onto it and you'll see quite a few new things. |
You want the town to the southeast. |
+------------------+ |
| Fire Spell | |
+------------------+ |
The quest for getting this is just plain pathetic. They've lost all |
originality. |
Go to the second screen and a woman will come out of the two-story house and |
exclaim to all that she's thirsty. Well, Link, the new water boy, can go to the |
fountain to the left, get water, and bring it. She'll take you to her house and |
to the wise man, who teaches you the Fire Spell. If you notice, it is very |
cheap as far as magic is concerned, right up there with the Shield Spell. |
+----------------------+ |
| The Lost Child | |
+----------------------+ |
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