repo stringclasses 302
values | file_path stringlengths 18 241 | language stringclasses 2
values | file_type stringclasses 4
values | code stringlengths 76 697k | tokens int64 10 271k |
|---|---|---|---|---|---|
bellaouzo/PlayerState | bellaouzo-PlayerState-dd99119/src/Internal/Shared/Utils.luau | luau | .luau | --!strict
local Utils = {}
function Utils.DeepClone(value: any): any
local copy = {}
for key, entry in value do
copy[key] = if typeof(entry) == "table" then Utils.DeepClone(entry) else entry
end
return copy
end
return Utils
| 62 |
bellaouzo/PlayerState | bellaouzo-PlayerState-dd99119/src/PlayerStateClient.luau | luau | .luau | --!strict
--[[
PlayerStateClient - Client-side player data access
Documentation: https://playerstate.netlify.app/api/client.html
--]]
local RunService = game:GetService("RunService")
local dataReadyEvent = Instance.new("BindableEvent")
local IS_CLIENT = RunService:IsClient()
if not IS_CLIENT then
error("[Playe... | 2,611 |
bellaouzo/PlayerState | bellaouzo-PlayerState-dd99119/src/PlayerStateConfig.luau | luau | .luau | --[[
PlayerStateConfig - Configuration settings for PlayerState system
Documentation: https://playerstate.netlify.app/setup.html#playerstateconfig-module
--]]
-- Libraries
local DefaultData = require(script.Parent.DefaultData)
local Config = {
Server = {
Profile = {
-- Unique key for ProfileStore data ident... | 937 |
bellaouzo/PlayerState | bellaouzo-PlayerState-dd99119/src/PlayerStateServer.luau | luau | .luau | --!strict
--[[
PlayerStateClient - Server-side player data access
Documentation: https://playerstate.netlify.app/api/server.html
--]]
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local IS_SERVER = RunService:IsServer()
if not IS_SERVER then
error("[PlayerStateServer... | 8,586 |
bellaouzo/PlayerState | bellaouzo-PlayerState-dd99119/src/Replica/RateLimit.luau | luau | .luau | --!strict
--[[
MAD STUDIO
-[RateLimit]---------------------------------------
Can be used to prevent RemoteEvent spamming; Player references are automatically removed as they leave
Functions:
RateLimit.New(rate, is_full_wait) --> [RateLimit]
rate [number] -- Events per second allowed; Excessive ev... | 787 |
bellaouzo/PlayerState | bellaouzo-PlayerState-dd99119/src/Replica/Remote.luau | luau | .luau | --[[
MAD STUDIO
-[Remote]---------------------------------------
Remote event setup utility; Prevents duplicate RemoteEvent names server-side
Functions:
Remote.New(name [string], is_unreliable [bool]) --> [RemoteEvent]
-- Calling this with the same name server-side twice will throw an error
--]]
----- P... | 1,030 |
welcomestohell/boba | welcomestohell-boba-878f9ab/.lune/lib/comment-region.luau | luau | .luau | local CommentRegion = {}
CommentRegion.__index = CommentRegion
export type CommentRegion = typeof(setmetatable({} :: { label: string }, CommentRegion))
function CommentRegion.new(label: string): CommentRegion
return setmetatable({ label = label }, CommentRegion)
end
function CommentRegion.pattern(self: CommentRegio... | 152 |
welcomestohell/boba | welcomestohell-boba-878f9ab/.lune/rbxgen.luau | luau | .luau | local fs = require("@lune/fs")
local roblox = require("@lune/roblox")
local CommentRegion = require("@lib/comment-region")
local PATH = "./packages/boba-roblox/src/init.luau"
local REGION_DATA_TYPES = CommentRegion.new("roblox data types codegen")
local REGION_INSTANCES = CommentRegion.new("roblox instances typegen")... | 594 |
welcomestohell/boba | welcomestohell-boba-878f9ab/packages/boba/init.luau | luau | .luau | --!strict
--!optimize 2
--[[
▄ █ ▀█▀ █ ▄ Welcome To Hell @ wthrblx.com
█▀█ █ █▀█ (c) Team Fireworks 2024-2026.
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Pe... | 2,960 |
cxmeel/codify-lib | cxmeel-codify-lib-9f68fb1/src/Codify.luau | luau | .luau | local Packager = require("@pkg/Packager")
local Serializer = require("./Serializer")
local Types = require("./Types")
local formatCase = require("./Lib/formatCase")
local sanitizeName = require("./Lib/sanitizeName")
local trimString = require("./Lib/trimString")
local IGNORED_PROPERTIES = require("./IgnoredPropertie... | 757 |
cxmeel/codify-lib | cxmeel-codify-lib-9f68fb1/src/Generators/Fusion.luau | luau | .luau | local Types = require("../Types")
local Serializer = require("../Serializer")
local DEFAULT_INDENTATION = (" "):rep(4)
local DEFAULT_CREATE_METHOD = "scope:New"
local DEFAULT_CHILDREN_KEY = "Children"
return function(config: {
indentation: string?,
createMethod: string?,
childrenKey: string?,
names: ("all" | "ch... | 587 |
cxmeel/codify-lib | cxmeel-codify-lib-9f68fb1/src/Generators/Jsx.luau | luau | .luau | local Types = require("../Types")
local Serializer = require("../Serializer")
local createUniqueKey = require("../Lib/createUniqueKey")
local DEFAULT_INDENTATION = (" "):rep(4)
return function(config: {
indentation: string?,
names: ("all" | "changed" | "none")?,
lowercaseKeyProp: boolean?,
}?)
local keyProp = c... | 697 |
cxmeel/codify-lib | cxmeel-codify-lib-9f68fb1/src/Generators/React.luau | luau | .luau | local Types = require("../Types")
local Serializer = require("../Serializer")
local createUniqueKey = require("../Lib/createUniqueKey")
local DEFAULT_INDENTATION = (" "):rep(4)
local DEFAULT_CREATE_METHOD = "React.createElement"
return function(config: {
indentation: string?,
createMethod: string?,
names: ("all"... | 695 |
cxmeel/codify-lib | cxmeel-codify-lib-9f68fb1/src/Generators/Roblox.luau | luau | .luau | local Types = require("../Types")
local Serializer = require("../Serializer")
local createUniqueKey = require("../Lib/createUniqueKey")
local DEFAULT_INDENTATION = (" "):rep(4)
return function(config: {
indentation: string?,
names: ("all" | "changed" | "none")?,
}?)
