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prooheckcp/RoQuest
prooheckcp-RoQuest-ab9fff8/RoQuest/Shared/Classes/ObjectiveInfo.luau
luau
.luau
--!strict local QuestObjective = require(script.Parent.QuestObjective) local assertProperties = require(script.Parent.Parent.Functions.assertProperties) export type QuestObjective = typeof(QuestObjective) --[=[ @class ObjectiveInfo @tag Class The ObjectiveInfo contains the static data for our quest objec...
818
prooheckcp/RoQuest
prooheckcp-RoQuest-ab9fff8/RoQuest/Shared/Classes/Quest.luau
luau
.luau
--!strict local assertProperties = require(script.Parent.Parent.Functions.assertProperties) local QuestAcceptType = require(script.Parent.Parent.Enums.QuestAcceptType) local QuestDeliverType = require(script.Parent.Parent.Enums.QuestDeliverType) local QuestRepeatableType = require(script.Parent.Parent.Enums.QuestRepeat...
4,389
prooheckcp/RoQuest
prooheckcp-RoQuest-ab9fff8/RoQuest/Shared/Classes/QuestLifeCycle.luau
luau
.luau
--!strict local QuestObjective = require(script.Parent.QuestObjective) local QuestStatus = require(script.Parent.Parent.Enums.QuestStatus) local Signal = require(script.Parent.Parent.Parent.Vendor.Signal) local QuestAcceptType = require(script.Parent.Parent.Enums.QuestAcceptType) local QuestDeliverType = require(script...
1,388
prooheckcp/RoQuest
prooheckcp-RoQuest-ab9fff8/RoQuest/Shared/Classes/QuestObjective.luau
luau
.luau
--!strict local QuestObjectiveProgress = require(script.Parent.Parent.Structs.QuestObjectiveProgress) local assertProperties = require(script.Parent.Parent.Functions.assertProperties) local Signal = require(script.Parent.Parent.Parent.Vendor.Signal) local Trove = require(script.Parent.Parent.Parent.Vendor.Trove) type ...
1,896
prooheckcp/RoQuest
prooheckcp-RoQuest-ab9fff8/RoQuest/Shared/Data/StatusToLifeCycle.luau
luau
.luau
local QuestStatus = require(script.Parent.Parent.Enums.QuestStatus) return { [QuestStatus.InProgress] = "OnStart", [QuestStatus.Completed] = "OnComplete", [QuestStatus.Delivered] = "OnDeliver", }
53
prooheckcp/RoQuest
prooheckcp-RoQuest-ab9fff8/RoQuest/Shared/Data/TimeRequirement.luau
luau
.luau
local QuestRepeatableType = require(script.Parent.Parent.Enums.QuestRepeatableType) local function hoursToSeconds(hours: number): number return hours * 3600 end return { [QuestRepeatableType.Custom] = 0, [QuestRepeatableType.Daily] = hoursToSeconds(23), [QuestRepeatableType.Weekly] = hoursToSeconds(16...
113
prooheckcp/RoQuest
prooheckcp-RoQuest-ab9fff8/RoQuest/Shared/Data/WarningMessages.luau
luau
.luau
return { RoQuestAlreadyInit = "RoQuest has already been initialized", LoadDirectoryMixedType = "Cannot load directory with mixed file types. Make sure you only load Quests or only QuestLifeCycles", NoQuestById = "No quest with the id %s was found", DuplicateQuestId = "Duplicate quest id %s found", ...
211
prooheckcp/RoQuest
prooheckcp-RoQuest-ab9fff8/RoQuest/Shared/Enums/QuestAcceptType.luau
luau
.luau
--!strict --[=[ @class QuestAcceptType @tag Enum Sets if the quest should be accepted automatically or manually ]=] local QuestAcceptType = { Automatic = "Automatic", Manual = "Manual", } --[=[ @interface Status @within QuestAcceptType .Automatic "Automatic" -- The quest will automatic...
130
prooheckcp/RoQuest
prooheckcp-RoQuest-ab9fff8/RoQuest/Shared/Enums/QuestDeliverType.luau
luau
.luau
--!strict --[=[ @class QuestDeliverType @tag Enum Sets if the quest should be delivered automatically or manually ]=] local QuestDeliverType = { Automatic = "Automatic", Manual = "Manual", } --[=[ @interface Status @within QuestDeliverType .Automatic "Automatic" -- The quest will autom...
131
prooheckcp/RoQuest
prooheckcp-RoQuest-ab9fff8/RoQuest/Shared/Enums/QuestRepeatableType.luau
luau
.luau
--!strict --[=[ @class QuestRepeatableType @tag Enum Sets how often and if it is possible to repeat a quest ]=] local QuestRepeatableType = { NonRepeatable = "NonRepeatable", Infinite = "Infinite", Daily = "Daily", Weekly = "Weekly", Custom = "Custom", } --[=[ @interface Status ...
210
prooheckcp/RoQuest
prooheckcp-RoQuest-ab9fff8/RoQuest/Shared/Enums/QuestStatus.luau
luau
.luau
--!strict --[=[ @class QuestStatus @tag Enum Tracks the current status of the player's quest ]=] local QuestStatus = { NotStarted = "NotStarted", InProgress = "InProgress", Completed = "Completed", Delivered = "Delivered", } --[=[ @interface Status @within QuestStatus .NotStart...
172
prooheckcp/RoQuest
prooheckcp-RoQuest-ab9fff8/RoQuest/Shared/Functions/assertProperties.luau
luau
.luau
local function assertProperties(properties, class) properties = properties or {} for index: string, value: any in properties do if class[index] == nil then error(string.format("Property %s does not exist in class %s", index, class.__type)) end if typeof(value) ~= typeof(cla...
129
prooheckcp/RoQuest
prooheckcp-RoQuest-ab9fff8/RoQuest/Shared/Functions/createStruct.luau
luau
.luau
local function createStruct(data) return setmetatable({}, { __call = function(_, properties) local dataTable = setmetatable({}, data) for index: string, value: any in pairs(data) do if properties[index] == nil then if typeof(value) == ...
