| --- |
| license: cc-by-nc-4.0 |
| pretty_name: PhysicalAI SimReady Assets |
| size_categories: |
| - 1K<n<10K |
| tags: |
| - simready |
| - openusd |
| - usd |
| - usdz |
| - isaac-sim |
| - omniverse |
| - robotics |
| - embodied-ai |
| - synthetic-data |
| - 3d-assets |
| - pbr-materials |
| - hdri |
| - digital-twin |
| --- |
| |
| # PhysicalAI SimReady Assets |
|
|
| **The constant half of a simulation-ready home.** 764 SimReady object packages, |
| 98 PBR surface packs and 13 environment maps — every asset needed to |
| furnish, finish and light a synthetic interior, published once so scenes never have to carry |
| their own copy. |
|
|
| A packaged SimReady home scene is typically **500 MB to 1.2 GB**, and ~99% of that is these |
| assets, embedded again in every single scene. Reference this dataset by URL instead and the same |
| scene ships as **a few megabytes** — the geometry that is genuinely unique to it, plus links. |
|
|
| Measured on four apartment scenes, embedding versus linking the identical content: |
|
|
| | scene | assets embedded | assets by URL | | |
| |---|---:|---:|---:| |
| | 1-bedroom | 502.0 MB | **3.42 MB** | 147× | |
| | 2-bedroom | 664.7 MB | **3.84 MB** | 173× | |
| | 3-bedroom | 700.4 MB | **3.13 MB** | 224× | |
| | 4-bedroom | 1227.2 MB | **3.78 MB** | 325× | |
| | **total** | **3,094.3 MB** | **14.17 MB** | **218×** | |
|
|
| ``` |
| 4-bedroom, assets embedded ████████████████████████████████████████ 1227.2 MB |
| 4-bedroom, assets by URL ▏ 3.78 MB |
| ``` |
|
|
| Bigger scenes shrink *more*, because their extra size was almost entirely duplicated assets. |
| The scenes are otherwise identical: same geometry, same poses, same physics — a remote build |
| reproduces the embedded build's physics index exactly (117 referenced assets, 374 rigid bodies, |
| 1,057 colliders). |
|
|
| Everything here is *SimReady*, not merely a mesh: each object carries collision geometry, mass |
| and inertia, physics materials, semantic labels, and — where the object articulates — working |
| joints. They are made to be simulated, not just rendered. |
|
|
| --- |
|
|
| ## What's inside |
|
|
| | Path | Contents | Files | Size | |
| |---|---|---:|---:| |
| | `simready_assets/` | SimReady object packages (USD + textures + MDL + physics) | 11,841 | 6,529 MB | |
| | `materials/` | PBR surface packs (floor, wall, ceiling, cabinet, countertop, tile, rug, carpet) | 290 | 294 MB | |
| | `hdri/` | Equirectangular environment maps (day / evening / night pools) | 13 | 83 MB | |
| | `assets/` | In-repo part kits (balcony railings) | 42 | 4 MB | |
|
|
| **12,187 files, 6.9 GB total.** |
|
|
| ### Objects — `simready_assets/` |
| |
| 764 packages spanning **76 semantic classes**; 489 carry |
| validated real-world dimensions in the catalog index. Each is an NVIDIA SimReady–format package, |
| extracted intact: |
| |
| ``` |
| simready_assets/132/ |
| ├── oven.usd # root layer (USD crate) |
| ├── OmniPBR.mdl # material |
| ├── SubUSDs/ |
| │ └── textures/oven_display_diffuse.jpg # …and siblings |
| ├── gltf/pbr.mdl |
| ├── .metadata/ |
| │ ├── com.nvidia.simready.root_usds.json # which layer is the root |
| │ └── com.nvidia.simready.packaging.bom.json # vendor sha256 + blake3 |
| └── com.nvidia.simready.packaging.json # owner + license |
| ``` |
| |
| <details> |
| <summary><b>All 76 object classes</b></summary> |
| |