local function tab(n: number)
local indent =... | 465 |
cxmeel/codify-lib | cxmeel-codify-lib-9f68fb1/src/Generators/init.luau | luau | .luau | local Fusion = require("./Fusion")
local Jsx = require("./Jsx")
local React = require("./React")
local Roblox = require("./Roblox")
return {
Fusion = Fusion,
Jsx = Jsx,
React = React,
Roblox = Roblox,
}
| 59 |
cxmeel/codify-lib | cxmeel-codify-lib-9f68fb1/src/IgnoredProperties.luau | luau | .luau | return {
global = {
"Parent",
},
classes = {
BasePart = {
"BrickColor",
},
},
}
| 34 |
cxmeel/codify-lib | cxmeel-codify-lib-9f68fb1/src/Lib/createUniqueKey.luau | luau | .luau | local function createUniqueKey()
local names = {}
return function(name)
if names[name] == nil then
names[name] = 1
return name
end
while true do
names[name] += 1
local finalName = `{name}_{names[name]}`
if names[finalName] == nil then
return finalName
end
end
end
end
return createUn... | 95 |
cxmeel/codify-lib | cxmeel-codify-lib-9f68fb1/src/Lib/formatCase.luau | luau | .luau | export type CaseFormat = "camel" | "lower" | "pascal" | "upper"
local function formatCase(str: string, caseFormat: CaseFormat?)
if caseFormat == "pascal" then
local formatted = str:gsub("^%l", string.upper)
return formatted
elseif caseFormat == "lower" then
return str:lower()
elseif caseFormat == "camel" then... | 139 |
cxmeel/codify-lib | cxmeel-codify-lib-9f68fb1/src/Lib/sanitizeName/init.luau | luau | .luau | local trimString = require("../trimString")
local function sanitizeName(
name: string,
config: {
reservedWords: { string }?,
}?
)
local reservedWords = config and config.reservedWords
-- Replace all non-alphanumeric characters with underscores
name = trimString(name):gsub("[^%w_]+", "_")
-- If the name is a... | 186 |
cxmeel/codify-lib | cxmeel-codify-lib-9f68fb1/src/Lib/trimString.luau | luau | .luau | local function trimString(str: string)
local trimmed = str:gsub("^%s*(.-)%s*$", "%1")
return trimmed
end
return trimString
| 35 |
cxmeel/codify-lib | cxmeel-codify-lib-9f68fb1/src/Serializer.luau | luau | .luau | export type UserFormats = {
color3: Color3Format,
udim2: UDim2Format,
numberRange: NumberRangeFormat,
enum: EnumFormat,
normalId: NormalIdFormat,
brickColor: BrickColorFormat,
physicalProperties: PhysicalPropertiesFormat,
udim: UDimFormat,
cframe: CFrameFormat,
vector2: Vector2Format,
vector3: Vector3Format,... | 4,103 |
cxmeel/codify-lib | cxmeel-codify-lib-9f68fb1/src/Types.luau | luau | .luau | local Packager = require("@pkg/Packager")
export type SerializedProperty = {
Type: "serialized",
Value: string,
OriginalType: string,
OriginalValue: any,
}
type SerializedNodeAdditions = {
VariableName: string,
}
export type SeralizedFlatTreeNode = Packager.FlatTreeNode & SerializedNodeAdditions
export type Ser... | 105 |
cxmeel/codify-lib | cxmeel-codify-lib-9f68fb1/src/init.luau | luau | .luau | local Generators = require("./Generators")
local Serializer = require("./Serializer")
local codify = require("./Codify")
return {
Generators = Generators,
Serializer = Serializer,
codify = codify.codify,
setPackager = codify.setPackager,
}
| 59 |
AstaWasTaken/NetRay | AstaWasTaken-NetRay-84bafb2/NetRay/Client/ClientEvent.luau | luau | .luau | --!optimize 2
--[[
ClientEvent.lua
Handles client-side event operations, with type validation and optimized networking
Author: Asta (@TheYusufGamer)
]]
-- Type Imports
local ClientManagerModule = require(script.Parent.Parent.Client.ClientManager)
local TypeChecker = require(script.Parent.Parent.Shared.Typ... | 3,216 |
AstaWasTaken/NetRay | AstaWasTaken-NetRay-84bafb2/NetRay/Client/ClientManager.luau | luau | .luau | --!optimize 2
--[[
ClientManager.lua
Manages client-side networking operations and event registration
Author: Asta (@TheYusufGamer)
]]
local ReplicatedStorage = game:GetService("ReplicatedStorage")
-- Type Imports
local MiddlewareModule = require(script.Parent.Parent.Shared.Middleware)
local QueueModule ... | 3,916 |
AstaWasTaken/NetRay | AstaWasTaken-NetRay-84bafb2/NetRay/Server/ServerEvent.luau | luau | .luau | --!optimize 2
--[[
ServerEvent.lua
Handles server-side event operations, with type validation and optimized networking
Author: Asta (@TheYusufGamer)
]]
local Players = game:GetService("Players")
-- Type Imports
local ServerManagerModule = require(script.Parent.Parent.Server.ServerManager)
local TypeCheck... | 3,978 |
AstaWasTaken/NetRay | AstaWasTaken-NetRay-84bafb2/NetRay/Server/ServerManager.luau | luau | .luau | --!optimize 2
--[[
ServerManager.lua
Manages server-side networking operations, event registration, and security
Author: Asta (@TheYusufGamer)
]]
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Players = game:GetService("Players")
local Middleware = require(script.Parent.Parent.Share... | 4,507 |
AstaWasTaken/NetRay | AstaWasTaken-NetRay-84bafb2/NetRay/Shared/CircuitBreaker.luau | luau | .luau | --!optimize 2
--[[
CircuitBreaker.lua
Implements the circuit breaker pattern to prevent cascading failures
Optimized version with adaptive timeouts and improved state tracking
Author: Asta (@TheYusufGamer)
]]
-- Assuming SignalPlus is typed
local SignalPlusModule = require(script.Parent.Parent.ThirdPa... | 3,357 |
AstaWasTaken/NetRay | AstaWasTaken-NetRay-84bafb2/NetRay/Shared/Compressor.luau | luau | .luau | --!native
--!optimize 2
--[[
LZ4_Lib
Pure Luau implementation of LZ4 Block Compression Format (Luau Compliant)
Includes BinaryEncoder integration and header handling.