118
prooheckcp/RoQuest
prooheckcp-RoQuest-ab9fff8/RoQuest/Shared/Functions/loadDirectory.luau
luau
.luau
local WarningMessages = require(script.Parent.Parent.Data.WarningMessages) local Quest = require(script.Parent.Parent.Classes.Quest) local QuestLifeCycle = require(script.Parent.Parent.Classes.QuestLifeCycle) type Quest = Quest.Quest type QuestLifeCycle = QuestLifeCycle.QuestLifeCycle local LOAD_DIRECTORY_TYPES: {[st...
278
prooheckcp/RoQuest
prooheckcp-RoQuest-ab9fff8/RoQuest/Shared/Functions/networkQuestParser.luau
luau
.luau
local Quest = require(script.Parent.Parent.Classes.Quest) type Quest = Quest.Quest local REPLICATE_PROPERTIES: {[string]: true} = { Name = true, Description = true, QuestId = true, QuestAcceptType = true, QuestDeliverType = true, QuestRepeatableType = true, QuestStart = true, QuestEnd ...
164
prooheckcp/RoQuest
prooheckcp-RoQuest-ab9fff8/RoQuest/Shared/Functions/warn.luau
luau
.luau
--!strict local HEADER: string = "[RoQuest]: " return function(message: string): () warn(HEADER .. message, "\n", debug.traceback()) end
36
prooheckcp/RoQuest
prooheckcp-RoQuest-ab9fff8/RoQuest/Shared/Structs/PlayerQuestData.luau
luau
.luau
local QuestProgress = require(script.Parent.QuestProgress) local createStruct = require(script.Parent.Parent.Functions.createStruct) export type QuestProgress = QuestProgress.QuestProgress --[=[ @class PlayerQuestData @tag Struct ```csharp struct PlayerQuestData { InProgress: {[string]: Quest...
256
prooheckcp/RoQuest
prooheckcp-RoQuest-ab9fff8/RoQuest/Shared/Structs/QuestObjectiveProgress.luau
luau
.luau
local createStruct = require(script.Parent.Parent.Functions.createStruct) --[=[ @class QuestObjectiveProgress @tag Struct ```csharp struct QuestObjectiveProgress { CurrentProgress: number, Completed: boolean } ``` ]=] local QuestObjectiveProgress = { CurrentProgress = 0, ...
154
prooheckcp/RoQuest
prooheckcp-RoQuest-ab9fff8/RoQuest/Shared/Structs/QuestProgress.luau
luau
.luau
local QuestStatus = require(script.Parent.Parent.Enums.QuestStatus) local createStruct = require(script.Parent.Parent.Functions.createStruct) local QuestObjectiveProgress = require(script.Parent.QuestObjectiveProgress) type QuestStatus = QuestStatus.QuestStatus type QuestObjectiveProgress = QuestObjectiveProgress.Ques...
393
prooheckcp/RoQuest
prooheckcp-RoQuest-ab9fff8/RoQuest/Vendor/Red/Net/Event.luau
luau
.luau
local RunService = game:GetService("RunService") local ReplicatedStorage = game:GetService("ReplicatedStorage") local Remote = ReplicatedStorage:FindFirstChild("RedEvent") :: RemoteEvent local IS_CLIENT = RunService:IsClient() local Serdes = require(script.Parent.Serdes) local Spawn = require(script.Parent.Parent.Ut...
1,927
prooheckcp/RoQuest
prooheckcp-RoQuest-ab9fff8/RoQuest/Vendor/Red/Net/Serdes.luau
luau
.luau
local RunService = game:GetService("RunService") local ReplicatedStorage = game:GetService("ReplicatedStorage") local Event = ReplicatedStorage:WaitForChild("RedEvent") local Promise = require(script.Parent.Parent.Util.Promise) local Serdes = {} Serdes.NextId = 0 Serdes.NextOT = 0 function Serdes.RegisterIdentifie...
372
prooheckcp/RoQuest
prooheckcp-RoQuest-ab9fff8/RoQuest/Vendor/Red/Util/Bin.luau
luau
.luau
local Spawn = require(script.Parent.Spawn) type BinItem = Instance | RBXScriptConnection | () -> ...any return function() local Bin: { BinItem } = {} return function(Item: BinItem) table.insert(Bin, Item) end, function() for _, Item in Bin do if typeof(Item) == "Instance" then Item:Destroy() elseif ...
131
prooheckcp/RoQuest
prooheckcp-RoQuest-ab9fff8/RoQuest/Vendor/Red/Util/Clock.luau
luau
.luau
local ReplicatedStorage = game:GetService("ReplicatedStorage") local RunService = game:GetService("RunService") local function MakeHeartbeatFunction(Clock: Clock) return function(Delta) Clock:Advance(Delta) end end local Clock = {} Clock.__index = Clock function Clock.Clock(Interval: number, Callback: () -> ()) ...
326
prooheckcp/RoQuest
prooheckcp-RoQuest-ab9fff8/RoQuest/Vendor/Red/Util/Collection.luau
luau
.luau
local CollectionService = game:GetService("CollectionService") local Spawn = require(script.Parent.Spawn) return function<T...>(Tag: string, Start: (Instance) -> T..., Stop: (T...) -> ()): () -> () local InstanceMap = {} for _, Instance in CollectionService:GetTagged(Tag) do Spawn(function() InstanceMap[Insta...
223
prooheckcp/RoQuest
prooheckcp-RoQuest-ab9fff8/RoQuest/Vendor/Red/Util/Promise.luau
luau
.luau
local Spawn = require(script.Parent.Spawn) local Promise = {} Promise.__index = Promise function Promise.Promise(Callback: (Resolve: (...any) -> (), Reject: (...any) -> ()) -> ()) local self = setmetatable({}, Promise) self.Status = "Pending" self.OnResolve = {} :: { (...any) -> () } self.OnReject = {} :: { (......