| `appliance.cooktop`, `appliance.dishwasher`, `appliance.fridge`, `appliance.hood`, `appliance.microwave`, `appliance.oven`, `appliance.range`, `balcony_door`, `bathtub`, `bed`, `cabinet_base`, `cabinet_tall`, `cabinet_wall`, `cabinet_wall_microwave`, `ceiling_light`, `chair`, `clutter.appliance`, `clutter.book`, `clutter.bottle`, `clutter.cookware`, `clutter.cup`, `clutter.food`, `clutter.frame`, `clutter.lamp`, `clutter.mirror`, `clutter.plant`, `clutter.plate`, `clutter.small`, `clutter.toiletry`, `clutter.utensil`, `coffee_table`, `door`, `door_double`, `dresser`, `dustbin`, `faucet`, `fireplace`, `floor_lamp`, `floor_mirror`, `mirror`, `nightstand`, `ottoman`, `outdoor_chair`, `outdoor_table`, `plant`, `rug`, `shelf`, `shower`, `sink`, `socket`, `sofa`, `sofa_mod_armless`, `sofa_mod_chaise_left`, `sofa_mod_chaise_right`, `sofa_mod_corner`, `sofa_mod_end_left`, `sofa_mod_end_right`, `sofa_mod_loveseat_armless`, `sofa_mod_loveseat_left`, `sofa_mod_loveseat_right`, `sofa_mod_ottoman`, `stool`, `table`, `television`, `television_wall`, `toilet`, `toilet_paper`, `towel_bar`, `tv_unit`, `utensil_hanger`, `vanity`, `wall_art`, `wall_clock`, `wall_light`, `wardrobe`, `window` |
| |
| </details> |
| |
| Appliances, seating, casework, bathroom and kitchen fixtures, lighting, wall decor, plants and |
| small clutter — plus a modular sofa system (`sofa_mod_*`) whose corner, chaise, armless and |
| loveseat pieces compose into arbitrary sectionals. |
| |
| ### Surfaces — `materials/` |
| |
| 98 texture packs across 8 categories: |
| `cabinet`, `carpet`, `ceiling`, `countertop`, `floor`, `rugs`, `wall`, `wall_tile`. |
|
|
| Packs follow the AmbientCG naming convention (`*_Color`, `*_NormalGL` / `*_NormalDX`, |
| `*_Roughness`, `*_AmbientOcclusion`), so a loader can pick maps by suffix. **The folder name |
| encodes the physical tile size** — `floor/2_1.69_meter/` tiles at 1.69 m, which is what makes |
| correct real-world UV scaling possible without per-pack metadata. |
|
|
| > One exception worth knowing: under `wall_tile/`, the `_N_meter` number is *repeats across the |
| > widest band* (a `cube_project` count), not a physical size. |
|
|
| All maps are power-of-two. That is not cosmetic — non-power-of-two textures render blue or |
| missing under Isaac Sim's RTX renderer while looking fine in Blender. |
|
|
| ### Lighting — `hdri/` |
|
|
| 13 equirectangular environment maps in **day / evening / night** pools, at `1k` and `2k`. |
| Intended as a `UsdLuxDomeLight` texture. Filenames are stable identities across resolutions, so a |
| scene that picks an HDRI by name renders consistently whichever variant you resolve. |
|
|
| --- |
|
|
| ## Two ways to use it |
|
|
| ### 1. Download it, build against it locally |
|
|
| ```bash |
| pip install huggingface_hub |
| |
| # everything (6.9 GB) |
| hf download imagineio/PhysicalAI-SimReady-Assets --repo-type dataset --local-dir ./simready-assets |
| |
| # or just what you need |
| hf download imagineio/PhysicalAI-SimReady-Assets --repo-type dataset --local-dir ./simready-assets \ |
| --include "simready_assets/132/*" "materials/floor/*" "hdri/2k/*" |
| ``` |
|
|
| ```python |
| from pxr import Usd, UsdGeom |
| |
| stage = Usd.Stage.CreateNew("scene.usda") |
| oven = UsdGeom.Xform.Define(stage, "/World/Oven") |
| oven.GetPrim().GetReferences().AddReference("./simready-assets/simready_assets/132/oven.usd") |
| stage.GetRootLayer().Save() |
| ``` |
|
|
| ### 2. Reference it by URL — no download |
|
|
| Every file is served at a stable, public URL: |
|
|
| ``` |
| https://huggingface.co/datasets/imagineio/PhysicalAI-SimReady-Assets/resolve/main/<path> |
| ``` |
|
|
| ```python |
| BASE = "https://huggingface.co/datasets/imagineio/PhysicalAI-SimReady-Assets/resolve/main" |
| |
| oven.GetPrim().GetReferences().AddReference(f"{BASE}/simready_assets/132/oven.usd") |
