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strange enemy. Either fight them heroically, or use the Fairy Spell to fly over
all the hazards in this room. In the next screen are a few Molblins. After
that are a few Poes, the ghosts that fly around and drop flames. Just run to
the next screen.
First, find the center group of blocks on the floor. Use the Downward Thrust
you learned in Mido (press down while in air) to break the blocks (you need the
Handy Glove to do this, in case you skipped Swamp Palace for some reason) and
reach a key and experience points. Then you'll be forced into battle with one
of the weird projectile throwing enemies. Kill it (100 experience points) and
head into the next screen. Now, the goal is to avoid dying as much as possible,
so don't set free the enemies.
You can't jump to the block stacks without the Jump Spell, but you can jump and
break the upper block to make a step for you. At the end you'll see an Armored
Stalfos (what I call them, armored). Skip over it and go to the next screen.
You'll be outside. Run forward, avoiding the Poe's fire, and you'll see a Red
Iron Knuckle. Kill it and grab the key. Now return to the previous screen.
Fight and kill the Armored Stalfos. This shouldn't be too hard for you
considering the only difference between it and a regular Stalfos is that it
takes more hits. Crouch and attack the legs, if you don't remember.
Take the elevator down and open the door to the right. Head through and, using
the shield to block enemy fire, go to the next screen. Hop over lava pits to
reach a key. You should now have two. To the right of the key is a Red Iron
Knuckle. You can do this easily right now by slashing it so it is forced into
the lava. When you reach the other side, break the pillar and advance to the
next room. Immediately a Red Iron Knuckle assaults you.
After that comes a Blue Iron Knuckle. This is a tad different from past Blue
Iron Knuckles, in that this one has sword beams like you do with full health. I
recommend using the Shield Spell and getting up in its face and attacking. The
Blue Iron Knuckle has great shield movements, but there is a glitch. Jump after
a wave of sword beams and slash as you fall. He'll lower his shield, expecting
you to fall and be vulnerable, so try to manipulate that.
At the other side unlock the door to access the dungeon's prize, the Raft! Now
you can cross the sea to eastern Hyrule. First, let's beat this dungeon,
though.
Go back two screens to the second elevator you found. This time around, take a
left. After fighting a Red Iron Knuckle you can unlock another door. Now you
have no small keys. Let's fix that.
Head left again and you'll reach a room filled with blocks, after defeating a
Red Iron Knuckle, of course. Take the other path, killing the levitating heads
that shoot fireballs at you, to reach a key. Use the Downward Thrust to reach
it. Return to the previous screen.
Go down the elevator. Immediately you'll see a locked door. Use the key there
and head right. Take the lowest level if you want experience points. Take the
upper path, as it is the only other, if not. When you reach the column of
breakable blocks take care that, when you use the Downward Thrust, you only
destroy the right blocks, as both would release two Iron Knuckles on you.
Defeat the monster and enter a new screen.
Boss: Ironknuckle
The boss, who rides a horse, isn't too tough to beat. First you'll be charged
by the horse. Use the Downward Thrust on the horse until it runs off and then
you must fight a regular Blue Iron Knuckle. Here's where to use the Shield
Spell if you haven't already and to use the Life Spell as often as needed. The
best way to beat Ironknuckle without dying, because he is a tough boss, is to
jump and swing the sword as you land. He will keep his shield low and you'll
get a hit. This is, in my opinion, the best way to land a hit on one of the
toughest bosses in the game, probably the third hardest. Do it only after
you've seen four (the average number of sword beams) be released. Once you've
won take the key and use it on the door to the left. Place the crystal in the
purple/pink altar. Three down, three to go.
================================================================================
===============================Labyrinth Palace*================================
================================================================================
+----------------------+
| Eastern Hyrule |
+----------------------+
So far, you've been limited, and I mean severely limited, to northwestern
Hyrule.
Meanwhile, there's over half the map you never even saw. Now that you have the
Raft you can leave the East behind. And remember, they don't call it the harbor
town of Mido for nothing. Go to Mido and near it is a platform extending into
the sea, perhaps a dock. Get onto it and you'll see quite a few new things.
You want the town to the southeast.
+------------------+
| Fire Spell |
+------------------+
The quest for getting this is just plain pathetic. They've lost all
originality.
Go to the second screen and a woman will come out of the two-story house and
exclaim to all that she's thirsty. Well, Link, the new water boy, can go to the
fountain to the left, get water, and bring it. She'll take you to her house and
to the wise man, who teaches you the Fire Spell. If you notice, it is very
cheap as far as magic is concerned, right up there with the Shield Spell.
+----------------------+
| The Lost Child |
+----------------------+