1,039
prooheckcp/RoQuest
prooheckcp-RoQuest-ab9fff8/RoQuest/Vendor/Red/Util/Ratelimit.luau
luau
.luau
return function<T>(Limit: number, Interval: number) assert(Limit > 0, "Limit must be greater than 0") local CountMap = {} :: { [T]: number } local CountKeyless = 0 return function(Key: T?) if Key then local Count = CountMap[Key] if Count == nil then Count = 0 task.delay(Interval, function() ...
209
prooheckcp/RoQuest
prooheckcp-RoQuest-ab9fff8/RoQuest/Vendor/Red/Util/Signal.luau
luau
.luau
local Promise = require(script.Parent.Promise) local Spawn = require(script.Parent.Spawn) type SignalNode<T...> = { Next: SignalNode<T...>?, Callback: (T...) -> (), } export type Signal<T...> = { Root: SignalNode<T...>?, Connect: (self: Signal<T...>, Callback: (T...) -> ()) -> () -> (), Wait: (self: Signal<T......
403
prooheckcp/RoQuest
prooheckcp-RoQuest-ab9fff8/RoQuest/Vendor/Red/Util/Spawn.luau
luau
.luau
local FreeThread: thread? = nil local function FunctionPasser(fn, ...) local AquiredThread = FreeThread FreeThread = nil fn(...) FreeThread = AquiredThread end local function Yielder() while true do FunctionPasser(coroutine.yield()) end end return function<T...>(fn: (T...) -> (), ...: T...) if not FreeThrea...
124
prooheckcp/RoQuest
prooheckcp-RoQuest-ab9fff8/RoQuest/Vendor/Red/init.luau
luau
.luau
local Net = require(script.Net) return { Server = Net.Server, Client = Net.Client, Collection = require(script.Util.Collection), Ratelimit = require(script.Util.Ratelimit), Promise = require(script.Util.Promise), Signal = require(script.Util.Signal), Clock = require(script.Util.Clock), Spawn = require(script....
80
prooheckcp/RoQuest
prooheckcp-RoQuest-ab9fff8/RoQuest/Vendor/Signal.luau
luau
.luau
-- ----------------------------------------------------------------------------- -- Batched Yield-Safe Signal Implementation -- -- This is a Signal class which has effectively identical behavior to a -- -- normal RBXScriptSignal, with the only difference being a couple extra ...
2,702
prooheckcp/RoQuest
prooheckcp-RoQuest-ab9fff8/RoQuest/Vendor/Trove.luau
luau
.luau
--!strict local RunService = game:GetService("RunService") export type Trove = { Extend: (self: Trove) -> Trove, Clone: <T>(self: Trove, instance: T & Instance) -> T, Construct: <T, A...>(self: Trove, class: Constructable<T, A...>, A...) -> T, Connect: (self: Trove, signal: SignalLike | RBXScriptSignal, fn: (...a...
3,857
prooheckcp/RoQuest
prooheckcp-RoQuest-ab9fff8/RoQuest/init.luau
luau
.luau
local RunService = game:GetService("RunService") local Client = require(script.Client) local Server = require(script.Server) if RunService:IsClient() then -- No Server object on the client script.Server:Destroy() Server = nil else Client = nil end return setmetatable({ Client = Client, Server = S...
175
prooheckcp/RoQuest
prooheckcp-RoQuest-ab9fff8/src/ReplicatedStorage/LifeCycles/Client/AppleQuest.luau
luau
.luau
local ReplicatedStorage = game:GetService("ReplicatedStorage") local RoQuest = require(ReplicatedStorage.RoQuest).Client type QuestLifeCycle = RoQuest.QuestLifeCycle local QuestLifeCycle = RoQuest.QuestLifeCycle local AppleQuest = QuestLifeCycle { Name = "AppleQuest", } function AppleQuest:OnStart() -- prin...
154
prooheckcp/RoQuest
prooheckcp-RoQuest-ab9fff8/src/ReplicatedStorage/LifeCycles/Server/AppleQuest.luau
luau
.luau
local ReplicatedStorage = game:GetService("ReplicatedStorage") local RoQuest = require(ReplicatedStorage.RoQuest).Server type QuestLifeCycle = RoQuest.QuestLifeCycle local QuestLifeCycle = RoQuest.QuestLifeCycle local AppleQuest = QuestLifeCycle { Name = "AppleQuest", } function AppleQuest:OnStart() --prin...