]]
local LZ4_Lib = {}
--[[* Dependencies *]]
local BinaryEncoderModule = require(script.Parent.Parent.ThirdParty.BinaryEncoder)
type Bina... | 3,681 |
AstaWasTaken/NetRay | AstaWasTaken-NetRay-84bafb2/NetRay/Shared/Constants.luau | luau | .luau | --!optimize 2
--[[
Constants.lua
Defines shared constants used throughout the NetRay library
Author: Asta (@TheYusufGamer)
]]
-- Type definition for the Priority sub-table
type PriorityConstants = {
CRITICAL: number,
HIGH: number,
NORMAL: number,
LOW: number,
BACKGROUND: number,
[string]: number? -... | 642 |
AstaWasTaken/NetRay | AstaWasTaken-NetRay-84bafb2/NetRay/Shared/Errors.luau | luau | .luau | --!optimize 2
--[[
Errors.lua
Defines error types and handling utilities for the NetRay library
Author: Asta (@TheYusufGamer)
]]
-- Define the module table first
local Errors = {}
-- Error types Enum (using a table as an enum)
-- Use PascalCase for enum-like table names by convention
local ErrorTypes = {... | 1,549 |
AstaWasTaken/NetRay | AstaWasTaken-NetRay-84bafb2/NetRay/Shared/Middleware.luau | luau | .luau | --!optimize 2
--[[
Middleware.lua
Implements a flexible middleware system for preprocessing network events
Optimized version with caching, performance metrics, and better error handling
Author: Asta (@TheYusufGamer)
]]
local Utilities = require(script.Parent.Utilities)
local Players = game:GetServic... | 4,572 |
AstaWasTaken/NetRay | AstaWasTaken-NetRay-84bafb2/NetRay/Shared/Queue.luau | luau | .luau | --!optimize 2
--[[
Queue.lua
Implementation of a FIFO queue system for network operations (Not priority queue)
Optimized version with memory efficiency and performance improvements
Author: Asta (@TheYusufGamer)
]]
-- Type definitions for Luau
-- Stats structure (internal, used to build QueueStats)
ty... | 3,403 |
AstaWasTaken/NetRay | AstaWasTaken-NetRay-84bafb2/NetRay/Shared/Serializer.luau | luau | .luau | --!optimize 2
--!native
--[[
NetRaySerializer
Serializes Luau data structures into optimized buffers with type identifiers.
Implements precise subtype selection for Numbers, Vectors, CFrames, and Booleans.
Handles Homogeneous Arrays and Dictionaries distinctly.
Only Used in Request function where data... | 5,192 |
AstaWasTaken/NetRay | AstaWasTaken-NetRay-84bafb2/NetRay/Shared/Utilities.luau | luau | .luau | --!optimize 2
--[[
Utilities.lua
Common utility functions used throughout the NetRay library
Optimized version with caching and improved performance
Author: Asta (@TheYusufGamer)
]]
local Utilities = {}
-- Type definition for LRU Manager (simplified placeholder)
-- Actual type depends on the implemen... | 4,252 |
AstaWasTaken/NetRay | AstaWasTaken-NetRay-84bafb2/NetRay/ThirdParty/BinaryEncoder.luau | luau | .luau | --!optimize 2
--!native
-- BinaryEncoder.lua (Revised for LZ4 Compatibility, Cyclic References, Pack Formats, Recursion Fixes, and Integer Check)
-- Author: Asta (@TheYusufGamer)
-- Version: v1.5.4 (Fixed instance handling)
local BinaryEncoder = {}
-- Binary type identifiers
local TYPE = {
NIL = 0, BOOLEAN_FALSE =... | 7,053 |
AstaWasTaken/NetRay | AstaWasTaken-NetRay-84bafb2/NetRay/ThirdParty/DataCompression.luau | luau | .luau | --!native
--[[
LZW Module
Provides functions for compressing and decompressing complex Luau data
using LZW algorithm after converting the data to a JSON-compatible string format.
Handles various Roblox datatypes and nested tables. Includes detailed debugging.
