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This town has outlived its usefulness. It is time to go to Darunia, the next |
town. North of Nabooru is a cave. Enter it and defeat a grand total of three |
Red Aches before you see an enemy that will be harder for you to destroy with |
shield and steel. This is a Basilisk, and it must be torched to hurt it. Gee, |
how am I going to light it on FIRE? If you didn't catch the hint, I guess I'll |
just have to spell it out for you. Use the Fire Spell to make flames leap from |
your sword. Neat-o. |
After a few hits from fire it will die and you can safely go through the cave. |
What would you do without those wise men who move their mouths in strange |
fashions? On the other side is a new region. Walk through the forest to a |
desert and then a bridge. On the other side is the infamous Island Maze. This |
is remarkably easy. Right now, you're looking only for a lost kid (wandered a |
few miles from his town). Head down (hug the southernmost wall) and go all the |
way through this path until you find a hole by the river. You'll fall into a |
cave where an evil lizard creature with a spear lurks. |
The Lizardman, as he is called, guards a poor idiot kid who somehow managed to |
get this far into the maze. The Lizardman is actually easier to defeat than he |
would suggest. He is like an Iron Knuckle but slower and easier to defeat. And |
he yields 150 experience. You might want to come here again! So take the |
child, |
who Link picks up like an item, and return to the bridge you came to the maze |
with. |
+-----------------------------------------------+ |
| The Reflect Spell and the Upward Thrust | |
+-----------------------------------------------+ |
Already we're going to learn another spell and sword technique. From the bridge |
walk around the forest until you can no more and then go through the forest to |
the left until you eventually come to a mandatory action screen. First off, |
note that Link cannot swim; he will drown. So don't jump in water. Kill the |
Blue Octoroks and exit the screen, going to another action screen. It is just |
like the first except stones are being thrown upward. After that reach the |
town. |
In the third screen wait for a house where an old woman comes out. You're a</pre><pre id="faqspan-2"> |
hero for saving her child. So, she brings you to the wise man of the village. |
He teaches you the Reflect Spell, which is completely useless except in rare |
occasions. Go to the second screen of the town and use the Jump Spell to hop |
onto the low house. Hop from rooftop to rooftop until you find a chimney you |
can descend. Once inside the house a knight teaches you the Upward Thrust. |
+-----------------------------------------+ |
| Island Maze and a Magic Container | |
+-----------------------------------------+ |
Return to the maze, where you found the lost child, and prepare for a long, |
boring trek to the heart of the maze and the next palace, which contains a great |
item. I will now outline a simple path to the palace. Go around the first rock |
line to the lower bridge and go over it. Go around to the second bridge. On |
the way there you must fight a few Octoroks and a Tektite, the jumpy creatures |
that shoot at you. From the second bridge traverse the third. Now here's where |
the path gets annoying. |
Head left to the first opening and go down to the left, then down and around the |
rock that extends toward the west rock border. Doing this will make you play |
one action screen with a Magic Container in it. Now head up, around the rock, |
to the opening in it to the right. Head up around the rock line and you'll be |
forced into an action screen. After it head up, left, and up to the first |
opening directly to the left. Go through and follow the rock line to the south |
that eventually curves in the direction of the palace. Follow the path to the |
palace. |
+------------------------+ |
| Labyrinth Palace | |
+------------------------+ |
First off, do not hit the statue at the start of a Red Iron Knuckle will come |
out. Head right, avoiding the Poe, and go straight to the elevator. Take it |
down and you'll get a feel for the dungeon - cold, dark, and miserable. The |
item of the dungeon won't be too hard to get, however. Head right and into a |
new screen. First you must fight an Armored Stalfos for 100 experience points |
that it guards. After one more you'll reach an elevator. Take it down one |
level and you must fight another Armored Stalfos. |
Slash its legs and continue on. In the next screen cast the Fairy Spell. Fly |
to the next screen. In here just jump from platform to platform (enemies on it |
will probably back up into lava) to cross to a key. Hit the statue for a Red |
Potion you'll want to get. Fantastic. Now return to the previous room. Fall |
into the pit and you'll land on light platforms that break. Instantly jump to |
the right and onto solid ground. Avoid the Skull Ball and the Molblin, and then |
fight the blue enemy. |
Just slash it aggressively. In the next screen walk out to make two Armored |
Stalfos drop in and lead them into the tunnel. Defeat them there, as it is |
easier to do it there because they have no Downward Thrust. Head right and |
you'll find a Blue Iron Knuckle. But now you know how to defeat them easily |
thanks to your encounter with Ironknuckle, the boss of the Graveyard Palace. |
Jump up and they will lower their shields, so slash them as you fall. When it |
is dead use the key on the locked door and get the dungeon prize, the Boots! |
Now you can walk on water. Return to the previous room. Drop down into the pit |
and head right off the lava bridge that breaks. Head one screen to the right |
and you'll fight a bunch of enemies on the platforms. Defeat them like you have |
done in the past and get a key. Now return to the previous room, avoiding the |
hyper Skull Ball. Cross the lava bridge, killing or ignoring the Dragon |
Gargoyle statues, and if it helps you avoid the statues, use the Jump Spell so |
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