154
prooheckcp/RoQuest
prooheckcp-RoQuest-ab9fff8/src/ReplicatedStorage/LifeCycles/Server/CornQuest.luau
luau
.luau
local ReplicatedStorage = game:GetService("ReplicatedStorage") local RoQuest = require(ReplicatedStorage.RoQuest).Server type QuestLifeCycle = RoQuest.QuestLifeCycle local QuestLifeCycle = RoQuest.QuestLifeCycle local CornQuest: QuestLifeCycle = QuestLifeCycle { Name = "CornQuest", } return CornQuest
75
prooheckcp/RoQuest
prooheckcp-RoQuest-ab9fff8/src/ReplicatedStorage/ObjectiveInfos/Apple.luau
luau
.luau
local ReplicatedStorage = game:GetService("ReplicatedStorage") local RoQuest = require(ReplicatedStorage.RoQuest).Server local ObjectiveInfo = RoQuest.ObjectiveInfo return ObjectiveInfo.new { Description = "%s/%s apples collected", Name = "Collect Apples", ObjectiveId = "Apple", }
69
prooheckcp/RoQuest
prooheckcp-RoQuest-ab9fff8/src/ReplicatedStorage/ObjectiveInfos/Corn.luau
luau
.luau
local ReplicatedStorage = game:GetService("ReplicatedStorage") local RoQuest = require(ReplicatedStorage.RoQuest).Server local ObjectiveInfo = RoQuest.ObjectiveInfo return ObjectiveInfo.new { Description = "%s/%s corn collected", Name = "Collect Corn", ObjectiveId = "Corn", }
68
prooheckcp/RoQuest
prooheckcp-RoQuest-ab9fff8/src/ReplicatedStorage/ObjectiveInfos/Flower.luau
luau
.luau
local ReplicatedStorage = game:GetService("ReplicatedStorage") local RoQuest = require(ReplicatedStorage.RoQuest).Server local ObjectiveInfo = RoQuest.ObjectiveInfo return ObjectiveInfo.new { Description = "%s/%s flowers collected", Name = "Collect Flowers", ObjectiveId = "Flower", }
69
prooheckcp/RoQuest
prooheckcp-RoQuest-ab9fff8/src/ReplicatedStorage/ObjectiveInfos/Marble.luau
luau
.luau
local ReplicatedStorage = game:GetService("ReplicatedStorage") local RoQuest = require(ReplicatedStorage.RoQuest).Server local ObjectiveInfo = RoQuest.ObjectiveInfo return ObjectiveInfo.new { Description = "%s/%s marbles collected", Name = "Collect Marbles", ObjectiveId = "Marble", }
71
prooheckcp/RoQuest
prooheckcp-RoQuest-ab9fff8/src/ReplicatedStorage/ObjectiveInfos/Zombie.luau
luau
.luau
local ReplicatedStorage = game:GetService("ReplicatedStorage") local RoQuest = require(ReplicatedStorage.RoQuest).Server local ObjectiveInfo = RoQuest.ObjectiveInfo return ObjectiveInfo.new { Description = "%s/%s zombies killed", Name = "Kill Zombies", ObjectiveId = "KillZombie", }
70
prooheckcp/RoQuest
prooheckcp-RoQuest-ab9fff8/src/ReplicatedStorage/Quests/Apple.luau
luau
.luau
local ReplicatedStorage = game:GetService("ReplicatedStorage") local RoQuest = require(ReplicatedStorage.RoQuest).Server local appleObjective = require(ReplicatedStorage.ObjectiveInfos.Apple) local Quest = RoQuest.Quest return Quest { Name = "Collect Apples", -- The name of our quest Description = "Collect 2...
308
prooheckcp/RoQuest
prooheckcp-RoQuest-ab9fff8/src/ReplicatedStorage/Quests/Apple2.luau
luau
.luau
local ReplicatedStorage = game:GetService("ReplicatedStorage") local RoQuest = require(ReplicatedStorage.RoQuest).Server local appleObjective = require(ReplicatedStorage.ObjectiveInfos.Apple) local Quest = RoQuest.Quest return Quest { Name = "Collect Apples", -- The name of our quest Description = "Collect 3...
312
prooheckcp/RoQuest
prooheckcp-RoQuest-ab9fff8/src/ReplicatedStorage/Quests/CornCurse.luau
luau
.luau
local ReplicatedStorage = game:GetService("ReplicatedStorage") local RoQuest = require(ReplicatedStorage.RoQuest).Server local cornObjective = require(ReplicatedStorage.ObjectiveInfos.Corn) local Quest = RoQuest.Quest return Quest { Name = "Corn Curse!", -- The name of our quest Description = "Collect 3 corn...
306
prooheckcp/RoQuest
prooheckcp-RoQuest-ab9fff8/src/ReplicatedStorage/Quests/Event.luau
luau
.luau
local ReplicatedStorage = game:GetService("ReplicatedStorage") local RoQuest = require(ReplicatedStorage.RoQuest).Server local flowerObjective = require(ReplicatedStorage.ObjectiveInfos.Flower) local Quest = RoQuest.Quest return Quest { Name = "Collect Flowers", -- The name of our quest Disabled = true, ...
322
prooheckcp/RoQuest
prooheckcp-RoQuest-ab9fff8/src/ReplicatedStorage/Quests/Flower.luau
luau
.luau
local ReplicatedStorage = game:GetService("ReplicatedStorage") local RoQuest = require(ReplicatedStorage.RoQuest).Server local flowerObjective = require(ReplicatedStorage.ObjectiveInfos.Flower) local Quest = RoQuest.Quest return Quest { Name = "Collect Flowers", -- The name of our quest Description = "Collec...
307
prooheckcp/RoQuest
prooheckcp-RoQuest-ab9fff8/src/ReplicatedStorage/Quests/InfiniteCorn.luau
luau
.luau
local ReplicatedStorage = game:GetService("ReplicatedStorage") local RoQuest = require(ReplicatedStorage.RoQuest).Server local cornObjective = require(ReplicatedStorage.ObjectiveInfos.Corn) local Quest = RoQuest.Quest return Quest { Name = "Corn Trouble!", -- The name of our quest Description = "Collect 1 co...
302
prooheckcp/RoQuest
prooheckcp-RoQuest-ab9fff8/src/ReplicatedStorage/Quests/Marble.luau
luau
.luau
local ReplicatedStorage = game:GetService("ReplicatedStorage") local RoQuest = require(ReplicatedStorage.RoQuest).Server local marbleObjective = require(ReplicatedStorage.ObjectiveInfos.Marble) local Quest = RoQuest.Quest return Quest { Name = "Collect Shiny Marble", -- The name of our quest Description = "C...
304
prooheckcp/RoQuest
prooheckcp-RoQuest-ab9fff8/src/ReplicatedStorage/Quests/Zombie.luau
luau
.luau
local ReplicatedStorage = game:GetService("ReplicatedStorage") local RoQuest = require(ReplicatedStorage.RoQuest).Server local zombieObjective = require(ReplicatedStorage.ObjectiveInfos.Zombie) local Quest = RoQuest.Quest return Quest { Name = "An undead problem!", -- The name of our quest Description = "Kil...