Author: Asta (@TheYusufGamer)
]]
local LZW = {}
-- ... | 4,880 |
AstaWasTaken/NetRay | AstaWasTaken-NetRay-84bafb2/NetRay/Types/Any.luau | luau | .luau | --!strict
--!optimize 2
--!native
-- Requires
local Cursor = require(script.Parent.Cursor)
-- Varables
local read = {} :: {[number]: (cursor: Cursor.Cursor) -> any}
local write = {} :: {[string]: (cursor: Cursor.Cursor, value:any) -> ()}
-- Nil
read[0] = function(cursor: any)
return nil
end
write["nil"] = fun... | 2,520 |
AstaWasTaken/NetRay | AstaWasTaken-NetRay-84bafb2/NetRay/Types/Binary.luau | luau | .luau | --!strict
--!optimize 2
--!native
-- Binary data type for handling raw binary data such as compressed data
-- Optimized version
-- Binary Type Handler (U3 Length Prefix for >64KB support)
-- Author: Asta (@TheYusufGamer)
-- Requires
local CursorModule = require(script.Parent.Parent.Types.Cursor)
type Cursor = Cursor... | 217 |
AstaWasTaken/NetRay | AstaWasTaken-NetRay-84bafb2/NetRay/Types/Boolean1.luau | luau | .luau | --!strict
-- Requires
local Cursor = require(script.Parent.Cursor)
return {
Read = function(cursor: Cursor.Cursor)
local offset = cursor.Index * 8
local value1 = buffer.readbits(cursor.Buffer, offset + 0, 1) == 1
local value2 = buffer.readbits(cursor.Buffer, offset + 1, 1) == 1
local value3 = buffer.readbit... | 511 |
AstaWasTaken/NetRay | AstaWasTaken-NetRay-84bafb2/NetRay/Types/Boolean8.luau | luau | .luau | --!strict
--!optimize 2
--!native
-- Requires
local Cursor = require(script.Parent.Cursor)
return {
Read = function(cursor: Cursor.Cursor)
return cursor:ReadU1() == 1
end,
Write = function(cursor: Cursor.Cursor, value: boolean)
cursor:Allocate(1)
cursor:WriteU1(if value then 1 else 0)
end,
} | 89 |
AstaWasTaken/NetRay | AstaWasTaken-NetRay-84bafb2/NetRay/Types/BrickColor.luau | luau | .luau | --!strict
--!optimize 2
--!native
-- Requires
local Cursor = require(script.Parent.Cursor)
return {
Read = function(cursor: Cursor.Cursor)
return BrickColor.new(cursor:ReadU3())
end,
Write = function(cursor: Cursor.Cursor, value: BrickColor)
cursor:Allocate(3)
cursor:WriteU3(value.Number)
end,
} | 80 |
AstaWasTaken/NetRay | AstaWasTaken-NetRay-84bafb2/NetRay/Types/Buffer.luau | luau | .luau | --!strict
--!optimize 2
--!native
-- Requires
local Cursor = require(script.Parent.Cursor)
return {
Read = function(cursor: Cursor.Cursor)
return cursor:ReadBuffer(cursor:ReadU1())
end,
Write = function(cursor: Cursor.Cursor, value: buffer)
local length = buffer.len(value)
cursor:Allocate(1 + length)
cur... | 96 |
AstaWasTaken/NetRay | AstaWasTaken-NetRay-84bafb2/NetRay/Types/CFrameF24U8.luau | luau | .luau | --!strict
--!optimize 2
--!native
-- Requires
local Cursor = require(script.Parent.Cursor)
return {
Read = function(cursor: Cursor.Cursor)
return CFrame.fromEulerAnglesXYZ(
cursor:ReadU1() / 40.58451048843331,
cursor:ReadU1() / 40.58451048843331,
cursor:ReadU1() / 40.58451048843331
) + Vector3.new(
... | 265 |
AstaWasTaken/NetRay | AstaWasTaken-NetRay-84bafb2/NetRay/Types/CFrameF32U16.luau | luau | .luau | --!strict
--!optimize 2
--!native
-- Requires
local Cursor = require(script.Parent.Cursor)
return {
Read = function(cursor: Cursor.Cursor)
return CFrame.fromEulerAnglesXYZ(
cursor:ReadU2() / 10430.219195527361,
cursor:ReadU2() / 10430.219195527361,
cursor:ReadU2() / 10430.219195527361
) + Vector3.new(
... | 265 |
AstaWasTaken/NetRay | AstaWasTaken-NetRay-84bafb2/NetRay/Types/CFrameF32U8.luau | luau | .luau | --!strict
--!optimize 2
--!native
-- Requires
local Cursor = require(script.Parent.Cursor)
return {
Read = function(cursor: Cursor.Cursor)
return CFrame.fromEulerAnglesXYZ(
cursor:ReadU1() / 40.58451048843331,
cursor:ReadU1() / 40.58451048843331,
cursor:ReadU1() / 40.58451048843331
) + Vector3.new(
... | 265 |
AstaWasTaken/NetRay | AstaWasTaken-NetRay-84bafb2/NetRay/Types/Characters.luau | luau | .luau | --!strict
--!optimize 2
--!native
-- Recommended character array lengths: 2, 4, 8, 16, 32, 64, 128, 256
-- Requires
local Cursor = require(script.Parent.Cursor)
-- Varables
local indices = {}
local characters = {[0] =
" ", ".", "0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "A", "B", "C", "D",
"E", "F", "G", "... | 501 |
AstaWasTaken/NetRay | AstaWasTaken-NetRay-84bafb2/NetRay/Types/Color3.luau | luau | .luau | --!strict
--!optimize 2
--!native
-- Requires
local Cursor = require(script.Parent.Cursor)
return {
Read = function(cursor: Cursor.Cursor)
return Color3.fromRGB(cursor:ReadU1(), cursor:ReadU1(), cursor:ReadU1())
end,
Write = function(cursor: Cursor.Cursor, value: Color3)
cursor:Allocate(3)
cursor:WriteU1... | 138 |
AstaWasTaken/NetRay | AstaWasTaken-NetRay-84bafb2/NetRay/Types/ColorSequence.luau | luau | .luau | --!strict
--!optimize 2
--!native
-- Requires
local Cursor = require(script.Parent.Cursor)
return {
Read = function(cursor: Cursor.Cursor)
local length = cursor:ReadU1()
local keypoints = table.create(length)
for index = 1, cursor:ReadU1() do
table.insert(keypoints, ColorSequenceKeypoint.new(
cursor:R... | 273 |
AstaWasTaken/NetRay | AstaWasTaken-NetRay-84bafb2/NetRay/Types/Cursor.luau | luau | .luau | --!strict
--!optimize 2
--!native
-- Types
export type Cursor = {
Type: "Cursor",
Index: number,
InstanceIndex: number,
Length: number,
Buffer: buffer,
Instances: {Instance},
Allocate: (self: Cursor, amount: number) -> (),
Clear: (self: Cursor) -> (),
Truncate: (self: Cursor) -... | 2,838 |
AstaWasTaken/NetRay | AstaWasTaken-NetRay-84bafb2/NetRay/Types/EfficientTable.luau | luau | .luau | --!strict
--!optimize 2
--!native
--[[
EfficientTable.lua
Optimized table serialization for NetRay
Provides specialized handling for different table structures
- Dense arrays (consecutive numeric keys)
- String key maps (tables with string keys)
- Mixed tables (optimized format for tables ... | 2,555 |
AstaWasTaken/NetRay | AstaWasTaken-NetRay-84bafb2/NetRay/Types/EnumItem.luau | luau | .luau | --!strict
--!optimize 2
--!native
-- Requires
local Cursor = require(script.Parent.Cursor)
-- Varables
local indices = {}
local values = Enum:GetEnums() :: {any} -- fix type checking bug
-- Initialize
for index, value in values do indices[value] = index end
return {
Read = function(cursor: Cursor.Cursor)
loca... | 209 |
AstaWasTaken/NetRay | AstaWasTaken-NetRay-84bafb2/NetRay/Types/Instance.luau | luau | .luau | --!strict
--!optimize 2
--!native
-- Requires
local Cursor = require(script.Parent.Cursor)
return {
Read = function(cursor: Cursor.Cursor)
return cursor:ReadInstance()
end,
Write = function(cursor: Cursor.Cursor, value: Instance)
cursor:WriteInstance(value)
end,
} | 66 |
AstaWasTaken/NetRay | AstaWasTaken-NetRay-84bafb2/NetRay/Types/JSON.luau | luau | .luau | --!strict
--!optimize 2
--!native
--[[
Serializes/Deserializes JSON-compatible Luau values using a Cursor.
