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This town has outlived its usefulness. It is time to go to Darunia, the next
town. North of Nabooru is a cave. Enter it and defeat a grand total of three
Red Aches before you see an enemy that will be harder for you to destroy with
shield and steel. This is a Basilisk, and it must be torched to hurt it. Gee,
how am I going to light it on FIRE? If you didn't catch the hint, I guess I'll
just have to spell it out for you. Use the Fire Spell to make flames leap from
your sword. Neat-o.
After a few hits from fire it will die and you can safely go through the cave.
What would you do without those wise men who move their mouths in strange
fashions? On the other side is a new region. Walk through the forest to a
desert and then a bridge. On the other side is the infamous Island Maze. This
is remarkably easy. Right now, you're looking only for a lost kid (wandered a
few miles from his town). Head down (hug the southernmost wall) and go all the
way through this path until you find a hole by the river. You'll fall into a
cave where an evil lizard creature with a spear lurks.
The Lizardman, as he is called, guards a poor idiot kid who somehow managed to
get this far into the maze. The Lizardman is actually easier to defeat than he
would suggest. He is like an Iron Knuckle but slower and easier to defeat. And
he yields 150 experience. You might want to come here again! So take the
child,
who Link picks up like an item, and return to the bridge you came to the maze
with.
+-----------------------------------------------+
| The Reflect Spell and the Upward Thrust |
+-----------------------------------------------+
Already we're going to learn another spell and sword technique. From the bridge
walk around the forest until you can no more and then go through the forest to
the left until you eventually come to a mandatory action screen. First off,
note that Link cannot swim; he will drown. So don't jump in water. Kill the
Blue Octoroks and exit the screen, going to another action screen. It is just
like the first except stones are being thrown upward. After that reach the
town.
In the third screen wait for a house where an old woman comes out. You're a</pre><pre id="faqspan-2">
hero for saving her child. So, she brings you to the wise man of the village.
He teaches you the Reflect Spell, which is completely useless except in rare
occasions. Go to the second screen of the town and use the Jump Spell to hop
onto the low house. Hop from rooftop to rooftop until you find a chimney you
can descend. Once inside the house a knight teaches you the Upward Thrust.
+-----------------------------------------+
| Island Maze and a Magic Container |
+-----------------------------------------+
Return to the maze, where you found the lost child, and prepare for a long,
boring trek to the heart of the maze and the next palace, which contains a great
item. I will now outline a simple path to the palace. Go around the first rock
line to the lower bridge and go over it. Go around to the second bridge. On
the way there you must fight a few Octoroks and a Tektite, the jumpy creatures
that shoot at you. From the second bridge traverse the third. Now here's where
the path gets annoying.
Head left to the first opening and go down to the left, then down and around the
rock that extends toward the west rock border. Doing this will make you play
one action screen with a Magic Container in it. Now head up, around the rock,
to the opening in it to the right. Head up around the rock line and you'll be
forced into an action screen. After it head up, left, and up to the first
opening directly to the left. Go through and follow the rock line to the south
that eventually curves in the direction of the palace. Follow the path to the
palace.
+------------------------+
| Labyrinth Palace |
+------------------------+
First off, do not hit the statue at the start of a Red Iron Knuckle will come
out. Head right, avoiding the Poe, and go straight to the elevator. Take it
down and you'll get a feel for the dungeon - cold, dark, and miserable. The
item of the dungeon won't be too hard to get, however. Head right and into a
new screen. First you must fight an Armored Stalfos for 100 experience points
that it guards. After one more you'll reach an elevator. Take it down one
level and you must fight another Armored Stalfos.
Slash its legs and continue on. In the next screen cast the Fairy Spell. Fly
to the next screen. In here just jump from platform to platform (enemies on it
will probably back up into lava) to cross to a key. Hit the statue for a Red
Potion you'll want to get. Fantastic. Now return to the previous room. Fall
into the pit and you'll land on light platforms that break. Instantly jump to
the right and onto solid ground. Avoid the Skull Ball and the Molblin, and then
fight the blue enemy.
Just slash it aggressively. In the next screen walk out to make two Armored
Stalfos drop in and lead them into the tunnel. Defeat them there, as it is
easier to do it there because they have no Downward Thrust. Head right and
you'll find a Blue Iron Knuckle. But now you know how to defeat them easily
thanks to your encounter with Ironknuckle, the boss of the Graveyard Palace.
Jump up and they will lower their shields, so slash them as you fall. When it
is dead use the key on the locked door and get the dungeon prize, the Boots!
Now you can walk on water. Return to the previous room. Drop down into the pit
and head right off the lava bridge that breaks. Head one screen to the right
and you'll fight a bunch of enemies on the platforms. Defeat them like you have
done in the past and get a key. Now return to the previous room, avoiding the
hyper Skull Ball. Cross the lava bridge, killing or ignoring the Dragon
Gargoyle statues, and if it helps you avoid the statues, use the Jump Spell so