309
prooheckcp/RoQuest
prooheckcp-RoQuest-ab9fff8/src/ServerScriptService/QuestManager.server.luau
luau
.luau
local ReplicatedStorage = game:GetService("ReplicatedStorage") local RoQuest = require(ReplicatedStorage.RoQuest).Server local Red = require(ReplicatedStorage.RoQuest.Vendor.Red).Server RoQuest.OnStart():andThen(function() local Net = Red "QuestManager" Net:On("AcceptQuest", function(player: Player, questId:...
163
prooheckcp/RoQuest
prooheckcp-RoQuest-ab9fff8/src/ServerScriptService/main.server.luau
luau
.luau
local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") local DataStoreService = game:GetService("DataStoreService") local RoQuest = require(ReplicatedStorage.RoQuest).Server local questsStore = DataStoreService:GetDataStore("PlayerQuests") local PlayerQuestData = RoQ...
454
prooheckcp/RoQuest
prooheckcp-RoQuest-ab9fff8/src/StarterPlayerScripts/Components/QuestGiver.client.luau
luau
.luau
local ReplicatedStorage = game:GetService("ReplicatedStorage") local CollectionService = game:GetService("CollectionService") local RoQuest = require(ReplicatedStorage.RoQuest).Client local Hud = require(script.Parent.Parent.Interface.Hud) local Prompt = require(script.Parent.Parent.Interface.Prompt) local QuestStatus...
597
prooheckcp/RoQuest
prooheckcp-RoQuest-ab9fff8/src/StarterPlayerScripts/Interface/Hud.luau
luau
.luau
--!strict local Players = game:GetService("Players") local localPlayer: Player = Players.LocalPlayer local playerGui: PlayerGui = localPlayer:WaitForChild("PlayerGui") local questLog: ScreenGui = playerGui:WaitForChild("QuestLog") local prompts: ScreenGui = playerGui:WaitForChild("Prompts") local hud: ScreenGui = play...
293
prooheckcp/RoQuest
prooheckcp-RoQuest-ab9fff8/src/StarterPlayerScripts/Interface/Popup.luau
luau
.luau
local ReplicatedStorage = game:GetService("ReplicatedStorage") local SoundService = game:GetService("SoundService") local Players = game:GetService("Players") local TweenService = game:GetService("TweenService") local RoQuest = require(ReplicatedStorage.RoQuest).Client type Quest = RoQuest.Quest local localPlayer: P...
476
prooheckcp/RoQuest
prooheckcp-RoQuest-ab9fff8/src/StarterPlayerScripts/Interface/Prompt.luau
luau
.luau
--!strict local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") local RoQuest = require(ReplicatedStorage.RoQuest).Client local Red = require(ReplicatedStorage.RoQuest.Vendor.Red).Client local Hud = require(script.Parent.Hud) type Quest = RoQuest.Quest type QuestObj...
541
prooheckcp/RoQuest
prooheckcp-RoQuest-ab9fff8/src/StarterPlayerScripts/Interface/QuestLog.luau
luau
.luau
local ReplicatedStorage = game:GetService("ReplicatedStorage") local Players = game:GetService("Players") local RoQuest = require(ReplicatedStorage.RoQuest).Client local Red = require(ReplicatedStorage.RoQuest.Vendor.Red).Client type Quest = RoQuest.Quest local DEFAULT_COLOR: Color3 = Color3.fromRGB(140, 140, 140) l...
1,173
prooheckcp/RoQuest
prooheckcp-RoQuest-ab9fff8/src/StarterPlayerScripts/Interface/Quests.luau
luau
.luau
local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") local RoQuest = require(ReplicatedStorage.RoQuest).Client type Quest = RoQuest.Quest type QuestObjective = RoQuest.QuestObjective local QuestStatus = RoQuest.QuestStatus local localPlayer: Player = Players.Loca...
798
prooheckcp/RoQuest
prooheckcp-RoQuest-ab9fff8/src/StarterPlayerScripts/Interface/init.client.luau
luau
.luau
local ReplicatedStorage = game:GetService("ReplicatedStorage") local RoQuest = require(ReplicatedStorage.RoQuest).Client RoQuest.OnStart():andThen(function() for _, moduleScript: ModuleScript in script:GetChildren() do require(moduleScript):Init() end end)
64
prooheckcp/RoQuest
prooheckcp-RoQuest-ab9fff8/src/StarterPlayerScripts/main.client.luau
luau
.luau
local ReplicatedStorage = game:GetService("ReplicatedStorage") local RoQuest = require(ReplicatedStorage.RoQuest).Client RoQuest:Init(RoQuest:LoadDirectory(ReplicatedStorage.LifeCycles.Client))
48
ActualFire-Games/module-loader
ActualFire-Games-module-loader-efa194a/src/ActorScriptTemplate.luau
luau
.luau
--!strict --@author: crusherfire --@date: 5/8/24 --[[@description: Should be placed as a child script of the actor. ]] ----------------------------- -- DEPENDENCIES -- ----------------------------- local ParallelModuleLoader = require(script.Parent:WaitForChild("ParallelModuleLoader")) ----------------------------- -...
175
ActualFire-Games/module-loader
ActualFire-Games-module-loader-efa194a/src/ParallelModuleLoader.luau
luau
.luau
--!strict --@author: crusherfire --@date: 5/8/24 --[[@description: General code for parallel scripts. ]] -- Since this module will be required by scripts in separate actors, these variables won't be shared! local require = require local requiredModule local function onRequireModule(script: BaseScript, module: ModuleSc...
512
ActualFire-Games/module-loader
ActualFire-Games-module-loader-efa194a/src/RelocatedTemplate.luau
luau
.luau
--!strict local ServerScriptService = game:GetService("ServerScriptService") local RELOCATED_FOLDER = ServerScriptService:FindFirstChild("RELOCATED_MODULES") assert(RELOCATED_FOLDER, "ServerScriptService missing 'RELOCATED_MODULES' folder") local module = RELOCATED_FOLDER:FindFirstChild(script.Name) assert(module, `R...