Supports:
- strings
- numbers (stored as F8/double)
- booleans
- nil
- tables (arrays: sequential integer keys 1..n)
- tables (objects: string keys)
Does NOT support:
- Luau-specific types (userdata, ... | 1,289 |
AstaWasTaken/NetRay | AstaWasTaken-NetRay-84bafb2/NetRay/Types/Nil.luau | luau | .luau | --!strict
--!optimize 2
--!native
-- Requires
local Cursor = require(script.Parent.Cursor)
return {
Read = function(cursor: Cursor.Cursor)
return nil
end,
Write = function(cursor: Cursor.Cursor, value: nil)
end,
} | 57 |
AstaWasTaken/NetRay | AstaWasTaken-NetRay-84bafb2/NetRay/Types/NumberF16.luau | luau | .luau | --!strict
--!optimize 2
--!native
-- Requires
local Cursor = require(script.Parent.Cursor)
return {
Read = function(cursor: Cursor.Cursor)
return cursor:ReadF2()
end,
Write = function(cursor: Cursor.Cursor, value: number)
cursor:Allocate(2)
cursor:WriteF2(value)
end,
} | 78 |
AstaWasTaken/NetRay | AstaWasTaken-NetRay-84bafb2/NetRay/Types/NumberF24.luau | luau | .luau | --!strict
--!optimize 2
--!native
-- Requires
local Cursor = require(script.Parent.Cursor)
return {
Read = function(cursor: Cursor.Cursor)
return cursor:ReadF3()
end,
Write = function(cursor: Cursor.Cursor, value: number)
cursor:Allocate(3)
cursor:WriteF3(value)
end,
} | 75 |
AstaWasTaken/NetRay | AstaWasTaken-NetRay-84bafb2/NetRay/Types/NumberF32.luau | luau | .luau | --!strict
--!optimize 2
--!native
-- Requires
local Cursor = require(script.Parent.Cursor)
return {
Read = function(cursor: Cursor.Cursor)
return cursor:ReadF4()
end,
Write = function(cursor: Cursor.Cursor, value: number)
cursor:Allocate(4)
cursor:WriteF4(value)
end,
} | 75 |
AstaWasTaken/NetRay | AstaWasTaken-NetRay-84bafb2/NetRay/Types/NumberF64.luau | luau | .luau | --!strict
--!optimize 2
--!native
-- Requires
local Cursor = require(script.Parent.Cursor)
return {
Read = function(cursor: Cursor.Cursor)
return cursor:ReadF8()
end,
Write = function(cursor: Cursor.Cursor, value: number)
cursor:Allocate(8)
cursor:WriteF8(value)
end,
} | 75 |
AstaWasTaken/NetRay | AstaWasTaken-NetRay-84bafb2/NetRay/Types/NumberRange.luau | luau | .luau | --!strict
--!optimize 2
--!native
-- Requires
local Cursor = require(script.Parent.Cursor)
return {
Read = function(cursor: Cursor.Cursor)
return NumberRange.new(cursor:ReadF4(), cursor:ReadF4())
end,
Write = function(cursor: Cursor.Cursor, value: NumberRange)
cursor:Allocate(8)
cursor:WriteF4(value.Min)... | 98 |
AstaWasTaken/NetRay | AstaWasTaken-NetRay-84bafb2/NetRay/Types/NumberS16.luau | luau | .luau | --!strict
--!optimize 2
--!native
-- Requires
local Cursor = require(script.Parent.Cursor)
return {
Read = function(cursor: Cursor.Cursor)
return cursor:ReadS2()
end,
Write = function(cursor: Cursor.Cursor, value: number)
cursor:Allocate(2)
cursor:WriteS2(value)
end,
} | 75 |
AstaWasTaken/NetRay | AstaWasTaken-NetRay-84bafb2/NetRay/Types/NumberS32.luau | luau | .luau | --!strict
--!optimize 2
--!native
-- Requires
local Cursor = require(script.Parent.Cursor)
return {
Read = function(cursor: Cursor.Cursor)
return cursor:ReadS4()
end,
Write = function(cursor: Cursor.Cursor, value: number)
cursor:Allocate(4)
cursor:WriteS4(value)
end,
} | 75 |
AstaWasTaken/NetRay | AstaWasTaken-NetRay-84bafb2/NetRay/Types/NumberS8.luau | luau | .luau | --!strict
--!optimize 2
--!native
-- Requires
local Cursor = require(script.Parent.Cursor)
return {
Read = function(cursor: Cursor.Cursor)
return cursor:ReadS1()
end,
Write = function(cursor: Cursor.Cursor, value: number)
cursor:Allocate(1)
cursor:WriteS1(value)
end,
} | 75 |
AstaWasTaken/NetRay | AstaWasTaken-NetRay-84bafb2/NetRay/Types/NumberSequence.luau | luau | .luau | --!strict
--!optimize 2
--!native
-- Requires
local Cursor = require(script.Parent.Cursor)
return {
Read = function(cursor: Cursor.Cursor)
local length = cursor:ReadU1()
local keypoints = table.create(length)
for index = 1, cursor:ReadU1() do
table.insert(keypoints, NumberSequenceKeypoint.new(
cursor:... | 252 |
AstaWasTaken/NetRay | AstaWasTaken-NetRay-84bafb2/NetRay/Types/NumberU16.luau | luau | .luau | --!strict
--!optimize 2
--!native
-- Requires
local Cursor = require(script.Parent.Cursor)
return {
Read = function(cursor: Cursor.Cursor)
return cursor:ReadU2()
end,
Write = function(cursor: Cursor.Cursor, value: number)
cursor:Allocate(2)
cursor:WriteU2(value)
end,
} | 75 |
AstaWasTaken/NetRay | AstaWasTaken-NetRay-84bafb2/NetRay/Types/NumberU24.luau | luau | .luau | --!strict
--!optimize 2
--!native
-- Requires
local Cursor = require(script.Parent.Cursor)
return {