| dome.CreateTextureFileAttr(f"{BASE}/hdri/2k/DayEnvironmentHDRI022_4K_HDR.exr") |
| ``` |
|
|
| > ### ⚠️ Your USD runtime must resolve `https://` |
| > |
| > This is the one thing to check before committing to URL references. |
| > |
| > | Runtime | Resolver | `https://` refs | |
| > |---|---|---| |
| > | **Isaac Sim / Omniverse Kit** | `OmniUsdResolver` (primary) | ✅ resolved natively | |
| > | **`usd-core` from PyPI** | `ArDefaultResolver` | ❌ not a registered URI scheme | |
| > |
| > Stock `usd-core` does not merely fail to fetch — it treats the URL as a file path and collapses |
| > `https://` to `https:/` before giving up. Pipeline stages that must run offline (validation, |
| > CI, unit tests) need the downloaded copy from option 1. |
| > |
| > Note also that a `.usdz` containing external references is **outside the USDZ specification**, |
| > which requires a package to be self-contained. Kit will open one; other tools may refuse. For a |
| > URL-referencing scene, prefer a plain `.usda` / `.usdc`. |
|
|
| **Pin a revision for reproducibility.** `resolve/main` follows the branch. Substituting a |
| commit SHA freezes the bytes, which is what you want for a dataset artifact whose geometry was |
| measured against a specific version of these assets: |
|
|
| ``` |
| https://huggingface.co/datasets/imagineio/PhysicalAI-SimReady-Assets/resolve/main/… # follows main |
| .../resolve/<commit-sha>/… # frozen |
| ``` |
|
|
| --- |
|
|
| ## Provenance and processing |
|
|
| Published by **imagine.io** from its SimReady asset catalog. The set is bounded and reproducible |
| rather than open-ended: `pinned_ids.json` at the repo root lists exactly which object ids belong |
| to it, so "did the set change?" is a question with an answer. |
|
|
| Each package retains the vendor's own `sha256` + `blake3` integrity BOM under `.metadata/`, so you |
| can verify any file against what was published. |
|
|
| Two processing passes have been applied, both deliberate: |
|
|
| - **Textures are capped** at 2048 px albedo / 1024 px response maps. The uncapped set contained |
| 8192×8192 normal maps on an egg boiler and two 81 MB diffuse PNGs on a single dining table — |
| 5.89 GB of resolution that no renderer benefits from at furniture scale. |
| - **Inverted collider windings are repaired.** Inside-out SDF collider meshes make PhysX compute |
| negative mass, which fails at `attachShape` rather than at load. |
|
|
| Pre-processing backups (`*.srfp_orig`) are **not** published — they are the bytes that were |
| deliberately replaced. |
|
|
| --- |
|
|
| ## License |
|
|
| **CC BY-NC 4.0** — [Creative Commons Attribution-NonCommercial 4.0 International](https://creativecommons.org/licenses/by-nc/4.0/). |
|
|
| Free to use, modify and redistribute for **non-commercial** purposes with attribution. Every |
| object package self-declares this license in its own |
| `com.nvidia.simready.packaging.json`, and scenes built from these assets carry it forward in their |
| packaging manifest. |
|
|
| For commercial licensing, contact [imagine.io](https://imagine.io). |
|
|
| ## Citation |
|
|
| ```bibtex |
| @misc{imagineio_physicalai_simready_assets, |
| title = {PhysicalAI SimReady Assets}, |
| author = {imagine.io}, |
| year = {2026}, |
| publisher = {Hugging Face}, |
| howpublished = {\url{https://huggingface.co/datasets/imagineio/PhysicalAI-SimReady-Assets}}, |
| note = {CC BY-NC 4.0} |
| } |
| ``` |
|
|
| --- |
|
|
| <sub>Generated by `scripts/hf_assets.py card` from the live asset roots — counts and sizes reflect |
| revision `main`.</sub> |
|
|