90
typeforge-luau/typebrick
typeforge-luau-typebrick-4acc024/src/init.luau
luau
.luau
--!strict --!nolint LocalShadow --> Helpers ---------------------------------------------------------------------------- type function assert_is_msg(input: type, input_type: string, label: string, is: string) local error_msg_start = `\n'{label}' should be of type {is}` local error_msg_end = if is_prim...
5,844
littensy/nanoai
littensy-nanoai-56accb8/.lune/check.luau
luau
.luau
--> Runs checks on code quality local exec = require("util") exec("luau-lsp analyze --settings=.vscode/settings.json --sourcemap=sourcemap.json src") exec("selene src") exec("stylua --check src")
54
littensy/nanoai
littensy-nanoai-56accb8/.lune/dev.luau
luau
.luau
local exec = require("util") exec("rojo sourcemap dev.project.json --output sourcemap.json --watch & darklua process src/ rbx/ --watch")
37
littensy/nanoai
littensy-nanoai-56accb8/.lune/install.luau
luau
.luau
--> Installs dependencies and sets up the sourcemap local exec = require("util") exec("wally install") exec("lune setup") exec("rojo sourcemap dev.project.json --output sourcemap.json")
48
littensy/nanoai
littensy-nanoai-56accb8/.lune/util.luau
luau
.luau
--> Internal utility library depended upon by other scripts local process = require("@lune/process") local stdio = require("@lune/stdio") return function(command: string) local args = command:split(" ") local program = table.remove(args, 1) :: string local result = process.spawn(program, args, { stdio = "forwar...
149
littensy/nanoai
littensy-nanoai-56accb8/src/activation.luau
luau
.luau
export type Activation = "Sigmoid" | "TanH" | "ArcTan" | "SoftPlus" | "Linear" | "ReLU" | "LeakyReLU" | "ELU" local Activation = { Sigmoid = "Sigmoid", TanH = "TanH", ArcTan = "ArcTan", SoftPlus = "SoftPlus", Linear = "Linear", ReLU = "ReLU", LeakyReLU = "LeakyReLU", ELU = "ELU", } local functions = { [Activ...
563
littensy/nanoai
littensy-nanoai-56accb8/src/copy.luau
luau
.luau
--[=[ Creates a deep copy of the given object. Can be used to clone a neural network, since networks are JSON encodable. @param object The object to clone. @return A deep copy of the object. ]=] local function copy<T>(object: T): T if type(object) == "table" then local clone = table.clone(object) for key, va...
118
littensy/nanoai
littensy-nanoai-56accb8/src/create.luau
luau
.luau
local types = require("./types") type Network = types.Network --[=[ Creates a new neural network with the specified shape and activation functions. The shape is an array of numbers, where each element represents the amount of neurons in that layer. @param shape The shape of the network. @param activation The ac...
284
littensy/nanoai
littensy-nanoai-56accb8/src/evolution.luau
luau
.luau
local task = task or require("@lune/task") local init = require("./initializers") local types = require("./types") type Network = types.Network local copy = require("./copy") type Thenable = { andThen: (self: Thenable, resolved: ((...any) -> ())?, rejected: ((unknown) -> ())?) -> Thenable, } export type Agent = { ...
1,099
littensy/nanoai
littensy-nanoai-56accb8/src/init.luau
luau
.luau
local activation = require("./activation") local backpropagate = require("./backpropagate") local copy = require("./copy") local create = require("./create") local evolution = require("./evolution") local init = require("./initializers") local initialize = require("./initialize") local predict = require("./predict") lo...
136
littensy/nanoai
littensy-nanoai-56accb8/src/initialize.luau
luau
.luau
local types = require("./types") type Network = types.Network export type Filter = "weights" | "biases" | "all" --[=[ Calls the `initializer` for each weight and bias in the network. If the `initializer` returns `undefined`, the weight or bias will not be changed. The `initializer` receives the layer index and th...
329
littensy/nanoai
littensy-nanoai-56accb8/src/initializers.luau
luau
.luau
local Activation = require("./activation").Activation local initialize = require("./initialize") type Filter = initialize.Filter local types = require("./types") type Network = types.Network local DEFAULT_GAIN = { [Activation.TanH] = 5 / 3, [Activation.ReLU] = 2 ^ 0.5, [Activation.LeakyReLU] = (2 / 1.01) ^ 0.5, } ...
681
littensy/nanoai
littensy-nanoai-56accb8/src/predict.luau
luau
.luau
local activation = require("./activation") local types = require("./types") type Network = types.Network --[=[ Feeds the input signal through the network and returns the output signal. @param network The neural network. @param input The input signal. @return The output signal. ]=] local function predict(network:...
181
littensy/nanoai
littensy-nanoai-56accb8/src/types.luau
luau
.luau
--[=[ The neural network model, containing the neurons, weights, biases, and activation functions of the network. The network is JSON encodable, so it is safe to serialize and send over a remote event. ]=] export type Network = { --[=[ The total amount of layers in the network, excluding the input layer. ]=] si...
310
MiaGobble/ExpressivePrompts
MiaGobble-ExpressivePrompts-cbc4974/src/NewInputConnections.luau
luau
.luau
-- Types type Properties = { prompt: ProximityPrompt, ButtonHeldDown: any, CurrentBarSize: any, CurrentFrameScaleFactor: any, PromptTransparency: any, InputFrameScaleFactor: any, } -- Services local RunService = game:GetService("RunService") local SoundService = game:GetService("SoundService") ...
679
MiaGobble/ExpressivePrompts
MiaGobble-ExpressivePrompts-cbc4974/src/NewInputLabel/Gamepad/GamepadButtonImage.luau
luau
.luau
return { [Enum.KeyCode.ButtonX] = "rbxasset://textures/ui/Controls/xboxX.png", [Enum.KeyCode.ButtonY] = "rbxasset://textures/ui/Controls/xboxY.png", [Enum.KeyCode.ButtonA] = "rbxasset://textures/ui/Controls/xboxA.png", [Enum.KeyCode.ButtonB] = "rbxasset://textures/ui/Controls/xboxB.png", [Enum.KeyCode.DPadLeft] = ...