Read = function(cursor: Cursor.Cursor)
return cursor:ReadU3()
end,
Write = function(cursor: Cursor.Cursor, value: number)
cursor:Allocate(3)
cursor:WriteU3(value)
end,
} | 75 |
AstaWasTaken/NetRay | AstaWasTaken-NetRay-84bafb2/NetRay/Types/NumberU32.luau | luau | .luau | --!strict
--!optimize 2
--!native
-- Requires
local Cursor = require(script.Parent.Cursor)
return {
Read = function(cursor: Cursor.Cursor)
return cursor:ReadU4()
end,
Write = function(cursor: Cursor.Cursor, value: number)
cursor:Allocate(4)
cursor:WriteU4(value)
end,
} | 75 |
AstaWasTaken/NetRay | AstaWasTaken-NetRay-84bafb2/NetRay/Types/NumberU4.luau | luau | .luau | --!strict
--!optimize 2
--!native
-- Requires
local Cursor = require(script.Parent.Cursor)
return {
Read = function(cursor: Cursor.Cursor)
local offset = cursor.Index * 8
local value1 = buffer.readbits(cursor.Buffer, offset + 0, 4)
local value2 = buffer.readbits(cursor.Buffer, offset + 4, 4)
cursor.Index +=... | 179 |
AstaWasTaken/NetRay | AstaWasTaken-NetRay-84bafb2/NetRay/Types/NumberU8.luau | luau | .luau | --!strict
--!optimize 2
--!native
-- Requires
local Cursor = require(script.Parent.Cursor)
return {
Read = function(cursor: Cursor.Cursor)
return cursor:ReadU1()
end,
Write = function(cursor: Cursor.Cursor, value: number)
cursor:Allocate(1)
cursor:WriteU1(value)
end,
} | 75 |
AstaWasTaken/NetRay | AstaWasTaken-NetRay-84bafb2/NetRay/Types/Rect.luau | luau | .luau | --!strict
--!optimize 2
--!native
-- Requires
local Cursor = require(script.Parent.Cursor)
return {
Read = function(cursor: Cursor.Cursor)
return Rect.new(cursor:ReadF4(), cursor:ReadF4(), cursor:ReadF4(), cursor:ReadF4())
end,
Write = function(cursor: Cursor.Cursor, value: Rect)
cursor:Allocate(16)
curs... | 130 |
AstaWasTaken/NetRay | AstaWasTaken-NetRay-84bafb2/NetRay/Types/Region3.luau | luau | .luau | --!strict
--!optimize 2
--!native
-- Requires
local Cursor = require(script.Parent.Cursor)
return {
Read = function(cursor: Cursor.Cursor)
return Region3.new(
Vector3.new(cursor:ReadF4(), cursor:ReadF4(), cursor:ReadF4()),
Vector3.new(cursor:ReadF4(), cursor:ReadF4(), cursor:ReadF4())
)
end,
Write = ... | 211 |
AstaWasTaken/NetRay | AstaWasTaken-NetRay-84bafb2/NetRay/Types/Static.luau | luau | .luau | --!strict
--!optimize 2
--!native
-- Requires
local Cursor = require(script.Parent.Cursor)
-- Varables
local indices = {}
local values: {[any]: any} = {
"DataStore Failed To Load",
"Another Static String",
math.pi,
123456789,
Vector3.new(1, 2, 3),
"You can have upto 255 static values of any type"
}
-- Initia... | 166 |
AstaWasTaken/NetRay | AstaWasTaken-NetRay-84bafb2/NetRay/Types/String.luau | luau | .luau | --!strict
--!optimize 2
--!native
-- Requires
local Cursor = require(script.Parent.Cursor)
return {
Read = function(cursor: Cursor.Cursor)
return cursor:ReadString(cursor:ReadU1())
end,
Write = function(cursor: Cursor.Cursor, value: string)
cursor:Allocate(1 + #value)
cursor:WriteU1(#value)
cursor:WriteS... | 90 |
AstaWasTaken/NetRay | AstaWasTaken-NetRay-84bafb2/NetRay/Types/Types.luau | luau | .luau | --!strict
--[[
S8 Minimum: -128 Maximum: 127
S16 Minimum: -32768 Maximum: 32767
S24 Minimum: -8388608 Maximum: 8388607
S32 Minimum: -2147483648 Maximum: 2147483647
U8 Minimum: 0 Maximum: 255
U16 Minimum: 0 Maximum: 65535
U24 Minimum: 0 Maximum: 16777215
U32 Minimum: 0 Maximum: 429496... | 1,116 |
AstaWasTaken/NetRay | AstaWasTaken-NetRay-84bafb2/NetRay/Types/UDim.luau | luau | .luau | --!strict
--!optimize 2
--!native
-- Requires
local Cursor = require(script.Parent.Cursor)
return {
Read = function(cursor: Cursor.Cursor)
return UDim.new(cursor:ReadS2() / 1000, cursor:ReadS2())
end,
Write = function(cursor: Cursor.Cursor, value: UDim)
cursor:Allocate(4)
cursor:WriteS2(value.Scale * 100... | 112 |
AstaWasTaken/NetRay | AstaWasTaken-NetRay-84bafb2/NetRay/Types/UDim2.luau | luau | .luau | --!strict
--!optimize 2
--!native
-- Requires
local Cursor = require(script.Parent.Cursor)
return {
Read = function(cursor: Cursor.Cursor)
return UDim2.new(cursor:ReadS2() / 1000, cursor:ReadS2(), cursor:ReadS2() / 1000, cursor:ReadS2())
end,
Write = function(cursor: Cursor.Cursor, value: UDim2)
cursor:All... | 162 |
AstaWasTaken/NetRay | AstaWasTaken-NetRay-84bafb2/NetRay/Types/Vector2F24.luau | luau | .luau | --!strict
--!optimize 2
--!native
-- Requires
local Cursor = require(script.Parent.Cursor)
return {
Read = function(cursor: Cursor.Cursor)
return Vector2.new(cursor:ReadF3(), cursor:ReadF3())
end,
Write = function(cursor: Cursor.Cursor, value: Vector2)