417
MiaGobble/ExpressivePrompts
MiaGobble-ExpressivePrompts-cbc4974/src/NewInputLabel/Gamepad/init.luau
luau
.luau
-- Constants local GAMEPAD_BUTTON_IMAGE = require(script.GamepadButtonImage) return function(Scope : any, prompt, Config : {}) if not GAMEPAD_BUTTON_IMAGE[prompt.GamepadKeyCode] then return end return { Scope:New("ImageLabel", { Name = "ButtonImage", AnchorPoint = V...
160
MiaGobble/ExpressivePrompts
MiaGobble-ExpressivePrompts-cbc4974/src/NewInputLabel/Keyboard/KeyCodeToTextMapping.luau
luau
.luau
return { [Enum.KeyCode.LeftControl] = "Ctrl", [Enum.KeyCode.RightControl] = "Ctrl", [Enum.KeyCode.LeftAlt] = "Alt", [Enum.KeyCode.RightAlt] = "Alt", [Enum.KeyCode.F1] = "F1", [Enum.KeyCode.F2] = "F2", [Enum.KeyCode.F3] = "F3", [Enum.KeyCode.F4] = "F4", [Enum.KeyCode.F5] = "F5", [Enum.KeyCode.F6] = "F6", [Enu...
191
MiaGobble/ExpressivePrompts
MiaGobble-ExpressivePrompts-cbc4974/src/NewInputLabel/Keyboard/KeyboardButtonIconMapping.luau
luau
.luau
return { ["'"] = "rbxasset://textures/ui/Controls/apostrophe.png", [","] = "rbxasset://textures/ui/Controls/comma.png", ["`"] = "rbxasset://textures/ui/Controls/graveaccent.png", ["."] = "rbxasset://textures/ui/Controls/period.png", [" "] = "rbxasset://textures/ui/Controls/spacebar.png", }
94
MiaGobble/ExpressivePrompts
MiaGobble-ExpressivePrompts-cbc4974/src/NewInputLabel/Keyboard/KeyboardButtonImage.luau
luau
.luau
return { [Enum.KeyCode.Backspace] = "rbxasset://textures/ui/Controls/backspace.png", [Enum.KeyCode.Return] = "rbxasset://textures/ui/Controls/return.png", [Enum.KeyCode.LeftShift] = "rbxasset://textures/ui/Controls/shift.png", [Enum.KeyCode.RightShift] = "rbxasset://textures/ui/Controls/shift.png", [Enum.KeyCode.T...
106
MiaGobble/ExpressivePrompts
MiaGobble-ExpressivePrompts-cbc4974/src/NewInputLabel/Keyboard/init.luau
luau
.luau
-- Constants local KEYBOARD_BUTTON_IMAGE = require(script.KeyboardButtonImage) local KEYBOARD_BUTTON_ICON_MAPPING = require(script.KeyboardButtonIconMapping) local KEYCODE_TO_TEXT_MAPPING = require(script.KeyCodeToTextMapping) -- Services local UserInputService = game:GetService("UserInputService") return function(Sc...
583
MiaGobble/ExpressivePrompts
MiaGobble-ExpressivePrompts-cbc4974/src/NewInputLabel/Touch.luau
luau
.luau
return function(Scope : any, Prompt : ProximityPrompt, Config : {}) return { Scope:New("ImageLabel", { Name = "ButtonImage", ImageColor3 = Config.TextColor, BackgroundTransparency = 1, Size = UDim2.fromOffset(25, 31), AnchorPoint = Vector2.new(0.5,...
124
MiaGobble/ExpressivePrompts
MiaGobble-ExpressivePrompts-cbc4974/src/NewInputLabel/init.luau
luau
.luau
-- Constants local INPUT_KEY_LABELS = { [Enum.ProximityPromptInputType.Gamepad] = require(script.Gamepad), [Enum.ProximityPromptInputType.Touch] = require(script.Touch), ["Default"] = require(script.Keyboard), } return function(Scope : any, inputType, prompt, Config : {}) local Component = INPUT_KEY_LA...
97
MiaGobble/ExpressivePrompts
MiaGobble-ExpressivePrompts-cbc4974/src/SoundData.luau
luau
.luau
-- NOTE: This module will be improved when the input connections are recoded -- Imports local Packages = script.Parent:FindFirstChild("Packages") local Seam = if Packages then require(Packages.Seam) else require(script.Parent.Parent.Seam) -- Variables local Scope = Seam.Scope(Seam) return { AppearSoundId = Scope:...
153
magicoal-nerb/impulse
magicoal-nerb-impulse-1172c61/Simulation.server.luau
luau
.luau
--!native -- really basic simulation logic -- for the humanoid and world -- but, i advise you to make your own!! assert(not workspace.StreamingEnabled, "this simulation script assumes StreamingEnabled = false") local Pausing = false local HZ = 60 local ContextActionService = game:GetService("ContextActionService") ...
984
magicoal-nerb/impulse
magicoal-nerb-impulse-1172c61/luau-humanoid/Humanoid.luau
luau
.luau
--!strict -- Modern humanoid physics reimplementation -- in lua local LuauPhysics = require("../luau-physics") local World = LuauPhysics.World export type RaycastResult = LuauPhysics.RaycastResult local UPDATE_HZ = 480 local VEC_Y_FLIP = Vector3.new(1, -1, 1) local VEC_XZ = Vector3.new(1, 0, 1) local CAST_POINTS ...
3,632
magicoal-nerb/impulse
magicoal-nerb-impulse-1172c61/luau-humanoid/init.luau
luau
.luau
-- luau humanoid reaction :3 -- magicoal_nerb local Humanoid = require("@self/Humanoid") export type Humanoid = Humanoid.Humanoid export type State = Humanoid.State return { -- main humanoid Humanoid = require("@self/Humanoid"), -- states Freefall = require("@self/states/Freefall"), Climbing = require("@self/...