cursor:Allocate(6)
cursor:WriteF3(value.X)
cursor:... | 98 |
AstaWasTaken/NetRay | AstaWasTaken-NetRay-84bafb2/NetRay/Types/Vector2F32.luau | luau | .luau | --!strict
--!optimize 2
--!native
-- Requires
local Cursor = require(script.Parent.Cursor)
return {
Read = function(cursor: Cursor.Cursor)
return Vector2.new(cursor:ReadF4(), cursor:ReadF4())
end,
Write = function(cursor: Cursor.Cursor, value: Vector2)
cursor:Allocate(8)
cursor:WriteF4(value.X)
cursor:... | 98 |
AstaWasTaken/NetRay | AstaWasTaken-NetRay-84bafb2/NetRay/Types/Vector2S16.luau | luau | .luau | --!strict
--!optimize 2
--!native
-- Requires
local Cursor = require(script.Parent.Cursor)
return {
Read = function(cursor: Cursor.Cursor)
return Vector2.new(cursor:ReadS2(), cursor:ReadS2())
end,
Write = function(cursor: Cursor.Cursor, value: Vector2)
cursor:Allocate(4)
cursor:WriteS2(value.X + 0.5)
c... | 108 |
AstaWasTaken/NetRay | AstaWasTaken-NetRay-84bafb2/NetRay/Types/Vector3F24.luau | luau | .luau | --!strict
--!optimize 2
--!native
-- Requires
local Cursor = require(script.Parent.Cursor)
return {
Read = function(cursor: Cursor.Cursor)
return Vector3.new(cursor:ReadF3(), cursor:ReadF3(), cursor:ReadF3())
end,
Write = function(cursor: Cursor.Cursor, value: Vector3)
cursor:Allocate(9)
cursor:WriteF3(v... | 113 |
AstaWasTaken/NetRay | AstaWasTaken-NetRay-84bafb2/NetRay/Types/Vector3F32.luau | luau | .luau | --!strict
--!optimize 2
--!native
-- Requires
local Cursor = require(script.Parent.Cursor)
return {
Read = function(cursor: Cursor.Cursor)
return Vector3.new(cursor:ReadF4(), cursor:ReadF4(), cursor:ReadF4())
end,
Write = function(cursor: Cursor.Cursor, value: Vector3)
cursor:Allocate(12)
cursor:WriteF4(... | 113 |
AstaWasTaken/NetRay | AstaWasTaken-NetRay-84bafb2/NetRay/Types/Vector3S16.luau | luau | .luau | --!strict
--!optimize 2
--!native
-- Requires
local Cursor = require(script.Parent.Cursor)
return {
Read = function(cursor: Cursor.Cursor)
return Vector3.new(cursor:ReadS2(), cursor:ReadS2(), cursor:ReadS2())
end,
Write = function(cursor: Cursor.Cursor, value: Vector3)
cursor:Allocate(6)
cursor:WriteS2(v... | 128 |
AstaWasTaken/NetRay | AstaWasTaken-NetRay-84bafb2/NetRay/init.luau | luau | .luau | --!optimize 2
--[[
NetRay - High Performance Roblox Networking Library (v1.1.2)
Author: Asta (@TheYusufGamer)
Created: 2025-03-22
]]
local RunService = game:GetService("RunService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local PlayersService = game:GetService("Players")
--=======... | 2,365 |
IllusionAC/Illusion-InputActionSystem | IllusionAC-Illusion-InputActionSystem-4cac77b/IllusionIAS/BindUtils.luau | luau | .luau | --!strict
--BindUtils.luau
--[[
//////////////////////
// Bind Utility //
//////////////////////
]]
local BindUtils = {}
local IAS = require("./TypeDefinition")
local REMOVED: IAS.Bind = {
KeyCode = Enum.KeyCode.Unknown,
PrimaryModifier = Enum.KeyCode.Unknown,
SecondaryModifier = Enum.KeyCode.Unknown
}
@n... | 1,998 |
IllusionAC/Illusion-InputActionSystem | IllusionAC-Illusion-InputActionSystem-4cac77b/IllusionIAS/IllusionSignal.luau | luau | .luau | --!strict
--IllusionSignal.luau
--[[
//////////////////////
// Illusion Signal //
//////////////////////
]]
local IAS = require("./TypeDefinition")
return {
new = function(): IAS.IAScriptSignal
local head: IAS.Node? = nil
local function createConnection(node: IAS.Node): IAS.IAScriptConnection
local conn... | 592 |
randexlabs/roblox-boilerplate | randexlabs-roblox-boilerplate-3bc75e9/.create/init.luau | luau | .luau | local fs = require('@lune/fs')
local process = require('@lune/process')
local function destroy_dot_git()
if not fs.isDir('.git') then return end
fs.removeDir('.git')
end
local function self_delete()
if fs.isDir('.create') then fs.removeDir('.create') end
end
local function initiate_git_repository()
process.exec(... | 129 |
randexlabs/roblox-boilerplate | randexlabs-roblox-boilerplate-3bc75e9/libs/cleanup.luau | luau | .luau | -- MIT License
-- Copyright (c) 2022 centau
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to deal
-- in the Software without restriction, including without limitation the rights
-- to use, copy, modify, merge, p... | 385 |
randexlabs/roblox-boilerplate | randexlabs-roblox-boilerplate-3bc75e9/libs/expbackoff.luau | luau | .luau | local task = if game then task else require '@lune/task' :: typeof(task)
export type options = {
base_delay: number?,
max_retries: number?,
}
return function<Result>(fn: () -> Result)
return function(opts: options): (boolean, Result?)