117
magicoal-nerb/impulse
magicoal-nerb-impulse-1172c61/luau-humanoid/states/Climbing.luau
luau
.luau
--!strict local Humanoid = require("../Humanoid") local Climbing = {} :: Humanoid.State function Climbing.calculateTorque(self: Humanoid.Humanoid, dt: number): Vector3 -- return the torques so far return self:computeBalanceTorque(dt) end function Climbing.calculateForce(self: Humanoid.Humanoid, dt: number): Vector...
255
magicoal-nerb/impulse
magicoal-nerb-impulse-1172c61/luau-humanoid/states/Freefall.luau
luau
.luau
--!strict local Humanoid = require("../Humanoid") local Freefall = {} :: Humanoid.State function Freefall.calculateTorque(self: Humanoid.Humanoid, dt: number): Vector3 -- return the torques so far return self:computeBalanceTorque(dt) + self:computeOrientTorque(dt) end function Freefall.calculateForce(self: Huma...
277
magicoal-nerb/impulse
magicoal-nerb-impulse-1172c61/luau-humanoid/states/Jumping.luau
luau
.luau
--!strict local Humanoid = require("../Humanoid") local JUMP_THRESHOLD = 5.0 local VEC_XZ = Vector3.new(1.0, 0.0, 1.0) local Jumping = {} :: Humanoid.State function Jumping.calculateTorque(self: Humanoid.Humanoid, dt: number): Vector3 -- return the torques so far return self:computeBalanceTorque(dt) + self:comp...
609
magicoal-nerb/impulse
magicoal-nerb-impulse-1172c61/luau-humanoid/states/Running.luau
luau
.luau
--!strict local Humanoid = require("../Humanoid") local COYOTE_HEIGHT = 0.05 local COYOTE_TIMER = 0.1 local Running = {} :: Humanoid.State function Running.calculateTorque(self: Humanoid.Humanoid, dt: number): Vector3 -- return the torques so far return self:computeBalanceTorque(dt) + self:computeOrientTorque(dt...
402
magicoal-nerb/impulse
magicoal-nerb-impulse-1172c61/luau-physics/Body.luau
luau
.luau
--!strict local GRAVITY = 196.2 local Hull = require("./narrowphase/Hull") local Mat3 = require("./Mat3") local Body = {} Body.__index = Body export type Hull = Hull.Hull export type Mat3 = Mat3.Mat3 export type Body = { -- body part: BasePart, hull: Hull, -- sleep sleep: number, flags: number, -- querie...
1,590
magicoal-nerb/impulse
magicoal-nerb-impulse-1172c61/luau-physics/Mat3.luau
luau
.luau
--!strict --!native -- used to do matrix operations local Mat3 = {} Mat3.__index = Mat3 export type Mat3 = typeof(setmetatable({} :: {{ number }}, Mat3)) Mat3.zero = setmetatable({ {0, 0, 0}, {0, 0, 0}, {0, 0, 0}, }, Mat3) Mat3.identity = setmetatable({ {1, 0, 0}, {0, 1, 0}, {0, 0, 1}, }, Mat3) function Mat...
2,281
magicoal-nerb/impulse
magicoal-nerb-impulse-1172c61/luau-physics/broadphase/Bvh.luau
luau
.luau
--!strict local BvhBonsaiPrune = require("./builders/BvhBonsaiPrune") local BvhBinnedSah = require("./builders/BvhBinnedSah") local Queue = require("./Queue") local VEC_INF = Vector3.one * math.huge local FAT_AABB = Vector3.one -- Truthfully we only care if a node's id -- is solely FLAG_BRANCH, because that is an i...
5,087
magicoal-nerb/impulse
magicoal-nerb-impulse-1172c61/luau-physics/broadphase/Queue.luau
luau
.luau
--!strict -- Queue.lua -- Handles the queue stuff i guess local Queue = {} Queue.__index = Queue export type Queue<T> = typeof(setmetatable({} :: { left: number, right: number, count: number, mask: number, data: { T }, }, Queue)) function Queue.new<T>(capacityPow: number, initial: T): Queue<T> local mask = b...
331
magicoal-nerb/impulse
magicoal-nerb-impulse-1172c61/luau-physics/broadphase/builders/BvhBinnedSah.luau
luau
.luau
--!strict -- binned sah builder ejemplo local VEC_INF = Vector3.one * math.huge local BINS = 8 export type Bin = Node & { count: number } export type Node = { center: Vector3, min: Vector3, max: Vector3, } local BvhSahAxes: { Vector3 } = table.freeze({ Vector3.new(1, 0, 0), Vector3.new(0, 1, 0), Vector3.new(0...
1,008
magicoal-nerb/impulse
magicoal-nerb-impulse-1172c61/luau-physics/broadphase/builders/BvhBonsaiPrune.luau
luau
.luau
--!strict -- optimization phase during construction -- where we just rotate through the entire tree -- and make pruned mini trees. good for static stuff local Queue = require("../Queue") local FLAG_LEAF = 0x2 export type Box = { flag: number, center: Vector3, min: Vector3, max: Vector3, free: number, left: nu...
625
magicoal-nerb/impulse
magicoal-nerb-impulse-1172c61/luau-physics/broadphase/builders/BvhSweepSah.luau
luau
.luau
--!strict -- sweep sah has a nlogn penality because of -- sorting the data. however, it minimizes costs the most -- using bonsai prune local VEC_INF = Vector3.one * math.huge export type Node = { center: Vector3, min: Vector3, max: Vector3, } local function sah(delta: Vector3): number -- the main cost function ...
952
magicoal-nerb/impulse
magicoal-nerb-impulse-1172c61/luau-physics/init.luau
luau
.luau
local World = require("@self/World") export type Support = World.Support export type World = World.World export type Body = World.Body export type Bvh = World.Bvh return { World = require("@self/World"), }
51