local base = opts.base_delay or 2
local max_retries = opts.max_retries or 5
... | 188 |
randexlabs/roblox-boilerplate | randexlabs-roblox-boilerplate-3bc75e9/libs/objectpooling.luau | luau | .luau | local cleanup = if game
then require(script.Parent.cleanup)
else require './cleanup'
local function deleted_err()
error('Cannot use pool after destroy.', 2)
end
return function<obj>()
local strict = false
local constructor = nil
local stack = {} :: { obj }
local exports = {}
type self = typeof(exports)
fun... | 326 |
randexlabs/roblox-boilerplate | randexlabs-roblox-boilerplate-3bc75e9/src/ServerScriptService/profiles/cache.luau | luau | .luau | local types = require './types'
export type PlayerProfile = types.PlayerProfile
export type ProfileCache = types.ProfileCache
return function(): ProfileCache
local profile_by_player: { [Player]: PlayerProfile? } = {}
local function get_profile(player: Player): PlayerProfile?
return profile_by_player[player]
end... | 142 |
randexlabs/roblox-boilerplate | randexlabs-roblox-boilerplate-3bc75e9/src/ServerScriptService/profiles/init.luau | luau | .luau | local runtime = require '@self/runtime'
local types = require '@self/types'
export type ProfileData = types.ProfileData
export type PlayerProfile = types.PlayerProfile
return runtime.api
| 38 |
randexlabs/roblox-boilerplate | randexlabs-roblox-boilerplate-3bc75e9/src/ServerScriptService/profiles/public_api.luau | luau | .luau | local types = require './types'
export type ProfilesApi = types.ProfilesApi
export type ProfilesApiDependencies = types.ProfilesApiDependencies
return function(dependencies: ProfilesApiDependencies): ProfilesApi
local profile_cache = dependencies.profile_cache
local is_player_active = dependencies.is_player_active
... | 206 |
randexlabs/roblox-boilerplate | randexlabs-roblox-boilerplate-3bc75e9/src/ServerScriptService/profiles/runtime.luau | luau | .luau | local Players = game:GetService 'Players'
local ServerScriptService = game:GetService 'ServerScriptService'
local ProfileStore = require(ServerScriptService.serverpkg.profilestore)
local create_cache = require './cache'
local create_public_api = require './public_api'
local create_session_service = require './session... | 395 |
randexlabs/roblox-boilerplate | randexlabs-roblox-boilerplate-3bc75e9/src/ServerScriptService/profiles/runtime_types.luau | luau | .luau | local ServerScriptService = game:GetService 'ServerScriptService'
local ProfileStore = require(ServerScriptService.serverpkg.profilestore)
local types = require './types'
export type ProfileData = types.ProfileData
export type PlayerStore = types.PlayerStore
export type ProfileStoreModule = typeof(ProfileStore)
exp... | 94 |
randexlabs/roblox-boilerplate | randexlabs-roblox-boilerplate-3bc75e9/src/ServerScriptService/profiles/session.luau | luau | .luau | local types = require './types'
export type ProfileCache = types.ProfileCache
export type PlayerSessionService = types.PlayerSessionService
export type PlayerSessionDependencies = types.PlayerSessionDependencies
export type PlayerProfile = types.PlayerProfile
return function(dependencies: PlayerSessionDependencies): ... | 435 |
randexlabs/roblox-boilerplate | randexlabs-roblox-boilerplate-3bc75e9/src/ServerScriptService/profiles/start.server.luau | luau | .luau | local Players = game:GetService 'Players'
local runtime = require './runtime'
local player_session_service = runtime.session
for _, player in Players:GetPlayers() do
task.spawn(player_session_service.load_profile_async, player)
end
Players.PlayerAdded:Connect(player_session_service.load_profile_async)
Players.Play... | 71 |
randexlabs/roblox-boilerplate | randexlabs-roblox-boilerplate-3bc75e9/src/ServerScriptService/profiles/store.luau | luau | .luau | local runtime_types = require './runtime_types'
local types = require './types'
export type ProfileData = types.ProfileData
export type PlayerStore = types.PlayerStore
export type StoreConfig = runtime_types.StoreConfig
return function(config: StoreConfig): PlayerStore
local profile_store_library = config.profile_st... | 120 |
randexlabs/roblox-boilerplate | randexlabs-roblox-boilerplate-3bc75e9/src/ServerScriptService/profiles/types.luau | luau | .luau | export type JsonValue =
nil
| boolean
| buffer
| number
| string
| { [string]: JsonValue }
| { JsonValue }
export type ProfileData = { [string]: JsonValue }
export type ProfileSessionEndSignal = {
Connect: (self: ProfileSessionEndSignal, callback: () -> ()) -> (),
}
export type PlayerProfile = {
Data: Profi... | 449 |
randexlabs/roblox-boilerplate | randexlabs-roblox-boilerplate-3bc75e9/src/ServerScriptService/profiles/wait_for_profile.luau | luau | .luau | local types = require './types'
export type ProfileCache = types.ProfileCache
export type WaitForProfile = types.WaitForProfile
export type WaitForProfileDependencies = types.WaitForProfileDependencies
return function(dependencies: WaitForProfileDependencies): WaitForProfile
local profile_cache = dependencies.profil... | 187 |
randexlabs/roblox-boilerplate | randexlabs-roblox-boilerplate-3bc75e9/tests/ServerScriptService/profiles/test_player.luau | luau | .luau | local roblox = require '@lune/roblox'
local next_user_id = 1000
local kick_message_list_by_player =
setmetatable({} :: { [Instance]: { string } }, { __mode = 'k' })
local on_player_kick = function(player: Instance, ...: any)
local message = select(1, ...) :: string
local kick_message_list = kick_message_list_by_pl... | 296 |
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